#enfusion_workshop

1 messages · Page 15 of 1

vernal wing
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can you rephrase and be more precise?

rose moat
dark pulsar
rose moat
dark pulsar
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File menu / project settings

rose moat
oblique kraken
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BACKEND (E): [RestApi] ID:[27] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="workshopApi.uploadInvalidFileProvided", uid="1765765651372-551882", message="File contents don't match expected content type - data.pak application/enfusion-pak"
DEFAULT (E): Uploading failed! Reason: "File contents don't match expected content type - data.pak application/enfusion-pak"

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what dis mean?

rocky bobcat
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oh come on. I even have a better connection now, can't even upload 300mb

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I was able to upload a month ago with this speed, and yesterday with the same speed

oblique kraken
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i feel like mario wasnt lieing its not just the size it randomly works at least this is how i currently understand it idk im a goof ballz who unders a widdle bit

rocky bobcat
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3 weeks ago I was magically able to upload 1.5gb once, haven't been able to do that since early September

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Haven't been able to do it since

normal island
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youre limited by how much you can upload in 2 minutes or where did i hear that

rocky bobcat
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@silver bison Dms, about uploads

normal island
rocky bobcat
rocky bobcat
leaden zodiac
rocky bobcat
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Not spamming him

rocky bobcat
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Who's mod is this, he needs to ask permission before using PS assets

rocky bobcat
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I'm a dev for it

lost geode
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That's not how that works

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He can use the mod as a dependency if he so wishes

rocky bobcat
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@lethal pecan

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gotta wait till he wakes up, he owns the mod

lost geode
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Being released under ND doesn't mean people can't use it as a dependency.

lethal pecan
# rocky bobcat <@527024575515459584>

I didn’t have the mod listed as public so likely they found it from a test server or your map mod. I don’t have the license on it for now for use but I’ll just yank the mod down in the next couple days and re upload it with a different GUID

hybrid fossil
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What's with people constantly trying to gatekeep mods?

remote gulch
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so if you make a config file with someone's mod that had ND on the license you cant use it? Like say I wanted to make only one of the helis available, so I make a config to disable the rest, is that allowed?

hybrid fossil
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Making a separate config mod that disables or limits parts of another mod, even if that mod uses an ND license, is not automatically a violation. ND forbids distributing adapted material of the original work. A config-only mod that overrides, disables, or limits content at runtime does not reupload, copy, or embed the original mod’s data. It relies on interoperability, not redistribution.

vernal wing
hybrid fossil
remote gulch
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thank you

rocky bobcat
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He also can't update the correct license because of the current workshop upload situation

muted garden
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@cloud kernel Idk if your aware but your mk46-mk48 is crashing my server. Its a really nice mod if you could update it that would be great

hybrid fossil
# rocky bobcat He also can't update the correct license because of the current workshop upload ...

Yeah I don't think any licence will prohibit anyone from using any mods as dependency at all. That's gatekeeping. Dependencies do not require permission.

Using a mod as a dependency or calling its APIs isn’t considered using or redistributing your assets, even under APL-ND. Bohemia explicitly says dependencies, API calls, inheritance, and overrides aren’t derivatives as long as nothing is copied or reuploaded.

Visibility status or not having a custom license set doesn’t change that. Once it’s accessible through the workshop, interoperability applies. If someone was actually reuploading models, textures, sounds, or source code, that’d be a different story. But just depending on the mod doesn’t require permission.

Maybe @ebon river can end this debate here and now and I apologize in advance if I am wrong.

silver bison
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The license states how you can use the mod

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This includes players, servers and modders

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It can state how you are allowed to use any of it's features, or itself as a mod or framework.

rocky bobcat
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Galactic forces has the same thing

hybrid fossil
# silver bison > I don't think any licence will prohibit anyone from using any mods as dependen...

Thanks.

But custom licenses can only control what copyright law allows them to control, no? Bohemia has been very explicit that interoperability is not something a license can prohibit as far as I know.

A license can restrict redistribution, modification, or reuploading of assets and source. It cannot prohibit dependency use, API calls, inheritance, or overrides, because those are not considered derivatives under the Workshop rules or EU software copyright law.

If licenses could block dependencies entirely, the Workshop dependency system itself would be legally meaningless.

Not trying to escalate this at all just would like to be sure. I'm happy to let it die here.

silver bison
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Copyright is different thing

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License defines the terms on how the mod can be used, extent, limitations, etc

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License is the agreement that the mdoder provides you on how you can use his mod

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It can technically state anything the modder wants

hybrid fossil
silver bison
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That does not mean that we will not moderate abuse though

silver bison
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If you as licensor become predatory we will just decide to take action towards you

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Same for licensee

hybrid fossil
lethal pecan
silver bison
hybrid fossil
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So custom licences are basically just a social agreement? Things like disabling functionality, private agreements, or resolving it directly between modders. If it crosses into abuse or predatory behavior, then moderation becomes discretionary rather than license driven If I am understanding correctly.

hybrid fossil
silver bison
# hybrid fossil Alright. Makes sense. Thanks.

You can use custom DRM mechanism as long as it does not interfere with anything from the game, does not change the vanilla or other's mods experience except for making your mod be like if the mod was not loaded at all. but keep the rest of game and mods in pristine condition.

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game => Game, Workbench, Server

silver bison
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Basically if your mod becomes major nuisance for community, and common ground for issues on this side then we might just decide to take some moderation action.

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It's part of the community moderation aspect

silver bison
dark pulsar
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Does publishing unlisted vs public make any difference?

ebon river
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unlisted/public makes no difference

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Looks like this is todays hot topic everywhere

dark pulsar
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Gotta be on top of it before I accidentally give rights away

ebon river
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We dont especially encourage gating mods like that, in some ways it goes against the essence of modding. But that said, the mod authors do have say in how they want whatever they made to be used as Mario there already said

dark pulsar
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Yeah in this case its more of a total conversion than a mod. There's nothing that would work with vanilla gamemodes.

ebon river
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Naturally we would like to see the community be able to handle their differences by talking and sorting things out peacefully. But realistically that wont always happen

hybrid fossil
# ebon river Looks like this is todays hot topic everywhere

It just seems very incredible to me that someone can publish a mod publicly on the Workshop and still forbid others from using it. I would expect a more open stance from you on this, especially given that the mods are being distributed through your own platform and built on your own game. AND given that mods are what give life to the game.

ebon river
dark pulsar
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Mod authors are already under appreciated enough

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Without being forced to give their hard work away to anybody.

hybrid fossil
ebon river
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players still can play the mods

ebon river
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just maybe not change them

dark pulsar
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Anybody can play it, they just can't host it

ebon river
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so I dont think its really part of this discussion

dark pulsar
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For my purposes it matters, maybe not for most mods.

hybrid fossil
dark pulsar
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You can not make a wall from playing the mod if its monetized

ebon river
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we dont really have means to enforce X person is not allowed to play this mod

dark pulsar
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If its not monetized you can have whitelist

ebon river
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and I dont think we need to go over every possible worst case scenario either

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typically mod makers dont go into these extremes

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also what Mario mentioned about evaluating if mod becomes a problem/predatory

hybrid fossil
ebon river
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and those will be handled case by case depending what kind of licensing mods might have

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and how the issue affects community and if it becomes a "nuisance" to the community

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we do want this to be safe place to make mods

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but also we dont take kindly to exploitation of that goodwill.

dark pulsar
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Theres plenty of mods where it can only be played on the mods official servers yes?

ebon river
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Have not kept statistics. I would wager its not large portion of overall mod content

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certain gamemode types have more of that sort of things

dark pulsar
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One of our main reasons is to prevent more servers than players in each region, and also so we can oversee any servers using our mod and make sure they are compliant with bohemia and not putting our mod at risk.

dark pulsar
ebon river
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well your mod would not have problems even if some server using it broke our rules if they didnt make it.

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that said deliberately enabling some way of rule breaking can be a problem Id suppose.

ripe coral
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I suppose if you don't really want anyone using your mod, you could always have it unlisted and use it on a private server so only those who have the PW to said private server can access the mod you want somewhat restricted ig

ebon river
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the mod ID can still be found out.

dark pulsar
dark pulsar
ebon river
dark pulsar
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Yeah im sure there's plenty of ways if you were trying to do it.

ebon river
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private is bad term in these things since its still shared with people who play on it

dark pulsar
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Like is it abuse that I dont want somebody running a non monetized server of my mod because im doing monetized servers?

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Sorry haha I just want to make sure im doing things properly. Not trying to find loopholes.

ebon river
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that could be consider unfair

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but like

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we dont really want to go over every possible scenario in theory here.

dark pulsar
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K

remote gulch
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I was just concerned about making a say US Army make over, using a mod that was listed as ND. Not changing anything in the mod just changing what the US AI are wearing with that mods jackets, pants, etc.. From my understanding its okay to do?

dark pulsar
spice obsidian
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is anyone else having issues publishing mods right now

cloud kernel
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Yup, there's like a time of day where things get slower.

rocky bobcat
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Randomly it works

tall elk
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I've had luck switching my VPN to use US Southeast states. Not sure if that helps anyone, never had issues uploading.

wispy yacht
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Perhaps maintenance on Bohemia Interactive's end, but only they can confirm or deny this 😅

sage tapir
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Hi! I have a question: is it currently possible to test my local addon in Arma Reforge (not in the workbench) without publishing it?

I read somewhere that there is a dev or local switch in the workbench, but I can't find it, probably because the UI has been updated since then.

Thanks in advance for your answers.

misty laurel
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Sorry for noob question, how can I access mods from the steam workshop in Enfusion to add them to my scene? I have the folders of the Steam workshop mods I want, but I am wondering how I can use the objects and textures from within? Would it be better to do this in gamemaster or while I am still building terrain?

hybrid fossil
tall elk
sage tapir
# tall elk Use the 3D viewport in the World Editor, load a world and put down the stuff you...

Hi! Thanks, Yes, that's fine, but it will work 100% the same as in the regular Arma Reforge when using addons.

I wanted to test how it works when installed from the addons mod manager.

I found a solution in Steam params, where I specify the add-ons and load them, but I read somewhere that there is a dev or local mode for add-ons, and in that case they appear in the mod manager, but I couldn't find this option, so I asked about it.

Do you remember something like this, maybe it just existed?

misty laurel
tall elk
tall elk
clever tartan
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Trying to Randomize clothing options for basic rifleman. Made three shirts and now want them to spawn on the US Rifleman Character randomly upon spawn. meaning either one of the three shirts will respawn on him.

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Anyone know how I can achieve this? I heard there maybe be a system in the engine added recently that supports this.

dark pulsar
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also this is wrong channel. This is for workSHOP not workbench its confusing ik

sacred heart
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Anyone else having publishing issues to the workshop? Just hangs and never finishes.

candid pewter
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Seems to b down, after 10 minutes or so you will get above msg lol

sacred heart
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ok cool beans. Thanks for the confirm.

dark pulsar
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I've only been having luck after 230am the last few days.

candid pewter
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Also servers will not start as can't download mods lol

dark pulsar
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Mine worked earlier this morning updating server

candid pewter
dark pulsar
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Ahh k

spice obsidian
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I can upload but my server cant download the mod update lol

grizzled sorrel
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Yeah, uploading finishes and hangs on Checking addon processing status indefinitely. And doesn't get published.

spice obsidian
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and then if you try to publish again it says version already exist lol

grizzled sorrel
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... exactly lol

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im on my 3rd bullshit version so im done trying for now

candid pewter
leaden zodiac
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Hey mario, sorry for the ping on previous topic. Im going to assume the change of
Changed: SCR_ArsenalInventorySlotUI.GetPersonal is not protected anymoremeans that this component is available to edit etc?

Will we such change with GetProjectileSimulation

This is so that editing projectiles are easier and so we can make our own. ?

last edge
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anyone get the issue of clicking edit also selected then multiple selecting the edds files changing the format compress and colour space and re-importing yet only one item reimports to it? I have done this method since before the updates and only now I'm having this issue

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its just a lil time saver, just in case it is an issue though I'll need to go through every edds file to change em and it's quite a few

proper frigate
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okay so im new (complete greenhorn) theres a mod that whitelist some items (since i think theyre prepairing it for conflict or sum idk) in the American arsenal, i need to somehow turn this item "whitelist" off i have the mod and all of in dependencies in i just need to know where to go

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basically override to the normal arsenal box that has everything tied to that faction

dark pulsar
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700mb published on first try. 1gb on 7th try still not published.

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At about 60Mbps

rocky bobcat
lost geode
river creek
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Anyone know if I can get a hold of MrPotter to talk to him about his BREACHABLE DOORS mod

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It says all doors spawn with a 20% chance of being locked but i dont think that’s necessary true

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From what ive found, no doors spawn locked, the only way to lock them is through GM only

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If so, please “@“ or dm me

remote delta
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Anyone having any luck to uploading their mods? Mine gets to 45% slowly then times out with the CLOUDFLARE error :/

rocky bobcat
remote delta
rocky bobcat
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I'm not paying money to upload shit

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if I'm doing that I should be aloud to ask for donations for modding

remote delta
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Indeed, but I already had a subscription, just turned it on

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Thanks though for the reply, makes sense most of them are out of office

rocky bobcat
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yeah, they'e been working on this since september

dark pulsar
mellow creek
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That is true, but when you follow that with "for modding" it quickly turns into a grey area... Can't really accept donations for a specific thing afaik.

dark pulsar
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No it has to be 100% voluntary

mellow creek
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My point is, I don't think you can say what it's for, you simply donate or you don't. As a donator you have no say in what the money is used for, otherwise it's more like a purchase and not a donation at all.

dark pulsar
faint basin
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DUMB Question:

I need to change a group of entity properties.
I select them on the left and choose object properties on the right, then I make the edits.
Each time I do this it only changes the first item in the list of entities instead of the expected 200.
The rest have the un-edited properties.

Same issue with adding a component with a list selected on the left and then + add component

No idea why this happens.
Please post a quick note on how to edit multiple entity items. Thanks

...

I can't get this to work.
Either I need to be able to select multiple items and edit their properties
OR
I need to be able to change the class of all the selected entities to accomplish the same result.

Also tried "Replace with Prefab"
It does nothing, nothing.

??? ANYONE ???
@sacred heart ?

mellow creek
molten anchor
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Anyone know if there are any clothing mods that add marine gear like desert matpat non RHS?

quasi sable
marble lantern
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Can you use height maps to generate a map?

molten anchor
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Does anyone know if someone’s made or making a AAV

proper frigate
mystic sparrow
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I'm working on an MOB based on iRON79's BigOilRig, and I have the Helipad functional but the heli doesnt want to snap to the building. What knobs do I need to twist and where?

fervent kettle
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Feature request: Fix the buggy caching on workshop mod pages

For some reason on SSR first-load mod pages show outdated Info, if you go to Changelog -> Hard refresh -> back to Info it shows more current information. So newer info has clearly been propagated to whatever backend is being queried, there is just some weird caching going on which returns old data for Info on SSR first-load but not when dynamically loading that content client-side.
An easy solution for this would probably be to just run the client-side query once after initial load, so even if the cached SSR doc is outdated it will automatically update to latest info client-side

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e.g. currently visiting the page for my DynamicLoot mod shows Info that is over 12 hours out of date, if I refresh the page on Changelog then click back to Info it shows the correct updated Info

dense scaffold
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Yeah all related cache should be wiped once the mod is updated

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Since client can get the updated information I guess it's some wonky max-age or cache control or whatever

trim panther
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Any updates regarding the uploading issue?

rose moat
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Just got the following connection communication issue

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It's fixed, thank you!

rustic jetty
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anyone having issues with workshop in the actual game?

mellow creek
rustic jetty
#

lizard squad return

obtuse tiger
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Merry xmas

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Deep throats a cheese griller

kind nexus
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Anyone knows what i need to adjust to prop that it would not disapear after server restart ? Have few props that i need that they would stay after server restart. Props do not have persistence module as i saw. Tried to add that but did not work

shadow yew
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workshop is still out ??????

rocky bobcat
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Yes

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They're not fixing it till after the holidays

trim panther
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it has been months

vital ore
#

can i join this

austere forum
# shadow yew

Do a test and change your DNS to Google's or CloudFlares and see if this helps.

rocky bobcat
austere forum
rocky bobcat
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Couldn't that mess up my computer

austere forum
shadow yew
austere forum
shadow yew
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Ok... so at 20 % @austere forum

mighty meadow
#

does anyone know why when the enemy is recapturing a point it is no longer notifying us? also some times the timer for capturing a base is only showing to certain players

rocky bobcat
mighty meadow
rocky bobcat
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I have no idea, your question is about coding a scenario or something else?

shadow yew
rocky bobcat
#

Sometimes works

shadow yew
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google DNS did 20 % cloudflare did 22% ...... BACKEND (E): [RestApi] ID:[37] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

silver bison
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It's not about upload speed on itself

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DNS changes won't help

leaden zodiac
austere forum
dark pulsar
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Just published four mods in a row without any fails. One was 1.1gb and one was 800mb

rocky bobcat
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I was able to upload 1.5gb a month ago, and never again since

shadow yew
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Basically what cliudflare do ?? it is some kind of ´´firewall´´ ??

shadow yew
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or did VPN somehow help with the upload ???

cerulean stone
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You need better upload speed, if mod is under 1.5gb, shadow pc have 100mb up and it work.

shadow yew
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will test it from father pc on optical net.... I have a stupid internet in my village.

dense scaffold
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I have updated 0 mods

hard dawn
#

world record

kind nexus
dense scaffold
kind nexus
dark pulsar
#

Anybody else get where the workshop website caches old page of their mod even after publishing newer versions? I tried multiple browsers and cleared caches so don't think it's that.

cursive scarab
deep elbow
#

Trynna publish my mod and it gets to 51% says failed but doesnt list reason. Any ideas why?

deep elbow
#

Nvm same problem as @shadow yew

light viper
deep elbow
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Fuck. I was mix matching my upload and download. My upload is only 8.26mb/s

reef sandal
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yea so you are cooked. basically have to get someone else to upload your mods or split everything into 50mb mod parts lol

deep elbow
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😭

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Could i just go some where with good internet. Or better and try?

reef sandal
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that could work

deep elbow
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Ig that is the prob when the mod is 355.7 mb.

reef sandal
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i also cannot upload any mod over 200mb 😔

deep elbow
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Does it fail at the same upload % if it’s over that?

reef sandal
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its doesnt always fail at the same percentage. sometimes it can get a bit further but if you fail at like 60% there is no way it gets to 100% by chance

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if you fail at 80% 90% you can keep retrying and it may work after 10s of attemps

deep elbow
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Same. For the most part mine does fail at 50% 51% and 52% lol.

sullen saddle
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I'm having an issue with the enfusion workshop crashing when I try to open up one of my existing mods, but I can open one of my other existing mods and there's no problem.........Can anybody help?

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Keep in mind I was working on the mod last night and woke up this morning to do final touches and now I can’t open that mod

deep elbow
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Possible location of the mod or a dependency if it has one.

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@reef sandal it published after taking it to work🤙🏽 thank you for the knowledge and idea.

deep elbow
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Would the size of a mod be affected by the polycount of the model i.e a single truck mod.

round fable
deep elbow
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OK, well given that I do have approximately 27 or more 4K textures, backlash materials that I have on the model. If you were to suggest something, would you suggest me knocking down the texture resolution?

round fable
round fable
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If it's a car you dont need anywhere near that many materials especially not at 4k

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Multiple can be tiled or lower res

deep elbow
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Could you point me to where i can learn about tiling? Idk what that is.

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I could for sure just re-bake my textures at a lower Rez

round fable
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Tiled textures is a material that is repeated across the model and it's seamless you cant tell. Saves time and space usually

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Like say a brick material on a wall

deep elbow
#

Thank you!!

rocky bobcat
#

Car mods I usually see are like 100mb

deep elbow
deep elbow
#

Is there anything specific that needs to be done to the object thats supposed to be the mod, i.e the vehicle in my mod, in order for it to show up for people when it’s downloaded and they throw it in their server?

mellow jacinth
#

Hiya guys, can someone help me, my enfusion tools seem to be bugged out in some way, If I try to open an existing project, say GRS Patches, the enfusion workbench loader just refuses to do so and doesnt add the project to the list of projects, can I get some help?

deep elbow
#

Apologies, brother I’m foggy on that

mellow jacinth
mellow jacinth
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not that I can see

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is there a sort of log

sullen saddle
#

I also have not received help on that matter either LOL

austere forum
deep elbow
#

@austere forum hey brother. I saw your vid on publishing a mod to the work shop. I followed you to a t. Tho an owner of a server says his gm cant find the vehicle to spawn. Is there something within the vehicle components that i need to edit? Or something els?

deep elbow
sullen saddle
austere forum
deep elbow
deep elbow
sullen saddle
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Just added a couple of items from a dependency then published the mod and needed to circle back for a quick update and now I can’t get into it

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I’ve heard deleting the dependency folder from that mod works but not sure if that’s an actual fix or not

deep elbow
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Like going into the txt files of the mod and deleting them?

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Tho the core issue is something beyond me brother i apologize. I don’t see what the issue could be if you have both the dependency and mod.

austere forum
sullen saddle
elfin vector
#

Happy New Year !

How do I remove my mods screenshots ?

I want to update screenshots for my mod and need to remove the old ones.

In the Publish Project window there is nothing in the Screenshots section ?

mellow jacinth
#

I tried with a mod that doesnt have any dependencies

left sluice
silver bison
#

also @ebon river track this as well

mellow creek
ebon river
#

will have to look into that. probably related to the snowball launcher

marble lantern
#

Hey I got a friend thats has a good idea he just need someone to make for him @cunning zenith

rocky bobcat
#

He should make it

ashen bridge
#

Does anyone know how I can request an update for a Bacon mod? I'm trying to get the M110 added to the SpearHead servers, but it was rejected for console errors .

modest delta
dense scaffold
#

Bro didnt even say bacon loadout editor

ashen bridge
ashen bridge
dense scaffold
#

You can submit bug reports in my discord, though make sure they can be reproduced without any other mods

empty flicker
#

What's happening with the Workshop today??

DEFAULT      : Uploading status: 85%
DEFAULT      : Uploading status: 90%
DEFAULT      : Uploading status: 95%
BACKEND   (E): [RestApi] ID:[42] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:500 - Internal Server Error, apiCode="remoteRequestFailed", uid="1767387593407-381030", message="Internal Server Error"
DEFAULT   (E): Uploading failed! Reason: "Internal Server Error"
DEFAULT      : Uploading status: 90%
DEFAULT      : Uploading status: 95%
BACKEND   (E): [RestApi] ID:[48] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:500 - Internal Server Error, apiCode="remoteRequestFailed", uid="1767387940430-130279", message="Internal Server Error"
DEFAULT   (E): Uploading failed! Reason: "Internal Server Error"
DEFAULT      : Uploading status: 90%
DEFAULT      : Uploading status: 95%
DEFAULT      : Uploading status: 100%
DEFAULT      : Uploading finished
DEFAULT      : Project uploaded successfully
DEFAULT      : Checking addon processing status...
DEFAULT   (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"
lusty condor
#

BACKEND (E): [RestApi] ID:[28] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

lusty condor
#

whats crazy is when you consider the hours spent modding itself then trying to upload for 1.5 hours to only fail repeatedly with no resolution in sight, it really begins to beg the question why even bother... sigh...

ripe coral
#

Yeah I haven't been able to upload any mod bigger than 300mbs whatsoever for a long while regardless of attempts unfortunately which sucks when I have a big update for a mod that is 700mbs

dense scaffold
#

Thats why I didnt bother updating some of my mods, there's little reason to do modding when the devs are discouraging it

nova whale
#

Still no fix since september or so? Last week i tried 2 times after a long time... got only 15% Sad

candid ice
patent mauve
# candid ice

Version 1.6 was released on November 11, not in October.

empty flicker
#

All day long... no fun

DEFAULT   (E): Uploading failed! Reason: "Internal Server Error"
modern yoke
#

is the Mod hosting service by bohemia down? attempting to add downloads, clearing cache, can't restart my server

BACKEND : Downloading 1 addons:
BACKEND : Server Admin Tools: [>___] 0% 0/0 MB
BACKEND : Download speed 22.07 KB/s
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[5] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Timeout
BACKEND : Addon Download started 672F40664F706B72 - Zagoria 89 Leopard 1
BACKEND : Downloading 672F40664F706B72 version 1.0.0
BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
RPL : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds

candid ice
#

If you can’t upload within 2 mins it will fail every time

#

Need fast internet

#

I’ve been able to publish using a 10gbit connection

#

@modern yoke

rocky bobcat
modern yoke
#

Its mods trying to download from GTX hosting

#

haven't had this issue on a restart, server has been up like this normally for 2 months

modern yoke
#

Client side can download mods, unable to confirm if server side can outside 2 other communites

candid ice
modern yoke
orchid sleet
shadow yew
#

I saw lot of topics around Internet , many forums... but literally no real official statement from BI .. Is there any official solution ? or roadmap for this error related to upload ??

empty flicker
#

to be honest.. the workshop have issues since over 2 years.

lusty condor
#

lol... well i pulled my additional gun out and built that into another mod and now the workshop upload is so slow that 119mb cant upload. Fails at 40%... so even doing all that work solved nothing for me and because I moved classes for an attachment and that mod was able to update but the one I was moving it from cannot be, when both mods are active it wont compile with the double declarations of the class name... so this is super fun... for a mod dependant game like Arma this is a major problem. Some of the guys I know from 3 won't even come over with the switch to enfusion and this can only hurt that further...

#

i also got up at 4am to see if during the night it might be possible and it was worse 🫣

lofty flax
#

This uploading issue should really be at the top of BI’s list to get resolved. Understanding that it is not on their end but on Cloudfares, there has to be a workaround implemented for us in the meantime.

For someone who is new to the AR modding scene can see this killing off some of the modding scene which sucks.

rocky bobcat
#

It's been 4 months of the worst upload streak. Hopefully most employees are back from the holidays

fierce karma
#

Im new here

empty flicker
fierce karma
empty flicker
#
DEFAULT      : Uploading status: 90%
DEFAULT      : Uploading status: 95%
DEFAULT      : Uploading status: 100%
BACKEND   (E): [RestApi] ID:[62] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:500 - Internal Server Error, apiCode="remoteRequestFailed", uid="1767548792806-571501", message="Internal Server Error"
DEFAULT   (E): Uploading failed! Reason: "Internal Server Error"
late flume
#

its not on yalls side its the workshop side or sum like that had to restart my pc and was able to reupload after restart

lusty condor
#

6 upload attempts and a slew of errors... who can beat that variation?

molten anchor
#

Anyone know if someone is making an osprey helicopter mod or is that not possible in reforger yet?

silver bison
#

Its just not a fast fix

#

Its just old decisions on the ws impl that crashed at once

#

Takes time to fix everything connected to it

zenith umbra
#

What’s the name of that sever botman

lofty flax
# silver bison Its the top prio

I thought it would be. Do you guys have a timeframe on when it will be sorted as for myself I have some stuff I am having to get uploaded by others of my behalf that have better internet than me ahah

silver bison
lofty flax
empty flicker
empty flicker
lusty condor
# ruby elm can you try again now?

I got two updated this morning. I didnt get cloudflare but they were both under 2mins and wouldnt have triggered the timeout but I can say the upload speed was much much faster on my modest connection this morning!

empty flicker
deep elbow
timid zealot
lusty condor
#

Im having a weird version mismatch thing going on. I first tried on the 3rd where it shows as "created", however shows v0.0.1 as main version of the mod on the main workshop page but if I go into changelog it shows both 0.0.1 and 2 were uploaded today which is correct as nothing ever completed before today that I am aware of which the changelog seems to support. But now Im getting a 403 forbidden error and cant upload again. Did I exceed a limit and/or I would imagine that mod is corrupted at this point and needs to be removed and reuploaded?

amber raft
#

try adding a "?" to the end of the URL

lusty condor
amber raft
#

I learned how to do that when Mario mentioned it on here a bit back, shouldn't affect anything with uploading/downloading

lusty condor
amber raft
#

I'd mention it to one of the BI guys who post here every so often if you're concerned

ruby elm
crimson moon
#

I cannot publish to workshop. Edit: Issue resolved after posting here and trying again two hours later.

DEFAULT   (E): Uploading failed! Reason: ""```
https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-524/
> Error 524 indicates that Cloudflare successfully connected to the origin web server, but the origin did not provide an HTTP response before the default 120 seconds Proxy Read Timeout.
lusty condor
ripe coral
unique talon
unique talon
#

anyway we can debug further? i just cut a 1/3 of my mod size out and still not getting it to push. had no issues yesterday with larger size. is only 160mb

crimson moon
#

Error 524 suggests the problem may be Bohemia Interactive's server.

unique talon
#

yeah, is a well known issue just occurs at weird times for me.

wild gust
#

Hi @silver bison , I wanted to check whether the Red Cross symbol is allowed to be used in mods that retexture assets. I’ve seen that the Red Cross symbol isn’t allowed for custom mod assets because of trademark and protection rules, but I’m not sure whether that restriction also applies to retextures of existing base‑game assets that already use the symbol.

Specifically, I wanted to ask about three cases:

  1. Ambulance retextures: Changing the ambulance’s colour through its material settings, without modifying or replacing the base‑game texture that contains the Red Cross symbol.
  2. Retexturing base‑game assets that already include the symbol: For example, retexturing the field hospital sign texture to have the text be in a different language.
  3. Preview images: When creating preview images for medics, the preview image setup includes the base‑game medical tent in the background. Would custom preview images using this base‑game setup be acceptable, or would the tent in the background need to be updated to remove the Red Cross?

I’d really appreciate any clarification you can provide.

stable finch
#

Hello gentlemen, I am having a number of issues with mod conflicts on our server, would anyone be available to answer a few questions about conflicts in entitycatalogs and mod load orders?

sage zinc
#

There used to be a mod on the workbench that added an "admin box" arsenal, anyone have any clue which mod that might be??

sage zinc
#

So the admin box had an admin gun, building blueprints (flag,wall,safe) also had drugs and money (gold and silver) few other items.. It behaves as an arsenal for admins and game masters.

stable finch
#

Yeah ok, never heard of that, couldnt you just spawn the things in from GM?

sage zinc
#

Yeah, just made it easier with everything in one box.. Oh well. Thanks anyway!

lusty condor
lusty condor
stable finch
lusty condor
stable finch
#

no, for instance, try to spawn a humvee, a jeep shows up, try spawning a jeep, a helicopter shows up

lusty condor
stable finch
#

It appears its my faction mod thats the problem, if i load all dependencies and not the faction, everything works perfectly

lusty condor
#

Seems interesting it can overwrite the .et attached to the entry to change the actual linked vehicle

buoyant igloo
#

evening all. can someone help me by explaining why my mod doesnt update on the workshop after it published succesfully?

dark pulsar
#

Or on the in game workshop

buoyant igloo
#

i even changed the versiom from 0.2.6 to 0.5.0. no luck lol

#

this is the mod. i even added a pve scenario that doesnt reflect on website.

mellow creek
#

Website does not update instantly

#

It will show up on the in game workshop before it will on the website.

buoyant igloo
alpine phoenix
#

Yo does anyone know which mod has this action on the players?

(Open Backpack)

alpine phoenix
remote wedge
#

I was wondering, is there a way to upload a map through the workshop and make it "open source" - like terrain edit and remove objects and so on thonk

Idea: Making a map with sat maps/nature ect. - like a complete map without structures. And ppl can fill out the map as they see fit

young coral
#

Then people can add it as a dependency and make their own subworlds with other structures

#

But there isn't any direct way people can remove structures from an existing world

#

Heightmap editing is not possible (well maybe you can manually override the tiles technically, but even if it works, this is not a good option)

patent spade
#

PROFILING : Compiling Game scripts took: 4645.730114 ms
INIT : Creating game instance(ArmaReforgerScripted), version 1.6.0.95 built 2025-12-09 7:39:13 UTC.
BACKEND : Loading dedicated server config.
BACKEND : Server config loaded.
BACKEND : JSON Schema Validation:
BACKEND : JSON is Valid
BACKEND : Loading dedicated server config.
RESOURCES : GetResourceObject @"{C43EF048B18580D8}Missions/OP_Mountain_Sentinel.conf"
RESOURCES (E): Failed to open
RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/OP_Mountain_Sentinel.conf'!
ENGINE : Game successfully created.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
RPL : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1
Press any key to continue . . .

I have loaded the server just fine on monday. nothing changed. now it won't start and it seems like some ACE mods are being weird

#

Did ACE do some weird mod remoddeling or something?

#

ACEMedicalBreathingDev
ACEMedicalCirculationDev
ACECoreDev

all seem to be missing from my workbench.. I cant launch my modpack. strangely these have never been in my modpack

midnight maple
#

someone else getting time outs while uploading a mod?
i get that error every time , i tried it now maybe 30 times and no chance....

rocky bobcat
#

Is the error code 524?

sacred jay
#

glad im not the only one

#

just waiting for workshop to fix itself ig

remote wedge
lusty condor
sacred jay
#

anyone getting this error still when trying to publish?

BACKEND (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

wide narwhal
timid zealot
sacred jay
rocky bobcat
dapper current
#

The furthest I got was 80% before it timed out...

#

so cloudflare times out in 100 secs from what I've read online so far

#

that's insane

#

how is anyone expected to upload anything?

#

FFFFFFRICK

#

got to 97% and it timed out

#

oh what the heck, this time (maybe 20th time i've retried) it uploaded my 70mb mod in just a few seconds

#

finally 🙂

#

weird

lusty condor
#

Has anyone been able to resolve a 403 Forbidden error when you try to upload to the workshop. It's been going on a week and I don't think it's something I can resolve.

hard dawn
#

read pinned messages

lusty condor
dense scaffold
#

Has this issue really been going on since september?

silver bison
lusty condor
silver bison
#

(The screenshot sent is useless, info is usually somewhere else)

#

If you can, send me your entire logs folder of a failure on a DM

hard dawn
silver bison
#

403 is often resolvable for the user

lusty condor
abstract sky
#

Anyone had this issue with addons not updating on the website workshop?
updated on old pre 1.6 mod removed old scenarios (world and mission configs) and created two new with game mode setup, filled in mission header added a systems config and published
changelog is showing updates but the version and more importantly scenarios isnt updating
In game workshop is updating and if I try host local I can see the scenarios

Ive updated other mods and its updated on the website just this one mod giving issue
Cant see anything in console log

silver bison
#

Wait a few hours and it should refresh

wind epoch
#

Can’t anyone help with this error code??

Virtual Machine Exception

Reason: NULL pointer to instance

Class: 'SCR_CampaignMilitaryBaseComponent'
Function: 'OnAllBasesInitialized'
Stack trace:
scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2177 Function OnAllBasesInitialized
scripts/Game/Campaign/SCR_CampaignMilitaryBaseManager.c:256 Function OnAllBasesInitialized
scripts/Game/GameMode/SCR_GameModeCampaign.c:569 Function Start
scripts/Game/GameMode/SCR_GameModeCampaign.c:896 Function OnGameStart

tall elk
boreal pulsar
ripe coral
#

Lucky, I can’t even get past 290

lusty condor
#

I didnt get past 200mb on the mod that allows me to upload. The other one is apparently forbidden from the internet... lol

elder igloo
#

Hi, anyone can give me full header conf from Ace medical dev?

hard dawn
#

ace docs got example

ruby elm
# lusty condor <@265118797701054464> just bumping this to see if you get a chance to take a loo...

Sorry for late response, I was quite busy...

[RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
I see that uid is empty so this error arrived from Cloudflare rather from us and I already saw this specific case once before.
It was related to some security rules in Cloudflare where it detected uploading data as malicious and blocked the connection.

In that case it was related to special characters in filenames, specifically for example Material_#0.emat and renaming such file supposedly fixed it.
Sadly it seems that I cannot provide more info about this since Cloudflare does not specifically tell the reason what caused it, only that it triggered security rule and was more or less a guess by looking on data or deleting some chunks of files from addon and trying to upload to identify which files were problematic.

Nevermind, can you try it again now?

lusty condor
rocky bobcat
#

hey, um, Fallout is banned in this game?

#

IP not allowed

rocky bobcat
finite eagle
#

I’m joking

ebon river
#

ban?

#

we didnt decide it. Bethesda did

finite eagle
ebon river
#

not funny

#

get better material

finite eagle
finite eagle
rocky bobcat
finite eagle
#

Long live the ncr

ebon river
#

👀

ebon river
#

!issuewarning @finite eagle fallout related spam

finite eagle
ebon river
finite eagle
ebon river
finite eagle
mellow creek
#

Telling someone who can ban you from the server that they are wrong about the rules is wild!

tall raven
#

Hey folks, do we have a timeline on when these workshop cloudflare upload issues are expected to be resolved?

Communities are out here clinging on by the skin of their teeth due to the sheer fact they can’t get major updates through.

At this rate Shadow PC are going to open up a product line specifically targeted at Reforger mod creators lmao

Not that paying money for a Shadow PC is even a full proof across the board fix - learned this one the hard way.

Thanks

vast otter
#

how long or how does adding one to a project work via contributer ive followed the direction but the invitee is not recieving invitation?

rocky bobcat
#

What?

sly mountain
#

I am trying to upload to workshop: Can anyone help? BACKEND (E): [RestApi] ID:[35] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1768459445933-670205", message="As

#

All of a sudden I can't upload to the workshop, I did not change anything, fixed a floating object.

shadow yew
dusk idol
#

NGl making a patch, logging in the game and theres no patch applied is something new(it made me download it anyway)

vague flint
#

Hi @lost geode !

I’m not sure if this is the right place to talk about this, but oh well 🙂

I saw your “Persistent Storage” mod and I wanted to know how it works.

Do I place a storage in Enfusion and each person can put something in it that only they can see? Or is it one storage per person? Or did I completely misunderstand how it works?

Thanks for your reply!

halcyon iron
#

does anyone know why there are no pivot points in pivot id

finite eagle
#

The reason why I put it up because this is a workshop so I thought it was good.

mellow creek
#

he told you it was spam, you told him it was not... lol!

rocky bobcat
#

Maybe we research banned IPs before posting

silver bison
#

Let it go, you might end up with a ban

finite eagle
# mellow creek he told you it was spam, you told him it was not... lol!

Because it’s was not I just put it one time and then he said I was spamming it. I made custom clothes and made them look like the ncr and I like my creative style so I sent it on workshop to let people see it then one guy say fallout is banned in the game and I jokingly told him who decided that meme. But then he say bi did then I was say I was joking about that horgoat said not funny get better material. All because I was joking about that, then I put the long live ncr because I was going to put one of my photos that I made and then put gif and then he say I was spamming because I put the flag and gif then he say it not related to the channel but I was going to post more of the pictures I got from making look like ncr stuff then I got timeout.

#

I will stop posting my content here so don’t worry

rocky bobcat
#

Bro just drop the topic

#

Admins have spoken

finite eagle
rocky bobcat
finite eagle
# rocky bobcat

I know that dude I don’t know what the point putting that up

mellow creek
#

Now I feel bad, I didn't think they would keep going on and on about it...

finite eagle
mellow creek
#

We all read it, you don't need to explain anything to anyone. They told you to stop, so you should probably do that.

finite eagle
#

Like HorribleGoat tell me to get better material, like what does that mean. All because i post ncr and joke about something . Idk who the guy is.

#

But I’m going to stop talking about this now. @mellow creek

ebon river
#

also Fallout stuff is forbidden in Arma

#

so no posting NCR in the future thanks

simple portal
#

does anyone know a alternative of Bacon Loadout Editor

dense scaffold
#

Man I wish

rocky bobcat
simple portal
old laurel
#

Anyone know the timeframe for ACE Captives mod to be updated?

eternal ridge
#

If anyone is intrested Tasers meh

#

did a thing I guess

sharp fossil
#

So im kinda lost is it possible to use workshop assets in the Arma Terrain Core

#

like I wanna use the assets in the terrain core in workbench

young coral
# sharp fossil So im kinda lost is it possible to use workshop assets in the Arma Terrain Core
lusty condor
# halcyon iron

the only two reasons i know of are they aren't in the fbx or it wasn't reimported to show them in workbench.

halcyon iron
#

I hade the wrong mesh

#

Obj

lusty condor
bleak fjord
#

my published world isn't showing up in my workshop items..

#

even tho it said publish successfully lol

sage zealot
#

Hey if someone can help me I’m about to pull my hair out! I’m not sure if this is the right channel or not

bleak fjord
#

also I cant login when i click my profile

bleak fjord
#

nvm figured it out

fathom stump
#

I'm suddenly missing dependencies after publishing to workshop. Like no depenedencies are referrenced in workshop, despite them being referrenced in tools

fathom stump
#

Even new projects published are missing dependencies...

ripe coral
fathom stump
#

I did. All are listed when publishing. None are showing on workshop after publish or when adding to a server

dark pulsar
fathom stump
#

Roger that. I’ll give it a try

next narwhal
#

I need some help

latent birch
#

Im getting this error when publishing a test map project which is 1400MB in total:

DEFAULT : Uploading status: 95%
BACKEND (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

Do i have to fill in the UID and apiCode somewhere?

dark pulsar
latent birch
#

Ah no way

dark pulsar
#

Yup. Scroll up or search it lol

#

Maybe 4-5 months but quite a while.

latent birch
#

Because sometimes i get the error at 25% and once at 95%

dark pulsar
#

It depends randomly.Sometimes it will go faster and work. Sometimes you can try a thousand times in a row and it won't work

#

No rhyme or reason to it. Some People have claimed to have more success by using a v p n.

#

The only surefire way is to have a blazing crazy fast connection.

latent birch
#

Im going to crash out 😄 gave an error at 98%

lusty condor
lusty condor
# latent birch 1408mb

ugh... I don't know if anyone has been successful on that type of size or not. I cant get over 200 without it failing 95% of the time. At about 150mb it seems to go most of the time. I am on starlink tho and rural so Im not hardwired to fibre

latent birch
latent birch
#

This is some bullshit haha, to fail at 100%

#

4 times in a row 😂😂

dark pulsar
#

Daaayumm

#

Ice cold

boreal pulsar
lusty condor
latent birch
lusty condor
boreal pulsar
lusty condor
latent birch
lusty condor
latent birch
#

Well its almost 1:1 meaning 1 second is 1% so lets say 100sec

#

1408mb file size

lusty condor
ripe coral
latent birch
weary crystal
#

Workbench is a buggy software

latent birch
weary crystal
#

Lovely

bleak fjord
#

put yur M16 in that playboiiiiss

trim flax
#

ok can someone help me i'ved tried everything that i could find i can't find SCR_TurretCompartmentSlot on anything with a gunner seat or even make my own i only see TurretCompartmentSlot and that's not working if i put something in from the vanilla game it won't even show the gunner seats becuase the SCR_TurretCompartmentSlot is missing it looks like it's in my stuff but i CAN'T add it to anything inside SCR_BaseCompartmentManagerComponent it's been hours and no fix has worked

#

it's like some stuff is being hidden but can't find any box or anything to fucking fix it and let me see everything ffs

rain token
#

Guys! I have a problem. When i try upload my map in workshop file size is 10kb. What i do wrong?

slate stirrup
#

can somebody please update if 524 timeout issue has been fixed yet?

tall raven
latent birch
latent birch
#

3d assets, not from any mod

weary crystal
#

If i use WCS for there vehicles, is there a way to set what rank i prefer in the vehicle menu or is it just what they have set??

shut hinge
#

@weary crystal ^

weary crystal
molten anchor
#

Do we know of any mods that make the atmosphere look post apocalyptic in a way like smoke in the sky and Ash falling

cyan ravine
tall elk
# trim flax ok can someone help me i'ved tried everything that i could find i can't find SCR...

This is a question for #reforger_workbench
You need to click Add Component (+) > SCR_TurretCompartmentSlot on the composition, the prefab in the composition, or the individual prefab. This must be done on the prefab (blue indicator) and corresponding Editable prefab (gold indicator, if there is one).
Some items may need the component added to the individual prefab, then settings set in the composition it's part of.

modest horizon
#

Quick question, is the Workshop (browser) currently lagging for any of you?

trim flax
wicked tulip
#

How tf do i fix this im getting so tired of this game

#

HJust revert 1.6 already this has been a disaster

dark pulsar
tall elk
wraith trail
#

Hello.

#

Are there any existing mods that make the light reflectors on the bases "breakable"?

#

This one

tall elk
# wraith trail

Not that I know of. It's like certain street light posts and metal gate rails: Nothing can take it out

proud bane
#

Hello, somehow my Blue Grid/Ground dissapeared in the World Editor. I pressed G, but nothing happend. Reinstalled the workbench didnt helped either.

Any Solutions?

tall raven
#

Have all the people who cant upload just comitted to shadow pc subscriptions or just given up by now?

#

I ask as we're now in at least month 5 of watching our 18 month project, full of expensive commissioned custom assets, and a 1900 player base, die a slow death of stagnation

dark pulsar
#

Uploaded two that were just under a gig each this morning early like 4am.

serene lynx
#

The cloudflare upload issue has already killed a number of communities.

Devs you need to give updates on this, it's quite seriously harming your playerbase as well as our communities. So far the communication has unfortunately not been good enough.

Can a dev reading this now give us a sitrep on whats going on? Frankly is getting to a point where we are going to have to consider packing our bags.

serene lynx
#

Sorry for reply not intentional*

dark pulsar
#

Yeah I agree it's definitely time

serene cedar
#

Why would this one ACE mod keep throwing this error? I disabled it and the game seems to work okay.
(Mods loaded were only ACE mods)

final whale
#

Uh, so I have spent the last 2 days trying to get this map inside my server, and someone said I had to make it a sub-scene. It started off as a map called Fallujah map by Heine. I made a sub-scene and added some buildings and published it to the workshop and tried putting it inside my server, but my server wouldn’t start. So, any clue what to do?

serene lynx
kind nexus
kind nexus
icy minnow
#

ive published a subscene of a map and when i download the mod to test it ingame my version of the map isnt there, am i publishing it wrong or is there something else i need to change

gleaming snow
#

!verify

worldly dirgeBOT
lofty flax
oblique kraken
#

is there ticket bot i can ping or something how do i contest a report on my mod , because the mod id doesn't match my mod . on the report an di have no clue what any of my mods have to do with depicting a "real terrorist organization "

zinc canyon
#

Why does my mod become “corrupt” after every update?

vernal wing
zinc canyon
#

Is there a problem on my end? Or is it on the workshop side? i really don't know 🤷

timber quiver
#

Try re-uploading.

#

Worst case delete and upload.

zinc canyon
timber quiver
#

Remove and upload from scratch.

zinc canyon
timber quiver
#

You can use the same GUID?
I guess.

#

I did it this way and it worked iirc.

dark pulsar
#

Yes you can.

zinc canyon
#

T197212

timber quiver
zinc canyon
timber quiver
#

Oh ok.

serene lynx
eternal ridge
oblique lion
#

Anybody will to help me on this?

umbral musk
#

I'm trying to make a radio station mod, but whenever I try to use the Regenerate Times part in the RadioBroadcastManager, it does nothing. It still has the default values for Music and DJ from Everons RBM. Is this a bug or could I be doing something wrong?

hushed mortar
# oblique lion Anybody will to help me on this?

https://www.youtube.com/watch?v=wiX0nRDr2b0 you can try marvelous designer for 2 weeks free, it should be enough

#

Best I can do coolfrog

umbral ridge
#

BACKEND (E): [RestApi] ID:[43] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""

Any help here? Been getting this for days

vestal adder
#

Code524 its a weeked bug only when Workshop upload move over 100s

umbral ridge
#

My end or BI's end?

dark pulsar
#

Currently on my twentieth attempt to update a 1gb mod

#

89% just now damn

vestal adder
#

Try Monday... 1GB is ~20s

dark pulsar
#

Not that long, but maybe 2 or 3 minutes when it gets max speed

#

Or maybe it is sixty seconds hell.I don't know

#

I only get that during non peak hours though. So that's when i've had the most success is that about three in the morning

#

This one hurt

umbral ridge
#

ive tried quite often, fail at 65% every time

#

only 500mb

vestal adder
#

Does not matter if you go over 100s, its backend problem, just try other day.

umbral ridge
#

Appreciate it

serene lynx
true hedge
umbral ridge
#

I've tried 40-50 uploads, across pretty much every timeframe

vestal adder
umbral ridge
#

Its a terrain

tall elk
haughty venture
#

I think it has something to do with your upload speed, I just changed internet provider a few days ago and now magically I can upload larger mods like 1.5gb.

umbral ridge
haughty venture
#

Definitely.

serene lynx
#

Cant update Bushwar Parachutes (48,000 plus downloads) Becuase of the cloudflare issue

wide narwhal
#

Lmao

dark pulsar
#

Might end up being forty eight thousand uploads also

slate ledge
#

We need it to keep the realism alive

gilded root
#

this upload issue is getting absurd has there been any announcements of any solutions from staff?

#

I now have to turn one mod into 3

#

it’s been almost 5 months now

round fable
vernal wing
gilded root
#

my new building doesn’t support fiber yet so it doesn’t matter anyway

silver kayak
#

yeah and i shouldn’t have to pay for anything cuz i put my life on the line: for a broken system 🙂

dark pulsar
#

Yeah and I shouldn't have to pay for anything because of my good looks...Just let me have this.

slate ledge
fathom stump
#

I'm still having issues with getting dependencies to show for a project that I am working on. I've added the dependencies in the project settings, but when publishing, no dependencies are listed on the workshop. Either in game, or on the actual workshop website. The server does not pull anything when loading the project either. I'm really stumped on this issue

dawn lotus
fathom stump
#

I’ve done that. This is with all dependencies actively loaded.

dawn lotus
#

ah so i guess this is a new bug then

fathom stump
#

I’ve tried reinstalling tools. Going to try a full windows wipe now. Can’t hurt anything at this point

dawn lotus
#

i wouldnt wipe your windows over this

#

80% of the time a bug that we think we caused is just enfusion being a little shit

fathom stump
wanton basin
#

anyone made a mod to place your weapons/equipment in a similar fashion to the free-roam building mode? So we can place weapons on tables, upright against walls in-game

halcyon frost
#

Maybe one of guys can help me... Got a problem with my server. Most of the players can join the server but a few guys got the problem when they try to join the error message 'Cannot load project' /app0/addons/data/ArmaReforger.gproj'! And for that few guys who get this problem it's not possible anymore to join the server. They already tried to delete all mods and reinstall them but nothing changed. And all the other guys playing on the server got no problems at all.... It's totally strange... Anyone got an idea how to fix this?

#

I also tried to reinstall the server but same results as before..

tall elk
halcyon frost
#

I'm on PS5

tall elk
#

It could just be on their end, not yours. Or maybe a new bug that hasnt been caught yet

crimson socket
#

Does anyone know if there is a mod around that allows you to modify the pool of codenames for objectives?

#

The reason I'd want this is to post radio channels on the map so instead of "OHIO" an objective could be called "OHIO 42.6mhz"

austere forum
placid trout
#

can u have more then 1 prefab window open at a time

austere forum
tall elk
dark pulsar
slate ledge
#

Is there a specific page on the wiki and or available that covers what is acceptable in a custom license?

Thank you

wide narwhal
ashen junco
# austere forum I don't believe so.

Hey man, love your tutorial videos.

I don’t know if in your modding endeavors if you’ve figured out how to create the System category items for your custom factions? Been trying to figure that out.

More specifically when I go into GM and toggle just the System category, it shows the factions SpawnPoints, ArsenalBoxes, etc. you happen to know how to set that up for a custom faction would you? Or know where in the BIKI I could try to figure it out?

austere forum
ashen junco
austere forum
# ashen junco It’s all good bro, appreciate you responding so quick lol

So, just quickly looking at a few prefabs, you would need to:

  • Make your composition
  • Run the plugin to generate a E_prefab (for GM use)
  • Modify the SCR_Editable.......... (depends on the prefab to what the rest of the name will be) in the Authored Labels and include Enititytype_system)
  • Add the E_prefab that you have just made into the systems.conf (however, if you are making your own faction, then you might need to make your own config).

Note: Make sure to go through the componets of the prefab and cross check it with a vanilla version and add in relevant components/info.

#

Spawn Point Example

ashen junco
silent veldt
#

Where am i supposed to contact a workshop modder when his workshop name isnt same as their discord name and theres no way to comment into mods about their mods bugs/issues? Why is there no commenting possibility on the reforger workshop mods? Many other modpages allow that, why not Bohemia? Cant find them in steam either so wtf am i supposed to do? As far as i see theres no way to contact them 🤬

umbral ridge
#

Really hoping that a comment section becomes a thing, it was the best way to troubleshoot on a3

lethal night
#

Have you considered that if someone gives no contact info for their mod maybe they do not want to be bothered about it? I have shut down comment sections of mods I am responsible for on the steam workshop multiple times because all people do is post partial error messages with no context, swearing at me if the mod is not updated within 10 minutes after a game update or expecting me to spoon-feed them information that is well explained in documentation linked on the page because they are too lazy to read for longer than 20 seconds.

vernal wing
silver bison
#

By the feels i get from the post, it seems the wanted comment was going to be unsavory towards the modder

quaint silo
#

Hi, I am looking to make an AI vs AI tug of war.
I have set up an Area that has a Layer that has a Slots which spawn entities.
the Area has a Trigger resource
{2CB3F93211D06F83}Prefabs/Systems/ScenarioFramework/Triggers/TriggerDominance.et
and is set to Dynamic Despawn when nobody is in the trigger
It works when Player enters the trigger area,
But when AI units enter trigger area nothing spawns.

To find out if it is because of the trigger itself I have put the trigger separately and put some spawn code into it, and the trigger worked regardless if Player of AI entered it. But I dont know who to make it spawn a Layer with lots of Slots or even a single Slot, at the moment I can only spawn one entity per one trigger.

So if I could make an Area Trigger get activated by an AI Bot or get a custom trigger spawn a Layer, that would be very helpful.

Thank you

slate ledge
leaden zodiac
wide narwhal
#

Well nvm then

lethal night
leaden zodiac
# lethal night No

so the license on my mod isn't enforced? When ive made reports about people breaking my mod license its been enforced? sooo? or am I missunderstanding something?

lethal night
#

We are happy to help within our capacity about reports we would have removed at our own discretion. But a report of breach of your license does not guarantee enforcement and we can not be made liable either

wide narwhal
# lethal night We are happy to help within our capacity about reports we would have removed at ...

Let's imagine a community is in clear violation of the license and they refuse to stop running the mod so we then come to you, would it generally result in you reaching out to them and telling them to comply or would it just be wiser for me to enforce it myself by disabling the mod's features on certain servers etc?

I'm not asking if it will be enforced all the time, just that a community is more likely to tell a modder to go kick rocks rather than one of you guys and how to act if that does happen at some point?.

silent veldt
# lethal night Have you considered that if someone gives no contact info for their mod maybe th...

I do understand this point, and theres plenty of people that send unnecessary messages to modders, but i usually try to document the issue and even figure out a fix for it before contacting a modder. With this one really nice clothing mod its missing EPF persistence component completely, meaning that any clothes equipped from it will disappear even after just relogging to the server making whole mod useless. Never had same issue with other clothing mods. But theres no way to contact the maker of said mod so im not even sure if hes aware of it.

lost geode
#

Nevermind, I see what the issues is. They didn't inherit from the base game clothing prefabs. Meaning their prefabs aren't getting the components through inheritance.

earnest slate
#

The discussion and stance of licenses, workshop, etc. is very complicated.

#

Server side code / addons would prove a better "keep people from using your mod" solution in the future, assuming it comes to reforger or A4, as its preventative rather than reactive.

dense scaffold
#

Not sure this is the right channel for this in the first place but it would be nice to receive a response to reports made that they will not be actioned instead of being ghosted

stark frigate
#

Need help logging in

#

To bohemian studios

oblique gorge
#

anyone know how to fix one of these?

tall elk
# silent veldt I do understand this point, and theres plenty of people that send unnecessary me...

What about having a 'report problem' button in the Workshop that sends a message to the creator by:

  1. Send an email to the email they use to login to the website (no thx tbh)
  2. Have a messaging section on BI website that displays the reports
  3. Have a messaging center in Workbench that can collect the reports
    An issue I see is that it can open up spamming a modder with messages, but controls can be put in place to make it impossible (e.g. 1 report per day)
umbral ridge
#

Public reports are great for problem solving, our server randomly broke. These mods updated today, this mod has reports of the same error from today in its comments. I’ve saved countless hours and operations on A3 through the workshop comment section the same way.

vernal wing
silent veldt
silent veldt
#

Anyone here knows who is behind mods made by IronCurtainReforger ?

dense scaffold
tall elk
#

we can also require them to solve those ridiculous CAPTCHAs that are hard to tell if it's an upside down 7 or L 😄

lost geode
tall elk
lost geode
#

I don't want a email full of spam.

tall elk
#

I wouldnt opt-in to email reports either

lost geode
#

I don't want a comment box, or any forced interaction between myself and anyone else.

#

The logic implies that modders ship their mods with a warranty of some sort. Which then forces a liability issue.

#

There is a reason that the workshop terms state this.
"The Content is provided 'as is', which means that We give You absolutely no warranties of any kind regarding the Content."

tall elk
#

That alone would probably cover mod liabilities. If you're contactable on Discord under the same name or have a showcase of your mod(s), is it any different?

lost geode
#

That's them choosing that for themselves, it's not forced on them by B.I.

#

Which may or may not even be legal.

wide narwhal
lost geode
#

The point is, it shouldn't be required or forced on any one in ANY way.

#

The opt in model would work better in this case.

#

By default, the answer is NO

dense scaffold
lost geode
#

And I'm sure he doesn't want forced emails about that ^^^

#

No one does.

tall elk
#

then you can opt-in if you do, like you said.

lost geode
#

Why design and implement such things if 99.998% of people are gonna opt out?

wide narwhal
tall elk
dense scaffold
#

Even ratings are misused, getting downvote bombed for issues with BI workshop is also dope

tall elk
#

People actually even use the ratings?

timber quiver
#

Ppl do spend their time for free,

#

Better add comments, so you can at least get something positive out of it.

dense scaffold
#

Comments and positive are mutually exclusive

wide narwhal
# timber quiver Ppl do spend their time for free,

Rating is a good thing, helps you get an idea of the quality of the mod.

But a bunch of people barely understand what mods even are so it is getting misused a bunch.

Funnily enough the number of download is a better metric and even then it's biased since if a single big server use your mod your number of downloads skyrocket

dense scaffold
#

Ratings is a gauge of quality in theory only

timber quiver
#

So ppl play vanilla all the time.

#

But i get what you mean.

dense scaffold
#

Yeah in a world where people use those features correctly it would be perfectly sufficient

lost geode
wide narwhal
dense scaffold
#

Or maybe it's really good

timber quiver
wide narwhal
wide narwhal
timber quiver
#

Alright. 🙂

dense scaffold
#

I have a mod with guaranteed crashes but its rating is still positive

timber quiver
#

lol

wide narwhal
dense scaffold
#

You cant downvote the mod if it crashes your game

#

I have no issue with things like comments or ratings in general but seeing how easy it is for mods to misbehave when used together it produces a lot of false positives, I don't know how to solve this issue

silent veldt
#

So theres this mod that adds items i like but same time it blacklists a bunch of items from vanilla reforger arsenals. Anyone here could tell how to whitelist the stuff the mod blacklists?

dense scaffold
#

Make a mod that mods the mod

#

If the license allows, you could override it in your mod

neon briar
#

If the mod gets bad ratings, unlist it and publish an identical wrapper mod that just takes dependency on the crappy one. Ratings will be reset and they won’t realize. Problem solved 😎

silver bison
dense scaffold
#

Pavlo

silver bison
dense scaffold
#

Doxxed

silver bison
#

Yeah

#

But yes

#

Reports right now are big problem

#

People use it as comments

#

Insanely cluttered, useless

#

It's always full of negative venting most of the time

dense scaffold
#

I guess the benefit of having a comment section would be that reports could get less cluttered

#

Regardless of whether modders bother replying to them or not

uneven aspen
#

Good afternoon troops. How would I go about clearing old mods from the workshop I no longer have access to? I only have 2 that work and don't want to clutter the workshop pages

vernal wing
vernal wing
ebon river
dark pulsar
ebon river
#

👆

uneven aspen
#

Thank you gents I will get on this.

stoic spindle
#

Where can I find the link to download/open workbench?

full zephyr
#

You have to change your steam library to show tools, and then its called 'Arma Reforger Tools'.

restive sandal
#

it's in the Tools library in steam

primal sonnet
#

Is the workshop down or something this doesn't make any sense.

DEFAULT   (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"```
foggy horizon
#

(was told to ask it here, for HorribleGoat. Rules to say to refrain from tagging Bohemia staff, so I won't just in case 😅 )

So I made a custom arsenal mod, but recently had to wipe my computer because of OS issues, and I lost the original, editable file for the mod. Does anyone know how I can get it back?

lost geode
#

If all you did was arsenal edits, you can search this discord for how to "get those back".

young coral
# foggy horizon (was told to ask it here, for HorribleGoat. Rules to say to refrain from tagging...
foggy horizon
young coral
#

You cannot use the recovered files without further work, they are missing some essential metadata such as the .meta files.

sudden vault
#

Hi guys, is it possible to ask the higher-ups to remove some mods I posted? I would have done it myself, but I no longer have the files in my workbench folder.

soft glen
#

Is the workshop dead or something? I can't publish the mod.

BACKEND (E): Curl error=Stream error in the HTTP/2 framing layer
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[30] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[31] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Timeout

vernal wing
ebon river
#

or if this does not work you can DM me

sudden vault
#

Ok I will try thank you very much

topaz lance
#

We need to have dates in the workshop. So we can see when things are uploaded, how out of date the scripts or mod is. We also need to work on cleaning out the workshop with old and out of date mods so people's new work is found easier by the those who are less savy. Unless I am missing something

stable rune
#

its been a whole year and I still cant re-upload my map I heard a possible fix update a long time ago but it never came cloudflare is horrible the map size is only 611.5 mb. BACKEND (E): [RestApi] ID:[91] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1771517727847-25297", message="Asset 670C628E3B3B7038 is not published"
BACKEND (E): [RestApi] ID:[92] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:404 - Not Found, apiCode="NotFound", uid="1771517728129-940683", message="Not Found"
BACKEND (E): [RestApi] ID:[112] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

lusty condor
umbral ridge
#

The only option is to upload it from something/somewhere that does

tall elk
restive pendant
#

is anyone else having issues with downloading mods today?

I recently reset windows, and after reinstalling everything
half of the mods i use refuse to install. or start and then stop after about a minute

Ive tried:
Deleting the addons folder
deleting the game root folder
freshly re-installing arma reforger
Deleting any mods through the in game mod manager

and still nothing seems to work

restive pendant
#

all drives were formated.

#

so there IS nothing. and yet it still does it

#

so im not sure what arma is doing. but i did everything i should have

#

so at this point ive done all of the above. and a fresh windows and format. and still. its bugging out

#

and its really frustrating. been dealing with it for over 2 days.

and whats crazy it will download keep going then hit 0kb/s and fail

#

then give me that ewrror

#

and its not just for big chungus rifles. its for ALOT of diffrent mods. some download just fine. others not at all

whats weird is the download will go up to 3mb/s and then drop to 0kb/s

tired restarting my router and no change, internet speed is normal. so its an arma issue

restive pendant
#

so connecting to a VPN fixes it...nice.

shut ore
#

why hasn't there been a way to exclude server content from the workshop?

#

kinda also wish you could sort by last updated to see which mods have been updated lately

amber raft
#

Also seeing change logs in the game itself

limber ravine
#

Can someone Assist me , I am trying to upload a project and just get this error, It is not telling what is missing or anything

#

BACKEND (E): [RestApi] ID:[339] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1771672859676-896781", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
BACKEND (E): [RestApi] ID:[340] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1771672872556-412056", message="assetVersionUpload 68AA60F1AAA693D1 1.0.0 not found"

faint basin
#

I haven't been able to publish to the workshop since yesterday around 7pm Central US time. Timeouts... x999

young coral
#

First problem arises from "popular" ranking by subscriber count, a metric that has not been counted for years now and that only very old (often broken) mods have

hasty tundra
#

: Using default language (en_us)
GUI : Loading 'en_us' localization file.
INIT : INIT : Loading StringTable
PROFILING : Loading StringTable took: 21.787300 ms
SCRIPT : SCRIPT : Compiling GameLib scripts
SCRIPT : Module: GameLib; loaded 382x files; 516x classes; used 553/2097 kB (26%) of static memory; defines: "PLATFORM_
WINDOWS,€€€€WB,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d0e6be82
PROFILING : Compiling GameLib scripts took: 18.266100 ms
SCRIPT : SCRIPT : Compiling Game scripts
SCRIPT : Compiling Game scripts
SCRIPT (E): @"scripts/Game/AFV_NVG_Overrides.c,7": Multiple declaration of class 'NVS_IRStrobe'
SCRIPT (E): @"scripts/Game/NightVision/NVS_IRStrobe.c,2": Previously declared here
SCRIPT (E): Can't compile "Game" script module!

scripts/Game/AFV_NVG_Overrides.c(7): Multiple declaration of class 'NVS_IRStrobe'

#

anyone having a issue with tonics new update?

#

im using the Boss master helmets and SHS but when the sever starts it crashes this this.

barren jackal
#

Does anyone know who's behind IronCurtainReforger? I've been needing to ask them a question about their Service & Supply Reforged mod but I've been unable to find a way to reach them.

dense scaffold
#

How many versions of mods are kept in workshop?

dark pulsar
vernal wing
silver bison
#

ah no, 50 changelog, 30 mod versions

#

But I am getting confused myself here. I will check it again

grim crater
#

How do I remove one of my mods from the workshop if I can't open it in tools because a dependent mod was already removed from the workshop?

fresh inlet
#

Does anybody know of a mod that turns this into a GM placeable asset?

grim crater
#

It's in there along with alot of other stuff.

rocky bobcat
#

Is there any fix for error 524 for uploads yet?

crisp oriole
noble island
#

hey, i know this was a long time ago, but have you managed to get in contact with the developer?

silent veldt
#

Does anyone else have issues downloading this mod:
https://reforger.armaplatform.com/workshop/689F05F94D1B5D92-Service%2526SupplyReforged

When i add it to server it says "Attempt to download an empty package!" "Failed to fetch addon details from workshop API!"

Arma Reforger

This project brings Early to Late Vietnam War–era equipment, gear, and uniforms to Arma Reforger. It is designed as a modular mod set to give communities and mission makers flexibility.

#

Theres no way to contact the person that uploaded it

lost geode
#

Which would mean, it doesn't actually do anything.

silent veldt
lost geode
#

Odd, May be some type of bug.

silent veldt
oak zephyr
#

Hello everyone,
I really like the Conflict Escalation Mod by Sir.Ironbeard.

In the mod description, he explains that you can change certain elements in the workbench to adjust the gameplay (for example, randomizing thresholds, enabling or disabling the ticket score system, etc.).

However, the mod is published under the APL-ND license. What is the correct way to adjust these gameplay elements as instructed and then deploy them for use on our server?

Sorry in advance if I misunderstood something, I just want to make sure I respect the rules.

Have a great day!

nova whale
#

Hey guys... is the Workshop Upload proplem still there? Was away for a long time. Maybe things have changed or there is a workaround?

lost geode
grim crater
#

I now have a mod that has reached 100mb, pray for me.

grizzled sorrel
#

Hello. I need assistance removing a contributor from a mod, the text area is blank in the Publish Project UI.

grand parrot
grand parrot
rocky bobcat
#

also, I'm trying to upload 2.4 gb of stuff

umbral ridge
#

The only option is to upload the mod in under 120 seconds

crude cradle
#

What happened to that Echo's of 89 Mods?

umbral ridge
#

Anyone using a shadow PC to upload? If so, who are you using?

tall raven
#

checks pinned message

#

Last update on the issue 3 months ago

#

Cool, cool

umbral ridge
#

Insanity

rocky bobcat
#

soemthing that works on my side for some reason, if my upload doesn't load at all or quickly, I stop it, then try again, the 2nd or third time usually works

rotund laurel
#

Does anybody here know how to fix Navmesh issues on certain terrains in Reforger?

tall raven
# umbral ridge

I’m sure @silver bison confirmed that it wasn’t tied solely to upload, and has been observed with users with excellent upload.

But an update would be nice, respectfully, the community has waited nearly half a year for a fix - getting a little burned out here BI 🫩

silver bison
clear willow
lusty condor
#

It would be great to get this fixed. Im working in software now so I get some of the background challenges a bit deeper and worse case scenario is the new solution is launched and fails or cant keep up with volume so I do get that.
Some of the downstream results that many of us are dealing with is things like
-my mods cant exceed 150mb on my speed and I dont have other options, ive tried vpn and still get 524
-the blackout pack is in 3 mods all approaching 150mb each so when I want to add anything I have to add it the mid mod because the first mod is now the limit for upload. So everything I add has to be considered of where it is so its accesible to the other 2 but I cant add any to number 1.
-I just did a vest and it will likely come in at 100mbs so that means basically each vest would have to be its own mod
-even at 108 mbs the Honey Badger failed multiple times yesterday. I actually unplugged my internet and reset it and that seemed to help

umbral ridge
#

Seems to be regional as well, or maybe individual machines? Failed on 4 shadow PCs with verified gig upload throughout central US/Canada, 1% progress everyone 2-3 seconds. Finally hit on one hosted in Ohio, uploaded the entire mod in under 2 seconds, 800mb total.

Extremely strange.

stable rune
#

@tall raven I havent been able to upload anything for a year and I am nearing completion on a map that Ive been working on and Ive tried low traffic hours its just getting ridiculous at this point bi needs a switch to another provider for uploading mods like the Steam Workshop because I am losing motivation to even finish this map if I cant even upload it to test.

umbral ridge
#

Prep everything on a Google drive, I’ve maybe spent 4 dollars so far

rocky bobcat
umbral ridge
granite atlas
fickle merlin
#

Hi, I was finally able to load the mods, though when try to enter the server }]I get looped back to server list with the following error: Kick cause code: group=1 "Replication", reason=B'jip_error'

#

any Ideas?

dark pulsar
fickle merlin
dark pulsar
fickle merlin
#

:S got it! thanks fot the help man. I'll keep on trying.

#

If there's anyone with experience that would like to help., I will be highly appreciated. I feel stuck with this process

terse magnet
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Guys, I need suggestions for modern weapon mods that don’t depend on RHS. notlikemeow

autumn warren
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Couple questions, one, how would one make a shotgun and two, how do you make tracers with different colors?
Id like to keep the normal tracer colors intact

oblique kraken
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hi so why?

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never mind i checked my gmail but can i get an admin to dm about it

wide narwhal
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They got yokai...... ig we're never getting the yokai character updated 😭😭😭😭

oblique kraken
oblique kraken
wide narwhal
wide narwhal
oblique kraken
lilac topaz
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Correct me if I’m in the wrong place.

I was wondering if anyone knows how this works.

Let’s say I’ve made a custom helmet and I want it to support NVGs (including modded NVGs) or allow items like a bandana or face mask to be worn with it. Is that possible without adding additional components inside the prefab?

Also, if I create my own mask, bandana, or NVGs, can I set them up so they can be equipped directly on the helmet inside of only the Arsenal?

Or do i need to script so my helmet can have the custom Bandana i made aswell for the NVGs?`

I think i need to make the NVGs work with a script?

Any help would be greatly appreciated.

vast ridge
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Hi everyone, I'm a new mod developer and I've encountered a problem: I uploaded a mod a week ago, but it hasn't appeared in the workshop. What should I do to get it to appear?

lethal night
vast ridge
vast ridge
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oh, im dont know. Thanks for answering!

timber quiver
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Use NONE experimental tool's for stable

odd needle
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a co dev sent me a wip of his mod, and i took over the project, and now it says only the owner can publish the project, is there something he needs to do?

rocky bobcat
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Need to be a contributor

stable nacelle
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Anyone know of good smaller maps like arland for conflict?

silent veldt
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If a mod license prohibits the use of said mod outside their own servers, why upload the mod in public and not set it private/unpiblished? My question i guess is what happens if i use it on my own pw protected server as is despite their "license" forbidding that. Are such licenses enforced by BI or are such terms even binding?

silver bison
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the license is what matters there