#reforger_workbench

1 messages · Page 18 of 1

viral island
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Did you replace the vanilla shirt?

brazen plaza
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yes

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I fixed the model being fked up. I was using a bugged prefab I switched it and fixed the character model, but wdym?

viral island
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Ah all good then, start using vests and attachment slots you'll see what I mean

brazen plaza
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I appreciate the help

final rover
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Hi guys, is there an easy way to enter the coordinates of elements in the SCR_EditorLinkComponent, or do I have to input the position and rotation manually and cry about it?

inner laurel
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Up on this subject, not sure if you’ve had time to look into it

remote estuary
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Can you send the saved loadout that shows up as renegade but shouldnt?

inner laurel
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All the loadouts have their required_rank set to Renegade

remote estuary
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How many items are detected in the cache on server start? There should be a message in server log that says cache and a number basically

brazen plaza
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does anyone know how to add a loading screen to a core mod

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I dont wanna have to make a custom world to do so, Im wondering if its possible to without doing that

inner laurel
remote estuary
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Server console log

static sage
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So, none of the wcs weapon packs scopes will work

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Like there isnt a slot for them

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but other mods like bacon work fine

devout cliff
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@hollow badger hi,Are you the creator of nv-system? I'm having a problem loading your mod. I see the soldiers with white hands and parts of the uniform too.

hollow badger
onyx stone
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anyone knows why as nato either russia i can see the enemy starting hq base?

devout cliff
devout cliff
hollow badger
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🤨

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I have a test experiment in there that could cause that but it shouldn't be active..

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Wait is rhs loaded?

devout cliff
hollow badger
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Then it's probably that, they might not be compatible. Idk why you'd run my stuff if you're using rhs anyways.

devout cliff
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not compatible?

hollow badger
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There might be some type of conflict somewhere, it happens.

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I don't use rhs and don't see why anyone would use nv-system if they're using rhs anyways since they have their own setup so not gonna try to look into it shrug

devout cliff
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Your system seems to work better than the one with RHS in my opinion. I tried it together with RHS in GM single player and the hands thing didn't happen, but on the server it does, so it could be due to incompatibility with some other active mod.

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Thanks, I'll do my own research and if not, then I won't be able to use it and that's it.

brazen plaza
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Does anyone know where I can find these pants from wcs servers. I can’t find them anywhere

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I’ve seen them used on other servers as well

hollow badger
devout cliff
inner laurel
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Any idea how to set up the maximum supply amount for the HQ and the supply income rate?

limber eagle
# inner laurel Any idea how to set up the maximum supply amount for the HQ and the supply incom...

An updated video of how to create a PvP Conflict mission within 1.3. Also covers off on how to use the WCS White List feature.

00:00 Introduction
00:45 Creating New Project
01:16 Adding Dependencies
02:29 Creating Folders
03:19 Opening World Editor
04:00 Creating Sub-Scene
04:54 Game Mode Setup
06:55 Mission Header Configuration
12:25 Conflict...

▶ Play video
devout cliff
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@hollow badger Hello, everything is working correctly after the update, thank you.

inner laurel
clear crane
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PLEASE HELP.
Created new faction, but when inheriting or duplicating base character models to set default loadouts to spawn with, simply changing them to be in the new faction suddenly makes the character model clip through any clothing put on it as if its suddenly misaligned despite that being tho only change made to the prefab

jovial onyx
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Any one know if there’s a way to create a squad of Ai that use drones as apart of their aresenal?

devout cliff
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Any way to limit the number of respawns in scenario framework?

hollow badger
devout cliff
onyx wasp
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Mby worng channel but
Anyone know how i can remove the huey stuff frome my heli xD

terse badge
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If anyone has done police vehicles for Arma can you give me a DM please need some help

peak torrent
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About to rip my hair out... I'm trying to modify the RHS (USAF) default loadout for the player and I can't for the life of me figure out which prefab I need to edit

boreal lava
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Can someone please help. I have created a heli play ground and am wanting to have only the transport Huey and Littlebird able to be spawned. Can someone point me in the right direction to disable other helis and also where I can change the required rank, supplys and Exp values to make them free

weak violet
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whats the prefab for the game master player models?

weak violet
inner laurel
devout cliff
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Hello, is there any way to limit the number of lives a player has in a scenario framework?

reef plinth
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Anyone know why I cannot upload images or edit/delete files rn?

pseudo lake
latent echo
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Hi, when I tried to update my project, I saw that the update option is gone and there is only publish option, anyone know why perhaps?
thank you!

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nvm it gittered and fixed itself after few tries.

sharp jewel
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Hello all , does anyone know what camera or setting it is to fix the static camera view when using the whiteboard to build stuff at bases ? im always fixed on the edge of circle and can only zoom in /out and move the object not the cam position.

blazing terrace
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Is there a way to check where an .edds image I found is used? Sort of like a "backwards navigate to file"?

sharp jewel
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Right click and select navigate to original I think ?

blazing terrace
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Yeah ig it's "find references" but for the specific image it points me to a .et instead of .layout or image widget :/

onyx stone
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The first image is when i play the game for some reason it reset to this camo but in the second image is when i insert something in inventory or i remove something. Basically the second image is the correct one, but as soon as i click play it spawn the player as the first image

trail tapir
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I'm trying to upload a test file of MP mission to the workshop, but having this weird error:

RESOURCES (E): Packaging project failed RESOURCES : Cleaning up created PAKs DEFAULT (E): Failed to create PAK file(s). RESOURCES (E): Creating bundle failed

Can anyone advise on what it may be caused by?

onyx stone
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it seems reloading the workbench it fixed the issue?

balmy cradle
ionic hill
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Does anyone here have experience working with WCS_Armaments ?

remote estuary
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WCS might

ionic hill
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Trying to make a TOW and 9k111 Fagot static weapon mod but the implentation in wcs armaments is a bit unclear

hollow tundra
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when spawning in on my server player gets kicked after one second, what am i missing?

dense sequoia
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help me

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lmao

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what does BSP mean

dense sequoia
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i mean we solved our merge conflict and sussed out wich tiles were wich but i dont what bsp is related too so we gambled on the default layer file

peak torrent
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For some reason I'm unable to publish my mod. It says dependency not found but doesn't tell me what the dependency is

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Does anyone have any idea where to find that information?

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BACKEND (E): [RestApi] ID:[158] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1753833209907-462924", message="Referenced dependency doesn't exist or isn't accessible" DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible" BACKEND (E): [RestApi] ID:[159] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1753833211468-777533", message="assetVersionUpload 65F02EEE7674D13C 0.0.10 not found"

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I jsut checked and all of my dependencies are visible in the workshop so they didn't get deleted or anything like that

peak torrent
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***Fixed -- the problem was that I had imported the same dependency twice

sturdy sleet
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I am for some reason missing the chat entity

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.. Did I screw something up, and need to verify files, or am I missing a step here. As this is odd

past dune
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Where in a weapon's prefab can I change the damage of the weapon?

gleaming burrow
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Anyone good @ making garbage collectors? I can do all the work

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I know most of it just a couple pointers or tips would be amazing

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I am very familiar with tools

onyx stone
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hey is it possible somehow to create a loadout from workbench in game and make it as a prefab?

velvet elk
velvet elk
velvet elk
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or just run the Plugin - ScenarioFramework. Search for it on youtube. Blackbear has good videos

sturdy sleet
# velvet elk place the "ScriptedChatEntity" in the manager tree

I'm for some reason just completely missing it I got it solved now as I had to copy it from another project and duplicate it. And also if only I heard about this much earlier as I kind of brute forced my way into learning by mimicking and experimenting other structures Thank you for giving me his name as I'll have to check that out for sure as I'm running into other errors such as n "SCRIPT (E): 'SCR_ExtendedIdentityComponent' given type (CHARACTER) and index bio group: -1 and bio index: -1 are invalid!" I'm assuming that's a prefab I use, But cannot find it anywhere So that recommendation hopefully will catch me up on being less confused here Thank you once again.

clever mulch
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Thanks so much! It worked! (sorry, got busy and only got arround to trying it today)

Also, you can fix maximizing it if you use winecfg and disable Allow the window manager to decorate the windows in the Graphics tab

devout cliff
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How can I use an editor prefab on the server? I want to use ManualCameraSpectate but it tells me there are components that don't exist.

fallow veldt
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How can I edit the object in the "Slot" prefab under "object to spawn"? I tried connecting the "E_Editor_zone" to a "SlotPlayerTrigger," but no matter what I do, it doesn't work. Only the variant described above works.

past dune
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how can I add a specific version of a mod as a dependency in workbench?

onyx stone
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ValidationError remote script source code checksum does not match! local=0xAA2A96618B76CD94 remote=0x3BE489719FF3ADFB

can i find which mod is doing this?

odd ore
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poor reforging modding mentality

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We should compete making mods

weary hearth
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Ah yes, the Perfect screenshot, exactly how i want with a leaf in front of half the camera

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Thanks Arma

tardy fiber
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Hey friends, was wondering if anybody knew how to fix this.
I'm working on a custom edit for Eden (Everon), my PC hard froze earlier while in the Reforger tools (what a shocker) and I had to power off my PC and back on. Upon return, opening up my custom map leaves me with this blank white screen. Any ideas on how I might fix this? I do have backups, but the last backup was from this morning. I've never encountered this issue before.

velvet elk
tardy fiber
dusky drift
velvet elk
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aha, thnx. i read it now 3 time. the version is not in de enfusion engine. it is from wen you start Arma Regforger and update there at the workshop. Also in the JSON you can specific overrule te version for on the serverside.

stone yarrow
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Heey heey,

As some of you might know I am working on a ((total)overhaul) mod, called Entropy, a mod that will bring a lot to the table in enfusion.
However when I wanted to test a few things last night with some people and I noticed that the uploadlimit of the Workbench is only 6 gig? (since my mod is over 6 gig it will totally destroy the mod).
Now this causes a mayor issue for me, since 1: this was nowhere written down. -> therefor no action was taken before this like, making multiple packs of smaller mods like assets/gear weapons/terrains/creatures ect.
2: There is no real guide how to safely seperate the mod into smaller parts without breaking the project entirely.

Is there a future plan to remove the 6gig limit and/or is there a dev that could help me solve this problem or any real good documentation how I can safely seperate stuff?
Thank you in advance,
Greets,

The Paramedic

remote estuary
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You'll need to split the mod into a couple and use them as dependency. This is quite easy as you can move the meta files along with the assets and their GUID will remain the same. Make backups tho.

stone yarrow
polar zealot
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yea

remote estuary
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Yes it will also help users when they encounter download issues. More smaller mods = better.

polar zealot
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thats what RHS does, it has 1 RHS mod that everything else is dependent on

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also, bacon, where did you find thermals in the workbench?

remote estuary
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They don't seem to be able to be enabled unless I missed something

polar zealot
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just curious myself

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i know i know

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just wanna mess around with it

remote estuary
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There is a submenu for it in diag menu and materials received thermal configuration properties

polar zealot
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ic

stone yarrow
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Oke, I will try that later this week. (after making some safe copy's from it).
I am just really worried that when I take stuff out of my mod and make a dependency from it, it will be unable to trace back the asset for example.
But I guesse we will see. 🙂
Thanks for the help lads!

I do still hate that the upload limit is nowhere written down on any official forum because this gives me next level anxiety and stress.

onyx stone
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Did you found any solution, for me wcs cooldown doesnt work and if i set the cooldown anything more than 0 or 1 it goes infinite

frozen hedge
onyx stone
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ahh same position for me

hard relic
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Is there a way to remove dependencies for a project manually? I can't get into my project because "654CE5DB387D758D" is missing and there is no file with this ID. Thanks for the help

real raft
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What happened to CTAC gear by Gabagool

dusky drift
hard relic
dusky drift
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ok I think I get it

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You may be lacking a dependency used by one of the dependency you included yourself

hard relic
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Alright I got into the project by just removing all dependencies and now I am going to add them again. I guesst there is no way arround that

dusky drift
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f.e you wanna you want to use WCS helicopter as dependency for your mod

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but it need WCS armaments to work

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and you do not have wcs armament in your workbench list

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so you have this message telling you that a dependecy you use, need another one that workbench cannot find

dusky drift
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go to your reforger addons folder, use windows search copy ID here, it should telle you which mod is missing

hard relic
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But I got my project back running. so all good

dusky drift
dusky drift
harsh oyster
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I drop my gun into test server and when I pick it up they hold it sideways and it fires to the side is there anyone who knows what's up

hollow tundra
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I get kicked from my server after 1 sec, the logs dont show any clear indication of issue? i assume faction manager is cause of issue and would really appreciate some help with this. ive worked on my server for half a year and now when its time to test live it wont let me spawn in, it works in editor and Scenario just not on live server... someone with more knowledge would likely fix this issue pretty quick.

naive hatch
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anyone know the Arland command scenario ID?

slate jay
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Hello. I’m having some issues with one of my projects, Project one is a straight up standalone. Then project two has project one as a dependency. And the issue I'm having is that whenever I make changes or add prefabs to project one and save it. when I go to project two it doesn’t show the new changes/added new prefabs. I'm unsure what I can do to make it show with the latest changes. I’ve tried removing it as a dependency and then adding it back. And same again but removing it, closing the workbench and launching it again to then add it back as a dependency, but I had no luck. Any knowledge about this would be appreciated!

weary hearth
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sounds like you didn't inherit the files to the dependant project, just duplicated/override

slate jay
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that is exactly what i did.. i will look into that. thank you!

shut galleon
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Hello, I'm newer to enfusion and have been helping with configs for the server I play on. We are looking to run a "No helis" conflict, would it be easier to just disable the helipad or disable all helis? I'd prefer to just disable the ability to build the helipad but am not sure how. Any guidance/advice would be appreciated happydoge

weary hearth
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override the helipads, change the faction labels so that faction can't build them

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that'd be one way to do it

shut galleon
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I will give this a try, thanks

long swan
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Can someone explain how do you limit what you can build on terrain/map using supplies?
I would like to make a limited build set up, so people are not creating machine guns all over the map and stuff like that, as it won't fit the theme of the map

onyx wasp
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Hello.
Im trying to make a Heli right
I got the modell in to tools
But im kinda stupid so

(i have tried looking)
Dose anyone now of a site or something to help me out to put on the right stuff and other things for the heli?

Thank you for ur time reading this
And thanks to who evere kind person can help me out

undone pagoda
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Not sure where to report this but I get this error when reloading scripts in the workbench for Experimental 1.5:

waxen ledge
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how to add component on locked stuff like CabinetMetal_o1_grey_v1_6236

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i want add loot component on it

past dune
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where can I see the explosion damage value of a grenade or C4 charge?

still prawn
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What are the best workbench settings to use and for the “enable Net API” what port do I use?

inner laurel
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Does anyone know how to roll back to a previous version of a mod in the Workbench?

weary hearth
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your own or someone elses you used as a dependency?

sturdy sleet
weary hearth
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Anyone know why my Group names aren't taking in the Workbench? It has the right String for the name, but in the GM asset Browser, its just showing as "Group"

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Even when i try to do plain text, not a localized string, it still only shows as "Group":

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Augh, i just duplicated the US group, reset the faction, and swapped to my Faction's character prefabs and it works totally fine,

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might be that the game can't figure out what the Group name should be for a custom faction?

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idk

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so i guess im doing that from now on

waxen ledge
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i'm trying to use Zelik's LootSpawner Component to allow objects like locker to searchable,But i can't add Component on locked object on map,so I want to know how to add Component on locked object,if anyone could hint me?

plain veldt
sturdy sleet
hardy jewel
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Would anyone be able to help with a very interesting mod bug I am running into? I am creating an IFAK mod using unused assets in the game. I have created a USSR version, and when put into the base character inventory for a Soviet Soldier, it works as intended. However, when put into an FIA inventory, it seems to disrupt the Inventorypreview icons of the jacket, pants and boots for some unknown reason. I am not messing with these items (aside from placing the item into the generic entity catalogue and in the pants of the characters themselves). Just needing some assistance with trouble shooting this further as I'm at a bit of a loss as to why it is happening.

Moved to this chat due to seeming more appropriate to the question

onyx sinew
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Is there a grid I can turn on in the world editor to keep an eye on scale of prefabs I'm building?

velvet lynx
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I have been trying to get invitations to a project, but the guy publishes the mod and adds me as a contributor yet I don't get an email or pending invitation and on there side they can't manage perms on what I can access and what I can not anyone know what the problem is?

waxen ledge
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How could i add components to mutiple entity?

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i was trying Shift select all,but it wont work

balmy cradle
shy parcel
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anyone else not able to download mods? my brother and I cant for an hour or so now. the downloads wont even start.

lost sigil
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Hey, I'm getting the "Cannot locate dependencies required to open this project" error (listing all dependencies) when trying to open a project of mine - but all of the "missing" dependencies are downloaded, up-to-date, and recognized by Workbench. I can open other projects with some of the same dependencies, but this one doesn't seem to work. I've already verified files and reinstalled the dependencies, no dice. Any pointers?

lofty cape
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Im new to workbench and currently trying to figure it out. How do you apply a script to a vehicle?

sturdy sleet
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I recommend getting the exanple mod

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Example vehicle is the name, and follow the guide either in bootcamp vid or wiki

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But in short, you add the defined component to it

long swan
# undone pagoda Not sure where to report this but I get this error when reloading scripts in the...

Didn't know you visit this discord, but best way to report is on bug report forum:
https://feedback.bistudio.com/

Otherwise, it will be ignored, as I don't really see any active developers in Discord itself

I recently found your channel too, and watched that interview with developer, it was a good watch, keep doing more of those interviews if they let you, as we really don't have too much insight into Bohemia Interactive's development, at least as much as we would like to see

A lot of updates are like covert ops 😄

humble summit
polar zealot
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Does anyone know what "Game Material Effect" and "Effect Index" are under SCR_ParticleContactComponent?

velvet lynx
lethal mirage
neon ore
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or is it your first time?

flint flame
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How can I make a modded vehicle carry supplies like the Trucks ?

velvet lynx
neon ore
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iirc there is technically no workshop account until you publish something

velvet lynx
neon ore
velvet lynx
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not much online to check anything about it

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they also publish it

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or would it need to be the mod creators email?

wicked minnow
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anyone here using the enfusion engine workbench on linux? i'm on fedora linux, and for some reason in the 3D port i get a 'flicker' of loading. where it's constantly loading flashing a quick 'loading' screen and then shows me the 3D render. this most often happens during movement through the 3D port, and rarely happens while stationary and looking at something. anyone else experiencing this, and additionally has anyone come up with a solution to this weird issue?

chrome stag
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How do I update my dependencies on the workbench properly?

crystal delta
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Anybody know how to fix this 🤔

cold horizon
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BACKEND (E): [RestApi] ID:[8] TYPE:[EBREQ_USER_DirectLogin] Error Code:400 - Bad Request, apiCode="userService.noPassword", uid="", message="User doesn't have password."
DEFAULT (E): Login failed. Error code: 0 (400) im halla confused

snow ridge
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Is there a way to copy data from one mod to another? I have an WCS weapon compat for the US and for both US and RU, I've updated the US one but don't wanna spend another 2 hours manually dragging prefabs into the config

boreal lava
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Hi all, I’m hoping someone can help me with the missing piece of the puzzle.

I’m using the USSR Mi-8MT Armed Transport as an example. What I’m trying to do is make it spawn for the US faction at their MOB.

So far, I have:

Overwritten the Mi-8MT prefab and added it to the entity catalogue for the US faction.

Copied the entity data list to match the other US helicopters in the CampaignFactionManager.

Edited the overwritten Mi-8MT prefab, changing both the SCR_EditableVehicleComponent and SCR_VehicleFactionAffiliationComponent to the US faction.

In Game Master mode, I can see the Mi-8MT listed under the US faction, but it doesn’t appear as an option at the helipad spawn point.

I’ve attached pictures for reference — any help would be greatly appreciated.

wicked minnow
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i'm getting this weird issue.

Cannot locate dependencies required to open this project:

- 5614BBCCBB55ED1C

for some reason my project is suddenly not opening. even though the only dependency is the base game. not sure what the issue is here. has anyone come across this issue? anyone have a fix?

wicked minnow
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looking deeper into it looks like arma reforger base game relies on this as a dependency..... not sure where or why this dependency suddenly broke.

whats more of an outlier is that i'm able to play the game without issue. and i'm able to create a new project which opens up fine. i'm just not able to open up a saved project.

boreal lava
#

Have you ever added a dependency to your project?

wicked minnow
# boreal lava What is dependency 5614BBCCBB55ED1C i can't see it on the workshop.

i have not added that to my project. it turns out it's a dependency with Arma Reforger (the base game) when i open the ArmaReforger.gproj i found the depdency there.

if i remove the dependency that i can't even create a new proejct. and keep in mind that this error only pops up if i'm opening an old project. i can still create a new project and it opens and functions like normal. it's just when opening up a saved project.

#

ArmaReforger.gproj

GameProject {
 ID "ArmaReforger"
 GUID "58D0FB3206B6F859"
 TITLE "Arma Reforger"
 Dependencies {
  "5614BBCCBB55ED1C" #This is the dependency that it's looking for but can't find.
 }
 ...
}

here is the contents of that file for more context.

#

Fxied it. not sure what the actual answer to the problem is.

but what fixed it form me was deleting all the compdata (if you're using linux). my guess is that there must of been something that was probably cached from a previous version of the workbench that didn't get updated or something, thus preventing the projects from loading unable to find something that i guess it relied on.

however after clearning everything out and relaunching it, i am not able to open up saved projects. thanks regardless for the time spent.

crystal delta
#

Can anyone help me with this??
Some of the FIA that I have placed around the map that are stationed at checkpoints etc...are not spawning in.
They are showing on the workbench world... but when I press play I'm getting this error code, and the FIA are not in the locations I have placed them at 🤔

neon path
#

Hello, has anyone encountered this problem? I did nothing with the game, it is impossible to create or open an existing project.

tight dune
#

follow the steps

neon path
chrome stag
neon path
chrome stag
violet field
#

Hi folks!
I need help. I have adapted my PvE scenarios to the Russian faction from RHS by overriding the USSR faction. Now I’m having a problem related to the arsenal: the personal belongings each character has don’t allow me to save the loadout in the arsenal. I’m trying to locate this in the workbench to adjust it, but I can’t find it. Could someone guide me with this issue? I appreciate any help in advance.

tame crown
#

Question I am completely new to the modding scene and im trying to make a new multiplayer PVP game mode for reforger. basically short 15 minute matches focused on small squad vs squad combat where everyone has only one life, but as a newbie i have no idea how to go about it. So which articles, tutorial videos, etc shoud i look at to start getting my feet under me and figure out how to make this game mode?

weary hearth
#

Anyone know why an emat isn't applying to a prefab? im trying to recolor the vanilla Tanker Helmet for the US, and i created new versions of both it and its .emat, but the emat doesn't seem to be changing the color correctly.

stray elbow
#

I keep getting "DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error" every time i try to publish
Am I doing something wrong?

weary hearth
#

I can change the color in the parametricMaterialInstanceComponent, and it looks right, but doesn't properly change the item in the arsenal

weary hearth
stray elbow
#

😭

weary hearth
#

Changing it on the default emat for the vanilla helmet works, but i can't save it for the vanilla one ovbiously, those files are read only:

tight dune
#

you are changing materials for model which is visible on ground

weary hearth
tight dune
#

what you see in world editor is model for ground model

weary hearth
#

okay, which one is the one i need for the worn model?

onyx stone
#

Hey, wanted to ask if it’s possible to open the bin file from a saved loadout from bacon loadout editor. My main goal is to save time from editing a loadout of a character prefab in the workbench

weary hearth
brazen plaza
#

hello. I have a custom loadout for players who spawn in my server. It works howevever, when players go to save the loadout it says none of the gear is part of there current faction. How can I fix this?

flint flame
#

how do I add this "Slot mapper"

blazing wadi
brazen plaza
boreal lava
#

Does anyone know of a guide i can use to create a safe zone where no weapons at all can be used (hand held and vehicle)

ashen solar
#

Hey, so I have an arsenal for a custom faction - but it wont save the loadout of players in the corresponding faction. Every other faction doesnt seem to have this issue, and everything seems identical. How do I fix this?

sturdy sleet
# wicked minnow anyone here using the enfusion engine workbench on linux? i'm on fedora linux, a...

I installed it on Arch and then tried my dual boot Fedora I'm just gonna get straight to the answer you're better off just getting a virtual machine to be honest A graphics card can handle it and you can do pass through You might be able to get through with the 256 something megabytes but I doubt it but worth a try as that is still less effort than trying to get the workbench working with Wine because the folders you need end up installed in /usr/share

Ajnd the others a complet e diff locaiton under home

#

In other words so the files that you need are installed on your actual Linux directory the ones are just the work bench they're in some sort of container with PROT emulating the Windows file system so workbench unless there's a work around this can't pick up the game

#

proton*

sturdy sleet
#

As it is a plug in already in I'd imagine you can easily just move over what they use as an entity to create such safe zone WCS may have it as well but you'd have to check with them

stray elbow
#

I am trying to make a simple mod pack that just has all the mods i want to use as dependencies and was curious if it is possible to version lock the dependencies to prevent them from breaking stuff when they update? Is that something I can do?

stray elbow
tight dune
#

in server config

indigo mantle
#

Any server owners having issues with workshop not downloading mods?

Failed to fetch addon details from workshop API

Usually I take this as the workshop is down - just want to see if anyone else is having this today?

blazing wadi
#

I had some trouble uploading earlier, so I wouldn’t doubt workshop having some issues today

harsh stratus
#

Okay so How do I get actions to work on different things or even to get show up?Will I have to add the other object’s animation to a certain component or create a new component on the new object?If there’s a video feel free to post it.Example I’m trying to do say you can open a mail box,how do I add a mine action and explosion to that?

prisma nymph
distant delta
#

Anyone know how to increase throwing distance on a item say a smoke grenade

tropic zodiac
#

I think runtime error popup has to do with A.I. reloading.
At least pretty much most of the time it pops-up is whenever i see a A.I. reloading it's weapon.

vale sphinx
#

Hello All.

Can I get some advice, please?

If I want to use a mod as a dependency, but that mod also has dependencies, do I have to add all of the other dependencies to my mod, or just the first one?

fathom inlet
brisk plank
#

Hi everyone)
Do someone knows how can I change the list of composition for fractions?
I mean these on screen...
I wanna delete ZU for US faction.

slate abyss
#

ENGINE (E): Can't find game project file

Im trying to add depandecy to my mod but its not finding the mod aney one can help?

vale sphinx
hearty granite
#

anyone know why my editor preview images arent saving?

RESOURCES (E): Cannot save screenshot file $ShatteredDawnFactions:UI/Textures/EditorPreviews/Characters/Factions/CARTEL/Corruption/Character_CRTL_Corruption_Random.png
ENGINE    (E): Screenshot failed to open file for write $ShatteredDawnFactions:UI/Textures/EditorPreviews/Characters/Factions/CARTEL/Corruption/Character_CRTL_Corruption_Random
hearty granite
#

so i just made those myself and it just started working

obtuse arch
#

makes sense

hearty granite
obtuse arch
#

I have been struggling to disable certain JLTV's in a server config pack i have been trying to make

#

After the WCS update it for some reason wont let me just overwrite it in the US_campaign.conf

hearty granite
#

moved elsewhere maybe?

obtuse arch
#

thats what i was thinking but when ever i search for them all that changed was the GUID which i changed to the new ones

#

its like the file is being inherited instead of overwritten

frosty blaze
#

Quick question, I added new pouch variants, everything seems to work great, but when I save the loadout and load it, the radio disappears and is gone, why and where can I change that? 😄

harsh stratus
harsh stratus
#

Say I want to add a time fuse mine to a car.I messed with the components but the action don’t show up.I feel like I’m missing something big.

frosty blaze
wicked minnow
#

so inherited from the Character_Base to create a new faction. everything is working as expected. hoever when i select my new faction, and then select the group i noticed that there is no preview of the character. what can i do to ensure i have everything configured correctly? that seems to be the only issue that i'm having, spawning in and loadouts seem to be working properly when in the game (GM mode)

I do notice that my new character is n the 't-pose' and the lets say the 'rifleman' is in his idle animation. not sure if that has something to do with it. but just something that i've noted.

sturdy sleet
#

designing background war sounds for a mod, any feed back on the gunshots and explosion samples y'all have ? as i feel its a little muffled too much for earplugs / being indors

rose atlas
#

is it possible to hide water in workbench? looking to check the surface textures underneath

restive relic
slate abyss
#

Guys so i want to make this arsenal to show only the items that icreated do i need to creat faction?

tight dune
#

no, there is override option in arsenal

sturdy sleet
#

one of the big FPS studios spent a lot of money on those recording gun ranges, and well it still just sounds like shite; microphones don't like loud sudden volumes (the ones we can afford that is) and do have a gain cut off

#

As to answer your other question, still working out what channels im missing.

#

i needed to manually enable them Harold

mint pewter
#

Hey guys, I'm looking to make my own "independent, FIA, Greenfor" faction mod with an assortment of retextured vanilla clothing and vics, I'm also thinking about retexturing modded clothing and using some modded weapons to kit the squads etc, so I'll also want to use some mods as dependencies , my question is whether is wise to do ALL of this in one single project or should I divide it up into parts then just use them as dependencies, I'm a bit of noob and completely new to the workbench and I don't really know the best way to go about it, any help would be much appreaciated, thanks - Six

pseudo lake
restive relic
#

How can i turn off the Fog in World Editor inside Workbench?

flint flame
#

Hello i have a problem, i modded a vehicle but when i put it on a server, the driver see it moving but the other player doesnt, I SEE THE VEHICLE MOVING ON THE MAP THO

cloud zenith
wicked minnow
# cloud zenith Not sure if it's related or not but the base character doesn't have the faction ...

right now i just got it fixed. not sure what fixed it. but i just started over this morning through the process, and i guess this time going around i did something right. just not sure what i must of forgot to do the last time around. but i'll try to keep note of that intot he future. what's weird, is that everything was working. loadouts and everything. just the preview wasn't working. xD not sure what it was precisely, but whatever xD

cloud zenith
wicked minnow
sturdy hound
#

anyone else seeing Phoenix Studios Common is off the workshop?

boreal lava
#

hey all. Can someone point me in the right direction on where i change the vehicle repawn timer. i am wanting to change it to 60 seconds

wicked minnow
#

why can't i search for my custom assets in the game master entity browser?

i can filter by 'modded' tab at the bottom, but i'm not able to filter by anything else not even the 'name'. anyone have any idea?

wicked minnow
wicked minnow
#

so now i can filter by 'text' and by 'modded' however i would like to be able to filter by 'faction' cuz i'm creating a new faction 'Canada' and i would like to filter by that faction. however the only filters i see are the default toggles, such as 'US' ,' Russia' 'Civ' etc. how do i add the 'Canada' one the filter?

pseudo silo
#

I urgently need help, I have the map already completed but I wanted to add some decorative elements from mods and I did something wrong that now I can't enter my map, this dependency error appears.

#

but I have my folder intact I don't understand...

#

i need help...

boreal lava
pseudo silo
boreal lava
#

Documents >mygames>armareforger>addons

pseudo silo
boreal lava
#

not arma reforger workbench. just arma reforger

pseudo silo
#

I never managed to upload my map to the workshop.

boreal lava
#

ok go to Documents >mygames>armareforger>addons

pseudo silo
#

ok

boreal lava
#

thats mine

pseudo silo
boreal lava
#

hang on a sec

#

65EF35CA1AEE0E18 look for one with that number

pseudo silo
boreal lava
#

ok so go back to your workshop launcher

#

click add project and look for that add on you just found

pseudo silo
boreal lava
#

right click Galicia and select open with add on

pseudo silo
boreal lava
#

mmmmmm

pseudo silo
#

🙁

boreal lava
#

what happens when you try to open your project (the right one)

pseudo silo
#

work, yes

boreal lava
#

nice

pseudo silo
#

Now how do I prevent this from happening again? I just wanted to add decoration like a tractor to my map.

boreal lava
#

have you got the mapa galicia as a dependancy

pseudo silo
#

I don't understand that, I am new to this.

#

sorry...

boreal lava
#

go to this screen

#

click options

pseudo silo
boreal lava
#

where it says dependancys you should only have arma

#

oh you already have it

pseudo silo
#

work????

boreal lava
#

we then just dont remove it from your addon folder or your launcher

pseudo silo
#

So can I delete the one with the lock now? Is it working correctly?

boreal lava
#

no

pseudo silo
#

ok! XD

boreal lava
#

if you delete it your project will not open for you

pseudo silo
#

but before there was simply the one on the left, the one on the right with the lock did not exist

#

I won't have problems now to upload it?

boreal lava
#

because you are using the one on the right as an addon/dependancy you need to have it there

#

I have like 20 there

pseudo silo
#

okei

#

And how the hell do I add mods? I want decorations like tractors on my map without ruining it again? @boreal lava

pseudo silo
boreal lava
#

all good man enjoy

long swan
#

Does anyone know how to get rid of this error.

It ends up creeping into the project sooner or later, is this somehow I am hitting engine limit, or is there another reason. I am not running out of ram or GPU resources (for certain), but I am getting this buffer error after placing dozens of trees on the map, happens when I first open the project, then it goes away.

boreal lava
#

Hi All. Can someone guide me on where to change the vehicle spawn cooldown. I want to change the cool down to 60 seconda

pseudo silo
#

Hello, what kind of license should I use so that the map cannot be modified, but they can use it to add game modes, meaning they cannot remove a village or anything that I have built.

#

WHAT IS THIS ERROR?

boreal lava
#

Put your email in contributor's and use a public licence normally the on that is already selected

pseudo silo
#

i need transfer to Galicia all mods?

pseudo silo
vocal girder
#

anyone else have an issue if you create a sub-scene from a world (Kunar in particlar, you are unable to reenter that same world? or launch it on your server)

brazen plaza
#

I have my own custom factions. One bluefor and other opfor. The bluefor flag on hg's and everything works but opfor is defaulted to the soviet flag, what could be causing this?

brazen plaza
#

how do I fix medical items in the arsenal not showing up

true siren
#

hey guys just getting into reforger

#

i cant get the remote console to work

#

anything i can look at to see what im doing wrong

bitter mantle
#

Got this error about "too many diags" on loading a project in workbench, should I be concerned?

spice sinew
#

Hello wassup wassup fellow players

#

I’m a personnel player from 75th on Reforger and I’m in need of contact with a specific modder

#

For anyone that made this mod pack please react or send me a DM 🤙

vernal jungle
#

Has anyone had an issue where the workbench suddenly won't launch? It shows as running on steam / on task manager, and it lets me select an addon to open, but as soon as I try and open an addon to work on it, it just does nothing. Still shows as running on steam, but nothing happens. I've tried a fresh install. Using Arma REforger Experimental Tools launch perfectly fine, but I have no idea how to troubleshoot this.

spice sinew
#

@terse badge check DM brother 🤙

humble summit
humble summit
humble summit
#

It would also be similar to the USSR..

brazen plaza
#

i did already

humble summit
#

Did you compare your entities/entrys the same as other items already there?

humble summit
#

Faster way is to copy an existing entry in the configs and when you add just paste the copy and change the prefab/name or whatever else kinda self proofs itself at that point, if that helps.

boreal lava
#

Does it make a difference the order i have the dependencys in

boreal lava
fluid phoenix
#

Anybody know how to remove shit that magically merged with the base game??

I tried deleting my override of the file and restarting workbench but they just stay no matter what and that should definitely not be happening. Only realized this became a thing because i was gonna change the binds for them but can't since they are now considered part of the base-file for whatever reason

#

They should be in bold white text but they are in that grey text. Even trying to override the file again has no effect

fluid phoenix
#

I added these. I should have full control

grave widget
marsh nest
#

Anyone have some insight on what WeaponToggleSightsIllumination does?

humble summit
grave widget
humble summit
#

example.

brazen plaza
#

another thing I'm having a problem with is items not showing up in the default loadout

#

I've changed the gear for it and made sure the items are going into the vest but it doesnt show up still

hardy pulsar
#

hi, anyone know how i use this plugin? Data To Spreadsheet i dont find anywhere

humble summit
brazen plaza
#

modded

#

@humble summit

humble summit
# brazen plaza modded

It could be size related, assuming you've overridden the base loadout prefab for specific faction, under SCR_InventoryStorageManagerComponent you can add whatever you want but if its weight restricted you wont have the item when you spawn in.

#

Example, I just added 4 morphine's in their pants, but adding a m60 it wouldn't allow it for obvious reasons.

glad tree
#

How do I create a custom composition in work bench?

shy locust
#

How can I choose selection of model in workbench like before in object builder? For example i defined vertex groups in blender, then export to workbench and i dont see them, no selections, only solid model.

devout imp
#

Does anyone else not see weapons, vehicles, etc., when they enter them in the .conf of the arsenals or inventories???

tight dune
wispy lion
#

Hello. I have issue with property section in world editor in any project (even in empty and just created). What could it be?

neon ore
#

Or just drag the separator to the left, its visible on your screenshot from what i see

wispy lion
#

thx.

#

Im so embarrassed that I forgot about this editor "feature".

brazen plaza
#

hello guys

Can someone help me on this one? What to do if you have an older version of your original workbench files (granted you formatted your computer and only have those files) for a custom made map, but the uploaded version on the arma workshop is on the last version I did (so like a lot different from the older workbench files) ... how can I like... unpack the workshop map back into the workbench files or am i screwed?

I have already sent an email to BI support if they can help me, currently waiting for a reply.

storm harness
heady edge
#

Guys, I need help — the problem is when I press Play, nothing happens, just a black screen

humble summit
heady edge
#

only

humble summit
#

Perception maybe?

heady edge
#

it's there also

humble summit
#

Interesting, compare to mp_basic or Eden layer see what you may be missing.

onyx wasp
#

Hello, so i trying to make a custom loadout right.

I using a custom faction aswell.

And i override it and did what i should by looking at stuff

But it dosent work?
It spawns with the Default?

Anyone knows why?

Left override and right Default

Also wanna add that i use modded stuff

Thanks for ur time and help 🙂

gaunt lynx
#

anyone know how I would figure out why my mod was banned?

neon ore
gaunt lynx
neon ore
#

and in spam perhaps

#

Just search for [ARMA REFORGER]

#

Anyway, the reason was the following

Your mod has been found to break ND license of its dependencies.

gaunt lynx
#

Gotcha. If I remove said dependencies can I reupload the mod?

neon ore
#

But yeah, if you have no other prior offenses. You should be able to get the second change.

#

Handle it with dms with @vagrant beacon pls

#

He will handle your case

verbal thistle
#

Hi. How can I create a mod that automatically sets the mission parameters I usually setup in the world editor? Like squad callsigns and frequencies, Medical settings and spawn loadouts? I know how to do overrides of other files but how do I override those settings from a standalone mod which doesn't contain a world at all?

#

I'd like to have those settings shared in all the empty game master scenarios I load in my server

long swan
#

Hey, guys, how do you make an attachment compatible for other weapons as a snap on, meaning, you have some scopes that you can drop on the weapon and it will take it, while other weapons it does not.

Which class tree do I need to look at in order to make an attachment of sorts to fit on other weapons, no necessarily the scope, but in general
I can custom make a rifle, but as soon as you remove that attachment you can't reattach it back, due to compatibility

long swan
neon ore
long swan
tawny spruce
#

I’m looking for someone to make a scenario for me

vocal isle
waxen nova
#

Anyone know why a player's identity/personal documents would be dropping on the ground on death?

waxen nova
verbal thistle
#

Any help with overriding gamemanagers to standardize settings across multiple scenarios?

glad jacinth
#

Why can't prefab selection window focus on previously selected prefab?

#

Sounds like such an obvious convenience

peak cedar
#

For m21 optic you would want to set it to AttachmentOpticsM21

#

I think most of the modern weapons use AttachmentOpticsRIS1913 or one of the shorter ones

long swan
peak cedar
#

IDK what a class tree is, but those script files are pretty much lists of the various attachment types you can allow on your weapon.

#

theres even comments telling you exactly what each one is for

long swan
fading edge
#

is it possible to regain access to my mod that i lost the files to ?

crisp pewter
#

Is there a mod that allows weapon displays?

brazen plaza
#

Hello, once I finish making my item in workshop? what do I do next? I have tested it it works...but how do I get it on a server now?

haughty path
#

A GitHub maybe?

fading edge
bronze gulch
#

cleaned up 🙂

onyx wasp
#

I got a question im trying to re do the camo on the LAV25 i change the body color but the turret is still same. Cant figure out why any suggestions?

weary hearth
#

you need to change the camo for the turret too

#

check the Slot component in the prefab, not just the Mesh component

#

the turret is its own prefab tha needs the new .emat camo pattern you do

fading edge
minor sleet
#

Is there a way to freeze time? I know you can slow it down in the cheat menu but thats only to 0.01.

remote estuary
#

Game master has a pause button

rose atlas
#

Hey, I'm a bit confused. I am using the world editor and want to increase the view distance in the map I am working on, so I adjusted the Far Plane in the camera tool but it's not quite working how it would with Arland for example.

#

I'm wondering if when setting up the terrain itself or importing the heightmap I did something wrong that caused the map to be sliced in smaller chunks maybe?

rose atlas
#

I found a solution after some searching. Just needed to click the weather tol to update the changes

onyx wasp
onyx wasp
#

Is it any way to make it so u can only put medical stuff in a backpack? if so how?

stable dock
#

Hey, a little stuck on what is quite a simple issue with adding new vehicles into factions; working for one faction, but not the other via same method, any advice would be really appreciated xoxo

onyx wasp
stable dock
#

i'll explain in DM if thats sound mate, dont wanna spam, everyone in here, or is it common to do that so others can use the info; only just joined the Discord, but yes, I've changed the faction key, even any factionaffiliation components on the prefab, and tried adding directly into campaign conf, factionmanager, and via entityentry

#

and none of it worked haha, when for USSR it just lemme put it straight into the factionmanager and was happy

sturdy hound
#

What is the name of the prefab in Enfusion for the arsenal that you can place in builder mode at captured bases?

young crest
#

how to increase capacity in a drawer?

fierce grove
#

hello, everytime i try to open my project, it will just have the enfusion screen for seemingly forever, and never open my project properly. this doesnt seem to be an issue with other projects at all. anyone know how to fix it?

unkempt junco
#

Question so io updated a mod
and if i look at the change nots that updates correctly
but the main page info and mod version does not update
any idea why ?

#

Also this one didnt update to 1.0.4

hybrid laurel
# unkempt junco Also this one didnt update to 1.0.4

It's normal: it takes some time until the main page updates. The changelog page will be up to date in a few minutes, tops - don't worry.
And it might need some time until you and mod users can see the update icon in-game as well. 😎 👍

frank terrace
#

Hello reforger worksbench experts!
Quick question .. is it possible to create a building prefab with enemies spawned in it? what would be the right entity to add to building prefab? FIA ambient spawn?

undone kestrel
#

403 error when updating mod?? This is driving me nuts. now been 4 days of trying to push this update legit over 50x times

I am however able to still update my other smaller mods... So I dont know whats going on with this one.

Clearly its something more the then standard "cloudflare" crap. Ive done a search in discord with no real answers around it. If anyone has ANY suggestions please let me know.

BACKEND (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

waxen nova
#

Does anyone know how to stop AI from alerting other nearby AI when they get aggroed on a player?

foggy sequoia
#

Is there a way to make these destructible?

#

It has the destruction component but the fence just still shows up when I try running it over.

inland idol
#

Hey all wondering if anyone else has come across this error when attempting to publish an update to there mod?

tropic zodiac
brisk plank
#

Hey there)
Do someone knows how can i change the respawn price in default preset?

pseudo lake
bleak crystal
#

im getting something simliar

#

ive updated it a couple times already today, not sure why it isnt working now

#

literally doesnt give me a reason either lmao

slate abyss
#

Hi guys, how can i scale prefab and attach it in slotmanger without loosing the scale!!

humble summit
humble summit
slate abyss
humble summit
humble summit
#

Select merg physics

#

Assuming you already know this but I duplicated the m998 - duplicated the m2hb. Went to the m998 duplicated prefab > slot manager > add > entityslotinfo > select prefab > select each box required. Hope that helped.

cinder verge
#

I made a seat by adjusting a few settings in the action and compartment, but when I interact with it, the character just stands there. How can I make it sit down like in a helicopter?

median drum
#

noone to answer questions 😢

#

Just asking why is the grass yellow?

cinder verge
median drum
cinder verge
#

Grass picks the color of the ground

cinder verge
median drum
cinder verge
#

probably

median drum
median drum
median drum
median drum
hybrid laurel
hybrid laurel
# cinder verge I made a seat by adjusting a few settings in the action and compartment, but whe...

Sitting, passengers and related stuff are dealt with by the BaseCompartmentsManager .
I have found a lot of good info here in forums, and compiled as much as I could here:
#1387042344766935244 message

So, providing from where you got the Components for your modded seat/bench, their animations and/or "seat Type"s might not be matching the ones you are currently trying to use.

In your picture there, we see "get in Driver", which is shown by the "UI" slot inside the compartment's configuration. Sometimes you need only to change the class of your DOOR's references, and thing immediately begin to work.

hybrid laurel
# cinder verge I made a seat by adjusting a few settings in the action and compartment, but whe...

Another thing that might help you a lot: override/duplicate the huey chopper into your mod and edit it. Then, take a look in the passengers configurations so you will quickly get the hang of it.
But pay attention, as the rear/back passenger seats are managed inside an EXTERNAL Prefab for the seats - the same way is done i several other vehicles: the vanilla trucks, jeeps, vans, etc. So, in order to actually reach "those" rear seats, you will need to duplicate the attached/slot Prefab as well.

But I believe you can find all that you need just by looking into doors, actions and compartments for your front right passenger nonetheless.

cinder verge
slate abyss
slate abyss
#

As u can see the left logo is when attached to slotcompnent

humble summit
#

I posted that eariler and explained how to do it, review that. Your not selecting merg phys

#

Try that and let me know.

slate abyss
#

the scale gone when aplly the prfab to the vehicle slotcomponent manger

#

And here is the logo prefab that i adjusted to 1.200 scale

humble summit
slate abyss
humble summit
#

check those other boxes that are uncchecked test each one

slate abyss
humble summit
hearty granite
#

does anyone know why the workbench would suddenly start refusing to open any project, ive validated files for everything on steam, ive even done a fresh install, deleted literally everything, and the issue is still happening.
tried creating a new project as well, same issue.
there is nothing in the console logs, they continue as normal, as if nothing out of the ordinary is happening.
it shows up in the task manager fine but there is no window on my desktop.
and its not on a different desktop (win + tab)
its not hidden to tray.

im out of ideas...

#

both experimental tools and game work fine as well as the base game itself

hearty granite
#

Computer\HKEY_CURRENT_USER\Software\Bohemia Interactive\Arma Reforger Workbench deleting this

onyx bough
#

how do i change the default charactor i load into, to one i made in workbench?

plucky basalt
remote estuary
#

It's important to know the differences between override, duplicate and inherit

#

It's very easy to unintentionally blow up some random mod

honest timber
#

heyo, guys I have a question. Do anybody know, where I can disable the Radio Antenna tent? I assume I have to do it in the Scenario I build right? I wanna do it for both sides in my scenario, so its not buildable in capable bases and HQs.

weary hearth
#

So does Replace with Prefab just not work?

#

trying to swap the USSR sign to the US one, and when i select this option, and then the sign i want, nothing happens when i hit Ok

#

NVM, its just dumb and doesn't work with base game prefabs for some reason

#

i'd have to duplicate every prop i want to swap in

#

thats fucking stupid, why can't i just plug in an existing prop?

#

is it because it's "read only"?

hybrid laurel
#

@plucky basalt @remote estuary Thank you for the warning!
The little I understand, instead of have just overridden all the edited vehicles in my mod, it could be more decent to create inherited versions of them, and delete the overridden ones, so to avoid messing around other mods, right?

The worst case scenario, the inherited ones could be messed by another mod that ends up overriding same vehicles, but that would happen anyway... ? thonk

remote estuary
weary hearth
past dune
#

Does anyone have a high-res version of this and Everon's by any chance? My screen is small, so I can’t see the whole thing at 100% zoom. I’d have to piece it together like a puzzle. I can do it, but I thought I’d ask here first.

past dune
cloud zenith
#

Why not use map descriptor components or some in game/tool functionality?

past dune
waxen nova
#

Anyone know why the killfeed absolutely refuses to turn off? It stays as Disabled in the workbench but it still shows ingame (outside workbench playmode). Don't really want to turn off the whole component cause it looks like it also controlls showing when players leave/join

twin palm
#

I’m new to the sever. Is there a channel for help I need with a mod issue?

weary hearth
bitter portal
gusty goblet
#

When you import a jpg and it makes an edds, can you delete the jpg after? Or does that need to stay

weary hearth
#

Anyone know why my custom factions are getting rank/XP penalized for killing FIA in conflict? Perceived faction is disabled, and the factions are not allies in game

twin palm
# weary hearth that would be this one, unless its a scripting, config or workshop uploading iss...

Thank you so much! Here is my issue:

I’m new to running a server. My buddies and I have been doing it for about a week. Mostly spent troubleshooting and finding the right mod order. I’m stumped on this one. I tried the medkit fixes broken bones mod and nobody liked it except me lmao. Now the issue is our bandages show up as medkits, no saline, no morphine (they’re all rolled into one in the bandage medkit). I took that mod out and also ACE medical prototypes. Bandages as medkits are still showing, morphine and saline are back, but now phenylephrine, metoprolol, smelling salts, and naloxone are all gone.

Please ask anything if this was confusing.

Here is the mod list straight from our server .json

weary hearth
twin palm
# weary hearth not showing where? in the arsenals?

That was the original issue. It was showing my bandages as medkits (alongside the actual medkits). Morphine, saline, and bandages weren’t showing because the bandage medkit issue was combining them. All other drugs were showing. I’ve taken out the mod I think was the issue (medical backpack fixes bones). Now, it’s as if ace medical isn’t there at all (see attached .json; it is). Morphine and saline is back, all other ACE meds are gone, and I have to get bandages from the enemy arsenal.

Does that make sense?

weary hearth
twin palm
#

The US arsenal bandages are labeled medkits now. So, if I get shot, let’s say, three times, I can use one of them and it instantly heals everything. As far as I know, that shouldn’t be happening anymore and there aren’t any mods that stand out as causing that within our .json list

#

Unless there’s something I’m missing and you see anything in our list that stands out to you as having issue

weary hearth
#

Does anyone know which Component (SCR_GameModeCampaign?) are to change fuel consumption in conflict

peak cedar
weary hearth
#

you can't change the overall rate for the whole gamemode?

#

unless you're in the gamemaster menu?

peak cedar
#

IDK but heres what I do for my AI patrol vehicles: ```cs
SCR_FuelConsumptionComponent fuelComp = SCR_FuelConsumptionComponent.Cast(spawnedVehicle.FindComponent(SCR_FuelConsumptionComponent));
if(fuelComp)
{
// Get fuel consumption component and set to none
SCR_FuelConsumptionComponentClass m_ComponentData = SCR_FuelConsumptionComponentClass.Cast(fuelComp.GetComponentData(spawnedVehicle));
m_ComponentData.m_fFuelConsumption = 0;
// Set speed limit for AI
AICarMovementComponent ACMC = AICarMovementComponent.Cast(spawnedVehicle.FindComponent(AICarMovementComponent));
ACMC.SetCruiseSpeed(27);
}

#

spawnedVehicle is of class "Vehicle"

#

and I believe default fuel consumption is 8

weary hearth
#

yeah it usually seems to be set to 8x speed

peak cedar
#

that probably changes per vehicle though which leads me to believe there may not be a way to do a global change?

#

Dont quote me on that though! blobdoggoshruggoogly

weary hearth
#

i mean, in the GM menu, senario properties, you can adjust it:

peak cedar
#

that is also a static function

weary hearth
#

where is that component part of?

#

or is that par of scripting?

peak cedar
#

I found it in class SCR_GlobalFuelConsumptionScaleEditorAttribute

#

scripting yes

weary hearth
#

hmm

#

i wonder if it can be done via Server Config/Mission Header

#

welp, its after midnight here, im calling it for the night

#

if anyone figures it out, just @ me

solar olive
tawdry stone
#

Hello, does anyone have the SCR_DataToSpreadsheet plugin file or is there an alternative to batch export data to a spreadsheet?

bronze jolt
#

Is there a way to prevent world editor from selecting objects that are on the locked layers or on the layers that are not currently selected?

bronze jolt
worthy holly
#

For some reason I cannot link my BI account in workbench. I created account few days ago and it also has some trouble to log in to BI main page (after multiple tries it logs in).

uneven island
#

Hello all, does any one of you have a good Tutorial on how edit a map mod (for example Kunar)? I try since 2 days but the map won't open in the world editor

lucid parrot
#

How do you edit mods in workbench?

wicked minnow
#

anyone know where i can get some good information on how to setup dialog between players and NPCs? digging through the 'tutorial scenario' so that i can find out how they did the scripted voice over with subtitles. looks like it's broken up into several components and systems, was just wondering if there was any clear documentation on how to use these components and system to customize the dialog and the user interaction with that dialog such as response dialog, or interrupted interactions based on sudden damage or aggression?

alpine lotus
#

Or just create a mod that overrides the default value of 8

#

All that is is this script modded class ArmaReforgerScripted { override event void OnWorldPostProcess(World world) { super.OnWorldPostProcess(world); SCR_FuelConsumptionComponent.SetGlobalFuelConsumptionScale(1); } }

#

and it worked when I tested it

weary hearth
#

easier than doing it myself

#

though having that setting in the World Editor when making scenarios would be super helpful

alpine lotus
#

Just be careful as it's really outdated. It is simple, so should be ok. But still just a warning

twin palm
jagged delta
#

Hi, I've just published an update of my mod but it cannot be downloaded from the workshop and server cannot get it either. It says it's publishing fine but i have just found this on one of the uploads.... BACKEND (E): [RestApi] ID:[29] TYPE:[EBREQ_WORKSHOP_StatusAsset] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1755603012478-657480", message="Resource 6614FA4DE94345BB not found"

#

The latest update has published with no errors and it's all available with correct version update on workshop but still won't download. Is this a workshop side error as opposed to a problem on my side?

still kayak
#

i have similar problem with my mod pushed update to it and now on my server in console i've got 502 bad gateway when trying to download update, and can't even download update on my client version :/

jagged delta
#

hmmmm! maybe a problem their side?

still kayak
#

i hope so...

jagged delta
#

so frustrating, this was to be the last update to complete the mod too!

cosmic pawn
#

just dropped to check if I have the same problem 😄

#

same, uploaded correctly no errors in console and drops bad API error in server console

#

looks like workshop issue

jagged delta
#

I've just tried republishing, all good and in workshop but it will download half of the 26mb and then says it can't download!

tribal tangle
#

Please Help. I Uploaded the newest Version of my map for testing to the Workshop. But now this error pops out. What can i do? there is no error code or something iam totaly lost. i did this so many times before and it worked. Other Mods are Downloading. i startet my project with a bunch of mods ticked on...can this be the reason?

jagged delta
#

possibly the same problem as the rest of us are having

tribal tangle
#

Ah okay? didnt read. Are there Problems with the Arma Servers?

tribal tangle
still kayak
#

well i've uploaded mods without problem but my server won't download it

tribal tangle
tribal tangle
still kayak
#

same

lapis leaf
#

Hey! Does anyone face significant performance and freezing issues with Workbench, especially in world editor? Any way to handle that?

tribal tangle
#

Maybe they already try to fix this

meager belfry
#

I've been having these issues - Says all clear on down detector!

tribal tangle
tribal tangle
#

Please let us know if someone knows anything new about that.

open ibex
#

anyone know if there is an advanced ballistics mod for reforger like in arma 3 by ACE 3

#

or if its in planning

tribal tangle
jagged delta
wicked minnow
#

i created a custom scenario, was able to get everything working using the gamemode_editor. but now i wanted to create my own game mode by inheriting from the base class. I also did the same for loadout manager, and faction manager.

however when i go to start the game via the editor, i get spawned in the ocean. my respawn is set to autospawn and i have the forced faction and loadout set to the us however when i go to spawn, i spawn in the ocean. i can hold 'Y" to go into a GM view, while not being staged for GM. i see that i have the US as a playable faction, however when i go to the 'respawn' window, nothing shows up. i have i broken or forgotton something?

the GM UI disappears as though the re-spawn window was supposed to appear, however nothing appears, and all i see now is the game view, with the only way out going back to GM view with "Y"

potent field
#

BACKEND (E): [RestApi] ID:[9] TYPE:[EBREQ_USER_DirectLogin] Error Code:400 - Bad Request, apiCode="userService.noPassword", uid="", message="User doesn't have password."
DEFAULT (E): Login failed. Error code: 0 (400)

#

can someone help me here

#

i made a mod and i cant publish it because that button is grayed out i can only see a link button i created a account but when i try to do my emailand password i get this code

tribal tangle
sturdy sleet
#

I am trying to make a bullet path mod, to demonstrate ballistics as I saw arma 3 vs reforger ballistics in here, has anyone done this already/ is it feasible to do the same way the bullet ballistic path trajectory mod in arma 3 was?

onyx bough
#

does anyone know how to play as a custum character in editor?

true loom
waxen nova
#

Anyone know of any mods that add a countdown timer to the escape and respawn buttons in the exit menu while playing?

sturdy sleet
#

If as so, kudos, happy to see that being done. ❤️

(I do cybersecurity for a living primarily in devsecops)

hasty solar
onyx wasp
#

Anyone that know how i can get a Arsenal/Supply box to show in GM when i play randome maps?

weary hearth
#

place it down as a GM?

peak torrent
#

What's the easiest way to make a box that the gamemaster can spawn that has selected items inside (not an arsenal)?

#

I keep trying and failing with overriding default Editable props

lapis leaf
#

what do you guys think about my scripting font 😎

shut ermine
#

Hi guys, can you tell me how to make light portals in vehicles?

sturdy sleet
#

Could you use GM to make a layout of prefab models i.e I am using hesco buildables and would be much easier to build ijn gm and then edit in tools, import it into workbench tools??

potent stump
#

Good evening everyone, I'm having a problem with duplicate GUIDs. Is there a way to fix this?

tribal tangle
humble summit
# tribal tangle Anyone know where i can Download the Blend file for the sample car mod?

I don't think they publicly released that specific model with a .blend

I haven't checked in a while but take a look here..

https://github.com/BohemiaInteractive/Arma-Reforger-Samples

If your looking for a simple vehicle check fab or sketchfab for a public vehicle model. It doesn't have to be .blend btw.

GitHub

Modding Samples. Contribute to BohemiaInteractive/Arma-Reforger-Samples development by creating an account on GitHub.

empty portal
#

how do i turn off gamemaster/killfeed for the host?

severe prairie
#

Hi, recently I installed a debloated version of windows 11 and since then everytime I try to run Game Mode in the world editor I get a blank white screen.
The log spits out: DEFAULT (W): No GameMode present in the world, using fallback logic! // as only error code.

brisk plank
#

Hi there)
Do someone know good mode for optimization. I found out that WCS Core works with server and game optimization, however there are a lot of additional changes for their servers.
Maybe someone know good mode or addon for WCS Core mode?

marsh nest
#

In regards to HOTAS.. does anyone know if there is a way in Workshop to make a single click of a button register as a double click?

frank terrace
#

I am trying to press a button and have the server spawn in entities when that action occurs..
I can do this in workbench successfully but when I attach client using Peer tool and press the button, there is no objects being spawned in..

I have tried Rpc calls when button is pressed but that doesnt seem to work either... any help or insight appreciated here

regal moth
#

Does anybody know how I can get the Marine Corps DI cover model back?

sturdy sleet
#

Does anyone think if you had played flight sims before, an independent application for other comms, i.e CAS to take place over, and actual JTAC or forward op controller

#

would be a cool mod to make? *

#

vatsim for arma, and milops than GA, obviously. I just wonder if theres a way to have an application be able to read someones coordinates out of the game third party app...

surreal tapir
#

who has any clues on if importing fbx files with embedded textures is possible? i dont feel like importing and asigning 200 textures lol

severe prairie
#

Does enfusion relay on Microsoft Edge WebView2 Runtime in any form? Like do I need freaking edge for this stuff to run?

neon ore
severe prairie
stable tangle
#

does workshop work? my 3 servers are down

pallid copper
#

hey all trying to open an old mod of mine but no matter what i do it always comes up as locked

fluid hazel
#

i know its not my project but how can i preview or generate an image from that camera perspective? i want to do it for my vehicles/props.

cloud zenith
cloud zenith
#
override void PerformAction(IEntity pOwnerEntity, IEntity pUserEntity)
{
 If(!Replication.IsServer())
 return;
//Spawn Something 
}
#

Autocorrect on my phone hated typing that. Lol

candid birch
#

I have polylines drawn on my map. They are filled with FG_xxxxxx .et files (forest generator).
Why can I not select individual trees in the polyline to delete or move?

fluid hazel
brisk plank
#

Hello. I'm not sure if I'm posting in the right channel.
Yesterday, there seemed to be some kind of problem with publishing mods in Workbench. I tried to upload my mod, Arma Tools reported that the publication was successful, but when I tried to download it through the game itself (an error occurred while connecting to the server).
Today, this problem has disappeared, but all versions of my mod after the one I tried to publish yesterday give a JIP error when connecting to the server.
I rolled back all the changes in the mod itself (via Arma Tools - I removed everything I did yesterday), published this version of the mod, but the error is still there.
For example, mod version 1.3.49 (published before yesterday's problems) is completely identical to version 1.3.55 (which I published today), but when I try to connect to the server with version 1.3.55, I get a JIP error.

tardy mirage
#

Can anyone please help me find if there're any complete and comprehensive guide about creating a scenario and config for creating a custom server? All i found was about creating scenarios for pve missions or anything like that.

heady edge
#

Is anyone familiar with a black screen when pressing Play in Enfusion?

frank terrace
frank terrace
cloud zenith
#

And only the server can spawn things unless you use the spawn local function

frank terrace
#

so on the client I execute the action - then server executes this action simultaneously?

cloud zenith
#

But this isn't workbench related if you want to ask questions about scripting you should be asking in the scripting channel

frank terrace
sturdy sleet
#

Is there anyay to get transfer to project working, What am I missing any steps because I am wanting to make a remix of a map with the map makers permission without doing each item 1 by 1

#

As it only moves folders or create folders in my project it does not move the items even though workbench says it's moving X amount of items I just I don't know if I'm missing a step here, I know there's a YouTube video on how to do it with the map editor but it would be lovely to move all layers over as well but I am trying to get scripts as well with prefab object folders duplicated into my project which modifies it

#

I hope this makes sense what I try to achieve Sorry for bad english

tepid falcon
#

Hi there, how do I register my vehicle prefab for game master? I tried overriding default faction config and using plugin, unfortunately nothing worked

hearty osprey
#

hello, can anyone help me fix an issue with the workbench not loading please?
Been working on a project for a few days and all of a sudden my workbench closed, when trying to reopen it it lots me choose the project shows the enfusion loading but then nothing happens but apparently its running....
on steam its shows STOP...

I tried deleting the addons in documents and tried uninstalling and reinsatlling stil same issue, it also shows running in task manager but nothing comes up on screen

brisk plank
#

Hey there)
do someone know any mode that can change the map after restart?
I wanna start a poll in the end of the match and there players have to choose what map have to be next.

weary hearth
#

Anyone know why one faction of my two custom ones is having issues saving loadouts with a US TQ?

Its saying the US TQ doesn't belong to the faction despite it being in the faction's entity catalog?

#

My other custom faction doesn't have this issue, the TQ is also in that one's arsenal and default loadout and i have no issues saving a loadout

weary hearth
#

i had the _base.et instead of the corect one

fluid hazel
bronze jolt
#

Placed ScenarioFramework Area, MoveToLayer and MoveToSlot, but the marker spawns at 0,0,0 for some reason. Any idea why?

bronze jolt
#

Aso these look like world entities created without prefab. How does that happen?

bronze jolt
bronze jolt
brazen plaza
#

Anyone on here who knows how to animate objects that are imported from blender to a mod project? I got two buildings and two elevators in different sizes imported, for now im just using a ladder as a temporary solution.

hollow aurora
#

Hello everyone, I have such a problem! I have PVE Conflict Liner Conflict - I changed the game faction from the USA to the Soviet Union, because of which in Arsen "Soviet Union" there is no "Arsenal", it is in the FIA ​​- And the FIA ​​Arsenal is in the Soviets! How to fix this? I dug through the entire Internet, I can not understand what the problem is! And also when players build Arsenal, the FIA ​​Arsenal is built instead of the USSR

#

@peak cedar pls help me man 🙁

peak cedar
#

You will need to adjust the faction manager or the configs for each faction. If you need more help than that, I'll be off work in a few hours.

surreal tapir
#

any clues on why red? brought in fbx from blender, normals and textures are fine it seems i have no clue why its tinted red, the image texture looks fine in preview

waxen nova
#

Anyone know why the map is showing up blue? I've tried regening both the topo map and the satellite background iamge :/

waxen nova
#

All these settings should be default, I haven't touched them

waxen nova
#

Okay well I got it working, but now the satellite map refuses to colour in forests

bronze jolt
# bronze jolt Placed ScenarioFramework Area, MoveToLayer and MoveToSlot, but the marker spawns...

Apparently, has something to do with factions and factionless init. Seems like if a character is being without faction at the start as well as SF area/layer/slot has no faciton key assigned - it ends up being yeeted to the 0, 0, 0 coors in the world. Yet the task itself is still perfectly visible.

Setting a faction key for the area/layer/slot helps, but the issue remains in the sense I have to do it for every single area, which is inconvenient. Still looking for a better solution.

Interestingly enough, seems to work fine in vanilla setup. I have a feeling it has something to do with the Enfusion Perisistance Framework.

hollow aurora
pseudo silo
#

Hello, is there any way to block the construction of a helipad? Since I have made a map focused on infantry and I only want vehicles, not helicopters. Thank you.

peak cedar
hearty osprey
#

hello can anyone help me please, I've been working on a project in the arma tools and all my building interiors have disappeared but when i go ingame they are there how to i see them in editor again please?
When loading up my world it shows no map until i hit right click and unhide all which brings the map back but i have no building interiors ?

neon ore
pearl lotus
#

how to import a model in xob format into blend?

#

pleas help

cloud zenith
urban sonnet
#

shit is so hard

neon ore
sturdy sleet
#

I had realized I was posting in the wrong channel, I'll keep it short but am I kind of SOL? with my map after suffering data loss reinstalling Windows, and not being smart with backups.. the only way I was able to get it back was installing it as an addon through the workshop, its a basic wcs based conflict map.

I cannot find any way to get the layers back as when I use the transfer tool option in the file browser that only moves to folders I can duplicate them one by one each layer.. But at that point should I just remake it tbh?

#

just as I typed in herre, someone just replied to me despite being in the wrong channel, I'll update if we get it solved. (disregard it was just a reminder I was in the wrong channel)

hearty osprey
# sturdy sleet I had realized I was posting in the wrong channel, I'll keep it short but am I k...

just grab from workshop, make new prject and duplicate all assets to new project to unlock, unless you have a back up from addons file the this is the best way to get back to your project data

i had similar issue, had to factory default my pc to get the workshop to load as it wouldnt boot any projects, said was running but nothing on screen - backed up my project to usb drive - reste pc and made new project then copied old project files to new and all is as when workshop crashed.

DO NOT DELETE YOUR PROJECT, ALL IS SALVAGABLE

sturdy sleet
#

Screw microsoft lately for causing me to reinstall due to their onedrive crap. should be illegal to make all document folders onedrive, And then corrupt such Documents directory by creating a duplicate

waxen nova
#

Anyone know what causes these to appear?

#

In the default Everon X Arland map

glad kite
#

Has anybody ever ran into issues when trying to edit the Campaign_US_Player and it's variant? For some reason the textures don't seem to be applying properly, it's just using whatever the item's base .xob looks like without applying the material overrides. Sometimes it will appear correctly in the prefab editor, but when trying to test it in an actual Conflict match, it will appear the same as the screenshot below. Any ideas?

#

Seems to be doing it for the shirt, pants, boots, and tape.

#

what is shown in tools vs what is shown in testing

weary hearth
glad kite
weary hearth
#

it displays in game correctly

#

just workbench is bugged

#

which means for character/group prefabs, if you try to take Asset Browser Image Preview pics, they will display the wrong color uniform in the asset browser

glad kite
#

luckily this is just a default loadout swap so i won't have to worry about that, but that sounds incredibly annoying - hopefully this gets on their radar at some point

weary hearth
#

according to the feedback tracker its being looked into

#

or whatever "assigned" means

glad kite
#

whenever i see 'assigned' without an actual 'assignee' i always take it with a grain of salt lmao, BIs feedback tracker might be different than github's in that respect tho

weary hearth
#

yeah this is on the BI studios tracker

#

i would expect they don't announce which dev is assigned to which ticket lol

#

i'd imagine that people would just pester them in dms to fix shit faster lmao

glad kite
#

oh 1000% lmao, especially this community 🤣

weary hearth
#

"its been 20 minutes, why is my issue not fixed and a patch pushed to all platforms"?

bronze jolt
#

Is there a way to specify mod version in mod depencencies?

weary hearth
#

download the mod versions you want, load that into workbench, never update that mod until you publish your mod

bronze jolt
#

I need my published version to refer to a specific mod version, if that's at all possible.

neon ore
#

@sturdy sleet Send me a dm with the mod GUID or link

modern shore
#

i know you can make some names appear in the world editor by toggling on context. But is it possible to do it in the preview as well too see bone and sockets names on here

half nimbus
sage flame
#

I had luck changing the banner image but how does one go about changing the image that appears in the server browser?

grave maple
#

Can anyone point me to a tutorial or something on how to make a prefab of a vehicle with AI already in it?

surreal stag
modern shore
harsh stratus
harsh stratus
tepid falcon
hushed veldt
#

Hi, I created a mod to change a certain behavior in the game, now I want to create a custom slider option in the game settings. I found the settings layout I want to add it to and managed to create everything, I just don't know how to connect the slider to my script. Does anybody know how to do that? Thank you.

iron condor
#

anyone know why this billboard shows fine for PC and Xbox, but on playstation it has a mirror finish 😒

sage tapir
#

did you have success?

crisp palm
#

Anyone with Faction creation knowledge that can give me a hand? I'm trying to get the vehicle spawners to work in GM for my custom faction, and I can't figure it out...

hearty osprey
#

Hod would i remove a building from the everon map in the worl editor please?

crisp palm
hearty osprey
crisp palm
verbal iron
#

have u managed to find solution ?

hearty osprey
crisp palm
hearty osprey
robust merlin
verbal iron
robust merlin
#

Yeah you need to create map marker config with correct imagesets etc. In the end I just gave up with creating my own and I’m reusing stuff from scenario framework

dire goblet
#

how do i set a spawn point for shop system as ive having error for pointinfo ?

#

witch isnt spawning my cars

#

everything else is working

little sparrow
#

hi ! i try to put a huey inside blender for modification, but i have this issue when i import the model.
Someone now the solution ?

velvet lynx
#

How would one make a structure placeable in gm?, I made my model done everything else and set that up just need to make sure its placeable in there

weary hearth
#

add it to the placeable entity configs

onyx wasp
#

anyone have had this issue?
Si have uniform with everything that i override and in the map GM arland in tools its all white and when im looking at it in edit prefab.

But when i look at the prefab it have the correct colors that i used to override with

This is on a custom character that i will be using as default person to spawn when joing server

Please some help

crisp palm
onyx wasp
#

never touched the clothing just the emat

#

never had this problem with doing this

crisp palm
#

so, there's a different way to do it, that is more reliable, it involves creating a wearable prefab

weary hearth
#

it happens to vanilla gear too, if an item has been recolored or textureswapped in some way: https://feedback.bistudio.com/T193288

the solid green Pants for US take on the M81 camo pattern in the workbench

#

it will look correct in game, just not in the workbench world editor

crisp palm
#

Might want to look at doing the retexturing with prefabs, it's way more reliable

onyx wasp
crisp palm
onyx wasp
#

thanks

gaunt lynx
#

Can anyone tell me how to put belts into waist slots using Zeliks characters? I put them in the entity config same way I put in helmets and vests and shit but the belts dont appear in bacon under the waist tab.

plush stump
#

Hi everyone,

I’m working on a custom map in Workbench and I’ve hit a problem with destructible assets. In the base game, buildings and vehicles switch correctly to a destroyed state, but in Workbench my placed assets only show bullet decals and fire/explosion effects — they never change state (no wreck/ruin).

Here’s what I’ve done so far:
• Added SCR_DestructionManager and SCR_RegionalDestructionManager in the world.
• Added SCR_DamageManagerComponent and destructible components to my prefabs.
• Everything in my scene is still sitting under the Default layer (roads, houses, trees).

My questions are:
1. Do I need to manually recreate the vanilla physics layers (Building, VehicleDynamic, etc.) in my project, or should they be available by default?
2. What’s the correct setup for making custom houses/vehicles switch into a destroyed state (e.g. to a wreck prefab) instead of just burning forever?

Any advice, examples, or links to working prefabs would be really helpful. Thanks!

onyx wasp
#

Hi i was wondering when i duplicate a moddel thats from basic reforger reskin it with new EMAT and showes the right color in tools but not in live server ?

latent geode
onyx wasp
latent geode
#

maybe you changed the wrong emat

#

dig deeper

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open all (blue arrows)

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in the prefaab editor under mesh

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ohh

#

bro did you add the vehicle to the vehicle conf?

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@onyx wasp

onyx wasp
latent geode
#

sorry it is a back pack

#

you need to add the backpack to the conf

onyx wasp
#

what conf?

latent geode
#

search for us.conf

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oevrwrite it

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open the conf

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find your faction

onyx wasp
#

i need to add it to the item list?

latent geode
#

offcourse

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under ITEM entity catalog

onyx wasp
#

ah shit forgot that part i guess

latent geode
#

you need to add the prefab

#

yeah push the + sign add a nes slot

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then uplaod your duplicated(moded) prefab save it and publish it

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@onyx wasp notify me if it worked

hearty osprey
dire goblet
hearty osprey
dire goblet
hearty osprey
dire goblet
#

Nope all I did was change class to point info then did merchandise because that all it said to do on GitHub guide

dire goblet
#

I’ve got literally everything set up for our server but that spawn point

hearty osprey
dire goblet
#

@cloud zenith could we have abit of help please

onyx wasp
dire goblet
#

Or @spiral totem if possible ts making me stress🤣

hearty osprey
dire goblet
hearty osprey
dire goblet
#

Zelks notes for currency not sure how to set up the whole banking system so it’s all digital but i prefer having hand held cash out server is base on RP so want it as realistic as possible

hearty osprey
#

yeha i see it in prefabs 🙂

dire goblet
#

Ahh cool man,ye it’s sommat good to use as money but when I put it as a payment I put it thru as a totem not a currency so it takes the item from inventory and spawn the car but you know that’s the part no one knows 🤣

#

God help us 🤣 @hearty osprey

hearty osprey
dire goblet
#

I’m pretty sure it does

hearty osprey
dire goblet
#

Maybe pm me @hearty osprey

honest timber
#

heyo, guys I have a question. Do anybody know, where I can disable the Radio Antenna tent? I assume I have to do it in the PlaceableEntitysConfig. But where do I put the Config, after I deleted the Radio Antenna tent?

weary hearth
#

you override the config to your mod, then delete it from that one

#

the game will use the overridden config file going forward

torpid atlas
#

Sombody know why scope prefabs for RHS and WCS are not vissible anymore ?

keen bobcat
torpid atlas
keen bobcat
torpid atlas
keen bobcat
tacit seal
#

did you ever figure this out?

sturdy sleet
#

anyone in here sufficient in the scripting language as I come from the CLINE team the VS code extension except I just do management there but I decided to try to port over the same sort of system we have in there into Infusion And I mean I learned that I suck at the scripting language and I really need help I got most of the code word now it's just all syntax error right now and realized its been 12h

#

In short it's a fancy auto complete copilot plugin for Workbench that I'm trying to do Very ambitious I don't even think Bohemia intended this to ever happen but I am trying my best to make it happen

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I don't know if this is a question to ask other modders, or if I should honestly just ask Bohemia (Bohemia if you somehow see this any of y'all could I shoot you an email with this as if it works out I'd be happy for you to do anything you'd want with it)

shy vortex
surreal tapir
#

REAL QUICK QUESTION FOLKS, how can i make my fence not stop bullets? is there a specific flag or something i have to change on my fire geo?

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it is a custom mesh i made, not the default fence

sage flame
#

I have my save path set to a OneDrive. How can I go about changing this. I am about to pull all my hair out.

torpid atlas
#

And when I run my save with only the vanilla Reforger, I still get the problem. So, the issue is probably inside my save. Any idea how I can fix that?

fathom inlet
surreal tapir
fathom inlet
#

could you search for a similar fence in reforger prefabs and check what it's colliders are like?

neon raven
#

@vagrant forge I got a question about your mod GUIDs dogeKek how?

surreal tapir
gusty kraken
#

Can anyone help, in a GM or Conflict gamemode is the duplicating of assets caused by the server save

keen bobcat
viral island
#

What is the player camera called? I want to replicate POV of player

azure field
#

does anyone know where the Enfusion settings and the vm cleint settings are stored? It's not in C:\Users\%USERPROFILE%\Documents\My Games\ArmaReforgerWorkbench\profile as those are only server side settings

#

I am trying to view the initial state of settings but I can as it loads the stored settings

neon raven
past dune
#

any idea why this is happening when I open a world? it only happens in one of my projects and it was fine literally 10 minutes ago

past dune
#

nevermind it fixed itself. weird.

vivid stratus
#

When I launch my server Im getting a game version missmatch error. I've validation my enfusion files multiple times.

Could anyone assist?

hearty granite
vivid stratus
hearty granite
#

is the server on your pc?

vivid stratus
#

Hosted

hearty granite
#

just need to update arma reforger server on steam if so

vivid stratus
#

Its hosted via hosthavoc

hearty granite
#

never used them

#

do you have desktop access?

#

or is it like nitrado

#

anyways there should be some way to update it somewhere

vivid stratus
#

Similar to Nitrado

hearty granite
#

if you can't find anything try contacting support from your host

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they might know

vivid stratus
#

I believe I solved it. Thank you for the assistance

chrome stag
blissful perch
#

Do any of you have issues uploading a mod?
I'm getting error 524 => Cloudflare-specific HTTP status code that indicates that the connection to the server has been closed due to a timeout

DEFAULT      : Uploading status: 75%
DEFAULT      : Uploading status: 80%
DEFAULT      : Uploading status: 85%
DEFAULT      : Uploading status: 90%
DEFAULT      : Uploading status: 95%
BACKEND   (E): [RestApi] ID:[365] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""
harsh stratus
#

anyone know why its doing this and the fix?

harsh stratus
harsh stratus
#

Not sure on what to do with that.🤣

cloud zenith
#

You keep using workbench and workshop interchangeably. They're not the same thing.

harsh stratus
cloud zenith
cloud zenith
#

My point is to just use correct terminology, it's hard to help when someone is referring to something completely different than the person trying to help them.

fathom inlet
#

its just bothers me that I use tools to access workbench and I guess all of which are accessing enfusion and that really needed 3 categories for chats

#

and the chategory for optimizing my explosive warhead would be: ?

cloud zenith
harsh stratus
fathom inlet
#

in my opinion, that category is far too broad, named so poorly cause it has nothing to do with .config files and is far too low on the list.

cloud zenith
fathom inlet
#

audio gets its own category, sure. particles, makes sense. models? good category, lots of like minded people I bet. animation? probably decent idk how many kinds of thing get animated around here. but wheres the weapon channel. or vehicle channel. some of the most difficult and highly sought after mods that all noobies are willing to throw money at 3d models before giving up on learning how to use them?

cloud zenith
latent heart
#

Trying to figure out how to make a placable unit with a custom loadout, I've duplicated a vanilla entity but I can't for the life of me get it to load in the in-game editor?

fathom inlet
#

How do I make this disappear forever

#

most worthless and annoying thing popping up on my screen

cloud zenith
fathom inlet
#

I would if it told me anything about whats wrong, with what, and how to fix it

cloud zenith
#

Look at the console, it tells you why you're getting a VME

latent heart
fathom inlet
cloud zenith
fathom inlet
cloud zenith
#

Not of you want it to work...

#

The function SavePlayerData has an issue

fathom inlet
#

honestly dont need it

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not sure I need that one either

cloud zenith
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The function resides in the system

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If you didn't create the system and you don't need it, then why are you using it in the first place?

fathom inlet
#

pepeshrug im just here to shoot stuff and what happens

cloud zenith
#

Still doesn't explain why you're using a mod that you "don't need".

fathom inlet
#

which mod is it?

cloud zenith
#

If you have dependencies that you "don't need" remove them.