#[Deprecated] Advanced Company
1 messages Β· Page 26 of 1
At least AdvancedCompany wont be in that stacktrace any longer :D
ah
Cant fix other mods code
so could it stil be caused by another mod that then i could try to narrow down and report to?
Maybe :D I have no idea which mod uses no namespaces tho
The join after ship landed function doesnt seem to work
players spawn in on the ship, with their model just sitting still, they are stuck on the "loading in as spectator" screen
log file
ok
best from the affected client and host
oh shit yeah
i had a friend who wasnt able to join while we were planetside
ill try to get a log from him later
I disabled it but ill enable it and get you a log file
Unity always writes a Player.log
But well, I dont care how I get my logs. Only important thing is that it includes Unity Log
If it doesnt its basically worthless
As long as it contains the Unity Log I dont care
:D
If its not present, I cant help
This was the content of a single dropship :3
And of course
Cheats make their way back
holt shit
When does this all drop
i used your pfp as a gif in my moon lol β οΈ
wdym π
dunno
Are u the author of the malevolent shrine moon?
bro knew exactly β οΈ
yes unfortunately I am
yea I was like
*click the gif
*search malevolent shrine
*save as gif
*convert to mp4
*put in unity
*publish π
Im honored tbh
is bro the honored one?
This might be the honored one?
I live in alaska, aint no chain places here
bro must be freezin rn
Gojos drink should be purple tho lmfao
true true
-10 π
Cali is way too hot
-10 C or F?
π
[Message:AdvancedCompany] ldarg.0 NULL [Label32]
[Message:AdvancedCompany] ldfld Item[] Terminal::buyableItemsList
[Message:AdvancedCompany] ldloc.s 7 (System.Int32)
[Message:AdvancedCompany] ldelem.ref NULL
[Message:AdvancedCompany] call static bool AdvancedCompany.Game.Manager::IsBuyable(Item item)
[Message:AdvancedCompany] brfalse Label31
Best case of showing the different in quality of code btw
LethalLib:
private static string Terminal_TextPostProcess(On.Terminal.orig_TextPostProcess orig, Terminal self, string modifiedDisplayText, TerminalNode node)
{
var oldItemList = self.buyableItemsList.ToList();
var itemList = self.buyableItemsList.ToList();
// remove any disabled items, this is horrific for performance but i do not have a better solution rn
itemList.RemoveAll(x => {
var actualItem = shopItems.FirstOrDefault(item => item.origItem == x || item.item == x);
if (actualItem != null)
{
return actualItem.wasRemoved;
}
return false;
});
self.buyableItemsList = itemList.ToArray();
var output = orig(self, modifiedDisplayText, node);
self.buyableItemsList = oldItemList.ToArray();
return output;
}
The above is AdvancedCompany
Just sneaking in a simple if (AdvancedCompany.Game.Manager.IsItemActive(buyableItemsList[i])) continue;
In the for loop of the game π
Ultra performant
Ultra slick
Surgical precision
Working :3
All you need to live
Is there some way to take a peak at the difficulty and scrap settings on moons?
Rn i just scan them and then average a few scans out in excel
Hey Potato
got a small problem
trying to buy helmet lamp conflict with helmet item from LGU
type helmetlamp
(I accidentiy bought 2 LGU helmets for 1000 instead of helmet lamp)
I tried it, always prompted the LGU's helmet
tried
lamp
helmet lamp
helmetlamp
I'll try it again today when Im home
@solid pivot Whats the default location where i can get the log file for players not being able to connect as spectator?
just wanted to give you headsup
It also orders boom boxes instead of rocket boots when you type boots. Typing rocket seems fine
typo :3
It appears to have fixed itself in the most recent update, nice
I dont see anything π 

So, can now confirm, AC is officially removed like 99% of the Terminal
Only thing I am doing is adding keywords like everyone else does and making some items dont show up in a surgical precision transpiler patch.
And prevent you from buying an item which is deactivated
Oh and ofc the moon price things
No other place you can do this
TerminalPatches basically went from >1000 lines to 250
ofc the other cheats also return
can i suggest making "continue" button on cosmetics screen act as save/continue, rather than cancel
it's not very clear
or even make "apply" button instead of save + continue
Would a specific cheat to set everyone's perks/xp amount to that of the host be possible? Like a catchup cheat to get everyone at the same quanitity
I've had people leave and rejoin and their exp reset, or they hop off for the night before we leave the company builidng
I can manage with manual of course, but it'd be nice to have
Follow up, if you leave it as manual can you add a cheat to hard reset a players xp and perks to the default to ensure everyone is in line when catching up
I will add a debug command btw
Which will print out some information
To help me to find errors :D
For the start it will just print the current lobby
Its easier for friends to send a screenshot
open portable terminal, type debug, screenshot
Could the debug command show the xp of everyone in the lobby at once?
Sick
Only Host can use cheat commands I presume?
It might not look clean as the other stuff
as its meant for debugging anyway
Yes, debug everybody can use
Awesome
It might look smth like this
That would suit my needs perfectly
ConnectedClients: 4
Client #0: ID=0; XP=500; Levels=JumpStamina>5;SprintSpeed>5;
etc. etc.
Smth like this
lot of text :'D
Fantastic
not every cosmetic mod is compatible right now?
^
such a shame there's no way to contact mod authors on thunderstore
unless they left some means to do so
What's wrong? Cosmetic mod not working?
You try manually downloading it and picking out the files and manually drop em in your plug-ins folder lol
i need to have it in modpack
not AC problem anyway
by the way, late joining when landed is working good now?
or still better to avoid
also i noticed new daytime settings
700 seconds is vanilla default?
yes
Any way to override scrap spawn rates? This mod takes priority over other ones.
:D
How do i use the headset?
I had on my head slot but i wasn't able to communicate with the others, could you add a brief exaplantion on how to use it? or it's already and i missed something?
press V
I just talk "normal" right?
I will check it again, because my mates weren't able to hear me
Thanks for the help Naku
I tested once with the missile luncher and found out I can hurt myself with it, any possibility that this badboy could do minimal if any dmg to monster ?
You know, not optimal since it no way cheeper than the shovel and you got just a few shots if maybe enough for a hoarding bug.
it would also look cool if you pair it with the tactical helmet and the vest.
soooooo
I can remove most of the pre parsing of moon prices etc. as I no longer need to change the itemCost of Nodes
I can apply the price changes at the moment the game tries to get the price now
Thanks to the power of transpilers
So I did went a bit deeper into the terminal again in that regard. Other mods might remove my transpiler stuff, but thats their problem
So I dont have to change any original data stored in items or moons
Other mods which change moon prices etc. are probably doing that beforehand so AC wont work with moon prices etc. if thats the case
Dunno the details yet but its better now
Nobody can complain 
would that change compatibility with permanent moons or nah
well i had disabled moon price logic from AC or else it wouldnt work
where can I get that mod?
btw there are two mods that change moon prices that are also compatible with this mod: MoonRoutePriceMod and MikesTweaks
im currently using moonroutepricemod alongside permanent moons
@solid pivot apparently when using AC with quota rollover you gain XP each time you take off with fulfilled quota
it's possible to check for XP only when game checks for quota?
And the dev of that mod is stubborn and wont fix it?
on the last day
I do
hmm
i'm not using quota rollover mod, but config option in general improvements
i'll contact dev then
SetNewProfitQuota
The game calls that when it wants to set a new profit quota after the quota was finished
Thats when I grant XP
apparently game calls it each time it sees fulfilled quota, lol
Sure, because this method resets it too
Transpiler patch would be more elegant for quota rollover
Thinking about integrating it into my mod now

With a simple smoll transpiler patch
Pretty sure most mods dont have that many Transpilers :'3
not bad idea for sure, i'll play without it for the time being
i'm still not sure if i like it or not anyway
apparently it works like that
He can add a [HarmonyBefore(new string[]{ "AdvancedCompany" })] and fix it
or increase its priority
Nope, not working with Permanent Moons @vagrant gull
gg
So another thing I need to add to my mod 

RolloverQuota should be fixable tho
So dont have to add that

I mean. I can add compability probably
If I detect a moon being set to 0 but I have another price and the mod is present I can assume it was made free
Yea, I can add compability I think
already sent issue to their github
π
At least afaik BepInEx should stop my Prefix from happening
when another Prefix returns false
AC just executes first
I can fix it from my side but I see RolloverQuota as a way smaller mod
Bigger mods are having a harder time ensuring compability
My codebase is simply 50-100x of a simple RolloverQuota mod
in my case it's a part of general improvements, huge QoL mod
dis
btw could i suggest a feature
can u add an option to configure weather chances per moon
Moon configuration is planned for later
Including everything I can find
Moon Config wont be lines any longer but basically boxes
With many inputs
Can you add an option to hide player nametags?
Nah, that sounds like something a small utility mod can do
indeed it is
If I dont have anything to do I might add it
But I am sure there is a mod for this already somewhere
we're using that
work flawlessly
No need to consume all mods. I dont consume mods because I want to kill them
I consume mods which arent able to be compatible
Bro perfect, ty
I needed my lobbies to sync before game start. Making it compatible with MoreCompany would have been hell :D

Cant have anyone in my lobby being able to distinguish between masked at all
that's what i think as well
masked enemy overhaul already can do that, but i didn't test it
masked enemy overhaul is working on bringing nametags to masked so you won't need that mod soon
Yes but they have a weird box around the letters
masked enemy overhaul nametags is working, but they have the box. like usernamed in minecraft yk?
playing without names are fun tho, my friend had me running in circles around the facility, walking on me while being dead silent and casting emotes from toomanyemotes
Its possible btw that any other mod overriding prices etc wont work at all any longer
I mean, they cant override prices
AC is taking full control of stuff like that now 
Too many weird stuff happened in the past
goated
MoreCompany caused my mod set to catastrophically fail
as long as u have that patch for permanent moons, I don't think i use anything else to change prices :3
soooo mods will not be able to override moon prices? i have that one mod that sometimes makes free moons paid
randomly
You can soon edit ship decoration and upgrades too
One of the moon mods runs independent of any of the like moon-API's and just completely bricks compatibility with like anything
Deactivate them and change prices
its probably doomed lol
which one is that wtf
But I heard some dev was like: I will overwrite PostProcessText completly
I think it was Nostromo, shame because its a good looking moon
I think it was either something LE or LLL related
So one of those mods will become incompatible by their choice
You have to bug them to use transpilers :3
if there's question about LE breaking anything - the answer is always yes
Really? Im running lethal expansion with like 40+ extra mods with no issues
are you sure they didn't just forget to include LE as a dependency
LE or LECore?
both
core overrides and debloats LE
if you have both then its LEC, not LE
That explains it
I do remember modpack working fine when the mod-settings menu from LE was there tho
there was probably like a few moments where LE was stable-ish
But it was about a string
Dunno what will come out in the end of it
Probably wont show moon prices correctly

Their problem
So if anyone will come in here later, saying, moon prices dont work with LLL
Its LLL breaking it
does that look compatible to future changes (line 111 and below)?
apparently it patches terminal
as long as you deactivate my moon price patching, yes
As the stuff will be deactivateable
i love that little mod tho, especially hiding weathers and sometimes company sales at like 115%
and sometimes at 80%
adds some unpredictability and planning
and makes you stock flippers and lighting rods π
by the way about rods, what's their effective radius?
sometimes they fail and i still have zeus wrath
one time i placed it on titan near the ship, and was killed by lighting on the upper floor
bro placed the lightning rod on low ground (jk i dont actually know how it works)
that's pretty wide
oh wait i was right?
Yes

Me when I'm 10000000000000000000000000000000000000000001m out

[Message:AdvancedCompany] Patching Terminal->TextPostProcess...
[Info :AdvancedCompany] Added activation check
[Message:AdvancedCompany] Replaced item.creditsWorth with Game.Manager.Items.GetItemPriceTranspiler(item)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Patched Terminal->TextPostProcess!
[Message:AdvancedCompany] Patching Terminal->LoadNewNodeIfAffordable...
[Message:AdvancedCompany] Replaced item.creditsWorth with Game.Manager.Items.GetItemPriceTranspiler(item)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Patched Terminal->LoadNewNodeIfAffordable...
[Message:AdvancedCompany] Patching Terminal->LoadNewNodeIfAffordable...
[Message:AdvancedCompany] Replaced item.creditsWorth with Game.Manager.Items.GetItemPriceTranspiler(item)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Patched Terminal->LoadNewNodeIfAffordable...
[Message:AdvancedCompany] Patching Terminal->OnSubmit...
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Patched Terminal->OnSubmit!
[Message:AdvancedCompany] Patching PlayerControllerB->BeginGrabObject...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->BeginGrabObject!
[Message:AdvancedCompany] Patching PlayerControllerB->GrabObject...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->GrabObject!
[Message:AdvancedCompany] Patching PlayerControllerB->GrabObjectClientRpc...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->GrabObjectClientRpc!
[Message:AdvancedCompany] Patching PlayerControllerB->DespawnHeldObjectOnClient...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->DespawnHeldObjectOnClient!
[Message:AdvancedCompany] Patching PlayerControllerB->SetObjectAsNoLongerHeld...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->SetObjectAsNoLongerHeld!
[Message:AdvancedCompany] Patching PlayerControllerB->PlaceGrabbableObject...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->PlaceGrabbableObject!
[Message:AdvancedCompany] Patching PlayerControllerB->DestroyItemInSlot...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->DestroyItemInSlot!
[Message:AdvancedCompany] Patching Terminal->SetItemSales...
[Message:AdvancedCompany] Replaced item.highestSalePercentage with Game.Manager.Items.GetItemHighestSalePercentage(item)
[Message:AdvancedCompany] Patched Terminal->SetItemSales!
These are the new ptaches
So I dont replace any values in itemProperties any longer and have a centralized spot where I can activate deactivate certain stuff
so it should be on high ground?
If activated it should override any mod doing stuff to itemProperties
like .weight = 5
wont have any effect when you set it in my config
i mean rod
problem is that i can barely see anything while dragging it somewhere, lol
it's giant
thats supposed to be
i was thinking of something like improved teleporters
Yea, thats stuff other mods could do with ship perks :)
tier1 = keep shitty flashlights, tier2 = keep pro flashlights, tier3 = also walkies
Next Beta also has a shit ton of changes
mostly structural tho
Hopefully increases the stability even further
i kinda want a perk or config option for death penalty cost
there are almost no mods that let u customize it and the only ones that do either has an ugly menu and/or touches many other stuff that could cause incompatibilities
Structural changes will lead to more customisation btw
Making compability more accessible
There will be a compability tab coming
Moon prices deactivation etc is there then
All compability flags there are in one spot
Its quite a few
so, while saving I keep the original save code and add additional data to the save file to prevent the item shuffling
When loading I override the whole procedure
maaaaybe I can also transpile the loading
not entirely sure tho
Could go there
And fix the ids accordingly
then other mods adding transpilers will also work
I think this is the most elegant solution
LLL = lethal level loader? i was considering installing it, what else can it break?
Dunno if they decided to do so
oh for god's sake
why every single mod out there breaks my weather hiding in the terminal menu?
lecore does it
now LLL does it too
πΊ πΊ πΊ πΊ πΊ
xD
Because they are noobs 
Not capable of transpiling
Probably thats why so many people shit on my mod
they decompile it
and see 50 transpilers
and are like: f*ck dont understand anything
LLL is very early in developement so that might get fixed
- LLL devs are nice people, pretty sure they will consider fixing it
imo hidden weather should be a part of vanilla
what's the point to have weather if everyone picks clear anyways?
Scrap multipliers.
not in vanilla
yeah vanilla weather system is stupid
ik
Dont want copyright problems, so better design some custom question mark block
Hiding it is a terrible idea if we're talking vanilla.
nah, why, hidden weather always add diversity to our playthroughs
you'll never know what to expect
Until you get foggy.
foggy is not that bad
Maybe if you have every map memorised, but think about people who don't.
Just memorize the maps 
forest giants are hell on foggy maps
eventually you will memorize anyway, until then it's a good laugh
Either way, weather should be high risk high reward. Not just fuck you over because you can't know beforehand.
Or they should be events that come and go.
All of the maps are a straight forward walk or a longer bended walk, nothing too complex to memorize
Again, you're completely disregarding every person who doesn't. Especially newer players.
Fuck them I guess?
well, new players have to memorize monster patterns, gameplay mechanics and many many more
what's the difference?
The difference is they don't fuck you over as soon as you land.
That's a them issue, for new players that's just the experience. And if you're talking about hiding conditions aka using mods with a new player, that's on them
I would love for weather to change on the moon 
Would be funny af going in clear and leaving the building to find it eclipsed
even eclipse is not that bad by the way, on free moons they're manageable
on titan... well...
you're screwed π
Took my friend who doesn't really play games and is the template to a casual player about an hour to get down the enemies and maps on her first time playing so
But I have a mechanical keyboard
Eclipse is fine because it's purely about knowing how to deal with outside entities.
Set a noise gate.
adds the way to counter giants as well
but not cheaty
You won't see even half the enitites in an hour unless you start on a save with a lot of money and go to paid moons.
We made it to rend and did every event we could so she experienced everything but the leviathan, jack box, and ghost girl
But more importantly, memorized the moons
A casual player would only be able to do that if they were spoonfed the whole way.
No?
Otherwise they're not casual.
We have a no spoil policy when it comes to games
No backseating
She just learned on her own, it's not a hard task π
Never said it was hard.
i remember when lethal company was actually scary, our first hours
when you know what to expect - it's not scary anymore
Never was scary for me unless I'm playing solo.
Only thing I'm scared of is losing scrap/credits/equipment.
Mysterious!
That's why you beat them every now and then with a shovel
now it's more about fun and good laugh
still can surprise sometimes
lootboxes? π
When you remove a mod and load an old save, items get shuffled
not any longer
I said that AC is the most stable lobby solution
and I mean that
Nothing is worse than having a mod doing weird stuff
removing it
and your savegame is broken
Not with AdvancedCompany! 
And maybe this is also a key to some secret?
I mean...
Sacrifices must be made

Story only working with only AC installed confirmed 
hahaha
I am really looking forward to the 3 people who try to figure out the mystery
And I really hope the mystery will be somewhat rewarding ^-^
The first person reaching it confirmed might even get a prize? :0
when you add new items they sometimes shuffled too
i added additional scrap once and scrap items changed on the old save
can I add the TV to the items and change the price? I tried but it didnt work, is there a specific name for the Television?
Not really relevant and was there for a long time xD
I think thats the included morecompany cosmetics
cosmetics are still saved in modpack? my friend just joined and he's cloning my own cosmetics
i shared modpack code
i was pretty sure it was fixed long ago
i just disable cosmetics for now since we were having issues with them
I honestly get jealous sometimes at the amount of issues with AC some of you have :<
Wanna see a magic trick?
That's actually kind of cute ngl
Awesome, and that will work with scraps too? @solid pivot
Works with everything
you guys know how to add the TV to the shop list?
What I was aabout to ask haha, Everything? That's actually nice!
No xD
Oh rip
This is just more consistent tbh,
Only problem now is conflicting names
I might save stuff with the given itemID + itemName or so
And before you ask: RN the items wont get restored when you add the mod back
Or alternatively, could you save stuff with the modname?
I dont have any mod name
Gotcha
I save the stuff as ID-Name now
Ah I thought that was the intention of having the "missing object" object, I am guessing this is what you're working towards?
ID is never used by the game basically
But maybe some mods are setting them
Maybe later
the reason for it being there is to prvent shuffling
And showing you that stuff was removed
am i dreaming or mimics should clone cosmetics in AC?
i'm pretty sure i saw something about it in this channel
Still a great start, consistency is always best π
@sonic vale Will ignore this message :)
Masked - Mimics are the fake fire escapes.
I work at my own pace and what I need to work at
masked, yes
We already had that topic
unfortunately discord search is beyond horrible
i'm not sure if i even can search in single thread
There are
discord search tokenizes words so it becomes impossible to search for specific things
OK
When I tested Cosmetics/Masked against AC it worked for me.
cant do shit when mimickedPlayer is null
and it's null when it's spawned by masked enemy overhaul?
can you help me Potatoe?
im trying to add the television to the items to change the price
You cant
ok ty
The groundwork for this feature is set already but people complaining about so much stuff
Hard to address everything
And plz look at log files and search for
MaskedPlayer is not mimicking anyone.
and
Masked player is mimicking player
Then you know what the code thinks of the masked player
thank you! I didnt know, i was just trying it for the first time lol
love the mod though!
I still don't understand how anyone can compare MC with AC tbh π
i wouldnt even know where to start lol
thats insane!
they have this in masked enemy overhaul code, not even sure why it's not working then
randomPlayerIndex = Plugin.PlayerMimicList[Plugin.PlayerMimicIndex % 50];
randomPlayerIndex = Mathf.Clamp(randomPlayerIndex, 0, playerCount);
Plugin.PlayerMimicIndex += 1;
if(__instance.mimickingPlayer == null)
{
__instance.mimickingPlayer = playerObjects[randomPlayerIndex];
}```
or it should be mimicked?
because it runs AFTER my code
They have to add
[HarmonyBefore(new string[]{"AdvancedCompany"})]
We had this EXACT topic already
with the same provided info by me
fixing all problems
a soft dependency string on them which is a single line also fixes the problem
since it just tells bepinex to wait for them
but apparently search is server-wide
unless you are referring to runtime code
oh, welp
so maybe you resolved this already. catching up on the thread right now. From my experience r2mm codes DO NOT work in TMM and lead to weird shit. The other way around is fine tho.
Everyone please use r2modman and don't install Overwolf on your PC. Thank me later.
fuck overwolf
You saying this because Overworld eats resources?
Overwolf is basically spyware
It's like the first Time that i had this issue, i made more than 20 different list/code that i Always share from R2 to my Friend (on thunder) and it Always worked idk
What isn't these days? π
and it uses resources ofc. plus its annoying overlay
I was thinking about this, like this doesnt make sense if it's a caching issue that somehow broke my mod files, because when my Friend shared to me the same list FROM thunderstore, i didn't downloaded anything New since i already had every mod in my cache @wild silo
For now I will add all components added to certain prefabs to the handshake
is that me or for some reason adding AC to my modpack causing sounds to go "WHEEEUW" when i rotate my mouse fast
like some weird doppler effect or something
AC touch sound in any way?
Only player voices
Am i not right #1186884307332108339 message ? I cannot yet test to delet the cache will try later tho
So apparently one of my friends COULD grab 10 items despite having 5 inventory slots only. We think it's some desync issue and this is what pops up on the console
I will demistify them
With AC you cant pick up more items than your inventory size
Simple fact
Mod conflict
We love you potatoe
dont
Hmm I wonder what causes this 
Yea i get that i mean logicly, that make no sense that if a Friend resend to me my list that i just send them, it repaires any mismatch since i already have everyhting in cache and nothing New get downloaded
:S
I am just waiting for the day cosmetic makers actually use AC as a dependancy :3
I mean it's pretty simple, just all use the same client. π
that's what we tried btw, i made him instal R2, share my list to him, not working
Sooooo
Dunno whats wrong with the text, server wont let me send it
[Message:AdvancedCompany] Received network prefab: 471591979:LassoMan:UnityEngine.Transform;UnityEngine.AI.NavMeshAgent;LassoManAI;Unity.Netcode.NetworkObject;UnityEngine.AudioSource;OccludeAudio
[Message:AdvancedCompany] Received network prefab: 472780805:Centipede:UnityEngine.Transform;CentipedeAI;UnityEngine.AI.NavMeshAgent;Unity.Netcode.NetworkObject
Just 2 out of 100s
[Message:AdvancedCompany] Received network prefab: 2862508959:Boots:UnityEngine.Transform;AdvancedCompany.Game.ItemData;Unity.Netcode.NetworkObject;UnityEngine.BoxCollider;UnityEngine.AudioSource;AdvancedCompany.Objects.RocketBoots
There is a network prefab from my mod
Let me test hosting a lobby with Lategame and joining with a client without it xD
Funny time to mention Lassoman, even though it's not actually a finished enemy why he spawn on the weekly moon? (RARE)
Zeek said anything about it? π
I haven't checked this weekly moon though, so maybe not spawning now π
HUH?!
You don't know about Lassoman? ._.
i know
Red noodle of a man xD
i am just wondering why the fuck he is in weekly moon
I wondered same thing (last week) I even googled and saw others had him spawn too
but he jsut be noodling around right now obviousily xD
lasoo man from brutal company lol
Lassoman is my basefiles, I am confused
[Warning: Unity Log] [Netcode] Disconnect reason didn't fit. Disconnected without sending a reason. Consider shortening the reason string.

really, in vanilla?
I mean I loaded in vanilla like 99.9% sure :S
I haven't tried weekly moons modded or only with Bepin and general improvements installed.
And never installed Brutal Company
Sounds like a long excuse xD
Yes, it's up to you to believe it or not. Lassoman comes from Mod Brutal Company, and is not in the Gamefile itself.
Yes, if you use a mod like Hullbreaker Company it will be detected like Enemy Rarity Lassoman 0
But in reality, Lassoman was made by Brutal Company, not a direct game developer
I only had Bepin & General Improvements installed :S
ya whatever dude i play since v38 π
lassoman is part of base game, just disabled
I've never installed Brutal Company or Hullbreaker.
Why I am curios of it
you can install like control company and spawn him yourself, and even play as it
and it's best not to continue, because this is a post about AdvancedCompany.
I still need to try out Control Company π
better go modding-general.
You go to modding general ._.
People will think their PC is hacked
That's a VERY long excuse ._.
i see

nothing wrong with thios
But you can see whats the problem :3
Its MoreShipUpgrades, being Lategame Upgrades
But I can make it cleaner
Was about to say Lategame_Upgrades π
I can read all Assemblies from the added scripts
which are not from the game nor Unity
and just show these names
More info in host log then
Elevating my lobby solution to the next level
Just did a little google and first thing I find, I am so confused π What is true?
lol, I'm talking like this because you're telling a lie. obviously obviously it doesn't exist and you're talking about people's posts.
If you really want it, it's at BrutalCompany
y whatever dude
Th are you on dhstyle
It's hard to talk to a stone person like you
I've never used Brutal Company, ever.
Also on a client with on Bepin & General Improvements
y fk translate lmao.
not main eng language kinda weird
According to most of the internet, lassoman is a test enemy from the base game.
it's the part of vanilla game, again
As an enemy, it does nothing, it was just there to test spawn rates
install control company and check for yourself
Yes, @grizzled root, lassoman is part of the base game. It is just never spawned
Is it possible that modding a client can alter/break spawns and why I saw it? Cause I still had Bepin/GeneralImprovements installed.
Honestly I donβt even see why Brutal company adds it back in. I thought it was supposed to make the game more difficult?
doubt it
Nope, not really possible.
it may be just easter egg from Zeek as well
Change Back botton to "Hacked" :3 
Getting there
I might just edit the error window to make it scrollable 
Or wont add the missing items
scrollable would probably be ideal
@solid pivot what emote mod do you recommend to be used alongside this un?
Recommended is TooManyEmotes
Did the weirdness you spoke of that was happening with TooManyEmotes if MoreCompany is enabled ever get fixed at all?
You're actually implementing a compatibility checker? 
uhhhh
okay, iβm assuming that means that either the player is missing a mod/items that come with it, or itβs a mismatched config
iβm leaning more towards the former
No, I give a more meaningful error than "Unknown error occured"
First step was informing you about NetworkConfig mismatch
Now I am telling you exactly what was missing in your NetworkConfig
Or was unsupported by the host
ah
All mods adding network prefabs are all-clients
and all clients have to have the same prefab versions
And now you know which mods are not compatible with the network prefab versions of the host
And where to look
whats the best way to get XP
anybody use this with AC? https://thunderstore.io/c/lethal-company/p/PXC/EnhancedSpectator/
anyone know why LC_API doesnt like allowing players to join each other with the version mismatch issue, even though everything is pinpointed same
LC API messes with game version for sure, but usually it works if modpacks are the same
hm
alright, so say if the host had a mod that requires all clients to have it. If the client doesnβt have the mod, itβll end up in a βMissing NetworkConfig Mismatchβ
If the client has a mod that requires all clients to have, and joins a host that doesnβt have the mod, itβll end up in a βUnsupported NetworkConfig Mismatchβ
I am so happy to have defeated NetworkConfig mismatches
Now its called Host doesn't support
because its more clear that way
If it shows up in both it may be that your version is wrong :D
Because you are missing the hosts version of those prefabs
and your prefabs are not present at the host
Which would be a prefab version mismatch
But yea, its a mod compability checker for all mods adding NetworkPrefabs
not entirely checking compability
Unity had this kind of compability check in it anyway :P
And it might not be too bad if I allow you to join with stuff the host doesnt support
As the host has to instantiate network prefabs I think
It will result in errors ofc
Other way around would lead to desyncs and a lot of errors
How do you feel about adding a checkbox in the moon adjustment screen for once you buy a moon its permanently bought?
there's a mod that does that but it was last updated back in mid december, and i think that sort of feature would be perfect for your moon config screen
oh yeah thatβd be a nice feature
I wanted to add compability with that mod tho? :D
Compatability is what sense?
oh does it not actually work properly right now?
Nope
At least it wont in the next version
i wouldn't say no to a compatability fix, but i think itd be nice to just knock it off my mod profile if it was integrated directly into AdvancedCompany
I'll take either option though
Adding it myself somehow breaks the reason to have TravelDiscount :3
i was also thinking of a feature where you could drag the moons around in that menu to configure where you want them to be placed in the list
like dragging, say, titan in between assurance and vow would cause the moon list to be in that order when typing moons into the terminal
would break compability with a bunch of mods
LLL will add moon sorting
LECore/LE/LLL to name a few
oh wait really?
yuh
thatβs awesome
also thats fair. though if traveldiscount is already optional in the config why not permanentmoons? ;p
Kind of mindblowing, but I took a look at TooManyEmotes and I think it has too many emotes
So I actually have to take MoreEmotes over advanced company :/
Because playing without emotes with friends seems impossible for me :P
Not an advanced company problem though :) I'll wait on the compat mod
oh mb!
I dont know why its expected from me to add compability for a mod written so horribly terrible.
Eating PC performance like nothing else
by constantly switching the animators of all players
Its not. we love u
LMFAO
I have 3-4% more CPU usage just with More Emotes. Not emoting at all 
I have a Ryzen 7950X
Damnn
I want one goddamn
People preferring cosmetics over actual gameplay still blows my mind.
This is coming in next beta
You can deactivate ALL content (besides me taking control over the inventory slots yet)
Someone spending more time emoting than playing the game :S β€οΈ
showertime for me!
Yeah ik :/ but this is definitely a friends-based game, and its just not as fun without some of it
Too many cosmetics is definitely too much though
+other things of that sort
I preferred MoreEmotes right up until I found out that Masked can emote with TooManyEmotes
go go hush hush
Play with instable lobbies 
AT least you can flip your finger at the broken lobbies
maskedairevamp:
What?
dude when i saw a skinwalker emote on me i lost it
is there a way to cut down on the amount of emotes that one has tho :P or just make the ui less complex
no
if u know
You start with like one wheel of them. What's the issue?
Does TooManyEmotes support Keybinds for Emotes? If not, thats something they should add
You can favourite the ones you like.
suggest it in flip's thread if u want
Some stuff will depend on other stuff
InventorySlots will only become available when you deactivate PlayerPerks
only for the wheel now
they used to have individual binds when there were only like 10 emotes
DisableInventory only becomes available when you deactivate PlayerPerks
DisablePortableTerminal will also deactivate all perks
There will be no Terminal menu any longer
perks command stays and will only be available on the portable terminal
So you can play with MoreEmotes :3
Disable portable terminal
Problem fixed
But no perks
No inventory patches
apparently that's the reason my cosmetics cloned on all modpack players
dunno why it syncs with others, its not in the config folder
create your own preset instead of saving to default
And I dont want to hear anyone complain about incompabilities ever again after that change
Just deactivate what you need to make it compatible 
And if it means you have no perks
deal with it

People will still say "I wish I could disable/change that".
Disable disabling
You can purely use it as a more stable MoreCompany replacement
Point is they miss the fact that you already can.
Yea, this compability thing will go deeper
and I will add the inventory stuff
So you can play with ReservedSlots, but no inventory levelling then
Inventory perk doesnt exist then
F key for Flashlight wont work
You have to deactivate equipment as well
It will automatically do so
If you click "Disable Inventory patches" it will automatically deactivate equipment for you
You cant have one without the other
and for clients I have
Dunno what else is clientside only
I suspect you can share anything via code as long as the file extension indicates it's some sort of text format. Actually wild. I'd like to know how it works tbh
HideEquipment will also hide the headmount
Will take some time to do all of this
I also added DisablePlayerTweaks and DisplayeShipTweaks
so base value wont have any effect any longer when activated
You read my mind mind
I appreciate your work.
I feel personally insulted if you deactivate any of that tbh

AC is meant as a whole package
Not as a buffet where you can be a picky eater
I hate picky eaters
about that weird sound bug i asked about earlier
it's toomanyemotes bug
Sound bug?
if while you emote player was at 2 hours, then it will be shifted to the same degree after that
- weird doppler
Checking ANY of those boxes will lock you out from the story probably
And some very awesome items you can find in the story
And some unique scenerys
Including a black hole
But well
You do you :)
I wouldnt want to miss this sight

whats the mod meant to be? its a struggle reading through all of this lmfao
read the README?
please don't
please yes
Dude
How am I supposed to animate players falling into a black hole?
Because of your fricking MoreEmotes
lol
lol
Wont let any mod get in the way of creating a cinematic experience
Story is only for people playing the full experience 
This mod is basically a lobby mod with a lot of extras
Full experience ftw
Lobby mod as in: You can configure your lobby according to your needs
Most stable netcode
Most meaningful error messages
And on top of that I gonna add a nice story :3
Which will be well hidden but worth the search
Hope I was able to summarize the mod
This mod basically replaces a bunch of mods. You dont need any stuff like:
Larger Ship Capacity
F Key mods
Hotbar mods
Levelling mods
MoreCompany
LateCompany
ShipLobby
etc.
what is F key mods?
All of this stuff and even more, like MikesTweaks and so on are integrated into one neat package
Toggle Flashlight
And according to player reports, its the lobby mod with the least lag and most fps
And least desyncs
I sync more than any mod
Even the ship lights
so with the whole story, are you gonna be allowed to use other mods, or is it gonna be a "play it how it needs to be" type thing
How's landed join rn?
did you make your own lobby mod or is it another one bundled in?
is joining late as spectator more stable now
seems interesting, idk though, what if by some chance you make a story thats literally what the og dev of lethal is making lmao
Wont be as the story involves stuff from my game
i might start integrating this into my modpack but i FEAR the config file of this behemoth of a mod
I move on from modding due to multiple reasons
Why?
its really not that bad
You never have to tocuh the file. It has a menu.
It boils down to two reasons:
A) LC is limitting me too much, the codebase is basically shit
B) Toxicity of the modding scene of LC
oh wow
toxicity? as far as i can tell the community is the exact opposite of toxic
I started this mod as a mod for me and my friends and I will start my game as a game for me and my friends
^
You didnt know how many people shit on my mod
That's all that matters
yeah no it's not as bad as you're thinking
At most, it's three .json files for the settings, all of which you configure in-game
i mean fair enough, but just dont be like phisnom (fnaf plus dev) and try and make the whole thing outta spite lol
Nah, I just want to do stuff in LC which I cant
My creativity is bigger than what I can do with this game
I could write an essay rn about AdvancedTech
Phisnom didn't deserve what he got. Not the best example.
oh i know, just saying how the only reason he was even attempting to make fnaf plus was because of spite lmao
Cosmetics also working and stuff
I'd argue that shouldn't matter for the end user.
You even get a handy portable terminal
looks really facinating
This is my favorite personally
AdvancedTech is a very central company in the lore of my world
so you plan to ban all most to unlock story mode, or specific ones?
just for interest
hmmm, ill keep an eye on this, probs put it as a one mod thing, just to experience it all without any issues (once its fully released obv)
In the course of the story, you will jailbreak the portable terminal
yeah same
I already spoiled that

