#Ship Windows

5796 messages · Page 6 of 6 (latest)

sullen solar
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After the nap I have yet to take SCaraara

jovial peak
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🔥

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an eeper

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I'm lying apparently idk why it looked like this

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Was it becuase of Reverb Trigger stuff lol

clear prairie
jovial peak
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I think so lool

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thinking im outside while inside

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fixes itself when leaving the shi

clear prairie
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lol

jovial peak
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shrug probably not related to ShipWindows anyhow

clear prairie
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I mean it's shining through the top Window lol but it looks cool

jovial peak
clear prairie
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Ah yeah probably not

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What moon was it?

jovial peak
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but yes the beam of light going through the ship is usually how light interacts with windows

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Artifice

hot monolith
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tbh i prefer the old skybox

tough drift
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i prefer the new one

sullen solar
jovial peak
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Think you broke the game a bit with the update

sullen solar
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Hm?

jovial peak
sullen solar
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Totally a feature :>

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Log, please

jovial peak
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Seeing if it's even the update first rq

jovial peak
sullen solar
jovial peak
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cool

clear prairie
# jovial peak

NGL I low-key actually wanna see a moon using that Skybox as an intended thing now

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lol

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Cus that actually looks sick

sullen solar
clear prairie
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Make @fluid granite put it on Arelion maybe?

half cosmos
clear prairie
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lol

half cosmos
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it is indeed

gritty pecan
sullen solar
gritty pecan
sullen solar
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Buy a telescope and/or go to a spot without light pollution instead of dooming us all, please SCaraara

gritty pecan
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uhm, no because telescopes cost money

sullen solar
gritty pecan
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deal then

sullen solar
dusty sorrel
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Oh yeah, that window hurt lol

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I'm pretty sure I ended up just making it fill out the shape of the hole. The window wasn't uniform, but it wasn't too noticeable.

fluid granite
half urchin
fluid granite
half urchin
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thats an insult to ground boxes

fluid granite
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its a box

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on the ground

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its a groundbox

half urchin
clear prairie
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@sullen solar Shutter Switch still triggers the Diversity speaker lol

gritty pecan
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very fatal

gritty pecan
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this is not a window, this is a wall plink

sullen solar
sullen solar
sullen solar
gritty pecan
sullen solar
gritty pecan
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there is no way to get the window itself?

sullen solar
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Since I haven't released the beta as stable yet, you can still tell me, if there's something missing or bad in my API SCaraara

gritty pecan
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since im still doing my api

sullen solar
gritty pecan
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add mborsh.ShipBuilder too greed

gritty pecan
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👍

gritty pecan
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I just realized that I will now probably have to redo 3 ship models and 3 floor models because you wanted to move windows a bit 1000QuotaStare

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can you send me all window models?

sullen solar
clear prairie
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You might wanna send them to Mel too just in case she needs them when she's able to update 2SS

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I doubt she will but

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Who knows

severe minnow
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Is anyone having the issue where the windows close and will not open when landed but open in orbit?

sullen solar
sullen solar
# severe minnow

That is neither the log nor an answer to my version question...

severe minnow
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01950af8-1bf8-284a-9314-b8bb0719b750

sullen solar
severe minnow
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Yeah mb I had to copy the logs

sullen solar
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Did you enable instant landing in Imperium?

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That might cause it

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Doesn't happen in Beta afaik

severe minnow
severe minnow
severe minnow
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its another issue that has a side effect on your mod

clear prairie
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@gritty pecan Wider Ship update doesn't seem to be working with the ShipWindowsBeta for me 🤔 Not seeing any windows besides the shutter and door windows when all are set to start unlocked and the door shutters didn't work

clear prairie
gritty pecan
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wait for 1.3.15

clear prairie
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Okay

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Ah my bad, I read the changelog when I woke up thinking that was the newest one

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lol

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I see 1.3.15 now after fetching again

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Yippee

gritty pecan
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wait...

clear prairie
gritty pecan
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I definitely didn't waste a third of my day in vain

clear prairie
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Well the only ones I'm not seeing are the Ceiling ones

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But hoorah it works

gritty pecan
clear prairie
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Fair

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Now I just hope to see compat with 2 story ship soon

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But idk when Mel will be free for it

jovial peak
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well ain't that a doozy

clear prairie
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lol

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Yeah you do, can tell by the difference in how the shutter switch position is with it's lever

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The Beta one has it go higher, and then when you close it the lever goes all the way down

jovial peak
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I do not

clear prairie
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Lol odd

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Testy did an oopsie then ig

jovial peak
gritty pecan
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so you bought a second one

jovial peak
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Yes

teal frigate
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I just installed the ShipWindows Beta 2.4.0 instead of the old 1.xx and the windows are no longer available in the ship store. They work if I set them to always unlocked though. Anyone know why they don't show up in the store?

[Info   :   BepInEx] Loading [ShipWindowsBeta 2.4.0]
[Info   :ShipWindowsBeta] Loading ShipWindow AssetBundle...
[Info   :TestAccountCore] Registering unlockable Shutter Switch...
[Info   :TestAccountCore] Fully registered unlockable Shutter Switch!
[Info   :ShipWindowsBeta] Loading Wesley voice lines...
[Info   :ShipWindowsBeta] Loaded line 'ShutterClose'!
[Info   :ShipWindowsBeta] Loaded line 'ShutterOpen'!
[Info   :ShipWindowsBeta] Loaded successfully!
granite arrow
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what are the skybox events?

gritty pecan
sullen solar
gritty pecan
sullen solar
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If I figure out how, sure

final salmon
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ooo is windows an interactive terminal api menu? 👀

final salmon
sullen solar
final salmon
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awesome that means it'll show up in my store menu for terminalstuff catsmile

sullen solar
gritty pecan
final salmon
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I didnt know it accepted more than one string tbh

sullen solar
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Well, I'll head to bed and do that tomorrow 🙂

final salmon
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I see the overload tho

final salmon
sharp ginkgo
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Nom.

teal frigate
sullen solar
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Bad news, guys.
I will not be able to update for at least a month

gritty pecan
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😔

thin cove
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alright what did i screw up. Using Wider ship but I physically cannot access the "wider part" of the ship. Also changed Wider Ship config so that there shouldnt be walls there, but there still are.

thin cove
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ohhh gotcha mb. ty tho!

stray rain
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okay i feel like im just dumb what was wrong with the old ship windows mod? do i need the old mod and the beta. cos i cant buy the windows with only the beta

jovial peak
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buying windows in the beta was moved from the shop to a new keyword "windows"

stray rain
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oh okay thanks

hazy iris
twin beacon
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which mod do i use ship windows or ship windows beta?

hot monolith
twin beacon
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ok thx

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also i cant seem to find the windows in the store?

hot monolith
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type windows

twin beacon
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thx

limpid lily
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using stable version works for me but not Beta

gritty pecan
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@blissful dune did you reparented windows?

blissful dune
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I do reparent the windows except for the door ones, which might be weird, and I wanted to change after adding beta compat.
Though idk what's happening here atm, since the beta works fine for me without this happening

blissful dune
limpid lily
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gimme a minute. I'm trying if its a mod compat in my end

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Profile code :
01958118-d4f8-a5bd-2909-dc4e0b9c483f

limpid lily
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windows shows up when disabling ShipColor. I'll check if its something with my configs

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ye resetting ShipColor configs fixes it

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sorry for the inconvenience

ocean dragon
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Idk why

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I'm not sure if I messed up

ocean dragon
spiral olive
ocean dragon
limpid lily
ocean dragon
limpid lily
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if you already do that and its not showing. pls send profile code and logs

ocean dragon
sullen solar
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If you still run into issues, please send log 🪵

manic hatch
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Is there a known incompatibility that causes the ship shutter sounds to be the shotgun sounds? (closing them sounds like equipping a shotgun, opening sounds like dropping a shotgun) or is that intentional? Using beta btw

manic hatch
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Also; does shipwindowsbeta double the sun from celestialtint? The planets/moons below seem much brighter than before I shipwindowsbeta was installed.

manic hatch
gritty pecan
manic hatch
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Maybe I was just there too long and it changed over time to be a bit brighter, because going to another planet set to the company look returned it to more what I expected. It was really bright on winter moons, but kinda hard to demonstrate that in an image bc it just looked like a white ball.

manic hatch
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Not sure if this is general knowledge, but I was able to get shipcolors working (most colors, anyways) with shipwindowsbeta, you just need to use the advanced textures or whatever its called instead of shared textures, and search window to get the new materials. Sharing in case anyone else ever has that issue. I'm not using wider/bigger ship though.

jovial peak
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Everything in ShipWindows beta can be colored

sullen solar
sullen solar
sullen solar
manic hatch
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Ah I hear it now, I had the switch right next to the window lmao so I was like "why would it make that sound?"
I use the shotgun a decent amount so the drop sound is very noticeable to me is all 😂

If you're open to suggestions for changing it, I would recommend the breaker lever sounds. Though the animation for the lever might need to speed up a tad to make those sounds work... No biggie if not though. Thanks for replying to all my questions!

foggy oak
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ok wait am i actually getting closer to the "planet"?? it feels much closer now

sullen solar
hot monolith
sullen solar
foggy oak
foggy oak
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yes

sullen solar
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So... Did any new issues come up with beta?

manic hatch
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Idk if this is new but I noticed dogs getting stuck in the ship door if the door windows are unlocked. They walk in to the closed ship door and get caught in the middle where the doors connect, then can't move until the door opens again.

placid nimbus
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@sullen solar Sorry to bother you, I just wanted to say I figured something out regarding that duplicated shutter switch bug while using FurnitureLock that I discovered a week-or-so ago.
Apparently, it's not a FurnitureLock issue(?)

When I initially went through ShipWindowsBeta's install and config settings I changed the Shutter Switch "Always unlocked" setting from false (default) to true, and didn't give it any further though. However, this seems to be the problem.

The terminal store (and FurnitureLock) understand that the Shutter Switch is a thing that exists and that it can only be purchased once, so they add it to the the purchase/unlock list, but "Always unlocked" seems to completely bypass, or ignore, the normal purchase->unlock->spawn system and instead spawns its own switch (with blackjack...and hookers!)- leaving the "normal" switch sitting in the store, waiting to be spawned.

Setting "Always unlocked" to false, using the terminal to purchase it, and setting it as an automatic unlock with FurnitureLock (like everything else) completely fixes the issue.

double-checks regular ShipWindows
Okay yeah, the reason I never had an issue before using Beta was there wasn't an "Always unlocked" setting. I will say, I DO have TerminalAPI installed for other modded furniture, so maybe having both it and Interactive_Terminal_API are contributing? idk, anyway, I hope this helps. Have a good day! (/ ' - ')/

jovial peak
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its an issue with TestAccountCore

placid nimbus
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Ohh, can you not buy the windows in beta? I don't see them and none of the names I've guessed are working

placid nimbus
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omg I'm dumb sorry and ty

sullen solar
placid nimbus
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Oh cool...becaaause I might have an issue? Currently trying to determine which mod or setting is causing the door window shutter texture to be swapped with what I assume is the floor shutter texture. I never noticed, apparently c.c;

placid nimbus
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huh

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I could have sworn the non-beta door shutters had a fancier angled/layered look to them. It's just that the beta texture is blown up. Nevermind me I guess sad also the non-beta floor shutters animation is waaayy cooler, keep that!

clear prairie
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I don't think he can, the floor shutter windows got completely remade

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It's not even the same model

placid nimbus
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bleh... soo, which should I use, optimally? Like does one jank up my fps more than the other?

clear prairie
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I would use the Beta, since when TestAccount gets better from being sick the normal version is gonna be replaced by it

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Also Beta will perform much better

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it's been heavily optimized

placid nimbus
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okie dokie tal_love

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Oh, also, is interactive terminal api a hard or soft dependency? If I unlock the windows automatically I don't really ever need to use the terminal menu...?

clear prairie
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I mean interactive terminal api doesn't really affect performance or add to boot times

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But pretty sure it's a hard dependency

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If you use Furniture Lock btw I would have it auto unlock the Shutter Switch instead of ShipWindows since there's a small bug if you do it in ShipWindows

placid nimbus
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really?

clear prairie
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Yeah

placid nimbus
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scrolls up

sullen solar
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Yeah, I made it a hard dependency.

The windows no longer count as unlockables, so you need a new way to access them 🤷

sullen solar
# placid nimbus

Tbh, I prefer the Beta look 😅

In pre-beta, the shutters blended too much into the door imo

clear prairie
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lol

placid nimbus
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Noo I mean I like how the floor shutters have the cool vertical open/close and how it going up/down a bit. Very nifty machanical ship stylin'

sullen solar
placid nimbus
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exceptionally relatable but rip

severe minnow
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How stable is the beta

sullen solar
placid nimbus
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Just chiming in to say that I've experienced only the shutter switch dupe issue and potentially 1 other issue since switching to beta (so it's working really well!). Pretty sure it's an issue on Mel's end though.

When combined with wide ship and 2-storey ship, I have to disable both 'floor window' and 'front window' on Mel's optional 3rd floor to make the hole for the 3rd floor's 'floor window' fill in.

Imo seems pretty much ready :> Get well soon Mister Maker of Cool Mods blobhop

blissful magnet
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Should I use this the release or beta

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cause in the beta the stars are leaking

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or

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is that just a black_and_stars issue?

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ex:

clear prairie
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I think Black and Stars needs redone that Skybox is kinda meh

blissful magnet
clear prairie
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Eh I like it lol

blissful magnet
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i do too

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its just the uh

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the rest mist of galaxy in the window behind the bunkbed

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it looks too rtx for lc

clear prairie
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I mean TestAccount is on Linux and pretty sure he uses an AMD card so pretty sure you're imagining things there lol

blissful magnet
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i use rtx as like

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too high quality

clear prairie
analog wind
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@sullen solar I just swapped over to your beta branch on a fresh save, and the window upgrades aren't registering in the terminal for some reason.

sullen solar
analog wind
placid nimbus
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@sullen solar Are you feeling better? greetings

sullen solar
placid nimbus
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ACK! Good well soon internet kun sleepy

blissful magnet
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Will the skybox from the v60 cutscene ever be added as an option?

glad kelp
glad kelp
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Nice. I'll have to try it out with the 2 story ship mod sometime

glad kelp
analog wind
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@sullen solar Heads up that the poster that covers the window is not being moved/removed. Might be from Diversity.

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On either mod branch, but I'm on beta.

blissful magnet
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yo theres an issue where the stars didnt despawn @sullen solar

sullen solar
blissful magnet
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it is

sullen solar
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Is this persistent or just sometimes?

blissful magnet
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ever since i updated zaggy's pathfinding lib

sullen solar
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Okay... Are you using Celestial Tint?

If yes, does removing it fix things?

blissful magnet
blissful magnet
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and no on 4k skybox

sullen solar
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4k skybox only works on non-beta

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Well... Send me your modpack code please.

I'll check it out this evening or tomorrow

blissful magnet
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its somehow one of the terminal mods i got

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@sullen solar this somehow broke it

sullen solar
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That's weird 🤔

blissful magnet
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it happened again

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its probably uh

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idk

sullen solar
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I think it would be easier, if you just sent me your modpack code 😅

blissful magnet
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i think its this

sullen solar
blissful magnet
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01966e30-4d70-cdd8-a689-a9c5c163db6d

dark swan
severe minnow
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@sullen solar What is new in the beta and is it stable?

sullen solar
gritty pecan
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ShipWindowsBeta broke because LethalLib broke in v70 😔

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non beta most likely too

clear prairie
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TestAccountCore currently breaks the main monitor

clear prairie
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Testy said he should be back on the 4th to update his stuff

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This display that got updated

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it breaks and shows the outside cam with TestAccountCore present

gritty pecan
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oh lol

sullen solar
clear prairie
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Method got changed

scarlet prawn
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TestAccountCore also seems to break Wesley's ArtGallery interior, causing scrap to infinitely spawn in some of the glass cases (this was tested with and without Imperium in a pack with just TestAccountCore, WesleysInteriors, and their dependencies)

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The log is filled with these NREs:

Stack trace:
JLL.Components.ItemSpawner.OverrideScrapValue (GrabbableObject grabbable, System.Int32 overrideValue) (at <84ca0177afc04d97b14fdf37a1156c94>:IL_0064)
JLL.Components.ItemSpawner.SpawnItem (Item item, UnityEngine.Vector3 pos, UnityEngine.Transform parent, UnityEngine.Quaternion sourceRot, System.Int32 overrideValue, System.Boolean spawnOnNetwork, JLL.Components.RotationType rotation) (at <84ca0177afc04d97b14fdf37a1156c94>:IL_007D)
JLL.Components.ItemSpawner.SpawnRandomItems (JLL.Components.SpawnPoolSource sourcePool, UnityEngine.Vector3 position, UnityEngine.Transform parent, UnityEngine.Quaternion sourceRot, JLL.Components.ItemSpawner+WeightedItemRefrence[] customList, UnityEngine.Vector3[] offsets, System.Int32 count, System.Boolean spawnOnNetwork, JLL.Components.RotationType rotation) (at <84ca0177afc04d97b14fdf37a1156c94>:IL_009D)
JLL.Components.ItemSpawner.SpawnRandom (System.Int32 count) (at <84ca0177afc04d97b14fdf37a1156c94>:IL_0027)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0074)
JLL.Components.DelayScript.Update () (at <84ca0177afc04d97b14fdf37a1156c94>:IL_008F)```
clear prairie
scarlet prawn
#

Now that you mention it, I do remember seeing the massive lag on art gallery once, but I wasn't sure of the cause. I guess I didn't get art gallery enough to notice

clear prairie
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New update for TestAccountCore

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should be 1.1.4.3

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it wasn't available when you reported this

scarlet prawn
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Well, that's convenient. I'll look in a bit

scarlet prawn
#

Yep, all good now

sullen solar
gritty pecan
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No materials?

sullen solar
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If everything works out, I'll be able to update all my mods tomorrow

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I'm sure at least @clear prairie will be very pleased with that

clear prairie
#

Yay 😄

sullen solar
#

Uuuuh, I did an oopsie, update will take another while SCaraara

sullen solar
sullen solar
#

Such a lovely view~

sullen solar
#

So... What do you think about pink windows? haf

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Hehe, smiley :3

gritty pecan
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recursion

sullen solar
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How does that even happen though ;-;

sullen solar
#

Rejoice! I just pushed ShipWindowsBeta to stable! party_blob

gritty light
#

uhhhh... window not in frame?

solar pagoda
gritty light
#

yeah the update seems to have borked something

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dosen't seem to like 2-story or wider ship

gritty pecan
#

2ss broken rn with ship windows because melanie somewhere rn

gritty light
#

okie dokie, thank you

dark swan
#

@sullen solar If this hasn't been reported already: it seems like the decapitated ship components aren't actually tagged or assigned off the default layer (as you probably know they should be tagged Aluminum and on Room layer to match the ship inside)

clear prairie
jovial peak
#

its when u dont have the window

clear prairie
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oh lmao

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Chances are this will get fixed Mel is working on a huge update for 2SS atm that will finally resolve the navmesh issues

jovial peak
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It's

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probably already fine for 2ss

clear prairie
#

Oh yeah cus 2SS got updated last night

sullen solar
glossy loom
#

this shows up when reloading a save, any idea why?

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i did try removing celestial tint and it still happened

glossy loom
#

ive narrowed it down, seems to be caused by having ship colors installed

jovial peak
#

Do u have the option to hide parts of the ship turned on

glossy loom
#

its this right?

jovial peak
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in ShipColors

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yeah

glossy loom
#

i guess i just need to find what those parts are and hide them then

jovial peak
#

should be UnderbellyMachineParts and NurbsPath.001

glossy loom
#

that worked, thanks 🙂

harsh lava
#

configs arent working?

sullen solar
harsh lava
dense thistle
#

this mod is not functional atm?

gritty pecan
#

it is functional

blissful dune
#

good talk, y'all 👍

blissful magnet
#

could this have a beige backside instead of a reversed picture?

dark plume
#

There's an option that moves posters.

blissful magnet
sullen solar
blissful magnet
slender raven
#

where do the windows show up in the store? are they decoration?

jovial peak
#

windows command

slender raven
#

also i have shutter switch deactivated for buying and it still lets me buy it hehe

slender raven
#

THIS IS SO COOL

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TY!!

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straight out of lgu this is amazing

sullen solar
slender raven
# sullen solar No ;-;

Funny things, i think shutter switch should be in the same poace as the windows, just to make it more consistant!

sullen solar
#

The difference is that the Switch is a fully fledged unlockable

slender raven
#

It still bugs out, letting me purchase it even when i don't have it as an option, i also changed the price to 0 yo see if that would work but its just free now haha

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Thats why i had 2

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At least the game doesn't break

sullen solar
#

Has anyone besides Lunxara experienced falling through the floor window?

sullen solar
clear prairie
#

If noone else experiences this it might be an issue when using 2 Story Ship and Ship Windows together since I use 2SS, Wider, and Ship Windows

clear prairie
#

But to better explain the issue, sometimes when a client joins or sometimes when going back into orbit clients get stuck in a free fall animation over the floor window. Sometimes jumping fixes it, sometimes they have to completely leave and rejoin to fix it

naive blade
#

Im having an issue where the windows dont show in the store, did they get changed to rotation? The windows in store only show for me with darmuhsTerminalStuff + StorePlus config, even then there are two tabs for the windows. Im trying to update to 2.5.1 from 1.11.0

slender raven
naive blade
slender raven
#

Its really cool, looks like smth out of LGU

naive blade
#

It does look nice, I think it would help alot for it to have sfx when switching and the command being in other commands.

slender raven
#

But idk how easy it is to do that

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I mean idk ab the sfx, but having the command appear somewhere else like in other commands would be great

naive blade
#

Yeah, im just saying an sfx for menu selection switching so its a bit more responsive, I would imagine it would be easy to implement it in other commands unless vanilla does it in a jank way.

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I could also just be used to the clicking + arrow key controls through menus with darmahsterminal.

clear prairie
#

Actually it just hit me I bet when the issue with the floor Window happens that client is experiencing Infinity or Nan errors

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@sullen solar I have an idea on fixing this, if what @solar pagoda has said is true I'm gonna be reworking the Cupboard placements

solar pagoda
# clear prairie <@476368949651570688> I have an idea on fixing this, if what <@33351915095562651...

by cupboard placements, i assume you mean, how items in 2 different cabinets next to each other, are handled. as my theory was related to the vanilla cabinet pulling something out of the SSS. or vica versa, due to parenting/similar changes. (i think matty's fixes parents items properly to the vanilla cabinet, beyond that, not sure whats going on where), but from memory, ive seen an item be pulled from the SSS to the vanilla cabinet, and items shift around in my vanilla cabinet... and my falling through the floor issues started happening when i put cabinets next to each other (which i no longer do, and the frequency of falling through the floor has dropped off massively (once in a the last few weeks i beleive, instead of repeatedly nonstop.. and that once, i dont think was even related to the infinity or nan errors, as they persisted in the save until the issue was fixed)

sleek trench
#

they can also walk through all the furniture (including the terminal and lever) and cant use the stairs

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but they do see all of it normally

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rehosting it all works fine for them now

solar pagoda
#

another word regarding falling through the floor.

on friday, had falling through the floor again, it only occured once, the person in question was dropping something next to the SSS, or putting something in the SSS, or switching items, my cabinets are still far apart... so it seems other things can possibly trigger it, just not non-stop.

sullen solar
#

Uuuh, I'll update ShipWindows either today or tomorrow

#

Please hold duck_sip

sullen solar
#

So uh... Funny story... I played Pokémon Platinum all day 💀

#

Now I go sleep

#

Night

fading agate
#

LMAO

#

i swear testy if you made the generic dppt team

#

i better see no staraptor or lunxray on that team...

clear prairie
#

Rawr!!!!

#

DoorBreach especially exploded to hell and back

#

XD

sullen solar
slender raven
#

gn mr account!!!

sullen solar
#

Slight reflections SCaraara

fading agate
#

just s little

sullen solar
sullen solar
#

v73 Update dropped a_SPINNINGYIPPEE

fading agate
sullen solar
slender raven
#

what about emotional support?

sullen solar
slender raven
#

so real...

solar pagoda
#

erm, only seen this once i bought the shutter switch, lobby was V72 testing lobby though, so cant say it happens on a new lobby, just thought id report.

if i look at anything else, there is no box.

fading agate
#

oh that's probably just the interact icon breakin if I had to guess?

#

y'know how there's like a hand icon sometimes n stuff

solar pagoda
solar pagoda
#

figured i should resend this here, as i just realised the line to which the falling started.. seemed to be the bottom window, maybe there is a property that can be changed to prevent this issue or something?

sullen solar
#

If you still have the log file, I'd love to have a look tho

#

Ah, I just noticed... You actually have the shutters closed in this video.

They use the room layer - Just like the rest of the ship.

I'm unsure why he'd fall through that 🤔

solar pagoda
gritty pecan
#

192 mb concern

solar pagoda
#

i didnt know it was 192mb when i pasted it, i just got it from gale.

gritty pecan
#

i surprised it even opened in notepad

solar pagoda
#

notepad++ forever.

sullen solar
clear prairie
#

Coroner has had issues for ages idk why people still use it

sullen solar
#

This something you need to look at?

#

TwoRadarMaps also throwing errors SCaraara

#

I'm gonna pretend I didn't see the NullReferenceException my Inventory Fix printed catbox

#
[Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'FacilityMeltdown, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
HUDManager.RadiationWarningHUD () (at <83220f1fc337491eba19b3618ec61339>:IL_0033)
LungProp+<DisconnectFromMachinery>d__14.MoveNext () (at <83220f1fc337491eba19b3618ec61339>:IL_0186)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)

How's this basically at the end of the file? ._.

slender raven
#

At most a few desyncs

opal sparrow
solar pagoda
# sullen solar You probably wanna remove BetterSprayPaint... Iirc, it was already kinda broken ...

yeah, i left mods that werent erroring before the first lever pull turned on, dont worry, it was turned off after that session, just because one of our friends takes so long to load the game, i couldent turn it off mid session, so we just stopped using spray paint... as you said, completely fked. at first we just thought it was players couldent see others spray paint, but i think it literally broke the whole lobby.

solar pagoda
solar pagoda
solar pagoda
# sullen solar ``` [Error : Unity Log] FileNotFoundException: Could not load file or assembly ...

i think the game froze up at that point and we stopped playing ;o could be wrong though.

I beleive LC Vega was trying to load FacilityMeltdown, when it wasnt installed... i d k if the code was wrong (i looked at Vega's code and felt an if statement was wrong), or what, but that never happened in V72, just appeared in V73 (bare in mind my first session in V73 with mods.. so finding all of the crap)

#1238321898774073394 message

sullen solar
#

Underlights spotted!

clear prairie
ripe quail
#

(normal hand for reference)

sullen solar
#

Huh? I thought the hand is currently a square? SCaraara

#

I'll fix it tho

slender raven
#

chunky hand hehe

sullen solar
tranquil needle
sullen solar
onyx quiver
#

is there a way to fix this?

gritty pecan
#

fix what

onyx quiver
gritty pecan
#

yes

glacial temple
sullen solar
slender raven
#

hey i have a suggestion (besides a few bugs)

#

i mean the bugs being the white square on the shutter switch and the shutter switch still appearing on the store even if you remove it

#

but i think it would be cool if when the doors close when leaving a moon, the windows would also close,right now you can see how it changes from the moon to space instantly, seeing that there is an option for the windows to close while the moon is loading, maybe the same can be done while leaving

half urchin
slender raven
#

omg

#

so niche 🥀

slender raven
#

ok so this was actually not in niche tweaks

#

so yeah, would be cool if could be implemented :3

sullen solar
sullen solar
#

Hey there, buddy!

#

I pushed an update hopefully fixing the Enemy Fix

#

Especially @clear prairie, please tell me immediately with logs, if it doesn't work

clear prairie
#

lol

sullen solar
oak dirge
#

InteractiveTerminalAPI update from today broke this mod and some others.

CHANGELOG
1.3.0

    - Reworked generic definitions in both CursorMenus and Applications to remove the necessity of creating a new cursor menu for each new cursor element type.
        - Breaking change: expect dependents to break upon release of this version. They should only need to specify the highest type of cursor element they wish to use for their applications (e.g if they do not use counters, they should use CursorElement in the application specification)

    - Implemented CounterPageApplication which allows both pagination and counter interaction (the respective controls from both are on separate key binds).

    - Added default return to CursorOutputElement.ApplyFunction() if no Func was provided.

    - Changed display of the output string in BoxedOutputScreen to allow unity string tags without affecting the box of the screen used, such as coloring of the text.
#
[Error  : Unity Log] TypeLoadException: Could not resolve type with token 0100000e from typeref (expected class 'InteractiveTerminalAPI.UI.Application.InteractiveTerminalApplication' in assembly 'InteractiveTerminalAPI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
Stack trace:
UnityEngine.GameObject:DMD<UnityEngine.GameObject::AddComponent>(GameObject, Type)
BepInEx.Bootstrap.Chainloader:DMD<BepInEx.Bootstrap.Chainloader::Start>()
MonoMod.Utils.DynamicMethodDefinition:Trampoline<BepInEx.Bootstrap.Chainloader::Start>?-229323020()
AsyncLoggers.Patches.ChainloaderPatch:DetourStart(Action) (at ./Preloader/src/Patches/ChainloaderPatch.cs:42)
MonoMod.Utils.DynamicMethodDefinition:Hook<BepInEx.Bootstrap.Chainloader::Start>?1835984368()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()```
clear prairie
#

Yeah he's aware

#

I pinged him about it earlier in the LGU thread

oak dirge
#

cool

sullen solar
#

Guys

#

I'm about to ruin ShipWindows for everyone greed

#

Look at this S E A M greed

clear prairie
#

😔

sullen solar
sullen solar
#

Btw, Ship Windows will have a small Easter Egg next update.

First one to find it and uuuh, ah, and find my address from the texture of my wall, gets 100€ (Trust me bro)

sullen solar
sullen solar
#

Update pushed, good luck with the easter egg :3

umbral geode
blissful magnet
#

config to turn off easter egg please

sullen solar
#

Won't even notice unless you actually search for it

blissful magnet
sullen solar
# blissful magnet not vanilla enough

Well, you shouldn't be playing with mods, if you want a vanilla experience...

And again, the easter egg is tiny, non-intrusive and you won't ever see it unless you search for it

clear prairie
#

I found it and didn't even notice it was the Easter Egg

blissful magnet
#

new shipwindows update broke black and white stars again

sharp ginkgo
sullen solar
#

Need help with an issue?

#

@crystal gazelle wanna do the honor? SCaraara

sullen solar
crystal gazelle
#

silly

slender raven
#

XD

#

Did this update fix the issue of lever being funky??

sullen solar
sullen solar
crystal gazelle
sullen solar
crystal gazelle
slender raven
#

Bwaa

sullen solar
crystal gazelle
#

beans

blissful magnet
#

I can reach thru the window and press the door buttons

#

or open the car door

sullen solar
stoic pewter
slender raven
#

is ship windows and testaccountvariety fine?

sullen solar
slender raven
#

dawnlib :3

sullen solar
slender musk
#

@sullen solar Any plans to add support for BiggerShip?

sullen solar
#

There's an API that should be sufficient for BiggerShip to add support SCaraara

slender musk
#

@strange saffron

#

After the weatherreg stuff is done, that is

strange saffron
#

Right now it's not planned on my end - I don't feel like being forced to use GPL3 for now

crystal gazelle
#

forced to use GPL3?

strange saffron
#

fair, I don't have to

#

but if I want to use ShipWindows API to add unlockable windows, I have to be dependant on gpl3 lib

#

which is something I want to avoid

#

simple as that

gritty pecan
strange saffron
#

umm cause I disagree with GPL3

crystal gazelle
#

a library should probably be lgplv3

strange saffron
#

and me being obligated to publish all assets and stuff

crystal gazelle
#

I ain't no dang lawyer but if your mod is only dynamically compatible with ship windows API and otherwise forms a complete software without it then you don't have to obey the GPL3

#

but that does require specifically gimping yourself and using reflection

#

In case anyone is wondering if I'm full of shit its about this part of the GPL

"Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate."

If your mod works completely standalone as a mod but includes a check for the other GPL licensed library and can talk to it without being statically linked to it then that is generally considered an aggregate not a derived work and you're not bound to the GPL

strange saffron
#

so - if I understand it correctly - is that the definition of "static link" means that a program cannot function without that link?

#

whereas aggregate can work without it (a soft-dependency)

#

it seems like I need to do some serious research

crystal gazelle
#

A static link is compile time. If your project/assembly knows the other project by name and by type (and it would show up in your references in DNSpy) then its statically compiled against it

#

If you simply expose an interface and another assembly meets it and you do not know it by name or type then you're not a combined work, you can operate without it

#

I've been reading up on common "firewalls" against GPL infectious code and it sounds exhausting tbh

#

The C# way would be to create a second project that is an interface that describes a piece of the GPL code project you want to optionally interface with. Interfaces are legally considered below the de-minimus of copyrightable material in a number of examples so this is generally considered safe. Then you make a 3rd project that finds the GPL object and creates a duck-typed wrapper that conforms to the interface of the 2nd project and feeds it into your 1st project's optional compat interfaces stack or whatever and then the 1st project leverages it without knowing what type it represents or where it came from

#

The first project is statically compiled against the 2nd, but not the 3rd. The 3rd should feed the 1st without being told to, where possible, so making it a standalone BIE plugin and having it depend on your main plugin and register a compat type would work there

#

Like I said, very exhausting

strange saffron
#

so just by doing using ShipWindows.API it's statically linked

#

fun

slender raven
#

After registry update

strange saffron
slender raven
#

Tomorrow

#

Trust

slender musk
#

Oh wow, there was more to this than i thought

sullen solar
#

@strange saffron, pretty sure you only have to use GPLv3, if you were to embed my mod inside yours SCaraara

#

Nevermind!

#

I take it back

#

I will change the license, @strange saffron

sullen solar
#

Done

#

It's now LPGLv3, so you're good as long as you don't embed my code or anything duck_sip

crystal gazelle
#

yey

strange saffron
#

holy shit

#

well, time to do the thing

#

🔥 🔥 🔥

crystal gazelle
#

yea, like I said above, libraries that want to use GPL and still be used by other projects should almost always be LGPL otherwise you risk this exact situation where people want to use your project but just can't do to conflicting licenses or general discomfort around the GPL

sullen solar
blissful dune
#

I also wish everything could just be Melanie In Terrario

sullen solar
slender raven
#

After registry

sullen solar
slender raven
#

face reveal!

sullen solar
#

Next update will finally fix the Skybox rotation SCaraara

#

Also, something @clear prairie will probably be very excited about .-.

#

*The global flag is still a thing too

#

Update pushed YIPPIEEEE

glossy loom
solar pagoda
#

left wall bugged after being fired.. i d k why, reported this to 2story ship thread as well..
019c359f-7243-57b3-25f7-3f7f0d82c8e4

hushed ivy
#

Vanilla mode doesn't work it seems

sullen solar
sullen solar
#

2 Story Ship

hushed ivy
#

In general

#

And doesn't work as in players without ship windows aren't able to join nor am I able to join

sullen solar
#

Weird

#

Will have a look

blissful dune
#

have you tried closing your eyes, instead

sullen solar
sullen solar
#

Guys, I will probably be migrating everything to Gitlab and leaving Github behind.

I tested it for a while and I really liked it.
So, I'll delete all repos and re-import them to make sure they're up-to-date.
And slowly, but surely, update all github links to gitlab

opal sparrow
#

lmaooo

#

i just looked up "what is gitlab" 😭

sullen solar
opal sparrow
#

XuGPT owns you

sullen solar
#

Nah, I'm not using any of that stuff. I was just unhappy with Github recently

opal sparrow
#

fair enough, is it not made by the github creators? the name confuses me

#

ai overview says its similar but more features

sullen solar
opal sparrow
#

icic

strange saffron
#

other than semi-regular outages, AI push, being bought by microslop

gritty pecan
strange saffron
#

and 50 other things that happened

sullen solar
strange saffron
#

what did they do this time

#

💀

sullen solar
strange saffron
#

OH THAT

#

yeah i've seen it

#

didn't they walk that bullshit back in 12 hours? lmao

sullen solar
#

Yeah, but I still don't like it

#

All the other stuff Microslop has been pulling lately doesn't really help either SCaraara

strange saffron
#

that's fair enough

#

are you looking at self-hosting gitlab?

sullen solar
summer magnet
#

is it possible to hide shutter option in terminal store if 'always unlocked' is enabled?

#

well i guess it's from the game itself and not the mod, nvm then

slender raven
#

I also asked for that

#

Hehe

twin beacon
#

anyone know if ship windows works with bigger ship?

twin beacon
#

rip

crystal gazelle
#

rip windows

slender raven
#

So active today!!

twin beacon
#

Would you make it compatible stare

sullen solar
twin beacon
#

fair

#

@strange saffron sorry for the ping but would you be able to add support for ship windows for bigger ship? stare

strange saffron
twin beacon
#

oki yoiled

twin beacon
#

how come the skybox doesnt work even tho i have it on space HDRI

twin beacon
sullen solar
#

Hmmm, weird 🤔

sullen solar
#

Can I get your modpack code? I'd like to test it @twin beacon

twin beacon
#

sure one sec

#

019cfd74-4d1c-19b9-e3e5-53cb189b84a7

sullen solar
#

Hmmm, default config works SCaraara

sullen solar
#

Btw guys, I just wanted to put out a quick thank you for almost 2 Million downloads ._.

#

Btw, we already reached over double the amount of original downloads ages ago SCaraara

dusty sorrel
#

@sullen solar Hey, just skimming above above licensing stuff. I put GPL-3 on ShipWindows since I wasn't really sure what else to use. If that's causing issues now, then I will remove the GPL-3 requirement and fully transfer my rights over the original code and assets to you so you can re-license it however you wish. You can consider this message my approval of this act. Thanks for keeping the project going :)

sullen solar
sullen solar
#

ShipWindows will require an update for v80 SCaraara

sharp ginkgo
sullen solar
#

WhiteSpike! a_SPINNINGYIPPEE

sharp ginkgo
#

Has anything broke from terminal thingy or is everything workie?

#

I saw that it worked fine on LGU's side, just not sure on everybody else's.

sullen solar
#

Not sure if this is just ShipWindows being broken tho SCaraara

sharp ginkgo
#

Was that when you tried scrolling?

#

Or when the window popped out?

sullen solar
sharp ginkgo
#

Huh

#

Why tho lol.
Apparently it tried stopping you from scrolling, even though you weren't scrolling.

sullen solar
#

💀

#

Maybe I scrolled by accident? I dunno SCaraara

sharp ginkgo
#

Imagine trying to scroll before the screen popped up

#

Couldn't be me.

#

I just need to add the one null check I decided it wasn't needed.

#

🙃

half urchin
#

@sullen solar , enemy fixes are broken

#

nutcrackers at least stand in place and do nothing

#

when spawning

#

didnt test others

#

forgot to grab log

#

[Error : Unity Log] MissingMethodException: Method not found: void .EnemyAI.EnableEnemyMesh(bool,bool)
Stack trace:
ShipWindows.Patches.EnemyFixes.EnemyMeshPatch.EnableEnemyMesh (EnemyAI __instance) (at ./Patches/EnemyFixes/EnemyMeshPatch.cs:59)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Start(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Start?656432250(EnemyAI)
Dawn.EnemyRegistrationHandler.EnsureCorrectEnemyVariables (On.EnemyAI+orig_Start orig, EnemyAI self) (at ./src/API/Enemies/.EnemyRegistrationHandler.cs:187)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Start?-177800776(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Start?-1597601404(EnemyAI)
Dawn.Internal.EnemyDataPatch.CreateAdditionalEnemyData (On.EnemyAI+orig_Start orig, EnemyAI self) (at ./src/Internal/Patches/EnemyDataPatch.cs:58)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Start?681861596(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Start?502516898(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Start (On.EnemyAI+orig_Start orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:88)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Start?28279188(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Start?-852293182(EnemyAI)
Dusk.Internal.EntityReplacementRegistrationPatch.ReplaceEnemyEntity (On.EnemyAI+orig_Start orig, EnemyAI self) (at ./src/Internal/Patches/EntityReplacementRegistrationPatch.cs:536)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Start?-1534174700(EnemyAI)
NutcrackerEnemyAI.Start () (at <ecd1266058334b0a959c13f0e3db90b2>:IL_0000)

sullen solar
#

Updated TestAccountCore for v81! Keep in mind that this WILL break v73 compatibility!
ShipWindows will follow shortly!

#

Looks like everything's working. Will post the update now ^^

slender raven
#

Ship windows

foggy oak
#

Windowed ships

winter remnant
#

Ships with windows

karmic vigil
#

Shipped windows

foggy oak
#

Windows on a ship

sullen solar
#

Can someone send a video with LC motion blur enabled?

Just walk around in orbit, land and walk around while landing and after landing some more

#

I'd do it myself, but I'm not home for a few more hours

sullen solar
#

Nvm, Lunxara produced it

slender raven
#

Ship Windows

sullen solar
sullen solar
#

Btw, I plan to integrate some commonly paired mods into ShipWindows plink

I hope people are fine with that perceive

half cosmos
#

Hi test

sullen solar
half cosmos
#

Cmon testy...

#

Say hi back

#

It costs you nothing, and might change my life

half cosmos
#

Szczur

fallen venture
#

is there a way to fix this strange pink color?

glad raptor
sullen solar
#

Hmmmm, should I work on my mods or continue my game duck_sip

sullen solar
slender raven
sullen solar
sullen solar
slender raven
clear prairie
#

He needs to update ShipWindows and TestAccountVariety to the current Unity Build too, everything in those mods gets motion vectored rn

slender raven
#

Oh

clear prairie
#

Do not stare at the Shutter Switch with motion blur on while the ship is landing ☠️ That hurt my eyes so bad

#

lol

slender raven
#

If you play with motion blur i dont wanna know nothing bout you anyways >:3

#

/j

sullen solar
#

Tomorrow™

#

I'll be updating stuff

sullen solar
mental light
#

make the terminal a window on the ship /hj

sullen solar
sullen solar
#

I swear, I can lock in any moment now

#

I'm totally not still procrastinating stare