#Egypt (E_Gypt_Moon)

1 messages · Page 2 of 1

gaunt flame
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over and over

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every single time

charred siren
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can you send log

gaunt flame
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i dont have it anymore 😭

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it overwrote

charred siren
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Fair

gaunt flame
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i will try to reproduce it

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unless i get bored

charred siren
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Can’t look into it without one

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Take your time its chill

gaunt flame
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i will atleast do 10 tests for each

vale violet
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yeah batby and i are just collectin bugs today

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and we'll go ham tomorrow

charred siren
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Long loading times is semi zeekers/unity fault. I’m gonna try and reaxh out to him

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would take him like less than a minute to improve it a lot

vale violet
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yeah theres alot of optimizations LC can take

charred siren
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naa its uh

drifting niche
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The only bug I run across is going to Egypt skips 2 days

vale violet
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that definitely shouldnt be happening

charred siren
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AssetBundles don’t prebuild shader variants correctly

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And cuz zeekers commited to terrain2mesh the basegame doesn’t prebuild any or the terrain related shaders

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he just needs to select it manually

gaunt flame
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im getting rlly long time without LE at all now wtf

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this is why

drifting niche
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I have not tested more than once yet so it might just be the fact it as on a old save

gaunt flame
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wrong log

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this

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@charred siren

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wtf who did i ping sorry

vale violet
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yee thats what i thought was causing it as well

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but batby assured me that wasnt it

gaunt flame
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i cant even play the game btw

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its frozen

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😄

charred siren
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placebo

gaunt flame
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this is my life now

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these were my mods

charred siren
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it gets worse if you alt tab during it i think

gaunt flame
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i did already

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my pc is strong

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it can handle it

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i just cant tab into the game

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its basically crashed

charred siren
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its not relative to hardware in that sense afaik

gaunt flame
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here is my log

drifting niche
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@gaunt flame what is ship to multiplayer mod

gaunt flame
drifting niche
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Ah

gaunt flame
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sends me to this screen

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pretty nice

charred siren
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The monomod stuff should be fine i think

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the loading and harmless navmesh warnings are next on my todo list

gaunt flame
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yeah sorry

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i cant test this

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its decdied to perma break itself now

vale violet
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oo

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theres a full crash

gaunt flame
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i didnt do anything btw

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0 alt tabs

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just full on waiting

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then it crashed

charred siren
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yup ok

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heard

gaunt flame
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ima try a fresh mod profile

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as the profile might be broken

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if that dont work i give up

charred siren
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Nah it won’t be on your sude

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side

gaunt flame
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unlucky

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more march work for you tf

vale violet
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we were getting inklings of it on our side

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just thoughtit was fixed

gaunt flame
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i want to try 1 more time since first time i loaded it on a new modpack it was instant load

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no issue

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it did hang for a while

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but it didnt crash this time

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i just had luck the first time i guess

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as it loaded pretty much instant

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no fire exit bug though

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so cant figure that out

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and its too unstable to be tested rn

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lol now it loaded without random seed message

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but super long hang

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maybe 20s

drifting niche
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mine works fine

charred siren
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It’s gonna be dependent on hardware, current computer workload and other magic

vale violet
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yeah my pc is very very high end

drifting niche
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My PC has a 1050

charred siren
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I have an idea to mitigate the issue though

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hehehe

drifting niche
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10th gen i9

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@vale violet i will say your moon now takes the longest to load

gaunt flame
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the fire exit bug was on Mansion interior btw

vale violet
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yee we be experimenting with new stuff

gaunt flame
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i have i9 12900k and 3090 gpu

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its not about having good or bad hardware

drifting niche
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018cfae2-3f47-0534-3b59-4e379eb3a1fc

gaunt flame
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code dont matter

drifting niche
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my code

gaunt flame
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im testing only with the mod

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its pointless

vale violet
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ah so we all have good hardware

gaunt flame
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any bad hardware testers ?

drifting niche
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Also I run le, lec and lll

vale violet
gaunt flame
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to get into the level

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was it frozen

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then eventually loaded

drifting niche
gaunt flame
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oh lmao

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so yours are not fine

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it takes me 30s to load the level

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it should take 2s

drifting niche
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It's not instant like other moons so it notable

gaunt flame
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also 2nd trip to planet was normal load

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that is the issue we are talking about

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so yours is not fine either

drifting niche
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@gaunt flame I mean I can load it without crashing or it getting stuck loading

gaunt flame
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that was a 1 time thing

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i only crashed once

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every other time it loads

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but rlly slowly

vale violet
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yeah that was definitely a stress test sort of thing

gaunt flame
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i will try booting with two instances with my modpack

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to see if the fire exit bug is consistant with more than 1 player

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when im hosting

drifting niche
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@gaunt flame I thought you could not load it at all

gaunt flame
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i see

drifting niche
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Also I don't have any issue running LE, LEC, and LLL

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Together

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As a lot of scrap mods need LE and LEC

gaunt flame
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i do not either

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its just this level

drifting niche
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@gaunt flame so the fire exit not working or do you keep getting sent to it

gaunt flame
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and if i go in and out i always get sent to fire exit in that session

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MAIN ENTERANCE - TP FIRE EXIT

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basically

spark cloud
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I feel like 120-200 credits to route would make more sense for how valuable the scrap is, but this is a really cool moon and it's nice to have another mid-game moon to play on so thanks for making this mod yay

vale violet
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i had people complaining 200 was too high Sadge

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but thank you!

drifting niche
vale violet
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obviously ill always keep the map priced

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but how much price, is up for debate

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120 isnt a bad option, i had 60 because then people can go there right from the get go, but at a risk of not having flashlights etc

drifting niche
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Well if it spawns a lot of loot then 200 is good to me tbh

solemn hare
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200 seems fair since you can't go to it on the first quota

drifting niche
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I would say keep the low tire 2 handed loot low as for the most part there just not worth it

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Make it so med tire loot is the most common

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Followed by low then high

keen phoenix
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a config would be nice to pick the price maybe?

vale violet
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I can't configure what kind of loot spawns I don't think

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@charred siren though idk if thats something we could look into

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same with configurable price

worldly quarry
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Hey, now that egypt isn't using lethal expansion, lethalexpansion's moons aren't showing up in the terminal, only egypt

drifting niche
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@vale violet your doing fantastic work do you plan to add more custom scrap or just the head

worldly quarry
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no, just lethalexpansion

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we're currently playing but ill look into fixing it/getting both later

vale violet
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especially if I can completely customize what scrap is available or not

drifting niche
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@vale violet hay can you tell @odd topaz how to move to LLL I figure you can help

vale violet
gaunt flame
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or make multiple uploads

gaunt flame
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as people rely on thunderstore or r2modman

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my friends will not do things manually and 60 works perfectly for this map its the only map that costs 60 to my knowledge

vale violet
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Batby and I are working together with LLL and moon conversions together - trying to make sure everything is ready and available for moons going forward

gaunt flame
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will you eventually impliment control over moon prices Batby ?

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so uploaders dont have to do make seperate versions themself

vale violet
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I think when Egypt is finally (mostly) bug free I'll be happy to help @odd topaz in their conversion :)

charred siren
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level and item dynamic injection/customisation options like the dungeon stuff will be added in the future yes

vale violet
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you might run into more problems than its worth converting early atm

odd topaz
drifting niche
vale violet
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You can at least start by making a new template unity project, getting the asset rip, going to your old LE moon project, unpacking your Moon prefab and moving it into the new project, and then removing all the broken LE scripts

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that will at least prepare the moons for LLL

odd topaz
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oh boy

vale violet
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that was my exact reaction

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BUT

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BUT

odd topaz
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i will once i push this update making a bad map not bad anymore

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😭

vale violet
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i'd recommend waiting

odd topaz
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oh

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alr

vale violet
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because we're still working on LLL and stuff

drifting niche
vale violet
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we might find better ways to handle things in the future

odd topaz
vale violet
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and batby probably knows better than me anyway lmao

odd topaz
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only one i like is devastation

queen mesa
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Aw I really like icebound

drifting niche
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@odd topaz well I can bata test your stuff

charred siren
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the big pro of vanilla maps is that your unrestricted in what you can do and it lets you understand how the game actually works with what your content is

the big con right now is it's hard to explain how the base game works and how it expects your content to be like

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the audioreverbtriggers are some of the stupidiest things in the world with how the basegame has them setup but once you know how they work their actually super powerful

odd topaz
drifting niche
vale violet
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I completely forgot I have D&D in an hour so I gotta run friends, please feel free to keep reporting bugs but I will be MIA for the next couple hours

charred siren
odd topaz
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fair enough

vale violet
charred siren
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tl;dr the usepreset being -1 or not -1 pretty much decides if the audioreverbtrigger is two semi completely different things

vale violet
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this

charred siren
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yeee

odd topaz
solemn hare
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Egypt is making people crash when I play it with them, vanilla moons are fine

solemn hare
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018cfb65-0a2e-595a-b11c-7ab83e049961

Creating a fresh mod list with the v47 out, so I plan to add some more to it.

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should be 25 mods

charred siren
solemn hare
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kk, will disable it for now

sturdy crane
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im trying to run this with lethalquantities, EGyptMoon and LLL, and lethalquantities throws an error only when EgyptMoon is enabled, but not when LLL alone is enabled. I checked through the unity explorer and it seemed like the manticoil prefab property of the manticoil EnemyType is null? does Egypt modify EnemyTypes?

drifting niche
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so dont get terminal api by not atomic bomb it is what makes all custom moons not show besides Egypt

worldly quarry
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I don't have terminal api

drifting niche
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@worldly quarry give me your code

worldly quarry
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we also experienced a desync while playing; tried to go to aquatis, me (host) and someone else saw aquatis while several others saw wateridge

drifting niche
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ok i will look into it just give me some time

worldly quarry
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for now we're trying a new profile sans egypt and LLL

drifting niche
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you have a lot of mods so it will take time to import

charred siren
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ok @gaunt flame @vale violet next egypt and LLL update should make egypt load pretty much instantly

drifting niche
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@charred siren nice

gaunt flame
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big

agile kestrel
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anyone else getting stuck on the seed screen?

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world loads and i can freecam around to see it but the screen is stuck 😦

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nvm it was lethal quantities all along

vale violet
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theres some other stuff that's causing that and it'll be fixed next patch

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but navmesh just completely broke on our end and I can't figure out why

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most of the other issues are fixed though

agile kestrel
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after reinstall of lethal quantities old version it's fine

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new lq isnt working seems like

vale violet
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2.0.1 pushed, lots of fixes, but not perfect. There's a high likelyhood that the outside navmesh is fucked, but I'd rather the moon mostly work, not freeze/crash and break and have a slightly broken outside than have a non-functioning mod at all

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2.0.1 will add LethalExpansionCore for compatibility reasons and no future versions will have this dependency, if you have mods that do not use LethalExpansion, feel free to remove the mod after updating to 2.0.1

dull moon
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@vale violet is it normal that 2.0.1 doesn't include the bundle?

vale violet
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wot

dull moon
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it's 179kb 😭

vale violet
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WOOPS

dull moon
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haha just letting you know!!

vale violet
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long day

queen mesa
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bro wasnt kidding about that reduced file size in the changelog

vale violet
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pushing

astral belfry
queen mesa
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SO FAST

vale violet
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pushed

astral belfry
vale violet
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waiting for TS

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does anyone still have 2.0.0

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actually wait i have a copy

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oh nvm no i dont

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i think 2.0.0 was like 160MB?

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2.0.2 will be 49MB

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2.0.2 on Thunderstore website

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im off to bed, i fully expect reports of the navmesh breaking for stuff like manticoils to pop up but

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everything else should be working

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eclipsed sun texture is still fucked i think but all other issues shouldve been resolved

unreal lintel
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I'll check later if it still crashes when creating custom dungeon

tribal ferry
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spam this is :)))

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work landing but. when already landin spamming so much and make game lag

queen mesa
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Waiter! Waiter!

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More navmesh issues please!

deep remnant
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Exits and entrances are desynced, for example;

I enter by the main entrance and end up at one of the fire exits of the scp dungeon.

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like, there's not a single chance to actually spawn at the main entrance of the dungeon if I'm on egypt and the scp dungeon is loaded

vale violet
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we have reason to suspect thats due to LethalExpansionCore

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and isnt actually due to the moon

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(okay actually bedtime now)

void gorge
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Something's up with the map

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I just updated to the latest version, definitely loads faster now but

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I literally went straight as I left the ship, and after you go down the stairs at the start you just fall off the map

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will do a quick vid in a sec

worthy oxide
void gorge
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with the usual navmesh spam on console

worthy oxide
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yeah i was trying to jump over it seems to be a hole there

vale violet
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ahhh

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fuck

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thats my bad

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ill have a fix first thing in the morning

void gorge
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all good

gaunt flame
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When you looked at my playerlogs

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If you want this fixed i need to know what to tell Joakim

void gorge
gaunt flame
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Yeah well we know the exact cause just not what mod

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attatched to the suspected log, yeah

Generate floor and ceiling
Generate walls
Generate room
Generate walls 2
Generate inside 2
Failed to create agent because there is no valid NavMesh
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Batby sent me this is the issue from my logs yesterday

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the entrance teleporter bug is basically some other mod made it so the doors network spawned out of order in a weird way which caused my fire patch fix to think their was double the amount of doors on the moon

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all roads leads back to march

void storm
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but isnt it like

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backed up on thunderstore?

crisp dust
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It is.

void storm
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Oh

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sorry for the ping then i guess 😭

drifting niche
vale violet
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morning everyone

vale violet
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gunna grab breakfast and ill have a collider fix pushed in an hour or so given nothing goes wrong

gaunt flame
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gm

nocturne wedge
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so we just fell through the sand right after the ship

vale violet
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itll be fixed in an hour

true sand
vale violet
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might be the navmesh spam, but hard to say, it wouldnt be the new terrain as the resolution is much lower

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oh this might be more complicated

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i didnt forget a mesh collider when i made the terrain

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something else is goin on here

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oh yeah, wtf is going on with this terrain

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i believe i fixed it

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and i mightve fixed navmesh too

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i think i found the root of the problem

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ah, nevermind, well, worms kill you through the terrain at least again

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and you dont fall through the gorund

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ill just post here for moon devs - when using Terrain2Mesh for your optimization, you need to set the mesh to Resolution and not Vertices and keep the normal as CalculateFromMesh

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(also if you want your exterior to show up on the RenderTexture screen inside the ship, set the Layer of your terrain to Room)

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pushing 2.0.3, gunna try and see if i can figure out navmesh today but

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honestly i have no fuckin clue because nothing changed between a few patches ago and now

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2.0.3 is pushed

nocturne wedge
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so the ground works right

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but monsters might not?

vale violet
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yes

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monsters are bork

astral belfry
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did you fix the ground in this update

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🥺

vale violet
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yesh

astral belfry
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oh goody!

peak summit
vale violet
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yeah, the navmesh is broken

peak summit
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Yeeaaah but it only really happens when you excess the treminal

vale violet
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pain

peak summit
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Wouldn't wanna be you

peak summit
vale violet
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okay i did some testing and have a theory on whats up with the navmesh but wont know for sure til batbys back

gaunt flame
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everytime i loaded the level even yesterday if it loaded without nav mesh spam i had stable 144 fps

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the problem isnt the textures i dont think

vale violet
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nah, textures are at 1024 and materials are all gpu instanced

crisp dust
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Is ship not being able to leave a known issue/conflict?

vale violet
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oh thats new, what's happening?

crisp dust
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Must be a conflict.

vale violet
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do you initiate the take-off lever and nothing happens, are there errors in the log?

crisp dust
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And it's gone...

haughty narwhal
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Whats the moon called for like, adding dungeon generation to it

vale violet
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egypt

novel owl
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has the progress for the new dungeon interior began?

haughty narwhal
novel owl
vale violet
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but currently is on hold while we're trying to fix the major issues with LLL

vale violet
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i think i posted a screenshot a few days ago

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\week ago?

crisp dust
vale violet
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if you can get me the log for that itd be great

crisp dust
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I can't reproduce it now for some reason.

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And my terminal broke now, what is going on??? I didn't change anything.

vale violet
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send me your modlist then?

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oh if stuff is stil breaking then yeah, close game and send the log

crisp dust
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I'll send it when I'll actually get the bug I was talking about initially.

vale violet
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unlikely the moon has anything to do with the terminal

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but somethings breakin over there

vale violet
crisp dust
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Great, now everything broke on landing.

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Okay, terminal breaking is a separate issue. Seems to be happening when I run 32 player lobby.

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Actually it's happening with 8 too.

charred siren
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what do you mean by terminal breaking

crisp dust
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I press E on it and it's no longer usable. Nothing happens.

vale violet
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You press E and you don't go into the terminal, just nothing happens?

crisp dust
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Yeah.

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Everything is fine on my testing profile though.

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Ignore the terminal thing. Was me issue.

vale violet
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ah okay

crisp dust
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And now the issue is gone without me really changing anything. Sorry for bothering you.

vale violet
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not a problem!

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happens

forest root
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Aiai :P

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loaded into Stormy Egypt with a friend

forest root
vale violet
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no, egypt is the first major convertor from LE to LLL

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so it’s the poster child of problems

drifting niche
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@vale violet your doing a fantastic job so far

forest root
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devs here are so crazy good

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is insane

gaunt flame
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is the level in a playable state now ?

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or does the nav mesh error still happen sorry for annoying question

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i will prob test it more on my own but not in a group yet

vale violet
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not in the current upload but we have a local build that is very promising

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2.0.4 incoming

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actually i'll call it 2.1

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nah nvm

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2.1 is gunna be dungen

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2.0.4 on thunderstore in the next 5-10min

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On TS!

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Should be on the app very shortly

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me @ navmesh

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assuming no major bugs pop up from 2.0.4, i'm gunna take a few days off for another project ive gotta work on and then pick up dungen next week

queen mesa
daring island
vale violet
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also for people who want to learn!

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I know there are alot of moon-makers in here spying

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bed time for me, have fun everyone!

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as always feel free to bug report while im away

daring island
crisp dust
verbal timber
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navmesh fix LETSGOOOOO

sharp bolt
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Yeo just comin to praise how much I like the gameplay loop on this map

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it's a steep enough walk to feel unease but short enough to know it's actually doable even with constant factors against you along with having options to choose which routes you wanna take from the facility back to the ship without it feeling like a forced route for players to take along with just constant optimizations, thank you for helping extend the life of this game!

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I only ask that you add a weird apparatus room when you introduce the dungeon, since I've noticed that SCP and Scoopy's haven't added it yet

tribal ferry
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FireExit and MainEntrance no Sync
also the Building still no fix :[, i'm inside Building

charred siren
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Will be fixed as soon as possible

tribal ferry
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From FireExit 1, you will Teleport FireExit1 Inside > then if you Enter FE1 Inside you will Teleport to FE2 Inside then when enter FE Outside 1 not 2
same like Main Entrance > FE 1 Outside > Main Entrance Inside > FE 2 Inside > FE 1 Inside > FE 2 Outside

^ this is get Teleported wrong Location

drifting niche
# drifting niche

@vale violet the underside of your map was fun to explore you made some hellacious quick sand

vale violet
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morning everyone

turbid marten
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I left egypt and went to the company building and it looks like the egypt map is merged with the company building. i am playing on a modpack (not lethal expansion/core)

vale violet
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wot the fuck

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can i get your modlist

turbid marten
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this is offense. im assuming its just not unloading

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how do i send a list? im assuming its a mod conflict

vale violet
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if you go to thunderstore, settings, you can export profile as code

turbid marten
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018d0442-6933-831b-3221-8c30824765a4 like so?

vale violet
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yup perfect thanks

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will take a look in a bit

gaunt flame
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What da faq

tribal ferry
vale violet
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oh, i know why

shrewd yoke
vale violet
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the sandstorm effect is just a volumetric fog

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its just this + whatever the light settings i have are

vale violet
sturdy crane
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is there any reason why LLL or egypt creates copies of enemy types? Some of the enemytype's prefabs are null

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and what is the Puffer_0 enemy?

vale violet
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Puffer is the uhh

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puffer lizzard

sturdy crane
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oh

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but why is it puffer_0? im trying to edit the mob spawning amounts with another mod but i dont know which ones to use

vale violet
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it was an error on my part during the asset rip

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i can actually fix that right now

sturdy crane
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oh ok

vale violet
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its because there are two monobehaviors called Puffer

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one for the terminal keyword and one for the enemy

sturdy crane
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but why is it an enemytype?

vale violet
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because it stores this information

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its a stub that the game then reads and replaces with its own logic

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iirc

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batby will know better specifics

sturdy crane
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🤔

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ok

vale violet
#

LLL is meant to replicate behaviors similar to how eva's Unity template behaves

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where instead of re-coding the game, we have a bunch of stubs

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that are empty

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so when the game loads, it recognizes the name of a bunch of empty objects and goes 'i know what this is'

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because otherwise, we'd have huge file sizes

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for example in 2.0.2, Egypt's file size was 160MB, a huge chunk of that filesize was just having Enemy Prefab referencing the prefabs of each enemy

sturdy crane
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😬

vale violet
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so it'd load each one from my mod as opposed to the one from the game

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so now that it's empty, it just sees the stub and loads the one from the game

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Puffer will be fixed next patch, I forgot I made that error

sturdy crane
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is LLL loading the stub, or is it the normal game doing that?

vale violet
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should be the normal game but I'm not sure

sturdy crane
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hmmm ok

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so if another mod gets the enemy types, how does it know which one is the real one?

vale violet
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could you be more specific

sturdy crane
#

like, normally if another mod uses Resources.FindObjectsOfTypeAll<EnemyType>(), it returns the vanilla enemy types, but when egypt is loaded, it returns the vanilla ones and the stubs from egypt

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and they have the same name too

vale violet
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oh its giving both?

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gotcha

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ill pass that onto batby

sturdy crane
#

yeah, thats why the unity explorer mod shows all of them

vale violet
#

though you might want to ask this in the LLL channel

#

i can ping you in there if youd like

sturdy crane
#

ok thanks, that would be helpful

#

i wasnt sure which it was since LLL didnt have this on its own

vale violet
#

yeah its technically moon-based but its due to how LLL handles things

vale violet
#

the fireexit mainentrence sync is still a known issue

#

we know the reason behind it though

forest root
agile kestrel
vale violet
#

nah it was an error from me

#

two monobehaviors with matching names

verbal timber
#

game crashes trying to go to EGypt twice in a row (regardless of surviving/dying the previous day)

vale violet
#

yeah i discovered this bug today too

verbal timber
#

do you need mod list? r2 client is not letting me export rn

void storm
#

Yep it happened to me when I travelled there the first time

#

It took up my CPU to 100% and i couldnt even open task manager 😭

#

I think it could be LE related since the new update

verbal timber
#

i didnt have core installed tho

#

nor LethalExpansionSDK

void storm
#

Because in the last update everything worked well

#

huh

void storm
#

then I guess its something else

charred siren
#

Next LLL update will have far more stable custom moon support

#

There was a big oversight

verbal timber
#

yippee

void storm
#

A bit out of theme of this channel

#

Will there be any tutorials for LLL?

verbal timber
#

bahdam from scp dungen is making a guide right

charred siren
#

Yeah

vale violet
#

we’re working on stabilizing egypt then we’re going straight into making tutorial content for moons dungens etc

#

so a part of the reason dungen for egypt will take some time is because im not only making my dungen but im also going to try to make easy greybox dungen tools for people to make their own simple dungens with

#

to see how stuff works

verbal timber
#

thats nice

#

ty for the regular updates

vale violet
#

or i should say thats what im doing

#

batby does what batbys prios are

#

per their list

#

i go sleep now its 4am woops

void storm
#

Damn thats great to hear

#

Good luck with it

hardy shore
queen mesa
#

something EXTREMELY weird just happened

#

gonna post a clip

#

where do i pull the log from?

#

found it

vale violet
queen mesa
#

LMAO

#

i have no clue man

vale violet
#

i dont even see an error corresponding with it

#

wtf

#

it looks like the default scene camera was initialized and not the one for the player controller

queen mesa
#

strange

#

couldve been a one off quirk

crisp dust
#

That was an issue with GeneralImprovements and Corporate Restructure, but it should be resolved now.

shrewd yoke
#

@vale violet After dying almost instantly on our first visit to Egypt to water in flooded it appears the company building is now suffering the pharaoh's curse

queen mesa
#

AGAIN

#

LMAO

vale violet
#

im pretty sure this is due to the moon being loaded twice and upon leaving it only unloads it once (as it should)

shrewd yoke
#

Yeah that would seem to be it, it follows us to space

keen phoenix
#

stuck on loading seed

#

loading in by myself works but with friends crashes

vale violet
#

yeah we have some issues with non-host clients double loading

gaunt flame
#

this map is voodo magic or something

#

it has like curses inbuilt to it

#

all roads leads back to march

queen mesa
# queen mesa

i had this happen again on another custom moon strangely

#

restarted the game and loaded the moon again and then it worked fine

#

very weird

charred siren
#

Entrance and most of the other issues reported have been fixed, I just need to clean it up for release tomorrow 😄

nocturne wedge
#

What's the internal name?

lunar hatch
#

has the issue with rain not darkening the ground been resolved?

spring torrent
#

I swear our whole group gets lost trying to find their way inside on this moon, stoked to see the potential for custom interior though

shrewd yoke
#

Me and my mate died instantly upon landing, it was flooded and we mistook a pit for our path yay

vale violet
spring torrent
#

last time we played there weren't any lights afaik, it was an earlier version though

vale violet
#

ah yeah, that was a while back then

#

lot has changed since

spring torrent
#

we got lost, someone walked through a pyramid that wasn't a solid object and then we fell into pits

spring torrent
#

WOW, the lethallevelloader difference for load time is massive

spring torrent
#

Much much faster

vale violet
#

new wiki tabs added :)

vale violet
#

as well as weight tables

keen phoenix
#

I feel like most people dont check the wiki tab you shiould make it more obv in the readme i think

vale violet
#

already lined up for the next update

fringe storm
#

This is so nice for my brain to comprehend

torn hound
#

Hi to anybody reading this, I'm a sound designer wanting to get more into modding for LC. I plan to help out with this project and I've been talking a bit with @vale violet about some potential ideas I've had. So I'm gonna share them here! I believe these could be realistic goals in the long term but for now only some may be achievable.

#

My proposal - aliens built the pyramids?!

LC already has campy conspiracy themes. So I think that leaning into the alien angle for the pyramids would fit perfectly. A take on the classic 'ancient alien civilisation' conspiracy theory.
I don't think everything should be spelled clearly for the player, but rather allude to a wider mystery. Make them ask questions! Of course there's the lore entries, but I'd like to suggest a few other ways that this could be done -

Ancient carvings/glyphs vaguely depicting past events, either on the walls or on big stone tablets. For example, a pyramid taking off from a planet or flying to another with alien figures disembarking (are our pyramids crashed spaceships??). It would also be fun to add actual hieroglyphics that the player could translate if they took the time. Words like "home" or "escape".

#

The rooms of the dungeon could be mostly inconspicuous corridors and dusty old chambers. But among them are some less common rooms with strange details. Old machinery, long since rusted up. What was it for? Maybe this WAS a ship! Metal paneling and strange circuitry hidden behind crumbling stone walls. And perhaps one specific idea that I had - a room resembling a tomb, where in the centre we have some sort of broken cryogenic pod, like a sci fi sarcophagus. What happened to its contents? Did something go wrong?
Custom scrap! An easy one. Wesley's moon mods do this really well, to give an example. It's an effective but simple way of world building. A mix of objects directly related to the environment and old artefacts. Here's a few examples -
Stone gears
Old circuitry
Ancient pendant (could have a use?)
Elongated alien skull (rare!)

#

Next, enemies and hazards. These would long term goals, I imagine. Just something to consider for the future when modding tools are better. Vanilla hazards such as mines and turrets could be given a new look, but it'd be fun to have other new traps. Perhaps moving floors or doors, dart traps etc. Something you'd expect in an Indianna Jones film, though perhaps with a more alien twist (yes I know Crystal Skull exists!)
That leaves one thing - a custom enemy. To be honest I don't have any solid ideas for this, but maybe it could be an old defense system, still active. Some sort of robot built from stone and glowing circuitry. Or perhaps it could be something totally different, a dangerous life form. Possibly responsible for the demise of the civilisation that used to live here???

#

Sorry for the heaps of text, I just wanted to put that out there. I'd like to hear any thoughts 🙂

forest root
torn hound
#

ah yeah with the masks

forest root
# torn hound The rooms of the dungeon could be mostly inconspicuous corridors and dusty old c...

I dont believe we have the manpower/technology to adequately do these kinds of big ideas yet all at once (well sort of). Egypt right now is set to be the "innovator" of moons, we still need a new scrap API/tool-system-whatever for actually unique scrap, LethalLevelLoader is still being developed to perform well/be useful for making custom interiors (especially important when making rooms with unique abilities)... and the Moonsneer mod is the current innovator of enemy ai/modelling.

#

.
I know its a weird ask but if you literally come back with this exact concept like in less than two weeks there will be people with the capabilities of making this stuff real and organized :P

torn hound
#

oh yeah for sure, I realise that. These are blue sky ideas, I'm just throwing stuff out there

forest root
#

dang it i just realized i referred to us as we when i still haven't coded a brick

#

the people here are so talented

torn hound
#

lol I edited the "us" out of my message too, didnt feel right 😛

#

I'm just here to help

forest root
#

same!

torn hound
#

As for the room stuff I described, I was imagining that being purely a static part of the environment. So IK it's easy for me to say but I think that could be achieved

forest root
torn hound
#

Mm I've seen the thread, wasnt sure how far along it was

forest root
#

You could probably make it yourself if the concept garnered enough attention to get some assistance from others - just this mod has I think 3-5 people helping with it?

#

personally very excited for this hehe :P

torn hound
#

mhm. I used to be very active in Minecraft modding and seeing stuff here made me nostalgic for the early days of that. Though it seems to be happening much faster here!

forest root
#

Yeah! I think it might be because of how popular Unity + C# is now compared to java whatever people coded on back then

torn hound
#

Notepad and a spoon 😛

errant fog
#

It's a combination of factors for me personally. Lethal Company is a simple game in concept and in execution, so it's easy to come up with cool ideas on the spot and to implement them. I think that the slight jankiness of the game both graphically and mechanically also helps for new modders to get into developing stuff, cause you don't need to be an expert 3D modeller or coder to actually add stuff to the game without it looking completely out of place

shrewd yoke
#

Lethal Company is one of those really comfy games for me, pure dopamine, time management and a good bit of situational thinking

torn hound
vale violet
#

2.0.5 inc

#

just to note - load times will be a bit longer from now on, no more mega fast load times, but it's more in-line with how LC actually loads their levels

#

on my end load times are about 5-6 seconds

#

this isnt due to errors or bugs, though.

#

2.0.5 pushed!

forest root
#

(Will test once I get home)

#

(Or, what made the load times shorter before)

mellow oracle
#

Just want to say, this is the only new moon ive included in my modpack so far, its being actively supported, much appreciated

charred siren
# forest root What makes the load times longer?

Egypt uses quite a lot of MeshColliders, which provide accurate collisions based on the mesh but are relatively demanding. The longer load times are caused by all the initial physics calculations done at the start of the scene loading. The previous version of LLL turned them all off before creating the level and slowly turned them back on asynchronously to avoid the game having to wait for it to be done.

Now that LLL uses custom scenes for custom levels rather than putting a custom prefab in a vanilla scene, I can't access and modify the level at runtime before it loads. In the near future this will be a feature of my optional unity editor tool that will simply turn them all off right before assetbundle build so I can re-create the same effect 🙂

forest root
forest root
charred siren
forest root
charred siren
#

the meshcollider stuff?

forest root
#

Yea, enabling the colliders one by one for efficiency reasons

charred siren
#

yeah vanilla doesn't do this. vanilla levels are a lot more optimizised in this context so it's not as big of a problem

#

i've thought about trying to mess with that though

forest root
charred siren
#

possibly less juice to squeeze yeah

tribal ferry
#

this is moons get Stuck on Waiting Of Crew.
already waiting over 1 min still not done Waiting of Crew

maiden geyser
tribal ferry
#

1 min 20 second done Loading....

tribal ferry
astral belfry
#

I have 117 mods

#

dont have that issue

#

ez

tribal ferry
#

y this is issue device

#

potato pc what u expect

#

ofc for Mid/High PC Fast

astral belfry
#

Well I think you should expect long loading times for a "potato pc" and lots of mods

tribal ferry
#

lol mods no problem

#

this is moons problem

#

Orion normal, Infernis Normal, Ethers Normal, Atlas Abyss normal

#

everything is normal loading

#

only this is long

astral belfry
#

yeah but egypt is built different

tribal ferry
#

save spot ( for sandworm ) + missing floor

#

and weird texture on sky

#

ok.... secret?

vale violet
#

and wtf i thought i deleted that

#

ill push a quick fix for that 1s

vale violet
vale violet
#

i can fix this

forest root
vale violet
#

pushing 2.0.6 now

vale violet
#

Pushed!

vale violet
#

2.0.7 mini-patch pushed, some tiny fixes

queen mesa
#

how does the scrap and difficulty compare to other moons? is it around offense and march?

#

more towards rend?

vale violet
#

you can check the wiki for all the specifics,

#

its inbetween march and rend

#

with some variations

queen mesa
#

oh word

#

actual wiki content

queen mesa
#

unless im blind i dont see the inetnal name listed on the wiki

#

for applying custom interiors

tribal ferry
#

this is missing floor still not fixing.

spring torrent
#
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!```
haughty narwhal
#

I feel like one reason this planet is so laggy is because the land goes out SO far outside of accessible distance

#

It makes the mesh collider way larger than it needs to be, and has to calculate lighting all the way out there too

shut barn
#

this works for more interiors config

queen mesa
#

hm

#

cuz im trying to make scoopy's spawn on egypt and atlas and its throwing me an error

astral belfry
#

are you putting a rarity

queen mesa
#

i shouldn't need to I thought?

#

or do i need to when using the list functionality

astral belfry
#

when you use the list functionality

#

you need to

queen mesa
#

oh alright

#

yup you right

#

thanks

vale violet
haughty narwhal
#

Yea but nowhere near as far. I have looked, it took me a bit to reach the end in freecam

vale violet
#

theres a plane in egypt but it doesnt have a collider

#

whereas the ones on march, experimentation do

#

they go way farther

vale violet
#

so itd be low impact

haughty narwhal
#

I assumed it was apart of the map's terrain mesh my mistake.

shrewd yoke
#

@vale violet Just a heads up our group played and I found a couple things, first the inside spawn deviation must be bugged, we had all monsters spawn instantly, in total 3 coilheads, 2 hoarder bugs, 2 snare fleas, 1 bunker spider and the ambient wind howling seems to stay where the ship spawns at the start of landing

vale violet
#

i actually discovered that as well when i played last night, we had a coilhead and a blob right at the entrance

#

im not actually sure if thats my fault or what

#

cause i havent touched the times at which they spawn

#

and could you clarify what you mean by the ambient wind?

#

oh is the audio 3d like if you move away from it it goes away?

shrewd yoke
#

Yeah on us we had it for SCP, which was pretty scary but sellbodies made it pretty profitable! And on my walk back the moon was dead silent, taking off as the ship got to the end I started hearing a wind sound that I think should be playing through the moon

vale violet
#

ah

#

okay

#

i know what i fucked up then

#

this stuff is really hard to test

shrewd yoke
#

Totally understandable, I like to report these sorts of things 🫡

astral belfry
#

wow this moon is cursed.. so cursed that I literally cant leave

#

Im trapped here forever

#

aaaaugggh

#

even in death the ship stays

#

(Im playing alone)

vale violet
#

sorry i cant tell whats happening in the screenshots

#

like you cant take off?

astral belfry
#

and only this moon

#

ok well i cant say only this moon since I didnt go to every moon

#

but all vanilla moons were fine

#

so was aquatis and orion

#

i didnt go to atlas abyss or secret labs

vale violet
#

could you send the log?

astral belfry
#

im getting it rn

#

although I have a mod that cleans up logs

#

so

#

idk if that will remove anything important

vale violet
#

ah yeah it mightve

#

cause i cant see when you tried to take off or even when you landed

astral belfry
#

ill disable them and go back to egypt!

#

wow

#

that

#

may be

#

not helpful

astral belfry
split bridge
#

My log with the same problem. Line 4162 is the error that occurred when I tried to leave the moon.

vale violet
#

can i get both your modlists

#

@split bridge @astral belfry

astral belfry
#

018d19eb-b9d0-0de8-8b0d-d22ed70119df

split bridge
#

018d19eb-3fe5-eb97-0b8f-f1072eda4b11

vale violet
#

tyty

vale violet
#

mkay yeah ive recreated the error with a modlist that shares 41 mods between you two

#

found it

#

Its GeneralImprovements

#

disable it and you'll be fine

#

@astral belfry @split bridge

astral belfry
#

do you know why its happening?

queen mesa
#

nooooo dude i cant get rid of generalimprovements 😭

#

the dev is super responsive on their github if you wanna bring up the issue to them

vale violet
#

it might be an interaction between GI and LLL

queen mesa
#

oh really

#

damn i just got this mod and it has so many nice features :(

vale violet
#

the moon honestly is just using LLL for everything

#

otherwise its structured exactly like a LC moon is

#

so stuff that involves more complicated errors like that are related to LLL not the moon itself

charred siren
#

I'll look into it later tonight

vale violet
#

or rather i should say interactions with LLL

queen mesa
#

erm

#

i fell in

#

water??

#

and am not drowning

vale violet
#

which water

#

the jump puzzle or the other area

queen mesa
#

jump puzzle

vale violet
#

thats odd there should be drown triggers there

#

will look

queen mesa
vale violet
#

oh yeah

#

water trigger got fucked

#

ill hotfix that

queen mesa
#

hotfix? hotfix tonight king? hotfix when king?

forest root
queen mesa
#

im just messin lol

#

i dont mean to actually rush

forest root
#

(ong wait can we please add a bot to the discord that replies to every rush comment with "let them cook")?

queen mesa
#

just gonna disable it for the time being

vale violet
#

sorry i got distracted with decals

#

trying to figure out why quicksand isnt rendering on custom moons

#

HDRP is a pain in the ass

vale violet
#

I'll push my fixes tomorrow but I'll be taking a short leave from EGypt as a comission I was working on just got pushed to high priority

#

please feel free to let me know about any bugs and I'll address major ones as soon as I possibly can

mellow oracle
#

I also got stuck on the moon, ship didn't leave after pulling lever

astral belfry
spring torrent
#

space pharoah's curse

forest root
astral belfry
#

Maybe

#

Maybe not

#

Kay just said it was general improvements

queen mesa
#

Batby said it would be looked into

vale violet
#

hey guys - please dont DM me regarding conversions from LE to LLL the process isnt fully ready

#

there will be guides provided by batby when its prepared

#

in fact please dont DM me unless you have a very specific question regarding egypt - even so i’d rather keep questions here

#

this is my personal and business Discord account I have industry on here so I’d like to keep my DMs clean and I don’t want to have to turn my DMs off

forest root
#

KayNetsua regarding conversion from LE to LLL ^. NO DMs

rustic sierra
#

don’t ping admins for that though

forest root
#

wait

humble spruce
#

moderators can pin messages as well, just sayin Think

leaden condor
forest root
#

Gotchu, apologies

forest root
leaden condor
modest stirrup
#

this mod broke me and my friends games lol. idk why.. we ended up removing it and we were fixed

#

is there any mods egypt is incompatible with?

vale violet
#

define broke

forest root
modest stirrup
#

we were lagging so bad two people crashed & we couldnt pick up or drop stuff

modest stirrup
#

most the mods i use require those, so

vale violet
vale violet
modest stirrup
#

it was a few days ago, if its been fixed by now then dw about it, but we were playing whatever latest version it was on i think tuesday?

#

it was either monday or tuesday

#

i just hadnt had time to message abt it so wanted to send a message once i saw this channel in the discord

vale violet
#

hmm

#

that definitely sounds like a mod you have is conflicting with LLL in some way - the only known one is GeneralImprovements preventing users from leaving the moon

forest root
vale violet
#

its impossible to know all compatibilities when people have modlists of 100+ mods these days

#

not sure, youd have to ask that developer

forest root
#

Alright I will

vale violet
#

i hear theyre very responsive

#

im not even sure what is causing the issue

queen mesa
#

They are. Batby said they were also gonna look into it at some point as well

vale violet
#

but batby mentioned they were going to look into it - but im not familiar with what GI even changes, if theres some sort of change even as small as how the player controller interacts with the ship it might break things

#

iirc LLL tries to deal with things directly related to the vanilla scripts so if a mod fucks with those it can break stuff

#

thats just me speculating

oblique chasm
#

I tried on Sunday I think

#

I wanted this to work because I use some new interior that have problems with LethalExpansion. In the future I'll try again and give some update.

vale violet
#

small push

#

fixes some colliders, audio, etc

#

fixed water triggers

stoic violet
#

seems like it's private though.

#

anyone know if thats intentional?

vale violet
astral belfry
#

this is weird

#

because atlas abyss uses LLL

#

and I just left atlas abyss

charred siren
#

Oh and it worked fine?

astral belfry
#

yea

#

egypt still doesnt

vale violet
#

thats odd

#

but yeah new patch wouldnt have addressed it

short hamlet
#

Im sure this has been asked plenty of times before, but i dont think you can search in specific threads 😦

What is the internal name of the Egypt moon? I want to apply a custom layout while yours is in development 😄

shut barn
#

"Egypt" is internal name

sturdy crane
#

EgyptSelectableLevel

short hamlet
#

I will try both of those, thanks 🙂

shut barn
#

this i how i have it in my more interiors mod

charred siren
#

any of the above options will work though

sturdy crane
#

hmmm ok

#

where is the internal name stored?

charred siren
#

in the planets selectablelevel

#

with LLL the check is very lenient

sturdy crane
#

i see

charred siren
#

idk what mod started the whole "internal level names are [Name]Level and/or [Name]SelectableLevel" thing but its not true haha

shut barn
#

ye wondered where that started

sturdy crane
#

idk either, but some of the first modded moons to come out had their planet name as some random words

charred siren
#

wym

sturdy crane
#

i think two of the moons that lethal expansion added had the same planet name, but different object names

#

i suppose properly created moons have unique PlanetNames now

#

the only thing that i might be worried about is if they have special characters or something

forest root
#

Ill check it in a bit

stoic violet
# queen mesa yup you right

Did you get this working? I've been trying to get scoopy's spawn on egypt as well and haven't been able to get it working

#

Nevermind, just had to capitalize the E in Egypt

empty thicket
#

I have trouble loading this moon with 6+ people. next i use it ill try to get the logs

stoic violet
#

GeneralImprovements dev confirms the incompatibility will be fixed in the next release

queen mesa
#

🙏

#

Blessed be

spare rose
#

Testing out this moon and I pretty much immediately got softlocked by falling into the hole almost directly right of the front of where the ship lands

#

this hole specifically

#

it's to the front left of the first light you run into after leaving the ship

thick wraith
#

yeah i think i got stuck in that one too, just had to alt f4

vale violet
#

should be fixed next patch

spare rose
# vale violet should be fixed next patch

Another thing is that the lights might not be close enough/there might not be enough of them/there might need to be a rope connecting them, if the weather is duststorm it becomes very very difficult to navigate to the door if you're not familiar with the map, since you can't see the next light leading to the door even if you're standing right next to the previous one

#

compare to like Rend or Dine (forgot which it was, maybe both) where there are guide lights that lead to the door and there's a rope between them, and the lights are visible between each other even in inclement weather

vale violet
#

yeah i havent figured out how the ropes work

#

thats planned though

#

just not high priority atm

spare rose
#

Gotcha, just wanted to point it out since it's a beginner moon so I figure there should be some level of forgiveness for that

vale violet
#

dustclouds shouldnt be an available weather type by default though

#

so tbh i shouldnt be designing for modded-in weather types anyway

spare rose
#

Is that not a vanilla weather type? Do you know what adds it?

vale violet
#

moons have weathers enabled by default per moon

#

and i dont have DustClouds available to be chosen

#

the selection of weather is Mild (none), Rainy, Stormy, Foggy, DustClouds, Flooded and Eclipsed

#

and DustClouds is afaik not even used on vanilla moons

spare rose
#

These are what I most recently installed so it's probably from one of these, sorry to bother in that case

vale violet
#

im not sure - but if you see DustClouds as weather type its not added by Egypt

#

Egypt does have decently thick fog, but its not as strong as Dine Rend or Titan

#
  • sunset lighting
spare rose
#

strictly speaking I'm not even sure if it was dustclouds but the visibility was very low and it didn't correspond to any other weather I've seen

#

So after taking a look I believe it was foggy, I got confused since the fog looks rather yellowish on this map

#

so my feedback above still applies, just for foggy I guess

#

(I also fell down another hole that probably should be instakilling me, I assume this is also fixed?)

vale violet
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OH

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woops

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thats a silly mistake by me

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forgot to set the box collider to a trigger

spare rose
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When do you think you’ll be pushing out this update? Planning on playing with friends in like two hours or so and wondering if I should just disable the mod until this is fixed. No rush, if it’s not ready it’s all good

vale violet
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pushing now

spare rose
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Great, thanks!

vale violet
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we have quicksand rendering on terrain

empty thicket
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Will it be at all possible to try and enhance performance? This specific moon causes some connection issues when loading up with 6+ users. its dropped a few people who couldn't handle the load
sadly dont have any logs to prove it

vale violet
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Uh, I need a bit more information than that - performance is a term related to stuff like a clients framerate, response time, etc

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but if they're not loading in that's a whole different issue, and I'd need logs to see what's going on

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else I've got nothing to work on

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For all I know, there could be a mod that you have that's incompatible with LLL

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¯_(ツ)_/¯

empty thicket
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We think it could be due to users tabbing out of Lethal Company, that seems to be a large factor to the client dropping

spare rose
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Any idea why loading the map can take such a long time? It takes 30+ seconds easily for it to finish loading, showing the seed the entire time.

vale violet
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depends on hardware - but its due to how many mesh colliders are present in the scene

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im trying to cut them down as much as i can

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or more likely its due to the high resolution of the mesh collider for the terrain

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theres a strong chance in the future i will lower the heightmap resolution of the terrain

stoic violet
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Not too much technical detail to add, but I notice this moon lags more than any other moon I've tested for me (not too terribly)

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The lag is basically absent when looking mostly down

vale violet
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yeah, likely due to the terrain res being too high

spare rose
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From a first-timer's perspective (playing with some friends) fog is just not good right now, it's completely impossible to navigate to the entrance when the map is foggy during our first two rounds with it and we have no bearings whatsoever. At nighttime it becomes literally pitch black since there's pretty much no natural light at this point, which doesn't help matters

vale violet
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yeah it sucks we cant figure out how zeeks did their fog settings because HDRP scripts break on assetrip

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ive been wondering if they have two different fogs for day/night

spare rose
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in any case I do hope you figure out that rope stuff and double check the light placement and all that like I left feedback for earlier because that'd definitely help with getting from the ship to the entrance in those conditions

vale violet
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the rope stuff i found is just a bezier curve with an animator

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which... i could do

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bezier curves are a nightmare to deal with though

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so ill put that on low prio compared to fixing visibility and lowering terrain res

spare rose
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fair yeah

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thank you discord for not embedding the mkv

vale violet
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oh yeah thats a left over

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forgot to move that rock

spare rose
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Is it possible to lower the occurances of fogginess? Not sure if we're getting unlucky but three out of four times it's been foggy, one time eclipsed

vale violet
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thats just bad rng

spare rose
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rip

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alright well thanks for the help lol

vale violet
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though itd be nice if we had weights for weather, i dont think thats part of how the game works

spare rose
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Gotcha, I don't have any experience with that so I'm just spitballing

vale violet
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testing lower terrain res & updated fog atm

spare rose
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item pod appears to either not spawn near enough to the ship to be heard or just doesn't spawn at all, ordered some stuff in orbit and never heard it come down

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I have a clip if needed

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I did end up getting the notification about it leaving without being opened

vale violet
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ah, the music broke

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pog

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just tested it myself

spare rose
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Does that include the touchdown booster sound?

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Because I didn't hear anything at all

vale violet
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the fire and the thump was audible

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but no music

spare rose
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I didn't hear that on my end, I'll upload a clip momentarily

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Uploading now, it's a big one so gonna be a sec

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bug with the lake area that presumably already had water in it, while the weather is flooded

vale violet
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the double water thing i actually dont know how to address

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@charred siren any ideas?

vale violet
# spare rose

yeah thats odd - it should be audible from the ship for sure

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the drop point is right there

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but the music will be fixed next update

astral belfry
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general improvements

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idk if any of these were the reason

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but the creator said the next update would fix incompatibility with egypt

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and this is said update

queen mesa
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DUB

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turning that shit back on

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fuck it was literally just uplaoded

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imma test that this the moment it hits r2modman

astral belfry
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yay update hit r2modman

queen mesa
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testing now

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LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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it works :)

astral belfry
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yep it sure does work

empty thicket
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Still has major performance issues after the initial launch, even as a solo

charred siren
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Yeah performance issues will hopefully be solved soonish. Egypt is a very intensive map and the trick we used previously is harder to implement as of right now

marsh grove
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The moon loads quickly for the first landing, but subsequent landings have a huge freeze period.

My first landing was a modded interior, second and third were vanilla, so I don't think it's a problem with interiors. This is a clip of my second landing showing the freeze, me messing around with items, and then going into a vanilla dungeon

empty thicket
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Valafi is better at being thorough on the reports

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I just throw shit in the pack, he suffers

charred siren
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Yeah to an extent its kind of a Unity issue? It’s very inconsistent

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Very much heard though

marsh grove
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gotcha, I'm just hoping that providing as much info as possible will help pinpoint the problem

empty thicket
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(No, the terminal autofill does not cause us any noticable issues with the logs shitting themselves)

robust trout
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Hey guys,
I have weird mod conflict that I'm facing in my mod with this mod. I'm working on a mod that allows the player to buy laser pointer (to do some cool stuff). When the player comes to the dropship and he try to open the delivery - nothing happen (and error is occurring):

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@vale violet