#RenoDX: Wuthering Waves

1 messages · Page 1 of 1 (latest)

lament iron
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Qd-oled

cosmic hearth
cosmic hearth
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GG, I don't know which step went wrong and caused the mistake...
Are you vanilla?

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I want to compare, the wrong vanilla makes it inconvenient for me to adjust RenoDRT

autumn jetty
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it's kinda impossible to fix the blowout with kurotonemapper on if you also want to use scene grading strength 100

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this is with 0 strength It looks good imo

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reshade HDR screenshot are not really working btw

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or it's something with discord

lament iron
cosmic hearth
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你没有用RenoDRTma

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autumn jetty
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yea it's discord not showing it in HDR

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weird

lament iron
autumn jetty
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please use english, even if it's auto translated

cosmic hearth
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你用的是哪个?

cosmic hearth
autumn jetty
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not sure whats wrong with my discord then

cosmic hearth
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Your picture looks great. I used your settings, but my game graphics are terrible. I don't know why

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100

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Uh, it seems to have succeeded. It's so beautiful

autumn jetty
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I'm still testing, try this, but i'm using grading str 0 to preserve skin color

autumn jetty
# cosmic hearth

it looks great, but that location uses a very heavy grading 😩

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100 str looks great there but not that great at other locations

cosmic hearth
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You're right

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Used your latest settings

autumn jetty
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nice 😄

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now I just have to figure out how to recompile shaders for wuwa

frank heart
autumn jetty
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but where?

frank heart
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quickly send me a screnshot of client/saved

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its afolder in there but i cant really remember which

autumn jetty
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there is a PSO folder with the driver version etc

frank heart
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its not that

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or is it

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can't remember exactly

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but inside that folder

autumn jetty
frank heart
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PSO and PSOreport

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delete those two folders and you're good

autumn jetty
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okay

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I guess it's somewhere in the app data but we can froce a recompile if we delete these folders

frank heart
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its saved in there

autumn jetty
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20Kb?

frank heart
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not in appdata

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🤷‍♂️

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do you see inside a bunch of files

autumn jetty
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nope

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but it triggered a recompile so it's fine I think 😄

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thanks

frank heart
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aight

autumn jetty
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septimont was laggin like crazy with all the shader compilation stutters

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oh yea it's fixed

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😄

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anyways my conclusion is that using more than 50 grading str is not really recommended with kuro tonemapper on

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the blowout is just too strong, and skin and highlight details turn pure white sometimes

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it depends on the location/time of the day

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grading str at 0 fixes most of the issues, but ofc it can "damage" the look/feel of the location

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maybe we are better of with using SDR+Inverse tone mapping if we want to use kuro tonemapper

cosmic hearth
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Look at your

autumn jetty
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2.4 gamma preset to fix the UI
Game brightness 236 (BT.1886) = 203 (2.2 gamma) in this case

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yea same

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I will test it

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I like this for now #1383049193186136216 message

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the UI is really weird looking with 2.2 gamma unfortunately

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on

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I will go to the penitent’s end tacet field

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the ui is not affected by anything but gamma and game brightness

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I prefer 2.4 and it pops more while fighting too

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the hud is affected too

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everything that is a UI element

frank heart
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Use 2.4

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Just for UI element

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You can grade the rest

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To compensate

autumn jetty
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yea

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and gamma

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#1383049193186136216 message
#1383049193186136216 message

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these two are the same

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but with 2.2 vs 2.4 UI

frank heart
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Yeah

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At the end you arrive at your preference grade

autumn jetty
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yea

frank heart
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My grade hasnt changed much since release

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#🖼️hdr-screenshots message

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Its closely tuned for my screen though

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On some non calibrated oleds the shadows look crushed 🙂

autumn jetty
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it's nice

frank heart
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couldn't take screenshots for this patch tho cuz i ran through the entire game to get all the lutbuilders for u guys 🙂

autumn jetty
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but i don't want to use kuro off 😩

frank heart
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They really need a

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Cutscene story replay

autumn jetty
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this is a good place to test too it does not change

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the Whimpering Wastes portal location

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the tacet field portal?

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ah ok

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it looks very different with grading str at 100

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😄

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this is with 0

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the smoke... 😩

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I don't think it's possible we are basically disabling the lut that changes the color

autumn jetty
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the hole is not desaturated on my end

frank heart
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Thats what you would enable strength for

autumn jetty
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even with 100

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it turns from purple to pinkish

frank heart
autumn jetty
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the lut rises the contrast

frank heart
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if you go 0 strength

autumn jetty
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so yea it's brighter

frank heart
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you're getting the wrong colors

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fire becomes too orange

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purple becomes a diff hue

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im at my computer now

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lets do some screenshots

autumn jetty
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this is with 100 and kuro on

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almost indigo

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changli looks fine I think

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I mean the oranges

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yea it's just the highlight brightness that's different

frank heart
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it'll deviate in other scenes and colors

autumn jetty
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yea

frank heart
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if you match for one scene and then go to another then it will unmatch again

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trying to match strength 0 with kuro off vs kuro on str is

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well

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fruitless endavor

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if you like the kr off color just accept it for what it is

frank heart
cosmic hearth
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HDR mode is not turned on

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It's already so bright white

frank heart
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bright but there's no detail 😅

cosmic hearth
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I haven't made any changes, native settings

frank heart
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yes but why

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on my oled laptop i have to rais shadow by 5

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cause its not as well calibrated as my tv

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dark without crushing any shadow details

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is what i'd go for

autumn jetty
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it depends on a lot of things

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in real life

frank heart
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irl if the sun is bright and harsh you would also have trouble

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seeing stuff

autumn jetty
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it's fine if anime style games don't look realistic imo

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hmmmm

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both look fine imo

frank heart
autumn jetty
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that haze is fog so yea 55 might be better

frank heart
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people generally like how light behaves irl

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else RT wouldn't have made such a big difference in this game

autumn jetty
frank heart
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the character is mostly unaffected by the environment

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but the environment itself

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is still affected by RT

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the art can be non realistic

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but ppl generally like it as light behaves and reflect in the environment

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more like in the real world

autumn jetty
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well yea the "problem" with RT is that it's tryign to be realistic 😄

frank heart
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else there wouldn't be any argument for using RTGI

frank heart
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i think many ppl float around the idea that RT will kill art expression because you have to make it more realistic but there's ways around it if you wanted to

autumn jetty
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I don't like when characters look too out of place

frank heart
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the characters in WW is almost always out of place for usability reason tho

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they're actually excluded from a lot of calculations in the world

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motion blur is excluded

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if you enable motion blur

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you will notice that

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particles that the characters generate

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will have motion blur

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but not the char or their movements themselves

autumn jetty
frank heart
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with the cell shading

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but it would blend too much into the environment

autumn jetty
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yea ok cell shading

frank heart
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so you can't actually see shit

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it's for gameplay reasons and its probably a good choice imo

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although i would have liked motion blur beign done

autumn jetty
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ah yea the highlights are a lot more desaturated and probably correct looking with the new preset

frank heart
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jianxin is one of the chars where you can see the disconnect

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her moves would lend very well to per object motion blur

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but only her BALLS have motion blur

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and not jianxin herself

autumn jetty
frank heart
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the edge lighting in the tree branches

cosmic hearth
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Very good-looking

autumn jetty
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that turns pure white with kuro on and 100 grade str

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😩

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the edge lighting

frank heart
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lorelei

frank heart
autumn jetty
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hmm I don't xD

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it's too pinkish

frank heart
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you can see how even when graded to look mostly the same

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you lose detail as the highlights turn white way too early

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in str 100

autumn jetty
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with kuro off

frank heart
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yeah

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i feel like you have the higlight slider

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way too bright for this

autumn jetty
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it's semms to impossible to replicate the SDR look and colors with Unreal Reno

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we need Wuwa Reno

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not the Unreal One

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or the Unreal one with developer options enabled like hue controll

frank heart
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you can use

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the unreal grading commands...?

autumn jetty
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hmm

frank heart
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#1383049193186136216 message

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plus a couple of other commands

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usually starts with r.color

autumn jetty
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I think this turns all fire pink but you can test it with septimont torches

frank heart
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you'll be grading this with the intention of using strength though

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because the color commands only affect the lut

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so with strength 0 these commands are useless

autumn jetty
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the contrast is too high if the character is lit by direct sunlight imo

autumn jetty
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oh I forgot XD

frank heart
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i think its the case with how too bright those fires are

autumn jetty
frank heart
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yeah

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completely diff than the stock fire

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but bc the stock fire is sdr so it turns too white

autumn jetty
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ofc it's an example what wrong fire looks like

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and new patch

frank heart
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it just takes a while to get used to

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cuz ur too used to OG look

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compared to real life I think it looks aight

autumn jetty
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universal one color pink/red fire

frank heart
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its a gradient

autumn jetty
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ok but fire does not look like that

cosmic hearth
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I carefully compared all of your settings and found that they look great when not exposed to sunlight.

autumn jetty
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it's the same issue what we had in starfield until ShortFuse figured out how to fix it

cosmic hearth
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Only when exposed to sunlight, the contrast is still too bright white, which is not attractive

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ON

frank heart
cosmic hearth
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In SDR mode, characters appear bright white under sunlight, which is not attractive
We may not be able to make the character look natural in HDR mode

frank heart
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xD

autumn jetty
cosmic hearth
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role

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Love you all
I'm leaving. I'm going out to eat

autumn jetty
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this is a little desaturated but better represents fire imo

frank heart
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that's because you have too bright highlight

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i can also do that by raising the highlight

autumn jetty
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too high? me?

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wino would argue 😄

frank heart
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lol

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wait

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is this with kuro on

autumn jetty
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ofc

frank heart
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ah yeah then its bc of ur blowout

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so it turns white earlier

autumn jetty
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str is 0

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but yea

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which is correct

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which one?

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I mean settings

frank heart
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also bc

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changli's fire hue

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is actually a different hue

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compared to actual fire

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with too much blowout you dont notice the diff in hue

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her fire is a different hue

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you can stand next to the torch at nimbus and look

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pic above

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lol

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with stock it looks the same

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too white

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now u can appreciate the diff

autumn jetty
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#sf-luma-development message this was a simmilar issue btw

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those fire particles were deep orange

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it's more extreme

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very desaturated looking fire, but it could be the lut

frank heart
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i dont think this is actually usable once you're playing

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^

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the particles would look too bright

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actually too distracting

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I had to turn it down bc of that

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especially with carlotta's as well

autumn jetty
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the septimont fire is also very different

frank heart
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yeah bro its actually a different hue

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the fires look correct

autumn jetty
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i love the music here at night it's sooo relaxing

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lol

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changli's attack animation colors

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it's a feather lol 😄

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yea

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I will switch to kuro tonemapping off in a sec

frank heart
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you're gonna turn that down

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real quick

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once you're in fights

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also

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btw if you want to change the fire hue

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just use hue shift

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it's designed for that purpose after all

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yeah my fire is the correct color

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™️

autumn jetty
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this is with your settings kuro off

autumn jetty
frank heart
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that fire looks like tons of details for me

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actual blowout would be like

autumn jetty
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the hottest part is near white in real life too

frank heart
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blowout yuck 😭

autumn jetty
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well that's undersaturated

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and too much blowout lol

frank heart
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yeah str 100 with no kuro

autumn jetty
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well it looks filmic for sure 😄

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different location?

frank heart
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use the exact fire

autumn jetty
frank heart
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in the same septimont loation

autumn jetty
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there is this huge red moon thing too

frank heart
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different fires

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have different hues

nocturne lava
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Your monitor tech wouldn't cause software issues like this

frank heart
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you can stand on one light

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and its a diff hue

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and diff light

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is diff hue

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10 steps apart

frank heart
autumn jetty
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it's supposed to be light pink I think

frank heart
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and tell u to use mine

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😅

autumn jetty
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that's wino's settings tho

frank heart
autumn jetty
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i don't think that I can bring back the red moon sec XD

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hmm I can

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ok

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which preset tho?

frank heart
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17:00 and you have to wait a bit

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i think

autumn jetty
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it's early in the morning

frank heart
autumn jetty
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7-8

frank heart
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oh another one at 17 -> 18 at sunset

autumn jetty
frank heart
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yeah 2.4

autumn jetty
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i don't like either of them haha

frank heart
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if you want to shift mine to more orange ish

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then move hue shift to 100

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0 is more red

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but too wrong for me

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i have it at 50

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but the sunrise one

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is actually supposed to be that shade

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if you check the sunset one

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then it's the more typical sunset orange hue

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sunrise one is 7 -> 8

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more red

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sunset one is 17 -> 18

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more orange

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he posted both sunrise one

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this is sunset

autumn jetty
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this looks better I think

frank heart
autumn jetty
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adjusted spiwar preset

frank heart
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what did you change

autumn jetty
frank heart
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ah more blowout

autumn jetty
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ofc

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i don't like my fire cold

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😄

frank heart
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eks dee

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all good

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I actually use shadows 50 on my tv

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shadows 55 is for my laptop

autumn jetty
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I'm switching back to kuro on

frank heart
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kuro on is missing like 3 shaders

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also 1 shader for fleurdelys which is common between kuro on and kuro off

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dont know when it will be fixed

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but oh well

autumn jetty
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your preset is very bright in sunlight

autumn jetty
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spiwars

frank heart
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as it should be

autumn jetty
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but I guess different panels

frank heart
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give me blindness

autumn jetty
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nah it looks very weird

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too much contrast and brightness

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at least to my eyes

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spiwar's preset

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discord is not displaying these png images correctly at all

frank heart
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hmm looks fine to me

autumn jetty
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for me

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not sure why

frank heart
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wait

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what is your game brightness

autumn jetty
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203 but peak is 790-800

frank heart
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yeah that explains it

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i use this on my C2 in a dark room

autumn jetty
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and it's not crushing blacks into oblivion?

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I mean the contrast is sooo high

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the auto exposure would send the game into the shadow realm

frank heart
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tuned that in huanglong

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yeah no crushing for me

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its right on the edge

autumn jetty
frank heart
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also are you playing it

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with RT on or off

autumn jetty
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on

frank heart
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its slightly exaggerated

autumn jetty
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i had to disable RT shadows for septimont tho

frank heart
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if you have RT on low preset

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because not enough bounce lighting

autumn jetty
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I use high

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anything lower than high causes weird reflection fizzle

frank heart
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if you wanna deal with fizzle

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and have the GPU headrom

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... just enable ray reconstruction?

autumn jetty
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no

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lol

frank heart
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why not

autumn jetty
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why? when high preset fixes it

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RR is more demanding than the high preset

frank heart
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how much perf

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is the high preset

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hitting again

autumn jetty
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about 15-20% maybe

frank heart
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RR is also about that amount

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but it scales on your res

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4K DLSS ultra quality (1.3 scale) its about 30% for me

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4K DLSS perf its the same as high

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20% ish

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but the reflection is basically butter smooth

autumn jetty
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and I don't really want to use transformer preset in this game either

frank heart
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the RR that hits 20% is CNN

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i havent even tried transformer RR

autumn jetty
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it's somehow even more demanding in this game than in other UE titles

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I mean transformer model dlss

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it causes weird animation artifacts and the performance cost is huge

frank heart
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Your current res divided by 1.3

autumn jetty
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~76%

frank heart
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DLSS4 as more disocclusion artifacts compared to CNN

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It doesnt bother me but it does for other ppl

autumn jetty
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yea actualy very visible if you watch idle animations

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if we want correct colors then we have to use inverse tonemapping which we don't want so we have to settle for less, and yea 0 str grading is a good compromise

frank heart
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the in-game ultra quality setting

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yes

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i know

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its broken by default

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optiscaler automatically fixes it

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you dont need to do anything

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just have optiscaler enabled

autumn jetty
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or just use nvidia inspector to force it

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no need to use optiscaler

frank heart
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you'd want to use opti anyways

autumn jetty
frank heart
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opti's RCAS + MAS sharpen

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is peak

autumn jetty
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nah I don't want even more sharpness

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I would just use HDR RCAS

frank heart
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MAS gives you more sharpness in motion

autumn jetty
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tho

frank heart
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if you have option to use opti's its highly preferrable

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as

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it also replaces whatever your upscaling sharpening is

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so if you're using NVIDIA

autumn jetty
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it was okay when I used it the last time like 2 years ago xD

frank heart
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it replaces their crap sharpening pass

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with RCAS

autumn jetty
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I will give it a try but I really hate when the game look artificially sharpened

frank heart
autumn jetty
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i can tolerate blur but I can't tolerate sharpening artifacts

frank heart
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so tune it to preference

autumn jetty
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I will give it a try

frank heart
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RCAS tuning for static shots

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MAS tuning for in motion

autumn jetty
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why do we want sharpening in motion?

frank heart
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cause the TAA upscale methods usually loose sharpness in motion which you can get back

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i didn't really understand how it would help either

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but after using

autumn jetty
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I'm surprised that you use RCAS with transformer prese btw

frank heart
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i am enlightened

autumn jetty
frank heart
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this game doesnt have real motion blur anyways

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cause it doens't apply on characters

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😭

autumn jetty
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I usually turn on motion blur if it's good but yea I just disabled it in this game

frank heart
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RCAS in opti is so flexible you can tune it so it becomes actually broken

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xddd

visual sand
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Okay why can't I see any changes when I see the Custom Color Grading slider

frank heart
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looks good to me too bro

visual sand
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Is this like a new tool?

autumn jetty
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it's not that new

visual sand
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By new I mean like something different

autumn jetty
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@frank heart which dll do you use to hook opti?

frank heart
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special K

visual sand
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I didn't change anything

frank heart
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did you enable renoDRT

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oh wait

visual sand
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So it might have to do with something with this new update

frank heart
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better yet

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did you... read the FAQ?

visual sand
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It worked before this update

frank heart
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did you update your renodx...?

visual sand
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How do you update that?

frank heart
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the fuck

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how did you get renodx in the first place then

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global filter doesn't prevent the custom grading sliders from working, it just clamps all of your output

visual sand
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Aye thanks

frank heart
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i kinda still dont get

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how you can get the mod installed

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but you dont know where to update it

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😅

visual sand
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I'm gonna be honest IDR

frank heart
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@autumn jetty i might move contrast back to 60

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I like areas being dark but its a bit too dark in septi for me

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but not sure

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need to confirm on my tv

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cuz my laptop likes to crush things

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great area though

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I dont like pillarboxing

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When im watching 16:9 contrnt

autumn jetty
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yea I like 21:9 but I dont mind 16:9 in wuwa

frank heart
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On 21:9

autumn jetty
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recommended optiscaler settings spiwar?

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I hooked it with SK too

frank heart
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That works with renodx

autumn jetty
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I don't

frank heart
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Well it leaves only the RCAS then

autumn jetty
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I just want to test the sharpening 😄

frank heart
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Since you dont want much sharpening

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Maybe RCAS on

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Contrast enabled at 0.5

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And then the slider on the top right

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Is the actual amount

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U wanna change

autumn jetty
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and MAS?

frank heart
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After ur done with the rcas u can enable mas

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And then start to move ur camera around

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U can test if its working

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By using a stupidly high amount

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Cuz ur game will look too sharp when u move

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oh wait

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the MAS debug works too

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whatever's set as red is the one being sharpened

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in debug view

autumn jetty
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yea it works lol

frank heart
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yeah walking straight only the ground gets sharpened as that has enough motion

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it even works negatively if you want softer/less sharpness in motion lul

autumn jetty
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hmm

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idk whats a good value

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it's either so subtle I can't notice it or bugged

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I mean when its too high

frank heart
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and use RCAS

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it replaces the upscaler's sharpening pass btw

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so you can actually use the in-game slider

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to control sharpening

autumn jetty
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yea it's sharp enough in motion I think

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RCAS is not bad actually

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I lowered DLSS quality to performance

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and it looks decent with RCAS

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why do you use SK btw?

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optiscaler can limit FPS

frank heart
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optiscaler can use relfex limiter yeah

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but SK limiter is best imo

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SK does too much for me that I use it every game

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best limiter imo
auto limit 15fps when i alt tab into something else
replaces ingame reflex

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DLSS replacement, FG, RR check

autumn jetty
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I used to use SK for everything but the newer updates are not so great

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I'm still on a version that's almost 2 months old now

frank heart
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issues with your games?

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I think i've been on auto update

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fine all this time

autumn jetty
#

crashing/input device problems plugin problems

visual sand
#

Okay I'm getting this when trying to load the new mod

autumn jetty
#

reno weirdness

visual sand
#

Sorry if I'm being an idiot about this

autumn jetty
#

25.5.9.1 is working fine

frank heart
#

upgrade your reshade man

#

if reno could get RCAS on all the mods

#

would be kinda goated

#

since you wont need opti for the sharpening to work without affecting UI

visual sand
#

Okay everything's working again

#

Thanks guys

#

Sorry this is my first time working with this kidna stuff

frank heart
#

hmm okay this update might actually have changed something

#

my shorekeper particles

#

did not look this saturated

#

last time i played her

autumn jetty
#

can OBS record HDR10 gameplay?

frank heart
autumn jetty
#

can you share your settings ? 😄

frank heart
#

ur welcome

#

yeah this might need some tweaking

#

sk particles look too blue

autumn jetty
#

i'm actualyl happy with the kuro tonammping on results

#

which encoder do you use?

#

HEVC I guess

visual sand
#

Okay I'm getting flickering while in Septimont

#

Is that a known issue?

subtle warren
#

@frank heart does rcas have grain when sharpening ?

frank heart
visual sand
#

Frame Gen is off

frank heart
#

use af x16

#

in special k...

subtle warren
#

@frank heart does Spécial K have rcas?

frank heart
#

no.

subtle warren
#

You need opti for that?

#

@frank heart any way to apply rcas without opti?

lament iron
frank heart
subtle warren
#

Do you mind to tell me how if you're not busy?

#

@frank heart

lament iron
#

How do you configure the RenoDX settings file? I'm using a QD-OLED monitor.

frank heart
#

put it in your shader folder

#

???

#

profit

lament iron
#

what is kurotonemapping ?

subtle warren
lament iron
#

What effect does it have?

frank heart
#

ok should be my finals for a long whiel

#

look at all of those even numbers

nocturne lava
#

It seems easy to kick Shorekeeper's effects into neon cyan land

frank heart
#

blowout restore cut it to half did it for me

#

maybe i should do 30 so every number is even

#

but then its not exactly 1/4th

lament iron
frank heart
#

i'll settle with 30

#

Final settings (kurotonemapping off)

#

since I have a 60 somewhere else

#

and 60 is nicely divded with 30

#

🤣

autumn jetty
#

I absolutely hate SK sometimes

#

why is the game in always on top mode

#

I cant alttab to anything

frank heart
#

prevent always yeah

autumn jetty
#

hm where is that option?

frank heart
#

SK added that

autumn jetty
#

ahh yea thanks

frank heart
#

so for games that force always on top

#

you can override

autumn jetty
#

but the game was not always on top without SK

#

xD

frank heart
#

you can tweak global defaults btw

#

so it will apply prevent always on top

#

for every first time you inject sk

lament iron
#

witch one is better?!

frank heart
#

2nd one he disable kurotonemapping

#

that looks like kuro disable strength 100

#

@autumn jetty worth tweaking this if you have settins you always change

subtle warren
#

@frank heart where is reshade shader folder located when having SK?

lament iron
#

i cant find Engine.ini...

lament iron
#

this one?

peak geyser
subtle warren
#

Thanks guys

lament iron
#

add it like this?

#

thanks

#

Does anyone know why, when I'm gliding and press the right mouse button to accelerate, the sky becomes overexposed?
And when I release the right button, it returns to normal?

peak geyser
frank heart
#

oh

#

lmao

#

ANOTHER ONE

lament iron
#

I’m doomed, I don’t understand this at all haha.

subtle warren
# peak geyser

I don't have the textures and shaders folder, that's the problem

#

Or I have to put them in there manually?

frank heart
#

someone pin this

lament iron
#

This one?!

frank heart
#

If you're having overexposure, clamping, or clipping issues when doing certain actions/ skills, set your renoDX settings to this.

frank heart
#

although

#

@hard cedar Was your commit that does the typeless upgrade automatically done?

subtle warren
#

Is your reshade Lazy? @peak geyser

frank heart
#

it should be merged rn

lament iron
#

I set it up like this, but it still gets overexposedPepeHands

peak geyser
lament iron
#

Oh3_

subtle warren
peak geyser
#

I think I took them from another game's install. But that's at least where they would go

lament iron
#

I did it! Thank you all for your help! 874898498229764116

subtle warren
#

Yes it's all done

#

Reshade was already there

#

Maybe

#

Not sure

peak geyser
# subtle warren Reshade was already there

You can either open the Reshade installer and take the shaders you want, OR install the shaders you want to another game and copy the files to where I showed you for SK

subtle warren
#

So create the folders manually?

peak geyser
#

You can

hard cedar
subtle warren
#

Reshade menu appears @tough ember

#

Everything works

#

Even renodx would work

#

But somehow reshade didn't have those folders lol

astral night
hard cedar
#

did you want all 3 of those as seperate commits?

astral night
hard cedar
#

one commit for stellar blade changes, another for wuwa, another for added lutbuilder

astral night
#

feat(unrealengine): Add Marvel Rival's lutbuilder

hard cedar
peak geyser
#

Surprised Marvel didn't already work. lol

hard cedar
#

I was asking if you'd prefer if I had 3 seperate ones

cosmic hearth
#

我回来了,兄弟们

astral night
#

well, yeah, it doesn't line up

cosmic hearth
#

我看完你们的对话

hard cedar
#

alright, future commits will all be seperate based on whats changed

#

I added notes, thought that would be enough

subtle warren
#

Ah

cosmic hearth
#

所以这就是为什么我坚持要没有错误的原版来让我对比DenroDRT用于比较

#

你们有太多的不同的要求

hard cedar
#

I really dont want to remake this one though, so can you just let it through prayge

cosmic hearth
#

I have finished watching your conversation
That's why I insist on using error free vanilla for comparison and debugging renoDRT reference

hard cedar
#

thank you

cosmic hearth
#

Using Kuro's requirements as a standard would facilitate our adjustment of renoDRT

hard cedar
#

@frank heart an hour from now when UE finishes compiling, it will have the RGB8 changes

cosmic hearth
#

Our current problem is that we have the wrong vanilla

hard cedar
#

vanilla in the context of renodrt means

#

no custom code

cosmic hearth
#

No one told us how to solve it, we don't know where we went wrong\

hard cedar
#

so its similar to just launching the game with no mods

cosmic hearth
#

Wait a moment, I'll send you a picture, you'll understand after reading it

hard cedar
hard cedar
frank heart
#

ah

#

he's saying that he's getting

#

false colors

#

vanilla is not being clipped properly

#

so its coming out with red pixel

#

iirc

cosmic hearth
#

Wrong vanilla, we don't know what caused this problem

hard cedar
#

so vanilla is just vanilla shaders + resource upgrades

#

kind of like SK with remasters

frank heart
#

yea, although i remember shortfuse already fixing this a while back

#

let me find msg from few months ago

cosmic hearth
#

Currently, two people have reported this issue incorrectly, while the others have no problem.
But we don't know where we went wrong or what caused this problem
This is very sad

frank heart
#

lol

#

its vanilla bro

hard cedar
#

honestly, vanilla doesnt matter

#

its only really used for comparison screenshots

cosmic hearth
#

I have tried clean games, switching between any C or D drive, and clean Reshade.
It's useless, there are still errors in vanilla
This makes me very desperate, I don't know why

astral night
frank heart
frank heart
astral night
#

@hard cedar you need to add o0 = saturate(o0); at the end of sm5 shaders

cosmic hearth
hard cedar
#

honestly wouldnt hurt all of them

astral night
hard cedar
#

its going to be wrapped in an if tonemaptype 0, so it wont grief actual HDR

#

I dont think he understands vanilla is off/sdr

cosmic hearth
#

Believe me, the adjustments you just made to RenoDRT were for relative naturalness, better contrast, highlights, and details.
You feel confused about this now, but you're okay
But we can't. We lack your happiness

astral night
#

no

#

do what i said

cosmic hearth
#

You have the correct vanilla, which allows you to adjust renoDRT for comparison

#

Of course, the most important thing is that we want to get something error free

astral night
#

@hard cedar it's all these shaders. i had added saturate to shaders before but new ones came in without it

#

eh, i can do it in a batch i'm sure

cosmic hearth
#

Wrong things make us tangled up

hard cedar
#

if (RENODX_TONE_MAP_TYPE == 0.f) {
o0 = saturate(o0);
}

astral night
#

again no

hard cedar
#

ohh it doesnt matter you're right

#

just saturate

#

renodx returns early

cosmic hearth
#

You can chat happily and adjust
And we can't, we can only watch you chat and adjust.
We can only be helpless

frank heart
#

that's a bit uh dramatic

astral night
#

assume translation errors

cosmic hearth
#

In this post, your conversation is like this, you are happy

#

isn't it?

#

Poor English proficiency

hard cedar
cosmic hearth
#

I think the level of translation is not correct, but I don't know

#

😂

astral night
#

@hard cedar i got it, i think, but didn't manually check everything

frank heart
#

i dont think there's any other shader i can find that isn't covered by the typeless upgrade so that should be it

hard cedar
#

just saturating before return

#

I can check it all if you can do a PR

#

looks good; let me go through all the shaders

#

to make sure all of them got it

astral night
#

i don't know what's going on in the abzu shader

hard cedar
#

yea

#

adrian said

#

that was needed

#

for invalid colors long ago

#

wouldnt saturate just do that

#

let me find dm historyh

#

lets move to #🧩renodx-dev

#

chat moves too fast here

cosmic hearth
#

At this point, we are heartbroken that we don't understand which step went wrong, which is terrible

#

I used to think it was caused by a different monitor, but someone said it was an OLED monitor that also had this error issue

hard cedar
#

you didnt break anything, latest version will have a working vanilla

cosmic hearth
#

Thank you.

split onyx
#

otherwise there were ton of artifacts

astral night
#

must be really old UE i guess

split onyx
#

ah, yea thats early UE, I think a couple look like that

visual sand
#

So we can't use this with Global Filters yeah?

split onyx
#

we're also in the wuthering waves chat, not the UE one lol

#

almost missed your message

visual sand
#

Aye

frank heart
#

Dont touch or misfortune will come

visual sand
#

I can change the brightness settings tho right?

frank heart
#

Yea

hard cedar
hard cedar
cosmic hearth
#

It succeeded, there were no errors in vanilla

hard cedar
frank heart
hard cedar
#

but dont use vanilla

cosmic hearth
#

frenzy We no longer have to just watch you chat

astral night
#

anybody want to test some speed boosts?

cosmic hearth
#

Thank you very much, thank you all, you are gods

frank heart
autumn jetty
#

I cant get hdr capture to wornk on youtube

#

😩

hard cedar
frank heart
#

Hdr

#

Or upload hdr

autumn jetty
#

upload

astral night
cosmic hearth
#

After comparison and repair, the characters in RenoDRT mode are similar to those in vanilla mode, without appearing as white as dead people

frank heart
#

Let me get some baseline

hard cedar
#

please dont use SK or other mods

#

and if you want to be a gigachad

#

get capframex

#

and get some proper recordings

cosmic hearth
#

Brothers, you can try adjusting RenoDRT, its mode doesn't make the character appear as white as a dead person

astral night
cosmic hearth
#

I can only say that the current version is correct, at least it looks very good to me, it doesn't seem so strange

hard cedar
#

record 10 seconds in the same area, same "stuff" with no reshade/no unreal mod

record 10 seconds in the same area with reshade + older unreal mod (the one I shared with the clamp)

record 10 seconds in the same area with shortfuse's fast mod

#

make sure its something that doesnt have a lot of dynamic shit going on, so each run is similar

cosmic hearth
#

Brother, you closed it.

frank heart
cosmic hearth
#

r.KuroTonemapping=0

frank heart
#

😅

cosmic hearth
#

I have activated it here, and it looks very natural to me like vanilla
role

#

I think you can try adjusting it now

autumn jetty
#

I think wuwa turned off KuroTonemapping for the first time, and they like it 😄

cosmic hearth
#

OKOK, Understood, we just like the natural color of the characters and don't like the white of the dead

#

I haven't made any changes. In the previous version, it looked like a dead white
After this repair, it looks natural, which is great. I like it

#

This is renoDRT

#

Wuwuwu, thank you all. Your repairs make me happy

astral night
#

for comparison

cosmic hearth
#

我们想要的就是RenoDRT模式下的角色有vanilla的自然

#

What we want is for the character in RenoDRT mode to have the natural charm of vanilla

#

In the previous version, it couldn't do it, RenoDRT, It looks like the white of a dead person

cosmic hearth
#

看,我没有减少数值,提高了数值,都能让角色有自然色

#

Look, I didn't decrease the value, I increased the value, which can give the character a natural color

peak geyser
# cosmic hearth

You'll probably get issues with Highlight Saturation that high. But if you see something weird you can play with it later.

cosmic hearth
#

I think this repair is correct

#

OK

#

ok

subtle warren
#

So is renodx hdr all fixed? Or it's not 100% complete?

cosmic hearth
#

#

Wait a moment, I'll make some changes

frank heart
cosmic hearth
#

Am I right?

visual sand
#

How do I know if I'm doing this right?

frank heart
cosmic hearth
visual sand
#

Mine currently looks like this

frank heart
#

what the fuck

cosmic hearth
visual sand
#

I have no idea what I'm doing that's why I'm asking

cosmic hearth
cosmic hearth
hard cedar
#

you dont usually want sdr grading bypass

frank heart
#

^

hard cedar
#

unless you absolutely know what you're doing

#

or touching the grading strength slider

#

thats fine

cosmic hearth
#

No, I didn't close it

#

Once again, thank you and love you all

#

I can have a pleasant chat with you now and adjust together

visual sand
#

Same here

#

This is my first time using an HDR monitor so I've never done stuff like this before

cosmic hearth
#

That depends on your preferences

frank heart
#

@hard cedar RTSS benchmark is probably fine right

cosmic hearth
#

Our needs should be to have highlights, contrast, and details

frank heart
#

just using that instead of capframe cuz 2 lazy

hard cedar
#

probably

#

capframex would be a better one

#

since it makes a graph

visual sand
#

This is with SDR Bypass only

cosmic hearth
#

You can try my settings using your RenoDRT

visual sand
#

Where are your settings?

cosmic hearth
#

Wait a minute, I want to try out Spiwa's settings. I really like him, he's amazing

#

Without turning off KuroTone mapping, the character appears dead white

frank heart
#

@astral night @hard cedar maybe im doing something wrong

                     Average framerate  :   82.3 FPS
                     Minimum framerate  :   75.4 FPS
                     Maximum framerate  :   86.2 FPS
                     1% low framerate   :   52.6 FPS
                     0.1% low framerate :   43.3 FPS
15-06-2025, 01:16:20 Client-Win64-Shipping.exe benchmark completed, 1105 frames rendered in 11.438 s
                     Average framerate  :   96.6 FPS
                     Minimum framerate  :   91.8 FPS
                     Maximum framerate  :   99.6 FPS
                     1% low framerate   :   51.6 FPS
                     0.1% low framerate :   38.2 FPS
15-06-2025, 01:19:56 Client-Win64-Shipping.exe benchmark completed, 928 frames rendered in 11.390 s
                     Average framerate  :   81.4 FPS
                     Minimum framerate  :   76.6 FPS
                     Maximum framerate  :   83.5 FPS
                     1% low framerate   :   69.4 FPS
                     0.1% low framerate :   66.4 FPS```
#

from top to bottom: current, vanilla, new UE addon

hard cedar
#

vanilla is no reshade, no addon right

autumn jetty
#

I was testing kuro tonemapper off and 100 grading strength with 70-75 blowout restoration is actually not bad

hard cedar
visual sand
#

Okay I tried with spiwar's settings

hard cedar
#

because if you're just running down a road

frank heart
cosmic hearth
hard cedar
#

the pathing npcs might do something different; something else might load in; etc

frank heart
hard cedar
#

if the perf difference is big; like vanilla vs. reno -- it will show up

#

but when you're testing micro optimizations; it might grief

frank heart
#

15-06-2025, 01:19:56 Client-Win64-Shipping.exe benchmark completed, 928 frames rendered in 11.390 s
Average framerate : 81.4 FPS
Minimum framerate : 76.6 FPS
Maximum framerate : 83.5 FPS
1% low framerate : 69.4 FPS
0.1% low framerate : 66.4 FPS
15-06-2025, 01:22:39 Client-Win64-Shipping.exe benchmark completed, 919 frames rendered in 11.281 s
Average framerate : 81.4 FPS
Minimum framerate : 77.9 FPS
Maximum framerate : 83.8 FPS
1% low framerate : 68.0 FPS
0.1% low framerate : 60.2 FPS

autumn jetty
frank heart
#

i just did another run

#

both are new UE addon

#

same average frame rate

#

😭

#

but it's both worse than vanilla

hard cedar
cosmic hearth
astral night
frank heart
#

true

autumn jetty
frank heart
#

but at least i know ii can make it consistent

autumn jetty
#

i was testing with these settings if you wanna try it

astral night
#

it's supposed to be more CPU based if anything

frank heart
#

im sitting at 65% usage rn

#

so i think im pretty cpu limited

cosmic hearth
#

It can be tested in Laguna City, which has the highest scene pressure. Previously, in version 2.3, I had a performance of 15 frames per second without using Reshade and with RenoDRT

#

可以在拉古那城测试,它场景压力最大,之前我在2.3版本,不使用reshade和使用RenoDRT足有15帧数性能

frank heart
#

ignore the 0c its just reinstalled drivers

cosmic hearth
#

I can only say that it gave me a great RenoDRT

frank heart
#

i'm generating frames while using 0.0w too

#

i've got a heavier area i can probably test

cosmic hearth
#

Using RenoDRT, maintain a stable frame rate of 72~70 frames per second
Do not use RenoDRT, use Reshade, stable at 80-78 frames per second

#

I am testing here

astral night
#

not really. just needs testing before i merge it. has no threads locks. should be faster in theory

frank heart
#

feels like its within margin of error
old, new

15-06-2025, 01:30:55 Client-Win64-Shipping.exe benchmark completed, 674 frames rendered in 10.218 s
Average framerate : 65.9 FPS
Minimum framerate : 59.2 FPS
Maximum framerate : 68.6 FPS
1% low framerate : 51.4 FPS
0.1% low framerate : 32.3 FPS
15-06-2025, 01:33:46 Client-Win64-Shipping.exe benchmark completed, 694 frames rendered in 10.843 s
Average framerate : 64.0 FPS
Minimum framerate : 60.9 FPS
Maximum framerate : 66.9 FPS
1% low framerate : 49.7 FPS
0.1% low framerate : 31.5 FPS

#

im def cpu limited cuz my 5800x is hitting 105W out of the 110W ppt I let it 🤣

hard cedar
#

5 fps isnt margin of error kekwsit

frank heart
#

i mean between current addon ver and previous addon ver