#│server-feedback

1 messages · Page 3 of 1

clever zenith
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that's great
would be awesome to have something like: the person who gets to go first automatically has 1 less lives to even the playing field

ionic sand
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there should be an item in buckshot multi player that is like a gernade and you can throw it at somone and it will deal damage i think that would be cool

timber turtle
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maybe a round that can do scatter damage to 2 players instead of one

clever zenith
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would love to remove the new handcuffs item

minor star
pulsar seal
clever zenith
# minor star hmm, interested in hearing your opinion why

it's just annoying and way too oppressive the lower the player count
handcuffs were already S tier in singleplayer and dealing with them in a duel just makes things annoying
remote works in a much more interesting and balanced way imo

minor star
clever zenith
#

it's not really good but would be nice

pulsar seal
clever zenith
oblique sun
#

i'm sorry, where i can find code for beta buckshot mp?

pulsar seal
oblique sun
#

thank you

visual knot
#

In the multiplayer mode, during my turn, I had the last live round left, and I decided to use beer instead of shooting, so as not to give the turn to the opponent. But after that, I lost my turn... I think it shouldn't be like that 🫠

leaden flame
#

Why did you not shoot the bullet..?

sudden jay
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Shooting yourself with a blank keeps your turn. Using a beer doesn't. The idea is that keeping your turn and starting the next loadout is too powerful and you shouldn't be able to do it with just a can of beer, without knowing what the shell is.

leaden flame
#

Let others have a turn, jeez

visual knot
leaden flame
#

It would be near impossible to beat a full hp opponent on 1 hp

little beacon
#

where to put bugs?

agile path
#

uh idk if this has been said alr. but sometimes or to me so far always when a player disconnects or leaves or smt. the game just glitches. it just doesnt continue. anyone having that issue as well? if so i suppose its alr been known lol

rustic mantle
#

When using adrenaline, if the opponent has items that cannot be stolen, the game softlocks. There were two people in the game. Both players had a knife and adrenaline. The first player used a knife, then adrenaline.

main portal
#

We need ingame chat BADLY

#

please

idle bluff
#

Guys, I just got 10$ as a reward for first game of double or nothing. Won again and it was 20$, so not a visual thing. Have you seen such thing happening before?

minor star
idle bluff
#

Nope, straight gaming

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Im afk rn to write that tho

minor star
idle bluff
#

I can try to win and catch 40$ on a screenshot

rustic mantle
#

It's not very comfortable

sudden jay
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It's based on how fast you complete the match.

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You seem to be playing very slowly.

idle bluff
#

I cant prove it but I did finish the first 10$ game without going afk once

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But I didnt know about time thing, thx for sharing the wisdom

sudden jay
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The money drains relatively quickly. But at least after the first match, the base score gets locked in, and you don't need to rush the rest of the game when you double.

idle bluff
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I just played normally, like yeah i can take 10 seconds or so to think but I played as usual an the score is around 17k on average for the first game.

spare notch
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Ive got an idea for multiplayer: Cannot attack the same player twice in a row.
The games I've played, if a player had won first round skillfully, they'd get targeted by the other 3 players the nex two rounds. Roulettes are supposed to be random and luck based (in a limit if we get items like we do) so targeting the same player twice should only be possible if said player is in lethal range/killable.

stone hollow
#

How to play multiplayer?

idle bluff
spare notch
#

Not to mention that nothing stops me from playing duo with someone and targeting other players together

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Or just randomly having players being targeted and such. That, we can both agree, is not skill...

idle bluff
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Yes, but try finding fun in working around players and their intentions, it can be fun too

spare notch
#

Like imagine some popular streamer's username is being targeted for like 10 games in a row. Is that fun?

spare notch
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Duo is more realistic, I don't know more than one person anyway, find it difficult for people to know more than 2 people! O_O

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Jokes aside, targeting is boring and should be possible at 3 or 2 hp left only (lethal range).

idle bluff
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Well, I dont think applying even more limitations to players will make it more fun. It will just make the game more deterministic and stiff. This gamemode I consider to be just for goofing around with friends. The nature of the game makes it hard to make it "balanced". It never ment to be. Its a game about gambling and trying to increase your odds as you do

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There is no leaderboard even, why sweating

spare notch
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"This gamemode I consider to be just for goofing around with friends"

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Don't think being targeted is fun tho

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I agree with you, but some aspects of gaming are just boring & bs. not even the cool kind of bs.

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You already have items to make a player skip rounds over and over, which is fine. But shooting twice the same person for multiple rounds to eliminate them... not so much

idle bluff
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Friends is a key word. We have our homebrew rules even. We cant use glass to determine a 50/50 and no saws if a person at 2hp

spare notch
#

dafq is a god mode?

idle bluff
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Are there actually people who are sad enough to use cheats in a game like this? What is the point even

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Defeats the whole purpose

spare notch
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and ill stand by it lol. I geniunly find most of the game to have a fair balance except player targeting.

idle bluff
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I think you had a good combo of items on the table, got shot twice and got mad butthurt. Consider this: you could have been the one to shoot twice. And you can be the one in the next game

spare notch
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That is the thing! right there!

idle bluff
#

You got unlucky

spare notch
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I didn't even look at items, i just got targeted 2 rounds in a row lmfao :)))

idle bluff
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Better luck next time

spare notch
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nah, i still think targeting is bs

idle bluff
#

Well, its your opinion

spare notch
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and its not like you shouldnt be able to use 2 blades to bring a player in lethal range, i just say you shouldn't be able to go 3v1 gamemode

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its supposed to be a random roulette not league of legends

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if i wanted horrid allies and horrid circumstances i'd just go to league

idle bluff
spare notch
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glad you agree!

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that's the thing i've been saying - if u can kill a player do it within combo, that is cool and is strategy i like to see. but 3v1 is meh...

idle bluff
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I never played random multiplayer tbh, but had my fair share of team ups on me with buddies

pulsar seal
spare notch
#

well, glad we got to agree on that lol. I was hoping i can share this thought with some mods or teamLs, am i in the wrong place?

idle bluff
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I dont know I just joined to share a strange bug in double or nothing

spare notch
#

i have my own share of bug encounters. if u have a controller plugged in you cannot utilize mouse/keyboard

idle bluff
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Somehow drained my money in the first game to 10$ even tho I played as usual

spare notch
#

oh

#

u lose money ?

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like u play solo and u gain them theere, and in multiplayer you bet the money?

idle bluff
idle bluff
#

You killed him on his turn?

violet shore
#

what

spare notch
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now that ive mentioned it, it'd be cool if multiplayer was locked behind money lol. u go multiplayer only if u have money to gamble xd

violet shore
#

its just a clip of him saying ''this is a blank''

idle bluff
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Oh, its feedback channel, but ok. I thought he was picking an item to steal

violet shore
#

oh shoot

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my bad

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😖

idle bluff
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Im not a mod, so I dont care lol

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just informed you

violet shore
#

spent a good 10 minutes editing the text in

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for 0.11 seconds of footage

idle bluff
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I would have kept the text on the screen for a bit longer, had to go frame by frame, haha

tiny crown
#

Do you send branded T-shirts to Ukraine?

green flax
idle bluff
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Thats the funny thing: I didnt. It was an average game

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No afk no nothing

green flax
#

huh

idle bluff
#

Cant prove ofcs

green flax
#

that's weird then

main portal
#

the time thing so stupid

idle bluff
#

But pinky promise

hollow lance
#

pretty sure it's to prevent people getting high scores in the MP beta

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not really sure tho

green flax
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i played a round just now and got a pretty reasonable score tho

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though the stats after i finished it were off

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i think double or nothing just isn't meant to be played in the mp beta

idle bluff
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Yeah, I can almost sense something is off about the game but I cant put my finger on it

green flax
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stats from two different games

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like thats def wrong

idle bluff
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Maybe devs were fixing something on a fly and I was a lucky guy to get affected by it

green flax
#

doors kicked shouldnt even be there since its double or nothing

idle bluff
green flax
#

ITS SO FUNNY

green flax
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yeah i just think double or nothing is broken in the multi beta

idle bluff
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I thought: something is off

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But Idk what

green flax
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i'll try to play in the regular game and see if it's normal there, i'm thinking it's just a beta issue

barren forge
#

why is multiplayer not letting me join codes

green flax
#

are they case sensitive?

icy knoll
#

You know where the Buckshot multiplayer code is?

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I looked in Steam announcements and it said it's in the Discord

green flax
#

it's in a post in the news channel

icy knoll
#

K

green flax
#

this one^

idle bluff
#

Devs told something about codes being accepted for some period of time sometimes I think

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Like it can take a second to activate itself

languid forum
#

Will there ever be a version of buckshot roulette on mac?

green flax
thin vessel
#

In my opinion you should put a time limit on the shifts since some stay afk

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and I suppose that later they will add matchmaking so that you can pair directly with other players since when the game loses its hype it will be more difficult to play a game if you don't have friends to play it with

copper zephyr
cosmic junco
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If I rack the shotgun in multiplayer, and its the last shell, shouldn't I keep priority of the shotgun into the round?

cosmic junco
#

I just lost priority playing against a friend

copper zephyr
#

how does first turns work in multiplayer btw

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does it continue normally after every load

cosmic junco
#

If you shoot yourself with a blank on the last bullet, you should get first turn. At least that's what I've witnessed on 1v1

copper zephyr
#

wait why would you rack the shotgun for the last shell

cosmic junco
#

Red, so I get first turn in the next round

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Without having to shoot it

copper zephyr
#

maybe the color of the cartridge still matters?

grave kiln
#

Hear me out, an option to exit the game from the main menu, but you have a 50/50 shot of doing it by firing at yourself.

green flax
formal tusk
sudden jay
#

Me too. I did bring it up with the rest of the moderation team.

mortal cape
#

Thank god it's just the beta because on the bullet count sometimes it does not add up a bit

versed reef
#

idea
that with the money you earn online you can buy dealer skins or shooting effects

sage garden
#

Feedback..? Put mouthwashing on switch

robust jasper
#

im not sure how feedback exactly works here, but i would suggest making the saw way more rare in buckshot's multiplayer. games feel way too rigged if you happen to have one or two and theyre really fast. i think making it closer to the feeling of having a +4 in uno would be perfect.

#

loving it so far tho! extremely great, creative and i love how everything looks so far. this is insanely well made!

languid echo
#

Highest Concern:

The ability to target every other players shouldn't be a thing.

Just like how the skip card in uno only skips the person playing after you. Better to be unable to shoot the person opposite you in a 4v4/3v3 (Only able to shoot the person playing after your turn). If implementing it strays too far from intended game design, make the host able to choose between modes of fire (indiscriminate - current design/limited - only one or two targets available)

Other Concerns:

Add more custom options:
lethals to blank ratio
ban list for items
minimum/maximum life per round,
player limit (since most common method of playing multiplayer is by sending code to discord, so its a just a qol to not have to kick players if accidentally overflow in a lobby intended for 1v1 or 3 ffa)

Emotes (non-VC quality of life). Simple emotes like "I won't target you" or "fuck it we ball" (Probably not going to be implemented due to clash of style)

Item Concerns and Ideas:

Cig only spawns for players with one - two health (if two isn't the max health). Sudden death to avoid heal stall.

Expired Medicine spawns regardless of health and chance to loose health increases per use. (E.g. first use 25:75, second use 50:50, third use 75:25)

The jammer? (multiplayer handcuff) item should be removed, until players can no longer - in a 3-4 ffa - shoot every other alive player.

Beer should let you keep your turn if you use it to remove the last slug from the shotgun regardless of blank or lethal.

You shouldn't get more than one adrenaline before each reload (when all players get a set of items before showing next set of slugs used). Also lower targets available to steal items from, only from dead players and the person playing after your turn perhaps?

Saw is great but its risk for reward design is kinda ruined by the frequency of magnifying glasses. Combo works well on dealer on double of nothing since you want as much consistency as possible, but not as much in this mode.

languid echo
#

Magnifying glass should be removed. While it makes player turns consistent which is ideal for double or nothing mode as getting high scores require winning against the ai multiple times. It doesn't translate so well to multiplayer - at least at the frequency you can get it. If there are a limited amount of magnifying glasses for each player, it could work.

Inverter is great item.

Remote shouldn't spawn when there are only two players remaining. It would also be more effective if players could only target the player who plays after their turn. As in using the remote switched what players the holder of the shotgun can shoot.

Ideas:

New Modifier Ideas:
Fog of War - Can't see other player items
"Realism Mode" - Every players' health is one maxed (Items pool is changed to reflect this - no healing items or saw)
Teams - 2v2 (player limit can increase to accommodate 3v3 or even 4v4). Dead Teammates can no longer use items or get new items; they can still use the shotgun and ending their turn by shooting themselves with a blank gives their other alive teammate the shotgun next round. (The shotgun barrel regenerates unrealistically after the shotgun is used as a sawed-off, so there can be a work a round to make it believable.)

copper sparrow
#

My feedback and gameplay experience. First off I have enjoyed the single player, probably spent about 2 hours, and every moment and action felt important. Instantly made my "games you really need to play before you die list" . And that's a short list. Ok so my feedback at game start, I was intrigued by the new setup and items, and I hosted a game of three, i was shocked by how many items i got, some im not familiar with. I watched the other players take thier turns, then it was my turn and skipped. I didnt know why. I waited i think 6 total turns the other players took before my first turn of the game. I actually thought it was just broken as we were at the 3-4 minute mark and i still had not been able to do anything. And time for a new deal, and more items. Way more items, im already at max and i only took one turn the whole game so far. After this game I played one more game of single round of 4 , i chose a single round because i was already exhausted from waiting thru the first game. And this game was a little more tense but mostly the same, waiting for sometimes 3-5 minutes in between turns while watching player use soo many items.

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I did not enjoy the overall experience of multiplayer and here is why: Way Too Many Items!!! There is no more impact to moves. Its just , you are dealt tons of items, and all you have to do now is use all your items in the right order. Gone is the tension, instead just waiting for players to smoke 2 cigarettes, drink two beers, use a cell phone, skip your turn, then shoot a blank at someone. Russian roulette should be about flirting with death and i never felt that during my gameplay, i felt either i would get good items and win or get bad items and lose. Also the core idea of risking it all and putting the gun in your own mouth is gone, i did it for the lols , but there is no reason to now unless you specifically know its a blank, which has no risk at all. I dont have an answer to this one, and im sure you have wrestled with this in multiplayer.

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In summary, high hopes for gameplay, but it lacked any weight or tension to player decisions. Interest stagnated with the use of multiple skip turns and staring at other players consume dozens of items. Most of gameplay can be fixed by reducing the items by about 80 percent, as the only time i felt actual tension in the game is when there were hardly any items on the table, less options = more weight = more tension = more fun.

unborn forge
#

The game seems to end if there are only two players left alive in the game and the player who is not the turn player leaves the room.
(by google translation)

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sorry!

minor star
minor star
unborn forge
#

thank you

minor star
languid echo
visual bane
#

the only real issue i have with the multiplayer of buckshot roulette is that a lot of lobbies you kind of just accept fate because in my experience more often then not the entire lobby is shooting only me and that kinda sucks cause a lot of games i get one turn, die and then just alt tab to a youtube video cause there's nothing to do when dead

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im sure a lot of people have said that same opinion though, and imo its a little hard to balance with how things currently are

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something i haven't heard much of though is the ability to pre select the charge amount for the three rounds, so let us maybe choose how many charges round 1, 2 and 3 can have instead of it being random

copper sparrow
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UPDATE to my wall of text. Just finished a couple games with the rule 1 item per turn, everyone commented it was fun, the tension was much higher, and ppl aimed the unknown gun at themselves much more often. It certainly had the feel of the 1 player mode. So simple fix is just toggle some options set by the host, items per turn, or items on deal can be a float value. Thanks for reading fantastic game 10/10

visual bane
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yeah i just think lobbies need more customization

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maybe lock the amount of items you can grab per shotgun load?

languid echo
# visual bane yeah i just think lobbies need more customization

Play a round where you only have one target - usually the person that plays after you ( think of +2/+4 and skip cards in uno only targeting players that play after you)

Or play rounds where you only use one item

right now, we have to treat multiplayer like civ 6 competitive (hear me out) in which there are agreed rules to follow for better gameplay experience

visual bane
#

set charges like i said? or maybe add a feature where you can only use so many items when its your turn

visual bane
#

why play this game without using any items

languid echo
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or limit players you can target or shoot

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so you can use as many items as you can but you cant just use said items to team on one person in 4v4

visual bane
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i would lean more towards just more pre game options instead of limiting player targetting or shooting

languid echo
#

Again, until devs implement this, its best to have matches with players willing to play with house rules

visual bane
#

in a real free for all setting without any rules things get a little chaotic and can feel unfair at times praying on the generosities of other players

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i can't exactly fault someone for taking a kill shot on me because i mean its a kill, that's how the game is, my issue just stems from being shot at by every player in the lobby

copper sparrow
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the dev mentioned we are here to break the game, we are the beta testers, we are here not just to find bugs but to find fun

visual bane
#

that's honestly fair

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im all for customizing your player and other things people have been recommending related to it, but i think first i feel like more direction should be taken for the game being a little less "pray the lobby doesn't shoot you"

coarse widget
#

guys where do i find the private beta code?

native ruin
#

I also can't find this sadMax

mortal dock
#

sometime it bug and i can't pick anything

pulsar seal
sage garden
#

Day two of begging for mouthwashing on switch

plush frigate
#

From my experience from the beta is there's no consequence for players taking a long time to make their move or even to pick their items in the box. It can possibly make other player get bored and leave the table. I would suggest have a feature if the turn player isn't moving their mouse in a certain time then the turn player will be killed until the end of the round (like in Yugioh Masterduel ) . And please punish Rage Quitters or make a disconnect indicator beside their name in the high rollers table so that the host can see who are frequently disconnects and kick them ( like in Tekken 7 or 8 matchmaking ). I hope this feedback would put this in consideration.

vital narwhal
#

its good the beta it just crashing on the third round nothing crazy still fun non the less hope to play more of it dealerxdd_gemingtv

pulsar seal
plush frigate
#

No, I have not experienced that. And idk if this game has that feature.

cunning hound
#

Hello people, after the news of buckshot roulette, i wanted to test the multiplayer, but i dont know how to play it. Like, there's no button "play online" or smth.

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Could anyone tell me how?

shy vale
#

Give other players the code, and you can play with them. If you're the host.

tacit falcon
#

Maybe an animation that makes the shotgun bounce to the table and back to the middle when you shoot yourself

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Also Idk why when its just 1 round left and you use a beer it skips your turn on the next refill.

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Its a little unfair

umbral plinth
#

BUG REPORT

Game: Buckshot Roulette
Mode: Multiplayer [Beta]

*To the person concerned: *

       After playing in multiplayer mode for a certain amount of time, sometimes (it's not clear which player) when it's any player's turn. **The player whose turn it is cannot move the mouse cursor or select anything.**

we can access the game menu by pressing the ESC key, but** we cannot use any function in the game. **When we restart the server, this problem is fixed, but as the round progresses, this error can be repeated again with any player.

For example, this happened to me on the first turn we played, but on the next turn it happened to my other friend at the table.

In particular, we observed that this error usually happens in round II.

Because of this error, we had to abandon the hand and restart the server. For these reasons, we could not finish the game until round III.

                                                                                                                                                                                                                                                                                                      Thanks.
velvet beacon
regal compass
#

when you on the online game if you click back to lobby game going to black screen

subtle trout
#

Why is the Multiplayer ONLY in Beta testing after the update?

jaunty ocean
topaz sparrow
#

yo

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how about a ranked moed?

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mode

daring light
#

yeah that would be a good idea

topaz sparrow
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just an idea

vital narwhal
#

Happy Buck-o-ween

solid latch
#

how can I get the key?

pulsar seal
spare beacon
#

Is there not matchmaking?

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i'm only seeing the option to invite

jaunty ocean
spare beacon
#

It would be nice to be able to just have a quickplay option where it just puts you in a random server with other people

subtle rover
#

I agree, some kind of matchmaking would be nice. Why the need of Discord to play multiplayer? Sometimes I play BR on the Switch (with Ubuntu; I do not install Discord on a Switch costs too much Memory)

void bison
#

On steamdeck when going in multi, the screen is flickering evey 2 sec ~

pulsar seal
void bison
subtle rover
crystal heart
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multiplayer still doesn't work for me lol

gloomy shell
tiny zenith
#

So uhhhh, Steam Deck player here, there's a technical bug where the multiplayer menu blacks out on 1 second intervals?

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Seems to be the same issue as with thedogfire, I'm realising

gloomy shell
#

u talking to me?

tiny zenith
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No? Just a general thing to bring attention to

gloomy shell
vital narwhal
#

yo anyone know why i have an older version than the host? says i cant play

gloomy shell
void bison
void bison
brisk copper
#

ain't no way they launched a multiplayer without matchmaking

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i hyped this for all the year, jesus

void bison
#

Same 😅 , so bad to waste time talking and organizing just to play multi 🥲

languid phoenix
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Yall actually fumbled this multiplayer shi 😭😭😭 We all just took out the host of the lobby before he could even touch the gun, yall need to make it so we can only attack left,middle or right and only make the targeting changeable with a new item lmao

gloomy shell
rare flame
#

I would love a text chat for this

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t

prime storm
#

Unlock player pov camera to be able to move our head fluidly during other players turn

rare flame
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Yes, and a zoom so I can see what other items people have

sharp yoke
#

i cant play multiplayer, it crahes a lot

crystal heart
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i can't play multiplayer because black screen(

hollow sparrow
#

gun smoke seems a little too heavy for older gpus

pulsar seal
void bison
hollow rain
#

whats this?

crystal heart
pulsar seal
# hollow rain

That also happened to me on laptop, right click on BR > Settings then choose None for Betas

minor star
crystal heart
minor star
supple lichen
#

why is it only showing dots?

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and not letting me start?

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help?

steel drift
thorn holly
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Somebody has black screen?

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Just only black screen

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After starting multiplayer match

compact fox
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WHY IS THERE NO QUICK JOIN OPTION

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DID I GET MYSELF HYPED FOR NOTHING?!

terse pebble
compact fox
#

...yet?

terse pebble
#

Its planned

brisk copper
pulsar seal
# compact fox WHY IS THERE NO QUICK JOIN OPTION

Speculation, but doing even random matching right takes time + familiarity with the Steam API backend in this case.
It seems like the dev prioritized getting the core MP p2p functionality out sooner (and has never published an MP game on Steam, from what I can see in previous games released)

nova yoke
#

is this where we can put our feedback about games like roulette here 😄 ?

subtle rover
#

ye

nova yoke
#

awesome thanks, i was thinking for ideas, the money you win in the rounds for the roulette game should be used to buy in game cosmetics, right now it feels unrewarding. you play a few rounds, win the cash but cannot do anything with it. personally that would be a good idea, right now wining rounds/cash feels unrewarding haha xD (i do apologise if this comes off as rude at all, just expression my thoughts)

pulsar seal
nova yoke
subtle rover
#

play multiplayer with bots for training?

opal ice
#

only happens on beta branch

chilly raft
#

where are the buckshot lobby id-s written?

floral falcon
#

Please add the channel for italians

opal ice
sudden jay
#

Ye, this happens because you were on the non-existent beta branch.

drowsy loom
#

can stuck on hand

willow geode
#

love when the phone says third shell is live and it, in fact, is not live and i wasted a saw

glad pier
#

prank call

terse pebble
#

Phone counts from current shell, not overall loadout

steady sundial
#

game just freezes if someone leaves

solemn onyx
#

random game crashes

polar obsidian
#

sometimes game doesnt open in fullscreen correctly

pulsar seal
#

Dang, will be hard to tell if it's Steam services swamped or new release issues rn

polar obsidian
#

items not pulling out of box (could be an issue on my end but im putting it here just to be sure)

peak hamlet
#

i've been having a lot of crashes in the buckshot roulette multiplayer

vital narwhal
#

add public lobbies mike

grave cliff
granite nova
#

In colorblind mode a real shot is super white when looking with the magnifying glass. The shot colors are swapped.

#

When the round starts, the colors are like: white = blank, black = real,
but when you use a magnifying glass, the colors are swapped.

dark fable
#

i just clicked so many times to pause it so now its just sitting there

opal ice
#

@dark fable ^^^

dark fable
#

ah ty!

muted holly
#

I cant start game with beta testing

#

What to do?

edgy tapir
pulsar seal
mental shuttle
#

Turn off Beta Testing. I had the same issue.

muted holly
#

Thanks

tiny comet
#

Feedback: I love the devs 🥺

#

best buckshot update and it plays well

#

In fact this update is so good that it makes me feel bad that I already own the game since launch, because this update is so important it's almost like I need to buy the game a second time

granite nova
#

Feedback: You should parse out all spacebars from the lobby id when it is copy-pasted into the game (if there are any spacebars)

north coral
#

Buckshot roulette is having a seizure in the Steam Downloads

#

I am both amused and confused

shy obsidian
#

Hey so is the multiplayer supposed to take the host's steam nickname for people's names

#

It was normal in the lobby

pulsar seal
north coral
#

I know

#

I figured it out, thanks

cobalt bane
#

the beer can block the players' health bar so it is uneasy to check their health

#

can it be fixed?

tawny nexus
#

Yo when someone leaves the game while unboxing the stuff the game glitches and doesnt work no more

ivory heath
#

What does "How Unfortunate" mean? I thought that meant all blanks but no.

pulsar seal
ivory heath
#

I see

pulsar seal
warm lance
#

Hey, anyone know why this happen. This is after session with my friends and it keeps happening unless I turn off the testing

terse pebble
#

In Properties

carmine bronze
#

get this everytime i try to join a game..

vital narwhal
#

I keep on getting disk write error when I try updating the game

#

but I can download other games

terse pebble
vital narwhal
#

no

#

wait

#

shit

#

I didn't realise that multiplayer fully came out

pulsar seal
#

Right click on BR in Library > Properties > Betas and choose None

stuck anchor
#

Ok, i have to say this because it's pissing me off, but the specific controls when trying to hit the options is ridiculous and infuriating, the game i hosted messed up and i couldn't be able to figure out the controls, and there was no indication you had to use enter button and arrows to use your items and take items, it took me like 10 minutes to figure it out, and when i tried to leave, it just coudn't no matter what button i pressed i really reckon it should be fixed

pulsar seal
#

On the Steam Deck? I've been using the mouse

hasty lichen
#

Multiplayer regime is fantastic!!!!! Very fun to play! Dealercursedokay

graceful trench
#

can anyone help me how you find players in muliplayer

old palm
#

don't click esc when you have box of item! it's softlock. fix it pls, thx

tranquil dagger
#

In muliplayer do you think we can have a money system so we can gamble our money?

storm monolith
#

I strongly recommend that the turn doesn't go in a sequential order, the turn should pass to the person that are shoot (unless i shoot myself) to evade the common scenario when the first three persons shoot the fourth one and kill him with out the opportunity to respond or play a single turn

lean agate
#

Allow people to type in IDs for Steam Deck, I literally can't play multiplayer (Buckshot Roulette)

pulsar seal
pulsar seal
hot field
#

Buckshot Roulette
I think items on the side of the player who suddenly quit should be cleared. Regardless if the game crashed or the player actually left.

pulsar seal
novel fox
#

But I wanna paly multiplayer

pulsar seal
novel fox
#

ok

azure wharf
#

Feedback: Set a time limit for thinking. One player went AFK in my game.

vast nacelle
#

Пару вещей после нескольких часов мультиплеера в бете

  1. Убрать линзу как предмет. Ломает весь шарм "русской рулетки", телефона в полне достаточно
  2. Добавить возможность с помощью предмета менять случайный/определенный патрон из всей очереди на противоположный, а не только тот что в патроннике.
  3. Режим без предметов или настройка количества предметов на столе.
  4. Возможность скрывать никнеймы игроков (я разачаровался в своих друзьях)
livid bear
#

Is it just me or the turn reverser is kinda wonky?

pulsar seal
crystal spire
#

Buckshot Roulette Multiplayer: Playing with 1 friend, Jammer feels like handcuffs while they simply cannot do anything. Jammer should not be in the item pool unless there are 3 or more players in the lobby

livid bear
unborn forge
#

When three players are playing the game, during the item acquisition phase, if one player leaves the room before acquiring the item, the game seems to freeze.(by google translate)

winged topaz
#

you should be able to always nod when someone is prepping to shoot, i just think it sounds funny

terse pebble
#

How are players supposed to be able to enter lobbies with a steam deck? Pukei_Confused1 /genq
Ive seen several people ask this question and Im unsure of an answer

odd prairie
#

I have been waiting for 6 mins

narrow nova
#

Hi, idk if this would be the right channel to ask this, but I have a problem that Im not sure how to fix, it's kinda unique lol

pulsar seal
pulsar seal
narrow nova
#

Okay, ty

drifting blade
#

Finding a game sure would be a lot easier if I had permission to send messages in lfg

floral crow
#

hello dear dev of buckshot: 1- a list for matchmaking 2- time limit for player turns 3- if host leaves the host transfer to another player 4- sometime the itembox glitches and doesnt go down after its empty so some items of other players arent visible from the side 5- a text chat or voice chat would be a nice edition 6- for better monetization doing custom payable masks would help the finance i guess and gg good game overall some new item idea: blood bag if active and the next shot is successful you can steal the health you deducted from the other player

full patrol
#

Okay so, i tried to play 4 times, uninstall and installing it a lot of times and this error/bug still there in english says "Writing disc error" any can help me? (sry for my bad english btw)

terse pebble
full patrol
terse pebble
#

Leave the beta off

#

It wont work anymore

#

The full release is out

full patrol
#

okay

vale dust
#

hello since yesterday , i cant join any lobbies for some reason , it always says the lobby doesnt exist but i can host a lobby , i saw many having the same problem like me

limber snow
#

Customizable lobby options when? (No items, limited health, etc.)?

#

When there is 1-1 in the chamber in single player mode if you use the Burner Phone it tell you what the 2nd shell is, whereas in multiplayer in the same situation it says "How Unfortunate..."

Why?... That's stupid.

It's strategy in single player to use Burner Phone in that situation so you can come out on top but in multiplayer they screwed it up and now the way someone plays THE WHOLE GAME is different.

I don't like it. It should be changed back.

fair loom
#

Server browser plz

#

Or room browser

rotund birch
#

add a Text chat to buckshot please

ember sierra
#

hi all, we face with an issue in multiplayer mode:
When specifically one player connects to the lobby, we no more see "START GAME" button, just endless points loading

can we receive any help for this please?

jaunty ocean
ember sierra
normal marten
#

Amazing when people kicks you after you've made a smart move

sudden jay
#

The nature of playing with strangers.

faint tree
#

we need in game voicechat or text and matchmaking

marsh geode
#

Hi! Why can't I play with my friends at home on a big TV? The game is turn-based. Playing online is boring.

candid egret
#

Every time if I try connect to multiplayer table. Game is crushes. What can I do?

plucky birch
vestal trail
#

Multiplayer is bugged. Ran itno an issue where it wouldn't let me get items at the start of a load. Id click on the box and nothing would happen.

night minnow
#

Chat in lobby will be good

mild imp
#

z ytyfdbl;e ytuhsd

vital narwhal
#

voice chat in games may be good

vestal trail
#

There should be some sort of feature where you can't leave a game once it has started, or if you do there is a penalty. Just played a game where the host got mad that he died so then he just ended the lobby.

granite nova
#

Feedback: There is a MASSIVE problem with the game's pacing for the first player who is killed in a 4-player match. He has to wait for way too long to be able to play again.

I suggest a change: When the first player is killed, don't give new items to anyone until all 4 players are alive again.

viscid eagle
#

there is bug, when you use two carteidges the game bugs, after the round ends the game ends

jaunty ocean
vital narwhal
#

i think the host having control over what items can be in game, how many items each round and if everyone gets the same items or not would be cool

ruby oak
#

The burner phone is a lie... "Third shell... Blank."
*I shoot myself with the third shell*
It was a live round.

terse pebble
#

Were you counting from the current shell or the total loadout

ruby oak
#

total loadout

#

does it tell you from the current shell?

terse pebble
#

Phone always counts from current shell

ruby oak
#

damn... ok then... that would probably explain

terse pebble
#

Ex youve used 5 shells, itll tell you 3rd shell is whatever from

#

from current shell

ruby oak
#

yeah makes sense... man I had it wrong all this time

terse pebble
mild stag
#

IM not gonna lie im getting a bit frustrated not cause of Buckshot but of this sever. I feel like the voice chat are not as organized. AND I HAVE TO SAVE I LOVE MY RUSSAN PEOPLE BUT I'm not gonna lie. running into them in regular voice chat is annoying cause i bet half of the people speak English. i just wish the chats were more organized and had tags for every language

sudden jay
#

Most of the voice channels are user-created and exist until everyone leaves, usually when a lobby gets disbanded. I see that a lot of Russian-speaking voice channels are marked as such, but I guess not everyone is that responsible.

#

We can't really jump between those temporary voice chats to check which language people are speaking.

mild stag
#

wich is why there should designated voice english channels in here

sudden jay
#

I suppose marking one of the permanent voice channels as English-only could be a valid solution. I'll forward this to the moderation team.

mild stag
#

and i get broken english is a thing and i don't mind that as long as i can understand.

loud warren
#

bug when player smokes in multiplayer he holds magnifying glass with cigarette in same time

mild escarp
half coral
#

ON STEAM DECK,when i start the game and play for a random amount of time and quit, i can no longer start the game unless i re-download the game

left cloak
#

The game crashed while in multiplayer

jaunty ocean
blissful moss
#

Hello, is this possible to have a French room for people like me? 😄

strange burrow
#

keeps crashing

blissful moss
#

yeah

#

i had a crash i think i was playing with you

olive torrent
#

Hai hai, just finished my first game of Buckshot Roulette multiplayer and even tho I really like the idea there's a few points I think would bring even more of the charm of the game forward. 1.A bit too much items. For a game that have a default lobby system, I felt like there was enough items to make each decisions obvious and removed the gambling aspect. 2.A timer I think would be nice to have. Not too short as to remove the fun of playing with friend and keeping the tension, but not too long for it to feel like an eternity when playing with randoms. 3.A more minor point, but still one that would had to my experience would be customizable masks or facial traits of your characters. That's it for the first volley of my feedback. Excited to play and experience more of this little game that unlocked so much more fun possibilities with its multiplayer aspects. Keep raving SCrainbowwave22

dire spoke
#

anyone having issues launching game?

hybrid sage
#

i cant do anything after my step

clever reef
#

Buckshot Roulette:
Drinking beer to end a magazine in multiplayer should not give the turn to the next person upon reload, should probably work like shooting yourself. Please and thank you

sudden jay
#

I think the way it works right now makes sense balance-wise. Keeping your turn for the next loadout is quite strong, and beer is a good enough item as is.

#

But I do agree that it's not intuitive.

thick plinth
#

Is it possible for Buckshot Roulette to have hot seat multiplayer?

#

Maybe in upcoming patches?

frank ferry
#

GG

strong finch
#

Buckshot Roulette MP:
Just now I encountered a problem where the game suddenly crashes. I was in a game with 3 friends and then suddenly when it was my turn, without any delay, game crashed. Same thing happened to my other friend 3 minutes after my game crashed.

river niche
#

where is the bug report channel?

#

or is this the bug report channel

#

ima assume this is the bug rep channel so here is some footage of the bug.
Basically the round didnt want to end for some reason.

silk talon
lavish cosmos
#

Thank you for adding multiplayer! My friends and I bought the game and spent hours laughing and playing together.

vital narwhal
#

Do you have a buck shot roulette room with Koreans?

real lotus
#

buckshot's multiplayer just feels wrong. infinitely spammable turn skips are just not fun.

shy seal
#

Is anyone else's steam buggin when you try to update the game?

rich portal
#

im just looking for someone to play with

quaint socket
#

Fix the damn camera it just bugged so I cant retrieve my items

hearty basalt
shy seal
coarse rock
#

Maybe implement the option to add modfiers to the multiplayers like hp, game length, banning items from spawning etc would be dope af

fringe topaz
#

I'm having fun with buckshot's multiplayer but I have not been able to finish a single match as the host always ends up disconnecting at some point, a system in which the lobby is passed to another player or something is really needed. Random matchmaking would be great too, otherwise the concept is really fun.

hardy acorn
#

oh, does the host leaving mean the game ends?

#

it just happened to me

vital narwhal
#

we found a bug. when using the item that skips another players turn there is a chance the animation and sound will play on a loop while the player is still able to perform other actions like using the shotgun . this will fix itself if the player uses another item

willow cobalt
#

Game crashes before title screen

past tulip
#

Some have prob alr suggested this but an in game chat would be nice for buckshot roulette

fading oyster
#

anyone else get a crash on steam

mint patrol
#

Me and my friends found a bug that soft locked the game in an infinite loop. We had four players, but one left mid turn, resulting in it being my turn. Any shooting regardless of a live or blank wasn't shooting anything, but was a red shell. I could use items but they have no effect. Shooting myself caused an animation bug.

fading oyster
#

trys to update but instead crashed the game

blissful moss
#

game crash again

#

pffff

blissful moss
fading oyster
#

like it says its updating

#

then it wont open thje game

fiery light
vital narwhal
#

109775241502531543

full forge
#

today i was playing and my cursour disappeared and softlocked everyone in the lobby just wanted to put this in a channel so someone will see it and report it properly

latent gyro
#

I cant join or enter a lobby id.

#

Proof enclosed.

#

oh... wait. nvm. just figured it out. my apologies

floral idol
#

anybody else game just crash sudenly

latent gyro
# tribal crystal how?

you have to copy the lobby id of the group you want to play with then it pastes itself when you press join with lobby id.

vital narwhal
#

idea:

#

semi auto shotgun mode

#

you have to use 2 shells each turn

#

spas12 would be appropriate I think

#

or this

#

or this double barrel pump action shotgun

ocean fox
#

here is a good place for bug report?

frozen kernel
#

Can't start

ocean fox
#

eternal loading?

frozen kernel
#

y

#

Does anyone know what happened

ocean fox
#

reset the lobby

#

i dont know why this happen

frozen kernel
#

It can start as long as I'm not around

frozen kernel
tawny gorge
#

how do i play mult?

#

i keep getting blank window

nimble elm
flint heron
#

Me and a friend were playing and...

#

Idk wtf is going on

#

my mate says he has a beer

#

Afterwards I couldn't use my mouse. It was charged yesterday.

vague trench
#

game keeps crashing on round 2 every time someone adrenaline boost's

brave jolt
#

anyone know why when i click join a lobby it says lobbys full when i didnt even get to put a code in

tidal timber
#

When my game was going well, I was angry at anyone, especially the hosts who leave the room after the first death. Then I found myself in their place and realized that it was not fun to sit after death and just watch others play for 10 minutes. Want some kind of activity after death.

worldly nymph
flint heron
#

I see

forest olive
#

Matchmaking pls, room codes are poopy

outer blade
#

ho wana play bsr? 109775241544398517

tepid fulcrum
#

Guys, why is there no picture when starting the game through OpenGL3, like everything works but there is no picture

pulsar kettle
#

@outer bladehello

#

@outer bladei win 3

outer blade
#

😦

tranquil wagon
#

we need a hardcore (no items) mode

#

people like it

limber snow
#

I would like custom options for my lobbies that I host (Restricted/no items, limited health, ability to ban people, etc.)

grave mauve
#

I think it would be great to have a time limit like in chess and a speed mode. With a time limit, there would be more mistakes and a variety of situations could arise.

tranquil wagon
#

that's also a nice idea, if Mike can code it in

ebon rune
#

Guys, who knows, when you go into multiplayer the sound disappears

magic bay
#

How can i get the game for free

#

Legally

minor star
magic bay
#

Pls if anyone knows

#

Tell me

minor star
#

no, you can't

celest nymph
#

Get someone to buy it for you

magic bay
minor star
magic bay
#

Sad I got no friends to buy it

#

🙃

celest nymph
#

Gotta find a job to start to gather those $2.50

magic bay
#

😭

#

I am not that big to have a job

#

Lol

celest nymph
#

Damn. Get it for christmas then (I know, big time gift Dealerbytonytheclock987 )

magic bay
#

We dont do anything special in cristmas

celest nymph
#

well rip

magic bay
#

AND

#

Thats not even the biggest problem,the problem is that buying games in my country from steam is hard

#

Lol i got an illegal version were multiplayer doesnt works

#

Why am i even telling these

bright cloak
polar obsidian
bright cloak
tranquil wagon
#

we need pills back 🥺

#

they would be too funny in mp

#

steals pills

#

dies

celest nymph
#

Who in their right mind would steal pills 😂

livid cedar
tranquil wagon
polar obsidian
#

also i didn’t pirate buckshot roulette or any of the games from these devs

#

so

#

yeah

bright cloak
polar obsidian
#

there are others

#

countless others

bright cloak
#

i never thought YOU did

#

ya339_ did

polar obsidian
#

k

weary raptor
golden bison
#

If I use the item to cancel an opponent turn and then I change the table turn, does it cancel the first item?

weary raptor
#

Huh

maiden bluff
#

I am lock forever (Pick up item every round) but I cant move

#

it this new bug or just someone cheating

atomic gale
#

do I have to join a vc to input lobby ID?

keen hearth
#

it says right there that the lobby is already full

atomic gale
#

oh I get it now

#

the game will get from clipboard automatically

maiden bluff
#

yep, thats cheating for sure

young dawn
#

1)during the MP, I only saw blue shells whenever I used the glass, turns out it was empty shell
2)Whenever I use my phone, it stops before the most important message which makes the function meaningless lol
3)A lot of times the lag occurs that I have to pick the items slower than the others (maybe it's my internet issue)
4) what more is the game crash

neat plaza
#

Whenever you die and everything goes black to white, I'd like it if the shells still had their color

muted moth
stiff pecan
#

Game crashing when i join multiplayer or single player..

zealous heart
#

We really need the ability to limit the time a player can move. Keeps the tension up

lyric fog
#

I was sitting for like 4 minutes straight vs the last guy, he was the host and left,
(prolly cuz he was gunna lose twice to me in a row), but still time is valuable, we always forget that, make sure we won't, add a timer for everyone.
(prefferably in the 2 minutes range)

celest prairie
#

way too easy to team on this game if its like 3 people there should be other random things that make it more reasonable to shoot someone instead of someone else instead of it being completely up to the person each round

uneven socket
#

109775241587315035 лобии

junior reef
#

please, implement a timer. people are thinking forever

tight lion
#

109775241591979115

uneven socket
#

109775241587315035

peak pewter
clever zenith
celest nymph
hardy summit
#

need a timer per turn some people took 3 mins just to decide and some sort of penalty for leaving a 4 lobby match especially if your the host that lost

proud dome
#

one question, i have the game on itchio since the game was released, but the game in itchio doesnt have online, maybe i can have a key for steam or something like that for dont pay again?

clever zenith
celest nymph
clever zenith
iron totem
coarse pine
#

for some reason after the new update my game doesnt go in full screen and its kinda off the screen so im unable to go into the settings

clever zenith
celest prairie
#

i get that they can still understand who you are based on health but atleast theres more guesswork instead of 100% being sure you are shooting the same person

#

like with 3 people the game is literally unplayable, the second one person gets shot, the other person 99% of the time teams up to get that one guy out

opaque cloak
#

So far the teamming up is really killing the fun of multiplayer, some player even try to save their teammate by wasting all the bullet.

#

So i find that 4 player multiplayer is stupid tbh

opaque cloak
#

1 v 1 is nice

opaque cloak
celest prairie
#

you would think the developers would have atleast tested the game abit but the 3-4 player multiplayer is legit unplayable

#

not trying to be harsh but its so obvious that its an issue lol

opaque cloak
#

yeah it's a very obvious issue

#

like only need to play 2 games to notice it

celest prairie
#

yep

opaque cloak
#

if it is a team of 3 vs 1, then it isn't fun at all.

#

In 1 v 1, it's a fair game, but 3 v 1? nah

celest prairie
#

yah, game needs to hide names and put some incentives to not keep shooting the same person

opaque cloak
#

after the first round they will know who is who

#

then just shot the 4th dude

celest prairie
#

yeh idk a solution needs to be made somehow lol

opaque cloak
#

just remove 4 players game tbh

#

just 1 v 1 like the original

#

people ask for multiplayer as 1 v 1

#

not a 4 players game

#

There is no solution for 4 players game

celest prairie
#

or maybe another option is for each round maybe the game will only allow you to target 2 of the 3 other players to add some randomization

opaque cloak
#

This is why Liar bar forced only the next player are allowed to call the previous player liar

celest prairie
#

that is one solution

tribal linden
#

109775241603602109

opaque cloak
#

so people can't just team up

celest prairie
#

honestly there are a few solutions tbf, the devs just need to implement them smartly

dense tangle
azure bridge
opaque cloak
#

Tell them, randomize target don't for sure, since they will come up with team up to steal all items of the 4th guys.

#

and they can just share with eachother information about which round is live

celest prairie
#

or maybe another solution if same player is targeted 2-3 times in a row that player gets a 1 round shield to do whatever he wants so players must think twice before teaming on him

opaque cloak
#

so they know when to shoot themselves to preserve turn and use live round to shoot the 4th guys.

#

in the end nothing will be fixed if they keep the 4 players mode

celest prairie
#

Introduce Target Randomization Mechanics: Similar to games like Mario Party, a mechanic could randomly assign a target for each turn or phase, limiting players’ choice to directly target whoever they want. This way, everyone has to deal with randomized pressure, reducing the ability to gang up on a single player.

Add Protective Items or Buffs for Targeted Players: If a player is targeted consecutively (say two or three times in a row), they could be awarded a temporary shield or a special item to protect them for a turn. This could discourage other players from repeatedly targeting the same individual, as they’d need to adjust their strategy.

Add Risk-Reward for Targeting the Same Player Repeatedly: If a player continually targets the same opponent, a penalty system could increase the risk (for instance, reducing their number of items or increasing their vulnerability). This mechanic would push players to think twice before singling out a player too many times.

chatgpt suggested these

#

it could work

opaque cloak
#

they can just force the 4th guys to not play with the block turn items

#

and just remove all healing by stealing

#

sharing information between each other to gang up

celest prairie
#

yea thats another thing that should be done, maybe not allowing more than 1-2 turn skips on a single player, like the player is force given the gun if their turn is skipped too many times

#

idk it needs to be tested

#

im sure a solution can be found in the end

#

atleast a partial one

opaque cloak
#

for me i won't play 4 player multiplayer ever again tbh, i would rather stay 1 v 1.

celest prairie
#

yea fair enough

#

4 player is best with friends

azure bridge
celest prairie
#

atm its def broken but

#

with some fixes it could be decent

opaque cloak
#

well if you guys love it so much, i think just put it as an option

#

the best of both world, who want 4 player? go for it, 1 v 1? you can play it too.

#

nothing of valuable is lost

celest prairie
azure bridge
opaque cloak
#

I would love to have a real 1 v 1. Like getting max 2 slot

#

or atleast give an option to block 2 other slot so it's 1 v 1

#

Also item randomization is kinda... weird? Like somehow my enemy got a bunch of information items + Saw, while i got 3 can of beer anya_tears

azure bridge
opaque cloak
#

I think the dev really need to put some thought into items balancing, like some items is straight up giving you information, while other is just a waste of slot

celest prairie
#

they need to cut how many items given by like 50% atleast

#

why does everyone get 1000 items per round thats too much

#

it should be like a "help" not a free round win

opaque cloak
#

Like Beer, yeah it skip bullet if you are a scared to think it's a live rounds, but a magnifying glass do the same thing while also giving you an option to know if you can shoot others.

#

So they need to put some value/tierlist into the items system, so if other got these high tier items, other should have same tier items but different tooo

#

instead of 3 can of beer tbh

celest prairie
#

i think it must be like 1-2 items given per round and you get rewarded for playing smart and keeping your items to the end for example

#

instead of being able to use 500 items in one round like where tf is the skill in that lol

opaque cloak
#

they should give an option to "recycle" unused items if the round is not ended

celest prairie
#

puts a higher skill gap

opaque cloak
#

so if you got some items that you can't use, you can "recycle" to randomize other items

celest prairie
#

that too

opaque cloak
#

atleast it give people options for some useless items

azure bridge
celest nymph
# opaque cloak instead of 3 can of beer tbh

You underestimate beer. Yes magnifying glass is strictly better but beer combos well with phone + if there are 2 lives left, it prevents the next player from having a guaranteed shot and that's only 2 examples

wary willow
#

THEY SHOULD HAVE AN OPTION TO LOOK AROUND FREELY

celest prairie
opaque cloak
dusky pumice
#

HOW TO START GUYS??

opaque cloak
#

while magnifying glass is way better is already a statement of itself

celest nymph
#

True, like I said, magnifying glass is srtictly better but I feel like people are underestimating the beer. They usually use it just to waste it without any strat behind

celest prairie
azure bridge
celest nymph
opaque cloak
#

Imagine you are in a 3 life left round, it's 2 blank 2 live gun, your enemy got magnify glass, saw, phone, inverter. And you got 3 beer + 1 glass.

#

it's already very common painful experience if it doesn't fixed.

twin sable
#

love seeing all the new people chat

opaque cloak
azure bridge
celest nymph
# opaque cloak the enemy go first

Well, there are a few scenarios that can happen that I won't go over. Long story short, magnifying glass/saw/inverter makes an easy win. The items you have are almost irrelevant but since you have 3 beers, you can guarantee to go to the next round and hope that the rn-jesus is on your side for the next items

opaque cloak
#

they really need to buff beer or atleast make it better like you get 50% to heal once out of it like old expired medicine

ocean hearth
#

109775241613196807

celest nymph
#

If any item needs a buff, it would be the remote. Beers are fine

opaque cloak
#

or rebalance the item system

opaque cloak
#

it's perfect to used as gang up items.

#

you literally block enemy turn while also giving your teammate turn.

#

that shit is the most OP shit in the 4 player mode for gang up on someone.

#

but not so useful for 1 v 1 tbh

celest nymph
#

for gang up yeah, that's why they need to incentivise not ganging up.

opaque cloak
#

otherwise they need to create 2 v 2 so gang up is not an option anymore

#

since you can only target 2 other, and not all 3

#

but then it's literally jsut 1 v 1 with teammate.

#

I played videos games for long enough to know as long as there is a "free for all" and "no matchmaking" are in the same room, gang up will always happen.

#

oneway or another.

azure bridge
opaque cloak
#

Mike ain't going to build a matchmaking logic without a server to run everything through it.

#

no one can.

#

if you want a matchmaking, you will need a dedicated official server to match person A to person B

#

and running a server cost a lot of money, i doubt Mike would want to go through the entire hassle for it.

#

especially this is just a 1 man project

vale jungle
#

this server is matchmaking

#

just manual

opaque cloak
#

It's why i called it P2P, and not dedicated matchmaking with Fair Play logic in it.

azure bridge
# opaque cloak because this game multiplayer created by literally a P2P system

That doesn’t mean there couldn’t be ways to punish teamers outside of the system.

I play ROOT on the phone. It’s a P2P system too, and there’s a League on the Discord which has the rules and moderators needed to keep things in check.

To the point where most of my games have been positive, despite the games’ design (4 player free-for-all) encouraging teaming.

opaque cloak
#

Discord which has the rules and moderators needed to keep things in check.

Well guess who wanna to do this shit for free in this discord?

#

definitely not me

#

but if you guys can create same kind of system for it in here, go for it.

vale jungle
#
  1. mandatory steam link submission on here
  2. channel where you get to report someone for teaming
  3. bot that keeps tracks of steam accounts which have been reported for example over 3 times
  4. then start timeouting, then ban
azure bridge
opaque cloak
#

Well we will see, the night is young.

azure bridge
opaque cloak
vale jungle
#

oh cool you can send gifs here

azure bridge
vale jungle
#

fuck off dyno

celest nymph
#

like the peanut butter. The creator said so

wary thorn
#

bro this game is horrible if you get targeted ur done for

abstract olive
#

why doesn't the start button appear when i try to play multiplayer with my friends ?

#

like if i host it the start button keeps loading and if i join them the start button disappears

celest nymph
#

Only the host can start. And regarding it infinitely loading, it never happened to me but I think there are some issues with starting games sometimes.

abstract olive
sharp temple
#

Well, given that the buckshot MP Feedback channel is full:

The ability to customize available items
As the title says I'd like to be able to customize the available items and the amount of items received per round in my lobby. Limiting the number and type of items for giving everyone inverters/phones every round would be fun.

celest nymph
abstract olive
#

if it's a server issue then how can i change servers

abstract olive
clever sigil
#

bruh i crashed twice

lyric cobalt
#

Buckshot Roulette bugs I've found:

  1. Visual bug: If the player saws off the shotgun and then drinks a beer to end the round, the gun regains its barrel and goes to the next player. If the next player shoots someone, it deals 2 damage as if it were sawn-off.

  2. The remote seems bugged in general. I'm not sure how it happened, but I used the remote to change the turn order. Afterward, I still had the shotgun during the item phase. I was forced to shoot someone, which soft-locked the game.

I'll send in more bug reports as I find them. Loving the multiplayer so far!

terse aurora
#

Room of 4 players for 3 rounds, let's go for the last round, a friend's game crashed and finally mine after a while

gilded bramble
grand birch
#

Just saw a cheater that used a saw and then someone elses item

#

as if it was a adrenaline

tawdry stag
stiff dagger
#

Colourblind mode should have symbols on the shells instead of changing the opacity, in normal gameplay you can tell that the red ones are live because they're red, just like normal shotgun shells, but without that knowledge they're VERY interchangeable. Confused them a lot during my most recent match, and in the beginning I was going in blind.

tight kettle
#

Is mike giving people who bought the game on itch.io the key to steam game? I feel scammed when i bought the game and later don't get multiplayer update. Its lame

little hemlock
#

suggestion: make it so a person can't get shot twice in a row in the first round so dogpiling on the lowest hp guy to get him out wouldn't be as viable and y'know allows the guy who gets shot first to have a chance to play the game

merry hornet
#

i have a problem with a friend POV and then a extra shotgun appeared

#

it was like they did a PARRY

#

another POV is this one

smoky grail
#

Yesterday I had an idea. An item that blocks an item for another player on the turn. But it turns out that it's the same adrenaline, so he could block two items to two different players. One to one, one to the other. It would be possible to add an item for playing outside the turn, that is, the turn immediately goes to you. But so that it's not too strong, you can do this: when you choose who to shoot at, you can shoot an object at the player's place. When you take off all the lives of an object, you will get it. The life of the item is for all players.

vast pumice
#

Round Start Player should be random every time, not fixed. I played a couple of games and it felt very unfair that the same guy starts every time. I also think item use should be restricted, people always try to play it safe and drag the round on and on, it doesnt feel like a gamble at all. Also, 1VS1 matches, for a quick game.

limber snow
boreal flint
#

Has anyone suggested having full blind mode where we don't see how many shells there are in a round?

#

Me and my buddies tried it (just closing our eyes or looking away) and we find it a lot more fun (not that it wasn't fun before)

versed crow
#

i should be able to look around

winter elbow
#

@ocean sinew burn in hell mike for submitting to a stupid publisher we paid to support you but you screwed us

limber snow
#

I noticed when a player places a beer on the right side of the table it covers their health for the player across from them, causing it to be impossible to see how much they have. Solutions? Sometimes I can't tell if they have 5 health or 2...

terse aurora
lucid ibex
#

hiya! buckshot multiplayer is kickass but I'd like to have the option to limit how many quantites of an item can be available during one round. I had a really drawn out match in which 2 of my pals were playing the waiting game as they got killed early. another friend and me kept getting cigarettes and staying at 3 HP, no one able to knock the other down fast enough to make the match end.

sour stump
#

game crashes a lot

pure hedge
river solar
rare depot
#

For Buckshot: I think it would be nice to just make our cursor visible at all times, not sure if its on my end but its a little annoying trying to find my cursor on the screen at times lmao

raven belfry
#

anyone else take like extensive notes of your buckshot matches to keep track of everything

4 live

4 blank

1 EJECTED - Live ?
2 blank
3 sawed off -> live
4 blank
5 - won round
6
7
8
frosty fern
#

Pretty similar to what you have

raven belfry
frosty fern
raven belfry
#

I do not like my odds

brazen frost
#

<@&1214751635801251840> you could enable the statuses in the voice channels to show in which language people are playing the game

frosty fern
tender vine
#

We need a fake out option

#

to look like youre gonna shoot yourself and then do the oposite

#

or the other way around

#

(thiss is for buckshot btw)

#

it would a fun way to mmess with people

frosty fern
gusty hornet
#

mp on buckshot is good overall but is there crossplay for console and pc?

#

i want to play it my friends but 2 of our friends are xbox users

tender vine
#

or

#

you think they are gonna shot themselves cuz you know its a li8ve round

vapid lynx
#

I feel like the devs are probably gonna get a lot of bug reports for the turn skip item because people won't realize it's supposed to reset on reload. They should maybe add "resets on reload" to the description

tender vine
#

but end up pointing it at you and shoting you

frosty fern
# floral lion can somebody please explain

Skill issue, shooting yourself was never an option (somebody complained about this on mp-feedback, can't shoot yourself in Detroit bru, maybe the game calculates the input of the shells wrong? idk)

dense sable
#

I can't play or update buckshot anymore, I don't know if this is a steam glitch or game glitch cause it happens with nothing else

#

god damn it, I hate obs

#

I thought it'd be just the video

#

nevermind, I fixed it with help froma friend

terse aurora
#

testing mode is no longer needed

terse aurora
mystic cove
#

I am certainly not a developer, and definitely not an entrepreneur in this field, but I still have a few recommendations for developers. If your main goal is to popularize the game, to spread it to a larger circle of players - there are options that will help you in this better than others:

  1. Add to the multiplayer network selection of players (the code system is too inconvenient and limiting).
    *I will insert a correction here that I realize that everything I list here will be on a budget. Nevertheless, this is the best option I can see that will bring the game to prosperity.
  2. Add a 1 on 1 multiplayer mode. Yes, I am one of those players who expected multiplayer in this exact format. Since it's the one that involves full disclosure of Mind Games and probability calculations, which is why I love this game. Why doesn't the 4-player mode fulfill these requirements? It's simple - pitting multiple players against a single player (voweled or unvoweled). And this is where my favorite probability calculations and “ outplaying” just becomes meaningless, because even if you calculate the options and do everything perfectly, you have to be VERY lucky so that 2 players who team up don't destroy you in a couple of turns. (the probability of players teaming up against you in a round after you've won is pretty high in practice).
  3. To attract an audience so that online selection becomes more relevant (without the 10-minute wait), there are several options: lower the cost of the game or make it free of charge. The choice of option depends on the neglected situation and how big the online is. But how can we make money on the game if it becomes free? There is no need to invent a bicycle. Enough to go the way of many free games and add: paid skins, customization of items, purchased music, etc. Look and with the effect of scale capitalization will grow multiples, even if the game will be free.
lost plover
#

Bug: if i tab out of the game i can´t select anything

frosty fern
quasi vale
#

When entering multiplayer mode, the buttons are not displayed, and it is not known what the error is. The buttons can be pressed, but even then the screen is black. Restarting the computer and checking the files did not help. Most likely this is some kind of bug, because before this I did everything according to the instructions in order for the game to start.

#

What could this even be and how can I fix it? If so, reinstalling didn't help.

night laurel
#

Is this where we can report issues with SP buckshot? There's a MP specific feedback forum channel but not one for SP.

#

Assuming so, I've consistently had issues trying to exit back to the menu in SP where the screen freezes on the last frame. You can still interact with the game, but you can't see what you're doing.

soft hinge
#

У меня несколько идей для Buckshot Roulette.

  1. После смерти в мультиплеере у игрока становиться экран черно белый, так вот я предлагаю заменить черно белый экран на треснутый экран, чтобы была возможность видеть какие патроны кто использует.
  2. Добавить предмет "Верёвка", этот предмет по механике как "Адреналин" то есть вы видите весь стол, этот предмет "Верёвка" используется на 1 игрока, смысл предмета вы связываете этим предметом предметы игрока, и связанные предметы автоматически используются после взятия связанного; то есть вот у игрока есть "Пиво" и "Ножовка", вы используете "Верёвку" на "Ножовку", и на "Пиво" 2 кликами мыши.
    Эти предметы связаны, и будет показываться мигающей линией какой предмет с чем связан.
    Если игрок захочет использовать "Ножовку", он обрежет дробаш, и сразу же пьет "Пиво", и Игрок не знает какой теперь патрон в патроннике, ну и смысл вы уловили.
    С двумя "Веревками" можно сделать подлянку, по типу: "Ножовка" -> "Инвентор" -> "Пиво".
    Если игрок использует "Ножовку", то автоматом, "Инвестирует" патрон в другой, и пьет "Пиво".
    Ну и "Инвентор" "Пиво" Игрок использовать не может пока не использует "Ножовку", 2 предмета связаны, так что некуда деваться.
    Эффект веревки "Пропадает/Рвется" после: "Следующего раунда, когда выдают новые предметы/ВАШЕГО перехода дробовика к следующему игроку, если вы не хотели трогать связанные предметы/Смерти игрока КТО связал вам предметы".
  3. Из игры вырезали "Лекарство" хотелось чтобы его вернули, но забалансировать: Сделать так чтобы "Лекарство" давало ХП 1-3, если не повезло то скип твоего хода.
#
  1. Новый предмет в мультиплеере "REMOTE" пульт, его смысл становиться 0 когда остается 2 игрока, то есть друг против друга, этот предмет становиться мусорным, и не дает ничего толкового.
    Было бы прикольно когда остается 2 игрока смысл предмета меняется, теперь при его использовании исчезает 1 предмет на выбор игрока, это как "Адреналин", но "REMOTE" просто удаляет предмет.
  2. Добавить предмет "Компас", этот предмет используется в мультиплеере, этот предмет по механике как "Адреналин" то есть вы видите весь стол, и можете заменить предметы у разных игроков поменяв их местами.
    Например всего 3 Игрока, и у вас 2 ХП; первый игрок имеет "Ножовку", вы второй игрок имеете "Компас" и "Глушитель", третий игрок "Пиво" "2 Адреналина".
    Ход ваш вы используете "Глушитель" мутите 3 игрока чтобы он не походил, "Компасом" меняете предметы у первого "Ножовку" на "Пиво" у третьего, чтобы вас не убили когда ход достанется первому.
    3 игрок будет в муте из-за "Глушителя" и воспользоваться сразу "Ножовкой" он не сможет, при этом вы себя обезопасили от смерти.
    Важно уточнение "Компас" используется только на врагов так сказать, то есть заменить СВОИ вещи на ЧУЖИЕ вы не можете, это не "Адреналин"!!! Смысл предмета обезопасить себя от возможной смерти, например у ЖИВОГО еще игрока "Компасом" заменить "Глушитель" на "Пиво" у МЕРТВОГО, и чтобы взять этот "Глушитель" у МЕРТВОГО, надо будет использовать "Адреналин" которые не всегда может быть в наличии.

Многовато получилось, но я думаю я еще идей для предметов накидаю, скажите как вам мои предложения?

.

#

I have several ideas for Buckshot Roulette.

  1. After death in multiplayer, the player's screen becomes black and white, so I suggest replacing the black and white screen with a cracked screen, so that it is possible to see which cartridges who is using.
  2. Add the item "Rope", this item is like "Adrenaline" in mechanics, that is, you can see the entire table, this item "Rope" is used for 1 player, the meaning of the item is that you link the player's items with this item, and the linked items are automatically used after taking the linked one; that is, the player has "Beer" and "Hacksaw", you use "Rope" on "Hacksaw", and on "Beer" with 2 mouse clicks.
    These items are linked, and a flashing line will show which item is linked to what.
    If the player wants to use "Hacksaw", he will cut off the shotgun, and immediately drink "Beer", and the Player does not know what cartridge is now in the chamber, well, you get the idea.
    With two "Ropes" you can make a dirty trick, like: "Hacksaw" -> "Inventor" -> "Beer".
    If the player uses the "Hacksaw", then automatically, "Invests" the cartridge in another, and drinks "Beer".
    Well, and "Inventor" "Beer" The player can not use until he uses the "Hacksaw", 2 items are linked, so there is nowhere to go.
    The effect of the rope "Disappears / Breaks" after: "The next round, when new items are given / YOUR transfer of the shotgun to the next player, if you did not want to touch the linked items / The death of the player WHO linked the items to you." 3. "Medicine" was cut from the game, I wanted it to be returned, but to balance: Make it so that "Medicine" gives HP 1-3, if you are unlucky, then skip your turn.
#
  1. New item in multiplayer "REMOTE" remote control, its meaning becomes 0 when there are 2 players left, that is, against each other, this item becomes garbage, and does not give anything sensible.
    It would be cool when there are 2 players left the meaning of the item changes, now when using it, 1 item of the player's choice disappears, it's like "Adrenaline", but "REMOTE" simply deletes the item.
  2. Add the item "Compass", this item is used in multiplayer, this item is like "Adrenaline" in mechanics, that is, you see the entire table, and you can replace items for different players by swapping them.
    For example, only 3 Players, and you have 2 HP; the first player has a "Hacksaw", you, the second player, have a "Compass" and "Silencer", the third player has "Beer" "2 Adrenaline".
    It's your turn, you use the "Silencer" to mute the 3rd player so that he doesn't move, use the "Compass" to change the items of the first "Hacksaw" to "Beer" of the third, so that you don't get killed when the first player gets the turn.
    The 3rd player will be muted because of the "Silencer" and he won't be able to use the "Hacksaw" right away, but you've protected yourself from death.
    It's important to clarify that the "Compass" is only used on enemies, so to speak, that is, you can't replace YOUR items with OTHERS', it's not "Adrenaline"!!! The point of the item is to protect yourself from possible death, for example, if you use the "Compass" to replace the "Silencer" of a DEAD player with "Beer", and to take this "Silencer" from a DEAD player, you'll have to use "Adrenaline", which may not always be available.

It turned out to be a bit too much, but I think I'll throw in some more ideas for items, tell me what you think of my suggestions?

obtuse jetty
#

what is the beta code?

tough ermine
somber island
#

anyone know why buckshot roulette OST is not in game's local files?

#

i remember being there for a while when i bought the game on day one,and now it disappeared

tight geyser
#

I was the host wtf

civic star
#

who can play with me now ?

#

bruh Dealercursedokay

#

no a grasz

#

nieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

hidden thicket
#

is there anything I can do to stop the audio from crackling? I know its a known issue but the recommended solution didn't work. it was fine the fist time i launched the game but every other time it's sounded awful

sweet hearth
#

gamecrash

unreal nimbus
#

Hey guys, how do I join into the random Room?

#

If it's possible

errant hamlet
#

maybe add a text channel chat to the multiplayer sessions so we can cooperate with slow folks and afk/ers

#

buckshot roullete i mean👆

limber snow
#

From a business point of view, it's never good to anger customers. Personally, I would've given each individual who purchased the game on itch.io a code for the Steam version. The customers would be happier and more inclined to purchase Critical Reflexes other titles.

ionic sand
warped quest
#

make it so that itch.io buyers get multiplayer

mental galleon
#

Am I the one that thinks that items given in multiplayer is just to much ? In first round there are already alot and there was not much "gamble"

south burrow
#

guys is there any way that i can fix low fps in the game?

misty fulcrum
#

hey is it just me or are there no more spaces for threads in the #│lfg-buckshot channel?

autumn panther
#

It'd be nice for some local chat function but I guess that's what the discord is for.

torpid pebble
#

Breakin' of the no politics rule
#│memes message

trim cairn
#

Hey folks, loving Buckshot Roulette! I was shooting the shit earlier with a friend about multiplayer items and wondered about the viability of 'sabotage' items in an almost loony tunes esque way. I think it would be really fun in multiplayer. Some thoughts:

  • The ideal item would select another player like the current turn skip item does
  • Who is effected should be a secret
  • Primary function, to backfire an opponents gun; potentially could effect an item? (like a cig pack)
  • Might work best as a "blue shell" item, i.e. is given specifically to players with low health?

Dunno what other people think, I am sure there could be issues but as a fun casual experience I would love it. https://cdn.discordapp.com/attachments/1125897590471401643/1302817402953797682/image.png?ex=67297ec2&is=67282d42&hm=82d04190c61baef1257a96bd2ab3875ff16513a9089a3b2faed79bd13c038589&

dense sable
dense sable
cold gale
young dawn
hidden saffron
#

i think there's a lot of potential there

torpid pebble
#

Just a general note to whoever banned the weird guy, thanks!

Dassall

quick wigeon
#

not exactly constructive feedback but just trying to understand why the steam forum update thingys implied/directly said we'd be able to customize loadouts and health and whatnot but are still unable to do so? also wondering what the standpoint on advertising "new multiplayer itemS" while one of them is literally just re-skinned handcuffs? dont get me wrong, this is my favourite game in the past long time and i am loving the multiplayer, just was expecting more yk?

modest flint
#

the mutliplayer is fun but, it crashes alot plz fix ❤️

quick wigeon
ionic bloom
#

Just wanted to join this server quick and I don't think I saw anyone else mentioning this but for multiplayer matches of Buckshot Roulette when you are playing with 3 or 4 people, the amount of items you get can be a somewhat egregious. An example of this being when you are playing a match with 4 players and items are handed out with a shotgun that is loaded with only two shots. Depending on the items that spawn a player may use up both shots and refresh the shotgun with a new set of 4 items and it still end up on their turn, allowing them to use up several more items on another potential round of 2-3 shots loaded, effectively hamstringing the game. Now I haven't noticed this happen often, nor might this be a problem for more seasoned players, but the amount of items handed out to 3-4 players can really slow down the gameplay to where a player may not get the chance to take a turn for 3 or more minutes in a round. My suggestion would either be to allow for a setting when creating a lobby to configure how many items are handed out to players each reload or to bring the amount down to 2-3 items for multiplayer matches by default.

final plover
#

I'm glad to see that this game finally has a multiplayer now how ever it would be nice to see a couple of things 1. no dis coloration once dead so you can tell the count and follow along once dead. 2. a way to join just through the game. 3. Perhaps make people play one game of the OG single player before playing the online multiplayer

final plover
ionic bloom
# final plover honestly when all the players are at the table i dont mind the amount of items h...

My bad, I may have miscommunicated my point. My complaint was not about the balance of items as I play with friends so even if things are a little unbalanced we can still make fun out of them. My issue was simply with the amount of items given out during each shotgun refresh which I believe is 4 each time. Where in a 3 or 4 player game the time it takes for items to be played and animations to play out a player can wait sometimes several minutes before they get to do anything in the game (this can be exacerbated if their turn gets skipped). While this might be just how things are, it does bring the player out of the game a little and takes away investment which in turn can be a hurdle to keeping people playing the game.

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I also only say this because trying to coordinate my friends around to play a game together can be a hassle sometimes and keeping them invested in playing this game by any means is what I want. HAHAHA

plucky adder
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BuckShot Roulette. Release is unbalanced. Should let the players to:
choose the amount of rounds up to 7 (instead 3)
let the players (or host) to exclude 1 device (i.e. knife or cigarettes)
let the players to choose amount of HP per round from 1 to 7 (people will choose themselves from 2-4 or 5-7 etc)

all other is fine. Good luck!

misty bough
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An idea for a solo item and for co-op: Grenade and Watch
with the help of a grenade you take away 1 HP for yourself and the dealer. Why? Well, in this way you can equalize the chance of winning, for example, the dealer had 2 HP, it became 1, etc., while sacrificing your HP. You can make it so that with a new round and if someone has 1 HP, the grenade is not given out, like with a hacksaw.
A watch for co-op would be a very interesting and useful item, you could exchange a whole table of items with some player

sweet hearth
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let us kick people from VC's we make

celest nymph
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Not an id in the feedback channel 💀

near spire
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hi
i dk where to ask this question
but my copy of buckshot is glitched and wont update on steam and idk what to do

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does someone have the same problem?

stoic glacier
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need match making

vital narwhal
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More language room in discord why only spanish portugues ?

noble canyon
jaunty ocean
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no spamming codes

sweet hearth
noble canyon
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did you check the channel

sweet hearth
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yes and its cap

vale charm
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OMG BRO THIS GAME IS SO GOOD, ALL PEOPLE SHOULD BUY THIS STUFF

gray wave
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the game can sometimes softlock if you tab out, i don't have my mouse anymore when i need to grab my items, and has the host, that means i have to leave the match and kick everyone out

lucid condor
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I think the plate in the middle should spin with every load, as to really make it feel randomized who gets the shotgun first

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Even if it does add a couple seconds it adds a little bit of flavor

bright ice
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All that Buckshot Roulette is missing is mod support for custom items/gamemodes
why include mod support?
It would boost sales and extend the lifespan of the game, it would also give coders a chance to add stuff to the game in the form of a mod,
Still want to play vanilla? You can set up a custom launcher in steam or use thunderstore/gale to open vanilla game or modded

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Major games like DOOM Eternal and Frostpunk 2 have added mod support

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along with Satisfactory

sudden jay
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A lot of games have mod support and it is very helpful, yea. It can be somewhat difficult to implement if you don't plan for it from the very beginning, that's the only catch.

bright ice
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sales of game increase at around 40% to 62% more when mod support is added

wind rock
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I have a problem, i invited my friend, but there is no button to start the game. What should i do?

sudden jay
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Might be a version mismatch. First thing to try would be to exit the game and validate the game's files through Steam. Both of you need to do that.

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Also make sure neither of you is still on the beta branch.

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If that doesn't work, a reinstall might.

wind rock
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ty

lost grove
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Dear developers of the game Buckshot Roulette. I really liked your game and the multiplayer that you created in it! A lot of items for four players is great! But I think I came up with another one. And it's Whiskey! The essence of the item will be that it will be found at the beginning of the game from a box with a certain chance. And so that the player has a choice whether to drink this drink or not. If the player does not drink it, the item is simply thrown away. But if you drink the item, it will give you a little intoxication and also allow you to replace one item on your table with another from the same box! Intoxication will consist in the fact that during the display of cartridges that can be in the player's shotgun, they will all appear the same color! After all, he is drunk! But after the cartridges get into the shotgun, the intoxication will pass. This will add more variability to the game and remove the fact that sometimes two or three identical items fall out of the box!

unkempt trout
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How about a timer for each player phase? We need some boundaries to make a move. Infinite timer is not good for the pacing of the multiplayer game

simple eagle
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Will there be cross platform? Xbox and pc

unkempt trout
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Also - you really should automate the lobby system withing the game itself. Using discord server as a crutch to make lobbies isn't very user-friendly solution

sudden jay
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That's in the plans.

stoic forge
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There is a glitch where it shows that different people have guns in multiplayer mode like in ABC it will show B&C that A has gun but to A it shows B has gun

meager elbow
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games last too long, being dead is like an eternity. People complain about "rage quitting", but I am not gonna wait 20 minutes for a single round.
Perhaps speed up the rounds, make being dead more engaging, etc. Lots of ways. Main point being, it's a problem.

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Chat function would also be appreciated.

unkempt trout
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it seems like the first slug is always blank in II and III rounds. i've noticed several times people abusing it if they have sawed off shotgun and reverse bullet items on hand

gray wave
hoary agate
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**Subject: Random Disconnects **

Hey! Just wanted to share some feedback about my recent experience with Buckshot Roulette. I noticed some connection issues while hosting—got disconnected a few times, and it seemed like others were experiencing the same. It could be on my end, but seeing others with similar issues makes me wonder if there might be something on the game side. Multiplayer gameplay itself is fun, really enjoying the update.

gray wave
tight rune
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i found a bug that appends if a player uses the adrenaline to steal an item but then uses another item, the camera remains stuck to my table and gun also stops apearing in player hands

nimble badge
south wren
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Hey, I would like to make a suggestion. I like to smoke while playing Buckshot with my friends, and with only one hand free it's very hard to play. It will be very good if, when you're picking the items, there is like a double click function that set the object that you found in the first free space the game found, without having you to select where to place it

devout dagger
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the match is not starting idk, but i have a theory

scenic oar
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give people who bought buckshot roullete on itch before it was on steam a code for the game

dreamy snow
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buenas noches

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alguno para jugar ?

rough light
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The game restarts my entire PC on the second or third round against the Dealer, any way to fix this?

surreal eagle
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good evening... fix the "blank shoot yourself with the last bullet to be the first in the next turn" issue.

muted locust
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help

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this game dosnt work

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ayuda

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este juego no funciona

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lo intento abrir y se cierra

lone echo
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Why does the Buckshot Roulette game lobby have 1,000,000,000,000,000,000 potential combinations? It's unnecessarily long. You're never going to have 1 quintillion concurrent games active. Even if the concern is colliding RNG, you should be able to reasonably ensure that no two identical codes are distributed to separate lobbies.

lone echo
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Also, the multiplayer mode on Buckshot feels completely unbalanced. This was one of my primary concerns when it was announced. Especially in a 2 player lobby it's very often the case where one player can easily win the round without the other person even getting a chance to take a turn. I genuinely thought this would be the main points of focus during the development of multiplayer, not animations and character models.

feral cloud
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Agreed, ganging up on one player is just the best way to play, one person will inevitably die in seconds without ever getting a turn.

fervent zinc
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Need a mode with less items for 1v1

feral cloud
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Though I expected that to be the case, seems like a game better with friends than as something to play with new people.

fervent zinc
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Also our game just desync

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should prob fix that

thorn whale
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should add a quick search button for multiplayer instead of copying codes off discord, and maybe change it so if there is a space after the code it stills detects the lobby, so we can just double click on the code and copy and paste faster

dapper sleet
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remove the item makes the direction switch makes it easier than it already is to team (in all honesty what were they thinking with this one)

balmy gust
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you guys need matchmaking

gray wave
signal temple
gray wave
# signal temple Dev please fix phone issue 😂

what is the issue? phone telling blank and you shoot a live one?
well the phone tell you "third bullet" from when you use it and not since the beggining (so if 2 bullet are gone and 3 left, and u use phone, the phone will say the 3rd one in the last 3, being the 5th one in the whole round)

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you need to start counting the bullet from when you use the phone and not from the beggining, that's how the phone prediction seems to work

signal temple
gray wave
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also keep in mind that the phone cannot predict first and second bullet, so it will just says "how infortunate" when using it with 2 bullets left

signal temple
gray wave
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i love this game so much, it's so strategy based

lime canyon
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As someone who is finding himself dead at the table a lot in Buckshot roulette, I wish there was something else that could occupy my time while waiting for the next round. some kinda stats book showing me how many of what I used or total deaths and how many times I used a blank on myself or something like that, still an AWESOME game regardless!

gray wave
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can't play anyway, there is a channel to send room codes, this place is for feedbacks bruh

sudden jay
lime canyon
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A "Join a random open table" button would be great too!

uneven glade
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There should be a penalty administered if afk for to long, I waited almost 5 minutes for someone to take their items, or even going to implement a auto add items system to the table if afk is above set time

lime canyon
vital narwhal
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fire discord admins

scarlet juniper
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my game crashed on multiplayer lmao

icy void
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game keeps crashing either midway during a multiplayer match, right as I click on the box (of items), right as it shows the shells of the shotgun, and mid way of the intro video. It's really difficult starting a match since almost everyone crashes out before it even starts.

slow galleon
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game crashed

soft hinge
neat vale
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game is crashing so much wth

dense tendon
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game crashes then doesn't want to open anymore

hoary shale
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so far multiplayer crashes midway through the intro every single time.

fossil ginkgo
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Need there to be a skip turn if someone takes more than a minute to do anything(toggleable) , also was having alot of disconnects from connection even though i had no problems with my internet

tacit falcon
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Add property to adrenaline: If you use it last in your turn and got get shot ONCE (regardless if its double damage), and don´t steal, with 1hp, you resist dying. But You need to use a cigar on your next turn

tiny bough
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ds

cloud vapor
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guys why cant i play online 😦

naive axle
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109775242025921140

errant helm
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For Buckshot Roulette

Alright, so I was in a lobby just now that had 4 players (including myself) that all got on the last round. One of the people disconnected while the box of items was taken out. Me and two other people already had our stuff out of the boxes and the last person didn't which in this case soft locked the entire match to where we had to disconnect. I don't know if this was reported by other people in the past so I'm putting this here

prime cobalt
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109775242032744597

light loom
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Fix the crash bug in buckshot roulette!

forest willow
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game isnt centered

rapid kestrel
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The game is laggy when I was playing a public game this morning.

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I have like input delay

vital narwhal
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Why russian chat gets 30 seconds cooldown i just interested

random valve
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can we get a single curly eyeball as an emote?

waxen spade
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can anyone play buckshot roulette ?

visual jewel
solar marten
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currently in a soft lock loop

vital narwhal
# forest willow game isnt centered

noticed this as well, something to do with resolution or fullscreen settings or something - find where the game stores its saves and remove the one for settings, that's what fixed it for me

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"Everything" from voidtools might make it easier to find that folder

sharp vector
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guys a quick question