#reforger_workbench

1 messages · Page 11 of 1

lethal mirage
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Wrong entity setup probably

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humble loom
humble loom
gaunt fog
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What would be causing this error to continuously happen on my dedicated server?

remote estuary
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Bug in game

gaunt fog
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A bug i caused/is in my scenario, or just the game its self? I think its causing my paid server to use up too much ram lol

humble loom
lethal mirage
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Depends on the gamemode

#

Check the existing GM worlds to see what you need

humble loom
# lethal mirage Check the existing GM worlds to see what you need

Do you know a tutorial for mapping in reforger? I don't know how to check the other worlds, and the tutorial I found was missing a lot of stuff. Maybe there's a more comprehensive guide somewhere. This is my first map, and I don't really know what I'm doing yet :)

lethal mirage
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Arma Reforger

Read a guide to efficient terrain creation workflow in Enfusion Tools for Arma Reforger.

humble loom
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How do I fix my road being red?

remote estuary
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This means the turn is too sharp

humble loom
remote estuary
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It will only be as sharp as the width of the road/texture allows is my guess

humble loom
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Okay I'll play around with it! Thanks!

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Is there any good ways to quickly make my map more realistic than a flat terrain with a few ugly "mountains" (as you can see in the picture with the road above)?

remote estuary
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This is as sharp as I could get it when I made my test track 2 years ago

humble loom
remote estuary
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I just made a texture in substance designer that looks like asphalt

remote estuary
humble loom
remote estuary
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In my case in Gaea I can draw a couple peaks where I want mountains and then tell the program to simulate erosion on it to get something that looks a little more realistic

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But it is not 100% straightforward so some patience is required

rich hollow
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Is there a way to have a scenario I create from the Reforger Workbench loaded onto my dedicated server without having it pushed to the workshop?

remote estuary
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Yes but it will not be joinable from the server browser

rich hollow
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So there is no way of having a scenario file created and hosted only on the dedicated server, and not on workshop while also being visible on the server browser?

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I'm speaking along the lines of what used to work in Arma 3, wherein you create and export a mission file to MPMissions and that scenario could also be hosted on your dedicated server.

pallid glen
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DEFAULT   (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
RESOURCES (E): Publishing failed```

any onw know how i can find what dependcy is missing?  or am i being blind and its telling me
sturdy hound
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What is the object property to move a bag or clothing item to a different faction's arsenal?

somber depot
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seeing this error on my colliders in my logs with nearly everything I make in blender, it doesn't seem to affect loading of assets, nor does it affect the collider. Just curious how to eliminate it for log cleanup sake. Using the latest blender tools etc. Even when setting the gamemat info for the collider manually inside enfusion, it still spits the same error?

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it doesn't prevent anything from loading on dedicated server either, just a mess seeing that for 100+custom assets and I'm hoping it's a simple fix?

tropic zodiac
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I'm still ( 1.3 ) getting some script errors show'n in the Script Editor log only.
They don't give me the on-screen error.
I know about it and i can already tell if its happening by compile time, but maybe very confusing for someone not aware of it.

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Stuff like this:
Scripts/Game/SCR_EAI_1-3-0-25_Vanilla/Modded/SCR_AIDangerReactions/SCR_AIDangerReaction_WeaponFired.c(670): Can't find variable 'isSuppressed'
No on-screen error it only prints to the log.

sour marlin
unkempt bluff
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ISO dayz mod for golfcoast Islands if anybody has one?

tight dune
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Whenever you wanna changed Game material on any collider, first reset Geometry Parameters in Import Settings for an asset (.xob), otherwise new .gamemat won't be assigned and you will still see the old one.

This can be done in two ways:

By clicking with Right Mouse Button on Geometry Params property and selecting Reset do default value option
By clicking on arrow on the right side of Geometry Params property

Once that is done, Reimport resource button can be pressed. After resource was reimported, proper Layer Presets should be visible in the Geometry Params array.

analog surge
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Kick Cause code group= 1 'replication'[,reason=8 'JIP_ERROR' i have been making a modified version of arland and I get this error what am i doing wrong

hazy condor
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i'm brand new to the reforger tools but know my way around making scenarios in arma 3. is there any useful info available on how to set up a scenario and set Bacon Loadout Editor to not filter out gear like ive seen in some servers? trying to set up a conflict server with whatever mods i download available in the loadout editor. im assuming there's some property that needs to be changed on the scenario file for bacon loadout editor or something along those lines, like how they used modules in arma 3?

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alternatively how can i open up a custom scenario from the workshop in workbench and poke around those?

gaunt fog
gaunt fog
lusty beacon
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could anyone help me out and give me alittle advise. I took a break from map building for awhile and just came back to my project, havent changed anything or done anything different from the last time I opened it up, but for some reason Im getting a huge massive memory leak when i go to play test and it forecloses Tools and it doesnt get past 93%. Ive seen only a few posts about it and just curious on how I might be able to go about fixing it.

verbal thistle
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Hi, I tried deleting some objects from a map with the SCR_PrefabDeleterEntity. I thought it would delete all entities in the radius but just one disappears and I can't select which one (the sphere shape doesn't help). Shouldn't it delete all items in the radius? Am I using it wrong?

floral wadi
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hey guys, need your help. i haven't figured out why WB does set my created mod folders to read only, how can i set them to read/write? quite annoying.

tight dune
floral wadi
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no

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oh wait

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ah damn. in win11 the documents folder is on onedrive

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ffs

tight dune
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I this case I would move your project to some different location outside of One Drive

floral wadi
tight dune
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can you check read only flag in windows explorer?

floral wadi
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yeah, looks like they're set to read only

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i'll just reset everything and try again

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ok, there is something strange going on, right after resetting rw on windows, just after i closed the properties window, the state is automatically set to read only again

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yeah it keeps resetting it to read only

tight dune
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weird, can you post some screens or maybe video what is happening to you?

boreal mauve
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Has anyone made a script that enforces a player to have a entrenching tool or is there a way to set a loadout?

pale night
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Hi, I'm trying to create a zone where users can't take damage (A safe zone). I've created a ScriptedGameTriggerEntity and created it the radius I want. Then added this script to it.

{
    // user script
    // Called when an entity enters the trigger zone
    override void OnActivate(IEntity entity)
    {
        super.OnActivate(entity);

        // Check if the entity is valid and is of type SCR_Character (a player character)
        if (entity && entity.IsInherited(SCR_Character))
        {
            SCR_Character character = SCR_Character.Cast(entity);
            
            // Enable invulnerability
            character.GetDamageManager().SetInvulnerability(true);

            // Debug message
            Print("Player entered the safe zone: Invulnerability enabled.");
        }
    }

    // Called when an entity leaves the trigger zone
    override void OnDeactivate(IEntity entity)
    {
        super.OnDeactivate(entity);

        // Check if the entity is valid and is of type SCR_Character
        if (entity && entity.IsInherited(SCR_Character))
        {
            SCR_Character character = SCR_Character.Cast(entity);
            
            // Disable invulnerability
            character.GetDamageManager().SetInvulnerability(false);

            // Debug message
            Print("Player left the safe zone: Invulnerability disabled.");
        }
    }

};```

I get a "Can't compile "Entities" script module" error
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I was wondering if I'm maybe missing some project setup steps

floral wadi
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new directory is off of OneDrive

remote estuary
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For some reason devs decided to store mods inside a folder for documents

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The default location for those projects should be somewhere else

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Same for downloaded mods

full dragon
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I need a weight painting master!

floral wadi
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which is not Onedrive

remote estuary
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There is but you shouldnt have to

floral wadi
remote estuary
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-profile parameter maybe?

full dragon
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My armpits look like doody when weight painting. Especially when the gun is raised. Any tips would be great

tight dune
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at least its not in appdata like some stuff is trying to do, since this thing is even more hidden

remote estuary
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Doesnt mean you gotta make the same mistake

tight dune
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Is it mistake though? Program files (or installation dir) is also not the cleanest solution - you risk loosing files when folder is part of steam managed dir

neon ore
remote estuary
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It can write to the folder the game is in, otherwise Steam wouldnt work

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If you are storing Application Data then (hidden or not) AppData is more suitable

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Reducing the amount of horror stories caused by the OneDrive default setup is worth it in place of the minor UX issue of having to type %localappdata% in an explorer bar

neon ore
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Anyway, AppData is not usually used for things the User might mess with manually

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It's usually for internal storage of things from the programs.

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For user based content, Documents is usually the prefered place.

remote estuary
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In fairness the only reason I mess with the mod project files outside of WB is when I am fixing issues caused by WB

neon ore
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Project files, I would say to keep in documents in my personal opinion

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and downloaded mods in AppData

remote estuary
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Or general poweruser things

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You are welcome to keep using documents as the default and making people lose their minds over their mods randomly corrupting

floral wadi
# neon ore Project files, I would say to keep in documents in my personal opinion

just as discussed above, don't know how much you've followed the discussion, is on OneDrive (don't ask me, when this changed on my computer, it was suddenly there). And it seems that using OneDrive may corrupt files and make projects unusable (randomly setting files and folders to read only without a way to make them writeable again, or at least i haven't found one)

remote estuary
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They are set to read only when OneDrive locks them for sync

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It doesnt want to allow them to be edited while it's syncing or whatever

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Now the reason why the sync doesnt complete for someone I dont know

tight dune
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I think problem is that read only state is read/checked only once - during launch of Workbench. I quickly checked it by adjusting read only flag on file in windows explorer. Not sure when or why one drive is locking folders though

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also, I remembered that in past you could set read only flag on folders in Windows Explorer in W10 but that doesn't seem to be the case anymore? thonk

remote estuary
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There have been cases where OneDrive decided to restore an older version of a mod for people too, so the whole idea of making it work with OneDrive is no bueno

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I can see readonly in W11

tight dune
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for files or folders?

remote estuary
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There is also a separate Security tab where it is more granular

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Both

tight dune
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I have this

remote estuary
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Oh snap I don't know how to read

tight dune
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but I see that they want to handle folder read only from security tab now

remote estuary
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In there you can do file, folder and subfolder

floral wadi
# tight dune I have this

in my case, i was unchecking the read only, after applying and closing i reopened the properties window and it was checked again.

tight dune
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folders in Security tab

floral wadi
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files and folders

tight dune
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so it wasn't looking like on my pic?

floral wadi
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i'll try to make a video later or tomorrow (who would have thought paternal leave was that timeconsuming :X)

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strange thing was, even after moving those files and folders from OD windows kept resetting the read only flag to active

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lol seems to be a broader problem with windows... was googling for "windows 11 read only" and the very first sides google spit out were about this problem 😄

pale night
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How do i get this here xd

pale night
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"Add one Additional Actions selecting your class inside TAG_MyScriptedUserAction.c, in this example TAG_MyScriptedUserAction"

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But it's not there

pale night
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ok well i just didnt validate scripts so what an idiot

verbal thistle
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How can I open the vanilla conflict scenario in workbench? Can't find the file

proud fern
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Hello everyone,

Is it possible to add or modify elements, such as trees, houses, or other objects, on maps available in the workshop using the Arma tool? I would like to publish the modified maps—for example, adding tropical vegetation mods ( Khanh Trung Tree and Huts) along the roads of Saigon. I can't seem to find any information about this.

Thanks a lot!

robust merlin
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Hey there, I'm trying to add fast travel system reusing code from combat ops, and while its working, I'm struggiling to get the map working correctly - while on the respawn screen the spawnpoints are shown correctly (screenshot #1, blue marker), on the fast travel screen (screnshot #2), they are not displayed. But clicking the white square (mapdescriptor for the spawn entity) works just fine, and I'm teleported to the desired point

How to add the missing markers to the fast travel screen?
Thanks

languid linden
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Probably a really simple fix but I'm hoping someone that'd more versed in workbench can help. I'm trying to edit WCS Helicopters supply cost and list order for my server. If I open my vehicle arsenal mod with WCS as an addon, it just opens with the base arma reforger file structure. If I open my vehicle arsenal mod with RHS Status Quo as an addon instead of WCS helicopters it works how I want it to with the ability to override in my "mod". I seem to have this problem with most mods, as I'm also trying to add multiple weapon mods to the base US faction but adding any mod except rhs leads to this problem.

Any advice?

languid linden
stable quartz
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it says I have no axle but i have 2 or did i miss a component?

low depot
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Is there a way to reset ProcAnimEditor settings only? Its keep crashing on start until i use -clearsettings in startup params.

pale night
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I published my Mod to the workshop now when I open it in workshop it doesn't show the files in the resource browser and makes a note in logs

DEFAULT : Pending workshop invites request done (1)

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For future reference I had a mod from the workshop in my dependencies ^ Lol...

winter oriole
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My reforger tools keep crashing every 5 - 10 minutes. The crash reporter says "Exception: GPU hangs!". I've been using the world editor and script editor, nothing else. I used the Atlas 2 google doc to make a small empty world and I've been basically just trying the editor out.

The console.log file has lines like:
03:29:37.986 RENDER (E): Device removed, reason: DXGI_ERROR_DEVICE_HUNG
03:29:37.986 ENGINE (F): Crashed

crash.log:
Program: H:\SteamLibrary\steamapps\common\Arma Reforger Tools\Workbench\ArmaReforgerWorkbenchSteamDiag.exe
Reason: Access violation. Illegal write by 0x7ff740b61693 at 0x0

error.log:
03:29:37.986 RENDER (E): Render error (-2005270522 = 0x887A0006): The application's device failed due to badly formed commands sent by the application
03:29:37.986 RENDER (E): func: m_pD3DDevice->GetDeviceRemovedReason()

Don't want to paste whole logs here, just wanted to ask if someone has any ideas what I should try to fix this?
I can't get anything done since the program keeps crashing so frequently.

tight dune
broken robin
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Erm...
Before it was possible to click the edit button on the vanilla prefabs.
This allowed browsing the parameters fast.
Now we have to open the world editor and drag it in there to observe?

Am I missing something or is this the normal behaviour?

remote estuary
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No this was removed, so the next best option is to drag it into a world you can edit

stable quartz
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i xob swapped the Ural but the wheels dont turn left or right. i have them on rotators. do they need to be a proc anim?

trim drum
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Hi! I want to register a passenger car 105 in the arsenal of the US faction for the conflict mode, but it does not appear there in any way. I think the point is that it was created by default for the FIA faction. I copied her preset and edited the default fraction, which didn't help. How can I do this, maybe someone knows what's the matter? Everything is fine with the rest of the modding transport, it is prescribed without problems.

peak cedar
peak cedar
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I made a mod for my servers that adds all the civ vehicles to the US arsenal. I edited only the base prefabs for each type.

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I can send a screenshot in a little while, Im currently running a test in workbench. Search for EditableVehicleComponent, I think thats what its called?

trim drum
peak cedar
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youll have to wait until my test is complete and then i can take a screenshot for you.

trim drum
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One more small question, where to look for the parameter responsible for the cooldown of the technique call?

peak cedar
trim drum
elder tiger
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hi guys, just imported a 3d model and my reforger tools just crashed
and now i get this error whenever i launch my project

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im verifying my files via steam and i will tell if it fixed anything

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nah, didnt worked

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if someone knows how to fix it

trim drum
glossy relic
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I have set the magazine well about 5 times and it keeps defaulting back to the m16 556 one. What causes that? How can I make sure when I change it, it takes hold.

spiral inlet
untold shuttle
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I made a little weapon that I want to validate in the actual game, not the world editor. I can't get it to appear in Game Master. Even made a custom rifleman with the weapon in its inventory, can't find that either. What am I missing?

untold shuttle
# elder tiger any idea guys ?

I'd suggest sending a step-by-step of what you did and what type of file you imported. I don't think I could help, but more info will help someone who's more familiar

snow ridge
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Is there a way to change a vehicle shifting from auto to manual?

brazen plaza
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I've been doing Arma servers on Everon for awhile now and I just came across Heine's Fallujah map and I fell in love with it. I'm really wanting to put together a recreation of the battle of Fallujah server with it but for some reason I'm not able to get the world to load into work bench even with all it's decencies loaded in as well. If anyone has any information that could help it would be greatly appreciated. I've been searching for hours for a fix but nothing I have found will work. *I realized after I posted that this may be the proper place to post this.

elder tiger
pale night
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If i type in multiplayer chat in my scenario it doesn't come up does anyone know how to enable it?

ancient flower
pale night
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Yeah I didnt realise needed that thanks

boreal mauve
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Anyone know how to set the Factions Arsenal to only read from one Override (if using a few other addons), having issues with duplicates showing in the Arsenal...

spice quartz
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Evening all, not sure where to ask this but when I try to publish my project it keeps saying 'referenced dependency doesnt exist or isnt accessible'. Anyone know if there is a way I can search for what specifically is trying to be called?

turbid comet
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FYI, peer tool doesn't escape the mod list ("-addons" param), so u have to copy the mod list it is trying to use and add quotes in case there are any mods with spaces

unkempt bluff
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I'm in need of some help if somebody can

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I have a friend that is making a mod for our server (it will be a scenario) but he went to publish it it published but won't put a scenario tab on the mod just a changeling and mod info tab how do we make it work properly?

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Plz dm me if somebody knows how to help

peak cedar
unkempt bluff
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Thanks

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@peak cedar we have a mission file it's just not uploading it but it is uploading the rest of the mod is the problem apparently

ashen nimbus
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I'm working on a slightly changed vanilla-like Conflict scenario where I used the vanilla Everon Conflict scenario as a baseline. Now that Experimental brings in some changes like spawning on contested bases, do I have to start kinda from scratch with the Experimental Everon Conflict scenario as a baseline if I want the same settings once Experimental goes live?

neon comet
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Hey, I want to modify obstruction values in some weapons prefabs, is there a way to see how those changed values affect the character and the weapon without having to go see in the game world and restart it everytime I need to make a tweak ?

unkempt bluff
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No luck with my issue lately not sure what to do

grave maple
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Anyone know why my map looks like this? Trying to make a mission and I can't figure out why or when this started.

tough rain
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Anyone have any idea why my supply boxes / antenna fall through the prefab mesh's? It only sits on terrain (as far as I can tell). I've tried a few different prefabs. I assumed it was collision related but after trying to change the collision layers of the mesh's a bunch I can't find anything that fixes this.

tough rain
tough rain
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It seems that the anything I try to build in the command post is also clipping through anything I have placed in enfusion that isn't the terrain.

robust merlin
robust merlin
grave maple
robust merlin
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No worries, happy to help. I was fighting the same thing yesterday :P

hazy condor
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anyone know what file is for changing what's available in the arsenal? I thought it was Configs > EntityCatalog > InventoryItem_EntityCatalog_faction.conf but that doesn't seem to be doing anything when I make changes

remote estuary
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Log Console needs to wrap lines instead of being as wide as adam driver in the star wars movie

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Log Console in Workbench

hazy condor
# tight dune are you overriding or duplicating?

What I'd prefer to do is override all other mods for things like loadouts, factions, arsenal, and also vehicle selection in bases. something for my server so that if I change maps everything is still in place, is something like that possible?

hazy condor
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ty am reading through it, I see this mention of a faction-less crate with "arsenal override config"

tight dune
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well, it sounds more like you want to override faction arsenal

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there is no one universal arsenal although a lot of mods are spamming their assets in USSR and US Army arsenal boxes, even if their assets are not coldwar

hexed pine
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Does anyone know if it's possible to find a array of objects (e.g. all desks and tables) within an area then randomly selects and places an object on it through scenario framework.. actions and getters or do i need to script such system?

mild lichen
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Hey quick question from a enfusion noob, how do i get a modded building into my world editor? i have already added it as a dependency but my pea brain cant figure out how to get the buildings :p

tender tree
#

Guys, hello! I wonder if anyone has info about making custom Combat Ops scenario (on Eden). My idea is to implement such things as randomly spawned bases with vehicle depos and need to supply the base. Is it possible to do with combat ops Mode? I actually managed to understand how to make a dependency on supplies, but still don't get it how to make vehicle depos be usable to provide player with buying vehicles. Also, I can't understand how to randomize base spawns, for example, if i have several layers with bases, and only random one has to spawn

wispy kraken
soft talon
#

For conflict, does anyone know where the prefab for the HQ tent is?

hazy condor
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at one point I was trying to create a mod on top of others that add stuff to arsenal to "remove" certain bits but blegh

soft talon
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Often this is the way. When this is A RIGHT ANSWER, I often do it. It can be useful to have some of your own curated assets that can be modified instead of modifying other assets that you dont control.

obtuse jolt
#

Does anybody know what manager name tag view distance falls under if I want to adjust it on my reforger server?

short frigate
obtuse jolt
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Hmm weird, I’ve changed that “far” distance, no change in server

clever swallow
#

How to fix a car's 3rd person view?

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Found it

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Okay I think 3rd person in Reforger Tools is fucked.

potent crescent
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hello guys,
I can't launch the enfusion workbench I don't know why
I tried reinstalling arma and the workbench, deleting all mods but It doesn't change anything

tropic zodiac
potent crescent
tropic zodiac
potent crescent
#

You mean the steam launch option ? Just tried and nothing changes

tropic zodiac
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It will kinda reset your workbench.

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Well...

potent crescent
#

🥲

tropic zodiac
#

You must have messed up something on your end. 🧐

potent crescent
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I just downloaded yesterday the workbench, never used on this computer before

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It's weird

tropic zodiac
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You sure you are not mixing-up stable and experimental?

potent crescent
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Mmmhhh I guess I'm completly idiot 😂

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Thanks you 🤣

tropic zodiac
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😜

final bluff
#

why "import" called "export" in refunder workbench sometimes?

tropic zodiac
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Reasons.

final bluff
tight dune
#

it is an export of data from FBX to TXO/XOB. Workbench loads FBX and then exports it to TXO/XOB. While technically it make some sense it is a confusing name but probably will stay with us due to legacy reasons

tropic zodiac
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I did not know neither, so i would have assumed someone did it by mistake.

vernal cosmos
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I'm trying to pack my addon from the command line:

.\ArmaReforgerWorkbenchSteamDiag.exe -wbModule=ResourceManager -addonsDir "E:\SteamLibrary\steamapps\common\Arma Reforger\addons,C:\MyAddonDir" -addons "MyAddon" -packAddon -packAddonDir "c:\MyAddonPackDir"

I receive the error:

PLATFORM  (E): Steamworks: SteamAPI_Init failed. Is Steam running?
PLATFORM  (E): Could not initialize platform services.

Meanwhile just .\ArmaReforgerWorkbenchSteamDiag.exe without any additional parameters launches fine.

What I'm doing wrong?

lone mantle
#

Is it somehow possible to test slot reservation and reconnection in WB with peer tools?

sick sierra
#

What’s the difference between base transceiver and radio transceiver? Also does the intercom transceiver have any functionality currently?

tropic orbit
#

Hey, do you use the generators from "ArmaReforger/Prefabs/WEGenerators" or "ArmaReforger/PrefabLibrary/Generators?

What are the difference between the two?

solemn tiger
#

we need a optional autosave feature in WB

tight dune
solemn tiger
#

why do i feel like it doesnt work 100% of the time

verbal lagoon
#

Is there a way to expose attributes in the workbench so that I can drag and drop things from the world into them, an SCR_Position for example. Or is it just the basic types like float int etc? I want to avoid getting things in code if I always know exactly the object I want.

remote estuary
#

From the same world the entity with attributes is in? I dont think so

knotty oar
#

is there an easy way to find resources in workbench that aren't being used on anything? Wanting to do some tidying up of projects

remote estuary
#

You can try right click -> find references

knotty oar
#

guess that's the only way? There isn't a reverse method of just "find unused"

remote estuary
#

There might be but I am not aware sadge

knotty oar
#

all good, guess I'm going through all the assets with that option meowsweats that'll teach me for not housekeeping

final bluff
#

Anyone had problem when you change FBX, hit "reimport" in workbench and the changes are NOT repflected, even if reimport is successful?

dense moss
#

anyone have a lot of experience with Enfusion who would be willing to help me with gettin started. I'd be willing to pay. Just have no idea where to start

knotty oar
final bluff
#

veri nice

#

thnx

eternal ocean
#

What would be the best way to take the RHS CAG Cross Patch and add a new Mesh to it to change the Patch In reforger Workbench. It has the same shape can anyone give any advice

edgy otter
#

I have a Survival Scenerio with 13 waves, almost fully setup, need revives etc if someone wants to take over, made it 2 months ago and now i forgot a bit of workshop stuff and nots ure if i can finish right now lol, anyone wanna takeover? i have a to do list, what needs to be, a roadmap, and what has been done already

blazing swan
#

Hey, having a weird issue where everytime I open Proc Animator it crashes. I've check the logs and there is nothing beyond Crash. It was working find, I closed the animator and the whole thing crashed and since then it's not working at all.

sacred flame
#

Dose any have any tips to put images on T-shirts or Flags ??

dusky smelt
#

guys

#

anyone know about jip error?

hardy pulsar
#

can anyone help me change supplycost of a vehicle in workbench?

languid linden
#

How do i make tweaks to an existing scenario? i've made tweaks and duplicated to my mod, but when I try and run it on my server it gives a jip error as its trying to call in both .ents

dusky smelt
#

@remote estuary

#

can you help me?

sturdy hound
#

can you not disable vanilla Arma vehicles in the entity catalog? I'm trying to disable the vanilla vehicles in my mod, which has other modded vehicle dependencies, and it just keeps reverting. The text on the entity after clicking the enable box (to disable) does not show bolded white, and when I disable everything just to test and save it all, and then load into the test world, it still all shows up in the spawner. When I go back into the entity catalog after closing out the test world it is all reenabled. Any help would be appreciated.

sturdy hound
#

I figured it out

celest ice
#

This seems to be completely broken... Unsure entirely what I've broken here

sturdy hound
#

I lied I did not figure it out lol

frozen pine
#

Has anyone found a fix for for response from server took too long im trying to download arma terrain core

wind cradle
#

Why are the smart actions in buildings disabled on Arland? For example Office_E_01_tutorial_1 and Barracks_01_military_white_tutorial_1.

I'm trying to get my AI to defend a position and go into buildings/houses instead of just waiting outside. I'm using the SCR_ScenarioFrameworkWaypointDefend with the AIWaypoint_Defend.et (with Fast Init enabled)

exotic smelt
#

Is it normal for texture import to use so much of the CPU and make it hot enough to fry an egg on it?

#

Or maybe it is time to put some new thermal paste

river steeple
#

Is there somewhere like a list of all base names?

cloud zenith
#

base names?

river steeple
#

yep, such as

  • TownBaseEntre_Deux
  • Relay15
  • MainBaseNorth
solar spindle
#

Hm...trying to figure out basics, how would I place a soldier prefab inside a vehicle prefab?

#

lol, I asked ChatGPT and I've never seen so much hallucination.

tight dune
#

In 1.3 exp you can use SCR_VehicleDebug entity as inspiration how it can be achieved

remote estuary
#

Wat about a prefab with your custom occupants and then spawn that vehicle prefab

#

I think there was a checkbox that spawns with occupants

#

Somewhere

solar spindle
#

Oh, I thought I could just like, child the soldier to the vehicle and like, set a variable somewhere.
Didn't realize I need to dive straight into scripts >_>

solar spindle
#

Compared to Arma3, Workbench is super overwhelming at first glance o_o

tight dune
#

yea, there is property in compartment component to move people around

solar spindle
#

O shit, there we go, Compartment Component!

#

Thans @tight dune

tight dune
#

Default Occupant Name -

solar spindle
#

A'ight, this is the slowest progress I ever made in any editor, but it is progress. Thanks guys!

tropic orbit
#

hey, is there a way to limit the fps when you play in the editor? i know you can limit the viewport during editing, but what about when you hit play?

balmy cradle
tropic orbit
solar spindle
#

I have achieved the unthinkable: a barebones scenario with no superfluous rules, that autospawns the player with a predefined loadout. One step closer to what I intended.

#

Three evenings of wiki/YT/discord to get there. I don't think Bohemia have thought this through...

solar spindle
#

Crap...none of the vehicle components has something like an EngineOn boolean toggle...it's never simple, is it, ArmA?

fair delta
#

Why is the sky and clouds white at night??

granite imp
#

Dear Devs. Please please please insert a calculator feature into every single math based input box. Sincerly someone in pain.

tranquil pilot
#

is it possible to emulate mp team selector in workbench? or some way to control the faction of the player i spawn in as in workbench game?

solar spindle
compact fox
#

Good Morning everybody. I am in the learning process of the workbench tools. To make my first steps I downloaded the sample mods from Bohemia (The sample car, the sample weapon, etc...) Now I don't find them in resource browser of the workbench. Any Idea what I am doing wrong? Where do I have to look for them? Thanks in advance.

solar spindle
final bluff
#

Question. How to apply child changes onto parent?

I made entity_base
Iherited it in Entity_base_test
and inherited that in Entity_base_test_RED.

made changes in RED, such as adding classes in designaded empty fields in components, changed some values here and there

now, when i "Apply to prefab" i get selection window, where i can select to which prefab i want to apply my changes. If i select anything but current child, changes are not propagated. how do i shoot web?

remote estuary
#

Changes applied to _RED will not apply to _test

#

So, edit _test instead

#

Welcome to inheritance

final bluff
#

aha.

remote estuary
#

Changes from _test propagate to _RED, like parent to child

#

I made a very professional infographic about this one sec

final bluff
#

can you explain to me, what purpose of this window then?

#

is it to do... nothing?

remote estuary
remote estuary
final bluff
#

which doesnt reflect anyithing

remote estuary
#

This one works for me 100% of the time

final bluff
#

i select wheeled base there and NOTHING changes on screen, i am still seeing my child of a child

remote estuary
#

However if you change something that is being changed in the child then of course you will not see it because the child changes override parent inside the child

#

Think of parent as supplying "defaults"

final bluff
remote estuary
#

It might not factor in someone not knowing what the word inherit means

final bluff
#

If i by design cannot save my changes to anything but the current child, why does this window exist,again?

remote estuary
#

Dont know about that window, dont think I've used it once

final bluff
#

you.. never clciked "apply to prefab" ?

remote estuary
#

Very rarely, since changes can be made directly into prefab without even pressing it

tight dune
#

so you made changes to entity instance of Entity_base_test_RED and wanted to apply it to Entity_base_test ?

final bluff
#

correct

#

propagate changes all up the chain

#

like, "hey. i made changes in child of you. i want you to take thos e so they become new default for everyone"

tight dune
#

is that text in child entity in bold?

final bluff
#

i did Ctrl+S first, so it is not

tight dune
#

and where those changes were stored then?

final bluff
#

you want me to show in screenshare?

tight dune
#

can be pics? 😄

final bluff
#

dis good enough i hope

tight dune
#

what you tried to save?

final bluff
#

values in preexisting fields, but not only them, there are new slots in action manager that i added and then populated with actions

tight dune
#

some example?

#

Try to i.e. change "Enabled" property in ActionsManagerComponent in entity instance and then click Apply To Prefab to i.e. apply to GoKart_Base.et

final bluff
tight dune
#

this will transfer "Enabled" change (the thing which is shown in bold) to selected parent prefab

final bluff
#

Aha, thats what ive expected it to do

tight dune
#

Apply to Prefab applies things from Entity Instance

final bluff
#

but it doesnt do it for everything it seems

tight dune
#

now you are in prefab level

#

it is not going to apply it from SukaTest.et to something

final bluff
#

my wheels on base.et are from willys mb, and on child my custom wheels, these changes doesnt get propagated, e.g wheels on base.et still willys

tight dune
#

Apply to prefab only propagates things which are bolded in Entity Instance

final bluff
#

how do i popagate child changes to parent in this window?

#

child is open atm, and i want to apply changes i do here, to parent of this

tight dune
#

I think you would have to do it by hand

final bluff
#

...

tight dune
#

if you are brave enough, you can also do it in text editor

final bluff
#

when i hit "apply prefab" in world editor, while editing instance of something. window appears. what is the point of that particular window then?

remote estuary
#

The wheels are a bit too big btw

final bluff
#

"you cant park 'ere mate"

tight dune
#

most likely it will be Coords field which will be attempted to propagated

final bluff
tight dune
silent halo
#

Im unable to import animations. It either crashes blender, or it says import successful then doesn’t show up in the workbench.

tight dune
#

Is it not visible in Workbench at all after successful import?

granite imp
final bluff
#

i cannot explain fuurther.

#

reyhard, can you explain why armature makes strange psoes when used inside entity

#

inside .et

#

no offests were added, no animations applied, i jsut but xob into car.et

#

i made that car by inheriting empty vanilla Wheeled_Car_base.et

#

and it just..splodes

tight dune
#

It has inherited anims

silent halo
#

could it be the way I have the folders set up in the workbench?

#

Am also currently using blender 4.3, but tried the version recommended on the infusion tools install wiki.

#

Didn't make a difference

solar spindle
#

If anyone has found a way to start a vehicle via script, please let me know >_> it seems weirdly convoluted

woeful nimbus
#

I’m not even sure a vehicle becomes a physics enabled entity until someone gets inside it you may even have to use the get in handler or something?

final bluff
#

also i noticed that when i import FBX, it "sinks" slightly. have no idea why

#

it has no transform changed in import transform

#

everythign is 0 0 0

#

it seems that engine automatically "grounds" the model till the meshe touches the plane

#

and therefore, root actually sinks into the ground

final bluff
#

i think this has something to do with thix XOB being used in asset.

#

And having different car anims and other files being attached to it.

#

why this influences default FBX import ? i guess engine is too friendly to new people, so this was added as funny challenge

ebon obsidian
#

has anyone else ran into this issue? Its non-stop when I go into game mode

astral mortar
#

How do I increase the render distance in the world editor?

ancient flower
#

Or something like that

fading cargo
#

Anyone know how to link the popup infantry targets to the FiringRangeController? I cannot seem to get it...

fluid phoenix
#

How can I change the magazine on a rifle prefab? It shows in the Hierarchy when viewing the prefab rifle but doesn't seem to show in Object Properties when I go to edit the prefab. Any help is greatly appreciated. Thank you

robust merlin
#

Has anyone had this issue with peertool? I'm getting kicked with DUPLICATE_PLAYER_IDENTITY error. Afaik it's only happening on experimental, didn't have this problem on 1.2

tight dune
tight dune
forest spoke
#

How can I fix this error?

silent halo
silent halo
tight dune
#

need more info

visual plank
#

why i cant register and import this FBX files?

tight dune
visual plank
#

the resources browser doesnt show up the files

tight dune
#

your addon is not loaded due to some critical error - check what Log Console is saying

main cloak
#

Someone knows how to make an supply cache hub?

#

This one?

slim saddle
#

should make it a generator without making it a cap

#

i'm still learning but that's what I learned

main cloak
#

Ive been trying to figure it out, but cant find any options or symbol

main cloak
slim saddle
#

i'll have to open up workbench to remember

#

at work, i'll pm ya

main cloak
#

Ima going to bed in 10 minutes

#

Ill reply tmr then

halcyon scaffold
#

(E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[1] TYPE:[EBREQ_GAMECONFIG_List] Timeout

Anyone know why im getting this issue

sacred flame
#

How do I put my loading screen in the game I'm lost in the sauce??

kind marsh
#

When loading into my scenario for a custom conflict, on the right hand side I get the following notifications, although I can spawn.. so not sure if im missing something here or if I should ignore it?

wind cradle
#

maybe this question fits better here

is it possible to add a button to my script attributes?
For debug purposes, i want to run a specific function (preferably in editor) when clicking on this button

i was able to use [Attribute(uiwidget: "button", category: "Test")] but i don't see how i can give it some text to show on the button

white prism
wind cradle
#

my prefab doesn't retain its layer names when re-opened. How can i make that work?
I have multiple layers and slots which need to keep their names so i can reference them

tight dune
#

you cannot save prefab names in prefab

#

names can only be assigned to instances of prefabs/entities

neon comet
#

Hi, I got this error since today at the first lunch, what can I do ?

surreal wasp
#

Console players suck

neon comet
kind marsh
main cloak
kind marsh
main cloak
#

You need to drop an FIA Campaign supply cache

#

Then add those 2 components

#

Here u are

kind marsh
#

amazing, thank you kindly!

main cloak
#

Only error I get for now, any ideas how to fix this?

floral totem
#

are there any good tutorials out there that teach custom mp gamemodes?

#

I did the captureandhold one, but I still feel lost.

slim saddle
# tight dune names can only be assigned to instances of prefabs/entities

I hate to reply/ping you, but this has been driving me up a wall for days now and I cann't seem to figure it out....

I want to define where capture points connect to / between very specifically. I checked radio radius but I'm not sure how to find the debug to see the zone / radius for it?

Is there a way to setup a debug to check radio radius?

limber terrace
#

hey

#

cool idea

#

what if arma reforger did another cinimatic tutorial on how they made the tutorial video

#

that would be really cool

#

arma devs please read this pretty please

signal notch
#

Please for the love of everything holy can someone help me figure this out we had it working as a proper conflict scenario except when trying to load in to admin tools wouldn’t let us hit something now this

#

And don’t remember what it was

rigid plume
#

Eyoo, does anyone know if there is a way to duplicate multiple files to your project at once instead of clicking "Duplicate to ..." for every single file

carmine geyser
#

Is there a way to have more then one -addonsDir . Reason being is that when i want to test on dedicated server with dependencies. It can't find the addons one way or another because there are in two directories
\ArmaReforger\addons and \ArmaReforgerWorkbench\addons\

#

Yes i can move my WB addon to \ArmaReforger\addons however now the actual game won't beable to join server that have my mod. So i have to delete it and redownload. Having a work around for this would be great

tight dune
#

-addonsDir folder1,folder2

wind cradle
#

I have a prefab consisting of the following stuff:

Generic entity
- Some prefab with mesh object
-- Some prefab with mesh object
-- Some prefab with mesh object

My parent (the Generic entity) has a SCR_EditableEntityComponent, RigidBody and RplComponent.
The editable entity shows up in the game master and i can move it, but it only moves the generic entity that has no mesh object. So the mesh objects stay in place..

Am i missing flags on my SCR_EditableEntityComponent ?
https://imgur.com/rW9yo9I

tranquil pilot
#

how can i set starting faction when using "Play from camera position" in world editor?

neon pebble
# main cloak

hi, for some reason I still do not get a marker showcasing the supply depot when testing my game

main cloak
#

Its not the "militarybasecomponent" or something

#

Just place and Campaign Supply Cache

#

And add those 2 component if it doesnt exist in the campaign ones

#

Then add the settings

#

and should fixes it

neon pebble
languid linden
#

is there any documentation or videos out there regarding setting up my own version of PVE conflict on a new map? I've managed to set it up to run a PVP version, however, I am looking for more along the lines of Gramps' mod, but I cannot find any tutorials on it.

slim saddle
#

I want to define where capture points connect to / between very specifically. I checked radio radius but I'm not sure how to find the debug to see the zone / radius for it?

Is there a way to setup a debug to check radio radius?

muted violet
#

CollisionTriggerComponent Not Functioning

neon pebble
#

how would I go about changing the starting vehicles for each faction in conflict?

plucky jungle
#

stupid question, i've searched around a bit in the discord and didn't find anything that immediately pointed me to what I'm looking for.
What are Mission Headers?
Where are they found?
Are they something server hosts used, or are they baked into the 'world' / scenario.

If you want the context as to why I'm looking, I see the SCR_MissionHeaderCampaign class, which is retrieved during the SCR_GameModeCampaign.c:Start(). I'm attempting to familiarize myself with making my own BaseGameMode and allowing it to be configurable. I couldn't find any SCR_MissionheaderXXX entities in the CTI/Campaign world, nor did I find it as a subcomponent to the gamemode.

lethal mirage
plucky jungle
#

Thank you.
Are there any changes I must make within the world itself? Or is it all done within the Missions/*.conf files. So when I make my overridden header class, the game will automatically link the header to the game, so that I may retrieve it through GetGame().GetMissionHeader()? Much appreciated Til

pallid copper
#

Does anyone know anything about factions I copied the enemy prefabs changed the look of them etc but they don’t seem to appear

unkempt sorrel
#

My workbench is crashing when I try dragging a layout file into an existing layout hierarchy. It wasn't a minute ago and now it does it for every layout.

unkempt sorrel
#

Currently impossible for me to add layouts to other layouts because of this right now. I tried adding the layout as a component and nothing shows up, I even tried copying an existing one and it was still invisible. I have no idea whats going on

fluid phoenix
#

I'm trying to make a XOB for a prefab but can't for the life of me get this squared away because enfusion doesn't like the regular FBX export option in blender or i'm doing something wrong. Only works properly with the enfusion tools FBX addon when I try and it doesn't have the same export options. Almost doesn't have options. When I try it the regular way with blender nothing shows up in my XOB and the camera is zoomed out. When I export from the enfusion tool fbx addon I can see my model but the bones and collider don't show. Any help would be greatly appreciated

fluid phoenix
pallid copper
#

I do have another question though the five guys that you start with us side I can change them no issue but how to make it only ever one guy there not 5 etc

hearty sentinel
#

anyone seen an issue where characters placed around disappear when you press play?

#

think its something on the character itself as new ones show up fine

#

made one change (that I know of) that enables their AI

#

looks like if characs go under an area, layer or slot they disappear, if you see this move them back into the 'root'

granite imp
#

Anyone know a way to debug view collision in game?

granite imp
#

Anyone know how to read debug views? Seems each wheel is applying random force to the model causing it to vibrate and move.

It only happens when wheels are in contact with something. Tried putting it on a pedestal and debug is smooth.

The glitching stops when handbrake is disabled on all axles in VehicleWheeledSimulation

granite imp
#

All fixed after removing handbrake and re-enabline it...

Anyone got a link to a vehicle mod tutorial? Im clearly missing something important.

silent halo
#

I have made a gun, but unsure how to change its name and description, it just says m9 berreta in game

dusky drift
granite imp
#

Bug report - Attaching spelt wrong.

tawdry scarab
#

Good evening, we are trying to modify a file installed via the workshop but there is a padlock logo which prevents us from modifying it. Is there a solution?

final bluff
umbral karma
#

Is there a standard practice for an: "Interact with the button to complete the objective" type of task?

#

I found a few months old youtube tutorial that used a modified lamp but can't get it to work.

shrewd cradle
#

Looking for some advice. I want to change the us faction to the British faction mod but I’m struggling to find a guide on how to do this. Is anyone able to point me in the right direction.

somber bloom
#

Could someone help I have been trying to create my own arsenal box but haven’t been able to get it to show up in game not really sure which prefab to overite

stark moth
#

soooo still nothing on the gpu hangs?

subtle quail
#

How do notifications in-game work? I've been trying to do a SendToEveryone(..) but nah it doesn't fire?

#

Im probably just missign a step but ye

tropic zodiac
#

Pretty hard crash right now in experimental workbench:
RENDER (W): GrassObstacles : too much requests in frame

short frigate
tropic zodiac
#

Felt like some GPU ( driver ) crash cuz all my monitor settings was resetted.

fluid phoenix
# somber bloom Could someone help I have been trying to create my own arsenal box but haven’t b...

I've never messed with prefabs in the sense of build-able structures like the arsenal. However I'd assume there is a config file that you'll need to modify in order for it to show up in game as a build-able structure. Most likely each faction has it's own just as with weapons/equipment/vehicles that are available in the arsenals and depots. I'm taking a poo right now but I'll try and have a look here in a minute and see what I can find

fluid phoenix
somber bloom
astral mortar
#

Getting a crash when reimporting a model, anyone know why that might be happening? This is the only info in the log about it

woeful nimbus
granite imp
strange fern
#

Am I able to auto-reload scripts on game start for the world editor? Should look before I ask, it's in the Workbench tab of settings

jovial onyx
#

Hi guys, beginner modder here. Just learning the work bench. Quick question, say I want to make a custom version of the FIA faction using RHS as a dependency to change gear and weapons… what do I need to press to be able to use the RHS gear and replace the basic existing FIA clothing and gear they already have? Like Override? Inherit? I’m not trying to change anything RHS has done, just simply trying to swap and replace the gear shown on the vanilla faction characters

fluid phoenix
# jovial onyx Hi guys, beginner modder here. Just learning the work bench. Quick question, say...

You'll need to override their prefabs and edit all their clothing and gear one by one for each. I'm not sure how many there are for the FIA but the US AND USSR have 20+ I believe. It's very time consuming so be ready for that. Though you may also be able to setup their basic clothing and copy/paste for each group settings in the prefabs. You'll understand what I'm getting at when you start messing with them

jovial onyx
#

Appreciate it

brazen plaza
onyx bough
#

does anyone know what conponment changes the vehicles name

prime oyster
#

Hi, I am a totally inexperimented modder with a quick question, I would just know if it is possible to move existing capture points and/or transmition tower relays, also after that, can I editi the connexions between points I moved. (On an Everon - conflict scenario)
Just a Yes or No would be extremely appreciated, thank you very much !

pallid copper
#

Hi does anyone know how to override the ussr faction with another faction tia all my ussr prefabs show up fine but I want it to be the AFRF faction not USSR tried all sorts with no joy

real matrix
#

I tried attaching a SCR_editableEntity to a weapon prefab and the attached a rank requirement to that but it does not seem to work any advice?

real matrix
#

Looks like V1.3 will add rank requirement options to the arsenal so I will wait till then

cerulean dirge
#

Going through the vehicle modding tutorial now. Anyone have any idea as to why my modded vehicle keeps falling through the map?

cloud zenith
wanton fossil
#

guys, i am just curious if my idea or something similar would be feasible at all. I dont know you guys remember the mod in CS1.5/6, Warcraft. You could have several casts/races with unique skills and powers, and you also had an item shop to buy "upgrades". Could something like that be done in reforger?

cloud zenith
winged crater
#

Can I edit my prefab/replace it? I forgot to tick "clutter Occluder"meowsweats I used this prefab a lot 😄

cloud zenith
winged crater
#

it doesnt want to save changes tho

#

thts the issue

#

so I was thinking about any other way

cloud zenith
#

Then you're doing something wrong. I for one have never had an issue saving my own prefab.

cloud zenith
#

No, i mean literally opening the prefab and making changes to it.

winged crater
#

now its greyed out tho

cloud zenith
#

Then it's not your prefab

winged crater
#

it is😂

wanton fossil
cloud zenith
winged crater
#

So I cant edit purple ones or i dont get it...

cloud zenith
#

That's exactly what he said.

winged crater
#

so how do I save them as blue? Sorry if thats dumb question, been out of modding for a while

#

never mind

tranquil pilot
#

do i need to upload to the workshop to be able to run my mod in the real game locally?

real matrix
tranquil pilot
#

ty

cerulean dirge
#

Any pointers on how I can properly change the M151A2 mounted machine gun to something else?
I understand the majority of it, but unable to get the pod aligned to the mounting point:

#

wait... changing merge physics fixed the alignment issue... HUH?

foggy patio
#

sorry guys, another one with the "grass on the road" problem.. i´m doing it like the wiki says. i made the road with the splines and i got the .topo map and it works. but when i export the ´rasterazion´ file to .tga and afterwords to .edds, the map has no color and the grass is still on the road.
i did read about ´import sat map´, but i cannot use the terrain tool for some reason (its grey..).
can anyone give me a tipp what i have to do? thanks

verbal lagoon
#

I've accidentally added a component to vehicles at multiple points in the inheritance chain. Is there any way to find all the prefabs that have a specific component on them? I'm having difficulty finding the level I can delete them on.

tranquil pilot
lethal mirage
#

You may be able to use some kind of workaround as objects can occlude grass themselves

#

But not the regular method of reimporting the satmap

lethal mirage
foggy patio
bronze nova
#

Does anyone know why AI will work when I test the scenario, but when I run the same exact scenario on a server the AI will not spawn? This is a conflict scenario, and I’m talking about the patrols, etc not spawnable AI from living quarters

wind cradle
#

What does this number mean and how can i get this to 0 so i can delete components which i dont want? https://imgur.com/8A9uwWz
(this prefab is duplicated from ArmaReforger using the Duplicate to 'xxx' action)

wind cradle
shut cobalt
#

Anyone have any idea why my projects would all be showing locked/read only? I was just working on them yesterday and get home today open it up and all of them show up locked. Even tried making a new one and putting everything in that new mod, seemed fine then I saved and opened and the new one is now showing locked?

shut cobalt
# lethal mirage Saved in OneDrive folder?

Yea, not sure what initially caused it to lock but I ended up moving everything to my hard drive and duplicating everything and remade some folders all good now, I HATE ONEDRIVE lol

tropic zodiac
#

I'm getting this for all my Arland maps/missions.

RESOURCES : GetResourceObject @"{067FC2ACC4E4A101}Missions/CRX_Arland_1v1_EffectiveSuppression.ent"
RESOURCES (E): Resource loader for extension not registered!
Why?

tight dune
#

but most that prefab is another vanilla prefab - if you will delete it from there then all other assets will loose that component too

#

so in most cases, disabling component is safer option

tropic zodiac
#

Again hard-crash...

11:15:34.045 SCRIPT (W): Slot_VON Has no Content!
11:15:34.045 SCRIPT (W): Slot_GameVersion Has no Content!
11:15:34.117 GUI (E): OverlayWidget Frame0 has invalid slot GridWidgetSlot for slot manipulation function used, expected: LayoutSlot
11:15:34.117 GUI (E): OverlayWidget Frame0 has invalid slot GridWidgetSlot for slot manipulation function used, expected: LayoutSlot
11:15:39.350 RENDER (E): Render error (-2005270522 = 0x887A0006): The application's device failed due to badly formed commands sent by the application
11:15:39.350 RENDER (E): func: m_pD3DDevice->GetDeviceRemovedReason()
11:15:39.350 RENDER (E): D:\jenkins\workspace\continuous_branches_stable_1.3.0\ARGamecode\Enfusion\Enfusion\src\render\enf_rendmainimpl.cpp(3290): enf::RendererImpl::EndFrame
11:15:39.350 RENDER (E): Device removed, reason: DXGI_ERROR_DEVICE_HUNG
11:15:39.351 ENGINE (F): Crashed
11:15:42.450 ENGINE (E): Application crashed! Generated memory dump: C:/Users/Me/Documents/My Games/ArmaReforgerWorkbench/logs/logs_2025-01-31_08-15-55\ArmaReforgerWorkbenchSteamDiag_2025-01-31_11-15-41.mdmp

#

Can't remember to have removed my GPU...

#

There was a smoke grenade doing smoke.

lunar harbor
#

Hello to any Bohemia folks that see this message. Just want to compliment you on the workbench tooling. I have never before seen such a complete and useful toolset for a game before, this is fantastic to work with.

remote estuary
#

How do I use the diag menu now that right alt doesnt work for it anymore? nvm it was keyboard layout

fluid phoenix
tropic zodiac
fluid phoenix
tropic zodiac
#

Yeah its a very random crash. 🙂

#

Thanks for trying anyways. 👍

fading hornet
#

Has anyone run into this error when trying to launch the dedicated server tool? I've double-checked filepaths, searched for the issue elsewhere but have had no luck.
Unable to set world file to 'worlds/Test_World_v1.ent'. File not found!

scenic python
#

Looking at the mortars (1.3) not so sure one mortar should be able to flatten an entire building, the forest on the other hand is pretty cool in terms of destruction.

icy sluice
#

Which file is that where you define from which level/rank someone can request a vehicle? So a tank from rank General, for example

thick lake
#

I love it...

BACKEND   (E): Curl error=Send failed since rewinding of the data stream failed
BACKEND   (E): Http Error (BAD_REQUEST)
BACKEND   (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request

BACKEND   (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="workshopApi.assetVersionAlreadyExists", uid="1738350504964-962233", message="Version 1.0.9 of asset 61B8FA7B3BF8656B already exists"
DEFAULT   (E): Uploading failed! Reason: "Version 1.0.9 of asset 61B8FA7B3BF8656B already exists"
RESOURCES (E): Publishing failed

BACKEND   (E): Curl error=Timeout was reached
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Timeout
DEFAULT   (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed

BACKEND   (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="workshopApi.assetVersionAlreadyExists", uid="1738350616121-548038", message="Version 1.0.10 of asset 61B8FA7B3BF8656B already exists"
DEFAULT   (E): Uploading failed! Reason: "Version 1.0.10 of asset 61B8FA7B3BF8656B already exists"
RESOURCES (E): Publishing failed

BACKEND   (E): [RestApi] ID:[16] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:500 - Internal Server Error, apiCode="InternalServerError", uid="1738350641323-240533", message="Internal Server Error"
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed
remote estuary
#

Upload failed but version somehow exists, relatable

thick lake
#

Everytime you mess up your changelog... hope it will be better with the Exp. patch, where you can retry

#

ok, now is broken, can not even start a upload anymore.

BACKEND   (E): Curl error=Send failed since rewinding of the data stream failed
BACKEND   (E): Http Error (BAD_REQUEST)
BACKEND   (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

BACKEND   (E): Curl error=Send failed since rewinding of the data stream failed
BACKEND   (E): Http Error (BAD_REQUEST)
BACKEND   (E): [RestApi] ID:[16] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed
stoic wigeon
granite imp
#

Anyone able to help me fix my mistake?

Somehow i've modified the locked wheeled base class.

Anyway I can restore it to it's default reforger state?

SOLUTION:
Open file explorer (in windows etc)
Open .gproj file in text editor.
Cut listed dependencies.

  "58D0FB3206B6F859"
 }```
Save file.
Load project in enfusion.
Let it crash enfusion.
Paste depenencies back into .gproj file.
Save file.
Relaunch project.
granite imp
fossil barn
#

Doe anyone else get the issue where they cannot move their camera over the terrain while using world editor?

cedar sparrow
#

Any reason that when accessing a reforger project via an SMB share (local NAS), files and folders don't update automatically, but only when reforger tools is reopened?
Accessing from a local folder (Documents, for example), it's fine?

wind cradle
#

What would cause the error

Can't find addon 'xxx'. Check the setup guidelines!

when using the "Dedicated Server Tool" plugin? And where could i find the guidelines for it?

I want to test my scenario with 2 clients and saw i could add multiple peers in this window. I also added a server config json with an example from this page https://community.bistudio.com/wiki/Arma_Reforger:Server_Config#scenarioId (not sure if those configs are the same)

I tried to add -addonsDir to the params but that didn't seem to help

#

i think i might have fixed it.. The -addonsDir was supposed to go into the Peer params, not the Server params

#

I also added a server config json with an example from this page https://community.bistudio.com/wiki/Arma_Reforger:Server_Config#scenarioId (not sure if those configs are the same)

Ok this was wrong btw..
In the Dedicated Server Tool window i created a config of type DedicatedServerPluginCLI_Config but what i had to do was DedicatedServerPluginCLI_Server which doesn't require a json file.

gaunt fog
fossil barn
gaunt fog
tribal tangle
#

Looking for Help with Arma Reforger Map Creation

Hey everyone,

I'm getting into Arma Reforger modding, specifically map creation, and I have some questions that would be much easier to discuss in a voice chat rather than typing everything out.

This won't be a bottomless pit of beginner questions—I’ve been working with map creation since 2007 and have experience with Source Engine 1 & 2, Unreal Engine, as well as Blender and Substance Painter. I just need some guidance on how things work specifically in Arma Reforger.

If anyone experienced in map creation is willing to hop on a quick Discord call and help me get started, I’d really appreciate it!

Let me know if you're available. Thanks in advance!

cursive orbit
#

Does Workbench work on macos?

icy sluice
#

Where can I set how many supplies a vehicle can carry, which scr is this and which parameter is this in the SCR?

gritty vortex
#

Do I need to package my mod somehow so the Dedicated Server Tool in workbench can run the mod? I've got the project file in the Addons folders for the server and client/peer and its still telling me it cant find the addon when i try to run the server tool

halcyon scaffold
#

Would anyone know why when I try create a config file in my mod it's saying error, registration failed, failed to create file?

charred rampart
#

Hello, whenever I restart the workbench and load my world, it resets the navmesh and the paper map, meaning i have to add the topo/edds files, and the soldier/btrlike/lowres again. Anyone know how to fix this? thank you.

solemn bramble
#

How do you keep a mod from locking when being shared over git

#

My team and I are having an awful time (as usual) trying to collaborate on a mod because the workbench keeps locking out anyone we try to share the source files with

nimble prairie
#

hi everyone hope someone can help me out with this error i recently created a conflict missions edited a few prefabs so they will spawn in arsenal but when i try to publish the mission i get this Error Code:400 - Bad Request, apiCode="workshopApi.assetDeleted", uid="1738447081810-866055", message="Asset 625EFBA9FADB38A4 is deleted" didnt know if i posted in the right channel any help is appreciated

fleet kite
#

How would I make an RHS arsenal replacer for the vanilla ones? I know it exists on the workshop but theyre always missing items

hoary mirage
#

Is there a video tutorial for overthrow customization?
If not, in which Discord section should I ask my question about the mod?

rustic frost
tired valve
#

Why does the version of my mod ups itself even when the publish process timeouts?

quick musk
#

I guess the workshop is down right now 😐

Error - Cannot send request When publishing 😦

reef ferry
quick musk
#

Yeah, sorry I hadnt kept up to date with the stuff in the discussion channel

#

Thanks for clarifying

jagged kraken
#

Hi, running into a issue right now trying to load a mod in the project selction screen, and once I select it, the mod doesn't open, if I take the dependencies out it works. Trying to load a map to look and see if I can adjust a object that is misplaced

#

not sure if it makes a difference, but my addons folder is downloaded in a sep. location than mydocuments to save space on that drive. My friend and I thought that might have had something to do with it. I.e not being able to permission into the folder

quick musk
#

@jagged kraken Can you post the relevant part of the log errors?

jagged kraken
#

@quick musk thx I actually just fixed it. I hit "scan" and it found the correct folder and all things hooked up correctly

#

what a pain in the ass LOL

quick musk
#

Haha, no worries 🙂 Glad its working!

sharp sonnet
#

how do i keep my objects from getting screwed up on the y axis when i have to do the bounds fix? it seems all my other layers get messed up and i have to go in and make a new layer.

fickle imp
#

Has anyone had this happen to their vehicles? My map is done at this point but for some reason all tracked vehicles seem to be floating just slightly above the ground. Ive tried everything and cannot figure it out. Any advice??

sharp sonnet
fickle imp
eager pecan
#

Can anyone explain to me the system that randomizes the shirts in the game; like you know when you spawn a character and it chooses between short sleeve or long sleeve shirts? How does that system work, I'm curious.

pure kernel
#

ive been having issues getting items into the arsenal does anyone have a tutorial on how to do it

charred rampart
#

anyone have an issue where the navmesh wont stay linked to scr_AI world? whenever i reboot the world editor i have to reattach the files.

#

is anyone available to help me with the navmesh please?

frank terrace
#

my camera is trapped on a large terrain - cannot move it past some invisible line.. anyone know how to fix this?

granite imp
stable quartz
#

but you have to do it with the workbench closed

shrewd ember
#

Can someone maybe help me get the Dedicated Server Plugin working? It just won't work, the Peer window isn't even opening when launching via "Server localhost + PeerTool"

marsh nest
#

Don't want to step on toes... but is this the place to ask about mod work and if not is there a channel that is?

lunar drift
#

Hello there , i'm looking for ressources ( documentation / videos ) on how to properly setup buildable/placeable entities per faction build menu's on a custom conflict gamemode .

I've got two custom factions ( one based on ussr ) but they have nothing in build menu ( faction key is ussr )

Thank you

umbral karma
#

I want to implement a simple task in my scenario: Press the button to complete the objective. But I'm totally stumped. it seems outside the scope of the base scenario framework.

cloud zenith
torn vapor
remote estuary
marsh nest
pure kernel
torn vapor
pure kernel
#

Is there like a YouTube tutorial on how to do it

torn vapor
granite imp
#

Question for people who have previously made new weapons.

For making a tank cannon should I use machinegun_base or launcher_base?

I was hoping to animate between shots which is why im inclined to go with launcher_base but i've been having issues getting it to reload attached to a turret.

midnight linden
#

Blarg wrong button

#

ANyways can anyone else get past 4% on upload

cloud zenith
#

Dude, The servers are being ddosed. You're not gonna be able to upload mods until the problem is fixed.

midnight linden
#

Just gotta find that window 😄

#

this dude cant attack forever he will burn his botnet

cloud zenith
#

Keep trying then but, even if you get it uploaded you're not gonna be able to play. lol

granite imp
#

It's probably some company that's butthurt at BI for whatever reason. Usual elitist garbage.

#

But if i ever find them i would happily do things to them.

lunar harbor
#

Is there any way to increase the timeout on requests the workbench sends to backend apis to increase the chances of requests completing?

#

or is that beyond our reach as users?

pure kernel
sturdy hound
#

is publishing still unavailable?

dark estuary
#

yes

balmy spindle
#

I get this error right to upload to my next version I’m trynna go from 1.21 too 1.22 and it lets me do 1.23 and it gives error then in the code shit a bunch of red errors happen

#

I’m not sure if it’s bc of the ddos

sturdy hound
#

This is what I get now, but before I could start the upload, click yes on the prompt showing size, it would open the loader but make no progress, and then throw this same error

#

I'm just glad the servers are starting to come back online, our's included (knock on wood), but I have new mods and updates/patches I really want to push

balmy spindle
gleaming hatch
#

why would placing a spawnpoint entity cause peer client to fail to connect and crash?

muted ivy
#

Are other people still blocked from uploading mod updates?

BACKEND   (E): Curl error=SSL connect error
BACKEND   (E): Http Error (BAD_REQUEST)
BACKEND   (E): [RestApi] ID:[107] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed
astral mortar
#

yeah

trim drum
muted ivy
#

Rodge. thank ye kindly

pure kernel
#

is anyone else unable to update their mods i have access to reforger servers but when i go to update im stuck in a never ending publishing project qthen after a while it says publish failed or something like that

stoic wigeon
stoic wigeon
quick musk
#

I feel so bad for the guys at BI, just as the game is blowing up everywhere this happens :/

#

Cant imagine the overtime theyre having to work

sharp juniper
hazy sage
#

Got a weird af bug with the tools I'm guessing it's related to scripts. I compile my scripts no errors or warnings or whatever and tools work fine can go into world editor and all that jazz but when I restart my tools I get a error cannot compile game scripts and the only fix I've found is remove my scripts. I've tested this using ones from another mod I've mad that I know 100% that everything is fine but still same error any clue how to fix

onyx bough
hazy sage
#

I had a spelling error....3 days it's been bugging me and I just can't spell 😂

onyx bough
hazy sage
verbal frost
#

hello, guys, are there some kind of lock on some game entities? Cant open or drag to world this one ( i want to see its components). Also no way to override or copy

RESOURCES    : GetResourceObject @"{E041075488E8FA04}Prefabs/MP/Campaign/Bases/CampaignContestedSpawnPointEntity.et"
 WORLD        : Entity prefab load @"{E041075488E8FA04}Prefabs/MP/Campaign/Bases/CampaignContestedSpawnPointEntity.et"
  WORLD     (E): Unknown class 'SCR_CampaignContestedSpawnPoint' at offset 32(0x20)
  ENGINE    (W): Can't load prefab Prefabs/MP/Campaign/Bases/CampaignContestedSpawnPointEntity.et
 RESOURCES (E): Failed to load```
rugged dock
#

So if i mod a missile/rocket as soon a i pull the trigger it crashes. Any fixes?

brazen plaza
#

HOW DO I SEE FURTHER BRUH

echo carbon
#

need to know to

broken robin
upbeat horizon
#

hi, is the workbench still under maintenance?

thick lake
#

Is it normal that Workbench crashes while the backend not running? Its the 10th crash today.. Reimport Prefab.. Crash, Reimport Model crash.. rebuilding Scripts, Crash

bronze monolith
brazen plaza
sturdy hound
#

Dude is publishing still down?

leaden shuttle
icy sluice
#

Can you upload mods?

dark estuary
past crown
#

Big sad just wanted to upload a loading screen but I get why they’d shut it down for the time being

halcyon scaffold
#

Anyone know why I would be getting this error " Resource file registration failed" when trying to create a config file?

halcyon scaffold
#

Can someone help me with creating a custom arsenal with WCS, RHS and some of Bacons weapons in it? I'm really out of my depth here and it would be much appreciated.

slate kraken
#

Anyone know what is happening?
I trying to update

#
DEFAULT   (E): Uploading failed! Reason: "Version 1.0.6 of asset 647F37A92FB80BA3 already exists"
RESOURCES (E): Publishing failed```
#

And when i try to make the server on, bring me this:

vale atlas
#

backend is out, so no connection to the workshop

plucky jungle
#

If you haven't heard, they are being DDOSed... You probably got some packets in during your upload, so it believes you have uploaded 1.0.6 or it just can't restart the upload. Nothing you can do about that, just change the version number and keep rolling the stone up the hill or wait until they aren't being ddosed

cloud zenith
#

This will keep you from having to keep increasing your version for no reason.

pallid copper
dark estuary
#

i think it will stay down for weeks

vocal goblet
tropic zodiac
#

Can't get to upload anything above 2 MB...

#

Haaaa!!!
It's working!!!!

#

Workshop is BACK!!

dark estuary
#

rlly !

dark estuary
#

it is !!

tropic zodiac
#

Yes i just uploaded 6MB.

#

Successfully.

dark estuary
#

yess

#

mine is 114 mb and its uploading !!!

tropic zodiac
#

Also no errors in console anymore.

remote estuary
#

Chat are we back

tropic zodiac
#

Yes! Back again.

near geode
#

Can someone tell me how to add or remove weapons from the arsenal in the WCS mod?

#

Everything I've tried so far, like copying from StatusQuo, hasn't worked. Does the order of the mods in the server.config matter? Should my customized arsenal be placed at the top or the bottom?

elfin trench
#

Running reforger tools in linux, performance is pretty good actually. Trying to see if i can fix one more flickering issue

hoary mirage
#

Does anyone know how to log in to the Bohemia account in the game or workbench? It always gives an error.

gaunt fog
tame goblet
#

I still cannot upload to the workshop havent been able to for over a week now KEKW

sick sierra
lost minnow
#

I also experiencing issues uploading to unlisted, publish or test:

DEFAULT      : Creating bundle...
DEFAULT      : Checking required files...
RESOURCES    : ResourceDB: saving cache (id=0 name=CAV_Core path=C:/Users/andre/Documents/My Games/ArmaReforgerWorkbench/publish/CAV_Core/resourceDatabase.rdb)
RESOURCES    : ResourceDB: written 59/59 bytes
RESOURCES    : ResourceDB: cache successfully saved
RESOURCES    : Saving manifest successful: C:/Users/andre/Documents/My Games/ArmaReforgerWorkbench/publish/CAV_Core/manifest.json
DEFAULT      : Bundle successfully saved into: C:/Users/andre/Documents/My Games/ArmaReforgerWorkbench/publish/CAV_Core/
RESOURCES    : Creating bundle successful
DEFAULT      : Validating bundle...
DEFAULT      : Validating bundle successful
DEFAULT      : Publishing bundle to Workshop...
DEFAULT      : Validating bundle...
DEFAULT      : Validating bundle successful
DEFAULT      : Uploading status: 100%
DEFAULT      : Uploading finished
DEFAULT      : Project uploaded successfully
DEFAULT      : Checking addon processing status...
DEFAULT   (E): Addon processing failed
RESOURCES (E): Publishing failed
astral mortar
#

Servers are down again, that's why

round cloud
#

i am trying to make an edds file but when i try to import it i get the error "registering file skipped". anyone know what the issue is?

pallid copper
#

AND DOWN AGAIN

dusky drift
dusky drift
round cloud
#

my messages is getting deleted

#

Can't copy file to

#

*********Registering file skipped.

dusky drift
round cloud
dusky drift
#

you're having strange issue trying to import pictures in enfusion and now your screenshots or clip is instanly deleted over here

round cloud
#

hahah yeah

dusky drift
#

try resizing your picture to like 1024x1024 and see id this change something

round cloud
#

ok

dusky drift
#

are you using the import button or drag your png into the folder ?

round cloud
#

tried both

dusky drift
#

what are the error showing into the log console ?

round cloud
#

nothing there

#

resizing it did not work

#

it says it cant register the file to the lcoation and then it says registering file skipped

dusky drift
round cloud
dusky drift
#

afraid I can't help you more without any visual :/

round cloud
#

ill pm it to u

tame goblet
#

Na its still down for me

#

Can't even see the website

gusty tartan
balmy spindle
#

anyone know how too make a arsenal

naive vault
#

Hello, can someone help me with Arma Reforger Tools regarding the capture logic? I would like points to be captured one after another

balmy spindle
#

wtf is dis

gusty tartan
#

Basically a null pointer means that you are trying to access a variable/object that has not been initialized. In this case the exception occurred at line 219 in characterCameraADS.c. ased on the variable name being return I'm guessing it certain or all cases the return value for that function isnt being set.

gusty tartan
#

In layman's terms that function is trying to return something that doesn't exist.

balmy spindle
#

oh alright

balmy spindle
#

idk wtf the issue is

#

i mean its letting me publish etc but that js pops up

past crown
#

You can publish? Must be nice

gusty tartan
#

I can't. Been trying for a week now

past crown
#

Same here. I know it involves the attacks so I can't complain just more bummed

gusty tartan
#

same just bummed. Atleast KCD2 is out so I have something to drown my sorrows in.

past crown
#

I'm a newbie with Enfusion and just a simple banner and loading screen assembler so I have no cool contributing mods to actually work on

halcyon tangle
#

is it possible to distribute locally packed versions of my mods to friends using google drive or something? and also have my server run the same locally packed version? just trying to find a way to get around the workshop/backend being down

brazen plaza
#

I've come to the conclusion that until they say the hostage situation is over it's pointless to even open workbench. 😭

halcyon scaffold
#

Can someone run me through how to change the standard everon conflict so that you have to capture 7 points instead of 5. I've tried having a play and I got a scenario made from overriding the MP file but then there were no spawn points for either team and the radio's didn't extend to the next base(s)

brazen plaza
# halcyon scaffold Can someone run me through how to change the standard everon conflict so that yo...

Check out @brazen plaza YouTube channel. He does great work and explains everything you're asking in a very detailed manner better than what I can do.

(https://www.youtube.com/@blackheart_six)

balmy spindle
#

lol

#

i dont think that resource sshit matters right

halcyon scaffold
past crown
#

Actually?

brazen plaza
#

I've tried probably 50+ times a day since it started with no luck.

halcyon scaffold
#

I've managed to get a few up, only small.
On a seperate note; I've managed to create the conflic scenario I want, But the main base locations are shown on the map for both teams. It's not ideal being able to see the enemy's main base location. Does anyone know where or what setting I need to look for to stop that from happening.

balmy spindle
#

i was able to upload

halcyon scaffold
halcyon scaffold
#

Anyone know how to unlock their own mod? The one I made and published in now read only.

simple hollow
sharp sonnet
#

will we ever be able to change the actual position of our terrain instead of it always being [0,0,0]? It would make it SOOOOOOOOOOOOOOO much easier to instead lower the terrain as a whole instead of having to lower all the parts underwater manually

remote estuary
#

the ability to move the terrain entity should be completely disabled tbh so it doesnt trap people into producing non working terrains by mistake, making your heightmap positioned how you want via the text format or the image format with resampling is very easy

pallid copper
#

Man I just need 1 upload lol BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

hoary mirage
#

I can't even log in, neither in the game nor in the workbench. It always gives me error 400.hmmyes

pure kernel
#

bro that keeps happening to me

devout cliff
#

Hi i cant publish on Workshop, BACKEND (E): [RestApi] ID:[54] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="workshopApi.assetVersionAlreadyExists", uid="1738930707816-873506", message="Version 1.0.0 of asset 648AC7935C9336A4 already exists"
DEFAULT (E): Uploading failed! Reason: "Version 1.0.0 of asset 648AC7935C9336A4 already exists"
RESOURCES (E): Publishing failed

pure kernel
#

yea its happening to everyone cause of the ddos attacks

devout cliff
#

but service status i son

#

on

icy sluice
#

BACKEND (E): [RestApi] ID:[85] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

pure kernel
#

idk

#

its something w tools

pallid copper
#

Everything today for me works except uploads yet I did get two in yesterday when things didnt seen to be working so strange lol

jovial tiger
#

Hello we cant upload on workshop?

dull basin
jovial tiger
#

...

jovial tiger
#

its possible to put project folder into my server ?

#

to work ?

leaden shuttle
#

And more importantly did you disable the seizing component for the HQ ?

torn vapor
peak cedar
leaden shuttle
#

he probably re-imported the downloaded mod from his arma reforger addons folder

#

instead of continuing to edit his mod that is located under arma reforger tool addons

granite imp
honest sky
#

Is this an error on my side or are BI still having problems?

wet coral
#

BI still having issues, id recommend trying early EU time tomorrow they seem to be sleeping until 2-3pm GMT - seems to be fine in the mornings

honest sky
#

Well, I'll check it in the morning (when the Ddos team is sound asleep)

leaden shuttle
#

you will need to change the version number

#

currently with the BI backend issue, when you try to publish, even if it fails. it registers the request and the version number in the changelogs ...

honest sky
#

didn't help 😄

leaden shuttle
#

you can change the version that the workshop has in the changelogs

#

search for your mod and look at the changelogs tab

honest sky
#

oooooooooo OK 😄 i see

leaden shuttle
#

what do the changlog say ?

honest sky
#

0.0.1 . 0.0.2 and 0.0.3 😄

leaden shuttle
#

yep

#

so you will need to go to the next one up aaha

#

the only way to restore that is to unpublish and republish

#

but with the current issue, do it at your own risks

honest sky
#

ok thx

rigid plume
# honest sky Is this an error on my side or are BI still having problems?

I get that and then this error when I bump the version

BACKEND   (E): [RestApi] ID:[85] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

It's still an issue for me. Been trying most of the day with no luck.

shy vortex
#

HE
I was trying to publish my scenario and I have this error
RESOURCES (E): Failed to load metafile of image: UI/Textures/MissionThumbnails/Default.edds
RESOURCES (E): Failed to include scenario: $Tempetedacierofficiel:Missions/tempête d’acier Conflict pve.conf!
BACKEND (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

#

can someone help me please

turbid tangle
#

Error 400 is malformed data, aka you can't submit it cause the servers not letting you cause the data isn't allowed, I wonder if that backdoor that caused all this was through workbench submissions and that's why it's on lockdown.

pallid copper
#

Are we ever getting uploads back

halcyon scaffold
halcyon scaffold
simple hollow
#

man hoped it would be fixed by the time i got off work guess not

peak cedar
true escarp
#

Is there a way to switch a mod from "Unlisted" to "Public" without having to publish a new version to the Workshop (which I've been unable to do for 3+ days)?

#

Asking bc my friend has been unable to download my mod while it's Unlisted, and when I've literally sent him the files to put in his /addons/ folder, the game refuses to load them unless it verifies it with the Workshop API (which is down).

edgy otter
balmy spindle
#

love how they havent fixed the backend issue yet

dark estuary
simple hollow
#

wish we could publish locally

true escarp
pallid copper
#

has anyone got an upload in

simple hollow
pallid copper
#

lol ive gone up about 50 also should reaaly delete published

#

theres was a little update on tools yesterday and ever since i cont even get close to upload now

simple hollow
#

worst time to build a server and mod

halcyon scaffold
neon ore
#

Workshop is not needed to run mods

simple hollow
neon ore
#

It's just an easy distribution channel for players.

simple hollow
neon ore
#

just make the server launch with the CLI param -addonsDir "PathToWhereTheAddonsFolderIsAt" and this other one -addons <GUID OF MOD1>, <GUID OF MOD2>, etc

simple hollow
neon ore
#

As that is based on Workshop

peak cedar
neon ore
#

Only way they can join with them is with CLI

simple hollow
leaden shuttle
visual plank
#

the category doesnt show anything when i press why guys?

marsh nest
scenic pasture
#

Is workbench working yet?

dark estuary
scenic pasture
#

Bruh this ish is ridiculous

severe trail
#

Does anyone know of a quick way to refresh the world editor to display changes to objects within the world?

#

ive just been hitting play and quitting again

full jacinth
#

any idea why I get black sreen when trying to start a scenario in tools?

full jacinth
dark estuary
full jacinth
#

I found in logs that it said somethin +/- that von is not configured, slots not configured etc..

then I reliazed I was playing around and placed down capture and hold gamemode entity which override the original one

#

deleted it and its fine

gaunt lynx
#

Anyone know why my mod keeps turning itself into read only mode? I didn’t change anything, opened it up to publish and found that it was in read only mode. Any way to fix this or at least prevent it from happening in the future? This is probably the 4th time I’ve had to remake my mod because of this issue. Thanks

neon ore
#

So do not use the profiles folder to store your source mods.

gaunt lynx
#

Gotcha… any way to fix the mod not that it’s borked or am I just copy pasting all my resources into a new mod lol

gaunt lynx
#

Can the mod be fixed now that it’s stuck in read only mode? Or should I just be remaking my mod again and sourcing it to a different folder.

cloud zenith
gaunt lynx
#

Open my mod folder? and then delete what? Sorry for stupid questions im barely sentient

#

Do I delete the .meta files and then re register my assets and such?

visual marsh
#

So just to be sure, basically no one can publish their mods to the workshop right?

gaunt lynx
#

I haven't been able to either

visual marsh
#

The 400 bad request stuff?

gaunt lynx
#

Ill try my other working mod right now and let you know

#

Yerp. Error Code:400 - Bad Request

visual marsh
#

Gotcha, appreciate it mayne. Was hoping I didn't boof something.

gaunt lynx
#

No worries. Hopefully Bohemia gets it together soon.

tame goblet
#

Yeah iv been getting this for the last 3 days nearly now.

BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

visual marsh
#

Yep, same issue

#

I know DDoS attacks can be pretty rough to get around, just sucks that it halts it to this degree.

tame goblet
#

Yeah we just got to let the devs cook

visual marsh
#

Of course it is, but it's never 100% either. I don't know if they had none, or if the nards came up with a good attack vector that's hard to mitigate. Either way, sucks biggens

glad lantern
#

I mean at least you can connect to a sever and play if you catch it at the right time and you stay in the server. So its not all that bad.

full jacinth
#

BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

I want to upload a missionfile to workshop, are new uploads still bricked?

gaunt lynx
#

uploads are still broken. Just like we talked about 10 messages up lol

past crown
#

If only I had been around for that random window of time two days ago in the early morning people could upload

full jacinth
#

Guys, I want to create a scenario on a wrold which I want to edit. But I also want to edit the scenario with modded assets. Like set settings for aresenal etc.

But How should I load my mods and the project at the same time so I can implement them in game?

I feel like when I select the option - load project with addons, it loads only like 10 of them and the rest is not included

  1. want to work on my desired map
  2. include all modded assets
#

How should I do it properly?

half nimbus
#

Why can't I edit the settings? This is my personal project.

visual marsh
granite imp
real matrix
austere onyx
#

1 week down

dusky jungle
#

@bohemia do yall need to be drone striked in order to fix your mods issue

dark estuary
autumn current
#

having trouble downloading mods for vietnam '67 rung sat. anyone have this issue?

pallid copper
#

Please fix now lol been to long without uploads

devout moss
#

how do i increase view distance in world editor??

astral mortar
devout moss
#

this all i get

oak vale
fluid phoenix
devout moss
#

thanks

lunar harbor
#

desire to publish intensifies 😄

#

hope you guys fix it soon we love you

real matrix
balmy spindle
#

12 days with backend down for workbench

#

shits js crazy

pure kernel
#

ik bro i just wanna update my mod

leaden shuttle
#

We opened our own server last week … worst timing ever… we can’t even post the update to our conflict layer ..

pure kernel
#

lol

strange saffron
#

Workshop still broken ?

shy hamlet
#

Is there anywhere they are updating the current status against the ddos crap? Id like to know when its working so i can publish.

granite imp
#

Chances are BI will stay quiet about any plans then have so not to give the ddosers any information. High chance someone in this discord is responsible...

visual marsh
pure kraken
#

Upload time.. workshop is up

simple hollow
pure kraken
simple hollow
#

broke my heart

ebon hill
#

Has anyone had any success in uploading mods? I am not getting the timeout errors but still get this every time I try to upload. [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message="" and after that have to keep changing the version up one number even thought the mod didn't upload. Is anyone missing the old steam way of doing this?

past crown
#

It’s just another byproduct of the DDoSing impacting workbench

#

No matter how high you raise the version number it won’t work and it’ll even get to the point where it says ‘REASON: “”’

#

Instead of “GUID version 1.0.0 is already published” or “must be higher than 1.0.2”

#

Its like since the workbench is down it’s trying to find a “reason” on why it won’t publish but once its challenged so much it gives up and just says “No reason but you aren’t publishing it”

trim drum
#

This is some kind of nightmare. Will it ever work? Change the staff if you can't or won't fix it for a week...meowfacepalm

pallid copper
#

Honestly I've given up even trying to upload at this point its basically OFF lol

compact fox
#

Hi all. Can someone please help me with my small project? It is already a little bit developed, but since 1 week I run into wall after wall. (sadface). I try to make an Object placeable in the world. It should function more or less like the "Mine Laying" Action, without the Blowing up and kill everything part. It Would be a Filmset Spotlight. My goal is to make it switchable (on/off) and the icing on the cake would be to have the option to raise and lower it -with bones and vertexpaint, like other entities work. That function is almost implemented. Still there is the issue of changing the lightsource position. I fear a little bit that Coding for that case is unavoidable (Cue Joe Cocker here...). But I try it step by step. Maybe someone here has a tip for me. Thanks for reading.

upbeat horizon
upbeat horizon
shy vortex
#

I post my messg 3 days ago

mild jasper
#

Anyone having an issue with there mod folders going to read only? I cant work out if its a me issue or the workbench issue due to recent issues. I am signed into workbench

native hollow
mild jasper
ebon hill
# mild jasper Nope, all mine

Looks like you are using your published mod and not your working folder, Try to create a new project and point it to your working folder and see if you are in the correct project

mild jasper
#

Yeah, all pointing to the correct folder. I guess no one else is having this issue?

full jacinth
#

workshop uploads still down?

errant hare
#

yes appears it is still down.

dark estuary
#

they are killing my modding motivation

errant hare
#

just hang in there 😉 I have some changes too on my silly little scenario that I want to upload before continuing, but meanwhile I have actual time for house choirs. 😛