#enfusion_workshop
1 messages Ā· Page 10 of 1
Does anybody know any mods that are a pack of "actions" for the actions system
Someone please send me the updated GAMEMODE_CAMPAIGN SETTINGS FOR A CONFLICT SCENARIO SET UP
It would be greatly appreciated š¤š»
@ripe birch hate to bother you but is kunar planned to rerelease at all within this month? If not, that's fine, just wondering the eta
Huh
Isnāt Kunar out?
its pretty much too buggy to do anything
crashes on anything bigger than like 1 squad of ai having a firefight
That's a you issue mate for me it works without this issues
Can I log in somewere to backend of workshop? I want to remove some old mods I placed but don't have the original files anymore my system had a big crash and lost files
Moved this message as it was in the wrong topic original
https://community.bistudio.com/wiki/Arma_Reforger:Mod_Publishing_Process#Removing_mod it is possible to remove mod if you don't have it anymore. Check this page
anyone know if there is a way in the world editor to generate a grid ? I cant seem to find this setting
laggier after 1.3
You just want random actions? I've not heard of a mod like that. Maybe if you're more specific in what kind of actions you're looking for?
Just look in the workbench! That's like asking someone else to Google something for you lol
Artillery_Village_Assault server:on
I even tried one of yours and lots of crates spawned lol
Yeah I guess I was looking for like processing / crafting type of actions.
anyone can help me?, i try other mission and same
RESOURCES : GetResourceObject @"{09AAB33075A10DDB}Missions/KDII_CTI2_WakeIsland.conf"
RESOURCES (E): Failed to open
RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/KDII_CTI2_WakeIsland.conf'!
@elder igloo the mod 09AAB33075A10DDB no exist, on Workshop, maybe use this?
https://reforger.armaplatform.com/workshop/651AEC754AD6405B-CTIKDII2.0-WakeIsland
Yes i use this
And try other misión, same result!
Anybody know what would possess a prefab to lose its mesh component when making an override or duplicate from reforger vanilla?
Actually even the vanilla ones are invisible
Test this:
{651AEC754AD6405B}Missions/KDII_CTI2_WakeIsland.conf
or ask to @patent mauve
same, I also tried a mission of mine that always worked and it does the same thing.
It's not a problem with the mission or the mods, the same thing happens to me with other missions.

I already solved it, this mod/mission has a core dependency and this one is missing a dependency that is not indicated in the workshop
@patent mauve Imagino que eres cosciente
Buenas tardes Sannta,
Thanks for your reply. I'm aware of the issue and I've tried to fix it(last update for the CORE), but unfortunately, it's still not working.
. @velvet elk or someone here does maybe know what could that be?(It doesn't show the dependency in the workshop, but I have it set in the mod)
If the mission is inside that mod, the ID should be the one of that mod... but it seems that you are looking for a different mod.
Let's say it is:
{ID of the mod}/Missions/KDII_CTI2_WakeIsland.conf
it has its own logic, right?
You should re-create or duplicate and rename that file... better use Notepad.
I am on duty at the base... If you come in today, I'll explain. š«”
I mean for the dependency, because the scenario works fine and everything, it's just by adding the dependecy it doesn't show on the workshop š¢
Publishing broken?
Looks like Workshop is giving me the same Reason the server does when it crashes
I restarted workbench and it worked idk man
Any chance someone can help me understand what Iām doing wrong ? Trying to setup a gramps PvE all I did was change the AI to RHS and configure my arsenals (removed stuff ) when I upload to workshop it doesnāt work I get JIP errors. Looking at other ones they have scenario IDs and mine doesnāt. I just tried to copy what I seen in the workshop just not sure where I went wrong
Thats one pretty common reasons it seems. š
look up creating a mission.conf or updating the current one.
anyone have a good tutorial about how to setup and run custom navmesh for ai on a custom modded server please?
hello everyone, i need heeeeelp !!!
I would like to make a shooting range with automatic targets but it doesn't work when I try. Can you tell me how it works and how to configure it? Thank you!
Donāt the vanilla targets go down when shot?
They fall but I can't automate them with the remote controller
Oh idk then prob needs scripting
where should i go to report a mod offering premium features for paid users? just bohemia's support email?
huh
That's not the way the terms of service of Arma work I believe
You're not allowed to monetize you're mods afaik
"The custom license shall explicitly prohibit the use of the Content for any commercial purposes, shall explicitly prohibit any direct or indirect monetization of the Content and shall explicitly prohibit the use of the Content outside Our own products."
Are you looking in the mirror when doing this I suppose?
What mod is it?
Frying Pan
Hahaha the fact it's even a mod cracks me up hahaha nice one
the name of the mod is
Think you forgot the name part there buddy š
š¤«
Does the workshop have a public API we can use? I want to setup a simple search for my servers where I can get name and GUID easier.
Don't think so. May have to webscrape it, or maybe there's already something like that on github you can use or reference
It's the terms of service you don't like it start modding a game we're it's allowed...
Any mods can we ban this fella straight up from workshop like a vote ban or something lol
have a good one buddy
Might need to finish school first fella think you skipped the part on howto read
does anyone know how to get my custom patches mod on top my custom faction mod iām creating? canāt see to figure out how to attach them to helmets, clothes or vests.
hello im having this issue with rhs where whenever i try join a server with rhs it keeps saying i have to download it
so i go to the work shop to only see that its already downloaded i then try to delete it and re download it but it wont even delete
ive also tried deleting and re downlaoding arma reforger can anyone help me on what i should do
No
Thank you for the quick response. I starting building what I need as a flask app. it met my little needs. cheers!
Anybody know and good conflict pve mod for small groups of like 4 at the very most
what would cause your character to turn invisible?
try mine its on worthy island ideal for small groups made for anyone to enjoy has 2 main bases 22 caps ai patrols etc its called MATTSY PvE Worthy Island 
little more context would help bud
so im running a list of mods, a player will spawn in and be invisible, i can see them, but they cant see themselves or their gun or where they are aiming, sometimes i cant see them either
Okay thanks
hey i keep having this issue where rhs says i need to download a 2.7gb update but when i go to try update or even delete the mod it wont allow me. ive tried deleting the game and deleting all my mods but it doesnt seem to work
It should not say you need an update if you successfully deleted the mod
why does my vehicle fall through the map a bit when the engine is turned on?
you have navmeshs setup?
on the car?
in the world. Navmesh for btrlike.
im using a vanilla map so im gonn asume yes
Ok double check the navmesh if you didnt touch it, has to be done anytime you are using workbench for any map(pretty sure).
https://youtu.be/6gukrHd64PE?si=7CwDa793tiTb81w7&t=162
In todays lesson we will be understanding which managers we need to use for Conflict. If you guys would like a video on required managers needed for GM game mode then please let me know! Next video: Bases!
VOD Channel........⤠https://www.youtube.com/channel/UCVuawq92LVHsusFfHDAdUBA
Twitch........⤠https://www.twitch.tv/svenmartin
Merch.......
But like every other vehicles is fine lmao itās just my custom one that is broken
ah it's a modded vehicle. You'll have to look into how to ensure it works for maps. I dont have that info, sorry.
or go poke around someone else's vehicle mod and see how it compares
Anyone know if workshop is on the spaz
MURICA
So i created a map and when i publish it, its saying im not the author even though all my accounts are the same. like steam and bohemia inteeractive and im linked
You must be the project's author or contributor to access the publishing
Hey just wondering if anybody knows why the shop system mod by ekudmada might not be working. I can open the UI and select items but when I confirm the purchase nothing happens. It used to work so Im trying to figure out if there's a component somewhere i might be missing - The testworld in the mod crashes enfusion when you try to open it
omg you're the best i didn't know this existed thank you š
The navmesh on my map is up to date, but AI can't see each other or others
if navmesh is up then you have AIWorld in? Double check AIsettings. You have perception manager in?
Do the arma devs help as i cant find anything to do with my issue ive searched everywhere
Whatās your issue
hello, what happened to everlon life framework? i see no commints for long time, is abandoned?
Yes I abandoned it while focusing on base game development. There was too little qualified support from others so the few people who worked on it lost interest. I will perhaps pick up the project and redo it from scratch with some more basic goals in mind, but so they become are reliable source to use. A lot of what we did in the early days for the project was due to lack to knowledge about the game, so the current code has little to no purpose of being continued š
ah, thats sadge, hope u take it back, wish to have something like altis life so i can make a server, the only RP now is private QQ
How do I get my server to not start over or reset after a few days or so because I play with a smaller group and it will take use longer do complete a map just after a few days it makes use start over so pretty much we never complete it
Server resets usually happen to keep servers from breaking or becoming to laggy in my experience
Maybe try smaller maps instead?
If you let a server running for days might get memory leaks and performance issues.
Oh ok I will thanks both of you
Ive published my map. I found and downloaded my mod in game but i cant start it or find it in the game master
Did you make a scenario?
I added game master to it i thought counted as the scenerio
You'll need to make an actual scenario in the editor, I recommend googling tutorials
anyone know any good Everon retexture mods?
Hey @lethal night is EPF good for saving progress on Scenario Framwork scenarios? currently everything resets on server restart which is kinda annoying. I like to create long missions but there's no way to save progress
changed textures or general adjustments and a different look? Dead Everon is rad.
Yeah just a different visual styleālike Winterized Terrain, for example, which covers Everon in snow. Stuff like that. Iāve never really tried Dead Everon though; it always looked kind of fantasy-ish to me⦠or am I off?
yeah winterized terrain is very cool. Dead Everon is for a kind of zombie/post apocalypse look.
Also when I was playing Overthrow they used persistence stuff and it worked great for continuing sessions.
do you have any idea how that works? I'm reading the documentation for Enfusion Persistence Framework but it's all very confusing to me
no sorry.
No worries. I'll keep looking
Wait for the vanilla system as there scenario framework and all other vanilla mechanics are supported for saving and loading by default. A lot less work than trying to make my mod handle it all, as it does not have that logic so far
These mods belong to me, but I don't have access to their files and I want them to be deleted. What should I do?
can i delete old versions of my mod?
IIRC if you remove your mod from the Workshop, old versions will be gone when reuploaded. However, this also affects e. g. downloads.
Dumb question how do I use server admin tools and what does it do kinda
Mod descpition explains it. Check the pinned message in here
https://discord.com/channels/105462288051380224/1094217375978618920
Oh okay thanks
Is there an easier way to level the roads i place instead of the terrain tool and smoothing it slowly
And also how can i hide the satellite image overlay without deleting it.
Why would my mod keep going to read only when I create empty folders? I just finished editing a world from another scenario (which was my dependency), saved it, relauched the tools, came back, and the folders I created/editted are now locked. Some folders don't have anything in them either. It is not published either.
Does anyone know if there's a No fall damage mod? I tried the No Fall Damage mod by p34nutz360, but it doesn't work.
Will this fix my issue if it was synced with one drive? I need to move that out of it! Any tips?
you will have to stop using one drive
Is there somewhere in the settings to change that?
I made a short tutorial how to change your game mods location #armareforger
Parameters : -addonDownloadDir "Your folder" -addonsDir "Your Folder"
example: -addonDownloadDir H:\addons -addonsDir H:\addons
Thanks a million for tuning in! š If you're loving the content, I'd truly appreciate your supportāconsider joining my channel. Your b...
where are the supply costs for vehicle spawns ect located?
Onedrive? Well, just either unsync it or move it from one drive synced folder
I figured it out!
This worked, thanks!
id like to reduce the apaches from being 6000 supplies to like 3500 as its a small server
how is this guys mod is still up on the workshop
https://reforger.armaplatform.com/workshop/64C4C79C66472DE8-DISCORD_MOD
Send Arma Reforger data to Discord.
Need help setting up the mod?
Discord: https://discord.gg/mCssmbfQmv
i bet he made a ton of money so far baiting people to pay him so they can use his mod,and his other premium subscription based features
confirmed
check his discord and his kofi page
https://ko-fi.com/widden/commissions?commissionAlias=857e5dba6f&openCommissionsMenu=True
there is a special place in hell for this guy
103 payments received so far
when you setup his mod,you get more adversting
Hey it doesnt seem that this guys mod has been removed
There are other reports waiting in line. But this case will be reviewed shortly š
Case closed, the mod in question was removed from the workshop and the author from discord as apparently he used this as knowledge base to further find ways to add licenseing options his mods. It is sad that a useful mod can not be offerred for free. If people are thankful they could donate towards him continuously hosting the discord bot or something, but this is the wrong approach to take, especially for comparatively exorbitant pricing. If you see any reuploads still containing monetizations or similar cases feel free to report them
im pretty sure there are other mods as @dense scaffold mentioned before
ill keep an eye out
There are always good and bad people in every community ā it's up to us to root out the bad apples when they show
Honestly, situations like this should be handled swiftly
I took a look at his Ko-fi page, and it seems like he made an absolute fortune off this
Sure but we also have other things to do any vecation times and holidays of people doing this š
Seems he uploaded it again
https://reforger.armaplatform.com/workshop/652CD36B858ECE97-Discord_Bot
I'd like to know as well
He's not giving up š
Of course he wont because he made an absolute killing
Im on him
Everytime he re uploads ill report it
He kept the whole premium code in there and then is suprised it gets banned again?
Yeah lol
Its up again
https://reforger.armaplatform.com/workshop/652CEA5D87A08CCB-Messages
You're better off blocking his account instead of playing this cat and mouse game
Im watching his discord server
To him its like an infinite money glitch
Kinda like how call of duty battle pass or pubg skins or whatnot
Easy monthly payday
well you can see how many people bought it on the page, it is not that many, but still even 1 is too many š
It looks like it paid off
He chose to take a different route by open-sourcing it, allowing anyone interested in using the mod to publish it for their own use. Excellent job!
anyone else have issues uploading to workshop?
Is it not real? I mean thereās dozens of people who make dayz bots and charge monthly subscription. Itās pretty normal.
Whatās shady about his?
Iāve always thought personally, if youāre working on something, providing a service, and hosting a service (itās not free for him) paying is fair to me.
I mean this is SUPER common on dayz or discord in general. Thereās a million subscription based bots that tie to gaming servers.
Time is not free and neither is convenience. Thatās just my opinion. Server hosting isnāt even free, why should his service beā¦
im not going to even bother answering that
Because there are rules, you can't just do whatever you want. Monetization is not allowed when using the reforger tools.
The author should've read the tos and eula before investing their time in making the mod.
These things will surely change with time, pretending itās some high crime is wild
anyone know what this error means?
i can publish other mods but this one seems to have a hard time with workshop side validation of addons
Hi, I have a problem posting an update to my test mod, I get the following error, it reaches 100% and restarts the upload.
each vehicle should have a separate cost. Likely supply or resource that shows the cost, so you can cut that down accordingly.
SCR_editableentitycomponent > Entity budget Cost
how does one get the orignal version of everon in the work shop ?
load world and search for EDEN. Everon is called eden in the workshop.
@olive junco
when i look it up in game nothing shows up
In the workbench? file>loadworld>eden.ent
okay got it
same
Is there a area to edit the vehicle supply storage? Eg trucks at 2000 instead of 1500?
The bots typically just monitor stats in game and relay them to a discord. Most do it on dayz rust etc with api or tokens to the host or provider. As far as I know arma servers donāt offer that so the tool method was probably a work around.
You could counter the argument with āmaybe the devs should open that up like they have in other titles and there would be no breaking tos.ā
Either way heās not selling the mod or selling anything on workshop. Heās selling a third party service. Thatās just my opinion.
If the mod is free to use and add but he sells a service outside of that I would imagine thatās within tos. I donāt knock the hustle thereās thousands of killfeed bot devs and they make the games better.
Now he posted the source code so you can probably expect 50 more to pop up.
hey friends just wondering if there's a component I need to use to make Zeliks persistent storage specific to whoever is using the locker? At the moment they're shared for everybody. I know there's a claimable locker but I'm just trying to figure out if I need to make 500 of those around my map for everybody or if there's a "cleaner" solution
Question
Does anyone have a free roam spectator mod? So when someone dies they can spectate the game?
There is a spectate mod
But not sure how it works I've never used it
In that same object, possibly component, there should an option. Also check/add resource or inventory component to prefab.
Find the vehicle prefab and override it. Go to edit prefab. Then find "editable component" or something similar
In there you'll find the Supply cost
And you can change it
This one need to be manually accessed but probably can be automatic upon death using script
works well in Escapists, for reference.
How does it work in escapists?
Players can spectate other players when they die. No free roaming like gamemaster though.
#1217934660827611276 message
Looks like may have custom added it or his own version in recent update.
Solved ??
Cool!
I retried a few times and it eventually went through
anyone able to point me in the right direction to get help with map making? just started fresh and wanting to learn basics
Check pins in #enfusion_terrain
Saves the hastle on waiting for people to respond
thanks guys
GTX is giving me a "Unable to Communicate to Remote Server" error code when i try to reset the server after it crashed. anyone know how to fix?
Might need to contact gtx
how can i increase the viewing distance in the engine
Reforger Modding FAQ This document answers some of the most common Workbench related questions. If you see someone ask a question covered in here, just send them the link. Content: Why does my grass look weird? 3 How can I add dependencies? 4 Why do vehicles not drive smoothly on my terrain? 5...
thank you so much
Does anyone know the proper load order for mods?
Can't even read what that error says..
addon processing on workshop side failed "unknow error"
load order is handled automatically
Anyone else having issues publishing mods?
Trying to upload a 1gb map and every time It gets to 100% it gives me a timeout
: [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout

same error rn trying to do a simple update on my mod-

It's not. Last on the list in your server config loads first, though it will load its depenencies first.
Has anybody else seen an issue when your mod updates keeps cycling when trying to upload it?
DEFAULT : Uploading status: 95%
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
Yes, sometimes when I restart WB and then start an upload immediately after starting it works
Probably just getting lucky tbh
I guess I'll just let it sit there and retry for a bit. I tried rebooting the WB and gave it a new version number, in case that was the problem. Thanks for thr guidance. š¤·āāļø
am i able to change the players camera position without moving the characters body in a car?
please tell me why the saved equipment is reset on the May server when the player is logged in.
Is therea casch memory to flush somewhere, it keep loading a old version of a projrct
Do any of you lovely mod makers have any plans or interest in making a simple stats / skill system?
several possible errors, usually happens when there is no modified file in the mod, or some dependency is not updated
It could also be because your mod loads early and fails, so you should increase the version number of your mod.
This might be a bit of a longshot but are there any threads or resources in here that help out with rigging and importing custom vehicles? i'm sorta struggling to follow the wiki
Hey lads does anyone know anybody willing to make a vehicle skin
Nice cross post
i got a question
You sort of this out? We've got a tree that is going brrrt in our logs that I'm curious about.
18:29:21.070 DEFAULT (E): DestructibleEntity @"ENTITY:4611686018427410793" ('Tree','Assets/Vegetation/Tree/Carpinus_Betulus/t_carpinus_betulus_branch.xob') at <4721.014160 161.964645 6982.720215> was spawned in runtime. This is not allowed!```
It just randomly happens with servers
You'll need to do a wipe of my map and it's dependencies from your server, then reinstall
why is my mod cover image and screenshots rescaled to 576 x 324 px on the workshop with an awfully low jpg quality? input images are 1152 x 648 jpg, I can find multiple other mods that have images in that size.
Does anyone know when / if enfusion data persistence will support multiple factions
I don't really understand the question, can you please specify and move it to the appropriate channel. This is about workshop technical issues here
Yessir,
Is it just me or has been uploading new versions of mods and then downloading them to our servers been a pain lately? I'm having to attempt reuploading to the workshop repeatedly (with seemingly different errors each time, even if I've changed nothing since the last attempt at reuploading to the workshop, anything from unauthorized to something about an API), which is a pain since my mod is a little bigger now, and then when I try to update my server to the newest version I'm getting all sorts of curl/fragmentation errors when downloading it to the server.
Any ideas on fixes or any suggestions? Something of note, my anecdotal experience is that it seems the larger the mod is, the more likely I'm going to have trouble when downloading a mod to the server (Chernarus Reforged and RHS Status Quo have always been a nightmare to get onto the server for whatever reason, and now unfortunately, my mod is being a pain as well), but I've not had issues uploading to the workshop before the last few days or maybe this past week.
I'm getting stuff like this when trying to download the latest version of the mod/s to the server; I can delete the mod from the server and start fresh and it does the same thing, I can leave it and let it try to download only what it didn't get the last time, same result.
and this is the end of the info coming back from the terminal
I would check your network for packet loss or something to the workshop
Thanks for the lead bro!
Ok im a literal Reforger/Workshop newb, like all my downloading mods experience was from the old Armaholic days etc.. So one thing im really confused with the items on Workshop is they are usually extremely briefly explained ie "This mod changes some scripts and shit" kinda explanation. Next i dont see any area where fellow gamers can comment and/or help out with explaining things about the mod. For instance -I just downloaded a 'Climbable trees" mod in which apparently if you look at base of tree -you get the option to climb. Been running around the woods empty handed and no luck. There seems to be no further information on these mods unless im missing something here
That's kinda how it works since people can't make comments on mods, so you're completely relying on their description for help figuring out what they do
Im just wondering why does Bohemia prefer ths? first we had forums in which mod author would usually give very detailed information on their projects as well as videos to showcase. This is so minimalist its kinda ridiculous. No room for trouble shooting, fellow gamers helping each other out etc.. strange times
Great the shop f again
Seems like your new to bohemia lol
Simple things and functionalities missing
are there any other likelihoods that jump out to you other than packet loss?
I think there's a workshop issue going on or something; I was attempting to republish the mod to a new version and see if that would let me download to my server, and this happened. This is what I'm talking about, random error messages that are different almost every time. I didn't have this many issues until very recently.
Itās f again
Dawg I hope this aināt a issue when arma 4 comes out I swear to gosh ima be on Arma 3 the f most jus sayin
Guys, how to create my own callsign, role name, name (in identity) and surname (also ident) ?
Workshop is currently experiencing some issues.
Okay, fair enough. Is there a way I can check the status of the workshop this in the future? I saw no notifications on the Arma Reforger main menu saying that there were issues but my server provider charges me per Gb downloaded to the server if I breach 100 Gb/mo or something; if I can time it for when I can successfully download, it's a lot cheaper for me and I'm sure others have this issue as well.
Also, will I need to republish the mod and then try downloading it to the server once the workshop is fixed? Or just redownload to the server?
Seems the Workshop is using placeholder images rather than those provided by mod author.
What is the incentive to use Workshop over Steam ?
I know im just trying to understand BI reasoning on this. We now have a platform in which there are no standards for what the Mod does "Shit does shit", no room for comments or anything helpful which also has server fails. Are you saying Steam wouldnt allow Reforger or its as I thought, Bohemia wont
I'ma led a mod answer that, I don't have the exact wording
steam is not available on xbox or playstation. It needs to be cross platform for Reforger.
shoulda known it...consoles...
I know a lot of pc players hate on them, but it really is amazing they made this game cross platform, GTA cant even figure that out!
One of these days we'll get to a time when people scoff at a game NOT being cross platform.
Well being as I also own a console -its not that im exclusionary, its just a simple fact that console will slow or halt certain areas of development in which the PC players subsidize to their own loss. I gain nothing by consolers being able to play yet they gain the game being made "more accessible" while we still pay premium costs (not reforger so much but in general). I dont see "just expanding the audience" as always a net positive except to the coffers of the Developers no more than id see a great musically talented band sell out to pop music to "open up their audience" -whom does that really benefit?
I have friends who dont have pc's but have consoles. So both of us benefit being able to play online with each other. (I dont have a console)
sorry getting off topic...
Well just to stay On-Topic -the loss of the status quo level of a reliable and informative place to share our mods and have a good feed back opening with the author etc is just one of the many casualties of this. Cool that you get to play with your buddies I guess -thats not worth the price of admission for me
agreed, crossplay keeps the game alive longer, which is always good for people who can't afford to buy the latest greatest game or the hardware to power it
I'm that way already ahaha
#1049297536617291827 fills that hole IMHO. And the BI workshop doesn't seem to yeet random mods like steam was doing when I left DayZ modding. I wouldn't call that reliable at all.
What is going on with the workshop and preview images, it only seems to be effecting recent mods after the 30th of April before then they are still normal
Thank you for the report, I have forwarded it to our workshop team
Ratings really feel kinda pointless when a lot of downvotes are ppl angry with your mod, because they couldn't join their favourite server, because the workshop fails to update the mod.
I loved when my mods got downvote bombed for a problem with the workshop and they've never cleared those downvotes after the issues were resolved
Yup, it's great isn't jt
Also votes son't seem to stick, I get that it's a simple system but maybe actual reviews would be nice (though I'm sure there is appetite to do that either). Kind of do it like Steam with "time played".
"yeet random mods" -i dont know what that means...? Regardless, none of what you stated seems to have any relevance to either reliability. Ive probably downloaded and linked 10,000 mods from steam for various games, they all keep up to date and i can leave lists of 300 mods on Arma3 and they are always ready to go - with all notes/changelogs/requirements right there . Not really sure how you can state Workshop as 'more reliable' -but to each their own
Can anyone recommend a mod to put USSR arsenal in the US one?
REAL
hello alls , i have a probleme with workshop preview , iwant to change image of screen preview and other but , nothing to change at workshop , have you got azn idea , i have delette the project at workshop ans republish but , no screen change
there is a delay to take it
Even though publishing is successful, the workshop is not updating and I cannot download the new version (image not changed, version number still old etc.) ... This started yesterday in the evening CET. Any information on this? Thanks! Edit: The workshop in Arma shows the correct version but also no update on the screenshot. The website still showing old version. My dedicated server gives me errors about not loading the mission .conf ... I think the mod is just not ready for download due to problems there.
so I have updated my images and published multiple times and the workshop still has images I deleted as my loading screens and what not anyone got a solution?
that happened to me as well I think lol
Yeah I'm having issues with that too, couldn't launch my server for this weekend because my old version of the mod is gone and the new version won't download. RIP
Is there any modded game mode that uses a ticket system? As in 0 tickets = game over?
do we know what this is? Is this for everyone?
I think it's for everyone, definitely is for me.
Seems from a certain date the Workbench has started using these placeholder images.
Not sure if Bohemia is aware.
hey o/
a bit of funny crazyness this morning, if you go on that mod just by clicking this direct link https://reforger.armaplatform.com/workshop/61C2509A023211FE-M4MAAWS its in version 0.3.69 without a dependency of laser mod
BUT if you press the back to workshop button and then search for MAAWS, then click on it its version 0.3.70 with the dependency.
I noticed this issue because my servers were all dead complaining about not having this laser dependency so its not only a web issue
Is this what happens to zimnitrita with railway mod?
Hm no seems like a different issue
Try to delete this %USERPROFILE%\Documents\My Games\ArmaReforgerServer\addons and start again. This solved my problems. Cheers!
very unfortunate
I used to have one in my escape game mode, but the mod has been discontinued for ages. The ticket system might still be salvageable though.
https://github.com/Kexanone/EscapeGameMode_AR
Though game over condition was that no tickets are left and no player alive.
Relatable
Won't that delete the original files for all our projects?
it will delete all of your downloaded mods
Alright thanks I'll take a look
PSA: We are aware of an issue that is preventing images selected during publishing from correctly appearing on the workshop (both in-game and web). For now please await us fixing it before attempting to reupload versions. Those won't fix the image not showing. Thank you for your understanding.
are there any good tutorials or how-to guides on modifying weather and atmospheres
Any plans on making the proc anim editor work in real time
I would also be very interested in that. Its driving me crazy that there are like 10 ways to add or override information for time and weather. Right now I am using inherit on an existing WeatherStates.conf and then connect it to the GUI-Editor by selecting this file there... but for me this just works when I add a second TimeAndWeatherManager to the scenario since one is already on the original map ... this probably is just wrong but I couldnt find a better way.
Is anybody else still getting uploading errors? I can't get past 5% before getting a backend error :C
Well turns it out it might be an issue with Canadians. Turned on my VPN and switched to the USA and it uploaded successfully in 1 attempt š
Add the timeandweather component to the gamemode. Remove the one from the subscene world. @rocky bobcat
ā The issue has been resolved. It may be required that you republish your mod so the images are updated. If you plan to update the mod some time soon anyway perhaps it can wait until then š
Still seeing the issue in the server browser.
The workshop is working as expected.
What are the rules on someone selling the source code to a mod and charging monthly for new features?
Ah yea, I think that is outside the terms of service. But needs an official looksie.
Asking cause some guy named widden had a mod with premium features, now he's getting around it by selling his source code and charging monthly for it
He's got a fake mod up that doesn't do anything but just has his discord linked to his mod
Lol bro is unstoppable
sorry, I saw now in the mod that it's like it didn't load the scenario....can you tell me why?
as you can see there is only info and changelog
Omegalul, not only does nothing really stop you from simply not paying him after you have his source (could could easily build you own with the knowledge) but this paywall by proxy is not gonna stop our enforcement. Server owers taking part in this and reuploading the monetized material should however be careful as those who*** willingly and knowingly ***support bypassing our administrative decision and or any other EULA terms will be banned by us too.
Feel free to send me any collection of reuploads you found and we will deal with them in due time
did you make a mission header config for your scenario?
Yess
SCR_MissionHeader {
World "{F970719825745EE4}World/ProvaBase.ent"
m_sName "ProvaBaseLTDD"
m_sAuthor "Neodragon"
m_sPath "Mission/ProvaBase.conf"
m_sDescription "Prova Base"
m_sDetails "Prova base LTDD"
m_sIcon "{CB910625DCFDF7D9}Images/missione2.edds"
m_sLoadingScreen "{CB910625DCFDF7D9}Images/missione2.edds"
m_sPreviewImage "{CB910625DCFDF7D9}Images/missione2.edds"
m_sGameMode "Coop"
m_iPlayerCount 32
m_eEditableGameFlags 6
m_eDefaultGameFlags 6
}
Im pretty sure he instructs everyone who participates in it to make the mod private
Send Arma Reforger data to Discord.
Discord: https://discord.gg/mCssmbfQmv
There's his mod that he's selling
Do you have and up to date link to his discord where he does business?
All his discord links are not good anymore, but I do have his link to where people go to actually buy it on ko-fi as proof
It wasn't about proof, we already took this one down too. But I guess he will get the message now. He just needs to stop offering paid services that touch our game in any way. Should not be that hard to grasp
Cool beans
You are talking about SCR_TimeAndWeatherHandlerComponent in the GameMode, right? But what would be the next step if I want to use the GUI behind the weather icon? Is it correct to inherit a WeatherStates.conf and then choose it from the GUI of the Editor? My biggest frustration is, that there seems to be a difference between what is seen in the editor, in the editor preview and also in the dedicated server. š¤ Also, when I change values for e.g. the fog in the GUI of the Editor (The weather icon), I can change but it won't be saved and will be default each time when I open the dialog again.
What makes the cinematic fly by heli fly by itself?
And where can I find its speed
Anyone know why my map has locked fov ?
Been asking that forever too
Make sure your camera entity is above the ground/water. I have seen this issue before and raising the entity above the ground fixed the issue.
We're outside the swim lane here for this channel. Reach out on my discord (Not an advert, please don't delete).
Feature request: Search for servers using these mods
It's kinda possible with battlemetrics, but ofc a native solution would be better.
Not seen this before thanks, but looks like you can only filter by a limited selection of mods
The general search box also works for mods, but you may need to put it in quotes to improve matches if it contains common words.
nice yea that worked
I have some questions about the workshop terms.
- I'm in a milsim group and I'm making some mods for the group like patches and skinned vehicles, etc.
- The group has a discord with an economy bot, and we get "paid" per "contract" which we can use to buy aesthetics and weapons and etc. (Note 1) This economy system is only used in an RP context, so no buying/selling/depositing/withdrawing or anything else related to real-world money.
- I've already made some patches for the group just with our logo, and I made a google form for others in the group to use to submit requests for custom patches.
- I was thinking it would be funny to put some kind of fine print on the google form saying like "The cost of a patch is $100 to be paid to Ziggy upon manufacture." or something like that. However (and this is where the real questions start):
- Does a fake in-game RP-only economy system count as "direct or indirect monetization" as per the terms?
- If I get paid in RP milsim bucks, will I be a criminal and get banned?
- And as my final question, is this the right place to ask?
-# (Note 1: I'm considering remaking the economy bot that they're using myself and seeing if I can make a mod that uses it to enforce that X player is only able to get Y weapon/equipment/etc in the arsenal, but I'm not sure if this is possible with the engine. I assume it is, since I expect that the mod would be able to contact an external API that holds the data, but I'd like to learn more. Anyone know what direction I should go in to find out?)
We do not care about fake ingame currencies you have, unless they can also be purchased with real money.
Sick, thank you.
What about my Note 1 there about making a mod that connects to an external API, or more preferably has the server itself connecting to an external API for data rather than the individual players? I've kinda lightly looked but didn't really find anything.
Even if it requires something "hacky" like setting up the server with the API on the server and having the API writing to a JSON file for the Arma server to use, either way I'd like to give it a crack.
RestApi will do what you need. it is documented in the script editor
Oh sick, alright. Another classic RTFM moment lmao
Thanks for your help š
Does anyone have experience setting up an arms life server? If you do and would be willing to provide some insight or assistance please dm me š I am a fairly experienced modded but this is giving me some trouble
Moving on from apocalypse style?
no
Oooo, a twist
does anyone know how to get a hold of the author of BushWar assets?
Sup
Do you have any ideas on this? I still can't download my mod (and some others) to my server. I updated all my mods in the game first, opened the Workbench, then saved my project and republished my project (all previously-mentioned steps were completed after the v1.3.0.170 update), but I can't figure it out, I'm still stuck after a week when it comes to updating the mod on my server. I can download my mod on my PC fine through the Workshop update on the game.
Hello everyone. I created a test script and can't upload it to the workshop. The location of the world and quest files is not determined. And I can't select categories because of this. Is there a detailed guide on how to fix this, or has anyone had this happen? In the screenshot you can see that there is no section with the location, only icons and stuff, and there is no path.
when overriding a building, how do i hide the furniture that remains?
That i do not know i have been trying to figure that out aswell im making a roleplay server already has 157 people and its not even up yet
Is there any easy way to search for mods with a given mod/ID as a depdendency? e.g. search for mods with Zeliks Character as a dependency so it's easier to find compatible mods?
not afaik
anyone getting this?
anyone knows of a mod to put USSR weapons in the US arsenal?
been having this happen to alot of the maps from the workshop is it a problem with the map its self or the game???
i wish genies were real so i could spend all 3 wishes on fixing enfusion
hello guys, how to unlock?
you cant if you are not the creator of the map
copy and paste the weapons category from the entity catalog
Can't get to workshop...
I am met with the 3 balls of death
Thanks
Can I add people to my project so they can update the mods?
And so we can work in pairs like on git
Yes, you can add them when uploading/updating the mod by adding the mail address of their BI account to the contributor field.
are they then allowed to update the mod too?
Yes, I think so
Yes you can publish if you are on it
Question, are people familiar with that bacon ravage robot mod?
I get this alot too basically daily
@dense scaffold might be
Is there a way to implement the same type of fly mg drone with AI and attack helicopters?
idk i was tagging the guy who makes it for you lol. I never used
That's what I thought when I used the mod for the first time. We can have flying drones surely we can have flying combat helicopters (other than the flyby mod by Kex)
Yea, I was running a few gm games and noticed how effective that drone was, I know for a fact he can do Apache and mig 29 attack AI helis
That drone has nothing to do with helicopters so it's like, completely unrelated
Hello everyone,
Sorry if this isnāt the right place to ask.
I have a scenario that works perfectly on its own.
However, when I load my mods, several issues appear:
⢠Players canāt deploy the spawn radio
⢠My ghillie suits donāt show up in the arsenal
⢠I use RHIBs for boat spawns, but they donāt spawn at all
Everything works fine without the additional mods.
Iāve tried changing the load order of the mods. At one point, I managed to get the radio working again, but only temporarily ā it stopped working shortly after.
I do have a pretty long mod list, so I havenāt posted it here yet.
Would really appreciate any help!
Hope this is the right place. But does anyone know how to make a player loadout with variations? So when a player chooses one loadout there is a chance he spawns with a different pants, backpack or other stuff? Preferably it would be nice if the system picked random clothing items to increase the options. But if it has to be done by manually preparing the different loadouts thats okay too.
Does your mod utilize dependencies on other mods? Or is it JUST your mod?
I know where that is and did it for mine but I'm not certain where it is by memory or know the name of the folders by memory. I have to check it when I get home tonight. As far as making more, I'm not sure about that aspect, not sure if you have to mess with scripts or not, but I made both of the player variants the same, except one has rolled sleeves and one has long sleeves. If you search for something with "Final" in the name, that will bring it up; I think it has the word "Player" in there as well, one has the name "Variant" or "Alternate"
the scenario itself use dependencies for the map and the boats etc..
but works fine
when i add "some" other modds that my boats stop spawning ...
the gillies is a modd its self that doesnt appear in the arsenal
isn't in faction manager?
You have to add the ghillie to the EntityCatalog.
Looks like the other mods could be overruling what you have set in the CampaignManager.
so i ve to put the gillies as a dependencie of my scenario correct?
Yes, they need to be a dependency in your mod, then override the ArmaReforger EntityCatalog and whatever else is affected by the dependencies.
Okay, thanks I'll have a look
I just released a mod for this the other day:
https://discord.com/channels/105462288051380224/1371290150486802452
Assuming you're asking to randomize individual Loadout slots and not just pick a random character prefab, which is already a vanilla feature via SCR_EditableEntityComponent variants
Ah thats great. Both could work. I'd have to make your mod a dependency I think to be able to use it?
Correct, if you don't want to add dependencies (or script your own solution) you'll need to just randomize entire character prefabs as Bowlcuticus described above. Depending on what game mode you're basing on a character prefab with variants added to it's SCR_EditableEntityComponent should automatically pick one of the random variants when that character prefab is spawned for a player
Cool, thank you very much for the help!
thanks for your help
do you have any idea how to fix the deployable radio(can not deploye)? a way to force it even if a mod that come later is in conflict? or same thing i have to find the mod put it in dependencies etc..?
Deployable radios have a ton of conditions that can prevent them being deployed. Off the top of my head I think you need to be within range of your HQ radio network, not close to any bases and not close to any enemies. To know for sure your best bet is inspecting relevant classes for the entity and it's components
If you search for CanBeDeployed or CanDeploy across whole codebase should point you in the right direction, you should be able to just override that method to not do any of those checks / always return true to force radios to always be deployable
yes, but my probleme is: when i run my scenario on his own ( with is dependencies of course) its works well. ass soon as i start the server with all the other mod it s impossible to deploye the radio you can try whereever you whant you can't
i ve tried to remove some modds at one point i succed to get it back i ve isolated 2 and then after a standard restard there were blocked again
i should try that maybe : return true
Once you find the class that logic lives in you can also search for it across the whole codebase and you should get results for any mods you have loaded that override it which might help you find the culprit
ok thanks a lot
Anyone know what "GTX Freeze check settings" are?
Hey @left plover I noticed you were suffering with an issue reference to curl/fragmentation errors, Was wondering if you ever found a fix or it just fixed itself? I'm getting the same issues and have tried a lot of different things but cant fix it!
It's no loading the workshop it's just stuck on a loading screen...
I can load everything else
I can load just fine
No luck unfortunately
Got it fixed just needed a reboot
I just figured the issue for myself had removed -addonTempDir ./tmp from startup params on accident if you don't have this the mods don't have a temporary location to install manifest files to figure out how it needs to fragment. No idea how I deleted it but oh well.
Uploading down for everyone else too? Im getting stuck on 80% with timeouts.
Ope nvm, finally worked
You mean when trying to start the server? It doesnt besczuse of fragmentation?
If so
We had same issue and solve it by removing all the addons
Then starting the server again it will dl everything again.
It works for us ( 2 Times)
Hi, quick question, I have recently been appointed to help with the modding of a dutch server, but I have never brought my own clothes to the workshop to be ended up in the arsenal of the conflict, so I was looking for someone who could possibly help me with that....
Its fully documented on wiki
Anyone know how I can have the mod author update mods from the workshop?
What lol
ask nicely?
Does anyone know if you can get the workshop other than buying arma again on steam(want to mod something but donāt wanna buy the game again)
The tools are part of the game package on steam, so there is no other way.
Alr
Hey, I am making a red dot sight. Ive made quite a few before and now something isnt working right. When I put everything in and test the red dot, the camera when aimed down sights will sit up in front of the weapon above the handguard. I have the "eye" vertex point in the correct spot behind the optic, it shows it imported correctly in the fbx, and I set everything up the way I always have. Like an update or 2 it stopped working. Any ideas?
thanks, I'll try that too
where did you put that in the launch script? this is what I have but it's still not working:
cd ~/arma_reforger_server && ./ArmaReforgerServer -addonTempDir ./tmp -config ~/.config/ArmaReforgerServer/everon-modded-conflict-config.json -profile ~/.config/ArmaReforgerServer -maxFPS 60 -logVoting CLI paramater
Do you have the tmp folder?
I don't see one, my friend said that should create one and then delete it, or are we misunderstanding? I'm new to this type of thing
wait yes
Make sure you clear out /profile/addons before you try again delete everything out of there
even saves?
No just addons
It looks okay I'm assuming you're using a provider so if that's how's it comes by default then should be fine also delete everything out of temp folder
Tmp*
so delete the things in here?
but ONLY in the tmp folder?
there's this as well, tmpaddons
Remove all that in the tmp folder and everything out of profile/addons and then load the server again
my brother, thank you so much ā¤ļø
it worked
our server's been down for weeks over that
No worries! Glad you fixed it
do you have any idea what causes this? got my mod updated successfully, the server updated successfully, but I keep getting this when I join
my friend is able to connect but I cannot and it's my server, I don't understand
Now you reinstall the mods on your own system
thanks! that worked!
Does anyone have tips for a budget prebuilt pc that could handle this game
Not effiecently just wonāt crash every 20 mins
Crashes come from bugs in the game, very rarely hardware
Well my hardware is the cause
Iāve check the stats my current laptops entire frame is done for
I was wondering since you were a modder what was good for modding
Patience first of all, since the tools crash every 5 seconds
Yeah
Iāve been trying for a couple days
Canāt get them to boot up the world editor
I mod on a potato, it works alright average like 30-40 fps
Any pc pretty sure will run enfusion good
Alright
Damn bro, you get 40fps?
On a good day in an empty world
Also potato canāt decribe mine
gng i mod on a school laptopš
My laptop is worse is being fr I would rather use my school laptop
I do whats the issue with it. The mod was just removed im assuming you know why?
Anyone know what version of rhs status quo will work?
Wonāt allow the server to start
No issue. Firstly I wanted to just say that a couple of his assets are really close to what I needed for my project. I did want to ask how I can tweak the color a bit to more closely resesmble the dark dingy look of the African foilage. Also, I do not know why it's down
seems like his might not be the only mod taken down recently and were just looking for answers, hes a good guy and i dont think its right that hes in this situation right now. ill make sure he knows your asking about him
It won't let you due to this
https://community.bistudio.com/wiki/Arma_Reforger:Development_Executables
imagine if you could connect to servers with diag version and use stuff like projectile debug in live servers 
You can, if the server runs on diag
Speeding up simulation is the funniest thing because it does it for everyone
who are the creators of the ACE mods?
im trying to get something working and i need specific information
What is the likelihood of us getting a North Korea AI faction put in? I know thatās rocky territory considering the Real life situation over in Ukraine
Vanilla?
Taliban Mod getting an Update?
It got deleted no?
Yeah pretty sure it got banned
Damn
I thought they need to update for PS5
Hey, does anyone know how to fix takistan building camera and armavision camera
Again?
3h later and same status, no info about this?
I can't seem to load any projects, ever brand new projects. I can get to the project selection/creation screen but after selecting one nothing loads.
I've tried verifying the files, removing all mods and restarting the machine but same issue.
so ive created a custom map and is ready to go besides not having a scenario id. Where can i add that?
usually means backend is down, nothing on your end
The scenario ID comes from creating a mission with a mission header.
What do you mean?
how do they get the rating?
you can upvote/downvote in game on the workshop page.
Oh I see! thanks!
Donāt worry about any more
Did you fix it? Because I am assuming you mean the camera gets stuck on the ground when in building mode.
Hi guys, does anyone have a ready-made solution for building an addon via GitHub's CI/DI?
Is anyone knowledgeable on the reforger workshop licenses? I'm having a hard time understanding what can and cant be done. I have two main questions. If I use WCS_Core as a dependency of a MP scenario, then modify WCS_Core's parameters/values like the XP config, then upload that scenario does that infringe on the license?
My other question is regarding "terrains" or Maps that have an APL License. If I were able to unlock the world meaning I could delete something like a tree that is part of the terrain mod, does that infringe on the license? Thanks for any help.
The license tells you what you can and cannot do. People can use preset licenses created by BI or create their own.
If you need legal advice the best place to ask is a lawyer, since whatever I say here cannot constitute legal advice.
This might help a bit but the post linked here is NOT legal advice https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq
Ok so it seems my question more so relates to what "modifying" entails. WCS_core license says "This content may not be shared, redistributed, modified, or adapted in any way without the express written permission of the original author." So does changing values of the mod like the XP config then uploading the project as a whole (core as a dependency to a scenario) count as modifying and redistributing or would it only be if i were to edit the WCS_core and re-upload wcs_core on its own?
Personally I think that modifying counts as modifying. I don't think there is such a thing as "it's not modifying if I modify it a little bit in my modification". It's either modifying or not.
I agree with bacon, in your specific case it's probably easiest to just ask the author for permission though.
Ok so this is from the reforger license FAQ and I believe its describing what I'm talking about but I would love to hear opinions
Q: Can a mod author control how the mod is allowed to be played via the license? For example, if they insist that the max speed of their vehicles may not be changed.
A: In short: Not really. There are many things modders can do to tweak the behavior of all content in the game (including what the licensed mod might offer), without the need to re-upload data in a way they need to seek permission (more on this specific topic of configs in the IP section below). So the mod author can not get another mod taken down simply because they overwrote the config for their vehicles. The mod author could try and go after the end users that load the licensed mod and the "unwanted altering mod" at the same time, but whether it can be enforced is questionable. We do not intend for modders to try and control the players' gameplay. We understand that an author might want people to experience the carefully crafted balancing they spent their time on, but in the end, Arma Reforger is a sandbox that allows players to try things out - not always within realistic limits. If the author can not accept the user's choice, then perhaps the mod should not be made available on the workshop at all.
Of course the use of terms "Not really" and "questionable" add to my confusion.
All you are going to get here and in the mentioned post are opinions. If you want legal advice then don't waste time here and speak to a lawyer.
Personally if I see a license that says no modification then I will not modify it. Not only because of possible legal repercussions but also I respect other modders and their work.
Understood. Thanks for time help Bacon and Til!
That said written permission would be a 100% way of making sure you can do the thing you want to do. But then you might ask yourself what happens when that permission gets revoked one day because they didn't like that you changed the color of something of theirs to one that reminds them of their ex girlfriend.
Yeah, thatās the issue
Im not a lawyer either, but its my understanding that once you have written permission, they cant take that back.
...unless there was a specific clause that states that in the agreement.
You should be able to withdraw consent any time
Is there a way to somehow select what version to use as dependacy? Im trying to create override mod for old version of rhs but it automatically selects those content packs as dependacy
No, you cannot target specific versions
You can however download the old version, work with that and then also lock it's version in your server config
workshop backend doesn't store dependencies per version so he would still download content packs
Yeah, thats the problem i have. So for now its impossible to manually select dependencies?
although pardon me, seems backend stores now dependencies of each version. Dependencies are stored in two places though - version and root of assets so I guess root one is used by systems
maybe someone else from team will know if there is some way to do it but I guess it might need some code adjustment from our side
ok thank you reyhardš¤
Only server can specify which version of addon to download while ingame workshop will download latest version.
So in server config you can add your addon which have RHS as dependency and override what you need and then you add RHS and specify version you want to download.
Though there is currently bug on Workshop where it will return latest version instead of the one you defined in config so we need to fix that first.
i have versionlocked rhs from config, but the problem is that when im trying to upload my own override mod to workshop that has RHS as dependency, it automatically put those content packs(that came with the recent update) as dependency on my override mod
so when i put that override mod into my json it downloads those content packs
I see... yeah that is quite edge case that is not handled. What is GUID of your addon?
65693E2C9F59F6FC
I have a really weird bug. I'm using an old version of RHS and it loads and works, but for some reason Bohemia service orders Pack 01/02 .
And thus the server forces all players to download additional addons which do not run on the server. They simply take time, disk space and my nerves.
I'm not talking about the fact that players periodically encounter the problematic inaccessibility of the Workshop, apparently the previous approach (local addons) provided at least some stability of the game. Now it's just a disgusting service, it's starting to make you angry.
When can we expect to have a comment section under the mods, not everyone is on discord, its gonna be easier for both people that play them and people that dev and need feedback for errors or whatever.
Hopefully never
All it's going to be is useless spam. At least I can moderate my own discord and kick trolls that make spam bug reports.
You have some mod that has new RHS as dependency
I had this same problem when i tried to update my override mod that depends on RHS, it automatically downloads those content packs even tho im running the old version. Explained more above^^
When you find the mod that has updated RHS as dependency go back a version, it should fix it for now
This is another bug, now RHS is at the very top. This happened after I updated my addon and it does not have a dependency on RHS.
I'd be happy with a Changelog being added to the in-game Workshop page, bizarre omission.
no its not, your "Podval PvP - Post Soviet Era" mod was updated on 21st May which means it has been updated with the new RHS dependencies
I removed the dependency and even tried to download it again with a new modId, but the result is the same
for now i think there is no way around it, other than using older versions of mods that were updated to new RHS
or atleast i have not found it, some wizard like cyborgmatt or bacon probly could work around it lol
Anyone else keep getting timeout ~85% publishing to workshop?
always at 87% on progress bar / 85% in logs š¦
Probably stress from influx of players with ps5 mods release
It's been timing out in a loop for over an hour now is that normal when there's an update?
Even I feel bad (as a PC player) that console users still have to juggle with that measly 25 GB mod limit on Xbox ā and now on PlayStation too. They couldāve at least raised it to 40 GB, which still wouldnāt be much by todayās standards.
Not only that, they have to suffer extremely low download speed limits that, for example, all other modded games on Xbox do not.
Redownloading mods when hopping between servers would've been less of a hassle if they could be downloaded at reasonable speeds.
Yeah, and thatās the other thing ā if you play on multiple servers, swapping mods feels like navigating with dial-up modem speeds. Not exactly a great experience.
any possibility you could enable resuming mod uploads instead of restarting them completely on timeout or something?
or just increase the curl timeout or something
Is your mod super big or just slow
just 88mb

always fails at same %
it goes up like 5%/sec then just stops at 87 and eventually times out
So weird.
I'm not sure if it's worth trying but what about delete and reupload? Though if that fails there is nothing downloadable on workshop.
Oh my god, when will Arma Reforger Tools do its job?
Can someone explain to me how it is that there are 2 addons in the dependency list, but 5 addons in the workshop.
Will this ever work properly? How many years do you need 5? 10? 20?
they are coming from your MRAD mod
Webpage is not updated instantly. In game Workshop will be up to date
Seriously? Then why does this crap force you to download an unnecessary addon and a server and clients?
But this addon does not work, it just takes up disk space.
then remove it as a dependency
Bro, if the workshop works poorly and not as players expect, the developers should know, don't write me nonsense about dependence.
its not bro look at the dependencies you added to your MRAD mod, you have RHS there. Either remove RHS from MRAD or remove MRAD from PODVAL and your problem will go away
there is no such bug on version 1.0.95. Why? MRAD is also there, there are also dependencies,
Don't tell me about dependency. I specify the addon version on the server, it shouldn't download both the old and the new version.
is there anything other than random intermittent server-side issues that could cause my mod upload to keep timing out at 87%?
it's only an 88mb mod and always fails there, seems weirdly specific
Yeah it seems like some backend issue and it just doesnt know wat to do
it is caused by MRAD
it has dependency on RHS
since your mod is dependent on MRAD, dependencies of dependencies are also listed on the page
How is this possible? Why does the server give two versions at once? What the hell is MRAD, I'll launch it with the same MRAD now and there will be the old version without additional downloading.
those timeouts are happening already for a while and IT is still trying to tackle them
you tell me what is MRAD
it seems to be your addon?
ok thanks just wanted to be sure there wasnt anything i could fix on my end
Is this field a joke or something?
"mods": [
{
"modId": "595F2BF2F44836FB",
"name": "RHS - Status Quo",
"version": "0.11.4316"
},
stop being rude
You also need to use a version of MRAD mod that doesnt have those dependencies
Do you understand my complaint? I think that if a specific version is indicated on the server, only one should be loaded, is that clear? How else can I convey my dissatisfaction?
It appears you can communicate in polite way so keep doing it
Politeness ends when you spend your nights modding in Arma because everything works God knows how.
Politeness ends when you see poor work from your team time after time, when you ignore problems.
Politeness ends when we wait for important fixes time after time, and you only add them.
Don't be offended, but I wrote above, it only makes you angry, I don't know how to calmly convey my dissatisfaction.
I'll explain the problem of the current platform again.
- If some addon forces you to download the latest version of the addon.
1.2. You can't always remove the dependency if you are not the author. - This parameter should be regulated by the server, this needs to be fixed.
I removed dependencies everywhere, it doesnāt help.
If you are unhappy with a dependency of a mod, stop using the mod. It is that simple.
If you want a specific version of a dependency loaded on your server due to other mods that also rely on it, you can specify the version in your server config directly of the dependency. Mods do not depend on others on specific versions, so what ever config you validated works you can combine together.
If you are unhappy with a dependency of a mod, stop using the mod. It is that simple.
š„“ My God, it's like I'm talking to an AI. I'm fine with the dependency and it should be there, but the version of this dependency should be determined on the server.
If you want a specific version of a dependency loaded on your server due to other mods that also rely on it, you can specify the version in your server config directly of the dependency.
"mods": [
{
"modId": "595F2BF2F44836FB",
"name": "RHS - Status Quo",
"version": "0.11.4316"
},
I specified it, but the server downloads both the old and the new. Why?
There is no RHS - Content Pack 01 in the addon array. Why is it downloaded and remains?
Because of the mods you are using has a dependency to the other one getting downloaded. if your server config does not specify anything it will automatically grab the latest version of any dependency it still needs
https://reforger.armaplatform.com/workshop/595F2BF2F44836FB-RHS-StatusQuo depends on https://reforger.armaplatform.com/workshop/1337C0DE5DABBEEF-RHS-ContentPack01 which is just part of their mod. it is not some older version of rhs or somethiing
Please next time read the screenshots you yourself post carefully. It was right there from the beginning that one is the mod, one is a content pack that belongs to it. You read it as two times being the same mode because you did not look any closer. And then harass us over your mistake.
Version 0.11.4316 has no dependencies.
What about the MRAD mod? Also no dependencies?
dependencies are not stored per version, it does not matter if you install an older one. if the mod was updated to depend on something then all versions do
Dependencies not being stored per version is annoying, also how dependencies of dependencies explicitly also become your dependency.
So if your mod C depends on B, which depends on A, and an update to B removes the A dependency, C also has to be updated for A to disappear.
That just seems like bad design to be honest, no idea why this would be needed.
Yeah we will probably change it to do that, but not in the near future.
Thank you, that's what I wanted to hear.
are there any plans (even distant) for allowing mods to lock dependency versions for end users, not servers? ideally it should work like any package manager, so for example I may specify someMod: 1.4.* and it would pick the latest one from 1.4. ||which still wouldn't help, because nobody in the modding scene understands semantic versioning ||
They are actually
I take side with you bro . New status quo is 147mo , with its dependency being content pack01 at 5,9gb , so we download it , then on anither server they didnāt update so we have to download the 11,3 status quo version that use 6,7g. Of storage, Because devs didāĀ“t update their status quo version on their servers to 12.4⦠like all WCS servers. In the meantine , shadow elite servers did update , so only the 12.4 at 147mb and content pack , nicely doneā¦
Exactly , dependencies were created with 12,4 on 05/20 release
Before that date you only had to dl the 6,7gb status quo , and no need for content pack in 90%+ of the servers
I was gonna say... I wasn't having these issues at all.
Workshop = Kill rn?
Keep trying I believe in you bro
Well I set up the batch file to auto restart if the exe fails so I guess Iāll let it keep trying
My dumb ass manually rebooted to apply a change to the server message not considering that the workshop is probably overloaded server was running fine before I killed the process
well in the time between me leaving work and arriving home it sorted itself out @dense scaffold i think it was your faith in me that fixed it
Anyone else getting this error? Any ideas on a fix?
Same issue
what controls the speed of the cinematic heli?
Is Workshop (for PC) the only solution? Meaning can we upload and add mods manually like the old days of Armaholic etc with Reforger? I just dont like being dependent on these types of systems
Only solution to what?
Download and add mods
Mods could still be shared/hosted as .zip ( somewhere ) to be used in SP.
However for MP there is no way around it i guess.
At least for PC.
Would a PC mod just be added to Addons folder in the '@SLX 'for example -same format as Arma?
By default it would go into your "%USERPROFILE%\Documents\My Games\ArmaReforger
\addons" folder.
yeah bi are stupid and have cooked everything
they've made a great game with some issues, they're not stupid, no need to be rude and disrespectful; just gotta T&E sometimes, and you don't always catch everything, it's the way it goes
some ?, over how many years pretty unacceptable tbh, but i do agree partly
new issue, I can at least get the publish project screen going now, but I have this issue when publishing
Yeah same thing here. HTTP 500, followed by a HTTP 400.
BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:500 - Internal Server ErrorServer Error" DEFAULT (E): Uploading failed! Reason: "" BACKEND (E): [RestApi] ID:[26] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request
I'd say you personally are fried rather than cooked.
We are uncooked chat
i guess im not the only one having problems trying to upload in the workshop huh?
Global issue
is there a time frame on when itll be fixed>
I think is just because of the heavy load from ps players
guess ill have to brute force it
publish timeout at 99%,then re-upload again and again
yeah, finally got it published successfully
Any updates on the workshop? They still working on it?
Chat am I cooked
I'll upload with new guid I guess
try to confuse/break workshop by deleting old mod first
500
New guid also 500
Now it worked
Extremely slow ingame though
Have to retry updating 50 times for it to do something
Can someone send me modfiles like Status quo mod. Bcs I can not access my Workshop page for some reason
lol what? why you cannot access the workshop?
No
I contacted Support but they cannot help me for some reason
I already installed the game like 3 times
Try as a test to change your DNS to googles.
Doesnt work
That's a shame. I know it has helped others
Man i just need these Files pls i payed 30 Euros for that shit
my PC Specs are also no problem with a i7 and 4070 with 64gb of Ram
Disable your AV or add an exception for AR as a test
Anti Virus exception already set up
also disabled for a test
Unsure then sorry.
Hey guys, so Iām the author of the C4L Experience mod, and I noticed upon trying out the mod on PlayStation (pc works fine), the materials for the shirts get real glitchy and chrome coloured with no real texture. Iām very confused, is there a way to fix this?
It might pay to ask in https://discord.com/channels/105462288051380224/976231628785475624
Thank you
What is your exact issue? What occurs?
It says connection took to long
When you changed DNS as a test, did you flush your DNS?
Can you get to the workshop website?
is this download counter reliable?
Sometimes it appears on the page, sometimes it doesn't. It has stayed at "53" for my mod in 12 hoursyet i noticed the amount ratings have gone up.
Which makes it a 1:4 rating to download ratio, kind of a bit too high for an early mod
it is cached, check it tomorrow
Would anyone be able to hop in a call, I have questions about why certain mods like WCS are limiting my arsenals on my unit server and when i bring in a new gun pack it wont put them in the arsenal
It will be the way the mods and missions are set up with their Configs (faction and entity catalogues).
As an example conflict uses Configs that have campaign in the name, while GM and Scenario Framework don't.
is there a way for me to edit that personally? I'm new to this but hate the most experience in it from arma 3
Yes, but you will need to spend some time understanding how Configs link together.
do you have any good yt videos per chance?
What game mode are you trying to use?
Conflict, GameMaster, Scenario Framework?
GM for PvE
I have a video on Conflict flowchart for some of the basic Configs. GM is a little different, as in it will follow the same process but used different Configs.
https://www.tpmtactical.com.au/game-modes/conflict scroll down to the flow chart video.
Perfect, I'm like 95% sure it's WCS loadouts messing with it all. I hope I can still work with it and hope it's not too difficult
Are there any mods that overhaul the US faction ai with modern gear other than rhs?
The best thing is to make your own custom entity catalogues (Arsenal).
thats what I was just thinking
yes, WCS
Follow the link above to the custom arsenal video
I use WCS and RHS on my servers and use our own custom arsenals
omg i love yall, I appreciate yall so much this has been such a struggle
The website will have more tutorials and links to other resources added overtime. So don't forget to bookmark lol
one more thing, I cant find the UH60, or bradly even when the mod is installed. am i just tripping or does the MODS itsell still need to be updated for the crossplay stuff?
i figured lol
Good luck with your project š
ty ima need it XD
okay i have a really stupid question again lol, how do i get the flowchart? Is it the enfusion workbench?
i found it
would anyone be able to hop in a call to help me with the workbench, I am so confused on why it wont Load RHS and I'm stuck lol
You need to add the RHS mods to your workbench,
RHS on Arma Reforger
See https://forums.bohemia.net/forums/topic/239698-rhs-status-quo/ for more details
Plus these two
I have, it says a workshop load error or something like that i have no clue why
fml
thats why
Adding Mods to the Workbench video here might help as well https://www.tpmtactical.com.au/general-knowledge/miscellaneous
so I'm still stuck in the video because I'm not getting the "pending workshops request (1)" it's giving me the StringTableSource error and I've looked up a troubleshoot guide and they haven't helped. theres also in red text "wrong GUID/name for resource" i'm so brainhurt rn it's insane. I'm sorry for all the question this is my first time ever with this. And im used to Arma 3, not this š
has the workshop issue been resolved
The stringtable or wrong guid name shouldn't stop you from access the workshop.
Might want to specify what issue you're asking about
The workshop api but looks like it
Is there something currently wrong with the workshop? I couldn't update my terrain. I got Addon processing on Workshop side failed! Error UID: "" something but I can't see it unless I close out of the Publish window
..well that was worth closing out for: Error UID: ""Error Message: "Unknown Error"
Getting same thing
Alright mine went through now
When making a custom license for my workshop publication, am I allowed to make a fork of the ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND) to modify it to allow the terms that
A. A certain group of individuals may publish under the same APL-ND license
B. Individuals of this group are given the rights to distribute the workshop files, e.g custom emats, satmaps, terrain, etc. as well as the json's and ENFUSION ENGINE file itself in a non read only form
C. This group of individuals have the right to allow and disallow who has access to distribute under the APL-ND license
Or, should I simply use a different type of license?
Use a different license. the APL-ND terms can not be undone that easily with additional wording. it creates ambiguity. you can still use APL-ND but simply dual license it. you can give a written permission to the people you want to work with. or you can make the workshop item use contributors or something. not sure what your end goal is
My understanding is the license you set in workshop is just what is granted to anyone who downloads it, but you can still do whatever kind of licensing you like for specific individuals or groups right? So it sounds like @delicate apex should just use ND for the general mod license and can give the group in question a completely different license as needed?
Well, here.
What my end goal is that the individuals of this specific party are granted automatic permissions to remix, transform, or build upon the material and publish it without making them contributors of the project.
The party will be able to upload, distribute, change, and will have the same ownership as me (the material owner) as if they themselves had also made it.
License talk is confusing to me, so :p
reason why i ask for this is because i see
You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
How could I change this to where an additional section or statement grands this party the endorsement to use and upload under the license?
I would advise against such rules. If you grant permission to some loose group of people they may decide to add members you disagre with in the future, but the license by then is binding and you can not eclude them from excerising those rights
It won't add a loose group, it's a more controled group of people that will be explicitly defined
Example: "75th Regiment Rangers Top 5".
the issue with the group is that only two of them would be assuming the contributor position, while the other three would just be given the license and property rights
i try to to use enfusion tools to set colliders on a weapon model in blender, and this is what i get. Does anyone know whats going on?
I uploaded my scenario to the workshop but whenever I try to play it just crashes and doesnt give me any error code. Can someone help me?
What may i be doing to have a layer to be imported incorrectly?
What are u tryin to do?
Am i the only one that keep getting these errors when i try to publish ?
Even with a fresh project
BACKEND (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:404 - Not Found, apiCode="NotFound", uid="1748230533906-883741", message="Not Found"```
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"
Has enbody had an issue where their projects wont open?
it doesnt tell me anything, doesnt give me the dependency error or anything.
I click the project to open it, the window closes like normal, and thats it. Steam says Reforger tools is still Running. But the project isnt opening at all.
Its happening to all projects, even a blank new project wont load.
Ive verified my files, reinstalled Arma Reforger tools, and still wont launch.
is there a specific wiki page that explains how to add an optic to my weapon? it keeps coming up at the root'
Hi Wolfpack mod is banned? Why?
it would be very consumer friendly and cool af in general, if there was reason for removal, stating why exactly mod was wrecked, on the deleted page in workshop. "this mod was using stolen assets from YYY, thus breakng paragraph ZZZ of ToS"
for the Nth time, BI will NOT communitcate their reasons publicly anyways, not sure why some of you keep asking. also, wrong channel
when it affects the game mods being banned breaks many maps and servers yall should say something about it and why it was done give reason for what you do or dont cry when the player base gets mad fuck i miss steam workshop where bi had little to no control over mods i get it wrong channel i do not care
i do suggest you take a breather. ĀÆ_(ć)_/ĀÆ
since it was removed, it no longer lets me open my world mod, how would i fix this? i removed it from the gproj
why should i when yall just broke 20+ servers
hurt the community watch as it all falls apart
would it matter in any shape or form if BI would communicate the reasons for removal?
yes it would it would be better than just oh its gone we banned it why we dont care to say leave everybody wondering if their mods are next aswell as it can help anybody else making mods know what not to do so they dont make the same mistakes but i guess we dont learn from mistakes we only punish them
you do understand that whatever reason for removal, it is communicated to the author and just the author, right?
if you wanna find out why was something removed, feel free to ask the author of the mod
bi should just state it like they did in arma 3
but BI didn't state anything for A3
that caused alot of hell when they went full tyrant on the mods for arma 3
they did they went around stating why certan mods are being banned in arma 3
not really, there were several mods removed / banned in the past 2 months for A3, pretty sure you never heard anything about any of it
this was last year/year before that its been a while now since that
the nuking of the arma 3 workshop is well recorded
so, on the topic -> mod removal, and reasons for it is a private matter between the author and BI.
still offtopic for the channel either way. case close. wanna find out reasons (no matter of the mod that got removed) feel free to contact the author rather than vent here. thanks
just saying do as you want and give the public no reason for it and people will lose it take what we work hard on away and watch as it all comes down be mad im being the one to say something better than getting blown up by 1,000s of angry arma players ĀÆ_(ć)_/ĀÆ
but how do we fix our maps lol
I'm done modding for Reforger, you guys fucking suck
Your rant is the joke.
And unless you've contributed something to Reforger, your steam profile shows you've contributed nothing to the Arma 3 Workshop, so not sure what you mean by "take what we work hard on"
Personally I like the in-game Workshop, the Steam Workshop for A3 resembled a wild west show at times, you know, the days you miss because "BI had little to no control over mods"
Apologies for steering this ship off-topic.
Looks like the mod in question has been reinstated.
Perhaps a good time for everyone affected to go outside, breathe some fresh air and eat some fruit.
i did
but do you have lingonberrys
can somebody give me a hint? how do i have to import imagesets? transparent, black? i have the ending _atlas
Anyone got the contact for the 25KViewDistance MOd?
So, I just uploaded a test upload as an unlisted item. How do I access it on the workshop?
download it with a dedicated server's config file. Or link to the webpage, pasting in the guid after Workshop/
I know.
That's what I meant- how do I get the webpage link?
Enable test mod filter on the workshop and you should see it
The gproj file
To get the guid
On the webpage, go to any random mod and delete anything after workshop/
Then paste in your guid
As members of a mod team, can more than one person access a mods contents to add/remove/modify materials inside?
Or is it exclusive to the mod creator/owner?
Use contributors. Can be set during publishing window. Then you all can update
Just note contributors is only feature for uploading, not for sharing source data
Any idea on how i can fix this ? thx
@lethal night @humble wigeon Thank you both, this should help us speed up our progress!
Finally fixed, my mod was too small in size, wtf ? just added a bunch of pictures in the files and it worked
How does updating dependencies for a mod you create work? A mod I use in a custom mission has been updated. I updated my server to use the latest version, then downloaded it on my local PC. Reopened the workshop mod in reforger tools with the altest version and republished. Although everytime I try to join the server we get script mismatch
Anyone know if the VPAD is back & is working correctly
Hey, does anyone know how I remove certain buildings from the build menu in campaign? I want to remove the large living quarters but keep the small living quarters.
Suggestion to the current state of the workshop
- We need a forum-like discussions inside the workshop, for feedback about the mods without needing to search everything.
- Alow connecting to the workshop page with the Bohemia account and edit current mod informations, state, tags (without the need of starting the workbench)
If were doing suggestions, please add a changelog feature for the in-game Workshop. š
I have a great idea bacon
Nooooo you don't wanna hear my genius 200 iq idea nooooo
Nuh uh I'm gonna make sure I destroy that shield with my idea

Noo come back
Is this the right place for Arma Reforger modding? I feel like I am missing a channel
Right category not channel unless your needing help uploading to the workshop I would assume
Ah. Weird that I selected Reforger modding and it didnt unlock the entire category?? Weird
Has anyone else had issues adding contributors when trying to publish to the workshop? Previously if the user's email was not found it would say User not found, so I have a feeling that the user I'm trying to add as a contributor is being found. Publishing works fine without them being listed in contributors.
BACKEND (E): [RestApi] ID:[110] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", uid="1748440795177-64005", message="Remote request failed"
DEFAULT (E): Uploading failed! Reason: "Remote request failed"
Any ideas on how to fix this? I checked and it's named properly and works as intended in my scenario/world when I press the play button. Is this a Vanilla/Tools bug? On my server it's named anything other than Quarry lol
can i get some help with this? I have this error on multiple mods
BACKEND (E): 1 dependencies had error: "Resource 652C4926E0A525B0 not found"
BACKEND (E): [DEPENDENCY GUID] [DEPENDENCY TITLE]
BACKEND (E): - 652C4926E0A525B0 MS_Belts
Ah yea weird
if you follow the category in the browse channels section it will give you access to all of them
I think discord condenses less used channels to (unsuccessfully) avoid clutter
anyone know why my map alignment has shifted when i upload it. Terrain origin is set to 0,0,0 aswell
Hi guys, Does anyone know what happened to the Rufus weapons and clothes mods? https://reforger.armaplatform.com/workshop/64AE55E11541FB23
Reach out to the creator if possible, anything said in this discord is purely speculation.
So you are wearing the backpack radio and meet all the other requirements to call in CAS?
yes
What version of RHS are you using and have you tested with only RHS loaded?
last
If it occurs with only RHS loaded, could you make a ticket here describing the issue https://github.com/RHSMODS/statusquo/issues
kk ty
@void peak its yours mod?
Are there any legal ports of Livonia to A:R?
No and if any it will be banned.
Gotcha, thanks
Just checking if people here are having issues uploading today? I seem to get a backend error at about 85%
I just updated a pretty large mod and it went through on the first try, give it another shot now.
help pls
Just restart your game or try updating it.
Update your game ... It's multiple months old
@lethal night I have no idea how to update it
Steam?
@lyric bloom I have Steam but there is no place to update it. I would appreciate it if you could explain how to do it.
It will automatically update via steam. Alternatively right-click, validate game files. Or reinstall
Reforger is the only game to only update when steam is running in admin mode.
No clue why...
How do I run arma reforger as administrator?
Right click on the .exe ( or shortcut ) and select "Run as Administrator".
It's more of a steam thing.
So make sure to do this with your steam.exe.
It didn't happen
@timber quiver I opened the place where steam was installed and right-clicked on steam there and ran it as administrator BUT IT STILL DID NOT WORK):
I don't think I run it in admin mode. I simply go to the game page in my steam library and click on update.
Big green button.
I get this error too
Asked everywhere including BI support, no one knows the issue so I opened one up on the feedback panel
If you find a fix lmk and Iāll do the same
Have you tried uninstalling the game and reinstalling it from scratch?
Hello, nobody have the ''Crs Rufus Weapons'' source code ? Because i love play whit this mod but chRisos have delete all these mod...
possible to remove contributor on mod? I made it and also added my account email to contributor thinking it was needed. Says the same thing in creator and contributor so was hoping to remove the latter.
ok wtf is going on with modded maps and why dose this happen
What map is that
Happens quite often
this happened when i was testing out my own map on the ps5 version of the game, had to re-dl it and the terrain was fine, terrain worked on the same version on pc
One on the left is isles of arbyros and the one on the right is project listener
I'll re-download the map see if that fixes it but idk what causes it all the mods are updated but it still happens and its not relegated to just one map from what I've seen so could be a mod problem or somthing else idk
Is there a known mod conflict that causes the vanilla perceived faction based on clothes/kit to break? On my server we don't even have the icon in your inventory that shows your perceived faction. Doesn't matter what setting i turn it to.
Hi, I've been trying to find a working jet mod after 1.3 update. If anyone could suggest one would be extremely helpful.
From what I've read in these forums, there isn't one. There used to be a framework to make fixed wing flight work but its been broken for a long time now. Supposedly its being worked on
Hey, anybody able to help me out on a couple things?
donāt ask to ask, just ask

503 just try again later
yeah,workshop server heavy loaded need more bandwith resource.
Is this correct place to get Arma mod
If someone can mod please let me know you can dm
Anyone familiar with using DesktopGithub to coop build a terrain? The question I have is should we be working out of the folder GitHub uploads/downloads from/to, or work out of another folder, then copy paste when ready to update the Github?
is there a public reforger workshop API that we can query for mod info, or just have to scrape the website?
Anybody got a better understanding of the monetization than I do? Would a 2nd character slot be allowable to monetize?
On a persistent mode
pretty sure thats a player advantage no?
I guess inevitably would be used for muling. Theoretically it doesnt have to give an advantage I dont think.
I need help. For some reason when I downloaded "Atmospheric Weather Mod
by EO" I put it in the server the wind and maybe the lighting works not the thunder sound. But also the rain. I cant see the rain at all. If i spawn a vehicle like a helicopter then i would be able to hear the rain like hitting the helicopter. do i need to do any additional set up in enfusions properties or any help?
#creators_recruiting only
that isnāt allowed -> gameplay advantage
also offtopic for this channel
The enfusion crashes today are unreal
We git bash out of the project folder.
thank you
Hello guys, I donāt really know where to ask my question on this Discord, but I have some issues with my mod pack and I need some help. Briefly explained: I have a difference in the arsenal between my server and my game in the workbench, so I would like to know how I can fix that.
My mod is just an extension of the vanilla weather system, I see no reason why it wouldn't work without more details.
Feel free to DM me with your set up, what game mode you're playing , what mods you're using etc....and I'll try and help.
It could just be a mod conflict.
What does this mean?
This happens both when trying to update the mod and when trying to upload it under a new GUID
That id relates to your account iirc
Can you send me the logs?
Sent in DMs
Is there a tutorial out there for vehicle arsenals, I want to add a medic arsenal to my modded tank, it shows up in the vehicle storage but I can't take those bandages to my inventory. I also tried the Normal medic truck, it works but not my modded tank. What I did so far is:
added the virtual ambulance to SlotManagerComponent the same way its on the vanilla ambulance, pretty sure I'm missing something but I don't know what it is, can someone help?
Does anyone know why there are no medical items in the arsenal? Server is running very minimal mods. No players are unable to access any medical items. Using Bacon loadout editor.
any way to fix the better sounds 3.6 with the silencers? if you shoot you cant hear the shots. but for the people around they can
Has anyone dealt with not being able to open any project, including newly made ones? I open up the āreforger toolsā and see the menu of where I manage/choose my projects and addons, but soon as I choose open (even with correct addons) it will act like its starting but do nothing. I have uninstalled and done everything chatgpt has told me even
but I had to recently reset my pc and I only back upped the mods that are important to me and lets just say I have published a lot of mods this past year with all of them jsut being like scenarios and configs for the different servers I have made. My question is, is it a big deal to leave those on the workshop, I want to pull them down since well they aren't used anymore but I cant since I lost access to the files. Is this a big deal or should I not worry about it.
It's fairly easy to regain access to the workshop without the files. Just create a new mod, close the workbench and edit the addon.gproj file with a text editor. Replace the GUID with the one of the mod you want to remove. Close and save it and open it in the workshop.
You can look up the GUIDs online: https://reforger.armaplatform.com/workshop
thanks will give this a try
@ember verge https://reforger.armaplatform.com/workshop/632F652B66BB850C-GazTigr its ur mod?
The glasses must be armored, and they break with 1 vanilla cartridge from the M16
since 1.3 they are in the hospital unless you put them in to a arsenal config via tools
Is there any possibility to change the main publisher of the mod?
Does anyone know how to make EPF work with multiple factions?
Thanks Mattsy!
I do have one other question. Is there any way to disable rank locks on the arsenal when using Bacon loudout? Ive toggled "Global arsenal mode" too unrestricted but items are still locked. Im playing with minimal mods and the server is pretty vanilla. Would this also be in Arsenal config?
yes just override the config you wish to use and change the ranks/cost to what ever you want
Anyone can help with that error?
If i want to publish my mod, that comes
what does it say in your log console?
Anyone know why when i try to use the enhanced map the Gdal path isnt found, i have QJIS but it cant find the path when i generate
@young coral
I seem to be having upload issues.
The error is just... blank. I'll try and find the log and read it
(edited for legibility)
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
I think an update to the game is happening isnt it? That might stop uploads maybe?
I have no idea. I'd expect an error, but forbidden? 
Maybe a pc restart will fix it
Same thing. Irritating
Yeah, still nothing.
This is very annoying
BACKEND (E): [RestApi] ID:[50] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1749721970353-34013", message="Asset 65987C78D6669318 is not published"
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"
anyone know this
ive bene trying to fix it for over an hour
do i need to reinstall ive tried making the same mod 4 times
Asset 65987C78D6669318 is not published
I guess it is some dependency which is not published
if its yours, then try to upload it first
if its some other mod, make sure it was not i.e. banned
it could be also removed by author
the weird thing is. every mod isnt banned the GUID matches my project that i had just created. additionally every mod that i added as a dependency is published and is currently on the server that we have hosted
Next day, same error.
I am losing my mind I just want to upload my mod
I desperately need help with this, gents. I haven't been able to upload any mod, and I have no idea why
latest update broke mods i cant even open a single player world with mods on
This is a brand new mod I've been working on for like a week. I haven't even uploaded it until now, but my friends can upload their own mods? Idk what to do anymore, man. This is a necessary server mod that I need uploaded
I was able to upload a test mod with nothing but an fbx in it but there is something in my mod preventing it from being uploaded
Have you uploaded anything before?
Mmm
Send me the mod guid
I uploaded a previous mod that was broken, I was able to get it taken down.
I uploaded a test mod like 5 minutes ago
You can see it on your project settings.
DM'd it to you
Ok. We can continue there as well
Awesome, thank you
how the f* did this happen?
black magic
I think I have unpublished then published the mod at some point so it might be a side effect of the galaxy brain idea of using version numbers to differentiate what is newer than, you know, how new it is
However having empty version defined in server config means it downloads 1.2.17 so it's not tragic
For people that might run into the same.
The issue were .gamemats that were non existent applied to some XOBs.
Don't remove your materials when importing. It breaks everything
Just... don't do it
Hey everyone,
I'm running into an issue while trying to upload a mod to the Workshop, and I'd really appreciate some help.
I created a new project, added a few other mods as dependencies, and tried to upload it. The packaging and upload process seem to complete successfully. But right after that, I get this error:
Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"
Looking into the logs, I found these lines:
Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1749757351751-794067", message="Asset 65993279C48C73E1 is not published"
Error Code:404 - Not Found, apiCode="NotFound", uid="1749757388883-333929", message="Not Found"
Here's the strange part: that asset ID is the GUID of my own project ā not a dependency. So it looks like the Workshop upload succeeds, but then the backend fails to recognize the project as published and throws this error.
The only 2 files I have, are the addon.gproj and the resourceDatabase.rdb
I've noticed a few others here seem to be experiencing the same issue.
Has anyone found a solution or workaround for this?
Thanks in advance for any help!
I have this exact problem. I have tried everything including reinstalling both the game and the tools. Experimental tools works fine.
I have this exact problem. Did you find a fix?
I have this issue when booting my server with a mod that adds custom camo but idk what the issue is itās only this mod and this is the prompt I keep getting before stopping the boot and closing the server
Go onto the servers profile addon directory, delete the folder for that mod and try again
I know the mod that crashed it idk the cause of it to crash
Fragmentizer errors can happen when the download gets corrupted. If you delete the mod folder for that mod it will try again. If it still doesnāt work the mod is either broken/out of date or the workshop is having issues



