#Masked Enemy Overhaul (New Update)

1 messages · Page 3 of 1

sick ore
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I'm having this exact same issue with advanced company and this mod, is it just the zombie apoc mode or will normal masked be able to kill me

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Just finished creating a modpack and went to test this mod specifically and they end up cloning me and can't actually kill anything

winter thicket
sick ore
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I launched a game with TooManyEmotes, Beta Masked AI revamp, and this mod and they could not kill me exactly as pictured in that video

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as well as not having cosmetics on spawn but the clone they created after letting me go having them but I saw you're aware and fixing that hopefully

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I had all default settings and flipped on zombie apocalypse to test the new AI from the other mod in conjunction with this one and they just couldn't kill me

spice crystal
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I'm excited to see what v3 has in store 👀
Tbh the masked are one of the cooler enemies in this game thanks to this mod alone

shadow walrus
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Doesn't seem to be working suddenly, anyone else have issues?

drowsy sphinx
muted sapphire
muted sapphire
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@winter thicket

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Covered it for ya

restive ridge
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Great idea!

spice crystal
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Wait why would you wanna disable the cosmetics tho

muted sapphire
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It only works when using MoreCompany currently

spice crystal
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Ah my bad, I glance read it

muted sapphire
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lol

little wave
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so by default spawn rarity for mask is 15
if I change it to 20, would that be to common?

winter thicket
spice crystal
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Anyone having an issue where the masked is just floating cosmetics/names?

muted sapphire
shadow wasp
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^

dusky jungle
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So this mod, makes all masked have if (__instance.mimickingPlayer != null) yeah?

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I am pretty sure thats the case

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That means that my mod now causes desyncs with it since it will treat every mimic mimicking a player like the real player themself

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@winter thicket

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if I'm wrong then I'm wrong and I hope I'm wrong

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hold on, let me try adding a second criteria to my code so it only runs that if the player being mimicked is also dead

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This will make it a lot better, the only "issue" would be that you could revive a player that died in any way by killing a masked that just so happened to be mimicking them but it won't cause a desync

rare turret
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hi, im having an issue where on vanilla moons and modded moons only masked enemies spawn, except when the moon is eclipsed

dusky jungle
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hahah nope, still desync if a player dies while a masked that is mimicking them is somewhere

primal solstice
rare turret
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no

primal solstice
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strange

rare turret
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seems okay now if i just turn on vanilla spawns, but didnt have this issue before

muted sapphire
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I haven't noticed it truth be told

dusky jungle
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It’s not out

muted sapphire
dusky jungle
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Thank you

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They both use mimickingplayer so if there is a naturally spawned masked that is mimicking a specific player, and that specific person dies of any reason, the game shits itself as it goes “wait why is there more than one of this specific player”

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If you leave the moon after you end up in the other place™️

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@winter thicket Is there any chance you can have your mod function without using mimickingplayer? its not as much of an issue as it seems surface level but the game should really only either have a living instance of a player or 1 masked that is mimicking them because if not then the game believes there are more than one instance of that one player

winter thicket
winter thicket
muted sapphire
dusky jungle
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actually!! I have an idea!!

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I can fix it by adding a check to see if the masked spawned in naturally (if it exists)

dusky jungle
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@winter thicket Does your mod also make the naturally generated mimics use this property? __instance.mimickingPlayer is PlayerControllerB

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or would that be the same as mimickingPlayer

winter thicket
dusky jungle
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what??

winter thicket
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this is so i can easily get the player id in order to spawn in the suit and cosmetics

dusky jungle
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my mod works because it only affect masks who have the mimickingplayer property

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unless you don't mean vanilla

winter thicket
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i do not mean vanilla

dusky jungle
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ok that makes more sense

winter thicket
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if you really need me to, i can look into adding a component to the masked that keeps track of the mimicking player without using the mimicking player field

dusky jungle
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Do you know if there is a way to check how a masked spawned in?

winter thicket
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not that i know of

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in vanilla, that would be through the mimicking player field, if its null, it was natural, otherwise it was spawned in using the mask or by consuming a player

dusky jungle
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ok, I am trying to fix it by adding a check that differentiates between naturally spawned masked and ones that were created through vomit or putting on the mask

winter thicket
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you could check the vents on the map, and if the enemy from the vent is the same as the masked, it was spawned through the vent

dusky jungle
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I tried to do that, I don't think the game keeps track of if something vented

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I also tried to see if I can make it only affect masked who use the coming out of the vent animation but idk if that exists

winter thicket
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it would be much easier for you if i moved it off the mimicking player field. for now, just assume our mods dont play well and in the next few days i can move it off to another component and make them compatible

dusky jungle
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ifthat works then that would be great

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for now I'll have to put a warning in the readme to disable natural masked spawns if ran with this mod

winter thicket
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well itll work vanilla

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unless you mean if running my mod

dusky jungle
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No, its just specifically having your mod as well makes it so that naturally spawned mimics are buggy since the game thinks all of the mimics on a player and that player are the same

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without your mod it works since there will never be more than one masked that is mimicking the same player and that player will never be alive at the same time the masked is mimicking them

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its either they are alive and they aren't be mimicked
or they are dead and they are being mimicked
or they are dead and they aren't being mimicked

eternal jacinth
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Name for the actual player disappears now when they get mimic'd. So if a masked spawns that is similar to Player A, Real Player A doesn't have a name anymore for the rest of the game until host resets.

safe talon
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Is compatibility between this and AdvancedCompany's cosmetic loading methods functional now, or is that still broken? Been looking into this mod as more features are added, but AC is a little too integral to my mods atm

honest scaffold
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i think its still broken

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im also waiting for this 😭

dusky jungle
muted sapphire
rigid anchor
safe talon
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Okay can confirm, cosmetics still broken when AC is installed

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At least in singleplayer

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Masked enemy had none on when encountered

dusky jungle
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I can’t fix it in my mod without essentially removing the player body system so for it I recommend just changing the masked rarity to have them not spawn in outside of masking and infecting. If you toss in maskthedead, they can spawn from someone dying near a mask

eternal jacinth
eternal jacinth
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Not at all.

drowsy sphinx
keen kiln
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yes, pretty please

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i'm so used to your mod so i can barely imagine playing without it anymore

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it would be amazing to have compat with AC

drowsy sphinx
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Same, my mates and me fell for so many masked because of that mod or we pranked ourselves

muted sapphire
winter thicket
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just pushed it out, that is the only change i made and i did not test it

primal solstice
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fingers crossed

muted sapphire
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@winter thicket

compact pond
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My fix worked potatoe_pepe

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Ah xD

stable finch
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Just wondering, what does it mean by fixing with advanced company? I just recently transit to AC. Thank you

compact pond
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Added a fix I suggested
Basically one line of "code"

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And the fix is what you see on the screenshot

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Masked enemies now correctly display the cosmetics of the mimicked player

muted sapphire
primal solstice
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oop

compact pond
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Will also add equipment soon :3

stable finch
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oh i see thanks a lot

primal solstice
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equipment?

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like the masked will wear items?

compact pond
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That they wear tactical helmet etc.

primal solstice
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oh shit

compact pond
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Of the mimicked player

primal solstice
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thats awesome

compact pond
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Tactical Helmet would always make light basically

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So it feels like a player approaching

primal solstice
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duuuude thatd be insane

muted sapphire
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Used his voice at the perfect timing and his name showed up so I was like "Yeah he's real"

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Lmfao

safe talon
compact pond
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no

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Equipment is only cloned

safe talon
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Laaameee KEK

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I want free Tac helmets

compact pond
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buy them potatoe_pepe

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With hard earned cash

safe talon
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Then they're not free

remote sigil
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Guys like me and my friends have the newest version and our masked are like T posing no animations or anything they just float to you while T posing any fix or why is this happening :D

muted sapphire
remote sigil
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No extended

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I m not rn on pc so i cant check

remote sigil
sullen mantle
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what is this error ?

muted sapphire
primal solstice
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lethal extension???

muted sapphire
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Could be that, lethal extension is abandoned though and was replaced with Scoopy's Variety Mod

primal solstice
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yeah

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thats why im so confused lol

muted sapphire
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Speaking of Scoopy should really deprecate the mod page for LethalExtension tbh lol

remote sigil
muted sapphire
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Can't help you there I don't use modpacks posted on nexus or the Thunderstore

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you probably have a conflicting mod

remote sigil
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Thats wierd that nothing shows in logs or anything

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Gotta do testing tomorrow tbh

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Its just what mod is confilcted there is question

primal solstice
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ah its a modpack

remote sigil
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Yeah i know whats in that modpack but cant find what mod is conflicting there

winter thicket
# compact pond

wanted to say thank you for the fix, if i had to integrate the fix the way i did more company, it would have been a while before i was able to fix it. i just didnt have the time. also you adding it to the start method is the easiest fix to it, i couldnt get morecomp to do the same haha. Thanks tremendously!

winter thicket
primal solstice
muted sapphire
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I've just removed TakeThatMaskOff for now lol

sullen mantle
sullen mantle
dusky jungle
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what did 3.1.0 do?

primal solstice
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fix cosmetic use in advanced company

dusky jungle
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ah

keen kiln
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🎆

winter thicket
atomic plover
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Hey, so i decided i wanted to add this mod to my modpack with friends, however we use the mod "LethalVRM" and it turns out it just spikes the FPS down to like 5 or 1 FPS :3

is this like a possible future idea to be added as a support?

rocky fjord
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Looks like cosmetics break when you have both Advanced Company and LethalEmotesAPI

slow mountain
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whenever me and my group land on a moon (specificlly after the first day) there are tons of mimics everywhere

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i assume it's something with this mod cause it's the only mimic mod edit we have

peak geyser
slow mountain
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it's off

slow mountain
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yes but it also happens when my friend hosts

eternal jacinth
slow mountain
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yes

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we're also using a r2modman profile code, so our configs should all be synced

eternal jacinth
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not sure anymore, only thing i can think of is deleting and reinstalling profile and hope it doesn't reoccur

muted sapphire
orchid adder
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Does this mod mimic* with the Tf2 suit mod? hmmge

peak geyser
orchid adder
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I'll have to double check

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It may be modelreplacement

atomic plover
peak geyser
atomic plover
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Fair enough, thank you for answering ❤️

eternal jacinth
vagrant tinsel
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Isnt mimic just a fire escape door

eternal jacinth
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sorry, i mean the masked

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there's so much spawning for some reason

winter thicket
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if there are a lot on the ground early, I would recommend not letting them spawn outside. there are not that many outdoor enemies, and if you let them spawn outside the game really only has to choose between a beehive and a masked

soft talon
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I just wanna throw this out there, yesterday when I was spectating I saw a masked that I (Host) saw as one person and everyone else saw as another person.
It was for sure a spawned enemy because the real person was still alive

muted sapphire
eternal jacinth
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afaik it got disabled on latest patch while its getting fixed??

winter thicket
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its disabled in the config, i didnt actually remove the feature entirely

keen kiln
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can someone explain spawn rarity?

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if i set like 10

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it's 10% or ?

stuck eagle
# keen kiln can someone explain spawn rarity?

you mean monsters? think of it like a pie chart. those are weights. when you increase the weight for one the others lower a bit. there is a separate pool for interior enemies and one for outside ones.

keen kiln
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yeah, there's spawn rarity override in config

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for masked

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which is 15 by default

stuck eagle
keen kiln
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well, i'm using advanced company, so using another big mod probably gonna murder my modpack

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i'll set it to 10 for now and check how it feels

stuck eagle
keen kiln
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yep, there's override in config options, otherwise it just spawns "like bracken"

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which is kinda too much

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i want masked to be sneaky surprise, not a chore 😄

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i also set zombie apocalypse chance to 5%

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to spice things up

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but in latest updates zombie apocalypse settings are deprecated somehow

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so i had to reset them

remote sigil
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And also sounds dont work all my friends have it

winter thicket
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this does not happen for me, or for anyone else ive heard it from. so no

reef mural
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Hey idk if its been said but just to report when using the LethalVRM mod with this one it cause the game to blow up and tank to 5 fps if it chooses to clone someone using a VRM

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hope that makes sense :D

reef mural
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oh ok thank you!

eternal jacinth
torpid bronze
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no

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its vanilla

peak geyser
eternal jacinth
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holy, okay. i just remember them starting to sprint recently, but crouching is insane

torpid bronze
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if they are near the ship and no one is in it

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they will hide in the corners

safe talon
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I think his AI broke KEK

torpid bronze
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since its clear they moved it

safe talon
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True, true

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Bro is just like "help me I'm stuck"

eternal jacinth
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🤔

reef mural
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would it be possible to add a config option that lets you turn off copying a players model? but allows the other stuff like no mask and emoting etc.

hollow lance
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Does anyone know if this mod adjusts the spawnrates of Masked on modded moons with LLL? Specifically, I'm hoping to use this with Atlas Abyss but want to make sure that moon's spawnrate for the Masked (pretty high) isn't overwritten

eternal jacinth
little helm
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friens

hasty raven
# little helm friens

hahaha this was when the game had broken masks only outside wasnt even mod related

little helm
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aw man

rain imp
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no matter what i set the spawn settings to i encounter one at least every mission

celest wing
hollow lance
pallid canopy
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I set the spawn weight to about 21 with a max of 2 spawns, they spawn uncommonly enough to where it's still an exciting encounter but not too frequently to be annoying

stuck eagle
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Will the mod apply the setting "Max Number of Masked" when use "spawn rarity" is false?
And also i still dont get why the spawns category's options are also in the general category like a duplicate. Do you have to change each setting twice for each one?

winter thicket
stuck eagle
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okay, will try ty

rich rivet
atomic plover
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Ps. Yes i update all my mods constantly

rain imp
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By the way, with it set to 'false', the Masked is definitely still way more common than the Bracken.

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I'm pulling this number out of my ass but I don't see the Bracken on literally every moon.

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It seems to be about 3x more common.

trim canopy
rain imp
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Okay, but the config lies.

trim canopy
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Oh I’m sorry I wasn’t tryna be rude I was just saying. Hope you fix yours though 👍

rain imp
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I don't think it was rude. I fixed it already.

winter thicket
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i say masked.rarity = bracken.rarity

rain imp
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It could be something with my load order in particular, but it wasn't so when I played.

winter thicket
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were they always outside

rain imp
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Often, yeah, I'd either meet them outside or they would follow me in.

winter thicket
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cause when you have spawn outside set to true, they spawn in the same places as like a beehive so its immediatey noticeable

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i play with it on false for reference

winter thicket
# stuck eagle I did.

the ones where there are no descriptions means it is not supposed to be there and they dont affect anything

safe talon
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Yeah, I recommend if you're using other moons that spawn them outside to just leave the spawning to outside handlers

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You'll still see plenty of Masked

stuck eagle
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@winter thicket can you take a look here if you can help? i also mention this mod #1184930262077939752 message

flint cobalt
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I'm a little confused about the spawn rarity settings, it says the higher it goes the higher chance there is one will spawn, so if its not percentage than how do I figure out how to make it so that theres like a 30% chance for one to spawn?

slow mountain
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like we never had any issue with masks spawning as soon as we land

winter thicket
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yeah cause it didnt work

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i fixed it

orchid adder
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Landing on vow and a masked walks out while you're solo

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It starts sprinting

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Shit made me nope away
I have trust issues with the shovel

rain imp
orchid adder
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I figured it would let go and bonk them

rain imp
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you're supposed to release it dude

void walrus
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theres like a million masks

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max is set to 2 but we're getting 3+ spawning by 12pm

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we have the setting to make it spawn same amount as bracken

white glen
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Do you have the Zombie apocolypse turned off?

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I'd suggest looking through the config to make sure the settings are correctly set to what you want them to be

void walrus
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i guess there was some update that messed stuff up idk

true dome
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Am I being dumb or should this configuration make masked enemy's really common on all moons? And if so why are none spawning? Been trying to work out why I haven't need any before I had use spawn rarity to false and I saw a lot of brackens and not one masked?

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Is it some conflict with another mod or me being dumb?

coarse forge
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did you check what the max number of masked is able to spawn?

true dome
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Set to 2 which shouldn't be a problem right? Or do I need to raise that?

coarse forge
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depends on what you want, if you set the spawn chance that high and only 2 can spawn then you might still not be able to find them since there's only 2

clever moat
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Maybe try allowing them to spawn outside? to see if it works?

true dome
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Fair, I will change that now and have another test (to both of you, higher max and spawn outside)

coarse forge
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yea, that way you can find out if it might be another mod that conflicts

true dome
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The only things I have that I have that isn't common in modpacks that use this is dark mist I guess thinking about it if THIS doesn't work I will try disabling that

shell mural
coarse forge
true dome
true dome
coarse forge
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they should yeah

true dome
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Well something is up, didn't get to test outside because even with it set to 1000000 spawn weight I saw a bracken, coilhead and boomba

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But not one masked

coarse forge
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could you send your .log

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what kind of values have you set to the spawn values throughout the day?

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i'm not sure if those have any impact on the set rarity if there's no apocalypse but i'm not sure

true dome
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I have no mods that alter spawns jus mods that add spawns

coarse forge
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i meant the log file from your game

true dome
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Ah sorry

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Where would I find that?

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logoutput.log?

coarse forge
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yes

true dome
coarse forge
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is this the right one? it says 30/12/2023

true dome
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Weird.. it is in the right folder

coarse forge
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is your game currently running?

true dome
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Same folder with the plugins with all the plugins and the correct config files ect

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uhhh cant rememeber when I closed it relative to sending that file

coarse forge
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it should update once you've closed the game

true dome
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Still the same weirdly

coarse forge
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can you access the logs in the second window once you're playing the game?

true dome
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Ah I turn that off because it annoys me I didn't realise it ALSO stopped it from actually logging

coarse forge
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that explains alot lol

true dome
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Though it would be useful when actually encounting bugs xD

dusky jungle
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Is this a repost?

coarse forge
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i think?

young onyx
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who tf is gorndingberema

dusky jungle
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@winter thicket

untold flicker
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yeah this was just uploaded like 3 mins ago

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def not their mod

winter thicket
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def not my mod

primal solstice
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report it to a janitor in #thunderstore-moderation

young onyx
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so nicknames work rn but no cosmetics?

primal solstice
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cosmetics work

young onyx
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weird

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they dont for me

primal solstice
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is that your clone?

young onyx
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no, its my teammate

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and he has cosmetics

primal solstice
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hm

young onyx
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also didnt work in a solo lobby

primal solstice
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theyve been working for me

young onyx
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do you run adv?

primal solstice
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ye

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MEO released a patch specifically to fix cosmetics with ADVC

young onyx
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weird

primal solstice
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its maybe been a few days since i last played but i had no issues

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unless a recent update with MEO somehow broke it

young onyx
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another one spawned and also w/o cosmetics

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the ones converted also dont have them

torpid bronze
young onyx
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eh?

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if i didnt why would i report it not working

still wharf
ocean ridge
still wharf
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<@&1184851104568201276> ^

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thank you! I apologize for that

limpid pier
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mfw double ping

safe talon
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Oh yeah that looks like it, or a reupload for downloads if nothing else

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TIME TO TRIPLE PING

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jkjk

ocean ridge
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Kinda just looks like a reupload to me

light wharf
still wharf
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LOL woops XD

karmic pumice
safe talon
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this is a joke, don't do that

light wharf
still wharf
true dome
young onyx
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tested with just these, masked spawn w/o cosmetics still

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the converted ones also dont have cosmetics (wasnt the case before)

dense marsh
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dont use morecompany with AC

young onyx
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morecompany gets unloaded so doesnt matter

dense marsh
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ah i see

young onyx
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well not unloaded, ac prevents it from loading

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i might have an idea of whats going on but i gotta double check

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nvm i cant

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did adv dev move the cosmetics from configs to a separate file?

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or something

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cause i read that he wanted to (and i cant ask him cause he banned me)

muted sapphire
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It was working fine for me in the previous update for MEO

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try downgrading mod version? Could be a bug

young onyx
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ty, in a bit

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ok without adv everything works

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gonna try your solution now

young onyx
muted sapphire
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@winter thicket any chance for a hotfix for AC after the newest update?

winter thicket
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so no clue why it broke

young onyx
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divine intervention

flint nest
young onyx
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yeah true, everything always works until it just doesnt....

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i updated the mod to .11 again and it started working??????

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am i actually insane

muted sapphire
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Maybe you had a mod conflict somehow

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Lol

young onyx
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no, its the same modpack

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the same 6 mods

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im gonna try doing the same thing on my main

muted sapphire
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Maybe your cosmetics just didn't load in properly the first time somehow

young onyx
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or at this point i think im gonna redownload my modpack altogether ngl

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although two of my teammates today were on a freshly installed profile and also didnt see the cosmetics

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hm, weirdly enough it doesnt work on my main with 120 mods

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or maybe it only started working after i swapped my cosmetics inside of morecompany and not adv?

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still breaks on my main 😦

jovial pewter
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@winter thicket Can you make it work with the thicc employee model? It applies the outfits but without the thicc model itself.

young onyx
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for anyone wondering

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it was lethalemotesapi

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and badasscompany

muted sapphire
young onyx
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me looking at my 15 cosmetic packs........

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im gonna tell you eventually

young onyx
orchid adder
stuck eagle
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as this mod allows masked enemies to spawn on every moon, is it planned to give the option in the config to set spawns per moon in weight?
when you change the spawn rarity in affects all moons globally...

bronze furnace
muted sapphire
young onyx
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i have more

muted sapphire
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Lol how do you deal with that? Just with those the caching process struggles

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XD

young onyx
muted sapphire
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True

young onyx
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btw does anyone know if the max masked count override moon limits?

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cause i suspect that atlas abyss is supposed to have a lot of them

muted sapphire
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I will say I think for all the cosmetics Absas includes it only has few good ones imo

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Most of them are the back accesories

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I just wish I could disable some of what Absas includes like the Fnaf masks

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Lol

soft talon
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I'm confused by the fact that I keep seeing videos of masked having nametags, I thought this was still in development?

young onyx
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it is

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cause it kinda doesnt work but works but at the same time doesnt

soft talon
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but it is this mod witch is adding this and not the ai masked mod

young onyx
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yes

stuck eagle
young onyx
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it wont for the subsequent masks

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unless it got updated?

#

and if the mask kills you it loses the nametag and the newly created one gets it

left meteor
#

I'm finding that all Masked are spawning with the host's player model, could be chance but best to mention it. I'm using Advanced Company along with cosmetics that use MoreCompany, but they are also using the same suit as the host so I don't know if that'd be the issue.

orchid adder
#

Anyone else experience this mod stealing usernames?

muted sapphire
#

It's a known bug

#

I think it happens when the nameplate feature is enabled

orchid adder
#

Thanks for saving me the time to type an example

nocturne pike
#

what do you mean by "stealing"?

#

because i believe there's an option in the config to show usernames above masked

orchid adder
#

dw

#

They answered what I was gonna explain in an example with better phrasing

primal solstice
#

Thats

#

Not a bug?

nocturne pike
#

Yeah lol its deliberately a feature

primal solstice
#

It's intended lol

#

Ye

winter edge
nocturne pike
#

oh thats more literal than i expected

#

fair enough

primal solstice
#

Oh huh

#

Alright then lol

celest wing
#

if the masked spawn chance is modified with this, is it kept the same on moons that actually have a spawn chance for masked by default?

soft talon
#

Is there a way to make advanced company compatible with cosmetcis or are they already and it's just bugged for me?

soft talon
#

The masked don't wear the cosmetics

safe talon
#

Yeah that definitely sounds like another mod or something causing an issue, they are compatible

young onyx
#

its customemotesapi

#

probs

safe talon
#

I don't have it so wouldn't know, but sounds right

#

Weird question, I know the Masked wear custom suits, if a player is using a Model Replacement mod which uses suits to choose, will the Masked also replace their model?

#

Doubtful but am curious lol

winter thicket
soft talon
#

I'm using these mods 018d3ce9-683f-def0-0ab9-f5e663563337

clever moat
#

based from the messages way back it should work with model replacements

left meteor
#

Getting this error every time a Masked enemy is spawned

[Error : Unity Log] MissingFieldException: Field not found: bool MoreCompany.MainClass.showCosmetics Due to: Could not find field in class
Stack trace:
MaskedEnemyRework.Patches.MaskedVisualRework.ReformVisuals (MaskedPlayerEnemy& __instance) (at <705cb0ff4d81450f812a7709fd5ff640>:IL_0188)
(wrapper dynamic-method) MaskedPlayerEnemy.DMDMaskedPlayerEnemy::Start(MaskedPlayerEnemy)

I have AdvancedCompany on and MoreCompany uninstalled, but I was under the impression it would work fine with cosmetics. The Masked spawn with the suits of players, but no cosmetics, and seem unable to actually attack (Unless I'm playing alone, so maybe only Masked that spawn as you can kill you?) There's a longer error when the Masked spawn outside to do with teleportation but I'm fairly certain it's just the same cosmetics issue

left meteor
#

Could OpenBodyCams be causing issues? It seems to do something with hiding cosmetics

muted sapphire
left meteor
#

I'll test it tomorrow and see

muted sapphire
#

but I wouldn't be surprised if it's caused by something like MaskedAIRevamp if you use that

left meteor
#

I don't use that, no

muted sapphire
#

Any other mods that do touch the masked at all?

#

For me I just use these

left meteor
#

I'll do a proper check for incompatibilities tomorrow. Only other Masked related mod I use other than those is TakeThatMaskOff

muted sapphire
#

You could downgrade it to 1.2.0 but 1.3.0 conflicts

left meteor
#

Oh really? I didn't think it did enough to cause issues, thanks for letting me know

rocky fjord
#

Yeah it looks like masked aren't getting cosmetics with advanced company after it's last couple of updates. The masked also gets stuck in it's vomiting animation after it kills you

#
Rune580-LethalCompany_InputUtils-0.6.0
PotatoePet-AdvancedCompany-1.0.138
notnotnotswipez-MoreCompany-1.7.6
x753-More_Suits-1.4.1
dancemoon-DanceTools-1.1.2
HomelessGinger-MaskedEnemyOverhaul-3.1.1```
eternal dagger
#

@winter thicket just wanted to say i love your mod. Makes the masks actually interesting. Quick question. Does the mod work with the "possessed masks" mod made by omergunr100? Or is there some issues with it

hazy jetty
#

The possessed masks mod is known to break your item slots from time to time regardless of what else you run alongside it

#

Honestly I just run this and maskedai revamp

eternal dagger
#

Maskedai revamp? Whats that do

vagrant hull
eternal dagger
vagrant hull
#

maskedai like almost npc he can take shotgun, take item, dance, etc

eternal dagger
#

Oooooo

vagrant hull
#

but idk still unstable or stable

#

last update i see changelog is Optimiz

eternal dagger
#

@hazy jetty does it seem stable or is it got some stuff thst needs fixing? Since you use it lmao

hazy jetty
eternal dagger
#

Might give it a look

#

Combined with skinwalker and this mod. Could make for some creepy moments

royal horizon
#

and if i activate de terminal option in the config he just hugs the terminal without interacting and does nothing else

hazy jetty
royal horizon
#

oh i see will try with friends then

hazy jetty
#

It's by no means a perfect mod hence why it's labeled as in beta of course lol

royal horizon
#

thanks for the info

fallow spoke
#

Is the Mod stable enough rn?

left meteor
#

Has cosmetics issues with AC right now but other than that yeah

fallow spoke
#

Nice

#

Now time to see if MaskedAIRevamp is stable

still wharf
#

It doesnt mess any of your own up?

vagrant hull
#

i get this is with AC

left meteor
soft talon
torpid bronze
#

just one message above the one you replied to

soft talon
#

whoops

rain imp
#

anyone know if Possessed_Masks still has that bug that causes you to be unable to drop it if you're not the host?

left meteor
rain imp
orchid adder
#

Cross posting this log here
EmotesAPI spam - Says it's something to do with an enemy spawning/ Mixed with LethalThings - Lethalthings declared was just a debug log/ Savage Company - Seems to be with masked enemies potentially?

Does this look like an Emotes API issue? Stack trace: System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009) (wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnEnemyGameObject>(RoundManager,UnityEngine.Vector3,single,int,EnemyType) RoundManager.SpawnEnemyOnServer (UnityEngine.Vector3 spawnPosition, System.Single yRot, System.Int32 enemyNumber) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0012) SavageCompany.CoilEvent.Update () (at <565b69407cff4c4883746ac55e6718db>:IL_01A0) SavageCompany.GamePatches.RoundUpdatePatch () (at <565b69407cff4c4883746ac55e6718db>:IL_0018) (wrapper dynamic-method) StartOfRound.DMD<StartOfRound::Update>(StartOfRound) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<StartOfRound::Update>?674841190(StartOfRound) EmotesAPI.CustomEmotesAPI.StartOfRoundUpdate (System.Action`1[T] orig, StartOfRound self) (at <736f2fd0ba9e44c3a1ffa4ea1a0e4ef4>:IL_0001) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<StartOfRound::Update>?1407469116(StartOfRound) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<StartOfRound::Update>?-1934108510(StartOfRound) LethalThings.Patches.Debug.StartOfRound_Update (On.StartOfRound+orig_Update orig, StartOfRound self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:221) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<StartOfRound::Update>?207253584(StartOfRound)

humble hedge
#

still spamming the error without emotesAPI turned on, so I'm going with not us probably?

#

using the profile 018d47da-b82a-c3b7-b295-22ae7b46bb53 you sent

orchid adder
#

Thanks

fallow spoke
#

How is the compatibility with TakeThatMaskOff

#

I read on the page that we have to disable masked spawning on all moons

#

But is that it?

little wave
#

Cant see other players name

#

think its cause of this mod

sick ore
#

Hi, I have too many emotes, advanced company, and the masked enemy overhaul installed together and the masked still have various issues like not spawning with cosmetics and I can't really seem to figure out what it is

018d4dec-21cb-4050-d8c4-9e061fcec81d

sick ore
#

Here's a screenshot of them not wearing facial cosmetics with too many emotes removed form the pack even still

nimble blade
sick ore
nimble blade
sick ore
#

I think it’s just another problem with the way advanced company handles cosmetics vs more company as far as compatibility goes

#

@compact pond Sorry for the ping here, your mod is very very lovely and I appreciate the work you go into first and foremost but Idk why this mod still doesn’t use players cosmetics from advanced company for the masked despite it saying it does in the changelog, I’m at a loss and you’re the quickest I’ve seen people solve compatibility problems with your mod or outright recreating others

still wharf
#

You should ping the creator of MoreCompany! :)

#

(those are the cosmetics youre talking about right?)

#

Oh, wait!

still wharf
primal solstice
#

masked enemy overhaul explicitly has a patch for advanced company

still wharf
primal solstice
#

i did not say it uses it be default

#

it would be safe to assume the person you replied to is still using the more company consmetics through advanced company

still wharf
#

No but then how is that advanced companys problem

#

advanced company does not have cosmetics

#

!!!

primal solstice
#

because advanced company has its own integration for it?

still wharf
#

it just has a ui for them!

primal solstice
#

dude

still wharf
primal solstice
#

the cosmetics are handled by advanced company

still wharf
#

wut

primal solstice
#

yes it does dude

#

advanced company has its own method of loading and handling cosmetic mods

#

any cosmetic mod made for more company can be used with advanced company

#

i would know because i literally use them

still wharf
#

so do i but i dont see how that creates the aforementioned issue!

primal solstice
#

???

#

because

still wharf
#

The AC changelog that he mentioned says something completely different from what he said it was

primal solstice
#

dude what

#

AC has a cosmetic system

#

it is meant to work with Masked Enemy Overhaul

#

They are reporting it is not functioning for them

still wharf
#

ok wait @compact pond pls clear this up

#

my brain is not functioning

primal solstice
#

???

#

its pretty straightforward

still wharf
#

@compact pond Do you automatically give masked cosmetics?

primal solstice
#

That is handled by Masked Enemy Overhaul

#

why are you pinging them multiple times

fallow spoke
#

what the actual hell is going on here

primal solstice
#

I

#

Have no clue

still wharf
#

im ASSUMING

#

both mods are adding cosmetics to masked enemies

#

and thats causing an issue

#

but idek whats going on anymore

primal solstice
#

There is a literally compatibility patch for Advanced Company in Masked Enemy Overhaul

#

If both mods have a system for adding cosmetics to the Masked then I was not aware of that. But the two mods are meant to be explicitly compatible

still wharf
#

ill ask potatoe when hes around

primal solstice
#

Dude I'm literally telling you how this shit works and am showing the logs 😭

primal solstice
still wharf
#

yes i know xD, i meant im going to ask about the issue

#

he knows better what his mod can or cant do

primal solstice
#

If it's not working then a bug report needs to be made

#

It is meant to work

primal solstice
# primal solstice

I literally saw both mod devs chatting with each other trying to fix the issues before hence these patches

#

It seems that something may have been tripped with his many recent updates, or the guy with the issue has an mod incompatibility issue. Potatoe just needs to be made aware via an issue report

#

Cuz it still works for me lol

still wharf
primal solstice
#

Both

#

I use Advanced Company and Masked Enemy Overhaul

#

Cosmetics work fine on Masked

#

Maybe slight quirks

#

But never does it simply not function

#

Unless a very recent update broke it

still wharf
#

Agreed yeah

young onyx
#

Does anyone know what might be breaking cosmetics rn? worked fine until i updated my mods

primal solstice
#

I'd wager something with Advanced Company's recent updates

#

That is if you're using it

wanton basin
#

can you make it so that they cans show a random player name above them?

#

that way you dont know its a mimic when you dont see a name

compact pond
#
  at MaskedEnemyRework.Patches.MaskedVisualRework.HideCosmeticsIfMarked (MaskedPlayerEnemy& __instance) [0x00014] in <705cb0ff4d81450f812a7709fd5ff640>:0 
  at (wrapper dynamic-method) MaskedPlayerEnemy.DMD<MaskedPlayerEnemy::SetEnemyOutside>(MaskedPlayerEnemy,bool)
  at MaskedPlayerEnemy+<killAnimation>d__102.MoveNext () [0x00476] in <af9b1eec498a45aebd42601d6ab85015>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e27997765c1848b09d8073e5d642717a>:0 

MissingFieldException: Field not found: bool MoreCompany.MainClass.showCosmetics Due to: Could not find field in class
  at MaskedEnemyRework.Patches.MaskedVisualRework.ReformVisuals (MaskedPlayerEnemy& __instance) [0x00188] in <705cb0ff4d81450f812a7709fd5ff640>:0 
  at (wrapper dynamic-method) MaskedPlayerEnemy.DMD<MaskedPlayerEnemy::Start>(MaskedPlayerEnemy)

Can you check if AC is present and MC (as I am delivering with a stub dll for cosmetics to load faster) and then dont apply any MC specific patches? As the MC present is basically a husk.

#

Only alternative for me is to add AssetTools.NET back and reparse all asset bundles at the beginning of the game once again and remove MC.

rain imp
wanton basin
#

ya i see it now

rain imp
# fallow spoke How is the compatibility with TakeThatMaskOff

TakeThatMaskOff is a pretty unstable mod. You're better off using something like 'Huntdown', since it spawns Masked in the facility with a configurable chance that will drop their mask as a "quest reward" when they die. it's not the exact same use case, but at least it doesn't, for example, override the entire planet's scrap value to the value of whatever the one mask dropped by the Masked you killed was, rewarding you with a ton of extra EXP for no reason if you bothered to go into the facility and collect even a handful of scrap.

wanton basin
#

i didnt see it before

fallow spoke
#

even if it was stable I didnt like mod itself in action

rain imp
#

I guess unstable is the wrong word.

#

It has weird problems that I don't like.

fallow spoke
#

The infinite Masked issue with MaskTheDead was a funny quirky horrorifying thing

rain imp
#

Oh? Do tell

fallow spoke
#

let me pull up a clip

#

so basically masked would kill your friend, turn them, you kill your friend, mask drops, their body drops, masked reposses their dead body, and starts bugging the hell out

rain imp
#

lmao what the fuck

snow wyvern
#

what exactly is zombie apocalypse? in a recent patch, sometimes masked men will spawn early but do nothing but stand still, killing them causes them to duplicate like crazy but i reckon this is a glitch and not zombie apocalypse? (am running TheMostLethal modpack)

simple robin
#

Is there any way to make this mod work with some other player models? I have a mod with other models but for some reason with these models this mod just shows the default employee outfit and not the modded ones..? Idk if there is like a fix for that though

soft talon
white canyon
#

Anyone know if the issue with with maskedenemy walking sideways looking up and being stuck in vomit animation is still a thing? Is it an incompatibility?

torpid bronze
#

no

#

or atleast thats what they said the last time I saw them talk about it

simple robin
#

Aaah unfortunate

normal maple
#

i don't remember if i already asked this, if i did forgive me, but is there any way this mod would be compatible with mods that add suit with modded player models?
(ping me if replying)

untold flicker
#

It’ll only show the suit it uses

#

Not the actual model

regal eagle
#

What is the current issue with Show Masked Usernames config option? Does the nametag not show at all? Can't really test it myself rn

left meteor
winter thicket
#

yeah I can probably push out a quick update today. I’ve been out of the country until last night

winter thicket
remote nebula
winter thicket
left meteor
# winter thicket ?

I think it's related to the cosmetics issue, when a Masked kills someone they end up stuck puking while the new masked walks away.

winter thicket
#

i pushed the update PotatoePet recommended, i dont use AC so i did not test it, but should work as intended

remote nebula
#

Will try that tomorrow Thanks for your hard working!

left meteor
#

I'll give it a test in an hour or so when I get home

left meteor
#

@winter thicket I am happy to announce that the bug is dead! The Masked getting stuck thing went with it too

white canyon
#

Awesome news! Thanks for the update ❤

fresh elm
#

does this mod support model replacement mods??

untold flicker
#

no

jaunty raven
#

I have a suspicion git isn't part of your workflow? though I believe the risk of merging going horribly wrong is rather low. We're likely on different timezones (I'm about to head to bed), so I won't be able to respond for a while.

#

nice mod though, easily one of my favourites. moments like friends pretending to be maskeds and later falling for a real one might just be the most fun I've ever had in modded LC

storm drum
#

idk if its just me, or if its even this mod that's causing it, but I'm still getting masked freezing in animation when they grab someone 😭

orchid adder
storm drum
#

ye

left meteor
orchid adder
storm drum
#

ummm i have these if that counts and other extra enemy mods like strangerthings mod, peepers mod, scopophobia mod

orchid adder
#

Try disabling them

#

But otherwise something is breaking the fix that was pushed out

storm drum
#

kk

orchid adder
left meteor
orchid adder
#

Yeeee

storm drum
#

so i got masked with those mods disabled and enabled and resulted in just the mask that grabs being stuck in animation, but my masked body is free to move afterwards (solo play) couldn't recreate both being stuck

orchid adder
#

That's a step in the right direction

#

Do you use AC?

storm drum
#

ye

orchid adder
#

Hmm

storm drum
#

maybe its cuz im on a custom map too?

orchid adder
#

Try on a vanilla

#

You can try with lethaldevtools(?)

#

To spawn in masked

#

You could also try reinstalling the mod

storm drum
#

aight ill try those

#

thx for the help!

orchid adder
#

Goodluck!

storm drum
#

nope still happening, its fine at least now one freely moves 😅

soft talon
#

Is the incompatibility known with LethalEmotesAPI

#

that the cosmetics don't display

orchid adder
#

But I can't say frankly

left meteor
storm drum
#

ye i tried on titan

left meteor
#

Could you send modlist?

#

(in a txt file so it doesnt clog the chat)

left meteor
# storm drum

Nothing obvious to me at first glance, apart from MoreCompany. I don't remember but I feel like having that enabled fucks with the fix. Could give disabling it a go, only trhing you're losing is the cosmetics builtin

storm drum
#

sure

left meteor
#

(I do also notice a few redundancies but they shouldn't have a bearing on this issue specifically)

storm drum
#

ye still doing it

#

i do get this everytime a masked spawns, not sure if it means anything

left meteor
#

LethalEmotesAPI maybe?

storm drum
#

ill try disabling that

#

nope LOL

orchid adder
#

Did error change?

orchid adder
#

What version of AC are you on

storm drum
#

v1.0.148

orchid adder
#

Try 145

#

If you can

#

I'm sticking with 145 until BPV gets fixed

#

Corrupts saves

#

Unfortunately I do lose other bug fixes but 🤷‍♂️

#

Pick your poison

storm drum
#

kk trying now with v145 n disabled emotes api

orchid adder
#

@ me once you get a result

storm drum
orchid adder
#

Let me look

#

Wtf

#

Hmm

#

Do you have any cosmetics on?

#

I doubt it's that but I gotta ask

storm drum
#

nope i do change suits before i get grabbed tho to see which one i am

orchid adder
#

That's fine

#

Let me ask

#

Is it uh

#

Sorry brain went Kaploop

I was gonna say, as of your last test, does the one that gets taken over move away?

#

Or are they both still stuck

storm drum
#

my masked body moves after but not the one that grabbed me

orchid adder
#

Yeah that's what I thought
Try this then

#

Try making a completely new profile with AC / this mod

#

And the mod to spawn the masked in ofc

#

And let me know if you have any issues

storm drum
#

kk

orchid adder
#

I just find it strange because I don't use any cosmetics or emotes (too unstable in current state to bother) and this issue you have now was fixed after last update

#

Not that those should matter anyways

#

You don't have more emotes right?

storm drum
#

nope

#

kk the new profile fixed it

#

hmmm

orchid adder
#

Okay so

#

How about you try this

#

If it's ok with you, maybe nuke your MEO config file

#

How many mods do you use actually?

storm drum
#

uhhh 109 😭

orchid adder
#

Could you post the decency string with ``` on both sides

#

Before and after

#

Likely a mod undoing the fix

#

Or something corrupt

storm drum
#

o i have the list above me thinks in txt file

orchid adder
#

Or mod Incompatibility

#

I'm on mobile
I don't really want to save it to my phone

storm drum
#

npnp

orchid adder
#

When I was helping in FNV modded discord, I saved so many text documents :omegakek:

storm drum
#
Rune580-LethalCompany_InputUtils-0.6.3
PotatoePet-AdvancedCompany-1.0.148
notnotnotswipez-MoreCompany-1.7.6
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
Evaisa-LethalThings-0.9.4
malco-Lategame_Upgrades-3.1.1
malco-SellBodies-1.1.0
Toskan4134-LethalRegeneration-1.2.0
Jordo-NeedyCats-1.1.1
ButteryStancakes-AccurateStaminaDisplay-1.2.0
matsuura-HealthMetrics-1.0.2
AinaVT-LethalConfig-1.3.4
Gemumoddo-LethalEmotesAPI-1.4.0
Gemumoddo-BadAssCompany-1.1.4
FlipMods-FasterItemDropship-1.2.1
FlipMods-LetMeLookDown-1.0.1
stormytuna-SellFromTerminal-1.1.2
Jamil-Corporate_Restructure-1.0.6
Drakorle-MoreItems-1.0.2
Spyci-CozyImprovements-1.2.2
Dreamweave-CompanyBuildingEnhancements-2.6.0
Woecust-NoMorePush-1.0.0
stefan750-LCUltrawide-1.1.1
ZG-ScalingStartCredits-1.0.6
Ozone-Runtime_Netcode_Patcher-0.2.5
ViViKo-BunkbedRevive-1.1.1
PC-FireExitFlip-1.0.0
PostMortem-BetterLightning-1.0.3
taffyko-BetterSprayPaint-2.0.2
kRYstall9-FastSwitchPlayerViewInRadar-1.3.2
CTNOriginals-CrossHair-1.1.0
EliteMasterEric-Coroner-1.6.0
RaspberryProgramming-NoDeathDespawn-1.0.0
Nebulaetrix-ScanFix-1.0.3
MassiveNewCoilers-FixCentipedeLag-2023.12.7
Zaggy1024-PathfindingLagFix-1.2.1
AgentRev-ShootableMouthDogs-1.0.1
Ryokune-CompatibilityChecker-1.1.6
quackandcheese-ToggleMute-1.3.0
Zaggy1024-OpenBodyCams-1.1.1
BunyaPineTree-ModelReplacementAPI-2.3.6
x753-More_Suits-1.4.1
FoxGod-ThiccCompanyModelReplacement-2.0.1
sleepoversquad-sleepysuits-2.0.1
Crab_imitation-EmissiveSuits-1.0.0
Insomniax-InsomniaxCosmetics-1.2.0
Speed3559-LethalCosmetics-1.0.0
bigmcnugget-VanillaContentExpansion-0.1.8
sunnobunno-YippeeMod-1.2.3
sunnobunno-LandMineFartReverb-1.0.3
jockie-LethalExpansionCore-1.3.15
Magic_Wesley-Infernis-1.5.2
Magic_Wesley-Acidir-2.0.0
Magic_Wesley-Etern-1.3.4
IAmBatby-LethalLevelLoader-1.0.7
Zingar-Atlas_Abyss-1.1.6
LethalMoonTeam-Ether-1.6.2
Major_And_Skiz-MoreInteriors-1.3.1
TanmanG-Forest_Giant_Motionsense-1.0.2
Bobbie-FixRPCLag-1.0.1
Rozebud-FOV_Adjust-1.1.1
no00ob-LCSoundTool-1.5.1
Clementinise-CustomSounds-2.3.2
Norman-Lightsabers-1.1.2
TeamCosmic-GoldenShovel-1.1.2
NotAtomicBomb-TerminalApi-1.5.1
loaforc-FacilityMeltdown-2.1.1
MegaPiggy-BuyableShotgun-1.0.4
MegaPiggy-BuyableShotgunShells-1.0.5
TwinDimensionalProductions-CoilHeadStare-1.0.5
Monkeytype-HideChat-1.0.0
NiceHairs-NuclearLib-1.0.4
NiceHairs-Symbiosis-1.0.5
Supremo-Hit_Haste-1.0.0
Owen3H-IntroTweaks-1.4.5
quackandcheese-MirrorDecor-1.3.2
Missing_Services-ReaperThumper-1.0.1
Scoliosis-StrangerThingsMod-0.0.31
KayNetsua-E_Gypt_Moon-2.0.13
TryToDiveMe-AmongUs-1.0.4
jaspercreations-Scopophobia-1.1.1
ENZ-Lock_Doors_Mod-1.1.0
readthisifbad-SnatchinBracken-1.3.6
readthisifbad-KillableEnemies-0.1.1
tinyhoot-ShipLoot-1.0.0
HomelessGinger-MaskedEnemyOverhaul-3.1.2
HGG-JigglePhysicsPlugin-1.1.2
Flof-LethalLaser-1.2.1
fumiko-CullFactory-0.6.2
Caseuhdeeyuh-MolesterLootBug-1.1.0
BlueAmulet-LogNeuter-1.0.3
EliteMasterEric-CleanerLogs-1.0.0
scoopy-Scoopys_Variety_Mod-1.1.0
NiaNation-AbsasCosmetics-1.2.3
fonnymunkey-SimpleHats-1.0.0
mfwmt-SanrioSuits-1.3.1
Sluka-CosmeticMegapack-1.2.0
Verity-TooManySuits-1.0.5
nerdcat-SillyCosmetics-1.8.0
Park-Park_Suits-1.0.6
necrowing-DramaMask-1.1.0
MegaPiggy-BuyableDramaMask-1.0.0
Owen3H-CSync-1.0.6
x753-Peepers-0.9.2
PXC-EnhancedSpectator-1.0.5
Metrollen-FNAF_Moon-1.0.5```
orchid adder
#

Lemme see

#

ThiccCompany smh

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One sec

storm drum
#

😭

orchid adder
#

I'm pretty sure compatibility checker is deprecated and doesn't work

#

Try removing the RPCLag mod and lemme know

storm drum
#

ooo

orchid adder
orchid adder
#

I forget what it broke off memory but just in case it's messing with anything network side

#

Also your meltdown mod is pretty out of date, but that shouldn't cause issues here
You don't have to worry about that rn either

storm drum
#

kk disabled those n nuked the config file

orchid adder
#

Good

storm drum
#

yea i downpatched since it was buggy but its fixed now :3

orchid adder
#

Yeee

#

We will get to the bottom of this 🕵️‍♂️

storm drum
#

watch it be thiccc 💀

orchid adder
#

I'm just trying to take a light approach because R2m shits the bed when disabling mods

#

Oh wait

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Does that use model replacement

storm drum
#

ye

orchid adder
#

Try disabling that if this doesn't work

#

Model replacement does have its own set of issues

#

Mostly with dead bodies afaik rn

storm drum
#

its thicc

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💀

orchid adder
#

Classic

storm drum
#

well thankyou for the help, now i gottta break it down to my group that they cant be thiccc anymore

#

LOL

orchid adder
#

Just add thicc coilheads to make up for it

storm drum
#

omg

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ur right

storm drum
#

maybe its just modelreplacement in general

#

🤔

fallow spoke
#

I mean

#

Hold on

#

Yea Bunya is here

storm drum
#

testing with model on n thicc off rn jsut in case

fallow spoke
#

(Creator of Modelreplacementapi) so you can probably ask them if they plan on working the compat

storm drum
#

yea ill see if its model or if its just thicc first

#

yea its model

orchid adder
#

Ez

storm drum
#

should i do it in here or modelreplacement's thread

left meteor
#

It's been talked about plenty times here, idk if it's been brought up there

storm drum
#

kk

fallow spoke
#

I know they know about it

hexed river
#

can u download this mod?

torpid bronze
hexed river
#

alr im getting it

storm drum
#

😭

hexed river
#

wait can this mod grab items?

storm drum
#

the masked?

hexed river
#

ye

storm drum
#

i think thats a diff mod iirc

hexed river
#

ye im thinking of another one

#

what is that one called?

storm drum
#

MaskedAIRevamp by Piggy

hexed river
#

yeee

dusky jungle
#

@winter thicket
Have you looking into a way to not use the real player id but instead just get the value of it and use that?

#

or ig it would stil need the real one, idk

winter thicket
#

i have not, ive not had much free time outside of work & in the time i do have ive had 0 interest in doing more with the mod tbh. i do want to eventually, but not in the mood rn. my job has ramped up a bit, and after 8 hours coding, i dont wanna spend more time doing coding. sorry

jaunty raven
#

Since you're really busy, is it okay if I upload a 'spawning bug fixed' version of the mod to thunderstore for the time being? I don't see a code license btw.

winter thicket
#

i do not care

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that sounded rude, my b

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i do not make money from this, so i do not care what anyone does with it. feel free to use the github to make any mod you want

jaunty raven
#

cool no worries, 'don't care' is valid engineering terminology

orchid adder
jaunty raven
#

every time you land on a moon, the power levels intentionally increase to account for extra masked

#

when you take off and land repeatedly on the same moon, the power levels keep going up

#

until it becmes possible to spawn 5 giants or something

orchid adder
#

That explains a lot

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:omegakek:

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12 dogs enter chat:

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Let me know when you roll that fix out if you upload it seperately

fallow spoke
jaunty raven
#

in 5 hours or so, I'm at work

young onyx
#

THAT EXPLAINS

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7 NUTCRACKERS

jaunty raven
#

it's the british army

jaunty raven
muted sapphire
#

@jaunty raven If you can I'd love if you could look into fixing the issue where player names disappear after a masked mimics them as well 🙂

#

I appreciate the fix ^^ I didn't realize it was causing a bug with giants and other enemies to have insane spawns, that explains why I've had so many dogs spawn before lol

orchid adder
muted sapphire
orchid adder
#

I thought so

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Thanks @muted sapphire

muted sapphire
#

It also uses the same config as the original mod

orchid adder
#

Sweet

muted sapphire
#

So you don't have to adjust your config again

orchid adder
#

Just a drop in replacement

muted sapphire
#

Ye

muted sapphire
storm drum
#

o wait nvm i see it

#

LOL

muted sapphire
#

Yeah just the fork, it replaces og MEO

jaunty raven
#

just the fork. I don't really plan on 'maintaining' the mod but we'll see; this would eat bandwidth from my other projects

muted sapphire
#

Fair lol

storm drum
#

npnp

jaunty raven
#

and I'm that type of dev who straight up makes custom game engines and stuff, a little optimization and code-quality obsessed. c#, unity, garbage collectors, and the typical 'unity way' of doing things may impact my mental health after an extended period of time

muted sapphire
#

I feel that

storm drum
#

has anyone tried zombie apoc mode? and if so, how many masks did you allow to spawn on a single moon?

pallid canopy
royal horizon
pallid canopy
#

Ah thank you!

lime wraith
#

In the configuration files for Masked Enemy Overhaul mod the "Zombie Apocalypse" configuration states that no mobs but the Masked will spawn when a Zombie Apocalypse is active. I set this to 100(the max) and other enemies spawn, not only that but they spawn immediately. I'm talking Giants and Dogs on top of the Masked when the ship lands on non-eclipsed moons. I don't have any other mods that effect spawns.

lime wraith
#

@winter thicket am I missing something?

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sorry to bother you, I can tell youre a busy person, and if someone else could help me id appriciate it

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or if theres someplace else I am supposed to ask this

eternal jacinth
#

i know its pretty experimental still so that is the only thing i can think of

left meteor
lime wraith
#

@left meteor my modlist

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ignore pest control

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I added that to try and fix and it didnt

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it has since been uninstalled

left meteor
#

Hm do you have "vanilla spawns" set to true in the MEO config?

lime wraith
#

its false

left meteor
#

I might take another look later but it does seem like a bug in that case

lime wraith
#

I wanna know if others are having the same issue

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if anyone trys ut out lmk

left meteor
#

I'm out right now so I'll try when I get the chance

lime wraith
#

sounds good, I leave to work now, I hope we can figure this out

left meteor
#

@lime wraith Could you tell me what other config changes you have made, if any?

left meteor
#

With only MEO installed I can't recreate the issue

winter thicket
#

it was also something i put together very quickly one day, so it is nowhere near perfect

left meteor
#

@lime wraith I think it's related to the bug that Coppertiel released a fork to fix, as I didn't get any issues until the third day on the same planet (basically whenever a Masked is spawned it increases the spawn cap so other creatures don't end up being less common, but the spawn cap stays increased as long as you don't change planets, so the spawn cap gets bigger and bigger the more times you land on a moon, which I suspect is leaving holes for other monsters to spawn as the Masked cap is reached but there is still space for other creatures even if their chance is supposed to be 0)

#

So uninstall the main MaskedEnemyOverhaul and install MaskedEnemyOverhaulFork and I imagine it should be fine

violet ember
#

Masked enemies in my game stopped wearing More Company cosmetics. And I have no idea why. The outfit is correct, but cosmetics are gone. Did the update change something? I have ModelReplacmentAPI but this doesn't seem to cause any problems since I uninstalled it to check.

violet ember
#

Nope

left meteor
#

Mirage? TakeThatMaskOff?

violet ember
#

Still nope

left meteor
#

Then I'm not really sure what to tell you, those are the mods that I know cause problems (other than ModelReplacementAPI) and the mod hasn't been updated in a week and I've had cosmetics work fine

#

Though I do use AdvancedCompany and not MoreCompany, so idk if MoreCompany is having issues

#

Send a modlist anyway just to check if I missed anything

violet ember
lime wraith
left meteor
# violet ember

LateCompany and HelmetCameras stand out to me as potential problems but I can't be sure

torpid bronze
#

probably not the issue

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with cosmetics

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but uh

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openbodycams is just a better more optimized helmet cameras

violet ember
#

thank you for the tip, and thanks, will check these 2

#

damn, none of these 2 are the problem

left meteor
#

Do you get any errors in the log?

orchid adder
#

I don't use cosmetics but I am getting errors in the log again about cosmetics on masked
I use AC
I don't bother with cosmetics though, too many issues

left meteor
#

Just to note, I set the chance for a ZombieApocolypse to 1 (out of 100) and it started an apocalypse every moon

#

Obviously not a big problem but it's good to have it known ig

jaunty raven
lime wraith
#

Understandable, theres just a very large degree of other enemies spawning. I really wanted to play with masked enemies only

lime wraith
#

Fork has the same issues

winter thicket
#

i set it to a large number instead of 0 since the enemies array is a scriptable object, basically if i set it to 0, i will have to reset it back to the original number for it to change back which is more work than setting it to what i put it as. its the same issue that copper fixed in his fork. setting it astronomically high in a weighted algorithm makes it so its near impossible to spawn other enemies, but there is like a lottery percent chance others spawn

lime wraith
#

So should I increase the spawn curves?

lime wraith
#

I have it set to
Zombie Appoc
True
Max Number
50
Random Zombie Apoc
100
SOD Inside Curve
500
Mid Inside curve
700
SOD outside curve
300
Mid Outside Curve
400
EOD Outside Curve
500

#

On Offense

#

And I didn't get any Masked spawns, three thumpers, a slime, and a Levithan. I will increase the numbers further, it doesn't feel like im getting holes of other enemies Spawning, it's mostly other enemies. Is there a recommended number for the curves or maxes to get mostly masked, inside and out?

orchid adder
#

I thought this bug was fixed?

#

More of said shenanigans

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I don't even have any cosmetics

empty scarab
#

MoreCompany Updated broke performance then released a hotfix. It's related to that I'd assume.

orchid adder
#

I don't use that mod

#

I'm an AC type of guy

#

But iirc there was an update pushed not long ago that fixed it but now it's back again

#

It's not the end of the world, I just don't like log spam

empty scarab
orchid adder
#

Hmm, I see

#

Well, I guess it could've possibly broke when AC did its updates

#

🤷‍♂️

left meteor
orchid adder
#

dunno

#

don't use cosmetics

left meteor
#

I'll give it a test in a bit and see. It could be that it's erroring specifically cause you don't have any cosmetics, so I'll see if there's any actual ingame issues while using them

empty scarab
#

@winter thicket
On getting turned into a Masked. probably caused by the MoreComapny update.

[Error  : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Component.CompareTag (System.String tag) (at <e27997765c1848b09d8073e5d642717a>:0)
EnemyAI.EnableEnemyMesh (System.Boolean enable, System.Boolean overrideDoNotSet) (at <af9b1eec498a45aebd42601d6ab85015>:0)
MaskedPlayerEnemy.SetVisibilityOfMaskedEnemy () (at <af9b1eec498a45aebd42601d6ab85015>:0)
(wrapper dynamic-method) MaskedPlayerEnemy.DMD<MaskedPlayerEnemy::Update>(MaskedPlayerEnemy)
muted sapphire
#

Homeless has said he doesn't really have the time to update the mod right now

#

@empty scarab does this also happen when using the fork by Coppertiel?

#

I think this is more on the MoreCompany dev to fix than it is on other mod authors to resolve tbh

jaunty raven
#

there was some serious issues with morecompany 1.8.0. I haven't checked, but swipez should have released 1.8.1. idk if that will fix anything

jaunty raven
#

not really anyone fault; can't blame someone for not being a good enough programmer for things that aren't commercial or safety critical. when considering root causes, this is a typical object-oriented "random access anything changes anywhere any time lol" exacerbated by patch-based modding

muted sapphire
muted sapphire
#

good luck getting that kind of communication with the dev of MoreCompany

jaunty raven
#

I haven't used AC before. does it supports cosmetics without MoreCompany?

left meteor
#

Yep

jaunty raven
#

and works with MEO?

left meteor
#

Yep

muted sapphire
#

It does, but if you have MoreCompany installed it prevents MoreCompany from waking and you'll get the MoreCompany cosmetics

left meteor
#

I'm trying it with Mirage atm and it doesn't seem to be working alongside that?

muted sapphire
#

I haven't tried Mirage

jaunty raven
#

it would be pretty odd if AC cosmetics works by making fake MoreCompany classes

left meteor
#

Mirage is planning on adding a lot of the features MEO adds anyway so it could be a decent spiritual successor

left meteor
muted sapphire
jaunty raven
#

oh they straight up just are

muted sapphire
#

Yeah it prevents MoreCompany from waking because the empty dll has a much higher version number

harsh fern
#

Does MEO support AC cosmetics? (even the default head thingy)

left meteor
#

Scroll up 3 minutes

muted sapphire
#

and you're more likely to see MEO get updates for AC support when issues arise because Potatoe comes in and tells Homeless how to fix it

#

MoreCompany problems are less likely to be resolved due to the dev not really communicating

#

the dev broke compat with a lot of mods with the 1.8 update without a warning

left meteor
#

Well Homeless isn't really regularly working on the mod anymore anyway

muted sapphire
#

Yeah

harsh fern
#

yeah move to AC its way better lol

muted sapphire
#

Which is why it helps when someone is super helpful and tells Homeless how to fix something, cus Homeless will push out the fix asap without testing it cus they're so busy

left meteor
#

I don't even have MoreCompany installed and my cosmetics seem broken? I don't understand :(

left meteor
#

I don't, but I do have the auto Online feature of GI?

muted sapphire
#

That shouldn't do it

empty scarab
left meteor
#

When I remove the MoreCompany dll from AC and install regular MoreCompany it works fine

muted sapphire
#

I have never had issues with MEO and AC