#LC-VEGA

1512 messages ยท Page 2 of 2 (latest)

icy sigil
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Oh lol

dire trout
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as i said, used vega for months, wasnt needed before, im asking why its suddenly needed now because vega is now not working xD

icy sigil
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Nah this is smthn else i think

dire trout
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well, my issues seem to have occured since v3... i think ill just delete the config, regen, and see if it works, maybe a bugged setting or something.

edit:- didnt work ๐Ÿ™‚

vagrant yoke
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is there a way to help the mod understand my accent?

short bobcat
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Which by the way I just remembered Speech Recognition is getting removed this month on Windows 11

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I don't know what'll happen yet but if it suddenly stops working after a Windows update it'll probably be because of that

dire trout
short bobcat
dire trout
short bobcat
dire trout
short bobcat
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Did you do ctrl win s?

dire trout
# short bobcat Did you do ctrl win s?

no, but i think i found a solution to my issue just now.. by looking at speech recognition... maybe.. or maybe re-installing.. i d k.

when i start the game.. the scanner appears like normal (auto turned on)
when i start a new game i get the VANILLA speech through the speaker (not the vega one.. even though its turned on)
vega WAS ignoring all speech...

but i just re-installed, kept same config.. and turned on this setting in windows.. and suddenly vega responded... so either re-install, or that setting, suddenly fixed my issue.. >.>

dire trout
short bobcat
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Yeah

dire trout
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i used to get it every new game.

short bobcat
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Yeah I changed that in an update

dire trout
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oh i see xD explains it

short bobcat
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Glad you fixed it tho!

dire trout
# short bobcat Glad you fixed it tho!

ill turn the setting back off, and see if it breaks it again.. then if it does, then you know for anyone having the issue, its that setting, one sec xD

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ok, its nothing to do with that setting... must have been fixed by me re-installing. :/

swift junco
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Just coming here... I never knew the voiceline added with Diversity LOL It made me laugh c:

compact aspen
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@short bobcat any fix on the windows 11 issue? Vega isn't working in my pack as of now. Tried uninstalling/reinstalling, fixing my speech recognition, adjusting confidence in-game, everything

compact aspen
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Yo @dire trout did you ever fix that vega issue? Isn't working for me either in my modpack

dire trout
compact aspen
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Could you tell/show me what config settings you have to make it operate? I may have different ones @dire trout

dire trout
short bobcat
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Either way I won't be able to do anything about it anytime soon I don't think

compact aspen
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Then again it's also in a 130 mod modpack...

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Let me try running it solo

short bobcat
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Ah, odd

compact aspen
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It works by itself. It might be because I have diversity reply to 100% chance. Let me do default settings and see if it bugs it out

short bobcat
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Oh yeah the new diversity update may have completely borked compatibility with it

compact aspen
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TO COLLAB

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POG

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Gonna test though for normal settings. Might just be something in my pack

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YESSS IT WORKS ON DEFAULT. Okay fixed

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And it replies to diversity just fine

short bobcat
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Thank god lol

compact aspen
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I'll do some bug testing and keep you guys informed

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Oh odd question, is there/will there be support for info commands on custom moons like Wesley's and etc? @short bobcat

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Info about Infernis for example

short bobcat
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Uh

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Maybe

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I did some code for that a while ago

short bobcat
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I just never got around to making the voice lines

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So many custom moons

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With lore and stuff

compact aspen
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True, and entities too

compact aspen
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What about voice lines when scanning a masked entity... ๐Ÿ‘€ "They look strange"

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It'd creep me out

short bobcat
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Not in vanilla I don't think

compact aspen
short bobcat
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Ah

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I may do something with that

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I just got too many things in my head right now tho

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I do want to say this here, I won't be able to work on the mod too much

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If at all

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For at least 6 months, maybe 9

compact aspen
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๐Ÿซก

short bobcat
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The whole Windows thing couldn't have had worse timing tho

swift junco
grand juniper
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:3

short bobcat
swift junco
grand juniper
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I was wondering lol

swift junco
swift junco
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@short bobcat Just mentionning here since I know you've made compatibility for Diversity, Diversity has been recoded entirely and most likely will break any mod referencing Diversity in theirs. It's not out yet it's still in alpha phase which if you want to get a hold of it's in my server if needed or just DM me for it!

proud delta
swift junco
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Yes, for performance and better maintainment.

proud delta
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I see

proud delta
grand juniper
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lol

grand juniper
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That is definitely edited

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XD

proud delta
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Hold on

grand juniper
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I don't believe you ๐Ÿคญ I've talked to JS so often and he's never said that lol

short bobcat
grand juniper
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Ah okay that makes more sense now

proud delta
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That's all the context you're getting

grand juniper
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I was gonna say

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Ain't no fucking way

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he said that in response to Chaos

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Lol

proud delta
grand juniper
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@short bobcat I know you too well, I knew you wouldn't have said that without some sort of context behind it

grand juniper
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XD

short bobcat
short bobcat
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Pretty funny taken out of context tho

grand juniper
# short bobcat Yeah haha

Btw speaking of we need to come up with voice lines for the Kylie and Yumi redeems if you got any in mind

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XD

short bobcat
short bobcat
short bobcat
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Do you still wanna do it?

hexed thicket
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Hell yeah!!

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I'll get to work tonight!!!

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I'll dm you a google doc of it

short bobcat
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Alright

hexed thicket
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I got it

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Imma dm it to ya

urban raptor
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I said "Vega disable landmine" and it exploded.... Is that suppose to happen

glacial horizon
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do you have LGU? if so, do you have Malware Broadcaster enabled?

nimble olive
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Somewhat of a bump but is it possible for vega to only register commands upon a keypress?

For example, I often talk to friends and mid-conversation, vega would transmit a message or turn off the light randomly because it misinterprets whatever I'm saying as an actual command

Also when explaining to friends in multiplayer about vega's capabilities, I obviously don't want the AI to teleport me when I'm simply explaining that saying "hey X, you just need to say Vega TP if you need to get out of a sticky situation"

proud delta
nimble olive
short bobcat
nimble olive
dire trout
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[22:49:41.7534622] [Error  :me.loaforc.voicerecognitionapi] Something failed to do something Object reference not set to an instance of an object
  at LC_VEGA.VEGA+<>c__DisplayClass91_0.<RegisterActivationCommands>b__0 (System.Object obj, VoiceRecognitionAPI.Voice+VoiceRecognitionEventArgs recognized) [0x0004a] in <4ac4987168bf454ba7ebd719729b2218>:IL_004A
  at (wrapper delegate-invoke) System.EventHandler`1[VoiceRecognitionAPI.Voice+VoiceRecognitionEventArgs].invoke_void_object_TEventArgs(object,VoiceRecognitionAPI.Voice/VoiceRecognitionEventArgs)
  at VoiceRecognitionAPI.Voice.VoiceRecognition (System.Speech.Recognition.RecognizeCompletedEventArgs e) [0x00028] in <d2d5e27c34b84a1f9485d0ba1b0133c2>:IL_0028

vega might be busted after the latest voicerecognitionapi update, or maybe the api is broken i d k

proud delta
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Or do you mean sound API?

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Cuz I just checked and voice recognition API was not updated

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Either way I'll let JS know, he's asleep atm I think

short bobcat
dire trout
# proud delta Or do you mean sound API?

the error came from voice recognition api..[Error :me.loaforc.voicerecognitionapi]

you are right, its sound api that updated.. i rolled back soundapi to the version before 2.0.0 and the error didnt appear though, so it seems related to soundapi (hence why i said voice recognition api update xD my bad)

short bobcat
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Weird

cobalt sparrow
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Is it possible to make the mod support different languages, for example by letting the community make aliases for commands ?

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And then the tts just talks in different languages, like Kittenji's Football

short bobcat
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It also has all of the audio files

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Because of how many voice lines there are, my current plan for language support is to let the community make their own language packs

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Otherwise the mod would get too heavy

cobalt sparrow
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Honestly it's very simple

short bobcat
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I was thinking of something more similar to Sound API, a way for me to let people customize the commands through JSON and upload them as a mod

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That way you could have custom commands and sounds in one

cobalt sparrow
short bobcat
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I need to do a lot more before that anyways

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I have so much stuff I want to do with the mod

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It's going to take a long time until the next update releases

split cairn
short bobcat
split cairn
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Ye, would make language packs easier to make I reckon

short bobcat
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Yeah

cobalt sparrow
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Yeah agreed

short bobcat
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I guess that's one more thing to do

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I haven't kept up with the modding community at all these past 7 months

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I'll have to do a lot

cobalt sparrow
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Tried the mod right now !

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Very cool shit man !

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Damn practical even if the vocal recognition struggles sometimes

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And it really struggles with moons names

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I think it'd be better to use "read moon moon name" or "read moon moon number"

cobalt sparrow
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I had to talk with a French accent for it to understand me lol

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Some words like "status" struggle to be detected as well

short bobcat
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Hopefully it'll be better

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That's actually the first thing I want to do when I work on this again

cobalt sparrow
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Nice

cobalt sparrow
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I'll add a VEGA soft support to my mod

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When discovering a new mob, it'll say "Warning: {X} Rank creature discovered." when the letter is higher than E, it will also say "Proceed with care."

daring prawn
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@short bobcat does VEGA activate automatically upon spawn or do i need to manually activate it?

proud delta
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It's active by default when you're in game

daring prawn
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interesting
i have the settings all turned on but VEGA doesn't respond to my commands
i have online speech recognition enabled as well

proud delta
daring prawn
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just set it up, will it work now or do i need to do something else?

daring prawn
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kk

orchid pewter
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Is it possible to add custom commands and voicelines

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?

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I just want to do a thing with

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Whenever someone says

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'You know what that means!'

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Vega will say 'fish.'

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Would be pretty funny

proud delta
orchid pewter
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But that would be amazing

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Who's the voice-actor for the mod?

proud delta
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It's AI

orchid pewter
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Ohh

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I see

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I didnt even realize it was ai at first..
๐Ÿ˜ž

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I thought it was real voice actor

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But very neat idea!

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i still have some troubles with it

proud delta
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So technically you could do it yourself, replace an audio file for something like the thank you command then rewrite the command in the config THEN you'd be able to do what you just asked for

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Too complex tho

orchid pewter
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hmm

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I'll consider

orchid pewter
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I dont understand this tho

proud delta
orchid pewter
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Oh im stupid

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'user interface'

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I have it on russian

proud delta
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Bruh

digital sentinel
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are my crewmates not supposed to be able to hear vega when they issue commands?

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and why doesnt the advanced scanner not work for them

digital sentinel
proud delta
proud delta
digital sentinel
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my friends are saying vega scan and it doesnt work

proud delta
digital sentinel
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we tried every command no scanner popped up for them

short bobcat
digital sentinel
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thank you!

digital sentinel
digital sentinel
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my friends were able to turn off lights with vega

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but heard no vega voice

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some wierd stuff

digital sentinel
digital sentinel
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they said the vega command to turn off and on the lights

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and heard nothing on their end

proud delta
digital sentinel
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yeah copied code so they even have configs

proud delta
digital sentinel
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tried file too

digital sentinel
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the commands were working

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just no vega voice

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and no ability to activate advanced scanner

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one of them was able to disable all turrets a couple times too

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also thanks btw!

proud delta
digital sentinel
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fo wha

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are there any mods this one conflicts with?

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01960fb8-a601-2f16-65a6-add29940788b

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heres the code if you needed it

digital sentinel
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do you think its a sound setting for them?

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damn nvm

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theres no specific sound settings

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its just max volume

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well master volume

short bobcat
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If it's set to none it will never reply

digital sentinel
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set to medium

short bobcat
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That's weird, your friends should be able to hear him

digital sentinel
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yeah im thinking it might be some mod conflict

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i just cant put my finger on as to what it is

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cause i can hear hin just fine

proud delta
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But just to be safe, ask your friend to try the mod by itself in a differnt profile

digital sentinel
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alright

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thanks

short bobcat
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Also, when VEGA plays audio it'll log it to the console

digital sentinel
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ill look at that thanks lol

digital sentinel
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has the mod been tested with the mirage mod?

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it might have something to do with it

proud delta
short bobcat
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Version 4.0.0

Moved from VoiceRecognitionAPI to PySpeech

Moving forward LC-VEGA will use the new automatic speech recognition library I built called PySpeech. Because of this, the Confidence section of the config has been renamed to Similarity thresholds and the default value for each setting has been changed from 0.7 to 0.5.

With this change there should now be less issues related to voice recognition as PySpeech requires no additional set up from the player.

Other changes and additions

  • Lobby Compatibility is back to being a soft dependency.
  • Updated to be compatible with Diversity Remastered.
  • Added a config option called Enhanced Hazard Disabling commands, which allows VEGA to disable all visible turrets / landmines / spike traps when using their respective commands. Enabled by default.
  • You can now ask VEGA to open and close secure doors while outside.
  • Changed the Facility Meltdown voice lines when the apparatus is pulled.
  • Changed how the Facility Meltdown pull voice lines play to take into account mods like Meltdown Chance.
  • Added voice lines for the Maneater.

What happened to all the other features that were mentioned in here?

While they were indeed planned to be a part of this update, due to life getting busy and other reasons I decided to separate them into smaller, more manageable updates.

Expect them to be included in future updates.

GitHub

Loads Windows Speech recognition into Lethal Company and provides a dev-friendly way of using it. - LoafOrc/VoiceRecognitionAPI

GitHub

Automatic speech recognition API for Lethal Company - 03-JS/PySpeech

proud delta
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Double the release, Double the fun

split cairn
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Ah shit, here we go again

dire trout
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[18:16:56.0881483] [Error  :JS03.PySpeech] Python Error: huggingface_hub\file_download.py:144: UserWarning: `huggingface_hub` cache-system uses symlinks by default to efficiently store duplicated files but your machine does not support them in %USERPROFILE%\\.cache\huggingface\hub\models--Systran--faster-whisper-tiny. Caching files will still work but in a degraded version that might require more space on your disk. This warning can be disabled by setting the `HF_HUB_DISABLE_SYMLINKS_WARNING` environment variable. For more details, see https://huggingface.co/docs/huggingface_hub/how-to-cache#limitations.
[18:16:56.0881483] [Error  :JS03.PySpeech] Python Error: To support symlinks on Windows, you either need to activate Developer Mode or to run Python as an administrator. In order to activate developer mode, see this article: https://docs.microsoft.com/en-us/windows/apps/get-started/enable-your-device-for-development
[18:26:38.4897191] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LC_VEGA.VEGA+<>c__DisplayClass96_0.<RegisterMiscCommands>b__0 (System.Object obj, PySpeech.SpeechEventArgs recognized) (at <277fb03e59c64983b4f00d058dd20eed>:IL_0006)
PySpeech.Engine+<>c__DisplayClass4_1.<Start>b__3 () (at <da2f0540045f4fe1893bb9d4ceed6352>:IL_001C)
PySpeech.Util.UnityMainThreadDispatcher.Update () (at <da2f0540045f4fe1893bb9d4ceed6352>:IL_0044)

do people really need to turn on "developer mode"?

short bobcat
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Oh

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Yeah that's something I'll have to check

dire trout
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ok, ill roll back for now cause people in my group wont want to do that xD sad though, was looking forward to trying the new version ๐Ÿ™‚

short bobcat
sterile fog
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huh, why not to include models inside of executable already?

short bobcat
sterile fog
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oh okay

dire trout
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to be fair, that first one may be isnt an ERROR? maybe a warning?

"Caching files will still work but in a degraded version that might require more space on your disk."

but the second one spams constantly.

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i installed just vega on a seperate profile, and no issues, maybe a conflict with your old dependency which i still had installed?

short bobcat
dire trout
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ok, maybe not a conflict of dependencies

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since i opened with the new version the first time, i havent gotten errors, so it maybe people need to open, close and reopen the first time?

short bobcat
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Maybe? It would explain why it didn't error for me

dire trout
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dont know if this is a bug with how spike traps work (someone may have disabled it before i asked for it to be disabled, there in causing a delay before it can be disabled again?)

but on the flesh interior, i asked vega to disable all spike traps... and it did, gave confirmation, and its just said it, and i run under the spike trap in front of me, and got killed by the spike trap.. no troll mods installed (im the host, and my friends arent like that anyway)

dire trout
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[22:24:29.6491798] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LC_VEGA.VEGA.PerformAdvancedScan () (at <277fb03e59c64983b4f00d058dd20eed>:IL_0278)
LC_VEGA.Patches.GeneralPatches.AdvancedScanner () (at <277fb03e59c64983b4f00d058dd20eed>:IL_000B)
RoundManager.Update () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_00A2)

this might be the same error from before, but thought id share, attached is the full log, getting other errors, but this one was being hardcore spammed

maybe just an issue with the advanced scanner, as it seems the speech recognition was working? (based off the logs)

dire trout
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this occured today with latest versions, i started using the new version of ship windows (non beta) and got this.

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profile code... 01975b55-388c-3a9a-7614-1c4602b887ed

short bobcat
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I'll work on that eventually

orchid pewter
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best game ever

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i've ever played

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i still think how to add this

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would be funny

short bobcat
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I have an idea on how to allow people to make custom commands

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But it'll take time

cobalt sparrow
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Didn't you already implement custom commands with mods and all ?

short bobcat
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I think what they're asking for is fully custom commands, functionality included

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What they want could be done in the current version by replacing one command

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And its voice lines

cobalt sparrow
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I see

vernal scarab
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It's not responding, am I doing something wrong with setting it up?

proud delta
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Windows or Linux?

vernal scarab
noble folio
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Hey, I came back to this mod after a long time and I have to say: I love that it now uses PySpeech, because it is working perfectly now for me right after downloading

short bobcat
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Good to know it was worth it

proud delta
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Definitely better than having to set up the windows speech feature

dire trout
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hey JS03,

no rush on this but getting this error..

[00:24:28.9450332] [Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'FacilityMeltdown, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
HUDManager.RadiationWarningHUD () (at <83220f1fc337491eba19b3618ec61339>:IL_0033)
LungProp+<DisconnectFromMachinery>d__14.MoveNext () (at <83220f1fc337491eba19b3618ec61339>:IL_0186)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)

this comes from VEGA, confirmed it by disabling the mod.. it would be helpful if the logs came from your mod, not from unity, to help find where it came from xD

it seems no matter what settings are changed.. i have to disable the mod because the error wont stop and i think its causing other issues :S

weak talon
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Vega is responding so slow to my requests. I ask him 10 times to teleport me, in panic of getting eaten by a forest keeper, while being solo, and he listens and teleports me, but it's too late already. What can I do to fix that? It's like he can't recognise my voice or my commands?

short bobcat
weak talon
short bobcat
short bobcat
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I've got plans, I just don't know how long they'll take, so I can't promise anything

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But I do intend to try to fix the delay problem

dire trout
cobalt sparrow
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I wonder if we ran AI locally to make less strict requests and just do about concepts, how good it would work ๐Ÿค”

short bobcat
cobalt sparrow
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But !

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If we train a very little, lightweight model, basically a small language model that just associates sentences to commands, using basic machine learning, it should work quite well

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Basically, the commands of the user are turned into text, the text is given to the model that associates it with certain commands "Vega, close the door !!" Will be associated to the command to close the door, but saying just "door" or "ship door" will work too. This would include the speech to text errors that occur, and turn some words into other words because the stt sucks at recognizing accents

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It would also make it much easier to translate, since you'd just input the command in a certain language and tell the model that it matches this command (ferme la porte = close door)

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I'm not talking about a GPT, that's too expensive, but basic machine learning

short bobcat
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I get what you mean but I see no practical benefits to it other than just the cool experimental factor. Running AI locally usually is a pretty noticeable resource hog even if it's a small model and I'd have to redo the whole mod to have the language model at the centre of it. Maybe once I'm done with VEGA I'll create some sort of experimental version that uses an AI model

cobalt sparrow
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Honestly I think the term "AI" would be a little misleading

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This kind of machine learning have already been used since decades

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The most common use case was in image recognition

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Where it is only able to tell if a picture pictures a cat, or not, for example

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That's basically the same idea

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But yeah I understand

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It's just that VEGA is really not practical for us foreigners as you need to have a perfect accent for it to recognize the commands. Generally it has some typos in the console

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By the way, was VEGA updated for the latest LC version ?

short bobcat
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It was not

cobalt sparrow
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Okok

short bobcat
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Last update was 8 months ago

cobalt sparrow
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Dawg

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Do you plan to keep working on it ?

short bobcat
short bobcat
cobalt sparrow
short bobcat
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Probably

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I know it's been discussed before

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I just don't remember when or with who

cobalt sparrow
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A json file where all the commands are listed, with an object locale:localization would be pretty clean

short bobcat
# short bobcat Yes

Currently I'm in the process of moving my Linux installation to another drive on my computer, after I'm done with that I will probably release a small update

cobalt sparrow
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Nice

short bobcat
cobalt sparrow
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Ah fair enough

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Then a json file per language ?

short bobcat
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I'll see what I do once I get to that

cobalt sparrow
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Yup

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I'll stay tuned

short bobcat
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Right now my priority is to get it up to date with the game's version, removing mod compatibility and getting PySpeech to work with Proton

short bobcat
cobalt sparrow
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Yeah idk if you will ever be able to consider the game finished

short bobcat
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Well, up to Zeekers. Far as I can remember he said he'd eventually be finished and would stop updating the game once it's out of early access

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Once that happens I'll add all of the remaining voice lines and whatnot and work on readding mod compatibility

cobalt sparrow
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Were the updates breaking this many things ?

short bobcat
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Not really, but mod updates were

cobalt sparrow
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Hum

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Then the mod compat will still be a pita

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Just make a lambda handler

short bobcat
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Since I wasn't constantly updating VEGA while other mods were, some stuff broke

cobalt sparrow
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And let the mods register themselves

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Honestly you shouldn't be trying to make the compatibility yourself on that imo

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You could just make an API for other mods to register their own actions and responses

short bobcat
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That is probably what I will end up doing

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Which is why I'm taking mod compat out until I have something solid

cobalt sparrow
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If you do that, I'll make sure to register some stuff for Enhanced Monsters in VEGA ๐Ÿ‘

short bobcat
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Nice

cobalt sparrow
short bobcat
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It's a very easy process but also very specific

cobalt sparrow
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I will look at VEGA's source and tell you if I have ideas, technically I already have ideas to handle that but I need to look at the source to make sure they would work

short bobcat
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Ideally, I'd love for people to be able to create their own voice lines while keeping the same amount of quality the rest of the audio files have (volume, compression, etc) and keeping the ability to replace them with SoundAPI

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But I have no clue if it's possible ngl

cobalt sparrow
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You don't use a text to speech system ?

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All the Voice lines are pre recorded ?

short bobcat
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Not at runtime no

cobalt sparrow
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I see

short bobcat
cobalt sparrow
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That would be a thing to try maybe ๐Ÿค”

#

Sound modulation and all won't be easy, I agree but text to speech can run locally quite okay

#

Cortana and other shit like that are the proof

#

I wonder where you could find that and run it with c# tho

short bobcat
#

My current process is to write the text on a program called Balabolka, pretty easy to use tts, generate the audio file then run it through an AI voice model trained on VEGA's voice. After that I edit the file in audacity to compress it and raise the volume

cobalt sparrow
#

I used to use a tts engine with many voice tones for a mod on Subnautica Below Zero. You might want to look at that engine. It's online unfortunately but I wonder if we can find similar models for local

short bobcat
#

Sure, I'd love to have a look

#

Perhaps I'll find something

cobalt sparrow
#

It was free when I used it back then, I think it's still

short bobcat
cobalt sparrow
short bobcat
cobalt sparrow
#

Yes. I was inexperienced at the time I made this mod, I didn't even think about using Unity's modulators and such back then

short bobcat
#

VEGA is my 3rd mod I think

cobalt sparrow
#

I mean. I learned C# with this mod

#

Thing is for Subnautica I didn't really need a tts model

#

But a unity audio modulator would have been practical

short bobcat
short bobcat
cobalt sparrow
#

You should look into Unity

#

You might find things that might be very useful to you

#

You'll probably need to make assetbundles to use them tho

short bobcat
#

Use what

cobalt sparrow
#

If you didn't already

short bobcat
cobalt sparrow
cobalt sparrow
#

I'm not sure. I'd really recommend you opening a unity project and look by yourself, it will be easier to just create random assets and see what they do

short bobcat
#

The rest were plugins or add ons

cobalt sparrow
#

Hmm I see

#

I'll look into that myself when it get back my pc

gray path
#

I think Vega breaks with the new versions of ship windows

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LC_VEGA.VEGA+<>c__DisplayClass96_0.<RegisterMiscCommands>b__0 (System.Object obj, PySpeech.SpeechEventArgs recognized) (at <277fb03e59c64983b4f00d058dd20eed>:IL_0006)
PySpeech.Engine+<>c__DisplayClass4_1.<Start>b__3 () (at <da2f0540045f4fe1893bb9d4ceed6352>:IL_001C)
PySpeech.Util.UnityMainThreadDispatcher.Update () (at <da2f0540045f4fe1893bb9d4ceed6352>:IL_0044)

[Error :UnityDebuggerAssistant]

--- Exception Handler ---

Exception Caught: System.NullReferenceException
Assembly: LC-VEGA

Plugin Info
GUID: JS03.LC-VEGA
NAME/VER: [email protected]
LOCATION: \plugins\JS03-LC_VEGA\LC-VEGA.dll

Message: Object reference not set to an instance of an object
Source: LC-VEGA

--- Begin Frames ---

--FRAME 1:
In Assembly: LC-VEGA
Target Method: <>c__DisplayClass96_0.<RegisterMiscCommands>b__0

--FRAME 2:
In Assembly: PySpeech
Target Method: <>c__DisplayClass4_1.<Start>b__3

--FRAME 3:
In Assembly: PySpeech
Target Method: UnityMainThreadDispatcher.Update

--- End Frames ---

--- End Exception Handler ---

jaunty cliff
#

@short bobcat Can you make it so vega is a ship upgrade

short bobcat
#

Uh, not sure, but I'll take that idea into consideration when I work on future mod support

short bobcat
gray path
#

Oh no, I disabled compatibilities and registering commands for other mods. This is an error that is thrown

short bobcat
#

Probably an oversight from when I made that option

#

Either way mod support has been removed in the internal build I have

#

But I still need to figure out speech recognition with Proton

gray path
#

Yeah, tested with 1.3.0. Doesn't throw any errors

dire trout
#

looks like you didnt have TypeLoadException fixer installed.. maybe?

gray path
cold sequoia
#

Will the current poll that's being voted on AI affect this mod? or is it only referring to code and not voice AI Gen?

short bobcat
#

From what I've read this mod should be fine

#

All the code was hand written by me

#

AI was only used to replicate the voice

dire heath
#

question, does this still work? it says updated apr 9th last year.

short bobcat
dire heath
#

on my end nothing happens

#

does this have issues ith linux/proton

short bobcat
#

It does yes

dire heath
#

damn, oh well.

short bobcat
#

This update makes the mod finally compatible with Linux

#

It also fixes the delay with voice commands that some people pointed out

short bobcat
digital yacht
#

YOOOOOOOOOOOOOOOOOOO based

short bobcat
dire heath
#

Oh awsome

#

Ill test it when i gwt home

digital yacht
#

also if ya do readd the support for meltdown if ya can for the updated one

digital yacht
#

[06:59:12.7105588] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LC_VEGA.Patches.ReadInputPatch.ReadInput () (at <b51706d511d8426da338d2398ce96894>:IL_002D)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)

[06:59:12.7366186] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LC_VEGA.Patches.ReadInputPatch.ReadInput () (at <b51706d511d8426da338d2398ce96894>:IL_002D)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)

#

Tried to load up a moon, sadly another one of the bugs that dont seem to happen all the times

short bobcat
digital yacht
short bobcat
digital yacht
#

If ya dont find issues on your end ill send over my pack

#

It may be Welcome to Ooblterra as i added that and now more things are getting bugged

short bobcat
#

You can test it out, see if it keeps happening

#

I'll still look regardless

#

Just in case

digital yacht
#

Ya i landed on another moon and lethalmin gave me an error and forever loaded VEGA also when giving an error forever loaded, so im testing with VEGA first and then lethalmin

#

Ok it may be my modpack again :c

#

Maybe ill restart as adding things midway can probably cause issues

digital yacht
#

Something i did note when taking appy he will sometimes repeat the warning about him not being able to close doors

short bobcat
#

Odd

#

Most definitely an oversight

digital yacht
#

Xd

short bobcat
#

lol

short bobcat
#

I just tested the mod in v80 and it seems to work just fine

#

If anything breaks let me know

short bobcat
cobalt sparrow
#

I'll add it to my pals and me's modpack

short bobcat
#

If you play on the beta just know you can't disable hazards individually I don't think

#

I already fixed it on my end, just waiting for v80 to be out of beta to release it

cobalt sparrow
#

Alright

short bobcat
#

I just had it happen too

short bobcat
#

Fixed

digital yacht
#

Ya

digital yacht
#

I fucken love this me and my friend were talking about RE 4 and RE 5

digital yacht
#

also cant wait to see the interactions with the new enemies as well as maybe he could warn of the cadaver infection progress if ones infected

short bobcat
#

Right now I'm focused on something else

digital yacht
#

No worries

short bobcat
short bobcat
#

Version 4.1.0

Additions

  • Added a new Language config option that allows you to choose the language the mod uses for voice commands and speech recognition. You can choose between English and Spanish. Restarting the game is necessary for this to work.
  • The Similarity thresholds section of the configuration has been renamed to Accuracy thresholds.
  • Added a new Global config option to the Accuracy thresholds section. It allows you to change the value used for all voice commands, unless a different value is specified for a command / set of commands in the configuration, in which case it will ignore the Global value and use the specified config setting instead.
  • Added a new config option called Name to the Voice commands section. It allows you to change the name you address VEGA by in all voice commands. You can also leave the field blank if you'd like to not use a name at all.
  • You can now change the Weather Info commands.

Fixes

  • Fixed a bug that caused the introductory voice line to not play for first time users.
  • VEGA will no longer repeat the warning about the removal of the Apparatus every time you pick it up.

Other

  • Updated for Lethal Company v80.
  • Updated InputUtils version to 0.7.13.
short bobcat
#

If you'd like to see what's new check the changelog

short bobcat
#

Friendly reminder that if you do plan on using it, please disable or uninstall the normal version first

jaunty cliff
#

@short bobcat

[Warning:InjectionLibrary] Skipping plugins\JS03-SpeechRecognitionAPI\libgcc_s_seh-1.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Warning:InjectionLibrary] Skipping plugins\JS03-SpeechRecognitionAPI\libstdc++-6.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Warning:InjectionLibrary] Skipping plugins\JS03-SpeechRecognitionAPI\libvosk.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Warning:InjectionLibrary] Skipping plugins\JS03-SpeechRecognitionAPI\libwinpthread-1.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.

short bobcat
jaunty cliff
#

@short bobcat Vega is making masked freeze for some reason

short bobcat
#

Huh? Can you send logs?

jaunty cliff
# short bobcat Huh? Can you send logs?

Yeah, I will send it when I get back on my pc. I was using the beta and when I enabled the mod, masked would be unable to move, only turning and looking at you.

jaunty cliff
short bobcat
#

Which mod?

jaunty cliff
short bobcat
#

Miside? Like the game?

jaunty cliff
short bobcat
#

Oh

jaunty cliff
#

wait it might not be miside

#

I'm getting a lot of false positives

#

sometimes it freezes but sometimes it does not

short bobcat
#

Just tested it with VEGA, they move just fine for me

compact aspen
#

Odd question, will there be added support for modded moons in the future? @short bobcat

short bobcat
#

I do not plan on it