#enfusion_workshop

1 messages · Page 8 of 1

mild ice
#

might need to extend MANW though, we'll see

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could fire up experimental and see if that can upload to the exp workshop

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but effort

dense scaffold
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All they need to do is not make it throw 500 and 400 every time I (try to) upload

cold grail
#

I think if we all think really really hard about the workshop coming back up. It will work again

jaunty sandal
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There were a good amount of clutter mods I noticed months ago. Mods that literally offered nothing from publisher accounts that looked sus. I even reported a few, just to see. Maybe it had something to do with that and now they’re trying to figure out a better way to filter mods or publishers 🤷‍♂️

cerulean cloak
#

Good evening, I'm calling on the community because I have a problem with the weapons in game. When you put the weapons on your back, they visually move to your feet.

I guess it comes from a Mod but I can't find it.

Does anyone have an idea please?

sturdy sphinx
cerulean cloak
vernal tree
#

I think they are making adjustments for PS5 compatibility.

sturdy sphinx
vernal tree
#

Anyway, nobody, wants my mods.
🤓

cerulean cloak
dense scaffold
weary nebula
#

Hi guys i am Lithuanian Arma Reforger community - Baltic Echo Lithuania founder. Can someone help me with a custom flag mod? I am kinda stuck and i dont know even if i am on the right track. I followed a TPM Tactical tutorial to make a custom flag.

sacred heart
#

Not really the place for this conversation. DM.

vernal tree
#

I take this opportunity to ask a question:
Is it planned to have Enfusion on Linux and why not in standalone.

#

Who can I talk to about this? I teach Blender, and I would like to show how to model in 3D to integrate their work into a game engine.

little umbra
dense scaffold
#

You can use proton if you are brave enough, but I dont think developers should waste time on doing it natively

little umbra
#

it's ok to make custom scenario with proton. but scripts and models are other things.

#

actually, every time you inherit a prefab or create a file in proton, you need to restart the workbench for updatingmeowsweats

dense scaffold
#

True linux experience

patent mauve
#

I have a question. If I lose access(PC messed up) to the mod files I published, is there any way BI can retrieve them for me?

little umbra
vernal wing
analog nebula
#

Anyone know how to fix a crc error. I keep getting it when trying to set up certain mods on my server. Sorry if this is not the right place to post this.

cerulean cloak
#

Good evening, I'm calling on the community because I have a problem with the weapons in game. When you put the weapons on your back, they visually move to your feet.

I guess it comes from a Mod but I can't find it.

Does anyone have an idea please?

patent mauve
tall raven
frozen tide
#

can anyone help troubleshoot an issue?

#

if possible

whole harbor
#
DEFAULT   (E): Login failed. Error code: 0 (400)```

Not possible to be connected with the BI account to remove mod in Experimental Workshop ?
cerulean cloak
cold grail
#

have you guys been thinking really hard to get the workshop back up?

dense scaffold
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I already moved to roblox

faint moss
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let'S just go to modding Skyrim to become Arma4 😄

crude flume
mild ice
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Day 13 of no workshop uploads - I begin to question my purpose on this planet and what "arma" really is

crude flume
mild ice
#

feb 6/7 are the most recent uploads

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maybe it wasnt working for you prior to that but it was working for some

crude flume
mild ice
#

yes thats what I said

timber quiver
velvet elk
#

I've got a backlog of mods to upload... meowsweats

placid flower
#

Ai generated images need to be banned from the workshop

sturdy sphinx
#

is there a way to view experimental workshop on the web? nvm looks like there isnt. wish game view showed all of the metadata like web does

hybrid fossil
crude flume
thorn valley
#

fellas

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is it over, or are we back?

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(I really need to push some updates)

dense scaffold
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Yesnt

thorn valley
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🐴

mellow creek
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I just wanna test my mod in mp! I don't even want to play the game until I can upload my mods again...

crude flume
sturdy sphinx
#

fr

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at first i was like might as well make more improvements then it turned for the worst after a few days

lone wolf
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I was making a pve conflict earlier and I closed the workshop to create a new project. When I reopened the workshop I now get an initialization error. So far I've updated drivers, uninstalled tools, and verified files. No difference, any thoughts?

rough zephyr
lavish chasm
#

No workshop upload day 22 now ?

sturdy sphinx
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its not day 22 but yes still down

cold grail
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month 6 of no workshop

earnest quail
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Workshop is still down yeah?

rustic drum
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Is generative machien learning content allowed on the workshop?

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aka ai image generation, ai voice generation, ai music generation

old yoke
dense scaffold
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Oh no

mild ice
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Day 14 of no workshop uploads - The philosophical concept of "modding" seems arbitrary to me now. I gaze out of the window and wonder if a passing truck has its RplComponent enabled or not

sterile spire
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It's okay, when the workshop is lifted, everyone will start pouring their mods at the same time and the Workshop will fall again.hmmyes

turbid dew
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Nice to know we are just taking a piss here on the modding community. Hopefully there’s a good reason for this dookie.

crude flume
outer storm
cunning fossil
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Why is there not statement on when the workshop will allow uploads again. Arma Reforger can regarded broken right now, if no new content/uploads are possible. There should be official statements, if essential mechanisms are not working. BI: We want a statement regarding this matter right now!

austere forum
dense scaffold
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Let's make a modding competition but deny workshop uploads. Send submissions to MANW on usb sticks through the postal service.

empty flicker
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I don't understand how a DDoS can crash the upload so that it doesn't work for two weeks.

dense scaffold
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It's not directly related

rustic drum
crude flume
empty flicker
cunning fossil
crude flume
iron quest
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Hello Bohemia Interactive,

Since the Workshop is currently not working, we are facing some issues. We previously used a dependency on a blocked mod, and at the moment, we cannot remove this dependency because publishing in the Workshop is unavailable.

Is there a way for you to help us remove this dependency from our mod so that we can use it? Any assistance would be greatly appreciated.

Thank you in advance.

Best regards,
Conflict in Europe

crude flume
bitter relic
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If it’s related to “that” conflict in Europe, I’m pretty sure having a scenario based around it would violate ToS anyways, yeah?

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Correct me if I’m wrong, ofc

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If not the case, just an unfortunate situation.

timber quiver
crude flume
somber spoke
bitter relic
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I swore I had read at some point that current conflicts were not allowed, but I might be misremembering.

bitter relic
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Might’ve been thinking of RHS and their ToS as I can’t find it in official BI stuff, but I have seen messages from BI devs in here indicating such as “being offensive”. So, apologies for any misinfo I may have accidentally spread

mild ice
sterile spire
crude flume
#

I’m dead

agile vale
# mild ice

we have you to thank when they read that and remember to turn the workshop back on today.

austere forum
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Random theory is that it has to do with the migration to the new service along with the implementation of 1.3 and mods for the PS platform 🤷

dense scaffold
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My theory is that it doesnt work because its not working

agile vale
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My theory is that they need more modders sacrificed to fuel the workshop servers

jaunty sandal
austere forum
old yoke
austere forum
# old yoke

Pretty sure the competition doesn't finish until October 25, all the time in the world.

vestal sable
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Until they fix the vulnerability, we won't be able to upload mods. And in order to fix this, they need to rework a lot of parts in their system. With will take a lot and most likely will come with 1.3 update ThinkEyes

vestal sable
crude flume
hushed mortar
lone wolf
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Is there a way to fix the cant initialize error?

dense scaffold
cloud kernel
terse dune
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I assume I'm not the only person having a problem trying to publish mods to the workshop?

terse dune
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In my defense, I've been under a rock for a week.

tall relic
last geyser
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Good news guys the workshop will be back up when it's back up 😀

crude flume
cunning fossil
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Imagine you would be able to not only mod Arma Reforger, but also being able to actually upload them to some kind of store (maybe call it workshop or something) and others could download them, so you would share them with others. Maybe others could even be enabled to change mods to improve them further, so they could also upload their creations as well. Just a suggestion, would be great to have that BI, whenever you are up to it.

twin flower
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Reforger 1.3 Experimental now allows to update/publish addons (mods) again.

cunning fossil
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So experimental is stable right now, and stable is unstable? Just wanted to make sure I got this right…

dense scaffold
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Calling the main branch stable in the first place is borderline lying

misty frigate
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When you update on experimental and experimental moves to stable does the mod also move to stable? Or what is that process?

hybrid fossil
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I heard someone say that is better to do all workshop projects on experimental but didn't sound right to me. Is this true? as far as I know a lot of mods don't work on exp right?

silver bison
dense scaffold
misty frigate
silver bison
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When stable gets the same version of exp

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Then you need to update your mod in stable

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There is no automated transition and there will never be

misty frigate
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So just port over what I have created in experimental tool to stable tools?

misty frigate
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Aight I’m sure this is in the wiki?

silver bison
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It should just be opening your mod project with the stable tools, and publishing

misty frigate
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Oh shit lol I didn’t realize it shows in both

sterile spire
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As I understand it, if you log out of EXP once, you won't log in anymore)
The error is that there is no such account.

silver bison
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Exp is different backend from stable

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So you need a specific account for Exp

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And another one for Stable

spice moth
sterile spire
# silver bison ?

I changed my account in EXP Tools and I logged in.
The problem is with google account

empty flicker
# silver bison ?

Hi, do you think the 1.2 Upload will be fixed before 1.3 goes public? If not i can start working on 1.3 compatibility.

wheat solstice
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Does this mean we can upload? Lmao

jaunty sandal
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Or at least a possible workshop hotfix on the main branch or something because by the looks of it 1.3 update is still a good ways away…

jaunty sandal
wheat solstice
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How does one upload to the experimental branch anyway? I’ve been making mods for this game for years and I never knew that!

jaunty sandal
silent wagon
wheat solstice
velvet sigil
cloud kernel
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Do experiemental tools require a different account? When trying to login with my bi account I get user not found Nevermind scrolling up and reading is important

wet zenith
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got a Error Code:400 when trying to upload to workshop. so its still not working?

little umbra
mellow creek
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ehh Ive currently got a mod upload of 700KB to experimental hanging just before the part where it says published... The first one that was much larger completed successfully a few minutes earlier.

mild ice
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Day 15 of no workshop uploads - A sense of dread consumes me as I start to wonder if the universe is just a game engine. When I die, do I respawn? Or has an inter-dimensional dev forgot to configure a respawn component on my player controller

cloud kernel
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Is there an experiemental workshop website?

mellow creek
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my exp upload finally went through after aborting and retrying.

mellow creek
weary hemlock
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dumb ass question but if i publish it thru exp it can on be played on exp version of the game right?

hybrid fossil
timber quiver
agile vale
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Wait you guys are actually making progress on your mods to be at a point for uploading to workshop and aren't procrastinating endlessly like me? pikachusurprised

timber quiver
rich meteor
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Has anyone setup a github action to upload mods to workshop before?

mellow creek
timber quiver
ruby elm
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So basically after uploading finishes and processing begins then everything from your side is done

mellow creek
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Yeah I think I gave it about 15 minutes before I aborted, and then retried and it went right through.

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I did have to increment the version number for the second attempt so maybe it did go through and it just didn't give me the completion pop up the first time. 🤷‍♂️

ruby elm
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Maybe

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Also we improved that version incremental behavior.
So if uploading fails it will allow you to upload again with same version.
Though not sure how it behaves when processing begins (after all files are uploaded). It could fail since that version was already uploaded or it cancels it

tall relic
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Ok, so is the fix going to be pushed to stable before 1.3? I've been sat on a new server waiting to upload for weeks :3 I need to know if I'm wasting time and should cancel it before renewal

thin rose
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Can we use a github action to upload in the future?

sacred heart
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I've uploaded 3 mods, no issues. Just can't download in the game. Cruel world.

cloud kernel
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In the 1.3 exp workbench, what do you need to do for the world editor so you spawn as a person? In 1.2 it does this automatically?

cloud kernel
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Yeah that was it

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thanks

sacred heart
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experimental

tall relic
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Reeeee

sacred heart
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they haven't fixed it stable side yet.

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AFAIK

tall relic
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If only they told us hmmyes

sacred heart
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They did

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It's in the release note for the experimental update

tall relic
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Yea, and they've not said if/when that fix will come to stable

jaunty sandal
tall relic
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If that could be officially communicated that would be great, not knowing is 90% of my frustration.

jaunty sandal
hallow meadow
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Is there no way to restrict the GM module? we need the admin module for our admins but it is tied to GM and it just does not seem tenable to give every admin full GM permissions?

dense scaffold
crude flume
dense scaffold
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Actually I wanted to decrease the version number every time Cursed Reforger is updated

wheat solstice
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It’s cool to see that they fixed the upcoming 1.3 with regards to the workshop. I’m waiting till the next update to update my terrains anyway. Patience is difficult but let’s take this time to really iron out our mods!

halcyon frost
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The wendigo mod is ready but can’t be uploaded 🥲

sour coral
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I'm just looking forward to being able to publish again, I have updates for my community to push and can't xD

somber fog
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this step seems to take forever on this new experimental update, mod is only 0.2mb

coral terrace
somber fog
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0.2mb of text files should not take several minutes to process

somber fog
#

on a positive note, the uploading itself seems to be way faster than before.

somber fog
# somber fog this step seems to take forever on this new experimental update, mod is only 0.2...

Updated various mods to test it some more, it feels very random so I’m going to assume there’s some queue system on the worker side impacting it. Will be interesting to see how long the delay is on the main workshop.

I kind of wish it didn’t hold up your entire workbench client. Once the files are uploaded the confirmation could just come later freeing up the workbench tools. Especially now that we have the drop down list for publishing addons so we don’t have to restart the client for each upload.

sacred heart
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Yea I am seeing hang ups at the publishing project progress bar. I just updated now and it went through quicker than yesterday afternoon. So maybe getting slammed with traffic.

robust goblet
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I seem to not be able to log into my account on the exp tools. Im sure the email and password is correct as I can manually imput that on the BI website and login

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BACKEND (E): [RestApi] ID:[23] TYPE:[EBREQ_USER_DirectLogin] Error Code:400 - Bad Request, apiCode="userService.notFound", uid="", message="User not found"
DEFAULT (E): Login failed. Error code: 0 (400)

somber fog
somber fog
robust goblet
lethal night
hallow zinc
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hey guys! Anyone else having publishing issues within the base game workbench? I can publish just fine on experimental, but I get extremely odd error codes every time I try the base workbench

rocky bobcat
#

No eta

hallow zinc
#

ah shit

rocky bobcat
#

Yeah

hallow zinc
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Oh well! I figured out that the experimental mods are compatible in base game through the mod manager. Just a really dumb workaround if you ask me

rocky bobcat
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Communication is key, atleast we know they're working on it I think

hallow zinc
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They are decent with comms, I'll give them that

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Can't say the same about their social media PR, but their devs are pretty decent

modest patio
#

Anyone know how i can pack my scenario to host on a dedicated server without uploading to workshop? Is there a tool? Or a guide?

weary hemlock
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So when 1.3 drops for base game would i just move my mod ive been working on (now in experimental) back to the original arma tools and publish from there? or can you publish to normal workshop thru experimental tools? Sorry if thats a dumb question

errant flare
somber fog
earnest quail
#

does anyone know why my import settings dissapeared?

#

it doesnt show on the xob

west halo
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Why can I find some mods on the browser version of the workshop but I can't find them on the in game workshop?

rocky bobcat
old yoke
wooden void
#

hello everyone, is it possible to publish your mods or not yet?

dusky sluice
#

hello guy it's normal ?

lethal night
signal flume
#

Great game. Totaly shocking backend functionality!
I get its 'just us modders it effects' but cmon BI pull ya finger out 🤨 realy doesnt make me think too much for continuing modding into arma 4. But yea absolute pisstake.

Excuse the rant guess im just used to modding for reliable game deverlopment and not this mess 🤷‍♂️🥲

icy kettle
#

like it would be one thing if we didn't have to mod in basic ass features into the game. then workshop going down wouldn't matter so much.

signal flume
#

Or better still. Get rid of console players and simply use steamworkshop 🤷‍♂️

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Or even better. Dont rely on any workshop 🙃

clear egret
#

The the experimental workshop appears to be uploading a lot faster than before. Idk if that was intentional, but it's a happy improvement!

dense scaffold
#

Good news. I was capped at 15 mbps before. Hoping once they fix workbench so that I can use it it will be faster.

misty frigate
icy kettle
misty frigate
#

Have you not looked at 1.3? So it appears you have. Why would they check your inventory in the new ranked system?

icy kettle
#

bro, thats what im talking about.

icy kettle
misty frigate
#

lol bruh your speaking ridiculous

#

How are they gonna see everything or all facets of what could possibly happen

icy kettle
#

you completely miss the point. BI lacks basic features ingame. this game is literally entirely held up by mods.

#

and we cant even have a workshop 🤣

misty frigate
#

The minute the dam explosives was released people were finding ways to be a suicide bomber.

icy kettle
#

like it would be one thing if we didnt have to install mods to even effectively moderate a server but hey 😅

misty frigate
#

We have one it’s in experimental and stable

icy kettle
#

good day sir.

misty frigate
#

Clearly your point is useless.

icy kettle
#

how do you expect us to moderate a server if you cant even offline ban people without mods.

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or protect MOB's

misty frigate
#

You are someone who has a problem with relinquishing control.

misty frigate
#

Just let it run

icy kettle
#

so i just shouldnt moderate my servers? 🤣

#

yeah no buddy.

#

actual -7 iq take.

misty frigate
#

Na more like +1

icy kettle
# misty frigate Na more like +1

so what should i do then about the guy screaming slurs and then leaving the server? if i cant even offline ban him in vanilla?

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i should just let it run right 🤣

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yeah no bro thats how you end up with the horrible experience that is vanilla.

misty frigate
#

Password lock your server

icy kettle
#

its a public server

misty frigate
#

Bam problem solved

icy kettle
#

you cant be real 🤣

#

that literally defeats the whole point...

#

normal admin functions in every MP experience these days is too much?

#

why do you think every MP public server under the sun uses moderation.

misty frigate
#

Cause there are a lot of people in this game with the same complex you are dealing with. Control

icy kettle
#

if you cant understand why someone would want to moderate their server effectively then you should probably stick to just playing on them. 🤣

icy kettle
#

do you think i get some sort of ego kick by making sure people arent screaming slurs on my server?

#

how is establishing rules a complex?

#

does BI have a "complex" by making you accept the server rules?

misty frigate
#

No factor it’s their game

icy kettle
#

same with how BI sets the rules for the game

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thats not a complex bro, thats rules.

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does your government have a "complex" by making you follow laws? 🤣

misty frigate
#

People fail to realize this game released in developmental status. Guess what it’s still evolving. These features you speak of may come in the future. However any logical person could understand why they focused down on more important pressing issues vs helping someone who has a control complex ban people for tying their shoe wrong.

icy kettle
#

good luck out there buddy. hope common sense gets more common.

misty frigate
#

lol it’s the same argument

icy kettle
#

theres a reason why every single popular server is moderated bro
if you cant understand the basics of server moderation then i dont know what to tell you.

#

either way offtopic as hell im gone now goodbye

vernal wing
#

how is this entire conversation related to workshop which is the topic of this channel?

west halo
mellow creek
#

Yes but there are much fewer mods on experimental. Even though they give us experimental branch to get our mods ready for stable, not many authors take advantage of that.

mellow creek
#

Prime example there lol! Even though experimental workshop allows uploads now, he'd rather not publish to exp and be mad stable doesn't allow uploads rn blobdoggoshruggoogly

little umbra
#

what has long time confused me is the project management between exp and stable branch. For example, I have been working on exp version of a mod for weeks. then I find a bug in the stable version, but here the exp/stable version is very different. How can I make sure the bug is fixed in exp version too.

quasi sable
little umbra
signal flume
#

Just a random general question, 🤔 is there a reason why the mods get downloaded from the workshop rather than from the server its self?

icy kettle
signal flume
#

bloboof yeah, my brain is not working today NyasBangHead

empty flicker
#

Experimental Workshop hangs... Takes forever

mellow creek
mellow creek
civic epoch
#

my tools exp does not want to open

#

it closes directly

little umbra
#

thanks for demonstrating this approach.

lusty haven
#

Hi, Any news on when the stable workshop will start working?

crude flume
agile vale
rustic drum
#

we don't know if main branch will receive updates before 1.3 releases
(most likely not)

warm belfry
#

today is the DAY

severe holly
#

its sunday

peak dove
dense scaffold
#

Out of all the days, today is one of them

little umbra
#

today is a day

crude flume
#

they still cant find the config for the upload function

proven abyss
#

lmao

cold grail
misty frigate
#

Oh shit that’s new. I was referring to what bob said the other day in experimental chat

earnest quail
#

does anyone know of any weapon packs that are on par with vanilla game weapons? ie same damage

terse kraken
#

Is the workshop still being ddosed

hybrid fossil
terse kraken
rocky bobcat
cunning fossil
#

Nobody knows why. BI is not telling us anything.

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At least nothing specific and as 90 percent here are fanboys, not many are complaining…

rocky bobcat
#

They told us yesterday

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When people asked

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Took long enough, but it happened

rocky bobcat
signal flume
#

Just be patient and search before asking is it fixed. Yall can mod but cannot read 😳😭🤣🤔

last vapor
#

Guys, please tell me, what parameters are responsible for the quality of the reticle in an optical sight? so that when the quality of the game textures decreases, the grid does not lose its clarity

old yoke
#

still not available?

polar roost
#

Whenever i make a road, it cuts through the terrain, i snapped it and it didint make a difference, how do i fix that?

dense scaffold
dusty parrot
mild ice
#

bacon mr funny man showing exp screenshots

#

such wit

dusty parrot
#

lol

dense scaffold
#

Yes experimental works

crude flume
crude flume
fierce fable
#

Workshop work shopping now?

woeful osprey
nova merlin
fierce fable
fierce fable
#

I've been itching to publish it for 2 weeks now

woeful osprey
#

What u cook

fierce fable
# woeful osprey What is it

Licenses:

  • APL
  • APL-ND
  • Creative Commons (CC)

Songs:

Säk'järven Polkka (1928) - Larsen, Willy (sov.); Larsen, Willy (esitt.)
https://www.doria.fi/handle/10024/66409

Kulkijaksi Luotu (1927) - Jungell, Felix (säv.); Tanner, J. Alfred (san.); Kauppi, Leo (esitt.); Kosola, Antti (esitt.) (1927)
https://www.doria.fi/handle/10024/72316

Rekryyt...

▶ Play video
#

We are looking into making a server of the map eventually

crude flume
weary hemlock
obtuse tiger
dark pulsar
#

Was just gonna ask why my scenario wouldnt publish and scrolled up lol.

obtuse tiger
#

workshop is a broken

#

over a month now

dark pulsar
#

Ya forgot about the ddos thing

dark pulsar
#

Can I send a mod manually to somebody to test with?

#

a capture and hold mp scenario

thorn valley
#

hey can we upload yet? or is the workshop still down?

#

I know exp is up

#

but most arma groups aren't on exp lmao

thorn valley
#

losing my mind

cerulean cloak
#

Hello everyone, I have a quick question.

A while ago, it was impossible to upload mods to the Workshop, has this been fixed? Or can we still not publish mods?

tough thistle
#

Hello everyone, I’m very new to the Enfusion stuff and wanted to ask what exactly this error message means when I try to upload my map as a test version to the Workshop. It seems like a very simple error message, but I can’t get past it... (Arma Reforger)

Error:

BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

dusk idol
#

So im a horror lover, made lot of cool stuffs in arma 3, but i was wondering since arma reforger workshop has copyright things etc, is there a limit to gore too? Beucase im making a general horror mod with creatures/tons of props to use, but obv i've already have like corpse,guts,part of body, blood and other kinds of, just wanted to know if im not wasting my time working on something that would be taken down the second it gets uploaded. Thanks

severe holly
#

been down for weeks

tough thistle
#

ahh okay, ty

sturdy sphinx
#

so does "next week" on a sunday morning mean this week or next week

crude flume
jaunty sandal
granite ibex
#

is there a maximum of dependencies you can add?

weary hemlock
#

Well shit there may be after 23 if you wanna use more then that

#

im not for sure max ive seen so far is 23

granite ibex
#

im not talking about that much hahahaha

#

do you think it makes a difference?

#

like 2 or 20 dependencies?

#

or do you think its better to make more (mods)

weary hemlock
#

I would try to have as minimal dependencies needed for that version
Or make your own dependency's, so you can just inherit them into the mods base files so they arent technical "Dependencies"

#

Not a professional just speaking from my own opinion tho i do think it makes a differnce for the user (The amount of dependency's)

granite ibex
#

how does it works then if i make a dependencie with a dependencie 😛

#

it would basicly be the same right?

weary hemlock
#

So say i wanted new building models for a custom map. instead of using a dependency for them, I could make my own models and then just have them as a part of the Maps prefab files so they wouldnt be a seperate dependency they would be apart of the core files for the map mod

granite ibex
#

aah like that

weary hemlock
#

You would have to create it tho to remove it as a dependency

polar roost
#

How do i add collaborators to my mod?

nova merlin
#

if I upload a mod that edit's the VicDepot and the Weapon Arsenal to the experimental work shop would I be able to use it on my server ?

weary hemlock
nova merlin
#

Hmmm ok thank you! I'm still learning and wasn't exactly sure but i guess ill get it all polished up and wait for the stable version 🙃

weary hemlock
#

Yeah i felt that, my map uses building assets only posted to the stable version, so im fucked either way lmaoo, the quality of mods that drop when this is all sorted better be top tier lmaoo, we done had tooo much time to polish them

nova merlin
weary hemlock
#

"Sint Eustine" hoping to release it in alpha for testing bugs and such when all this fixes lol. ive just been spending my time making a scenario to go with it beside the basic "GM" and "Conflict" loosley based off the island Saint Eustatius

crude flume
#

I thought today was the day, but nope. MORAL is low

nova merlin
flat magnet
somber fog
warm belfry
#

HOPEFULLY this will get us going again

woeful osprey
warm belfry
severe holly
#

update ?

severe holly
#

so they fixing workshop i guess

crude flume
#

Well that brightens my day after mowing down a deer in my truck this morning

woeful osprey
#

Anyone knows if workshop works

errant flare
woeful osprey
errant flare
#

Wait until the update has been pushed and then try

hybrid fossil
#

if i want to add songs to a mod that adds songs to the radio in game, how do i go about it? i know i have to create a new project, and then add that mod as a dependency, but then how do i make it work within my own mod? do i have to override everything?

spare lagoon
hybrid fossil
#

anyway i'm about to do a test and see if i can publish to workshop 🤞

warm belfry
#

and no still no bench

hybrid fossil
#

damn i thought today's update was supposed to fix the workbench?

warm belfry
hybrid fossil
#

my game has already updated

warm belfry
#

well they did say it may not then we would have to wait for 1.3

hybrid fossil
#

i'll test and i will let you know!

dark pulsar
#

So should be in the next 40 minutes?

signal flume
#

Some say it is some say it aint. Aint for steam yet

hybrid fossil
#

sooo my game on xbox is already updated but the workshop still doesn't work sadly

hybrid fossil
#

workbench* lol

dense scaffold
#

Workshop uploads should be back after dis update

warm belfry
dense scaffold
#

Didnt check on my workstation yet but servers are updating

warm belfry
#

HELL YEAH WORKING

hallow zinc
#

Looks like the workshop still isn’t working. Not working for me

warm belfry
hallow zinc
#

Mine let the percentage bar go up but then said failed

warm belfry
hallow zinc
#

Oh damn! Ok!

ruby elm
hallow zinc
#

I’ll try again.

warm belfry
#

SO GOOD TO SEE

hallow zinc
#

Same error as before for me but I’ll try again

warm belfry
#

sorry for caps THANKS BI mariomushroom_rainbow

young coral
hallow zinc
#

Do you guys know how to port an experimental mod over to base game?

#

Maybe that’s my issue

woeful osprey
#

IT WORKS

hallow zinc
severe holly
hallow zinc
#

Gonna redownload the update and see what happens

#

Wish me luck

#

Anyone know how to properly port over an experimental mod?

ruby elm
#

open it with 1.2.1 workbench and upload? If it is compatible with 1.2.1

severe holly
#

fixed

hallow zinc
severe holly
#

i confirme, it has been fixed

calm tiger
#

publishing worked from me, tested from publishing up to the server downloading it from the workshop

hallow zinc
#

Huh. Cool!

spare lagoon
#

we're so back, and it's much much faster than it used to be (maybe not once everyone starts uploading 😆 )

somber fog
#

Its wicked fast. Wicked

severe holly
hybrid fossil
#

i'm still getting this 😭

signal flume
hybrid fossil
#

so this is actually my first time updating the game on steam. do i have to manually download the update or is it automatic?

severe holly
#

just keep hitting plau

#

play

#

and close the game

#

till it updates

hybrid fossil
#

do i need to update the arma tools as well?

severe holly
#

yes

#

thats what matters

#

the game doesnt

signal flume
sturdy sphinx
#

WE DID IT BOYS

#

well actually we did nothing

#

but we're here now

hybrid fossil
rocky bobcat
#

DC MAP UPLOAD HERE I GO!

old yoke
velvet elk
#

It seems to work...
Keep in mind that if you uploaded a failed version, you have to check the version number.

hybrid fossil
#

question: if I publish a mod as unlisted how do I add it to my server?

dense scaffold
hybrid fossil
dense scaffold
hybrid fossil
#

Thank you salute

cunning fossil
velvet elk
cunning fossil
crude flume
#

I now am excited thanks

#

moral is back

empty flicker
hallow zinc
#

Also learned you can port mods over from experimental in the workshop. They share the same add on folder! Super neat

spring jetty
#

besides the scripting, do I have to create or configure any file to work after publishing ?
because the script is working on World Editor, but not when i publish it

mild ice
#

Thank You Bohemia for getting this minor update out and fixing the workshop! I know you've had a tough time lately but we appreciate all the hard work you're doing to keep the servers working ❤️

mild ice
#

Now everyone get your Make Arma Not War submissions in!

agile vale
#

what am I going to spend my time on now without getting to read multiple messages a day about the workshop being down? :(

mild ice
#

just an idea, you do you tho

austere forum
#

Anyone notice that updating mods/publishing mods seems to be quicker? Or is it just me?

agile vale
rocky bobcat
#

What am I doing wrong here, I can't find the error it's describing online

hybrid fossil
#

if i want to make a horn sound for a vehicle that is a toggle, as in i tap once and it starts playing until i tap again, how do i go about it? what option controls that in the sound editor?

chrome spear
#

any1 have the same problem?

fierce fable
#

Same issue

#

BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetDeleted", uid="1740688945957-161761", message="Asset 610B074414290132 is deleted"

hybrid fossil
#

how can i fix this? i click "reimport" and everything works but as soon as I open the project again it gives me the same error again

hybrid fossil
#

Can anyone help me via dm with a problem I have trying to do a sound mod?

limpid hemlock
#

So when trying to publish now that they fixed hotfixed it, I get the following error. Am I missing something basic here?

#

BACKEND (E): Curl error=Failure when receiving data from the peer
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

hybrid fossil
limpid hemlock
#

Yeah definitely updated the tools

rocky bobcat
#

Mine just timed out, been trying since this morning

rocky bobcat
#

Timed out again, I tried fixing the problem

weary hemlock
#

When i publish a map will it lock the layers automatically? or do i need to make a random layer set it as active and then lock them all myself

silver bison
#

Have it separate.

#

The error tells you that as well on the first line

rocky bobcat
#

I already changed it

silver bison
#

your thumbnail image has issues

#

read each of the red log lines regarding your upload attempt

hybrid fossil
#

i want to replace the horn sound of a vehicle with a sound of my own but i can't do it. when i test in the workbench it works but it doesn't work in the actual game. any ideas?

#

I created a new project. I searched for the vehicle and override it to my project. i went to the vehicle horn ACP and exchanged the original sound for one of my own. I then created a MP_Test map (saved it as sub-scene and then saved it into a "worlds" folder i created in my own project)
I spawn the vehicle using game master and all good. the horn actually sounds like I want it too. but it doesn't work in the actual game

magic cliff
#

I am absolutely BLOWN away at the speed of uploading now omg

rocky bobcat
#

It's insane

sturdy sphinx
#

anyone having an issue where sometimes mods are undownloadable? certain versions of our mods servers get stuck at 0 kb/s downloading and client downloads freeze as well

#

its intermittent though, not deterministic with changes. sometimes published version works fine, sometimes it doesn't

#

for example

05:10:06.057 BACKEND      : Download
05:10:06.057  BACKEND      : Downloading 1 addons:
05:10:06.057  BACKEND      : RogueExtract: ==>__________________ 3% 9/277 MB
05:10:06.057  BACKEND      : Download speed 0.00 KB/s
05:10:16.065 BACKEND      : Download
05:10:16.065  BACKEND      : Downloading 1 addons:
05:10:16.065  BACKEND      : RogueExtract: ==>__________________ 3% 9/277 MB
05:10:16.065  BACKEND      : Download speed 0.00 KB/s
05:10:26.074 BACKEND      : Download
05:10:26.074  BACKEND      : Downloading 1 addons:
05:10:26.074  BACKEND      : RogueExtract: ==>__________________ 3% 10/277 MB
05:10:26.074  BACKEND      : Download speed 0.00 KB/s
05:10:36.083 BACKEND      : Download
05:10:36.083  BACKEND      : Downloading 1 addons:
05:10:36.083  BACKEND      : RogueExtract: ==>__________________ 3% 10/277 MB
05:10:36.083  BACKEND      : Download speed 0.00 KB/s
05:10:46.091 BACKEND      : Download
05:10:46.091  BACKEND      : Downloading 1 addons:
05:10:46.091  BACKEND      : RogueExtract: ==>__________________ 4% 11/277 MB
05:10:46.091  BACKEND      : Download speed 0.00 KB/s
05:10:56.100 BACKEND      : Download
05:10:56.100  BACKEND      : Downloading 1 addons:
05:10:56.100  BACKEND      : RogueExtract: ==>__________________ 4% 11/277 MB
05:10:56.100  BACKEND      : Download speed 0.00 KB/s
05:10:58.958 BACKEND   (E): Curl error=Stream error in the HTTP/2 framing layer
05:10:58.974 BACKEND   (E): Fragmentizer: Download error (fragment 1/1)
05:10:58.974 BACKEND   (E): Fragmentizer: Retrying download from fragment 1/1
05:11:06.109 BACKEND      : Download
05:11:06.109  BACKEND      : Downloading 1 addons:
05:11:06.109  BACKEND      : RogueExtract: ==>__________________ 8% 24/277 MB
05:11:06.109  BACKEND      : Download speed 0.00 KB/s
#

same thing happens w/ in game mod menu. but only for this particular upload of the mod

rocky bobcat
#

I removed this mod from all my dependencies and this still appears

somber fog
rocky bobcat
#

It's not listed on the workbench, I deleted the file from my computer, I've removed the dependency requirement, restarted the workbench, restarted my computer, waited a few minutes for the website to update

somber fog
#

open the addon.gproj with a text editor, what dependencies do you see?

rocky bobcat
#

PropPackStudTest is mine

#

which is also having this problem

#

I'm trying again, for some reason a version higher than the one I uploaded exists.

#

so I'm going above what exists currently

#

I wish there was a button to update dependencies instead of an entire mod, it's such a pain

cerulean stone
rocky bobcat
#

it's the same situation for both

cerulean stone
rocky bobcat
#

oh, with a text editor

#

let me check

#

GameProject {
ID "ProjectWASTELANDDCDECEMBER"
GUID "63083C8060CEEFDD"
TITLE "Project WASTELAND DC DECEMBER"
Dependencies {
"61330C2DC7724DEA" "631555C15419848C" "5E1735DB431EE29B" "5B1CD0C293D38C98" "5D84C738432BFE6A" "649B733875A2C4CA"
}
Configurations {
GameProjectConfig PC {
}
GameProjectConfig XBOX_ONE {
}
GameProjectConfig XBOX_SERIES {
}
GameProjectConfig PS4 {
}
GameProjectConfig PS5 {
}
GameProjectConfig HEADLESS {
}
}
}

#

GameProject {
ID "PropPackStud2"
GUID "649B733875A2C4CA"
TITLE "PropPackStudtest"
Dependencies {
"58D0FB3206B6F859"
}
Configurations {
GameProjectConfig PC {
}
GameProjectConfig XBOX_ONE {
}
GameProjectConfig XBOX_SERIES {
}
GameProjectConfig PS4 {
}
GameProjectConfig PS5 {
}
GameProjectConfig HEADLESS {
}
}
}

cerulean stone
#

58D0FB3206B6F859 is what?

rocky bobcat
#

I don't know how I did that, but it's there

#

maybe that's the mod before it got banned?

cerulean stone
#

Try to remove "58D0FB3206B6F859" and save, backup first

rocky bobcat
wooden void
#

how to open my resources???

wooden void
#

help

twin flower
#

the grey`ish area thing

ruby elm
dense scaffold
#

its probably a jpeg that someone saved as png

#

sometimes I see users changing file extension without changing format of the data inside

ruby elm
#

true, will try to to see how it behaves

dark pulsar
#

Mod works in editor, but when published I spawn in the ocean with no world. Any ideas?

#

It has reforger as dependency

#

That's the hierarchy

dark pulsar
#

It doesn't show any dependencies in the workshop

#

Not sure why.

#

Something to do with using Eden i imagine

#

Oh Im dumb I somehow deleted my missionsf older with the .conf file init

hushed mortar
#

Thanks for the update BI !

rocky bobcat
#

Thank you though

rocky bobcat
#

Appreciate all the help with these problems that just keep popping up

hybrid fossil
#

i wish i could get help too, feels like i'm just talking into the void most of the time lol

dense scaffold
#

Relatable

dark pulsar
#

Can I remove a mod that I don't have the project file for from the workshop

shell nimbus
#

hello all, how install dependency in Enfusion ?

dark pulsar
#

anybody having problems downloading from workshop?

dark pulsar
maiden pendant
cerulean stone
#

Wiki stuff

fierce fable
hybrid fossil
dark pulsar
signal flume
#

how does one go about like making a new composition, so like a bunch of prefabs bunched together and then saved as a prefab.et?

toxic plaza
#

Is there a guide anywhere on how to set up a free for all deathmatch with random spawn locations. The random spawn is the part thats getting me

agile vale
toxic plaza
dark pulsar
#

You could make a giant spawn area might work to randomize it.

#

Or you could make a ton of spawn points and enable the spawn at nearby spawn points option

toxic plaza
#

you know how on a dayz server you die and the you spawn say on a beach with nothing thats how i want it. maybe i need too look at the way dayz does it

dark pulsar
#

Probably require some scripting

agile vale
dark pulsar
#

Are these settings like reverse or something? Seems like night time would be accelerated by default. Or is higher number less acceleration lol?

toxic plaza
#

thank you in advance

woven depot
#

if anyone got some time they can lead me and help me out with my server that would be nice been trying to add mods but it keep throwing my server into a restart lop..

woven depot
#

okay thank you

reef sandal
agile vale
dark pulsar
#

Ok thanks it just through me off that the default was the daytime accelerated and not night.

reef sandal
dark pulsar
limpid hemlock
#

Is this an internet issue? or something that might be wrong with my project? When trying to publish still it fails.

DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
DEFAULT : Uploading status: 15%
BACKEND (E): Curl error=Failure when receiving data from the peer
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

toxic plaza
#

I am trying to change the spawn probability and weapons of a loot create from (DXYS lootcreates mod) every time I attempt to save the values, I am unable to due to it being read only. I tried creating an override file of the script and prop lootcreate and adjusted the values that way form there. I found that I was able to have a gun from (NSWDweaponpack) spawn in there very rarely even at 100% spawn probability but all the vanilla guns would continue to spawn even if I put there spawn probability to zero.

somber fog
hybrid fossil
#

Hello. How do I change the Purple/Pink name of main objectives? I can change the name of the base but the big name (e.g. Kentucky, Washinton, etc) I can't seem to find the option to modify that

cold grail
hybrid fossil
cold grail
hybrid fossil
hybrid fossil
delicate wyvern
#

is there a way to remove selected versions of a mod from workshop?

dense scaffold
#

If you upload 10 times the past versions wont work/be downloadable anymore

hybrid fossil
#

so if i want to change the config for the garbage system all i have to do is go to ChrimeraSystemconf.conf and override it? then make the changes there?

dense scaffold
#

Yes

hybrid fossil
hybrid fossil
#

any idea why ambient patrols spawn when I test it in the workbench but not in the actual game?

rich trellis
#

Maybe your mission header or your server config ai limit

hybrid fossil
#

i haven't made any changes but now they are spawning in, but not all of them. some do and some don't. is very inconsistent. i wonder what i'm doing wrong?

dense scaffold
#

On server they will spawn based on view distance/distance to players

hybrid fossil
dense scaffold
#

Weird 😐

hybrid fossil
#

Speaking of that, is there a way to configure the spawn distance? Specifically, can I set it so they only spawn if a player is within 50 meters or something like that?

dense scaffold
#

I honestly dont remember

round hound
#

Hello, I'm having problems with doors moving from their original position on dedicated servers. In tools or local they open and close in the correct position. Could anyone tell me how to solve this?

hybrid fossil
round hound
halcyon frost
hybrid fossil
#

is there anyway to disable building at certain bases? like for example only allow for builing at mob and not on captured bases?

silent condor
#

any one know if its possible to change the item that spawn for a conflict military base or the capture points?

sage condor
#

any good FOB structures I could use for a gamemode focused on fob building

vagrant snow
#

Hey guys, how do we download mods now? I can't find a download button or anything when I click on a mod in the workshop

hybrid fossil
vagrant snow
#

All good, fixed

silent condor
#

anyone know how to make it so that both sides can access the same weapons?

granite ibex
last vapor
#

Guys, what parameters, in addition to swayweaponaimmodifier, are responsible for the swaying of weapons in the sight?

#

And is it possible to make it so that the weapon can be fired only when it is on the bipods?

#

It's not possible to make a very big swing of the weapon in the sight

rustic drum
magic cliff
#

Hey weird question and IDK how much you guys mess with probes or fog, but I figured I'd ask if any of you know what causes certain objects to glow like this when fog touches them

#

So far my only solution is to disable fog on them and then make them slightly emissive so they kinda match the normal objects but that seems a little jank hahaha

rocky bobcat
silent condor
#

in theory could I create my weapon config for each of my factions, then not add them as dependencies and just have the weapon mod load in as a server mod and still have the weapon config work?

neon spire
#

Other way around.... Make your weapon mod with vanilla factions. Then have your faction mod override the factions for the weapons.

#

@silent condor ^

shrewd basin
#

I am trying to set up control points but im not sure how many supplies each should get or what i need to place in order for it to function like a standard capture point that will allow building but wont auto generate supplies. Any insight would be great. Thanky you so much!

halcyon frost
#

Loading my published mod keeps kicking back with BACKEND : Loading dedicated server config. RESOURCES : GetResourceObject @"{C5577715ABA1CFC6}Missions/(mod).conf" RESOURCES (E): Failed to open RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/(mod).conf'!

(mod) = mod name
Is my mission header wrong, or does it need time to upload. Ive tried taking out dependcies and no luck. Tried variations on missions headers, no luck.

wispy yacht
#

👋 ~~Hi Community, I have some questions.
I'm not at home at the moment, so I'm not on my original computer. I've still got my mod files so I can work on them, but I can't publish them.

  • Is this normal, as I'm not on the same game ID?
  • If so, is there a solution?
    Thanks in advance~~ 😉🤙
wispy yacht
#

It must have created a file which is like a key, but I can't work out which one. I can't find anything on this subject on the Bohemia forum... If you have a link that I can't find, I'd love to hear from you 😅

#

And if you have the information, don't hesitate to break my dreams if you know that it's impossible 🤣

wispy yacht
#

Well, finally, I've done it... All I had to do was recreate a new project and put my files in it, changing the mod ID to the one corresponding to the old publication.
It's often said that the problem lies between the screen and the seat 🤣

hybrid fossil
#

Hello. Why is the AI Budget being used even when Ambient AI isn't spawned yet?

dense scaffold
hybrid fossil
# dense scaffold It might actually be spawned but is not simulated because it is too far away fro...

Maybe, but the map looks completely empty—there's no sign of any spawned AI, yet the entire budget is maxed out. Honestly, that’s pretty frustrating. I thought the whole point of ambient AI was to improve performance, but if every placed unit preloads and eats up the budget even when they’re not actively present, it doesn’t seem much different from just spawning them directly. Maybe I just need to figure out the right way to do it.

dense scaffold
hybrid fossil
#

Nope. only when i get close they actually spawn and I can see them in the entity list. when I'm far away they are no longer in the entity list but the budget remains the same lol

dense scaffold
#

So I guess they might actually be spawned but inactive, all characters take up the AI budget. Also, the AI budget in game master is just some random arbitrary restriction value set by devs, it doesn't really mean anything.

hybrid fossil
dense scaffold
hybrid fossil
#

Any resources where i can learn how to use an area prefab as a trigger to activate things via script? there's very little information available and very few videos that actually deal with these kind of things

hybrid fossil
#

Thank you. I'll take a look!

opal dune
#

If you can, I would test the frame rate or usage with a certain number of ai spawned in and active and then test again with the same number of ai inactive with ambient ai

fierce fable
#

Send halp, I cannot publish a mod because of the following error:

BACKEND (E): [Rest Api] ID:[12] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetDeleted"

halcyon frost
hybrid fossil
#

Not sure if this will lead me to what I really want lol

halcyon frost
stoic spindle
#

Trying to add spawn points to Ramadhi and I continue to spawn underneath the map in the water and then teleported into the sky way above the map. What’s the fix to this? I’m 100% positive my respawn position is in the correct spot as if I change it I fall from the sky or below the ground.

#

If anyone happens to know the solution for this please tag me 🙏

halcyon frost
stoic spindle
mighty drum
#

I don't know where to post this question so I'm posting here, does anyone know how to get the gramps linear progression to work on a custom conflict pve scenario? Secondary question how does one get the relay capture to work?

mellow creek
earnest quail
#

Does anyone know how to fix the upload error?

rich trellis
#

Maybe if you post the logs?

magic cliff
#

I have noticed since the "fix" my mods upload like 80% faster but it'll sometimes take up to 5 attempts to actually get a successful upload. It just tells me it can't send the request

earnest quail
bleak frost
#

Who can I get into contact with for workshop related issues and stolen assets?

mighty drum
dark pulsar
#

When are they changing the workshop to steam?

prisma helm
#

Hey I'm a Senior Dev from Expedia, I'm picking up modding again and Arma Reforger is my newfound passion I have these mod ideas that I didn't see implemented on the workshop I just want to know if someone is already working in these and we can collaborate or if they take other skills like animation (I've done some basic animation in the past for GTA)

  1. High Ready and Visual Shoulder Tap
  2. Improved Ziptie( Ziptie Unconsious ) and Hostage Moving / Carrying
    3.Advanced Weapon Handling - Keybind to Check Mag, Check Chamber, Manual Bolt/Slide Release, Weapon Malfunction and Malfunction clearing
  3. Helicopter/Building Rappel Framework

Are these possible? Is someone already working on this and want to collab? Just let me know! Thanks

dark pulsar
#

BACKEND (E): [RestApi] ID:[67] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1741132284343-451975", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
RESOURCES (E): Publishing failed

Anybody got any tips for tracking this down? Can't publish

#

I tried searching the first part of UID in workshop

#

This would be coming from the mods listed in the workshop options window yes?

#

ok Unchecked all of them except arma reforger and still error. Gonna restart PC just in case

dark pulsar
#

That didn't work. And the numbers aren't listed in my json file so it doesn't seem that it's an asset I had. Maybe a dependency but idk

mellow creek
mellow creek
mighty drum
dark pulsar
mellow creek
mighty drum
#

@dense scaffold How would I go about adding modded weapons and items to your loadout editor?

mighty drum
wise grail
#

What the first thing to get started makeing a gun

rich trellis
#

Probably modelling it

rocky bobcat
#

how to stop entity duplication in arma reforger after server reset

hybrid fossil
#

How to divide a map in different color areas? i think i saw a scenario that did that but can't remember which one it was. basically i want to divide a map into 5 sectors each one of a different color to represent level of danger.

halcyon frost
#

Hello, what error do you get?

halcyon frost
halcyon frost
hybrid fossil
#

Not sure if it's possible at all though. Lol

halcyon frost
#

hmm could have a setup where the player gets an updated in game map. That's a lot of trust on the player ability though lol .

#

take a look at what the game mode does behind the scenesw hen areas 'turn over' or are being capped/capped. At least then you could see where you could possibly inject something like what you want.

hybrid fossil
halcyon frost
#

yeah agreed. there's likely a better solution. Go check out OVERTHROW mod. They have thing where if a base is occupied the area is red and then i think goes away when you cap. At least see what components they are using.

round hound
#

Is anyone having a problem updating the mod in Enfusion and having the new version appear in the workshop?

halcyon frost
#

Oh i had the same thing when the workshop was down

severe pike
#

Let me know if this isnt the right place to ask this but, I am trying to make a video using the enfusion workbench and in it I wanted to add a modded asset (T-72 tank by TheSpaceStrider) but even tho I have it as a dependcy it isnt appearing anywhere in the resource browser. Assets from other mods like Arma Terrian Core appear in the resource browser so unsure why some do and some don't. Either way is there a way to spawn the tank in if I can't find it in the resource browser or a way to add it to my resource browser?

nova whale
#

Anyone an idea why i cant save my Game Master Setups in my Custom Map? I want to create different Mission Setups with placed AI, Vehicles, Spawns and stuff like that.
When i save my Setup i can type in the stuff and Click Safe.. But when i load its not there anymore.

signal flume
severe pike
#

yeah there are two dependencies and made sure to load them in with it

hybrid fossil
#

is the prefab optimizations mod worth it?

dense scaffold
#

I didnt see any graphs or data about its effectiveness

sacred heart
#

Ugh can't even get 1MB/s download speed on the workshop! Clean out the intertubes!

Since PS5 has been allowed things have gone down hill, just sayin'! Low rent housing.

J/K.

calm parrot
#

Hello, sorry not sure if this is the right channel but I have a request for a mod as i have no idea how i would go about doing it myself. I have a love for the Betty van(S1203 Minibus) and wanted to create a Heli version of it for abit of fun! Basically combine it with a littlebird similar to how it was done in Arma2 with a mtvr and littlebird if anyone can remember that. If anyone has any advice how it could be easily done as i know obviously they are both already modled so that may help? im just not sure how to start with it. Thanks for any advice or if anyone could knock this up?

grand rain
#

How do you get the scenario ID for custom scenarios for the arma reforger experimental branch? Im hosting a server on experimental and cant seem to get the ID right for military operations 2

mellow creek
marsh forge
#

anyone who knows how to rig aircraft, reach out to me please.

earnest quail
#

any suggestions to fix this?

rocky bobcat
earnest quail
#

ya i got it to upload

rocky bobcat
#

How's the map working out with your spawn?

earnest quail
#

now were getting this error

#

anyone know what this slave code is?

grand rain
mellow creek
dense scaffold
#

What if we made linear a dependency

#

Just force those servers to run better

hallow spade
#

My mod works in the editor but when I publish it, only the dependencys work. I have been troubleshooting this for hours and am at a loss now

mellow creek
dense scaffold
#

uh oh

grand rain
mellow creek
grand rain
timber quiver
mellow creek
# timber quiver What is this linear addon all about? 🧐

Only allows you to capture one point at a time in my conflict scenario. Shows current objective in task list. Only spawns the ai, vehicle patrols, and mortar attacks at that point. Really helps with server performance since I use a ton of ai.

timber quiver
#

Oh alright. 👍
Thank you for explaining.
Sounds nice. 😎

vast kettle
#

How to fix it, my project suddenly removed itself from the option to load the world, I added it again and now I have it.

cold grail
# vast kettle

do you have a dependency listed in your addon .gproj that is missing?

vast kettle
#

I can't change anything here now

#

In general, the project disappeared here, so I added it again, normally I can work on it but I can't send it to the workshop anymore

#

maybe I added it in the wrong place?

sturdy sphinx
#

is there any way to publish via cli?

sturdy sphinx
#

ohhhh yeah baby

#

anyone tried github action with this?

humble wigeon
#

Read wiki how to add project

vast kettle
ivory fjord
#

What are the steps for uploading to the experimental workshop?

dense scaffold
#

Press publish button in experimental workbench

rustic drum
ivory fjord
#

Fair doos, cheers!

thorn hawk
#

Got a question for you
Any word on when the BTR-80A will be available for use again? The temporary BMP3 is gone and pretty locks that mod. Just curious 👀

clear willow
#

@lethal night I’m only at 4gb, yet getting payload too large error

fading moss
#

How do you publish a game master scenarios on Experimental?

rich trellis
#

Exp workshop

clear willow
#

Dude the workshop is so annoying. Legit have gotten to 95% 4 times in a row and it keeps failing and “timing out” like ffs.

halcyon frost
#

What are the correct dimensions for the loading screen image? the .edds is squished on the loading screen.

magic cliff
#

I have recently started to get tons of access violation error codes and crashes every 5-10 mins in the workshop. Has anybody had this issue before or know what I can try to fix it? Ive updated drivers and validated my files

novel phoenix
#

is it just me or is uploading to the workshop in exp alot faster now, i uploaded a 650 MB mod in less then a min

earnest quail
#

Does anyone know why my mod keeps saying "upload error" "timeout"?

I've tried uploading a mod 20+ times

halcyon frost
earnest quail
#

Yes

halcyon frost
#

Timeout = unstable maybe you have problem with internet

earnest quail
#

Interesting

halcyon frost
earnest quail
#

6th try tonight 🙃

halcyon frost
#

rip. you restart your comp? otherwise try again tomorrow I guess

halcyon frost
#

Restart Pc

magic cliff
#

Enfusion really is a magical thing

earnest quail
earnest quail
magic cliff
#

People in my server are often like "omg you uploaded so many updates without telling us" and I have to sit there like nah it just took a dozen attempts...

#

My newest issue is the access violation error which only appears in the crash report window and im getting about 15+ crashes per hour now

hybrid fossil
#

Are all terrains/maps going to break with 1.3?

magic cliff
#

I doubt it but who knows anymore

hybrid fossil
#

I figure that now that destruction is a thing buildings and trees etc have extra components that need to be added. Not sure if that's something that will happen automatically as long the map is using vanilla assets?

novel phoenix
#

No that is added by the prefab itself map makers don't need too add that them self

south isle
#

Hi, Is there any publicly known way to distribute your own modifications outside of that bad slow workshop?

mellow creek
#

No, also, why would you even want to?

modest delta
#

Hello,

I've been re-editing a mission that I had and that worked perfectly.
After uploading it to the workshop and preparing the dedicated server, I get this error.

I don't know who is calling it, and I have the SCR_EntityCatalogManager like other missions and I don't get that error.

Can you tell me where I can look?

Thanks.

modest delta
# south isle Hi, Is there any publicly known way to distribute your own modifications outside...

I guess theoretically take a downloaded copy from your local drive (downloaded from workshop), send it as zip file and have them unpack it in their addons folder? Then when they join game might detect it as already downloaded, do a checksum on it to make sure it's the right version, and let them join? Not sure if this is allowed however because technically you'd be redistributing mods, i.e. mods which you might not have a license which it allows for. That would be an ip-topics question, mostly.

mellow creek
#

Only reasons I can think of for doing that would be against the rules. Like zelik always says, 95% of the time they're trying to hide something they probably shouldn't be doing in the first place.

novel phoenix
#

i would say 99.99 % of the time that is the reason. with a 0.1 margain of error

young coral
spice obsidian
#

Anyone have experience using the WeatherTrack in cinematic timeline? Cant see to get it to work right

hallow spade
#

Can someone point me in the right direction? I am trying to make a custom faction using RHS. I have configured it how I like in the workbench but when I load into the game it strips all the colors off and seems to default to the Asset? When I go back to edit the prefab, the colors are gone until I open one of the prefabs it has attached.

I also notice there is an error in the console that seems related but I cannot find any information.

  • RESOURCES (E): Can't remap 'Assets/Characters/Uniforms/Military_Pants/military_trousers_wear.xob' material from 'Pants_BDU_M81_tucked_item' to 'Assets/Characters/Uniforms/Tactical_Pants/Data/Unbloused_pants_CoyoteBrown.emat'. Source material do not exist

  • The prefab "Prefabs/Weapons/Rifles/M4A1/Variants/ION/Rifle_M4A1_BLOCK_II_ION_1.et" should have a HierarchyComponent because it is spawned by an EntitySlotInfo in Prefabs/Characters/Campaign/Final/Campaign_US_Player.et

rocky bobcat
#

: GetResourceName 'script'
RESOURCES (E): Wrong GUID/name for resource @"{CC8CDD184A67C624}someMapExportSettings.conf" in property "m_ConfigResource"
BACKEND (E): [RestApi] ID:[80] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:401 - Unauthorized, apiCode="Unauthorized", uid="1741667496143-410056", message="Unauthorized"
DEFAULT (E): Uploading failed! Reason: "Unauthorized"
RESOURCES (E): Publishing failed
help if possible, I was trying to upload my mod

south isle
#

Like most closed groups, ours would eventually want some modifications specific to our gameplay that we would create due to frequent copying. We don't want everything to be shared publicly. Old A3/steamworkshop for that have settings and or was there a way to release a mod so that it wouldn't fully work on the server.. except the server where it was supposed to work..

south isle
south isle
mellow creek
#

rip armaholic

south isle
#

I mean swifty/a3snyc.. :#

shell solar
#

Are there plans to add a comment section to mod pages?

dense scaffold
#

It's called Reports, apparently

dense scaffold
silver bison
dense scaffold
#

Yeah I know that's why I said it

hybrid fossil
silver bison
dense scaffold
#

I would vote against since it probably wont be moderated just like reports arent, and it will be used by 95% of commenters only to vent

dense scaffold
#

It will be worse because folks know their comments are public

hybrid fossil
#

It can still be useful though just like reviews on Amazon lol.
and people can comment useful stuff like "if X thing isn't working for you do this" etc.
Since some modders are pretty much unreachable it's hard to ask direct questions

#

It's almost impossible to moderate hundreds/thousands of mods but a simple "thumbs up/thumbs down" system can be good to filter comments.

dense scaffold
#

I would imagine if they are unreachable and the mod isnt working then the mod is not supported anymore

hybrid fossil
#

Well not necessarily though? There are mods that are working but they don't have any discord links and their name doesn't show up here when I search it. Besides not everyone has discord

hallow spade
#

I’ll deadass pay someone to sit in a discord with a friend and I and answer some questions about some of the stuff we are working on. It’s all basic stuff faction / conflict mods but it’s specific enough that tutorials on YT don’t cover the things we are trying to figure out.

hybrid fossil
dense scaffold
hybrid fossil
dense scaffold
#

"This modder ghosted me" thumbs down

#

Wondering how quickly I can go into negative rating

hybrid fossil
#

Hahaha no, I mean the thumbs up/down wouldn’t be for the mod itself but for the comments. That way, useful comments get thumbs up, and less useful or hate comments get thumbs down. The most upvoted ones would show up first, or you could filter them. That’s how I imagine it, at least lol.

dense scaffold
#

Ohhhh we need clown emoji reaction like on steam reviews

shell solar
#

I've found some comments on the Steam workshop to be valuable in regards to Arma 3.

I understand that with such a wide audience you would want to make sure the comment system has proper filters like Steam. At the very least some bug-reporting feature for devs to see and manage would be nice.

vernal wing
dense scaffold
#

Comments for this video have been turned off.

zealous owl
#

i added a Object, its in but i can walk right through it how would i go about adding collions to Objects??

rocky bobcat
#

15:45:09.257 DEFAULT (E): DestructibleEntity @"ENTITY:2305843009213708845" ('SCR_DestructibleEntity','Assets/Structures/Cultural/Statues/SummitCross_01/SummitCross_01.xob') at <644.199585 69.447472 594.316162> @"{DB4452EA70C8008B}PrefabsEditable/Auto/Structures/Cultural/Statues/E_SummitCross_01.et" was spawned in runtime. This is not allowed

This base game cross is crashing servers with my map

any clue why?

zealous owl
#

@rocky bobcat hop in vc ill help u

rocky bobcat
#

which one

zealous owl
#

call me

earnest quail
#

so my mods dissapeared. i uploaded one earlier and now all the files have went poof

earnest quail
#

Fixed

zealous owl
#

having trouble getting imported objects to have collision, i can go right through my objects like a fence can someone help?

rocky bobcat
zealous owl
#

i got u

olive kite
#

Hi guys

stark token
#

Looking to create a mission with a nuclear threat at the end inside a silo on the worthy islands. Either a nuclear object or a nuclear vech. Has anyone got any mods suggestions for this?

dense scaffold
#

Frying pan

indigo river
#

I would like to be able to make edits to the Gogland map. Is there anywhere I can download it so i can open it up in the enfusion workshop without it being locked?

dusty torrent
#

Hi all,

I have a feeling what I may have done wrong but im not entirely sure so im reaching out.

I have reploaded a mission to the workshop but there is no scenario attacted... how do I fix this?

halcyon frost
dusty torrent
zealous owl
#

trying to add item to arsenal its not popping up though im doing everything right can someone double check my work in a VC i would appriciate it.

dense scaffold
#

That looks like a duplicate of the entity catalog, are you creating a new separate arsenal?

rocky bobcat
#

Anyone know how to make custom explosion damage and radius?

zealous owl
dense scaffold
zealous owl
#

@dense scaffoldTHANK YOU!!

zealous owl
#

why does my hat do this in first person? it fine in thrid person??

onyx zealot
#

Anyone else experiencing problems when trying to upload mods to the workshop?

pale nimbus
#

Turned on my PC and Reforger for the first time since Saturday to update mods before I make a scenario. I only need to update one of my almost 300 mods? is the workshop down again?

#

NM, restarted the base game, and its gathering updates now. Not sure why it didn't the first time. Sorry

cerulean cloak
#

Good evening everyone, I have never had any problems on my server due to mods "deleted from the workshop" except that tonight, the server crashes in a loop for no reason with sometimes errors like : "BACKEND (E): Addon 612F512CD4CB21D5 (WCS_Earplugs) - Addon has dependencies deleted from workshop." Do you know why I get this type of error? And why sometimes I don't?

cerulean cloak
#

especially since the workshop doesn't offer me mod updates so I don't understand..

zealous owl
#

when i try to generate a NavMesh it stops at 99% and game is frozen is this normal??

rich trellis
#

Nope

zealous owl
#

any solutions??

#

is my map just to big?

rich trellis
#

Maybe, but id ask here or maybe there’s something in the pins that could help#enfusion_terrain

zealous owl
#

i apprciate it

zealous owl
#

i getting this error anyone know how to fix this?

surreal echo
#

I have a mod on the workshop that serves no function and is seemingly stuck. I removed it using the option on the workbench, but it's still on the workshop. Any ideas?

zealous owl
#

anyone able to help? cant move my troops

earnest quail
#

so when i dup a 6b3 vest, how do i disable the factor that does not allow you to equip alice rigs?

#

rather, how do i change it from taking up the alice slot, and change to an armored vest slot?

#

does anyone know why cloth component is grayed out?

#

nvm

summer maple
#

yo ill pay someone 40 dollars to help me figure out why and how to fix this server when i copy the base settings for conflict and publish it but does not let me join the server cause of group=1 ---reason=8

runic fractal
#

Does anyone know how to get rid of this on world editor?

magic cliff
#

Hey guys Ive tried to look this up but I haven't had too much success. I keep getting this error: Exception: Access violation. Illegal read by 0x7ff76fc93330 at 0xfba like every couple mins and it's kinda making map editing impossible. Im currently running an i7 13700k and my GPu drivers are all up to date. The crashing seems recent so it very well could be a driver thing... Anybody have any tips to help remedy that?

halcyon frost
halcyon frost
magic cliff
runic fractal
dusty basin
#

Hi, does anyone know how to fix this. I was working on a map and pressed something on my keyboard and all the surface layers vanished.

burnt gulch
onyx zealot
#

Does anyone know why this happens? When far away from AI you can see hit decals but the AI doesn’t get any damage?

runic fractal
#

I keep getting "file path is too long" when I try saving something to a file in world editor

viral kestrel
#

Prob to many folders

dark pulsar
runic fractal
#

Thx

magic cliff
#

This access violation crash I keep getting is making it impossible to work on my map. I have no idea what's causing it 😦

magic cliff
rocky bobcat
halcyon frost
#

When updating a mod from stable to experimental, does a different GUID cause any issues? Should I keep it the same or will the workshop just switch over when 1.3 drops to stable?

earnest quail
#

so my tools is crashing with every mod i try to open. it opens with a mod i made that was crashing, but i deleted it and every mod crashes

lost geode
earnest quail
#

its the same folder

#

i didnt change it

lost geode
#

Yes and every time workbench loads the resource browser has that folder opened.

earnest quail
#

so how would i address that so i can resolve the issue?

lost geode
#

Move your "MK2 MEdium" folder somewhere else. Then workbench's resource browser will open to a different folder.

earnest quail
#

i uhh deleted it

#

i just restored it

lost geode
#

You deleted the folder that it's trying to open in the resource browser when workbench loads?

earnest quail
#

do you mean in addons?

#

where would i find it in resource browser?

lost geode
#

Where ever it exists on your computer

#

The video shows the folder that the resource browser is opening to by default

#

I even told you the name of it

earnest quail
#

okay so find the file and jsut move it elsewhere?

#

like so? i made a diff folder and put it in there

lost geode
#

You aren't getting any information in the logs?

earnest quail
#

this is the crash log