#[Deprecated] Advanced Company

1 messages Β· Page 26 of 1

barren rover
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Wildly stable

hallow mortar
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i dont quite follow but sure lol

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if you say the error will go bye bye then rad

solid pivot
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At least AdvancedCompany wont be in that stacktrace any longer :D

hallow mortar
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ah

solid pivot
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Cant fix other mods code

hallow mortar
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so could it stil be caused by another mod that then i could try to narrow down and report to?

solid pivot
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Maybe :D I have no idea which mod uses no namespaces tho

hallow mortar
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totally fair

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i just wanna make sure im understanding lol

barren rover
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The join after ship landed function doesnt seem to work

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players spawn in on the ship, with their model just sitting still, they are stuck on the "loading in as spectator" screen

solid pivot
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log file

barren rover
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ok

solid pivot
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best from the affected client and host

hallow mortar
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oh shit yeah

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i had a friend who wasnt able to join while we were planetside

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ill try to get a log from him later

barren rover
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I disabled it but ill enable it and get you a log file

solid pivot
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Unity always writes a Player.log

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But well, I dont care how I get my logs. Only important thing is that it includes Unity Log

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If it doesnt its basically worthless

hallow mortar
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i just pull the log via r2modman

solid pivot
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As long as it contains the Unity Log I dont care

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:D

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If its not present, I cant help

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This was the content of a single dropship :3

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And of course

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Cheats make their way back

warm hearth
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holt shit

barren rover
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When does this all drop

warm hearth
#

i used your pfp as a gif in my moon lol ☠️

barren rover
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wdym 😭

solid pivot
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dunno

barren rover
warm hearth
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yes unfortunately I am

barren rover
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Goated

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when u say my pfp, did u litterally scrape it from discord 😭

warm hearth
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yea I was like

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*click the gif

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*search malevolent shrine

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*save as gif

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*convert to mp4

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*put in unity

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*publish 😭

barren rover
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Im honored tbh

warm hearth
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is bro the honored one?

barren rover
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This might be the honored one?

warm hearth
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dude have you had the alley boba drink

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shit is fire

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geto's is better lowkey

barren rover
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I live in alaska, aint no chain places here

warm hearth
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bro must be freezin rn

barren rover
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Gojos drink should be purple tho lmfao

warm hearth
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true true

barren rover
warm hearth
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no way

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thats crazu

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i thought cali was bad

barren rover
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Cali is way too hot

warm hearth
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nah right now its pretty cold

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in the mornings ice on the roofs and shi

pearl spire
barren rover
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F

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Give or take, i dont actually check the weather lmfao

pearl spire
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Ah yeah, that’s chilly.

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I think it was around that one day last week where I live

solid pivot
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πŸ‘€

[Message:AdvancedCompany] ldarg.0 NULL [Label32]
[Message:AdvancedCompany] ldfld Item[] Terminal::buyableItemsList
[Message:AdvancedCompany] ldloc.s 7 (System.Int32)
[Message:AdvancedCompany] ldelem.ref NULL
[Message:AdvancedCompany] call static bool AdvancedCompany.Game.Manager::IsBuyable(Item item)
[Message:AdvancedCompany] brfalse Label31
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Best case of showing the different in quality of code btw

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LethalLib:


    private static string Terminal_TextPostProcess(On.Terminal.orig_TextPostProcess orig, Terminal self, string modifiedDisplayText, TerminalNode node)
    {
        var oldItemList = self.buyableItemsList.ToList();
        var itemList = self.buyableItemsList.ToList();

        // remove any disabled items, this is horrific for performance but i do not have a better solution rn
        itemList.RemoveAll(x => {
            var actualItem = shopItems.FirstOrDefault(item => item.origItem == x || item.item == x);
            if (actualItem != null)
            {
                return actualItem.wasRemoved;
            }
            return false;
        });

        self.buyableItemsList = itemList.ToArray();
        var output = orig(self, modifiedDisplayText, node);

        self.buyableItemsList = oldItemList.ToArray();

        return output;
    }

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The above is AdvancedCompany

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Just sneaking in a simple if (AdvancedCompany.Game.Manager.IsItemActive(buyableItemsList[i])) continue;

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In the for loop of the game πŸ‘€

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Ultra performant

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Ultra slick

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Surgical precision

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Working :3

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All you need to live

barren rover
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Is there some way to take a peak at the difficulty and scrap settings on moons?

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Rn i just scan them and then average a few scans out in excel

shell coyote
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Hey Potato

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got a small problem

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trying to buy helmet lamp conflict with helmet item from LGU

solid pivot
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type helmetlamp

shell coyote
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(I accidentiy bought 2 LGU helmets for 1000 instead of helmet lamp)

solid pivot
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throw them away

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go to terminal

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type
credits 1000

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To get your credits back :)

shell coyote
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I tried it, always prompted the LGU's helmet

solid pivot
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try

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hlmetlamp

shell coyote
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tried

lamp

helmet lamp

helmetlamp

shell coyote
barren rover
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@solid pivot Whats the default location where i can get the log file for players not being able to connect as spectator?

shell coyote
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just wanted to give you headsup

outer timber
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It also orders boom boxes instead of rocket boots when you type boots. Typing rocket seems fine

vagrant gull
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typo :3

barren rover
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It appears to have fixed itself in the most recent update, nice

solid pivot
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I dont see anything πŸ‘€ potatoe_pepe

vagrant gull
outer timber
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πŸ‘€

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There was no mistake if fix is instant

solid pivot
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tru

solid pivot
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So, can now confirm, AC is officially removed like 99% of the Terminal

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Only thing I am doing is adding keywords like everyone else does and making some items dont show up in a surgical precision transpiler patch.

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And prevent you from buying an item which is deactivated

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Oh and ofc the moon price things

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No other place you can do this

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TerminalPatches basically went from >1000 lines to 250

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ofc the other cheats also return

sonic vale
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can i suggest making "continue" button on cosmetics screen act as save/continue, rather than cancel

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it's not very clear

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or even make "apply" button instead of save + continue

hallow mortar
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I've had people leave and rejoin and their exp reset, or they hop off for the night before we leave the company builidng

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I can manage with manual of course, but it'd be nice to have

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Follow up, if you leave it as manual can you add a cheat to hard reset a players xp and perks to the default to ensure everyone is in line when catching up

solid pivot
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I will add a debug command btw

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Which will print out some information

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To help me to find errors :D

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For the start it will just print the current lobby

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Its easier for friends to send a screenshot

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open portable terminal, type debug, screenshot

hallow mortar
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Could the debug command show the xp of everyone in the lobby at once?

solid pivot
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yes

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Thats what I mean

hallow mortar
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Sick

solid pivot
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I need it for debug purposes

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Connected Clients, client ids, xp, perks etc.

hallow mortar
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Only Host can use cheat commands I presume?

solid pivot
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It might not look clean as the other stuff

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as its meant for debugging anyway

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Yes, debug everybody can use

hallow mortar
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Awesome

solid pivot
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It might look smth like this

hallow mortar
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That would suit my needs perfectly

solid pivot
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ConnectedClients: 4
Client #0: ID=0; XP=500; Levels=JumpStamina>5;SprintSpeed>5;
etc. etc.

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Smth like this

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lot of text :'D

hallow mortar
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Fantastic

sonic vale
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not every cosmetic mod is compatible right now?

hallow mortar
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I can work with that

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As long as it uses a .cosmetic file it should I believe

solid pivot
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^

sonic vale
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such a shame there's no way to contact mod authors on thunderstore

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unless they left some means to do so

hallow mortar
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What's wrong? Cosmetic mod not working?

sonic vale
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yep

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not a great deal, but still

hallow mortar
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You try manually downloading it and picking out the files and manually drop em in your plug-ins folder lol

sonic vale
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i need to have it in modpack

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not AC problem anyway

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by the way, late joining when landed is working good now?

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or still better to avoid

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also i noticed new daytime settings

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700 seconds is vanilla default?

vagrant gull
solid pivot
wheat igloo
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Any way to override scrap spawn rates? This mod takes priority over other ones.

eternal ivy
wheat igloo
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Oh that's what amount means blob_facepalm

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Braindead moment

solid pivot
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:D

ancient sand
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How do i use the headset?

I had on my head slot but i wasn't able to communicate with the others, could you add a brief exaplantion on how to use it? or it's already and i missed something?

ancient sand
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I just talk "normal" right?

vagrant gull
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yes

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you should hear the transmission noise like a regular walkie as well

ancient sand
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I will check it again, because my mates weren't able to hear me

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Thanks for the help Naku

clear thunder
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I tested once with the missile luncher and found out I can hurt myself with it, any possibility that this badboy could do minimal if any dmg to monster ?
You know, not optimal since it no way cheeper than the shovel and you got just a few shots if maybe enough for a hoarding bug.

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it would also look cool if you pair it with the tactical helmet and the vest.

solid pivot
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soooooo

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I can remove most of the pre parsing of moon prices etc. as I no longer need to change the itemCost of Nodes

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I can apply the price changes at the moment the game tries to get the price now

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Thanks to the power of transpilers

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So I did went a bit deeper into the terminal again in that regard. Other mods might remove my transpiler stuff, but thats their problem

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So I dont have to change any original data stored in items or moons

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Other mods which change moon prices etc. are probably doing that beforehand so AC wont work with moon prices etc. if thats the case

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Dunno the details yet but its better now

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Nobody can complain potatoe_pepe

vagrant gull
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would that change compatibility with permanent moons or nah

solid pivot
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Dunno

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Dont know their code

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did it work so far?

vagrant gull
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well i had disabled moon price logic from AC or else it wouldnt work

solid pivot
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where can I get that mod?

vagrant gull
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im currently using moonroutepricemod alongside permanent moons

solid pivot
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Not entirely sure if it will work

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Will have to test

sonic vale
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@solid pivot apparently when using AC with quota rollover you gain XP each time you take off with fulfilled quota

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it's possible to check for XP only when game checks for quota?

solid pivot
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And the dev of that mod is stubborn and wont fix it?

sonic vale
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on the last day

solid pivot
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I do

sonic vale
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hmm

solid pivot
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Thats exactly what I do

sonic vale
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i'm not using quota rollover mod, but config option in general improvements

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i'll contact dev then

solid pivot
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SetNewProfitQuota

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The game calls that when it wants to set a new profit quota after the quota was finished

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Thats when I grant XP

sonic vale
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apparently game calls it each time it sees fulfilled quota, lol

solid pivot
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Sure, because this method resets it too

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Transpiler patch would be more elegant for quota rollover

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Thinking about integrating it into my mod now

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With a simple smoll transpiler patch

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Pretty sure most mods dont have that many Transpilers :'3

sonic vale
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not bad idea for sure, i'll play without it for the time being

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i'm still not sure if i like it or not anyway

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apparently it works like that

solid pivot
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He can add a [HarmonyBefore(new string[]{ "AdvancedCompany" })] and fix it

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or increase its priority

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Nope, not working with Permanent Moons @vagrant gull

vagrant gull
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gg

solid pivot
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So another thing I need to add to my mod potatoe_pepe

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RolloverQuota should be fixable tho

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So dont have to add that

vagrant gull
solid pivot
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I mean. I can add compability probably

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If I detect a moon being set to 0 but I have another price and the mod is present I can assume it was made free

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Yea, I can add compability I think

sonic vale
solid pivot
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πŸ‘

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At least afaik BepInEx should stop my Prefix from happening

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when another Prefix returns false

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AC just executes first

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I can fix it from my side but I see RolloverQuota as a way smaller mod

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Bigger mods are having a harder time ensuring compability

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My codebase is simply 50-100x of a simple RolloverQuota mod

sonic vale
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in my case it's a part of general improvements, huge QoL mod

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dis

vagrant gull
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btw could i suggest a feature
can u add an option to configure weather chances per moon

solid pivot
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Moon configuration is planned for later

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Including everything I can find

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Moon Config wont be lines any longer but basically boxes

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With many inputs

barren rover
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Can you add an option to hide player nametags?

solid pivot
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Nah, that sounds like something a small utility mod can do

sonic vale
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indeed it is

solid pivot
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If I dont have anything to do I might add it

sonic vale
solid pivot
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But I am sure there is a mod for this already somewhere

sonic vale
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we're using that

solid pivot
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See

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:D

sonic vale
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work flawlessly

solid pivot
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No need to consume all mods. I dont consume mods because I want to kill them

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I consume mods which arent able to be compatible

solid pivot
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I needed my lobbies to sync before game start. Making it compatible with MoreCompany would have been hell :D

vagrant gull
barren rover
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Cant have anyone in my lobby being able to distinguish between masked at all

sonic vale
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that's what i think as well

solid pivot
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You could add nametags to Masked potatoe_pepe

sonic vale
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masked enemy overhaul already can do that, but i didn't test it

vagrant gull
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masked enemy overhaul is working on bringing nametags to masked so you won't need that mod soon

barren rover
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Yes but they have a weird box around the letters

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masked enemy overhaul nametags is working, but they have the box. like usernamed in minecraft yk?

sonic vale
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playing without names are fun tho, my friend had me running in circles around the facility, walking on me while being dead silent and casting emotes from toomanyemotes

solid pivot
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Its possible btw that any other mod overriding prices etc wont work at all any longer

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I mean, they cant override prices

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AC is taking full control of stuff like that now potatoe_pepe

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Too many weird stuff happened in the past

barren rover
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goated

barren rover
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MoreCompany caused my mod set to catastrophically fail

vagrant gull
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as long as u have that patch for permanent moons, I don't think i use anything else to change prices :3

solid pivot
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but btw

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This also means

sonic vale
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soooo mods will not be able to override moon prices? i have that one mod that sometimes makes free moons paid

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randomly

solid pivot
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You can soon edit ship decoration and upgrades too

barren rover
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One of the moon mods runs independent of any of the like moon-API's and just completely bricks compatibility with like anything

solid pivot
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Deactivate them and change prices

solid pivot
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But I heard some dev was like: I will overwrite PostProcessText completly

barren rover
solid pivot
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I think it was either something LE or LLL related

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So one of those mods will become incompatible by their choice

sonic vale
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LE breaks everything

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from my tests

solid pivot
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You have to bug them to use transpilers :3

sonic vale
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if there's question about LE breaking anything - the answer is always yes

barren rover
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Really? Im running lethal expansion with like 40+ extra mods with no issues

vagrant gull
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are you sure they didn't just forget to include LE as a dependency

sonic vale
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LE or LECore?

barren rover
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both

sonic vale
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core overrides and debloats LE

vagrant gull
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if you have both then its LEC, not LE

barren rover
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That explains it

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I do remember modpack working fine when the mod-settings menu from LE was there tho

solid pivot
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It was IAmBatby

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Yea, LLL

vagrant gull
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there was probably like a few moments where LE was stable-ish

solid pivot
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But it was about a string

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Dunno what will come out in the end of it

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Probably wont show moon prices correctly

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Their problem

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So if anyone will come in here later, saying, moon prices dont work with LLL

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Its LLL breaking it

sonic vale
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does that look compatible to future changes (line 111 and below)?

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apparently it patches terminal

solid pivot
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as long as you deactivate my moon price patching, yes

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As the stuff will be deactivateable

sonic vale
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i love that little mod tho, especially hiding weathers and sometimes company sales at like 115%

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and sometimes at 80%

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adds some unpredictability and planning

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and makes you stock flippers and lighting rods πŸ˜„

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by the way about rods, what's their effective radius?

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sometimes they fail and i still have zeus wrath

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one time i placed it on titan near the ship, and was killed by lighting on the upper floor

vagrant gull
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bro placed the lightning rod on low ground (jk i dont actually know how it works)

solid pivot
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10000000000000000000000000000000000000000000m

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thats their radius

vagrant gull
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that's pretty wide

solid pivot
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its only vertical

vagrant gull
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oh wait i was right?

solid pivot
#

Yes

vagrant gull
nova ingot
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Me when I'm 10000000000000000000000000000000000000000001m out

solid pivot
#

[Message:AdvancedCompany] Patching Terminal->TextPostProcess...
[Info :AdvancedCompany] Added activation check
[Message:AdvancedCompany] Replaced item.creditsWorth with Game.Manager.Items.GetItemPriceTranspiler(item)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Patched Terminal->TextPostProcess!
[Message:AdvancedCompany] Patching Terminal->LoadNewNodeIfAffordable...
[Message:AdvancedCompany] Replaced item.creditsWorth with Game.Manager.Items.GetItemPriceTranspiler(item)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Patched Terminal->LoadNewNodeIfAffordable...

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[Message:AdvancedCompany] Patching Terminal->LoadNewNodeIfAffordable...
[Message:AdvancedCompany] Replaced item.creditsWorth with Game.Manager.Items.GetItemPriceTranspiler(item)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Patched Terminal->LoadNewNodeIfAffordable...
[Message:AdvancedCompany] Patching Terminal->OnSubmit...
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Replaced node.itemCost with Game.Manager.GetNodeCost(node)
[Message:AdvancedCompany] Patched Terminal->OnSubmit!
[Message:AdvancedCompany] Patching PlayerControllerB->BeginGrabObject...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->BeginGrabObject!
[Message:AdvancedCompany] Patching PlayerControllerB->GrabObject...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->GrabObject!
[Message:AdvancedCompany] Patching PlayerControllerB->GrabObjectClientRpc...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->GrabObjectClientRpc!
[Message:AdvancedCompany] Patching PlayerControllerB->DespawnHeldObjectOnClient...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->DespawnHeldObjectOnClient!
[Message:AdvancedCompany] Patching PlayerControllerB->SetObjectAsNoLongerHeld...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->SetObjectAsNoLongerHeld!
[Message:AdvancedCompany] Patching PlayerControllerB->PlaceGrabbableObject...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->PlaceGrabbableObject!
[Message:AdvancedCompany] Patching PlayerControllerB->DestroyItemInSlot...
[Message:AdvancedCompany] Replaced item.weight with Game.Manager.Items.GetItemWeight(item)
[Message:AdvancedCompany] Patched PlayerControllerB->DestroyItemInSlot!
[Message:AdvancedCompany] Patching Terminal->SetItemSales...
[Message:AdvancedCompany] Replaced item.highestSalePercentage with Game.Manager.Items.GetItemHighestSalePercentage(item)
[Message:AdvancedCompany] Patched Terminal->SetItemSales!

#

These are the new ptaches

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So I dont replace any values in itemProperties any longer and have a centralized spot where I can activate deactivate certain stuff

sonic vale
#

so it should be on high ground?

solid pivot
#

If activated it should override any mod doing stuff to itemProperties

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like .weight = 5

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wont have any effect when you set it in my config

sonic vale
#

i mean rod

solid pivot
#

yes

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see the professional paint drawing

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And LEFT CLICK to deploy

sonic vale
#

problem is that i can barely see anything while dragging it somewhere, lol

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it's giant

pulsar tangle
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thats supposed to be

solid pivot
#

Its the downside

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teamplay is key

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The whole mod is designed around teamplay :3

sonic vale
#

yay

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i agree, teamplay is fun

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by the way is there API to add custom perks into AC?

solid pivot
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not yet

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planned tho

sonic vale
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i was thinking of something like improved teleporters

solid pivot
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Yea, thats stuff other mods could do with ship perks :)

sonic vale
#

tier1 = keep shitty flashlights, tier2 = keep pro flashlights, tier3 = also walkies

solid pivot
#

Next Beta also has a shit ton of changes

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mostly structural tho

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Hopefully increases the stability even further

vagrant gull
#

i kinda want a perk or config option for death penalty cost
there are almost no mods that let u customize it and the only ones that do either has an ugly menu and/or touches many other stuff that could cause incompatibilities

solid pivot
#

Structural changes will lead to more customisation btw

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Making compability more accessible

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There will be a compability tab coming

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Moon prices deactivation etc is there then

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All compability flags there are in one spot

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Its quite a few

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so, while saving I keep the original save code and add additional data to the save file to prevent the item shuffling

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When loading I override the whole procedure

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maaaaybe I can also transpile the loading

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not entirely sure tho

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Could go there

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And fix the ids accordingly

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then other mods adding transpilers will also work

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I think this is the most elegant solution

sonic vale
solid pivot
#

Dunno if they decided to do so

sonic vale
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oh for god's sake

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why every single mod out there breaks my weather hiding in the terminal menu?

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lecore does it

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now LLL does it too

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πŸ‘Ί πŸ‘Ί πŸ‘Ί πŸ‘Ί πŸ‘Ί

solid pivot
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xD

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Because they are noobs potatoe_pepe

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Not capable of transpiling

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Probably thats why so many people shit on my mod

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they decompile it

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and see 50 transpilers

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and are like: f*ck dont understand anything

pulsar tangle
#

LLL is very early in developement so that might get fixed

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  • LLL devs are nice people, pretty sure they will consider fixing it
sonic vale
#

imo hidden weather should be a part of vanilla

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what's the point to have weather if everyone picks clear anyways?

eternal ivy
#

Scrap multipliers.

sonic vale
#

not in vanilla

pulsar tangle
#

yeah vanilla weather system is stupid

eternal ivy
solid pivot
#

Dont want copyright problems, so better design some custom question mark block

eternal ivy
sonic vale
#

nah, why, hidden weather always add diversity to our playthroughs

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you'll never know what to expect

eternal ivy
#

Until you get foggy.

sonic vale
#

foggy is not that bad

eternal ivy
#

Maybe if you have every map memorised, but think about people who don't.

nova ingot
#

Just memorize the maps boiled

pulsar tangle
#

forest giants are hell on foggy maps

sonic vale
#

eventually you will memorize anyway, until then it's a good laugh

eternal ivy
#

Either way, weather should be high risk high reward. Not just fuck you over because you can't know beforehand.

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Or they should be events that come and go.

nova ingot
#

All of the maps are a straight forward walk or a longer bended walk, nothing too complex to memorize

eternal ivy
#

Again, you're completely disregarding every person who doesn't. Especially newer players.

#

Fuck them I guess?

sonic vale
#

well, new players have to memorize monster patterns, gameplay mechanics and many many more

#

what's the difference?

eternal ivy
#

The difference is they don't fuck you over as soon as you land.

nova ingot
#

That's a them issue, for new players that's just the experience. And if you're talking about hiding conditions aka using mods with a new player, that's on them

solid pivot
#

I would love for weather to change on the moon potatoe_pepe

sonic vale
#

to each their own i guess

#

Β―_(ツ)_/Β―

nova ingot
sonic vale
#

even eclipse is not that bad by the way, on free moons they're manageable

#

on titan... well...

#

you're screwed πŸ˜„

nova ingot
#

Took my friend who doesn't really play games and is the template to a casual player about an hour to get down the enemies and maps on her first time playing so

nova ingot
eternal ivy
#

Eclipse is fine because it's purely about knowing how to deal with outside entities.

sonic vale
#

me too, with blue switches

#

☠️

#

i hardly recommend that

eternal ivy
#

Set a noise gate.

sonic vale
#

adds the way to counter giants as well

#

but not cheaty

eternal ivy
nova ingot
#

We made it to rend and did every event we could so she experienced everything but the leviathan, jack box, and ghost girl

#

But more importantly, memorized the moons

eternal ivy
#

A casual player would only be able to do that if they were spoonfed the whole way.

nova ingot
#

No?

eternal ivy
#

Otherwise they're not casual.

nova ingot
#

We have a no spoil policy when it comes to games

#

No backseating

#

She just learned on her own, it's not a hard task πŸ’€

eternal ivy
#

Never said it was hard.

sonic vale
#

i remember when lethal company was actually scary, our first hours

#

when you know what to expect - it's not scary anymore

eternal ivy
#

Never was scary for me unless I'm playing solo.

sonic vale
#

i was scared of snare fleas

#

disgusting

#

eegh

solid pivot
eternal ivy
#

Only thing I'm scared of is losing scrap/credits/equipment.

solid pivot
#

Mysterious!

nova ingot
sonic vale
#

still can surprise sometimes

sonic vale
solid pivot
#

When you remove a mod and load an old save, items get shuffled

#

not any longer

#

I said that AC is the most stable lobby solution

#

and I mean that

#

Nothing is worse than having a mod doing weird stuff

#

removing it

#

and your savegame is broken

#

Not with AdvancedCompany! potatoe_pepe

#

And maybe this is also a key to some secret?

#

I mean...

#

Sacrifices must be made

#

Story only working with only AC installed confirmed potatoe_pepe

#

hahaha

#

I am really looking forward to the 3 people who try to figure out the mystery

#

And I really hope the mystery will be somewhat rewarding ^-^

#

The first person reaching it confirmed might even get a prize? :0

sonic vale
#

i added additional scrap once and scrap items changed on the old save

quiet harness
#

can I add the TV to the items and change the price? I tried but it didnt work, is there a specific name for the Television?

sonic vale
#

huh that's new

#

memory

solid pivot
#

Not really relevant and was there for a long time xD

#

I think thats the included morecompany cosmetics

sonic vale
#

cosmetics are still saved in modpack? my friend just joined and he's cloning my own cosmetics

#

i shared modpack code

#

i was pretty sure it was fixed long ago

quiet harness
#

i just disable cosmetics for now since we were having issues with them

hearty frost
#

I honestly get jealous sometimes at the amount of issues with AC some of you have :<

solid pivot
#

Wanna see a magic trick?

solid pivot
#

Removing Lategame Upgrades, loading again

hearty frost
#

That's actually kind of cute ngl

split mist
#

Awesome, and that will work with scraps too? @solid pivot

solid pivot
#

Works with everything

quiet harness
#

you guys know how to add the TV to the shop list?

hearty frost
#

What I was aabout to ask haha, Everything? That's actually nice!

solid pivot
#

AdvancedCompany relies on itemName now

#

Instead of placement in allItemsList

split mist
#

Awesome, the days of "NetworkConfig mismatch" are over

solid pivot
#

No xD

split mist
#

Oh rip

solid pivot
#

That will still happen potatoe_pepe

#

But item shuffling is gone

hearty frost
#

This is just more consistent tbh,

solid pivot
#

Only problem now is conflicting names

#

I might save stuff with the given itemID + itemName or so

#

And before you ask: RN the items wont get restored when you add the mod back

split mist
#

Or alternatively, could you save stuff with the modname?

solid pivot
#

I dont have any mod name

split mist
#

Gotcha

solid pivot
#

I save the stuff as ID-Name now

hearty frost
solid pivot
#

ID is never used by the game basically

#

But maybe some mods are setting them

#

Maybe later

#

the reason for it being there is to prvent shuffling

#

And showing you that stuff was removed

sonic vale
#

am i dreaming or mimics should clone cosmetics in AC?

#

i'm pretty sure i saw something about it in this channel

hearty frost
sonic vale
#

or in chanelog

#

am i wrong?

solid pivot
#

@sonic vale Will ignore this message :)

hearty frost
solid pivot
#

I work at my own pace and what I need to work at

sonic vale
#

masked, yes

solid pivot
#

We already had that topic

sonic vale
#

unfortunately discord search is beyond horrible

#

i'm not sure if i even can search in single thread

hearty frost
#

You can πŸ˜„

#

ow wait

#

nevermind I thought thread: was a thing

sonic vale
#

so i assume no cosmetics for masked yet?

#

ok

solid pivot
#

There are

hard socket
#

discord search tokenizes words so it becomes impossible to search for specific things

solid pivot
#

OK

hearty frost
#

When I tested Cosmetics/Masked against AC it worked for me.

solid pivot
#

cant do shit when mimickedPlayer is null

sonic vale
#

and it's null when it's spawned by masked enemy overhaul?

quiet harness
#

can you help me Potatoe?

solid pivot
#

Dont know if I can help you

quiet harness
#

im trying to add the television to the items to change the price

solid pivot
#

You cant

quiet harness
#

ok ty

solid pivot
#

The groundwork for this feature is set already but people complaining about so much stuff

#

Hard to address everything

#

And plz look at log files and search for

#

MaskedPlayer is not mimicking anyone.

#

and

#

Masked player is mimicking player

#

Then you know what the code thinks of the masked player

quiet harness
#

thank you! I didnt know, i was just trying it for the first time lol

#

love the mod though!

solid pivot
#

People really underestimate how big this mod is

quiet harness
#

oh i know its huge!

#

any future plans for controller support?

solid pivot
hearty frost
#

I still don't understand how anyone can compare MC with AC tbh πŸ˜›

solid pivot
quiet harness
#

i wouldnt even know where to start lol

solid pivot
#

A lot of files

quiet harness
#

thats insane!

sonic vale
#

they have this in masked enemy overhaul code, not even sure why it's not working then

#
            randomPlayerIndex = Plugin.PlayerMimicList[Plugin.PlayerMimicIndex % 50];
            randomPlayerIndex = Mathf.Clamp(randomPlayerIndex, 0, playerCount);
            Plugin.PlayerMimicIndex += 1;

            if(__instance.mimickingPlayer == null)
            {
                __instance.mimickingPlayer = playerObjects[randomPlayerIndex];

            }```
#

or it should be mimicked?

solid pivot
#

because it runs AFTER my code

#

They have to add

#

[HarmonyBefore(new string[]{"AdvancedCompany"})]

#

We had this EXACT topic already

#

with the same provided info by me

#

fixing all problems

sonic vale
#

i can't search in this exact discord thread

#

i'll gladly search if i can

vagrant pebble
#

a soft dependency string on them which is a single line also fixes the problem

#

since it just tells bepinex to wait for them

sonic vale
#

but apparently search is server-wide

vagrant pebble
#

unless you are referring to runtime code

solid pivot
#

Its runtime

#

Its a prefix

vagrant pebble
#

oh, welp

solid pivot
#

Either they need to increase priority

#

Or set it accordingly

wild silo
#

so maybe you resolved this already. catching up on the thread right now. From my experience r2mm codes DO NOT work in TMM and lead to weird shit. The other way around is fine tho.
Everyone please use r2modman and don't install Overwolf on your PC. Thank me later.

vagrant pebble
#

fuck overwolf

hearty frost
wild silo
#

Overwolf is basically spyware

trim lily
hearty frost
#

What isn't these days? πŸ˜›

wild silo
#

and it uses resources ofc. plus its annoying overlay

trim lily
#

I was thinking about this, like this doesnt make sense if it's a caching issue that somehow broke my mod files, because when my Friend shared to me the same list FROM thunderstore, i didn't downloaded anything New since i already had every mod in my cache @wild silo

solid pivot
#

For now I will add all components added to certain prefabs to the handshake

sonic vale
#

is that me or for some reason adding AC to my modpack causing sounds to go "WHEEEUW" when i rotate my mouse fast

#

like some weird doppler effect or something

#

AC touch sound in any way?

solid pivot
#

Only player voices

sonic vale
#

hmm

#

i guess some weird conflict then

#

nvm

trim lily
solid pivot
#

dunno

#

NetworkConfig mismatches are mostly a mystery to everyone

lost python
#

So apparently one of my friends COULD grab 10 items despite having 5 inventory slots only. We think it's some desync issue and this is what pops up on the console

solid pivot
#

I will demistify them

#

With AC you cant pick up more items than your inventory size

#

Simple fact

#

Mod conflict

eternal mauve
#

We love you potatoe

solid pivot
#

dont

lost python
#

Hmm I wonder what causes this sakuyaded

solid pivot
#

I am just an ol potato

trim lily
hearty frost
#

I am just waiting for the day cosmetic makers actually use AC as a dependancy :3

hearty frost
trim lily
solid pivot
#

Sooooo

#

Dunno whats wrong with the text, server wont let me send it

#

[Message:AdvancedCompany] Received network prefab: 471591979:LassoMan:UnityEngine.Transform;UnityEngine.AI.NavMeshAgent;LassoManAI;Unity.Netcode.NetworkObject;UnityEngine.AudioSource;OccludeAudio
[Message:AdvancedCompany] Received network prefab: 472780805:Centipede:UnityEngine.Transform;CentipedeAI;UnityEngine.AI.NavMeshAgent;Unity.Netcode.NetworkObject

#

Just 2 out of 100s

#

[Message:AdvancedCompany] Received network prefab: 2862508959:Boots:UnityEngine.Transform;AdvancedCompany.Game.ItemData;Unity.Netcode.NetworkObject;UnityEngine.BoxCollider;UnityEngine.AudioSource;AdvancedCompany.Objects.RocketBoots

#

There is a network prefab from my mod

#

Let me test hosting a lobby with Lategame and joining with a client without it xD

hearty frost
#

Funny time to mention Lassoman, even though it's not actually a finished enemy why he spawn on the weekly moon? (RARE)

#

Zeek said anything about it? πŸ˜›

#

I haven't checked this weekly moon though, so maybe not spawning now πŸ˜›

hearty frost
lost python
#

i know

hearty frost
#

Red noodle of a man xD

lost python
#

i am just wondering why the fuck he is in weekly moon

hearty frost
#

I wondered same thing (last week) I even googled and saw others had him spawn too

#

but he jsut be noodling around right now obviousily xD

grizzled root
#

lasoo man from brutal company lol

hearty frost
#

Lassoman is my basefiles, I am confused

solid pivot
#

[Warning: Unity Log] [Netcode] Disconnect reason didn't fit. Disconnected without sending a reason. Consider shortening the reason string.

hearty frost
#

I haven't tried weekly moons modded or only with Bepin and general improvements installed.

#

And never installed Brutal Company

grizzled root
#

Yes, it's up to you to believe it or not. Lassoman comes from Mod Brutal Company, and is not in the Gamefile itself.
Yes, if you use a mod like Hullbreaker Company it will be detected like Enemy Rarity Lassoman 0

But in reality, Lassoman was made by Brutal Company, not a direct game developer

hearty frost
grizzled root
#

ya whatever dude i play since v38 πŸ™‚

sonic vale
#

lassoman is part of base game, just disabled

hearty frost
#

I've never installed Brutal Company or Hullbreaker.

sonic vale
#

brutal company just makes it spawn

#

but it's still in the files

hearty frost
#

Why I am curios of it

sonic vale
#

you can install like control company and spawn him yourself, and even play as it

grizzled root
#

and it's best not to continue, because this is a post about AdvancedCompany.

hearty frost
#

I still need to try out Control Company πŸ˜„

grizzled root
#

better go modding-general.

solid pivot
hearty frost
#

You go to modding general ._.

solid pivot
#

People will think their PC is hacked

hearty frost
ornate zealot
#

i see

solid pivot
ornate zealot
#

nothing wrong with thios

sonic vale
#

and floor

#

πŸ˜„

solid pivot
#

But you can see whats the problem :3

#

Its MoreShipUpgrades, being Lategame Upgrades

#

But I can make it cleaner

hearty frost
#

Was about to say Lategame_Upgrades πŸ˜„

solid pivot
#

I can read all Assemblies from the added scripts

#

which are not from the game nor Unity

#

and just show these names

#

More info in host log then

#

Elevating my lobby solution to the next level

hearty frost
grizzled root
#

lol, I'm talking like this because you're telling a lie. obviously obviously it doesn't exist and you're talking about people's posts.
If you really want it, it's at BrutalCompany

#

y whatever dude

eternal mauve
#

Th are you on dhstyle

grizzled root
#

It's hard to talk to a stone person like you

eternal mauve
#

A stone person?

#

Lmfao

hearty frost
#

I've never used Brutal Company, ever.

#

Also on a client with on Bepin & General Improvements

grizzled root
#

not main eng language kinda weird

eternal mauve
#

According to most of the internet, lassoman is a test enemy from the base game.

sonic vale
eternal mauve
#

As an enemy, it does nothing, it was just there to test spawn rates

sonic vale
#

install control company and check for yourself

eternal mauve
#

Yes, @grizzled root, lassoman is part of the base game. It is just never spawned

hearty frost
#

Is it possible that modding a client can alter/break spawns and why I saw it? Cause I still had Bepin/GeneralImprovements installed.

eternal mauve
#

Honestly I don’t even see why Brutal company adds it back in. I thought it was supposed to make the game more difficult?

sonic vale
#

it may be just easter egg from Zeek as well

solid pivot
#

a bit better

hearty frost
sonic vale
solid pivot
#

Getting there

#

I might just edit the error window to make it scrollable potatoe_pepe

#

Or wont add the missing items

hallow mortar
#

scrollable would probably be ideal

eternal mauve
#

@solid pivot what emote mod do you recommend to be used alongside this un?

hallow mortar
#

toomanyemotes

#

moreemotes and betteremotes are quirky

eternal ivy
solid pivot
#

Recommended is TooManyEmotes

wide zealot
solid pivot
#

Nearly meaningful for a user

wide zealot
#

You're actually implementing a compatibility checker? poggers

ornate zealot
#

uhhhh
okay, i’m assuming that means that either the player is missing a mod/items that come with it, or it’s a mismatched config

#

i’m leaning more towards the former

solid pivot
#

No, I give a more meaningful error than "Unknown error occured"

#

First step was informing you about NetworkConfig mismatch

#

Now I am telling you exactly what was missing in your NetworkConfig

#

Or was unsupported by the host

ornate zealot
#

ah

solid pivot
#

All mods adding network prefabs are all-clients

#

and all clients have to have the same prefab versions

#

And now you know which mods are not compatible with the network prefab versions of the host

#

And where to look

earnest estuary
#

whats the best way to get XP

solid pivot
#

Fulfilling quotas

#

Its the only way

quiet harness
earnest estuary
#

anyone know why LC_API doesnt like allowing players to join each other with the version mismatch issue, even though everything is pinpointed same

sonic vale
#

LC API messes with game version for sure, but usually it works if modpacks are the same

solid pivot
#

And the other way around :)

ornate zealot
#

hm
alright, so say if the host had a mod that requires all clients to have it. If the client doesn’t have the mod, it’ll end up in a β€œMissing NetworkConfig Mismatch”

If the client has a mod that requires all clients to have, and joins a host that doesn’t have the mod, it’ll end up in a β€œUnsupported NetworkConfig Mismatch”

solid pivot
#

I am so happy to have defeated NetworkConfig mismatches

#

Now its called Host doesn't support

#

because its more clear that way

ornate zealot
#

okay awesome

#

that’d actually make it so much easier

solid pivot
#

If it shows up in both it may be that your version is wrong :D

#

Because you are missing the hosts version of those prefabs

#

and your prefabs are not present at the host

#

Which would be a prefab version mismatch

#

But yea, its a mod compability checker for all mods adding NetworkPrefabs

#

not entirely checking compability

#

Unity had this kind of compability check in it anyway :P

#

And it might not be too bad if I allow you to join with stuff the host doesnt support

#

As the host has to instantiate network prefabs I think

#

It will result in errors ofc

#

Other way around would lead to desyncs and a lot of errors

hallow mortar
#

How do you feel about adding a checkbox in the moon adjustment screen for once you buy a moon its permanently bought?

#

there's a mod that does that but it was last updated back in mid december, and i think that sort of feature would be perfect for your moon config screen

ornate zealot
#

oh yeah that’d be a nice feature

solid pivot
#

I wanted to add compability with that mod tho? :D

hallow mortar
#

Compatability is what sense?

solid pivot
#

That the permanent moons mod works

#

as intended

hallow mortar
#

oh does it not actually work properly right now?

solid pivot
#

Nope

hallow mortar
#

ive just now got it installed but havent given it a proper test yet

#

hm

solid pivot
#

At least it wont in the next version

hallow mortar
#

i wouldn't say no to a compatability fix, but i think itd be nice to just knock it off my mod profile if it was integrated directly into AdvancedCompany

#

I'll take either option though

solid pivot
#

Adding it myself somehow breaks the reason to have TravelDiscount :3

ornate zealot
#

i was also thinking of a feature where you could drag the moons around in that menu to configure where you want them to be placed in the list

like dragging, say, titan in between assurance and vow would cause the moon list to be in that order when typing moons into the terminal

solid pivot
#

would break compability with a bunch of mods

hallow mortar
#

LLL will add moon sorting

solid pivot
#

LECore/LE/LLL to name a few

ornate zealot
#

oh wait really?

hallow mortar
#

yuh

ornate zealot
#

that’s awesome

hallow mortar
eternal mauve
#

Kind of mindblowing, but I took a look at TooManyEmotes and I think it has too many emotes

#

So I actually have to take MoreEmotes over advanced company :/

#

Because playing without emotes with friends seems impossible for me :P

solid pivot
#

lol

#

I take this as an insult :3

eternal mauve
#

Not an advanced company problem though :) I'll wait on the compat mod

solid pivot
#

There wont be any

#

I did everything I could

eternal mauve
#

oh mb!

solid pivot
#

I dont know why its expected from me to add compability for a mod written so horribly terrible.

#

Eating PC performance like nothing else

#

by constantly switching the animators of all players

ornate zealot
#

wdym my laptop runs fine with it

eternal mauve
#

LMFAO

solid pivot
#

I have 3-4% more CPU usage just with More Emotes. Not emoting at all potatoe_pepe

#

I have a Ryzen 7950X

eternal mauve
#

Damnn

eternal mauve
eternal ivy
solid pivot
#

This is coming in next beta

#

You can deactivate ALL content (besides me taking control over the inventory slots yet)

hearty frost
#

showertime for me!

eternal mauve
#

Too many cosmetics is definitely too much though

#

+other things of that sort

split mist
#

I preferred MoreEmotes right up until I found out that Masked can emote with TooManyEmotes

solid pivot
#

go go hush hush

#

Play with instable lobbies potatoe_pepe

#

AT least you can flip your finger at the broken lobbies

eternal ivy
#

What?

solid pivot
#

Yesh

#

TooManyEmotes is best :3

hallow mortar
#

dude when i saw a skinwalker emote on me i lost it

eternal mauve
vagrant gull
#

no

eternal mauve
#

if u know

eternal ivy
solid pivot
#

Does TooManyEmotes support Keybinds for Emotes? If not, thats something they should add

eternal ivy
#

You can favourite the ones you like.

vagrant gull
solid pivot
#

Some stuff will depend on other stuff

#

InventorySlots will only become available when you deactivate PlayerPerks

vagrant gull
solid pivot
#

DisableInventory only becomes available when you deactivate PlayerPerks

#

DisablePortableTerminal will also deactivate all perks

#

There will be no Terminal menu any longer

#

perks command stays and will only be available on the portable terminal

#

So you can play with MoreEmotes :3

#

Disable portable terminal

#

Problem fixed

#

But no perks

sonic vale
solid pivot
#

No inventory patches

sonic vale
#

apparently that's the reason my cosmetics cloned on all modpack players

solid pivot
#

dunno why it syncs with others, its not in the config folder

vagrant gull
#

create your own preset instead of saving to default

sonic vale
#

yeah, probably some overrides from r2modman

#

i'll try

solid pivot
#

And I dont want to hear anyone complain about incompabilities ever again after that change

#

Just deactivate what you need to make it compatible potatoe_pepe

#

And if it means you have no perks

#

deal with it

eternal ivy
#

People will still say "I wish I could disable/change that".

solid pivot
#

What do you want to disable?

#

You can disable EVERYTHING :D

#

besides the lobby code

wild silo
#

Disable disabling

solid pivot
#

You can purely use it as a more stable MoreCompany replacement

eternal ivy
solid pivot
#

Yea, this compability thing will go deeper

#

and I will add the inventory stuff

#

So you can play with ReservedSlots, but no inventory levelling then

#

Inventory perk doesnt exist then

#

F key for Flashlight wont work

#

You have to deactivate equipment as well

#

It will automatically do so

#

If you click "Disable Inventory patches" it will automatically deactivate equipment for you

#

You cant have one without the other

#

and for clients I have

#

Dunno what else is clientside only

wild silo
solid pivot
#

HideEquipment will also hide the headmount

#

Will take some time to do all of this

#

I also added DisablePlayerTweaks and DisplayeShipTweaks

#

so base value wont have any effect any longer when activated

patent turtle
solid pivot
#

I feel personally insulted if you deactivate any of that tbh

#

AC is meant as a whole package

#

Not as a buffet where you can be a picky eater

#

I hate picky eaters

sonic vale
#

about that weird sound bug i asked about earlier

solid pivot
#

So I hate everyone who checks ANY of these options

sonic vale
#

it's toomanyemotes bug

eternal ivy
#

Sound bug?

sonic vale
#

if you stop emoting - all sounds relative position shift

#

i don't know how to explain

solid pivot
#

I think you are very distasteful if you check ANY of those options potatoe_pepe

#

and oh yea

sonic vale
#

if while you emote player was at 2 hours, then it will be shifted to the same degree after that

#
  • weird doppler
solid pivot
#

Checking ANY of those boxes will lock you out from the story probably

#

And some very awesome items you can find in the story

#

And some unique scenerys

#

Including a black hole

#

But well

#

You do you :)

#

I wouldnt want to miss this sight

opaque wadi
#

whats the mod meant to be? its a struggle reading through all of this lmfao

solid pivot
#

read the README?

solid pivot
#

please yes

sonic vale
#

don't force players to play exact way

#

or you'll become phasmo dev

solid pivot
#

Dude

#

How am I supposed to animate players falling into a black hole?

#

Because of your fricking MoreEmotes

#

lol

sonic vale
#

lol

solid pivot
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Wont let any mod get in the way of creating a cinematic experience

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Story is only for people playing the full experience potatoe_pepe

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This mod is basically a lobby mod with a lot of extras

patent turtle
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Full experience ftw

solid pivot
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Lobby mod as in: You can configure your lobby according to your needs

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Most stable netcode

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Most meaningful error messages

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And on top of that I gonna add a nice story :3

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Which will be well hidden but worth the search

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Hope I was able to summarize the mod

opaque wadi
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ah gotcha

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seems like a big task

solid pivot
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This mod basically replaces a bunch of mods. You dont need any stuff like:
Larger Ship Capacity
F Key mods
Hotbar mods
Levelling mods
MoreCompany
LateCompany
ShipLobby
etc.

cursive cosmos
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what is F key mods?

solid pivot
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All of this stuff and even more, like MikesTweaks and so on are integrated into one neat package

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Toggle Flashlight

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And according to player reports, its the lobby mod with the least lag and most fps

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And least desyncs

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I sync more than any mod

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Even the ship lights

opaque wadi
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so with the whole story, are you gonna be allowed to use other mods, or is it gonna be a "play it how it needs to be" type thing

eternal ivy
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How's landed join rn?

cursive cosmos
vagrant gull
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is joining late as spectator more stable now

solid pivot
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Its custom code

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Havent tested it recently

opaque wadi
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seems interesting, idk though, what if by some chance you make a story thats literally what the og dev of lethal is making lmao

solid pivot
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Wont be as the story involves stuff from my game

cursive cosmos
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i might start integrating this into my modpack but i FEAR the config file of this behemoth of a mod

solid pivot
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I move on from modding due to multiple reasons

eternal ivy
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You never have to tocuh the file. It has a menu.

solid pivot
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It boils down to two reasons:
A) LC is limitting me too much, the codebase is basically shit
B) Toxicity of the modding scene of LC

cursive cosmos
opaque wadi
solid pivot
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I started this mod as a mod for me and my friends and I will start my game as a game for me and my friends

patent turtle
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^

solid pivot
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You didnt know how many people shit on my mod

patent turtle
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That's all that matters

solid pivot
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"AdvancedCompany breaks everything"

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you wish xD

ornate zealot
opaque wadi
solid pivot
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Nah, I just want to do stuff in LC which I cant

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My creativity is bigger than what I can do with this game

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I could write an essay rn about AdvancedTech

eternal ivy
solid pivot
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Regarding Config

opaque wadi
solid pivot
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Cosmetics also working and stuff

eternal ivy
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I'd argue that shouldn't matter for the end user.

solid pivot
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You even get a handy portable terminal

opaque wadi
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looks really facinating

solid pivot
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You will have the same one in my game btw :)

patent turtle
solid pivot
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AdvancedTech is a very central company in the lore of my world

sonic vale
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just for interest

solid pivot
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1.1 trailer will be about them

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Story will be about them

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I can only say that much

opaque wadi
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hmmm, ill keep an eye on this, probs put it as a one mod thing, just to experience it all without any issues (once its fully released obv)

solid pivot
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In the course of the story, you will jailbreak the portable terminal

ornate zealot
solid pivot
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I already spoiled that