#Dimserene's Modpacks Manager v1.13.2
1 messages · Page 12 of 1
i did everything to downlad it and a big error came up and know i dont know what to do i followed all that it said to do
CruelBlinds is fixed now
I'll update right now
I *think* I successfully set up GitHub Actions to automatically update all the modpacks on UTC 00:00 everyday.
time to make all my mod updates happen at 00:01 UTC /j
Well jokes aside I will still manually update them whenever needed
Oh familiar released?
yea
I will check it out too, super excited
Hello, i did everything to install the Full version of this modpack but yes the game did boot but once i clicked on the play button i get this error log, note that i just copied the log then pasted in this big log
I assume one of the mods confilcted with the action of displaying the play dialog
can you please fix? (for everyone)
||(and yes i did update the mod loaders if that helps)||
i forgot to mention, I am on Windows 10 (Build: 19045.4780) (Version: 22H2)
@silver oriole sorry if i distrubed you but i am wait for your reply as your modpack has issues (Dimserene's Modpack)
Huh
Sorry I just logged on
can you check the mod "Taikomochi" as excluded when install modpack and see if that helps?
ok but that may remove content but i'm fine
for now just fix to be automaticly unavabile so the fix is global
pardon?
so that the fix is global and doesn't need extra clicks
people are going to be fine without that mod
i have to redownload the modpack again, so bear with me with my russian internet
K
i will reply "done" when it is complete
I actually can't replicate the crash. I am able to play as usual
oh ok
looks like it is a me promble
i mean it happend with the full version of the modpack
so ok
problem persists?
hold up i am still downloading
there was 2 errors of failed clone, i am retrying
as i think it is the git problem thing
and the 100MBPS internet plan
or something
any screenshot?
i am downloading still
i will reply with "done" when complete
done
let's go
i'm going to first do without removing any mods
then with the removal of that mod
okay they are here
this is after clicking on the play button without removing the mod
yeah all og full version of modpack
why? did you remove that mod during the reattempt of crash?
no i have it still
oh ok
I guess we can remove that mod altogether
okay removing this mod fixed it, i am now here
It's deprecated anyway
yeah remove that mod
its supre old according to you anyways
super*
and plus everyone will update your modpack so that fix is indeed global!
yeah, thanks now i will chill with this in mind
i will now be offline the discord
On the new update cruel blinds is working now!
yes, cruel blinds is fixed
Also so many stickers...
Subscription
You get insta blind win sometimes
I get your money and you can't unsubscribe
Use ://SEED and it's insta-win on every blind until Ante 27.
Probably later since there's also Chips to take into account.
Sadly I lost because of not enough jokers
How does that work?
(I didn't have enough score)
Ah. So you weren't able to survive long enough to get ://SEED.
@silver oriole THIS CRYPTID CRASH AGAIN
DoE again huh
I can only make it to use unpackaged python script on linux
After pyinstaller the executive won't launch
so I'll say it's a no go
doesn't pyinstaller turn python programs into an exe? which are kind of a windows thing?
I read that if packaged on different platform it will support that platform
Will the more fluff mod ever be added to this Modpack?
can some one please help me i have no clue what to do
Can some help me with this?
Crash when wining the game with pair (maybe)
And why some decks is always stuck at base stake even already winning the game?
🤔
@patent linden @fast idol can you guys try to update modpack to latest and see if the problem persists?
I am thinking whether sticker always shown will conflict with Vanilla counterpart
why would stickers always shown make sense to add anymore?
Yeah let's remove it
I forgot to remove that🙃
just remove it and have a test, you are right
I'll remove it right away
actions card?
did you read the card before using it?

Cry score 50% remaining chips needed to win but costs 2 hands
you lost because you used all your hands
Another error
people can't read you know that
I think I will also remove brainstorm
true.
Removed from all:
Stakes Always Shown
🤲 Taikomochi
🧠 Brainstorm
(72 mods) Dimserene's Modpacks*5 (SMODS 1.0.0)
Also I am so glad I made a modpack manager
My laptop is being repaired right now
And I can setup my modded balatro in a net cafe in 10 mins
Hey @silver oriole , Somehow after updating i got this error message, althought this time it is a video, I'm sure i have lastest Steamodded and lovely, i used Download/Update button to update so it can't be because of corruption in the cloned directory, the log will come after this message
here is the log
It's not a problem before?
actually it happened once i updated so i thought weird
why did it crash now after the update
i mean reclones cannot corrupt anything yes?
if so then weird
okay i will and report
i will reply "done" if complete
done
i will try now
it is the same
error code 1
althought i did try with microsoft defender off
(temporaly)
what if you launch the game with steam?
sorry I don't really know how to fix that
what happened
i am still launching steam
no, i am not sure what's the problem
ok i will now try to boot the game with steam now
the same happended
so yes it is a me problem
im sorry i can't fix it
well bye
huh
😮 taikomochi removed? How come?
Seems normal.
Some people reported related crashes so I removed it
How does that work
Survivor, plus the Thumb ability from Betmma's. I still haven't finished this run from before JA was removed from the full pack.
Wow lol
Thumb lets you get fractional hands, in increments of 0.2, and so it gave that lowest hand 3.2 levels 
Huh, I can’t think of anything that would have suddenly stopped it from working
This
updated it works now thank you so much
Btw is it possible to reduce the chances of trading cards appearing?
This guy keeps shaking
Round 7 win
Yeah...

just update the full pack, winning stake is not upgraded again, any idea?
You might need to manually remove the mod again
When update modpack into a version of with less mods, it will sometimes left behind files that belongs to already removed mods
When this happens you can do full reclone or delete obsolete mod folders by yourself
I tried to remove all and redownload again, but looks like still the same
sometimes using a planet crashes the game (misprint deck)
it still says taikomochi installed?
Looks like it might have something to do with fibonacci or bunco
No, taikomochi is gone
probably, and I have the "upgrade adjacent hand" voucher
Oops not taikomochi, stakes always shown
Probably need some way to determine which hand comes as next
@silver oriole trying to use the +1 booster pack shop slot voucher crashed my game
DoE?
Like I said my laptop is gone for repairs so I can only test on my shitty device for a week
Stress testing I guess
I tried to delete some mods and test with 'The Hierophant's Deck'
the result still the same that cannot upgrade to the next stake
Here is the mod I keep for testing
"Stickers always shown" had the nice side effect of enabling achievements, though yeah I can see why you'd want that gone
I think it's over for me
Ante 54 was bit too hard for me
I hope I could play this deck sometime...
In super shop rerolled normal one and crashed
@brittle spade sorry for the ping, can you take a look at this while you have time? This error code has been reported too many times
Tried to push a quick fix, can’t test now
i cant seem to find the thread for it but evolved space joker cant be retriggered for some reason
We had food and space jokers, get ready for:
extremely cursed screenshot
Armored Jokers?
K-n-icht jokers
that joke would land a lot better if discord had voice messages like telegram
Discord don't have voice messages?
does on phone i think
I think this modpack may be impossible to play for me
Most of the time the good runs crash
I am sorry about that
I can barely add new mods into the pack
Just tested Familiar, Ceres, Card Sleeves, No Laughing Matter, all the above are not booting up
Don't have the feeling to test what mods are conflicting
i need math to change some of the things he added to cryptid based on ceres
The config thing right
Nah just wait for it
For now only Flower Pot and Saturn works when I test them
Others just...crash silently
Needs test but probably not now, I need either my laptop or my sanity
card sleeves doesn't work with galdur btw
Oh right
been working on that, but it's UI so 
Don't worry I believe it can be sorted out
I'll let you know once I have it working 😅
Thanks buddy
the issue w cryptid that was causing a crash w ceres should is fixed now btw
I'll test that in a bit
yea lol
Not working 😭
Just updated the packs. Got Full Pack and Insane Pack installed. Apparently SDM_0's stuff is supposed to close the bracket... but it is closed after the list, after I've checked. Is this thing just stupid?
Huh. So just delete the mod for now and a solution will be made later?
Will need some time
@vagrant musk it should be fixed
So redownload and reinstall?
Are you using latest manager? Quick update should be fine
Aaaand The Artist crashes the game.
Continuing the run didn't break anything, aside from the fact that the game deleted all the cards in the Arcana Pack and I had to skip.
Don't know much about jen's almanac tho
Okay nevermind, it also broke leaving after I've gotten through all the packs. I've gotta start a new run.
Artist do what?
I don't remember. I'll tell you when I find another one.
I think I saw it once but can't recall
Okay so that's what it does.
Well, I didn't have any Enhancements or Editions. Also I lost the run.
Also, just got on the Azure Seal Deck and uh... Azure Seals are doing nothing.
No cards destroyed, no planets created... I'm basically playing Blank Deck rn.
Can you try remove collectors cards mod and see if the bug persist?
game crashes once beating a blind, might have to do with pyramid joker??
Jimbo machine
Mitosis
Anyways. New shop error
Have fun solving this
I am sorry for sending lots of errors
Don't worry...I am sorry for not solving any of these errors lol
is there a way to get the manager to work on mac? it downloads as a .exe
It's not cross-platform as of yet, I don't believe
whats the deal with new pack options?
cruelness
is insane more mods than full?
Insane is built around Cryptid/Jen’s Almanac
Cruel is built around Cruel Blinds and other difficulty-adding mods
does full not have jens anymore?
damn, do you have a specific error or anything?
Nope
damn
I am going to painfully search for the culprit now
best of luck
Removed from all:
🦭 Stacked Red Seals
🗃️ Collectors Cards
🧷 Ancient Joker Fix
Added to full:
Ceres
👪 Familiar
🪴 Flower Pot
🙊 No Laughing Matter
(73 mods) Dimserene's Modpacks*5 (SMODS 1.0.0)
I swear I forsaw you will say that
I was shocked a bit still lmao
maybe you can just see into the future
lemme know if im gonna win this balatro run please
I mean I think the combo is weird myself
So it's just thinking alike
But I know nothing about your current Balatro run so... 🤷♂️
great minds and all that
im acc just sat on the menu while im doing art for jokers tbh
You win
cardsleeves should have full galdur support right now Dim
(the github live version, not the release)
first win in way too long 😭
what happens now? :)
Sorry I just read your message
I will test now
Hmmmmmmm
Didn't look good
Oof time to do the whole ordeal again
something went wrong? 👀
It crashed with no crash screen again
is that... my mods fault? 🤔
It's more complex then I thought
The pack will load if I remove either Aure Spectral or Fusion Jokers
But with only these mods installed it will load fine
oh boy
So it is a triple or more mods conflict
Fun time to bug fix
If nothing can be done maybe it's time to say goodbye to Aure Spectral
don't envy you lol
I will wait patiently for good news... 🙏
Probably a bug with Inscrybed Jokers but I can't find any info on who makes that mod/where it's hosted, but is Mycologists supposed to work on full houses? It does for me but I assume that's a bug as it says "is" and not "contains" the listed hands
(also I just started using this modpack and it's a blast ^^)
so whats your fav mod from it and why is it ceres?
Hahaha I've just started playing with it but I'm sure I'll come to love Ceres
Can I ask how did you download the pack?
I used the mod manager linked in the pinned post and used it to install the Fine Tuned pack. I cleaned up my installation and deleted everything in my mods folder before doing so, so it should be just the FT pack with no additions/subtractions
Yes that should be good
Sadly Ceres is only in full for now
thats fair enough
i dont actually know the distinctions but i assume theres a vanilla only one and stuff like that
which ceres def isnt
I was doing test add-ons for the past two months but ends up ditched the idea
And end up adding new mods in full before recategorizing them later
Well full pack is actually used by more ppl I think
wait, was there some incompatibility between CardSleeves and Aure Spectral?
It's just that removing either Aure or Fusion solves the problem, don't know why
removing any one of card sleeves, aure spectral, or fusion solves it?
Using the manager, I seem to be able to launch it. Are you using different versions of any of the mods?
Did you install card sleeves too?
I can run with all three (plus the rest of the pack) if I put a nil check in cardsleeves around line 1351
DoE?
of course :)
You might be using an older version of cardsleeves if it needs a nil check around line 1346? Make sure it's V1.1.1
I didn't have anything else installed
Just full pack+card sleeves
Maybe it's my shitty device
with the most recent code I still get a nil error for line 1351
yeah I got only full pack + card sleeves
That's really weird. Can I see?
INFO - [G] 2024-09-02 11:40:07 :: ERROR :: StackTrace :: Oops! The game crashed
[SMODS CardSleeves "CardSleeves.lua"]:1351: bad argument #1 to 'pairs' (table expected, got nil)
Stack Traceback
(1) Lua local 'handler' at file 'main.lua:561'
Local variables:
msg = string: "[SMODS CardSleeves "CardSleeves.lua"]:1351: bad argument #1 to 'pairs' (table expected, got nil)"
(*temporary) = Lua function '?' (defined at line 39 of chunk [SMODS _ "debug/debug.lua"])
(*temporary) = string: "Oops! The game crashed\
steamodded version?
Weird indeed🤔
I can test once more
looks like 0830b
it might have something to do with what elbe has here, I'm not sure why that's happening
if I remove every other mod (so just steammodded and cardsleeves) it runs fine
I'm so confused lol
probably just some odd mod interaction, but otherwise those three mods are running without any issue for me, though only minimal can I start a run testing
I'm wondering if it's an order issue (somehow) or if it's not being injected at all
does it let you start a run etc?
I'm also confused why aure spectral would break anything, that mod is 14 lines lol
I just started a run with a sleeve without issue. I only played through the first blind, though
that's all fine
if you can even start the run that means you've accessed G.P_CENTER_POOLS.Sleeve a couple times already
could you put 2 prints, at
pre_inject_class at line 125
SMODS.SAVE_UNLOCKS() at line 1350
and see which one appears first? the inject one should be first
the pre_inject_class print never hit, apparently
that's weird
found the conflict, but not specifically the cause. risk of jesters.
rist of jesters? I don't even have that one I think
looks like it runs first and calls the save unlocks in the init function
yeah, it's not in the modpack.
wouldn't that have been in the crash traceback too?
anyway I'll go fix that right now
oh yeah and that would explain why pre_inject_class doesn't happen, because that only happens once steamodded finishes loading all the mods (presumably)
the stacktrace does have it but its just in a list of everything that got called in that function so I still had to work back and narrow it down
alright, fixed in 1.1.2, thanks tracking it down and all :)
probably doesn't help whatever conflict Dimserene has
I have this issue where the game won't open because of cartomancer and if I delete it, then it says contracts crashed it, and if I delete that the game will do the opening intro but crash before you get to the main menu because of a concentate upvalve, so I reverted \the deletions and am back at square one with index global cartomancer
do you have the full traceback?
is it possible to get nanil with this?
because i wondwr how much farther itll go lol
Archi gaming
Does this work with linux
idk about nanil but i know infinity, and no its basically impossible with omeganum
but i think you have bignum no?
if thats the case then yes
infinity is possible
Yeah actually square is the only joker as much as I want to love it, I actually refuse to pick up anymore because it totally makes everything else a joke
Similar reason why I'm still not cryptid-pilled :p
yea i had it from an individual mod before i downloaded the pack and remember its as auto win as it gets. i got very lucky though with archi and plenty if other busted stuff
whats omegnum or bignum?
the number systens that come with talisman
aka the mod that gives you the bigger score system
Wdym
Added to full:
😁 Grim
👕 Card Sleeves
Removed from all:
🐈⬛ Aure Spectral
(74 mods) Dimserene's Modpacks*5 (SMODS 1.0.0)
yay Grim
Awn rip aure spectral 😔
Also nice to see Card Sleeves, I'm planning SDM Stuff sleeves soon.
I really wish we can have Aure Spectral with us but it crashes the game for some reason... 😭
Do you have the crash log?
No crash log whatsoever
We only know this much
Weird
you could give it a try. the combination works for me.
Aure Spectral file is just taking ownership of Aura, changing the name, and adding the spectral art.
That combo causing compat issues is wild
Tried to play a Supercharged Card. I'm guessing that's the problem since it's the only thing with any sort of Xmult on it.
Nevermind, Multichip Card does it too. What.
Does your mod manager work with linux?
You can use the non-packaged python script version in the source code, but you will need to manually set up dependencies for it
This one
You will need to install dependencies requests, git, PyQt6 yourself
Fun 
Is that a double suit fleurons?
Yeah that doesn't work (yet)
Still a win though
Some mods really is preventing stake unlocks🤔
Or the looks of it
Not sure
I have a sneaky suspicion that bunco injecting a stake into the base stake order has messed up the stake unlocks
But I’m not 100%
Let's try without Bunco and see what I will find
What other mods add stakes?
I know cruel blinds have new stakes
Oh also ceres
So Bunco, Cryptid, Ceres and Cruel blinds
Not bunco or cryptid
you use vscode yeah?
Uh what do you need, I will see what i can do
can you search all files for set_deck_win()
I'll keep looking and see if I'll find something
A bit painful for my current setup but bearable
so what happens? it just doesnt unlock future stakes?
Yes
After beating ante 8 finisher the stakes still persist on the same one and won't unlock the next
does it happen on every stake?
You found it?
yeah
What is it
So you mean that if I use the same deck again it should unlock
no, a deck that you've used before this function was changed
Hmm
Let me conclude
If a deck was never used, even with only smods installed, the stakes can never be unlocked, because the problem is on SMODS itself
yeah got a PR open to fix it along with another stake related bug
Thanks for the help 🙏
Hey um
deck sleeves are cool
Uh
Could anyone make card sleeve for
misprint or equibrilium
If that happens it's the best day in my life
Best randomizer
That might happen yeah
Heya, I'm the creator of card sleeves. I'm working on improving the mod and adding some API documentation so other mods can create any sleeve they want.
The cryptid dev (and cryptid players) have already expressed interest, so it should be coming some time in the future :)
Yeey
Honestly all the enhanced decks would go hard as sleeves
since you can bolt their unique effects onto other decks
equilibrium-moire deck go brrrrr
so the sh version does nothing?
Oh that one can do simple management, you can see if it works for you
Should be able to also install them?
Dim, smods should be updated to fix that issue from earlier now
Thanks for the heads up, Coincidentally I was updating my pack and noticed that too
Guys it' taking me ages to download the modpack..
The mod pack is not working @silver oriole
I downloaded it
the mods are there
it loads up with no mods
wait
it only has the g it files
You can't just download it with the code button, you gotta follow the instructions
Most of the time you will want to use quick update
Mult machine
Oh that Self-reproduction fusion joker
It won't even display the whole error message so I have no idea what's in here but it keeps crashing when I try to play a hand after a certain point (running Wormhole Deck with the starting Joker being Ace Aequillibrium)
What mod gives wormhole deck
cryptid
MORE MULT!!!
Only wormhole deck do that?
Seems to be. Haven't gotten it anywhere else.
I think it's either Aequillibrium trying to add a Joker or one of the added Jokers freaking out. IDK which or why. It hasn't even gotten into the modded Jokers yet, there's still over a hundred vanilla Jokers left.
Frankly speaking, I have no clue what you are talking about 😭
It's one of the Exotics. You can probably find it on the Cryptid sheet.
Going for infinite
Yeah I think That’s an aequilibrium bug
Dang. Wouldn't even let me get to the really good ones because it's bugged.
Golden membership
Apparently this is due to an incompatibility between Familiar and Jen's Almanac. Can anyone confirm this?
yes. familiar sets up a reference to a sound file that doesn't exist. I'm not sure why I've only gotten it to trigger on Jen's cards but you can remove line 57 from familiar's extra.toml and it should work.
Okay.
Average Ante -2 run
Hell yeah
Ante -6 I crashed
Familiar has been updated so this should be fixed now
Oh nice.
I'm not sure if the new Steamodded update will break all these modded booster packs
Seems like they will be broken
Looks like the only breaking change was create_card right?
Don't know how it will affect the packs tho
It’ll probably break
Yeah 😂
Nope
I mean, how broken it will be
It checks if you return a card and won’t use create_card if the function does
Oh, nice
So it should be fine...?
I am not able to test it out so we will need to see
If it is not that big of a deal then I will proceed to update the packs
Got a won run on fine pack on Sandbox deck + sleeve 👍
Nice ❤️
I might transition to full pack cuz I'm tired of seeing the same jokers, hopefully it's much more stable nowdays
Hint: it's not, depends on how you interpret stable
How often does it crash?
Lately it's rare to see a crash report
But when there are, they are mostly related to cryptid decks
I thought Cryptid was removed from full
No, just JA
Ah ok
JA being too extreme that cryptid seems tame
I gave the mod manager a try, wish the buttons had more feedback (at least highlight on click) How do I know when the manager finished downloading the mods?
^ agreed btw
Nvm a window popped out
We do a little trolling
I will see what I can do (after my laptop is back)
What wormhole deck do
Start with an exotic card, x20 chance for jokers to be negative, -2 Joker Slots
Don't be alarmed by the number, x20 is nothing
And the sleeve set joker slot to 2?
+2 I assume
Oh crap I forgot the + 💀
Imagine if wormhole deck with 0 joker slots because of the combination
Imagine very fair sleeve

Very fair deck + sleeve 
pushed a fix, too lazy to edit the release just for that rn
Oh what it still opened the menu
Wasn't there a modulable mod list you could modify before downloading?
Wormhole Deck + Wormhole Sleeve: Start with 2 Negative Exotic Jokers, -4 Joker Slots, Negative Jokers appear 50X as often
huh
Also why is it "2 joker slots" and not "+2 joker slots" kinds gives the wrong impression
Read below
It's fine, it's fixed on the github side 👍
Nice. Like dim does I use a submodule for my mod pack so it's easy to update whether it's in the release or not. Will do that tonight
Huh
Can't tell if the reverse scoring is a feature of a bug
Doesn't happend depending of the played poker hand
This happens, as far as I've seen, on Flush, Straight and Straight Flush
seems to be the effect of a mod
#⚙・modding-general message
Time to test out some mods
Latest modpack is not functioning lol
never done mods befopr just figured out how 10 mins ago
pasted this into command prompt. it downloaded evrything opened the game and got that
Yeah don't need to download Steamodded if you wish to use the packs from me
yeah found out that was the issue
also im using the insane modpack i feel like its too easy. my first run
well, it's kinda the point of cryptid and stuff, lol
if you're looking for an experience closer to vanillia balance (but still admittedly a bit easier) I do reccomend my own modpack
though Dim probably also has something that'd be fine, I just don't know which mods are in which of his current modpacks
just scored 3.843e13 or something and crashed on the final boss lol
I was getting a similar crash last night. I thought Eremel said it was a steamodded issue and fixed
though maybe the fix hasn't been pushed yet
gotcha. im looking for about baltro difficulty if not a little harder
Idea: download my mod pack for the content, and then add Cruel blinda, math blinds, and house rules to it for difficulty
give coonie's a try, should be better than my edge cases packs
its it posted some where coonie?
ty
though if you don't mind,. lemme make an update real quick
just so all the mods are 100% up to date
kk lemme know when
it's ready, posting it in the channel now
also, just so you know, I also include steamodded with my pack
yup i payed attention this time lol
your steammodded folder is empty lol
wait there all empty?
you need to download the release
ohh is it mods.zip i download?
yep
oops lol
i remenbered seeing "download sorcecode.zip" when i first started try to get mods to work thats why i didt that lol
ah I get'cha. Maybe I should be clearer
nah im jiuts me dont worry lmao
Because it uses submodules, the source code, and green code button give you empty folders
idk why github does it that way tbh
wow your mod ads alot more jokers than dimseres
Yeah, I'm a bit of a content hound, lol
It's funny too because it doesn't have the biggest source of jokers in the version of his pack you had, cryptid
I mean he didn't download my full pack, I believe it will have more jokers
There should be a guide for the mod manager
Oh you are using unpackaged python script?
I did put a readme, is that not clear enough
i think the manager could have some slight visual improvement, it should display "downloading..." or such somewhere after you click Download/update, or any other actions that require time, otherwise it's somewhat confusing when the app "freezes" after clicking some buttons without any indication
I will *try* to improve on that, not sure how yet
Also I think the default config for timer should be changed since it now covers an area for what I don't know yet
That's betmma spell
idk if math pushed the update where you can drag it
Not yet
Hey, did it worked no problem for you? I have this error:
Doing this from git bash btw
Tried from cmd and still crashes, but what's weird is that the number of bytes of body expected is different
Check your network connection or git version
After trying various things I found out that my internet is just too shitty and makes the git clone crash from the packet losses xD
When your internet is so bad you can't even play solo roguelite games lol
I want to update the modpack but I'm internet is bad rightnow ):
It has downloaded
Using an single hermit
Spectral pack
@silver oriole This modpack probably broke
Not sure if our mod has been updated for this modpack.but, its up to ver 040 ^w^
It will happen from time to time
Hey @silver oriole how do i install this? Mainly the git part
You mean git the software?
yep
open the cmd and type git and press enter to see if it's installed
i keep getting "type key to continue"
Are you trying to download the modpack already?
i've downloaded setup.bat and git-2.46.0-64-bit.exe so far
Latter is installed yes?
yes
Then first one?
Some screenshots will help
Try restart your computer
What happened?
Ok
Removed from all(at least temporarily)
👕 Card Sleeves
⬜ Blank
🎩 Boss Jokers
🐦 Bird Jokers
(70 mods) Dimserene's Modpacks*5 (SMODS 1.0.0)
what the count on bird being added and removed
?
why did i feel like bird got add or removed every other pack update
I don't know, an illusion
It's crashing on me so I removed it temporarily
Quick update will not remove mods correctly unless you do reclone
(70 mods) Dimserene's Modpacks*5+Manager
Blank I can understand since I had issues too but why the others?
Because...they crash my game 😭
Not even sure why
I mean I didn't have time to give intensive test but I know removing these works
They are removed for now (assuming they will also crash other's game) and I will test if there are other reason tomorrow
Did you figure out what caused the reverse card scoring btw?
I forgor about that, is that not mentioned anywhere else?
Need some more information to try if the problem is reproduceable
All I know is that if you score a Flush, Straight or Straight Flush using the mod pack the card chips score from right to left instead of left to right
In my experience, whatever causes it is more related to only scoring in rank order
Cause I had lucky queens that would always score before kings regardless of card ordering
So it will always score from high to low?
That's what it looked like from the videos posted yes
Which is equivalent to right-left scoring in a straight if ordered by rank
I'll try to test that out later
Just delete all and redownload full pack, any ideas about this?
For no joker to buy issue, I pull the commit to "2024-09-06a" in full pack, it fixed
I cannot reproduce the original exception you posted in the CardSleeves thread (game launches fine for me).
Looking at the line that caused your issue card.lua:5359 in my own lovely/dump also points me to an empty line. Would it be possible for you to tell me what's there for you?
I can confirm this one on 2024-09-06b btw, only these Abilities seem to appear in the normal shop slots
I really need my laptop back
For money, I just hovered that themed-joker consume and see money got boomed
What
maybe is not a issue?
It's on cosmic deck?
Yes, it is
Looks like if that consume occurred in another deck also can give a lot free money, then the game is crashed.
Knock Knock a new crash log!
Maybe try remove betmma spells in betmma mods?
Million dollars
Yeah the sign is rich
Also the shop is only selling abilities
Can you try this?
man...
Removing Betmma Spells doesn't seem to work for me, but removing Betmma Abilities does work (also kinda make more sense)
I said that because I saw betmma testing out spells
It looks like that and I thought maybe betmma's trying stuff and forgot to change it back
Haha totally it
I'm glad I don't have to deal with shop pool stuff in my mod haha
sigh
that looks like steamodded doesn't even get to start
Yeah
🤔
and or pe(...
Maybe My setup's problem?
There's 0.6.0?
there's beta6, my bad
😬
Bruh I swear I did updated it at some point
So I never have thought that is the problem
I am very sorry
it's working then?
😩
it works for me but I wouldn't trust my setup, might be some dev stuff on there haha
actually, just to confirm, does card:lua get regenerated with a correct line 5660 now?
hmm, weirdly enough, I don't think so
my lovely.toml is a mess because of compatibility between cryptid+galdur that I have to maintain
Actually with only card sleeves it will load
this is what the line is supposed to look like (notice the duplicated type(self.params.viewed_back) == 'table' and self.params.viewed_back)
local currentBack = (Galdur.config.use and type(self.params.galdur_back) == 'table' and self.params.galdur_back) or type(self.params.viewed_back) == 'table' and self.params.viewed_back or type(self.params.viewed_back) == 'table' and self.params.viewed_back or (self.params.viewed_back and G.GAME.viewed_back or G.GAME.selected_back)
So it might be another mod doing shit
But I don't think I can test this properly now
That's weird. Could it be another mod that broke due to you updating lovely?
you busy today?
I don't have my trusty laptop just a shitty one
ah, sucks
Luckily it's back tomorrow so I'll be testing all the things mentioned today
Oops! The game crashed:
Syntax error: functions/state_events.lua:468: '}' expected (to close '{' at line 456) near 'end'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x21f3bc20'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 957
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x21f3ac88 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x21f3acb0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
@silver oriole the game doesn't open
bettma and mathblinds both have some issues with the joker retrigger changes in the most recent steamodded
I have tentative fixes for both. The game starts but I haven't verified that the changes work otherwise.
IDK what's wrong, but something's stopped things that let you select more cards from letting you play more cards.
it was an issue and i fixed it
You mean 6+ cards?
Yeah.
You can select 6+ with things like the Surreal Card but the Play Hand button grays out and won't let you click.
What's surreal card from
Jen's Almanac. Infirmity (also from Jen's Almanac) also lets you select a sixth card but has the same issue. Haven't confirmed if it's the case with Infinite Deck.
Oh, are you playing on full(+JA) or Insane?
Full + Insane (Mod folder backups make this possible).
did u figure out how to fix this
are you using betmma and/or math blinds?
can you send the full console?
yea one sec lemme recreate what happened
Oops! The game crashed:
Syntax error: functions/state_events.lua:224: '}' expected (to close '{' at line 212) near 'end'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x2e95ced8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 957
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2e95e138 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2e95e160 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
its a lua parsing error, my guess is from math blinds. simplest option is to remove the math blinds folder from the mods folder
yea i just did that and now its loading
yippie
(my exclamation marks arent working)
guh
search which mod adds xp_call
its caused by an incompatibility between the updated retrigger code from steamodded and the older stuff in math blinds and betmma from a lovely patch that doesn't compile anymore
ok so
uh
tried to launch the full one
disabling the two mods
betmma and math blinds
oop nvm
it works now
guh
YIPPIE
I still don't know why these mods conflict happen, working fine on my laptop
I'll add them back
also house rules is not ruling
(fix for mathblinds has been pushed)
Oops! The game crashed:
Syntax error: functions/state_events.lua:1431: unexpected symbol near ','
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x265aafd0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 957
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x265aa278 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x265a4f20 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
I believe that's the one caused by betmma. You might just want to remove that mod until its update gets pushed
Quick updating is broken for me
Do reclone
You can only remove spells and spell.toml in lovely
Playing flush crashed the game
Bloody hell
(Re-)Added
👕 Card Sleeves (full, Fine-tuned, insane)
🎩 Boss Jokers(full)
🐦 Bird Jokers(full)
(73 mods) Dimserene's Modpacks*5+Manager
Now let's see all the problems:
- Scoring from high to low
- 6+ hands not playable
It's 100% Ceres @royal ferry
Is that also for the insane pack or specific ones only?
Card Sleeves' no longer in full?
Ah thought it was insane-exclusive
Yeah I should have explained more clearly
I just know someone mentioned it yesterday in Murphy's stream and I was just like "my insane version doesnt have it, lemme update it later" 😂
mentioned what?
that card sleeves were in it
yes, during murph's stream, near the beginning before grim gameplay of balatro* started
and they didnt specifically mention insane, they just said your pack had it
Cool
It's Bunco.
The blind really hates the joker
CardSleeves are back W
Weird, must be something wrong with your other setup then 🤔
Pair error after rerolling shop
well remove flowerpot?
Why and how does that happen? Is it something to do with the new Polymino Cards?
not sure how i managed it lol but im looking into it
I tossed it to Firch, let's see if he can come up with something
Pointer will always prioritize the Sagittarius A* Joker, even when you use the name formatting that the EX Spectral has.
Not a biggie since soon you won’t be able to spawn Sagittarius A* anyway
But the consumable ID also works
c_jen_whatever
How do I find IDs anyway?
<type prefix>_<mod prefix>_<item ID>
For instance, j_cry_jimball
You’d have to look at the mod code to find those
What happened before this? what do you have (jokers, vouchers...)?
Enhanced. I think I did pretty well
Enhanced, you can give it another try ;p
Deck of equilibrium white stake joker voucher, power of neo, makima, pressed reroll
DoE can be super buggy
Should’ve been fixed with recent Flower Pot update 🤔
Or is this something else
Ok yeah it’s something else one sec
Oops! The game crashed:
Syntax error: functions/state_events.lua:2671: '}' expected (to close '{' at line 2652) near 'G'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x2078d438'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 957
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x20779558 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2078a648 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
Just delete and redownload full pack, crash when opeing the game
KCVanilla is our new problem child. If you remove that it should run.
ok
👀 💦
How do you install the modpack(s)?
9
21
1
Use Manager
1️⃣
I'm curious about that other vote 🤔
sorry, im not up to date on this thread. is today's reported issue smth new or has it been happening for a while?
Steamodded has had some updates lately that break a few specific mod patches. Betmma and math blinds earlier, kcvanilla today. My small contribution has been identifying the problems and creating quick fixes.
ok, i havent updated my smod in a long time, ill take a look later. feel free to point me to whatever you found in the code
oh. for context im the dev for kcvanilla. Im guessing u knew that but i realized i didnt say that outright - just in case
I'm not at my computer right now to give my lovely patch but I can say that near the end of the evaluate play function it misses an "end})" that should have been added by steamodded. I havent figured out why it wasn't yet.
Polymino'd groups of more than 5 cards seem to be... not working. Can't select more than one of the group.
Or maybe it's more than 5? IDK, haven't managed to get a group of 5.
What's that mean
Opening the skill tab crashed
Tbh this mod can be removed imo
It's very forgettable
The xp you get from the rpg cards are very low
so it takes a long time to get... some mid effects
when you can invest in other better jokers
Average archibald run
OH NO
Game crashed after getting about 400 brainstorms to copy wario
got this crash as well
This fixed?
More Work for me to figure out
Also when I had all stakes on stakes didn't work too
What is that
This thing
I had all on
and it crashed
idk if it's only when I have all or everyytime
Oh
I guess it's so that if you have too much stakes
it crashes
Money generating time
Where is this button?
Same place as hands
In run info?
Thanks for the update, but it looks like the fine tuned pack is causing a crash at launch?
So is the Dimserene's modpack
Oops! The game crashed:
Syntax error: functions/state_events.lua:2882: '}' expected (to close '{' at line 2863) near 'G'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x0a05b9f0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 957
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0a05f3a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0a05f3f0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
HELLLLLLPPPPPPP
getting these two errors when before game loads and when it closes respectively
Try removing kcvanilla for now
(72 mods) Dimserene's Modpacks*5 Manager
Doesn't crash for me (thank God)
Yea... It works for me too
Maybe it's a equilibrium deck problem?
It's magic
I tried with another deck
It would be good if it worked with equilibrium deck
Could do a hell randomizer with skills
Where I can get base mult boosts sometimes
I tested in DoE it did not crash either
I don't know anymore...
But Misprint deck + DoE sleeve is fine
those combos should be equal in practice, but the implementation code-wise usually differs