#Modding Suggestions

1 messages · Page 2 of 1

gaunt crown
#

this already exists. every 8th ante has a final boss blind

dense steeple
#

oh cool

lost lark
#

A set of space-themed suit jokers! All would be uncommon

Sunrise - Level up played poker hand if all played cards are Hearts

Starry Night - Level up most played poker hand if all cards held in hand are Diamonds

Galaxy - Spades have a 1 in 2 chance of generating a random planet card when scored

Lunar Stone - Level up 3 random poker hands if winning hand has a scoring Club

fringe heron
#

you are cooking

lost lark
#

Thank you :3

fringe heron
#

@upper pebble would you be willing to implement these?

dense steeple
#

i could try to, im slightly busy atm though (which is also why i havent gotten around to booster deck yet)

odd rivet
#

make every scaling joker retroactive (dont ask how that would work for stuff like RtB or Madness)

dense steeple
#

well rtb would be simple just calculate it always

#

madness would probably scale per ante

lone viper
lost lark
lone viper
lost lark
timid jungle
#

mod that makes the hook discarding cards not count as a discard

fringe heron
#

lmao

dense steeple
#

world

fringe heron
#

make speed tag based on tags acquired rather than blinds skipped

#

same for throwback actually

blissful remnant
#

For Reverie? :p

dense steeple
#

and also salt

#

and double tag synergy

#

and any modded joker that provides tags

#

etc

blissful remnant
#

Tru tru

#

Not something I'd install probably, but definitely a good idea

fringe heron
#

and anaglyph

#

but yeah reverie made me want it a lot more since investment tag was like always the better option

#

i'd get like 9 tags and speed tag would still give $15

blissful remnant
#

I was skipping so much I was getting 50 dollar speed tags, lol

#

It can be fun only playing the boss blinds tbh

fringe heron
#

going straight to a boss blind with no buffoon or top up or even juggle is despair

dense steeple
#

is there a challenge where skipping is forced?

#

if not then there absolutely should be

blissful remnant
#

but it depends ofc

#

I have a habit of double skipping on ante 1 anyway. It makes the boss inconsistent, but it just feels better for some reason

final turret
#

i am in very need of being able to see joker stickers in runs, why no one made this as a full mod

tiny geyser
#

I would like to see a mod that removes/replaces the rental mechanic. Really don't like that one.

#

Also a mod for touch-screens with an extra button for deselecting cards would be really awesome

violet jasper
#

the creator of the dx consumables should make an api that can let other mod creators make dx packs and cards

regiumus (based of the Latin word of royalty regium) a legendary joker that adds a 10,j,q,k,and ace to the deck with a royal sticker. Now as for the actual stats: if a card with the sticker is played add a x0.1 multiplier to the card, additionally if a royal flush is played increase add a x1 multiplier

#

Also I forgot to mention that the royal sticker adds the wild enhancement on the cards

gray atlas
#

Voucher that allows you to (one-time only) discard the hand you drew for Arcana/Spectral packs, allowing you to dig for more worthwhile cards to enhance/change/destroy

the upgrade would let you do this infinitely, but discards would cost 7$ after the first

severe anvil
#

Freehand/Unpleasant Gradient Jokers:
If played hand DOESN'T contain a Straight/Flush (respectively) grants +(value) mult
If it DOES, instead increase this joker's mult by (value)

The idea is that, unlike with most scaling jokers, you can't scale it up AND reap it's benefit simultaneously (so that's one niche these fill). At first you'll want to play Straights/Flushes, but later on you'll want to pivot and AVOID those hands (incentive to avoid certain hand types is another mostly-unexplored niche).

#

(am i doing this right? please let me know)

gusty chasm
#

interesting concept but there's a reason why this doesn't really exist yet

(incentive to avoid certain hand types is another mostly-unexplored niche).

#

balatro is designed for you to play 1 hand type for most of the game

#

this would be worse than a lot of other scaling jokers which are less work

#

like supernova, which scales by +1 per times that hand was played

#

this would have almost no utility compared to those other scaling jokers and it's be cast aside in most runs

alpine sand
#

Doesn’t Obelisk encourage different hands?

#

As does To-Do List?

#

Satellite encourages using different Planets, though not necessarily playing their hands per se

#

Reinforcing more of the same is a naturally occurring synergy because consistency is inherently stronger on average, but this doesn’t preclude new content, especially modded content, from encouraging other play patterns

gusty chasm
#

to do list
i mean i guess that one picks randomly

hallow glacier
#

Can we do a mod that decreases endless scaling? Sometimes I have really fun decks I’d like to be able to play for longer, but they die because the scaling goes too quickly

gusty chasm
#

balatro with reasonable endless scaling would be pretty fun

gusty chasm
#

anyway can someone make a mod to change the spacing of tags

#

so that they work like jokers

#

(so they don't go off the screen when you have too many)

dense steeple
#

i was going to make a mod where everything you obtained went into your deck instead of elsewhere but someone is already doing that for jokers so heres a list of other things as playing cards (primarily clarifications)

someone might find this useful ig

gray atlas
#

Dealer Joker

If the values of a played hand's cards add up to 21, all cards in that hand are scored (even if they normally can't, similarly to Splash) and retrigger once.

like blackjack, Aces count as 1 in this calculation, unless paired with a face card, in which case they're 11.

gusty chasm
#

splash mentioned

kindred wolf
#

Give us a gun.

#

Trust

ancient forge
#

thx

dense steeple
#

i am no longer interested in balatro modding

violet jasper
#

Thick stamp - cards with this stamp can have 2 enhancements (applies to all card types)

white grotto
#

Me with my wild stone card:

thin sparrow
#

Mod idea: Active items
mainly inspired from the binding of isaac, you can only hold one active item (maybe 2 with a joker). it''ll work like a consumable, except it'll use up a "charge" instead of disappearing. charges will refill after a blind is defeated (or maybe each active item has a different way of being charged). the amount of charges the item has and the amount of charge needed to use it will depend on the item. (1 charge use, 3 max charges as a baseline maybe). it can be activated and reactivated as long as you have the charges for it.

#

don't actually have any neat ideas for activated abilities tho, i never got that far 💀

near niche
#

people on reddit told me to share my custom joker here

radiant herald
#

this goes crazy with pareidolia

near niche
#

yeah perhaps it needs rewording

#

that was intentional, but perhaps a 2-joker combo guaranteeing every hand is a 5oak is a bit overpowered

dark flare
#

my mod already has that lmao

#

(Two joker 5oak)

#

Pareidolia and Maximized (all face cards are considered Kings, all numbered cards are considered 10s)

alpine sand
#

I had had an idea for a mechanic during the demo that worked like that

gusty chasm
alpine sand
gusty chasm
#

so it's a joker with a "use" button

alpine sand
#

Yes but it doesn’t go away

gusty chasm
#

so it's an eternal joker with a use button

alpine sand
#

Or destroy it

violet jasper
#

I need a list of mods compatible with steammodded v1

vast sun
visual swan
#

forget which mod

scarlet trail
#

Would it be possible to make a deck that starts with:

  • 4 copies of each K/Q/J as gold cards
  • Midas Mask
  • Vampire
  • Blueprint
  • Brainstorm

I've gotten part of this combo to work before, but I kinda just want to see what it's like to start with it all

iron pendant
#

Inscryption themed boss blinds:

Normal:
The Pickaxe: Turn one random card in played hand to a stone card before scoring
The Trap: If beaten in one hand, will quadruple the blind requirement

Final boss:
Wood Camera: Score of the first hand is added to the score requirement instead

fallow perch
#

is that not just -1 hand

violet jasper
#

here joker for anyone who wants to use it (concept)

#

scalper: +5 chips for every $ that the combined sell value is worth

#

rare

hallow glacier
violet jasper
#

ye

#

how do i make a mod

near niche
violet jasper
#

Ye

worthy musk
#

Pspsps hi I come with a. Texture pack idea.

So you know how Pokémon cards come with full art variations of cards? (See uh, the image attached for what I mean), I think it would be a neat mod idea to basically give most jokers "full art variants"

Idk if they would have a slightly stronger effects tailored to the card, and I feel like it would be hell for completion purposes but. Idk man I just think it would be neat as a texture pack as a minimum.

(I say most bc some cards are already full artworks. They could still have the variation tho ;A;)

#

Also for added funny™️ you can only find full artworks in booster packs.

#

(if they end up being separate)

fallow perch
#

a mod where amber acorn is changed to work like the LIMBO ending

violet jasper
#

Does anyone know someone who's good at making all kinds of jokers

fierce shuttle
#

Red Joker: +2 Discards, -1 Hands per round.
Blue Joker: +2 Hands per round, -1 Discard.
Yellow Joker: Gain +10$ upon starting an Ante.
Green Joker: Gain an extra dollar for remaining Hands and Discards, but halve your Interest Cap.
Black Joker: Gain a Joker Slot for every 2 Antes beaten, but -1 Hand and -1 Discard.
Magic Joker: Create a Fool Card upon exiting a shop.
Nebula Joker: Create a Planet Card of your highest leveled Poker Hand upon exiting the shop.
Ghost Joker: 1 in 3 chance to create a random Spectral Card upon exiting the shop.
Abandoned Joker: Starts at 1.0x Mult, gains 0.2x Mult for every hand scored without a Face Card. Resets upon scoring a Face Card.
Checkered Joker: Create either a Sun or World Card upon exiting a shop.
Zodiac Joker: 2x chance to find Arcana and Planet Cards/Packs in the shop.
Painted Joker: +3 hand size, -1 Joker Slot.
Anaglyph Joker: 1 in 2 chance to create a Double Tag upon beating a Blind.
Plasma Joker: 1 in 2 chance to Balance your score when it completes, but 25% larger Blind sizes.
Erratic Joker: Your winning hand shall have their Rank and Suit randomized at the end of the round.
Challenge Joker: Apply the effect of a random Challenge onto you, but you shall gain a positive effect related to that challenge. Immediately goes away upon selling this Joker, however.

#

Basically, a GMO-like mod (if you know of Brotato) that basically allows you to combine 2 Decks together, or even more if you acquire/put together more of these Jokers.

#

I have no modding experiece, only stuff with ideas and VERY weak drawing, so maybe this could be done by someone?

white grotto
#

Might spin up a proof of concept for some art for this later

fierce shuttle
white grotto
fierce shuttle
#

Don't worry, just pulled it from the Fandom Wiki.

#

Time to do some slapdash editing. o7

white grotto
#

works™️

fierce shuttle
#

That was...surprisingly a lot easier than I expected.
Red Joker:

#

Should the orange be edited as well?

white grotto
#

using the palettes from the corresponding deck sprites could be fun

fierce shuttle
#

Now he has the red eyeliner as well:

#

(It's more pink, but whatever.)

#

Blue Joker:

#

Yellow Joker:

#

Green Joker:

#

Black Joker:

#

First higher-effort one, Magic Joker.

#

Next one, Nebula Joker:

#

Ghost Joker:

#

Abandoned Joker (and HOLY CRAP, I'm not editing the outline again, that was cyanide):

alpine sand
#

Mixels

fierce shuttle
#

Bit of a simpler one after that, Checkered Joker:

fierce shuttle
clear totem
#

Suggestion : have the option to enable a mod that adds mechanics to a single specific deck so it doesn't mess the experience and let players use the vanilla decks without mods if needed.

fierce shuttle
#

Zodiac Joker:

#

Painted Joker (could also be a stand-in for a Pride Joker or something like that):

radiant herald
fierce shuttle
#

Anyways, Anaglyph Joker:

radiant herald
#

that's just joker but inclusive

fierce shuttle
#

Anyways, Plasma Joker:

#

Erratic Joker:

#

And finally, Challenge Joker (with a bit more of an abstract design for it):

#

(With the E of Challenge being removed.)

#

(And maybe both the design and color being changed depending on what challenge it selects.)

fierce shuttle
royal flax
#

Is there a mod that would let you play a game with specific jokers? There is a run I've been thinking of for a while but havent been able to pull it off in vanilla.

dark flare
#

Debug Mode/DebugPlus

silver latch
dark flare
#

what would freaky jokers do?

#

wait it says in the post

silver latch
dark flare
#

```ansi is actually really cool for text formatting

#

didn't know that was supported

#
RAINBOW SEN...
#

aw the advanced ones don't work

#
RAINBOW SENTENCE

this is the best one chatgpt could do

#

light red doesn't render

violet jasper
#

Joker ideas go

#

please put them here

thin glacier
#

Is it possible to change slightly how a card functions when creating a community challenge? For instance, if I wanted to make a challenge that started with madness but didn't want someone to cheese it by never buying any jokers? (ie the mult always mults but never grows unless it actually consumes a joker)

gusty chasm
#

madness will gain xmult as if it's eating the joker but the challenge is a middlejimbo confirming that it happened

thin glacier
#

Hmm . If you can do an odd effect like that, maybe it could do the modified madness trigger and give you an eternal madness that was debuffed but didn't appear to be? But at that point it's basically a mod in and of itself.. I think I will just not go with the madness idea

#

The main idea I'm trying to balance around is, allowing unlimited joker slots but making them rare or hard to get somehow, and I thought starting with eternal madness might be an interesting effect if it didn't keep growing every blind regardless

#

I could pin a dagger to the left to do a similar thing but that's already done in a vanilla challenge kinda

#

Maybe every joker is perishable and up one rarity but you start with eternal abstract joker

#

And all the applicable bans/vouchers

void trellis
#

instead of needing to reset to start with 2 good tags is there a mod where you get to choose your starter two?

half stirrup
#

Imagine a mod that changes the score text from 9.122e12 to it's word counterpart. Reminicint of adventure capitalist or similar games, going like million, billion, trillion, quadrillion, quintillion, etc etc. For me personally it would make the numbers seem much larger instead of just e^x. Pretty much just a ui change

blissful remnant
#

I think we need more jokes and stuff that /reward/ you for massively over-scoring. That's how we all naturally wanna play the game anyway if we're being honest. The best examples I can think of off the top of my head are only Mika's Show-Off Joker and Betmma's overkill and explosion vouchers

#

As a corralary I just thought of an interesting idea for a joker pack. Jokers based on or related to vouchers, both vanilla and modded

#

Like one joker for each voucher I'm thinking. Like the boss blinds joker pack, but with them all doing different interesting things

blissful remnant
#

It'd be cool if someone took a lot of the ideas from Cryptid and made it into a more "balanced" traditional content pack. Sort of a cryptid-lite

radiant herald
#

have you seen cryptid

blissful remnant
#

yes, enough to know that there's a lot of concepts in it that could be aapted to a less extreme mod

radiant herald
#

exponential mult? joker-retriggering jokers? joker-cloning jokers? level tripling?

blissful remnant
#

I've seen a few of those things in other mods already. It's surprising what you can do without things immediately going off the rails

gusty chasm
dark flare
blissful remnant
copper bear
#

Someone make a card sleeves system! You'd open a sleeve pack, and put it on a card that is randomly drawn like in the Tarot packs. It can help identify cards when they are face down, and also protect cards from the random destruction effects like immolate. Could also add mult or chips to the card. Maybe a way you can take cards out of sleeves and put others in?

#

A sleeved card could be protected from random destruction, could be protected from things like Sigil or Ouija as well. It could also protect from being debuffed.

#

Maybe you could take a card out of a sleeve, put it into the consumables area, then put any other card in the sleeve for added flexibility.

#

Could also have rare Joker specific sleeves that could protect from things like Hex or Ankh, or debuffing.

#

Could also add a joker that works with sleeved cards.

Promo Joker: Retrigger all sleeved cards. (Jokers or Playing Cards)

#

with multiple sleeves that could function as a blueprint that copies two jokers

#

sorry for spam, just spitballing

gusty chasm
#

that could also add sleeves for each of the base editions, with reduced effectiveness as a tradeoff for their anti debuff and alteration

#

like the holographic sleeve only gives +5 mult as opposed to regular holo giving +10

#

maybe that'll be my project to get into modding 🤔

blissful remnant
#

Idea: A mod that let's you stack the effects of decks. Not all would be compatible, but most would be imo.

fierce shuttle
alpine sand
#

@trail hedge ?

trail hedge
#

Nope

alpine sand
#

@patent mantle ?

patent mantle
#

yeah, me

#

ish

trail hedge
#

I’ve started work on trying to make the deck selection screen actually usable

patent mantle
#

Whatcha got so far?

alpine sand
#

Before I could only stare at the main menu

trail hedge
#

Uhhh, I’ll grab a screenshot in a few minutes when I’ve got my pc on

trail hedge
patent mantle
#

looks pretty good so far

#

keep me updated :D

trail hedge
#

will do! I'll do some work on it now actually, not feeling like battling with pixel art

blissful remnant
#

So I know cartomancer is considering adding jokers, but I also have a slightly different idea that might be a bit more readable. Maybe a mod where jokers start displaying at half size and there are two rows of them. They trigger from up to down and then left to right like normal

radiant herald
#

Mod Idea: Vanilla-B-Gone! Removes all Vanilla cards, stakes, decks, and whatever else there is. Except white stake and base edition

blissful remnant
#

So no negative?

#

I'd keep all vanilla editions and enhancements personally because so much modded content acts on them

#

The rest of that sounds pretty cool though

radiant herald
#

basically: only modded amazing stuff

pulsar raft
#

anyone one also interested to make modded bosses?

lusty bluff
#

i'd love to if i knew how i knew how to code

static ledge
#

I'm trying rn, but adhd makes it hard lol, my brain is fried rn lol

quasi gate
#

Some people already made some I think

radiant herald
#

cursed idea: balatro but golden ratio

blissful remnant
#

With all the extra types of consumables and the sheer amount of jokers in extensively molded balatro, I think we need since decks with more extensive shops from the start. Like having all the vouchers that give more shop space, vanilla, betmma, and tier 3, redeemed from the start. So Overstock, Overstock+, overflowing stock 3d boosters, 4d boosters, etc

radiant herald
#

cryptid + card sleeve
double redeemed deck gives you every voucher

fierce shuttle
blissful remnant
#

Would it be feasible to make a mod that allows you to select what a hand is scored as if it could count as multiple? Like a being able to play a hand as a flush even if it contains a 4oak or even playing a straight flush as just a straight or a flush

gusty chasm
#

mods overwrite what hand a hand counts as all the time

#

look at ascension from betmma's

dark flare
#

Or exploit from Cryptid

lusty canyon
#

Jokers: Evolved
Idea is jokers can evolve after a condition is met. Conditions vary between jokers with the list so far being: held for a number of rounds, triggering a number of times, number of/certain consumables used, or another joker being bought. Evolutions happen automatically upon being triggered, and keep the stats of the joker they replace.
For art, they could be re-vamped or varied arts of the initial joker they evolve from. I just don't think this should be the priority.
There also will be a new Spectral Card that forces evolution!

Evolved Joker Examples: (Chosen at random)


Vagabond -> Optimistic Nomad: Create a negative tarot card if hand is played with $5 or less. | Condition: Trigger two times while consumable slots are full.

Steel Joker -> Stainless Steel Joker: Makes a random non-Steel card in your starting hands Steel. Gives X0.2 Mult for each Steel Card in your full deck (Currently X1 Mult). | Condition: Use The Chariot three (maybe 5?) times while held.
blissful remnant
#

Already exists

lusty canyon
#

Aw mannn- then again it's not a crazt unique idea

blissful remnant
#

I mean it could definitely stand to be added to regardless

#

Maybe try working with sdm_0?

lusty canyon
#

Yeah, I absolutely was gonna DM lol

lusty canyon
#

@undone ginkgo heya, im not able to message you at all so mentioning you here is the best I can do. Are you interested in talking about the joker evolution mod?

undone ginkgo
#

Whats up?

#

Oh lmao all you wrote literally sound like JokerEvo yea. Nothings stopping you to use the API and make your own evolutions

lusty canyon
#

It's cool, it's a great idea though!

undone ginkgo
#

If you know how to make a joker object you can easily make an evolution, its just a few extra steps 👍

simple vale
#

are there any mods that let you insta-win round 1?

tacit lynx
#

jokers that make little minigames like that one scott cawthon game with the overdetailed robots

open beacon
#

Balatro: Ultimate Custom Night would be fire 🔥

tacit lynx
gusty chasm
#

theres a joker that lets you play super mario bros on it

#

gives chips based on score

tacit lynx
#

and it needs to be expanded upon

#

i crave the subway surfers joker

#

and the yelp joker (guess rating of random restaurants for potential Xmult)

#

so many cool ideas are coming to mind

#

i wish i could code

dark flare
tacit lynx
#

geoguessr joker

tacit lynx
#

random photo, 90s microsoft popup style, multiple-choice

fresh quail
#

since romancing saga 2 remake is out I feel like this guy should get a joker that's like, sprite edited, maybe it could be called something like "Bossfight"

lusty canyon
molten path
#

DDLC x Balatro? :3

radiant herald
#

mod that makes the numbers use the best way to count, as outlined in the video "the best way to count"

atomic summit
#

Void (Joker)
Uncommon or Rare, can't decide yet
Always negative. Creates max of 1 additional void at end of round. (Does not multiply exponentially.) Counts as an empty slot for the purposes of cards like Stencil

#

Psychosis (Joker)
Rare
-1 hand per round, -1 discard per round.
Creates 1 joker when blind is selected with equal chances for all rarities. Destroys created joker at end of round or when Psychosis is sold/destroyed.

#

Astronomy (Joker)
Common
+6 mult for each unique planet card used this run.

neon oar
#

I just made a post that I think would be more relevant in here:

#

didn't see this channel oopsies

#

volume warning

#

anyway thanks for hearing my request gotta go

atomic summit
# molten path DDLC x Balatro? :3

Sayori (Joker)
Uncommon
+10 chips. Gains +10 chips when a food joker destroys itself. Loses +5 chips when a food joker is sold or destroyed by something other than itself.

Natsuki (Joker)
Uncommon
+5 mult. Gains +(Ante Number*1.5) mult when Boss Blind is defeated.

Yuri (Joker)
Uncommon
+10 chips, -5 mult. 1 in 4 chance to destroy itself when blind is selected, creating an Obsession card that inherits this card's edition.

Obsession (Joker)
Rare
X1.5 mult. Gains +X0.5 mult for every Boss Blind defeated this run.
(Can only be obtained from Yuri or Monika's abilities.)

Monika
Rare
+20 chips. Gains +10 chips per non-common Joker sold. Creates an Obsession upon being triggered 4 times (Max of 1)

#

These are not balanced, but they're the basic ideas.

#

Cupcake (Food Joker)
Uncommon
Retriggers all other Uncommon jokers once for the next 4 turns.
(4 turns remaining)

#

Someone please ping me if you make these real

stark token
#

hands? rounds? antes?

atomic summit
lusty bluff
#

does any modder actually look here>

gusty chasm
#

kill button

atomic summit
#

Cryptid's DELETE Code Card does that

lucid zealot
#

What about a booster pack that allows you to choose an edition to put on a card?

#

also can someone help me with a crash im having, need figuring out which mod it is

rotund maple
#

a seed on the deck of equilibrium that is JUST jolly jokers and ONLY jolly jokers

dark flare
rotund maple
stark meteor
#

...not sure if a new one has been made yet, but a new mod for making antes linear rather than... whatever it currently is. would be nice.

#

i think the old one was deprecated at some point

tough stirrup
#

Please make a liner scaling Ante or something more reasonable, I don’t like how the normal game works at all, after Ante 10 Ante 11 jumping too 7 Milion is so unreasonable for any normal fun deck that’s not, the usual bull crap Steel king red sticker with baron mime and blueprint. I have made it too Ante 15+ so many times and only with that, I genuinely feel like the game is unfun because off this being the only thing that can keep going in Endless.

Now I understand counter argument saying “game isn’t really supposed too go above Ante 8, Ante 8 means you win” but I don’t think it’s so fun, cause for the first 1-4 Antes your build is just random and nothing exciting like an Ai, 5-10 is super fun.
10+ is unfun and miserable if you have cool deck/combo made that’s not OP.

#

My name is Gal zur my instagram is “Galzurzur” i can even tip 10$ if anyone does it just as a thank you for making me enjoy the game again.

brisk pebble
#

I believe there is a linear Ante scaling mod?

#

Nvm, just found one on Nexus mods, but it's deprecated

white grotto
brave sable
#

Hey ya'll, got a kick out of vanilla balatro. Looking for some QoL mods and Vanilla/balance friendly mods/collections.

Any recommendations?

brave sable
#

Apologies!

#

Also, thank you

faint drift
#

Found an old mod here: https://github.com/AkitaAttribute/ReplaceJokers
that (supposedly) allowed you to disable and/or modify existing vanilla jokers, that is now very much out of date and lacking proper documentation.
and having something like this for a "Pokermon only" run would be really cool.
does anyone know if there exists an alternative/replacement for it?

GitHub

Balatro Mod to replace/remove jokers for custom runs. - AkitaAttribute/ReplaceJokers

patent mantle
ocean shuttle
#

on my game i have the pokemon only box checked but i still get the regular jokers anyone know why?

autumn fiber
#

a magic mod already exists

north nebula
autumn fiber
#

oh, yea, just saw the post date

untold ember
#

Just woke up from a dream about a mod which allowed you to store playing cards in either the consumables slot or the jokers slot, sort of like the tetromino storage mechanics that exist in Tetris, but it takes up inventory space on the top screen.

The system seemed to be that you could only move cards to or from the extra inventories while you were in a blind. You could not do it from tarot/spectral booster packs.

Whoever sees this and decides to try to make the mod, would have to be the one to make decisions such as:

  • should things like Ankh/Wheel of Fortune/Etc. be allowed to treat playing cards stored in the Joker slot as jokers and have them be given editions that way?
    -- if so, does Ectoplasm make playing the card negative, or ignore it?
  • should you be able to affect these playing cards via Tarot and Spectral cards that affect selections? Maybe only one at a time, since I think the hand area is the only area that allows you to select more than one card within it at a time.
  • should Periko be allowed to duplicate the playing cards you place in the consumable slot? Does he make the duplicates negative?

I do not need credit for the idea if someone does make this mod. It was just something I remembered from my dream, and thought was interesting enough to share.

balmy osprey
#

For Balance reasons, never let playing cards become negative

#

Hand Size is incredibly strong

fierce shuttle
#

(Nah, but fr, Grim from Mathguy has a bunch of Skill Tree stuff, but it also includes Classes that give special new cards or mechanics to it. One of those classes are called Hoarder, and it allows you to Pack cards into your Consumable Slots, which'll let you either draw them back to hand or discard them.)

balmy osprey
#

I have enjoyed grim

balmy osprey
#

If you are playing cryptid, you are willfully embracing a lack of balance unseen in any other mod besides possibly Jen's Almanac

fierce shuttle
# balmy osprey That's cryptid. The unbalanced mod.

Honestly, it ends up breaking so much that it actually kinda balances itself out in the end.
(If you try to duplicate/copy the card, it'll reduce your hand size, even allowing itself to get to 0 and result in a gameover.)

fierce shuttle
balmy osprey
#

true

#

on both regards

nimble olive
#

Cards for standard packs that are not standard ranks (IE the 25 of spades. a really rare 100 of hearts, Matriarch (Face card that is considered all faces))

rain abyss
#

Joker (idk the name)
Retrigger all cards that haven't been played this ante
Common (maybe uncommon?)
Price: 6

hearty nebula
rain abyss
#

The joker will shake if a card that's selected has already been played

limpid cipher
#

how does one get mods

limpid cipher
#

tysm

candid flax
#

would a legendary joker that allows six cards to be played at a time be too broken

#

or to make it compatible with blueprint +1 card can be played

#

ultra legendary

untold ember
#

I know there's ways to do that in Cryptid, and IIRC Cryptid doesn't add any new hand types that way, but marks things as "Flush [+1]"

#

But I don't know if that behavior exists in SMODS itself, or if it's added by Cryptid

#

You'd have to consider that if making such a joker

white grotto
proud sable
fierce shuttle
vocal rivet
#

Here's a suggestion i have based on GreenDigi and whothehellisnico's suggestions for Ortalab
a mod that can dynamically change the card/booster/voucher slots in shop based on how many extra there are added by mods
and you can change the amount it adds per x manually and can change the numbers to be manual only

rare ridge
#

I have a suggestion based on a video I just saw from Ec1pc.
You start with 0 cards in your deck, a marble joker, and the tarot that gives a random joker

#

It seems like a really fun challenge deck

untold ember
#

If the tarot gives you a bad joker you're screwed.
You need 300 chips to make it out of round 1 ante 1
you would have only a stone card, which is 50 chips
plus the High Card base, which is 5x1
That gets you to 55x1

Which means you need either 245 additional chips, or 4.45__45__ additional mult.
If you get, say, Four Fingers, you're screwed.

You only would get 1 hand because your deck is only 1 card at that point

rare ridge
#

I did say it would be a challenge deck

vocal rivet
#

its more like the get lucky till you get a good starting joker before the actual fun challenge deck

obsidian sphinx
#

An additional gamemode besides the roguelike would be really nice, like for example Letter and Blackjack deck

obsidian sphinx
#

oh also Taikomochi

steel nest
obsidian sphinx
rare ridge
wicked peak
#

concept dump

#

would love to hear feedback on balance

tacit lynx
#

Inviting someone to make a mod that does more effects when you get really high scores

#

some oomph

obsidian sphinx
#

Modpack of "Can it run [x]" Jokers

I've been seeing alot of niche jokers so far, ranging from Tetris inside of a Joker to full blown Super Mario Bros, it's about time someone's going to port DOOM and Bad Apple inside of Jokers

obsidian sphinx
#

the possibilities

patent mantle
#

Still waiting for doom though 🙏

untold ember
#

The person who made the SMB Joker said it's only possible because there was already an NES emulator written in Lua. And that Doom wouldn't work (at least not without significantly more effort) because there's not a Lua-based emulator for those old PC games

patent mantle
vocal rivet
#

oh cool
very laggy but still somewhat playable looking

gray atlas
#

random joker idea:

Kite
If a hand contains an unscored card with a higher suit than the played hand, score that card, and add High Card's chips and mult to your score.

ocean steeple
#

Joker idea: Stakeout

Adds negative to a random joker when sold, increases stake difficulty

sturdy arch
#

100 ranks: makes default deck go up to 100 instead of up to 10 (or perhaps any user defined number for min and max, unsure if possible)
a more "balanced" version of this could be -50 to 50 although thatd still be stronger than stock and probably be a bit frustrating at times lmao

open beacon
#

The 600 suits alternative

sturdy arch
#

modifier stacking: allows any card to have any number of modifiers, such as negative + polychrome, multiple seals, wild+stone, etc

sturdy arch
#

soulless legendaries: gives legendary jokers a 1% chance to appear anywhere

#

hand size gui: show hand size somewhere

rain abyss
#

Remind me tomorrow and I can make it

sturdy arch
#

wow that would be awesome! i didnt think about art lmao

#

i could make the art, although i dont know enough about modding to know the structure the images need to be in (the vanilla files have all the ranks in one image, would the mod do the same thing?)

sturdy arch
#

let him cook

ocean steeple
#

Suggestion: maybe some jokers based on the masters from Peggle?

astral narwhal
#

how do you effectively debug the game when loading multiple mods at once? the error message doesn't seem to include the mod name that crashed it

I'm currently disabling them one by one.. (the game crashes when opening a tarrot)

fluid eagle
#

is there mod a mod that randomly selects face sets on every new game? preferably with blacklist options

gusty chasm
#

look for stack traceback in the log, around there it'll say the file name or path and the line that the crash happens on

#

sometimes mods like cryptid and talisman, which heavily modify the game, can "take over" the crash log though

astral narwhal
#

thanks, I've went on adding them one at a time and it seems to have worked; I've also changed the folder names to be the same as the lua files (instead 'whatevermod-master' as the github repo was named originally)

flat stump
#

make a mod for balatro

static ledge
#

Balatro Noob:

x3.5 Mult when played hand is a Flush
If you've played a Flush this ante, all odds are halved (1 in 4 becomes 1 in 8)

winged field
#

Something in the style of trans spectrals but with the non-binary flag colors :3

compact stump
#

Been thinking on this a while
A lot of mods add their own packs, and while the main shop is relatively able to handle the added bloat, the card packs section is hit way harder

Idk if it's possible and I don't know any Lua, so I'll just suggest:
Variety & Combo Packs

Variety packs would basically be a card pack that lets you pick between 1 pack from a given selection of packs. Jumbo variety packs pick jumbo card packs, etc etc. You'd probably want to give each pack a "type" that the modded cards should be paired with (I.e. "Arcana" for packs like paperback's Minor Arcana, "Planet" for packs like pokermon's Energy, etc.)
This way, if you would have gotten a normal Arcana pack in a shop, instead of it being removed you can simply buy the variety pack and pick if you want the vanilla rng or the modded one.

Combo packs are essentially the same thing, but instead of picking a pack from a list, it combines all of the options from each of the packs while still remaining at the same number of choices. As an example, you could get a Jumbo Combo Arcana pack and use your 2 choices to pick one vanilla arcana card and one card from the attached modded pack.

I imagine if both were to be done at once then it would be a config between which style you'd prefer
I also don't have a clue if this is at all possible, or even if it's maybe been suggested before. I might try to learn some Lua to try and do it myself if nobody takes up the concept, but that's if I get less busy lol

fallow perch
#

Just Blinds (meant to be read like justice)
Adds a bunch of easy blinds

gusty chasm
compact stump
#

Wait what

#

Ok looking through multipack

#

That seems WAY more complex than what I was going for here

#

My idea was more of a QOL addition and I feel multipack is more of a content mod in itself

tender saddle
#

Mod that lets you choose individual stakes at once instead of being all previous stakes (might have to be a galdur addon or something)

obsidian sphinx
tender saddle
#

Oh sick thanks

tender saddle
proud sable
#

the wiki is not automatically comprehensive
someone has to add any given mod

fallow perch
#

a mod that actually adds glop 🥺

rain abyss
gaunt walrus
#

hello, how can i install mods on the steam version?

native flame
gaunt walrus
native flame
#

This server.

native flame
native flame
wintry pulsar
#

@alpine sand hmm?

alpine sand
wintry pulsar
dusky eagle
#

I wonder if there's a mod that adds a "Random" option for deck skins that allows cards and decks to apply deck skins randomly, pulling from all of the installed deck skins instead of just one at a time...

alpine sand
#

I didn’t finish it though

alpine sand
wintry pulsar
potent plaza
#

can someone make a mod that allows me to rearrange the gui of balatro. look at this attrocity

#

gui as in the places where the cards are stored

potent plaza
#

there are like 20 mods

blissful remnant
proud vale
#

(What are mod packs, are they just a zip folder of someone’s mods folder)

blissful remnant
proud vale
#

So like what BMM does?

blissful remnant
#

There are also modpacks boy nessacarily based on the creators own mod folder like dimserene's modpacks, but they're inactive rn

proud vale
#

I see

untold ember
#

a mod to add a setting that turns high contrast on or off based on if you have Smeared Joker. I wouldn't use it myself, but I saw a streamer do exactly this manually, and feel like this could be QoL for him

sturdy oracle
#

i NEED HELP

#

Sorry, caps

#

I need help

proud sable
#

i suggest you try #💻・modding-dev if you're trying to make a mod, or #⚙・modding-general if you're trying to use one
because this is the modding suggestions thread, where people suggest things somebody can make into a mod

#

also don't ask to ask, just ask
someone put the link, i don't have it at the moment

grave yew
#

Modding suggestion a mod setup to bring death stranding to balatro

grave yew
#

So i had an idea that may not exactly be the best but u know how u have a lot of jokers and it becomes impossible to look at each one.... ( This idea is gonna give more lag) How bout a carousel so u can see each card in a row and it goes off your mouse in the joker area so u can pick up a card drag over and it shifts the jokers over

untold ember
grave yew
#

Kinda like that

grave yew
#

Because that one cant handle 100 jokers at once i don't think

#

It could also act like how phones have multiple tabs for apps

oblique nebula
#

life is strange foj

grave yew
#

Half negative jokers and half positive jokers

native flame
#

half a joker slot

grave yew
#

Idea make a mod that brings death standing to th game

grave yew
#

Mod idea u know how cryptid or more fluff or whates has the joker that stores a playing card .... It be cool if u can stuff jokers into another joker (tessa stuffed jokers gain the abilities of the joker and take more space (or less of negative cards) the downsides jokers that rely on multiple jokers to be better lose the benefit from multiple jokers when stuffed in the "caseoh" joker xD and the value of the joker goes up by haf the value (or none at all) and u cant remove the jokers (and if u can it be a legendary or exotic card

grave yew
grave yew
#

Wasnt trying to be rude i genuinely sm confused

proud vale
#

it kind of makes sense to me now? like you store others jokers in one joker and it gives the ability of all the jokers stored in it?

grave yew
#

Because going through 100 different jokers is annoying

#

Obviously brainstrom and blueprint will straight up not even work on it

#

That be to OP

#

It could also act like a voucher system aka they are in slots inside it that still work like normal so u could put the brainstrom and blueprints in it and organize how u want the jokers to be activated. But i was thinking of a chaos pool where the cards dont interact with each other inside and just float there as stats for "caseoh"

#

I'm calling it caseoh because it eats all the jokers xD

#

And it could be more balanced that it acts like the knife so ever round it can swallow a joker

#

Like it has plenty of ways to do it

proud vale
#

I need to figure out how to implement something like that though

proud vale
grave yew
#

Stupid mod idea .... Turn all consumables into jokers and turn all jokers into consumables

pastel birch
#

ts pmo

grave yew
proud vale
#

emoji based mod

static ledge
#

mod that makes everything green

#

mod that adds a joker that makes everything green

#

mod that adds a voucher which makes everything green

#

mod that adds a voucher which adds a joker which makes everything green

#

mod that removes blue joker, red card, blue deck, and red deck from the game and makes more copies of green joker and green deck respectively to replace them

#

green mod

proud vale
#

I think she might like the colour green

native flame
#

Probably a shader can work out your logic, with some extra conditional coding and what not.
I don't know how to do either of those, tho.

proud sable
#

something that fixes the unlock all issue
(unlock all unlocks everything that exists at that moment and then vanishes forever. changing mod loadout can create new things that will be hidden and/or locked and you no longer have a button)

#

tbh i almost know how to do it already
i just need to remember to actually do it. later though because i need sleep

proud sable
stark badger
#

Does the Gros Michel joker support AltTexture in mods? I tried to give it a custom texture but it doesn't work in any way

river prawn
#

Talking Legendary Jokers, like the sentient cards in Inscryption. ||"Total misplay!"||

solar token
#

joker suggestion: Lucky 7s
all scored 7s become lucky + lucky cards have 7x effect and 7x chance to trigger + lucky 7 cards have a 7/777 chance to create the soul

proud vale
grave yew
river prawn
#

A Malverk mod that replaces all the Jokers from the Paperback mod's FNF mod references with Lapfox / Halley Labs characters. For example, "Alert" gets replaced with a representation of "A first-person view of someone about to break a donkey piñata with a bat," and "Legacy" gets replaced with the aftermath of the piñata fox character doing whatever happened in what I stated personally. (A reference to Break.)

simple vale
#

are there any mods that add in a system to the straddle mechanic from jen's almanac?

solar token
simple vale
solar token
#

Idk about that sorry

river prawn
#

Here's yet another suggestion, giving Boss Blinds unique themes by using the Battle Themes from Mother 3. (It can just pick a random one if a modded blind doesn't have compatibility with it.)

dreamy drum
#

i would love a mod that just adds in the pinned sticker from cryptid as a standalone mod

gusty chasm
#

it's from challenges

#

like there's a challenge that starts you with a pinned ceremonial dagger

proud sable
#

vanilla pinned isn't a proper sticker, so much as an uncategorized status that only exists in challenges
(technically just that one, but it's set up so it could exist in any challenge)

#

it doesn't even have a graphic

dreamy drum
#

yea that's what I meant
just adding in the graphic from cryptid to the vanilla pinned

gusty chasm
#

it's probably just betmma's vouchers adding the sticker picture

#

yeah that mod has a voucher set for the pinned sticker that makes it able to show up and stuff

#

the level 2 voucher makes pinned jokers retrigger the joker to their right if they don't trigger

#

it's pretty cool

gray wren
#

A spinoff of Balatro goes Kino but for video games shot

proud vale
#

So the issue with creating a new mod is that it might just become a collection of those sub mods

gusty chasm
proud vale
#

true

gusty chasm
#

what is this, some kind of Multiverse Modpack?

#

Did somebody say-

proud vale
#

how did you draw that up so quick damn

gusty chasm
#

i didn't draw it

#

i just have it saved

grizzled plume
#

hear me out

#

big top burger jokers

river prawn
grizzled plume
gray wren
#

dude. what if they did a super balatario bros but for mega drive games.

#

like it can play almost the entire library of the mega drive (Super Street Fighter 2 & Virtua Racing not withstanding)

#

but it'd come in two flavors. Useful (Gives chips relative to the score of whatever game you're playing) and Novelty (does nothing but give you a fun game within a game.)

raven geode
#

a fnaf themed mod for this game pls

gray wren
#

isn't there already one bein made?

untold ember
#

An enhancement for playing cards that has higher Xmult than glass, but the "will this break at end of scoring" check is performed each time the card triggers rather than once per hand the card scores in

gray wren
#

I think a Sailor Moon themed mod would be wonderful.

verbal sundial
#

UI Scaling or just a smaller UI. I do not care if I have to move my mouse pixel by pixel, I just want everything to be a bit smaller.

proud sable
#

an api for picking and choosing exactly what stake restrictions you play under
you can take just green, black, and purple stakes if you want to

quaint bison
proud sable
#

the scaling would increase to 2 instead of 3, i suppose

#

alternately, it would multiply by 50%, from 1 to 1.5 instead of 2 to 3

#
        if self.GAME.stake >= 2 then 
            self.GAME.modifiers.no_blind_reward = self.GAME.modifiers.no_blind_reward or {}
            self.GAME.modifiers.no_blind_reward.Small = true
        end
        if self.GAME.stake >= 3 then self.GAME.modifiers.scaling = 2 end
        if self.GAME.stake >= 4 then self.GAME.modifiers.enable_eternals_in_shop = true end
        if self.GAME.stake >= 5 then self.GAME.starting_params.discards = self.GAME.starting_params.discards - 1 end
        if self.GAME.stake >= 6 then self.GAME.modifiers.scaling = 3 end
        if self.GAME.stake >= 7 then self.GAME.modifiers.enable_perishables_in_shop = true end
        if self.GAME.stake >= 8 then self.GAME.modifiers.enable_rentals_in_shop = true end

okay the vanilla code just has purple stake override green stake entirely. which i think is the least interesting way to handle non-stacking stakes, so... one of the other options

quaint bison
proud sable
#

true

#

so green multiplies by 2, purple multiplies by 1.5?

shadow pulsar
#

they both just add 1 i think

shadow pulsar