#LethalExpansionCore

1748 messages · Page 2 of 2 (latest)

supple needle
#

seems very cool

half jetty
#

i see the bug of the nodes not disappearing now

#

ok it disappeared when i went further

vale widget
#

boombox_controller still supports playing music from links, so I prefer mroe boombox_controller than any others that only play already downloaded musics (folder)

manic quarry
#

Is that something I should leave on or off?

supple needle
#

"Powered by yt-dlp and allows downloading audio in-game from any one of these sites!" i think it does

vale widget
#

gonna check it then

vale widget
valid nimbus
#

the ui has a lot of cool stuff

#

playlists work rlly good on this too

#

i can load 37 songs and play the first few i load while waiting for rest to load

vale widget
#

yeah ur right, much better than using commands

supple needle
#

boombox xontroller jsut updated btw

timber olive
#

Heyo, I'm chatting with the dev of #1192948703309344859 in their thread and when I have LEC installed their WIP that shouldn't show up shows up for some reason

timber olive
#

work in progress

#

its in the files but that have it set to not be listed amongst the available moons

#

wait imma test something

#

OH

#

Actually

#

It's when BOTH LEC and LLL are installed

#

Just LE or LE and LEC shows the correct moons, but with LLL in the mix it shows the WIP one as well

#

I see Batby has already noticed seeing as you were typing so have fun I guess lol

kindred spoke
#

if LLL is handling the terminal i wouldn't have the context of LE moons having a hidden option but also i cache my selectablelevels list so in theory my stuff shouldn't even have the LE moons

#

¯_(ツ)_/¯

timber olive
#

I can do some more in depth testing tonight with a clean mod list and only those mods and toy around with it but I gotta start getting ready to head out unforunately

timber olive
kindred spoke
#

yes

timber olive
#

Okay cool

#

Love that first of all

#

Second of all maybe there is some sort of oddity then where your mod causes the WIP level to show up then?

kindred spoke
#

possibly

timber olive
#

Would some sort of logs help

#

I can provide tonight

kindred spoke
#

in theory it shouldn't even be showing any of those moons

#

but if LEC is sliding them into my system i don't know their meant to be hidden

#

that information does not exist

timber olive
#

So it might be on LEC?

#

Hopefully @violet yew can give their thoughts when available

#

I gotta scram now

kindred spoke
#

@violet yew let me know how you wanna handle it but in the context of your side having the hidden moon thing and not me,

next update i can make my GetMoonCatalogDisplayLists() function public, and if LLL is installed you could just add onto the terminalnode text perhaps

supple needle
#

What could be causing this error ?

[Error : Unity Log] "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
[Info :RugbugRedfern.SkinwalkerMod] IsEnemyEnabled DoublewingedBird(Clone) False

valid nimbus
#

its a unity error when a entity is bugged on the nav mesh i think

#

nav mesh is what the ai uses to navigate

minor edge
violet yew
minor edge
#

one moment

#

Aquatis moon by sfdesat, mods should be in log unless you need the strings

violet yew
#

Are you playing with other people? does it happen for them? are you the host or client?

minor edge
#

im host, im playing with 3 people yea
and no they dont see the exit

violet yew
#

don't see the exit?

minor edge
#

yea

violet yew
#

it doesn't exist for them?

minor edge
#

yea its just not there

#

at least they said so

violet yew
#

odd

#

the version of aquatis I have been using for testing is from end of last year so maybe something changed with that

surreal prism
#

idk if this is lethal expansion core, or lll

#

but there are only guitars and cats spawning in modded interiors (which i only have set to modded moons)

valid nimbus
#

its been bugged for me with just LethalExpansion before

#

i think it could be related to the level

#

on Aquatis

minor edge
#

yea I think its also aquatis cuz

#

this wasnt happening for like 4-5 whole quotas

surreal prism
#

I dont have aquatis

#

oh

#

you arent

#

nvm

supple needle
manic quarry
supple needle
half jetty
#

camera got stuck in one place, the nodes move and everything but im looking at a single spot

#

gonna send the vid in a moment

#

honestly no idea where i should report this to...

#

didnt happen on lobby restart

half jetty
#

gonna report that to that mod's dev

supple needle
half jetty
#

or are you talking abt the mod itself

supple needle
#

yea what is it, the mod

half jetty
supple needle
#

wtf is this lol

half jetty
#

its a dog

#

duh

#

btw, did LE have an issue with not spawning custom scrap on custom moons?

#

well, now it spawns
the caveat being that custom scrap is the only thing that spawns (even in vanilla dungeons)

half jetty
supple needle
#

is there a way to reduce custom scrap spawn?

half jetty
#

I'm afraid there's a bug rn that makes custom moons only spawn modded scrap

silk maple
#

I'm noticing that too

supple needle
#

yo maybe u can answer my question, if i want to disable "christmas" type scrap, if i set LoadDefaultBundles on false for LECore does that gonna change anything or i need to uninstall the map christmas

vivid ore
#

If you're talking about stuff like tape, canned food, etc. it's from LethalExpansion's default modules, so try this.
In your file explorer, go to %appdata%
From there go to r2modmanPlus-local -> LethalCompany -> profiles -> [Whatever profile you have LE installed in] -> BepInEx -> plugins -> HolographicWings-LethalExpansion
Delete templatemod.lem
It may be in a folder called "modules" if it's not in the root folder there

#

This fixed random modded scrap from the base LethalExpansion mod showing up on my custom moon

half jetty
#

for me it's every modded scrap from every mod that I have

#

and keys

vivid ore
#

It's possible that, if the mods you have made the scrap with LethalSDK, they might have copied over a "Per Planet Spawn Weight" list from the template scrap that globally injects the scrap into every moon, including modded ones

#

Though how that's preventing vanilla scrap from spawning, I'm afraid I don't have any insight

silk maple
#

for me it wasn't from all mods, but it only spawned custom loot from 2 different mods, only on custom moons

half jetty
#

i saw dice, cats, fumos

silk maple
#

I only saw syringes from the druggie scrap and quarter jars/zip jars, no idea which mod that is if anyone knows lmao

supple needle
#

i can defintly confirm that only modded scrap (from every modeed mons) could spawn on modded moon, no vanilla scrap, but LECore just updated to fix vanilla scrap spawn so that might have fixed the "too much" modded scrap proleme

supple needle
supple needle
vivid ore
supple needle
#

hope my post about the backrooms helped you to fix it lol

vivid ore
#

Thank you! I believe it did, but I'd need verification on that, since I haven't used the backrooms mod

supple needle
vivid ore
#

Good! It was definitely that then, thank you for pointing it out for me :)

supple needle
#

anyway @violet yew i found 2 more issue, first is that u cant use the map waterridge (standalone) with LEC it freeze on seed, so you have to use LoadDefaultBundles, but that also load "Test moon", would be nice if you find a way to remove test moon
https://thunderstore.io/c/lethal-company/p/a_random_guy/Wateridge/

second issue i am not sure its related to u, but TV Loader seems to be broken and don't use the .mp3 from other tv mod, it just get stuck on a frozen vanilla picture

teal pike
minor edge
# violet yew odd

after that we played a few more quotas I can confirm that issue legit only exists on Aquatis

#

like, I have no idea why but we haven't encountered the issue on Wateridge and Christmas Village either

forest island
#

strange, maybe because Moon?

minor edge
#

unlucky, I like Aquatis but cant really use it like this tbh

forest island
violet yew
#

latest version?

forest island
#

but only waterridge and christmas moon is normal

#

yes, latest version

violet yew
#

can I have the log?

forest island
#

w8

#

nvm i dont see version 1.3.13 out

#

Mb

#

only 1.3.12 problem

half jetty
silk maple
#

saw this when going to E Gypt, it got stuck on waiting for crew but it worked after a while, I assume it hanged around the same time the error got spit, latest version

half jetty
#

yeah, e gypt does the same for me

#

also e gypt now doesnt spawn custom scrap, testing on aquatis and i see the exact opposite

#

got only non-modded scrap on secretlab

#

feels like its now only either modded scrap or vanilla scrap

silk maple
#

yep

violet yew
#

I just got notice they moved to LLL

half jetty
half jetty
forest island
#

New Error Version 1.3.13
every out moon [ For Custom Moons ] get error like this is.

violet yew
#

I don't think this should be related to LECore

forest island
#

for alone maybe not. Maybe when playing multiplayer with friends problems will arise

#

idk but Original Moon is normal no error

half jetty
# half jetty

ohhh i only now noticed that i only have info logging, sorry

#

and i cant reproduce it anymore boiled

silk maple
#

does seem like certain custom moons only spawn either vanilla only scrap or custom only like B1adeWo1f said

half jetty
#

yeah, but some work fine like orion does

silk maple
#

that or it's just some really weird rng

half jetty
#

im fairly certain its just maps

silk maple
#

cause I did get canned food on secret labs and I believe that's custom

half jetty
#

well there's a way to find out exactly if it is that

half jetty
silk maple
#

yeah

half jetty
#

can check with that

#

but i'll be away for like 10-20 minutes so would be nice if someone else could in the meantime

rotund nova
#

Does this mod allow me to remove waterridge

forest island
silk maple
#

I'll check out the scan real quick

#

aquatis definitely only vanilla scrap

fresh hill
#

hi is there a conflicting mod list anywhere? i get kicked out to the main menu whenever i try to boot up a custom moon.

#

but when i try with no other mods it works fine

violet yew
fresh hill
#

hold on

violet yew
fresh hill
#

here is my mod code idk if this is the best way of sharing mods. 018cf8bf-8ebb-5699-aa41-5545ced7bb1f

#

or profile code

#

how do i share the logs easily?

violet yew
#

can just upload them here

fresh hill
#

here

silk maple
#

egypt had custom and vanilla, though there was a seed that was all vanilla
infernis mostly its own scrap but had a tiny bit of vanilla
secret labs mostly vanilla but a tiny bit of custom here and there

#

maybe it's not necessarily an issue and it's just how moons are configured, idk if that's a thing, though aquatis definitely seemed to be vanilla only

#

dust2 only vanilla 🤔

violet yew
# fresh hill

In the profile go to settings and then the second option "browse profile folder" and inside of the BepInEx folder there should be a LogOutput.txt

fresh hill
#

here

half jetty
violet yew
#

both CorporateRestructure and LethalAutocomplete have an error, maybe try to disable either of them

half jetty
#

corporate restructure doesnt do that to me

fresh hill
#

nope still crashes

#

with both disabled

#

ill uninstall both

#

if that makes diffirence

violet yew
#

can I have the new log

fresh hill
#

here

#

i uninstalled both

#

the log got bigger idk if that matters

violet yew
#

these don't even have LECore

fresh hill
#

wdym?

violet yew
#

I only see LethalExpansion being loaded in the logs you provided, not LethalExpansionCore

fresh hill
#

wait so im supposed to have the mod LethalexpansionCore mod downloaded? like not just the regular LethalExpansion

#

this?

violet yew
#

This channel is for LethalExpansionCore

half jetty
#

caught the camera being stuck in one place bug, now with logs ™️ enabled

#

funnily enough i can access the terminal and do everything, but everything looks like one fixed position

#

and it stays that way even if i go to orbit, gets fixed only by a lobby restart

half jetty
#

still cant consistently reproduce it, but it happens on the first load and the latest patch didnt fix it

supple needle
teal pike
supple needle
teal pike
#

uh

supple needle
teal pike
#

but it's still hidden

#

like, since more than one month

supple needle
teal pike
#

if you see it in the list, theres an issue

#

do you use LLL ?

supple needle
#

might be LLL

#

yea

teal pike
#

maybe yes

#

@kindred spoke
you should look at it

#

uhm, did i pinged the wrong guy ?

supple needle
teal pike
#

kk

violet yew
#

Problem is that LLL and LE both entirely rewrite the moon catalogue

#

there's no standard

minor edge
#

oh yea speaking of moon catalogue, im not sure if its a problem with NewTerminal mod or LE itself but when you make a custom moon catalogue, the [planetTime] attribute is just always desyncing

#

it seems like wherever you put that it ignores its placement and just looks up if its in that specific row, and just displays the weather condition of that row, instead of the planet

#

I wanted to rearrange the moons I have to look like vanilla a bit, cuz it doesnt make sense to me that Kast is after a free moon and etc

half jetty
#

can LE be the culprit of items disappearing when you try to pick them up?

#

tried to pick up a toy hammer and it just disappeared, friend picked up a road sign and also couldnt

#

3 people are reporting the same thing

#

OK IM AN IDIOT

#

FORGET ALL I SAID

viral blade
#

what mod is that lmao

half jetty
surreal prism
#

insanity

viral blade
#

holy shit LMAO

half jetty
#

the fixed camera location doesnt seem to affect clients btw

#

and it doesnt show up during consequitive games

valid nimbus
#

isnt that the console message when opening terminal

half jetty
#

huh?

valid nimbus
#

or maybe im thinking of something else is it a unity log

valid nimbus
#

oh nvm then

valid nimbus
#

does LE scrap work in this now

#

i didnt have time to test

#

anyone knows ?

half jetty
#

kinda

#

coilhead doesnt turn people's heads into spring for me

#

idk if its an LE issue

valid nimbus
#

that worked for me yesterday

#

but i think its a map related issue

#

not the actual mod

half jetty
#

mmmm maybe

supple needle
#

any idea what could cause this?

valid nimbus
#

i think atleast

#

acording to the further down info in it

#

ima go check if this happens on my end too

#

any specific level ?

minor edge
#

@violet yew sorry for the ping but you are such a god for the scrap blacklist

#

holy shit its such a savior feature

supple needle
#

yo @violet yew , since today LEC update i have a bunch of new errors in logs, everytime i start a game all my suits are gone, and seems like backrooms mods also make some errors

#

also, is this normal that the monitor is in "HUD" mode like its not displayed directly by the computer screen but on your view? like when u are using the computer if you turn your head the text moove too

valid nimbus
#

LethalThings updated today and prob Lib too so could be related

#

i will check in a bit been busy sorry

supple needle
valid nimbus
#

i have 0 errors

#

so strange that you are getting some

valid nimbus
#

have a bug where i cant scroll up or down in terminal

#

i clicked arrow key down and now its stuck in down

valid nimbus
#

yeah cant say i have any issues

supple needle
valid nimbus
#

yeah

#

i just played for like 3-4 hrs

#

with friends

#

018cfa96-d88c-f7b5-5830-6e426ba96cae

supple needle
#

is this supposed to be like that ? like you can turn your head and it moove the text @violet yew

valid nimbus
#

wtf

#

i havent had that

#

also my issue with terminal not being able to go down was because of reserved mod

#

it clicked alt

#

so i was in that mode before entering terminal

supple needle
#

i mean it is on the screen, but it seem that its attached to your "view" not to the screen directly

valid nimbus
#

the Egypt map giga laggy rn btw

#

and as the host it sent me to fire exit

#

and rest of my team to main enterance some kinda bug

supple needle
#

yea egypt throw mea lot of yellow error too

slate hare
#

is this caused by LECore and LLL compatibility issue, LLL alone or EGypt alone?

#

it's sad that modders are moving to LLL for custom moons

supple needle
sacred hull
#

Honestly it's good in the long run that custom moons are moving to LLL. LE causes way too many issues.

slate hare
#

whats up with egypt tho?

supple needle
valid nimbus
#

not sure

#

@violet yew huge new issue on map #1188590906497060894 since it relies on LLL for the moon it completly lags when loading the level down to like 10 fps with insane load times

#

so you need to find a solution to actual modded moons in LLL

supple needle
slate hare
#

damn 10 fps

valid nimbus
#

it might not have been 10 fps but the screen was frozen i couldnt see fps

slate hare
#

my pc started flying when i landed on EGypt

valid nimbus
#

it just felt like 10 fps when loading in

#

oh lol

#

yeah the cause is LE Core

#

i tested without it and it loads smoothly in

#

well LE or LE Core

slate hare
#

ah

valid nimbus
#

its because the moon is made with LLL not LE

slate hare
#

yeah

violet yew
#

log?

valid nimbus
#

yeah i will send log

#

this was on a very small modpack to pinpoint the issue happened as soon as i put LE Core on

#

was using these mods

#

the first 3 are needed for the map

supple needle
#

ok so it seems that most of my errors where caused by GameMaster/ or Infinite Running (for testing purpose) after removing them everything seems ok, need more testing

#

also fixed the weird "detached text" from the monitor screen, some voodoo things

#

what about this one i assume its normal @valid nimbus ?
[Error : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.

valid nimbus
#

ignore

#

no harm

supple needle
valid nimbus
#

navmesh happens in base game even

#

it means an entity is spawned on something it cant navigate on

#

causing it to be stuck

#

im pretty sure

supple needle
#

im having this everytime i leave a moon, this time was aquatis, before it was PeterGriffin

valid nimbus
#

THE HANG IS UNRELATED TO LE @violet yew

#

its LLL

#

sorry!

#

wrong chat

forest island
#

this is problem LLL or LEC ?

#

get spam when coming custom Moons

split basalt
#

Figured I'd drop this in here as well in case it's fixable on LECore's end: the latest update for Advanced Company (v1.0.106) which added a method to change the prices of moons and the timeflow of moons is completely incompatible with LECore at the moment.

valid nimbus
#

Advanced Company has so many issues it needs to fix itself

#

not the other way around

#

i see that mod being incompatible with pretty much every mod

supple needle
#

can anybody help me find what's causing this ? happening every time i leave a modded moon

half jetty
#

the dev released an update that broke LECore compat and says that its a bug hes not gonna fix

valid nimbus
#

does it actually lag your game try disable LLL if you have that it could be that + incompatibility

rancid cobalt
#

sure is a shame that AC just straight up ruins all other useful mods

split basalt
# valid nimbus Advanced Company has so many issues it needs to fix itself

Not really? It's mostly only incompatible with LECore and ReservedSlots at the moment. Most other mods it's incompatible with it already contains the functionality of and therefore just disables them. We're also talking about a mod that adds the functionality of BiggerLobby, ShipLobby, and many other mods, all of which break more mods individually than AC does combined. I'm not saying AC is perfect, but like, cut the man some slack, lol.

valid nimbus
#

well in about every channel i look in there is someone complaining about incompatibility with his mod

#

or atleast was might have been improved a bit idk

mild cape
#

it breaks a lot and the guy is hard to talk to

#

bottom line

valid nimbus
#

i think what he is doing is cool his approach however is not

mild cape
#

its a promising mod and if it comes together really clean maybe ill switch my pack over

valid nimbus
#

maybe i will change my mind later on but idk

mild cape
#

but i tried to make it fit as is and can't

valid nimbus
#

it plans to replace many mods right ?

#

as you said it has its own bigger lobby ship lobby etc

mild cape
#

plans to be an exclusive overhaul with some compatibility

#

but the way he is coding it, it will be incompatible with most things out of the box unless there's patches already present

#

most qol mods i should say

split basalt
#

Eh, the approach is better than being unresponsive, I've got 75 mods and up until this last update it works pretty seamlessly with all of them. He's a busy man with a ton of work to do to make everything compatible and so far the effort I've seen is there. Better compatibility with other mods than regular LethalExpansion at the moment. /shrug

mild cape
#

but a lot of creature and content mods come with changes to things like roundmanager

#

and can still therefore conflict

valid nimbus
#

LE Core works pretty good with everything except that though and LLL maybe

valid nimbus
#

90 here

mild cape
#

and 12x map size

#

getting smooth frames

valid nimbus
#

with stable lobby

mild cape
#

no stutters anymore

#

advanced company just creates problems

#

no need to fix what isnt broken and i'd be more into picking his mod up if he were easy to talk to

#

but hes not getting paid to make it and im not getting paid to test it

#

period

split basalt
#

As I said, I've had zero serious issues with AC up until this last patch and anything I've reported has thus far been fixed.

#

/shrug, dunno what else to say

half jetty
#

yeah true, i can agree with everything you said

mild cape
#

the main issue is setup and converting to it, testing it, reporting issues etc

half jetty
#

butttttt the "i push a patch that breaks another mod and then say im not fixing it" isnt really a likeable approach

rancid cobalt
#

he's a jerk. i asked a simple question about equipment and he said i should make my own mod, 2h later he updated the mod to do what i asked...

half jetty
#

i dont have any issues with the mod itself tbh

mild cape
#

he does that with things he breaks in his own mod

split basalt
#

I understand LECore is good to fix stuff compared to LE base atm, just stating that there's an incompatibilty and that it might be fixable on this end. Wasn't expecting to have me or the dev of the mod be come after for it. /shrug

half jetty
#

soooooo thats what he's saying abt this incompat if Joakim decides to look at it

split basalt
#

Not a bad thing for both mod devs to look into an issue instead of putting it all on the one guy, exacerbating the problem lmao

mild cape
#

he's kinda snapped on me twice

half jetty
rancid cobalt
#

"first user to get blocked btw"

mild cape
#

he blocked you?

#

he said he blocked me lul

rancid cobalt
#

thats what he wrote when i asked something

split basalt
mild cape
split basalt
#

If he's right and it is the headset and LECore is overwriting the walkie talkie which the headset hooks into, then... yeah, that's LECore breaking the walkie

half jetty
#

true, but its more abt his attitude abt it then the issue itself here

mild cape
#

because its in development

half jetty
#

but then like after 10 mins or so he looked at it and said what it might be so idk really

#

felt weird

mild cape
#

and he has no real testing team

#

if you want to be his testing team use the mod

split basalt
#

Shrug, I'm gonna dip, I'm not here to debate the merits/opinions of a mod dev, I'm here to report a bug to the developer that might be able to fix it

mild cape
#

nobodys debating the merits of the dev really we are just taking a stance as a community that the approach is really fuckin toxic

half jetty
#

yeah, i agree that further discussing this wont really do anything fruitful

split basalt
#

^

#

Just here to report a bug Kappa

mild cape
silk maple
#

some more stuff that could be helpful from AC's thread

half jetty
#

i now see that Joakim is actually present in the advcomp thread

split basalt
#

Mhm

#

Still good to drop it here though

silk maple
#

I figure it'd be easier for him to see it here since it's his thread

split basalt
#

In case the discussion itself is overlooked

severe drift
split basalt
#

And also, patch is out fixing the issue

#

J/s Shrug

limber shadow
#

is that one known yet?

#

just hosting a game and I'm stuck at the usual blurry screen where you're not fully loaded in yet

#

that one

split basalt
#

Revert your LethalLib to 0.11.2

#

0.12.0 brok

limber shadow
#

aight ty

surreal prism
#

that fixed this supposedly

#

so just wait

limber shadow
#

yeah just saw it on web lol

half jetty
#

Does anyone know any custom moons that DONT have masked in their pool?

#

or is there a way to just check enemy pools easily

surreal prism
#

why

half jetty
#

i just wanna check if masked overhaul works for me or if i need to make some changes to its config

cobalt socket
mild cape
#

man people are not kidding or exaggerating when they say our generation is screwed

split basalt
#

That wasn't why he got blocked, but I digress, that's not my argument to have

mild cape
#

and the lot of LC fans coming from roblox says a lot about what kind of moral standards they have. potatoepet isnt in the right

cobalt socket
#

ok

split basalt
#

Shrug, say what you will, mod works great and fixes so many other issues I've had with other mods that do the same stuff

mild cape
#

ac fanbase is more cult-ish than mc for a reason

split basalt
#

LECore + AC works hmm

mild cape
#

which we spoke about earlier

#

lets not go down the rabbit hole

split basalt
#

Shrug, agree to disagree but don't be the one to bring it up again if you want it dropped

mild cape
#

anywhere on a discord or on the street id speak up about that bc its annoying and kinda disgusting. idk. own your faults. dont make other people pay the price for your shortcomings, not when you're inviting them into your world.

kindred spoke
#

sir this is a wendys

mild cape
split basalt
#

All I know is as someone who has made mods before and knows the struggle, especially when you're effectively fixing the entirety of vanilla netcode for new features like joining mid-game, having 32 players, cosmetics, weather, etc to all play nicely compared to installing individual mods and hoping, I feel Potatoe is doing gods work and being shat on for it by certain people, and I don't play that game

#

He's a little short-fused when everyone comes in reporting the exact same thing without reading a little bit, I don't blame him

severe drift
#

Take it to #general-chat

split basalt
#

Fair, not the place regardless

#

I'm done, I've said my peace, mb

valid nimbus
#

@violet yew

#

HolographicWings is moving on

violet yew
#

I am aware

supple needle
bronze cairn
#

yep

tired lance
#

Does anyone know how to disable the original Lethal Expansion without getting rid of the custom moon mods I have? I want to use Lethal Expansion Core but if I disable Lethal Expansion it gets rid of everything that depends on it.

severe drift
#

You don't need to.

valid nimbus
#

but i also dont think you can unless its a manual installment

#

since the dependency is forced onto it so if you try to uninstall it you uninstall everything linked to it

vernal niche
#

this mod is clutch

valid nimbus
#

yeah this mod saved my life

half jetty
#

theend map developer responded to me on github

#

This problem may be that the front module "lethal level loader" of the dungeon module "scroopys variety mod" you used conflicts with the front module "lethal expansion" of the map "the end" I made, because the problem that the No.2 fire door could not be used originally appeared when I made "the end", so I set two doors that would lead to the same door. If the original dungeon(not mod dungeon) is used, this problem will also occur. Otherwise, we can only wait for "lethal expansion" to fix.

cloud sierra
#

Hello, is there a way to increase "ScrapAmountMultiplier" and "ScrapValueMultiplier" like in LethalExpansion? Have a couple "difficulty" mods and would like to get a bit more money to balance things out.

split basalt
#

And is compatible with LECore at least rn

gleaming peak
stray star
#

failing to boot with LECore, only LE will work. i will send modpack code soon, am having issues currently (might be to do with my internet having a fit)

proven saddle
half jetty
#

good news for all the lecore fans

valid nimbus
#

what is the patchnotes from ?

valid nimbus
half jetty
valid nimbus
#

oh

sacred hull
#

Patch notes for r2 update I think

valid nimbus
#

i see this is big

#

they actually listened to my request lol

#

love that

half jetty
#

can you ask them to remove lag

#

ty

valid nimbus
#

thats difficult

#

or do you mean lag in the client

half jetty
#

yeah

valid nimbus
#

it will prob happen eventually

half jetty
#

i mean jokes aside they probably cant do anything abt it considering its probaly thunderstore's fault

valid nimbus
#

does LE Core run stable without having LE connected to it though

#

r2modman is thunderstore

#

😄

half jetty
#

damn i thought it was an independent dev

polar stone
#

unlikely currently

#

Lots of categories, so when you say organised by, do you mean separate tabs for mod packs and stuff?

#

Because there’s already a category filter in the top right when on the online section

timber olive
#

ALSO WHAT THEY MADE IT SO YOU DONT NEED DEPENDENCIES???

polar stone
timber olive
#

That's all I need tbh

#

It was just annoying I couldn't go straight to the mod page by clicking on the button in my installed list

#

Dude the dependencies thing is huge

valid nimbus
#

if removing LE as a dependency works fine that will remove oldseaport too i think

#

i dont think LE Core has it im not sure

half jetty
#

it doesnt have anything

#

you can just get the maps as standalones i think

#

(whats oldseaport)

viral blade
#

wateridge i think

valid nimbus
#

correct

#

yeah i didnt want it takes 1000+ ms to load poorly optimized

junior crown
#

Minor thing but with the core I've never actually been able to get old seaport to show up in the moon list for destinations

median scaffold
half jetty
#

if anyone is interested abt the "The End" map situation

#

abt falling out the map via the fire exit

bronze cairn
#

Is there any known incompatibility with this mod?

stray star
#

My modpack won't open with it

stray star
#

potentially a LLL and LE incompatibility thing but it works with LE but not LE + LEC (LEC disabling LE)

acoustic raft
#

aight sorry guys but what's the difference between LE and LEC?

#

I have LE but since updating today I don't have Wateridge anymore or any of the main menu mod options

timber olive
#

LE is POOPY

#

LEC is EPIC

#

jk

#

LE just has a lot of compatability issues with LLL and custom dungeons as well

#

LEC is a lot friendlier with them

#

LEC also doesn't have the extra bloat like the integrated maps and mod settings

#

The maps can be found separately on the Thunderstore now though

acoustic raft
#

Aight cool thank you

#

LE is broken hard for me - I can't find it's discord channel either

acoustic raft
#

Do I need both LE and LEC? Will Orion work with just LE?

junior crown
#

What even is the template mod lem? I don't think I've ever seen something correlating to it in the moons list

vivid ore
#

It's just a template for users of the SDK to build their mod from. It's a plane with 2 doors and the ship, but it's hidden from the moon list since there's no point in including it

acoustic raft
#

How can I install Orion and Kast without LE reinstalling?

#

Can it be done through Thunderstore?

bronze cairn
acoustic raft
#

I'm tryna find a way to have Wateridge, Kast and Orion but it seems to break everything and force install LE and LEC

bronze cairn
#

you can install mods there and uninstall a dependency

acoustic raft
#

Would that involve me rebuilding my modpack from scratch ?

#

Or can I import my .r2z modpack file and go from there?

stray star
#

@acoustic raft LEC will auto-disable LE

#

you can keep LE in your modpack and just add in the core mod

acoustic raft
#

Hmmm okay thank you

timber olive
#

you can delete LE

#

dependencies are no longer required

#

recent r2modman update

stray star
#

from today/yesterday?

timber olive
#

yup!

stray star
#

joyous

#

that was a dumb feature so I'm glad

acoustic raft
#

anyone know how to get wateridge with LEC?

#

using r2m now

acoustic raft
#

nvm sorted it found out wateridge is out of the game rn

median scaffold
acoustic raft
junior crown
#

For some reason even with that + that version of wateridge it stopped showing up for the in-game moon list and I could not puzzle it out with troubleshooting (down to trying removing all of the other custom moon mods from the equation, etc.) Vexing because I do dig having it in the rotation.

split basalt
junior crown
split basalt
#

Hmm, odd

junior crown
#

It had been appearing for a session or two but I haven't been able to get it back since. It's quite perplexing.

junior crown
#

Something's scuffed, running -just LECore & the LECoreBundle oldseaport.lem with nothing else it still doesn't show up

#

I'm stumped at the moment, I tried a clean sweep of all config files and everything and confirm it's still saying it's loading the lem.

junior crown
#

I don't suppose there's any way on the user-end to modify the presented order of moons? It would be handy if it were possible to do so just for the sake of being able to reorder them to group low / mid / high-difficulty moons together for ease o fuse.

split basalt
#

I asked for this a while back and was told it wasn't something they could easily add so idk

junior crown
#

Bummer

stray star
#

Does LECModules allow you to configure what modules are used?

junior crown
#

Still trying to wrap my head around what could have happened with the seaport map, I busted down the mod loadout to just that with core, tried that config setting both as true and false and nothing -- but I know I had it showing up like a day ago after using the same version of both that I'm using now.

stray star
#

#1184823349285765180

#

sorry just linking myself the thread i couldnt find it

main drum
#

you guys know what happend to wateridge

#

or how to get it back

surreal prism
#

its boring you dont need it

main drum
#

well i kinda want it

severe drift
main drum
#

thx

#

i cant find it in thunderstore

#

do i have to manual download

#

oh nvm

#

anything wrong with the map?

gaunt stump
#

Is it intended that LethalExpansionCore completely skips LethalExpansion?

valid nimbus
#

yes

#

the point is to disable all annoying LE features

#

with the core mod

gaunt stump
#

Oh well understandable

#

I only installed LEC for the terminal moons fix and i swore that both mods worked

#

I also enabled it in the config, but it still overwrites it

valid nimbus
#

they work together

#

but LE Core with LE running will disable a lot of LE features

main drum
#

how do i get menu for changing map size and stuff

#

or whats a good mod for balance

cobalt socket
#

since r2modman can remove dependencies without also removing dependents now, could you remove LE and just have LEC

surreal prism
#

apparently yes

#

I havent done it tho

limber shadow
#

I just tried and it seems to be working totally fine

#

Just went to peaches castle which "needs" LE but I only have LEC installed and I cant see any problems

cobalt socket
#

nice

limber shadow
#

low prio but this step takes a lot longer to load suddenly (it's when starting the game, right when you choose between Online or LAN)

junior crown
#

Should I be nesting this in a subfolder under plugins or something?[Warning:LethalExpansion(core)] LethalExpansion is Rooting the Plugins folder, this is not recommended. H:\Games\SteamLibrary\steamapps\common\Lethal Company\BepInEx\plugins

stray star
#

Is there a way I could get some of the LE features (specifically: 24h clock, kilogram conversion, show moon rank & price in terminal) with LE, LEC and LECM? I've tried a lot of things and can't get it to work without either adding wateridge & christmas village or making it so no LE maps show in terminal

nimble acorn
#

@teal pikeHi do you know why my custom shovels have global sound ? It can be heard through the entire map for some reason

#

Same goes with any custom sound I made (this one is the vanilla shovel sound though)

severe drift
#

You're asking LE dev in a LEC thread.

kindred spoke
#

at this point im suprised its still a seperate mod

teal pike
#

and configure it to don't do that

#

by default an audio source is global, and the SDK create one with default settings if missing

#

and refer the audio source in it's scrap asset

#

just drop the prefab in the audio source field

#

or open the prefab and drop the object that contain the audio source in the field

nimble acorn
#

I'm sorry for posting at the wrong place, I had a hard time contacting Holographic on the other server (they kicked me) but I wasn't aware of the page on this one

nimble acorn
#

I'll continue the discussion on the other thread thx for heads up guys 👍

limber turret
#

yo

#

where do i put the modded moons

#

this mod doesnt have a module folder

#

where u usually put the moon lem's

junior crown
#

Just make a module folder, afaik it'll find them wherever the folder is just for organization sake

limber turret
#

how do i do that

junior crown
#

right click in file explorer -> new -> folder, then rename it

limber turret
#

oh ight

#

and just put the lem's in there ?

junior crown
#

Yep

limber turret
#

ight cheers

junior crown
#

I am pretty sure it'll find them even if you dump them in the root plugins folder too but it's best to try to not clutter that folder up ideally

valid nimbus
#

@violet yew i see there is a exclude scrap option does that exclude scraps from included scraps in modded moons or just scrap mods ? and if so how do i use it some moons comes with way to much scrap

#

This mod includes 1 Large Bikini Bottom Moon and 35 Spongebob-Themed Items. This is the larger version that includes the entire city of Bikini Bottom!

#

35 scrap items in a moon

#

or will these items only spawn on that moon ?

acoustic raft
#

Sorry guys I know this has come up before but is there a way of getting Wateridge back? Does manual installation of the outdated version work with up to date LEC and other mods ?

minor edge
#

I believe that works just fine, should be the most up to date ver too as it was last changed 2 weeks ago or smth

#

its just deprecated cuz not sure if uploader got permission from HoloWings

acoustic raft
#

Ahhh ok ok thank you

minor edge
#

at least I think it is latest ver, if not then maybe people can just ask for permission to upload it separately I suppose

#

I do have the deprecated one downloaded

#

but I havent landed on it yet

minor edge
#

@acoustic raft nvm, sorry for the misinformation, that mod is deprecated cuz it fucks up lethalexpansioncore hard

violet viper
#

is it better to run LEC and LE or just LEC? sorry im a noob to this and never found a definitive answer

grave dirge
acoustic raft
minor edge
#

ah okay XD

acoustic raft
#

Appreciate the follow up tho thank u x

cursive vault
#

Whats this mean

half jetty
#

does anyone else experience routing being literally free? (only on modded moons, rend/dine/titan are fine)

#

def feels like an incompatibility to me but idk which of my 120 mods does that so im just gonna ask so its easier to pin down

viral blade
obtuse vector
#

Why does this core eat up so much FPS?

#

Does it have its own built-in config for creating monsters (different from vanilla's config)?

split basalt
# obtuse vector Why does this core eat up so much FPS?

LethalExpansion does, but LethalExpansionCore doesn't do anything except load modded moons and scrap (which is different from base LethalExpansion). If you're having frame issues it's likely either A. A specific moon, or B. Another mod.

hot grove
#

When landing on a custom moon, this error appears in the console.

#

also note that the only mods that i'm currently using are LECore, some custom moon mods (Starlancer, Etern, Infernis, Acidir), and Solo's Bodycams, so it's not an incompatability caused by a different mod.

#

going to solo about this, this was the response i got

#

so the problem isn't on their end.

supple needle
#

btw, just found that some moon just dont appears on the mon list terminal if you have LoadDefaultBundles on true for LEC @violet yew

#

my test was with USC vortex

manic quarry
#

how do i get rid of normal LE without uninstalling dependencies or whatever

#

so i can have just le core

surreal prism
manic quarry
#

i use normal thunderstore

surreal prism
#

ok

manic quarry
surreal prism
#

do you not have an option to only uninstall le without uninstalling dependancies

viral blade
#

your best bet is using r2modman iirc

manic quarry
surreal prism
#

yea

viral blade
#

It's thunderstore mod manager but without relying on overwolf and has no ads. It also allows you to uninstall dependency mods if you want to debloat. For this case, you can safely uninstall LE since you already have LECore.

manic quarry
timid granite
timid granite
wicked creek
#

So on all LEC custom moons (Etern, Infernis, Acidir), store markets are having trouble rendering for the non-hosts.

Only the host are able to:

  1. See the rocket.
  2. Hear the rocket music.
  3. Interact with the rocket.
  4. Get notified when the rocket leave.
    Extra detail: The items would be floating on air (the same location as if it's not ejected) when the host opens the rocket. Only the host see them drop down, while non-hosts see the items suddenly appear.

So all in all, the market rocket is practically non-existent for other people.
Tho idk if this is casued by LEC or conflict with other mods.

viral blade
#

Nah it's just those 3 moons in particular having a problem

#

Other LEC moons are fine 👀

wicked creek
#

Ahhh thanks for the cross-check. I had this also happen rarely on LLL moons (while it always happens on those moons I listed), so I got confused if it's the moons or the API conflict as the two are custom moons-related.

viral blade
#

👍

peak whale
#

Idk, but LECore is still incompatible with custom dungeons for 4/6 of my friends everything was fine, but for the other two. The first guy could not even host his own lobby or join us and the other guy was falling trough the map or cliping trough maps walls.

#

config files and mods were completly the same

#

custom interios used: the bunker one, scoopys variety mod and SCPDungeon
custom moon mods: KAST and Secret Labs ( SL is not dependant on LECore its dependant on LLL )

split basalt
#

I've played with 5 people on custom moons and interiors and whatnot and had no issues with LECore + LLL

vernal niche
#

How many mods?

brave swallow
#

Same, mod pack has 5+moons and 4 interiors and no problems so far

forest island
bronze cairn
#

122 ¯_(ツ)_/¯

jaunty pier
#

@violet yew Hello one question
Could you put the menu in the lethalcore mod to customize the quota when you start a game? because with lethalexpansion I can do that but when I use lethalcore I no longer have that menu.
Another question I have is what is the difference between lethalexpansion and lethalcore?
Let's say what would be better to use? The truth is I'm confused.

timid granite
sweet sigil
#

Hi I have LEcore installed but none of the moons that use it are showing up

#

It also doesn't show version number on the main menu either

#

log is showing an NRE when it tries loading

violet yew
zenith flume
#

Is there any way to use LethalExpansionCore and still change moon prices and whatnot?

stray star
#

When using LLL and LEC together, moons are all free. Any fix?

viral blade
#

downgrade LLL to 1.0.7 is what I have found out to work currently

stray star
#

I do like the customisation in LLL for the terminal organisation so this is good for me

viral blade
#

hmm

stray star
#

I think there should probably be some compatibility patch for this issue but I'm pretty certain this will work

split basalt
stray star
#

I just assumed it would, but if you change one thing about a moon you have to manually set everything for that moon, and I don't know for example the map size multiplier and outdoor power of every moon

#

so it was not viable

minor edge
#

it doesnt ignore per se but rather regenerates from what I was testing with
if you hide a moon, add in a moon or disable a moon from the catalogue, the config regenerates and adds the current list on top of the previous list of moons

#

so there'll be like, 2x Kasts in LLL config for example but good luck guessing which one is being used

minor edge
#

not even that tbh, it regenerated but it used the previous values I have set in config, I dont use advancedcompany thats true but idk how this realistically wouldnt work

junior crown
#

Aww, that new Vulcan moon will only run on latest LE, not LECore -- it loads on Core, but you can't interact with any of the doors

manic quarry
#

@violet yew do you plan on fixing the LE issue of LE moons being free

violet yew
#

When I have time, busy with work currently

manic quarry
glossy marten
#

@violet yew can you merge my PR so that people stop using my patch?

mild plover
#

@fair linden please do

fallen vine