#Tamaki Amajiki
5324 messages · Page 6 of 6 (latest)
I get that, but I should have to use tuning to keep up. Wallrunner could be acceleration instead, but we’d be forced to give that up for wallrunner. See the problem?
I don’t. Acceleration isn’t really that good on him
It doesn’t unlock anything special for him
I would run Wall Runner over it personally. I can’t deny the 20% movement and action speed is nice and Acceleration is never a terrible option on him
He just has a better option
The grab thing is a good idea, beta should be made into a more movement focused move at least to me, i disagree with the gamma, yeah you can roll but only on the ground, if it were able to be done above ground then yeah no need for damage resistance
And tbh vertical mobility is not the same as mobility
It’s specific
I can ONLY go up, Thats predictable
With a better beta tbat wouldnt be the case
But we have tracking so we can’t use it
It would send you back to the enemy
Thats my problem with beta
The thing with gamma is you’re supposed to use it somewhere safe. The reason Young All For One and Star and Stripe get damage resistance and armor is because they HAVE to be out in the open to use their gammas effectively
They’d get melted otherwise
Yeah the tracking is dumb on beta I agree. I also think it needs a damage nerf and in exchange unaimed alpha gets a damage increase
But they can move, we can’t.
By that logic than Tamaki has one less skill then everyone else, he has no long range capabilities besides the gamma, it needs to be better bc alpha aint cutting it
Or just rework him altogether. All Justice has his one form that could absolutely change how hed work and make him an actual strike
All’s Justice*
I sure don’t want to fight a Tamaki laser that can move
I think his gamma is fine. It’s a long range, wall piercing disruption tool
We need a long range attack, a projectile preferably.
It does its job well with good positioning
Which you should be having on him anyway since he loves good positioning
I agree, but I’d rather have something else lol
He’s a close ranged combo character I don’t think he should have a projectile. He should have a better unaimed alpha to poke with but that’s it in my opinion
Nejire’s are practically a counter if they are far enough, and with the new one they can just spam alpha and you can’t do anything to stop her but waste your special and two betas just to be able to get close enough to hit her
The meta is full of movement, a lot of flying too. We can’t reach that
To be fair that’s just Support Nejire being broken in general
Just an example
Yafo works too
Which is why I agree with beta getting inertia so he CAN catch up to them
But you can grab them out of gamma so it’s mot to bad
Ik tamaki is reactionary but I can’t react to them by the time they’re gone 😭
Movement is insane rn
Tamaki’s movement is pretty lackluster to today’s standards so I do think beta inertia will be a good change
Yeahhhh…
lady nagant is a rapid strike
Lady Nagant is stupid she needs way less movement
On paper*
Literally
take away her second gamma and she'll still be fine imo
Also star and stripes is strong asf too, or even strike shiggy, I’d say he has better movement than Tamaki
Shinso has three betas too
And that can be two different things
Like make it make sense
I don’t agree with the Strike Shiggy
Her melee into special is my issue
He has two movement skills like Tamaki, his special is mid but better than ours imo. And his gamma gets him farther than our beta so…
I mean not everyone should have good movement. Tamaki doesn’t HAVE to be able to keep up to modern standards. It’d be nice if he could, but I don’t want a giga mobility character that can kill most characters in two interactions
Shiggy’s Special Action is REALLY good
And beta lets you go in any direction
Strike Shiggy can only stay on the ground with his gamma
I get that, and Thats not what I’m asking for lol.
I just want to be able to keep up without special tuning
Much farther and faster tho, rather have that tbh
Ion use beta for damage unless I have to
And his special would serve as the directional movement skill
Unfortunately some characters will be forced to do that
Momo’s been doing that for a year now
I prefer the freedom of direction over distance personally
Her shield is better than our beta movement wise, directionally not so much tho
Verticality is important too
Tamaki cant run away tho, Thats the issue
I agree
True he has trouble running away which does suck but I’m fine with it for the most part
I mean some characters like froppy and rapid Deku will chase you no matter what, but I should at least be able to outrun a strike Kirishima like come on
Which is why I think his beta is better movement than Strike Shiggy’s gamma or Momo’s beta. Being able to go up is pretty nice even if the distance is less
Why th can strike kiri move like that anyway??
To be fair he’s only able to catch up because of an exploit the devs STILL have not fixed
Because John Byking mains him and doesn’t wanna nerf him
Bruh imma find that guy and have a nice chat
😭
Honestly i agree with everything said here
And yeah, I agree that both Hados are counters to Tamaki's gameplay, it's just that Fairy has stupid alpha reach, the only real way you could benefit from a Hado is if they're on your team, which I see less of nowadays
And Nagant, don't get me started on her, I think she deserves the Twice treatment if I'm being honest
But I want to say that just like playing Techjire, playing Tamaki also feels satisfying for me, like it feels good to actually get some downs with him and it feels good putting pressure on other opponents when I really couldn't with even Techjire
Look I have Nagant but I just feel that Tamaki is better, he might even be the most underutilized Strike character unless someone reminds me of another Strike character that's less utilized than Tamaki is
I agree ngl, he’s the tech Dabi of the strike class
Imo
Arguably, I think Techjire is more underutilized than Tech Dabi just because of the fact I see so many Tech Dabis around, like I see him more than I do Techjire, and the only Nejires in general that I see usually play Fairy
Techjires are rare to find nowadays
But yeah overall, I think Tamaki is the most underutilized Strike character, since there are so many Strike characters that overshadow him unfortunately
It's such a shame that it'll take a long time for him to become free, I think around 3 seasons more right?
she cant do it anymore
It’s back
Wdym?
I thnink Strike Shiggy is the worst Strike character personally
Ehh, Hes still viable
So is Tamaki
His special carries lol
But Strike Shiggy is worse
Nah, strike shiggy is way better
Gimme a sec lol
His alpha and beta are great area denial tools, his alpha can be disgustingly strong at chipping away at opponents and his beta does that In a radius, which can be then paired with alpha for even more damage. His gamma is a solid movement skill, while it is limited to ground movement it gets him where he needs to be at a good pace, not to mention the grab that directly targets HP instead of their GP, which (for characters like rapid Mirio) is devastating. His special is his best movement skill to me at least, it’s directional on top of giving a debuff to his enemies. Hes a good strike character, and tbh, more versatile than Tamaki is.
Sorry for the paragraph lol
It's alrighty no worries :3
Taking how Tamaki’s gamma works into consideration, Tamaki really only has three skills, his gamma only works in niche moments or finishing an enemy
Those are all things he does yes, but what if someone we're to just, go up. A lot of newer characters have really good mobility, and someone like Strike Shiggy cannot do anything to them. He's great at area denial, but that's all Strike Shiggy can do and he gets mauled by a large number of the cast simply because they can choose not to take damage from him. Tamaki has a grab, more freedom with movement, disruption from afar, harder to shake off since he can follow people up, can fight people who are above him in general, and can kill in a decently short amount of time.
For Shiggy it’s the same principle with support overhaul, every character will have to land eventually.
I agree that Tamaki does better in the sky than Shiggy, but I’d also add that Tamaki isnt that much better, his beta, gamma, and special will not reload if he’s in the air, that limits him severely.
I disagree with you saying he can follow people up, he can’t ive tried, he can’t catch anyone if they run away, if he did ion think we’d even be having this convo 😭
I’d give Tamaki points for finishing ppl fast but so can shiggy, especially with his alpha
Overall, Shiggy is taking the cake.
Tamaki is more niche* unfortunately
New map is actually horrendous for Tamaki too, they didn’t even think about the ground characters 😭
Tamaki doesn't have to wait for someone to hit the ground
He has an alpha he can use to hit people above him which makes him at least 10x better than Strike Shiggy since he can't do that at all
I mean he ain't following Armored All Might or Nagant but a Strike Bakugo or something he has no problem following
I'd actually say it's somewhat decent for grounded characters because two of the main hotspots are buildings
imma list who Tamaki cant chase.
Assault Deku,
in some cases Strike Deku,
Rapid Deku,
Rapid Bakugo,
idk ab techugo,
rapid Ochaco,
assault Ochaco,
froppy,
Iida,
Twice kinda,
Techjire,
Support Nejire,
Armored Might,
rapid Might,
Rapid toga,
Tech toga,
Aizawa,
Strike Kiri,
Shinso,
Rapid hawks,
Mr marble guy i forgor his name,
Kurogiri,
Thats all i can think of
If it’s the center you’re actually cooked if the portals disappear. Had it happen to me
And I agree that he can do that, but it’s his alpha js VERY aim reliant, and when everyone above you is moving you’d be lucky to hit a grab
Alpha is*
Actually if you guys were to rework Tamaki, what would y'all change or give to him to make him more viable for this meta?
I have a list of the things Tamaki should be able to do in my notes app
Bro has animals, plants and even quirks in his arsenal but the writers never got into it and kinda sidelined him. Seems the devs are doing it here too
Tbf I think the Big 3 were entirely just kinda used to make the villains look so much stronger
My boy got turned into a feat
Such as Dabi when he burned Hado and how Mirio couldn't even do anything against Shiggy
Wallahi were cooked
Nah she got hit ONCE and dropped like a fly, that was dumb
Big 3 Spinoff needs to be explored
Anyways when you find the time I wouldn't mind listening to them
It is weird on how his beta when being used normally doesn't have momentum, and how sometimes it locks onto someone else I didn't even want to hit
It's the worst when it tracks an opponent going above me
If he has two Blackwhips probably not but he can still probably get the kill
Full Bullet is an easy chase
Yeah bro ain't catching him
Bro ain't catching him (if the Bakugo is good)
Cluster he can kinda chase but it's hard to because he can just beta behind him to get distance and also have hit boxes thrown out
Nobody catching up to Rapid Ochaco
Assault Ochaco is also kinda tricky but he can still probably get the kill
Tsuyu is pretty hard to chase true
Iida is also pretty hard unless they're bad
He can definitely chase Twice his movement is subpar at best
He can still be in range for alpha most likely even if Nejire uses all 4 of her dashes
Nobody is catching Armored All Might
Probably not catching Rapid All Might yeah
He can definitely chase Rapid Toga her movement is also subpar
He can most definitely chase a Tech Toga
If the Aizawa knows how to move then yeah he ain't catching him
Nobody can chase Strike Kirishima he can SHIELD while moving like that
He can probably chase Shinso if he grabs him before he gets too far
Both Hawks' he probably isn't catching especially Strike
Compress with 2 gammas is pretty hard to catch but with one gamma he can chase
Kurogiri is kinda hard but you can also take his portals so it isn't impossible
It's happened to me too 😭
Which is why in those moments you use unaimed alpha
Which isn't too hard to land personally
Strike Deku isnt fast but can get plenty of height on Tamaki
Twice can drop decoys that beam at you while he runs off with his inertia
Nejire’s tend to stay close so easy grab, but don’t forget that tech has gamma for height and then can just special away while spamming alpha, making Tamaki fall down and lose more distance against her, same goes for support actually lol
Both Toga’s move faster and farther, yeah it’s subpar but compared to Tamaki it aint.
Shinso is way too fast to catch like that lol
Strike hawks is easy actually
Everything else I agree with
Im on a Xbox One lol
Ion have that luxury
I got you
Check ur DM’s lol, it’s a lot
Which Tamaki can match
It isn't that much of a big deal since they die in one hit
Fair enough having alphas spammed at you while she runs is pretty rough
Their movement isn't beating out Tamaki's beta + his grab alpha range
If you don't catch his start up he can be
You've never fought a good Strike Hawks then because he can ZOOM
Fair then
Strike Deku’s alpha is nothing to sneeze at but if you grab him yeah Hes cooked
Idk ig im bad at chasing or smthn
The grab is valid, but both toga’s moves let them change direction like crazy, so grabs arent easy to hit
Shinso also has a grab, and it’s arguably more annoying than Tamaki’s
For strike hawks they are cooked tbe second they’re grabbed, their little dash is easy to dodge too
If he's smart he'll remember he has aimed in shot but most Full Bullets don't remember
I mean it is overwhelming to have to aim at two targets so I can understand
If Tech Toga is swerving left and right with her beta to dodge you just aim at the middle and Rapid has a lot of end lag and start up
Shinso's doesn't kill you in two interactions while Tamaki's does, but that's comparing combat not chasing
This is also about fighting them and not chasing, but a bad Strike Hawks will miss a lot of their betas while a good one will set up into beta or make it hard to dodge
Fair
Thanks lol
Good idea, might need to do that
Shinso has three (two of they’re absolutely CRACKED) interactions till down, and he has more movement to chase and run with
I mean it's like 3 - 4 to kill with Shinso
Whats optimal for Amajiki? I have hero costume and cyber hero
Embrittlement is extremely powerful with Tamaki, i usually run his “Fancy Festival” Skin, it’s fixer and embrittlement
I would run these ones if you have Cyber Hero #1397500254080864387 message
You guys, I have a question, how would I set up for using Tamaki's aimed alpha? What opponents should I try using the combo on and should I use it while moving or not (I have a hard time landing it when moving)?
The easiest times to land an aim alpha is when someone is in end lag from a move, after someone rolls because you can catch the roll end lag, and if someone is moving slowly like Young All For One using gamma
I'd say it'd be good to get used to hitting aimed in alpha while moving because you're going to be strafing a lot while using it
And what combo are you asking about using? He has many
No y'all told me some of the ones I should try using, mainly alpha -> melee jab -> melee jab -> beta
I want to start off easy and then raise the difficulty once it becomes trivial to me
Yeah that's a good basic combo for good damage
That combo is pretty short so it's almost always good to use
The only times I wouldn't use it are when you need to save a beta for movement
I just wanted to know ways to get the combo started, thx for letting me know I could catch them after a roll, that will be pretty useful for me
Then I'll just replace beta with the tipper
If I want to save it for movement
If you wanna use an alpha there's another combo you can use instead but it requires melee cancels and I don't know how comfortable you are with those
I'm only kinda beginning them with Hado, she has a cancel when you delay her 2nd melee input
Other than that the only real "cancel" I know is melee jabbing
Yeah everyone's melee cancel is all about delaying the melee 2 input
Tamaki's is pretty easy as well
That's good to know as well. If you wanna upgrade the combo you've been using then you can actually add on a melee 3 (but only 3 hits of it) before beta
It only works on GP unless the enemy you grab is in the air (or if you're in the air when you grab them)
My thing is that I didn't know that all characters actually have that combo cancel
I thought only Hado and Hawks had it
Some characters either don't benefit from it or it's so insanely hard that it isn't worth learning on them
Dabi has both issues
I have come for my people!
How are we feeling about the buff?
I’m glad we got it, “beggars can’t be choosers” type of situation, BUT, I still feel that tamaki needs more. The buff did fix an issue but tbh it was an issue because they nerfed the reload time in the first place.
They still haven’t addressed the beta issues, the lack of inertia on that beta, or even fixed our alpha’s tip bonus range.
Tamaki still can’t chase after people and tamaki still has no long range options for combat.
(Gamma is situational, an enemy won’t stand there and let you hit them, they’d move to punish the use of gamma)
6s is exactly what I personally wanted. for myself, I'd just want a little bit of damage back on alpha, less ammo (at least for the grab variant), and that would be most of what I'd want ngl
Eh. I wanted an unaimed alpha buff
I never felt bad with 8 second cooldown on Special Action
Are you serious?
In what way is he missing anything to be a good character
He has movement special action and beta plus he has a grab how is anyone supposed to get away from him. Are you guys just playing him wrong?
I'll say it does feel better to use without it feeling super punishing
I tried it yesterday and I feel like it's a pretty good change
Tho I do understand where y'all are coming from with his beta, for some reason it tracks the person closest to you
Which I don't get
To be fair his movement isn't the best
I don't think he needs anything crazy though to make it better he just needs momentum at the end of beta
It’s better than half the casts.
A lot of people don’t have movement at all. Some do but it sucks or is one dimensional his is every direction.
Compared to recent releases it falls behind
Do you have his Dangerous default outfit
You can do Embrittlement and Revenge Strike then
From top left to bottom right I'd do this for regular tunes:
Tech Denki
Rapid All Might/One For All Deku/Rapid Bakugo
Tech Shiggy
Any beta/HP attack power
Assault Endeavor/Assault Overhaul
Tech All For One
Support Nejire
Any beta/HP attack power
Support Overhaul
Rapid All Might/One For All Deku/Rapid Bakugo
got it thank you waiting till the next season so i can get keys
so i can make a pu build
My PlayStation account blessed me with Tamaki on my last green ticket
He’s a fun fella
The game blessed me with Assault Ochaco on my last one
Nice
New Tamaki costume. Let’s go chat!
I don’t really know what tunes he needs though
He’s kinda covered with what he has
I guess if he doesn’t have one already a Wall Runner and Embrittlement outfit could be nice
Let’s just hope
Why did the big three get the most horrendous outfit ever
Happy birthday Tamaki! <3
Ty!
Happy birthday man
Tyty
So you guys, I decided to jump to Rendo for a short moment and holy moly, it really feels like Tamaki doesn't have much compared to Rendo, who's been mostly forgotten. I see what you guys mean when you say that Tamaki is probably the most lacking Strike character.
Not to say he's bad or anything, it's just he has a steeper learning curve, well much more steeper than someone like Rendo
I'd even say Strike Shiggy is easier to pick up and Tamaki is a character you have to actively roll for, I just feel bad for him
(Though my Strike Shiggy games are not good at all)
I miss the Superstar Saga effects
Nice combo tho, love the way you intentionally miss his first hit
He's not the most lacking Strike character
Strike Kendo is harder I'd say
Strike Shiggy IS easy to pick up and definitely way easier to than Tamaki
The first melee has a lot of down power so avoiding it can lead to new combo routes
if you wanna do sideflip alpha debatable imo
without it he's kinda easier yeah
though movement has some depth to it either way
That's pretty smart
Yeah I'd say her combo routes are a lot more sophisticated and harder, but just picking her up as a casual player, she feels more friendly to casual players
She has a decent escape option and she does really good damage
Like you have 2 gammas that make it easy to traverse half the map
I probably worded that wrong then, but I did hear stuff about him not being as played as much as other Strikes, and how other Strikes are so much better than him, especially in this meta where he can't really do as much as he used to
It's been forever since I've seen a Tamaki use gamma in the air
True
I suppose that's true yeah 🤔
I still think she's harder to play, but since she has better movement maybe more people will gravitate to her
I will say most Strikes are better than him
But I wouldn't call him lacking
To be fair it's usually better to use them on the ground so you can roll out of it for less end lag
Thank you 😭
Also they just killed our character ✌️
No grabbing ppl with super armor
I think the assault Afo players were complaining ab
His gamma is annoying though
Now we just gotta just dodge, tank, and hope for the best?
You guys have been getting gutted since season 14
Anyone feeling the difference yet?
I haven't played him yet but I imagine I will a LOT
What are some good tunings for tamaki?
Fancy version of his festival skin, embroilment & fixer, I’d optimize fixer for damage.
Embrittlement*
^ Best build in my opinion
Ok thank you very much
What tuning costume do y’all use with cyber hero amajiki?
im assuming this is the build?
Yeah something like that! There is actually a combo that makes Acceleration viable but if you don't know it then Wall Runner would be better. I'd also change some of the regular slots if you have the data for it
you mean the one where you alpha, air melee, then beta?
Todoroki -> Bakugo
Assault Shiggy -> Endeavor
Deku -> Beta/HP attack power
Young All For One -> Overhaul
i can't really change much with the yellow slots but the others i can try
Lemme find it and send it to you
kk
i see
i dont have bakugo and can't change the yellow slots but why would beta/hp be better than deku? i have mic and kendo
GP attack power is usually the worst option since GP on every character is only 250 while most characters have 300 or higher HP so it makes more sense to give more attack power to HP since there's more of it
And beta is just because he ends most combos with beta so having that do more damage on both GP and HP is always nice
ah i see alright
The only reason it's good on Endeavor and Overhaul is because those are the only good damage tunes the Assault class has
i dont own them sooo yea
Me neither 😭
I feel like wall runner would be good on tamaki
Guys I had a really good Tamaki match earlier, 6 kos and 5.6k dmg
I forgot to take a pic tho
I use these
My Fairy kept me charged up so I was able to kill like 3 people with a fully charged gamma
Such a shame too, that was probably my best Tamaki game ever
Like it's close to some of my really good Hado games
That’s what I’m saying, ranking doesn’t matter if the player is good enough. But even so, stuff like not being able to grab super armored ppl is insane.
Atp I don't think it matters at all either, exploiters and cheaters, the fact that "combos" can leave you like 90% damaged and you can't do a single thing about it.
NOTICE: The damage you deal may vary based on tuning, most of the extra damage you see is from embrittlement and extremely optimized damage through fixer.
I included embrittlement into damage calculation, so if you do not have embrittlement you may lose between 10 and 50+ damage depending on what skill is used.
@brittle saddle
Are these some starter combos for newer Tamakis?
They are useable but keep in mind that it won’t be the same damage, give or take 20~50+ damage difference without embrittlement and my tuning
I was gonna add grab -> melee 1 -> melee 2 -> melee 3 3 hits -> beta if it wasn't on there already
Good idea but I lowk cant hit Ts often
Any tips on canceling melee 3?
Lemme add it tho
Tbh I was surprised how strong grab-melee-special-beta is
Is it even possible on console?
It’s hard to tell how much damage those three melee’s do, not to mention I have to account for embrittlement
Nvm I got it
I didn’t know I could cancel my melee using beta, I have been playing wrong for SO LONG
🤦♂️
Seems like you got it :3
Though do note
That combo works on a grounded enemy on GP, but on HP make sure you short hop to the side THEN grab so the enemy is in the air when you do your melees
There we go
This is important because the combo will not work on enemies on HP if they are too close to the ground
Thanks for this
Weird, I noticed that you can ONLY cancel using beta. Alpha, special, and gamma Dont cancel.
Updated chart above 👆
That could work, but surely there's more damaging combos off air melee 🤔
@brittle saddle
Also I just want to draw attention to the fact that many characters got momentum buffs recently. This includes but is not limited to: Strike Present Mic, Assault All Might (I think), and Strike Denki Kaminari. They are actively giving these buffs to strike characters while avoiding Tamaki.
This is interesting, I think I'm still gonna stick with Festival Fancy for now
Dang I don't often try air melees like that, also I thought 2 of them caused a knockdown
You have the file on hand? I don't think I'll learn it all too much yet but I do want to at least see some alternatives from grab -> melee -> melee -> beta
That’s what I use lol
Air melee send ppl flying, that’s why the opponent needs to be against something, the alpha may or may not be subbed for beta, haven’t checked tho
Yeah I’ll DM you it
I'll keep that in mind, though usually I want to do the most efficient combos whereever I am
Also thx, I have it downloaded, I'll be sure to study it