#✅Luma: Prey (2017)

1 messages · Page 2 of 1

subtle plover
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so it tries 50 random attempts until it hits the right spot

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dumb tracing

languid jacinth
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Yeah ik, ik

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But it counts!

white vessel
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Prey Mod Adds Dumb Tracing

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Shall I use it for the headline? @subtle plover

pale nest
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Pseudo Ray Tracing !

subtle plover
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So I've started the game. Played a bit. Everything is working great now. Loving the game.

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First Public Release later today. Will nexus too.

summer elk
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I just know that John at DF would want to cover this if he knows it exists

pale nest
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@subtle plover VR support when?

slim saddle
subtle plover
subtle plover
summer elk
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he's a big imsim fan and I seem to recall him gushing about the game in the df review back in the day

subtle plover
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I know! But vr is cool too. HDR+VR? Future.

sleek gorge
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Could be the present on PC if Sony hadn't stripped out the PSVR2 HDR capability on PC

subtle plover
sleek gorge
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aliens?

subtle plover
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so, we finally managed to get the FOV slider working nice.

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now it's the vertical FOV, which is what it should always be. You don't need to adjust it for ultrawide as you did before.

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and it matches the weapon FOV by default

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this opens the doors for the Perfect Perspective shader looking good

subtle plover
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I think the list of features got out of hand. This is a remaster 🙂

  • Added HDR output (scRGB 16bit) (improved tonemapping, reworked all post processing effects)
  • Increased buffers quality in SDR and HDR, reducing banding all around
  • Improved the quality of dynamic shadow, especially from up close (they had broken filtering that causes them to be blocky)
  • Added a more modern Ambient Occlusion solution (GTAO) (the original AO is also improved in quality)
  • Improved Screen Space Reflections (they are not cropped close to the camera anymore, they now get progressively more diffuse with distance, they blend in and out of view more nicely etc etc, their math in general has been refactored for much better looking and more "physically accurate" results)
  • Added DLSS Super Resolution (on Nvidia GPUs) (OptiScaler can be used to inject FSR 3) (this looks drastically better than the native TAA and has no noticeable ghosting)
  • Added RCAS sharpening after TAA (replacing the original basic sharpening implementation, making it look a lot more natural)
  • Improved all of the native Anti Aliasing implementations (e.g. SMAA/TAA)
  • Improved Anisotropic Filtering (it was not set to 16x on all textures that would benefit from it)
  • Improved quality and look of sun shaft effects and lens "optic" effects (e.g. lens flare)
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  • Improved Motion Blur quality and fixes multiple issues with its motion vectors
  • Improved Bloom quality and fixes multiple issues with its generation (e.g. it was trailing at the edge of the screen)
  • Improved Ultrawide Aspect Ratio support (Bloom, AO, SSR, Sun Shafts, Lens Optics etc did not scale properly with it, e.g. causing the sun to be huge in UW or causing bloom to be stretched, chromatic aberration was stretched in UW) (the game now also exposes the vertical FOV instead of the horizontal one, which was limited to 120 and not ultrawide friendly)
  • Improved High Resolution support (the game was mostly developed for 1080p resolution, a multitude of effects did not scale properly to 4k, like the objects highlights overlay, or stars/sun sprites)
  • Improved Dynamic Resolution Scaling support (Film Grain, Bloom, TAA, AO, SSR, Sun Shafts, Lens Optics and many other effects did not scale properly with it, causing visible changes in the image when the resolution changed, and the scaling formula just did not look very nice)
  • Improved High Frame Rate support by unlocking the frame rate beyond 144 (you can change the limit in the menu now) (with DRS you can easily reach 240FPS now)
  • Improved Swapchain flip model (more responsive for VRR)
  • More (e.g. added optional HDR post process filter on pre-rendered video, added settings to turn off Vignette or Camera Motion Blur)!
vital dagger
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now I need to buy it for steam, because it does not work with the gamepass version. Thank you. ablobhype 😜

fossil igloo
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@subtle plover why doesn't it work with game pass version?

subtle plover
subtle plover
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Second release candidate.
I've actually played the game a while this time, it seems all good.
Changes

-Improved dynamic resolution scaling (settings allow for up to 240fps now, and resolution can go as low as 33% (with DLSS it still looks great and amazingly smooth))
-Improved Screen Space Reflections (a LOT!)
-Improved GTAO (a fair amount) (and further improved vanilla SSDO (Crytek's Ambient Occlusion))
-Fixed bad performance (for real! it's FAST now)
-Fixed some edge cases that could lead to random consequences and crashes
-Improved some post process effects HDR handling (all good now, all polished)
-Fixed DLSS causing flickering
-Added proper ReadMe instructions
-Added new vertical FOV settings
-Fixed bloom trailing around edges (vanilla bug)
-Linked ReShade Effects toggle button to loading/unloading Luma's custom shaders (in dev/test modes) (for quick video/screenshot comparisons with the vanilla look!)

Updated release here: #1262582420239286372 message

subtle plover
subtle plover
ruby heart
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I made a mistake playing this mod in the early stages

ruby heart
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Screw you Pumbo, stop improving things

subtle plover
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it's done now. play again!

slim saddle
languid jacinth
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Let's be real, the mod won't be done until Pumbo uninstalls the game, lol

jovial helm
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hey guys little help with this one, trying to run this on linux but it crashes with error Attemped to read from address 0x00000000000000000 The memory could not be "read", pretty sure the reshade setup works since game will launch if i take the addon file out of the game, DL1 and RE3R worked with reshade/addons...
got these log and dmp files

ruby heart
subtle plover
subtle plover
pale nest
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Ya sure, you'll be uploading a v2d next week I can feel it

subtle plover
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A new version sure. I'll tweak a couple things as I play the game.

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But... Nothing nobody would likely notice, so it's ready to be played.

languid jacinth
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In two weeks: I accidentally implemented Path Tracing, oopsie daisy

rustic shard
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can't believe Prey's getting ray reconstruction and frame generation before Control

pale nest
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tbh it is pretty cool youre bringing the game to the nintendo switch

subtle plover
sleek gorge
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Does Mafia 1 remake have an HDR mod?

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same engine as 3 no?

subtle plover
covert raven
covert raven
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yes, linux + amd

jovial helm
subtle plover
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I changed some stuff lately.

jovial helm
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thx, let me see

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no cigar, gonna try the asi method

covert raven
jovial helm
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thx, whats d3dcompiler46.dll for tho

covert raven
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isn't that bundled with the game?

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maybe it's a leftover from some old mod (that i don't use anymore)

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btw, the nvngx.dll is a renamed copy of nvngx_dlss.dll

jovial helm
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i see, for optiscaler

subtle plover
jovial helm
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is it?

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just verified files on steam and this is all of it

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@covert raven is that reshade64 6.3.3 and that dinput8 from gh asi loader page?

covert raven
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yes, reshade + Ultimate ASI Loader

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(reshade its actually the experimental build with hdr screenshots support, but that doesn't work for me)

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works fine with 6.3.3 also

subtle plover
wary tinsel
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i just tested it and the latest version works for me on linux

jovial helm
subtle plover
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Ultrawide is the future together with HDR, so I like to fix that as well.
Lens Distortion from the game was applying a bit too hard on it, making it feel too claustrophobic, with reduced visiblity.

languid jacinth
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TIL Prey has lens distortion

subtle plover
jovial helm
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thx guys btw @subtle plover @wary tinsel @covert raven, it worked in the end, effing c++ runtime

subtle plover
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pretty much a copy and paste from Fubax Perspective Correction (with permission and support 🙏 )

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check out the round locker icon on the top right, ~perfect circle with Fubax's code

ruby heart
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I am once again gonna wait for Pumbo to finish everything Feels_Good_Man_TMM

slim saddle
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Many thanks for doing this. Such attention to detail for a perfect experience! We need more devs like you!!! If you don’t mind my asking what correction values you used, i found over time some compromises need made?

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And it looks indeed damn perfect

slim saddle
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Thanks. Try with vert K 0.88 fixed and play with hor K 0.5 - 0.8 ranges, a bit less distortion from the stereo K 0.5, less perspective correction but more eye pleasing. 16:9 btw

subtle plover
subtle plover
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all the sprites mapped from the world get distorted, the other ones don't
perfect

subtle plover
subtle plover
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What FONT?
1️⃣ 2️⃣

rustic shard
subtle plover
fossil igloo
subtle plover
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Going live tonight then.

summer elk
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excited to finally play this game lol

subtle plover
fossil igloo
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I'm genuinely just mad that the studio that created Prey no longer exists

https://www.youtube.com/watch?v=i6D7BPjY59E

The games industry has been very rocky recently, and lots of developers have been bearing the brunt of it. Here are just 7 of the many brilliant studios we lost in 2024.

Written by Outside Xtra and Imogen Mellor


Official Merch Store! https://store.outsidextra.com/

If you like what we do, you can support us by joining the OX Supporters Clu...

▶ Play video
subtle plover
fossil igloo
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Prey: Resurrected

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pumbo for best Necromancer

subtle plover
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I called the mod:
Prey Remastered - Luma

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also...

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A Modern day classic, PREY by Arkane has been brought into 2024.
Thanks to the talented developers Pumbo (Graphics) and Ersh (Reverse Engineering) HDR, DLSS, 240 FPS, Better Ultrawide Support and improved Graphics have been brought to Prey via one simple mod

Download here: https://www.nexusmods.com/prey2017/mods/149
HDR Den Discord: https://di...

▶ Play video
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Enjoy HDR video. Our own Digital Foundry.

celest jewel
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prey definitive edition

pale nest
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Not sure why Discord doesn't include the nice Thumbnail

celest jewel
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it shows the nice thumbnail for me

subtle plover
pale nest
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Oh, that makes sense

languid jacinth
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Pumbo, ping me when it goes live on nexus, I will make Era thread about it.

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Senpai has noticed you

pale nest
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Wanna see some real pain

languid jacinth
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This is why humanity is doomed

ruby heart
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NOW WE KNOW

wraith gazelle
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First of all, congratulations on the release of both Luma @subtle plover and the video detailing @pale nest all the features. Hat's off to you guys, amazing stuff ❤️

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But I have to nitpick a little bit, hope you don't mind. I've noticed in the video that the DLAA output is quite weird

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Left is TAA, right is DLAA

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for some reason, DLAA seems worse than TAA

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it does not antialiast the image at all

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shouldn't DLAA be used on TAA'd image, to get both better AA and sharper\more stable image?

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Not making any claims, since I don't know if that's actually how it should be, just asking questions, since it just caught my eye

languid jacinth
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DLAA definitely looks better in motion

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That said, the game is just a bitch for any TAA technique due to art style

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Lots of high contrast thin vertical/horizontal lines

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I would also recommend disabling sharpening of any kind in the mod's advanced options, I find DLAA output to be sharp as it is
But I know some people like their image quality so sharp they can shave with it, lol

subtle plover
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I just found out and fixed it. Small typo in code.

pale nest
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🙂

subtle plover
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It wasn't set to dlaa, it'd set to quality mode even for native res. Not sure how bad that would have been.

languid jacinth
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Probably not much

woeful pagoda
subtle plover
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fixing last things.

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there's always something to fix.

languid jacinth
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Day one patch

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Pumbo is truly playing in the big leagues now

subtle plover
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I could really use help with somebody capturing a shit ton of screenshots as soon as I post the final version here.

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I still don't have enough.

faint blade
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A side question, if I may:
That perspective distorsion fix, can it be made into a reshade effect to try and use with all games?

subtle plover
faint blade
subtle plover
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it's not out

faint blade
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😦
Is it planned to be released as a usable fiter? Does it need depth buffer?

subtle plover
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sorry i meant my mod

subtle plover
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wanted to go back to sun shafts one last time given that they didn't scale properly with (vertical) FOV in vanilla, and became HUUUUGE when FOV was increased, and were tiny if FOV was decreased.
Also, they'd change size when the character was sprinting due to the camera FOV changing.

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not it ALWAYS looks like vanilla 16:9 independently of your aspect ratio and FOV.

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Without Mod, With Mod.
Min and Max FOV.
At 16:9 it'd roughly look as broken.

cunning island
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Hey, thank you so much for all your work on this. I'm currently in the midst of a Prey series on my channel and if the addition of DLSS lets me capture this in OBS without an FPS loss, I am going to be one massively happy camper. I can't wait to give it a spin and show it off.

subtle plover
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Vanilla vs Luma (with FOV Perception Correction)

cunning island
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FYI, while waiting for the proper release, I decided to download and try out the last RC. The framerate hit was pretty brutal, dropping from typical 60 down to the 40's. I usually play at 4k with AA off, but I got the impression that I should leave AA enabled so that DLSS would work. With or without AA though, I can't seem to find a playable combination of settings, and it seemed like the expectation was that performance ought to be neutral or improved. It felt like DLSS wasn't actually doing anything at all, which seemed odd.

i9-11900k
4070 super
ASUS ROG Strix XG32UQ

The monitor supports HDR but I never use that feature, and when the game tried to force the monitor into HDR mode it made everything look really washed out, so I turned it back off in Windows and have been trying to use the SDR mode.

subtle plover
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Without and with lens distortion

subtle plover
cunning island
subtle plover
summer elk
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@languid jacinth since you wanted to make the era thread

languid jacinth
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Does anyone know if the mod works on steam deck? Might be worth putting the info in the mod description

summer elk
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the license for optiscaler is MIT so theoretically there could just be an FSR2 version of the mod available.

opaque comet
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picture I took two month ago

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there are some steps you need to take

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one is to override dinput8.dll in wine, or use proton experimental (it does that by default now)

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oh the mod does no longer use it (dinput8.dll) I guess?

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ah you need to install reshade by hand

languid jacinth
opaque comet
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at least if I follow/read the readme correct (everyone needs to do that)

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I have not tested the latest release of this mod yet on Deck fwiw

gaunt cosmos
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I noticed a bug in the reflections.

languid jacinth
languid jacinth
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Looks like the last minute bug has snuck in
Vanilla / Luma

subtle plover
languid jacinth
subtle plover
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Oh, I shipped my config...

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Adjusted for my resolution

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Easy fix

subtle plover
languid jacinth
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No

subtle plover
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That's a bug then 😂. It's up by 7.5% vertically

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By design

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If you shoot the laser, u will see.

languid jacinth
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Hollup
You're saying that vanilla is bugged by having the crosshair match the gun?

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I don't think that's true

subtle plover
languid jacinth
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It does the Halo thing where crosshair is slightly lower than the middle of the screen

subtle plover
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The gun will align to your reticle configuration though.

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Maybe u modified the config?

languid jacinth
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No, everything as stock as possible

subtle plover
subtle plover
languid jacinth
subtle plover
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-- The first person reticle in the game is offsetted by default and placed below the screen center. For aspect ratios higher than 16:9, the offset does not scale correctly and it ends up going lower than it should be, making the game harder to play. To calculate the perfect value for your aspect ratio, you can use this formula: "0.5 + (0.075 * ((16/9) / target_aspect_ratio))". 0.575 is the default value, thus the shift from the center at 16:9 is 0.075.
-- Note that this is in screen space and is not adjusted by FoV, so you might want to lower it if you use a higher FoV.
-- If this value is not manually corrected by your aspect ratio, some weapons will not fire in the middle of the reticle.
--g_reticleYPercentage = 0.575

subtle plover
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So now it's centered.

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By default it's down by 7.5%

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The opposite of what I said about.

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So with the mod now it's centered.

languid jacinth
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Right

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I haven't been using you're config tho
Deleting game.cfg didn't helped

subtle plover
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I shipped a new one with the new version.

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The base config is changed.

languid jacinth
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okay, adding g_reticleYPercentage = 0.575 to the game.cfg fixes it

languid jacinth
subtle plover
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It's in the gamesdk folder

languid jacinth
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ahh

subtle plover
subtle plover
sleek gorge
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nice useless comment

ocean remnant
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Assuming you guys made a (framework?) way to implement it, may I request if you could consider another game, to see if the same can be done for it too

subtle plover
ocean remnant
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It was requested way earlier to Shortfuse, but the development was queued

subtle plover
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DLSS requires per game modifications.

ocean remnant
ocean remnant
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If your not busy with other projects could you look into?

subtle plover
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"Test" build if somebody wants to make videos or screenshots or simply toggle the mod on and off or mess around with more settings.

pale nest
summer elk
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@subtle plover you should probably add reshade to the requirements on the nexus page so users get prompted when clicking download (and update the description to mention it cause nobody checks readmes).

lusty moss
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hello, a "filoppi" left a comment on the shuttle bay fix mod asking about stuff regarding this mod? are they here? I responded on the nexus but then looked at the mod page and there was a discord link

subtle plover
lusty moss
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put simply yes

subtle plover
lusty moss
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I struggle to call myself having made it because of behind the scenes stuff, the real work was done by one of the chairloader devs, I just asked them some stuff and figured out how to implement a distributable fix

subtle plover
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We are looking into the chairloader now.
@lone nacelle did the reverse engineering part for our mod.
The chairloader didn't have any mentions of allowing the native shaders to be re-compiled (or added) so we didn't bother looking at its code.

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We ended up using a spin off version of RenoDX (and ReShade) to load custom or new shaders, which works great because I have a live working enviroment and can reload (or unload) custom shaders on the fly. Live edit.

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Is live editing possible with chairloader?

subtle plover
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Where are they? Do they have some discord server?

lusty moss
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but there's not much activity as of late

lusty moss
cunning island
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Is that server for Prey modding in general? I tried finding one without success before.

subtle plover
# lusty moss of what?

like, can you edit the game's shaders as the game is running, and see how they re-act live?

subtle plover
lusty moss
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idk but I recall the person who helped me being able to tell they were missing

lusty moss
subtle plover
subtle plover
lusty moss
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that depends on if it's compatible with chairloader

subtle plover
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I think it is.

lusty moss
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that's very good then

subtle plover
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if chairloader works with ReShade

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then should Luma

lusty moss
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excellent

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@subtle plover so yeah they should see soon enough

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probably chairman but I figure it might be better to just wait for whoever sees first

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now

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regarding the shuttlebay

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it's a bit of a pickle because I'm planning on integrating it into touchup once CL updates

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right now it needs you to enable the shader compiler to load the shaders in the mod download

lusty moss
subtle plover
lusty moss
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yeah as it is right now you can't just put them into a folder

subtle plover
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cool. I had missed this mod too.

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seems like it's also fully compatible with Luma. Different areas.

lusty moss
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mmm

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it's just a question of the most convenient distribution

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does luma need to put stuff in different folders already?

subtle plover
lusty moss
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hm?

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idk enough. I haven't touched the code at all

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tried early november but haven't advanced there... it's rather complex

subtle plover
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it doesn't change any game files.

lusty moss
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nah I mean does the user need to go into different folders to install

subtle plover
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no, you drop it in the game's installation root.

lusty moss
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mmm

subtle plover
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it doesn't replace any files (it does, but they are not necessary changes, just improving graphics presets through config changes, the mod works without them)

subtle plover
# lusty moss hm?

btw, is it safe to install mods mid playthough, or do saves break like in Bethesda's games?

lusty moss
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but it's not much really

subtle plover
lusty moss
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mostly not, no

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actually as things are right now, it's fine

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it's just some things wouldn't apply

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player base stats namely

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changes to those need a new playthrough

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like base health, stamina, etc

subtle plover
lusty moss
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no, I dislike it

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your mod looks a lot better

subtle plover
lusty moss
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the shadows for instance always bothered me

subtle plover
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but it changes some random stuff, like fire sprites, and enemy post process effects.

subtle plover
subtle plover
# lusty moss your mod looks a lot better

my mod is focused on subtlety. I'm not changing anything out of my own taste, I'm simply upgrading the rendering tech to be up to modern standards, but without changing the look.

lusty moss
subtle plover
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shadow filtering was broken. I think all I did was change a division from 64 to 1024 or something 😄

lusty moss
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haha

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that's funny

subtle plover
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Real Lights increases shadow rendering distance

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but this bug was in vanilla Prey

lusty moss
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does your mod affect performance much?

subtle plover
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what GPU do u have

lusty moss
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nah

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I mean for other people

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I have a beefy enough rig

subtle plover
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on mid to high profile rigs it's fine.

lusty moss
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hmm

subtle plover
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low tier might suffer from the higher AO quality

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but the mod is scalable.

lusty moss
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I'm just thinking maybe yours could be a kind of community patch thing for more visuals... idk

subtle plover
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by default it has very little performance impact.

lusty moss
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and so maybe putting the shuttlebay fix into luma would make sense considering it already needs you to drag stuff into various folders

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like real lights

subtle plover
subtle plover
subtle plover
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if u have HDR especially, but even without, it looks better.

lusty moss
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from this perspective maybe it being a TU thing would be better

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since it already demands CL

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maybe it should just remain separate as it is right now

final isle
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Hi, came to ask about how performance could be affected by the Luma HDR mod

subtle plover
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I would like to include that fix into my mod, my intent was to fix all visual bugs basically.
But let's see if we can technically achieve it.

final isle
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And hello Georg

lusty moss
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oh heyo there

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didn't expect to a familiar face here

lusty moss
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lol

subtle plover
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the major thing is that

lusty moss
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deleted the one you already did

subtle plover
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you can now use dynamic resolution scaling

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you can play at 720p and it looks like 4k with DLSS

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so in that sense... you can run at 3 times the FPS 🙂

lusty moss
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huh?

subtle plover
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because DRS used an awful basic upscaling.

lusty moss
celest jewel
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the game's built in dynamic resolution scaling was broken

lusty moss
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I've played some with that, I had to set my resolution in the menu to like 3240x2840 or some shit

subtle plover
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no, Prey's Dynamic Resolution Scaling, it's in the graphics settings.

lusty moss
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oh

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huh...

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so like

subtle plover
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it's called "Overload Manager" or something

lusty moss
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it's a major performance boost without visual loss now?

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do I understand it right?

subtle plover
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yes, you will get more performance with DLSS than without my mod.

lusty moss
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and it will look better?

subtle plover
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and it's gonna look better than native resolution.

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yes

lusty moss
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whoa

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that sounds really cool

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could help me play on my laptop

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though it already looked pretty decent

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well, it has no gpu iirc

subtle plover
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then no DLSS.

lusty moss
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well idk

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I'd have to check

subtle plover
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u can use FSR 2

final isle
summer elk
wary tinsel
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did you bundle OptiScaler lol

summer elk
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yes

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the license allows it so I suggested it be available lol

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pumbo asked someone to package it up

wary tinsel
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you can use FSR3 with OptiScaler btw

subtle plover
subtle plover
subtle plover
wary tinsel
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Yeah

subtle plover
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lag?

wary tinsel
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I ported it to run natively

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on DX11

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and added it to OptiScaler

subtle plover
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nice.

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but FSR3 always had noticeable lag on NV.

lusty moss
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sometimes when a typhon randomly dies by itself

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without your involvement

wary tinsel
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the runtime cost of FSR3 was a tiny bit higher than FSR2 on my testing, but not that significantly.

lusty moss
#

you hear a sound

#

even if you're like on the other side of the map

#

so it sounds random

#

I removed that sound

summer elk
#

maybe it makes more sense to add a preconfigured optiscaler as an optional file actually

lusty moss
subtle plover
lusty moss
#

I see

#

great work 🫡

summer elk
#

it's gonna be better at AA, the TAA in this isn't very good lol

lusty moss
#

taa is an unholy abberation and must be cleansed away

summer elk
#

if that's how you feel you probably don't want any of it then lol

lusty moss
#

I mean it's already present in prey as is

#

iirc

#

some visual artifacts are noticeable

#

there was one visual thing I fixed, it was a while ago, let me see

#

for some reason

#

the positive drunknenness icon was jaggy in vanilla

#

see it?

#

actually here's a side by side

#

basically for some reason that particular icon is like that. I just made it use a different one that doesn't have that, and overrode the image file with this

subtle plover
lusty moss
#

yeah it's not

#

I'm just saying I fixed 1 (one) visual issue myself

#

to brag for a bit

subtle plover
lusty moss
#

I mean more ghosting

#

it was a big problem in hitman 3

subtle plover
subtle plover
lusty moss
celest jewel
#

dlss worked well in hitman 3 but not their own taa

lusty moss
#

I think it might've been enabling dlss and then converting it into dlaa with a custom setting that eliminated ghosting much better?

subtle plover
#

Preset F/E yes

#

I've been in contact with multiple "official" Prey devs too btw.

lusty moss
#

about what?

subtle plover
#

asking stuf... like

#

on what monitors the game was developed on

#

some effects didn't scale properly with resolution

lusty moss
#

and they answered?

subtle plover
#

so I had to know what the intended resolution was for their look

#

of course, been talking to them often.

lusty moss
#

I contacted about 4, the main, audio people when I was figuring out how to add new sounds

subtle plover
#

I work in the industry so, that helps.

lusty moss
#

they never replied, to be clear

#

it was fine though because I ended up not needing them

lusty moss
subtle plover
wary tinsel
lusty moss
#

hmm

#

looks weird. are you running real lights?

#

also I'd suggest using the item glint removal

summer elk
#

optiscaler itself is just set to auto everything, it seemed like that would be good but maple would def know best it sounds like lol. I think frame gen should be opt in personally.

wary tinsel
#

frame gen doesn't work

#

game is dx11

#

fg only works on dx12

summer elk
#

oh I misread I thought you said it worked

wary tinsel
#

well, the upscaler part of FSR3 works

summer elk
#

oh right confusing naming strikes again

wary tinsel
#

that's what i meant

#

the FG stuff used wave intrinsics for performance and ran terribly without it.

subtle plover
wary tinsel
#

yeah i should have been clearer, sorry
i partially blame AMD though!

summer elk
#

actually it's entirely AMDs fault. None of us have ever made a mistake before

kindred stratus
#

should probably use the same naming as nvidia does now:
FSR3-FG
FSR2-upscaling
FSR3-upscaling

subtle plover
#

SR FG RR is for dlss.

#

Same for FSR I guess

kindred stratus
#

what does SR stand for again?

wary tinsel
#

super resolution

kindred stratus
#

right

#

couldn't remember lol

cunning island
#

Tried the latest build, but I'm regretfully coming to the realization that I probably will not be able to use this mod with the playthrough currently running on my channel. 😦 I'm already recording the series at 4k60 in the vanilla game, but even without OBS running and using the same in-game quality settings, I'm averaging mid-40s under Luma. I do notice the difference but I just can't absorb the framerate hit with my system specs, nor can I accept lowering the resolution mid-series.

summer elk
#

did you try dynamic res with dlss/fsr2? There's a good chance that even if it's internally a lower res it'll still look better.

cunning island
#

It would have to be DLSS since AFAIK OBS won't capture the output of FSR, but I'm really reluctant to do so. It's hard for me to think of a game where dynamic resolution scaling hasn't looked absolutely awful to me.

celest jewel
#

their TAA was bad so at lower internal res itll look better

cunning island
#

I have AA completely disabled

summer elk
#

there's no technical reason obs wouldn't capture fsr. Would make sense for frame generation perhaps

cunning island
#

Ah that's probably what I'm thinking of

summer elk
#

or I guess maybe driver fsr? wouldn't know, don't have an amd card

cunning island
#

When I was recording C2077 footage I couldn't get FSR output to capture but Nvidia was getting it right off the GPU

summer elk
#

I think dlss with dynamic res will surprise you

celest jewel
#

the dynamic res math was broken before iirc

subtle plover
cunning island
#

My current setup is native 4k with no AA or dynamic resolution scaling in vanilla.

#

But fair enough, I can give the DLSS mode a try, see how the footage comes out. Prey is a game of tiny details.

subtle plover
#

The game is broken with no aa. Objects highlights don't appear.

subtle plover
cunning island
#

I have not had the experience of it being broken in that way personally, but perhaps it's dependent on quality settings. Most of mine are at 3.

celest jewel
#

ya the textures are very clean and simple in arkane games

celest jewel
subtle plover
cunning island
subtle plover
subtle plover
subtle plover
cunning island
#

At any rate, disabling AA was what gave me the extra perf overhead I needed to not lose frames to OBS, and I don't really notice the jaggies much at 4k.

subtle plover
#

anybody tried the perspective correction?

languid jacinth
#

I did

#

Works well I guess

#

dunno if I'm supposed to see the edges of the frame when using it

subtle plover
#

there's a setting to crop it further but I defaulted it like that.

#

anybody minds posting a guide? I have no idea how the steam deck works.

languid jacinth
subtle plover
#

change these in the shader and recompile

kindred stratus
# subtle plover anybody minds posting a guide? I have no idea how the steam deck works.
  • use protontricks (for the game on Steam) or winetricks (for the game on any other platform) to install vcrun2022
  • may also need to use protontricks / winetricks to install d3dcompiler_47
  • install ReShade add-on version manually (extract the ReShade add-on install with 7zip and move the ReShade64.dll to the game folder and rename it to dxgi.dll. then create 2 empty files called ReShade.ini and ReShadePreset.ini next to dxgi.dll)
  • may also need WINEDLLOVERRIDES="dxgi=n,b" %command% as launch options in Steam or other runners
    that should be it
#

@opaque comet that should be all right?

summer elk
#

you'd probably also want optiscaler stuff in steam deck

kindred stratus
summer elk
#

true yeah

#

I just don't know if pumbo wants to include optiscaler with the mod or not

wary tinsel
#

there is no downsides with doing that, OptiScaler defaults to real DLSS on NVIDIA cards instead of using FSR

#

it only fallbacks to FSR if you can't run DLSS

opaque comet
#

d3dcompiler comes with the game I think, but I still installed it with Protontricks

#

because I did delete it previously

summer elk
#

oh, that's awesome. The auto setting seemed to indicate it was just fsr

opaque comet
#

as was stated in the readme lol

summer elk
#

but that explains why auto didn't look different lmao

ruby heart
#

@subtle plover so with the newest version there's no need for having to drop (and edit) files in the save/config directory anymore?

lusty moss
#

Could the screen space reflections be removed?

#

I find them ugly personally and they often don’t actually match

summer elk
#

it's an option in the reshade menu

summer elk
#

if it shows objects that aren't there, it's probably the cubemap not ssr

lusty moss
#

😦

#

right, I recall now

#

mmm

#

it's probably something about materials. I should look into this

summer elk
#

yeah those videos are just cubemaps

#

you're not meant to look too hard at those lol

#

SSR should overwrite what the cubemaps show but, as the name implies, only works if the reflections angle is in screenspace

#

so the SSR improvements should help the problem...somewhat

#

though I actually don't know if SSR applies to transparencies in this 🤔

opaque comet
#

but probably still good to keep that in, in case the user is not using proton experimental

subtle plover
sand olive
#

I like the perspective correct thing but wish I could crop it to not see the edges.

subtle plover
sand olive
#

like i know how to recompile 🤣

subtle plover
#

Reopen the mod or click the recompile shaders button

sand olive
#

ohh

#

thanks 🙂

slim saddle
#

Not sure if these are in the final Luma release code as I’m travelling currently and could not test the release build yet

subtle plover
#

This is how the gravity flow liquid particles were reacting to dynamic resolution scaling.

#

I just fixed that.

#

the game's v-sync interlation simulation was also not scaling properly with resolution, given the effect was per line, it was basically not visible at 4k.
now I halve the resolution if it's greater then 1440 until I find the closest scale to 1080p, which the game was developed for, so the lines get thicker and the effect is restored.

ruby pine
#

im probably dumb but is there a way to get the windows key to work again

#

also is the perpsective correction panini projection or something totally different

#

im guessing that if i have dynamic res set to off, i have DLAA?

ruby pine
#

have i told you lately that i love you?

#

cuz i do

#

i did my first 100% playthrough of Control at the beginning of this year thanks to you

#

and now i think im about to do the same with Prey

ruby pine
#

@subtle plover btw i had to set r_DrawNearFoV = 60.000000 (with that many zeros), or the game generated cfg would just reset it to 55

#

ugh, actually nvm, loading into my save, STILL caused the weapon fov to reset (but it was fine at the main menu even when i changed a different setting to make it regenerate a game.cfg)

#

i bumped it by 5 to make up for the perspective correction

#

scene is sticking, weapon is resetting ConfusedLady

#

it wasnt clear to me whether you meant set read-only to the game.cfg in the user folder, or the game folder (i only set that for the game folder)

subtle plover
#

if you enable the lens distortion, you should increase both scene and weapon FOVs to the same value anyway

#

and you can simply change the global horizontal FOV, it will stick through saves

safe wigeon
shadow anchor
#

Mooncrash just crashes for me on save load with a "Prey.exe has stopped working" error.

shadow anchor
#

Yes.

subtle plover
#

(back it up for later)

shadow anchor
#

whoops

#

No dice.

subtle plover
shadow anchor
modest comet
#

Is HDR turned on automatically after installing the mod? Without having to edit any .cfg files or whatnot?

subtle plover
#

press HOME

modest comet
#

My keyboard is homeless

#

But I'll figure it out

modest comet
# subtle plover press HOME

I mapped home now via software (my layout literally has no home button) but it doesn't do anything in-game. I tested it and it definitely registers as "home". Should this open some kind of overlay?

#

Oh my god I am so stupid, I skipped the line where is says install reshade

subtle plover
kindred stratus
shadow anchor
#

Not an ETA. Just what it is.

lone nacelle
subtle plover
subtle plover
#

Why do you dedicate your life to modding?
For the love I get from people

celest jewel
#

skill issue on that guy's part

past summit
#

My answer is the same answer I get making 90% of software.

Problem between monitor and keyboard.

broken shard
subtle plover
broken shard
languid jacinth
#

No need to take it out on the strangers on the internet

pale nest
#

Ngl I find it utterly bizarre that those developing complex, game over hauling mods but cannot string together a normal zip file / installation guide

#

I haven't actually looked at the installation instructions for this mod, but I do understand where the frustration comes from

I wouldn't post it as a comment on the mod page itself though. That's the difference

celest jewel
#

i suspect the guy installed reshade but not the addon version

#

the instructions do say reshade with addon support

slim saddle
#

What an entitled piece of garbage of a person. Lack of education and mannerism is what it is.

#

Even if they think like this for whatever reason it doesn’t mean they should spit such shit.

#

Please don’t take it personal, i know i did, is hard not to, but if any consolation there are MANY people who love and appreciate your work.

subtle plover
lunar remnant
# subtle plover issue confirmed. WIP

was just going to say ive got the same issue, and have a crash log generated by SK if that helps? can share - but maybe you dont need it if already working on a fix? lmk 🙂

subtle plover
#

we fixed it already

#

on gog

#

just need to ship it in the next patch

lunar remnant
# pale nest I haven't actually looked at the installation instructions for this mod, but I d...

i totes agree with your sentiment (not for this mod specifically, but the cyberpunk modding community for example has become so toxic between some modders and users that many modders just don't provide instructions for their mods any more, meaning basically only their mates and already-experienced users get to use it, then when a newbie - even nicely - asks for assistance on the posts page they get abused by 10 diff people)

#

but i do think the major difference as you mentioned is that there are things you think, and things you say out loud/type, and at some point of becoming socialised from a toddler to an adult, people learn when and how to do this

#

the degree to which this doesnt take place on the internet is whats kind of depressing

#

i might have the exact same thought as that guy if i come across a particularly complex or unexplained install for a big mod for a game im unfamiliar with, but i sure as shit aint gonna transcribe that thought word for word into a post to someone who has done 100 of hours of free work potentially to give me something cool

#

i dont think people should find it so challenging so chill out/grab a cuppa for 10 mins, then sit back down at the keyboard, and type a message befitting someone capable of using a computer (doesnt even have an adult, if youre writing messages on nexus, youre old enough to have learnt basic etiquette)

#

sorry - mostly unrelated rant over

lunar remnant
#

not sure if that makes a diff?

subtle plover
lunar remnant
subtle plover
#

My mod comes with 1 readme for users, 1 readme for devs, a ton of tooltips, and an extensive description of every single config in the config file.

#

if that's not enough, that's on the user.

lunar remnant
#

so impressed by what youve managed to pull of here, even if just based on mostly JDSP's video so far

subtle plover
#

couldn't be more ELI5 than that.

lunar remnant
#

actually kinda glad i never got around to mooncrash haha

#

this is gonna be such a cool way to finally play it

lunar remnant
#

i would agree that even for a multi step installation with some minimal nuances your instructions are super simple... plus youve provided way more detail FOR those who care

subtle plover
languid jacinth
#

Step 1) you install the game
Step 2) you install reshade with addons
Step 3) you copy the mod files into a game's main directory
Step 4) you play the game
Step 5) there are no further steps, you can go home now

subtle plover
#

instructions unclear

#

or wait, is it for Android?

#

can i play Prey in the metro?

languid jacinth
#

it's for the iPhone 5 Pro

subtle plover
#

damn, strong optimization to work on a 2013 phone

languid jacinth
languid jacinth
subtle plover
languid jacinth
#

okay, you can play it in some of them I guess

lunar remnant
#

/s juuuuuuuust in case 😅

languid jacinth
#

Mod author?

shadow anchor
subtle plover
shadow anchor
#

Well, good riddance either way.

rich swan
#

The mod looks fantastic. Thanks to everyone involved. Also I can't manage to make the HDR work on the the steamdeck OLED. Somebody else managed to do it ?

languid jacinth
#

Does the mod work at all? Lilium posted the installation steps earlier #1262582420239286372 message

#

Then you need to open the reshade menu, and enable HDR from there

rich swan
#

Yes everything works except the HDR for me. Installed reshade already (using a different method). However I must say I don't see an HDR option in the reshade menu

celest jewel
#

Do you have hdr turned on in windows

#

It’s not one of those games that turns in hdr for you

languid jacinth
#

SteamDeck

#

@rich swan you should see a separate window with the mod options there somewhere

rich swan
#

In the Add-ons menu right ?

languid jacinth
#

This one

languid jacinth
rich swan
#

Ok something is off then. I've been having issues with recent version of reshades on the steamdeck. I tried different versions just in case but no luck. I am just curious, in the readme 6.3.3 is required but did one of you managed to make it work with 6.2.0 ? That's the last version that runs without issue on my device. I looked at the log and some add ons fail to register.

languid jacinth
#

Yeah, someone with more knowledge than me needs to chime in then

rich swan
#

Probably just a reshade version issue. If the next reshade version work it will be fine but until then I am out of luck it seems🥲

umbral sand
#

The extra visual clarity is fantastic! What an excellent early Christmas gift! Thanks guys. I was curious though if i can further increase the shadow render distance?

languid jacinth
rich swan
ruby heart
chilly shoal
#

i don't imagine anyone else is having this issue? it's probably linux being problematic, but when the mod is installed the image becomes very very dark. it goes back to normal if i enable HDR in plasma's settings, although my monitor doesn't handle HDR very well, so that's not super optimal. the reshade UI is also super blown out if that means anything. iirc the mod was working just fine, until i tried using HDR, and now i haven't been able to get it to work right again, even after completely reinstalling the game

kindred stratus
celest jewel
#

Does the game clip highlights

subtle plover
celest jewel
#

Posting an area with clipped highlights would be good

subtle plover
#

watch JDSP video, it's obvious

celest jewel
#

On the mod page having pics showing the difference between clipped highlights and real highlights would be good

#

I have a good example from Batman

subtle plover
#

nobody did 🙂

#

PLEASE

sand olive
subtle plover
lusty moss
#

😦 I'm not on my pc

#

laptop has prey but it looks meh

#

so I dont think it'd make for good showcase

languid jacinth
# subtle plover

The damage autoHDR techniques had done to the public perception of HDR is gonna be unrepairable innit?

languid jacinth
#

Cause it's AI (It's not AI, but that ship has sailed), therefore good

subtle plover
celest jewel
#

Already has ai

#

DLSS

languid jacinth
#

Put it in the name
I doubt most people will tell the difference

languid jacinth
celest jewel
#

Is all the Marty’s mod stuff with rt nonsense

languid jacinth
#

Yes

#

But no

#

But yes

pale nest
#

Enjoy android HDR tonemapped screenshots

#

It's always dim

lunar remnant
# subtle plover

semi cereal question, how do you guys find the strength to do this work when you have to deal with these morons on every. single. mod post. evah. just for the love of the game? ignore them and laugh? it sends me up the wall everytime i read one of these comments and im not even the ones who dedicated their time and skill to making the thing

lunar remnant
# subtle plover watch JDSP video, it's obvious

that vid is a huge win btw, tbf ive not looked at every renodx or luma hdr mod page but that @pale nest vid was fucking amazing, i actually saw the vid first on youtubs and it did such a great job highlighting the differences and benefits with no wasted time or bs 🫶

#

i know i know i know its the hols so i would not dare ask for a time line or estimate or anything - this really is just me saying: i am so fucking excited to play mooncrash (never got around to it) once the crashing issue is solved V_frogeLoveGive

lone nacelle
lone nacelle
#

pumbo is in the middle of some other fixes but this should have the fixed offsets

subtle plover
lunar remnant
#

i am realising more and more than i will need to invest in a second TV or actually game at my desk again (i dont wanna thats where i work 🤢 ) or... stream to my steam deck maybs>

wary tinsel
#

you can run this on the Steam Deck if you want, natively.

celest jewel
lunar remnant
#

turning everything up to insanity level just to experience it on a 720p-ish screen is fun haha

lunar remnant
#

thats as close to a finger snapping emoji as i could find...

#

i should probs also ask is snapping instead of clapping something that most peeps will generally understand?

#

or is this a frat/university tradition with a niche audience and you all think im cray cray 🤔

shadow anchor
subtle plover
#

Upcoming features:

  • Better bloom
  • Better lens distortion
  • Better DLSS (in edge cases)
  • Better GTAO (in the distance)
  • Better performance
  • Minor fixes
  • Epic Store support (maybe)
subtle plover
#

it is perfectly playable now, I'm just polishing more

#

nothing new

lunar remnant
#

guys i cannot thank you enough

#

i was not expecting to actually have a reason to finally play mooncrash in 2024

#

played about 2 hours last night

#

its awesome

#

and it LOOKS AWESOME

#

amazing work

subtle plover
#

I just managed to fix the blurrying that happened with DLSS when zooming in with weapons or when starting stopping sprinting.

subtle plover
#

I've changed the auto exposure calculations to give more importance to what lights are in the center of the screen compared to the edges.
Why would the whole image turn dimmer if there's a light in the far edge of the screen?
This makes a lot of sense and all games should do it! Especially good for ultrawide.

shadow anchor
#

How does it scale with resolution/aspect?

subtle plover
#

then horizontally, from the square to the edge, the weight is lowered

shadow anchor
#

The square is fixed size then?

subtle plover
#

yes.

shadow anchor
#

Makes sense.

lusty moss
#

I wonder about the sun

#

the sun is pretty meh if you zoom in

#

pixelated somehow

#

have you ever looked into it @subtle plover ?

#

look at this square

subtle plover
lusty moss
#

I haven't tried luma yet because chairloader

#

in vanilla if you zoom in it's kinda pixelated

subtle plover
#

it's the only thing that would possibly look worse with Luma than vanilla in SDR right now, yes.
I have yet to take care of it. I've only "balanced" it for HDR atm.
But for the HDR version, I spent hours on it, and it's very improved

#

the sun had so many issues... it also scales incorrectly with resolution, so it appears bigger or smaller randomly.

subtle plover
# lusty moss

u can see the sun being a black square behind the sun glare sprite

#

they forgot a sprite for it

lusty moss
#

hahaha

#

black square...

#

this is what THEY don't want you to see

lusty moss
subtle plover
lusty moss
#

huh

#

like, actually playing it?

subtle plover
#

yeah

lusty moss
#

damn

#

well I wont say anything more then

lunar remnant
#

@subtle plover @lone nacelle i know i already told you yesterday that the latest version is working for me but fucking hell i have to ping you again because transformative is really underselling the mod

#

i was probs prepared for how good the HDR looks, but i think i was less prepared for the combined impact of all the other improvements

#

beyond mooncrash reminding me how criminally great even the base game was at the time (and somehow totally forgotten), the fact that this is like 7 years old completely fails to compute when playing with Prey Luma

#

i cant thank you guys enough, you are seriously the first "thing"/people that have every actually helped me make a dent in my backlog bc i never in a million years would have gone back to fiiiinally play prey (2017) mooncrash in december 2024 lmao if not for this mod/reworking of the game's graphics

#

some of the stuff im just so cruious about now even tho im sure i wouldnt necessarily get it on a technical level but ive been playing around with the lens correction option you provide and like

#

is this just a prey quirk or an every game thing?

#

i had never noticed this was happening 🤯

lone nacelle
lunar remnant
#

wow

#

i shouldnt have asked

#

i wont unsee it now 😂

lone nacelle
#

the higher your fov is the more noticeable the distortion gets

subtle plover
#

Luma brings the future into gaming

lunar remnant
#

tbf its not like i hate it now that ive yeah ive noticed it when turning up to FOVs id never play at

#

but even at FOVs id consider normal this made the difference so noticeable

#

sorry two msgs got mushed together there

subtle plover
#

I've experimented with many features that no games have yet as of 2024 and that I think they should have.

lunar remnant
#

mah brain is not caffeine enough

subtle plover
#

Perspective Correction will eventually be a thing for all games. The only problem is that it blurs the image.

lunar remnant
#

my original thought was tbf i don't hate the distortion enough now that ive noticed it for it to affect my enjoyment of non-luma'd games

#

BUT

#

like you said

#

its kinda cray to me that this is just considered the norm in 2024

#

when the difference is appreciable

subtle plover
lunar remnant
#

yeah just catching up on these msgs is a bit of a light bulb moment

#

id never thought of it before but you are right ofc, and it does seem obvious

lunar remnant
#

but the sun improvements were once of the first things i noticed

#

just looking out the window in the first 30 secs of mooncrash i was like huh the sun's unfucked

#

lmao

lunar remnant
#

thats why i really enjoy watching like, DICE talks and stuff sometimes even tho i only understand 5% of them, i just love this idea of kind of sharing something novel and cool youve done with your "competitors" because it benefits the whole industry

#

i hope some of teh stuff you are doing in these mods has a similar effect bc like you said there is stuff in there that other game devs really should be thinking about by now 🤞

sand olive
#

the pumbo's of the world are rare unicorns

languid jacinth
#

This is why they must be protected
At all costs

subtle plover
#

yeah, send donations or I starve and die pls 🙂

broken shard
subtle plover
subtle plover
lusty moss
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What’s the difference? Aside from the first being really low res

celest jewel
#

bruh

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how can you not see the difference

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also the 2nd one is the one with perspective correction

lusty moss
#

it didn't load

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huh

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well uh

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I mean the aspect ratio on this...

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isn't this only a problem for ultra wide screens

celest jewel
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ya i don't think it matters for 16:9

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for ultrawide the stretching on the outer edge of the fov can look pretty bad

subtle plover
#

once you get used to it, it's hard to go back.

languid jacinth
slim saddle
#

Matters for me too, of course! As I am the one who brought this to Pumbo's attention. 🙂 Ever since I started to use it (and only on 16:9 displays) about 3-4 years ago, I found I can never go back to the "tunneling" view. I am talking about the Perspective Correction shader.

ruby heart
#

Yeah so many games are absolutely ass when it comes to Ultrawide, a 30cm object becoming a stretched out 60+ cm when on the sides is so fucking awful

subtle plover
#

DLSS Off vs On at 720p->1440p
(2X zoom)

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FUCK TAA!!!11!!

lusty moss
#

wonderful

sand olive
# subtle plover

games going forwards should really be using more than one camera for this instead of relying on a shader to fix it, i hope there are improvements to unreal engine in this regard in the future

subtle plover
#

GPUs can't render with distortion

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they only support "simple" planar projection

subtle plover
#

hard to see here as the screenshot is messed up

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but it's there

subtle plover
#

Second public release.
Delete your shaders folder (Prey-Luma) before upgrading, you will get a reminder warning if you fail to do so.

You can use the "Testing" build to toggle the mod on and off or dump shaders, the performance is fine with it.
Please test it so I can put it on Nexus :).

Changelog:

  • Fixed Mooncrash crashes (Steam and GOG)
  • Added customized menu and quality presets for Mooncrash too
  • Added proper UI icons world<->display mapping for lens distortion
  • Fix lens distortion not working if DLSS was off
  • Added "ALLOW_LENS_DISTORTION_BLACK_BORDERS" advanced setting to not have black borders in lens distortion (and crop instead)
  • Improved DLSS (e.g. no more trailing when FOV is zooming in or out, exposure should be even better)
  • Improve GTAO (it's now not weak anymore in the distance, it got near invisible after ~10m before)
  • Improved bloom temporal stability by dejittering its buffer
  • Improved the native Dynamic Res Scaling (many things: some particles didn't properly support it, you could see a line at the edge of the screen, bloom, motion blur and exposure didn't scale properly with it)
  • Added new "ultra" motion blur quality profile
  • Fix v-sync interlacing CRT emulation post process effects not properly scaling with screen resolution (becoming near invisible at 4k)
  • Major performance improvements by optimizing stuff that didn't need to be computed multiple times
  • Exposed a post process quality setting to further improve performance on weaker GPUs
  • Improved RCAS (it's now a bit sharper with DLSS, added a setting to make it even more sharp)
  • Improved support for a couple UI shaders (e.g. black fade in/out overlay around loading screens)
  • Made auto exposure calculations put more weight around the center of the screen
  • Add new ultra SSR quality
  • Improved SDR/HDR settings detection on first boot
shadow anchor
#

You'd have to set it really low to avoid any distortion. You'd have to account for how far away the screen is from your eyes and it's physical dimensions.

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For example: on my 34 inch 21:9 1900R curve screen, from a distance of 50 cm, I would have to play at 81 horizontal or 40 vertical.

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That very low. Pretty much no game ships with that low of FOV by default.

long summit
#

Been lurking here, started a new game with your mod day 1

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Absolutely brilliant, thank you so much!

#

New update works great at my end, couple of washed out screenshots I took using nvidia overlay shows big increase in GTAO distance

#

I've made my way to the Cargo Hold and am noticing a few flickering shadows, but I took the chance when updating to 2.7 to check this area with 1a too, and the shadows flickered with that version, so it's not a 2.7 issue

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Small price to pay for such a huge difference otherwise, my golly

obsidian sinew
#

Hello, can you please advice maybe I am doing something wrong. I install steam version, paste all files from 7zip archive in to game folder and overwrite what was there. Should I see some sort of additional settings ingame? I notice that ssr better, Shadows seems too. But I have a feeling that maybe I missed osmething? should I see somewhere an DLSS options?

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if I press Home nothing happen, but as I understand I need to install Reshade for this?

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Or its not working on my end, I notice that SSr reflection is cut off

languid jacinth
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This one

subtle plover
subtle plover
long summit
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Guess it's the same deal with that window in the Lobby, just a vanilla bug

sand olive
sand olive
subtle plover
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It's possible but not enough if u don't have bezels

languid jacinth
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Added new "ultra" motion blur quality profile
Exposed a post process quality setting to further improve performance on weaker GPUs
Add new ultra SSR quality
I'm not seeing those in the v2 regular build, I did the clean install of the mod to be sure
Though ultra SSR quality was there before (in the Prey Luma advanced settings), I'm pretty sure?
Aside from that, everything seems in order

subtle plover
#

{"MOTION_BLUR_QUALITY", '0', false, false, "0 - Vanilla (user graphics setting based)\n1 - Ultra"},

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both are

languid jacinth
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I only have these

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Maybe I need to delete reshade.ini?

subtle plover
languid jacinth
#

Nope, still not seeing new settings

languid jacinth
#

same thing happens wit the test build

slim saddle
# languid jacinth

Happened to me with the test build too, though the normal version works fine. I also do not see the extra options as @languid jacinth

subtle plover
#

yes. fixing

slim saddle
#

Otherwise, works and looks f great

ruby heart
#

Pumba breaking his mods intentionally to fix them later so that the changelogs keep coming

languid jacinth
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The spice must flow

subtle plover
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people making broken stuff, and then fixing it and waiting to be complimented for it 😄

languid jacinth
#

Is this an off shot of the Scotty Principle?
https://www.urbandictionary.com/define.php?term=Scotty Principle

subtle plover
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maybe I forgot to update the file in the zip 😄

#

it should have crashed too

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yes. confirmed.

subtle plover
languid jacinth
#

Everything seems to be working A-OK now

slim saddle
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Yes, confirming too for the testing version.

subtle plover
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I played for a couple hours. No issues. The mod is near perfect, not much more could be done without unreasonable amounts of effort.

subtle plover
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More lens distortion comparisons.

sand olive
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Pumbo, you can finally play the game

lusty moss
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is hdr customizable? looks a bit washed out

sand olive
#

It looks glorious on an OLED

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No idea what you’re talking about

celest jewel
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ya i wouldnt want to boost contrast beyond what it already is

subtle plover
celest jewel
#

that last image has pitch black shadows

lusty moss
#

I'm talking about the screenshots

celest jewel
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on the shit ass lcd i'm using in my parents house

subtle plover
lusty moss
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mmm, washed out might be the wrong word, idk

celest jewel
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these are hdr pngs so they might not be loading right

lusty moss
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the bloom in them feels I need to clean my glasses

slim saddle
#

I wanted to just test a little but found i cannot leave it…soyjak_grin95

lunar remnant
lunar remnant
lunar remnant
lunar remnant
subtle plover
lunar remnant
#

Also one more dummy question, how to change quality level of dlss? Doesn't matter hugely as I'll likely keep using is as native AA but wondering

subtle plover
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if u enable DRS in the settings.

lunar remnant
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Automatically determined by drs perfection

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Hang on just need a min to cry in the face of this greatness

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😉

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This mod is unreal mate

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You've defs fucked yourself with the standard you've set this time around 🤣😬

subtle plover
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go and spread the word, it's still relatively unknown

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there's no better way to play the game

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#🔆hdr-gaming message

lusty moss
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is the hud there supposed to look dark? is it excluded from hdr?

ruby heart
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Maybe I should update that to the Nexus link

subtle plover
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or what

lusty moss
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health/armor/psi bars

subtle plover
#

transparent UI elements look a bit different by default

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but there's a setting to make them look as in the unmodded game

celest jewel
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The ui elements I assume are just completely sdr elements

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And even if there were effects applied to ui elements that could be unclamped for hdr output that would be pointless

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I dislike the hdr ui in god of war 2018 and Ragnarok

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In Batman the radar and some other ui elements could be unclamped with hdr but that just resulted in something that doesn’t actually look better cause it’s just a hud element

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It only has a downside in that it causes ABL for OLED users

subtle plover
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this is just alpha blending differences, nothign related to UI going beyond 1

viral raptor
#

transparent HUD elements play a bit nicer with OLED too i think 🙂

subtle plover
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Should I default HDR to 203 nits? I'm starting to feel it's pretty bright.

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I've been playing at 80-100.

celest jewel
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People are gonna say your mod is shit if you lower it

sand olive
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I always thought 18% of peak was a good paper white value so if 1000 nits, that would be 180

slim saddle
#

My LG CX after calibration has a 642 nits peak in HDR game preset. A correct paperwhite according to the ITU documentation would be 145 nits. I think a formula can be implemented to calculate automatically the correct paperwhite from the peak nits if that is reported to windows via EDID, win calibration app etc. I have seen @fossil igloo did that already in the latest Cyberpunk 2077 renodx build.

languid jacinth
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Ehh, there is no such thing as "correct" paper white value
It depends on the content and viewing environment
And personal taste
The ITU thing regards HLG, PQ (HDR10 and DV) has a fixed recommendation of 203 nits regardless of the peak IIRC

slim saddle
languid jacinth
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Again, the problem (to me) is that unlike video content, games scale paper white linearly, same as SDR
But for movies and TV shows, shadows (everything below ~5 nits usually) are fixed to match SDR at the reference brightness levels (which seems to be around 120 nits from what I've seen) regardless of the brightness of the midtones

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Which creates highier perceptuall contrast

slim saddle
#

But, yeah, here we are talking about a game which was mastered in SDR for 100 nits 1080p most likely so you have a point as well as Pumbo that the paperwhite can be lower to look subjectively better

languid jacinth
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But lowering PW linearly also decreases brightness of the midtones
Which creates more “flat” look
Prey is a pretty contrasty game to begin with, I did the entire test playthrough with PW at 203 nits and never thought the game looks too washed out at any point

celest jewel
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Games are gonna be made in an office during day time so at minimum 200 nits

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I think it was 1440p

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Pumbo said he messaged the devs and asked what resolution monitors they used

slim saddle
languid jacinth
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Nah, I believe Pumbo said that all post effects were done at 1080p

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The game also targeted 1080p on PS4 and XO, so that tracks

slim saddle
#

an easy tell is when you are in the dark and there is something in there which is way too bright to look natural without a proper light source to create that brightness, contrast becomes really crazy making you not see anything in the dark anymore

fossil igloo
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production of HDR is 5 nits surround luminance/25 lux . but SRGB is graded at 64lux. if they graded for SDR in proper SDR environment, then you should gamma adjust for about 0.03. and if you think graded in a room brighter than proper SRGB grading at 64lux, then the contrast for HDR should be even higher

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uncropped

subtle plover
celest jewel
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For dark room depending on how much your eyes have adjusted to the dark then 203 can be too much

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It’s a good general number

subtle plover
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I just feel like, this game in particular lands itself to a lower paper white.

subtle plover
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Unless the game had very limited range.

celest jewel
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Only have access to my shittier lcd with poor black detail right now so 100 is too low on that

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I usually like 140 on my nicer lcd at night

viral raptor
#

Yeah man. I always use 100 ref white @ 1000 nits. Way more relaxing on the eyes in a light controlled room too.

slim saddle
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I am playing right now with 80 nits scene brightness and it looks much more natural with excellent contrast!

viral raptor
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Same with SDR Windows content, clamped to 100 nits for me in windows settings.

slim saddle
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Me too!

fossil igloo
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i do 172 for my 800, but generally ramp contrast given the chance. but i might have old man eyes now hidethepain

subtle plover
slim saddle
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I'd go with 54 nits which is 80% video amplitude in SDR, just on a hunch it'll look great. 🙂

lunar remnant