#Tamaki Amajiki
1 messages · Page 5 of 1
I gotta get down his simple combo, the alpha pull into 2 melees into beta
I did do alpha pull air melee beta, which was fun to do but I wasn't recommended it, I think it's probably hard to pull off
I prefer to save my beta’s for movement or larger threats, so my usual combo doesn’t have beta included.
No I won't, I still love Hado and I don't plan on abandoning her anytime soon
-# don’t betray us :(
my current understanding is that these tunes increase reload speed, not lower flat cool down. but even if they did the numbers wouldn't be much better
Idk, I’ve noticed the difference.
You doing math has broken my brain even more than it’s supposed to
afaik it can be inconsistent at times, and waiting a bit before beta might be required in some situations, I'm not fully sure on it myself but it's good if you can land it
sowwie >.<
gotcha
Since it’s level 11 fixer, it is a more than double the speed without fixer.
Not much but still applicable
Bee I'm not betraying you!!! I still love Hado!!! She'll always be #1 for me!!!
UMMM LOOK DIVERSION
that's the • 2.1 in the calculation btw
first is just mic, second is mic plus afo both under fixer
Grab, melee x1, special, alpha.
Grab is simple, melee is mainly for those who want that extra damage and who have the right special tuning, like embrittlement. Special knocks them into the air, and with some practice you’ll be able to hit them with alpha in the air, finishing the combo with a guardbreak. No beta needed.

but it is 0.62s out of 8s, which is a 7.7% lower cooldown which might be noticeable. idk if it's better than running alpha attack instead though
That's interesting, I especially like the idea of comboing with his SPA
-# okay if you say so..
-# i believe you
-# what even is this..?
Trust me, I'm honored to be your assistant and i will continue
I didn’t know that the game’s tuning system was so stingy with reload times.
I still can't believe they nerfed his SPA reload
They did, it killed the character
-# Am I a better assistant than Rage?
You’re just bad at him, my reload speed is good bruh
-# shhhhh
I’m seeing him more bc he’s in the roll screen, but after this season, without a buff, idk if ppl will continue playing him
strike and assault cards give 10% bonus, tech cards give 50% bonus
in tuning both give 2% / 2.5%
so it just doesn't translate as well for reloads
As someone who's used to Nejire SPA and being able to float, he just feels stuck to the ground for me, tho he does have good mobility
math moment >.<
Are you good at geometry
And they didn't even fix the part i thought was the most broken about him, his beta hitbox
I can send my tunning
The one I have for Tamaki
Sure I don't mind
prolly why?
Here’s my tunning for the Tamaki
Huh I do wanna use good casual wear tuning
I suck at math
I have all costumes unlocked
I land and 2 sec later my Sa comes back
For his casual
need help/tutoring? >.<
It’s the tracking for me, I don’t want to be forced back to the enemy I’m trying to run from.
That's true and if you lock on to someone else, you're putting yourself in more danger
I’m okayyyy
Everytime I play Tamaki
I get some stupid movement
beta SA beta
I wish he could move with.. his alpha
We are punished from using that because he can’t reload in the air
BUT CLAM WILL BE ADDED TO HIS QUIRKSET
alr, I know that liking math is pretty weird
BUT CLAM WILL BE ADDED TO HIS QUIRKSET
No
Not that weird, pretty normal gng
I felt that immediately after going in the air to fire his Kamehameha cannon
ngl I should play this guy again some time
With Hado I usually conserve enough of my resources to have them start reloading, or wall runner just does the work for me, but with Tamaki, holy moly I feel a difference from his skills not reloading immediately after charging a gamma
Should, still good as long as your good at the game
Emjay, I might be getting death threats
Why?
Because I keep saying clam..
What happened?
So you know how Tamaki has his clam
"Check out these claws"
“Claw” ≠ “Clam”
my last game was a really high scoring game iirc, don't remember why I didn't come back
my main gripe is the unusable gamma at high fps
I know it doesn't, I just got reminded of the quote
Yeah, I’m Xbox one s so ion have a bad gamma
"Well these CLAWS ain't for just attracting mates!"
SPONGEBOB
lucky you 😭
Tamaki’s weapon should be a crowbar
and he should wear shoes
(He looks homeless af)
This feels like GMod or SMG4
Gmod
But how are his talons supposed to come out?
He'd be ripping his shoes every time
NOT LUCKY AT ALL, THE LAG I GET IS HORRIBLE 😭
It’s a GMOD
Always barefoot
Nobody wanna see em toes
Garry’s Mod - GMod.
Yeet him
I don’t think reloading Special Action is as important as you’re making it out to be personally
I do not agree with this at all
Tamaki is still strong and the Special Action nerf was warranted
He had too much vertical mobility before the nerf
They need to nerf the tracking and damage of beta and I think he’d be perfect
He probably doesn’t so he can transform his feet easier
At least for me, special action is almost always being used, and I use it for mobility on rare occasions, mainly using special action in my main combo.
Tamaki IS strong, especially in the right hands, the issue is that the nerfs make him a hard character to pick up, barely any mobility tends to keep away new players.
When it comes to vertical mobility, it’s countered by the fact that he can’t reload special action in the air, meaning he has to land, making it not as strong as your making it sound.
I agree that the tracking needs a nerf, it’s so strong that it takes you to the players you’re trying to run from, damage is whatever.
Even if you have to wait to hit the ground/grab a wall it was still oppressive movement. I do feel you with the combo aspect of it though since I used to use it as my main wake up catch
And I wouldn’t say he barely has any mobility he has average mobility
Shinso, Lady Nagant, shoot even strike Kirishima has more mobility than Tamaki, and the difference is insane. In comparison, tamaki has Hardly any movement at all.
Strike Shiggy’s gamma, despite also having two mobility skills, is also in a way better situation than Tamaki. His gamma lets him run along the ground pretty far, farther than Tamaki’s beta, and his special action has two claw attacks in any direction, which gives them more options on where to move instead of Tamaki’s that just goes up (not that I dislike Tamaki’s special being what it is), either way, he’s outclassed by so many other strikes no new player would be willing to pick Tamaki up.
Mobility is, unfortunately, everything in this game, and tamaki lacks enough for new players to consider maining him.
I picked him up cuz I wanted him since he first came out
He's a special character technically, not only do I relate to him super well, but he was also the first new MHUR character to come out for me, since I joined at the tail end of Season 11 for the Hado rerolls
That’s fair I do agree that mobility is everything in this game and there’s more appealing options in that regard
For me it was Monoma since I started in the second half of season 10
Joined the season before he dropped, soon as assault endeavor dropped I picked him up, did okay. Then Tamaki came out, and It clicked for me.
I made sure I could get Tamaki because I love him
I relate to him and he’s cute
Plus his arc is cool
Lady Nagant, Shinso, Kirishima, Shigaraki, Bakugo, Midoriya, even the strike Afo theyre dropping has more movement than Tamaki. It’s not fair at all.
All strike
and star and stripes
Yeah her too
I feel so sorry
For Tamaki players
It makes the situation worse if hado is not there to back Tamaki up he pretty much has no way of like killing if they’re like on PC but the console Tamaki’s that I’ve been with so far they’ve had trouble trying to kill or just can’t keep up with movement and when I get there, I end up killing them instead, so I feel like that’s unfair to you guys. However I’m also feeling like the devs right now they’re not taking giving characters the right CLASSES like they’re giving movements to characters that don’t belong in that class when Hado came out she was the second flying character she didn’t look like a tech. She looked like a rapid, and look at Hado again, she doesn’t look like a support. Shes a strike.
AND DONT GET ME STARTED ON STRIKE KIRI
Now EVERYONE has to deal with slow Tamaki cannon
first aiming is waaaay faster
shooting is kinda minimally faster than 120fps before I think?
Oh is it?
I only tested firing speed not aiming speed
it is ye
Peak
night and day for sure
So i wasn't tripping they made it slow on console too?
Yep
Because console could move it super fast while shooting and aiming whole players at 120 frames had it super slow
Now everyone has it faster for aiming and slower for shooting
Guess i can't throw random cannons anymore...
understandable
ig we still have our combos😭
Nah imma lose it if we get the Shinso treatment, he was my other main
@vale mica
Ts is worse than “the Shinso treatment” at least he has three beta’s
Maybe you guys will try buffed
That takes an aeon to reload 💀
Shinso's just not fun anymore, he's just an alpha beta merchant now
Tamaki was already better fun wise & they made it worse
(i feel a lil sad tho since i enjoyed Tamaki's gamma the most with the snipes)
If you use all three beta’s yeah
I feel horrible for yall
I said this yesterday but
It makes the situation worse if hado is not there to back Tamaki up he pretty much has no way of like killing because he gets out paced ive seen it, I’ve witnessed it if they’re like on PC maybe they have an upper hand but the console Tamaki’s that I’ve been with so far (not you @vale mica )they’ve had trouble trying to kill or just can’t keep up with movement and when I get there, I end up killing them instead, so I feel like that’s unfair to you guys.
Fortunately I was lucky enough to begin playing seriously as soon as Tamaki dropped, able to keep up with today’s meta despite the disadvantages. But I’m still disappointed since there’ll be less new Tamaki players until the next skill set.
Everytime I play with The CEO, we always get the opponent into combos I’ve seen them do stuff with Tamaki, Tamaki right now is going through the “nerf.” Before a quirkset
I don’t know when the next patch notes is
But i really hope yall get 3 betas
Star and stripes have 3 gammas
Ngl playing without my duo Nejire yesterday made me feel the difference (the shadow nerf made it worse) hitting someone with the cannon was hard as is, & havint to aim in for a grab waste so much time, & no mobility just sucks overall i don't understand why did they nerf his spa the only mobility tool he had
If They're planning to release a qss we can kiss those buffs goodbye already...
@vale mica when we play together is it easier or harder?
I’m sure you guys will get buffed
Heck they might even give him two SA maybe
I wouldn't say no to that lol
Or maybe i just became too reliant on her...
I’m sure that’s not the case
That aside, why didn't we get a new emote with his event? Instead we got one for Shoto?
Easier
Maybe
It’s canon
Tamaki does need a nejire or Mirio
But that’s not his role tho
I get it he’s supposed to be the “baby”
But cut the man some slack
Yea i feel like he's too reliant on the big 3 team comp
His qss may be, i can see em using the clam this time
.
…
You guys are talking like Tamaki got giga nerfed
Did something else happen besides the universal cannon speed?
Because I see that as a good thing
nah
people just complaining bc he isnt super broken
Idek what to do
How so?
I heard his damage
That’s been nerfed
THIS LAG IS DEPRESSING
From 60 something to 30 something for his grab
That nerf happened last season or season 14
In chaotic situations like that if possible try to run away and bait one of them into chasing you that way it’s a 1v1
Hopefully your teammates can contain the other two enemies while you murder the dude who’s by himself
The clip didnt have what I was talking about mb
Ah okay
I got stun locked by the Kirishima, died, and genuinely rage quit
Never been so mad at a video game
Wanna play?
Nah
I know I'm digging up a previous message but I understand. Especially on the less new players until a skill set comes out, and then if he ends up being OP are they really playing him for the fact that he was cool or are they playing him cuz they heard he was OP
Other than that, I do hope for when the QSS comes out for him, we get undefeatable outfits for The Big 3, I couldn't see any other perfect time
I've just been trying to adjust to Hado's hover change, it feels fine. Im certainly gonna continue playing Tamaki in this meta, I've personally been wanting him since he released so I'm gonna learn him
Also Bee I'll still be loyal to Hadoism, I feel like I'm the only one now honestly since I don't think the hover change affects me that bad
My best Tamaki round so far (I don't know if I broke 3k damage yet) But I'm still learning with him
(This was like either on the day or a day after I unlocked him I don't think I peaked since)
How do you usually play him?
I usually play him like I do other characters, usually passive or I'm just an annoying third partier who grabs someone who doesn't expect it
One thing I gotta work on his using his normal alpha more often than his grab alpha
Tuning helps too, what you rockin?
I feel that
Festival Fancy with Embrittlement + Fixer
Best tuning for him all around imo
Best for solo battle while keeping movement available bc of fixer
Like my brother was watching me play and he was coaching me on using his normal alpha when I'd be using his grab alpha. He sometimes helps me even when I play Hado (with Fairy I forget her gamma exists so he often reminds me of it)
Embrittlement allows for easier guardbreaking combo’s that dont use beta, letting you keep it for movement
I used to think his beta was OP given it's hitbox was so generous, it hits like a truck
Then when I end up doing it, I have a new opinion on it
It's inconsistent at times
Mind you, it is strong, but using it for movement is better in the long run
Wait, how would you use SPA in a combo? Cuz I tried using it but it throws off my camera
Also yeah I feel it when I have no SPA or no beta
Best combo for guaranteed guardbreak (which was invented by yours truly): Grab, melee for embrittlement, special, alpha.
Takes aim and patience
But easy combo when in a flow
What do you do with your camera when you use SPA?
Keep it in one spot, where they are specifically, wait for their body to reach your curser then fire.
Gotcha
That was one thing that got me hooked to Tamaki, his combo potential, like not just his grab into melee into beta, but the fact you can mix and match
Eh I'm not sure if I could watch them, I don't have TikTok
Exactly, very versatile in the right hands
Wait where do you think Tamaki lies on a tier list?
S tier
In the right hands
Usually? B tier
C tier :)
I know when to respect a good Tamaki player, I think yesterday I had this pretty good Tamaki player that was doing his best but in this meta
(Don’t harm me!$
When he died bro said "I'm sorry... It's my fault"
No.
C tier
Now my rteal question arises, is Tamaki as good as Techjire or better?
I'm paralyzed
I feel like just doing grab -> melee -> melee -> beta is more damage no?
Embrtillment makes up for that,
I disagree.
I think even with Embrittlement just two melees into beta is more damage
Idk, I prefer saving my beta for movement. Ydy.
How come you think he’s S in the right hands then?
That’s also valid
I prefer a mix of movement and damage with my betas
Tamaki is very versatile, alpha is good damage and if your lucky you can hit those pinpoint ones for even more damage, not to mention the grab that allows for easy combos, beta is genuinely insane, needs rebalancing, gamma is useful, good for campers, wake up catching, finishing, sniping, etc. special is a good escape tool, as well as a good combo tool.
And he gets a bonus from Nejire’s
Since the fairy drop I figured it’d be good to mention
Okay off to bed fr this time
Before she kills me
Fun fact, Fairy alpha also insta charges his plasma cannon
He’s had the bonus from Nejire since he dropped
It’s just that Tech Nejires never shoot into his cannon so everyone forgot about it
Plus not a lot of people on general played Nejire before Support Nejire came out
And they still don’t think to shoot into it because they can just gamma and not have to think about it
Also gamma is only good for wake up catching in very niche situations
Otherwise they’ll just use their i-frames to go behind you and then you get punished
And while all of those things are positives is he the same level of good as say Lady Nagant? One For All Deku? Armored All Might? Tech Shiggy?
Tamaki is good but not THAT good
His mobility is alright at best and he’s very dependent on 1v1 situations
I really do try to use my skills when he charges gamma but it's usually very awkward since he's charging it from across the map or isn't near me at all and the times I am nearby I'm probably helping him out by fighting people
There was one time where I gamma'd into his cannon with Tech and I thought that was cool
The ones I get just don’t ever do it
They could be sitting right next to me while I charge and then not shoot my gamma
Okay that's just them going "What's that thing?
"
They never do it it’s annoying 😭
I really like doing it tho, it helps them out and it means they don't have to spend eternity charging it
Playing Tamaki with a fairy on your team is actually pretty fun
This is a true
Instant cannons on demand!
It feels good to be benefitted by your own character
I did a good job here
If you'd like I'd like to see your gameplay while playing him
Luckily I recorded that whole match, I just gotta find time to clip some parts and send them over
It also feels good to confirm with his gamma
@boreal knoll can u show me how to do his melee cancels
I agree
#1397500254080864387 message
funnily enough I was also just in training playing around with him / willing to record it in case that would already help. Anyway cause I did already do that, here's what the cancel looks like in a combo:
https://medal.tv/games/my-hero-ultra-rumble/clips/mp0E5ipEfs1qVJaab?invite=cr-MSxRWlQsNTQyMzcyMzU4&v=8
Watch Untitled - Copy by Zyos_Zett and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
also I finally learned the air melee > beta timing
it's really just knowing that they can't wake up, so you have time
so now I shall hit my grab air melee betas consistently
playing him makes me think I wanna play him more but I also have that dormant feeling that without tuning added mobility, I might not enjoy my time on him as much, I shall see
I should make another build with him with Acceleration on
I know Acceleration with Nejire feels really good, it makes Techjire feel like a rapid character if I'm being honest, so I could imagine it'd make him feel decently fast as well
Can you do 3 melee cancels before the opponent gets knocked back?
My combo with Nejire is melee, melee, melee, gamma (I pause after each melee), can Tamaki do something like that?
he can do this: https://medal.tv/games/my-hero-ultra-rumble/clips/mp1jDxM1XJQPhtses?invite=cr-MSxGV2YsNTQyMzcyMzU4&v=7
Watch Untitled - Copy by Zyos_Zett and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
two cancels, m1 m2 m3c m1 m2 m3c alpha
but this only works if the second melee chain starts vs gp
if the first melee chain guarbreaks you can't use this combo (I don't remember if you can alpha grab beta instead then)
accel is mostly a speed boost for him, it's pretty solid afaik, but I still haven't decided what to build on him as you can still see me rocking a busget build
Like air grab?
Unfortunately it’s only good as a speed boost 😭
Wish he got more out of it
yup
yeah :
with the changes maybe now he has one or maybe two character specific accel combos against people that take less downpower??? but that would be it
I’d have to learn the timing then because they always seem to recover before I can land the beta
maybe it doesn't work then
Yeah maybe
in training it works against bots on gp
Like for when you grab a Young All For One in his gamma or something
those chars yeah
It could be a skill issue on my part as well
idk if there's a char that makes pull be 100dp <= relative pull dp < 200
I think that's when opening up something accel exclusive might be most likely and even then it will probably be gp / air exclusive
maybe I'll hop in a game to check
or ping >.<
Could also be that
while I didn't learn what I was looking for, I learned what it looks like when a soul leaves a body
https://medal.tv/games/my-hero-ultra-rumble/clips/mp868QZaJP9Arvpme?invite=cr-MSx1N2YsNTQyMzcyMzU4&v=10
Watch Untitled - Copy by Zyos_Zett and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
well second game I did get a couple air alpha air melee betas and all of them worked
so I think you can time/aim it
but also bruh 😭
yafo in the lobby
proceeds to hard focus me and only me 😭
Yes, easy to time once into a flow. Practice makes perfect as they say.
I think on yafo if u have accel you could hit grab m3 cancel sa beta
Without accel instead of sa itd be m1 again
This would work on strike kendo beta too bc yafo gamma and strike kendo beta both half the dp of the grab
strike kendo is definitely less than half, I believe she pushes grab dp < 100, so grab m1 m2 m3c m1 m2 m3 beta might be possible???
maybe need to guardbreak at a specific moment and grab in the air
I think itd have to be in the air for that
Cuz I think that guardbreaks before beta
air variant confirmed possible (idk why I'm doing a second melee cancel though 😂)
https://medal.tv/games/my-hero-ultra-rumble/clips/mp9cS3fJMaJGXRF9U?invite=cr-MSxUSkgsNTQyMzcyMzU4&v=0
Watch Untitled - Copy by Zyos_Zett and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
forgot to make it a reply >.<
sometimes I can do grab m1 m2 m3c m1 m2 m3c grounded but beta just doesn't even work remotely at the end so you'd have to alpha, plus the double melee cancel is pretty inconsistent for me on the ground
Melee cancel beta on flesh doesnt work on the ground sadly
yup :<
I was hoping I could manip them far enough above the ground somehow with melee timings but no chance
how do you do that thing where you stop meleeing, and then melee some more?
How...
I see I see
I do know that you have to wait for Tamaki to enter his idle animation for beta to not have weird tracking
Melee cancels? There's an example on how to do it here #1397500254080864387 message
The trick is you have to do these two things:
- Not be pressing a movement input when you melee
- Wait a second after Tamaki's hand returns to normal after you input a melee 1 before doing a melee 2
Now all you have to do is press a movement input during the melee when you want to do a different move to cancel its animation!
idk 😭
also sidenote I finally had an endgame as tamaki I was proud of (at 40s my inputs freeze for a moment 😭)
https://medal.tv/games/my-hero-ultra-rumble/clips/mpa6s1yUXpaJY2vRw?invite=cr-MSxYcjMsNTQyMzcyMzU4&v=118
Watch Untitled by Zyos_Zett and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
I'm kinda bad at the guy, I just wanted to try and see if I could hit the double melee cancel combo on a star and stripe spamming gamma
but think I did pretty okay :>
does the video not work? 😭
For longer clips it takes a while for Medal to stop doing Medal things
gotcha >.<
was my first time using the editor to splice two 1min clips together
on the web the vid works for me now'
@young compass I'm having trouble coming up with lower DP grab combos
All the ones I've tried are still too much down power
for the special cases like red kendo you mean?
Yeah
I think for most you can calc the first grab as 0dp and take a mental note that further grabs may add 300dp instead of 250 or basically one more "hit" ig depending on the enemy (some may not even require this extra step, like yafo in final gamma phase shouldn't)
for I think blue allmight specifically? the first grab might need to be counted as 100dp outright
note: these numbers are not accurate but should result in the same/similar behavior as the actual numbers
so uh yeah dunno if that helps at all >.<
I can just mostly do calculations once I know if the initial grab is less than 50dp, between 50 and 100, or between 100 and 150, past that I kinda just know te values >.<
I'm kinda too tired rn to trust myself to make a comprehensive educational list
I know the guide has some combos but a lot of the details aren't mentioned/outdated
I'd be down to try again tomorrow-ish or maybe you already get an answer with a lot of the info before then (oh, if you want me to do it, I'll need a reminder ping or I will forget)
I feel like I tried every combo I could but no worky 😔
#1397500254080864387 message
is alpha grab into air melee alpha good?
It’s a consistent decent damage combo if you grab someone while you’re in the air I say
Though @young compass has managed to make replacing the alpha with beta work but I imagine only on GP?
Good spacing
My personal advice would be to try to go into training and see how small someone looks when in range of the tipper
Because once you have that size reference you can try using that in real matches to confirm tippers
got any settings i should test with him?
Not in particular sorry
The only advice I could give in regards to settings is to make sure you have a comfortable sensitivity to hit both versions of alpha
oh yea one more question when ur up against someone who keeps rolling ur alpha what should i do
Wait and time your alpha to the end of their roll
Once their roll finishes there’s a window where you can hit them
bet ty for all the tips🥹
The timing your alphas to their roll can be tricky at first so don’t be too hard on yourself if it doesn’t work the first few times
Just stay calm and wait for their roll to be over so you can grab them before they roll again
is tamaki good in tourneys and scrims in ur opinion?
I’d say he can do well
He’s not a bad character by any means
His main weaknesses are his movement and reliance on 1v1s though
Which in tournaments you’re not gonna be in a fight without the enemy’s teammates close by 99% of the time
So your team has to back you up good
he’s good for disrupting building comps yea?
Kinda
His cannon CAN do that, but it leaves him wide open to getting hit for it if the enemy realizes what he's doing and reacts fast enough
Tamaki CAN roll out of grounded gamma but if you react slow you'll be eating damage
I feel like they should add a small dmg reduction to his gamma
similar to yfos or sum
Maybe but I don't think he needs it personally
Fs, as long as the player plays well.
he takes a lotta cd optimisation icl
agreed, that's why fixer is so good on him
Bruh
Anyone else notice the melee change? It moves you based on where you’re looking rather than the usual forward motion that it was.
Whats the best tuning option for tamaki ?
Fixer is that good on him ? I would have said to include Red Kendo and Shinso no?
If i use fixer what should i boost ? Hes beta ? Or gamma ?
Fixer covers any issues with reload speed.
Beta for movement
Okaay tyy
Embrittlement allows for easier guardbreaks, perfect for solo fights while still being useful against multiple enemies
The combo i invented allows you to guardbreak without the use of a beta, but it’s reliant on aim and your special.
Grab, melee (for embrittlement), special, alpha.
Ohh do you have a clip ?
The alpha is a normal or the you hit with the spike ??
At the end*
This is adorable
Btw this Tamaki lowkey scared me
Bro was running at me from 3 different angles
Also do you know the lvl up path ? Beta max first ?
I think he does alpha 4, beta 9, and gamma along the way
I go for beta, I want movement asap. The combo guardbreaks at any level so ion worry about early alpha levels, tbh most of the game tou won’t need it maxed out. I get my gamma to four so I can use it as a wall sorta, like a deadmanland thibg.
Helps to catch wakeups too
Thats situational tho
Do you have a screenshot of your tuning ? I want to put the same to deal the same damage as you
Trance Blow sucks on Tamaki
It kills his combos and his combos are his damage
Yeah i figured it out
No problem take your time
I feel like damage would be better personally
There's a level order graphic in the Tamaki guide if you scroll down https://ultrarumble.com/guide/character/2600
Damn tyy
My other build
U should run wr over accel to some his mobility issues
Accel is kinda ehh on tamaki especially at lvl 10
I manage my beta enough ion need wallrunner for movement
Alr if u say so
Whats your usual build?
Wr fixer
Solid
Id run embritt wr if he had a build for it
Oh I see you now!!! Like you gotta back up a little after SPA so they're within sights of your alpha
Yep, patience and aiming
He has no nose
@vale mica “What do you want Amajiki- I mean Villain!”
“To go home.”
“WHAT?”
does his melee cancel still work ? or is it too much down power ?keep downing the enemy after the second M1
What tunings are you using on him
Oh what combo were you trynna do
i was trying to grab then M1 > M2 > M3 cancel into M1 > M2 > M3
cant grab first
Oh yeah the grab is too much down power if you wanna do that
embrittlement better than acceleration ?
Way better
Acceleration doesn’t really do much for Tamaki
He has better options than Acceleration like Embrittlement which is his best tune by far
went accel fixer cyber hero costume then as i started using him realized embrittlement or iron fist would be way better
too late now though
no resources
Iron Fist is mid just use Embrittlement
agree
Level path?
There's a level order path in the Tamaki guide if you scroll down https://ultrarumble.com/guide/character/2600
Didn't know he had one ty
Yw!
Putting in work
Rapid is easier to deal with, i wouldnt call it unfavorable
Yeah…?
Hes my bb
do you remember who you were testing against?
works vs both I'm pretty sure
I've been trying, I've been really trying
this was the best I found https://medal.tv/games/my-hero-ultra-rumble/clips/mr7oAEaWsPVq-O2QF?invite=cr-MSw0anEsNTQyMzcyMzU4&v=8
Watch Untitled - Copy by Zyos_Zett and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
and it requires accel to be triggered before the combo, plus idk if alpha pull to delayed m2 is even true anymore or maybe hp exclusive
also this was the other combo I've been mentioning every now and then, still not sure how practical it is over just alpha grab air melee beta but it might exist
https://medal.tv/games/my-hero-ultra-rumble/clips/mr7pHUiuX5iVQA9_P?invite=cr-MSxjTEUsNTQyMzcyMzU4&v=6
Watch Untitled - Copy by Zyos_Zett and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
I know you already know but that's like optimal execution ish ig
also weak to having them actionable for a very short time before the special action
is alpha grab into air melee beta true on gp or just hp?
@fathom mason are any of tamakis moves affected by ping
His alpha for sure
his grab alpha or tap alpha?
and how does it affect it
i dont know abt grab i just think i hit tippers on alpha when i shouldnt sometimes
I do not sorry
Use tap alpha after that
Grab alpha only does 30 damage untuned and is only really used to start combos/extend certain combos
Tap alpha can be used as a combo ender like in this case
both
Never manage to hit them myself, hard when half the characters are designed to always be moving
Gamma, most ppl already know that tho. Turn speed is faster at 60 fps
is tap alpha grab alpha into beta a good combo ?
is his alpha grab affected by ping ?
If you wanna do a simple but effective combo from a grab alpha I'd be grab -> melee 1 -> melee 2 -> beta
It's short, simple, and does good damage especially with Embrittlement
Yeah, not directly I don’t think, more like, it’s harder to hit people who have faster internet.
is doing gamma while they’re hard knocked worth it ?
Yes, guarantees them out of the fight
so i can catch their wake up
99% of the time no because the person will just use their i-frames to get out of the line of fire and punish you
so it’s 50/50 pretty much ?
That too, most panic and use special or whatever movement they have, easy damage
Easy punish*
If you notice that they panic and mash on wake up then maybe? Otherwise I wouldn't do it
Just remember to use gamma while you're on the ground so you can roll out of it
Gamma is a no man’s land, make sure to use That, helps keep people away from yourself and/or your Teamates if their down for example
Yeah I like to use gamma on my teammates while they're in a fight so they can run away
And using gamma to finish off downed targets is also really nice
Or when they’re healing, big enough to cover their body. Easier for them to hide
True
Agreed
Very satisfying
what characters are hard nos to fight
Kirishima can be a pain because you can't really combo him at all when he's in Hardening
Tokoyami makes it really hard to get in with his gamma in the way and he can overwhelm Tamaki easily in Black Ankh
Tech Dabi can be annoying if he sits in gamma and lets his betas tank alphas but he isn't the worst match-up by far as you can grab him before gamma comes out if you're fast enough
Rapid Bakugo can be really hard to hit especially with your grab
That's probably not all of them just the characters that I can think of off the top of my head
is kurogiri a bad match up ?
did they mess up the fix somehow?
does alpha grab beta work vs hardened kiri?
grab into 500dp might be fine still
but nothing remotely fancy for sure
I don't see why it wouldn't
same xD
“Fix” and were talking about the dev’s
Here Tamaki’s eat this edit
OMIII
Twin what is that tuning
Might as well ditch fixer atp
Not using it well at all
What do you mean? It creases his damage on everything
Fixer doubles whatever is underneath it, you have kendo and All might, tamaki does not need melee damage, you could have out present mic on the right for special reload speed, overhaul is fine, Kaminari isnt a bad pick tho.
And for hero rapid, Mirio would be better imo
- Why would Tamaki not want more damage on melee if he hits a lot of melees?
- I used Kendo there for the overall beta damage increase since beta is his main combo ender on both HP and GP
- Reload tunes in general are not very good. I'm not sacrificing damage on one of Tamaki's main sources of damage for a not good reload tune
@junior tartan
Gimme a sec to respond accordingly
Melee damage is not Bad, but it should not be a priority compared to reload speed or damage on other moves.
Beta damage is already powerful enough you don’t really NEED to improve it, and since it’s the only strike slot, kendo is beat out by present mic anyday.
Reload tuning on Tamaki SPECIFICALLY is very important, optimizing it does nothing but improve your performance.
- I can see the argument for replacing All Might with Bakugo for gamma damage, but I like the extra damage on my consistent melee hits and not extra damage on my rare big hits
- I don't see why I wouldn't improve the damage of a move that's already powerful? That's like saying to not buff Strike Bakugo's gamma damage because it already does enough damage
- I've never had a noticeable difference with reload tunings. 2% (value of a level 3 reload tune) of for example, 8 seconds, is not a very big number. 2% of melee damage, which is like 20 something without tuning I forget the exact number is much bigger and IS noticeable.
heres the guide for all you tamaki playershttps://www.youtube.com/watch?v=O9jQnE6Kd6c&t=193s
Learn how to play Strike Tamaki Amajiki at a high level with this complete beginner‑friendly guide. In this video, I break down everything you need to know — from mastering his Alpha and Whip spacing, to using Beta vanish correctly, to controlling fights with Gamma and Wing Claw. You’ll also learn essential combos, melee tech, and the best...
You're ignoring the fact that kendo gives beta attack AND beta defense
The fit uses fixer great wdym
A fixer fit can be good for a fit without 3+ reds underneath.
Red kendo can be argued for many different slots mainly the hp atks but ultimately theres nothing wrong with red kendo under fixer
Endevor and denki are both just good and self explanatory
Overhaul is great to have, gamma dmg isn't that useful but i wouldn't say its even close to a fixer waste
Rapid AM is normally a fixer waste but for tamaki specifically its def not since he regularly gets good value from his melees in a lot of situations.
Genuinely the only suggestions i could make to imprive the fit is
Kendo - mic/star and stripe (all 3 are abt equal viability)
Rapid AM - rapidgo but this is also personal preference and both are abt equal
Which is good yes, but that can be on the other side. It’s better to have mic on the fixer side.
When it comes to rapid might, the defense IS good, but rapid Mirio was right there, he offers dash speed, which is always welcome, and an alpha reload speed bonus, can’t go wrong with that.
read the other messages bud
I did lol
Let’s look at it again, give me a sec.
Embrittlement-Fixer, amazing choices for Tamaki.
Support Hado is a fire pick.
Present Mic is a fire pick for Tamaki (mainly the special reload +), BUT, it would be better used on the fixer side imo.
Cant go wrong with hp attack power +
Shigaraki is a good pick here, I personally chose all for one for tbe special reload +, BUT, you can’t really make the wrong choice here.
Twice is the best pick here, beta reload + is just better than gamma reload +
Kendo is a great pick, damage and defense in one, but present mic should be in its place imo.
Cant go wrong with assault endeavor, i swap between him and young Afo.
Cant go wrong with any tech choices rlly.
Overhaul is the best pick for the fixer side imo.
Rapid might is useful, but I believe having Mirio in his place would serve tamaki better.
Thank you for your time.
You guys, last night I was fighting this goated Tamaki player, he was putting in the work on me with alpha pull into SPA into normal alpha. I was Techjire. And it was a pretty even fight
I beat him but his Dabi won overall so ggs to that team
I was pretty low tho, the way he was fighting made it look like he wasn't too low at all
He could killed you in two interactions if he was doing other Tamaki combos
Grab -> Special Action -> alpha is pretty eh as a combo
Sometimes false confidence can win fights, if you think they have more hp you might be more influenced to disengage which will give them the upper hand by chasing you instead of you two just clashing
He was also pushing me with his beta
Tho I think one of the things he might have regretted that round was using gamma, tho he had a Fairy on his team
So he needed to take advantage of her buff at every chance
Reload tunings are extremely irrelevent only making it faster by a few hundreths of a second
For example a sa reload tuning on momo at lvl 4 only reduces her 3 minute cooldown by about 4.5 seconds
Grab, melee (preferably if ya have embrittlement), special, alpha. Thats the combo i usually use, it revolves around my special, that’s why I optimize its reload
Comparatively to a move with like a 6 second cooldown on beta
Each tuning would only give u an extra .15 seconds
Special is an eight second cooldown, double what it was at release
Dmg tunings are almost always more relevent
Dunno, it’s served me well this whole time
Are well then u would be saving .2 seconds on a lvl 4 slot
Maybe I’ll make another set using the new outfit, they have an tech assault (villain) setup that I could try out the damage stuff on
And more specifically for mirio the alpha reload speed is def not needed
Since tamaki rarely runs out of alphas since he has 8 of them
And with a 1 second cooldown
Well you’re using tech Kaminari for alpha reload
U would be saving like a tenth of a second
Damage too tho
No thats for the alpha dmg
Not for the reload
The reload being there is cool but id run it with or without the reload
I’ll grab my tuning and send it in a bit, get you’re opinion, if you’re willing
Yea sure
I’m definitely not an expert when it comes to tuning, I’ve just done what made sense to me, I use my special often, so I want it asap, yk?
I tend to go between Nejire and someone else often
Insane
Leave the poor hado alone
Id recommend endeavor over yafo, denki over techjire, rapidgo/rapid might/rapidku over mirio, endeavor over dabi, and supportjire over kuro
This?
Surprised you didn’t tell me to swap out mic
Now I’m curious ab this other outfit
I did swap tech shiggy for tech Afo tho
No
Yea
Mic is a good tuning for tamaki but mostly cuz of the hp attack
Depending on how u play him beta attack and hp attack are usually interchangeable
Im just happy I went for his festival outfit when he first came out
That's better i just forgot to say that
Glad I managed to get his fit before it left
Ggs
Yeah, HP over HP Defence
That build for the most part is worse then festival fancy
I think tamaki does a good amount of dmg already to where u dont need both fixer and embritt
So I just go wr over embritt
Pretty much yeah, might put something else other than fixer
Got a build for that too lol
I've also come to realize I gotta use the tipper more on his alpha
It feels super satisfying to land it
Like it hits differently than most other alphas if you get what I mean
Hard to hit, needs a buff imo
Like I feel a response and I don't have Rumble on my controller
Interesting…
Using gamma during that fight is crazy that's an easy way to get beamed by you
Agreed, gamma leaves you exposed like a MF
The circle was small and he was outside a cave area and he thought I was inside the cave as well
I was 1v1ing him on the surface while my other 2 teammates were taking on his 2 teammates
On the inside of the cave
He only recognized his fault as soon as I began landing my 100+ DMG alphas
Sounds about right
Caught lacking
At least with my build grab -> melee 1 -> melee 2 -> melee 3 -> alpha does slightly more damage (I did my combo on the Ochaco to the right)
Hard to hit on console, or at least Mine, won’t let me alpha after melee three, that’s why I melee cancel instead
Yeah you use a melee cancel to hit the alpha
Oh
It's 3 hits of melee 3 and then you melee cancel that into alpha
THAT OUTFIT LOOKS CUTE!!!
He NEEDS a UA uniform in the base game
There’s this outfit of him as a kitty!
I think I've seen that one as well that one is cute
There's a beach outfit for him as well
But yeah I agree, why did they give Mirio and Hado one but not Tamaki?
To be fair those two have been out way longer
Maybe they meant to make up for it with his Casual Style outfit
KITTYYYY!!!!
I think there's a whole collection for the Big 3
Oh there he is
I NEED IT
I meant to grab Mirio
I NEED THIS
I wish I could use Nejire mods, but apparently it breaks Fairy beta
Which could technically be counted as cheating
Yeah it makes the bubble from her beta not follow Nejire for everyone else
If you don't have it set up correctly, it also detatches from yourself
But yeah, if you ever see a Hado that has a detatched beta, they are using a skin mod which is goated, but there needs to be a way where we can fix the visual bug
How come the lower resolution makes it easier for you?
Less latency which is what kills my gameplay
Y’all aint ready for this.
My console is old lol
Wha is that
Oh
What did I just watch
Peak. (He makes ironic Mha videos, 2020 era stuff, all for shoots and giggles)
Gang
You know what that's fair
lol
So yeah I've been trying to play Tamaki every so often and sometimes I feel like my combos just don't work, is it dependent on where my cursor is?
I also feel like I have trouble disengaging in a fight, though I did learn my best shot is to beta someone and use the buff from the invisibility to run and hide, is that a good idea or should I try something else?
if you could be more specific regarding what combos that might help, cause different combos typically fail for different reasons
Im mostly struggling to get some of his basic combos down, alpha pull -> melee -> beta
Sometimes his beta just launches me away from the enemy
No that’s a good way to escape
Just make sure it’s safe to get the beta
That’s just tracking being wack
Just make sure they’re in the center of your crosshair when you beta if possible
You’re about to make bro’s gamma
Bro is about to indeed make Tamaki gamma
Tracking is broken, either too strong or complete wack, no In between. Got a clip where it completely 180’d me into a froppy that alpha’d to get above me, layed her ahh out lol.
REAL
The tracking is too good for it’s own good sometimes
Yeah I thought it needed a nerf but I think it just needs to be more consistent (I don't need it's damage touched at all anymore)
Really needs the tracking gone, better to use it as a movement skill anyway, just make the attack harder to dodge and add inertia. Simple fix.
(Trackings removed so the hit box should be bigger.)
I'm guessing you just mean one or two melees, in which case beta should always hit if you are looking at them
tracking is stronger the more you look at the target, funnily enough against moving targets you sometimes have to purposefully look away a bit
(like in alpha air melee beta)
Actually do his combos work better with or without aim assist?
Maybe that might be my problem
I run aim assist but I’m on an old Gen console, imo it doesn’t hurt to have it, but idk about higher fps’s
That might also be something now that I think about it
I don't think aim assist is bad for him, only combo that maybe is negatively impacted would be alpha air melee beta I think, and even then aiming at them might be fine, aiming slightly down is just a bit more optimal/consistent (along with waiting a bit before pressing beta)
Most grabs make beta almost impossible to miss though, too close to Tamaki, tracking and aim assist shouldnt affect that
Also have you ever managed to hit “special, air melee, alpha”? Been trying to get consistent results with it, but it’s harder to hit than most conbos
Air melee knocks them a certain way consistently so just learn that and you'll be good
I've never had a major problem hitting it after some practice
It’s hitting the air melee Thats the small issue, sometimes the special just doesn’t put them where I need them to be
Pretty much an rng issue
Oh you said Special Action I thought you were talking about grabbing in the air sorry
Oh nah
I would just do Special Action -> grab -> beta at that point
Special - air melee - alpha
I want to learn the combo anyway, mever know when it may come in handy
I'm assuming you've tried holding forward after Special Action already?
Better to be a Swiss Army knife than a regular ahh knife
Yeah
I mainly wait for them to catch up to me for the melee, since I get above them after the special
Have you tried mashing melee after holding forward?
Spamming air melee causes Tamaki to get sent plummeting, a preventive measure for anyone air stalling with his melee
I mean after Special Action
Because you can't air melee until after the Special Action so I thought maybe you can melee the first frame possible to consistently get the air melee off
I see what you mean, I’ll give it a shot later
So in order to stay in the air longer it's safer to not spam air melee?
Better to “beta, melee once or twice, beta again, then melee until you cant anymore, or gamma”
I'll keep that in mind for when I play him again. I recently reached Ace so I want to learn him a lot more now.
mainly yeah, think only with air melee into beta it could matter
Congrats
Yeah
Alr I gtg
and for that combo I think you need at least accel to make it true if not more, so I haven't played around with special into air melee lines too much
iirc with a speed buff that was a consistent way to do it
haven't tested too much without cause I feel like they'd definitely wake up
They probably will but might as well check maybe probably perhaps
Lowkey shocked you still play the game
Likewise
I got to ace that season btw. When you didn’t believe in me. ✌️
ooh lore
Guys I had a pretty good Tamaki game, and by that I mean I didn't have a game where I did nothing and died a bunch, baby steps I can say
I felt that earlier
Here was the round I was talking about earlier
Also thank you for this advice, it helped me a lot in that match
Oh really? I’m glad it did.
Blue Deku has become a nightmare recently. While I haven’t struggled usually, I’ve noticed the melee loop has returned, whenever they did the latest patch it somehow brought it back.
nah it was at most gone for a season, like maybe gone for most of season 14 but it's been back since season 15 afaik
Hadn’t noticed it till now.
luckily it's a bit harder and he's less popular now, but I'm afraid he picked up some popularity again thanks to the grounded air alpha change
and/or nerfs of other characters
I thought it was always still a thing as long as you were on HP
Like he can legit loop you even on full HP unless a teammate GP team heals
Idk, it’s been a long time since I’ve been hit with it
His rerun banner comes out soon
I think when Tech Bakugo comes out
this season it's even possible against gp from what I heard 😭
oh no
Oh no 
In retrospect I'm happy YAFO came first
Yeah he's gotten more annoying lately, but at least he's manageable
A lot more people caught on to his tech
I can grab, not everyone else can tho
Oh you mean OFA?
Same with OFA Deku’s gamma if he tries to activate it
Free damage tbh
I tried SPA Surging past his huge gamma AoE but I was hit on his side and was pulled back into it
(I died)
Yeah it’s deadly, but it’s easy grab for me
Thx for the tip
For me, if he's not paying attention to me, it's free alpha damage for me
I remember labbing anti yafo/dp reduction character combos but I don't remember if I ever posted them here >.<
and/or if some used accel (iirc not unless you want special into beta finish)
It is
I thought Young All For One came out after One For All Deku
YAFO's rerun banner came out at the beginning of this season
With his new outfit
Oooh that’s what you mean
My bad 😭
You’ll live Amajiki.
Doesn't that feel real
Does anyone know if acceleration does anything for beta’s inertia?
@boreal knoll why does his beta have weird tracking sometimes
I wish I could tell you
like I try alpha into air melee beta sometimes I just go forward and miss
Are you trynna do that while you're in the air?
Because if you're trying to do that on the ground he has much better options
yea
most of the time I just go for alpha into air melee tipper alpha
I do the alpha as well because it's true. Do you consistently get tipper alpha when you go for that?
when im in the air
If you want to try this combo though wait until the first frame you go into his idle animation and then use beta
If you use it before that then beta tracks weird
yea most of the time because someone taught me how to consistently hit tipper with that
oh
bet ty
I only get the regular alpha how do you consistently get tippers with it?
How come you don’t get the tipper sound effect
And I feel like I do the same thing but no tipper 😭
I don't think that's you getting tipper I think that's the damage from your air melee and alpha's damage numbers being combined
Why does he have a 37
That's the amount of people that play him
lol
Does anybody else know why Tamaki goes in the direction of the camera when he air melees?
Yes
My guess is because he doesn't use it for movement that often like with Assault Deku for example so the devs decided give him more control over where it lands for combos
There is the beta -> air melee -> beta -> air melee thing but that entire process takes like 2 years and leaves him very open
also a couple characters have that with their air melees, iida and nagant being the first two to come to mind
Idk what I did here but I had a really good unranked match where I actually was fighting as if I knew how to play him
Then again it's unranked but this round was pretty close as well, we almost won but we all kinda choked
Thx, I feel like I should get the basics with him down first before I try out his combo strings (plus I still feel like I need to learn how to use his aimed alpha better, and then how to follow up since melee into beta is a bit inconsistent for me)
For the alpha, it’s best for me to pull them in, melee them once, wait a small second before melee’ing again then I use my beta.
Waiting a sec let’s the melee reset, and each melee does different knockdown power, canceling lets me hit a beta while getting two melee’s in.
Oh so melee jab with him. I gotcha
What happens if I'm in the air?
Air melee then beta, I’d rather alpha if Im in the air but Ydy
I usually take my foe into the air with special, followed by an alpha, but that CAN be subbed out for a beta, not a guaranteed hit tho
Gotcha thx man
👍
Np 
You can do Special Action -> alpha grab -> beta for some nice damage if you manage to take someone up with Special Action
if you wanna do air melee beta in the air, make sure to delay the beta quite a bit, the longer you delay it without waiting so long that they can recover, the more likely the beta is to hit
Hey tamaki mains, I'm new to this since I just got her yesterday, and I'd like to know if you can help me get good with tamaki, with things like tips, levels, tuning or something please
The guide I sent above has a tuning section if you scroll down but if you want my personal suggestion the villain style with Embrittlement and Revenge Support is super nice
Gives you way more damage with Embrittlement with Revenge Support able to help you survive some things you normally wouldn't have
The default with Wall Runner and Crushing PU Charge is another strong choice as Strike Hero tunings in general are pretty versatile
Combat can run Fixer really nicely with the villain blue able to run GP Sucker and Card Duplication which are both good tunes
Fancy can run Revenge Support with Hyper Regeneration if you want a full survivability build
Dangerous can run Wall Runner and Space Hop if you love your mobility
Basically the only bad one is Heat because he doesn't use villain green special tunings well
Understood, thank you very much
Tamaki is a reactionary fighter, you will almost always be the response to a situation rather than being the cause of it. This is because of his lack of a versatile long range option as well as not enough movement to chase ppl for long. As Tamaki you need to know what to do against every character in the game, young Afo is a great example, since his alpha buff he’s been a problem for other ppl, for Tamaki Hes much easier, anytime they try their gamma pull them out of it into a lovely combo they won’t want to receive again
When pulling people in, you have a few options of what to do as well as tuning that supports it. Grab into melee is the most common, i run embrittlement or acceleration to make good use of the melee, another common one is grab special, while you CAN try to hit a air melee on them whip both of you’re in the air, it’s harder to hit for most, ususally special is followed by a alpha or beta, alpha has more consistent hits and leaves beta open for other use’s. If you’re unsure of tuning, fixer is reliable always, I recently learned that reload tuning (unless a special skill) is not aa good as it should be, so instead it’s best to optimize something else, alpha damage is a solid overall pick
Skins are important too, if you want embrittlement-fixer you’d need his fancy-festival outfit, for acceleration-fixer that can be on the new skin or the casual skin, one of the styles. Classic skin doesnt have that much tbh, there is tuning on one of them for embrittlement-acceleration, which I heard is great for ppl who don’t have any skins for Tamaki

Tamaki gyatt
Yay
OMI?
Yes
My boy..
👎
Speak thine wisdom, founder
MAKE EVERYONE WHOM GO DOWN EAT THE CANNON
Here’s some suneater
He has spoken.
Had a pretty decent ranked game, got down a silly Nagant, twice
I love his red cloak
Any tips for Tamaki 🥹✌️? I'm like- an amateur at him, but want to get better
Aura
Tamaki needs rebalanced,
Alpha is good for chip damage but the pinpoint damage is nearly impossible to hit in battle since people are moving a lot.
Beta has heavy damage and a broken tracking mechanic, it either makes me 360 into a froppy that was behind me or it sends me right past them , too inconsistent. Not to mention that it’s his only directional movement skill, and it lacks in that department, it doesn’t get you far enough whatsoever.
His gamma is his biggest flaw, it leaves him exposed like a sore thumb. You have no armor but a character like Young AFO gets super armor for his gamma? Make it make sense, plus the cancel has a one second animation so canceling won’t save you in most situations.
His special’s reload time it double than when tamaki was released, anyone who plays Tamaki felt the difference and it’s devastating, it’s a combo and escape tool, it had no reason to be nerfed at all.
His special tuning skill is also cheeks, needs replaced altogether imo.
Tamaki is unfortunately one of the worst strike characters in the game, Compared to Lady Nagant, Shinso, Star and Stripes, and even strike Shigaraki, Tamaki has practically NO movement and NO way to really keep up with the meta.
@fathom mason
I've seen enough nerf tech dabi
Yeah unfortunately he is the everyman
Which means mid
The. You say this and someone will say hes broken thats why i lowkey dont take this server seriously ☠️
Ion take the community too seriously In general
I was happy he wasnt broken since he released but the nerf to his mobility was nuts
also he was supposed to have three betas i never forgot that
And the fact that he needs to land to reload more than half his arsenal
Bruh i would love that, we need the movement
I want inertia over tbat tho
I would love anything but more aoe slop
Like ANYTHING ELSE
this game went from shooter to just press a button and win
Or that weird thing they’re doing for assault ochaco’s beta, Ts is annoying ash
Just lame atp
They just cater to any of the top characters from the show
☠️
Like oh my god ths why i hate anime style games its so gimmicky but this game was so unquestionably different in terms of vibes and they still are doing the same thing just taking forever to make stuff happen lol
Fr, and tamaki has always been nerfed. They never looked into the fact that he can use plants or other ppl’s quirks. It’s annoying bc tamaki is cool ash
The writers and the devs hate our boy
Fr man i think a lot of characters are not what they couldve been
So i guess thats why theyre relying on quirksets
Which i hate
☠️
They dont come out very often and then they keep giving the same characters new stuff ???
Like dont no body wanna play deku all the time
And it makes tamaki look bad too, most ppl don’t think “the writers are the reason why he didn’t do this” they think “tamaki is lazy because he didn’t work on his plant & quirk manifestation”
I think Tamaki was op and they didnt know what to do w him
😭
So they made him mid
Theres a good few characters that were op in the anime that were like irrelevant side characters or characters with little screen time like the manga dude
Bro can just make WORDS IRL???? MASSIVE???
Like holy moly hero stories always got plot holes
Literal demon lord known for combining quirks: can only steal 1 quirk at a time
Random high schooler: can mix quirks as he wants
I do agree that unaimed alpha specifically needs a buff but grab alpha should take 2 alpha charges and he loses one charge so he only has 3 grab attempts
Beta I just want a damage and tracking nerf but if it becomes basically impossible to hit without the busted tracking then give him the tracking back
Gamma I think is fine where it is. It's a super good tool that deserves the end lag. Plus if you use it on the ground there is no end lag since you can just roll out of it whenever you want
I think is Special Action is also fine where it is. Having it at 4 seconds gives him too much verticality
His Special Tuning skill is amazing. You can make ANY Ability Card last an ungodly amount of time. A super long 20% damage increase, healing for who knows how long, defense increase for who knows how long, you can basically make immortal build Shiggy on anyone as long as you're willing to level up Ability Cards
Strike Shiggy is way worse than Tamaki and I think Tamaki beats out Shinso, but he does fall behind a good amount of the roster yeah
If mobility is your issue then you can use Wall Runner since his Special Action and beta start reloading when you touch a wall as well
Inertia would be nice
I do kinda wish he did more than use seafood for 4 of his attacks (alpha, beta, ground and air melee) but oh well
Yeah I understand about Tamaki, admittingly he wasn't even that much of a nuisance back when he first came out. But nowadays in this meta, I feel like he's harder to play than Techjire. She has a versatile kit that helps her stall longer and survive slightly longer in this meta