#enfusion_workshop

1 messages · Page 11 of 1

hard basin
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Aight thx

raven harness
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To do a re skin of a modded vehicle do I need to contact the original mod publisher or do I just need to give them credit for the original mod in the description?

merry basalt
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Does anyone know what to do?

Suddenly in my mission project i cant use its functions.

young coral
quiet shore
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Who remembers how to disable backface culling on models for import? I cannot remember

flat pelican
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Good evening, can you tell me what the problem is, can't publish my scenario, logs says the project is not published, although it is in the store

merry basalt
novel wraith
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Anyone know what mod this COD ghost face covering belongs to? Saw someone had it on my server but yet I can’t find it in the arsenal box and in bacon loadout so idk how that player got to equip it

errant flare
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I lost the original files of my mod, anyway for me to recover the files or update that mod?

dense scaffold
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Prefabs and other text data can be recovered but asset sources probably not directly

errant flare
dense scaffold
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You mean duplicate?

errant flare
#

Yeah, but if I duplicate it duplicates the asset rather than override the original

dense scaffold
#

Huh, strange

errant flare
#

It's okay, I don't think I explained myself properly xD

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Thanks

elder igloo
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What is the best mod for radios?

humble wigeon
#

this way you will kind of restore it

errant flare
humble wigeon
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you can still override your old mod

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what matters is again GUID - this time of the project

errant flare
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Copy, thanks

humble wigeon
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Copy... and don't forget to paste! 😅

sage condor
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Why do i get an error saying it cant find my dependency ( the one im trying to upload )

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I have been working on it for almost 20 hrs lol

hybrid fossil
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I've seen many mods labeled "for exclusive use on XYZ server" alongside licenses like the Arma Public License No Derivatives. But that license doesn’t actually prohibit others from using the mod on different servers... it only restricts modification. So what’s the point? Can anyone genuinely prevent others from using their mods? Because even if they publish them unlisted, they're still accessible and usable.

young coral
# hybrid fossil I've seen many mods labeled "for exclusive use on XYZ server" alongside licenses...

But that license doesn’t actually prohibit others from using the mod on different servers
If it clearly says so in the description, this could be seen as an addition to the license terms.
Can anyone genuinely prevent others from using their mods?
Not from a technical standpoint, if you upload to the Workshop. You can legally restrict access, but the ways in which you can enforce such license terms are limited.
The license FAQ has some information on the topic: https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq

silver valve
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Anyone know what this error means? The Resource its referencing is my project GUID. I can upload my mod but cant download it in game.

remote delta
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Make sure when you load your options the mod its looking for is listed here

silver valve
remote delta
#

Hmmmmm

silver valve
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Its the project im trying to publish

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Which is why I don't understand how it could be missing

remote delta
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That is strange

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I'm having a bit of a publishing issue myself at the moment meowsweats

sour coral
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There are BI backend issues atm with publishing and downloading mods updated in the last like hourish

remote delta
#

Okay, so I'm not crazy then

silver valve
remote delta
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I just published this and thought it was a currupt publish, so I remade the project and published it again under a new ID, and then, well, this again...

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I've been trying to load it on my test server and it won't download it..

modern light
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similar issue mods keep failing to download

remote delta
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Yikes, yeah looks like a backend issue 😦

sour coral
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Its because of the Gateway issues

modern light
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alright thanks i just didnt want to continue troubleshooting on my end if it was a workshop problem. losing my mind lol

sly mirage
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Hey everyone,
When I try to launch my server, I get a 502 error and the download of my addon fails with a CRC check error.
I'm not sure if the problem is on my side or if it's something wrong with Bohemia's Workshop servers.
Has anyone else experienced this?
Any help would be really appreciated!

modern light
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I think it's the servers. I wish there was more announcements when there are problems I've spent all day troubleshooting a similar problem.

sly mirage
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How can we be sure it's a problem on Bohemia's side?

modern light
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I see several posts about workshop backend problems when I search the discord but other than that I don't know how to check. Would be good to know.

sly mirage
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I’ll try to create another mod to test and see if the issue persists. I’ll let you know what happens.

sly mirage
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it's a bohemia's problem. I try to upload a new mod on my serveur and I got the same issus. 2hours for nothing. It 3AM for me i go to bed. Have a good night or good day

magic cliff
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My server reset and the issues just hit us as well. Guess she's staying dead for a while lmao

wicked bison
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Yeah same here

magic cliff
# wicked bison Yeah same here

I was checking one of my mods and I just uploaded version 2.1.17 earlier today. My Enfusion shows it as 2.1.15, the workshop online has it set as 2.1.13, and in Arma's workshop it is 2.1.14. It's actually hilarious

wicked bison
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Let me see what mine is saying lol

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Oh wait mine are all the same version, but our server is struggling to download any mods atm, just added 2 mods plus updated mine. Must be a workshop backend issue then, well thats what its says in the console anyways.

fervent kettle
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Why does workshop keep half-publishing mod updates???

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Latest version is apparently 1.0.11 according to manifest but workshop seems to not actually have files for that version

BACKEND      : Addon Download started 645F08FA9E7CDEDE - Attachment Framework
BACKEND      : Downloading 645F08FA9E7CDEDE version 1.0.11
BACKEND   (E): [RestApi] ID:[5] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Error Code:502 - Bad Gateway
BACKEND   (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
magic cliff
fervent kettle
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Had it happen to my own mod a few times making me need to re-publish for downloads to work again, and now it seems to have happened with Attachment Framework mod

fervent kettle
sly mirage
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Do you know if the issus is fix ?

foggy horizon
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Hello, when using the world editor, does it automatically pull AI units and Maps from subscribed mods? Or does that all have to be added manually if there is a way to add it?

whole harbor
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New error found
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

dense scaffold
quiet shore
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How can you safely transfer ownership of a mod to someone else

humble wigeon
fringe burrow
#

Yo

austere cobalt
#

Hello,

i think my error is realted to the one publish above but i have not seen communication on that by BI

DEFAULT   (E): Uploading failed! Reason: "Remote request failed"
BACKEND   (E): [RestApi] ID:[34] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1750245427312-359907", message="assetVersionUpload 65A4B19A311A318E 1.0.0 not found"
foggy horizon
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Okay, anyone who has made a custom arsenal, have you run into the problem where even though you imported all of the data for an item, it still isn't showing up in the arsenal? How does one fix that?

oblique kraken
quiet shore
humble wigeon
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He need source files

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Contributors just allow other to also publish mod

whole harbor
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Some error tonight 🧐

DEFAULT : Uploading status: 100%
BACKEND (E): Curl error=Timeout was reached
DEFAULT : Uploading status: 0%
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[21] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout

mellow creek
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is workshop down right now?

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Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

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ah, I think it was because my mod didnt have any content. Im just testing if making a mod dependent on another will help an issue Im having. Turned out overriding a script and commenting it out gave it enough to upload successfully!

pseudo folio
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HELP REQUESTED!

Inlcuding "TimeandWeatherManageEntity" in map, but it plunges everything into darkness.

Anyone know the reason why this is happening?

turbid sorrel
arctic thicket
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Can anyone help when i load mods to add to my arsenal it says cannot load without compiled game scripts?

whole harbor
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Workshop is down ?
Cant update a mod from yesterday.

BACKEND   (E): Curl error=Timeout was reached
DEFAULT      : Uploading status: 0%
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout```
#
BACKEND   (E): Curl error=Timeout was reached
DEFAULT      : Uploading status: 0%
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[22] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout```
#
BACKEND   (E): Curl error=Timeout was reached
DEFAULT      : Uploading status: 0%
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[23] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout```
barren dagger
spiral sentinel
#

Someone else having this issue?

turbid sorrel
barren dagger
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DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error" @humble wigeon

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last 2 days

spare arch
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anyone know a fix for this error

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im just trying to update a mod of mine

whole harbor
barren dagger
rapid heath
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Cant upload Either whast the word

sage condor
fathom jacinth
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@mellow creek, I'm currently working on a mod that changes your Conflict PVE Remix Vanilla 2.0 nametag colors from the extremely hard to view Blue back to a White with Gold VON for non-squad members and Green with Gold VON for Squad. Along with UNCON changing to Red with Gold Shadow. However, no matter what I do, I can not get rid of the Blue. I have people that are colorblind in my server and names are unviewable. Note that I'm able to get the UNCON names to change with my mod. In my mod I've also reduced the XP, Mission Start Time, Weather, Starting supplies, and added a couple more MOB vehicles. Those Items all alter your wonderful creation. I just need the names to change and I can't seem to get them to alter.

Are you able to lend me a hand in getting this fixed so my colorblind teammates can see the names?
Or anyone else have a solution to resolve my issue.

mellow creek
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I personally use CSI mod for nametags on my servers, however I was having trouble with inheritance with 1.4 since the update on the 12th. I was talking about that last night here: #enfusion_generic message However, this is not the right channel for this discussion, its for workshop issues, not help with modding. We can continue in my showcase thread here: #1113877580714614944 message

fathom jacinth
remote gulch
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hey i cant seem to figure this out. I am trying to upload my mod and it keeps saying it cant find version 1.0.0 but I've never uploaded it before.
BACKEND (E): [RestApi] ID:[260] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1750706042283-379215", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
BACKEND (E): [RestApi] ID:[261] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1750706043569-426313", message="assetVersionUpload 65AC7087EFFE2E3C 1.0.0 not found"

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thats my mod its saying it cant find

remote gulch
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it makes no sense I can upload all my other mods fine

remote gulch
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If I cant figure it out and have to start over that's 100 hours wasted damn it. I don't get why its asking me for my own mod to be a dependency, its never done that before. Where would I have to put the mod then for it to grab it. I have it in the normal workshop addons folder with all my other mods that work.

dense vine
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can't upload either. getting this error every time.

BACKEND   (E): [RestApi] ID:[31] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""
dense vine
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it seems like there's a problem with some of the assets i'm uploading in my mod, but there's no error message in the logs that tells me what the problem is. i'm able to publish other mods, just not this one.

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is there a tool or way to verify everything in my mod is ready to be published or tell if the workshop will reject it? everything works and i've cleaned up all the errors related to my mod that i've seen in the workbench logs

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i think i'm having the same issue as @quiet shore . did you guys find a solution?

quiet shore
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I had to outright remove my asset that was corrupted, and then reupload the mod. That is the quickest way

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Then I had to go back in behind myself and figure out what was wrong

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For me, it was that my Exosuit was missing a collider material (How it adds the unknown metal material)

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If that doesn't solve it, I'm unsure as to what else could be causing issues. As that was the only thing for me that was

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I did also have the lovely MarioE help me. He determined pretty much the same thing

dense vine
quiet shore
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From what little I know, it will tend to be models and broken collider materials

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If you arent importing a model with colliders, then I have absolutely no idea

dense vine
quiet shore
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oof

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How big is your mod? How much stuff do you have in it?

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If you can remember the last time it did this, or the first time it did this, you can slowly remove and re/add stuff to find out what's broken. It'll just... take forever

dense vine
quiet shore
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Oh dear

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Hmmm

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Duplicates or Inheriteds?

dense vine
quiet shore
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Becasue "Forbidden" can mean a bit more than broken colliders, from what MarioE told me

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It can actually mean stuff that isn't meant to be posted to the WS

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It's not unlikely you have something that wasn't meant to be uploaded. But I have no idea 😅

dense vine
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hmm. well, it would be nice if the error it threw wasn't completely useless

quiet shore
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Yea 😭

dense vine
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i have everything in git, so i can start to remove shit and see what breaks it

quiet shore
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You can try and get in touch with MarioE, he is the lead dev for the workshop. He may be able to help you better than I can, as he helped me quite well. He spent hours figuring out what I did wrong

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May not be lead dev. Might have been head of department. I do not remember. Either way, he rocks

dense vine
quiet shore
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It's not unlikely he's asleep so if he doesn't respond right away, he may be busy or sleeping 🫡

rocky bobcat
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Where do I go to find mod work with other people? I'm looking to make a map for a group of people that need one made.

dense vine
quiet shore
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Yep. That'll do it

hoary oak
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How long does it take for addon to be published into the workshop from the arma reforger tool?

hoary oak
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8mb, should I give it 24 hours?

young coral
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If it says Upload Finished with the green checkmark, it should be on the Workshop

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Does it not show up on the Workshop for you?

hoary oak
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No, unfortunately, I successfully published it 3 different time since 10am this morning, now being 3pm, and removed it once to make sure i didn't mess anything up and reuploaded it, and not showing at all

young coral
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What's the GUID?

hoary oak
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65B14644E665596F

young coral
hoary oak
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Should I restart steam and relaunch arma?

I'll check logs, I remember i got a user error when trying to publish the first time but unlinking and linking the BI account resolved that

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||RESOURCES : Creating bundle successful
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Publishing project to Workshop...
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
DEFAULT : Uploading status: 15%
DEFAULT : Uploading status: 20%
DEFAULT : Uploading status: 25%
DEFAULT : Uploading status: 30%
DEFAULT : Uploading status: 35%
DEFAULT : Uploading status: 40%
DEFAULT : Uploading status: 45%
DEFAULT : Uploading status: 50%
DEFAULT : Uploading status: 55%
DEFAULT : Uploading status: 60%
DEFAULT : Uploading status: 65%
DEFAULT : Uploading status: 70%
DEFAULT : Uploading status: 75%
DEFAULT : Uploading status: 80%
DEFAULT : Uploading status: 85%
DEFAULT : Uploading status: 95%
DEFAULT : Uploading status: 100%
DEFAULT : Uploading finished
DEFAULT : Project uploaded successfully
DEFAULT : Checking addon processing status...
DEFAULT : Addon processing successful||

hoary oak
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Further testing after restarting PC and stuff, when I click "Publish to Workshop" and the secondary menu opens, I get this

TYPE:[EBREQ_WORKSHOP_StatusAsset] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError"

humble wigeon
hoary oak
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Will... will... will you call me an idiot if i was?...

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The braincell is clearly not with me today.

cloud kernel
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Is publishing erroring out for anyone else?

hoary oak
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I just successfully published something there, it took me a few tries due to a request error of sorts

clever cedar
dusk idol
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So yestedday i updated my mod, and with that the description(everything fine) but i added 2 more screenshots but they dont show up at all anyone knows why or what it could be ? I even reupload it trying to make the changes. As you can see there should be 3 but only 2 show up, and the funny part is that i removed an old one (the second you see in the mod page) and changed it with 2 new. thanks

dense scaffold
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it might be cache

dusk idol
dense scaffold
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hm I think just broken

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no not your fault

plucky halo
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Hi! Newly started “modder” Here. I started to create my own “faction”, but i manager to edit some files in the workbench, but i cant find to test it in game. Anyone know how to get my faction mod to my local host server in reforger? Sorry if its too noob of a question. (We all have to start somewhere) 🙃

dusk idol
dusk idol
dusk idol
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@humble wigeon Hey sorry any fix for the workshop screenshot update? Is there a way to make it work or is just coinflip?

humble wigeon
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In game or web?

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In game it is sometimes due to local cache

dusk idol
# humble wigeon In game or web?

Both, i mean i cant see on the website and the game workshop page too, even tho i tried to reupload it and delete an old one, the old one remains and theres no change at all

humble wigeon
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Have you tried to use jpg instead of png?

dusk idol
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No, i'll try but it doesnt remove even the one i deleted from the workshop upload page

humble wigeon
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try it please and let me know once its done

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I will ask afterwards backend guys if they could take a look at what is happening

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as a side note, you shouldn't use # for tags - those are not working on web workshop for instance

dusk idol
humble wigeon
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pngs should also work although if they are too large, then processing on backend side fails - it should result in error though

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when you upload jpg, you skip process of converting picture from whatever is supported to jpg

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I think some process is still doing some work on jpgs and then generating some smaller sizes to optimize it for distribution

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@dusk idol do you still have those pngs maybe?

dusk idol
humble wigeon
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yes please

arctic thicket
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does anyone know how to change the flags for factions?

arctic thicket
#

how do i add someone to my project to help work on it?

grizzled reef
#

How do I adjust the lighting in a cave?
Thankyou.

untold dragon
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I think it would be cool to see a bacon loadout editor for vehicles. Instead of having pages and pages of vics. Just have the base vics to customize. Weapon system, armor/equipment. Paint jobs, what's loaded in the back. Then save them for your personal use. It sounds like it would most likely be a huge project and a pain to work with. But just an idea that maybe someone can be inspired by.

mellow creek
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This is also not for mod ideas...

untold dragon
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Don't know where to post it. Someone said here would be the spot.

rocky bobcat
young plaza
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Can I change this ID without consequence for already published mods?

silver bison
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And if you happen to give it one that already exists then you won't be able to use it

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They have to be HEX

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And the length that you see in all the other GUIDs

young plaza
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I'm not talking about GUID

silver bison
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Well only the GUID has to be unique afaik

young plaza
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Does the workshop (or anything) refer to this ID, or only the GUID? I'm just interested if it will still be connected to the published version if I change it.

young coral
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It should not have spaces, but any sane ID will work

young plaza
silver bison
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There is two versions of the workshop url.
GUID-ID and GUID

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When you download a mod, you will see it stored in a folder callrd GUID_ID

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For example

young plaza
silver bison
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But you will break the extended version of the workshop link

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Which is the default

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Meaning you will mess with external links

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Ah nvm. That is covered already

young coral
alpine orbit
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Does anyone know if there is a mod to shoot from inside vehicles?

quasi sable
#

ok. anyone know how to fix my utm being broken?

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i import they aren't in the right spot, i import after fixing they are now combining with eachother, i import again, some are now gone, i import again its all massive and 300 feet to the left

tropic fulcrum
viral kestrel
#

The person who made it got banned

supple drum
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does anyone know why its throwing errors when trying to publish a mod?

quasi sable
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anyone here know how to make my loadouts i made show up in player selection menu?

supple drum
dense scaffold
alpine orbit
viral kestrel
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big no no

alpine orbit
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Wow ok ok

dusk idol
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3rd time trying to update, already restarted the workbench any clues? Gets stuck at 99

dense scaffold
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I dont know if I was lucky or not but restarting did fix that for me, I guess keep trying 😦

dusk idol
quasi sable
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has anyone else been having missive issues with updating mods? constant timeouts, ghost updates or validation loops that wont take to workshop at all. its been near impossible to get this stuff to work smoothly

dense scaffold
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In the past weeks I've seen a small percentage of my updates fail

gloomy hornet
little umbra
little umbra
supple drum
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anyone know why when i try to open a mod in the workbench it says "cant initialize engine"?

mellow creek
#

scripts are probably broken and needs fixing

fathom stump
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I'm working on a custom arsenal configuration for our group. We're having issues with different clothing mods not being saveable, hence the custom configuration. I've been able to get 75% of the items to show in the catalog, but I'm missing several items still. Any ideas?

dense scaffold
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Doesnt the arsenal tell you why it cant save the loadout in top right on your screen?

fathom stump
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It does, but I was trying to figure out why that equipment wasn't showing in the arsenal to start with. I'd created what is essentially an AIO in workbench to put all of our normally used gear into one arsenal config

dense scaffold
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Arsenal is different faction than the items?

fathom stump
#

I thought I had changed that, but I definitely missed the option. Thanks Bacon!

limber hinge
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Trying to upload an asset to workshop. Met with error:

BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""

fathom jacinth
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Looking to adjust the movement speed for the Character Base and can't seem to find it in the Edit Prefab Component SCR files. Can someone point me in the right direction please?

dusty pine
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Hi all getting this error when trying to update mod BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message="" DEFAULT (E): Uploading failed! Reason: ""

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Any ideas what I should be looking at?

grand rain
#

Hey, I am putting an xps2 holo in the game. I have it all set up and it works but when I look a certain direction in the game the reticle becomes blurry. Any ideas why?

rugged pecan
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how do start modding reforger?

dusty pine
#
DEFAULT   (E): Uploading failed! Reason: ```
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Still getting it

dusty pine
# rugged pecan how do start modding reforger?

https://reforger.armaplatform.com/news/modding-boot-camps-introduction

This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.

Join Modding Supervisor Mario Enríquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.

00:00 - Modding Boot Cam...

▶ Play video
tawny oasis
#

Probably as likely as such being accurately made and considering history of nearly everything in past being simple reskin of Warsaw Pact equipment without basically any piece of equipment indigenous to North Korea featured.

blazing zenith
#

Does anyone have a fix for firing rockets from the sikorsky Dap MH-60 for console my L!

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sorry l1 button fires but also cycles no next weapon and so on and co on , cant fix in settings hoping i can find reconfig in workbench , thaks

dusty pine
#
DEFAULT   (E): Uploading failed! Reason: ""```
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Two pushes behind now

dusty pine
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DEFAULT   (E): Uploading failed! Reason: ""```
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Day Three of not being able to upload this

dusk idol
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Yeah workshop at the moment is kinda broken, same here 2 days trying to upload stuffs

quiet shore
#

Violence!

The headclipping mask ONLY WORKS on the Head Cover slot

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Why can it not be every slot. This is dumb

hasty tundra
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"addon processing on workshop side failed Error : unknown Error i keep getting this dumb message when i try to upload a mod.. what am i doing wrong

fathom jacinth
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I'm trying to add Colonel and General to the Missions config file, but it will not show in game. What am I doing wrong here? The image sets are in the base Arma UI textures and should show when Colonel and General ranks are reached. However, the onscreen Titles end up saying "#AR-Rank_WestColonel" instead of "Colonel" and the insignia will not show up.

humble wigeon
#

For anyone having problem uploading their mods - try it with the newest version of Workbench

dusk idol
#

can confirm, mine works now

dusty pine
#

Is still get this. I removed original from work shop. This will not upload

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Verison 1.4.0.48

ruby elm
dusty pine
#

BACKEND (E): [RestApi] ID:[4] TYPE:[EBREQ_POPUP] Error Code:503 - Service Unavailable, apiCode="", uid="", message=""

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I get that when I open the workbench project also, just test uploaded another project and that worked fine

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It was that, im having diffculty since updating and not being able to push.

empty flicker
#

Update from today:

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tryed 4 times

quiet shore
#

Who knows how Sound Int works? Looking to add custom sounds to clothes as you walk

dense scaffold
#

Thats for type of sound to play by the foley project forgot the name

quiet shore
#

Amazing

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Is there any way to add new sounds to that list?

sly mirage
#

Hey, I have an issue with a mod in my mod pack. It seems like one was deleted, but it doesn't tell me which one. How can I fix this?

arctic thicket
#

can any one help me with this error?

#

BACKEND (E): [RestApi] ID:[148] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1752192200395-488450", message="Referenced dependency doesn't exist or isn't accessible"

halcyon frost
#

easiest way to check if your already posted mod is out of date? Does it show on workshop or do I have to try and compare game versions? If so where do I find that info easily.

boreal pulsar
#

Anyone know how to fix? I added and removed images. Reset and made new PNG and I keep getting this error for 2 days now. Anyone have an idea how to fix this. Thanks

rocky bobcat
#

Help if possible

buoyant niche
#

Anyone know how to add existing mods to the enfusion engine, need to do that so I can fix my factions weapon choices

night sierra
buoyant niche
#

Thx

humble wigeon
#

Wrong channel, configuration one might be more appropriate

empty flicker
night sierra
shell nimbus
#

Hello,

I’m currently facing a pretty complicated issue. I’ve been trying to find a solution for two days now, but nothing works.

My issue:
I created a map, and recently I tried to update it. However, after uploading it to the server, it causes problems. When players spawn, the game crashes immediately and shows an error message. Based on what I found, it seems I have over 100 assets, including my “manifest.”

I tried removing all secondary layers and keeping only the most important ones, but I still get the same result.

I’m honestly desperate at this point. Does anyone have any idea what might be causing this?

empty flicker
empty flicker
#

Did you tryed with default GameMode?

shell nimbus
shell nimbus
boreal pulsar
#

Anyone know how to fix this.

I have deleted old PNG put in new ones. I use photoshop so all images are 8mb. I tried to load default photos and my own. Still get this error. I am out of ideas. I noticed my test world somehow got wiped. But the main world is okay.

I deleted everything that involved the test world assuming it was causing my issues and still having this problem.

Any help would be much appreciated

dusk idol
boreal pulsar
#

The world as a whole is 1,789mb. But ive upload and updated this world 15 times with no isses until now. Used the same image, just now I am getting this.

dusk idol
#

maybe the file is corrupted, the only issue there is the image, try making new one, deleting all the old ones and making a clean update

boreal pulsar
dusk idol
#

everytime i make a big change i just copy all the files as backup on an other folder in my pc

boreal pulsar
#

Yeah, I never got to that part of backup my file 🤦‍♂️. Gonna have to start from scratch again I guess 😑

dark pulsar
#

DEFAULT : Uploading status: 100%
BACKEND (E): [RestApi] ID:[28] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

Anybody seen this one?

dark pulsar
lusty yew
#

When somoen updates their mod are we able to target an older version of their mod with our stuff or are we forced to update out mod to be in line with their mod?

dense scaffold
#

Only server can specify mod version

lusty yew
#

OK, so can the server specify that Mod A uses version 1.01 instead of a 1.02? And does the workshop keep older version of mods. So if Mod A gets the update from 1.01 to 1.02 will 1.01 still be stored on the workshop and accesable?

barren palm
#

I'm having trouble publishing my mod. Its uploaded but I get the following error when I try to load it. Where should I start looking to diagnose the problem? reforger group=4 'DATA', reason=3 'WORLD_LOAD_ERROR' It seems to work fine in the editor when I f5.

boreal pulsar
barren palm
# boreal pulsar Have you tried loading it in “Host”? Before you actual server? I would make su...

I have run it using LocalHost + Peer tool in the editor to test the replication works but loading as host is currently where its failing. I'm not quite at the setting up a server point yet.

However I don't actually know where to find or set my scenario ID or check if I'm running a mode so those sound like a strong candidates to check, thanks. I have a Game mode in the world which seems to work in the editor.

boreal pulsar
#

You need to go to this website https://reforger.armaplatform.com/workshop

and find your mod. Then go to Scenarios and it should show your GM mode. But if it isnt loading on Arma under Host then something is off for sure

Arma Reforger

Arma Reforger marks a first foray into the Arma franchise with the all new Enfusion engine; it is a standalone, multiplayer sandbox and glimpse of things to come.

barren palm
#

Hmm the game mode just shows a string reference #AR-Scenario_GameMode_GameMaster

#

Could it be a lack of Navmesh? I thought I wouldn't need one if I didn't include AI

mellow creek
dark pulsar
dark pulsar
#

Will missing topo map or navmesh make uploading give error?

mellow creek
#

Is the workshop screwed up right now? I just updated my scripts and uploaded a new version of my mod, but I keep getting script mismatch errors, even when I delete the mods on both server and client and redownload them both. I even reuploaded it again and got the same result...?

boreal pulsar
#

I feel that’s what’s I’ve been getting trying to publish my worlds

#

A nonsense error lol

mellow creek
#

I am getting sucessful uploads, but when I try to join the server, script mismatch... Ok, something very weird is going on. I update the mod on the client, but the meta file says its behind a version and there are no manifest files. So I copied the mod over from the server's download folder which does have all that, and the meta file says the correct version number. Pasted in the clients mod folder, but it is still giving me script mismatch even though they are running the exact same mod.

#

welp, so much for working on mods tonight! blobdoggoshruggoogly

boreal pulsar
#

I uploaded a world and realized I forgot to add something.When I went to reupload the new file, it published but the website to get the info is still on an old version the mod is updated on the game. Idk. But you’re right. Just walk away and do something else tonight 🤣

barren palm
barren palm
mellow creek
#

Yeah, I hope it works after work tonight! Very strange things happening last night!

somber fog
#

If you add a random query string to the end of the URL you can bypass the cache to check

boreal pulsar
somber fog
#

It’s server sided

#

Try putting ?workshop=butt on to the end of the URL

dense scaffold
#

Relatable

mellow creek
#

I finally figured out what happened. I used my 2nd steam account to join and play to test some UID stuff last week and apparently it downloaded mods to the default location (I use a custom location for my main steam account using -addonDownloadDir). So I guess when I deleted/updated the mod in game, it only deleted/updated one of the two instances, and having two different versions of the mod in two different folders was causing the script mismatch errors. Oops!!! meowfacepalm

feral moss
#

Trying to find a modder to help me with a passion project for a WW2 pacific server I'm on Xbox and have no access to the modding tools to do it myself so just hoping someone would be keen to help sorry if in wrong channel DM if interested please

flat moat
#

need someone to help me with reskinning a vehicle, im in a milsim and i really just want to put a simple logo on a hmmwv and maybe a helicopter but i cant find out how to expor the texture to put the logo on in the first place

#

if youre able to help please dm tysm.

barren palm
#

Do I need to include the .NavData folder in my workshop upload or is that done with once you have the finished navmesh? My mod is 800+ meg and I would love to slim it down a bit.

elder igloo
#

20:55:06.460 ENGINE (E): Addon '60C4CE4888FF4621' not found
20:55:06.460 ENGINE (E): Cannot initialize game project settings!

#

Does this happen to anyone else? They tell me that Ace Core doesn't exist.

somber fog
#

did you add it to your workbench tools?

somber fog
signal vortex
#

Hi guys, maybe this has been answered somewhere, but why would the folders of my mod become read only and be locked?

ocean tinsel
signal vortex
#

Hi. Sorry I got the fix. It's a OneDrive issue where files are not synced.

#

Then I ran the batch file from this link to remove read only flag on files

dawn lotus
#

wtf m8

#

4 times in a row hangs on 99% then that error

#

workshop getting ddos'd again??

toxic bear
#

Well, I changed my license type from custom to apl-nd and it uploaded

silk stream
#

Anyone know where this lives: ReforgerGameSettings.conf so i can nuke a bunch of changes a dependency did?

silk stream
cerulean stone
#

DEFAULT : Uploading status: 95%
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
4 times in row

dawn lotus
#

every single time i update my mod: FountainVernal_5D5C4C9A8B500A2A

everyone gets JIP errors until they delete and redownload the whole mod.

not only that, people are experiencing extremely low download speeds ~1-20 kb/s for that mod specifically

#

this has been an ongoing issue for over a year, i messaged a few devs about it and have never heard anything back.

#

this is also common

fervent summit
spare arch
#

Guys ive had this error for months. im yet to still fix it any ideas ??
This mod i literally just made no other mods are on it literally a clean slate. and it still wont upload

dire condor
#

Okay so every time I get on a ship with the Nassau 1715 mod I lose all my stamina and Idk why

robust quiver
spare arch
#

Oooo thanks man I’ll give it a go when I get home

robust quiver
cerulean stone
dense scaffold
#

With custom license you need license.txt in project

dense scaffold
#

Workshop issues rn?

frozen token
elder igloo
#

[RestApi] ID:[5] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Error Code:502 - Bad Gateway

#

Has this happened to anyone else? The server doesn't update or download mods.

frozen token
#

If you've updated your mods on your server and server has restarted, you'll have to wait till workshop is back up

steady quartz
elder igloo
#

Ok, thanks, we'll wait..

#

Force the versions to be able to open the server until they fix it.

neon briar
#

Do game developers do oncall?

remote gulch
#

Yeah not sure if they will get to it until tomorrow, they are in Czech Republic so its 21:00 on a Sunday.

bitter relic
#

Do I just generate a new GUID for my mod if I want to upload a second copy of my mod for MANW? And it’ll generate a new workshop page?

Then when switching back to main version, just update GUID back to original?

quasi sable
#

why are my mods doing this on servers?

cinder wigeon
#

Something is broke with the workshop. Updates aren’t going through

quasi sable
#

ok so i didnt fuck up

#

as long as i didnt scuff it

dense scaffold
#

Relatable

cinder wigeon
#

We reverted to one version older to keep the server up

quasi sable
#

well yeah but i wanted to ensure i didn't mess my mod up

fickle girder
#

Anyone know if its up

boreal pulsar
#

Are they quick at getting this fixed? I just uploaded my map and didn't see this until now. It's still down.

remote gulch
#

Its back, I had to deleted all the mods from the addon folder for it to redownload them though.

faint tiger
#

Any ideas on why my enfusion now wants a game mode to test play my map?
Moved it from a HDD to an M2, redirected everything, says no game mode present, but i never had one to begin with and could test play then.

blazing zenith
#

hey

#

Any idea why when placing a conflictmilitarybase.et prefab there is no physical structure when i test in GM can select as spawn and deploy but nothing there ??

halcyon frost
# dawn lotus wtf m8

Gator can pls add Engine Collider Fuel and other for damage , when u shoot u cant damage engine only explosion car dead
this screenshot FGarmor collider maybe also

#

or maybe u know how can make engine damage?

boreal pulsar
blazing zenith
#

on a moded map using arma reforger prefab. also have gramps conflictRemix2.0 but get same issue when placing it instead.? on coudrons island map > thks

boreal pulsar
blazing zenith
#

no all layers should be visable far as i can tell ? if thats what you are meaning

boreal pulsar
#

Yeah. Have you deleted those and reinstalled them? Yesterday workshop was done for and messed a lot of things up. At least for me. I still can’t get on Helmand. Try uninstalling the Island and Gramps and reinstalling to see if they load up?

blazing zenith
#

ill give that a try Thankfully I wasn't far into development when noticed the issue .

boreal pulsar
blazing zenith
#

Yeah its a headscratcher sometimes sorting out issues , thanks for the tips ill let ya know if anything works .

blazing zenith
#

The un-install and re-install had no effect .

lethal night
blazing zenith
#

ok great , how can I fix and what channel would this topic be correct ? New to this discord and lots of options sorry all .

simple shell
#

i recently remember seeing a mod in this discord that added the ACU in OCP, and it seemed relatively high quality. i unfortunately can’t remember the name, and can’t source it in enf-showcase, if anyone is able to inform me on the name i would really appreciate it (if this is the wrong channel for this just LMK pls)

pseudo folio
#

Anyone have any useful guides and/or videos for character model editing/rigging? I want to mess around with the default characters

dawn lotus
rose ginkgo
rose ginkgo
#

It’s challenging to develop a workflow that you can repeat consistently. This video is designed to help you develop a consistent 3D character modeling workflow for your Godot games using Blender!

Uncut version: https://youtu.be/KfTrr6BMULM
Written guide: https://codernunk.com/tutorials/complete-3d-character-guide/
Shader reference: https://c...

▶ Play video

Learn to rig NOW. I show how to set up an armature, how to parent things to bones, weight painting and how to solve common issues, and basic inverse kinematics.

Patreon, Gumroad Shop, Discord, and other stuff:
https://linktr.ee/Joeycarlino

Parent to nearest bone addon: https://github.com/g3ntile/parentToNearestBone
Rigging playlist: https://y...

▶ Play video
halcyon frost
solid warren
#

Is there an admin I can speak to? Mod was deleted while I was asleep, I tried responding to the email that was sent to me but it said "this address does not exist"..

#

Just looking for some clarification, and a way to rectify whatever mistake caused the mod to be deleted.

faint tiger
#

Asked yesterday but nobody answered, bumping for visability-
Any ideas on why my enfusion now wants a game mode to test play my map?
Moved it from a HDD to an M2, redirected everything, says no game mode present, but i never had one to begin with and could test play then.

pseudo folio
faint tiger
#

terrain

pseudo folio
#

Can't say why it's asking, but could always just through in a basic GM mode prefab to bypass

faint tiger
#

further development, it now recognises GM menu, but nothing else... forgive me i know almost nothing about this engine, youtube has no guide on this error lol

faint tiger
#

more- i added factions, campaign mode, and a group spawn location but it puts me to a spawn screen. I have no paper map yet, im at like 15% done, its having me do 80% stuff, was there an update or something i missed?

pseudo folio
#

Hrmmmm. Is that a black solid screen, or your environment just incredibly dark?

#

Also, before you go adding more stuff, peel things back in case something is conflicting?

pseudo folio
rose ginkgo
#

i dabble a little in locomation animation for ue5 and enfusion animation system is pretty similar

#

you probably need to do some state machines and** adjustable animation value** (i forgot the real term for that sorry)

#

its kinda weird doing this stuff tbh but you kinda get used to it

pseudo folio
#

Thank you!

#

I may have bitten off more than I can chew with this project, but I'm trying lol

rose ginkgo
#

same when i started making games in ue5 and i had to do animation

#

i think arma's has animation wiki tutorials idk, just barely started to make mods for this game

rose ginkgo
# faint tiger further development, it now recognises GM menu, but nothing else... forgive me i...

some personal indie gam dev stuff help, the reason its not loading correctly is because we need to preload a "game" state and to do that you need specific object preperations like both map object and gamemode object. Game mode sets most of the stuff for the game that we play like enemies spawns, value tracking, Map data, and even multiplayer stuff. For each gamemode must have a map. So if you can, try to make both of them and set Gamemode's default map data to your map so it can run normally, or grab a copy of any gamemode and set your map data into it.

faint tiger
#

Is there a reason it didn't require that before? I didn't change anything except adding some paint places

#

Actually now that I think of it, even if I load the backup I made before I switched it's drive location still does it, could it be corrupted?

rose ginkgo
#

probably it had old data set in your program when you were actively using it before it broke, resetting the enfusion tool might mean loading from true saved data (and just doesn't have the data it was using before) then broke that way because it has missing "assets" or "data"

#

maybe corrupted

#

mostly likely not

faint tiger
#

I'm going to do a call with my buddy who made the map for casualops, he's been my guide so far aside from pianoman, hopefully he can help atleast set up a makeshift game to handle it

rose ginkgo
#

hopefully your game is ok

faint tiger
#

I'm only about 50ish hours in but I did most of the setup already and was like 1/4 the way done with locations

#

It's aiight, still learning so I cal always do better

rose ginkgo
#

oh also just like any game engine watch out for any automation, like fallbacks, data prepartion in scripts, etc... Maybe you won't have to worry about it for a while but if you want more complexitiy you want to know how much enfusion does stuff automatically for you.

rose ginkgo
candid ice
#

You can maybe slow it down a lot but I don’t think you can stop it, put the multiplyer to 0.01 if possible

minor pine
#

Hey all, i was just trying to publish my first mod but it is saying the dependency is not found but it is loaded into the workbench and i am not sure what to do. any advice?

uneven aspen
minor pine
uneven aspen
minor pine
undone coyote
#

Anyone know which files are to edit the character acceleration and the movement speed of character states?

dense scaffold
#

move settings are in command handler component or something like that

undone coyote
#

If someone could send a screenshot that would be super appreciated as I been looking for hrs and can find all the states and scripting for checks etc and I found the AI commands for speed etc but not for character/players

opaque flame
#

Can someone make a bulldozer that quickly clears land?

#

Like I’m dead serious.

#

@dense scaffold I know you can do that.

pseudo folio
#

One final request for tutorial/resources:

Who/what would y'all suggest for learning how to make coop missions?

dark pulsar
#

Is there any way to view my own mods that are unlisted on the workshop?

dark pulsar
#

BlackheartSix youtube tutorials about them

dark pulsar
#

You could make it remove grass and stuff probably, but not reshape the terrain.

undone coyote
#

there any tutorials for movement modding?

opaque flame
dark pulsar
#

Yep pretty sure.

#

Theres a built in remove grass component

dark pulsar
#

BACKEND (E): [RestApi] ID:[54] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""

Anybody know this one failed publishing?

dark pulsar
dark pulsar
cerulean stone
# dark pulsar

I changed the license and it uploaded, I don't know if that had anything to do with it. 😄

oblique quail
#

Is anyone else having trouble uploading their mods to workshop?

dark pulsar
silver bison
dark pulsar
#

I tried all 3 default licenses

#

My gameplay mod publishes but not my core. It has published before successfully though.

#

Might try a new gUID

humble wigeon
dark pulsar
humble wigeon
#

in core mod? Can you post pic how your core mod looks like?

dark pulsar
#

Yeah just a minute. I had just removed the core mod from the workshop earlier wondering if that has something to do with it

dark pulsar
humble wigeon
#

hm, then it might be problem with some files

#

you would have to delete folders from that addon one by one to narrow down which one is causing it

dark pulsar
#

It was a scenario descriptor prefab I had for some reason.

#

I have proper mission config header already.

fickle pollen
#

Hey all, i have an error when i upload but the error .... there are no reason ^^
BACKEND (E): [RestApi] ID:[21] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message="" DEFAULT (E): Uploading failed! Reason: ""
After a 524 error, it is often a server-side timeout. I will test it later.

dark pulsar
humble wigeon
fathom jacinth
#

Is workshop not updating again?

clear egret
#

hey gang, had a couple upload failures

echo dagger
#

workshop doesnt work right

olive hatch
#

can anyone help with my Arma 3?

hushed mortar
errant flare
molten surge
#

i know it a long shot as anyone got the mod Custom Player Names
by darthsaboton 65F03532A449F2A4 to actual work or know the mod maker,

olive hatch
young coral
#

What typically causes mod corruption (i. e. things resulting in script mismatch) on the user side?
Does it "just happen" or is there a way to avoid it?

toxic bear
#

find a fix for this?

toxic bear
#

Any one else get an upload error when adding a contributor's email when uploading a project?

primal wolf
mellow creek
molten surge
silver bison
young coral
#

I've seen more understandable causes too (e. g. server starts and attempts to update mods while the old instance is still running), but on client side I'm not sure what is going wrong.

dense scaffold
#

I don't know what the cause is but it happens more on consoles than on PC and seems to randomly corrupt downloaded files, so once the user redownloads the mod it usually works

#

Sometimes happens on server too in which case a redownload of mods fixes it

#

RDB_MISMATCH, SCRIPT_MISMATCH

plush otter
somber fog
#

thats why deleting the files and reinstalling the mod works, because then they actually get the updated files

#

so its some breakdown with the mod updating process where the game thinks the files have been updated but in reality they havent

#

and it can cause huge issues if they are actually able to join the server, for example their entity catalog might no longer match the server's, so when they go to spawn a vehicle it like a jeep, they might random get an attack helicopter instead etc, its a huge headache

plush otter
#

Have not been able to push updates to workshop since this morning.

rigid whale
#

another mod of mine, much smaller successfully uploaded but my terrain keeps stopping on that error after upload verification

rigid whale
plush otter
#

alternates between that and the 524 timeout error

wheat linden
#

Getting the same thing but only for one specific mod, I've published others no problem...

clear egret
#

yeah I've got the same error again - the irony if it's being caused by cloudflare timing out 😅

rigid whale
#

Uploads, gets to Checking addon processing status then throws error

delicate relic
#

Are there plans for a public Workshop API? I have some tools I wish to develop to automate some server maintenance, like checking mod versions and running updates. (please @ me)

delicate wyvern
lethal night
delicate wyvern
dense scaffold
#

That tool already exists and is called curl 😛

delicate wyvern
#

not to mention with a public API someone could implement a workshop browser with the most basic functionalities that could be expected from a mod browser. no comments, no built-in contact methods, no viewing uploads by author, no "recent popular", the search engine works as if it's implemented by select * from where content like %query%

#

if I search for takistan i get everything, but the entry with the title that literally matches my query, same for i.e. ruha

dense scaffold
#

The search used to be worse

delicate wyvern
#

egregious, browsing mods in a single excel sheet document would be more practical

delicate relic
delicate relic
dense scaffold
delicate relic
dense scaffold
#

Not with that attitude it isn't

#

But yes an actual API would be dope

delicate relic
#

🙁

dense scaffold
#

Waiting for it for 2.5 years

delicate wyvern
dense scaffold
#

I think honestly maybe by arma 4

delicate relic
#

I guess I'll spend the next week making a web scraper to do my bidding instead

young coral
#

you're all asking for apis, meanwhile i just want them to change the ranking to something not based on a metric which they stopped counting years ago

#

it's completely unusable and only results in outdated broken mods in the top, you'd think they'd want to avoid that

delicate wyvern
#

yeah, the home page shows literally the same entries it did a year ago

young coral
#

it's because the main factor in the sorting is "subscribers", which used to be a thing but was completely abandoned like 2 years ago
mods published since then have 0 subscribers while the very old mods have tens of thousands, so they all end up in the bottom of the ranking, it's ridiculous
the only other significant factor in the popular ranking is how new a mod is, which makes it even worse - e. g. try searching for popular (but not super old) terrains, almost none of them are even on the first page, which is instead full of new scenarios with less than 100 downloads

delicate wyvern
#

oh well, that explains why I can't ever find what I need

plush otter
rigid whale
fervent summit
#

Any ideas to debug this error downloading mod updates client side? We've tried republishing with a different mod id already. Some people do not get the error. But others get it every time the mod updates, then need to delete and redownload 14:57:45.967 BACKEND : Addon Download started 65F42BDFA964E3C4 14:57:45.969 SCRIPT : [SCR_ConfigurableDialogUi] presetsResourceName: {26F075E5D30629E5}Configs/ContentBrowser/ContentBrowserDialogs.conf, tag: server_download_required, customDialogObj: SCR_ServerJoinDownloadsConfirmationDialog<0x00000221F7558240> 14:57:46.184 BACKEND : Updating 65F42BDFA964E3C4 from 0.0.4 to 0.0.5 14:57:52.627 BACKEND (E): Fragmentizer: CRC check failed 14:57:52.645 BACKEND (E): Fragmentizer: Request error 2/1183 SHA: '340b92a5c049841a89280198918d22175997c3b992d86c50c6c127a4f92467b19ebbeaf6cc67d32ab52279ecc5c7015dcff8b819a7ae77de3e1da07b577c82a6' 14:57:52.993 SCRIPT : [SCR_ConfigurableDialogUi] presetsResourceName: {26F075E5D30629E5}Configs/ContentBrowser/ContentBrowserDialogs.conf, tag: failed_dialogs_list, customDialogObj: SCR_FailedModsDownloadDialog<0x000002218689C220>

naive swift
#

I need help, I keep having an issue where my mods dont show the right things in the mod menu or nothing at all. Ive had this issue for awhile and basically it doesn't show the image for a lot of the mods and then it also wont show what dependencies they need and wont load them automactically although i know they have dependencies and sometimes this issue doesnt happen, it usually only happens after launching a mission or restarting the game. It's really weird and im wondering if anyone knows of any fixes?

#

Cause I am trying to test mods but its really hard to test them when it wont load what I need for them to run automatically

toxic plaza
#

Can someone please help. I have created a heli play ground and am wanting to have only the transport Huey and Littlebird able to be spawned. Can someone point me in the right direction to disable other helis and also where I can change the required rank, supplys and Exp values to make them free

mild ice
#

workshop uploads seem to be getting stuck at 80% atm?

#

hmm restarted workbench seems ok now

dense scaffold
#

Perhaps we should overthrow the workshop

#

Get it?

#

Do u get the joke

violet crystal
#

Hey guys, some mods I use for a modpack got updated on the workshop but not in the modpack. Does anyone know how to put the new versions in the dependencies of the pack without screwing it up ?

graceful dew
#

Does anyone have any idea how I can figure out which dependency is missing?

rose ginkgo
#

@graceful dew cant you look at the txt logs?

graceful dew
#

Text logs are linked in workshop channel. No additional info that helps me

hybrid fossil
#

is workshop failing again?

solar wyvern
#

anyone help with server coding , im trying to add a modded map to my server

fair wyvern
#

@amber canopy

#

@dim pawn

ocean tinsel
#

31 title length limit is so annoying...

silent token
#

@molten surge

boreal scaffold
#

dose anyone know how i could test my map iv just uploaded to the work shop?

boreal scaffold
#

the game master scenario isnt coming up when i upload it

dark pulsar
#

Is there any kind of ID that can be used for all platforms

dark pulsar
dark pulsar
#

Player

ocean tinsel
#

PlayerId

#

*PlayerIdentityId

dark pulsar
#

Awesome thanks

clear willow
#

Can someone help me understand why my mod wont post?

BACKEND (E): [RestApi] ID:[24] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

clear willow
silver bison
#

Most probably some bad connection to the cloudflare server you got directed to

dense scaffold
#

524 on cloudflare means the origin timed out

silver bison
#

Try with a vpn, it might help

silver bison
dense scaffold
#

So its the connection between cloudflare and your servers, not cloudflare and the client

silver bison
#

The cloudflare server he got connected to is still at fault

#

If he uses a vpn, he gets conencted to another and it will work

#

our server is not hogged rn, so something along there went wrong

dense scaffold
#

So actually more like the connection was successful but the origin did not send a response or that response didnt make it back

silver bison
#

That explanation you gave to him gives nothing to the user

#

using a vpn right now will help him

#

Or try again later

dense scaffold
#

Doesn't cloudflare route requests through its own transport?

#

ie. if I am in the US and am making a request to a service hosted in the EU, it will go through Cloudflare's US edge, through their network to EU, then to the origin?

#

Or is it straight to origin from the edge not through their network?

silver bison
#

Ask cloudflare if you want to know, it depends on service set up as well too.

#

We mainly started using Cloudflare for worshop uploads due to DDoS

#

But don't clutter this, this is not cloudflare support service.

#

All the guy asked is why, and he got some alternatives to try

#

The VPN usually does the trick with this error on our workshop

#

Unless you get unlucky 😅

#

our timeout for our connection is actually higher than cloudflares. 6x.

#

But it does not seem we can increase cloudflare''s more

dense scaffold
#

Ok. I have some data here that strongly suggests this might actually be on your end, so hope it improves over time!

silver bison
#

But it highly depends where the user comes from. Specially americans are affected the most

#

Anyway we are aware and it is being looked at for a while

#

Not much the user can do other that try VPN or later time

dense scaffold
#

It's probably not your department so you may not be fully aware of this stuff

silver bison
#

I am talking about an issue to the point he reached on the cloudflare service

#

on there, some mishap is there on Cloudflare or on our connection or setup to it

#

Anyway it seems to become more common over time now

barren grove
#

Is there any ETA on when this issue will be resolved? I also get the "Addon processing on Workshop side failed!" error when trying to publish, even with VPN.

toxic plaza
#

If I pull a mod I made from the workshop will it effect anyone that is currently using it on there servers?

toxic plaza
restive anvil
#

I popped open the scripts, it looks like you type in chat setname My Name

#

there is also resetname and myname commands

#

looks like replication doesn't work, other clients can't see it in my quick testing

dawn lotus
#

really sucks when uploading a 2+gb mod and it gets to 99% and then fails

#

multiple times in a row.

oak lava
#

Hello All.

Can I get some advice, please? I was advised that this is a better place to ask.

If I want to use a mod as a dependency, but that mod also has dependencies, do I have to add all of the other dependencies to my mod, or just the first one?

silver bison
#

The rest get chained automatically

oak lava
sharp ermine
#

Greetings does anyone have similar problems now with publishing mods
**
BACKEND (E): [RestApi] ID:[19] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""**

upd: fine for now, just change the mod version to higher, and it's ok

dawn lotus
#

may be a dumb question but why do we have to upload the entire mod again, when we are making small changes?
while clients only have to download the updates?
Wouldnt it save workshop space and bandwidth on BI's end to have a structure similar to github where it only iterates the changes instead of downloading the entire mod again?

silk stream
#

Anyone else notice reforger yeeting dependencies so you have to download them again?
I feel i've been scanning and then redownloading mods over and over again recently to work on projects 🤔

dusk idol
wraith ibex
#

I see a couple of people had the problem with Uploading failed but no reason, same here.
But it partly uploaded cause in the workshop changelog it shows the new version with changelog text but the actual mod version is the old one blobdoggoshruggoogly

somber fog
#

I cant even auth right now so I assume something is cooked

somber fog
fervent summit
#

Any ideas to debug this error downloading mod updates client side? We've tried republishing with a different mod id already. Some people do not get the error. But others get it every time the mod updates, then need to delete and redownload

14:57:45.969 SCRIPT       : [SCR_ConfigurableDialogUi] presetsResourceName: {26F075E5D30629E5}Configs/ContentBrowser/ContentBrowserDialogs.conf, tag: server_download_required, customDialogObj: SCR_ServerJoinDownloadsConfirmationDialog<0x00000221F7558240>
14:57:46.184 BACKEND      : Updating 65F42BDFA964E3C4 from 0.0.4 to 0.0.5
14:57:52.627 BACKEND   (E): Fragmentizer: CRC check failed
14:57:52.645 BACKEND   (E): Fragmentizer: Request error 2/1183 SHA: '340b92a5c049841a89280198918d22175997c3b992d86c50c6c127a4f92467b19ebbeaf6cc67d32ab52279ecc5c7015dcff8b819a7ae77de3e1da07b577c82a6'
14:57:52.993 SCRIPT       : [SCR_ConfigurableDialogUi] presetsResourceName: {26F075E5D30629E5}Configs/ContentBrowser/ContentBrowserDialogs.conf, tag: failed_dialogs_list, customDialogObj: SCR_FailedModsDownloadDialog<0x000002218689C220>```
candid ice
#

Worked for me last night

somber fog
#

yeah, its also dependant on how big the mod is, if its a small mod the chance of success is much higher

candid ice
#

Maybe bi can implement a honor system, those that have been modding for years and have mods they maintain should get higher bandwidth

dim harbor
sacred heart
jovial ridge
#

I made a mod for Reforger but can not find the mod in game does anyone know how to fix this?

hidden oriole
jovial ridge
orchid flax
#

Hello, what kind of license should I use so that the map cannot be modified, but they can use it to add game modes, meaning they cannot remove a village or anything that I have built.

#

WHAT IS THIS ERROR?

boreal pulsar
lethal night
willow crag
#

Hello, I am sending you this call for help. I lost my MAP files and everything that went with my MAP because of a hard drive problem. But I had published it on the workshop. And I wanted to know if there was a possibility of being able to recover access to continue developing on it. Honestly, I spent a lot of time on it and it would really bother me not to be able to move forward. Here is the map in question: https://reforger.armaplatform.com/workshop/64EB153B8E9A1B8E-mapUSAMeridian

Arma Reforger

I would like to remind you in this short description that this is an evolving project and that the final version will be much larger. This is the first map, there will be 2 in this mod.

boreal pulsar
verbal crystal
willow crag
verbal crystal
willow crag
verbal crystal
willow crag
#

I didn't really understand what you said. I'm French and I translate with Google Translate, so sorry if there are any mistakes.

verbal crystal
verbal crystal
willow crag
verbal crystal
#

You’ll need to repaint the ground too. But better than complete loss.

rich trellis
#

I think there is a way to get the height map and the masks not sure about the sat map tho

willow crag
verbal crystal
verbal crystal
rich trellis
#

il see

willow crag
verbal crystal
willow crag
#

I don't have it anymore and I had already tried it on different ports it didn't work the disk

verbal crystal
boreal pulsar
verbal crystal
verbal crystal
willow crag
verbal crystal
willow crag
willow crag
verbal crystal
silver bison
#

@willow crag I can recover some things, have you updated the mod at all?

silver bison
clear egret
#

Hey folks, when I add bis accounts to the Contributors field I get the following error on publishing:

BACKEND (E): [RestApi] ID:[42] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="(removed)", message="assetVersionUpload (removed) 1.0.2 not found"

tame breach
#

what am i doing wrong?

candid ice
tame breach
#

unless im confused it has a satellite map

#

this is what it look like when i hit play

#

kinda hard to sculpt it when i cant see it lol @candid ice

toxic wind
#

Hello, i made a map, added GM mode. Now I wanna make a gamemode for it. Do i make a new project with the map as dependency or can i add it to the GM version of the map?
I tried both versions, and each time it was visible on the store, the update notes all there etc. But only the GM version would show in the scenario list.
I dont have a server yet so no real way of testing myself but my buddy couldnt get it working either. Am i forgetting something?>

dawn lotus
#

then in server config u define the mission file

acoustic venture
#

Hey, I’m having trouble with publishing a project in Enfusion Workbench. I tried adding a contributor to the project, but they never seem to get the invitation. Has anyone else run into this issue or know how to fix it?

acoustic venture
#

We’ve managed to get it working now – or rather, it just started working on its own. The contributor was able to upload, but when the owner checked the list in the published Workshop settings menu/popup, the contributor list was empty. Maybe that’s how it’s supposed to work. There were never any pending invitations to accept – once added as a contributor, they could upload without accepting anything.
Not sure, maybe we misunderstood some part of the instructions.

tame breach
#

what causes me not to be able to fly around my new map in gm mode

#

i can only fly around a small square about 1/3 of the map

dusk idol
#

So i cant upload a mod because of this error, theres just one issue, all the mods as dependency are online and perfectly fine so why does it give this error, first time happening on around 7 versions of the mod/scenario

#

i just checked what was the mod that was causing the issue and its mine??????(the one im trying to upload)

humble current
royal kraken
#

is it me, or can i not download certain mods, like everytime i try and download the MFD framework, it just says Error, this is alongside the fact my modlist of 108 or so mods has somehow been reduced to about 20?, like they've just been deleted from my PC.

royal kraken
#

no indication of what's wrong, i cant stop the failed downloads, and a majority of my modlist is still missing for some reason unbeknownst to me

boreal pulsar
silver bison
cedar wigeon
#

anybody having issues uploading? been getting back to back error 524s

#

swapping license from an apl to apl-nd seemed to have allowed it to upload for whatever reason

dusk idol
# silver bison Which mod did you try tu upload?

Sorry for the late reply, i ended up remaking it and transfer the files from the old folder, sadly some things were lost, the mod was totally corrupted thats why it didnt allow me to upload it

supple drum
supple drum
#

no longer able to publish on either lmao

wide narwhal
#

Hey @dry fiber.

First of all I wanted to thank you a LOT for the blackhawk mod, it is really amazing and i've been enjoying a lot.

But since i'm really annoying i wanted to make a small request if you don't mind.

Your mod seems to flood the console with print statements which make it sometimes really difficult to read it, feels like there is ~4 prints at every frame and wanted to know if you could remove some of them or something ??

It is not that big of a deal but it is a bit obnoxious.

Thanks in advance and sorry for bothering you !

dry fiber
wide narwhal
#

Thank you !

foggy verge
#

Anyone know how to get screenshots to show up for my mod? I saw that they must be a jpg or png and also under 3mb but even with those things done I still can't seem to get them to show up. Any help would be appreciated.

foggy verge
somber fog
#

you have one screenshot uploaded so far

#

if you need to check again change the number on the end of the url

foggy verge
gray osprey
#

Has private option been removed when publishing addon? I'd like to upload it but make it so only I can download it and test it

young coral
gray osprey
#

Oh, I'll try that, thanks

stable finch
tame kelp
#

Hello, I’m new to running a server. My buddies and I have been doing it for about a week. Mostly spent troubleshooting and finding the right mod order. I’m stumped on this one. I tried the medkit fixes broken bones mod and nobody liked it except me lmao. Now the issue is our bandages show up as medkits, no saline, no morphine (they’re all rolled into one in the bandage medkit). I took that mod out and also ACE medical prototypes. Bandages as medkits are still showing, morphine and saline are back, but now phenylephrine, metoprolol, smelling salts, and naloxone are all gone.

Please ask anything if this was confusing.

Here is the mod list straight from our server .json

hybrid fossil
#

Is there any mod to open the map in a window like you can in SQUAD?

strange quiver
worthy sluice
dusk idol
#

otherwise it wont work

worthy sluice
#

I've just published an update and Lo and Behold they're now showing!! So no idea other than to think it's workshop side!?

open cobalt
#

Is packing external plugins, like for instance a teamspeak plugin, in my mod against the rules

silver bison
#

And yes, if you manage to. It will be banned.

#

Workshop is only intended for Enfusion assets

open cobalt
#

Okay bet

nova whale
#

Is there already a solution or reason why new uploaded/updated mods cant be downloaded? An error occours... Just wanted to publish a addon for my test projekt...upload worked fine and the mod is shown in the workbench but download is not possible...both game and serverwise. Some other people have the same issue

cursive pier
#

Heyo, I'm having an issue publishing my mod: Whenever I try to download it from the workshop, I get an error saying it could not be downloaded. I had it working before, however I published again to change the description. The mod is very minimal, consisting of only two scripts. Has anyone had this issue and knows how to fix it?

burnt gulch
cursive pier
#

Im in v 1.0.19 just trying to fix this issue, lol. I guess I'll wait a bit

sharp ermine
#

The server cannot download published mods. Is this a problem only for me?

Fragmentizer: Can't read fragment SHA: '1ccfa9498af377e3f15f0d87da5ad5d5ededbb3b30b9cff6f349a34c7b88c8c9f558e210f83d5d2a6cd279c133a0e9db34669baa00c23f3254c3d08a1fbd89a6' BACKEND (E): Fragmentizer: Request error 110/240 SHA: '1ccfa9498af377e3f15f0d87da5ad5d5ededbb3b30b9cff6f349a34c7b88c8c9f558e210f83d5d2a6cd279c133a0e9db34669baa00c23f3254c3d08a1fbd89a6' BACKEND (E): Fragmentizer: Retrying download from fragment 109/240 BACKEND (E): Fragmentizer: Can't read fragment SHA: '1ccfa9498af377e3f15f0d87da5ad5d5ededbb3b30b9cff6f349a34c7b88c8c9f558e210f83d5d2a6cd279c133a0e9db34669baa00c23f3254c3d08a1fbd89a6' BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.

fresh wyvern
cursive pier
#

Interestingly, I did get one build in between that did work...

nova whale
fresh wyvern
nova whale
nova whale
fresh wyvern
#

funny thing is, it let me uplaod latest pic but i get stuck on 2% download lol

#

wild sht

#

"bohemia workshop"

#

miss Steam workshop

cursive pier
#

My first version didn't work, so i tried changing something that I thought could be an issue. After that the upload worked, however when I tried to upload again to change the description it didn't work again. Couldn't get it to workl since, and bc I thought it was only an issue for me I published a bunch more versions trying to fix. I guess it's really jus their servers today.

nova whale
#

I got the error in the game workshop "cant download mod" or so. It just creates the folder with a few smal files.

nova whale
fresh wyvern
manic cosmos
patent mauve
#

Backend issues probably :/

river rapids
#

Can't download some of my mods either (client side, server side dl works fine)

minor pine
#

How do you disable the living quarters?

nova whale
#

The what?

minor pine
#

The living quarters that allows you to spawn ai.

nova whale
minor pine
#

It’s a vanilla asset from what I am being told

manic cosmos
nova whale
candid pewter
minor pine
#

Yeah it’s for a scenario

nova whale
# minor pine Yeah it’s for a scenario

In the future i want a few missions for my map... I have this right now..but its just basic placed enemys and ai that drive around in vehicles. Soon i want to build real startable Tasks with a target to blow up...an item or an vehicle to bring somewhere...something like that.

minor pine
#

I appreciate the help!

feral sequoia
#

my reforger tools dont6 work

#

start after logo workspace dont show up

minor pine
#

I am working on trying to change the buildingservice table for both US and USSR to giver it more character. The problem i run into is i can get the background but i cant get the decal portion to remove. If I remove the edds it just leaves a blank space like so and i am not sure how to get it to go away.

dim turret
#

Needing help finding a to contact this mod creator! I have a couple questions for him or the studio. If you know how contact them can you please send me there discord or something much appreciated!

strange quiver
#

Reforged Army studios doesn't have a public server, but a few of the team are on here

dim turret
strange quiver
#

the last time i asked @amber raft tried to link a server to me, but it was private

#

401k isn't part of the team, but has worked with them on similar mods, so may know how to get in contact

dim turret
#

Awesome. I really appreciate trying your best. I will see what I can do

amber raft
#

He has a thread in the modders lounge server

dark pulsar
#

Whats the max file size for workshop?

quiet shore
#

Idk if there really is one

#

Dont be crazy and upload something that is 15gb though lol

rich trellis
#

I think its 7gb

eager gust
#

Question, I am trying to upload a map to workshop and when I attempt to publish it gives me the error "remote request failed"

#

How do I fix this error?

red moat
#

I'm genuinely curious, why does updating almost always have some issues, with either infinite loading screens, or flatout failing? Any way to fix? It usually works fine when joining a dedicated server, but not from the main menu.

dry fiber
true hedge
dense scaffold
#

I remember when we got the I'm a Teapot error

dry fiber
gilded forum
#

Hey ya’ll. On PC how do I download/get/acquire latest Overthrow update? Or which version of Overthrow is latest, up to date? Feedback is appreciated

#

Oh sry just realized prolly not the right channel. Apologies

open cobalt
#

For instance a popup that tells you you are not connected to Teamspeak, heres where to download the mod to talk

lethal night
#

Linking content is not an issue. Only trying to distribute non mod files on our workshop

wide narwhal
wide narwhal
silver bison
#

Pdfs are not whitelisted

humble current
#

Could really do with a functionality on the browser version maybe to allow you to search for what servers are using a mod.

dawn lotus
#

im trying to add multiple emails to the contributors section when i publish a mod, do i separate them with a comma and a space? or a line break?

#

nvm figured it out

stone sable
#

Is there anyone who knows how to like recover a mod? I was cleaning out my PC folder and accidentally deleted a mod that I was working on and I can’t figure out how to get it back and be able to edit it like when i had the og is anyone able to help me?

fresh wyvern
#

So.. cant download stuff i uploaded to the workshop again... Just like couple of days ago.. Last time someone from BI said it was something "CloudFlare-related".

stable finch
#

You likely cant get it back back, but if its on the workshop you can likely recover most of it

stable finch
lost geode
stable finch
#

this is my dude in the workbench

#

And the same dude when i open the prefab

#

I get that the materials override is being ignored, i just dont know why its happening

fresh wyvern
stable finch
#

yeah ok

zenith gorge
#

Same thing here, have trouble downloading mods that were updated last night. I'm from EU

zenith gorge
eager dock
#

Where can I find the changelogs for Enfusion and Workbench?
I assume there’re two different pipes for them.

lethal night
eager dock
lethal night
#

Enfusion is not released standlone, you get the versions that ship with the games that are built on it. Lets stop this here, offtopic for this channel

stone sable
strange quiver
wheat oriole
#

Workbench uploading down again?

#
DEFAULT      : Uploading status: 5%
DEFAULT      : Uploading status: 10%
DEFAULT      : Uploading status: 15%
DEFAULT      : Uploading status: 20%
DEFAULT      : Uploading status: 25%
DEFAULT      : Uploading status: 30%
DEFAULT      : Uploading status: 35%
DEFAULT      : Uploading status: 40%
DEFAULT      : Uploading status: 45%
DEFAULT      : Uploading status: 50%
BACKEND   (E): [RestApi] ID:[450] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""```
wheat oriole
#

Finally worked prayge

open cobalt
#

My favorite reason ""

low drift
#

Anyone know whats up with this error? I can't upload my mod, even made a new one to test and got the same error

naive kestrel
stable finch
#

And RHS' ION faction which should have black crye uniforms are tan

naive kestrel
#

We had this when disigning our own faction. Dressed them in tools, looked nice, but looked different in world editor prefab editing than in workbench. Gear in-game was as shown in world editor.

empty dragon
#

With contributors, we've shared the original project folder and can push updates. Is there a specific way to sync mod versions across contributors or do we have to do this ourselves via git etc?

halcyon frost
#

I placed a supply cache and CampaignRenantsSupply.
I want it to be able to have max. 2500 supplies and fill it self automatically (generate supplies) until 1500.

But I can't find the settings anywhere to change that?
It now just contians 2900 as default and it probably won't refill it self. It's next to a helipad. Thats why I want it there

#

This is in campain gamemode but I bet that is just for points?
This is not in a point.

halcyon frost
#

Placed a tent it can only hold 600 but it doesnt go up. I made it a 'hq' so it should go up 50 every 5 seconds but it doesnt fill it

halcyon frost
#

Is there a way to change the distance the MOB / HQ will resupply the helipads automatically every 5 seconds?
I try'd some options and played around with it for hours but I cant find the ones that do that.

halcyon frost
#

Just can't find the settings to adjust the range. Try'd some settings in campaignmode settings and also in the supply settings from the prefab put them on 10.000 meters but nothing happened.
When I place the helipad next to the then in MOB ofcourse it works but I want it way further away

mellow creek
halcyon frost
silver bison
#

So you want to make the cache reaupply itself individually?

halcyon frost
#

If possible or can I change the range of it?

#

I just want the helipad to be resupplied automatically until 1500 or that people be able to use the supplies from a cache or something nearby (that maybe is filled from MOB?)

Its like few hunders meters distance in between but too far from MOB the helipad

#

At Generator (MOB) I did put 'storage range settings' at 10000 at the max just to try but it still didnt went to the helipad. Wich was only a few hundred meters away.

spiral gale
#

I got my map up and playing around in the workbench. im implementing Zeliks loot spawn system and im having an issue testing in the virtual instance on foot inside work bench any tips?

halcyon frost
dusk idol
#

So anyone knows what this happens and how to fix it? The description is now empty, no text at all and this still happens... console says the same thing

#

Well recreating the mod with the exact same files managed to make me upload it, so yeah just hope it doesnt happen on a main mod...

earnest quail
#

does anyone know how big anizay is?

#

And the map size limitations on arma reforger?

strange quiver
#

15x15km is the biggest ive seen, Gulf Coast

#

i think thats the upper limit the engine will currently allow

lost geode
#

30x30 before the camera bug or whatever it is, iirc.

lethal night
rocky bobcat
#

isn't there a guy doing a 100x100 helicopter map based off some old fly sim?

#

it's just super blank

austere cobalt
# earnest quail And the map size limitations on arma reforger?

for our case, we have made 256 km² (16x16) and it's a challenge to let series S play on it and also it really time consuming (for zimnitrita it's a project of 2years i think)
regarding navmesh we have to spend around 1h30 to generate it

P.S: we have jsut map half on the terrain for now and console already have a bit of trouble

torn hornet
earnest quail
#

Thank you all for the advice!

hybrid berry
#

I'm getting the following error... tried deleting manifest.json and restarting steam a couple of times as per previous suggestions to no avail. Any ideas?

hybrid berry
#

oh thanks, I thought something was wrong

alpine phoenix
#

Is there any way of checking what this key points to? Or at least the english counterpart?

stuck remnant
#

Hello! I have a problem creating a mod. The problem is related to loading one of several images. When trying to publish the mod, an error occurs. What could be the reason?
And one more thing. For some reason, I can't load *.edds images using the import button in the mod project. Why?

lavish gyro
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you import a png or jpg etc and the workbench generates an edds from it

mellow creek
stuck remnant
low drift
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Anyone know why my belts and backpacks may be conflicting? Reskinned an RHS backpack for the bags and an RHS JPC pouch setup for the belts but for some reason the belts and backpacks can not be worn at the same time. Both work fine independently

minor marsh
low drift
cold grail
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so only the .edds will be uploaded when you publish the mod

dark crow
dark crow
low drift
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Completely new mod

minor marsh
dark crow
pallid canyon
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Day 1 for me 😭

real fiber
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anyone know why workbench wont launch? worked fine just last night. ive tried verifying game files, restarting pc and delete reinstall tools.

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i open it up and select project then is just goes blank. doesnt open up the tools. steam says its running but nothing is popping up

dark crow
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clear

real fiber
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clear?

dark crow
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console clear lol, my bad

dark crow
real fiber
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Os.system clear or something

minor marsh
somber fog
real fiber
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yeeah not sure what to look for tho to fix it @somber fog

somber fog
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DM me the console log file

low drift
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How does one add a prefab into the arsenal for a Zeliks slot? A belt into the waist slot for example. TIA

eternal geyser
# minor marsh -_-

Had the same in the past two days. I manually increased the version by one more today and it worked again, but might just have been coincidence 😅

dark crow
eternal geyser
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Actually changed minor, so the middle, but as I said, maybe it was just a coincidence.

dark crow
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I mean, might as well try, it's been 5 days now...

pallid canyon
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@dark crow @minor marsh i found a fix boys, i used a vpn and connected to singapore, and it worked instantly.
i would suggest trying different counties based on your location for speed. but singapore 100% works, im based in NZ and tried AUS and it didnt work.

dark crow
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oh shit, nice, i'll give it a try

minor marsh
pallid canyon
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try singapore

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i used tunnel bear

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not sure if that makes a difference

dark crow
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I mean at this point i'll try anything lol

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I'll let you know if it works

pallid canyon
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id be surprised if it doesnt work, i spent atleast 20 hrs spamming update and it kept freezing on 84%

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and now ive just pushed through 3 updates

dark crow
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I'm on try 84 atm, the thing is, this mod is a dependency for a bunch of other, so can do anything until i get it up

pallid canyon
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yeah was the same as me

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frustrating!

minor marsh
minor marsh
arctic olive
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Anyone familiar with the CTI_SCORINGSYSTEM mod??

dusty ore
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I mean, in my server, I use ACE medical, but there is no medical supplies

dark crow
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Are you overriding your entitycatalog? It's probably that

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Goddam finally, can confirm, VPN works

earnest vapor
fleet sedge
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WorkShop is good now? Updating my map 2 times (new version in nubres added) but whan hosted/open game - new design stay from old version

pallid canyon
mint jay
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Hi everyone,

I’m working on a custom map in Workbench and I’ve hit a problem with destructible assets. In the base game, buildings and vehicles switch correctly to a destroyed state, but in Workbench my placed assets only show bullet decals and fire/explosion effects — they never change state (no wreck/ruin).

Here’s what I’ve done so far:
• Added SCR_DestructionManager and SCR_RegionalDestructionManager in the world.
• Added SCR_DamageManagerComponent and destructible components to my prefabs.
• Everything in my scene is still sitting under the Default layer (roads, houses, trees).

My questions are:
1. Do I need to manually recreate the vanilla physics layers (Building, VehicleDynamic, etc.) in my project, or should they be available by default?
2. What’s the correct setup for making custom houses/vehicles switch into a destroyed state (e.g. to a wreck prefab) instead of just burning forever?

Any advice, examples, or links to working prefabs would be really helpful. Thanks!

minor marsh
silver bison
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I mentioned it for a reason too

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@dense scaffold aPES_Bonk

dense scaffold
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None of the Cloudflare apps I have in production require people to use VPNs, so this is on your end anyway

silver bison
dense scaffold
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Yes you can suggest using VPNs to work around the problem you don't seem interested in solving, your choice

silver bison
dense scaffold
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I wouldn't know, I've never had this problem with any of my cloudflare apps, some of them get more hits than reforger workshop too

silver bison
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If it was simple thing then it would have been sorted already

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None of us like seeing the errors here

dense scaffold
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Yeah I know, it's a problem specific to your setup

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No way for me of knowing

silver bison
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Workshop as well us not only upload and downloading

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There are tons more things to it

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But yeah it is being worked on

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It should get better over time

dense scaffold
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I think given the track record of overall reforger stability, suggesting the usage of VPNs is perfectly fine as there is little hope of the issues being resolved otherwise

silver bison
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In case peoole think that it is not being worked or looked at

dense scaffold
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At least people can upload in the meantime

valid merlin
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hey if anyone has worked on boats in Arma Reforger, could you give me a DM, TRYTING TO FIX SOMEONES BOAT BUT IVE NEVER DONE BOATS BEFORE

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Caps

dark crow
vernal bay
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anyone have any idea how to set up vehicle spawn point for shop system

warm belfry
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anyone help, every time i deploy a vic or placement from depots or tents the camera will lock rite on the edge of the white circle and wont let me move around to then be able to place things correctly 🤷‍♂️ seems to only do this a certain map im using tested on others and all is normal

minor marsh
terse dune
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Is there a way a computer can run two instances of Enfusion so I can look at the properties of different entities at the same time?

humble wigeon
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yea, just run Workbench 2 times

hard mountain
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Hi, is this where I can ask for help relating to an issue downloading a mod using the ingame workshop?

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I was downloading this file when there was an issue of running out of space, I sorted that and now it wont re-download the mod.

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I have tried to delete it via the in game mod menu, and re start the game, reboot my system and even verified the game on steam, still wont download, I'm using Linux so will be using Proton emulator.

dark crow
hard mountain
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I couldnt find the mod file anywhere, I has a google of the common locations but there is no files there.. I am assuming the workshop works different from Arma 3 steam workshop.

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*sorry im trying to solve an issue with Reforger not Arma 3

dark crow
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Yeah, so you have to look for the addon files, you are looking for a folder called addons and in there you'll find all of the mod files. You have to delete it from there. Sometimes when a download fails it messes with future downloads due to files being incomplete. That's my best guess at least