TooManyEmotes.Patches.PlayerPatcher.CheckIfStopPerformingEmoteDirty (GameNetcodeStuff.PlayerControllerB __instance) (at <abc4feef84444f0ab5832fdbb46a69f6>:IL_0001)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
[Error : Unity Log] KeyNotFoundException: The given key 'Player (30) (GameNetcodeStuff.PlayerControllerB)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
TooManyEmotes.Patches.PlayerPatcher.CheckIfStopPerformingEmoteDirty (GameNetcodeStuff.PlayerControllerB __instance) (at <abc4feef84444f0ab5832fdbb46a69f6>:IL_0001)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
[Error : Unity Log] KeyNotFoundException: The given key 'Player (31) (GameNetcodeStuff.PlayerControllerB)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
TooManyEmotes.Patches.PlayerPatcher.CheckIfStopPerformingEmoteDirty (GameNetcodeStuff.PlayerControllerB __instance) (at <abc4feef84444f0ab5832fdbb46a69f6>:IL_0001)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControlle