#enfusion_generic

1 messages · Page 22 of 1

vernal pollen
#

That sounds like it'll easily break 😄 Can I just reference this chat in my BI bug report and hope they get it in next patch or is that a late 2026 possibility? https://feedback.bistudio.com/T195843

nova delta
#

So I would say to not hope for next patch

#

That usage of filesystem might be deliberate, I am not the owner nor participated to the development of the plugin. So I can only tell you what I saw is the issue.

#

For you

#

It should fix it to make it use actual ResourceNames

#

Or local paths

vernal pollen
#

When you say filesystem, do you mean hard drive path like D:\foo? Looking through EditablePrefabsConfig.conf now

nova delta
#

ResourceNames stuff is below

vernal pollen
#

ahhh I see what you mean now in enfusion_scripting

#

Thanks, I'll see if this bourbon gives me motivation to do that tonight 😄

nova delta
vernal pollen
#

Is there a way to just add a new path to my mods Editable prefabs with this .conf file being called? Not a big fan of C coding 😄

untold shore
#

Hello. What do I need to changed to stop the Extra 1-6 load out slots from appearing in game?

It's coming in when https://reforger.armaplatform.com/workshop/61A0D54519634294-Vinny-Civilians is running and the extra slots are causing a third column to appear with https://reforger.armaplatform.com/workshop/65F93D3655B7D63C-Northcom-RetroNightVision also running.

this is causing some problems for players. I've been looking for a few hours and i am not seeing what i need to be adjusting.

it seems like i should be overriding

ZEL_Characters > Configs > Inventory > InventoryUI.conf

but when I do i can't delete or change the Extra 1-6 SCR_InventoryConfig rows. that probably means i'm doing this wrong, but i'm not sure what exactly.

vernal pollen
#

Altering the Composition directly felt like it should have worked fine ... nope!

plucky belfry
#

same problem bro - did you solved it?

left mountain
#

So new update🤢 just jumped in to work on a map of mine, alot of the terrain paint have been removed and buildings dissapered. Must have been the update since I worked on it yesterday and everything was fine.

gleaming horizon
silk bear
#

Is it possible to prevent players from accessing platoon channel? I am trying to create modified vanilla radios that cannot go to platoon channel.

rose musk
silk bear
rose musk
#

also super beginner question, but i cant seem to find where these values are represented (its definitely not in the component class) and "jump to script definition" is not helping me 🤔 anybody that can point me in the right direction?

rose musk
silk bear
rose musk
#

should be able to just override the radio logic itself then i think

pseudo quarry
#

👋 Hello, where can i ask questions about making Cinematics with Arma Reforger Tools?
I want to know if it is possible to create some lightrays or anything that makes lights more volumetric.

rose musk
obtuse wraith
wild mauve
#

Hello 👋

Does anyone know how to make the clouds darker ? Or have less bloom if I'm not mistaken the name ?

I'm trying to make a dark rainy gloomy day but the current 1.6 lighting is so bright.

#

Thanks to TunnelSnake for the pics.

The left is current 1.6, The right is old lighting both are on rainy weatherState

I want old lighting back.

gleaming horizon
# wild mauve

Mess around with the atmospheric weather mod, might get the results you are looking for.

safe ember
#

Hey all im trying to set compartments for a entering a pilot seat and it’s coming up as obstructed, any idea what could be the issue?

steel plume
#

Is anyone else having PC freezing issues in workbench? Running a 5080 and ryzen 7 9800. World editor will randomly freeze my entire PC. Updated bios, reinstalled windows etc but no improvements.

old perch
#

how does one change it back to the vanilla spawn pre 1.6 ie you have to select faction then group each time you enter the server tia

remote bronze
old perch
#

@remote bronze correct if uncheck self spawn all will be like pre 1.6 or just disable the state

pseudo quarry
steel plume
old perch
#

@thorny ginkgo hey bud need a little help with this trying to get the spawn system back to pre 1.6

obtuse thicket
#

DEFAULT (E): Uploading failed! Reason: "File contents don't match expected content type - data.pak application/enfusion-pak"

#

guys i am cooked, what does this mean, i cannot update my mod.

old perch
frosty musk
#

No clue where to ask besides generic but is there some sort of GameMode_Editor entity with all the components already added or do I have to place one myself on my map I'm making and add everything one at a time?

noble river
empty nacelle
#

I just want to know what you all do when you come across a component and you don’t know what it does. For example, here with ‘Persistence’ or any other component shown in the image, where or how do you look up that information?

old perch
#

or unticking self spawn i figured but didnt work

remote bronze
remote bronze
old perch
hazy canopy
#

Anyone pretty decent in animation editor?

#

Need some help setting up custom cycle in helicopter🤔

modern oak
#

Are there any prefabs that are helpful for filling in gaps? Want to set up some trench compositions, but there are loads of gaps where the prefab doesn't touch the ground, any ideas?

mossy igloo
#

hi anyone maybe knows why in my server all muzzle options dissapeared ? im using COE2, yesterday it worked, today its just gone, no muzzles at all, i had the same problem with scopes

silk bear
#

I'm trying to change the channels on radios, and the amount of channels, but it always resets after I load the project back up despite me saving it countless times

silk bear
#

The handheld radios appear to be incapable of going below two channels. Unsure if I'd have to change any code for that, but I'm not a coder so

silk oak
#

Hi everyone, does anyone know how to ensure the inside of an amphibious vehicle isn't underwater?

wild mauve
silk oak
mossy igloo
left ravine
#

Hey all, a question regarding conflict control points, i have placed these down and are working fine but when you enter build mode in game and move with WASD it moves the camera to the edge of the circle and wont let you move. Why would this be?

mossy igloo
#

help pls theres no scopes in arsenals im doing this for 8 hours

vernal pollen
left ravine
#

Hey all, how can i allow non faction items to be saved to loadouts

#

ah i think i just override ArsenalSaveTypeInfoHolder

#

nah thats not right

modern oak
left ravine
#

I've found a workaround, on each multilistentry for the arsenal items, you can add to the "label" list for each one and force it to the faction chosen

formal coral
#

after you make a project and want to add more dependencys are you able to and if so how?

vernal pollen
#

Project selection screen can do that i think, or in the Editor options. theres a project dependency thing somewhere

formal coral
#

Does anyone know how to increase AI health? say I wanna make a guy chunky to take a bunch of bullets before dying how would I go about that

proven siren
#

There you can change the damage multiplier for specific hit zones, this might do what you want.

formal coral
proven siren
#

I assume so yes, I just tested it and set a characters head damage multiplier to 0 and the first bullet knocked him unconscious, but the next 10 to the head did not kill him. So other things in that component will need to be tweaked.

#

Further test on the Chest hit zone, I set the multiplier to zero and increased health to 500. 30, 5.56 did NOT knock him unconscious.

vivid bramble
#

anyone else getting a cloudflare timeout while trying to upload?

#

BACKEND (E): [RestApi] ID:[131] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

lean cosmos
#

Dumb question,can info like Torque,speed,pitch ladder CCIP,etc be shown on collimator sights?

#

Wanna try do something like this

formal coral
#

how do you unlock a entity say I wanna remove a tree or building on everon?

formal coral
#

How would one resize an object / person?

ivory idol
#

Yo, lads, I don't see blueish sphere of radio anymore, when checking ConflictMilitaryBase prefab, is something changed?

near ibex
#

Now How the fuck do I texture this

#

And can I do some fuckery to use the more appropriate filter in bag with hose arrangement instead of the filter being on the mask itsel?

tawdry flame
#

Hey so I'm working a model thats a little complicated and I'm wondering if what I'm doing is even possible.

So I'm blocking an MA5C model (halo 3 AR) and my intention is to have multiple attachments that can have additional stuff attached to them such as optics or lasers, with multiple sets of rails that can be covered.

Is there anyway to model this in Reforger or should I simplify things?

wild mauve
wild mauve
analog island
#

Hi all! Hope Im in the right thread. Im doing keybindings for HOTAs in Enfusion Workbench and Im wondering where I can find more actions to add to my conf file. Cant seem to do a good job finding them. Anyone got a tip?

true edge
#

Does enfusion automatically managing culling or is this something you need to bake manually?

bright sable
dusky prism
#

Hey, im super new to Enfusion and i simply wanted to add some things to a Combat Ops Mission, like the Bacon Armory Mod and maybe some vehicles here and there. I downloaded Arma Tools, opened the world editor and found the scenario i wanted to edit, but now im a bit helpless. could somebody help me or send me a tutorial?

bright sable
dusky prism
#

the most important thing for me is to add an armory to the spawn, so i can gear up with whatever id like

bright sable
dusky prism
#

Header= save world as? (filename)

bright sable
agile sable
#

Hey there.
I'm trying to make cinematics similar to how Arma Reforger's trailers are, and want to know how.

Are they done inside of Enfusion, or with exported assets to Blender?

zealous scroll
agile sable
#

thank you

exotic furnace
#

Anyone know anyone extremely proficient in c++, our best bet to fix all of this bullshit is to "rescript" the original conflict game mode and have concrete variables.

From what i can tell the main issue is the mods are calling to nonexistent variables and components bc bohemia completely rescripted the conflict game mode to create the commander conflict mode

frosty musk
zealous scroll
#

There are like seven or eight game mode prefabs

frosty musk
#

I have no clue where the prefab is if one exists only the entity I have to fill with all the components

zealous scroll
#

I'll be home in a few minutes if you don't find it.

frosty musk
#

That's the one I put in and it was empty

#

No components attached whatsoever

zealous scroll
#

I can show you in like twenty minutes

true edge
#

Any tips for reducing the filesize for maps?

zealous scroll
#

This one. Make sure you have the main parent selected for components to show. If they arent showing send screenshot.

#

Drag the prefab into the world

frosty musk
#

Gotcha I'll see if this works or not

left ravine
#

In my conflict map only one team can spawn at captured points and the other team gets the "no relay" symbol and cant spawn there... any ideas?

frosty musk
frosty musk
pine ingot
#

Sup guys, tools is constantly crashing for me now and I'm not sure why. Is there anywhere/anyone I can speak with to find out what the issue is / how to resolve?

ocean torrent
#

Having this issue aswell, regardless of if I use and old or new Project it'll end up crashing instantly

formal coral
#

Having issues with painting, is there an easier way to duplicate all the textures into your map so you can paint with them? I try to do it by dragging and then when I paint it crashes my game.

desert oar
#

This would have been avoided if some people didn’t make the mods private

#

Seeing they only took down the private mods first before deciding they all had to go

vapid glade
# desert oar Seeing they only took down the private mods first before deciding they all had t...
  1. Jesus dude that was all close to a year ago move on.

  2. delisting my work doesn't give anyone a right to rip assets lmao thats some wild logic.

  3. my mods where not pulled down by BI. I pulled them down bc that big update to the armiture broke everything. And a week later Mario reached out telling me that fallout was on the chopping block that he'd be reaching out to BGS for clarification and that ultimately lead to BI banning the IP all together. But none of my stuff got hit as I had already pulled it and never re-uploaded it.

Get a hobby bro.

night isle
#

Hi everybody. I want to contact the game developer. At the moment, for those who create their own map in this game, one very important function does not work, it is the use of their own brushes to draw on the landscape, when using your brush, your game will crash and nothing will be painted, will it be fixed?

lament sleet
ocean torrent
night isle
# lament sleet You will get more help with this in <#976159873517629500> channel

Unfortunately, I won't be able to get it, as it turned out this feature was broken in some update. I found out and tested this feature with several players, unfortunately, all of them had crashes, as it turns out now no one has the opportunity to use their author's brushes, any brushes will lead to the crash of the game.

formal coral
#

if so, I am having the same issue

night isle
formal coral
#

I've been trying to figure out for the past 3 hours if it was something I did but good to know others are having this issue too

night isle
formal coral
night isle
# formal coral Wait are you using the paint feature or the terrain then paint feature?

Yes, it's probably nice to know that it's not your fault, and it needs to be fixed. But it's unpleasant to know in general that there is such a mistake, as it binds your hands who want to embody your most natural fantasies on a canvas called terrane. It's a pity that something like this happens and slows you down, but one way or another we all have to be ready for it, and go through it together, all the games go through it, we'll go through it too. I think it will be very easy to fix, the developers most likely already know exactly about this problem and how to solve it, these are really cool guys who know their stuff, they know what they are doing, and we are looking at it.

formal coral
lament sleet
pine ingot
#

Anyone got any ideas?

formal coral
remote bronze
pine ingot
#

Via Reforger: Crash GUID: 2885a48a-db02-4f3a-a0e2-eac23039bb49
Via Reforger Tools: Crash GUID: dc02b5eb-3f85-4778-91a1-059d03a99267

remote bronze
#

It is a crash related to the terrain mod you use Project_Trident_Ireland There is some destrucible entity with a perhapy faulty rpl component. We will have to take a deeper look to catch it, but its definetly not going away on it's own. Remove the mod or if you are the author, roll back to a version that worked and add things back until it crashes to know which entity/prefab is causing the trouble for you

pine ingot
#

It's 100% the destructible entity but I can't remove it... trying to is what causes the crash. Is that what's causing the crash whilst in game too?

formal coral
#

It's the paint brush issue on terrain. (I have no mods active)

remote bronze
remote bronze
pine ingot
#

Ok, cheers for the support. Will submit that now

formal coral
#

(I noticed my mountain is flat at the top so that could be why? When it should be higher still)

#

Lemme try with a base flat map

#

Dear god that's the issue

pseudo quarry
#

Question
When rendering from Cinematic Timeline the mountain seems to be missing.

How can I check what is going wrong, is there a Render Distance setting perhaps?

jovial cosmos
pseudo quarry
jovial cosmos
pseudo quarry
#

I see now if I set it to default, it is the same as my export

jovial cosmos
pseudo quarry
atomic quartz
#

Anyone can help me with supply depot map markers?

#

I am creating a Vanilla HQC mode on Kolguyev. I have pretty much everything figured out except map markers. I understand the map markers come from a prefab file "CampaignRemnantsSupplyDepot.et", and the base game mode comes with preset markers from the default mode. I have successfully copy/pasted and dragged the prefab to the new custom locations, but now I am getting an error when I launch the game mode "playbutton". Virtual Machine Exception

Reason: Division by zero

Class: 'SCR_MapEntity'
Entity name:'MapEntity_Default1' id:2

Function: 'UpdateZoomBounds'
Stack trace:
scripts/Game/Map/SCR_MapEntity.c:1067 Function UpdateZoomBounds
scripts/Game/Map/SCR_MapEntity.c:345 Function OnMapOpen
scripts/Game/Map/SCR_MapEntity.c:1488 Function EOnFrame

#

Now when I try to copy and paste new markers, the new ones don't appear in the game. Even when I drag and drop new "CampaignRemnantsSupplyDepot.et" from the resource browser, they dont appear as well. Nothing I was doing from when it was working up to when it wasn't changed.

near ibex
#

Probably too high res or whatever but hey Substance painter is really nice

near ibex
#

Where can I find reference clothing and gear to use in blender?

agile sable
#

oh the horror!

snow yew
# agile sable oh the horror!

Watch the official music video for "It's Raining Men" by The Weather Girls
Listen to The Weather Girls: https://TheWeatherGirls.lnk.to/listenYD
Subscribe to the official The Weather Girls' Youtube channel: https://TheWeatherGirls.lnk.to/subscribeYD

Follow The Weather Girls:
Facebook: https://TheWeatherGirls.lnk.to/followFI
Twitter: https://The...

▶ Play video
near ibex
#

Aha, It is done I believe. Now to get it back into blender and try rigging, something I've never done, and have no idea how to do

strange wigeon
#

I've published a test mod on the workshop, and put the visibility as test. My question is how do I access that mod for me to test on main game?

night gust
#

Anyone got any good arma weapon tutorials?

zealous scroll
humble mason
#

Do we have a working bolt action gun for 1.6?
If not, what's the good alternative?

zealous scroll
#

make a custom MagazineWell in the script

lucid tapir
remote bronze
thorny ginkgo
#

can the EU modders go back to bed so I can upload w/o workshop API timing out? thx

pseudo quarry
#

How can I see the changes in the Bone Animation Track, without having to hit preview?

#

nvm i found it, i just had to hit the play button once for it to trigger

violet pelican
#

Any clue server keeps crashing because of this ?
Virtual Machine Exception

Reason: NULL pointer to instance

Class: 'SCR_FactionManagerSerializer'
Function: 'Serialize'
Stack trace:
scripts/Game/Systems/Persistence/Serializers/Entities/SCR_FactionManagerSerializer.c:50 Function Serialize

noble river
#

probably a no but is there anyway they can make these alphabetically ordered? Its god awful trying to find a few mods and have look through them all. What is even the order that they are using? Is it their GUID?

frosty musk
#

Everytime i launch my map editor the main window refuses to close and i cannot select or do anything until the main window closes resulting in the entire program being clsoed. Someone please help me

young pebble
#

Hi, I have managed to destroy the drive all my mods I created were on without back up (yes im stupid) I understand there is some way for BI to retrieve the original files from the workshop to allow me to edit them again. Does anyone know how to go about this?

young pebble
young pebble
twilit barn
tidal halo
#

The pivot ID for the initialstorageslot is empty for a prefab item I'm making, so there a way to fix this?

steel plume
#

so i have arsenals rank locked items turned off in game mode campaign arsenalcomponent but when i try to spawn with a rank locked item i get insufficient rank. What am I missing here?

noble river
#

What would cause you to spawn into the ocean instead of the MOB? It works on the workbench okay but on the actual server it spawns me in the ocean.

lucid tapir
near ibex
#

The collection grows

remote bronze
lucid tapir
remote bronze
lucid tapir
spiral osprey
wild mauve
#

WHAT THE HONEST F does this mean...

I literally made a plan to go to a server room an hour away from where I stay so that I can connect to super fast internet so that I can upload in 120 sec before 524 Cloudflare and now I get this....

rose musk
rose musk
#

they say they're already attempting to implement a fix, so hopefully should be fixed in 10-30 minutes

rose musk
#

yea most recent update is from 15 mins ago really no saying when it will get restored

spiral osprey
#

clause: This is just a joke, calm down white knights

pseudo quarry
#

Question
All my first 20- 40 frames are Dark/Black, then flash white before returning to normal Exposure.

It seems like the Camera exposure takes some time to kick in and the normal exposure to take effect.

Is there a way to prevent this? Like is there a way to get Warm-Up Frames for exporting a Cinmatic Timeline with custom camera?

rose musk
#

@wild mauve seems to be back

wild mauve
rose musk
#

baaaaaaaaaaad luck :(

wild mauve
#

All I can do is laugh and try again tomorrow.

lime zenith
#

Got a quick question having a hard time navigating the github is there a m21 reload anim on there cause i cannot find one

modern oak
#

How does this waypoint work? What do I need to put in "Entity Name"?

formal tartan
near ibex
#

Anyone know where I can get a hold of the uniform/equipment models as references to use in blender?

lime zenith
lime zenith
obtuse wraith
coral mulch
viscid narwhal
#

howdy guys i want to take a crack at moding do you guys know any good starter tutorials to get a feel for the tools also the community wiki is the official documentation for enscript right?

sterile plank
#

How can I publish an existing mod as a separate mod? (for testing)

zealous scroll
#

You can generate a new one in the utilities menu then generate guid

pseudo quarry
#

How can i make an simple object move, i want to make this rock move to fake cloud shadow.

pseudo quarry
#

got it moving with slot managers etc. but now it's not generating anyshadow anymore

left ravine
#

Hey all, i have an override of the USSR faction and im trying to drop an override of the vehicle catalog onto the entity catalog section but it will not let me. It let me do it for US and let me do it for items on ussr.. what could be wrong?

#

That's my US one & USSR ones. I cant seem to achieve the same result? - ive even tried dropping the same catalog im using for US onto USSR but it wont take it

rose musk
#

Hi, if you use -addonsdir it doesn't show up in your mod manager right? 🤔 just making sure

#

nvm can confirm!

left ravine
formal tartan
twilit barn
#

Im drawing a blank, anyone know where the arsenal loadout supply limits for saving loadouts is?

pseudo quarry
# formal tartan Are you making a cinematic? If so you could use the animation editor?

Yes! I am trying, I've watched the dev do it on their tutorial but he goes super fast and it doesn't cover basic stuff. I'm using the cinematic timeline.

https://www.youtube.com/watch?v=gm2NjrWQWpY

Get #ArmaReforger now ➡ https://reforger.armaplatform.com/buygame

Community videos and cinematics (also known as machinimas) have always been a part of Arma and DayZ platforms. Vladimír Jaške, director of the #ArmaReforger launch trailer, will show you step-by-step tutorial workflow for creating awesome cinematic and VFX effects in the next...

▶ Play video
#

if you have some good sources i'm all ears, i know how to do keyframe animations etc. in UE or other NLE's, but this enfusion stuff is a bit wierd 😄

formal tartan
# pseudo quarry if you have some good sources i'm all ears, i know how to do keyframe animations...

Let's check out the Workbench tools together :)
Example video : https://youtu.be/7XKw9FXY2RM?si=jtfTC0-HaCt1ICX2
.....
⨶ Subscribe ⪼ https://bit.ly/3tplbAU
⨝ Join the team ⪼ https://youtu.be/aRXyQa5gUSY
.....
Timestamps:
5:28 Start
6:24 Landing page enfusion workbench
6:45 Create new world
8:06 Adding ...

▶ Play video
pseudo quarry
#

thx bro

humble mason
#

@small kraken I apologize if this ping is inappropriate. Will there be an update for your Bolt-action rifles for 1.6. I have a missions and faction that uses this rifle and I like to would to know in the near future.

small kraken
humble mason
#

Glad to hear, your guns are fun to play with. Keep up the good work!

gaunt sinew
#

is there another restriction other than rank on the SF assault and recon squads that they are greyed out. all i did was change the rank they are available.

#

or are these squads also tied to the same squad type as normal assault and recon squad types

earnest sundial
#

did you set up the rank here?

#

That icon only shows up when you're not the right rank

jovial cosmos
wild wyvern
#

@real berry hi lol I made the E89 UGL texture mod
do you want those textures for your mod? I'm more than happy to donate both the raw psd and png files for you to put in your mod directly.

pseudo quarry
#

whats the difference between workbench and workshop

wild mauve
deep quarry
pseudo quarry
#

i see, thx!

gray moon
#

Random mod question, if I've got two different versions of a mod in my Workbench Addons.

Since it uses GUID, is it going to be able to distinguish the difference, or is it just going to nab the first mod matching?

#

Or does two different versions of the same mod use a different GUID (I'm assuming not.)

somber lake
#

Hi everyone. Can you tell me how to enable saving a game session with persistent items after a restart?
In a custum map

Thanks.

pseudo quarry
#

Is there a way to copy these names from the Bones list?

#

im so bad at typing them over lol

gaunt sinew
jade current
empty nexus
#
06:22:12.337      RPL       (E): IReplication::InsertNodeError: Attempting to register one item from multiple RplNodes! This is a critical failure and should be brought to attention and resolved IMMEDIATELY! itemId=0x80000309 name=CollisionTriggerComponent node=GenericEntity current_node=GenericEntity, item=script::Game::CollisionTriggerComponent, current_item=script::Game::CollisionTriggerComponent

Whats this

#

Love errors that dont have any information on what to do to fix them

#

Also, crash guid d177d5a4-332d-4c10-9e2c-c1eddb988e3c from client while this was ongoing

#

What is an RplNode pepedumb

remote seal
empty nexus
#

Nop

empty nexus
#

I dont use RplNode or InsertNode anywhere in script

remote seal
empty nexus
#

Yeah I have only one enabled RplComponent in the hierarchy

remote bronze
empty nexus
#

Ok so it crash game but not wb

#

I'll try again after patch

remote bronze
remote bronze
empty nexus
#

Okie so the next patch or whatever

pseudo quarry
# jade current What are you trying to do?

Animate the eye muscles and mouth muscles in the cinematic timeline, with a bone track animation. so i have to type the bone name and then fiddle with the rotations to see if it does what i want but there so many

#

i want to make a short cinematic

strange wigeon
#

How do I go about making string tables, like this?

ornate matrix
#

hi there. i'm somewhat familiar with terms and concepts relating to Enfusion in Arma Reforger but i am still very noob-ish and never actually put my hands into the stuff.

i'm looking to make it so a community server running HQC Kolguyev will not have relay towers.
(or, depending on how complex compared to simply deleting the towers from existance, maybe change the range of the Pik Pobedy big relay tower)

from what i have seen across other community servers, there seems to be a way to do this that does not involve modding, so that the server retains its Vanilla tag on server search. i believe this is because you only edit the mission file for the server? i'm just assuming based on what i have heard in the past.

i could really use some help to figure out how to do this exactly - as in what to look for, what must be edited, et cetera. i'd appreciate any sort of guidance or assistance on the topic, and i'm open for video tutorials or posts that could shed light into the subject. thank you in advance.

dusk solar
#

@sudden totem Hey, Huey Wings/ Huey DAP guy here. We were just spit balling some stupid ideas for helping our guys on 1stMDiv practice with the mini bombs and (potential) glide bombs I'm working on.
For the dumb bombs, I suggested Heli Cornhole to practice the dumb bomb drift and Heli Darts for the Glide Bombs.

Thoughts?

tardy plaza
#

Can anyone help me out im trying to make a custom PvE conflict mission and Keep getting these popup

Virtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_CampaignMilitaryBaseComponent'
Function: 'EvaluateDefenders'
Stack trace:
Scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2484 Function EvaluateDefenders
Scripts/Game/game.c:914 Function OnUpdateVirtual Machine Exception

Reason: NULL pointer to instance

Class: 'SCR_LoadoutButton'
Function: 'SetLoadout'
Stack trace:
Scripts/Game/UI/Menu/DeployMenu/SCR_LoadoutRequestUIComponent.c:826 Function SetLoadout
Scripts/Game/UI/Menu/DeployMenu/SCR_LoadoutRequestUIComponent.c:361 Function CreatePlayerLoadoutButton
Scripts/Game/UI/Menu/DeployMenu/SCR_LoadoutRequestUIComponent.c:325 Function ShowPlayerLoadouts
Scripts/Game/UI/Menu/DeployMenu/SCR_RoleSelectionMenu.c:383 Function OnPlayerGroupJoined
Scripts/Game/UI/Menu/DeployMenu/SCR_RoleSelectionMenu.c:395 Function OnLocalGroupJoined
Scripts/Game/UI/Menu/DeployMenu/SCR_GroupRequestUIComponent.c:168 Function UpdateLocalPlayerGroup
Scripts/Game/Groups/SCR_PlayerControllerGroupComponent.c:796 Function OnGroupChangedDelayed
Scripts/Game/game.c:914 Function OnUpdateVirtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_CampaignMilitaryBaseComponent'
Function: 'EvaluateDefenders'
Stack trace:
Scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2484 Function EvaluateDefenders
Scripts/Game/game.c:914 Function OnUpdateVirtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_CampaignMilitaryBaseComponent'
Function: 'EvaluateDefenders'
Stack trace:
Scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2484 Function EvaluateDefenders
Scripts/Game/game.c:914 Function OnUpdate

deep quarry
smoky sinew
#

How did you fix this? Is there a way to reset the camera?

tawdry flame
#

Not to my knowledge it's just basically respositioning all of the assets in the world to make sure it all likes up correctly

#

The camera position seems to be locked into place

smoky sinew
#

I'm curious which mod it is that is causing it to be out of place then, and why... RHS maybe?

nova delta
#

CollisionTriggerComponent probably tried to register into a node, for some reason while it already had another one. Or something else at the same time.

#

Items in this context are classes that have replication capabilities

#

Nothing to do with inventory in case anyone wonders that

empty nexus
#

No idea how to fix it then

spiral osprey
#

So, what big mods did this update break?

steel plume
#

Forgot to say something when 1.6 dropped but whichever devs did whatever they did to enable VON to be heard in GM without requiring my own player nearby, i owe you 1000 beers🍻

steel plume
spiral osprey
spiral osprey
#

ok I may have read this wrong, but after 1.6 we couldn't even hear in GM when we were nearby. Did they fix hearing in general in GM and the ability to hear without needing to be nearby?

steel plume
#

I've never had an issue hearing all other audio channels like fx in gm, just could never hear voip without my own character placed in range of voip

spiral osprey
steel plume
spiral osprey
steel plume
#

sickkkkkkk

#

I have VON amplitude outer range cranked to 120m for all players so that helps a lot in GM too

steel plume
#

easy way to duplicate a project and give it a unique identifier so they can be uploaded as separate mods?

steel plume
steel plume
# spiral osprey oooo, share please??

I'd recommend testing it out first and make sure you read description because VON.acp overrides seem to break VOIP if you have an older version of the mod installed before installing an update to the mod. Just need to manually delete it whenever an update comes out for it.
Enjoy!

https://reforger.armaplatform.com/workshop/66EB536657903998-ASAPsVON

Arma Reforger

Increases VON amplitude outer range value from ~60m to 120m, allowing player prox chat to be heard from further distances.

Heavy WIP use at your own risk.

#

I'd prob lock the version to avoid a surprise voip break when it gets updated

empty dome
#

When i try to start the game it crashes, it doesn't have anything just the modded map i just copy and paste it and the original one i can start and play but this one i can't

tidal halo
#

Is there a way to make it so that an equipped prefab cannot be removed from a corpse?

tough scaffold
#

Has anyone ever seen this?

02:16:37.948 WORLD        : UpdateEntities
02:16:37.948  WORLD        : PostFrame
02:16:37.948   SCRIPT    (W): SocialComponent::IsRestricted: Invalid otherPlayerID.
strange wigeon
#

Anyone knows how to make custom arsenal? Like I want to inherit the base US arsenal, but the content is custom. I could inherit the conf file and edit the content, but how to put them into the actual entity/ingame model? For what it's worth, the model is also inherited. If the config just drag and drop, I can't seem to locate where to drop it.

left mountain
#

anyone that know if the shop system by ekudmada works after the update? or have i messed it up while updating my map?

dusk solar
snow field
#

QUESTION: How do you enable server side game saves for conflict scenarios? No "Default Game Flags > Is saving enabled" option in Enfusion

The path has changed and so did the file structure with the 1.6.x update.
The server should be saving the game state every 5 minutes at savepoint140
It is not saving anything.

NEW path:
C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger Server\saves\profile.save\game\F45C6C15D31252E6-27-GM-Cain\playthrough000\savepoint140

https://pasteboard.co/NWEAuGx6mmtL.png

In one of UselessFodder's videos you can clearly see an option for Default Game Flags > Is saving enabled checkbox.
I do not have this in the Enfusion mission.conf file at all???

How do you get this option to appear? Thanks

Simple and lightning fast image sharing. Upload clipboard images with Copy & Paste and image files with Drag & Drop

remote bronze
snow field
remote bronze
#

That depends on what your gamemode is you are trying to setup

snow field
brave valley
#

when making a scope "reflex sight" how would I sort out the glass texture?

toxic hatch
#

it nearly lives, my precious, also smithy its inside the script, its applied as an overlay

snow field
empty dome
#

My server crashing because of this anyone can help? its when i copy and paste Everon map

empty dome
tired valve
#

hey guys im trying to export an animation from blender to the workbench but i don't understand what it wants me to do or what to select

neon gyro
#

I set up both bases the same way, but I can’t capture. I don’t know what else to adjust to make it work

#

I tried adding an antenna, but it still doesn’t get rid of the yellow indicator showing it has no signal

sterile plank
#

How can i make ai flee more then 5m?

tough dock
#

Does anyone have a good Saitek x52 config up and running?

#

I tried following the video of making my own but half the stuff he's showing is missing on my end

hollow rampart
lunar hill
#

There is definitely not a way to recover an accidentally deleted file right? Before I restart my prefab journey... oops

violet pelican
#

Hello anyone could explain what i can do about mesh cover attachment for helmet. When attached it stays under the foots. Since iam resking other model it does look like original xob is missing bones. Anything can be done about that ?

jade current
violet pelican
jade current
#

There is no "clothing attachment" system in vanilla game. If you want to attach things to your helmet then you have to write your own scripts to handle such things.

#

Also the Character preview in the inventory menu doesn't always reflect what your character actually looks like.

#

Then only thing that attaches to clothing by default is the flashlight, you can mimic that functionality for other clothing attachments.

brave valley
#

wasnt there a channel for asking if people would like to help join ur mod etc? I swear there was for like recruiting etc

velvet acorn
#

@remote bronze had a bunch of crashes with this ID

#

fc43fbe5-6dfd-4930-9394-9984a48d3b54

slender vapor
#

Would anyone be able to help me figure out an issue with my mod? I'm working on a mod that brings the ability to access other packs back from previous arma games. I have it working and functioning as intended in single player (both in the Workbench and testing in standard single player scenarios) but when I try to load it into a server and test it, it does not allow other players to access packs. Action icon pops up on the player's back/pack but nothing happens with another player attempts to use it.

mystic seal
#

why just why now XD

earnest sundial
slender vapor
#

Have the proof of concept made as the existing mod

remote bronze
sterile shoal
#

or dedicated server tool

pseudo quarry
#

Question

I'd like to get a Soldier model from reforger into Blender for a video, but I cannot figure out how to export it from workbench, how do you guys do it?

zealous scroll
pseudo quarry
zealous scroll
#

Character weights template, I believe, is what it's called

#

It's pinned on the blender tools channel

crystal tartan
#

is there any discords for deving?

sudden needle
hazy canopy
#

Anyone seen this before?

Log /home/reforger/profile/logs/2025-11-24_18-37-15/crash.log started at 2025-11-24 19:08:03 (2025-11-24 19:08:03 UTC)


24.11 2025 19:08:03
Virtual Machine Exception

Reason: No suppression volume provided!

<0x00007FB5377E6A10> SCR_ChimeraAIAgent : AI/BehaviorTrees/Chimera/Soldier/Soldier.bt
(RunBT : ID 0)

AI/BehaviorTrees/Chimera/Soldier/SuppressBehavior.bt
SCR_AI Get Suppression Volume Center Position : ID 0

Function: 'NodeError'
Stack trace:
Scripts/Game/AI/Utils/NodeError.c:8 Function NodeError
Scripts/Game/AI/ScriptedNodes/Utils/SCR_AIGetSuppressionVolumePosition.c:25 Function EOnTaskSimulate

Runtime mode
CLI params: logsDir 2025-11-24_18-37-15 profile /home/reforger/profile logVoting logStats 60000 logLevel normal backendLog noThrow maxFPS 60 freezeCheck 120 disableCampaignTasks config /home/reforger/profile/ServerConfig.json

crystal tartan
sudden needle
crystal tartan
#

no like with actual people in a vc i tried getting some help here no response

#

dudes wanna be right so bad

sudden needle
# crystal tartan dudes wanna be right so bad

That's probably just because it's working hours in NA on a weekday. There are smaller communities that you can find, but honestly they're even less helpful. Someone may not be able to hop in a VC with you rn, but if you make a post to ask for help, where you explain yourself fully, someone will try to answer it. If you don't get an answer in a day or so, you can reply to your original post and ask if anyone can help. and yeah, unfortunately, there is a bit of that "dudes wanting to be right so bad" here, but it's a modding community thing. IDK why people are like that, but I run into it everywhere.

vernal pollen
sudden needle
#

If it's just creating a faction, I can help you in a few hours, once Im off work shrug

crystal tartan
#

ye im just tryna make a faction that i can use in game master could be for others or just myself

sudden needle
#

okay ill ping you when im off

crystal tartan
#

ye im trying to use it but with mods some things js dont work

#

or are different

jade current
crystal tartan
#

flags dont appear and i keep getting this Scr_ControlledEntity when using the faction in world editor

jade current
crystal tartan
#

when i test the faction in world editor

jade current
# crystal tartan

You should ask one of the RHS guys about that. I don't use that mod, unfortunately.

jade current
# crystal tartan

Also, you should make your new faction in a mod that has no dependencies.

#

If everything is made correctly you won't get any errors and you'll be able to use said Faction like any of the vanilla ones.

crystal tartan
#

@sterile shoal trying to call a function on a null object

sterile shoal
#

bad if logic

crystal tartan
sterile shoal
#

you found it, Zelik pointed out what you didnt read in your error

proven siren
#

Are their any Gentlemen's agreement rules for the Showroom? I looked in the pinned area for rules regarding that channel and didn't see any pinned.

deep quarry
proven siren
marsh anvil
#

any one here no how to get persitance to work i got the playe to spawn but wen i relog it puts me back at the respawn fresh this is for a dayz server every thing was fine till the 1.6 update

sudden needle
silk bear
#

Does anyone know what keybind causes this? I accidentally pressed it and can't find it lol

vernal pollen
#

iirc there's a reset view button in the menu somewhere

fervent cypress
#

What causes an item to be in the Arsenal for players ,but unable to be selected and added to inventory? Its not blacklisted, otherwise it wouldn't be visible, but players cannot drag to inventory.

twilit barn
#

Msar or rank lock

lofty wigeon
#

Hello everyone. Since the last update, any modded vehicle in my project makes the Workbench crash instanlty when it interacts with anything that is explosive (grenades, rpgs, helicopters rockets, etc). It seems to happen more easily when the explosive projectile hits holes in the vehicles. I checked all my vehicles FireView balistic collisors, all my UTM's are lightweight (around 1000 to 2000 faces, like vanilla ones), all of them are closed and uniform, but Workbench crash at every interaction with something explosive. Any insight of what is happening? Vehicles from others mods that are published in workshop don't crash when i use it as dependency in my project, only the vehicles of my project (that is not published yet).

fervent cypress
vernal pollen
lofty wigeon
twilit barn
#

How would I disable supply refund for a specific item when you place it back in the arsenal?

gentle dust
#

i had over 700+ errors from using an edds file for a base game file image i added

#

now none just from a crash and i wasted 24 hrs of my life doing jack shit to fix it

tired valve
#

guys is there a place where i can get help, i genuinely cant fix this issue and no one here knows either, are there like some devs or someone professional i can contact? Ive been using google ai ffs lmao

abstract veldt
modern oak
#

Anyone experienced with item creation? I've made a custom version of the M112 demo block, now it's either lodged in a players arm or appearing at their feet when in inventory - anyone know how to fix this?

warped ibex
#

guys im new on arma tools how can switch to arma vision while playing

#

when i click esc it gets me out to editor

zealous scroll
warped ibex
#

this config file i want to delete all things that in it and make it clean to add my things

#

but i cant delete because it override
is there a way to make work because if i duplicate it i can delete but it wont work

zealous scroll
warped ibex
tender barn
#

is anyone else having this issue??

split rain
night gust
#

Anyone have a mod tutorial for vests? Specifically for placement of mag pouches and such?

dusk solar
#

alright, I'm having the dumb and I cant seem to work my way through it. I'm trying to get SpawnPrefabEffect to spawn from BaseTriggerComponent. Prefab is a ParticleEffectEntity with a DamageAreaComponent. It only has 3 checkboxes and one of them is "Enable" and yet I can seem to get it to spawn a prefab😆

empty vessel
night gust
empty vessel
# night gust I would greatly appreciate any assistance. Especially anything resembling RHS

Here is the video https://youtu.be/LH7rc0Dsf9Y

A tutorial video showing how to create your own RHS vest layouts.

Music from #Uppbeat
https://uppbeat.io/t/jeff-kaale/mangoe
License code: 19U4RRW77EKRL6KL

Music from #Uppbeat
https://uppbeat.io/t/jeff-kaale/coco
License code: BP2DP4UWMGSC3KVB

Music from #Uppbeat
https://uppbeat.io/t/jeff-kaale/flow
License code: 6GKPXYJ7OI89VQXT

Music from ...

▶ Play video
empty vessel
night gust
night gust
empty vessel
thorny ginkgo
#

Is there any good resource for setting up keybinds in WB? Can't find anything on it in BIKI

violet leaf
empty vessel
modern oak
#

Anyone know how to fix this please

#

I am guessing the original demo charge is hidden properly but these extra 5 are not, but I'm not sure how to set this up

noble terrace
#

I just wanna say ever since 1.6 arma tools has worked so much better thank you guys

#

While many may be concerned with the main games additions I for 1 have been nothing but thankful that working on my terrain is overall a better and smoother experience

deep quarry
#

Is there a way to make the character switch weapons faster?

supple ferry
#

Good morning, I have a few very beginner questions regarding creating a modded game.

  1. When choosing the modded map/world do I use the GM world file?
  2. The modded map has some managers already loaded and locked, what manages do I use to be able to use other factions then US and USSR?
  3. Is it better to place AI, spawn points and structure in the workbench/tools or load in and use the in game GM mode?
warm mirage
#

seem to have the bug again that i cant move anything from resource to world or anywhere else .... any fix for this

zealous scroll
warm mirage
wary gyro
#

is there an easy way to unrestrict nato arsenals?

#

meaning russian gear in nato arsenals as well

modern oak
quaint tulip
supple ferry
modern oak
sage mist
#

ive been trying to figure out some licencing, does anyone know what APL-DN meaning??

analog oasis
#

how do i reduce graphics quality in editor

tired valve
analog oasis
#

i didnt, i want to lower

steel plume
#

I noticed cinematic timeline has received some updates, not sure if it was 1.6 or before that but either way thank you to the dev team for the updates on that amazing tool❤️ Is there any way to live preview the tweak track, I want to get a certain camera angle while cam is attached to head bone but I have to keep making small tweaks and click the preview button. Just curious if anyone has a way to see the cam view while attached without having to preview. Also it would be cool if we could get a dedicated channel to cinematic timeline

zealous scroll
#

Yeah i was surprised there wasn't a viewfinder for the camera in the editor.

sage mist
#

the ai inventory managment is being bugged, how do i fix this

#

it says it there, but when i load the character its not there

sage mist
#

help

sage mist
#

how come the Ai inventory will be bugged out if i override them but didnt edit them??

sage mist
#

any modders here that does AI or faction editing

lucid tapir
#

anyone know why all this colorful spam started covering my screen now whenever I press ctrl in workbench? I would prefer to never see it again prayge

sage mist
#

HOW THE ABSOLUTE FUXH DOES THE AI WEAR M81 CAMO WHEN I GAVE THEM MODERN GEAR WTF

#

I WOULD LIKE TO HAVE A MOD THAT DOESNT SCREW UP EVERYTHING POSSIBLE

#

THIS IS SO FUXKING STUPID WHY DOES ONE THING WORK BUT NOT THE OTHER

sage mist
#

who ever made the workshop to edit characters, im going to shove a MK19 up him

steel plume
lucid tapir
steel plume
lucid tapir
#

hmm i dont think so. i did accidentally have gamebar open for the first time in a while and thats winows + g

blissful ember
#

i just got reforger tools and really want to get into this ive looked at tutorials but they dont really help that much lol like my PPeffects seem to do nothing and my terrain is stuck and a grid plate any recomended vids to watch

lucid tapir
unkempt panther
unkempt panther
#

hey man
The world boundry is about 2000 meters
and when you got something that shoots 1300 meters you need the space

#

I can't say how many hours it took me setting up the targets, and reiterating them multiple times

#

honestly I'm going to eventually learn how to build a quick terrain so I don't have this issue
and the zeus camera/debug camera go supa fast outside of The Square

lucid tapir
#

the firing range is the more interesting part of it. i dont think I have the dedication for that kind of detail.

unkempt panther
lucid tapir
#

I need a bigger dirt world

unkempt panther
#

also if you want a copy of it I'm willing to post it somewhere

lucid tapir
#

im trying to think if I need it or not or what exactly I'd do with it. in the past for sure but I use a lot of the diagmenu stuff for range/speed/penetration tests.

#

I suck at eyeballing ranges though so see that enough could help me estimate a lil better.

unkempt panther
#

I used it to find out that the RPG-7 PGO-7 scope shoots a little low at 400 meters, and a lot more low at 500 meters

lucid tapir
#

bohemia can't do anything right

#

maybe it was the wind though. something they also didnt do right.

unkempt panther
stray grove
#

does anyone else experience too heavy exposure effect after 1.6?

lucid tapir
#

can I please get some help with my ctrl button toggling this thing on for no reason? I reset all my keybinds to default. why does it trigger diagmenu > statistics > general and then flip through them?

#

I am pressing nothing but left ctrl for this to happen

midnight pulsar
#

me problem or server problem?

sinful oxide
#

@exotic stirrup

am i doing this right?

sinful oxide
#

Video was great btw

unkempt panther
#

also I didn't need to see that gif today

smoky sinew
#

I need to make my own game mode. Never did coding. Guessing I have to start with the basics and do the tutorials on the website to learn how to acclimated to the engine?

#

or is there a better start I should be following to learn whats what?

limber sparrow
#

quick question: is it possible to make modifications to vanilla maps in reforger or only additions through subscenes? i'd like to be able to modify build properties, vegetation models, terrain textures, road textures and so on.

smoky sinew
#

I wanna do this on my own without any direct help, but being pointed in the right direction is something i do need as i've been thrusted into this position

limber sparrow
#

so the answer is no then? you can only make additions to vanilla maps, but not change what already exists?

cosmic bolt
#

Is there a modification that incorporates sandstorms?

nova delta
#

(We do not have unique reliable per mod and map update IDs for them, meaning recognizing which is which externally is not possible)

#

Only way to do it is provide such ID, which will increase the size of the map files and it's initialization speed

#

There is EntityID, but that changes every time you resave anything on the map

limber sparrow
#

okay, gotcha, disappointing. I was hoping the subscene system worked like a change log and loads the initial map, then the subscene and applies changes to the already loaded data. However that architecture gets tricky if it isn't designed into the system from the start, so i understand
Thanks for the detailed response :)

remote seal
remote bronze
remote seal
# remote bronze Don't.

If you really need this, why not? Of course it will break future map updates, your mod will be huge, you need to regenerate navmesh for your changes and etc, but if it's really big changes (not just moving trees), then I don't think it's big problem.

remote bronze
#

If you want do add buildings you can in a subscene. if you want to remove entities place down a remover entity in your subscrene to clean out some half of a town etc. we will improve the available filters for them to make them more userfriendly. uploading the whole assortment of placed entities is a large amount of data, will break with updates and we do not want 500 slightly edited everon copies on our workshop. We generally tolerated mod uploads who - if not otherwise possible - contain parts of the game data they were made for, but we do not tolerate terrain duplicates.

#

One thing that is also a person pain of me, that hopefully we can work on somehow, is if you edit e.g. a faction manager form a subscene. it is just not possible to adjust entitiy properties. i believe that alone could eliminate a lot of need to even attempt to copy the data to change it. @nova delta stareswag

nova delta
#

But yeah that is also another issue. And another reason to not use entities and components as managers

#

Main issue is that whole config modding relies on GUIDs

#

and adding that to maps will be costly

#

Maybe we can figure out something else for maps

empty nexus
#

It's supremely funny that overrides cannot remove and can only add

#

Also funny that there needs to be a workaround in form of a prefab deleter entity for users to be able to remove a house from a map

nova delta
#

Extremely risky to remove

empty nexus
#

Can we test ban api with workbench yet?

tender summit
#

40km2 is the maximum Mapa size? for optimal performance?

#

i want the Earth 2.0 MOD from Arma 3

nova delta
sinful oxide
#

I’m abusing the lighting system

#

That scene had a total of like 20 light entities lol

deep quarry
#

Looks awesome. Hard to believe it's reforger. 🤣

true edge
#

all of a sudden whenever i open my project, the enfusion logo doesnt appear and it closes on steam. any idea why?

#

I check my log and the last thing is

before it closes

#

So I can see on event log its crashing due to

ntdll.dll

Any idea why this has started all of a sudden?

nova delta
#

Check your drivers

true edge
#

Any specific drivers? Ive gone and updated my GPU, happened out of the blue without any sys changes

nova delta
#

Usually any driver crash causes blames to ntdll

#

Did you update to latest windows 11 update?

#

It seems to be mega broken in general

true edge
#

no im still on w10

#

i cant upgrade to w11 since i need to sort out tpm, however this issue ive never ecountered before. it does seem like other projects work

nova delta
nova delta
true edge
#

nope still crashes, ive managed to copy my project to a new project and it starts up fine without issue so im a bit baffled

nova delta
true edge
#
---------------------------------------------
Log C:\Users\spudg\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2025-11-30_19-39-35\console.log started at 2025-11-30 19:39:35 (2025-11-30 19:39:35 UTC)

19:39:35.107   ENGINE       : FileSystem: Adding relative directory 'C:\Users\spudg\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2025-11-30_19-39-35' to filesystem under name logs
19:39:35.107   ENGINE       : FileSystem: Adding relative directory 'C:\Users\spudg\Documents\My Games\ArmaReforgerWorkbench\profile' to filesystem under name profile
19:39:35.108  PROFILING    : Workbench Create Engine took: 8.814200 ms
19:39:37.070 PROFILING    : Workbench startup took: 2055.226900 ms
19:39:37.070 ENGINE       : Game destroyed.
19:39:37.071 ENGINE       : Game destroyed.

Then under Windows Event Viewer:

Faulting application name: ArmaReforgerWorkbenchSteamDiag.exe, version: 1.6.0.0, time stamp: 0x6917bf4f
Faulting module name: ntdll.dll, version: 10.0.19041.6456, time stamp: 0x7ec9c15d
Exception code: 0xc0000005
Fault offset: 0x000000000002b866
Faulting process ID: 0x6558
Faulting application start time: 0x01dc6230f7b62f93
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger Tools\Workbench\ArmaReforgerWorkbenchSteamDiag.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report ID: 8b023596-6f18-4661-8de2-8090ff9b4a56
Faulting package full name: 
Faulting package-relative application ID: 
nova delta
#

Send me the logs folder

#

Not a specific log

#

zip this folder C:\Users\spudg\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2025-11-30_19-39-35

#

Send it on DM

true edge
nova delta
true edge
#

Nope, it is literally just this one log. When I get the workbench running on another project which doesnt crash, i see the proper logs

nova delta
#

It seems WB tried to access memory it has no access to

#

But how, who knows

true edge
#

Welp. I have moved everything to a new project and its working fine without issue. Almost certain one of my scripts had broken steammocking

nova delta
#

Could be WB, or corrupted/faulty ram

proven siren
true edge
#

So I have an Assets project and an Economy Project, and both of them were dependencies of one another

proven siren
#

On the topic of creating those awesome pictures with the cinematic timeline would a channel dedicated to that part of the workbench be appropriate? Like I have sooo many questions and I don't know what channel to ask them in.

fervent cypress
#

Players are unable to select certain weapons from the arsenal.
In this instance, in workbench, I can't select the SA-58. It isn't rank locked so I'm presuming maybe its locked because of the MSAR right? But then I check the next page and there are various AR's I can choose from that exceed the MSAR that I'm allowed to select.

What is going on here? All of the weapons are enabled for this faction via the catalogue def, they have 0 supply and require private, there should be no reason why they aren't all available.

misty thorn
#

Future plans to add chemlights or am I stupid and missing something?

thorny grail
raw hornet
#

i have to say that this is my first time having fun creating a mod

snow yew
fervent cypress
# fervent cypress **Players are unable to select certain weapons from the arsenal.** In this insta...

To follow up on this, I tested this further. Another weapon I wasn't able to select from the box was the AR9.
So out of curiousity, I removed all of it's attachments, and low and behold I was able to select it from the box. Then I added the barrel and handguard. I couldn't select it again. But as soon as I removed the handguard. I could.

I've looked in to the handguard prefab, I'm not seeing anything that would cause the weapon to become unselectable. Has anyone else run in to this/

empty dome
#

Any1 who had this error

zinc lance
#

Is there a mod for a zombie infection? Like I know there is bacon zombie but when a zombie kill you u just die. I would like a mod that makes it so when someone is killed by a zombie, they become one

proven siren
smoky sinew
thorny grail
proven siren
# thorny grail Damn, that does look a bit complicated 😅

Don't let that discourage you. I just finished this about 15 minutes ago, The only bones I moved were on vehicles, the characters are all just using vanilla animations stopped where I wanted them. But seeing the finished product of hard work really pays off.

thorny grail
deep quarry
raw hornet
proven siren
smoky sinew
#

i hate how it feels on ballistics

raw hornet
#

XD

raw hornet
#

i need to see how other planes mod handle physics let_me_think

sinful oxide
#

bruh what are these info descriptions lmao

deep quarry
#

Hello I hope someone can help me out here. I'm working on a radar that detects enemy, and I am handling the actual radar dots on a Panel Widget. the problem is the Panel Widget seems to change size depending on where I am playing. for example I get different size in WB, in dedicated server tool and also different size on offline local testing. How can I just lock the size of this thing?

deep quarry
#

Actually never mind I figured it out.

hazy canopy
#

Anyone made a mod that lets you control the volume of proximity & radio chat separately? 🤔

velvet acorn
#

Yeah but it uses teamspeak lmao

snow fable
#

anybody know a fix for my issues
im trying to add custom vehicles to my small vehicle station
they show up nicely but whenever is want to spawn them the silhouet stays red and get error "cannot place here" ?

ocean torrent
#

Does anyone know how to tweak character speed? Basically increase how fast they can run

slender vapor
slender vapor
hazy canopy
slender vapor
night gust
#

Anybody got anything for Night Vision?

thorny horizon
#

cloudflare issues still occuring? ive spent the last few hours bouncing around VPNs to see if anything happens and ive not been able to upload my mod, is it still just a wait and hope its fixed?

night gust
#

Trying to make a weapon from scratch using a Blender model. Any good tutorials?

uneven lark
#

hey guys any reason why my server would be loading letting me in, working for like 10 mins and then i randomly get kicked and cant ge back. keep getting "Kick cause code: group=1 'REPLICATION', reason=1 'SYSTEM_FAILURE

im not getting anything in logs. warnings arent noisy etc? anything i can do to debug this further?

smoky schooner
#

Looking for some help, getting a JIP Error only appears with a certain PvE mission scenario, looking for assistance with this. And also floating players on map

formal tartan
# night gust Trying to make a weapon from scratch using a Blender model. Any good tutorials?

If you mean actually making the model, I suggest YouTube for that. As for the naming conventions that the bones need for Arma Reforger, I suggest watching this tutorial series.

https://www.youtube.com/watch?v=VyXbwzvfVog&list=PLW_2sDEfasH1FfrJgHpyUviFuC15CP_Ih

or this guy is also good too

https://www.youtube.com/watch?v=Bmd-coajXm4&t=355s

IMPORTANT!!
For the exporter to work properly, you MUST use the one provided in the animation sample below. In the zip you will find plugin files, which need to override ones that are currently in plugin zip provided in Arma Reforger tools.

Short showcase on how to make simple custom pose animation for Reforger weapons.

Download animation s...

▶ Play video
smoky schooner
formal tartan
split rain
#

is there anyway i can fix my workshop uploads posting under my old username? its been changed for months but it still shows as the old one.

thick vessel
#

Could someone point me to what would be the best pve conflict mode for a small group to play? like 4-6 people

thick vessel
steel plume
#

Where can I find information on mod rules relating to political stuff? I know there are some rules about certain groups and ongoing battles etc.

nova delta
#

Best is to ask us directly

#

We do not want it to cause issues, so it gets moderated the same as behavior from players

#

And because it is behavior, it's based on exactly what you did

#

People often seem to think that servers and mods are not subject to the same as players

steel plume
#

copy that thank you. Best channel to ask about a specific idea?

clear portal
#

Hey guys, I've currently got a bit of a head scratcher. Which prefab are you supposed to edit? The one in the resource browser or the one that has been placed in the world? What's best or preferred practice here?

Thanks a lot!

nova delta
#

We expect, that you moderate such communities too

#

Same for the mod if it gets misused (If opened to heavy misuse and modder does nothing to sort it)

steel plume
nova delta
#

The problem is usually when you did something first, then asked later when action was taken

pastel wigeon
#

How to remove this error?

ocean torrent
#

Can just click yes to all and should be fine I’d imagine

jade current
#

It's asking you to authorize that function being called from that component.

deep quarry
jade current
split rain
#

is there anyway i can fix my workshop uploads posting under my old username? its been changed for months but it still shows as the old one.

nova delta
modern oak
fierce flint
#

Has anybody experienced an issue that causes a system failure the second you enter GM mode? Various servers have tried to load my map up, but as soon as they go to Gm mode they experience a hard crash. Their reports seem to be surrounding the gamemode entity and the loadoutmanager, but I'd love to know if this is something others are dealing with.

We're also dealing with the issue of system failures kicking everybody out about 30 seconds to 1 minute after joining the map. I understand it is taxing loading up various arsenals and supply caches, but I'm just curious if there's a new procedure when creating the actual game mode in the map editor

unkempt panther
#

I like the abuse of lights
I do not like the abuse of particles and blender anims
-# WIP

stiff pumice
fierce flint
stiff pumice
#

So you have no mods no dependencies and it’s still doing it?

#

Do you have any custom assets baked into your map?

steady silo
#

Does anyone know of a custom text displaying mod? Something that can put text onto an item, vehicle, clothing, or weapon, without needing a separate texture?

fierce flint
# stiff pumice Do you have any custom assets baked into your map?

I only have some custom models that worked on a previous map. I had some arsenals and supply caches baked in so I removed those to see if that would fix the issue and sadly it didn’t. Other than that everything in my map is vanilla so I’m not entirely sure what’s causing the system failure besides the game mode entity maybe being the issue (although with this is sorta generated itself so idk what could’ve broke there)

timid mountain
#

how do i change a base game supply value. Im tryna change the cost of a magazine for a mod

spiral vortex
steady silo
trail parrot
#

Hi, not really certain where to ask this, but I suppose here will do

I know we aren't allowed to add a red cross onto our stuff via texturing and the like, but what if it was something like the decal slot that is on the vanilla ambulance truck? Does it make it okay to use in a mod if it is something shipped with the game and not something we put in ourselves?

hazy canopy
#

What’s the ruling in profane language used on mods?

I have a morale patch that has the F*** around find out saying.. but don’t know if written profanity is allowed?

lucid tapir
void rune
#

how work sound track ?

cosmic bolt
#

Has anyone seen an addon that adds GAZ66 to the game?

thick trout
void rune
#

name or file ? or path ?

thick trout
void rune
#

yes, but idk how i need xd

#

I understand the general idea and how it works, but how exactly do I add the audio file into the list, and what is the correct procedure for it?

thick trout
#

tbh, idk

#

i tried adding it but failed it might be easier for u to add music in video editing software

#

okay, try copy resource name of .wav

stiff pumice
#

The console experience post update 😂

thick trout
#

and paste it here

cosmic bolt
void rune
stiff pumice
# cosmic bolt like ps2

Ya someone said "I cant stress enough how much better it runs" and im like...."I bet it does, cus your running at 1/4 of the original quality" XD

#

like bro those are final state LODS on those trees. like 16 verticy trees. right next to them XD

#

they should just put the settings in console players hands at this point. just have reccomended settings and a warnin popup when they change them

steel gulch
steel gulch
# cosmic bolt THX!!

All g, no feedback channel for it, but feel free to dm me a list or if you run a server, best to collect a few and then send me a list

cosmic bolt
cosmic bolt
brave valley
#

you reckon its possible to save radio frequencies ? so when you die you dont gotta re-connect to all ur channels etc

inner vale
#

what can my freind do

deep quarry
brave valley
thick trout
errant plaza
#

Mod wasn't sapost to be released? Maybe?

fierce flint
#

Hi guys! Just curious if anybody knows why vehicles and characters don't spawn as what they're meant to when I try to throw them into my map in GM mode? (for example a character for a custom faction might pop us a USSR soldier and a custom car might be a vanilla btr). This seems to only be a problem in actual servers. Is it a desync thing or am I messing up my configs?

hollow flame
fierce flint
jade current
fierce flint
fierce flint
# jade current Sounds like the Entity Catalog of "Faction A" includes an entity that has it's f...

Sorry, I realised that in enfusion the character gets spawned as intended, but when I try to spawn him in Gm mode in a dedicated server, it seems to spawn a different variant of a USSR character. This guy isn't inheriting anybody from the USSR faction and I've double checked that the tags and faction affiliation are set to the custom faction I've made. The entity catalogue also only has this single custom character in it.. I've never had this issue in my other core mod, but I made that over a year ago so I likely forgot something. Do you reckon I've missed something blatant?

steel gulch
stray grove
#

QUICK question... Is it possible to load a previous version of our enfusion project inside the tools?

hazy canopy
#

Everon base prefab causing full server crash

Invalid delete request
Disabling destruction on this prefab resolves this issue.

Invalid delete request. Attempting to delete an entity @"ENTITY:276266" ('GenericEntity','Assets/Structures/Industrial/Houses/PortableCabin_E_01/PortableCabin_door_bar_01.xob')

#

@hollow rampart can you get this to whoever needs to see it please

hollow rampart
hazy canopy
uneven sorrel
nova delta
uneven sorrel
#

i know but is there something like a shutdown or something else ?

nova delta
#

Ask in the Arma 3 channels instead

nova delta
#

We don't work on Arma 3

#

So ask there, you will get an A3 dev to see it there

uneven sorrel
#

allright, thanks any way, have a nice day

hazy canopy
#

do you guys neeeeed me to post the full mod list...
i'd hate to post 150 lines of possibly useless info in the description

hollow rampart
hazy canopy
#

i can do that

hazy canopy
# hollow rampart yes. but also you should test if it happens without any mods

hmmmm vanilla Game Master - Everon does not cause server shutdown

but, instance still appears in logs

18:53:08.615 NETWORK (W): Invalid delete request. Attempting to delete an entity @"ENTITY:276266" ('GenericEntity','Assets/Structures/Industrial/Houses/PortableCabin_E_01/PortableCabin_door_bar_01.xob') at <5287.247070 49.817047 5298.200195> with RPL properties that is a child of replication hierarchy of @"ENTITY:276070" ('SCR_DestructibleBuildingEntity') at <5287.054199 49.770096 5298.294922> @"{2F830B9B3A7D4855}Prefabs/Structures/Commercial/Shops/ShopHouse_E_2l01/ShopHouse_E_2I01t_foodstore.et". Replicated component: DoorSlotComponent.

smoky schooner
#

I dont suppose anyones got any idea how to put a arma 1 map into blender and then make it compatible into reforger

desert warren
#

Anyone know a way to disable the thing that clears the previous name of a Group on joining. I made a faction with predefined groups but when you join the group, it clears the name and goes back to default.

#

I’m also have an error pop up when the group is selected having to do with the loadouts

cosmic bolt
#

please advise the guides on the topic : Creating Units and Vehicles patrol for PvE conflict?

pastel island
#

Does anyone know if you can prevent a compartment component's camera (SCR_VehicleCameraDataComponent) from being moved if it's under a partent prefab?

I'm playing with a seating system and they work on their own prefabs but the second it's under another prefab as a child the camera snaps to centre of the actual building?

pastel island
#

Or can you force 1st person for a vehicle camera?

formal tartan
#

Little PSA for anyone who's as big a smooth brain as me.

When trying to duplicate a Vanilla Arma magazine, to use as the base for your prefab. Do NOT select the "Base" variant of the magazine, as it has no ammo in it apparently.

You can add ammo via the Prebab editor, but I wasnt aware of this for the past 5 minutes as I looked around like a pleb trying to figure out my issue.

pastel island
tidal halo
#

I'm trying to look into creating a notification mod that will send a message via discord webhook when a prefab detects players within a radius. If anyone can help me with this, please lmk

lunar hill
#

Looking to make a 120mm mortar and I'm running into an issue - the mortar doesn't shoot.

I've got it to the point the animations and interaction are there, I press fire, and it plays through the animations without playing the sliding metal noise or firing the mortar, and I keep the round in my hands.

I am thinking I am missing some sort of config file somewhere, but this is what I have so far, all using the same (or similar) values to the vanilla 81mm US mortar.

  • HE round XOB and prefab
  • HE round effect module prefab
  • Propellant ring XOB and prefab
  • Mortar Assembly XOB and prefab
  • turret_M120.pap
  • MortarShell_EffectModule.conf
  • MortarShell.conf
  • FireMortarAction.conf

Hoping to hear that I am missing some config or file, I've checked over my prefabs and they all hold the same values as the vanilla counterpart, except in XYZ position, or a small size/speed/weight difference to account for the large mortar, but IMO nothing that should cause this failure to fire.

#

I should add, the rounds fire properly when used with the vanilla 81mm mortar (wrong I know, but I just set the MagazineWellMortar81mm for them all to make it easier to test at first)

drifting bridge
#

@jade current Any chance you are free for a vc? trying to fix my mod off your most recent update, slightly confused but would like some clarity on a couple questions

young tapir
#

Hey, I'm not sure if this is the right chat, but I wanted to make a PVE server for myself and about 4 or 5 of my friends. We already rented a server and we're using gramp's PVEConflictRemix as the mission with a couple of other mods.
I wanted to see if there was any tutorials on how to do things like edit the arsenal or the squad loadouts if you rent a server. I also wanted to see if there was a way to decrease the AI difficulty or the amount of counter attacks.
Sorry if this has been asked before or if this is the wrong place. I tried watching a couple of tutorials, but the amount of information is overwhelming and I don't know what is out of date anymore. If someone could help point me in the right direction, it would be appreciated

twilit barn
#

You would have to create your own mod overriding all that. There is no config edits for all that stuff.

young tapir
twilit barn
#

Unfortunately I don't really have a tutorial for basic modding how to.

young tapir
twilit barn
#

Very unlikely that chat gpt will know how to do this, but good luck! Probably better off asking it to find you videos on the basics of modding reforger.

thick vessel
#

Yeah, chatgpt is lousy at the workbench

arctic jewel
#

Anyone having duplication bug on persistence servers - So when we restart the server or shut down to update - upon loading back up the vehicles duplicate on the map if there not stored in a garage and the player entity is there even if the player isnt logged in.

modern oak
#

Why is it that supplies don't deplete when used in scenario framework does anyone know? Always used to...

fair leaf
#

Where do I report a cheater case? With video, server logs, and everything? Acting like a GM with script.

real warren
#

Is Eden in the game yet?

vernal pollen
#

thats only arma3

#

i doubt AF will have something directly like Eden, closest thing is GM

violet pelican
#

Anyone could tell me where i could edit GM spawnable items like Vehicle list?

sullen patio
#

Has anyone else had the problem where, after uploading the mod files to another computer, all the components end up duplicated?

stiff pumice
heavy wigeon
wild mauve
#

Can anyone point me in the right direction, my logs are being spammed by the overlaywidget, also happens in vanilla but not as much, it is most prominent when opening Inventory.

and then secondly, RESOURCES : GetResourceObject '{8FBCC8F6A4FAF83A}(”$ö' what is caused by ?

I have searched all the scenario layers in NotePad++ for ID 8FBCC8F6A4FAF83A but nothing has been found.

arctic jewel
#

Does anyone know why players and vehicles would be duplicating on server restarts. its almost like the persistence save is loading a old save because it slightly roles back to but i only use the params -loadSessionSave

vast matrix
#

Would there be a modder that would be willing to help me with a project and teach me a few things. A lot of the you tube videos Iv been watching arnt to helpful

wary rock
sharp robin
#

Hi there, is there a way to edit read only files in enfusion?

noble terrace
#

Guys wtf. I was working on my map, it froze my computer, I restarted it, and now it’s telling me this every time I open up this project

remote bronze
noble terrace
remote bronze
#

WIN + SHIFT + S for screenshots

noble terrace
remote bronze
#

You are probably mixing experimental and stable workbench, which one did you start?

noble terrace
#

I am using the bookmark thing on my home screen, it opens “ arma reforger tools”
Never downloaded experimental

remote bronze
#

Have you started the game at least once?

noble terrace
remote bronze
#

You need to run the normal game once to attempt anything with workbench.

noble terrace
#

Of course I have played the game haha I will reopen it though and retry

remote bronze
#

Well your workbench is not finding the necessary game data. Also try launching via steam instead, not some desktop shortcut

noble terrace
#

I have been able to open the project by selecting “ open with add on “ and then selecting arma reforger

sharp robin
#

@remote bronze

Hi there, is there a way to edit read only files in enfusion?

orchid cobalt
#

Hello! Can anyone point me in the right direction to totally disable the msar stuff?

high gate
#

is there a tutorial for importing new vehicle model and setting it up in blender?

spark folio
shy hull
#

We've made a custom map and we can't upload it to the workshop as it's naive 2G, do we now have to reduce that makes detail down?

spark folio
#

Yw

thick trout
vernal pollen
vast hare
#

everytime i try to load in a world and save it and then click play to run the simulation the world editor freezes. cant seem to play a world. anybopdy know how to fix that? im new to enfusion, trying to figure it all out

sharp robin
fickle briar
#

Suddenly all my components vanished when im the prefab edit mode, but only i use hierarchy view mode, if i choose flat view, they come back. wat

vernal pollen
sharp robin
vernal pollen
sharp robin
#

So we using a mod that is littered with another servers PNGs ect We want to remove them but they all under read only files

#

We want to keep the same features and functionality but remove the original mod’s branding. We successfully duplicated the map, and we want to use a Workshop map that has several other mods as dependencies. The issue is that we want to edit the map to suit our needs, but we're struggling to transfer all the dependencies to the duplicated version. The duplicated map still tries to use the original dependencies instead of the ones we want to assign to it.

#

Its so hard to explain on text. If ur free to call for 3min so i can explain maybe u can assist. It would be absolutely amazing

vernal pollen
#

whats the name of the mod?

#

Dunno if you can do anything about that. You could just ask the mod maker what you can do

#

though the mod maker probably made it for that specific server

sharp robin
#

The mode maker did make it for the specific server, We want to use it but add a few thing also to make it unique to us. He wont give us access to it hens why we want to take this route

vernal pollen
#

dunno about that. The mod maker is on this Discord so maybe buy them some good bourbon so they'll make a version for your server? They (or BI) have final say in this i think

sharp robin
#

maybe maybe

sharp robin
#

@vernal pollen Last question — if you're making a mod pack for something like the arsenal, do you create a new project in Enfusion and add all the other mods as dependencies?
For example, if you're using the WCS Arsenal but want to add more guns to the arsenal, do you simply add those weapon mods as dependencies under your project?

quaint oracle
#

Or you can use mods for that as well, as i remember there are some mods which put certain modded equipment into arsenals

twilit barn
#

Was the MSAR system completely removed from legacy conflict?

twilit barn
#

how come when I host conflict scenario in workbench I have MSAR but when I run a dedicated server (not in workbench), the MSAR is disabled?

twilit barn
#

This is really frustrating... I want it on, why is the game turning it off on me?!?!? What changed to create this behavior?!??!?

#

This makes no sense! Is there like a new CLI param I need to use now?

twilit barn
#

Im convinced something engine side is disabling MSAR. The only way Ive found to fix it is to log into GM, manually turn it off and on again and it works fine. But I have to have a GM log in and do it, cant do it from script... This has been absolutely maddening!

twilit barn
#

Turns out the replication of the MSAR setting to the client broke. I had to do a custom one to get it to work when I changed the setting server side.

stark spade
#

Enfusion Tools never crash blobcloseenjoy

thick trout
#

dont lie

stark spade
thick trout
#

They don't punish you for dreaming.

west ice
#

Does anyone know how to add custom characters to the entity catalog to be able to spawn them in GM been stuck on this for a while. If you have a solution pls DM

zealous scroll
#

Don't be afraid to leave a tip if it helps you 😉

vast matrix
#

Is there anywhere I could go to learn more about modding?

zealous scroll
#

Love you too @jade current

thick trout
#

he wont pay u

zealous scroll
#

He don't have to. Love you.

#

You fellas have fun with your negative energy.Wish you the best with that

thick trout
#

lol.

zealous scroll
#

I also use AI to script, because I can't script without it. If you want more ammo, i'm happy to give you some, but you will never make me blink an eye.

#

It's a lesson for all the kids out there

#

Silence is golden

#

Also I accept tips

empty nexus
#

Arent your eyes pretty tired from not blinking

zealous scroll
#

Tell me im pretty

empty nexus
#

If your pfp is anything to go by, sure

zealous scroll
#

Im flattered thanks

atomic ember
#

someone at BI need to add null check for this cast inside vanilla script:
SCR_AIGroupCohesionComponent
method AwardXPToGroup

SCR_XPHandlerComponent comp = SCR_XPHandlerComponent.Cast(GetGame().GetMode().FindComponent(SCR_XPHandlerComponent));

it causes a null reference crash when it tries to access the null pointer instance later in the method

#

Not having the if check is either overlooked, or implied that it can't fail to find this component in a normal gamestate, but it had failed and cause crash for some

west ice
west ice
#

and i cant find anygood videos on youtube'

zealous scroll
#

Bummer

iron socket
#

Is there a way to debug how much an .acp is affecting performance?

thick trout
#

I have a question: has there been any progress regarding the game documentation? I asked this question in October on Live, and since then I haven't seen anything new appear. It would be nice if something new saw the light of day. The TODO notes on Wikipedia have disappeared, and in their place something has been explained.

glossy nymph
wild mauve
digital sluice
glossy nymph
gritty warren
#

What setting controls damage through walls? Like frag damage traveling through walls and being able to shoot bullets through walls.

thick trout
#

more likely material depends if wall can be penetrate

#

or ammo settings

gritty warren
thick trout
#

what type of material did u use on building?

gritty warren
velvet acorn
#

@remote bronze

Server just crashed to this

65af7c7e-30cb-460c-b62f-ff3f3d81dd89

azure citrus
#

Hello, is it possible to launch Reforger on PC as if I am playing on console to preview console related configurations?
I see there is a -gprojConfig launch paramter for ArmaReforgerWorkbenchSteamDiag.exe but it doesn't seem to do anything when using PS5 or XBOX_SERIES
Is there some option when launching ArmaReforgerSteamDiag.exe?

high dragon
#

anybody found a nice solution for impact grenades? trying to make throwable snowballs that break apart on impact.
i see it's already been asked about around here, and it seems like it would probably take a bit of scripting (which is beyond my skillset sadly). but figured i'd ask just in case

cosmic bolt
#

I have a question about modding here, why is it impossible not to include the component of Faction Affiliations in vehicle mods? Would cars really not work without it?

lucid tapir
lucid tapir
cosmic bolt
#

So, in order to add even a vanilla HMVEE, I need to overwrite it.

lucid tapir
#

sorry man you lost me there

cosmic bolt
#

However, this is not the case with weapons and clothing. Similarly, I cannot set access to helicopters through the Entity catalog, even if I have the rank of General. I need to create a helicopter override and edit it in the prefab.

ocean torrent
#

Life of Arma

twilit barn
#

I've seen an override thing for vehicles in config files, but afaik it still doesn't work so you have to override the prefab itself to make those kinds of changes.

high dragon
strange wigeon
#

Is there a mod that can take your ingame name and put it on a texture like this patch for example? Or how can one make one? Something like how GlobMob (Arma 3 CDLC) does it. Though I don't know how GlobMob does it...

lucid tapir
young tapir
#

I'm trying to create a mod that customizes certain changes to the U.S Faction. I've been looking for videos to follow along, but most tutorials just create a new faction instead of teaching how to change the base game faction.

I've been trying to follow them anyway, but my big issue is understanding the difference between override, inherit and duplicate and how each one applies to what my goal is

old tree
#

Hey guys, I'm starting to work with Enfusion for artwork in Arma Reforger. Does anyone know how to add workshop maps to Enfusion?

balmy sun
#

Howdy, anyone able to tell me what I can look for to fix players unable to equip launchers? It says "Weapon Invalid: Unknown type."

compact cypress
balmy sun
#

Affirm, I think another mod is interfering with it somehow. Is there a way to check that easily?

compact cypress
# balmy sun Affirm, I think another mod is interfering with it somehow. Is there a way to ch...

JoeThink - check the Launcher_Base and check this viz. screenshot

There could be versions of the Launcher_Base made by other mods (overrides) - will be in brackets - click on them one by one and check what is stated in the Weapon Slot Type

If you see that there is an problem, just override the Launcher_Base and write in the Weapon slot Type the same thing you have on your Character_base desired weapon slot (Vanilla is primary for both long weapon slots and secondary for pistols, WCS for example has primary - launcher - secondary)

#

If you want to know what you have stated in the Character_Base - just open it and do the same thing for all 3 CharacterWeaponSlotComponent

compact cypress
# old tree Hey guys, I'm starting to work with Enfusion for artwork in Arma Reforger. Does ...

Hi, download the desired map in the game then:

  1. open Enfusion (Arma Reforger Tools)
  2. click on + Add Project in left down corner of the Enfusion Launcher
  3. click Add Existing Project
  4. your file browser should pop-up automatically in Addons folder, if not:
  • path is normally Documents\My Games\ArmaReforger\addons
  1. In folder Addons choose the desired mod (sometimes the project name is different from the Workshop name, but you can use Ctrl+F and use the mod ID to find the mod)- click on the mod folder
  2. click on addon.gproj
  3. Hurray - you added modded map to Projects in Enfusion Launcher

Additional

  1. click Add Project Create New Project
  2. Name it and add the map mod as dependency
  3. Create - you can now open the map and add things to it (thats for another whole ass chapter zf_hahaha )
vernal pollen
marsh merlin
#

Hi guys, is there any way translate whole game?

digital sluice
marsh merlin
digital sluice
#

That's a good question, possibly? It'd only be for things once in-game as mods don't load onto the main menu, if it is even possible. Not sure if anyone has tried before to do so

marsh merlin
digital sluice
potent wharf
#

I have a question about custom map making, i recently have made my and released my custom map for arma reforger and there’s a few big issues with the map.

The main one is the FOV lock. For some reason it’s locked the FOV to
90, while some maps can go above 90 on PC.

  1. Ai will not move or attack correctly while having the Navmesh correct and up to date.

Any fix would be greatly appreciated, thanks!

zealous scroll
#

Er idk about new ones, but there are some existing ones you can do.

marsh merlin
marsh merlin
#

Well I don't get answer so rip

sharp robin
#

Anyone have a good guide or willing to show, how to add addtional guns ect to WCS aresnel (WCS is our base Arsenal but we wanna add to it)

onyx monolith
#

Has anyone seen a mod that adds working weapon slings? Or at least moves weapons to (more) realistic positions?

compact cypress
# sharp robin Anyone have a good guide or willing to show, how to add addtional guns ect to WC...

Hi, create your mod in Tools (name it how you like) - add WCS_Arsenal and all gun mods you want to add to the arsenal

NOW find conf. files named US_Campaign and USSR_Campaign - override, now you can do stuff with Faction confs - useful in future. (Starting vehicles are set up from there for example)

Then look for the whole InventoryItemCatalog in WCS_Arsenal for both factions and override it.

Then look for EntityCatalogs in WCS_Arsenal - Im not on PC rn so I dont remember the exact names but WCS has 3 parts of any Catalog + for both factions- eg. Rifle_Reforger, Rifle_RHS, Rifle_WCS - same for MG, Sniper etc. (dont remember the exact names rn)

The best thing is to follow the path of these confs to the whole Weapon configs file in WCS_Arsenal, where all of those confs are placed 1 for US/NATO 2 for USSR/RU.

the logic should be like that: the Campaign file uses 3 confs - InventoryItemCatalog, CharacterCatalog and VehicleCatalog

The InventoryItemCatalog is made from the singular confs eg. Rifle confs, MG, ammo, clothing etc.

Right now Im not on PC and cannot provide any 100% correct names of conf. or the path + screenshots, but if you want more help, just PM me and Ill write you with all info, names of files and screenshots you will ever need for adding anything to arsenal and vehicles.

modern oak
#

Is anyone able to tell me the time frame for responses to the feedback things on Bohemias website?

nova delta
#

So it might seem to you like your request was never seen for some time.

#

Also they get done based on priority, so if other impactful things come up.

#

Yours get delayed.

modern oak
#

Makes sense, thanks!

sharp robin
jovial moth
#

anyone know the equivalent of the OnPlayerKilled invoker, but will work on the entity whether it's AI or a player?

jovial moth
#

SCR_CharacterDamageManagerComponent has an OnLifeStateChanged
With try that if OnControllableDestroyed isn't working out

#

Not sure if it functions like a normal invoker though?
I don't see a Get method for it, and it appears as a class in the editor

deep quarry
#

I don't think OnLifeStateChanged is the right thing. OnControllableDestroyed is invoked by the game mode when a controllable transitions into destruction due to death or removal.

#

but better ask in the scripting channel

jovial moth
#

ok noted, thanks!
I did just find this too

jovial moth
deep quarry
#

You could also take a look at SCR_XPHandlerComponent, since it fires events when a character dies to give xp rewards. that's what I used to make my battlefield inspired ticket system mod

jovial moth
#

Good insights, thanks

#

Seems to be working well, just for other folk's reference

sharp robin
#

anyone know why a mod doesnt want to download to a newest version.

#

1.0.4 but its sitting on 1.0.2 in our server

zealous scroll
sharp robin
#

I did

pseudo kettle
#

how do I edit these?

foggy shore
#

I reread the rules of the discord before posting this as to try and not break any rules, if I am mistaken and this post breaks any rules then please feel free to remove this post or if an admin lets me know I will remove the post with full understanding and no complaints.

Hello, I am part of a new project for Arma Reforger. We have some experienced devs and server management on our team already but are looking to expand further. I don't know if this is the correct channel for this so I am here to ask a couple questions.

-Can we recruit for developers in here (without spamming of course)?
-If not and anyone that runs this discord sees this, is there anyway we could get a channel for this kind of thing?
I know there is a communities/units channel but I feel that's more for players and won't be very useful for finding devs that would like to join projects with others.

If you are interested in joining a project or have questions about the project please feel free to message me privately!

steel plume
#

How are mod versions handled when added as a dependency in the tools? I think I may have scanned for projects in a path that held older mod versions and it pulled them in into my project but im not sure how to check on mod version inside of a project

tight raven
#

can anyone help me out with what the hell is going on here, it happens when I back away from roads, its only on top of the roads and goes away when I get close

sly cipher
cursive root
#

Does anyone know about this error? I have zero errors on my project, I did not do anything, this appeared on launch: BACKEND (E): [RestApi] ID:[8] TYPE:[EBREQ_ANALYTICS_SendEventSR] Error Code:503 - Service Unavailable, apiCode="", uid="", message=""

cursive root
median thorn
cursive root
median thorn
cursive root
empty vessel
#

What determines what a contruction truck can build? I thought it was just a config, however I can't seem to find a config that relates to what is currently buildable from the construction truck/engineer box.

thick trout
#

prop shares same conf for FOB

empty vessel
thick trout
#

the same thing you can build on the main base

empty vessel
# thick trout the same thing you can build on the main base

No, they are not the same. As an example, you can't build a helipad at the construction truck. But I think I just figured it out. Its the traits assigned to the prefabs.

I just added a few traits that were on the HQs to the mortar pit and it appeared in the construction truck build menu next to the HQ

#

Appreciate your reply though 🙂

steel plume
#

Could really use some help if anyone has some info. Since 1.6 I have an issue on my server where lower ranks like private and corporal receive "insufficient rank" when attempting to spawn in with a saved loadout. The saved loadout only contains items that are set to private rank. Even with "Rank locked items" disabled in the arsenal manager, the issue persist. Feel like I've tried everything at this point and still have the issue

hot oasis
#

Question, i have a small bug/issue with the enfusion workbench i would like to report, but i cant figure out where to send it
Does anyone know the official channel for this?
Seems like this would be a simple fix

My Issue:
Whilst making a new sniper rifle (single fire-bolt action), we were running into the issue where the weapon would not cycle, only fire a single round
went trough everything; ammo, animations, anything we could think of

Turns out, when you set Manual Action in BaseFireMode it still uses the Rounds Per Minute value, which was set to 1, (oops) therefore not shooting
Problem being is that this is hidden from the user, setting Manual Action hides this paramater, which makes it soooooo hard to identify as the problem

Suggestion:
Either keep Rounds Per Minute shown when manual action is set
or disable the rounds per minute check in code when using manual action

#

Where should i report this?

steel plume
fervent cypress
#

I'm exporting content (animations) from Blender to Enfusion. But when I update it, its not actually updating the animation in enfusion unless I completely restart the applicaiton. This only started today. Its saying it's re-imported the mesh, but its not actualyl doing anything beyond the initial import. Is this is a setting somewhere?

indigo venture
#

Is there any tutorial that would work for me I've tried the BI tutorials kinda but I'm Still struggling to add guns to the game ik how to do all the stuff in blender but how do I make the textures proper

somber lake
#

Hi everyone. I have a quick question about a problem I can't seem to resolve. I created my own scenario on a map. But when I build in-game, the structures fly, not anchored to the ground. What setting did I miss in workbanch?
Thanks.

hollow raptor
indigo venture
hollow raptor
#

Check DM

cosmic bolt
#

Please tell me, when using ACE mod All in One Dev, when trying to pump out a character, it knocks out all the players and bots, what could be the reason?

unkempt walrus
#

what tool do you use to update maps buildings and roads?

velvet acorn
#

Arma Reforger Tools

#

Beyond that I don't think you can edit already placed prefabs like that

empty vessel
#

What components do I need to add to a prefab to enable storage of ammo, weapons, medical supplies etc? I just want to drag and drop items into the storage.

I have spent a heap of time looking at other prefabs but they all use arsenal and haven't been able to figure it out.

#

I feel like I am missing something simple. Any help would be greatly appreciated.

digital sluice
digital sluice
#

And it doesn't show the storage in vicinity that you can click on and open in inventory menu?

empty vessel
#

Nope.

I might just need a break. I feel like I am missing something simple

digital sluice
#

Do you have the storage manager as well?

#

and it set to visible in the universal storage comp?

empty vessel
#

^ This storage manager?

digital sluice
#

yes.

For example, this is my storage crate (with some custom components, ignore those and the greyed out ones)

empty vessel
#

I can't click and drag anything in atm

digital sluice
#

If it were uploaded, I would. But I'll screenshot the universal storage component settings so you can see

empty vessel
#

I can interact with it, just can't drag anything in

digital sluice
empty vessel
#

Just losing the plot I think lol

digital sluice
#

It happens, breaks are nice and needed 😄

empty vessel
junior sail
#

Anyone have any clue

#

i swear im not cheating lol. I updated one of my projects now I cant connect to my own server

#

Everytime I open discord it kits me and says battleye query timeout

unkempt walrus
#

does anyone know the component name to change faction names or l ocation path to find where to change it

formal tartan
unkempt walrus
zealous scroll
#

But if you really want to do it properly you will want to create a new faction instead.

formal tartan
zealous scroll
#

Hehe oops.

analog oasis
#

i want to edit new campaign mission that came with koulgayev, where is it

somber lake
#

Hi everyone. I have a quick question about a problem I can't seem to resolve. I created my own scenario on a map. But when I build in-game, the structures fly, not anchored to the ground. What setting did I miss in workbanch?
Thanks.

charred osprey
#

Anyone know why I can't see the components in on the 2nd image but then I click the hierarchy view thing it shows components in that way on first photo? it looked different and more easily accessible when it was all on the 2nd image not sure if I done anything in order for that to happen

jade current
charred osprey
#

and no components when they 100% do

jade current
#

reset your layouts

charred osprey
#

do I need to reload tools?

jade current
charred osprey
# jade current

yeh thats the way I want it to resort back to, anything I should try and select?