#enf_showroom

1 messages · Page 18 of 1

brisk sky
zinc thunder
crimson dirge
brisk sky
molten ravine
vestal steeple
#

bridge.

light kraken
fluid karma
#

M48A1 Patton for EoH Vietnam!

clear forge
tight venture
paper olive
old walrus
hard stag
tight vortex
thorny raven
astral solar
#

@lean cape wrong channel see its description

tight vortex
kind prawn
thorny raven
tight vortex
vital mulch
serene dust
#

A mod content reminder that you have to have the rights to use the IP you upload and that covers trademarked logos and such markings. Like from clothing or gun manufacturer. People will be notified of issues but I would appreciate proactive cleaning of your content.

Questions can be asked at #workshop_admin

fluid karma
solid cliff
serene dust
#

👆 this pretty much

tawdry schooner
# kind prawn

Every time you people upload some of your stuff the video is laggy lol.
My china phone can't handle that type of quality 😂

worn sable
hard stag
swift dock
fierce geode
fluid karma
swift dock
supple harbor
opaque belfry
#

Bruh wtf @supple harbor

hard stag
#

I got a ping ?

tight venture
# supple harbor

B4 BI does it is crazy as shit 😭

What's the performance like?

And what are the dependencies for the mod?

supple harbor
#

same performance as using a sniper scope. no dependencies

midnight oar
#

Is this easily adaptable to put on other vehicles? This is insane

vernal onyx
#

Major win for first-person drivers, no more switching views to back up

supple harbor
midnight oar
graceful osprey
alpine estuary
tribal rose
#

It’s not playing what is it 😔

toxic sonnet
frail breach
kindred garnet
supple harbor
#

Hope the video plays on mobile. I just made it public in the workshop as "Immersive mirrors & periscopes"
Still very wip

exotic void
# supple harbor

I imagined that this kind of stuff would be reserved for Arma 4 🤓 GJ

tight venture
sage socket
frank bison
astral solar
exotic void
#

🇫🇷 You can try my work on the EXP version.

jaunty iron
ornate ivy
supple harbor
tight venture
jaunty iron
#

@supple harbor Dayum that was fast, good work.

I genuinely think there would be alot of people wanting to run this mod on servers, however they would probably want a setting in the menu so that its toggleable for those that dont want the performance hit

velvet mountain
#

Thats a beauty of a model

kind prawn
open glade
#

eyes_cheeky Pants tapes are done, now the final touches and the premiere, I hope you'll like it if you have the chance to test it out 😄

open glade
supple harbor
young magnet
ashen plume
#

Whats the scope do?

kind plaza
# young magnet

Dis based of swedish variant of the FN MAG?
or more of a time period appropriate one

I saw the showcase, assuming it's aussie

dull sluice
young magnet
# ashen plume Whats the scope do?

It’s used for Indirect fire support. Similar to mortars, the C2 optic allows players to engage targets that aren’t in direct line of sight by using elevation and reference points to arc rounds into an area.

@kind plaza - Yeah, this is the current Mag58 variant used by the Australian Defence Force. I have three variants I’m working one (Handheld, vehicle mounted, and the one pictured being the indirect fire one on a tripod.)

@dull sluice - Yeah, everything is all custom models (excluding the magazine box)

tight vortex
green coyote
#

Does anyone know about how hard it would to be build a custom warehouse model with interiors and rooms and such?

sturdy mountain
ivory fox
paper olive
tight vortex
tawdry schooner
grim orchid
#

The latest Ambient Renegade recruit, equipped with an AKS and a recoloured NAZ survival vest.

kind prawn
grand ridge
tight vortex
tribal rose
#

Erm that’s not realistic 🤓

low perch
#

😳

kind prawn
tight vortex
tight vortex
kind prawn
short holly
kind prawn
#

il share git soon need to push again

short holly
#

speaking of git 😡

toxic sonnet
# kind prawn

Thats how my grandpappy got got, one of them HueV-25s landed on him 😂 Great work, that looks promising

kind prawn
zinc thunder
#

shade?

kind prawn
toxic sonnet
topaz galleon
tight vortex
topaz galleon
tight vortex
topaz galleon
zinc thunder
#

Arma 4 release day air traffic be like

tight venture
coarse ivy
tribal rose
#

Bold of you to assume there will be planes

alpine estuary
brisk sky
vernal onyx
tight venture
little iron
# toxic sonnet

Is there a keybind set already for console or will we have to figure that one out

toxic sonnet
clear citrus
# brisk sky

This looks cool. What benefits does it bring over something like Bacon?

brisk sky
foggy sandal
opaque hatch
tight venture
vernal onyx
tight venture
frail breach
# toxic sonnet

For a sec I though it was like cycling underhand and overhand grenade throws and was so hype but this is very useful too, I can’t count how many times I died because I pulled out a smoke Instead of a frag

topaz galleon
molten ravine
little iron
lyric kiln
#

Gunship waves

tight venture
pastel finch
thorny raven
#

do yall know if Gramps303 has a discord or something to reach out to? just wondering what he means in the description for ConflictPVERemixedVanilla2.0 by "No stamina loadout for US"

kind prawn
mighty plank
kindred garnet
kind prawn
#

so did 10 subsequent tests and not rolled since first go above lol

modern plinth
short holly
coarse ivy
random basin
# modern plinth easy animation but it makes me so happy 😄

Might be a simple animation but it is better then 90% of the current animations in the mod scene. Notice how its not just the arm animated but also the head, and torso also have movement making it more realistic looking. A lot fo these reload animations you see within peoples mods only have the arms moving. No head, no torso movement. It looks so awkward. Nice work.

queen plume
sly tundra
sturdy oracle
pastel finch
smoky comet
hard stag
tawdry schooner
kind prawn
kind prawn
#
Arma Reforger

Adds deployable spike strips. Preview, place, and fold with durability. Opens to damage tires, tracks takedowns, and forces high-speed crash-rolls.

GitHub

Adds deployable spike strips. Preview, place, and fold with durability. Opens to damage tires, tracks takedowns, and forces high-speed crash-rolls. - josharghhh/Spike_Strip_Reforger

safe minnow
#

Back in Seattle after a few months of hard work.
Sometimes this map never ceases to amaze me... no less than 458 solar panels!
||I don't recall seeing this in the Arma 3 version.||

kind prawn
#

I should mention re spikes ; this was a thing i tried a month or so ago and didnt figure out; and then recent brain farts from @fierce geode 's older videos on morphs gave it to me in like 2 hours. anim but it broke in traditional apr (common thing for folks) my advice or thing i figured out was dont be scared to use morphs and just script them

pale rose
foggy sandal
hard stag
#

Australian without the “Al” in the middle thonk

pale rose
foggy sandal
hard stag
pale rose
# foggy sandal even tho its a license i just know its inferior to the original <:alwaysright:95...

That is true they are fucking dogwater. Stuck triggers are a common sight and half of all diggers going in boot or eets are at near fatal risk of dropping the firing ping because they love to slide out. I knew a guy who lost his in a creek cause his dumbass was doing a field clean, it slid out and this idiot watched it BOUNCE into the creek and float away before realising 'oh wait I need that' before chasing after it. He lost it.

pale rose
supple harbor
twilit grotto
tight venture
supple harbor
twilit grotto
supple harbor
frail breach
supple harbor
twilit grotto
runic isle
#

Hey i have been trying to add my own mods to a map for a milsim unit we keep getting a JIP error no matter what we do, Is there a solution to this? We have followed basic steps but idk if there a better solution or its just cooked

serene dust
vital mulch
#

CIE Artillery

untold storm
supple harbor
#

i could add it to video settings

kind prawn
dense brook
kind prawn
#

not published yet sorry man 🙂

dense brook
astral solar
#

@uncut bluffwrong channel

uncut bluff
vital mulch
timid niche
gray yarrow
tight venture
supple harbor
timid niche
tight venture
dull sluice
#

Planning on adding the ThunderCock variant

tribal rose
grim orchid
kind prawn
exotic void
#

Ref-Ban 🤓

tribal rose
kind prawn
#

apparently some varients yes

dull sluice
#

SHS TTI Harbinger Standalone Release

The standalone Harbinger mod is now available for download. It has all the features as the one from the main rifle pack so you won't lose anything if this is all you want. Further updates to the attachments and model are being looked at on my end to improve quality and player experience.

https://reforger.armaplatform.com/workshop/695302067EBEA62B-SHSTTIHarbinger

Arma Reforger

The Standalone TTI Harbinger from the main SHS Rifle Pack. Ideas, sugguestions and issues can be brought to the SHS Discord

lean cape
glass nymph
smoky comet
frail breach
tight venture
tribal rose
kind prawn
#

probably tonight 🙂

leaden parcel
#

WIP early prototype of visual mission scripting for game master mode. Design logic in browser, execute on connected server!

hard stag
grim orchid
tawdry schooner
kind prawn
sage socket
#

Why do your videos always fail to load in my phone? issou

kind prawn
#

this one was literally screen capture. you need better phone my dude

swift dock
sage socket
#

I think an iPhone 13 Pro is enough to play Discord videos 💀

Must be my Discord or WiFi then idk

( now it played it just fine idk, but it’s always his videos lol )

exotic void
exotic void
tribal rose
lean coral
astral solar
#

USASOC US OVERHUAL - Arma Reforger

foggy sandal
# kind prawn

fire, but not accurate to the real thing will you make it have a pre programmable target or will you keep it a uav? thonk

kind prawn
#

may add in eventually a map marking system but will need a terminal or programmer device am they are uav flown and detonated. can be built as a launcher and disassembled to move around;

just finishing

kind prawn
sage socket
#

Nuke drones you say? POGGER

kind prawn
smoky ether
kind prawn
#

put book in shortcut slot. bring up short cut with hot key and you can see where itll spawn. you press R to place the launcher unbuilt ill be green. then you can walk up to it and hold actio key for 20 seconds to assemble the launcher. once build you will see a load drone option and when loaded a fire option

kind prawn
lean coral
kind prawn
kind prawn
shut lynx
shut lynx
#

working on some new cargo boat variants (7 different colors as of right now for each variant, +10 variants), DarkGrus new 3rd AI faction "VEPR" has also been growing in power

#

9 BRDM-2 Variants for VEPR faction as well, also posting the MI-8 reskins as I cant remember if I posted them or not lmao

tawdry schooner
hard stag
viscid lynx
#

Needs sit position animation for them to lay on it still but besides that it’s about done. Was told the old one was broke or taken down.

stiff notch
kind prawn
#

what in the firegeo

shut lynx
# odd gate dude post it pleasee

https://reforger.armaplatform.com/workshop/66AC004EFEE2CDDC-DarkGruRHIBEdits

https://reforger.armaplatform.com/workshop/68F4961A87AA02A4-DarkGruVEPRVehicles

I will state these are specifically setup for DarkGru servers, if any config changes are needed to make it work for a server then feel free to make those config edits as needed, goes for everyone, they use overriden base game faction item for most of it, mi-8 reskins will be in CSATs pack when it’s uploaded

Arma Reforger

Adds different variants of 11m RHIBs for DarkGrus NATO & CSAT.

A Big Thank You to SpaceStrider!

Arma Reforger

Adds reskins for DarkGru's AI Faction VEPR

Big thanks to SpaceStrider!

kind prawn
high hawk
kind prawn
swift dock
light wave
#

here we go again: We are going to have to act, if we want to live in a different world (max volume) (ngl still one of the best sound tracks)

low perch
tribal rose
kind prawn
dull sluice
kind prawn
kind prawn
kind prawn
kind prawn
#

@lime quartz want a red one

kind prawn
sharp sonnet
supple harbor
worn olive
#

we're back to PIP periscopes 😄

dull sluice
sharp sonnet
spring imp
supple harbor
fallow river
#

Its not 1:1, cuz its just a retexture of the vanilla FIA, but it will do the job 😉

alpine estuary
supple harbor
serene dust
#

you are essentially doing double rendering there though. that is always the challenge of PIP

alpine estuary
#

Maybe you make a form for the player Chosse how many "PIPs" activate like press F in the Periscopes who he wants to Enable.... or something like this

supple harbor
#

Resolution doesn't have to be as big as when using a scope. I hope its not too bad on the cpu side
@alpine estuary Only one PiP at a time is active persicope/mirror count doesnt matter. If its mostly gpu dependent it can be improved a bit
Right now i can cut out about 1-2ms because my script is unoptimized. The low setting can also be used more efficiently, like capping to 30fps or changing resolution or doing less math in the component

brisk sky
oblique valve
tribal rose
#

I love ai 🫩

unkempt sand
graceful osprey
#

People get so mad on Ai as if AI didn’t write the alot of the scripts these modders are using lmfao it’s just a picture

serene dust
#

Its not great there either.

safe minnow
oblique slate
sage socket
#

You mean +50% of the workshop? 😂

graceful osprey
foggy sandal
kindred garnet
light kraken
dull sluice
hybrid moss
dull sluice
fluid orbit
# graceful osprey Out of curiosity, does AI imagines that describe the mod features somehow detrac...

The majority of the community is only advocating that AI photos be banned from use on a mod’s workshop page, not as a tool. The issue is that the majority of mods are generating (or using) unrelated images; it’s made the workshop a mess. As far as I can rly tell, the only ppl who have expressed an interest in removing AI stuff entirely are a handful of devs due to several reasons, but mainly unclear copyright law. That said, a total ban on ai would be very difficult to enforce for scripts

hybrid moss
paper olive
somber oar
# paper olive So most mods would be banned

bi could just remove the images from the modpage, and replace them with a default one instead. its pretty stupid how the modders dont have any default pics to choose from when publishing the mod, which is probably why a lot of them go to ai to make one for them, since it's required u must have at least one image to publish the mod.

but then again those modders should know better than to use the despicable thing known as ai

somber oar
fallow river
#

Slovenian Territorial Defense:
#1501916689221287966 message

I appreciate the feedback,I hear you. The focus has always been on making something useful and enjoyable for the community,I will update the workshop image after work, to better represent the mod.✌🏻

fallow river
prime iris
thorny raven
grand ridge
lime horizon
#

as he said the mod adds an option under video settings where you can turn it off

graceful osprey
# fluid orbit The majority of the community is only advocating that AI photos be banned from u...

I understand the reasoning, but if you look at the image from what this conversation stemmed from , I think you can very reasonably tell what the mod is about. I can side with not just using AI for unrelated images, sure no unrelated images should be a cover photo, AI or not. However there are some cases where a quick photo detailing what the mod has to offer can tell me everything I need to know without even clicking on the mod. Some mods that are Gamemode adjacent, or non- object related may benefit from those AI summaries. Idk it’s not really a hill I wanna die on, just always confused on why people hate the images so much lol

eternal sonnet
fluid trout
#

for Project Scorched mod WIP

toxic sonnet
frank bison
hard stag
oblique slate
lime horizon
graceful osprey
crimson notch
frank bison
prime iris
# eternal sonnet Game version alone doesn't say anything about whether a mod works though. Some o...

I know some mods still work even if the version is outdated (like Where Am I), but it would be much clearer if they were updated to the latest version. That way, everyone would know right away if a mod works or not. Right now, you have to test the old mods yourself to see if they're still functional. Of course, the 1.6 tag doesn't automatically mean it's functional, but it at least tells you that it has been updated recently

serene dust
# prime iris I know some mods still work even if the version is outdated (like Where Am I), b...

We dont really obligate mod makers to stick around forever and update their work. Mods natural life cycle is that sometimes they stop being maintained and break.

I can understand from user point of view that makes it more difficult to use mods as sometimes you find something cool but it does not work anymore.

First step to rectfy that would be to find out if the modder is still active and if they are aware of any issues and if they can fix it.
If they cant be found or they wont fix it, the mod can be reported to us to be checked and if deemed broken, unlisted.

prime iris
#

We dont really obligate mod makers to

dull sluice
hybrid moss
dull sluice
# hybrid moss I mean you can put 30 rounds of 300 black in a 5.56 mag just like you can put 30...

Yes i know. But if youre wanting my custom mags to go in a weapon thats been designed to run only that custom ammo type it would require it being a dependency. For a mag to go into a weapon they need to have a matching magwell script. I could make a 300blk conversion mod where they can go in any weapon that takes 556 but that still doesnt make them accessible to caps 300blk weapons. Only using his mod as a dependency and adding his custom magwell script to the mags would make them work.

hybrid moss
#

Ahhhhh okay I see understood I thought there was a way you could make all 300 black mags compatible

light kraken
#

ENTROPY (total overhaul mod)

It's been a while since I have posted anything in the showroom, so to show that I am not dead yet and still working fully dedicated on the** ENTROPY** mod, here are some work in progress pictures of the ENTROPY (total overhaul) mod. 🙂

The focus of the last period was: Retexturing Vanilla assets, work on the terrain itself.
Focus on the next period is: Retexturing of villa assets, adding more brand new assets, work on the terrain, collision+LOD's to excisting new assets and the finalisation of the TEC9 pistol (animations and textures, finalisation).
Have a nice day! ^_^

(for more info, check the ENTROPY modshowcase!)

sage socket
inland mango
#

Yes please, it’s way too much storage for me to have fun in it

light kraken
# sage socket Got a question, last night i saw the map with everything weights about 13GB, wil...

This is been already stated inside the Mod showcase, but I will say it here aswell, the mod is a TOTAL OVERHAUL, there are plans to adjust some textures to reduce the filesize, but on the other hand I am also still adding assets, weapons/gear and other stuff, the mod is far from done so I cant say anything about the "total" modsize, it will also have its own gamemode(s).
You can see it as a game within a game, however for legal reasons I cannot call it that so it is called a TOTAL OVERHAUl, meaning I am reworking/altering the entire basegame, including its textures and stuff.

So again, it is too early in development to state anything about the finalmodsize, yes the mod is big but you get a lot for it in return, it is not your basic "terrain" and/or mod.

foggy sandal
hard stag
inland mango
serene dust
#

any case, modders are not really required to follow the limits. So some mods may be out of reach for consoles as unfortunate as it is.

foggy sandal
ornate ivy
fluid orbit
brisk sky
alpine estuary
lime horizon
frank bison
sly tundra
topaz galleon
#

Experimenting with fixed wing flight

kind prawn
high hawk
kind prawn
high hawk
kind prawn
toxic sonnet
jolly geode
solid cliff
#

finally the PLA can start using Reforger and move on from Arma 3

jolly geode
hard stag
jolly geode
kind prawn
hidden frigate
#

Brighter please

high hawk
# kind prawn

How about bigger than Arland? If that’s possible 😭

vestal panther
high hawk
kind prawn
median ruin
# kind prawn

Not my ass wondering why you were climbing into a dreadnought

fallow river
high hawk
swift dock
high hawk
tawdry schooner
humble oyster
frail breach
dull sluice
hard stag
dull sluice
fallow river
void rivet
swift dock
worn sable
swift dock
# worn sable Now the big question. Full auto?

Not this one its supposed to be single and with a longer reload time and only 5 shots per mag, would be to OP at all.. its already very OP if AI handles it like a end boss kekw2 .. full auto will be the next gun ill do, a Pulse Laser gun but with red effects similar to our Nod Laser Turret on this pics here.. but with other laser particle effects blobcloseenjoy

worn sable
hard stag
sly tundra
hard stag
swift dock
# high hawk Wait why not?

There are some reasons. First is we joined the Reforger party to late, but is not a really big issue cause of the second reason, Reforger is not really a finished game to mod with (for us, Tiberian Genesis). Means a lot stuff is still missed like as example correct tracked vehicles physics and more. We (so the Tiberian Genesis Mod Devs) learn first to handle this new Enfusion Engine and use Reforger just as testphase and prepare our stuff for Arma 4. Arma 4 is announced 2027 which is soon.. so makes no sense to hurry up for a Reforger release at all cause we got a lot of stuff getting to work and some we got to improve or redo. We released Tiberian Genesis already in Arma 3 and we currently swap the stuff we did to the new Enfusion Engine. So its true what @hard stag has mentioned already.

high hawk
kind prawn
kind prawn
swift dock
safe minnow
#

Lights at Seattle-Tacoma International Airport 🚥

tawdry schooner
# kind prawn

Are you using the sci fi framework as a dependency ?

swift dock
#

lets cook some Pulse Laser effects for Nod nod_soldier nod

unkempt sand
modern plinth
candid sorrel
kind prawn
#

Yes

unkempt sand
kind prawn
frail breach
sturdy oracle
velvet gulch
versed pine
#

Is there a mod for a standalone vehicle spawner? Like helicopter spawner without the helipad? Or a light vehicle spawner without the tent? ETC ETC.

versed pine
ruby dagger
solid cliff
#

You should make it repeat local voice chat 😂

inland spade
#

Is that possible on delay?

kind prawn
inland spade
high hawk
kind prawn
high hawk
frail wind
severe monolith
swift dock
#

automated shoulder mounted Sentry gun went wrong kekw2 kekw2 .. tweaking to get my Arma 3 Shouldergun back in Reforger. No script added here on the character. Problem is its targeting against my faction so im like its enemy

swift dock
swift dock
#

Works fine, needs more tweaks for sure.. Ok now i really got to make a showcase threadnootlikethis

versed pine
#

What does it mean by "Failed to delete item 0 in storage SCR_Characterinventorystoragecomponent" It wont let us acess helmets put them on. Or take them off.

frail wind
kind prawn
kind prawn
clear swift
kind prawn
#

Shahed drones are Iranian unmanned combat aerial vehicles (UCAVs) and loitering munitions developed by Shahed Aviation Industries. Shahed drones are manufactured both in Iran and in Russia, with the Russian variant building upon Iranian plans. Following the 2022 Russian invasion of Ukraine, both variants have been deployed by Russian forces agai...

stiff notch
stiff notch
stoic wind
#

Turn the forest generator into a props generator instead: check ✅ 😄

polar sonnet
stoic wind
#

I've mixed 14 compositions I made and added solo props and clusters, works like a charm 🙂 I'll use it as well for hobo villages or other repetitive stuff that doesnt care about Z axis (Y in Enfusion) 😊

harsh tulip
stoic wind
dull sluice
shut lynx
pine robin
void rivet
pale wharf
frail breach
pale wharf
pearl kindle
#

https://www.youtube.com/watch?v=4mkCzGSOxKo
#1393930763140857866
New SP200 Rangefinder being added to strikeline

New Content for STRIKELINE PROTOCOLS

  • New SP200 Laser Rangefinder, Now call in airstrikes every 5 mins

WIP not 100% done but here is the latest testing!

Special thanks to EvilJsckk for his Rangefinder model and working prefab!
link to workshop mod
https://reforger.armaplatform.com/workshop/65DAABEDBE4BB32A-STRIKELINEProtocols

link to my ...

▶ Play video
void rivet
opaque belfry
void rivet
timid niche
# void rivet

Got knights in ArmA Reforger before GTA-6..

Great work! It looks amazing 🤩

past jolt
swift dock
high hawk
opaque belfry
stiff notch
late tinsel
tawdry schooner
opaque belfry
#

Damn money

fiery tusk
late tinsel
spare elk
# late tinsel

Amazing!!! but I have a question. Will this completely replace the default holster position we have (primary holstered on back) or will it only work when you equip your pistol just like vanilla?

late tinsel
#

this is a Clip that attaches to a Vest if its equiped to the Vest it will replace the Vanilla Location for Riffles if you dont have the clip then it will put the riffle in the Vanilla location

swift dock
tawdry schooner
safe minnow
opaque steeple
smoky ether
swift dock
serene dust
#

Needs to have limited ammo only :DDD

unkempt sand
#

gonna give it warm up and cool down scalars >.< its so OP

swift dock
# serene dust Needs to have limited ammo only :DDD

Haha c'mon its command & conquer heheboi but yes you are right

@unkempt sand yep its way bit op but its destroyable.. so the shoulder turret can be killed with just 4 shots and the turret atm with 13.. turret can be cornerkilled easy if you know there is one.. my ceiling turret variant in the buildings is way more difficult when we get it to work to emerge/submerge meowheart

haughty eagle
quartz hedge
frail breach
void rivet
kind prawn
sharp sonnet
#

@HorribleGoat

oblique quail
safe minnow
serene dust
safe minnow
# serene dust whats the current object count there?

Currently 2.3 million
I've disabled the roads and I'm still missing several types of buildings... especially industrial buildings, helipads, and buildings under construction.
From there I'll move on to the roads and creating the navmesh.
Let's see if I can get it done before August.

serene dust
#

👍

unkempt sand
safe minnow
# serene dust whats the current object count there?

Sorry @serene dust, I misspoke before. I use a system similar to TkoH's for adding object compositions to trees... actually, each tree is made up of 12 objects.

So the total number of objects on the map is 75,661,091.

I can't really say, @unkempt sand, but it's currently running smoothly and well, even though I have it set to 25km of terrain view. Loading times and memory usage are other issues...
But when I use Ultra and 4K, I get a stable 60fps.

whole crater
lime quartz
#

Workshop tags TERRAIN SCENARIOS_SP SCENARIOS_MP CONSOLE_DDOS

tawdry schooner
void rivet
#

@void flint you too can be aa wizard! textures soon tm

void flint
fervent agate
foggy sandal
#

wrong channel, also ffs use anything but ai for your "recruitment" i beg

dense quarry
#

animations are still rough, but slowly getting there with the script side of things...

kind prawn
velvet mountain
kind prawn
hard stag
errant marten
dawn hedge
# hard stag

Really like the look of the helmet, what vests etc are they using? I saw this on the workshop earlier and will definitely check it out

hard stag
kind prawn
stiff notch
ashen plume
hard stag
#

Yeah something like this

modern plinth
severe monolith
nova badge
gray yarrow
worn sable
gray yarrow
#

Hes doing a patrol in his trench

opaque steeple
foggy sandal
ruby dagger
opaque steeple
dusk hamlet
unkempt sand
kind prawn
formal estuary
#

Guys, you know about any mod that have NBQ suits?

astral solar
#

vry very nice

astral solar
#

@sage zephyr wrong channel

kind prawn
graceful osprey
# gray yarrow Can someone please give feedback and what to add its my first cinematic video

Music I think is what sets any tone for a cinema piece. Some somber , slower music may make him feel like he’s reminiscing on home, add some children laughing or quotes from family fading in and out as if he’s deep in thought, almost day dreaming. Then obviously let it get more intense, as the shells pick up. Or you can even keep the day dreaming theme since he may be a seasoned veteran who is praying a shell lands on him. Idk I never made a video but it’s cool to give opinions on things I know nothing about lmfao

pale rose
gray yarrow
#

Thanks guy i tried to do it good but now I know what to improve

serene dust
#

Funni. But needs Pringles permission to use the IP.

haughty eagle
#

Nooo I didn't know that, I was under the impression that as long as you don't make money off of it it was okay since most weapons and such use real names. Thank you for the heads up! Genuinely was not aware. Wish I hadn't spent so much time on it 😆

solid cliff
#

Take out the R and remove his moustache or something. BI made Franta instead of fanta

haughty eagle
#

Thank you i will give it a go and see if it's allowed

serene dust
#

ping-less redchain 🤣

livid wind
#

Has anyone made a mod to split radio audio yet

solid cliff
livid wind
#

Nah js the audio spitting That would conflict it with another mod we have

grand musk
kind prawn
errant marten
alpine estuary
# kind prawn

After the Bohemia Bootcamps the Quality of the mod are Growing everyday more

fiery tusk
#

Old Wrecked T62 used as a fighting position.

limpid valley
void rivet
fluid orbit
# limpid valley *bridges of Serhiivka*

I absolutely love how that river and marsh area looks in the second photo. Plus all the detail on the streets, especially how their sides are lined with dead leaves. Impeccable work!

haughty eagle
#

Crisp Vector, without the trademarks

worn sable
hidden frigate
sly tundra
#

Getting closer and closer to releasing this bad boy

errant marten
haughty eagle
void rivet
serene dust
dull sluice
summer terrace
haughty eagle
# summer terrace i need this

#1503070134905077840 message
🙂
And it says think outside of the box, might change that too but some of the stuff was changed like party time is parly time etc cause of trademarks but to my knowledge it's all squared away now, aside from the outdated showcase picture

It is physical damage, as of right now it shoots 1200rpm same as the vector one main difference though being it doesn't have negative recoil like the IRL Kriss Vector. There's a Admin magazine for events and such that shoots mortar shells in the vanilla Civ arsenal. Pretty much just a regular gun but with a fun twist @dull sluice

dull sluice
kind prawn
lean cape
fading kestrel
#

Lombakka, Africa - Work in Progress

opaque hatch
buoyant briar
fervent agate
void rivet
haughty eagle
wheat wing
gray yarrow
void rivet
gray yarrow
sharp sonnet
harsh ingot
errant marten
kind prawn
sly tundra
stiff notch
paper olive
#

He’ll yea

fiery tusk
river zinc
#

That thing works? What mod is that

lapis mulch
hybrid moss
stiff notch
toxic sonnet
#

denzel washington is flying

tame wraith
# stiff notch c17 ready

100% realistic, i don't see anything unusual about that takeoff
it's Ryanair when they wants to save fuel during takeoff

stiff notch
#

Im crying 🤣

queen plume
tribal shadow
# sly tundra

When can we use the standard version without weapons? That is exactly what we need.

lapis mulch
kind prawn
grand musk
tight venture
kind prawn
sly tundra
#

Ready for take off

graceful rock
#

a beautiful log (100% made in Kolguev)

velvet mountain
tight venture
lapis mulch
sullen epoch
coarse ivy
unkempt sand
kind prawn
#

minimap ❤️

unkempt sand
low obsidian
smoky ether
prisma nest
dull sluice
late tinsel
#

👨‍🍳

brisk sky
opaque belfry
rough mauve
smoky comet
# unkempt sand

Very cool, this would also be amazing if it could be translated to make a squad style map system🤩

quiet laurel
wary palm
#

sneak peak(we are still making boxer)

grand musk
dull sluice
rough mauve
low obsidian
# opaque belfry Where’d you find the camo swatch?

its an old one from reddit camo thread, i just messed around with it and made it square. I've a few other variations but i was happy with this, Irish DPM has so many variations its hard to choose one to use to give that authentic look. Also if you want i can can send you the swatch.

wispy spruce
# dull sluice Functional sling

it will be visible on character when you have weapon in hands, or only on sling? or what its purpose, i dont understand completely

pale rose
wary palm
limpid valley
#

if we get the NTW, can we get the Y3 next ? :D

buoyant briar
pale rose
haughty eagle
real pond
kindred garnet
naive tundra
winged ridge
naive tundra
#

Yes, I’m considering that option, but I need some time. For now, it comes together with the Rosomak, but that’s not a problem either, because it should work without it as well i think.

fiery tusk
#

Making prefab compositions is fun.

half cloak
vernal onyx
buoyant briar
#

Russian? these are deutsche uniforms

dull sluice
#

SHS Ferro Sling Release!

Today am I proud to announce the release of our rifle sling, this is something I personally have seen countless conversations about and only ever seen references to it being impossible or so difficult no one was willing to do it and release it publicly.
The asset is due for a remake as it was a first attempt at sculpting on my part but for now y'all have a sling with two available weapon slots and its compatible with rifles and snipers!

https://reforger.armaplatform.com/workshop/697326796EF06C81-SHSFerroSling

Arma Reforger

This mod contains the SHS Ferro Sling (Heavy WIP)

buoyant briar
blazing ferry
#

Closing the gap between doomscrolling and Arma (map model replacement)

odd cliff
#

That actually looks really good 🥀

kindred garnet
kind prawn
worn olive
sick spade
# kind prawn

And yet people still have the gall to claim AI assistance is useless for modding 😟

kind prawn
#

I did ALOT of manual work for this. ai is just a tool like anything else. It's a poor craftsman who blames tools. Any tool if used correctly can still create good things from time to time 🙂 but as my 94 year old nan says for every idiot proof invention, god creates a better f***ing idiot

lapis garnet
marble spear
#

Lmao I think OV challenged him

oblique valve
serene dust
obsidian wadi
# oblique valve

Good thing I already duck around helos 😂. But on a real note this is awesome!

stiff notch
stone lantern
prisma nest
kindred garnet
#

From overlord to you

Coming soon

weary dune
tight vortex
smoky ether
#

Mod name

void basalt
plush gazelle
#

Question is there any call in CAS mods

tawdry schooner
plush gazelle
#

Thanks mate

tight vortex
plush gazelle
#

Ohh that 26 second mark looks interesting

kind prawn
#

Count down till broken raging @serene dust 😄

somber oar
#

countdown till they break driving then we have to wait 6 months before they fix it

kind prawn
#

les go; well my doom mod still loads lets see if i can push i guess 😄 just tidying up and writting up licenese shidd

timber grail
toxic sonnet
#

Thats actually live footage from BI HQ responding to "my server is broken now" and "this update sucks" complaints

kind prawn
#

welcome to 1.7 all 🙂 - whilst everyone is working on updates thought folks might enjoy thiis https://reforger.armaplatform.com/workshop/444F4F4D54455354-DOOMTEST ill git post soon but this is best I got in mean time ❤️ any questions please reach out as usual. shout out to the main character @serene dust (noting uploads seem much smoother) custom maps can be built loaded into profile/DOOM or you can repeat play and itll randomize each game max tiles size atm is 256x256 can variable height and width with world editor. can navigate world editor with same wasd qz and, zoom, alt and right mouse controls used in work bench

Arma Reforger

DOOM-style arcade FPS inside Arma Reforger. Use the in-world cabinet, play, shoot, edit maps and test builds. Please read the README before using or reporting issues.

primal inlet
lusty umbra
timid niche
#

WARFARE - VANILLA - KOLGUYEV RELEASE

I am releasing a Vanilla build of my WARFARE mode. This was something I was working on as a light project but due to the 1.7 update I finished it the best I could and will release it.

This mode uses ONLY vanilla assets and is designed to be more universal. You can plug and play mods as you see fit as this mode is minimal in overrides. This mode features the scale of WARFARE you've come to love. You can use it freely on your servers.

This mode is released and the link is below.
https://reforger.armaplatform.com/workshop/697850A473CC25A2-WARFARE-VANILLAKOLGUYEV

TASK FORCE GHOST FOUNDER/WARFARE DEVELOPER - REBORNSAGA

Arma Reforger

WARFARE VANILLA Built for using base game.

Join our Discord today! - https://discord.gg/tfghost

real pond
serene dust
#

wrong channel

#

how on earth did you land here??

karmic marten
sly tundra
dull sluice
karmic marten
tame wraith
snow viper
#

what mod??

brisk sky
sly tundra
#

what mod??

lime quartz
#

Ugh they still didnt fix particles being invisible behind refractive materials

tight vortex
earnest wigeon
brisk sky
nova badge
#

its an engine bug

lean coral
brisk sky
wary palm
swift dock
earnest wigeon
earnest wigeon
swift dock
earnest wigeon
tight vortex
tight vortex
candid sorrel
kind prawn
#

DOOMTEST - Arma Reforger

fluid orbit
#

MoreWrecks update is out. Finally able to publish some long awaited backlogged content, such as the Kraz-255 wreck retexture.

fluid orbit
limpid valley
kind prawn
kind prawn
#

video does not do pitch dive bombs justice

harsh ingot
lapis garnet
safe minnow
formal gull
#

Hey, thats me! ^

uncut scarab
#

Does anybody knows if the Halo mods work.

serene dust
rugged fjord
#

@wild eagle do you plan on updating your b1 flyover

serene dust
lapis garnet
lapis garnet
#

I hope u like it ☺️

wild eagle
rugged fjord
wild eagle
rugged fjord
formal gull
karmic marten
leaden brook
mellow pumice
#

neat!

visual widget
#

Added my own M16A2 model today, still have some bones offset problems. But I'm pretty happy about how it turned out
(magazines on pic 1&3 are vanilla)

deft estuary
velvet grotto
grand frost
velvet grotto
#

(Not sure if this is the place to talk about stuff but like i said just the models im gonna try to make it work tho)

sweet basalt
sweet basalt
# grand frost no u 😉

Sure! 😄

Just for reference, it's done via the usage of:

SCR_VehicleWaterPhysicsComponent
SCR_WaterZoneEntity
velvet grotto
#

Hacker

grand frost
velvet grotto
#

Ty ill try this tomorrow

sweet basalt
grand frost
#

I wish I could tip on discord.. with my precious bitcoin.. damn.. @sweet basalt such talent.

grand frost
mild spindle
hidden blaze
#

inb4 Star Wars shows up too, followed shortly thereafter by WW2

tidal sundial
#

@mild spindle Just a test of the PBR renderer really for me. I make all kinds of stuff. 😉

mild spindle
#

do you have to do the channel packing yourself or is there a tool for it?

tidal sundial
#

there is an export-preset for exporting Reforger textures from Substance Painter.

mild spindle
#

ah

#

i might start making stuff once documentation gets written

#

i do a lot of 40k stuff in other games

tidal sundial
#

Cool. Well I hope you like my custom designed helmet.

#

and good luck with it all mate.

plush sleet
#

nice work👍🏻

turbid widget
#

I could import my tactical donut and coffe from blender, and make them fire 7,62 rounds

bright nexus
#

Slowly getting there

#

Now all I have to do is rig it

turbid widget
#

seriously, the game has been out for 2 days , and you guys are already making content

#

incredible

hidden blaze
#

I got coerced into it I swear

old walrus
#

Can you increase view distance in editor?

#

You have like 500 m vewdistance

hidden blaze
#

I mean that's basically it, pretty sure you can tho. If I ever figure it out that is

#

it's a 1 off dick joke that 7 people wanted so here I am

#

working on something more proper in the background

sweet basalt
hidden blaze
#

looks damn good

#

nice

smoky quiver
rapid mesa
#

How many tris does klmk have ?

smoky quiver
#

14405 Faces ; 7291 Verts (I don't think 3ds max counts tris)

ebon carbon
#

it does, it's not enabled by default

#

it's under configure viewports > statistics

willow raven
astral solar
#

it can also count other stuff like vertices normals with plug-ins/scripts

boreal carbon
#

I saw this a while ago and tried it out. Would've been awesome if it was a fully new weapon instead of taking the M9's place.

smoky quiver
#

Ahh, Yea. I run it stock then. lol

boreal carbon
#

Oh, the original M9 was tucked away in the top left corner of the menu while the M1911 was on the opposite side of it.

fossil ocean
#

@proud quiver in the prefabs object properties of the SCR_WeaponAttachmentsStorageComponent there is a name property, by default it uses a string table for localization but you can make it whatever you want

#

Hmm works for me

#

did you change it for the instance or the prefab?

#

you must not have saved it or something

cloud spear
#

are these the default models from reforger? Have you found a way to force replace the material on them?

deft estuary
#

May need to then add it to the Items config but it's should be easy front he samples

cloud spear
barren parrot
#

manual transmission for all vehicles, and QOL changes

sly patio
torpid quail
#

make it so your car dies when your gear is too high hehe

sly patio
#

I find the fuel consumption way too slow in Arma3, I wonder if its better now o.o

velvet grotto
#

Where is that building from? Looks familiar

neat current
#

Of my "p:" and of my brain

velvet grotto
#

ahh nice looks good

dry kelp
willow hamlet
#

good job!

#

release when

barren parrot
#

you can download it on the workshop, "Manual And Vehicle Fixes"

indigo bear
#

clipping police here,

tacit isle
#

These are just ripped Tarkov assets

indigo bear
tacit isle
#

Intellectual property belonging to Battlestate games

indigo bear
#

cry about it

tacit isle
indigo bear
#

not gonna read that 🥱 let the man do his thing and shut up

tacit isle
#

Lewd is a woman

#

and.....no

indigo bear
#

irrelevant, point still stands

deft estuary
#

Ignoring IP is the easiest way to get a workshop ban I believe. Don't rip models, kids.

sweet basalt
#

Not that I am aware of

mild spindle
#

this is just a test i'm probably not actually putting this in the game

mild spindle
#

fixed the texture import settings

random basin
#

C7A2 (TFC Mod)

mild spindle
#

threw an old space marine model of mine in

crisp scroll
#

Also planning on the other versions of the gun?

random basin
crisp scroll
#

Oh nice

#

Would love to test them in the future

lone flower
visual widget
proud quiver
velvet grotto
#

Nice work!

proud quiver
#

initial release coming soon, maybe in an hour or two

#

very WIP, but usable

dim talon
willow hamlet
#

I kinda regret buying Reforge, but damn, people like you guys making it worth it

sweet basalt
willow hamlet
#

Thanks Bohemia

#

I never regret buying Arma 3, this also applies to Arma Reforge, I will definitely pre order Arma 4

#

Can't wait to try editor and do scenebuilding with it

dry kelp
mild spindle
#

i bought it knowing full well that it's gonna basically just be a modders playground for the first few months

#

personally i'd like it if there was even a little bit of documentation but so far it's similar enough to unity and unreal that i can figure stuff out on my own

jaunty hamlet
mild spindle
#

got a link?

#

last time i searched all i found was a link to the community wiki with a bunch of blank articles

#

ah nevermind i found some stuff

#

the way it's organized on the wiki is just a little confusing

scenic quiver
#

Keep checking back, they're updating the content in the wiki. You can also check #biki_changelog to see the updates being made! :D

mild spindle
#

k

proud quiver
dry kelp
proud quiver
#

**Coming Soon ™️ **

hidden blaze
#

noice

#

looking good

olive sage
#

So, if I download a mod, like the honey badger or the colt optic…it doesn’t do anything in my game if I join a multiplayer server right? The server has to be running those mods correct? Basically I can download mods and use them in my own gamemaster session if if I want to play with them yeah?

proud quiver
proud quiver
#

ooh nice

#

On the workshop now!

finite compass
#

Hopefully the blender fix comes soon but M40 is at least in game and has a ground model MegaLol

proud quiver
undone forge
#

is this your own blood textures or did you enabled stuff in the game?

proud quiver
#

these are my own

undone forge
#

nice

sweet hull
#

How does one post an image here?

#

nevermind, worked it out lmao

#

M56 helmet

proud quiver
#

very nice

sweet hull
#

i love PBR, makes a world of difference

proud quiver
#

im so glad we have a nice material editor now

sweet hull
#

i also did an m35 stahlhelm + dropped model (which is in the picture)

#

now im starting to get somewhere with the tools im enjoying it

#

looks very nice by the way, how have you managed retextures?

late flame
#

made a night variant of my shipment recreation in arma. (still a wip)

willow hamlet
proud quiver
#

Expect possible issues, but so far it seems to be working fine. Very barebones atm.

willow hamlet
#

Godbless these arma modders frfr 💯

sweet hull
sweet hull
#

ah awesome

#

i'll test it out, probably my first mod download

proud quiver
#

sweet

sweet hull
#

just wanted to check due to that issue people been mentioning with uh, malicious stuff in mods and paranoia actin up

crisp bay
# proud quiver

Bloodlust is such a big meme in our community on a3, nice to see that the legacy of bloodlust will continue

willow hamlet
# proud quiver ye

No way, bro that's probably one of the first mods that I installed when I played A3 for the first time, its fun to play with

willow hamlet
finite compass
#

xrax is just a chad

#

This is so much more fun then modding arma 3

proud quiver
#

yee

#

that looks sick!

finite compass
#

Now i gotta try some vests and uniforms before anything

sweet hull
#

damn, already doing ww2 mods?

finite compass
#

First thing i thought to do since the engine would be dope

#

Better then just throwing gucci sopmod gear in

sweet hull
#

yeah fair

#

i was concepting an Alt-his mod set in germany, may still do it but uniforms are giving me trouble

finite compass
#

yeah i took one look and backoff of it

#

lots of split parts it seems

sweet hull
#

i mean thats great for me

#

its getting the "wool" style done lmao

#

i use marvelous designer so, its quite hard to get a "tough" fabric look

#

and if i manage to get some ww2 style uniforms done i'll see if you want em @finite compass

finite compass
#

i have a bunch of presetup outfits

sweet hull
#

presetup?

finite compass
sweet hull
#

ahh okay

proud quiver
#

is that why theres a bright red dot lol

finite compass
#

yeah

#

small but no chances

tough python
#

Dude you modder guys are so cool

#

Making the sickest stuff

#

I can't wait for the bugs in the engine to be fixed so people can make stuff easier

finite compass
#

facts

turbid widget
#

really cool

#

i really hope that if someone does a full ww2 mod, that it includes italians in it, since in a3 there wasn't any mod that added them :\ (the only one that existed didn't include weapons and only had a handful of uniforms)

finite compass
#

even tho it might be hella slow

jaunty hamlet
#

I might be boring.. but I look forward to seeing how this engine will look with fully realised IR and night vision equipment. With the way lighting works on this engine. Might just be me..

finite compass
#

even for NVG scopes

#

i know some dudes porting their arma 3 gear to this game already

turbid widget
tough python
turbid widget
jaunty hamlet
finite compass
jaunty hamlet
finite compass
jaunty hamlet
proud quiver
#

New update coming in a few mins for BloodLust2: fixed an issue where blood splatter was white at night (definitely didn't look SFW). Also tweaked the blood material to look more wet.

proud quiver
hidden blaze
#

nice work

proud quiver
#

update published 👍

finite compass
#

M43 Cap Done

turbid widget
#

with this rythm in a week you're going to finish the wwII equipment to add XD

frail karma
#

@proud quiver getting to cloose to the blood splats make them go crazy sometimes

formal steppe
#

Why is it that I can't paste images in here? Do I need some permission or role? I'd like to show the car model I'm working on importing.

frail karma
#

like a vertex explosion

bright nexus
#

Very sexy

frail karma
#

vertices\vertex whatever

#

they're mapped as a normal 3d object I guess, right?

proud quiver
#

just a decal

frail karma
#

uh strange then

frail karma
#

it was literally a flickering vertex explosion

formal steppe
# proud quiver Good question

Oh, that's weird, the rules changed since I was last in this server. I had to reaccept them... to post an image? weird.

#

Still some problems with things like the windscreen, headlights, etc. But I want to make some rally/racing missions since the driving is so much better in reforger

proud quiver
#

Or have you not tried yet

formal steppe
#

I haven't made any custom animations, however I did rig the model and hook up the suspension & wheel animation to the rig. It's fairly straightforward even for me, and I am really new to serious 3D modeling. More of a scripter myself.

#

I do want to add custom animations for some things like the hood/trunk.

tough python
jaunty hamlet