#enfusion_workshop

1 messages Ā· Page 10 of 1

somber fog
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its always rough on the weekend

dark pulsar
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Does anybody know any mods that are a pack of "actions" for the actions system

hexed pewter
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Someone please send me the updated GAMEMODE_CAMPAIGN SETTINGS FOR A CONFLICT SCENARIO SET UP

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It would be greatly appreciated šŸ¤ŸšŸ»

formal shuttle
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@ripe birch hate to bother you but is kunar planned to rerelease at all within this month? If not, that's fine, just wondering the eta

maiden jetty
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crashes on anything bigger than like 1 squad of ai having a firefight

cerulean vessel
cerulean vessel
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Can I log in somewere to backend of workshop? I want to remove some old mods I placed but don't have the original files anymore my system had a big crash and lost files

Moved this message as it was in the wrong topic original

zenith crest
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anyone know if there is a way in the world editor to generate a grid ? I cant seem to find this setting

formal shuttle
mellow creek
mellow creek
fickle cove
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Artillery_Village_Assault server:on

hexed pewter
dark pulsar
elder igloo
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anyone can help me?, i try other mission and same

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RESOURCES : GetResourceObject @"{09AAB33075A10DDB}Missions/KDII_CTI2_WakeIsland.conf"
RESOURCES (E): Failed to open
RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/KDII_CTI2_WakeIsland.conf'!

velvet elk
elder igloo
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And try other misión, same result!

dark pulsar
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Anybody know what would possess a prefab to lose its mesh component when making an override or duplicate from reforger vanilla?

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Actually even the vanilla ones are invisible

velvet elk
elder igloo
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It's not a problem with the mission or the mods, the same thing happens to me with other missions.

velvet elk
elder igloo
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@patent mauve Imagino que eres cosciente

patent mauve
velvet elk
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I am on duty at the base... If you come in today, I'll explain. 🫔

patent mauve
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I mean for the dependency, because the scenario works fine and everything, it's just by adding the dependecy it doesn't show on the workshop 😢

dense scaffold
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Publishing broken?

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Looks like Workshop is giving me the same Reason the server does when it crashes

dense scaffold
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I restarted workbench and it worked idk man

normal atlas
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Any chance someone can help me understand what I’m doing wrong ? Trying to setup a gramps PvE all I did was change the AI to RHS and configure my arsenals (removed stuff ) when I upload to workshop it doesn’t work I get JIP errors. Looking at other ones they have scenario IDs and mine doesn’t. I just tried to copy what I seen in the workshop just not sure where I went wrong

timber quiver
halcyon frost
austere sorrel
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anyone have a good tutorial about how to setup and run custom navmesh for ai on a custom modded server please?

shell nimbus
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hello everyone, i need heeeeelp !!!

I would like to make a shooting range with automatic targets but it doesn't work when I try. Can you tell me how it works and how to configure it? Thank you!

viral kestrel
shell nimbus
viral kestrel
pliant latch
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where should i go to report a mod offering premium features for paid users? just bohemia's support email?

pliant latch
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huh

cerulean vessel
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That's not the way the terms of service of Arma work I believe

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You're not allowed to monetize you're mods afaik

pliant latch
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"The custom license shall explicitly prohibit the use of the Content for any commercial purposes, shall explicitly prohibit any direct or indirect monetization of the Content and shall explicitly prohibit the use of the Content outside Our own products."

cerulean vessel
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Are you looking in the mirror when doing this I suppose?

dense scaffold
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Frying Pan

cerulean vessel
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Hahaha the fact it's even a mod cracks me up hahaha nice one

pliant latch
cerulean vessel
pliant latch
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🤫

terse dune
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Does the workshop have a public API we can use? I want to setup a simple search for my servers where I can get name and GUID easier.

pliant latch
cerulean vessel
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It's the terms of service you don't like it start modding a game we're it's allowed...

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Any mods can we ban this fella straight up from workshop like a vote ban or something lol

pliant latch
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have a good one buddy

cerulean vessel
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Might need to finish school first fella think you skipped the part on howto read

viral kestrel
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ā€œPayingā€ and ā€œmodsā€ in the same sentencešŸ’”

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It’s so over šŸ’”

wheat solstice
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does anyone know how to get my custom patches mod on top my custom faction mod i’m creating? can’t see to figure out how to attach them to helmets, clothes or vests.

light pier
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hello im having this issue with rhs where whenever i try join a server with rhs it keeps saying i have to download it

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so i go to the work shop to only see that its already downloaded i then try to delete it and re download it but it wont even delete

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ive also tried deleting and re downlaoding arma reforger can anyone help me on what i should do

terse dune
# lethal night No

Thank you for the quick response. I starting building what I need as a flask app. it met my little needs. cheers!

wide tinsel
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Anybody know and good conflict pve mod for small groups of like 4 at the very most

lavish basalt
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what would cause your character to turn invisible?

warm belfry
warm belfry
lavish basalt
light pier
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hey i keep having this issue where rhs says i need to download a 2.7gb update but when i go to try update or even delete the mod it wont allow me. ive tried deleting the game and deleting all my mods but it doesnt seem to work

mellow creek
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It should not say you need an update if you successfully deleted the mod

viral kestrel
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why does my vehicle fall through the map a bit when the engine is turned on?

halcyon frost
viral kestrel
halcyon frost
viral kestrel
halcyon frost
# viral kestrel im using a vanilla map so im gonn asume yes

Ok double check the navmesh if you didnt touch it, has to be done anytime you are using workbench for any map(pretty sure).
https://youtu.be/6gukrHd64PE?si=7CwDa793tiTb81w7&t=162

In todays lesson we will be understanding which managers we need to use for Conflict. If you guys would like a video on required managers needed for GM game mode then please let me know! Next video: Bases!

VOD Channel........āž¤ https://www.youtube.com/channel/UCVuawq92LVHsusFfHDAdUBA
Twitch........āž¤ https://www.twitch.tv/svenmartin
Merch.......

ā–¶ Play video
viral kestrel
halcyon frost
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ah it's a modded vehicle. You'll have to look into how to ensure it works for maps. I dont have that info, sorry.

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or go poke around someone else's vehicle mod and see how it compares

errant compass
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Anyone know if workshop is on the spaz

rocky bobcat
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MURICA

soft lodge
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So i created a map and when i publish it, its saying im not the author even though all my accounts are the same. like steam and bohemia inteeractive and im linked

You must be the project's author or contributor to access the publishing

magic cliff
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Hey just wondering if anybody knows why the shop system mod by ekudmada might not be working. I can open the UI and select items but when I confirm the purchase nothing happens. It used to work so Im trying to figure out if there's a component somewhere i might be missing - The testworld in the mod crashes enfusion when you try to open it

magic cliff
rocky bobcat
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The navmesh on my map is up to date, but AI can't see each other or others

halcyon frost
soft lodge
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Do the arma devs help as i cant find anything to do with my issue ive searched everywhere

tribal trellis
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hello, what happened to everlon life framework? i see no commints for long time, is abandoned?

lethal night
# tribal trellis hello, what happened to everlon life framework? i see no commints for long time,...

Yes I abandoned it while focusing on base game development. There was too little qualified support from others so the few people who worked on it lost interest. I will perhaps pick up the project and redo it from scratch with some more basic goals in mind, but so they become are reliable source to use. A lot of what we did in the early days for the project was due to lack to knowledge about the game, so the current code has little to no purpose of being continued šŸ™‚

tribal trellis
wide tinsel
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How do I get my server to not start over or reset after a few days or so because I play with a smaller group and it will take use longer do complete a map just after a few days it makes use start over so pretty much we never complete it

rocky bobcat
hybrid fossil
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If you let a server running for days might get memory leaks and performance issues.

wide tinsel
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Oh ok I will thanks both of you

plush quarry
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Is this where i chast for questions

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chat

plush quarry
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Ive published my map. I found and downloaded my mod in game but i cant start it or find it in the game master

plush quarry
rocky bobcat
hybrid fossil
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anyone know any good Everon retexture mods?

hybrid fossil
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Hey @lethal night is EPF good for saving progress on Scenario Framwork scenarios? currently everything resets on server restart which is kinda annoying. I like to create long missions but there's no way to save progress

halcyon frost
hybrid fossil
halcyon frost
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yeah winterized terrain is very cool. Dead Everon is for a kind of zombie/post apocalypse look.

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Also when I was playing Overthrow they used persistence stuff and it worked great for continuing sessions.

hybrid fossil
hybrid fossil
lethal night
south cliff
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These mods belong to me, but I don't have access to their files and I want them to be deleted. What should I do?

stark spindle
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can i delete old versions of my mod?

young coral
wide tinsel
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Dumb question how do I use server admin tools and what does it do kinda

wide tinsel
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Oh okay thanks

plush quarry
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Is there an easier way to level the roads i place instead of the terrain tool and smoothing it slowly

plush quarry
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And also how can i hide the satellite image overlay without deleting it.

somber spoke
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Why would my mod keep going to read only when I create empty folders? I just finished editing a world from another scenario (which was my dependency), saved it, relauched the tools, came back, and the folders I created/editted are now locked. Some folders don't have anything in them either. It is not published either.

inland berry
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Does anyone know if there's a No fall damage mod? I tried the No Fall Damage mod by p34nutz360, but it doesn't work.

somber spoke
humble wigeon
somber spoke
halcyon frost
# somber spoke Is there somewhere in the settings to change that?

I made a short tutorial how to change your game mods location #armareforger

Parameters : -addonDownloadDir "Your folder" -addonsDir "Your Folder"
example: -addonDownloadDir H:\addons -addonsDir H:\addons

Thanks a million for tuning in! 🌟 If you're loving the content, I'd truly appreciate your support—consider joining my channel. Your b...

ā–¶ Play video
reef falcon
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where are the supply costs for vehicle spawns ect located?

humble wigeon
reef falcon
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id like to reduce the apaches from being 6000 supplies to like 3500 as its a small server

pure copper
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i bet he made a ton of money so far baiting people to pay him so they can use his mod,and his other premium subscription based features

pure copper
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there is a special place in hell for this guy

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103 payments received so far

pure copper
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when you setup his mod,you get more adversting

pure copper
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Hey it doesnt seem that this guys mod has been removed

lethal night
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There are other reports waiting in line. But this case will be reviewed shortly šŸ™‚

lethal night
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Case closed, the mod in question was removed from the workshop and the author from discord as apparently he used this as knowledge base to further find ways to add licenseing options his mods. It is sad that a useful mod can not be offerred for free. If people are thankful they could donate towards him continuously hosting the discord bot or something, but this is the wrong approach to take, especially for comparatively exorbitant pricing. If you see any reuploads still containing monetizations or similar cases feel free to report them

pure copper
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im pretty sure there are other mods as @dense scaffold mentioned before
ill keep an eye out

pure copper
lethal night
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Sure but we also have other things to do any vecation times and holidays of people doing this šŸ™‚

pure copper
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He's not giving up šŸ˜‚
Of course he wont because he made an absolute killing
Im on him
Everytime he re uploads ill report it

lethal night
# pure copper

He kept the whole premium code in there and then is suprised it gets banned again?

pure copper
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Im watching his discord server

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To him its like an infinite money glitch
Kinda like how call of duty battle pass or pubg skins or whatnot
Easy monthly payday

lethal night
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well you can see how many people bought it on the page, it is not that many, but still even 1 is too many šŸ™‚

pure copper
hybrid fossil
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anyone else have issues uploading to workshop?

icy gale
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I’ve always thought personally, if you’re working on something, providing a service, and hosting a service (it’s not free for him) paying is fair to me.
I mean this is SUPER common on dayz or discord in general. There’s a million subscription based bots that tie to gaming servers.

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Time is not free and neither is convenience. That’s just my opinion. Server hosting isn’t even free, why should his service be…

pure copper
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im not going to even bother answering that

mellow creek
umbral ridge
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These things will surely change with time, pretending it’s some high crime is wild

quasi sable
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anyone know what this error means?

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i can publish other mods but this one seems to have a hard time with workshop side validation of addons

ionic bay
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Hi, I have a problem posting an update to my test mod, I get the following error, it reaches 100% and restarts the upload.

halcyon frost
olive junco
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how does one get the orignal version of everon in the work shop ?

halcyon frost
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load world and search for EDEN. Everon is called eden in the workshop.
@olive junco

olive junco
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when i look it up in game nothing shows up

halcyon frost
olive junco
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okay got it

reef falcon
icy gale
# mellow creek Because there are rules, you can't just do whatever you want. Monetization is n...

The bots typically just monitor stats in game and relay them to a discord. Most do it on dayz rust etc with api or tokens to the host or provider. As far as I know arma servers don’t offer that so the tool method was probably a work around.

You could counter the argument with ā€œmaybe the devs should open that up like they have in other titles and there would be no breaking tos.ā€

Either way he’s not selling the mod or selling anything on workshop. He’s selling a third party service. That’s just my opinion.

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If the mod is free to use and add but he sells a service outside of that I would imagine that’s within tos. I don’t knock the hustle there’s thousands of killfeed bot devs and they make the games better.

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Now he posted the source code so you can probably expect 50 more to pop up.

magic cliff
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hey friends just wondering if there's a component I need to use to make Zeliks persistent storage specific to whoever is using the locker? At the moment they're shared for everybody. I know there's a claimable locker but I'm just trying to figure out if I need to make 500 of those around my map for everybody or if there's a "cleaner" solution

remote delta
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Question

Does anyone have a free roam spectator mod? So when someone dies they can spectate the game?

hybrid fossil
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But not sure how it works I've never used it

halcyon frost
hybrid fossil
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In there you'll find the Supply cost

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And you can change it

halcyon frost
hybrid fossil
halcyon frost
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works well in Escapists, for reference.

hybrid fossil
halcyon frost
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Players can spectate other players when they die. No free roaming like gamemaster though.
#1217934660827611276 message
Looks like may have custom added it or his own version in recent update.

ionic bay
umbral ridge
slender finch
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anyone able to point me in the right direction to get help with map making? just started fresh and wanting to learn basics

slender finch
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thanks guys

languid berry
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GTX is giving me a "Unable to Communicate to Remote Server" error code when i try to reset the server after it crashed. anyone know how to fix?

mellow creek
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Might need to contact gtx

frail geyser
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how can i increase the viewing distance in the engine

young coral
# frail geyser how can i increase the viewing distance in the engine
frail geyser
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thank you so much

viral kestrel
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wheres the anim for opening the window on the btr?

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cant find it in the .aw

earnest quail
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Does anyone know the proper load order for mods?

keen hemlock
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How fix..

mellow creek
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Can't even read what that error says..

keen hemlock
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addon processing on workshop side failed "unknow error"

earnest quail
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I’ve been getting it as well

oblique pollen
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Anyone else having issues publishing mods?

Trying to upload a 1gb map and every time It gets to 100% it gives me a timeout

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: [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout

marsh forge
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same error rn trying to do a simple update on my mod-

oblique pollen
lost geode
terse dune
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Has anybody else seen an issue when your mod updates keeps cycling when trying to upload it?

DEFAULT      : Uploading status: 95%
BACKEND   (E): Curl error=Timeout was reached
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout 
dense scaffold
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Yes, sometimes when I restart WB and then start an upload immediately after starting it works

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Probably just getting lucky tbh

terse dune
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I guess I'll just let it sit there and retry for a bit. I tried rebooting the WB and gave it a new version number, in case that was the problem. Thanks for thr guidance. šŸ¤·ā€ā™‚ļø

viral kestrel
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am i able to change the players camera position without moving the characters body in a car?

wooden void
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please tell me why the saved equipment is reset on the May server when the player is logged in.

north shoal
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Is therea casch memory to flush somewhere, it keep loading a old version of a projrct

dark pulsar
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Do any of you lovely mod makers have any plans or interest in making a simple stats / skill system?

gentle mortar
# earnest quail

several possible errors, usually happens when there is no modified file in the mod, or some dependency is not updated

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It could also be because your mod loads early and fails, so you should increase the version number of your mod.

magic cliff
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This might be a bit of a longshot but are there any threads or resources in here that help out with rigging and importing custom vehicles? i'm sorta struggling to follow the wiki

tacit terrace
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Hey lads does anyone know anybody willing to make a vehicle skin

rich trellis
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Nice cross post

rare star
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i got a question

haughty heath
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You sort of this out? We've got a tree that is going brrrt in our logs that I'm curious about.

18:29:21.070   DEFAULT   (E): DestructibleEntity @"ENTITY:4611686018427410793" ('Tree','Assets/Vegetation/Tree/Carpinus_Betulus/t_carpinus_betulus_branch.xob') at <4721.014160 161.964645 6982.720215> was spawned in runtime. This is not allowed!```
rocky bobcat
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It just randomly happens with servers

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You'll need to do a wipe of my map and it's dependencies from your server, then reinstall

quasi sable
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please help

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why is my mod getting this error

delicate wyvern
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why is my mod cover image and screenshots rescaled to 576 x 324 px on the workshop with an awfully low jpg quality? input images are 1152 x 648 jpg, I can find multiple other mods that have images in that size.

earnest quail
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Does anyone know when / if enfusion data persistence will support multiple factions

lethal night
earnest quail
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Yessir,

left plover
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Is it just me or has been uploading new versions of mods and then downloading them to our servers been a pain lately? I'm having to attempt reuploading to the workshop repeatedly (with seemingly different errors each time, even if I've changed nothing since the last attempt at reuploading to the workshop, anything from unauthorized to something about an API), which is a pain since my mod is a little bigger now, and then when I try to update my server to the newest version I'm getting all sorts of curl/fragmentation errors when downloading it to the server.

Any ideas on fixes or any suggestions? Something of note, my anecdotal experience is that it seems the larger the mod is, the more likely I'm going to have trouble when downloading a mod to the server (Chernarus Reforged and RHS Status Quo have always been a nightmare to get onto the server for whatever reason, and now unfortunately, my mod is being a pain as well), but I've not had issues uploading to the workshop before the last few days or maybe this past week.

left plover
left plover
dense scaffold
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I would check your network for packet loss or something to the workshop

left plover
modest seal
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Ok im a literal Reforger/Workshop newb, like all my downloading mods experience was from the old Armaholic days etc.. So one thing im really confused with the items on Workshop is they are usually extremely briefly explained ie "This mod changes some scripts and shit" kinda explanation. Next i dont see any area where fellow gamers can comment and/or help out with explaining things about the mod. For instance -I just downloaded a 'Climbable trees" mod in which apparently if you look at base of tree -you get the option to climb. Been running around the woods empty handed and no luck. There seems to be no further information on these mods unless im missing something here

rocky bobcat
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That's kinda how it works since people can't make comments on mods, so you're completely relying on their description for help figuring out what they do

modest seal
lavish cloak
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Great the shop f again

viral kestrel
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Simple things and functionalities missing

left plover
left plover
lavish cloak
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Dawg I hope this ain’t a issue when arma 4 comes out I swear to gosh ima be on Arma 3 the f most jus sayin

keen lark
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Guys, how to create my own callsign, role name, name (in identity) and surname (also ident) ?

silver bison
left plover
# silver bison Workshop is currently experiencing some issues.

Okay, fair enough. Is there a way I can check the status of the workshop this in the future? I saw no notifications on the Arma Reforger main menu saying that there were issues but my server provider charges me per Gb downloaded to the server if I breach 100 Gb/mo or something; if I can time it for when I can successfully download, it's a lot cheaper for me and I'm sure others have this issue as well.

left plover
rotund bane
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Seems the Workshop is using placeholder images rather than those provided by mod author.

modest seal
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What is the incentive to use Workshop over Steam ?

rocky bobcat
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Steam workshop isn't available and BI said they won't use it

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For Arma Reforger

modest seal
rocky bobcat
#

I'ma led a mod answer that, I don't have the exact wording

mellow creek
modest seal
mellow creek
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I know a lot of pc players hate on them, but it really is amazing they made this game cross platform, GTA cant even figure that out!

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One of these days we'll get to a time when people scoff at a game NOT being cross platform.

modest seal
# mellow creek One of these days we'll get to a time when people scoff at a game NOT being cros...

Well being as I also own a console -its not that im exclusionary, its just a simple fact that console will slow or halt certain areas of development in which the PC players subsidize to their own loss. I gain nothing by consolers being able to play yet they gain the game being made "more accessible" while we still pay premium costs (not reforger so much but in general). I dont see "just expanding the audience" as always a net positive except to the coffers of the Developers no more than id see a great musically talented band sell out to pop music to "open up their audience" -whom does that really benefit?

mellow creek
#

I have friends who dont have pc's but have consoles. So both of us benefit being able to play online with each other. (I dont have a console)

#

sorry getting off topic...

modest seal
#

Well just to stay On-Topic -the loss of the status quo level of a reliable and informative place to share our mods and have a good feed back opening with the author etc is just one of the many casualties of this. Cool that you get to play with your buddies I guess -thats not worth the price of admission for me

left plover
mellow creek
vital mist
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What is going on with the workshop and preview images, it only seems to be effecting recent mods after the 30th of April before then they are still normal

lethal night
eternal geyser
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Ratings really feel kinda pointless when a lot of downvotes are ppl angry with your mod, because they couldn't join their favourite server, because the workshop fails to update the mod.

dense scaffold
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I loved when my mods got downvote bombed for a problem with the workshop and they've never cleared those downvotes after the issues were resolved

rocky bobcat
#

Yup, it's great isn't jt

modest delta
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Also votes son't seem to stick, I get that it's a simple system but maybe actual reviews would be nice (though I'm sure there is appetite to do that either). Kind of do it like Steam with "time played".

modest seal
# mellow creek <#1049297536617291827> fills that hole IMHO. And the BI workshop doesn't seem t...

"yeet random mods" -i dont know what that means...? Regardless, none of what you stated seems to have any relevance to either reliability. Ive probably downloaded and linked 10,000 mods from steam for various games, they all keep up to date and i can leave lists of 300 mods on Arma3 and they are always ready to go - with all notes/changelogs/requirements right there . Not really sure how you can state Workshop as 'more reliable' -but to each their own

hybrid fossil
#

Can anyone recommend a mod to put USSR arsenal in the US one?

fickle cove
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hello alls , i have a probleme with workshop preview , iwant to change image of screen preview and other but , nothing to change at workshop , have you got azn idea , i have delette the project at workshop ans republish but , no screen change

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there is a delay to take it

fluid cedar
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Even though publishing is successful, the workshop is not updating and I cannot download the new version (image not changed, version number still old etc.) ... This started yesterday in the evening CET. Any information on this? Thanks! Edit: The workshop in Arma shows the correct version but also no update on the screenshot. The website still showing old version. My dedicated server gives me errors about not loading the mission .conf ... I think the mod is just not ready for download due to problems there.

jovial hill
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so I have updated my images and published multiple times and the workshop still has images I deleted as my loading screens and what not anyone got a solution?

jovial hill
#

ahh okay bet

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thought I broked it

left plover
left plover
hybrid fossil
#

Is there any modded game mode that uses a ticket system? As in 0 tickets = game over?

jagged patio
rotund bane
willow iris
#

hey o/

a bit of funny crazyness this morning, if you go on that mod just by clicking this direct link https://reforger.armaplatform.com/workshop/61C2509A023211FE-M4MAAWS its in version 0.3.69 without a dependency of laser mod
BUT if you press the back to workshop button and then search for MAAWS, then click on it its version 0.3.70 with the dependency.

I noticed this issue because my servers were all dead complaining about not having this laser dependency so its not only a web issue

dense scaffold
#

Is this what happens to zimnitrita with railway mod?

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Hm no seems like a different issue

fluid cedar
meager dust
#

very unfortunate

eternal geyser
#

Though game over condition was that no tickets are left and no player alive.

left plover
left plover
hybrid fossil
hybrid fossil
lethal night
#

siren PSA: We are aware of an issue that is preventing images selected during publishing from correctly appearing on the workshop (both in-game and web). For now please await us fixing it before attempting to reupload versions. Those won't fix the image not showing. Thank you for your understanding.

rocky bobcat
#

are there any good tutorials or how-to guides on modifying weather and atmospheres

viral kestrel
#

Any plans on making the proc anim editor work in real time

fluid cedar
# rocky bobcat are there any good tutorials or how-to guides on modifying weather and atmospher...

I would also be very interested in that. Its driving me crazy that there are like 10 ways to add or override information for time and weather. Right now I am using inherit on an existing WeatherStates.conf and then connect it to the GUI-Editor by selecting this file there... but for me this just works when I add a second TimeAndWeatherManager to the scenario since one is already on the original map ... this probably is just wrong but I couldnt find a better way.

magic cliff
#

Is anybody else still getting uploading errors? I can't get past 5% before getting a backend error :C

#

Well turns it out it might be an issue with Canadians. Turned on my VPN and switched to the USA and it uploaded successfully in 1 attempt 😭

sacred heart
lethal night
sacred heart
#

Still seeing the issue in the server browser.
The workshop is working as expected.

autumn quest
#

What are the rules on someone selling the source code to a mod and charging monthly for new features?

sacred heart
autumn quest
#

He's got a fake mod up that doesn't do anything but just has his discord linked to his mod

dense scaffold
#

Lol bro is unstoppable

lyric kindle
#

sorry, I saw now in the mod that it's like it didn't load the scenario....can you tell me why?

#

as you can see there is only info and changelog

lethal night
# autumn quest Asking cause some guy named widden had a mod with premium features, now he's get...

Omegalul, not only does nothing really stop you from simply not paying him after you have his source (could could easily build you own with the knowledge) but this paywall by proxy is not gonna stop our enforcement. Server owers taking part in this and reuploading the monetized material should however be careful as those who*** willingly and knowingly ***support bypassing our administrative decision and or any other EULA terms will be banned by us too.

Feel free to send me any collection of reuploads you found and we will deal with them in due time

little umbra
lyric kindle
#

SCR_MissionHeader {
World "{F970719825745EE4}World/ProvaBase.ent"
m_sName "ProvaBaseLTDD"
m_sAuthor "Neodragon"
m_sPath "Mission/ProvaBase.conf"
m_sDescription "Prova Base"
m_sDetails "Prova base LTDD"
m_sIcon "{CB910625DCFDF7D9}Images/missione2.edds"
m_sLoadingScreen "{CB910625DCFDF7D9}Images/missione2.edds"
m_sPreviewImage "{CB910625DCFDF7D9}Images/missione2.edds"
m_sGameMode "Coop"
m_iPlayerCount 32
m_eEditableGameFlags 6
m_eDefaultGameFlags 6
}

autumn quest
#

There's his mod that he's selling

lethal night
#

Do you have and up to date link to his discord where he does business?

autumn quest
lethal night
fluid cedar
# sacred heart Add the timeandweather component to the gamemode. Remove the one from the subsce...

You are talking about SCR_TimeAndWeatherHandlerComponent in the GameMode, right? But what would be the next step if I want to use the GUI behind the weather icon? Is it correct to inherit a WeatherStates.conf and then choose it from the GUI of the Editor? My biggest frustration is, that there seems to be a difference between what is seen in the editor, in the editor preview and also in the dedicated server. šŸ¤” Also, when I change values for e.g. the fog in the GUI of the Editor (The weather icon), I can change but it won't be saved and will be default each time when I open the dialog again.

viral kestrel
#

What makes the cinematic fly by heli fly by itself?

viral kestrel
#

And where can I find its speed

soft lodge
#

Anyone know why my map has locked fov ?

rocky bobcat
#

Been asking that forever too

austere forum
sacred heart
manic kindle
#

Feature request: Search for servers using these mods

eternal geyser
#

It's kinda possible with battlemetrics, but ofc a native solution would be better.

manic kindle
eternal geyser
#

The general search box also works for mods, but you may need to put it in quotes to improve matches if it contains common words.

manic kindle
#

nice yea that worked

empty flicker
strong stirrup
#

I have some questions about the workshop terms.

  • I'm in a milsim group and I'm making some mods for the group like patches and skinned vehicles, etc.
  • The group has a discord with an economy bot, and we get "paid" per "contract" which we can use to buy aesthetics and weapons and etc. (Note 1) This economy system is only used in an RP context, so no buying/selling/depositing/withdrawing or anything else related to real-world money.
  • I've already made some patches for the group just with our logo, and I made a google form for others in the group to use to submit requests for custom patches.
  • I was thinking it would be funny to put some kind of fine print on the google form saying like "The cost of a patch is $100 to be paid to Ziggy upon manufacture." or something like that. However (and this is where the real questions start):
    1. Does a fake in-game RP-only economy system count as "direct or indirect monetization" as per the terms?
    2. If I get paid in RP milsim bucks, will I be a criminal and get banned?
    3. And as my final question, is this the right place to ask?

-# (Note 1: I'm considering remaking the economy bot that they're using myself and seeing if I can make a mod that uses it to enforce that X player is only able to get Y weapon/equipment/etc in the arsenal, but I'm not sure if this is possible with the engine. I assume it is, since I expect that the mod would be able to contact an external API that holds the data, but I'd like to learn more. Anyone know what direction I should go in to find out?)

lethal night
#

We do not care about fake ingame currencies you have, unless they can also be purchased with real money.

strong stirrup
# lethal night We do not care about fake ingame currencies you have, unless they can also be pu...

Sick, thank you.

What about my Note 1 there about making a mod that connects to an external API, or more preferably has the server itself connecting to an external API for data rather than the individual players? I've kinda lightly looked but didn't really find anything.

Even if it requires something "hacky" like setting up the server with the API on the server and having the API writing to a JSON file for the Arma server to use, either way I'd like to give it a crack.

lethal night
#

RestApi will do what you need. it is documented in the script editor

strong stirrup
empty flicker
earnest quail
#

Does anyone have experience setting up an arms life server? If you do and would be willing to provide some insight or assistance please dm me šŸ™‚ I am a fairly experienced modded but this is giving me some trouble

rocky bobcat
earnest quail
#

no

rocky bobcat
#

Oooo, a twist

unborn berry
#

does anyone know how to get a hold of the author of BushWar assets?

languid berry
#

Sup

left plover
#

Do you have any ideas on this? I still can't download my mod (and some others) to my server. I updated all my mods in the game first, opened the Workbench, then saved my project and republished my project (all previously-mentioned steps were completed after the v1.3.0.170 update), but I can't figure it out, I'm still stuck after a week when it comes to updating the mod on my server. I can download my mod on my PC fine through the Workshop update on the game.

atomic sluice
#

Hello everyone. I created a test script and can't upload it to the workshop. The location of the world and quest files is not determined. And I can't select categories because of this. Is there a detailed guide on how to fix this, or has anyone had this happen? In the screenshot you can see that there is no section with the location, only icons and stuff, and there is no path.

earnest quail
#

when overriding a building, how do i hide the furniture that remains?

shrewd blaze
#

That i do not know i have been trying to figure that out aswell im making a roleplay server already has 157 people and its not even up yet

fervent kettle
#

Is there any easy way to search for mods with a given mod/ID as a depdendency? e.g. search for mods with Zeliks Character as a dependency so it's easier to find compatible mods?

untold topaz
#

not afaik

dawn lotus
#

anyone getting this?

hybrid fossil
#

anyone knows of a mod to put USSR weapons in the US arsenal?

scarlet gazelle
#

been having this happen to alot of the maps from the workshop is it a problem with the map its self or the game???

viral kestrel
#

i wish genies were real so i could spend all 3 wishes on fixing enfusion

trail sequoia
#

hello guys, how to unlock?

austere cobalt
sacred heart
#

Can't get to workshop...
I am met with the 3 balls of death

stark spindle
#

Can I add people to my project so they can update the mods?

#

And so we can work in pairs like on git

eternal geyser
stark spindle
eternal geyser
#

Yes, I think so

dark pulsar
#

Yes you can publish if you are on it

thorn hawk
#

Question, are people familiar with that bacon ravage robot mod?

halcyon frost
dark pulsar
thorn hawk
dark pulsar
#

idk i was tagging the guy who makes it for you lol. I never used

hybrid fossil
thorn hawk
dense scaffold
#

That drone has nothing to do with helicopters so it's like, completely unrelated

karmic ledge
#

Hello everyone,
Sorry if this isn’t the right place to ask.

I have a scenario that works perfectly on its own.
However, when I load my mods, several issues appear:
• Players can’t deploy the spawn radio
• My ghillie suits don’t show up in the arsenal
• I use RHIBs for boat spawns, but they don’t spawn at all

Everything works fine without the additional mods.
I’ve tried changing the load order of the mods. At one point, I managed to get the radio working again, but only temporarily — it stopped working shortly after.
I do have a pretty long mod list, so I haven’t posted it here yet.

Would really appreciate any help!

karmic tinsel
#

Hope this is the right place. But does anyone know how to make a player loadout with variations? So when a player chooses one loadout there is a chance he spawns with a different pants, backpack or other stuff? Preferably it would be nice if the system picked random clothing items to increase the options. But if it has to be done by manually preparing the different loadouts thats okay too.

left plover
left plover
# karmic tinsel Hope this is the right place. But does anyone know how to make a player loadout ...

I know where that is and did it for mine but I'm not certain where it is by memory or know the name of the folders by memory. I have to check it when I get home tonight. As far as making more, I'm not sure about that aspect, not sure if you have to mess with scripts or not, but I made both of the player variants the same, except one has rolled sleeves and one has long sleeves. If you search for something with "Final" in the name, that will bring it up; I think it has the word "Player" in there as well, one has the name "Variant" or "Alternate"

karmic ledge
left plover
karmic ledge
left plover
karmic tinsel
fervent kettle
#

Assuming you're asking to randomize individual Loadout slots and not just pick a random character prefab, which is already a vanilla feature via SCR_EditableEntityComponent variants

karmic tinsel
fervent kettle
karmic tinsel
#

Cool, thank you very much for the help!

karmic ledge
fervent kettle
#

If you search for CanBeDeployed or CanDeploy across whole codebase should point you in the right direction, you should be able to just override that method to not do any of those checks / always return true to force radios to always be deployable

karmic ledge
karmic ledge
fervent kettle
#

Once you find the class that logic lives in you can also search for it across the whole codebase and you should get results for any mods you have loaded that override it which might help you find the culprit

languid berry
#

Anyone know what "GTX Freeze check settings" are?

mental arrow
#

Hey @left plover I noticed you were suffering with an issue reference to curl/fragmentation errors, Was wondering if you ever found a fix or it just fixed itself? I'm getting the same issues and have tried a lot of different things but cant fix it!

strong palm
#

It's no loading the workshop it's just stuck on a loading screen...

#

I can load everything else

mental arrow
strong palm
#

Got it fixed just needed a reboot

mental arrow
# left plover No luck unfortunately

I just figured the issue for myself had removed -addonTempDir ./tmp from startup params on accident if you don't have this the mods don't have a temporary location to install manifest files to figure out how it needs to fragment. No idea how I deleted it but oh well.

wheat oriole
#

Uploading down for everyone else too? Im getting stuck on 80% with timeouts.

#

Ope nvm, finally worked

karmic ledge
burnt cradle
#

Hi, quick question, I have recently been appointed to help with the modding of a dutch server, but I have never brought my own clothes to the workshop to be ended up in the arsenal of the conflict, so I was looking for someone who could possibly help me with that....

dense scaffold
#

Its fully documented on wiki

magic vortex
#

Anyone know how I can have the mod author update mods from the workshop?

dense scaffold
#

What lol

fluid halo
#

ask nicely?

dire copper
#

Does anyone know if you can get the workshop other than buying arma again on steam(want to mod something but don’t wanna buy the game again)

silver bison
grand rain
#

Hey, I am making a red dot sight. Ive made quite a few before and now something isnt working right. When I put everything in and test the red dot, the camera when aimed down sights will sit up in front of the weapon above the handguard. I have the "eye" vertex point in the correct spot behind the optic, it shows it imported correctly in the fbx, and I set everything up the way I always have. Like an update or 2 it stopped working. Any ideas?

left plover
left plover
left plover
mental arrow
left plover
#

even saves?

mental arrow
#

No just addons

left plover
#

okay

#

so my line of code looks good?

mental arrow
#

It looks okay I'm assuming you're using a provider so if that's how's it comes by default then should be fine also delete everything out of temp folder

#

Tmp*

left plover
#

but ONLY in the tmp folder?

#

there's this as well, tmpaddons

mental arrow
#

Remove all that in the tmp folder and everything out of profile/addons and then load the server again

left plover
#

it worked

#

our server's been down for weeks over that

mental arrow
left plover
left plover
mental arrow
left plover
delicate patrol
dire copper
#

Does anyone have tips for a budget prebuilt pc that could handle this game

#

Not effiecently just won’t crash every 20 mins

dense scaffold
#

Crashes come from bugs in the game, very rarely hardware

dire copper
#

Well my hardware is the cause

#

I’ve check the stats my current laptops entire frame is done for

dire copper
dense scaffold
#

Patience first of all, since the tools crash every 5 seconds

dire copper
#

Yeah

#

I’ve been trying for a couple days

#

Can’t get them to boot up the world editor

viral kestrel
#

Any pc pretty sure will run enfusion good

dire copper
#

Alright

rocky bobcat
#

Damn bro, you get 40fps?

viral kestrel
dire copper
viral kestrel
dire copper
oblique pollen
viral kestrel
#

you alr know i finna be playin wcs in da workbenchšŸ”„ šŸ”„ šŸ”„ šŸ”„

wraith crystal
#

Anyone know what version of rhs status quo will work?

#

Won’t allow the server to start

unborn berry
cursive python
#

seems like his might not be the only mod taken down recently and were just looking for answers, hes a good guy and i dont think its right that hes in this situation right now. ill make sure he knows your asking about him

cold grail
#

imagine if you could connect to servers with diag version and use stuff like projectile debug in live servers dead

dense scaffold
#

You can, if the server runs on diag

#

Speeding up simulation is the funniest thing because it does it for everyone

dawn lotus
#

who are the creators of the ACE mods?

#

im trying to get something working and i need specific information

thorn hawk
#

What is the likelihood of us getting a North Korea AI faction put in? I know that’s rocky territory considering the Real life situation over in Ukraine

rigid rose
#

Taliban Mod getting an Update?

viral kestrel
rigid rose
viral kestrel
rigid rose
#

Damn

I thought they need to update for PS5

storm lintel
#

Hey, does anyone know how to fix takistan building camera and armavision camera

raven sequoia
#

Again?

raven sequoia
#

3h later and same status, no info about this?

austere spindle
#

I can't seem to load any projects, ever brand new projects. I can get to the project selection/creation screen but after selecting one nothing loads.

#

I've tried verifying the files, removing all mods and restarting the machine but same issue.

loud venture
#

so ive created a custom map and is ready to go besides not having a scenario id. Where can i add that?

dawn lotus
austere forum
hybrid fossil
#

how do they get the rating?

reef sandal
hybrid fossil
storm lintel
nova radish
old yoke
#

Hi guys, does anyone have a ready-made solution for building an addon via GitHub's CI/DI?

spice obsidian
#

Is anyone knowledgeable on the reforger workshop licenses? I'm having a hard time understanding what can and cant be done. I have two main questions. If I use WCS_Core as a dependency of a MP scenario, then modify WCS_Core's parameters/values like the XP config, then upload that scenario does that infringe on the license?
My other question is regarding "terrains" or Maps that have an APL License. If I were able to unlock the world meaning I could delete something like a tree that is part of the terrain mod, does that infringe on the license? Thanks for any help.

dense scaffold
#

The license tells you what you can and cannot do. People can use preset licenses created by BI or create their own.

#

If you need legal advice the best place to ask is a lawyer, since whatever I say here cannot constitute legal advice.

spice obsidian
#

Ok so it seems my question more so relates to what "modifying" entails. WCS_core license says "This content may not be shared, redistributed, modified, or adapted in any way without the express written permission of the original author." So does changing values of the mod like the XP config then uploading the project as a whole (core as a dependency to a scenario) count as modifying and redistributing or would it only be if i were to edit the WCS_core and re-upload wcs_core on its own?

dense scaffold
#

Personally I think that modifying counts as modifying. I don't think there is such a thing as "it's not modifying if I modify it a little bit in my modification". It's either modifying or not.

young coral
#

I agree with bacon, in your specific case it's probably easiest to just ask the author for permission though.

spice obsidian
# young coral I agree with bacon, in your specific case it's probably easiest to just ask the ...

Ok so this is from the reforger license FAQ and I believe its describing what I'm talking about but I would love to hear opinions

Q: Can a mod author control how the mod is allowed to be played via the license? For example, if they insist that the max speed of their vehicles may not be changed.

A: In short: Not really. There are many things modders can do to tweak the behavior of all content in the game (including what the licensed mod might offer), without the need to re-upload data in a way they need to seek permission (more on this specific topic of configs in the IP section below). So the mod author can not get another mod taken down simply because they overwrote the config for their vehicles. The mod author could try and go after the end users that load the licensed mod and the "unwanted altering mod" at the same time, but whether it can be enforced is questionable. We do not intend for modders to try and control the players' gameplay. We understand that an author might want people to experience the carefully crafted balancing they spent their time on, but in the end, Arma Reforger is a sandbox that allows players to try things out - not always within realistic limits. If the author can not accept the user's choice, then perhaps the mod should not be made available on the workshop at all.

Of course the use of terms "Not really" and "questionable" add to my confusion.

dense scaffold
#

All you are going to get here and in the mentioned post are opinions. If you want legal advice then don't waste time here and speak to a lawyer.

#

Personally if I see a license that says no modification then I will not modify it. Not only because of possible legal repercussions but also I respect other modders and their work.

spice obsidian
#

Understood. Thanks for time help Bacon and Til!

dense scaffold
#

That said written permission would be a 100% way of making sure you can do the thing you want to do. But then you might ask yourself what happens when that permission gets revoked one day because they didn't like that you changed the color of something of theirs to one that reminds them of their ex girlfriend.

mellow creek
#

...unless there was a specific clause that states that in the agreement.

dense scaffold
tulip skiff
#

Is there a way to somehow select what version to use as dependacy? Im trying to create override mod for old version of rhs but it automatically selects those content packs as dependacy

young coral
#

You can however download the old version, work with that and then also lock it's version in your server config

humble wigeon
#

workshop backend doesn't store dependencies per version so he would still download content packs

tulip skiff
humble wigeon
#

although pardon me, seems backend stores now dependencies of each version. Dependencies are stored in two places though - version and root of assets so I guess root one is used by systems

#

maybe someone else from team will know if there is some way to do it but I guess it might need some code adjustment from our side

tulip skiff
#

ok thank you reyhard🤟

ruby elm
# tulip skiff Yeah, thats the problem i have. So for now its impossible to manually select dep...

Only server can specify which version of addon to download while ingame workshop will download latest version.

So in server config you can add your addon which have RHS as dependency and override what you need and then you add RHS and specify version you want to download.

Though there is currently bug on Workshop where it will return latest version instead of the one you defined in config so we need to fix that first.

tulip skiff
#

so when i put that override mod into my json it downloads those content packs

ruby elm
old yoke
#

I'm not talking about the fact that players periodically encounter the problematic inaccessibility of the Workshop, apparently the previous approach (local addons) provided at least some stability of the game. Now it's just a disgusting service, it's starting to make you angry.

dusk idol
#

When can we expect to have a comment section under the mods, not everyone is on discord, its gonna be easier for both people that play them and people that dev and need feedback for errors or whatever.

dense scaffold
#

Hopefully never

#

All it's going to be is useless spam. At least I can moderate my own discord and kick trolls that make spam bug reports.

tulip skiff
#

I had this same problem when i tried to update my override mod that depends on RHS, it automatically downloads those content packs even tho im running the old version. Explained more above^^

#

When you find the mod that has updated RHS as dependency go back a version, it should fix it for now

old yoke
rotund bane
somber fog
old yoke
tulip skiff
#

or atleast i have not found it, some wizard like cyborgmatt or bacon probly could work around it lol

fervent kettle
#

Anyone else keep getting timeout ~85% publishing to workshop?

fervent kettle
#

always at 87% on progress bar / 85% in logs 😦

silver bison
fervent kettle
oblique palm
#

Even I feel bad (as a PC player) that console users still have to juggle with that measly 25 GB mod limit on Xbox — and now on PlayStation too. They could’ve at least raised it to 40 GB, which still wouldn’t be much by today’s standards.

dense scaffold
#

Not only that, they have to suffer extremely low download speed limits that, for example, all other modded games on Xbox do not.

#

Redownloading mods when hopping between servers would've been less of a hassle if they could be downloaded at reasonable speeds.

oblique palm
fervent kettle
#

or just increase the curl timeout or something

dense scaffold
#

Is your mod super big or just slow

fervent kettle
#

just 88mb

dense scaffold
fervent kettle
#

always fails at same %

#

it goes up like 5%/sec then just stops at 87 and eventually times out

dense scaffold
#

So weird.

#

I'm not sure if it's worth trying but what about delete and reupload? Though if that fails there is nothing downloadable on workshop.

old yoke
#

Oh my god, when will Arma Reforger Tools do its job?

Can someone explain to me how it is that there are 2 addons in the dependency list, but 5 addons in the workshop.

Will this ever work properly? How many years do you need 5? 10? 20?

fervent kettle
humble wigeon
#

Webpage is not updated instantly. In game Workshop will be up to date

old yoke
#

But this addon does not work, it just takes up disk space.

fervent kettle
old yoke
fervent kettle
old yoke
#

Don't tell me about dependency. I specify the addon version on the server, it shouldn't download both the old and the new version.

fervent kettle
#

it's only an 88mb mod and always fails there, seems weirdly specific

dense scaffold
#

Yeah it seems like some backend issue and it just doesnt know wat to do

humble wigeon
#

it has dependency on RHS

#

since your mod is dependent on MRAD, dependencies of dependencies are also listed on the page

old yoke
# humble wigeon it is caused by MRAD

How is this possible? Why does the server give two versions at once? What the hell is MRAD, I'll launch it with the same MRAD now and there will be the old version without additional downloading.

humble wigeon
humble wigeon
#

it seems to be your addon?

fervent kettle
old yoke
humble wigeon
#

stop being rude

dense scaffold
#

You also need to use a version of MRAD mod that doesnt have those dependencies

old yoke
# humble wigeon stop being rude

Do you understand my complaint? I think that if a specific version is indicated on the server, only one should be loaded, is that clear? How else can I convey my dissatisfaction?

humble wigeon
#

It appears you can communicate in polite way so keep doing it

old yoke
# humble wigeon It appears you can communicate in polite way so keep doing it

Politeness ends when you spend your nights modding in Arma because everything works God knows how.

Politeness ends when you see poor work from your team time after time, when you ignore problems.

Politeness ends when we wait for important fixes time after time, and you only add them.

Don't be offended, but I wrote above, it only makes you angry, I don't know how to calmly convey my dissatisfaction.

I'll explain the problem of the current platform again.

  1. If some addon forces you to download the latest version of the addon.
    1.2. You can't always remove the dependency if you are not the author.
  2. This parameter should be regulated by the server, this needs to be fixed.
#

I removed dependencies everywhere, it doesn’t help.

lethal night
#

If you are unhappy with a dependency of a mod, stop using the mod. It is that simple.
If you want a specific version of a dependency loaded on your server due to other mods that also rely on it, you can specify the version in your server config directly of the dependency. Mods do not depend on others on specific versions, so what ever config you validated works you can combine together.

old yoke
# lethal night If you are unhappy with a dependency of a mod, stop using the mod. It is that si...

If you are unhappy with a dependency of a mod, stop using the mod. It is that simple.
🄓 My God, it's like I'm talking to an AI. I'm fine with the dependency and it should be there, but the version of this dependency should be determined on the server.

If you want a specific version of a dependency loaded on your server due to other mods that also rely on it, you can specify the version in your server config directly of the dependency.

        "mods": [
            {
                "modId": "595F2BF2F44836FB",
                "name": "RHS - Status Quo",
                "version": "0.11.4316"
            },

I specified it, but the server downloads both the old and the new. Why?

#

There is no RHS - Content Pack 01 in the addon array. Why is it downloaded and remains?

lethal night
#

Because of the mods you are using has a dependency to the other one getting downloaded. if your server config does not specify anything it will automatically grab the latest version of any dependency it still needs

#

Please next time read the screenshots you yourself post carefully. It was right there from the beginning that one is the mod, one is a content pack that belongs to it. You read it as two times being the same mode because you did not look any closer. And then harass us over your mistake.

old yoke
dense scaffold
#

What about the MRAD mod? Also no dependencies?

lethal night
young coral
#

Dependencies not being stored per version is annoying, also how dependencies of dependencies explicitly also become your dependency.
So if your mod C depends on B, which depends on A, and an update to B removes the A dependency, C also has to be updated for A to disappear.
That just seems like bad design to be honest, no idea why this would be needed.

lethal night
#

Yeah we will probably change it to do that, but not in the near future.

old yoke
delicate wyvern
surreal wind
# old yoke Version 0.11.4316 has no dependencies.

I take side with you bro . New status quo is 147mo , with its dependency being content pack01 at 5,9gb , so we download it , then on anither server they didn’t update so we have to download the 11,3 status quo version that use 6,7g. Of storage, Because devs did’“t update their status quo version on their servers to 12.4… like all WCS servers. In the meantine , shadow elite servers did update , so only the 12.4 at 147mb and content pack , nicely done…

surreal wind
#

Before that date you only had to dl the 6,7gb status quo , and no need for content pack in 90%+ of the servers

lyric bloom
#

Workshop = Kill rn?

solemn apex
#

So is workshop cooked rn?

#

Cannot boot my server as workshop API is timing out

dense scaffold
#

Keep trying I believe in you bro

solemn apex
#

Well I set up the batch file to auto restart if the exe fails so I guess I’ll let it keep trying

#

My dumb ass manually rebooted to apply a change to the server message not considering that the workshop is probably overloaded server was running fine before I killed the process

solemn apex
#

well in the time between me leaving work and arriving home it sorted itself out @dense scaffold i think it was your faith in me that fixed it

left plover
#

Anyone else getting this error? Any ideas on a fix?

lunar cove
viral kestrel
#

what controls the speed of the cinematic heli?

modest seal
#

Is Workshop (for PC) the only solution? Meaning can we upload and add mods manually like the old days of Armaholic etc with Reforger? I just dont like being dependent on these types of systems

modest seal
timber quiver
#

Mods could still be shared/hosted as .zip ( somewhere ) to be used in SP.
However for MP there is no way around it i guess.

#

At least for PC.

modest seal
timber quiver
#

By default it would go into your "%USERPROFILE%\Documents\My Games\ArmaReforger
\addons" folder.

spare arch
left plover
spare arch
#

some ?, over how many years pretty unacceptable tbh, but i do agree partly

left plover
#

new issue, I can at least get the publish project screen going now, but I have this issue when publishing

random elk
#

Yeah same thing here. HTTP 500, followed by a HTTP 400.

BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:500 - Internal Server ErrorServer Error" DEFAULT (E): Uploading failed! Reason: "" BACKEND (E): [RestApi] ID:[26] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request

dense scaffold
#

We're cooked chat

#

Are we cooked?

lethal night
dense scaffold
#

We are uncooked chat

empty flicker
#

Always on a Friday šŸ™‚

slate stirrup
#

i guess im not the only one having problems trying to upload in the workshop huh?

slate stirrup
#

is there a time frame on when itll be fixed>

dusk idol
#

I think is just because of the heavy load from ps players

slate stirrup
#

guess ill have to brute force it

vague river
#

publish timeout at 99%,then re-upload again and again

slate stirrup
#

yeah, finally got it published successfully

vague river
#

you are the one.

dense scaffold
#

Any updates on the workshop? They still working on it?

#

Chat am I cooked

#

I'll upload with new guid I guess

humble wigeon
#

try to confuse/break workshop by deleting old mod first

dense scaffold
#

500

#

New guid also 500

#

Now it worked

#

Extremely slow ingame though

#

Have to retry updating 50 times for it to do something

knotty dew
#

Can someone send me modfiles like Status quo mod. Bcs I can not access my Workshop page for some reason

vernal wing
knotty dew
#

No

#

I contacted Support but they cannot help me for some reason

#

I already installed the game like 3 times

austere forum
knotty dew
austere forum
knotty dew
#

Man i just need these Files pls i payed 30 Euros for that shit

knotty dew
austere forum
knotty dew
knotty dew
austere forum
#

Unsure then sorry.

hallow zinc
#

Hey guys, so I’m the author of the C4L Experience mod, and I noticed upon trying out the mod on PlayStation (pc works fine), the materials for the shirts get real glitchy and chrome coloured with no real texture. I’m very confused, is there a way to fix this?

austere forum
knotty dew
#

It says connection took to long

austere forum
#

When you changed DNS as a test, did you flush your DNS?

#

Can you get to the workshop website?

slate stirrup
#

is this download counter reliable?

Sometimes it appears on the page, sometimes it doesn't. It has stayed at "53" for my mod in 12 hoursyet i noticed the amount ratings have gone up.

Which makes it a 1:4 rating to download ratio, kind of a bit too high for an early mod

somber fog
halcyon frost
#

Would anyone be able to hop in a call, I have questions about why certain mods like WCS are limiting my arsenals on my unit server and when i bring in a new gun pack it wont put them in the arsenal

austere forum
#

As an example conflict uses Configs that have campaign in the name, while GM and Scenario Framework don't.

halcyon frost
austere forum
halcyon frost
#

do you have any good yt videos per chance?

austere forum
#

Conflict, GameMaster, Scenario Framework?

halcyon frost
austere forum
#

I have a video on Conflict flowchart for some of the basic Configs. GM is a little different, as in it will follow the same process but used different Configs.

halcyon frost
#

Perfect, I'm like 95% sure it's WCS loadouts messing with it all. I hope I can still work with it and hope it's not too difficult

pliant briar
#

Are there any mods that overhaul the US faction ai with modern gear other than rhs?

halcyon frost
austere forum
#

Follow the link above to the custom arsenal video

#

I use WCS and RHS on my servers and use our own custom arsenals

halcyon frost
#

omg i love yall, I appreciate yall so much this has been such a struggle

austere forum
halcyon frost
#

one more thing, I cant find the UH60, or bradly even when the mod is installed. am i just tripping or does the MODS itsell still need to be updated for the crossplay stuff?

austere forum
#

Good luck with your project šŸ‘

halcyon frost
halcyon frost
#

i found it

halcyon frost
#

would anyone be able to hop in a call to help me with the workbench, I am so confused on why it wont Load RHS and I'm stuck lol

halcyon frost
#

I have, it says a workshop load error or something like that i have no clue why

#

fml

#

thats why

austere forum
halcyon frost
#

so I'm still stuck in the video because I'm not getting the "pending workshops request (1)" it's giving me the StringTableSource error and I've looked up a troubleshoot guide and they haven't helped. theres also in red text "wrong GUID/name for resource" i'm so brainhurt rn it's insane. I'm sorry for all the question this is my first time ever with this. And im used to Arma 3, not this 😭

spare arch
#

has the workshop issue been resolved

austere forum
mellow creek
spare arch
#

The workshop api but looks like it

boreal cobalt
#

Is there something currently wrong with the workshop? I couldn't update my terrain. I got Addon processing on Workshop side failed! Error UID: "" something but I can't see it unless I close out of the Publish window

#

..well that was worth closing out for: Error UID: ""Error Message: "Unknown Error"

dark pulsar
#

Alright mine went through now

plush otter
#

first attempt got this error, second worked, just try again

delicate apex
#

When making a custom license for my workshop publication, am I allowed to make a fork of the ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND) to modify it to allow the terms that
A. A certain group of individuals may publish under the same APL-ND license
B. Individuals of this group are given the rights to distribute the workshop files, e.g custom emats, satmaps, terrain, etc. as well as the json's and ENFUSION ENGINE file itself in a non read only form
C. This group of individuals have the right to allow and disallow who has access to distribute under the APL-ND license
Or, should I simply use a different type of license?

lethal night
#

Use a different license. the APL-ND terms can not be undone that easily with additional wording. it creates ambiguity. you can still use APL-ND but simply dual license it. you can give a written permission to the people you want to work with. or you can make the workshop item use contributors or something. not sure what your end goal is

fervent kettle
#

My understanding is the license you set in workshop is just what is granted to anyone who downloads it, but you can still do whatever kind of licensing you like for specific individuals or groups right? So it sounds like @delicate apex should just use ND for the general mod license and can give the group in question a completely different license as needed?

delicate apex
#

License talk is confusing to me, so :p

#

reason why i ask for this is because i see

You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
How could I change this to where an additional section or statement grands this party the endorsement to use and upload under the license?

lethal night
#

I would advise against such rules. If you grant permission to some loose group of people they may decide to add members you disagre with in the future, but the license by then is binding and you can not eclude them from excerising those rights

delicate apex
#

the issue with the group is that only two of them would be assuming the contributor position, while the other three would just be given the license and property rights

earnest quail
#

i try to to use enfusion tools to set colliders on a weapon model in blender, and this is what i get. Does anyone know whats going on?

grand parrot
#

I uploaded my scenario to the workshop but whenever I try to play it just crashes and doesnt give me any error code. Can someone help me?

earnest quail
#

What may i be doing to have a layer to be imported incorrectly?

true citrus
thin cobalt
#

Am i the only one that keep getting these errors when i try to publish ?
Even with a fresh project

BACKEND   (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:404 - Not Found, apiCode="NotFound", uid="1748230533906-883741", message="Not Found"```
#

DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

bleak wren
#

Has enbody had an issue where their projects wont open?
it doesnt tell me anything, doesnt give me the dependency error or anything.
I click the project to open it, the window closes like normal, and thats it. Steam says Reforger tools is still Running. But the project isnt opening at all.
Its happening to all projects, even a blank new project wont load.

Ive verified my files, reinstalled Arma Reforger tools, and still wont launch.

earnest quail
#

is there a specific wiki page that explains how to add an optic to my weapon? it keeps coming up at the root'

rocky bobcat
#

Hi Wolfpack mod is banned? Why?

visual flax
#

it would be very consumer friendly and cool af in general, if there was reason for removal, stating why exactly mod was wrecked, on the deleted page in workshop. "this mod was using stolen assets from YYY, thus breakng paragraph ZZZ of ToS"

vernal wing
#

for the Nth time, BI will NOT communitcate their reasons publicly anyways, not sure why some of you keep asking. also, wrong channel

scarlet gazelle
vernal wing
earnest quail
#

since it was removed, it no longer lets me open my world mod, how would i fix this? i removed it from the gproj

scarlet gazelle
#

hurt the community watch as it all falls apart

vernal wing
scarlet gazelle
vernal wing
#

if you wanna find out why was something removed, feel free to ask the author of the mod

scarlet gazelle
#

bi should just state it like they did in arma 3

vernal wing
scarlet gazelle
#

that caused alot of hell when they went full tyrant on the mods for arma 3

scarlet gazelle
vernal wing
scarlet gazelle
#

the nuking of the arma 3 workshop is well recorded

vernal wing
#

so, on the topic -> mod removal, and reasons for it is a private matter between the author and BI.

#

still offtopic for the channel either way. case close. wanna find out reasons (no matter of the mod that got removed) feel free to contact the author rather than vent here. thanks

scarlet gazelle
earnest quail
#

but how do we fix our maps lol

rocky bobcat
#

I'm done modding for Reforger, you guys fucking suck

rotund bane
#

Your rant is the joke.
And unless you've contributed something to Reforger, your steam profile shows you've contributed nothing to the Arma 3 Workshop, so not sure what you mean by "take what we work hard on"
Personally I like the in-game Workshop, the Steam Workshop for A3 resembled a wild west show at times, you know, the days you miss because "BI had little to no control over mods"

Apologies for steering this ship off-topic.

rotund bane
#

Looks like the mod in question has been reinstated.
Perhaps a good time for everyone affected to go outside, breathe some fresh air and eat some fruit.

dense scaffold
#

I got some stwawbewwies

novel phoenix
#

but do you have lingonberrys

quick sable
#

can somebody give me a hint? how do i have to import imagesets? transparent, black? i have the ending _atlas

dusty pine
#

Anyone got the contact for the 25KViewDistance MOd?

delicate apex
#

So, I just uploaded a test upload as an unlisted item. How do I access it on the workshop?

mellow creek
delicate apex
#

I know.
That's what I meant- how do I get the webpage link?

lyric bloom
mellow creek
#

To get the guid

#

On the webpage, go to any random mod and delete anything after workshop/

#

Then paste in your guid

bleak frost
#

As members of a mod team, can more than one person access a mods contents to add/remove/modify materials inside?
Or is it exclusive to the mod creator/owner?

lethal night
humble wigeon
#

Just note contributors is only feature for uploading, not for sharing source data

thin cobalt
bleak frost
#

@lethal night @humble wigeon Thank you both, this should help us speed up our progress!

thin cobalt
brazen root
#

How does updating dependencies for a mod you create work? A mod I use in a custom mission has been updated. I updated my server to use the latest version, then downloaded it on my local PC. Reopened the workshop mod in reforger tools with the altest version and republished. Although everytime I try to join the server we get script mismatch

hexed pewter
#

Anyone know if the VPAD is back & is working correctly

left plover
#

Hey, does anyone know how I remove certain buildings from the build menu in campaign? I want to remove the large living quarters but keep the small living quarters.

stuck bay
#

Suggestion to the current state of the workshop

  • We need a forum-like discussions inside the workshop, for feedback about the mods without needing to search everything.
  • Alow connecting to the workshop page with the Bohemia account and edit current mod informations, state, tags (without the need of starting the workbench)
rotund bane
#

If were doing suggestions, please add a changelog feature for the in-game Workshop. šŸ™

zealous olive
dense scaffold
#

No

zealous olive
#

Nooooo you don't wanna hear my genius 200 iq idea nooooo

dense scaffold
#

No

zealous olive
#

Nuh uh I'm gonna make sure I destroy that shield with my idea

dense scaffold
zealous olive
#

Noo come back

quiet shore
#

Is this the right place for Arma Reforger modding? I feel like I am missing a channel

zealous olive
quiet shore
#

Ah. Weird that I selected Reforger modding and it didnt unlock the entire category?? Weird

pliant latch
#

Has anyone else had issues adding contributors when trying to publish to the workshop? Previously if the user's email was not found it would say User not found, so I have a feeling that the user I'm trying to add as a contributor is being found. Publishing works fine without them being listed in contributors.

BACKEND   (E): [RestApi] ID:[110] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", uid="1748440795177-64005", message="Remote request failed"
DEFAULT   (E): Uploading failed! Reason: "Remote request failed"
left plover
#

Any ideas on how to fix this? I checked and it's named properly and works as intended in my scenario/world when I press the play button. Is this a Vanilla/Tools bug? On my server it's named anything other than Quarry lol

wary patio
#

can i get some help with this? I have this error on multiple mods

#

BACKEND (E): 1 dependencies had error: "Resource 652C4926E0A525B0 not found"
BACKEND (E): [DEPENDENCY GUID] [DEPENDENCY TITLE]
BACKEND (E): - 652C4926E0A525B0 MS_Belts

pliant latch
#

I think discord condenses less used channels to (unsuccessfully) avoid clutter

soft lodge
#

anyone know why my map alignment has shifted when i upload it. Terrain origin is set to 0,0,0 aswell

keen bane
lyric bloom
elder igloo
#

Why does it tell me I don't have the radio when I do have it? Does anyone know?

austere forum
austere forum
# elder igloo yes

What version of RHS are you using and have you tested with only RHS loaded?

austere forum
modest moth
#

@void peak its yours mod?

quiet shore
#

Are there any legal ports of Livonia to A:R?

sly dock
#

Cant port stuff from arma 3 as of now

#

As far as i know

silver bison
quiet shore
#

Gotcha, thanks

magic cliff
#

Just checking if people here are having issues uploading today? I seem to get a backend error at about 85%

somber fog
hidden seal
#

hi

#

When I click on the game workshop I get this error please help

hidden seal
#

help pls

rich trellis
#

Just restart your game or try updating it.

hidden seal
#

what kind of update

#

And where do I do it?

rich trellis
#

Well its looks like your on 1.2

#

Steam

hidden seal
#

yes

#

How can I fix this? I paid money for the game, please help.

lethal night
#

Update your game ... It's multiple months old

hidden seal
#

@lethal night I have no idea how to update it

lyric bloom
#

Steam?

hidden seal
#

@lyric bloom I have Steam but there is no place to update it. I would appreciate it if you could explain how to do it.

lethal night
#

It will automatically update via steam. Alternatively right-click, validate game files. Or reinstall

timber quiver
#

Reforger is the only game to only update when steam is running in admin mode.
No clue why...

hidden seal
#

I pray that I do what you say.

#

It didn't happen );

hidden seal
timber quiver
#

It's more of a steam thing.
So make sure to do this with your steam.exe.

hidden seal
#

It didn't happen

#

@timber quiver I opened the place where steam was installed and right-clicked on steam there and ran it as administrator BUT IT STILL DID NOT WORK):

mellow creek
#

I don't think I run it in admin mode. I simply go to the game page in my steam library and click on update.

#

Big green button.

pliant latch
#

If you find a fix lmk and I’ll do the same

west halo
timber root
#

Hello, nobody have the ''Crs Rufus Weapons'' source code ? Because i love play whit this mod but chRisos have delete all these mod...

halcyon frost
#

possible to remove contributor on mod? I made it and also added my account email to contributor thinking it was needed. Says the same thing in creator and contributor so was hoping to remove the latter.

scarlet gazelle
#

ok wtf is going on with modded maps and why dose this happen

hexed pewter
#

What map is that

dense scaffold
#

Happens quite often

placid flower
scarlet gazelle
scarlet gazelle
west halo
#

Is there a known mod conflict that causes the vanilla perceived faction based on clothes/kit to break? On my server we don't even have the icon in your inventory that shows your perceived faction. Doesn't matter what setting i turn it to.

earnest vapor
#

Hi, I've been trying to find a working jet mod after 1.3 update. If anyone could suggest one would be extremely helpful.

west halo
signal glade
#

Hey, anybody able to help me out on a couple things?

vernal wing
vague river
dense scaffold
#

503 just try again later

vague river
lilac dust
#

Is this correct place to get Arma mod
If someone can mod please let me know you can dm

verbal crystal
#

Anyone familiar with using DesktopGithub to coop build a terrain? The question I have is should we be working out of the folder GitHub uploads/downloads from/to, or work out of another folder, then copy paste when ready to update the Github?

rotund topaz
#

is there a public reforger workshop API that we can query for mod info, or just have to scrape the website?

dark pulsar
#

Anybody got a better understanding of the monetization than I do? Would a 2nd character slot be allowable to monetize?

#

On a persistent mode

viral kestrel
dark pulsar
silent token
#

I need help. For some reason when I downloaded "Atmospheric Weather Mod
by EO" I put it in the server the wind and maybe the lighting works not the thunder sound. But also the rain. I cant see the rain at all. If i spawn a vehicle like a helicopter then i would be able to hear the rain like hitting the helicopter. do i need to do any additional set up in enfusions properties or any help?

vernal wing
#

also offtopic for this channel

magic cliff
#

The enfusion crashes today are unreal

flat magnet
verbal crystal
sly mirage
#

Hello guys, I don’t really know where to ask my question on this Discord, but I have some issues with my mod pack and I need some help. Briefly explained: I have a difference in the arsenal between my server and my game in the workbench, so I would like to know how I can fix that.

rotund bane
young coral
#

What does this mean?

young coral
#

This happens both when trying to update the mod and when trying to upload it under a new GUID

silver bison
#

That id relates to your account iirc

young coral
#

Sent in DMs

unique dome
#

Is there a tutorial out there for vehicle arsenals, I want to add a medic arsenal to my modded tank, it shows up in the vehicle storage but I can't take those bandages to my inventory. I also tried the Normal medic truck, it works but not my modded tank. What I did so far is:
added the virtual ambulance to SlotManagerComponent the same way its on the vanilla ambulance, pretty sure I'm missing something but I don't know what it is, can someone help?

obsidian crag
#

Does anyone know why there are no medical items in the arsenal? Server is running very minimal mods. No players are unable to access any medical items. Using Bacon loadout editor.

silent token
#

any way to fix the better sounds 3.6 with the silencers? if you shoot you cant hear the shots. but for the people around they can

mystic scaffold
#

Has anyone dealt with not being able to open any project, including newly made ones? I open up the ā€œreforger toolsā€ and see the menu of where I manage/choose my projects and addons, but soon as I choose open (even with correct addons) it will act like its starting but do nothing. I have uninstalled and done everything chatgpt has told me even

wicked bison
#

but I had to recently reset my pc and I only back upped the mods that are important to me and lets just say I have published a lot of mods this past year with all of them jsut being like scenarios and configs for the different servers I have made. My question is, is it a big deal to leave those on the workshop, I want to pull them down since well they aren't used anymore but I cant since I lost access to the files. Is this a big deal or should I not worry about it.

eternal geyser
modest moth
#

The glasses must be armored, and they break with 1 vanilla cartridge from the M16

warm belfry
soft heart
#

Is there any possibility to change the main publisher of the mod?

earnest quail
#

Does anyone know how to make EPF work with multiple factions?

obsidian crag
#

I do have one other question. Is there any way to disable rank locks on the arsenal when using Bacon loudout? Ive toggled "Global arsenal mode" too unrestricted but items are still locked. Im playing with minimal mods and the server is pretty vanilla. Would this also be in Arsenal config?

warm belfry
frail hill
#

Anyone can help with that error?
If i want to publish my mod, that comes

somber fog
#

what does it say in your log console?

soft lodge
#

Anyone know why when i try to use the enhanced map the Gdal path isnt found, i have QJIS but it cant find the path when i generate

#

@young coral

quiet shore
#

I seem to be having upload issues.

The error is just... blank. I'll try and find the log and read it

(edited for legibility)

BACKEND   (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""
humble current
#

I think an update to the game is happening isnt it? That might stop uploads maybe?

quiet shore
#

I have no idea. I'd expect an error, but forbidden? shrug

#

Maybe a pc restart will fix it

#

Same thing. Irritating

#

Yeah, still nothing.

#

This is very annoying

spare arch
#

BACKEND (E): [RestApi] ID:[50] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1749721970353-34013", message="Asset 65987C78D6669318 is not published"
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

#

anyone know this

#

ive bene trying to fix it for over an hour

#

do i need to reinstall ive tried making the same mod 4 times

humble wigeon
#

I guess it is some dependency which is not published

#

if its yours, then try to upload it first

#

if its some other mod, make sure it was not i.e. banned

#

it could be also removed by author

spare arch
#

the weird thing is. every mod isnt banned the GUID matches my project that i had just created. additionally every mod that i added as a dependency is published and is currently on the server that we have hosted

quiet shore
#

I am losing my mind I just want to upload my mod

#

I desperately need help with this, gents. I haven't been able to upload any mod, and I have no idea why

scarlet gazelle
quiet shore
#

This is a brand new mod I've been working on for like a week. I haven't even uploaded it until now, but my friends can upload their own mods? Idk what to do anymore, man. This is a necessary server mod that I need uploaded

#

I was able to upload a test mod with nothing but an fbx in it but there is something in my mod preventing it from being uploaded

silver bison
#

Mmm

#

Send me the mod guid

quiet shore
#

I uploaded a previous mod that was broken, I was able to get it taken down.

I uploaded a test mod like 5 minutes ago

silver bison
#

You can see it on your project settings.

quiet shore
#

DM'd it to you

silver bison
quiet shore
#

Awesome, thank you

dense scaffold
#

Any ETA on fixing broken workshop mod versions?

ocean tinsel
quiet shore
#

black magic

dense scaffold
#

I think I have unpublished then published the mod at some point so it might be a side effect of the galaxy brain idea of using version numbers to differentiate what is newer than, you know, how new it is

#

However having empty version defined in server config means it downloads 1.2.17 so it's not tragic

silver bison
quiet shore
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Don't remove your materials when importing. It breaks everything

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Just... don't do it

turbid sorrel
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Hey everyone,
I'm running into an issue while trying to upload a mod to the Workshop, and I'd really appreciate some help.

I created a new project, added a few other mods as dependencies, and tried to upload it. The packaging and upload process seem to complete successfully. But right after that, I get this error:

Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

Looking into the logs, I found these lines:
Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1749757351751-794067", message="Asset 65993279C48C73E1 is not published"
Error Code:404 - Not Found, apiCode="NotFound", uid="1749757388883-333929", message="Not Found"

Here's the strange part: that asset ID is the GUID of my own project — not a dependency. So it looks like the Workshop upload succeeds, but then the backend fails to recognize the project as published and throws this error.

The only 2 files I have, are the addon.gproj and the resourceDatabase.rdb

I've noticed a few others here seem to be experiencing the same issue.

Has anyone found a solution or workaround for this?
Thanks in advance for any help!

modern light
modern light
hard basin
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I have this issue when booting my server with a mod that adds custom camo but idk what the issue is it’s only this mod and this is the prompt I keep getting before stopping the boot and closing the server

somber fog
hard basin
somber fog
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Fragmentizer errors can happen when the download gets corrupted. If you delete the mod folder for that mod it will try again. If it still doesn’t work the mod is either broken/out of date or the workshop is having issues