#RenoDX: Wuthering Waves

1 messages · Page 2 of 1

cosmic hearth
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How should I test it?

astral night
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locks are probably more stutter than avg frame rate. in theory no reason to be slower, except margin of error

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new is top?

frank heart
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new is bottom

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it's probably within margin of error

hard cedar
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thats why capframex

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is the best way to capture

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it draws graphs and shit

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the detection is a meme but

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you can see stutter in the graph

frank heart
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how fast can i get capframe working

hard cedar
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just install capframex,

frank heart
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speedrun it for me

hard cedar
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disable RTSS

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and press the record button

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with capeframex open

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literally that sit

frank heart
hard cedar
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if you keep rtss enabled

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both use presentmon

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more presentmon threads = bad

frank heart
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just need to disable it for the game?

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none in RTSS

hard cedar
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disable it entierly to be safe

astral night
frank heart
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how do i disable RTSS without quitting afterburner again

hard cedar
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find an area thats very static, not a lot of dynamic stuff going on, and take a 10-20 second capeframex capture of:

-> no reshade/no addon -- just the game

-> reshade + old addon

-> rshade + new addon

hard cedar
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just kill the process?

frank heart
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afterburner will just re-open it

cosmic hearth
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🥵

hard cedar
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I install afterburner w/o rtss

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so idk

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maybe there is an off setting in rtss itself idk

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you dont want it to hook into the game

frank heart
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nvm

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thanks google

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or reddit

cosmic hearth
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I use another software to monitor the frame rate, which is called Game Plus
I am currently testing

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116~114

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Without Reshade

frank heart
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@hard cedar can't seem to search for process, not sure what im doing wrong here

hard cedar
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just open the game

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and press f10

frank heart
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yeah but its not detecting the game

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it's been scanning for processes for a whilenow

hard cedar
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just press f10 anyway

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you should hear a beep

frank heart
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it says no process detected

hard cedar
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oh

frank heart
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thats what the woman says

hard cedar
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time to scroll through the ignore list

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but that should be built in

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ohh

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the anti cheat

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might not let it hook

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run capframex as admin maybe

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capframex is just presentmon recordings though, doesnt need hooking thonk

frank heart
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capframe already asks for admin perms when it first launches

echo jackal
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works without running as admin

frank heart
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the hell

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😭

echo jackal
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i'm not really cpu limited though, its capped 120

frank heart
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hard to test cpu limited on a

cosmic hearth
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Reshade is available, RenoDX is not installed
Long term 117~115, sometimes 117~104

frank heart
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9800x3d

echo jackal
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yeah soyjakGrin

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5800x is a good one to test, when i had my 5900x it was very bottlenecked

cosmic hearth
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Using RenoDRT
Long term 111~109, occasionally 112~108

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I won't participate in the testing anymore
I'll leave it to you guys
I'm not professional

visual sand
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Whar are we testing anyway?

subtle warren
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And how long till it's complete?

cosmic hearth
subtle warren
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So far what's the performance loss compared to spécial k hdr?

hard cedar
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show the line graph

hard cedar
cosmic hearth
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Based on my experience using RenoDX, it can consume 15 frames per second in the most complex scenarios

hard cedar
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sk is just post process hdr, its not doing anything "low level"

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its just taking the sdr image, and making it "look nice"

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which is fairly cheap

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reno has to upgrade resources, replace shaders, etc -- all that stuff has a slight perf hit in dx12 (techinacly dx11 too; but its basically negligible now) -- but imo its worth it

cosmic hearth
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YES

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A visual feast, definitely worth it

frank heart
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wait

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are you sure

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you're not hitting the

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framerate cap

echo jackal
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since i ran it already heres the data but prob not useful because of the 120 fps cap

frank heart
hard cedar
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uncapped fps please

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I thought that would be obvious when benchmarking

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but I guess I'll write everything out

sly plank
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The game has a 120 fps cap

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no matter what

frank heart
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we're testing for cpu bottleneck here

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what cpu do you have

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yeah you can't really test this then LMAO

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and my ass can't get capframe working

echo jackal
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dlaa would just make it gpu bottlenecked, but what we want to test is cpu bottlenecking which unfortunately we're limited by the undefeatable 120fps cap

frank heart
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actually there is a way to uncap

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for both of you

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turn on frame gen

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🤣

frank heart
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for some asinine reason turning on frame gen removes the hard 120fps lock

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🤣

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thats what i heard anyways i dont use the game's built in fg

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still cant get capframe working rip

echo jackal
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lol nice it does capture framegen, but all its doing is doubling the fps so still not bottlenecked

frank heart
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damn wtf

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now i know why my RTSS wont close

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my capframeX launches RTSS

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wtf lol

echo jackal
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oh capframex adds its overlay to rtss

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neat

autumn jetty
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new settings again, 0 grading strength is broken lol

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there are areas where it turns skin pink

echo jackal
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feels like the grading is a lost cause to get it looking great in all scenes, like septimont looks drastically different from previous areas

frank heart
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@hard cedar i give up on CFX, i can probably do a couplle more runs on rtss but im prettysure its within margin of error between old a new ue

autumn jetty
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yea 60 grading str seems to be fine so far

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0 was fine until I started exploring spetimont more

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lol

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that's 60

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ktm off itself is wrong looking to my eyes unfortunately I can't edit colors / highlight saturation to look correct no matter what

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and correct = sdr like

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for example carthetya's slash attack vfx should be near white at he edges and it's saturated to light blue with ktm off it looks wrong

echo jackal
autumn jetty
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I don't think that it's possible to fix it

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ktm off's raw untonemapped look can be adjusted to be less visible but it's not fixable I think

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or well I can't fix it

frank heart
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looks good 2 me

autumn jetty
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ktm on is wrong because it desaturates highlights and it's not really fixable either xD

frank heart
autumn jetty
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those effects are not supposed to be cyan colored at the edges

frank heart
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cuz its blown out in SDR

autumn jetty
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that's the correct look yes

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but you can't really blow then out like neon lights with ktm off

echo jackal
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those kinda things need custom renodx mod to fix

autumn jetty
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yea unfortunately

frank heart
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nah HDR means u can see the colors that was blown out or details that were clipped bc sdr

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if u wanna blow it out

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then gimma a sec

autumn jetty
autumn jetty
echo jackal
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basically the kinda thing they were tweaking for stellar blade #🧩renodx-dev message

autumn jetty
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plus the edges are still cyan colored lol

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there is no transition between the blue part and the white part of the effect it's just blue with ktm off

frank heart
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im gonna need an SDR reference

autumn jetty
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it desaturates into white

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not everything is white

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if you turn that white part blue then you change the intended look of the vfx

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#1383049193186136216 message this is too desaturated unfortunately because ktm on is like that no way to fix it

autumn jetty
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but ktm on looks closer to the "correct" intended look imo

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it's starfield all over again with ktm off

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people lowed how colorful the gravdrive effect looked without tonemapping

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but it was 100% wrong

frank heart
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i don't consider this an issue but at least i get what you mean

autumn jetty
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I mean it's not "bad", people like that look too, but it's technically wrong looking

echo jackal
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a lot of things blowout to white as they get brighter and effect is lost with ktm off

autumn jetty
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yes

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blue and reddish tones are the most affected

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i can't find the grav drive example, but this shows my issue

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focus on the engine starter sparkles

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it's not this bad in wuwa because you can adjust the sliders to mask the issue

cosmic hearth
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It's too bright

frank heart
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looks pretty white to me

autumn jetty
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umm no XD

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it's the same raw cyan

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I mean it's better

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but not perfect 😄

frank heart
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no

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you just need to think outside the box

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they're asking for things to be blown out more to white

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so

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just move peak brightness to 4000

autumn jetty
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idk how to describe it, you desaturate into cyan instead of white

frank heart
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the center is white

cosmic hearth
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I need to remind you that in this software, it cannot display high dynamic images

autumn jetty
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I mean it's better yes

cosmic hearth
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The pictures it posts are different from what it sees in the game

autumn jetty
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but it's super bright too

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clipping bright

cosmic hearth
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It's difficult for us to understand the same color and meaning

frank heart
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since it's technically clipping bright for SDR too

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it's a cope if you really wanted it though

cosmic hearth
frank heart
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if there was a custom mod

autumn jetty
frank heart
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you would let only the sword VFX blow out earlier

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only for certain characters

autumn jetty
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it's not just the sword vfx

cosmic hearth
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I think that modifying HDR based on SDR primary colors has contrast, highlights, and details. This should be correct

autumn jetty
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all bright character vfx

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changli's flame is similar too

frank heart
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cause its clipping in sdr yes

autumn jetty
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but changli's goes to yellow instead of white

frank heart
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it's a feature for me not a bug

cosmic hearth
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Not based on primary colors, modify your own preferences, this is just your own standard

frank heart
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rover sword VFX

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is mostly intact

autumn jetty
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😄

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because it's bright yellow by default

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no deep colors

frank heart
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no

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aero rover

autumn jetty
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ah

frank heart
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try it

autumn jetty
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I doN't want to switch back to kuro off XD

cosmic hearth
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HDR, It's for high dynamic range, not changing the color

autumn jetty
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rover is green tho

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just like ciaconna

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green is usually fine

frank heart
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what

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rover is blue

cosmic hearth
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That is to say, we should be using SDR based primary colors to increase highlights, contrast, and dark details

frank heart
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aero sword vfx is blue

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the difference is

autumn jetty
frank heart
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they design the white edge effect

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right into the texture

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whereas carth is just blue but brighter

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and then rely on tonemapper

autumn jetty
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it's only her banner thats green yea

frank heart
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to blow it to white

cosmic hearth
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Isn't it? You have used HDR, and changing the contrast and highlight will slightly alter the color

autumn jetty
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this is with ktm on

cosmic hearth
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It's difficult to maintain the original color

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Is this an overexposure issue?

autumn jetty
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I have to restart the game to switch 😩

frank heart
visual sand
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Okay which NVIDIA driver do I use for the game not to constantly crash?

cosmic hearth
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572.83

frank heart
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scroll down a few lines

frank heart
visual sand
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Aye thanks

autumn jetty
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yea rover is mostly unaffected

frank heart
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nothing you can really do about it

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it is what it is

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rover is just a lucky case because they bake the white right in

cosmic hearth
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I think Rover should be affected, that's not right.

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SDR, It is the original color
HDR, Based on SDR, highlights, high dynamics, contrast, and more dark details have been added, resulting in different special effects. I think this is reasonable

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Unreasonable is overexposure

frank heart
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rover is affected but you get all the benefits with none of the downsides

cosmic hearth
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To think like this, that's too much of a bug

frank heart
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when the devs made these effects they intend the look for it to turn gradually white as it reaches the edge and they used whatever methods that achieved the desired result

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carthe is just make the blue brighter

cosmic hearth
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Unless Kuro produces native HDR, they decide what color the special effects are

frank heart
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rover is actually having the edges be white

cosmic hearth
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hiccup

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Difficult to understand

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For example, the cloud. In SDR, it lacks highlights and unclear light and dark details.
In HDR, clouds have highlights, brighter white, and distinct brightness and darkness.

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Therefore, HDR keeps the original colors unchanged, which is incorrect and unreasonable

frank heart
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the best you can hope for is whoever made rover's effect keep the same style and they do every other characters

cosmic hearth
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Yeah, so adding highlights, contrast, and more dark details based on the original colors makes the brighter the brighter and the darker the darker

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No, my English level is too poor, and at the same time, my understanding of English is too poor

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Sleep sleep
Good night, everyone

autumn jetty
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good night

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I did too much testing I should focus on echo farming for Carte

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😩

frank heart
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you can try the 4000 peak trick if you want that blowout

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Not gonna completely solve ur issues

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And I did that trick with kuro off so its gonna look even more blown tf out with kuro on nyehehe

autumn jetty
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yea no thx lol

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I will just live with 60 grading str for now

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or I will switch to inverse tonemapping later

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but I would hate to do that

autumn jetty
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ah yea I see

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what are the other shaders that need to be fixed?

frank heart
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Its actually 1 shader really

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The other three fixes clamping in the boss arena

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But it could honestly be skipped cause its really just one area thats acting weird compared to the rest of the game

autumn jetty
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and what about the ktm on issues?

frank heart
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wdym ktm on issues

autumn jetty
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you said that there are more shader issues with ktm on

frank heart
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The clamping only occurs with kurotonemapping on

autumn jetty
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ah ok

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thx

subtle warren
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Is scene grading 100 good on your settings? @frank heart

autumn jetty
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effects darkening the whole image hmm

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was it like this in sdr too?

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I cant remember

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I mean attack vfxs

nocturne lava
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oh shit this fixed my issues with sk, tyvm

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I think this looks okay

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I mostly stole your settings lol

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my poor oled is not liking this area

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but hmmm dropping game brightness drops the highlights a lot too I think

frank heart
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Vanilla / Old tune / New Tune

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Vanilla / Old Tune / New Tune

cosmic hearth
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第三张好看

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The third one looks good

autumn jetty
frank heart
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Generally its more of the vanilla tones from the test i've made

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Less red tint shift on highly saturated colors

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Otherwise its the same as my older presets

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Less neon bleed on shore keeper as well

autumn jetty
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btw

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Pumbo's auto hdr with hue conserving.. 😄

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OKLab is not good when it comes to colors lol

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it's probalby not this simple but still, it's oklab that causes the white skin issue

frank heart
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Looks like the same hue

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As my new tune

autumn jetty
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nah 😄

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but its close

frank heart
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I could probably match

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With a bit extra sceje grading strength

autumn jetty
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I can see that weird orange hue in yours but it's close yea

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plus the middle of the fire is still not bright enough

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the brightest part is barely brighter/different in color

frank heart
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I mean obvious yeah cause thats detail we recovered

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Unless u intentionally clip

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Just trying to hue match

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If u want i can prob try

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To do a grade

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With kuro on

autumn jetty
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but I don't want to recover details that are not meant to be recovered 😭

autumn jetty
# frank heart With kuro on

the problem with kuro on is the white skin issue I don't think that you can get around that unfortunately, we need a different hue processor

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white skin/edge lighting being white

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with kuro off the UI gets unclipped too which makes some of the UI effects blinding bright

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that's not good either

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especially when you use an OLED screen

frank heart
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I like UI VFX that r unclipped

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Really cool

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Esp in zenless zone

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The default UI VFX is super clipped

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U can see even in SDR

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Honestly goated

autumn jetty
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it looks weird imo, it's not dynamic at all, the static part is fixed UI brightness, then the VFX part is unclipped

frank heart
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The fire effect they ovwrlay

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Etc

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Unclipped

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The actual 2D art is UI brightness controlled

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And thats fine

autumn jetty
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I don't want my forte bar to be 500 nits lol

frank heart
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Wtf

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Fake HDR fan

frank heart
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Hue with kuro off with new tuning is almost perfect now

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well

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As good as it can be without going custom

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You can prob copy my preset increase strength, and then reduce contrast

autumn jetty
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I hate HUD in the first place, I want minimal hud in all games 😄

frank heart
autumn jetty
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I use it

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if I know my rotation then I can fight without UI

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it can be annoying tho

frank heart
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If u want adjustable UI

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Someone could probably implement it

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The UI shaders are toggleable

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Via the devkit

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Its segmented quite nicely

autumn jetty
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yea but we are playing with fire

frank heart
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I can do only show forte bar for example

autumn jetty
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even now

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Kuro does not ban paying "customers" even if they detect weirdness, but I don't really want to risk it even more 😄

frank heart
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We could probably ask one of the devs how to do it

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Make a toggleable shader

autumn jetty
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that would be awesome

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horizon forbidden west style

frank heart
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How about u do it

autumn jetty
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I will contant Kuro then lol

frank heart
frank heart
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@hard cedar if we know the UI shaders we could add it in as a toggle option under the mod right

autumn jetty
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I only need this part

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nothing else tbh

autumn jetty
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I dropped the game in 1.0 lol

autumn jetty
autumn jetty
autumn jetty
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Btw back to the "recovering" details from flames argument:
https://www.youtube.com/watch?v=1ieNfIk3Ruo

There are very bright spots in natural flames in a real fire which are near white/very bright yellow, "recovering" details from these bright parts makes no sense if we want to mimic what we can see in real life. Without these bright spots, a bonefire is not a bonefire.

Create a cozy, warm and relaxing atmosphere with 12 hours of real logs burning in an open fireplace and the popping and crackling sounds the blazing flames create. This Ultra High Definition (UHD/ 2160p) HDR* video and high quality sounds can be used to create a feeling of peace and tranquility, warmth, coziness or winter festiveness in your hom...

▶ Play video
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Yea sure anime fire is never going to look like real fire, but still, we know how burning wood looks, and it can look very weird when it's not looking "normal"

frank heart
autumn jetty
frank heart
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Cuz its exposed for the fire

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Not fighting with fire

autumn jetty
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I mean make a bonefire outside and check the flames lol

autumn jetty
frank heart
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i know

frank heart
cosmic hearth
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???

frank heart
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Urs is correct if the surroundings is dark

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But if its like afternoon with lighting its not out of the question for the fire to not look white like that

autumn jetty
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You can call it personal preference, but they would have changed the sdr version to be more universal orange if they wanted it to look like the flames in your video

frank heart
frank heart
autumn jetty
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but you don't need hdr to make orange fires

frank heart
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Like how u can tonemap everything so SDR range so no detail is lost

autumn jetty
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exactly and ktm off flames are not bright enough

frank heart
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But it would look off

frank heart
autumn jetty
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well yea

frank heart
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I could say having the flames be pure white during the day is wrong too ehe

autumn jetty
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ofc pure white flames are wrong

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ktm on is wrong too

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but less wrong than ktm off 😄

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capturing flames is tricky we can find examples for both, it depends on the exposure, white balance and ai trickery

frank heart
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Id say off is only inaccurate if you're looking at night

autumn jetty
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cameras use nowadays

frank heart
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I just lit a fire this afternoon and its definitely not like ur bonfire video

autumn jetty
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in pure daylight? ofc not

frank heart
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I did say afternoon

autumn jetty
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but #1383049193186136216 message

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this is at night 😄

frank heart
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Sky is kinda blue

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Sunset dusk ish

autumn jetty
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anyways, nigh time fire looks weird in wuwa with both ktm off/on but it's objectively more "wrong looking" with ktm off

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it's just not bright enough

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we can agree that we prefer very different looks when it comes to HDR 😂

frank heart
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I can get behind that

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@tough ember i saw ur msg in the renodx channel whatu doin bud

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R u gonna give us a mod 😅

autumn jetty
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I should actually continue playing the game now xD

subtle warren
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If the monitor u have is bright enough

autumn jetty
cosmic hearth
nocturne lava
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I think I came up with some very natural feeling settings with ktm on

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oh hmm this was a terrible place to take screenshots, the night got darker and the whole back half of the shadows got completely different

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Highlight saturation can maybe be a bit higher

nocturne lava
autumn jetty
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@frank heart your super high peak brightness methode can actually work to fix my highlights issues with ktm off

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I just need to use Lilium's tonemapper shader on top of reno

cosmic hearth
autumn jetty
cosmic hearth
# cosmic hearth

My settings only add some highlights, contrast, distinct bright and dark details, while pursuing vanilla's natural colors

autumn jetty
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you turned off kuro tonemapper right?

cosmic hearth
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ON

autumn jetty
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ah ok

cosmic hearth
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open

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I'm not sure if my settings are helpful to you. Because I am a MiniLED monitor

frank heart
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Cuz default game is ue tonemapping + kurotonemapping

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And now ur fixing it by

nocturne lava
frank heart
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Applying another tonemapper

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On top of renodrt

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🤣

autumn jetty
frank heart
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Yeah just find the parallel funny

autumn jetty
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it is funny yea 😄

nocturne lava
subtle warren
autumn jetty
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rising peak to 4000 does not "fix" the fire, it's a VFX issue

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it's a lot dimmer than attack VFXs

frank heart
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@tough ember if ur gonna tackle this its a good idea to make the kurotonemapping into a slider with strength 0-100 or at least a toggle so we dont have to reset the game every time we need to compare the two

autumn jetty
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custom reno for wuwa ? 😄

frank heart
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Also bro patch the fleur shader 😔

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i mean keeping in the generic UE mod is good if u can do it

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Since u dont have to rebuild every time the generic UE part gets an update

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And marat added custom upgrades depending on filename

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Last i remember

subtle warren
autumn jetty
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but the fire vfx does not really change even at 800 nits

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while attack vfxs turn pure white because the effects are clipped

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aka the fire vfx itself is dimmer than most of the effects in-game

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when it should be a lot brighter

subtle warren
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Because mine is more than 1000 nits and the fire looks fine

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Looks "bright" enough

nocturne lava
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I think that's how I will play the septimont quests

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my poor oled is not liking the desert aesthetics lol

peak geyser
nocturne lava
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okay I'm downgrading to 572.83 this is ridiculous KEKX

nocturne lava
nocturne lava
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yup lol

peak geyser
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Yeah. RT has been broken since 2.4 went live.

quartz leaf
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How is the oled compared to the miniled btw

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I been wanting to try oled 😫

peak geyser
# quartz leaf I been wanting to try oled 😫

Better blacks on OLED. But if you don't play/watch a bunch of dark content it might not be that big of an upgrade.

Once proper QD-OLED monitors start coming out it might be worth though. Right now most have trash peak brightness.

nocturne lava
# quartz leaf How is the oled compared to the miniled btw

strongly depends on the content. for dimmer very shadowy content with small highlights it looks outstanding. stuff like the first map of stellar blade for example looked excellent on the oled. But for brighter daytime stuff like in septimont in the new wuwa patch the the dimming gets really out of hand 😦

quartz leaf
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Hmm yea was concerned about brightness

peak geyser
quartz leaf
#

I might wait for upcoming tandem WOLED. Supposedly peak 1500 nits 👀

peak geyser
nocturne lava
#

my miniled is ips so even with the local dimming you still get some ips glow in shadowy content and small highlights get dimmed a bit. However it looks absolutely amazing in daytime stuff or nights with bigger light sources

quartz leaf
#

I got Samsung odyssey neo g8 miniled

nocturne lava
quartz leaf
#

Was thinking of going to a 1440p oled but yeaaa idk

peak geyser
#

Personally I'm not touching mini LED. Micro LED once it matures will probably be best of both worlds.

quartz leaf
#

In 10+ years yea

#

🤣

peak geyser
nocturne lava
peak geyser
quartz leaf
#

Windows hdr kek

peak geyser
nocturne lava
#

unless I end up doing like 80 paper white

quartz leaf
#

I have also noticed that sdr looks so good already on my monitor

peak geyser
quartz leaf
#

Any of you use hdr analysis tool in reshade?

peak geyser
#

Lillium's, yeah

quartz leaf
#

Cuz it was reporting like 1500nits in ghost of tsushima hdr

#

But my monitor ain't that bright. I think

peak geyser
#

Is a big reason why Reno mod is so important for HDR users.

quartz leaf
#

Ye

peak geyser
#

I've heard that CP2077 has ass HDR and Reno is a game changer for it. But I haven't gone back to that game yet to try Reno

nocturne lava
#

iirc the hdr is basically stretched SDR from like 300 nit peak

#

reno adds a lot more detail in

peak geyser
quartz leaf
#

I'm gonna check peak brightness on wuwa

peak geyser
quartz leaf
#

With reno enabled

nocturne lava
#

but it looks a lot clearer with reno

quartz leaf
#

Or does it not work like that

peak geyser
peak geyser
frank heart
#

alright

#

got back to my rig

#

finally able to see image without streaming compressions

#

KuroTonemapping Off preset

#

new final

#

all even numbers no odd numbers

#

Vanilla / RenoDRT

quartz leaf
#

ktm 0 yea?

frank heart
#

yes

#

Vanilla / RenoDRT

peak geyser
#

@frank heart You ever figure out good KTM settings?

frank heart
#

this is tuning with KTM off

#

wdym good ktm settings

subtle warren
#

Can you compare your previous with your new?

peak geyser
frank heart
#

working on that currently

#

okay

#

i might have an idea

cosmic hearth
#

Perhaps I should give up on Strength 100

frank heart
#

Vanilla / RenoDRT

#

so far so good at hue conserving

#

Vanilla / RenoDRT

#

you could say this is vanilla plus

peak geyser
#

Looking a lot better. Will be interested to see the final settings.

frank heart
#

I'm probably done

autumn jetty
frank heart
#

for kuro on I'll have vanilla+ if you feel the need to keep the game's original contrast

#

and vanilla ++ if someone put a gun to my head and force me to play with kuro on

#

it's the same as vanilla+ with two sliders changed

subtle warren
autumn jetty
# frank heart

it looks nice! The highlights hues are still a little off but it's not too bad

autumn jetty
frank heart
#

whoops looks like wrong image uploaded

autumn jetty
frank heart
#

Vanilla / RenoDRT (Vanilla+) / RenoDRT (less washed out)

frank heart
autumn jetty
#

your new preset is nice, I mean it's still too contrasty to my taste but the colors are nice

frank heart
#

you could just use the vanilla+ one

autumn jetty
#

yea true

#

it needs a little bit of extra saturation I think

frank heart
#

only very minor contrast adjustments

autumn jetty
#

but yea vanilla+ is nice

frank heart
#

Vanilla + / more contrast vanilla + (60 highlights and 40 shadows please, i have it flipped)

autumn jetty
#

I updated Lillium's HDR shaders and I'm not sure how I feel about the new analyzer, it's a lot less readable

frank heart
autumn jetty
#

how does the septimont boss area look like?

frank heart
#

oh wiat i have it flipped

autumn jetty
#

I was happy with 0 grading until i started exploring septimont xD

frank heart
#

oh true

#

that's a different lut used

#

LOL

autumn jetty
#

it's pink

#

xD

frank heart
#

snowflake area

#

all trouble arises from there 🤣

#

okay

#

hmm

#

now that I look at it

#

the boss area might be the only area with no kurotonemapping

#

so my grade works with the expectation

#

that you have kurotonemapping on

#

and it looks normal everywhere

#

everywhere except the boss area

autumn jetty
#

I love how inconsistent Kuro is with these stuff, I fear the day when they decide to add HDR support

#

yea grading 0 looked really good mostly everywhere

frank heart
#

if you have kuro on and strength 100 essentially it goes through ktm + UE grading lut

#

so its like

#

double blowout

#

so i put it at strength 0

#

you only need to deal with KTM

#

except in the boss area where they decided to

#

not use it

#

and you;'re getting all the wack colors underneath

autumn jetty
#

str 50-60 was fine but yea 0 was better everywhere else

autumn jetty
frank heart
#

🤣

#

it's funny though

#

one step outside boss area

peak geyser
#

Kuro intern

frank heart
#

one step inside/ outside

autumn jetty
#

rofl yea

frank heart
#

hmm

#

can someone without the mod running confrim

#

actuallyy it's broken vanilla too

peak geyser
#

Artistic intent XP

autumn jetty
#

itt looks fine in SDR

#

i checked it

frank heart
#

this is vanilla

autumn jetty
#

yea it's normal

peak geyser
#

I actually think the messed up one looks more like a boss area with the exaggeration. lol

frank heart
#

on changli

autumn jetty
frank heart
#

it might be broken but im not sure if it's reno or the game

autumn jetty
#

leme check

#

sec

peak geyser
#

Yeah, that fire is busted. XD

frank heart
#

one step outside in vanilla

peak geyser
#

Yeah, so even without the Reno settings it's just goofy in the game in general I guess?

autumn jetty
#

this is no reno

#

it looks fine hmm

frank heart
#

so it's actually a reno bug?

autumn jetty
#

could be yea

peak geyser
#

Hmmmm

autumn jetty
#

this area looks really cool btw

#

I love the sky

#

it's very dimm tho

frank heart
#

it's probably a reno bug

#

if you switch 0x3b22b2cc which is the output shader used when you enter the area

#

back to the original version

#

the issue goes away

autumn jetty
#

oh nice catch

frank heart
#

so for once

#

its not kuro jank

#

it's our jank

#

🤣

autumn jetty
#

but this means that I can start using 0 grading, this arena was the reason I stoped using it i was afraid that there will be other areas like this

#

I thought that it's Kuro jank yea XD

frank heart
#

flame becomes deep red

#

look at changli's flames

#

wanna tackle this lul

#

shortfuse originally patched this shader so maybe u can ask him for some pointers

peak geyser
frank heart
#

I think he means using kuro with 0 grading

peak geyser
autumn jetty
#

@astral night Can you help us wit this issue? #1383049193186136216 message the flames on the character's clothes turn deep fried red. Switching 0x3b22b2cc back to "original" fixes it.

autumn jetty
#

ktm on with grading str 0 looks really good

astral night
#

If Original doesn't look like the Vanilla tonemap option, usually means a bad decompile

autumn jetty
#

it looks wrong when it's on "add-on" and looks correct when it's set to "original"

frank heart
#

changing the shader from add-on -> original in devkit does

#

so a bad decompile?

astral night
#

SM6 shaders I wrote the decompiler

cosmic hearth
cosmic hearth
visual sand
cosmic hearth
#

#1383049193186136216 message

visual sand
#

Kuromapping on or off

cosmic hearth
#

on

visual sand
#

Left or right

cosmic hearth
#

You can try them all and see which setting suits your preferences

peak geyser
cosmic hearth
#

YES

frank heart
#

Enabled

cosmic hearth
visual sand
#

Is the white outlines on characters normal?

frank heart
#

yes

#

Its the edge lighting

visual sand
#

Also you do guys mess with the peak brightness or leave it alone

frank heart
#

Peak set to your display

#

If your display can do 1000 set to 1000

visual sand
#

Aye

cosmic hearth
#

Oh, it's too late. It's time for bed
Good night everyone.

visual sand
#

Night

astral night
#

5.x means both 5.0 and 5.1

#

5.0 for DX11 and 5.1 for DX12. It relates to constants injection

#

(cbuffers)

#

DevKit doesn't support 5.x

#

The system that loads shaders from disk isn't automatically aware if the usage is DX11 or DX12. Just loads it into memory for another system to inject.

visual sand
astral night
#

I load from another folder and call it 5.1 and test in DX12 with the addon running. You can choose original, addon, or file.

#

The addon will push the shader constants which will allow sliders to work

#

DevKit doesn't have any information related to how to push constants, but it won't disrupt an loaded addon's ability to push constants. That said, addons don't know when to push constants except for what's in that addon's list of shaders

#

Meaning, if you try to load a shader from devkit the addon doesn't know about it won't have pushed constants in some cases

visual sand
#

So are we still trying to make RenoDX work with this update?

#

Is it usually like with every patch or just this one in particular cause of the graphics update

autumn jetty
# visual sand I guess there's no way to fix that right?

you mean the pure white edge lighting? it looks better with kuro tonemapping off, it's not supposed to be pure white and it's not white in SDR either. you can kinda fix it by increasing highlight saturation and by lowering grade strength to 0-50

#

yes especially if you keep grade strength at 100

visual sand
#

How much does the game change with Kurotone mapping off?

peak geyser
astral night
#

Shader model 5.1 supports DirectX12 push constants. 5.0 doesn't support DX12 push constants. If you're not trying to use the addon's pushed constants (cbuffers) it doesn't matter. if you are then it's not going to work if you mismatch the versions

autumn jetty
# peak geyser So do you suggest using kuro tonemapping or not with hdr?

Neither options are perfect:

  • Kuro tone mapping off: It removes the clamping, but as a result VFX highlights that should desaturate into white stay "colorful", HUD effects can reach 500 nits+ brightness which looks cool but not that great for OLED screens imo.
  • Kuro tone mapping on: Closer to the vanilla SDR look/colors, if you want to keep the original look then this is your only option, but keeping grading strength at 100 blows out highlights, skin looks super white as a result
#

kuro tonemapping off is probably better because you can fix the white skin issue

#

and no need to lower screen grading if you don't want to

visual sand
#

Yeah I have an OLED and that's a huge issue for me

#

Like skin looks way too bright now

astral night
#

Could mess with lower exposure

#

But grading is just one of things that takes a lot of fiddling

autumn jetty
#

skin is considered highlight in the game and character models are excluded from lot of the calculations so skin is always bright

#

so yea there is no perfect solution

#

skin brightness is actually controllable with inverse tone mapping by adjusting shoulder start

visual sand
#

Where is the engine file located

autumn jetty
visual sand
#

Aye

autumn jetty
#

This is a nice preset imo the vanilla+ version:
#1383049193186136216 message

visual sand
#

Right or Left?

autumn jetty
#

left

#

but it's a 0 grading preset

#

aka it disables the LUTs

peak geyser
autumn jetty
#

0 looks the best, but it's not really vanilla with the LUTs disabled

peak geyser
#

0 just seems too dim to me.

autumn jetty
#

depends on the location

#

if you set it to 0 peak brightness stays the same everywhere

#

aka you can increase the highlights slider until you find a value you like

peak geyser
#

Can call me crazy but this Is what I'm using after playing with everyone else's presets. Probably not technically optimal but /shrug

visual sand
#

Okay this is mine

#

What did you guys do for the ingame brightness settings?

peak geyser
#

Is there a way to fix the checkerboarding of the mist or is it just how the game is?

peak geyser
#

Makes sense. Might be part of why I find the game too dim with Reno Strength set to 0

visual sand
#

I have the opposite problem where the game is too bright

#

I did turn down Expoure and it looks bette rnow

#

But then you have white skin and white outlines

peak geyser
autumn jetty
visual sand
#

Like a seperate file?

peak geyser
#

NV Sharpen (Old) set to 15 exaggerates it for sure. But the game is too blurry w/o it imo.

autumn jetty
#

I had problems with preset K

#

artifacts around the character and during idle animations

peak geyser
autumn jetty
peak geyser
autumn jetty
#

it looks like a low resolution volumetric effect tho

#

problably not DLSS related

#

the first looks okayish

#

I mean I prefer the first

#

the second with the LUT applied is fine too I guess but it needs fine tuning

peak geyser
#

Preset E does seem to be better at least. Still there. Think it's just a low res effect.

autumn jetty
#

yea it's insane haha

#

and it varies by location

#

it can crush shadows too

#

compared to 0 str

#

yea end not just the player bright objects too

#

yup

#

some kind of bloom/lens flare

visual sand
#

Are we thinking of making a specific Wuwa Renodx Branch?

#

How long do you think this whole thing will take?

astral night
#

It would be separation for no real benefit

#

You'd have to migrate changes back and forth between both. Like Marat added white clip, no reason all UE can't have that

visual sand
#

You think they'll every add Native HDR?

frank heart
#

dont know why you wouldnt want it as it makes the outline glow nicely in hdr

frank heart
#

game is not officially made for Transformer and this is one of the issue it causes

#

it will be even worse in the avinoleum area

#

@tough ember add all the UI as toggles?

peak geyser
# frank heart Use DLSS CNN

CNN reduced the checkerboarding. But then I have NPC ghosting everywhere.
I'll deal with the worse smoke. ^^;

frank heart
#

sure

#

LOL

#

how did you add the sliders

#

i might try to do something myself

#

i know all the shaders i want to toggle

#

just need to put them in

#

u go ahead brah

#

if u want 2 i can also give u all the UI related shaders

#

label all of them

#

I wonder if we can add a keyboard or a controller shortcut

#

because this UI disabling stuff

#

is very crude

frank heart
#

because the shader includes all the visible text

#

so if you open the quest menu you'd want to re-enable

#

nice

#

pics?

echo jackal
#

would be cool if we could piggyback off stuff ppl already made for 3dmigoto mods, its got the shaders and stuff in there i believe but no idea how transferable they would be to renodx https://gamebanana.com/mods/525176

GameBanana

Download the Clean UI Mod for Wuthering Waves. Customize your gameplay with this fan-made WuWa Mod by carycary246 in the UI category,

frank heart
#

yeah i was about to link that

#

LUL

echo jackal
#

also was testing engine.ini stuff and seems like renodx no longer breaks with disabling chromatic abberation and vignette

r.SceneColorFringeQuality=0
r.Tonemapper.Quality=0```
frank heart
#

0xa21ac2cd (white circle indicator when a button is pressed)

#

on vs off at both strength values

#

0x03354fcd and 0x1214a47d ( circle indicator for available ult)

#

should be

#

ue4 tonemapper applies with ktm on from what i can see

#

you have a compare pic?

#

i mean the shaders you suspecting of disabling ktm

#

i aint disabling no blur nyehehe

#

that one can be safely disabled though

#

since its not all the text UI

#

but luckily only the unecessary ones

#

yeah flash thats tied to UI

#

I can give you the exact shader

#

if you want to tackle that

#

let me quickly dump it

#

cuz i forgot the shader name lmao

#

have fun bud

#

it's gonna be a pain cause this shader only triggers with fleur

#

ult

#

for like 2s during the impact frames

#

u can replay the trial

#

to qiuckly test

#

just general loss of definition compared to ktm off

#

oh that was lucky

#

i matched it shot for shot subconsciously

#

left is ON

#

right is OFF

#

you can see on the tree highlights on the right

#

this is in the portal at lorelei boss area

#

but you see what i mean right

#

ktm on the details are very blown out even though it's in HDR

#

off looks a lot more like if you look at trees irl

#

if you know what i mean

#

the glow is pretty natural

#

if you can maybe do a scene grading "2"

#

that specifically works for KTM

#

but not only strength

#

all the hue saturation

#

you know all the settings underneath strength in scene grading

#

they don't work with KTM on

#

yeah just a hunch but it's bc the KTM applies before all of that is applied

#

KTm already kills all the colors

#

so theres nothing to restore

#

not sure if that;s true or not though

#

the shaders u found that r related

#

are they before the final ouput shader?

#

yeah

#

ktm off is pure unreal so all the lutbuilder mods

#

would apply

#

all the sliders work with ktm off

#

ktm on is probably acting as it own SDR LUT

#

probably put somewhere in the pipeline so that you can't get the stronger hues from untonemapped

#

here's how shortfuse described the pipeline fyi

#

yeah sorry i mean the end effect

cosmic hearth
#

Waiting for you

visual sand
#

Is this a test one?

frank heart
#

i dont think these are related to kurotonemapping but just the shaders that does the bloom probably

#

because these still work with kurotonemapping off

#

lol

#

it's still helpfukl

#

Post processing blur
Highlights -> Strength (or Intensity) = Overall intensity slider for how much bloom is applied
Bloom -> Shape = controls the shape of the bloom emitted by the object. Higher value = circular boom, lower value = vertical bloom
Blur -> Spread = controls how localized the bloom is

#

they dont

#

hence strength

#

I think if that's what you're looking for

#

then its just the actual

#

output shader

#

shortfuse patched

#

I need to turn on kurotonemapping again to confirm

#

one second

#

sorry did not mention this yesterday though

#

lol

#

got you on a wild goose chase

#

at least u got the bloom slider working

#

aight

#

you know the shader after the lutbuilder right?

#

kurotonemapping is in here

#

if you switch this to original while in kurotonemapping off, the images changes a bit but it doesn't clamp your detail

#

if you switch this to original while in kurotonemapping on, rip all the highlights

echo jackal
frank heart
#

u can see it still changes but the peak highlights are not all clamped down to just under 205 nits

#

but it just gets slightly less peaky

#

i think its more like some code is still in there even with ktm off

#

but it's just bundled in

#

and nothing it's doing is clamping the image

#

🤣

#

I wonder if you can spin up

#

a private server version

#

that doesnt run ACE

cosmic hearth
#

I feel that BLUR controls the light emission range. The smaller the value, the smaller the light emission range, and it also appears to emit more concentrated and brighter light

frank heart
#

i documented all what it dose here

#

#1383049193186136216 message

cosmic hearth
#

Spread

#

Spread, This is great, easy to describe

cosmic hearth
#

Okay, I overthinked it. I thought the blur value had shrunk to 0. So when turning on RT mode, there shouldn't be such a situation. But in reality, it still exists

frank heart
#

probably same as KTM off

#

since I just quickly switched between the two to demonstrate that shader

#

I wonder

#

if we add all of these shader indiscriminately

#

like if we don't use the bloom sliders but we still replaced the bloom shader

#

its gonna hurt perf right

#

since its not free on dx12 iirc

#

yeah but if you want to play at stock

#

like at all strength 100

#

is that still going to hurt perf

#

since you still replaced that shader

cosmic hearth
#

The BLUR function is a fantastic thing that makes the entire screen look dreamy

frank heart
#

You gotta a recordig

#

Or pics?

subtle warren
#

So is this the more recent version of renodx?

frank heart
#

@tough ember #1383049193186136216 message

#

Copy this but with kuro on

#

Since i didnt change anythinf its just on/off

subtle warren
#

Alright!

autumn jetty
frank heart
#

looks like capframe decided to work today

visual sand
#

GL

visual sand
#

ACES curve?

peak geyser
#

Hmmm... might be time to turn ktm off then if that is the case.

The vibrancy hurts the eyes. ^^;

frank heart
#

Though the idea with this update is to have it on

#

But you can turn it off or adjust the intensity via slider

peak geyser
frank heart
#

Use my off preset nyehehe

#

Sure

#

guess you can mostly leave engine ini untouched now

#

Unless you want to change other thung

#

Wdym

#

The boss arena thing ah

#

2688 is the ordinary shader used for most things

#

B2cc is the one bugging out

#

According to shortfuse its decomp error

#

By 3dmigoto

#

#1383049193186136216 message

#

Only happens when that output shader is used

#

The lutbuilders marat fixed are all fine iirc

#

Did you ever patch up

#

The fleurdelys shader

subtle warren
#

@frank heart so is ktm on best or off?

#

Aight bro

frank heart
#

I play with it off

misty brook
#

So is there a specialized build now? 🤔