#βœ…RenoDX: Unreal Engine

1 messages Β· Page 14 of 1

tired mulch
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You need to elaborate

tough sand
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It loads as special k hdr

tired mulch
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What not working means

elfin lance
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are you guys

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using specialk?

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please try the mod w/o sk

tired mulch
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I dont use sk until i get the base working first

elfin lance
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I dont know anything about specialk + renodx

elfin lance
tired mulch
rigid path
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yeah same just running it directly with d3d12

tired mulch
#

and its unrelated issue to this mod so

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Just debug it on your end

tough sand
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Ah alright

rigid path
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i mean it worked fine before with sk but removed it from the equation for testing

tough sand
#

Won't this get me banned?

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If I inject reshade on wuwa?

tired mulch
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If you get banned for this youll get banned fot using SK lol

tough sand
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Alright lol

spare bane
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i'm using inject64.exe because just d3d12.dll isn't working for me

brave sand
spare bane
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maybe i do

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yeah

drifting field
#

game looks good thank you guys πŸ˜„

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tho there may be a problem

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a specific animation is blowing the entire image

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i'll see if i can get it on video

warped lynx
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its clamped

drifting field
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it doesn't happen on preset 2

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for some reason

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nvm it does

warped lynx
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its probably because of the kuro tonemapping thing

drifting field
#

yeah idk

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it's a speciifc shader that blurs the edges of the screen in SDR it seems

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yeah its really bad on carthe's ult lol

umbral prairie
drifting field
#

yeah

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it is vignette

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and uh chromatic aberration

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lemme see if i can get obs to record hdr video brb

umbral prairie
#

You can turn those off with .ini edit.

drifting field
#

oh

umbral prairie
#

BUT I think Reno is tuned with the expectation of at least having Vignette enabled. (could be wrong)

drifting field
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there we go

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U can clearly see it now

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it's not chromatic arb since it doesn't happen with other characters that have this specific effect

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it seems to be only carthe (the new character)

rigid path
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looks similar to the vignette effect that was clamping in the previous update as well

rigid path
#

kurotonemapping off was how we got around it before

drifting field
#

how can we turn it off?

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is there a tldr

warped lynx
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its just a cvar

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[SystemSettings]
r.KuroTonemapping=0

in Engine.ini

umbral prairie
drifting field
#

ah

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is there no workaround rn?

rigid path
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you can still try, kurotonemapping is still doing something since the colors look different with it turned off

drifting field
#

tried it, didn't work

Speeding up with the wings also blows the image

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damn other than this the mod looks amazing πŸ˜„

maiden sphinx
tired mulch
drifting field
tired mulch
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Can you go to a bright light source

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And take picture

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With off and on

drifting field
#

kk

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should i look for something brighter?

tired mulch
#

#1321685184852135967 message

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Here

drifting field
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Sure sec

tired mulch
#

You should look for something that obviously clips in vanilla

drifting field
#

this spotlight works lol?

tough sand
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@tired mulch hey do you know how to apply reno through SK or it's not possible atm?

drifting field
rigid path
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@tired mulch got it working, try clean reinstalling the game

drifting field
rigid path
drifting field
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oh!

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huh

rigid path
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maybe you need a reinstall too πŸ˜‚

drifting field
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i did actually reinstall

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lol

umbral prairie
drifting field
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6.5.1

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i can reinstall it thou idm

rigid path
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ah ok

drifting field
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thou

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what settings are u running

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so i can match ursettings

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in-game settings

rigid path
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everything maxed except motion blur off, dlss quality, RT off

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going to test RT on in a bit but I doubt the crashing is resolved

drifting field
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i have everything maxed, motion blur off, RT Maxed, DLSS Q

umbral prairie
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I'm not even sure how I would even test this issue.

drifting field
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welp doing a reinstall

rigid path
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just tested no clipping issues with RT maxed either

drifting field
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kk reinstall done

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booting up game

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still clipping XD

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i could try to reinstall the entire game too

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idk

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or just clear the game's shader cache?

rigid path
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it should rebuild cache after reinstalling

umbral prairie
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Hmmmm... you using SpecialK or anything like that?

drifting field
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purely vanilla game

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100% vanilla nothing except reno

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and reshade ofc (but no shaders)

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ima do a full reinstall for wuwa πŸ˜„

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it's gonna take 10-15 minutes

rigid path
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yeah by reinstalling I meant I renamed my old folder and let it grab everything fresh to ensure theres no jank leftover

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hmm interesting frame gen is working too, before I would get flickering

drifting field
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just deleted everything πŸ˜„

rigid path
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but the performance is really trash with frame gen

drifting field
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weird right?

rigid path
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barely any uplift

drifting field
#

Yeah I noticed the same thing on my end? lol

rigid path
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must be something wrong with the implementation

drifting field
#

framegen feels kinda useless in this game

rigid path
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feels much better with it off

tired mulch
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I took snapshots for these and shortfused patched the shaders for them

drifting field
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ye ye dw

tired mulch
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Was kinda a pain bc some of the shader only appeared for 0.1s πŸ™‚

drifting field
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I appreciate all the work πŸ™

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Im kind of thinking the old version's shaders could've caused an issue on my end πŸ˜„

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or something else

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So hopefully a full reinstall will fix it

tired mulch
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Weird if only a full reinstall will fix

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Maybe clear the shader cache

drifting field
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40% download πŸ˜„

tired mulch
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I dont know why its happening either but it would be annoying

drifting field
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yeah I'm assuming it's the shader cache

rigid path
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yeah before I reinstalled I did try clearing all shader cache

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and no change

drifting field
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albeit no idea where UE games store their caches lol

tired mulch
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For thid game

drifting field
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oh it could also be UE corrupting files during the update πŸ™ƒ

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a lot of people reported issues with bunch of npcs missing textures etc

rigid path
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just crashed as expected, back off RT goes

drifting field
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weird, i played 12h today with RT

rigid path
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latest drivers aren't stable with it

umbral prairie
drifting field
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I'm on 566.36 drivers πŸ˜„

umbral prairie
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Been playing with the new Reno in WuWa. Mine is clipping too when I have all the effects going off.

drifting field
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POG drivers, 0 issues

umbral prairie
#

Might be my settings. idk
But when Phebe's outro goes off and Zani is smashing stuff the screen gets dark.

drifting field
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kk starting the game fully fresh

hallow jacinth
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I did some experimenting and managed to break it

rigid path
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ok seems those skill effects clamp based on location

hallow jacinth
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Kuro added those global filters into the game

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If you enable one, even if you revert to default

drifting field
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clamping is here

hallow jacinth
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it stays broken

drifting field
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oh

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fully fresh game, fresh shaders, freshly installed reshade and it still happens QwQ

tired mulch
drifting field
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also when dashing midair it also happens lol

tired mulch
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We need to find a way to reset the

hallow jacinth
tired mulch
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Ah

drifting field
tired mulch
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Thats what ill try

tired mulch
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Which resources have you upgraded?

drifting field
tired mulch
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Picture of renodx screen

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Settings

drifting field
tired mulch
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Advanced...

drifting field
tired mulch
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R8g8b8 typeless

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Output size

drifting field
#

kk

umbral prairie
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This the 40 series note thing again??

tired mulch
umbral prairie
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Every... single... day.

drifting field
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still happens

tired mulch
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Have you restarted the game?

drifting field
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restarting

tired mulch
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Too many ppl complained so for this game it automatically uogrades rgb10a2 now

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But you still need to manually check upgrade for rgb8 typeless

umbral prairie
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So if you don't have a 40 series card what does it do?

drifting field
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this one right?

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so it's specifically a 40XX issue πŸ˜‚

tired mulch
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The 40xx issue gets auto fixed for this game

drifting field
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issue is gone...

tired mulch
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Its a resource upgrade issue hence the note to upgrade r8g8b8 typeless in the wiki

drifting field
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Sorry lmao

tired mulch
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If it was the 40xx issue you would get a black screen

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But it automatically upgrades that already

drifting field
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Ah i see lol

tired mulch
umbral prairie
# tired mulch

So this isn't done automatically because it's just a WuWa issue?

drifting field
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as a punishment now i have to click on every πŸ”΄ dot πŸ˜‚

tired mulch
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UE game with frame gen usually needs to upgrade rgb10a2

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Or you will get black screen

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On 40 series and above

umbral prairie
tired mulch
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Hence why its just automatic

drifting field
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I'm a programmer and i completely skimped over this πŸ˜‚

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The average user is prob even more confused

brave sand
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Who added R10G10B10A2_UNORM upgrades but not R8G8B8A8_TYPLESS lmao.

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Like if you are going to add an auto upgrade, at least add all of them

umbral prairie
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Mine was apparently on. I totally did that. lul
But my clamping issue is still a thing. But I think it's a setting issue, not a Reno issue. Probably need to reduce Peak Brightness further below my monitor's actual max.

tired mulch
brave sand
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ah i see

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that makes sense.

drifting field
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huh tf happened to the RTX setting

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it used to have AO, Reflections ETC

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after reinstalling the game now it's just low-high

tired mulch
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Are you using to launch

umbral prairie
tired mulch
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Restart also wouldnt work if hes using the client win64 exe without the -rtx cmd

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It would just be stuck like that and show no options underneath

drifting field
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im starting from steam

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restarting rn

tired mulch
drifting field
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im just confused as it was always there before i reinstalled πŸ˜‚

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the settings are back

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lol

umbral prairie
drifting field
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really weird gpu utilisation though

tawny mist
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What resolution?

drifting field
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4k dlss Q

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with FG lol

tawny mist
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maybe the game was capping it somehow? weird lol

drifting field
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idk i was hitting higher fps earlier xD

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wuwa jank lol

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there's no way the 9800x3d would be bottlenecking this hard right lol

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anyway thank u guys πŸ˜„

tawny mist
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I'm getting some weirdness too lol

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So what was the tl;Dr for the fix? Upgrades + reinstall?

drifting field
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the rgba setting

drifting field
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in advanced

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and u need to restart

umbral prairie
drifting field
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it was in Jinzhou πŸ˜„

tawny mist
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Is it dropping to 71 in particular or just kinda it's getting low?

drifting field
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and i played 12h with RTX on today haha

drifting field
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and GPU Utilisation is 60%

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before it was 100%

umbral prairie
drifting field
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something is just weird with this game in particular

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like something internally is broken with RTX/FG

tired mulch
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If you touched the global filter options

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Ur fucked

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So u need to delete settings

tawny mist
tired mulch
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Delete saved settinfs

umbral prairie
tired mulch
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#1321685184852135967 message

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He wasnt specific

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But youd probably want to delete

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The localstorage.db

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Its inside client/saved/cantrememberfoldernamebutitsdefinitelyinthere

umbral prairie
tired mulch
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LOL

tawny mist
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Client /saved / localstorage

tired mulch
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Thats one way of doing it

tawny mist
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Yeah in rinascita I'm randomly jumping between 116 and 250 fps

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And rip still clamped although I'm using sk

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I'll look at it tomorrow, gotta sleep for now but yeah the fps seems to randomly get capped at low values

drifting field
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this is good for testing πŸ˜„

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flame is hitting 1000nits like nothing

tardy bear
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Wuwa

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Character page, strange overexposure of character lighting

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RenoDRT

elfin lance
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the dev addons are just older versions of unrealengine

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before shortfuse merged stuff

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are you using both addons at the same time?

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delete the dev addon

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delete that

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and get the latest unreal engine from the website

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dont use ue dev!

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delete both your addons

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and download this

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they're both the same! except unreal engine might have more fixs in it

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ue-dev is outdated jank I quickly compiled

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ohh I see

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my addon doesnt add the custom fixs

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shortfuse added

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its just the lutbuilders that are fixed

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maybe that scene isnt clamped by a sample shader

elfin lance
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which will ofc just look good

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read the top message

drifting field
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it's not from me btw just askin for a friend

tardy bear
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😩

drifting field
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k brb

elfin lance
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we'll never know

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unless he does what the top message tells him to do

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yea I see

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looks like upgradetonemap is at it again

tardy bear
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I like what you did last time.

tired mulch
elfin lance
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he as in bbb or shortfuse?

tired mulch
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bbb

elfin lance
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from the website?

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btw what was the fix?

tired mulch
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the game's new "global filter" option

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touching it

elfin lance
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so all this

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was

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a new setting?

tired mulch
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thats also what likely spawned a new lutbuilder in the first place

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yea

elfin lance
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well

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the game had 6 new lutbuilders

tired mulch
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we've been fine for like 5-6+ patches

elfin lance
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a new setting wouldnt do that probably

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unless it uses old lutbuilders

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with it off

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send me reshade.log

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with the setting off

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I'll see what ltubuilders it uses

tired mulch
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oh no is discord acting wacky wahoo again

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can't even upload a .log file

elfin lance
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rip

tardy bear
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πŸ₯²

elfin lance
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you should go make a note on the wiki

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also I'll set rgb8_typeless as a default upgrade

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next time I commit something

tired mulch
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yea

elfin lance
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its r8g8b8a8_typeless right?

tired mulch
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I'll add that note for the global filter

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yeah

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rgba8 typeless

elfin lance
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I dont want to open a PR just for that

tired mulch
elfin lance
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so I'll wait for somebody to inevitibly ask for somethng

tired mulch
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okay

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so maybe it's my PC that's borked

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got it

elfin lance
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its dumping lutbuilders

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wait no

tired mulch
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i have dump lut shaders off

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im running devkit and ue addon at the same time

rigid path
elfin lance
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collect them

tired mulch
#

I remember dumping that specific shader....

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is this with kurotonemapping on or off..

rigid path
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default engine.ini so its on

tired mulch
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okay

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let me double check

rigid path
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and so far its only in that boss area

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the new boss you can quick access from menu

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outside of there it works normally

elfin lance
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just the unreal engine mod

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latest version of the mod

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turn it on; play around, turn it off

maiden sphinx
elfin lance
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ohh

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rivals

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not the card game

tardy bear
#

@rigid pathCharacter page, isn't there any strange exposure of characters?

maiden sphinx
elfin lance
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thats a diff game

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is ita lutbuilder?

tardy bear
#

Latest version

maiden sphinx
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yeah

elfin lance
#

re-send

tardy bear
#

Does it seem like my problem? I will try reinstalling the game

tired mulch
tired mulch
elfin lance
#

sorry

maiden sphinx
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all good all good

rigid path
#

i only see it clamp there

tired mulch
#

hmm okay

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one sec

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LMAO

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yeah

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it is a new output shader for that area when you do the moves

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kk

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on sec

elfin lance
maiden sphinx
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yeah I’ll be back at my pc in like 10 min

elfin lance
#

alright take your time

tardy bear
#

DeviceSaved and LocalStorage I deleted these two folders

elfin lance
#

and I''ll commit

tardy bear
#

RenoDRT It's good now

tired mulch
#

@elfin lance so all the lutbuilders are pretty much covered I think, only a few stray ouput shaders i missed

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this is extra fucked

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@rigid path find anywhere within the world where its clamping and tell me

rigid path
#

there might have been one in a story cutscene but it was really quick so i'm not 100% sure

elfin lance
tired mulch
# elfin lance whats that

so there's output shader that triggers based on certain skill usage, I found 3 and thought that would cover it, turns out there's other variations even with the same skill depending on the area you're in

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is there a quick way

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to turn off draw

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for multiple shaders at once

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im currently turning off draw one by one and its a bit tedious

elfin lance
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I added rgba8_tyless upgrades along with the marvel rivals commit

tired mulch
#

if it's story cutscene i can dump it myself when i get there

elfin lance
#

honestly with the output shaders they require testing, and I'm not installing the game

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lutbuilders I'm confident in fixing; I've done a ton of them

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and I refuse to download the spyware on my game

tired mulch
#

it's a set of three shaders

elfin lance
tired mulch
#

in the meantime i'll find all the variations hopefully we can get it fixed in one go

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sorry for the work tho, the game usually doesn't require this much patching 😭

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was stable for many patches straight

drifting field
maiden sphinx
elfin lance
tired mulch
elfin lance
tired mulch
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ah

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oh well

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the changes will b merged sooner or later so its k i guess

elfin lance
#

most likely yea

drifting field
#

Time to play stellar blade, enough WUWA

heady notch
#

you guys may want to add Atomic Heart in the UE section of the reno github. the game needs both R10G10B10A2_UNORM and B8G8R8A8_TYPELESS to output size

elfin lance
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what if I told you

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anybody can edit the wiki

heady notch
drifting field
heady notch
elfin lance
#

I mean the wiki is copy and paste 1 line

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and just write the name of the game

drifting field
#

A native html based github pages website for the wiki would be nice too πŸ‘€

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If someone is dedicated enough for that πŸ˜„

elfin lance
#

we have github paes

drifting field
#

oh u do?

elfin lance
#

I'm just lazy to make one for UE

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its on the to do list

drifting field
#

can u send me a link

elfin lance
#

sorry not pages

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those are used for autobuilds

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discussions

drifting field
#

oh it's like a git discussion thing

elfin lance
#

yea

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github reddit

drifting field
#

github reddit, good one πŸ˜„

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@elfin lance u play stellar with xbox or ps5 controller

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wondering which one to use lol, idk if stellar uses the ps5 controller in any way

elfin lance
#

ps5

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it has duelsense features

drifting field
#

oh nice

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πŸ‘

drifting field
elfin lance
drifting field
#

oh hell yea thank you

tired mulch
elfin lance
#

I have an edge

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pre-ordered it

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dont use it

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LMAO

drifting field
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LMAO

tired mulch
#

LMAO

elfin lance
#

its heavy

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the regular duelsense just feels good

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even though I need a new one

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the right stick is like getting fucked

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but I had the pad since the ps5 came out (or so)

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it still feels just fine in games

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I did some sort of pad debug analsys

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and if I move the left stick forward

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the right stick moves slightly forward

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but I assume with how deadzones are setup, its not a big deal

tired mulch
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but no dualsense exclusive haptics

elfin lance
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but do they have

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ok

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yea

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thats big for me

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I love haptic feedback, way more than triggers

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I dont mind the sticks breaking

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I got this duelsense for 49$

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and it lasted like 4 years

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if I buy something for 50$ and it dies after a year, I'm happy

tired mulch
elfin lance
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or I can just buy a new one every so often

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and have a nice clean pad

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with everything new

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r2 is wearing out

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like the resistance on r2 is a lot lower than l2

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probably because I press r2 a lot

tired mulch
#

too rich for my imagination πŸ™‚

elfin lance
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its just worn

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I mean if 50$-70$ every few years is rich idk

tired mulch
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I was deciding between a 3rd party controller and the dualsense the otherday

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bit the bullet and got 3rd party after all, main reason was like, i've gotten too used to back buttons

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too late to go back now πŸ™‚

elfin lance
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I lost interest in the back buttons

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long ago

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but haptic feedback/adaptive triggers

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thats peak

tired mulch
#

I started using the back button as L1/R1

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just one simple change

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and i havent been able to go back

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much more ergonomic than pressing L1/R1 directly

glossy valve
#

I keep looking into 3rd party controllers but idk if any are much better than the xbox

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tbf I don't have any issues with the xbox controller in the first place, but idk how much TMR sticks and such would change the experience

elfin lance
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I'm sure third party beats xbox

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since xbox doesnt do anything special

tired mulch
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you'd be surprised

elfin lance
#

but the duelsense has its gimmicks

glossy valve
#

I have a dualsense and I despise it lmao

elfin lance
#

but at the end of the day if you like your input device

glossy valve
#

Too large for me

elfin lance
#

thats all tha tmatters

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do you have tiny hands

glossy valve
#

On the smaller side, yea

elfin lance
#

I have a bunch of input devices

tired mulch
#

people still prefer xbox but they just can't with the durability

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if xbox made a controller with the feature of 3rd party like tmr sticks

elfin lance
#

duelsenes, xbox, fightsticks, foot pedals

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wheels

tired mulch
#

nobody would buy 3rd party

elfin lance
#

for gamepad, duelsense regular #1 for me

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delsense edgeing is good but

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a bit heavy

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the regular duelsense just feels right

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but thats preferance

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some people like the xbox stick layout

glossy valve
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Or is it just the durability aspect?

tired mulch
#

i dont play FPS so I wouldn't be as discerning

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but TMR is supposed to have hall effect durability but with normal joysticks precisiveness

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so yea its mostly durability

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the xbox shape is still one of the best

glossy valve
#

I grew up with sony controllers so it looked dumb to me at first

tired mulch
#

MS can't really improve on it much hence all the current controllers since xbox one looks the same lul

elfin lance
#

I used xbox a lot

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and a razer one with paddles, I liked that one

#

but after the duelsense came out

#

the duelsense won my heart

tired mulch
#

Like ritsu i think its 2 big 4 me

#

@glossy valve ended up getting these, no dualsense haptics but its very light very comfortable for my hands (also small)

glossy valve
#

LMAO I'm watching a review rn on my 2nd monitor

maiden sphinx
glossy valve
#

I'm leaning towards it. I hate how the white version looks so glad it has a black version

maiden sphinx
#

i like the guilikit kk3 as well, but it feels a bit cheap

tired mulch
#

kk3max was what i was originally looking at

#

Apparently the maglev vibration motors are very good

#

but the latency is a bit embarassing

elfin lance
#

but thats a marat autism thing

#

where my reasoning is

glossy valve
#

8bitdo ultimate 2 looks nice, but their dpad is horrendous

elfin lance
#

"I'm already sitting at my desk, why the fuck do I want to deal with charging shit"

glossy valve
#

I play fighting games so can't handle those

elfin lance
#

I have 3 fight sticks

#

one with a stick, and 2 hitboxs

tired mulch
#

gamesir is coming out with a new one

#

the white looks a lot less gaudy and more pleasing imo

elfin lance
#

even though modern fighters are made with pads in mind

#

slapping those loud arcade buttons

#

is so satisfying

tired mulch
elfin lance
#

and the hitbox is a lot more ergonomic -- I'd get super tired

#

jerking the actual arcade stick around

somber tusk
#

8BitDo Ultimate 2 is a buy πŸ’―

elfin lance
#

good fighting game pads have 6 buttons on the face

somber tusk
#

the TMR sticks are so good

glossy valve
# tired mulch

Never used elite 2 style dpad so not sure, but looks nice

elfin lance
#

and a dpad

tired mulch
#

so crazy

somber tusk
#

buttons only even for movement

tired mulch
#

swappable dpads comes in the box and you can optionally replace faceplate as well

somber tusk
elfin lance
#

I have 2 of these

#

and its a lot comfier

somber tusk
#

I like playing that way too πŸ‘

#

but will always have a place for my Sanwa arcade sticks, just reminds me of growing up too much

#

very satisfying to play scrolling shooters with them

hearty anchor
#

Is RenoDX working again in wuwa? πŸ€”

tired mulch
#

Check the wiki notes before installing

hearty anchor
#

Deleted my local storage just in case

glossy valve
tired mulch
#

4 mode on gamesir is kindof goated

#

on dualsense you have to re-pair every time you want to use it with a diff device

glossy valve
#

Is there a black dock too?

tired mulch
glossy valve
#

I think imma go for it later

cobalt marlin
drifting field
#

I have it πŸ˜„

hearty anchor
#

I have the vader 4 pro it's pretty goated

#

I forgot was I supposed to load reshade as plugin or lazy?

#

Plugin and Compatibility Mode off πŸ‘

austere pike
#

Was there any new shaders found in Stellar Blade btw? Haven't been paying attention

tired mulch
#

Lazy and compat off

hearty anchor
austere pike
#

@elfin lance not sure if you've tried the NIKKE DLC stuff in SB yet, but they are broken. All default settings (well Musa's settings), and 3440x1440 DLSS Q

austere pike
#

I can indeed

#

the game mode is actually capped to 16:9, but I'll check what happens

#

yeah it works in 16:9

#

not sure if I need anymore outputs enabled

tired mulch
#

Use 3.8.1 FG

#

I dont use FG

tough sand
#

I do, and it works

#

No flickering

#

Do as he said

ashen herald
#

Affects all UE titles only (well except for Gooner Blade for some reason, maybe because it's UE4)

#

Transformer FG did some changes that result in Reno SDR path to HDR upgrade flicking between SDR frame to HDR frame

#

The flickering is you seeing a constant change between an SDR to HDR Frame

#

And it only affects titles that have Reno doing a full HDR swapchain upgrade from SDR path

#

If Reno is fixing native HDR, this doesn't happen

#

No

#

The game is just special, I can use transformer FG and MFG with no flickering

tired mulch
#

Gooner blade has gooner magic

ashen herald
#

Well other can't for some reason

tired mulch
#

Just go with the flow

ashen herald
#

ShortFuse used UE native HDR for oblivion remastered to fix FG issues

#

There is a choice between using native HDR path or SDR / swapchain upgrade path

tired mulch
#

Oblivion was a test case iirc

#

Its not for all UE yet

ashen herald
#

Since you're also using SK, Pace Native Frames for FG will also break for any game where Reno is doing SDR path / swapchain upgrades

tired mulch
#

Dont know and dont want to try

#

U can do that and lmk if it breaks πŸ™‚

tired mulch
#

But you'll still get the flickering

unique parcel
#

#1383049193186136216 I made a dedicated wuwa thread

#

I think it deserves it’s own thread

ashen herald
#

Yes, weebs need to be quarantined

tired mulch
#

^

hearty anchor
#

Damn

#

Banished

viscid mirage
#

also left in normal per ch just to compare, luminance is regular UE

#

couldn't share it in dms lol

#

also, you need to disable all the blowout restoration sliders for per ch+

#

hue corr + hue shift still do weird things to it

elfin lance
#

you're just doing per channel contrast

#

cranking up pow

#

you're better off leaving gamma correction alone

#

and figuring out how to do contrast per channel

austere pike
elfin lance
#

try upgrading output ratio

#

outside of that wait for us to implement ini tweaks into unreal engine; so you dont have to upgrade

#

I already did all the ground work, found and fixed stellar blade's composite shader

I just need to make a slider for disabling reno's swapchain upgrades that shortfuse approves of

austere pike
elfin lance
#

yes

austere pike
#

alright

#

well, I don't have access to any more of them before a later area, so I can't test it. Silly me

#

oh well, thanks either way!

cobalt marlin
elfin lance
#

IF YOU HAVE PERF ISSUES GET THE PINNED #🧩renodx-dev

#

oops caps

#

sorry

cobalt marlin
#

kek no problem πŸ˜‰ That's the one I use but for some reason, that game has some noticeable performance impact over others

torpid glacier
#

How do I fix this? Also any idea why I'm getting this?

elfin lance
#

where is this

#

if you move the blowout slider

#

does it change the image?

#

also is native hdr off?

#

also are you on ultrawide or 16:9

#

I have no idea ngl

torpid glacier
#

Its in the building to the left of the elevator after beating the second boss. Native hdr is off and I did check the blowout slider, it did change to black and white

#

I'm on 16:9

elfin lance
#

yea I went through that area

#

and its just fine

#

try disabling dlss sharpness

torpid glacier
#

its disabled already. The whole building is like this

elfin lance
#

take a pic of renodx settings

torpid glacier
#

ok

#

here are the settings

elfin lance
#

disable r11g11b10 upgrades

torpid glacier
#

ok. I'll try that. So this is happening in all the surrounding buildings

elfin lance
#

are you on an amd gpu?

#

but disable r11g11b10_float upgrades, and tell me what happens

torpid glacier
#

no. I'm on nvidia. I'm restarting the game now

#

nope. it didn't fix it 😭

elfin lance
#

are you using any other mods?

#

reshade fx?

#

are you using dlaa or dlss?

torpid glacier
#

not using any other mod besides reno and no reshade fx

#

and yes, i am using dlss not dlaa

#

dlss quality

elfin lance
#

I'm on dlss quality

#

are you using any like

#

nvidia control panel tweaks

#

like AF

torpid glacier
#

AF?

elfin lance
#

antistropic filtering or w/e its called

#

like any nvidia tweaks

torpid glacier
#

ah, no. nothing else besides reno

elfin lance
#

no idea sorry

#

I've done that entire area; just fine

#

what is your game sharpness at

#

I have 1 game sharpness, 0 dlss sharpness

#

but I doubt that changes anything

#

send reshade.log for fun

torpid glacier
#

i Have dlss at 0 but don't remember another sharpness setting.

elfin lance
#

try dlss 0, game 1

#

thats what I use

#

everything else is at ultra

torpid glacier
#

yep, same here

#

I'll look for the game sharpness etting

elfin lance
#

its right above the dlss setting

torpid glacier
#

i just deleted the game a bit earlier and I'm redownloading so don't have the log anymore. sorry

torpid glacier
elfin lance
#

no idea sorry

#

try deleting the shader cache whever it is

torpid glacier
elfin lance
#

no idea

torpid glacier
#

i've no idea

#

oh. lol

#

I'll try looking it up

viscid mirage
#

this shader likely needs to be fixed to make UE work with the quarry, has a bunch of decomp errors, can't figure it out

#

seems to be responsible for the tv crt effect in the main menu

#

but always draws over the entire screen

#

and has saturates

tired mulch
#

@spare bane would you kindly take a look at these 4 shaders for wuthering waves when you have the time

narrow fern
#

how to fix this plz?

#

no spongebob

neat wigeon
#

Also you’re insane, the edge feels sooo much better in the hand. The build is way more premium feeling imo

hearty anchor
near anchor
#

Does anyone know if the UE version supports borderlands games? Been trying to get it working with Wonderlands but no luck yet

maiden sphinx
#

Wonderlands has native HDR doesn’t it?

viscid mirage
#

yea it does

#

wonderlands has a regular UE lutbuilder

#

compute shader

#

but its still clamped for some reason with bgra8 typeless upgrades and upgrade copy destinations

#

and also crashes

elfin lance
#

I've compiled a version of Unreal Engine with White Clip, if you guys know any games that dont have highlights that get that bright; try the whiteclip slider

try setting it to like 20, 15, or even 10 -- just play around with it

it seems like a better highlights slider

please send comparison screenshots too (vanilla, renodrt regular, whiteclip [x])

spare bane
#

they're just better versions at this point

elfin lance
#

thats true

#

as in replace highlights with whiteclip, or just rename the sliders?

#

I dont think replacing is a good idea

spare bane
#

nah, just food for thought

elfin lance
#

can we just merge whiteclip for now

#

just to have stuff to play with

#

the only thing idk is if default 65 or 100 is the way to go

#

ngl I dont think 65 vs 100 even makes that big of a difference

#

as for flare being shadows 2, I know some people like to lower shadows

#

so stuff gets brighter

#

unless flare can be setup to go below its current min value, and brighten stuff up

spare bane
#

they both need better names really

elfin lance
#

flare is way better at making stuff darker though

spare bane
#

yeah, it drags black level down

elfin lance
#

and it doesnt like grief, a few ticks of flare and you have a nice black level

#

and detail isnt destroyed

#

its just a bit darker, in a good way

spare bane
#

technically best accuracy is no srgb=>2.2, or srgb=>2.2 via luminance only

#

2.2 gamma correction is per channel

elfin lance
#

yep

spare bane
#

but probably not enough to noticeably warp

elfin lance
#

pumbo's advanced autohdr has

spare bane
#

i sometimes like off + flare instead

elfin lance
#

GammaSafe by luminance

#

its in color.fxh I tink

bold gulch
#

If I try doing 2.2 gamma correction by luminance and then taking the chrominance of 2.2 channel it ends up keeping the tint with the increased saturation and looks too strong

spare bane
elfin lance
#
    if (FIX_SRGB_2_2_GAMMA_MISMATCH_TYPE > 0 && ACTUAL_COLOR_SPACE >= 4) // Check "FIX_SRGB_2_2_GAMMA_MISMATCH" hiding condition as well
    {
        // Ignore any out of range values, we don't want to affect them with a random gamma shift (especially if the source was HDR and already had values beyond 0-1, where gamma theoretically isn't defined)
        const float3 extraColor = fixedGammaColor - saturate(fixedGammaColor);
        fixedGammaColor = saturate(fixedGammaColor);
        
        const float fixedGammaColorLuminance = luminance(fixedGammaColor);
        float3 intermediaryFixedGammaColor = fixedGammaColor;
        if (FIX_SRGB_2_2_GAMMA_MISMATCH_TYPE == 2) // Hue conserving method (unorthodox)
        {
            intermediaryFixedGammaColor = fixedGammaColorLuminance; // Only rely on the first channel
        }
        // No need to run the mirrored gamma functions here given we clipped values beyond 0-1, but we do it anyway
        intermediaryFixedGammaColor = linear_to_sRGB_mirrored(intermediaryFixedGammaColor);
        intermediaryFixedGammaColor = gamma_to_linear_mirrored(intermediaryFixedGammaColor, 2.2f);
        if (FIX_SRGB_2_2_GAMMA_MISMATCH_TYPE == 2)
        {
            fixedGammaColor *= fixedGammaColorLuminance != 0.f ? (intermediaryFixedGammaColor.x / fixedGammaColorLuminance) : 1.f;
        }
        else
        {
            fixedGammaColor = intermediaryFixedGammaColor;
        }
        
        fixedGammaColor += extraColor;
    }

https://github.com/Filoppi/PumboAutoHDR/blob/915ae162c7dc134a1835355507e2bf0a3fc2bd4e/Shaders/Pumbo/AdvancedAutoHDR.fx#L297

https://github.com/Filoppi/PumboAutoHDR/blob/master/Shaders/Pumbo/Color.fxh

#

2 is fixed by luminance I think

#

dividing red channel by luminance

#

honestly I dont have a full understanding of this to chip in

#

I just know linearizing and all that is to emulate the display

#

if pow 2.2 is what the display is trying to do; maybe thats for the best?

#

but there is more to gammasafe than pow 2.2, so idk

bold gulch
#

Gammasafe is just encoding srgb and linearizing 2.2

elfin lance
#

right

#

linear -> srgb encode -> pow 2.2

#

or something like that

bold gulch
#

It’s that

elfin lance
#

yea

#

I use that in all my linear games

#

to avoid the scrgb memes

unborn verge
spare bane
#

like, if the game were 1/2.2 it wouldn't matter. it would be reciprical

#

but the srgb/2.2 mismatch is per channel.

torpid glacier
#

Stellar Blade crashes instantly when I try to load it through SKIF with Reno insatlled. How do I fix this?

tired mulch
#

Dont use sk

torpid glacier
#

apparently there is an issue with reflex that sk fixes

torpid glacier
#

Are you saying I have to install them both locally in the game folder? Because I was trying skif and I have Reno reshade as dxgi already in the game folder.

torpid glacier
#

Ok. Thanks. So I was finally able to load it up without crashing by adding that to ini. What do you mean by set both delays to 1?

#

Do the hdr settings look ok?

#

great. thanks. what does this do btw?

#

and I'll add that to ini as well

#

ah ok. thank you. makes sense

arctic terrace
#

I'm playing through Sackboy: A Big Adventure with the UE mod and when I grab certain items, the game goes into sdr for a second. I have enabled Dump LUT shaders but don't see any shaders being dumped.

#

Okay it's fixed with B8G8R8A8_TYPELESS to output size. Though it breaks if render resolution is below 100% so output ratio in that case. Upscaling works on output size though.

elfin lance
#

@arctic terrace if the game clips but color grading sliders work, its a resource upgrade issue

#

but yea resolution scale will grief resource upgrades at output size, so you have to try output ratio

#

upscaling usually works at output size just fine though

#

idk why you'd use render res over dlss though

torpid glacier
#

I'm playing Lies of P and its missing shaders. I enable dump lut shaders, now where do find the file so I can share it with you guys here

#

?

elfin lance
#

share it

#

wait nvm

#

lies of p has compute shaders

#

dump lutshaders wont work

#

but normally a /renodx/ folder would be made

#

ritsu probably already fixed that shader, but shortfuse didnt merge it

#

there is an open PR for a lies of PP lutbuilder

torpid glacier
#

So I'm playing the dlc and it just looks off. I guess reno mod needs more work then?

bold gulch
#

ya gotta wait for shortfuse to merge it i guess

torpid glacier
#

@spare bane please add lies of p when you can

spare bane
#

You can't merge drafts

bold gulch
#

@glossy valve is the lies of p lutbuilder PR finished

glossy valve
indigo pike
#

Colony Ship: A Post-Earth Role Playing Game

#

cant spot a flaw, works out of the box

elfin lance
#

put it on the wiki!

indigo pike
#

i dont know how 😦

elfin lance
#

scroll down to the unreal engine section

#

copy and paste a line from another game

#

and just change the name to colony ship whatever

#

dont worry about breaking anything

#

there is a preview button

#

and we can always revert to older versions

indigo pike
#

added, made sure it didnt break in preview

#

πŸ™ˆ

elfin lance
#

you did everything right

#

nice job

#

now you know how to add games to the wiki

#

the only other thing is if the gam needs upgrades, add it to notes

#

@spare bane I'm here thinking of names for whiteclip; like "Highlight Range"

#

and the slider can be re-working from 0 to 100

#

to where 0 is 100, and then clicks up
nvm thats stupid

#

because you are lowering the range when lowering white clip; but depending on the game; the results are really nice

#

and the name more or less works out, 100 = full range, and everything after is reduced

#

so by default reno tonemaps down from 10k

#

so if untonemapped has a 10,000 nit highlight; when you enable renodrt it will be equal to your max peak

#

problem is a lot of games dont get that bright in their untonemapped render

#

so instead of tonemapping down from 10k, you tonemap down from lets say 2,000

#

it works out pretty well

#

there are also math reasons, unity games with uberpost and unreal games sample with log; so they pretty much need whiteclip 65.f [6500]

#

because if the game's highlights only go to 2000 in tonemapper none

#

when you enable renodrt, they'll be like pretty dimm

#

but this way you're tonemapping down from 2000, so if its 2000 in tonemapper none; it will equal peak nits with renodrt

#

here try this

elfin lance
#

when it comes to unity, you want whiteclip 65.f (6500) -- because of arri log encoding/decoding

#

sb doesnt look bad; but games that dont get that bright

#

are the ones that would benefit the most

#

that doesnt have the lies of p lutbuilders in it kekwsit

#

atleast for the DLC

#

probably works in the base game

#

but I mean try any game you want

#

but something like this might show the best results

elfin lance
#

just think of whiteclip as a fancier highlights slider

#

any ue 4/5 game

#

that works with unreal engine

#

its just the unreal engine mod with an added slider

#

think of whiteclip as just another fancier highlights slider -- lower = brighter

#

just play around with it; idk man

#

here are some pics from sand land

#

? its part of the generic unreal mod

#

you can test it on any game the unreal mod supports

bold gulch
#

Lies of p dlc just got merged

elfin lance
spare bane
#

When tonemapping, if the range of the scene is only up to 1000 nit (eg: 10.0) then the tonemapper (Reinhard) leaves no room for anything above it. If you violate that limit it'll just clip it.

#

If you don't specify, then the only way you will get 100% of your peak nits is if you input 10000 nit input (not all games are capable of this)

elfin lance
#

100 is 10k nits

spare bane
#

We do 100 nits = 1.0 generally, so 0.18 is 18 nits

#

Yep

#

A tonemapper is best know what the scene is going to be pushing, so not leave room for something that will never happen. For example if I my peak is 800 nits what would hit 800 nits in terms of scene input? There has to be a number

elfin lance
#

I think nits would be too confusing

#

especially if you rename it to something like highlight range

#

that way it can work as a percent [0 - 100]

spare bane
#

Input range, basically

elfin lance
#

input range works too

spare bane
#

Input max, peak input

#

Idk, I don't bikeshed much there

#

Scene Peak is probably more accurate

elfin lance
#

scene makes me think of

spare bane
#

I thought maxcll was supposed to be that

elfin lance
#

something based on a scene vs. entire game

#

not a fan tbh

spare bane
#

In HDR10 metadata i think maxcll is what the maximum scene brightness is

#

To Dolby...

elfin lance
#

the big issue is people will confuse it with

#

peak nits

#

its less about accuracy when it comes to user-facing sliders

elfin lance
#

Highlight Expansion!

spare bane
#

MaxCLL (Maximum Content Light Level) indicates the maximum light level of any single pixel (in cd/m2 or nits) of the entire playback sequence. MaxCLL is usually measured off the final delivered content after mastering. If one uses the full light level of the HDR mastering display and adds a hard clip at its maximum value, MaxCLL would be equal to the peak luminance of the mastering monitor.

#

MaxCLL (Maximum Content Light Level) indicates the maximum light level of any single pixel (in cd/m2 or nits) of the entire playback sequence. MaxCLL is usually measured off the final delivered content after mastering. If one uses the full light level of the HDR mastering display and adds a hard clip at its maximum value, MaxCLL would be equal to the peak luminance of the mastering monitor.

#

Phone dying

elfin lance
spare bane
#

1% left

elfin lance
#

we'll pick this up later

#

I'll think of some future names

#

but it would be nice to throw whiteclip in unreal in the near future

#

so lets figure this out

bold gulch
#

I think white clip is a better name

elfin lance
#

I mean it can be white clip for now imo

#

and then we can think of a name later

spare bane
#

Maximum scene brightness is the technical thing

elfin lance
#

but something with "Range" sounds nice

elfin lance
#

it feels like it refers to something that is relevant to say only 1 map in a game

spare bane
#

Yeah, we don't have dynamic scene detection

elfin lance
#

aka a single scene vs. full game

#

exactly

spare bane
#

But somebody could string together some mod in the future or whatever

elfin lance
#

scene grading works fine because it changes based on what the lut/filmic color is doing

elfin lance
#

months ago

#

and you said it would just be dynamic metadata

#

but musa said it was stupid

spare bane
#

"the scene changed, why didnt the slider change" "i demand a refund"

elfin lance
#

whiteclip calculated based on peak of untonemapped

elfin lance
spare bane
#

I don't make mods for stupid people

elfin lance
#

and then misinformation

#

@thorny ferry here is a rooNutters stellar blade comparison; look at the white highlights on the floor, and the white highlights on the mountain in the back

the lower the whiteclip, the brighter they get

#

but unlike highlights, its very "mild"

#

and the rest of the stuff stays looking normal

#

Don't mind the "Cellium" text on the vending machine; I forgot to enable photomode; and that flickers orange/white

#

thats not whiteclip, thats it changing in-game

#

look at these spots, compare 100, 10, and 5

#

stellar blade probably doesnt benefit from white clip that much because the input is already bright

#

but its an example of what it changes

#

ohh also here

#

dont look at the histogram

#

if you dont see it idk what to tell you

#

open the imagges in skiv

elfin lance
#

dont save image

#

right click -> copy link

#

dont click the embed

#

and then open skiv

#

and paste (ctrl + v)

#

the discord client kekwsit

#

no copy link option?

maiden sphinx
#

no copy link option in browser

elfin lance
#

if I do copy link on lets say whiteclip 10, I get

https://cdn.discordapp.com/attachments/1321685184852135967/1383940986287292566/SKIV_Snip.png?ex=68509efb&is=684f4d7b&hm=6c6229dcbad6fe09405eea1f5b3d75350f582ff4f8170182bd6bfc06dfb6202c&

#

if I paste it into skiv; I get the good hdr png and life good

maiden sphinx
#

no idea, i usually use the client but was just checking now with the browser

#

opening the embeds in the browser does show the hdr png tho

#

it does, just copy the image url and paste with skiv open

warm lion
#

same here but

#

dont open the image preview in discord first

#

it copies the proper link then πŸ˜„

#

just figured out u can do that though in a browser

elfin lance
#

it does

#

you're just pasting the wrong thing in

#

you want it to show hdr