#RenoDX: Wuthering Waves
1 messages · Page 1 of 1 (latest)
GG,这下不知道是哪一步做错导致出错。。。
你这是vanilla吗?
GG, I don't know which step went wrong and caused the mistake...
Are you vanilla?
I want to compare, the wrong vanilla makes it inconvenient for me to adjust RenoDRT
it's kinda impossible to fix the blowout with kurotonemapper on if you also want to use scene grading strength 100
this is with 0 strength It looks good imo
reshade HDR screenshot are not really working btw
or it's something with discord
不是 我有使用reshade
2.4更新後就這樣了
我是使用vanilla才有这个问题,使用renoDRX而没有这个问题
你没有用RenoDRTma
吗
沒有耶 這是什麼呢
please use english, even if it's auto translated
The pictures you posted all show high dynamic range on my end
not sure whats wrong with my discord then
Your picture looks great. I used your settings, but my game graphics are terrible. I don't know why
100
Uh, it seems to have succeeded. It's so beautiful
I'm still testing, try this, but i'm using grading str 0 to preserve skin color
it looks great, but that location uses a very heavy grading 😩
100 str looks great there but not that great at other locations
delete shader folder?
but where?
quickly send me a screnshot of client/saved
its afolder in there but i cant really remember which
there is a PSO folder with the driver version etc
okay
I guess it's somewhere in the app data but we can froce a recompile if we delete these folders
its saved in there
20Kb?
aight
septimont was laggin like crazy with all the shader compilation stutters
oh yea it's fixed
😄
anyways my conclusion is that using more than 50 grading str is not really recommended with kuro tonemapper on
the blowout is just too strong, and skin and highlight details turn pure white sometimes
it depends on the location/time of the day
grading str at 0 fixes most of the issues, but ofc it can "damage" the look/feel of the location
maybe we are better of with using SDR+Inverse tone mapping if we want to use kuro tonemapper
Look at your
2.4 gamma preset to fix the UI
Game brightness 236 (BT.1886) = 203 (2.2 gamma) in this case
yea same
I will test it
I like this for now #1383049193186136216 message
the UI is really weird looking with 2.2 gamma unfortunately
on
I will go to the penitent’s end tacet field
2.2 vs 2.4
the ui is not affected by anything but gamma and game brightness
I prefer 2.4 and it pops more while fighting too
the hud is affected too
everything that is a UI element
yea
and gamma
#1383049193186136216 message
#1383049193186136216 message
these two are the same
but with 2.2 vs 2.4 UI
yea
My grade hasnt changed much since release
#🖼️hdr-screenshots message
Its closely tuned for my screen though
On some non calibrated oleds the shadows look crushed 🙂
it's nice
couldn't take screenshots for this patch tho cuz i ran through the entire game to get all the lutbuilders for u guys 🙂
but i don't want to use kuro off 😩
this is a good place to test too it does not change
the Whimpering Wastes portal location
the tacet field portal?
ah ok
it looks very different with grading str at 100
😄
this is with 0
the smoke... 😩
I don't think it's possible we are basically disabling the lut that changes the color
^
Its not possible
Eh
the hole is not desaturated on my end
Thats what you would enable strength for
thats the main thing
the lut rises the contrast
if you go 0 strength
so yea it's brighter
you're getting the wrong colors
fire becomes too orange
purple becomes a diff hue
im at my computer now
lets do some screenshots
this is with 100 and kuro on
almost indigo
changli looks fine I think
I mean the oranges
yea it's just the highlight brightness that's different
it'll deviate in other scenes and colors
yea
if you match for one scene and then go to another then it will unmatch again
trying to match strength 0 with kuro off vs kuro on str is
well
fruitless endavor
if you like the kr off color just accept it for what it is
bright but there's no detail 😅
I haven't made any changes, native settings
yes but why
on my oled laptop i have to rais shadow by 5
cause its not as well calibrated as my tv
dark without crushing any shadow details
is what i'd go for
might be a controversial opinion but i dont think people actually believe that
that haze is fog so yea 55 might be better
people generally like how light behaves irl
else RT wouldn't have made such a big difference in this game
the character shading is not realistic, and shadows/GI dont really affect the models either. These characters would look weird in a very realistic looking world imo
the character is mostly unaffected by the environment
but the environment itself
is still affected by RT
the art can be non realistic
but ppl generally like it as light behaves and reflect in the environment
more like in the real world
well yea the "problem" with RT is that it's tryign to be realistic 😄
else there wouldn't be any argument for using RTGI
you can also do RT and not be realistic as well
i think many ppl float around the idea that RT will kill art expression because you have to make it more realistic but there's ways around it if you wanted to
I don't like when characters look too out of place
the characters in WW is almost always out of place for usability reason tho
they're actually excluded from a lot of calculations in the world
motion blur is excluded
if you enable motion blur
you will notice that
particles that the characters generate
will have motion blur
but not the char or their movements themselves
the characters wouldn't look anime like otherwise
nah it would still look like anime
with the cell shading
but it would blend too much into the environment
yea ok cell shading
so you can't actually see shit
it's for gameplay reasons and its probably a good choice imo
although i would have liked motion blur beign done
ah yea the highlights are a lot more desaturated and probably correct looking with the new preset
jianxin is one of the chars where you can see the disconnect
her moves would lend very well to per object motion blur
but only her BALLS have motion blur
and not jianxin herself
don't mention her, I lost my 50/50 to Jianxin😩
Very good-looking
lorelei
thats why i dont like it
you can see how even when graded to look mostly the same
you lose detail as the highlights turn white way too early
in str 100
with kuro off
it's semms to impossible to replicate the SDR look and colors with Unreal Reno
we need Wuwa Reno
not the Unreal One
or the Unreal one with developer options enabled like hue controll
hmm
#1383049193186136216 message
plus a couple of other commands
usually starts with r.color
I think this turns all fire pink but you can test it with septimont torches
you'll be grading this with the intention of using strength though
because the color commands only affect the lut
so with strength 0 these commands are useless
the contrast is too high if the character is lit by direct sunlight imo
this looks so wrong 😄
yeah
completely diff than the stock fire
but bc the stock fire is sdr so it turns too white
nah
it just takes a while to get used to
cuz ur too used to OG look
compared to real life I think it looks aight
I mean yea, but it's wrong on many levels 😄
universal one color pink/red fire
ok but fire does not look like that
I carefully compared all of your settings and found that they look great when not exposed to sunlight.
it's the same issue what we had in starfield until ShortFuse figured out how to fix it
Only when exposed to sunlight, the contrast is still too bright white, which is not attractive
ON
wdym it does
In SDR mode, characters appear bright white under sunlight, which is not attractive
We may not be able to make the character look natural in HDR mode
xD
#1383049193186136216 message like this???
this is a little desaturated but better represents fire imo
that's because you have too bright highlight
i can also do that by raising the highlight
ofc
nah
also bc
changli's fire hue
is actually a different hue
compared to actual fire
with too much blowout you dont notice the diff in hue
her fire is a different hue
you can stand next to the torch at nimbus and look
pic above
lol
with stock it looks the same
too white
now u can appreciate the diff
#sf-luma-development message this was a simmilar issue btw
those fire particles were deep orange
it's more extreme
very desaturated looking fire, but it could be the lut
i dont think this is actually usable once you're playing
^
the particles would look too bright
actually too distracting
I had to turn it down bc of that
especially with carlotta's as well
i love the music here at night it's sooo relaxing
lol
changli's attack animation colors
it's a feather lol 😄
yea
I will switch to kuro tonemapping off in a sec
you're gonna turn that down
real quick
once you're in fights
also
btw if you want to change the fire hue
just use hue shift
it's designed for that purpose after all
yeah my fire is the correct color
™️
but you hate blowout, that fire looks cold 😄
with no bright spots?
the hottest part is near white in real life too
yeah str 100 with no kuro
use the exact fire
in the same septimont loation
there is this huge red moon thing too
Your monitor tech wouldn't cause software issues like this
you can stand on one light
and its a diff hue
and diff light
is diff hue
10 steps apart
imma shill for my settings
it's supposed to be light pink I think
that's wino's settings tho
yeah i mean use mine and take another ss
i don't think that I can bring back the red moon sec XD
hmm I can
ok
which preset tho?
it's early in the morning
7-8
oh another one at 17 -> 18 at sunset
2.4 gamma?
if you want to shift mine to more orange ish
then move hue shift to 100
0 is more red
but too wrong for me
i have it at 50
but the sunrise one
is actually supposed to be that shade
if you check the sunset one
then it's the more typical sunset orange hue
sunrise one is 7 -> 8
more red
sunset one is 17 -> 18
more orange
he posted both sunrise one
this is sunset
adjusted spiwar preset
what did you change
ah more blowout
I'm switching back to kuro on
kuro on is missing like 3 shaders
also 1 shader for fleurdelys which is common between kuro on and kuro off
dont know when it will be fixed
but oh well
your preset is very bright in sunlight
as it should be
but I guess different panels
give me blindness
nah it looks very weird
too much contrast and brightness
at least to my eyes
spiwar's preset
discord is not displaying these png images correctly at all
hmm looks fine to me
203 but peak is 790-800
and it's not crushing blacks into oblivion?
I mean the contrast is sooo high
the auto exposure would send the game into the shadow realm
that explains it
on
its slightly exaggerated
i had to disable RT shadows for septimont tho
if you wanna deal with fizzle
and have the GPU headrom
... just enable ray reconstruction?
why not
about 15-20% maybe
RR is also about that amount
but it scales on your res
4K DLSS ultra quality (1.3 scale) its about 30% for me
4K DLSS perf its the same as high
20% ish
but the reflection is basically butter smooth
and I don't really want to use transformer preset in this game either
it's somehow even more demanding in this game than in other UE titles
I mean transformer model dlss
it causes weird animation artifacts and the performance cost is huge
Your current res divided by 1.3
~76%
DLSS4 as more disocclusion artifacts compared to CNN
It doesnt bother me but it does for other ppl
yea actualy very visible if you watch idle animations
if we want correct colors then we have to use inverse tonemapping which we don't want so we have to settle for less, and yea 0 str grading is a good compromise
the in-game ultra quality setting
yes
i know
its broken by default
optiscaler automatically fixes it
you dont need to do anything
just have optiscaler enabled
you'd want to use opti anyways
why?
MAS gives you more sharpness in motion
tho
HDR RCAS is broken compared to opti's RCAS
if you have option to use opti's its highly preferrable
as
it also replaces whatever your upscaling sharpening is
so if you're using NVIDIA
it was okay when I used it the last time like 2 years ago xD
I will give it a try but I really hate when the game look artificially sharpened
combining with MAS is the real play here
i can tolerate blur but I can't tolerate sharpening artifacts
it's very flexible in tuning
so tune it to preference
I will give it a try
why do we want sharpening in motion?
cause the TAA upscale methods usually loose sharpness in motion which you can get back
i didn't really understand how it would help either
but after using
I'm surprised that you use RCAS with transformer prese btw
i am enlightened
yea, I know, but sharpening in motion sounds like anti motion blur
this game doesnt have real motion blur anyways
cause it doens't apply on characters
😭
I usually turn on motion blur if it's good but yea I just disabled it in this game
Okay why can't I see any changes when I see the Custom Color Grading slider
Is this like a new tool?
it's not that new
By new I mean like something different
@frank heart which dll do you use to hook opti?
special K
I didn't change anything
So it might have to do with something with this new update
It worked before this update
did you update your renodx...?
How do you update that?
the fuck
how did you get renodx in the first place then
global filter doesn't prevent the custom grading sliders from working, it just clamps all of your output
Aye thanks
i kinda still dont get
how you can get the mod installed
but you dont know where to update it
😅
I'm gonna be honest IDR
@autumn jetty i might move contrast back to 60
I like areas being dark but its a bit too dark in septi for me
but not sure
need to confirm on my tv
cuz my laptop likes to crush things
great area though
I dont like pillarboxing
When im watching 16:9 contrnt
yea I like 21:9 but I dont mind 16:9 in wuwa
On 21:9
If u want frame gen you could try nukem fsr3fg
That works with renodx
I don't
Well it leaves only the RCAS then
I just want to test the sharpening 😄
Since you dont want much sharpening
Maybe RCAS on
Contrast enabled at 0.5
And then the slider on the top right
Is the actual amount
U wanna change
and MAS?
After ur done with the rcas u can enable mas
And then start to move ur camera around
U can test if its working
By using a stupidly high amount
Cuz ur game will look too sharp when u move
oh wait
the MAS debug works too
whatever's set as red is the one being sharpened
in debug view
yea it works lol
yeah walking straight only the ground gets sharpened as that has enough motion
it even works negatively if you want softer/less sharpness in motion lul
hmm
idk whats a good value
it's either so subtle I can't notice it or bugged
I mean when its too high
u can also just not use it
and use RCAS
it replaces the upscaler's sharpening pass btw
so you can actually use the in-game slider
to control sharpening
oh nice
yea it's sharp enough in motion I think
RCAS is not bad actually
I lowered DLSS quality to performance
and it looks decent with RCAS
why do you use SK btw?
optiscaler can limit FPS
optiscaler can use relfex limiter yeah
but SK limiter is best imo
SK does too much for me that I use it every game
best limiter imo
auto limit 15fps when i alt tab into something else
replaces ingame reflex
DLSS replacement, FG, RR check
I used to use SK for everything but the newer updates are not so great
I'm still on a version that's almost 2 months old now
crashing/input device problems plugin problems
Okay I'm getting this when trying to load the new mod
reno weirdness
Sorry if I'm being an idiot about this
25.5.9.1 is working fine
man
upgrade your reshade man
if reno could get RCAS on all the mods
would be kinda goated
since you wont need opti for the sharpening to work without affecting UI
Okay everything's working again
Thanks guys
Sorry this is my first time working with this kidna stuff
hmm okay this update might actually have changed something
my shorekeper particles
did not look this saturated
last time i played her
can OBS record HDR10 gameplay?
its how i've been recording all my clips
can you share your settings ? 😄
i'm actualyl happy with the kuro tonammping on results
which encoder do you use?
HEVC I guess
@frank heart does rcas have grain when sharpening ?
Frame Gen is off
@frank heart does Spécial K have rcas?
no.
this is mine
use the reshade hdr rcas filter...
How do you configure the RenoDX settings file? I'm using a QD-OLED monitor.
download the hdr rcas filter
put it in your shader folder
???
profit
what is kurotonemapping ?
Where is the shader folder?
What effect does it have?
read the FAQ
ok should be my finals for a long whiel
look at all of those even numbers

I've struggled with balancing things like this lol
It seems easy to kick Shorekeeper's effects into neon cyan land
blowout restore cut it to half did it for me
maybe i should do 30 so every number is even
but then its not exactly 1/4th
do you have kurotonemapping off??
yes
i'll settle with 30
Final settings (kurotonemapping off)
since I have a 60 somewhere else
and 60 is nicely divded with 30
🤣
I absolutely hate SK sometimes
why is the game in always on top mode
I cant alttab to anything
prevent always yeah
hm where is that option?
SK added that
ahh yea thanks
you can tweak global defaults btw
so it will apply prevent always on top
for every first time you inject sk
witch one is better?!
2nd one he disable kurotonemapping
that looks like kuro disable strength 100
@autumn jetty worth tweaking this if you have settins you always change
@frank heart where is reshade shader folder located when having SK?
i cant find Engine.ini...
this one?
Yes
Thanks guys
add it like this?
thanks
Does anyone know why, when I'm gliding and press the right mouse button to accelerate, the sky becomes overexposed?
And when I release the right button, it returns to normal?
LIKE THIS
I think we have another one boyz
I’m doomed, I don’t understand this at all haha.
I don't have the textures and shaders folder, that's the problem
Or I have to put them in there manually?
someone pin this
This one?!
If you're having overexposure, clamping, or clipping issues when doing certain actions/ skills, set your renoDX settings to this.
Pin this?
although
@hard cedar Was your commit that does the typeless upgrade automatically done?
Is your reshade Lazy? @peak geyser
it should be merged rn
I set it up like this, but it still gets overexposed
Mine isn't. Should it be?
Oh
Idk, cause I don't have the texture and shaders folder, but only add ons
I think I took them from another game's install. But that's at least where they would go
I did it! Thank you all for your help! 
You can either open the Reshade installer and take the shaders you want, OR install the shaders you want to another game and copy the files to where I showed you for SK
So create the folders manually?
You can
@frank heart nope, waiting for @astral night to merge
Reshade menu appears @tough ember
Everything works
Even renodx would work
But somehow reshade didn't have those folders lol
marat doesn't know how to pr well yet 
whats wrong with these?
srs question lol
did you want all 3 of those as seperate commits?
there's only one commit
one commit for stellar blade changes, another for wuwa, another for added lutbuilder
yea I accidewntly pressed enter, didnt finish my question
Surprised Marvel didn't already work. lol
I was asking if you'd prefer if I had 3 seperate ones
我回来了,兄弟们
well, yeah, it doesn't line up
我看完你们的对话
alright, future commits will all be seperate based on whats changed
I added notes, thought that would be enough
Ah
I agree
I really dont want to remake this one though, so can you just let it through 
I have finished watching your conversation
That's why I insist on using error free vanilla for comparison and debugging renoDRT reference
thank you
Using Kuro's requirements as a standard would facilitate our adjustment of renoDRT
@frank heart an hour from now when UE finishes compiling, it will have the RGB8 changes
Our current problem is that we have the wrong vanilla
No one told us how to solve it, we don't know where we went wrong\
so its similar to just launching the game with no mods
Wait a moment, I'll send you a picture, you'll understand after reading it
@peak geyser somebody found a new shader in a different area
I dont know anything about the game, I just fixed a few lutbuilders
ah
he's saying that he's getting
false colors
vanilla is not being clipped properly
so its coming out with red pixel
iirc
because vanilla doesnt run any of the code that would normally handle those
so vanilla is just vanilla shaders + resource upgrades
kind of like SK with remasters
yea, although i remember shortfuse already fixing this a while back
let me find msg from few months ago
Currently, two people have reported this issue incorrectly, while the others have no problem.
But we don't know where we went wrong or what caused this problem
This is very sad
I have tried clean games, switching between any C or D drive, and clean Reshade.
It's useless, there are still errors in vanilla
This makes me very desperate, I don't know why
needs saturate at the end of the lutbuilder. game relies on broken code being fixed by 8bit clamp
why u desparate about using vanilla 😭
@hard cedar you need to add o0 = saturate(o0); at the end of sm5 shaders
only for if vanilla obv
all of them or just wuwa
Because we need the correct vanilla to adjust renoDRT
honestly wouldnt hurt all of them
honestly should be all. even crisiscore needed it and that's stock UE4
alright I'll get to it
its going to be wrapped in an if tonemaptype 0, so it wont grief actual HDR
I dont think he understands vanilla is off/sdr
Believe me, the adjustments you just made to RenoDRT were for relative naturalness, better contrast, highlights, and details.
You feel confused about this now, but you're okay
But we can't. We lack your happiness
what?
no
do what i said
You have the correct vanilla, which allows you to adjust renoDRT for comparison
Of course, the most important thing is that we want to get something error free
@hard cedar it's all these shaders. i had added saturate to shaders before but new ones came in without it
eh, i can do it in a batch i'm sure
Wrong things make us tangled up
I just opened all files
if (RENODX_TONE_MAP_TYPE == 0.f) {
o0 = saturate(o0);
}
You can chat happily and adjust
And we can't, we can only watch you chat and adjust.
We can only be helpless
that's a bit uh dramatic
assume translation errors
In this post, your conversation is like this, you are happy
isn't it?
Poor English proficiency
sorry the chat scrolled up fast and I missed it
@hard cedar i got it, i think, but didn't manually check everything
btw, shortfuse can u take a look at these #1321685184852135967 message
i dont think there's any other shader i can find that isn't covered by the typeless upgrade so that should be it
I was half way done 
just saturating before return
I can check it all if you can do a PR
looks good; let me go through all the shaders
to make sure all of them got it
i don't know what's going on in the abzu shader
yea
adrian said
that was needed
for invalid colors long ago
wouldnt saturate just do that
let me find dm historyh
lets move to #🧩renodx-dev
chat moves too fast here
At this point, we are heartbroken that we don't understand which step went wrong, which is terrible
I used to think it was caused by a different monitor, but someone said it was an OLED monitor that also had this error issue
you didnt break anything, latest version will have a working vanilla
Thank you.
yea that game needed a saturate basically for the vanilla path
otherwise there were ton of artifacts
what i mean is the code structure. looks very different than the rest
must be really old UE i guess
ah, yea thats early UE, I think a couple look like that
So we can't use this with Global Filters yeah?
we're also in the wuthering waves chat, not the UE one lol
almost missed your message
No
Aye
Dont touch or misfortune will come
I can change the brightness settings tho right?
Yea
@frank heart @cosmic hearth
this clamps vanilla; so you wont get weird colors in vanilla
It succeeded, there were no errors in vanilla


but dont use vanilla
We no longer have to just watch you chat
anybody want to test some speed boosts?
Thank you very much, thank you all, you are gods
Damn wasnt the overhead already pretty low?
ask jdsp
U trying tos tream
Hdr
Or upload hdr
upload
2fast
After comparison and repair, the characters in RenoDRT mode are similar to those in vanilla mode, without appearing as white as dead people
please dont use SK or other mods
and if you want to be a gigachad
get capframex
and get some proper recordings
Brothers, you can try adjusting RenoDRT, its mode doesn't make the character appear as white as a dead person
cpu really
I can only say that the current version is correct, at least it looks very good to me, it doesn't seem so strange
record 10 seconds in the same area, same "stuff" with no reshade/no unreal mod
record 10 seconds in the same area with reshade + older unreal mod (the one I shared with the clamp)
record 10 seconds in the same area with shortfuse's fast mod
make sure its something that doesnt have a lot of dynamic shit going on, so each run is similar
Brother, you closed it.
best i can do is all vanilla and RTSS
r.KuroTonemapping=0
😅
I have activated it here, and it looks very natural to me like vanilla
role
I think you can try adjusting it now
I think wuwa turned off KuroTonemapping for the first time, and they like it 😄
OKOK, Understood, we just like the natural color of the characters and don't like the white of the dead
I haven't made any changes. In the previous version, it looked like a dead white
After this repair, it looks natural, which is great. I like it
This is renoDRT
Wuwuwu, thank you all. Your repairs make me happy

for comparison
我们想要的就是RenoDRT模式下的角色有vanilla的自然
What we want is for the character in RenoDRT mode to have the natural charm of vanilla
In the previous version, it couldn't do it, RenoDRT, It looks like the white of a dead person
What's your settings?
看,我没有减少数值,提高了数值,都能让角色有自然色
Look, I didn't decrease the value, I increased the value, which can give the character a natural color
You'll probably get issues with Highlight Saturation that high. But if you see something weird you can play with it later.
So is renodx hdr all fixed? Or it's not 100% complete?
you can play but just missing 4 shaders
How do I know if I'm doing this right?
it looks good
The previous version has been fixed, and you can now have vanilla without any errors, which allows you to compare and adjust renoDRT accordingly
Mine currently looks like this
what the fuck
I have no idea what I'm doing that's why I'm asking
It depends on your preferences
My preference is to give the character a natural feel while increasing highlights, contrast, and details
you dont usually want sdr grading bypass
^
unless you absolutely know what you're doing
or touching the grading strength slider
thats fine
No, I didn't close it
Once again, thank you and love you all
I can have a pleasant chat with you now and adjust together
Same here
This is my first time using an HDR monitor so I've never done stuff like this before
That depends on your preferences
@hard cedar RTSS benchmark is probably fine right
Our needs should be to have highlights, contrast, and details
just using that instead of capframe cuz 2 lazy
This is with SDR Bypass only
You can try my settings using your RenoDRT
Where are your settings?
Wait a minute, I want to try out Spiwa's settings. I really like him, he's amazing
Without turning off KuroTone mapping, the character appears dead white
@astral night @hard cedar maybe im doing something wrong
Average framerate : 82.3 FPS
Minimum framerate : 75.4 FPS
Maximum framerate : 86.2 FPS
1% low framerate : 52.6 FPS
0.1% low framerate : 43.3 FPS
15-06-2025, 01:16:20 Client-Win64-Shipping.exe benchmark completed, 1105 frames rendered in 11.438 s
Average framerate : 96.6 FPS
Minimum framerate : 91.8 FPS
Maximum framerate : 99.6 FPS
1% low framerate : 51.6 FPS
0.1% low framerate : 38.2 FPS
15-06-2025, 01:19:56 Client-Win64-Shipping.exe benchmark completed, 928 frames rendered in 11.390 s
Average framerate : 81.4 FPS
Minimum framerate : 76.6 FPS
Maximum framerate : 83.5 FPS
1% low framerate : 69.4 FPS
0.1% low framerate : 66.4 FPS```
from top to bottom: current, vanilla, new UE addon
vanilla is no reshade, no addon right
I was testing kuro tonemapper off and 100 grading strength with 70-75 blowout restoration is actually not bad
if a game has no benchmark tool; its pretty hard to get a consistant recording
Okay I tried with spiwar's settings
because if you're just running down a road
nothing
Did you use the repaired item
the pathing npcs might do something different; something else might load in; etc
i'm standing still at the exact time of day
if the perf difference is big; like vanilla vs. reno -- it will show up
but when you're testing micro optimizations; it might grief
15-06-2025, 01:19:56 Client-Win64-Shipping.exe benchmark completed, 928 frames rendered in 11.390 s
Average framerate : 81.4 FPS
Minimum framerate : 76.6 FPS
Maximum framerate : 83.5 FPS
1% low framerate : 69.4 FPS
0.1% low framerate : 66.4 FPS
15-06-2025, 01:22:39 Client-Win64-Shipping.exe benchmark completed, 919 frames rendered in 11.281 s
Average framerate : 81.4 FPS
Minimum framerate : 77.9 FPS
Maximum framerate : 83.8 FPS
1% low framerate : 68.0 FPS
0.1% low framerate : 60.2 FPS
repaired item?
i just did another run
both are new UE addon
same average frame rate
😭
but it's both worse than vanilla
ofc, dx12 upgrades
#1383049193186136216 message
no hdr either
true
nope, but it's not really required if you don't use vanilla
but at least i know ii can make it consistent
i was testing with these settings if you wanna try it
it's supposed to be more CPU based if anything
It can be tested in Laguna City, which has the highest scene pressure. Previously, in version 2.3, I had a performance of 15 frames per second without using Reshade and with RenoDRT
可以在拉古那城测试,它场景压力最大,之前我在2.3版本,不使用reshade和使用RenoDRT足有15帧数性能
No, you don't have the wrong vanilla, you don't know it...
I can only say that it gave me a great RenoDRT
i'm generating frames while using 0.0w too
i've got a heavier area i can probably test
Using RenoDRT, maintain a stable frame rate of 72~70 frames per second
Do not use RenoDRT, use Reshade, stable at 80-78 frames per second
I am testing here
not really. just needs testing before i merge it. has no threads locks. should be faster in theory
feels like its within margin of error
old, new
15-06-2025, 01:30:55 Client-Win64-Shipping.exe benchmark completed, 674 frames rendered in 10.218 s
Average framerate : 65.9 FPS
Minimum framerate : 59.2 FPS
Maximum framerate : 68.6 FPS
1% low framerate : 51.4 FPS
0.1% low framerate : 32.3 FPS
15-06-2025, 01:33:46 Client-Win64-Shipping.exe benchmark completed, 694 frames rendered in 10.843 s
Average framerate : 64.0 FPS
Minimum framerate : 60.9 FPS
Maximum framerate : 66.9 FPS
1% low framerate : 49.7 FPS
0.1% low framerate : 31.5 FPS
im def cpu limited cuz my 5800x is hitting 105W out of the 110W ppt I let it 🤣
5 fps isnt margin of error 
i mean between current addon ver and previous addon ver

