#โœ…Luma: Prey (2017)

4687 messages ยท Page 5 of 5 (latest)

acoustic sapphire
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What happens in 1?

wintry kestrel
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Since you are on Linux aswell do you find your peak brightness slider saves between exits? Mine always resets to about 2000nits. Don't have the problem on Windows

subtle plover
valid kiln
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not much success for me chillGuy

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guess its time buying new cpu when i have spare money patrickNotes

acoustic sapphire
wintry kestrel
valid kiln
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5&6 deosn't seem to affect anymore, perf stay low hehe

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and 5 to 7 stay the same perf

subtle plover
valid kiln
acoustic sapphire
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I was hoping the peak I set in my KDE plasma HDR config would translate, but looks like it didn't

valid kiln
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if you use gamescope, the option exist to limit maxnit, i used it when i tried linux with hdr, but i don't remember what exactly is that command

acoustic sapphire
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yeah, that only works for the default inverse tonemapping built into gamescope unfortunately

subtle plover
valid kiln
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yes i don't use optiscaler

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TAA from the game (but using xess or fsr don't help) pepeSusListen

acoustic sapphire
wintry kestrel
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I've been using SMAA and TAA from the game with mode 1 and working perfectly.

acoustic sapphire
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yeah, for now just playing with mode 1. it breaks AA but otherwise the game is running great

acoustic sapphire
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This games visuals have aged really well, especially with Luma

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Lighting is also great, I'm guessing there is baked GI going on

spice elk
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Hello, which of all the previous files is the most recommended version or what is the last version that must be tested? (RTX 3070)

acoustic sapphire
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Best bet for now is just use the pinned alpha build. There are some CPU performance issues Pumbo is working on but that build is still perfectly playable.

spice elk
acoustic sapphire
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Give the alpha a try, if you have performance issues, you might just need to wait a bit, I'm sure the issue will be fixed soon as the source of it has been isolated

spice elk
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@acoustic sapphire this version?

acoustic sapphire
slow drift
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Hi there, trying to get Luma to run - but I am getting weird flickering and dark areas on parts of the screen. Which is the latest version I should use? Thanks!

slow drift
blissful bison
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I think the ultra lights mod causes some flicker sometimes, idk at some point I kinda gave up and played unmoded

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prey modding is a bit of a mess atm

zenith isle
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so witch of these three would be most suitable for an older cpu (7700k) that doesn't have that much cache, though cache speed is very overclocked... and i have very fast ram (3600mts) that is not typical for that time period of 7700K

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and which would be best for a high cache cpu? I do also have a 5800X3D at my other home in the city, but i wanted to try it out here at my small house in the country too with an older machine..

subtle plover
zenith isle
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oh ok

subtle plover
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there was a bad memcopy that overrides random memory

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could have all kind of consequences

acoustic sapphire
hushed frost
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I think I am having the same problem as the user above, but I cant fix it. The game looks extremely dark and aliased with the mod enabled. I deleted the entire game and saved game folder, reinstalled the game, extracted the mod, installed reshade using the preset, and when I open the game its extremely dark and like AA is disabled, but my screen says its using DLSS preset K

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also theres 10k of this spammed in the reshade log 00:43:54:388 [18736] | WARN | [Prey Luma] LoadCustomShaders(Unknown hash: 0x218ab78e)

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in case anyone is wondering, its because i enabled "smooth motion" which apparently doesnt work well with reshade, because it worked well without it.

subtle plover
lone nacelle
lone nacelle
subtle plover
lone nacelle
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idk ask @fossil igloo what he fixed

subtle plover
hushed frost
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Do you happen to remember where on the server it would be? I've been looking and I can't find it.

subtle plover
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@lone nacelle fix fov plsssssssssssssssssssssssssss

acoustic sapphire
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@subtle plover Did you end up figuring out what the performance issue was? Was it the cbuffers? ๐Ÿค” I've gone back to playing the pinned alpha for now like you said, interestingly enough the Reactor level has the same big drop when looking down into the main room, I'm guessing due to all the objects on screen

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you werent kidding about the gpu limiting thing. If I force gamescope to use 5120x2160 and then enable FSR, then finally output at 3440x1440, the fps on the alpha build is WAY more stable

subtle plover
acoustic sapphire
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My man is COOKING

slim saddle
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He always cooks, several dishes at onceโ€ฆ ๐Ÿ˜‰

subtle plover
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for a mod tailored for Luma

valid kiln
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Nice!

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will still be two separated mod right ?

subtle plover
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but on nexus forums ๐Ÿคฃ

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said he doesn't use discord

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so RIP

acoustic sapphire
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Very nice

subtle plover
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ReShade updated to take my VRR support proposal

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no more frame rate lock issues

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@bitter gust Prey Real Lights developer is here ๐Ÿ‘‹

bitter gust
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Hi! i'm been invited by Pumbo to join in! I'll drop a test file for the mod to use alongside LUMA for those interested!

subtle plover
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@acoustic sapphire @valid kiln dunno if you use that mod, but if you wanna help testing

acoustic sapphire
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Awesome! I do use it, will absolutely give it a test when I play next ๐Ÿ˜

bitter gust
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Sorry, now it works

little saffron
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thanks! ill check it tomorrow

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in any case I wanted to replay the game

summer elk
subtle plover
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which allows VRR

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proper vrr

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but the preset call didn't allow vrr

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and reshade gave no access to that

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some gpus didn't know how to behave and locked to 60Hz

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not NV though

summer elk
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I see

valid kiln
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i will try test the mod tomorrow FBI

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did you made some improvement on our cpu overhead situation that i can dl?

subtle plover
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doing 75 mods at once

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now it's mafia time ๐Ÿ˜›

valid kiln
subtle plover
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learn to code and fix it!

valid kiln
acoustic sapphire
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I take it that's allowed right? patrickNotes

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Would be very cool to be able to contribute to the project

subtle plover
acoustic sapphire
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Awesome!

subtle plover
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just, like... it's not the easiest thing

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cbuffers reverse engineer

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but Izueh got far.

acoustic sapphire
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Yeah, I know, it's definitely going to be a rabbit hole ๐Ÿคฃ but it will be a fun one

valid kiln
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ok i will try the mod today soyjakGrin

subtle plover
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i can send u a CLANG build

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and a MSVC build

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and u can compare performance

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it might be improved.

valid kiln
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ok do it hehe

valid kiln
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my prey folders are readyeverythingPS5ProLook

subtle plover
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BioShock 2 in the making ๐Ÿ™‚

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no Prey without BioShock

acoustic sapphire
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Was busy trying to set up my dev environment recently, only just started playing around with compilers (I did manage to get msvc running through wine)

Is there actually a performance difference between msvc compiled binaries and clang ones? ๐Ÿ˜„

acoustic sapphire
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Cool! Time for some science

spice elk
subtle plover
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unless you put it on top of the nexus version

tranquil glade
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how did you make optiscaler ini load reshade64.dll

spice elk
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I Use this as a base. Should I use the mod then the nexusmod?

subtle plover
bitter gust
spice elk
spice elk
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r_ShadowJittering = 1
r_ShadowBlur = 0
r_ShadowCastingLightsMaxCount = 16
r_ShadowCastingLightsMaxCountPerObject = 4
r_ShadowPoolSize = 4096
r_ShadowPoolSizeFirstFrame = 4096
r_ShadowPoolSizeScale = 1
r_ShadowPoolSizeScaleFirstFrame = 1
r_ShadowQuality = 3
e_Shadows = 1
e_ShadowsOnAlphaBlend = 1
e_ShadowsMaxTexRes = 2048
e_ShadowsResScale = 2
e_ShadowsCastViewDistRatio = 1
e_ShadowsDistance = 500
e_ShadowsLodBiasFixed = 0
e_ShadowsLodBias = 0
e_GsmLodsNum = 5
e_GsmRange = 5
e_GsmRangeStep = 2
e_ShadowsUpdateMinRadius = 0
r_MultiGPU = 0
r_GraphicsQuality = 3
r_TexResolution = 1
r_UsePersistentRTForModels = 1
r_TexStreaming = 0
r_ssreflections = 1
r_ssreflectionsQuality = 3
r_ssreflectionsHalfRes = 0
r_ssdo = 1
r_SSRRayTrace = 1
r_ssreflectionsTemporal = 0
r_ssdoHalfRes = 0
r_ReflectionsQuality = 3
r_EnvTexResolution = 4096
r_EnvTexUpdateInterval = 0.01
r_EnvLightingUpdate = 1
r_EnvTexLightProbeMult = 2.0
r_Sharpening = 0.4

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Sorry, in English. Then I send complete mod list and remove previous modifications from game.cfg.

spice elk
bitter gust
# spice elk Hi, do you have any mods installed? I use chairloader latest version of github a...

Hey, you don't need mod164 (you get better results using RL+LUMA) This test version is made to use alongside LUMA. Any other mod that changes modded files inside the delivered pak will cause conflicts, keep it in mind.

Install LUMA first, then use the Level and pak files from RL, you should be fine that way.

I use also personal preference mods but only the one that changes HUD stuff to clean the screen.

Mantengamos en Ingles asรญ cualquiera puede leer y es el idioma que se usa acรก.

spice elk
spice elk
# subtle plover no no, nevermind

Same problem with luma version 100. Clean install, only luma installed and I get a huge black dot on the screen. Does it work fine for the rest of you? I'm on the gog version of the game, if I install prey luma v3 alpha again, everything works correctly.

acoustic sapphire
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I get the same issue

subtle plover
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what's the problem? I'm not following.

slim saddle
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There might be stuff missing from the latest builds as itโ€™s mentioned on github for Prey speciffically?

subtle plover
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40 mods at once

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hard to keep everything updated

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yes.

slim saddle
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Ya, was trying to help with an answer for the question above. You are awesome anyway!

bitter gust
bitter gust
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V3 Alpha 1.7

spice elk
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Black spots, huge black dots.... I don't know how to describe them technically better. Sorry.

subtle plover
signal violet
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Is it just me or does controller in this game feel awful
(completely unrelated to luma)

languid jacinth
signal violet
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ahhh

acoustic sapphire
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I've actually been experiencing it every time I tried one of the automated builds since you first had me testing those tweaks to narrow down the performance problems. I just assumed it was cause you were busy with Prey still ๐Ÿ˜„ sorry

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(Those test builds /the old alpha work fine)

spice elk
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Reshade: 6.5.1.2008

subtle plover
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they are not meant to be used

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Prey the biggest mod

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only what I share here should be used

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I haven't tested the changes

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yet

spice elk
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Yes with versiรณn 1.7 is ok.

subtle plover
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ok, i'll fix it when i get back to it

spice elk
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Ok. Ok. If you need any additional data or log, let me know. I was going to try now with the 102 version that I have seen that you have published.

spice elk
subtle plover
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but it's not the biggest priority yet.

spice elk
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๐Ÿ‘ and thank you!!!

subtle plover
subtle plover
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New builds should work on proton out of the box.

acoustic sapphire
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So freaking peak.

arctic lynx
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I encountered a problem with a black screen when going into open space if certain reflections are disabled in the autoexec.cfg and system.cfg files (r_SSReflections = 0).
The problem occurs when going into open space if DLSS is enabled; it does not occur elsewhere.
Is it possible to disable r_SSReflections? I use FSR 3 via Optiscaler, and with it, many reflections constantly flicker.
I am also attaching a video.

subtle plover
arctic lynx
subtle plover
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It's been fixed. But we don't have a fully stable build yet after that.

subtle plover
#

โœ…Luma: Prey (2017)

sand olive
sand olive
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ok so it's just an old luma build, got it

south bramble
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@subtle plover hope you dont mind the ping, if i want to play prey with luma what do i install? the nexus build? the last pinned thing from march? or has there been anything since then?

south bramble
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thank you

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ultrawide is supported properly?

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ah yeah says on nexus page, wasnt sure because first post said subject to change heh

cloud moss
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Ultrawides are supported yes

south bramble
cloud moss
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Not talking about you

south bramble
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oh

south bramble
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is it normal that Luma reset the nits value back to 1499 nits for some reason?

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i was playing yesterday and had it set to 2500

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today i boot game its back at 1499

wintry kestrel
south bramble
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I use the latest

subtle plover
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Highly is fixed but unstable

south bramble
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This is what I use

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I mean itโ€™s not that big of a big deal just inconvenient

subtle plover
south bramble
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ah fair

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i didnt play prey before so hard to tell if something is vanilla issue or caused by luma

south bramble
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Damn, Prey is great so far, and looks so good with Luma, HDR and DLAA

bitter gust
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Hey! The V2.0 of my Prey mod it's live, ready to go alongside LUMA! Thaks Pumbo for the feedback and for your great work

subtle plover
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so you are not bundling reshade effects anymore?

bitter gust
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Only a couple for SDR users of LUMA to help with the output, but nothing special

bitter gust
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Tryed today for first time on my TV with HDR, blows me away

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Great work

subtle plover
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No more overdarkening on "fear" postfx due not look good in HDR, instead new vectorial blur on the edges in close combat

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yea

bitter gust
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I really don't like the vanilla flashlight ๐Ÿ™ƒ

subtle plover
bitter gust
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Ohh yeah, will wait for it

subtle plover
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I think it'd be nice to have some before and after screenshots of your 2.0 mod

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there's a lot of details in the change list and some videos, but no new comparisons

bitter gust
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It's hard time wise, due how the engine saves level changes. Needs a proper start to see ALL the changes, without some lights have the sttings altered in the save itself

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For particles it's easy

subtle plover
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I think your mod changed some stuff that didn't do anything ๐Ÿ˜„

subtle plover
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or some other stuff it probably shouldn't have included?

pl_movement.speedScale= 4.3
pl_movement.sprint_SpeedScale= 6.3
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do these do anything?

bitter gust
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They changed console input vars on updates

subtle plover
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yeah but don't these make the player speed different?

subtle plover
bitter gust
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On release, many cvars were functional

bitter gust
bitter gust
subtle plover
bitter gust
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Don't it mentions on some of the changelogs?

subtle plover
subtle plover
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it doesn't matter anymore how the mod changed from 2018 to 2019 ๐Ÿ˜„

bitter gust
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Oh been on this many years, my mistake, maybe in the comments!!

subtle plover
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and it's a graphics mod

subtle plover
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so there shouldn't be any changes to gameplay unless they are made optional or highlighted very clearly ๐Ÿ™‚

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that stuff is based on taste

bitter gust
subtle plover
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ideally gameplay changes would be in a separately installable file or mod ๐Ÿ˜›

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i wouldn't want them because for the first play through, i'd like a more vanilla like experience on gameplay, with just improved graphics

bitter gust
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Regarding the saves. I mention the new save for the Before/after cause once you progress the game stores the changes on the levels, but it's not a req for the mod to funtion

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Sorry for the slow writting, ans miss spels. i'm not good at all

subtle plover
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now that it's ~finished, maybe you might get some luck to take comparison screenshots and listing all features in one place ๐Ÿฆพ

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not fun to do...

bitter gust
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Yore right, i'll set it more clearly on the desc page

subtle plover
bitter gust
subtle plover
subtle plover
bitter gust
subtle plover
#

I'm sure you'll find people to help test for bugs, and take comparison screenshots.

bitter gust
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Thanks for your help!

valid kiln
#

Improve performance
soyPoint

green oxide
#

Hmm, so I wanted to do a new playthrough of Prey now that Real Lights is compatible with Luma. I'm running an RX6800 at 1200p and loading up an old lategame save file in the main Talos lobby, so I'm not sure if that could have something to do with it or not, but looking across the center of the lobby area immediately drops my FPS to about 40.

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Considering I originally played the game on an RX480, I thought this should be able to handle the extra bells and whistles with little problem.

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This is also my original install from 2017 though, and I had previously installed the previous version of Real Lights, so I'm not sure if what I'm seeing is expected or if I should do a completely fresh install or not. Or maybe I'm just wrong about the RX6800 performance.

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But I thought I'd pop in just to see if anyone had any insight.

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I'm not using HDR and not doing any upscaling.

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Oh, and I did notice that SMAAxT2 (or however it was spelled before) disappeared, which I think might be intentional from Luma. But man I forgot how bad the edge shimmer is in the game.

subtle plover
#

Soon to come.

green oxide
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I thought it could be something like that, just because the lobby is a pretty big area with a lot of object density.

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So it's a Luma specific thing then?

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I wasn't sure where the bottleneck was, since while getting the drop from 60fps to 40, my CPU was only at about 40% and my video card was varying between 25% and 50%.

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I'm not sure if there's a better AA solution for AMD cards, but it seems like Nvidia's DLAA does a pretty fantastic job of taking care of that edge shimmer.

subtle plover
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right now

green oxide
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Ah yeah, the video I had seen earlier was using Optiscaler as a plugin which let them use FSR3 or DLAA.

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Timestamp :

  • Prey 2017 Remaster Luma Mod : 00:00
  • Ingame texture Shimmering : 00:29
  • Luma Mod Features : 00:39
  • Download LUMA Mod : 01:44
  • Download DLSS Upscaler DLL : 02:02
  • Download Reshade With Addon : 02:22
  • Download Optiscaler Mod : 02:34
  • DLSS Debug Overlay Setup : 03:00
  • Game Settings : 04:13
  • Ingame SMAA Image Quality / Shimme...
โ–ถ Play video
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I rewatched part of that video, I forgot he had switched back over to TAA. So I booted the game back up and switched from SMAA to TAA and that did help with the absurdly blatant edge shimmer anyway. I'll have to remember that...

subtle plover
wet harbor
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for reshade do i need to select any of the additional options or just keep clicking next

south bramble
fervent lodge
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Hello. Thank you (everybody) for making the game better and looking great. One question. How to install Luma mod alongside the mod Real Lights plus Ultra Graphics Mod? They share some same files... Thank you

fervent lodge
#

I have. I havenยดt used the "autoexec.cfg" and "system.cfg" files from Real lights mod as stated in the readme. 1. There is an "engine.pak" file in both of these mods. Should I just install the Luma one?

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  1. Another one is the "game.cfg" in GameSDK folder. Both of these mods have it. Should I use the one from the Luma mod again?
subtle plover
subtle plover
bitter gust
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Not in PC ATM to give a more detailed answer sorry, would report back the extaxcts differences later ๐Ÿ™ƒ

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But for a short answer, yes replace all and remember to ser you VRAM !

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Forgot to add that I respect the cvars that Pumbo change to give compatibility, the ones in RL expand the view distance a little and the added ones are for the intended "feel" of the mod.

fervent lodge
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What do you mean with setting my VRAM? How and where to do it? Have Nvidia 4090

bitter gust
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There some added ones that do not function any more so don't make difference at all

bitter gust
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It should be the equivalent VRAM in MB, set it on the pool memory cvar on the cfgs files

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You should see it easily

fervent lodge
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Thank you

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Last question. Sorry. Should I first install the Luma mod and THEN Real light mod with overwriting the engine.pak and game.cfg files? Or the other way round?

bitter gust
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First LUMA, then RL

fervent lodge
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Sorry. Me again. I have set the pool size texture to my VRAM's amount in MB. The question. Why is it so important?

bitter gust
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Since making the mod I noticed that improves texture streaming and shadows issues. It's not a pure cyengine build and memory grow up thru the years but I keep it to mitigate any problems

Edit: spelling

light rover
#

what do adaptive resolution lower and upper fps tolerances do? I've been playing around with the settings but can't figure out exactly how they work

sleek gorge
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Are any extra mods recommended to be used with this? Or QoL stuff

south bramble
#

I just finished the game

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I had something installed that makes more loot drop so I can salvage more stuff for crafting because I couldnโ€™t be arsed to manage ammunition

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But thatโ€™s it

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Had no bugs/issues or anything with Luma

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Except DLSS blurring text on the computer terminals a bit

dense elbow
#

Hi, i'm running into performance hit with the mod and it's pretty annoying. I've saw that GTAO was the culprit apparently, so i deactivated it but the perf remains the same. I'm on a 5600X and a 9060 XT and when i'm in the Hall i'm running at 50-55 fps, pretty annoying. Also, i tried using optiscaler but it doesn't really work and i can't change the render res (don't know why). If someone can help, would be greatly appreciated

valid kiln
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no fix for the moment, pumbo is working on a perf fix

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Put the game aside and wait for the Luma update for now pepeHmm

subtle plover
dense elbow
green oxide
#

Depends on which Thief

subtle plover
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the latest build should have the transformer model exposed in the settings

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I think it looks worse

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but, feel free to use it.

bitter gust
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Honest question: Preset K don't suppose to have less gosting on small moving pixels? Tbh I set it on nvcp when installing LUMA and didn't compare it properly

subtle plover
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it breaks immersion

bitter gust
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Great to know!!!

subtle plover
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could somebody boot the latest version from github and let me know if it works good overall?

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no time to test, i refactored DLSS.

fervent lodge
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can find it..is there any lik for the github release?

languid jacinth
languid jacinth
subtle plover
languid jacinth
#

I can send you the save

subtle plover
fervent lodge
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I have the same issue. Black something with transparent textures.

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@subtle plover

fervent lodge
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NVIDIA 4090

subtle plover
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or video

fervent lodge
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Typhon runnig towards me

south bramble
fervent lodge
#

@subtle plover Donยดt know f it does make a difference.. Iยดm using the Optiscaler (DLSS 4 AI Setup) from this guide: https://www.youtube.com/watch?v=9kgRTEnUsNU

Timestamp :

  • Prey 2017 Remaster Luma Mod : 00:00
  • Ingame texture Shimmering : 00:29
  • Luma Mod Features : 00:39
  • Download LUMA Mod : 01:44
  • Download DLSS Upscaler DLL : 02:02
  • Download Reshade With Addon : 02:22
  • Download Optiscaler Mod : 02:34
  • DLSS Debug Overlay Setup : 03:00
  • Game Settings : 04:13
  • Ingame SMAA Image Quality / Shimme...
โ–ถ Play video
subtle plover
# fervent lodge

mod literally support DLSS Transformer model natively now, optiscaler will just hurt performance

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also rcas is already enabled in the mod, you are doing it twice.

fervent lodge
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I have got lots of fps . I already have turned rcas off

subtle plover
#

more likely to do damage than not

fervent lodge
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after I set the DLAA preset to G the jagged edges disappear completely

subtle plover
fervent lodge
#

I havenยดt seen any ghosting (with the latest Luma version = not the Beta one)

tender helm
subtle plover
tender helm
subtle plover
#

FSR 3 has been added to Prey Luma if anybody wants to give it a test

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(pls do)

white current
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dishonored please

fervent lodge
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Dishonored 2 pls

fervent lodge
#

Great answer

hallow oxide
#

Hi, I have lame question. If I want to download latest Prey Luma I have to use latest release from Luma-Framework github combined with modified game paks and configs that I have from older version of Luma downloaded from Nexus? Or where to download latest configs/paks or are they still even necessary?

fervent lodge
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Delete the old Luma files, verify or install the game a new and then download and past the Luma files from nexus...

hallow oxide
#

But luma on nexus is old version isnt it? On github there is much newer build (but without paks/configs). So my question is about this

slim saddle
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Use the one from Nexus, also if you use, update the Real lights mod also from Nexus as the latest update was made to work with Luma

fervent lodge
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The new one is the latest beta. But there are some issues with it

subtle plover
#

the mod is in between versions as of now.

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a bit messy.

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soon 2.0 will be done.

topaz iris
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Finished my first replay of this game just now with luma and the real lights mod on a modern oled and it looked fantastic, moreso than I would have imagined. Floating in space with all those small, bright lights in the darkness. Too bad I seem to have missed 2.0 but oh well.

Just wanted to say thanks to all involved, doing good stuff like this for everyone to enjoy ๐Ÿ™‚

subtle plover
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the bug where the weapon fov would change to default after loading into a new level should be fixed now

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if somebody wants to test the latest build

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(don't try FSR3, it might crash)

#

enable lens distortion (perfect perspective), increase the scene/main FOV (the weapon FoV should auto scale with it)

#

then play a bit and then load into a new level

#

it should now persist

faint blade
#

If the solution is perhaps superior, I wonder if someone could reverse-engineer it into a reshade plugin ๐Ÿ˜„

subtle plover
#

their solution doesn't really apply to mods, it's more of a native implementation and requires some work.

faint blade
slim saddle
#

Iโ€™ll take what Pumbo did for Prey for pretty much any game!

sand olive
#

unity and unreal already have panini projection i think

ocean cedar
#

It seems that Perspective Correction reduces sharpness more than I thought ๐Ÿซฃ

pliant nexus
#

Old thread... but how do I get the vertical FOV to save? I'm playing at 32:9 so I increase the vertical FOV but it keeps resetting to default every time I reload the game

subtle plover
#

they aren't stable

#

i'll get back to the mod

pliant nexus
#

I was able to fix it by deleting the game, re-installing the game, and of course re-installing the mod

well, it seems fixed so far

vital bear
# subtle plover they look fine for me. could anybody else try?

New user here. I got the same black texture issue. I didn't turn on any upscaling methods, because the DLSS would make my game super laggy for some reason.
Mod setup is: Pinned v3 alpha 1 + github latest update, HDR on.
GPU: RTX 4090
I have other mods installed, if it is caused by other mods, Touch-up would likely be the only one that involves graphics. My other mods are like inventory size and remove hacking, etc. No big mods like overhaul on difficulty.

vital bear
#

I just tried v3 alpha 1 only without any new updates from github, and it solves all the issues. No more black textures!

merry cairn
#

Hi, Iยดve got a question, It says on the settings for Luma on Reshade that it's best to leave game brightness at 0 but what if I can't see the left logo at all until 2? Should I leave it at 0 or 2? Using Windows 11, HDR calibrated with HGiG on

sand olive
#

dlss update?

subtle plover
sand olive
#

its been a while and not seeing any install instructions

sand olive
subtle plover
#

and move DLSS before TM, and fix some color grading stuff

sand olive
#

oh god yeah the perf is awful

#

like 5fps oof

#

enabling / disabling dlss is rough too

polar elbow
#

The release on Nexus doesn't play well with the prey lights mod despite prey lights claiming it does

vital bear
sand olive
#

isnt that a bug in vanilla

little dock
#

the whole screen jitters with dlss enabled and also sky is black

celest jewel
rapid reef
#

thanks for making PREY more amazing for me in 2025. I wish to now try mooncrash but im having issues with the mod. PREY luma mod runs perfectly at 60fps and looks amazing in 4k. BUT mooncrash runs at 30fps and on 4k looks bad and wont let me change resolution and stay in fullscreen despite enabling fullscreen etc. Any ideas if LUMA works with mooncrash and how to get that fullscreen 60 fps sweet spot ? thanks

subtle plover
#

they are all different

#

one might have issues

#

also, try without luma.

rapid reef
little dock
#

dlss jitters the screen any ideas why?

fast cairn
#

nice mod

muted summit
#

Haven't been able to fix it for ages

subtle plover
muted summit
#

happens on both modded and clean installs

subtle plover
#

vrr

#

too many frames

#

monitor goes boom

muted summit
#

What should I set to?

#

I have Gsync enabled in the Nvidia control panel

muted summit
#

anyone else have this issue

subtle plover
muted summit
#

ill see if it comes back because sometimes it's inconsdistent

#

it doesnt happen without luma installed though

#

nvm i fixed it vwith gsync on

#

changed this setting to application controlled

#

it was originally set to highest availible

pliant fable
south bramble
sweet thunder
#

Is there anything i can do about jitter with dlss enabled?

subtle plover
sweet thunder
#

I was using the github version, but i just switched to the v3 alpha and its good now

vital bear
jaunty star
#

still haven't been able to play the game

jaunty star
muted summit
#

change this setting to application controlled for Prey's Nvidia Control Panel settings

jaunty star
chilly tree
#

Hi is it possible to install this on deluxe edition of prey from Epic Games?

#

ok found my answer but how to actually remove old version ?

modest comet
#

This has to go into the folder with the exe right?

#

This is the github version not nexus

#

Nexus filestructure was completely different

valid kiln
#

wonder if the cbuffer are reworked now. been waiting for my ng1 soyPoint

tepid juniper
#

Anyone else getting lag spikes and VRAM leaks when closing the inventory sometimes? I'm using Optiscaler which might not be helping but it looks like 'DLAA' is being loaded at least sometimes when I open the inventory and then it switches to an upscaling model when I close it. Looking at the Optiscaler logs, it doesn't look like the old DLSS feature is being destroyed so I'm running out of VRAM after 5 or so of these instances

subtle plover
tepid juniper
# subtle plover please try without optiscaler

I don't think the issue happens without it but I'm on AMD so it just uses TAA rather than DLSS. I might be able to borrow a NVIDIA PC but I was hoping someone might be able to confirm

tepid juniper
# subtle plover also, nexus build?

Originally the Nexus build, then I recently tried the alpha that was posted here. I also used Optiscaler 0.7.9 before upgrading to 0.9.0 when that released

tepid juniper
#

According to Optiscaler's logs, NVSDK_NGX_D3D11_CreateFeature is being called for 3840x2160 (my monitor's resolution) and then for 2560x1440 (the internal resolution I'm upscaling from), back and forth. NVSDK_NGX_D3D11_ReleaseFeature doesn't seem to be called at all, although I guess it could be caused by a quirk in how Optiscaler behaves compared to the DLSS API.

Optiscaler doing this might also not help but DX11on12 would probably cause bigger compatibility issues and I don't think it's much of an issue
hkD3D11CreateDevice Overriding D3D_FEATURE_LEVEL, Game requested D3D_FEATURE_LEVEL_11_0, we need D3D_FEATURE_LEVEL_11_1!

This was for FSR 3.XX on a RX 9070 XT but the issue seems to be worse with FSR4, presumably because that's a bigger model and it adds DX11on12 into the mix

#

I guess I could try using 'DLAA' and see if that works. Although the performance won't be great

#

But I could see if it tries to switch from 3840x2160 internal resolution in-game to 3840x2160 in the inventory

#

Also by by the inventory being open I technically mean the DRS is inactive, from having a quick look at the Prey Luma source code

glacial hedge
#

is possible to make the mod work with optscaler withoutr having the reshade installed? for some reason my performance tanks when I get reshade instaled low fps and low cpu and gpu usage

tepid juniper
#

It's not doing something silly like defaulting to an iGPU is it?

glacial hedge
#

how can I check for that? my cpu is a Ryzen 5 3400g but I use a RX9060 XT with it

subtle plover
tepid juniper
# glacial hedge how can I check for that? my cpu is a Ryzen 5 3400g but I use a RX9060 XT with i...

I think task manager might show 2 different GPU utilisations per process? I've only ever had devices with either a iGPU or a dGPU, not both, so I'm not quite sure. You could also open AMD's overlay and see how the numbers compare between in-game and idle. Even if the utilisation is low, I would have thought the VRAM usage and/or power consumption would increase significantly. You can change it here but there's a chance the mods are confusing Windows, I noticed I add to manually add Prey to get that screenshot (although I don't have an iGPU so I didn't need to change anything here).

While you're at it, you might as well check if the monitor is plugged into the GPU rather than the motherboard and check your refresh rate is set correctly in Windows settings

tepid juniper
# subtle plover The issue is fixed on the github builds.

Oh cool, thanks. I tried to compile it from source to test some things but didn't have much luck. I almost tried the build from there once I realised it was still included in the releases but didn't really understand the instructions

#

Is that the recommended build now over the Nexus version? Or just if you're running into issues and need the newer version?

glacial hedge
tepid juniper
#

Ah good, I thought that troubleshooting might have been too basic. I guess see if there's anything unusual about the stats. Is it working properly in other games? Are you using DX12 via Optiscaler? Maybe there's an issue with DX12 in general but not DX11?

subtle plover
#

I guess, don't use optiscaler, or help us fix the issues ๐Ÿ˜…

tepid juniper
#

I might try. C++ is scary though ๐Ÿ˜‚

glacial hedge
tepid juniper
#

Is the dxgi.dll in the build just unmodified ReShade? I normally load ReShade via Optiscaler

subtle plover
tepid juniper
# glacial hedge I did the whole process at first, the luma, the reshade and the optscaler, now I...

Hmm. I think the mod only replaces a few assets without Reshade, it won't run in HDR and you won't be able to use Optiscaler or anything. What's the framerate before you do that though? I think the game defaults to DLAA so the rendering is just as expensive and then you add the cost of upscaling on top of that. You get the best image quality but I'm guessing that's not what you want?

According to the README, the performance cost of the mod itself should be negligible

tepid juniper
tepid juniper
# glacial hedge I did the whole process at first, the luma, the reshade and the optscaler, now I...

You have to use the game's dynamic resolution in order to use upscaling. I think the game's timer or at least the animation timer gets kind of broken though with the default settings. I had to set my target framerate to 240 so that it always runs at the minimum res trying to reach it. Otherwise it seems to constantly change the resolution even when standing still. I wonder if that had VRAM leaks ๐Ÿค”

glacial hedge
#

36 fps, gpu at 24% and cpu at 40%

#

if I delete the dxgi.dll from reshade it goes back to between 120 and 150

tepid juniper
#

Oh yeah, I forgot about the low utilisation part ๐Ÿค”

#

What's the VRAM utilisation and power consumption like?

glacial hedge
tepid juniper
subtle plover
#

Fix is WIP

glacial hedge
#

that was like in the very beginning but it's fine, I'll wait ๐Ÿ™‚

#

thank you guys!!!

tepid juniper
#

What's this referring to exactly? I took the Nexus build, replaced the files in the release folder with the ones from the latest build, deleted the dxgi.dll and replaced it with a fresh install of ReShade + Optiscaler. Should I use the asset files from the alpha build? Or does the mod only need to make changes in the releases folder now?

tepid juniper
tepid juniper
#

I deleted all the files in the release folder and then verified via Steam but I can try and do the same for the other folders. I just don't want to delete too much otherwise it'll take a while to download

#

I'm still wondering about that performance issue even though I haven't encountered it. Does it tend to count towards utilisation if a game utilises a GPU really badly? Like if it has thousands of really small draw calls that only require a few GPU cores? ๐Ÿค”

subtle plover
#

Complicated

tepid juniper
# subtle plover Clean all the files

Going to try again in a minute after attempting to delete and re-verify some of the files. Is the dxgi.dll file needed as long as I install ReShade?

subtle plover
tepid juniper
#

Are none of the other file changes needed? There was a warning about the GitHub version missing some assets

subtle plover
#

The data and configs you should keep the nexus version

tepid juniper
#

Those are all in Binaries\Danielle\x64\Release right? The GitHub version looks like a replacement for that folder so I replaced it in my copy of the Nexus build. I assume the 2 addon files are also needed? I'm guessing this is correct rather than having both the new "Luma" folder and the old "Prey-Luma"?

I presume the new DLL files look in "Luma" folder rather than the old "Prey-Luma"?

#

I'll try running just that without installing ReShade or Optiscaler and see what happens

#

Same error. Guess I'll try alpha + GitHub

#

ReShade did load though, just an old version

#
std::filesystem::path luma_old_shaders_path = file_path.parent_path().append("Prey-Luma\\");
      std::filesystem::path luma_old_bin_path_1 = file_path.parent_path().append("Prey-Luma-ReShade.addon");
      std::filesystem::path luma_old_bin_path_2 = file_path.parent_path().append("Prey-Luma-ReShade.asi");

      if (std::filesystem::is_regular_file(luma_old_bin_path_1) || std::filesystem::is_regular_file(luma_old_bin_path_2) || std::filesystem::is_directory(luma_old_shaders_path))
      {
         MessageBoxA(game_window, "An old version of \"Prey Luma\" was found, we will now try to delete it.\nBack it up before continuing if needed.", NAME, MB_SETFOREGROUND);
      }

Looks like Prey-Luma-ReShade.addon is considered an old version but is still in the current builds, I'll try deleting

tepid juniper
#

I've got good news and bad news. The good news is the VRAM doesn't seem to be leaking anymore with either FSR3 via the mod or FSR4 via OptiScaler. The bad news is that FSR4 via OptiScaler results in bigger (and more frequent?) lag spikes than before. And I think alpha textures seem to be a bit broken.

Maybe I'll do some comparisons between FSR 3 and 4 and see if it's worth attempting to add native support for it (although the alpha textures are probably a bigger issue). I don't know what would be involved in that though. I think I might also make a PR to update the README for Prey Luma if that's helpful.

Anyway, I think I'll stick to FSR3 for now and maybe have another look later at the alpha textures. Thank you very much for your help ๐Ÿ™‚

#

Oh and the whole image is vibrating a bit. I guess it's not as fixed as I thought ๐Ÿ˜… . Maybe perspective correction is broken

subtle plover
#

which AFAIK adds a relevant performance penality

#

it's probably not worth the jump in quality.

#

FSR3 is already fine

#

the game doesn't need TAA that much.

tepid juniper
#

Ah, I forgot about that aspect. I think I might have actually been testing FSR 3 to FSR 4 on OptiScaler though which was working weirdly. When I do DLSS to FSR4, it seems to be mostly working for now. The lag spikes are only occasional

#

The main thing is the graphical glitches I might see if I can find more about in this thread

subtle plover
tepid juniper
#

I don't think I've seen it with glass but there are issues with alpha textures in general, including smoke. Also the whole image vibrates which is a bit annoying

azure sparrow
#

Hey, I'm confused on what to install and where. The Prey-Luma mod has clear instructions. Is that all I need or luma from github also?

#

and where do I put luma?

azure sparrow
#

Also, the luma mod isn't compatible with chairloader?

#

ah found the correct luma in the pins

#

however, is this not compatible with the real lights + ultra graphics mod since they both provide autoexec.cfg and system.cfg files?

subtle plover
azure sparrow
subtle plover
#

every question is answered

azure sparrow
#

I originally installed the nexus version of prey-luma, then I just installed the pinned version here, but chairloader is still complaining. I assume I need to uninstall luma and reinstall

#

ah what a pain

#

gonna have to fresh install to get rid of old luma

subtle plover
subtle plover
#

tha'ts all

azure sparrow
#

crazy flickering everywhere

subtle plover
#

you probably got something wrong

#

because it works for others

#

i can't help there.

#

read all the instructions everywhere.

azure sparrow
#

I believe this happened to me last time I tried prey + luma and nothing else. I think some setting is wrong, I'll as in luma-support

wheat aurora
torn marsh
#

I'm having trouble with the mod. I've installed it following the instructions in the readme and it seems to be working but just quickly testing everything looks way darker than I think that it should

tepid juniper
tepid juniper
#

Weirdly the one on the left stops flashing if I disable the mod but keep the shader overrides active (without restarting). It's still being updated with some faint outlines though. But the one on the right becomes completely black

#

Oh wait, I think the issue might have just been because of some testing code. So success I guess? I'll have to see if I run into any issues

subtle plover
#

or do u want to make the PR?

#

just changing from return 1 to return false

tepid juniper
#

I think I'll test it a bit more tomorrow and make a PR. I want to check a couple of other places where I saw the issue

#

This instance was so bad that I figured it was a good time to pause my playthrough and try to fix ๐Ÿ˜‚

tepid juniper
# subtle plover god wtf is that ๐Ÿ˜„

I think it might be some debugging thing Copilot tried but didn't work. It's very colourful and flashy which is fun. Yet another time I'm glad I'm not prone to seizures ๐Ÿ˜…

subtle plover
#

bad

subtle plover
#

i'll put u as co-author

#

u can dm me

tepid juniper
#

Thanks. Sent

tepid juniper
subtle plover
#

new Prey github builds should be playable again, thanks to @tepid juniper for finding the problem.
Pls give it a try!

high viper
#

Is there a link to the github build? Was thinking of doing a playthrough in the near future and would be happy to test it out if it's relatively stable at this point.

subtle plover
tardy axle
#

For EGS version use Prey Luma v3 alpha 1.7z then override w/ github right?

high viper
#

thank you, was struggling to find that mod list page and can bookmark this time. (GitHub is often really unintuitive as someone who doesn't use it for dev work, imo)

subtle plover
#

let us know if it works.

#

new version is yet untested.

#

but nothing should have broken

tepid juniper
#

It seemed to work when I tested it for a few hours, that area with the waterfall and smoke was also fixed. The vibrating camera and performance issues still happen though. I also noticed the performance degrading over time although that might be because I was using Optiscaler for FSR4, even if it wasn't leaking VRAM

tardy axle
#

works well w/ Steam + Nexus + 401 + Opti 9.0 + FSR4

tepid juniper
#

Steam on Windows 11 with a RX 9070 XT

#

I used the assets from the Nexus mod though rather than the alpha, not sure if that made a difference

tardy axle
subtle plover
tardy axle
#

No, works well w/ EGS + v3 Alpha 1.7 + 401 but crash when + Opti 9 + FSR4

subtle plover
#

can u spell it out in a sentence

tardy axle
#

๐Ÿ˜… sorry for not clear

#

Using Prey 1.8 EGS version w/ v3 Alpha and build 401 works well

#

but crashed if I'm using Opti 9 and FSR4

subtle plover
#

ok

#

@tepid juniper it's not crashing for you?

tardy axle
#

Using Prey 1.8 Steam version w/ v2a (Nexus) and build 401 works well EVEN w/ Opti 9 + FSR4

tepid juniper
tardy axle
#

@subtle plover v3a has file structure like Steam? Should I just need to move x64 contents to x64-Epic?

subtle plover
tardy axle
subtle plover
unreal pawn
#

hello, is there something wrong with my Luma mod in Prey? DLSS is working great as you can see on bottom left, but the HDR seems to be completely broken? I've never seen the HDR analysis tool give me negative numbers for the minimum level and it does look like my blacks are completely crushed. The max one is accurate as my display maxes out at 800 nits in game mode (LG C3), although the sun seems to be completely overblown in that image.

#

Also wanted to add, since the readme says the mod uses the windows calibration tool for HDR, I tried to make a new profile to see if it'd fix the issue but it didn't. HDR profile on Windows is normal at min 0 and max 800

unreal pawn
#

and final note, I did swap the dlss .dll to the latest version, don't know if that could have any consequence, it's using preset K as seen on bottom left

unreal pawn
#

and also for some reason the mod keeps resetting to 1499 peak brightness every few seconds despite me choosing 800...

subtle plover
#

Delete the Luma folder and addon before. Keep the rest.

#

And don't look at the graph.

#

If your blacks are crushed, something is possibly wrong with your display as I never heard of that before.

granite hound
#

hello i am having an issue with v3 alpha + latest release where teh jitter going bananas

#

v3 alpha works fine its just this combo

subtle plover
#

@tepid juniper wanna help ๐Ÿ˜„ ๐Ÿ†˜

granite hound
#

whats egs

tardy axle
tepid juniper
#

I guess the jitter might be in pixels rather than degrees?

granite hound
granite hound
#

pretty much the lowest setting

#

im running a 2060 laptop

tepid juniper
#

What's the output/display resolution?

#

Might also be worth testing if it vibrates less as you increase the resolution percentage. Although the reduced frame rate might also contribute to that

tardy axle
granite hound
#

what version should i be using instead

granite hound
tardy axle
granite hound
#

ill try that out

tardy axle
granite hound
#

nau it still jitters

granite hound
#

ported agx for fun left is hable right is agx

#

idk how to convert to sdr so :p

granite hound
granite hound
#

hable | agx changed up the contrast curve a bit

granite hound
#

closer match

north glade
#

Hi, I was using the v3 alpha 1.7 but when I opened and closed the inventory it added an extra 2 GB to the VRAM until it saturated it (16 GB) and started causing problems. I tried installing the GitHub version over it (I read that was the way to do it), and that problem was solved, but now everything is shaking. I tried the stable version from nexus (v2a) with the github one and the issue persist. I'm on Windows 11 with the Steam version.

north glade
#

Nope.

#

And I don't use any other graphics mods either.

exotic rain
#

game crashes on shader reload. help?

#

configuring mods for like 5 hours
I hate this game

subtle plover
exotic rain
exotic rain
exotic rain
#

update it then pls

#

uuh.. first 3 links in google points to an old version

#

where do I get new?

#

should I install alpha?

exotic rain
#

if that is the only place you store this release please move to a real distributing platform ๐Ÿ™

#

I might provide you with file hosting if you need one

#

once I assemble it

exotic rain
exotic rain
#

so uh maybe you can supply me lowend config instead of me creating it?

exotic rain
#

maybe there is light config around and I just did not seen it?

exotic rain
#

no?

abstract jolt
#

I'm seeing that the mod on Nexus is from 2024. Is this the latest iteration we should be using for Prey HDR and high FPS?
#1262582420239286372 message

exotic rain
tender osprey
#

Can I update the dlss .dll file from the luma mod with a newer one? or will it break the mod?

tender osprey
#

have this issue with the mod. fresh installation. with DLSS enabled. if I select a different AA I can see half the screen but the bottom half is still flickering black

exotic rain
tender osprey
# exotic rain restart game

I tried that and doesn't work. My reload shaders button doesn't work too. I may uninstall and install everything gain tomorrow

exotic rain
#

how much VRAM do you have?

tender osprey
#

16GB

exotic rain
#

can you share some

tender osprey
#

just buy the right GPU pepeToast

exotic rain
#

do you have a job?

tender osprey
#

seems I managed to make it work.