#enfusion_workshop
1 messages · Page 11 of 1
To do a re skin of a modded vehicle do I need to contact the original mod publisher or do I just need to give them credit for the original mod in the description?
Does anyone know what to do?
Suddenly in my mission project i cant use its functions.
Looks like a script compilation error
Open the script editor, press F7 and check the error window
If you don't have scripts yourself, maybe you have incompatible mods loaded
Who remembers how to disable backface culling on models for import? I cannot remember
ever figure anything out?
Good evening, can you tell me what the problem is, can't publish my scenario, logs says the project is not published, although it is in the store
yep. I had 2 different reforger lobbies connected, and I used polyzone from a different one that is put as a dependency
Anyone know what mod this COD ghost face covering belongs to? Saw someone had it on my server but yet I can’t find it in the arsenal box and in bacon loadout so idk how that player got to equip it
I lost the original files of my mod, anyway for me to recover the files or update that mod?
Prefabs and other text data can be recovered but asset sources probably not directly
Fair enough, any way to "copy" an override? I don't think overriding an override will keep the changes of the original if I remove the "original" mod
You mean duplicate?
Yeah, but if I duplicate it duplicates the asset rather than override the original
Huh, strange
What is the best mod for radios?
duplicate to new mod -> copy GUID of old asset -> apply old GUID to duplicated asset
this way you will kind of restore it
Got it thanks, I assume I won't be able to override the old mod in the workshop without the original files? Any way to remove it without the workbench?
you can still override your old mod
what matters is again GUID - this time of the project
Copy, thanks
Copy... and don't forget to paste! 😅
Why do i get an error saying it cant find my dependency ( the one im trying to upload )
I have been working on it for almost 20 hrs lol
I've seen many mods labeled "for exclusive use on XYZ server" alongside licenses like the Arma Public License No Derivatives. But that license doesn’t actually prohibit others from using the mod on different servers... it only restricts modification. So what’s the point? Can anyone genuinely prevent others from using their mods? Because even if they publish them unlisted, they're still accessible and usable.
But that license doesn’t actually prohibit others from using the mod on different servers
If it clearly says so in the description, this could be seen as an addition to the license terms.
Can anyone genuinely prevent others from using their mods?
Not from a technical standpoint, if you upload to the Workshop. You can legally restrict access, but the ways in which you can enforce such license terms are limited.
The license FAQ has some information on the topic: https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq
Anyone know what this error means? The Resource its referencing is my project GUID. I can upload my mod but cant download it in game.
You are missing a dependency mod with the ID of ending in 7C62 (the Message=*Resources "ID")
Make sure when you load your options the mod its looking for is listed here
6595579E76DA7C62 is My mod..
Hmmmmm
Its the project im trying to publish
Which is why I don't understand how it could be missing
There are BI backend issues atm with publishing and downloading mods updated in the last like hourish
Okay, so I'm not crazy then
Ahh thank you. I thought I was messing something up after I made super simple changes. Thought I was going a lil crazy
I just published this and thought it was a currupt publish, so I remade the project and published it again under a new ID, and then, well, this again...
I've been trying to load it on my test server and it won't download it..
similar issue mods keep failing to download
Yikes, yeah looks like a backend issue 😦
Its because of the Gateway issues
alright thanks i just didnt want to continue troubleshooting on my end if it was a workshop problem. losing my mind lol
Hey everyone,
When I try to launch my server, I get a 502 error and the download of my addon fails with a CRC check error.
I'm not sure if the problem is on my side or if it's something wrong with Bohemia's Workshop servers.
Has anyone else experienced this?
Any help would be really appreciated!
I think it's the servers. I wish there was more announcements when there are problems I've spent all day troubleshooting a similar problem.
How can we be sure it's a problem on Bohemia's side?
I see several posts about workshop backend problems when I search the discord but other than that I don't know how to check. Would be good to know.
I’ll try to create another mod to test and see if the issue persists. I’ll let you know what happens.
it's a bohemia's problem. I try to upload a new mod on my serveur and I got the same issus. 2hours for nothing. It 3AM for me i go to bed. Have a good night or good day
My server reset and the issues just hit us as well. Guess she's staying dead for a while lmao
Yeah same here
I was checking one of my mods and I just uploaded version 2.1.17 earlier today. My Enfusion shows it as 2.1.15, the workshop online has it set as 2.1.13, and in Arma's workshop it is 2.1.14. It's actually hilarious
Let me see what mine is saying lol
Oh wait mine are all the same version, but our server is struggling to download any mods atm, just added 2 mods plus updated mine. Must be a workshop backend issue then, well thats what its says in the console anyways.
Why does workshop keep half-publishing mod updates???
Latest version is apparently 1.0.11 according to manifest but workshop seems to not actually have files for that version
BACKEND : Addon Download started 645F08FA9E7CDEDE - Attachment Framework
BACKEND : Downloading 645F08FA9E7CDEDE version 1.0.11
BACKEND (E): [RestApi] ID:[5] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Error Code:502 - Bad Gateway
BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
their backend is having issues right now and some servers are currently bricked
Had it happen to my own mod a few times making me need to re-publish for downloads to work again, and now it seems to have happened with Attachment Framework mod
their backend is extra busted rn but this is not a new issue
Do you know if the issus is fix ?
Hello, when using the world editor, does it automatically pull AI units and Maps from subscribed mods? Or does that all have to be added manually if there is a way to add it?
New error found
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"
How can you safely transfer ownership of a mod to someone else
there is no such option. You can only add someone as contributor
Yo
I see, thank you
Hello,
i think my error is realted to the one publish above but i have not seen communication on that by BI
DEFAULT (E): Uploading failed! Reason: "Remote request failed"
BACKEND (E): [RestApi] ID:[34] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1750245427312-359907", message="assetVersionUpload 65A4B19A311A318E 1.0.0 not found"
Okay, anyone who has made a custom arsenal, have you run into the problem where even though you imported all of the data for an item, it still isn't showing up in the arsenal? How does one fix that?
so i had that issue before what worked for me is ruing an Ethernet cable
I have another question about this. I am adding a buddy as a contributor to a mod of mine. How does he contribute to the mod on his end, in Enfusion?
Some error tonight 🧐
DEFAULT : Uploading status: 100%
BACKEND (E): Curl error=Timeout was reached
DEFAULT : Uploading status: 0%
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[21] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
is workshop down right now?
Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"
ah, I think it was because my mod didnt have any content. Im just testing if making a mod dependent on another will help an issue Im having. Turned out overriding a script and commenting it out gave it enough to upload successfully!
HELP REQUESTED!
Inlcuding "TimeandWeatherManageEntity" in map, but it plunges everything into darkness.
Anyone know the reason why this is happening?
Had the same error. Did pretty much the same thing, as in duplicated a random prefab. Then uploading works fine
Can anyone help when i load mods to add to my arsenal it says cannot load without compiled game scripts?
Workshop is down ?
Cant update a mod from yesterday.
BACKEND (E): Curl error=Timeout was reached
DEFAULT : Uploading status: 0%
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout```
BACKEND (E): Curl error=Timeout was reached
DEFAULT : Uploading status: 0%
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[22] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout```
BACKEND (E): Curl error=Timeout was reached
DEFAULT : Uploading status: 0%
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[23] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout```
iv got this the last 2 days
Someone else having this issue?
Maybe same issue I had recently. Does your mod have any content in it? Fixed my error by duplicating a random prefab, so I had something
Yeah, just happened today
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error" @humble wigeon
last 2 days
Didn’t fix for me
Same error again.
And a new one :
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"
Idk seems a few folks getting it
Cant upload Either whast the word
use the resave tool
@mellow creek, I'm currently working on a mod that changes your Conflict PVE Remix Vanilla 2.0 nametag colors from the extremely hard to view Blue back to a White with Gold VON for non-squad members and Green with Gold VON for Squad. Along with UNCON changing to Red with Gold Shadow. However, no matter what I do, I can not get rid of the Blue. I have people that are colorblind in my server and names are unviewable. Note that I'm able to get the UNCON names to change with my mod. In my mod I've also reduced the XP, Mission Start Time, Weather, Starting supplies, and added a couple more MOB vehicles. Those Items all alter your wonderful creation. I just need the names to change and I can't seem to get them to alter.
Are you able to lend me a hand in getting this fixed so my colorblind teammates can see the names?
Or anyone else have a solution to resolve my issue.
I personally use CSI mod for nametags on my servers, however I was having trouble with inheritance with 1.4 since the update on the 12th. I was talking about that last night here: #enfusion_generic message However, this is not the right channel for this discussion, its for workshop issues, not help with modding. We can continue in my showcase thread here: #1113877580714614944 message
Sorry about that sir. I've posted in your area now. thank you!
hey i cant seem to figure this out. I am trying to upload my mod and it keeps saying it cant find version 1.0.0 but I've never uploaded it before.
BACKEND (E): [RestApi] ID:[260] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1750706042283-379215", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
BACKEND (E): [RestApi] ID:[261] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1750706043569-426313", message="assetVersionUpload 65AC7087EFFE2E3C 1.0.0 not found"
thats my mod its saying it cant find
it makes no sense I can upload all my other mods fine
If I cant figure it out and have to start over that's 100 hours wasted damn it. I don't get why its asking me for my own mod to be a dependency, its never done that before. Where would I have to put the mod then for it to grab it. I have it in the normal workshop addons folder with all my other mods that work.
can't upload either. getting this error every time.
BACKEND (E): [RestApi] ID:[31] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
it seems like there's a problem with some of the assets i'm uploading in my mod, but there's no error message in the logs that tells me what the problem is. i'm able to publish other mods, just not this one.
is there a tool or way to verify everything in my mod is ready to be published or tell if the workshop will reject it? everything works and i've cleaned up all the errors related to my mod that i've seen in the workbench logs
i think i'm having the same issue as @quiet shore . did you guys find a solution?
I did find a solution
I had to outright remove my asset that was corrupted, and then reupload the mod. That is the quickest way
Then I had to go back in behind myself and figure out what was wrong
For me, it was that my Exosuit was missing a collider material (How it adds the unknown metal material)
If that doesn't solve it, I'm unsure as to what else could be causing issues. As that was the only thing for me that was
I did also have the lovely MarioE help me. He determined pretty much the same thing
interesting, thanks for the quick reply. how did you figure out which asset was causing the problem? do only certain asset types cause this problem?
I figured out it was my exosuit because it only started being a PITA when I added it 😭
From what little I know, it will tend to be models and broken collider materials
If you arent importing a model with colliders, then I have absolutely no idea
damn. i just did a total refactor and re-organization, and it all works in GM in the workbench. so it could literally be anything in my mod lol
oof
How big is your mod? How much stuff do you have in it?
If you can remember the last time it did this, or the first time it did this, you can slowly remove and re/add stuff to find out what's broken. It'll just... take forever
it's all just retextures of vanilla assets, plus fully fleshed out factions using those assets. no new models, only textures, emats, prefabs, and configs. i'll comb through it and double check though
some of both
Becasue "Forbidden" can mean a bit more than broken colliders, from what MarioE told me
It can actually mean stuff that isn't meant to be posted to the WS
It's not unlikely you have something that wasn't meant to be uploaded. But I have no idea 😅
hmm. well, it would be nice if the error it threw wasn't completely useless
Yea 😭
i have everything in git, so i can start to remove shit and see what breaks it
You can try and get in touch with MarioE, he is the lead dev for the workshop. He may be able to help you better than I can, as he helped me quite well. He spent hours figuring out what I did wrong
May not be lead dev. Might have been head of department. I do not remember. Either way, he rocks
@silver bison - can i request some help?
It's not unlikely he's asleep so if he doesn't respond right away, he may be busy or sleeping 🫡
Where do I go to find mod work with other people? I'm looking to make a map for a group of people that need one made.
i found the issue by deleting a bunch of stuff that needed to be re-done anyway. it was one of the dozens of files i removed
Yep. That'll do it
How long does it take for addon to be published into the workshop from the arma reforger tool?
Depends on the upload size
8mb, should I give it 24 hours?
If it says Upload Finished with the green checkmark, it should be on the Workshop
Does it not show up on the Workshop for you?
No, unfortunately, I successfully published it 3 different time since 10am this morning, now being 3pm, and removed it once to make sure i didn't mess anything up and reuploaded it, and not showing at all
What's the GUID?
65B14644E665596F
It shows successfully published and everything, no issue in logs either?
Should I restart steam and relaunch arma?
I'll check logs, I remember i got a user error when trying to publish the first time but unlinking and linking the BI account resolved that
||RESOURCES : Creating bundle successful
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Publishing project to Workshop...
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
DEFAULT : Uploading status: 15%
DEFAULT : Uploading status: 20%
DEFAULT : Uploading status: 25%
DEFAULT : Uploading status: 30%
DEFAULT : Uploading status: 35%
DEFAULT : Uploading status: 40%
DEFAULT : Uploading status: 45%
DEFAULT : Uploading status: 50%
DEFAULT : Uploading status: 55%
DEFAULT : Uploading status: 60%
DEFAULT : Uploading status: 65%
DEFAULT : Uploading status: 70%
DEFAULT : Uploading status: 75%
DEFAULT : Uploading status: 80%
DEFAULT : Uploading status: 85%
DEFAULT : Uploading status: 95%
DEFAULT : Uploading status: 100%
DEFAULT : Uploading finished
DEFAULT : Project uploaded successfully
DEFAULT : Checking addon processing status...
DEFAULT : Addon processing successful||
Further testing after restarting PC and stuff, when I click "Publish to Workshop" and the secondary menu opens, I get this
TYPE:[EBREQ_WORKSHOP_StatusAsset] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError"
Are you using stable or experimental tools?
Will... will... will you call me an idiot if i was?...
The braincell is clearly not with me today.
Is publishing erroring out for anyone else?
I just successfully published something there, it took me a few tries due to a request error of sorts
Yeah, I just had to try a few times and it eventually pushed
So yestedday i updated my mod, and with that the description(everything fine) but i added 2 more screenshots but they dont show up at all anyone knows why or what it could be ? I even reupload it trying to make the changes. As you can see there should be 3 but only 2 show up, and the funny part is that i removed an old one (the second you see in the mod page) and changed it with 2 new. thanks
it might be cache
Is something on my side or?
Hi! Newly started “modder” Here. I started to create my own “faction”, but i manager to edit some files in the workbench, but i cant find to test it in game. Anyone know how to get my faction mod to my local host server in reforger? Sorry if its too noob of a question. (We all have to start somewhere) 🙃
Use a different channel for better help like configuration i think? and other than that, if you follow perfectly this guide everything will show up, be sure to follow 100%, if u miss a single thing that is stupid everything breaks https://community.bohemia.net/wiki/Arma_Reforger:Faction_Creation?useskin=darkvector
ohh ok thanks 
@humble wigeon Hey sorry any fix for the workshop screenshot update? Is there a way to make it work or is just coinflip?
Both, i mean i cant see on the website and the game workshop page too, even tho i tried to reupload it and delete an old one, the old one remains and theres no change at all
Have you tried to use jpg instead of png?
No, i'll try but it doesnt remove even the one i deleted from the workshop upload page
try it please and let me know once its done
I will ask afterwards backend guys if they could take a look at what is happening
as a side note, you shouldn't use # for tags - those are not working on web workshop for instance
Ok it actually worked, and changed the tags too thanks, guess was writte on the workshop guide and i missed to have them jpeg right?
pngs should also work although if they are too large, then processing on backend side fails - it should result in error though
when you upload jpg, you skip process of converting picture from whatever is supported to jpg
I think some process is still doing some work on jpgs and then generating some smaller sizes to optimize it for distribution
@dusk idol do you still have those pngs maybe?
yeah i didnt delete them, do you want me to send them to you in dms?
yes please
does anyone know how to change the flags for factions?
how do i add someone to my project to help work on it?
How do I adjust the lighting in a cave?
Thankyou.
I think it would be cool to see a bacon loadout editor for vehicles. Instead of having pages and pages of vics. Just have the base vics to customize. Weapon system, armor/equipment. Paint jobs, what's loaded in the back. Then save them for your personal use. It sounds like it would most likely be a huge project and a pain to work with. But just an idea that maybe someone can be inspired by.
Try #reforger_workbench or #enfusion_generic this is strictly about the workshop
This is also not for mod ideas...
Don't know where to post it. Someone said here would be the spot.
#creators_recruiting . Post your idea and what you want made
Thankyou
Can I change this ID without consequence for already published mods?
Why?
This ID is invalid
And if you happen to give it one that already exists then you won't be able to use it
They have to be HEX
And the length that you see in all the other GUIDs
What do you mean invalid? The one in the picture is what the addon was generated with.
I'm not talking about GUID
Ah I see
Well only the GUID has to be unique afaik
Does the workshop (or anything) refer to this ID, or only the GUID? I'm just interested if it will still be connected to the published version if I change it.
It can be changed without issues
It should not have spaces, but any sane ID will work
thank you
Its used by the workshop url
There is two versions of the workshop url.
GUID-ID and GUID
When you download a mod, you will see it stored in a folder callrd GUID_ID
For example
So if you change the ID, subscribers would have to redownload it?
Only if you change the GUID
But you will break the extended version of the workshop link
Which is the default
Meaning you will mess with external links
Ah nvm. That is covered already
It will not break, only the GUID part of the link matters. The ID part can be anything and will still send you to the page.
Too slow 
Does anyone know if there is a mod to shoot from inside vehicles?
ok. anyone know how to fix my utm being broken?
i import they aren't in the right spot, i import after fixing they are now combining with eachother, i import again, some are now gone, i import again its all massive and 300 feet to the left
drive by is the only one i know of, and i believe it causes some issues due to it being outdated
It’s removed
The person who made it got banned
does anyone know why its throwing errors when trying to publish a mod?
anyone here know how to make my loadouts i made show up in player selection menu?
Drag the character prefabs into the loadout manager prefab attributes under the relevant factions
really? why?
made some malicuous script that would shit on fps
big no no
Wow ok ok
3rd time trying to update, already restarted the workbench any clues? Gets stuck at 99
I dont know if I was lucky or not but restarting did fix that for me, I guess keep trying 😦
Hope tonight when I’m back home it works 
has anyone else been having missive issues with updating mods? constant timeouts, ghost updates or validation loops that wont take to workshop at all. its been near impossible to get this stuff to work smoothly
In the past weeks I've seen a small percentage of my updates fail
Yeah have had this a fair bit with a mod I have that's 700MB
It is hopeless to get this upload fail again and again...
can anyone help to remove this mod from workshop? it is cracked during upload and remove operations. And I can not remove it through workbench now. https://reforger.armaplatform.com/workshop/65A285ED0E62A762-IPCVietnamPVE
anyone know why when i try to open a mod in the workbench it says "cant initialize engine"?
scripts are probably broken and needs fixing
I'm working on a custom arsenal configuration for our group. We're having issues with different clothing mods not being saveable, hence the custom configuration. I've been able to get 75% of the items to show in the catalog, but I'm missing several items still. Any ideas?
Doesnt the arsenal tell you why it cant save the loadout in top right on your screen?
It does, but I was trying to figure out why that equipment wasn't showing in the arsenal to start with. I'd created what is essentially an AIO in workbench to put all of our normally used gear into one arsenal config
Arsenal is different faction than the items?
I thought I had changed that, but I definitely missed the option. Thanks Bacon!
Trying to upload an asset to workshop. Met with error:
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""
Looking to adjust the movement speed for the Character Base and can't seem to find it in the Edit Prefab Component SCR files. Can someone point me in the right direction please?
Hi all getting this error when trying to update mod BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message="" DEFAULT (E): Uploading failed! Reason: ""
Any ideas what I should be looking at?
Hey, I am putting an xps2 holo in the game. I have it all set up and it works but when I look a certain direction in the game the reticle becomes blurry. Any ideas why?
how do start modding reforger?
https://reforger.armaplatform.com/news/modding-boot-camps-introduction
This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.
Join Modding Supervisor Mario Enríquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.
00:00 - Modding Boot Cam...
Probably as likely as such being accurately made and considering history of nearly everything in past being simple reskin of Warsaw Pact equipment without basically any piece of equipment indigenous to North Korea featured.
Does anyone have a fix for firing rockets from the sikorsky Dap MH-60 for console my L!
sorry l1 button fires but also cycles no next weapon and so on and co on , cant fix in settings hoping i can find reconfig in workbench , thaks
DEFAULT (E): Uploading failed! Reason: ""```
Day Three of not being able to upload this
Yeah workshop at the moment is kinda broken, same here 2 days trying to upload stuffs
Violence!
The headclipping mask ONLY WORKS on the Head Cover slot
Why can it not be every slot. This is dumb
"addon processing on workshop side failed Error : unknown Error i keep getting this dumb message when i try to upload a mod.. what am i doing wrong
I'm trying to add Colonel and General to the Missions config file, but it will not show in game. What am I doing wrong here? The image sets are in the base Arma UI textures and should show when Colonel and General ranks are reached. However, the onscreen Titles end up saying "#AR-Rank_WestColonel" instead of "Colonel" and the insignia will not show up.
For anyone having problem uploading their mods - try it with the newest version of Workbench
can confirm, mine works now
DEFAULT (E): Uploading failed! Reason: ""```
Is still get this. I removed original from work shop. This will not upload
Verison 1.4.0.48
you are being blocked by cloudflare, would it be possible to send me what are you trying to upload so that we can try to check why is it being blocked?
BACKEND (E): [RestApi] ID:[4] TYPE:[EBREQ_POPUP] Error Code:503 - Service Unavailable, apiCode="", uid="", message=""
I get that when I open the workbench project also, just test uploaded another project and that worked fine
It was that, im having diffculty since updating and not being able to push.
Who knows how Sound Int works? Looking to add custom sounds to clothes as you walk
Thats for type of sound to play by the foley project forgot the name
Hey, I have an issue with a mod in my mod pack. It seems like one was deleted, but it doesn't tell me which one. How can I fix this?
can any one help me with this error?
BACKEND (E): [RestApi] ID:[148] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1752192200395-488450", message="Referenced dependency doesn't exist or isn't accessible"
easiest way to check if your already posted mod is out of date? Does it show on workshop or do I have to try and compare game versions? If so where do I find that info easily.
Anyone know how to fix? I added and removed images. Reset and made new PNG and I keep getting this error for 2 days now. Anyone have an idea how to fix this. Thanks
Help if possible
Anyone know how to add existing mods to the enfusion engine, need to do that so I can fix my factions weapon choices
Open Workbench, left bottom corner on the project list open and add/scan for projects.
https://community.bistudio.com/wiki/Arma_Reforger:Mod_Project_Setup
Thx
Wrong channel, configuration one might be more appropriate
Just try again. I need 5 try until it worked.
thank you. And moved...
Hello,
I’m currently facing a pretty complicated issue. I’ve been trying to find a solution for two days now, but nothing works.
My issue:
I created a map, and recently I tried to update it. However, after uploading it to the server, it causes problems. When players spawn, the game crashes immediately and shows an error message. Based on what I found, it seems I have over 100 assets, including my “manifest.”
I tried removing all secondary layers and keeping only the most important ones, but I still get the same result.
I’m honestly desperate at this point. Does anyone have any idea what might be causing this?
i think it would help if you check your logs an posting the error?
Did you tryed with default GameMode?
What do you mean?
i have default GM
Anyone know how to fix this.
I have deleted old PNG put in new ones. I use photoshop so all images are 8mb. I tried to load default photos and my own. Still get this error. I am out of ideas. I noticed my test world somehow got wiped. But the main world is okay.
I deleted everything that involved the test world assuming it was causing my issues and still having this problem.
Any help would be much appreciated
you need max 2mb if im not mistaken and jpeg
im mistaken, when I export the photo its 8-bit
The world as a whole is 1,789mb. But ive upload and updated this world 15 times with no isses until now. Used the same image, just now I am getting this.
maybe the file is corrupted, the only issue there is the image, try making new one, deleting all the old ones and making a clean update
I again. Is there anyway to troubleshoot the corrupt file?
I deleted all images besides the terrain and put new ones in there and same issue.
sadly no, or at least from my knowledge
everytime i make a big change i just copy all the files as backup on an other folder in my pc
Yeah, I never got to that part of backup my file 🤦♂️. Gonna have to start from scratch again I guess 😑
DEFAULT : Uploading status: 100%
BACKEND (E): [RestApi] ID:[28] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
Anybody seen this one?
Backups + Version Control absolutely critical
When somoen updates their mod are we able to target an older version of their mod with our stuff or are we forced to update out mod to be in line with their mod?
Only server can specify mod version
OK, so can the server specify that Mod A uses version 1.01 instead of a 1.02? And does the workshop keep older version of mods. So if Mod A gets the update from 1.01 to 1.02 will 1.01 still be stored on the workshop and accesable?
I'm having trouble publishing my mod. Its uploaded but I get the following error when I try to load it. Where should I start looking to diagnose the problem? reforger group=4 'DATA', reason=3 'WORLD_LOAD_ERROR' It seems to work fine in the editor when I f5.
Have you tried loading it in “Host”? Before you actual server?
I would make sure your scenario ID is correct. Also make sure you are running a mode and not just a blank world.
I have run it using LocalHost + Peer tool in the editor to test the replication works but loading as host is currently where its failing. I'm not quite at the setting up a server point yet.
However I don't actually know where to find or set my scenario ID or check if I'm running a mode so those sound like a strong candidates to check, thanks. I have a Game mode in the world which seems to work in the editor.
You need to go to this website https://reforger.armaplatform.com/workshop
and find your mod. Then go to Scenarios and it should show your GM mode. But if it isnt loading on Arma under Host then something is off for sure
Hmm the game mode just shows a string reference #AR-Scenario_GameMode_GameMaster
Could it be a lack of Navmesh? I thought I wouldn't need one if I didn't include AI
Server config specifies versions to use. If you don't specify a version, it will load the most current version. Mods can't specify versions, only server config.
Yes it keeps last 20 versions I believe
Will missing topo map or navmesh make uploading give error?
Is the workshop screwed up right now? I just updated my scripts and uploaded a new version of my mod, but I keep getting script mismatch errors, even when I delete the mods on both server and client and redownload them both. I even reuploaded it again and got the same result...?
I feel that’s what’s I’ve been getting trying to publish my worlds
A nonsense error lol
I am getting sucessful uploads, but when I try to join the server, script mismatch... Ok, something very weird is going on. I update the mod on the client, but the meta file says its behind a version and there are no manifest files. So I copied the mod over from the server's download folder which does have all that, and the meta file says the correct version number. Pasted in the clients mod folder, but it is still giving me script mismatch even though they are running the exact same mod.
welp, so much for working on mods tonight! 
I uploaded a world and realized I forgot to add something.When I went to reupload the new file, it published but the website to get the info is still on an old version the mod is updated on the game. Idk. But you’re right. Just walk away and do something else tonight 🤣
Navmesh in my experience definitely. When trying to use it in the game. For upload not so sure.
I'm also having workshop trouble. I don't seem to be able to update.
Yeah, I hope it works after work tonight! Very strange things happening last night!
The website has heavy caching
If you add a random query string to the end of the URL you can bypass the cache to check
👀 clear cache? Copy 😂
Relatable
I finally figured out what happened. I used my 2nd steam account to join and play to test some UID stuff last week and apparently it downloaded mods to the default location (I use a custom location for my main steam account using -addonDownloadDir). So I guess when I deleted/updated the mod in game, it only deleted/updated one of the two instances, and having two different versions of the mod in two different folders was causing the script mismatch errors. Oops!!! 
Trying to find a modder to help me with a passion project for a WW2 pacific server I'm on Xbox and have no access to the modding tools to do it myself so just hoping someone would be keen to help sorry if in wrong channel DM if interested please
need someone to help me with reskinning a vehicle, im in a milsim and i really just want to put a simple logo on a hmmwv and maybe a helicopter but i cant find out how to expor the texture to put the logo on in the first place
if youre able to help please dm tysm.
Do I need to include the .NavData folder in my workshop upload or is that done with once you have the finished navmesh? My mod is 800+ meg and I would love to slim it down a bit.
20:55:06.460 ENGINE (E): Addon '60C4CE4888FF4621' not found
20:55:06.460 ENGINE (E): Cannot initialize game project settings!
Does this happen to anyone else? They tell me that Ace Core doesn't exist.
did you add it to your workbench tools?
dont mess with any of the files or folders, the workbench tools will auto compress it and dismiss anything that isn't needed to be uploaded automatically
Hi guys, maybe this has been answered somewhere, but why would the folders of my mod become read only and be locked?
because you load packed version of your mod instead of unpacked
Hi. Sorry I got the fix. It's a OneDrive issue where files are not synced.
Then I ran the batch file from this link to remove read only flag on files
Did you resolve this?
wtf m8
4 times in a row hangs on 99% then that error
workshop getting ddos'd again??
same
Well, I changed my license type from custom to apl-nd and it uploaded
Anyone know where this lives: ReforgerGameSettings.conf so i can nuke a bunch of changes a dependency did?
nvm found it: resourceManager.SetOpenedResource("$profile:.save/settings/ReforgerGameSettings.conf");
DEFAULT : Uploading status: 95%
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
4 times in row
every single time i update my mod: FountainVernal_5D5C4C9A8B500A2A
everyone gets JIP errors until they delete and redownload the whole mod.
not only that, people are experiencing extremely low download speeds ~1-20 kb/s for that mod specifically
this has been an ongoing issue for over a year, i messaged a few devs about it and have never heard anything back.
this is also common
I have a poster of this error on my wall now
Guys ive had this error for months. im yet to still fix it any ideas ??
This mod i literally just made no other mods are on it literally a clean slate. and it still wont upload
Okay so every time I get on a ship with the Nassau 1715 mod I lose all my stamina and Idk why
This worked for me, exit steam, then run as admin
Also allowing the workbench through the firewall
Oooo thanks man I’ll give it a go when I get home
No worries, let me know how you go
This worked, thanks. Strange stuff but finally map uploaded.
With custom license you need license.txt in project
Workshop issues rn?
Yep.
[RestApi] ID:[5] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Error Code:502 - Bad Gateway
Has this happened to anyone else? The server doesn't update or download mods.
Any mods updating right now aren't being downloaded, even if its as little as updating your mod and having a newer version.
If you've updated your mods on your server and server has restarted, you'll have to wait till workshop is back up
Yea, mods are publishing just not downloading, getting same error as you.
Ok, thanks, we'll wait..
Force the versions to be able to open the server until they fix it.
Do game developers do oncall?
Yeah not sure if they will get to it until tomorrow, they are in Czech Republic so its 21:00 on a Sunday.
Do I just generate a new GUID for my mod if I want to upload a second copy of my mod for MANW? And it’ll generate a new workshop page?
Then when switching back to main version, just update GUID back to original?
Yes.
why are my mods doing this on servers?
Something is broke with the workshop. Updates aren’t going through
Relatable
We reverted to one version older to keep the server up
well yeah but i wanted to ensure i didn't mess my mod up
Anyone know if its up
Are they quick at getting this fixed? I just uploaded my map and didn't see this until now. It's still down.
Its back, I had to deleted all the mods from the addon folder for it to redownload them though.
Any ideas on why my enfusion now wants a game mode to test play my map?
Moved it from a HDD to an M2, redirected everything, says no game mode present, but i never had one to begin with and could test play then.
hey
Any idea why when placing a conflictmilitarybase.et prefab there is no physical structure when i test in GM can select as spawn and deploy but nothing there ??
Gator can pls add Engine Collider Fuel and other for damage , when u shoot u cant damage engine only explosion car dead
this screenshot FGarmor collider maybe also
or maybe u know how can make engine damage?
Are you using a dependency or is it vanilla?
on a moded map using arma reforger prefab. also have gramps conflictRemix2.0 but get same issue when placing it instead.? on coudrons island map > thks
Silly question but I seen someone else have the same issue but is the eyeball on the close clicked on?
no all layers should be visable far as i can tell ? if thats what you are meaning
Yeah. Have you deleted those and reinstalled them? Yesterday workshop was done for and messed a lot of things up. At least for me. I still can’t get on Helmand. Try uninstalling the Island and Gramps and reinstalling to see if they load up?
ill give that a try Thankfully I wasn't far into development when noticed the issue .
Yeah, I was creating the world with a dependency for about a week. The guy got rid of a lot of his bigger buildings, that I was using for My City. I definitely had to readjust.
Yeah its a headscratcher sometimes sorting out issues , thanks for the tips ill let ya know if anything works .
The un-install and re-install had no effect .
Because the prefab contains no visual structure. It's just virtually marking a possible base location. Also wrong channel.
ok great , how can I fix and what channel would this topic be correct ? New to this discord and lots of options sorry all .
i recently remember seeing a mod in this discord that added the ACU in OCP, and it seemed relatively high quality. i unfortunately can’t remember the name, and can’t source it in enf-showcase, if anyone is able to inform me on the name i would really appreciate it (if this is the wrong channel for this just LMK pls)
Anyone have any useful guides and/or videos for character model editing/rigging? I want to mess around with the default characters
yeah ill take a look at it tomorrow and add some hitboxes
i have some tips for rigging maybe in blender but if you're trying to search up then look into Ik vs Fk rigs
and the official youtube channel they got i think they have a decent info, like the modding boot camps https://www.youtube.com/watch?v=ko0CZacVUZg buts mostly for gun animation
https://www.youtube.com/watch?v=dd6G2S6MQ6U
https://www.youtube.com/watch?v=DDeB4tDVCGY&t=147s
@pseudo folio heres some actualy videos and guides
It’s challenging to develop a workflow that you can repeat consistently. This video is designed to help you develop a consistent 3D character modeling workflow for your Godot games using Blender!
Uncut version: https://youtu.be/KfTrr6BMULM
Written guide: https://codernunk.com/tutorials/complete-3d-character-guide/
Shader reference: https://c...
Learn to rig NOW. I show how to set up an armature, how to parent things to bones, weight painting and how to solve common issues, and basic inverse kinematics.
Patreon, Gumroad Shop, Discord, and other stuff:
https://linktr.ee/Joeycarlino
Parent to nearest bone addon: https://github.com/g3ntile/parentToNearestBone
Rigging playlist: https://y...
it would be cool when you could add for Zones that get damage and symbol on cars changes like fuel engine etc.
and by gatomaarmored this one Zone FGArmored but its separate XOB. what u use is TUC3.xob there is no FGarmor hitzone
Is there an admin I can speak to? Mod was deleted while I was asleep, I tried responding to the email that was sent to me but it said "this address does not exist"..
Just looking for some clarification, and a way to rectify whatever mistake caused the mod to be deleted.
Asked yesterday but nobody answered, bumping for visability-
Any ideas on why my enfusion now wants a game mode to test play my map?
Moved it from a HDD to an M2, redirected everything, says no game mode present, but i never had one to begin with and could test play then.
When you say "map" do you mean terrain or mission?
terrain
Can't say why it's asking, but could always just through in a basic GM mode prefab to bypass
further development, it now recognises GM menu, but nothing else... forgive me i know almost nothing about this engine, youtube has no guide on this error lol
more- i added factions, campaign mode, and a group spawn location but it puts me to a spawn screen. I have no paper map yet, im at like 15% done, its having me do 80% stuff, was there an update or something i missed?
Hrmmmm. Is that a black solid screen, or your environment just incredibly dark?
Also, before you go adding more stuff, peel things back in case something is conflicting?
For context, I want to look into making a two-legged, upright dinosaur. I'm willing to spend money on a decent pre-textured, rigged, and animated model, but it's figuring out how to translate that stuff into the enfusion engine that I'm lost on
you'll probably have to start at making animation assets for locomotion
i dabble a little in locomation animation for ue5 and enfusion animation system is pretty similar
you probably need to do some state machines and** adjustable animation value** (i forgot the real term for that sorry)
its kinda weird doing this stuff tbh but you kinda get used to it
Thank you!
I may have bitten off more than I can chew with this project, but I'm trying lol
same when i started making games in ue5 and i had to do animation
i think arma's has animation wiki tutorials idk, just barely started to make mods for this game
some personal indie gam dev stuff help, the reason its not loading correctly is because we need to preload a "game" state and to do that you need specific object preperations like both map object and gamemode object. Game mode sets most of the stuff for the game that we play like enemies spawns, value tracking, Map data, and even multiplayer stuff. For each gamemode must have a map. So if you can, try to make both of them and set Gamemode's default map data to your map so it can run normally, or grab a copy of any gamemode and set your map data into it.
Is there a reason it didn't require that before? I didn't change anything except adding some paint places
Actually now that I think of it, even if I load the backup I made before I switched it's drive location still does it, could it be corrupted?
probably it had old data set in your program when you were actively using it before it broke, resetting the enfusion tool might mean loading from true saved data (and just doesn't have the data it was using before) then broke that way because it has missing "assets" or "data"
maybe corrupted
mostly likely not
I'm going to do a call with my buddy who made the map for casualops, he's been my guide so far aside from pianoman, hopefully he can help atleast set up a makeshift game to handle it
hopefully your game is ok
I'm only about 50ish hours in but I did most of the setup already and was like 1/4 the way done with locations
It's aiight, still learning so I cal always do better
oh also just like any game engine watch out for any automation, like fallbacks, data prepartion in scripts, etc... Maybe you won't have to worry about it for a while but if you want more complexitiy you want to know how much enfusion does stuff automatically for you.
actually maybe its your materials for your world, might've read too fast at your screenshots maybe not wished i could see your whole txt log
You can maybe slow it down a lot but I don’t think you can stop it, put the multiplyer to 0.01 if possible
Hey all, i was just trying to publish my first mod but it is saying the dependency is not found but it is loaded into the workbench and i am not sure what to do. any advice?
Did you save, close and open workbench? Need to do this sometimes for the mod to appear
Thanks! I did that and it worked
Awesome buddy, I'm a newb but I make lots of mistakes I learn from 😂
🤣 I have made a ton and something so simple
Anyone know which files are to edit the character acceleration and the movement speed of character states?
move settings are in command handler component or something like that
If someone could send a screenshot that would be super appreciated as I been looking for hrs and can find all the states and scripting for checks etc and I found the AI commands for speed etc but not for character/players
Can someone make a bulldozer that quickly clears land?
Like I’m dead serious.
@dense scaffold I know you can do that.
One final request for tutorial/resources:
Who/what would y'all suggest for learning how to make coop missions?
Is there any way to view my own mods that are unlisted on the workshop?
#enfusion_scenario ScenarioFramework
BlackheartSix youtube tutorials about them
No runtime terrain modification allowed for modders
You could make it remove grass and stuff probably, but not reshape the terrain.
there any tutorials for movement modding?
Yes, could I make it remove trees, bushes, and rocks (rocks are less important)
BACKEND (E): [RestApi] ID:[54] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
Anybody know this one failed publishing?
Did you ever figure this out or did it just start working at some point?
I changed the license and it uploaded, I don't know if that had anything to do with it. 😄
Is anyone else having trouble uploading their mods to workshop?
Yes. Put your error.
No luck for me.
Did you try to use custom license?
If so then https://community.bistudio.com/wiki/Arma_Reforger:Mod_Publishing_Process
Custom license - if this option is picked, a full license of the addons has to be provided in license.txt file inside root of the addon.
I tried all 3 default licenses
My gameplay mod publishes but not my core. It has published before successfully though.
Might try a new gUID
is core mode empty? aka it doesn't have any content inside?
Yeah 870mb of content.
in core mod? Can you post pic how your core mod looks like?
Yeah just a minute. I had just removed the core mod from the workshop earlier wondering if that has something to do with it
Not sure what you want to see lmk
hm, then it might be problem with some files
you would have to delete folders from that addon one by one to narrow down which one is causing it
Ok awesome thanks that gives me something.
It was a scenario descriptor prefab I had for some reason.
I have proper mission config header already.
Hey all, i have an error when i upload but the error .... there are no reason ^^
BACKEND (E): [RestApi] ID:[21] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message="" DEFAULT (E): Uploading failed! Reason: ""
After a 524 error, it is often a server-side timeout. I will test it later.
Scroll up we just discussed it and I fixed mine by deleting a scenario descriptor file.
it is cloudflare timeout, you need to try again later
Is workshop not updating again?
hey gang, had a couple upload failures
workshop doesnt work right
can anyone help with my Arma 3?
this enfusion reforger channel
Again I tell you, go to channels and roles and select the arma 3 channels so you can see them
i know it a long shot as anyone got the mod Custom Player Names
by darthsaboton 65F03532A449F2A4 to actual work or know the mod maker,
I already did that but it's doesn't show up to me+ I didn't know that enfusion belongs to Arma reforger
What typically causes mod corruption (i. e. things resulting in script mismatch) on the user side?
Does it "just happen" or is there a way to avoid it?
find a fix for this?
Any one else get an upload error when adding a contributor's email when uploading a project?
can you let me know if you figure how to get it to work?
I suspect that is workshop related. client or server can both try to delete and redownload the mod. I have also had it happen when I have different versions of the same mod in my default folder and a custom mod folder. I have also had it happen on a mod publish, republishing it seemed to fix the issue.
Yeah I been trying. So sat down yesterday trying to write my own script to do it instead. Will let you know if get it done.
Outdated mods, or some mods creating script files on profiles, saves or logs folders (these folders are considered addons on their own, so crating files here is quitw tricky. Better to avoid it for everything that is a game file)
To me it often happens simply after (seemingly successfully) downloading a mod update, and disappears after redownloading the updated mod. What could be the cause of that?
I've seen more understandable causes too (e. g. server starts and attempts to update mods while the old instance is still running), but on client side I'm not sure what is going wrong.
I don't know what the cause is but it happens more on consoles than on PC and seems to randomly corrupt downloaded files, so once the user redownloads the mod it usually works
Sometimes happens on server too in which case a redownload of mods fixes it
RDB_MISMATCH, SCRIPT_MISMATCH
in the same boat today, can't push updates to workshop
every time we have seen this happen and the person was willing to send us their mod files, the workshop has failed to apply the update properly and theres no proper addon verification process (crc checks etc) on the client so their files are literally out of date even though the workshop "sees" them as on the latest version
thats why deleting the files and reinstalling the mod works, because then they actually get the updated files
so its some breakdown with the mod updating process where the game thinks the files have been updated but in reality they havent
and it can cause huge issues if they are actually able to join the server, for example their entity catalog might no longer match the server's, so when they go to spawn a vehicle it like a jeep, they might random get an attack helicopter instead etc, its a huge headache
Have not been able to push updates to workshop since this morning.
another mod of mine, much smaller successfully uploaded but my terrain keeps stopping on that error after upload verification
same error for me did it ever resolve?
nope, same issue with every mod i've tried to update
alternates between that and the 524 timeout error
Getting the same thing but only for one specific mod, I've published others no problem...
yeah I've got the same error again - the irony if it's being caused by cloudflare timing out 😅
Uploads, gets to Checking addon processing status then throws error
Are there plans for a public Workshop API? I have some tools I wish to develop to automate some server maintenance, like checking mod versions and running updates. (please @ me)
it's not CF timing out, it's CF indicating that the upstream (BI) backend timed out for the request CF made on your behalf.
Not at the moment no. Mods are automatically updated if the version is not set fixed in the config, there is no need for external tools
I can imagine the need to run a server with locked versions, and run an external tool to see if there is any update available, so the owner may manually test whether the update works.
That tool already exists and is called curl 😛
not to mention with a public API someone could implement a workshop browser with the most basic functionalities that could be expected from a mod browser. no comments, no built-in contact methods, no viewing uploads by author, no "recent popular", the search engine works as if it's implemented by select * from where content like %query%
if I search for takistan i get everything, but the entry with the title that literally matches my query, same for i.e. ruha
The search used to be worse
egregious, browsing mods in a single excel sheet document would be more practical
I wasn't aware omitting version in the config would do that. Thank you.
What do I curl though if there is no API?
That is not an API
🙁
Waiting for it for 2.5 years
everything is an API if you're brave enough
I think honestly maybe by arma 4
I guess I'll spend the next week making a web scraper to do my bidding instead
you're all asking for apis, meanwhile i just want them to change the ranking to something not based on a metric which they stopped counting years ago
it's completely unusable and only results in outdated broken mods in the top, you'd think they'd want to avoid that
yeah, the home page shows literally the same entries it did a year ago
it's because the main factor in the sorting is "subscribers", which used to be a thing but was completely abandoned like 2 years ago
mods published since then have 0 subscribers while the very old mods have tens of thousands, so they all end up in the bottom of the ranking, it's ridiculous
the only other significant factor in the popular ranking is how new a mod is, which makes it even worse - e. g. try searching for popular (but not super old) terrains, almost none of them are even on the first page, which is instead full of new scenarios with less than 100 downloads
oh well, that explains why I can't ever find what I need
it seems to be working today
yes it does, praise the bi gods
Any ideas to debug this error downloading mod updates client side? We've tried republishing with a different mod id already. Some people do not get the error. But others get it every time the mod updates, then need to delete and redownload 14:57:45.967 BACKEND : Addon Download started 65F42BDFA964E3C4 14:57:45.969 SCRIPT : [SCR_ConfigurableDialogUi] presetsResourceName: {26F075E5D30629E5}Configs/ContentBrowser/ContentBrowserDialogs.conf, tag: server_download_required, customDialogObj: SCR_ServerJoinDownloadsConfirmationDialog<0x00000221F7558240> 14:57:46.184 BACKEND : Updating 65F42BDFA964E3C4 from 0.0.4 to 0.0.5 14:57:52.627 BACKEND (E): Fragmentizer: CRC check failed 14:57:52.645 BACKEND (E): Fragmentizer: Request error 2/1183 SHA: '340b92a5c049841a89280198918d22175997c3b992d86c50c6c127a4f92467b19ebbeaf6cc67d32ab52279ecc5c7015dcff8b819a7ae77de3e1da07b577c82a6' 14:57:52.993 SCRIPT : [SCR_ConfigurableDialogUi] presetsResourceName: {26F075E5D30629E5}Configs/ContentBrowser/ContentBrowserDialogs.conf, tag: failed_dialogs_list, customDialogObj: SCR_FailedModsDownloadDialog<0x000002218689C220>
I need help, I keep having an issue where my mods dont show the right things in the mod menu or nothing at all. Ive had this issue for awhile and basically it doesn't show the image for a lot of the mods and then it also wont show what dependencies they need and wont load them automactically although i know they have dependencies and sometimes this issue doesnt happen, it usually only happens after launching a mission or restarting the game. It's really weird and im wondering if anyone knows of any fixes?
Cause I am trying to test mods but its really hard to test them when it wont load what I need for them to run automatically
Can someone please help. I have created a heli play ground and am wanting to have only the transport Huey and Littlebird able to be spawned. Can someone point me in the right direction to disable other helis and also where I can change the required rank, supplys and Exp values to make them free
workshop uploads seem to be getting stuck at 80% atm?
hmm restarted workbench seems ok now
You should look into the World Editor of your mission. Depending on your gamemode, you can disable or enable specific entities from here. You should find a faction manager somewhere that could allow you to do so.
Hey guys, some mods I use for a modpack got updated on the workshop but not in the modpack. Does anyone know how to put the new versions in the dependencies of the pack without screwing it up ?
Does anyone have any idea how I can figure out which dependency is missing?
@graceful dew cant you look at the txt logs?
is workshop failing again?
anyone help with server coding , im trying to add a modded map to my server
31 title length limit is so annoying...
were you able to find the fix or how to use it?
@molten surge
dose anyone know how i could test my map iv just uploaded to the work shop?
the game master scenario isnt coming up when i upload it
Is there any kind of ID that can be used for all platforms
Yeah also let me use pipes
ID of what?
Player
Awesome thanks
Can someone help me understand why my mod wont post?
BACKEND (E): [RestApi] ID:[24] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
Thanks Mario, So its just super busy atm. Ill try again later.
cloudflare timeout is on cloudflare side
Most probably some bad connection to the cloudflare server you got directed to
524 on cloudflare means the origin timed out
Try with a vpn, it might help
it's not that simple
So its the connection between cloudflare and your servers, not cloudflare and the client
The cloudflare server he got connected to is still at fault
If he uses a vpn, he gets conencted to another and it will work
our server is not hogged rn, so something along there went wrong
So actually more like the connection was successful but the origin did not send a response or that response didnt make it back
That explanation you gave to him gives nothing to the user
using a vpn right now will help him
Or try again later
Doesn't cloudflare route requests through its own transport?
ie. if I am in the US and am making a request to a service hosted in the EU, it will go through Cloudflare's US edge, through their network to EU, then to the origin?
Or is it straight to origin from the edge not through their network?
Ask cloudflare if you want to know, it depends on service set up as well too.
We mainly started using Cloudflare for worshop uploads due to DDoS
But don't clutter this, this is not cloudflare support service.
All the guy asked is why, and he got some alternatives to try
The VPN usually does the trick with this error on our workshop
Unless you get unlucky 😅
our timeout for our connection is actually higher than cloudflares. 6x.
But it does not seem we can increase cloudflare''s more
Ok. I have some data here that strongly suggests this might actually be on your end, so hope it improves over time!
It's definitely something there, but not on the user side
But it highly depends where the user comes from. Specially americans are affected the most
Anyway we are aware and it is being looked at for a while
Not much the user can do other that try VPN or later time
It's probably not your department so you may not be fully aware of this stuff
I am not talking about routes if that is what you are talking about
I am talking about an issue to the point he reached on the cloudflare service
on there, some mishap is there on Cloudflare or on our connection or setup to it
Anyway it seems to become more common over time now
Is there any ETA on when this issue will be resolved? I also get the "Addon processing on Workshop side failed!" error when trying to publish, even with VPN.
If I pull a mod I made from the workshop will it effect anyone that is currently using it on there servers?
Yes
Thank you. Obviously they will no longer be able to use it
I popped open the scripts, it looks like you type in chat setname My Name
there is also resetname and myname commands
looks like replication doesn't work, other clients can't see it in my quick testing
maybe allow some buffer for timeouts? instead of failing the whole upload have it pick up where it left off?
really sucks when uploading a 2+gb mod and it gets to 99% and then fails
multiple times in a row.
Hello All.
Can I get some advice, please? I was advised that this is a better place to ask.
If I want to use a mod as a dependency, but that mod also has dependencies, do I have to add all of the other dependencies to my mod, or just the first one?
Just the one you want
The rest get chained automatically
Oh, awesome.
Thank you.
Greetings does anyone have similar problems now with publishing mods
**
BACKEND (E): [RestApi] ID:[19] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""**
upd: fine for now, just change the mod version to higher, and it's ok
may be a dumb question but why do we have to upload the entire mod again, when we are making small changes?
while clients only have to download the updates?
Wouldnt it save workshop space and bandwidth on BI's end to have a structure similar to github where it only iterates the changes instead of downloading the entire mod again?
Anyone else notice reforger yeeting dependencies so you have to download them again?
I feel i've been scanning and then redownloading mods over and over again recently to work on projects 🤔
Because overwrites everything, so its not having more space to it, is to just make sure everything is loaded correctly with all the changes, so you are uploading everything back, but as you said clients donwload only the update because thats what you changed. This i think helps preventing any issues with the files.
I see a couple of people had the problem with Uploading failed but no reason, same here.
But it partly uploaded cause in the workshop changelog it shows the new version with changelog text but the actual mod version is the old one 
I cant even auth right now so I assume something is cooked
when the upload starts it locks the version tag and submits the changelog first, thats why it shows up on there
Any ideas to debug this error downloading mod updates client side? We've tried republishing with a different mod id already. Some people do not get the error. But others get it every time the mod updates, then need to delete and redownload
14:57:45.969 SCRIPT : [SCR_ConfigurableDialogUi] presetsResourceName: {26F075E5D30629E5}Configs/ContentBrowser/ContentBrowserDialogs.conf, tag: server_download_required, customDialogObj: SCR_ServerJoinDownloadsConfirmationDialog<0x00000221F7558240>
14:57:46.184 BACKEND : Updating 65F42BDFA964E3C4 from 0.0.4 to 0.0.5
14:57:52.627 BACKEND (E): Fragmentizer: CRC check failed
14:57:52.645 BACKEND (E): Fragmentizer: Request error 2/1183 SHA: '340b92a5c049841a89280198918d22175997c3b992d86c50c6c127a4f92467b19ebbeaf6cc67d32ab52279ecc5c7015dcff8b819a7ae77de3e1da07b577c82a6'
14:57:52.993 SCRIPT : [SCR_ConfigurableDialogUi] presetsResourceName: {26F075E5D30629E5}Configs/ContentBrowser/ContentBrowserDialogs.conf, tag: failed_dialogs_list, customDialogObj: SCR_FailedModsDownloadDialog<0x000002218689C220>```
Run steam in admin mode and use vpn set to Czech
Worked for me last night
yeah, its also dependant on how big the mod is, if its a small mod the chance of success is much higher
Maybe bi can implement a honor system, those that have been modding for years and have mods they maintain should get higher bandwidth
Anyone know a good sign mod that I can use as a dependency to make my own signs??
I tired to contact ThyLemonGuy the makers of this one, but can’t find him on discord
Heard he might not be with the 75th Anymore, what else can I do here ?
https://reforger.armaplatform.com/workshop/63043CDF1398CEAC-Official75thSigns
Do you mean a custom world? You might try over #enfusion_terrain
I made a mod for Reforger but can not find the mod in game does anyone know how to fix this?
Wait, search again, hope to get lucky. The Reforger Workshop is terrible like that.
Got the mod downloaded faction affiliated all that but can’t find it in game
Hello, what kind of license should I use so that the map cannot be modified, but they can use it to add game modes, meaning they cannot remove a village or anything that I have built.
WHAT IS THIS ERROR?
You need to apply the dependencies you used.
You can not put any restrictions like that. They can always create a subscene and apply changes from there. In general you will want APL-ND
Hello, I am sending you this call for help. I lost my MAP files and everything that went with my MAP because of a hard drive problem. But I had published it on the workshop. And I wanted to know if there was a possibility of being able to recover access to continue developing on it. Honestly, I spent a lot of time on it and it would really bother me not to be able to move forward. Here is the map in question: https://reforger.armaplatform.com/workshop/64EB153B8E9A1B8E-mapUSAMeridian
@verbal crystal you have any idea?
Did you ever share it or upload it to GitHub?
no unfortunately
I’ll try my idea myself if I can. Gimme a few
otherwise the only solution I found was to contact support and see if they could do something
What happened to your drive?
I didn't really understand what you said. I'm French and I translate with Google Translate, so sorry if there are any mistakes.
It’s okay. What happened that made you loose your project? And my idea likely won’t work. The terrain entity won’t copy paste, but most everything else does.
Did you sculpt the terrain a lot?
unfortunately I lost all the elements of the project and I had already tried the idea of copying all the terrain unfortunately
Did you import the terrain from a real heightmap? Or raise and lower it yourself? You can copy paste almost everything but not the terrain it’s self.
You’ll need to repaint the ground too. But better than complete loss.
I think there is a way to get the height map and the masks not sure about the sat map tho
The terrain is inspired by a real place but I still modified it a lot but it's true that it can be a good idea otherwise you don't know if there is an email address for support
So only idea I have right now is to make new project. Use your downloaded version from game as a dependency. Make new world in new project with a terrain. Then open old map, copy paste everything over. You’ll need to line up the items, paint the ground, and things like that. What happened to your hard drive?
That would be awesome. But I couldn’t load terrain tools with his map open so can’t export terrain data height map.
il see
he unfortunately died and at the same time I redid my computer from scratch and I went to an SSD now
Did you try un plug and plug back in? Sounds funny but my SSD stopped working and that fixed it. Could also try another port on motherboard.
I don't have it anymore and I had already tried it on different ports it didn't work the disk
Oh okay I’m sorry. If you can not figure out how to copy the project items, I’ll try and do a video later.
This is why I tagged you, you had something similar not to long ago 🤦♂️ 🤣
Haha yeah. Thankfully was just something weird with it not seeing that drive anymore.
Your my boy blue 🫡 
well to clarify, his issue was a full SSD failure and cant recover it, mine was a simple unplug and plug back in. The ol fasshioned I.T. "turn off and on"
I managed to recover a few things. Here we go again to start all over again. Anyway, thank you very much for your help.
you're welcome, love some of the 3d models you have like the ferris wheel. Some ideas for back-up saves: different drive on computer, a USB drive, external hard drive or SSD, etc. Or upload to a website like GitHub. I share my project and GitHub is like a free backup save lol.
I'm thinking of setting up a github for my project and avoiding this kind of problem again.
there may be a limit on the size of an individual file. Meaning one item may not be able to be over a size limit, but i dont know that limit. I tried to upload the sattelite map on a shared project, and it wouldn't let me. Just a heads up for you with your 3d models.
Merci 👍
@willow crag I can recover some things, have you updated the mod at all?
I have sent you an email with the recovered mod files to the email that is on the BI account that owns this mod.
Search in spam if you can't find it in the regular places.
Search for "Recovered mod" from a "@bistudio.com" email
Enjoy
Thank you so much
Hey folks, when I add bis accounts to the Contributors field I get the following error on publishing:
BACKEND (E): [RestApi] ID:[42] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="(removed)", message="assetVersionUpload (removed) 1.0.2 not found"
what am i doing wrong?
Missing satmap
unless im confused it has a satellite map
this is what it look like when i hit play
kinda hard to sculpt it when i cant see it lol @candid ice
Hello, i made a map, added GM mode. Now I wanna make a gamemode for it. Do i make a new project with the map as dependency or can i add it to the GM version of the map?
I tried both versions, and each time it was visible on the store, the update notes all there etc. But only the GM version would show in the scenario list.
I dont have a server yet so no real way of testing myself but my buddy couldnt get it working either. Am i forgetting something?>
its 100mb
mission.conf
then in server config u define the mission file
Hey, I’m having trouble with publishing a project in Enfusion Workbench. I tried adding a contributor to the project, but they never seem to get the invitation. Has anyone else run into this issue or know how to fix it?
What is the Log Console saying
We’ve managed to get it working now – or rather, it just started working on its own. The contributor was able to upload, but when the owner checked the list in the published Workshop settings menu/popup, the contributor list was empty. Maybe that’s how it’s supposed to work. There were never any pending invitations to accept – once added as a contributor, they could upload without accepting anything.
Not sure, maybe we misunderstood some part of the instructions.
what causes me not to be able to fly around my new map in gm mode
i can only fly around a small square about 1/3 of the map
So i cant upload a mod because of this error, theres just one issue, all the mods as dependency are online and perfectly fine so why does it give this error, first time happening on around 7 versions of the mod/scenario
i just checked what was the mod that was causing the issue and its mine??????(the one im trying to upload)
Can definitely recommend Github, its a life saver.
is it me, or can i not download certain mods, like everytime i try and download the MFD framework, it just says Error, this is alongside the fact my modlist of 108 or so mods has somehow been reduced to about 20?, like they've just been deleted from my PC.
no indication of what's wrong, i cant stop the failed downloads, and a majority of my modlist is still missing for some reason unbeknownst to me
If you keep getting those errors even after you keep retrying I would clear your cache and even go into the arma addons folder itself and delete everything on their and try again.
Which mod did you try tu upload?
anybody having issues uploading? been getting back to back error 524s
swapping license from an apl to apl-nd seemed to have allowed it to upload for whatever reason
Sorry for the late reply, i ended up remaking it and transfer the files from the old folder, sadly some things were lost, the mod was totally corrupted thats why it didnt allow me to upload it
yeah this somehow fixed my issue as well, no idea how or why
this fixes it for about 10 minutes
no longer able to publish on either lmao
how would i clear my Cache?
Hey @dry fiber.
First of all I wanted to thank you a LOT for the blackhawk mod, it is really amazing and i've been enjoying a lot.
But since i'm really annoying i wanted to make a small request if you don't mind.
Your mod seems to flood the console with print statements which make it sometimes really difficult to read it, feels like there is ~4 prints at every frame and wanted to know if you could remove some of them or something ??
It is not that big of a deal but it is a bit obnoxious.
Thanks in advance and sorry for bothering you !
Hmm, yeah will do. I must have missed that section when debugging
Thank you !
Anyone know how to get screenshots to show up for my mod? I saw that they must be a jpg or png and also under 3mb but even with those things done I still can't seem to get them to show up. Any help would be appreciated.
whats the guid of your mod?
I believe its this: 661F2874EA2884AD
you have one screenshot uploaded so far
if you need to check again change the number on the end of the url
I originally uploaded with one screenshot but maybe around 1.0.5 I deleted that original one and added 3 showcase patches
Has private option been removed when publishing addon? I'd like to upload it but make it so only I can download it and test it
I think you can also just copy the project folder into your mods folder, or even the pak version if you go halfway through the publishing process.
If you're running a dedicated server you might need to enable the no backend option for it to start successfully.
Oh, I'll try that, thanks
Hey man, did you get it to work?
Hello, I’m new to running a server. My buddies and I have been doing it for about a week. Mostly spent troubleshooting and finding the right mod order. I’m stumped on this one. I tried the medkit fixes broken bones mod and nobody liked it except me lmao. Now the issue is our bandages show up as medkits, no saline, no morphine (they’re all rolled into one in the bandage medkit). I took that mod out and also ACE medical prototypes. Bandages as medkits are still showing, morphine and saline are back, but now phenylephrine, metoprolol, smelling salts, and naloxone are all gone.
Please ask anything if this was confusing.
Here is the mod list straight from our server .json
Is there any mod to open the map in a window like you can in SQUAD?
#enfusion_generic would be a better place to ask, this channel is for mod publishing.
But yes, there are a couple blue force tracker style mods
Did you find a fix for this? I'm trying to update my mods preview image and add screenshots but they're not updating when I publish!
no idea unfortunately
makre sure they are jpg and under 2mb
otherwise it wont work
I've just published an update and Lo and Behold they're now showing!! So no idea other than to think it's workshop side!?
Is packing external plugins, like for instance a teamspeak plugin, in my mod against the rules
By default it wont pack. There is a whitelist you have no control of
And yes, if you manage to. It will be banned.
Workshop is only intended for Enfusion assets
Okay bet
Is there already a solution or reason why new uploaded/updated mods cant be downloaded? An error occours... Just wanted to publish a addon for my test projekt...upload worked fine and the mod is shown in the workbench but download is not possible...both game and serverwise. Some other people have the same issue
Heyo, I'm having an issue publishing my mod: Whenever I try to download it from the workshop, I get an error saying it could not be downloaded. I had it working before, however I published again to change the description. The mod is very minimal, consisting of only two scripts. Has anyone had this issue and knows how to fix it?
I have this issue too. And the message above said something similar. So probably a workshop error, so we can just wait.
Im in v 1.0.19 just trying to fix this issue, lol. I guess I'll wait a bit
The server cannot download published mods. Is this a problem only for me?
Fragmentizer: Can't read fragment SHA: '1ccfa9498af377e3f15f0d87da5ad5d5ededbb3b30b9cff6f349a34c7b88c8c9f558e210f83d5d2a6cd279c133a0e9db34669baa00c23f3254c3d08a1fbd89a6' BACKEND (E): Fragmentizer: Request error 110/240 SHA: '1ccfa9498af377e3f15f0d87da5ad5d5ededbb3b30b9cff6f349a34c7b88c8c9f558e210f83d5d2a6cd279c133a0e9db34669baa00c23f3254c3d08a1fbd89a6' BACKEND (E): Fragmentizer: Retrying download from fragment 109/240 BACKEND (E): Fragmentizer: Can't read fragment SHA: '1ccfa9498af377e3f15f0d87da5ad5d5ededbb3b30b9cff6f349a34c7b88c8c9f558e210f83d5d2a6cd279c133a0e9db34669baa00c23f3254c3d08a1fbd89a6' BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
Same issue here
Same, cant DL my stuff that i updated on workshop couple of hours ago... Upload worked fine but download not
Interestingly, I did get one build in between that did work...
I hope they fix this soon. I just wanted to play my new mod update wich i uploaded today with my friend. He came from work earlyer. 😑
maybe publish again i go do that with my stuff
Did you uploaded a new version again?
Is this working? I tried this a couple hours ago...but changed nothing?
idk im going to test it
funny thing is, it let me uplaod latest pic but i get stuck on 2% download lol
wild sht
"bohemia workshop"
miss Steam workshop
My first version didn't work, so i tried changing something that I thought could be an issue. After that the upload worked, however when I tried to upload again to change the description it didn't work again. Couldn't get it to workl since, and bc I thought it was only an issue for me I published a bunch more versions trying to fix. I guess it's really jus their servers today.
I got the error in the game workshop "cant download mod" or so. It just creates the folder with a few smal files.
Hmm okay maybe a lucky try. This time i want to avoid to rush in panic changes in the mod and at the end its the servers
nah.. reuploading again doesent work... Something is cooked at BI
Same issue for my mods 
I have this issue too, did you figure it out?
Backend issues probably :/
Can't download some of my mods either (client side, server side dl works fine)
How do you disable the living quarters?
The what?
The living quarters that allows you to spawn ai.
Never heard about it. Is this a mod?
It’s a vanilla asset from what I am being told
either in Compositions.conf with an override or Compositions_FreeRoamBuilding.conf
Thanks I will check it out!
Is this for the Szenario Framework? I will dive into that soon.
try to remove them from ur documents folder
Yeah it’s for a scenario
In the future i want a few missions for my map... I have this right now..but its just basic placed enemys and ai that drive around in vehicles. Soon i want to build real startable Tasks with a target to blow up...an item or an vehicle to bring somewhere...something like that.
Got it thanks
I appreciate the help!
I am working on trying to change the buildingservice table for both US and USSR to giver it more character. The problem i run into is i can get the background but i cant get the decal portion to remove. If I remove the edds it just leaves a blank space like so and i am not sure how to get it to go away.
Needing help finding a to contact this mod creator! I have a couple questions for him or the studio. If you know how contact them can you please send me there discord or something much appreciated!
Reforged Army studios doesn't have a public server, but a few of the team are on here
Do you know the discord members names so I can talk to them
the last time i asked @amber raft tried to link a server to me, but it was private
401k isn't part of the team, but has worked with them on similar mods, so may know how to get in contact
Awesome. I really appreciate trying your best. I will see what I can do
Whats the max file size for workshop?
Idk if there really is one
Dont be crazy and upload something that is 15gb though lol
I think its 7gb
Question, I am trying to upload a map to workshop and when I attempt to publish it gives me the error "remote request failed"
How do I fix this error?
I'm genuinely curious, why does updating almost always have some issues, with either infinite loading screens, or flatout failing? Any way to fix? It usually works fine when joining a dedicated server, but not from the main menu.
Fixed on local build, unfortunately can't push the damn update for live testing - keeps failing error 524.. getting incredibly frustrated with the stability or lack thereof in the damn workbench/workshop..
Same getting differing error from 401 to Reason ""
I remember when we got the I'm a Teapot error
I finally got it to upload after a bit over 30 minutes of hitting publish.
Hey ya’ll. On PC how do I download/get/acquire latest Overthrow update? Or which version of Overthrow is latest, up to date? Feedback is appreciated
Oh sry just realized prolly not the right channel. Apologies
So for my mod to work it directly needs a TS Plugin, is it againt TOS to link to a place to download this in the mod itself?
For instance a popup that tells you you are not connected to Teamspeak, heres where to download the mod to talk
Linking content is not an issue. Only trying to distribute non mod files on our workshop
Is having readmes and pdf in the modfiles an issue or not?
I might’ve added a few white sheets or references on how to use some components in case if i forgort^^
Pdf is not enfusion asset or related
Ok good, that’s all i wanted to know. The pdfs are for us, not users
Doesnt matter who it is for
Pdfs are not whitelisted
Could really do with a functionality on the browser version maybe to allow you to search for what servers are using a mod.
im trying to add multiple emails to the contributors section when i publish a mod, do i separate them with a comma and a space? or a line break?
nvm figured it out
Is there anyone who knows how to like recover a mod? I was cleaning out my PC folder and accidentally deleted a mod that I was working on and I can’t figure out how to get it back and be able to edit it like when i had the og is anyone able to help me?
So.. cant download stuff i uploaded to the workshop again... Just like couple of days ago.. Last time someone from BI said it was something "CloudFlare-related".
did you figure it out?
You likely cant get it back back, but if its on the workshop you can likely recover most of it
Im facing the same thing, mods older than a few days download fine, but things uploaded since yesterday give a 502 error, likely as you say
You deleted it and emptied the recycle bin?
this is my dude in the workbench
And the same dude when i open the prefab
I get that the materials override is being ignored, i just dont know why its happening
yea< i have the issue here in europe very often with the workshop every 2-3 days,,
yeah ok
Same thing here, have trouble downloading mods that were updated last night. I'm from EU
Sometimes when I get errors while publishing I just fire up the VPN and it works first try but uploads bit slower if it's a large mod.
Where can I find the changelogs for Enfusion and Workbench?
I assume there’re two different pipes for them.
Only as part of reforger changelogs, and we only mention a few notables on them.
Oh, I see.
Does that mean we can not even see what's the official up to date version of Enfusion?
Enfusion is not released standlone, you get the versions that ship with the games that are built on it. Lets stop this here, offtopic for this channel
Yea
known bug, i reported it a while ago: https://feedback.bistudio.com/T193288
Feel free to add your own pics to it so they know its more widespread
Workbench uploading down again?
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
DEFAULT : Uploading status: 15%
DEFAULT : Uploading status: 20%
DEFAULT : Uploading status: 25%
DEFAULT : Uploading status: 30%
DEFAULT : Uploading status: 35%
DEFAULT : Uploading status: 40%
DEFAULT : Uploading status: 45%
DEFAULT : Uploading status: 50%
BACKEND (E): [RestApi] ID:[450] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""```
Finally worked 
My favorite reason ""
Anyone know whats up with this error? I can't upload my mod, even made a new one to test and got the same error
Visual bug, check in-game.
its the same
And RHS' ION faction which should have black crye uniforms are tan
We had this when disigning our own faction. Dressed them in tools, looked nice, but looked different in world editor prefab editing than in workbench. Gear in-game was as shown in world editor.
With contributors, we've shared the original project folder and can push updates. Is there a specific way to sync mod versions across contributors or do we have to do this ourselves via git etc?
git
I placed a supply cache and CampaignRenantsSupply.
I want it to be able to have max. 2500 supplies and fill it self automatically (generate supplies) until 1500.
But I can't find the settings anywhere to change that?
It now just contians 2900 as default and it probably won't refill it self. It's next to a helipad. Thats why I want it there
This is in campain gamemode but I bet that is just for points?
This is not in a point.
Placed a tent it can only hold 600 but it doesnt go up. I made it a 'hq' so it should go up 50 every 5 seconds but it doesnt fill it
Is there a way to change the distance the MOB / HQ will resupply the helipads automatically every 5 seconds?
I try'd some options and played around with it for hours but I cant find the ones that do that.
Just can't find the settings to adjust the range. Try'd some settings in campaignmode settings and also in the supply settings from the prefab put them on 10.000 meters but nothing happened.
When I place the helipad next to the then in MOB ofcourse it works but I want it way further away
I think you want #reforger_workbench not workshop.
Need help to animate a couple of objects for my Project IGI Mod https://reforger.armaplatform.com/workshop/66100513FF617DAF-IGIEnfusion
Elevator, surveillance camera, and Gates that i want to open when a button is pressed.
Bases resupply based on what their generators detect
So you want to make the cache reaupply itself individually?
If possible or can I change the range of it?
I just want the helipad to be resupplied automatically until 1500 or that people be able to use the supplies from a cache or something nearby (that maybe is filled from MOB?)
Its like few hunders meters distance in between but too far from MOB the helipad
At Generator (MOB) I did put 'storage range settings' at 10000 at the max just to try but it still didnt went to the helipad. Wich was only a few hundred meters away.
I got my map up and playing around in the workbench. im implementing Zeliks loot spawn system and im having an issue testing in the virtual instance on foot inside work bench any tips?
Found a working solution 👍
So anyone knows what this happens and how to fix it? The description is now empty, no text at all and this still happens... console says the same thing
Well recreating the mod with the exact same files managed to make me upload it, so yeah just hope it doesnt happen on a main mod...
does anyone know how big anizay is?
And the map size limitations on arma reforger?
15x15km is the biggest ive seen, Gulf Coast
i think thats the upper limit the engine will currently allow
30x30 before the camera bug or whatever it is, iirc.
I believe we fixed that one? Not sure, one would have to check
isn't there a guy doing a 100x100 helicopter map based off some old fly sim?
it's just super blank
for our case, we have made 256 km² (16x16) and it's a challenge to let series S play on it and also it really time consuming (for zimnitrita it's a project of 2years i think)
regarding navmesh we have to spend around 1h30 to generate it
P.S: we have jsut map half on the terrain for now and console already have a bit of trouble
There is almost none, but bigger map will means less precision, so more issues at edges of the map, as people said, you can make bigger map, but filling them with millions of entities will be a problem for consoles
Thank you all for the advice!
I'm getting the following error... tried deleting manifest.json and restarting steam a couple of times as per previous suggestions to no avail. Any ideas?
oh thanks, I thought something was wrong
Is there any way of checking what this key points to? Or at least the english counterpart?
5 days trying 
Hello! I have a problem creating a mod. The problem is related to loading one of several images. When trying to publish the mod, an error occurs. What could be the reason?
And one more thing. For some reason, I can't load *.edds images using the import button in the mod project. Why?
you import a png or jpg etc and the workbench generates an edds from it
I've been publishing mods with zero problems over the past 5 days
Thank you. Got it. We only add PNG, JPG, etc. images. When adding, I've got identical PNG and EDDS images. Can I delete PNG from the project after adding, since they have already been converted to EDDS?
The error when publishing the project still persists. Why is that?
Anyone know why my belts and backpacks may be conflicting? Reskinned an RHS backpack for the bags and an RHS JPC pouch setup for the belts but for some reason the belts and backpacks can not be worn at the same time. Both work fine independently
I haven't had any problems with small mods, but around 600m+ I have, and I can't publish.
I published mine last night no problem. 1.5gb
you dont have to delete the .png as workshop only uploads engine files
so only the .edds will be uploaded when you publish the mod
Thank you so much!
Having the same issue, been trying to upload for three days now...
Question, was your mod an update or did it include a lot os new assets?
Completely new mod
-_-
Yup, day 5 of trying to upload for me...
Day 1 for me 😭
anyone know why workbench wont launch? worked fine just last night. ive tried verifying game files, restarting pc and delete reinstall tools.
i open it up and select project then is just goes blank. doesnt open up the tools. steam says its running but nothing is popping up
clear
clear?
console clear lol, my bad
Has anyone found a solution for this????
Do I do that in python?
Os.system clear or something
Not yet
anything in the workbench's log folder?
yeeah not sure what to look for tho to fix it @somber fog
DM me the console log file
How does one add a prefab into the arsenal for a Zeliks slot? A belt into the waist slot for example. TIA
Had the same in the past two days. I manually increased the version by one more today and it worked again, but might just have been coincidence 😅
minor version number? 1.1.x?? I haven't tried that yet, so I might as well try
Actually changed minor, so the middle, but as I said, maybe it was just a coincidence.
I mean, might as well try, it's been 5 days now...
@dark crow @minor marsh i found a fix boys, i used a vpn and connected to singapore, and it worked instantly.
i would suggest trying different counties based on your location for speed. but singapore 100% works, im based in NZ and tried AUS and it didnt work.
oh shit, nice, i'll give it a try
I tried this before too .-. Didn't work.. but thanks bro
id be surprised if it doesnt work, i spent atleast 20 hrs spamming update and it kept freezing on 84%
and now ive just pushed through 3 updates
I'm on try 84 atm, the thing is, this mod is a dependency for a bunch of other, so can do anything until i get it up
Thank you so much, i'll try this tomorrow!!
Hahahah me too
Anyone familiar with the CTI_SCORINGSYSTEM mod??
I mean, in my server, I use ACE medical, but there is no medical supplies
Are you overriding your entitycatalog? It's probably that
Goddam finally, can confirm, VPN works
Is that a medical box or just an arsenal
WorkShop is good now? Updating my map 2 times (new version in nubres added) but whan hosted/open game - new design stay from old version
no worries, happy to help. it was frustrating the shit outta me >.<
Hi everyone,
I’m working on a custom map in Workbench and I’ve hit a problem with destructible assets. In the base game, buildings and vehicles switch correctly to a destroyed state, but in Workbench my placed assets only show bullet decals and fire/explosion effects — they never change state (no wreck/ruin).
Here’s what I’ve done so far:
• Added SCR_DestructionManager and SCR_RegionalDestructionManager in the world.
• Added SCR_DamageManagerComponent and destructible components to my prefabs.
• Everything in my scene is still sitting under the Default layer (roads, houses, trees).
My questions are:
1. Do I need to manually recreate the vanilla physics layers (Building, VehicleDynamic, etc.) in my project, or should they be available by default?
2. What’s the correct setup for making custom houses/vehicles switch into a destroyed state (e.g. to a wreck prefab) instead of just burning forever?
Any advice, examples, or links to working prefabs would be really helpful. Thanks!
It worked here too
I told people before and then modders like bacon came in saying it would not work 
I mentioned it for a reason too
@dense scaffold 
None of the Cloudflare apps I have in production require people to use VPNs, so this is on your end anyway
That was never the point of the advice given
Yes you can suggest using VPNs to work around the problem you don't seem interested in solving, your choice
The problems are known and being worked on. They are not an easy thing to solve 
I wouldn't know, I've never had this problem with any of my cloudflare apps, some of them get more hits than reforger workshop too
Not every app is the same so you cant compare like that
If it was simple thing then it would have been sorted already
None of us like seeing the errors here
Workshop as well us not only upload and downloading
There are tons more things to it
But yeah it is being worked on
It should get better over time
I think given the track record of overall reforger stability, suggesting the usage of VPNs is perfectly fine as there is little hope of the issues being resolved otherwise
In case peoole think that it is not being worked or looked at
At least people can upload in the meantime
hey if anyone has worked on boats in Arma Reforger, could you give me a DM, TRYTING TO FIX SOMEONES BOAT BUT IVE NEVER DONE BOATS BEFORE
Caps
That's the main thing, it was driving me and a lot of people insane. Plus the error reason: "" makes me want to punch my monitor...
anyone have any idea how to set up vehicle spawn point for shop system
anyone help, every time i deploy a vic or placement from depots or tents the camera will lock rite on the edge of the white circle and wont let me move around to then be able to place things correctly 🤷♂️ seems to only do this a certain map im using tested on others and all is normal
I only got it with the VPN in 4 of my mods
Is there a way a computer can run two instances of Enfusion so I can look at the properties of different entities at the same time?
yea, just run Workbench 2 times
Hi, is this where I can ask for help relating to an issue downloading a mod using the ingame workshop?
I was downloading this file when there was an issue of running out of space, I sorted that and now it wont re-download the mod.
I have tried to delete it via the in game mod menu, and re start the game, reboot my system and even verified the game on steam, still wont download, I'm using Linux so will be using Proton emulator.
Have you tried deleting the mod files from the file system? Should be in profile > addons i believe
I couldnt find the mod file anywhere, I has a google of the common locations but there is no files there.. I am assuming the workshop works different from Arma 3 steam workshop.
*sorry im trying to solve an issue with Reforger not Arma 3
Yeah, so you have to look for the addon files, you are looking for a folder called addons and in there you'll find all of the mod files. You have to delete it from there. Sometimes when a download fails it messes with future downloads due to files being incomplete. That's my best guess at least
