#enfusion_generic

1 messages · Page 17 of 1

lucid tapir
inland lance
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building you get every 10th build thing completed

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defense is like around every 3minutes

robust relic
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I've had a search around (maybe a bit of man blindness) but how do you change the default team sizes and names for Blufor? Instead of it defaulting to 6 to a fireteam and it being called Alpha 1-1? Please and thank you in advance

hollow sphinx
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Uhhhh are the server fucked or what

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Did someone ddos the servers??

slim garden
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check CampaignFactionManager.et, go to the respective faction, go to entity catalogs, ensure theyre enabled inside of it aswell

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also does anyone know how to change the supply capacity on a helicopter?

void arch
hollow sphinx
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Thanks it worked

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My game was tweaking for a sec

lucid tapir
inland lance
lucid tapir
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Damn. The server I play on gives significant bonuses to build speed the higher rank you are. Rich get richer.

sage cloud
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Anyone know how to blacklist items from being saved in loadouts? I don't want ppl to be able to save the barrett in bacon or arsenal. Any help is appreciated!

lucid tapir
sage cloud
lucid tapir
sage cloud
sharp storm
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anyone familiar to getting the construction truck to work?

lucid tapir
lucid tapir
sharp storm
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in my server im trying to just get it to be functional. i can see the promt to start building but it doesnt go into build mode

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i know ive got to be missing a certain manager or something. my server is custom tvt style gamemode i just cant seem to find the right component needed for building to enable it possibly. im not quite sure

lucid tapir
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I'm kinda confused on if this helps you at all. this is just want my main server has done with some radio packs.

sharp storm
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think i found something.. something about free roam building. is that something i must add as an entity in the world or componet on the vehicles

lucid tapir
smoky sinew
lucid tapir
sharp storm
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i loaded up a base conflict world and spawned in the construction truck to look at the properties. all i could find that was similar was freeroambasebuildingtrigger entity. idk if thats whats needed

sharp storm
sharp storm
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i think thats whats im missing

lucid tapir
#

I searched roam

sharp storm
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i love you

lucid tapir
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I thought this was the wrong answer the whole time lol

sharp storm
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only reason i knew it was the right direction when you open the build mode from the truck the hint pop up says free roam building enabled

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in a conflict map

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now i must play with these and figure out what all is what. Thank you lads for the help

lucid tapir
sharp storm
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not at all haha been grinding on builidng this server for weeks. just finally got the gamode and spawns figured out for my factions. now i just have to finish adding in the last few addons to the game. loot spawns are gonna be a blast haha

lucid tapir
sharp storm
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just vanilla base components for now. just get some basic building structures like headquarts, respawn radar etc. once i get that set up then ill focus on making custom prefabs but for now i havent started that yet.

sage cloud
lucid tapir
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glad I managed to find everything yall were looking for in the process of finding nothing of what I was looking for

lucid tapir
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was trying to find out how and when exp get earned for certain tasks like defense or building cause its seems almost random

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I guess I figured out the building exp gain but still no word on what exactly triggers defense exp gain

sharp storm
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ah yeah im not quite there yet i wish i could assist

lucid tapir
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this is so vague and non descriptive. like transport exp: is based on distance or time or what? and often don't even get the exp notification until I exit the driver seat or we all get blown up in the vehicle.

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when does one qualify as a veteran and how often are you given exp reward for doing what ever it is you're doing?

sterile sorrel
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Out of curiosity, is there anyone who’s reputable and an expert with modding vehicles in the game?
I have questions about a mod and I’m looking for a few people to help out with it.

desert kettle
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Hello guys, I'm creating a map on the Enfusion Workbench. how do you know how many materials are being use per grid ? Doesn't show up for me, i can't even see the grid
and how can you double check your map size once imported into the workbench ?
Thank you

uneven shore
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anyone ever had their sculpt tool stop working? strangest thing ive seen so far

full agate
sinful oxide
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Average enfusion tools experience:

upload mod - yes

2% Crash

Upload

55% crash

Upload

6% crash

Upload

100% loading…. 1% 2% 3% Crash

gilded panther
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How do I do that? 😮

magic cypress
stark acorn
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afair T14 is set to be spawned from heavy (or large) vehicle depo

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conflict only has small and medium vehicle depos

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if you want t14 spawnable in medium, then you can edit the spawning settings in entity config afair

pulsar nymph
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Is there a way I csn limit how much a player can free look?

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Like if I want to disable looking down or up whilst in a vehicle in free look

stark acorn
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Freelook params in base compartment?

pulsar nymph
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Even if I turned them down to O for everything

gusty coral
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Hellooooo i have isseus with dependency it wont be added to workbench can you guys help me??

pulsar nymph
gusty coral
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Yessir i did but still says cant be added now idk what the issue

pulsar nymph
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why cant i drag and drop stuff?

split mason
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how can i get heightmap data for any given map? i can find the .topo file but enfustion workbench shows no way to export the file. i tred "export geographic data", "send terrain to blender" and "export map data" but all them them return script errors

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when i try to set the destination path when exporting map data it doesnt allow me to enter a file name

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ive been trying for like 4 hours to get this working and im ready to smack my head against my desk

bright sable
split mason
bright sable
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What do you need the heightmap for?

split mason
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i wanna have a go at making my own mortar calculator

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im trying it with everon/eden (theyre the same map?) so i can cross reference with the ones avaliable online

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do i actually ask bohemia?

sinful oxide
jovial cosmos
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very much 🧑‍🦯

desert kettle
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Hello guys, in the workbench i created forests on a map with no problem but yesterday i was able to select one single tree among the whole forest. Can't reproduce that today to do manual adjustments. Any idea how to do so ?
Thank you

onyx plume
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Can anyone help me locate the map item? For eden... I dropped a folded map, when I open it I can't move the map and I don't see no icons etc just little triangles over the map

plush trellis
gilded panther
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How can I replace my ps_core dependancy without breaking the mod? I wanna switch from old deleted Ps_core to the new one

onyx yarrow
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Is their a way to change the default vehicle spawned ? I'd like to set it to helicopters

pulsar nymph
tiny flume
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I'm not 100% certain how to get my modded weapons into faction arsenals, CORRECTLY.

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I'm... inheriting the arsenal from the faction defaults, and I presume a freshly inherited US arsenal looks like so?

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Then after adding all the new items, it looks like this.

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Is this the correct method?

stark acorn
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Override if you want to override existing crates

tiny flume
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By override you mean 'dump the crate out and just have whats in my file', I presume.

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I want to add to the crate without interfering with others, which I presume is inherit.

onyx yarrow
stark acorn
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keep in mind arsenals are tied to factions

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so you would need to add new faction

fierce flint
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Hey guys I'm trying to get a building service interface to work with a custom faction, but I noticed changing the affiliation doesn't let me access the menu. Just curious what the name of the config is that it needs to be registered under

sharp storm
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okay so ive been digging since sunday. i need to enable free roam building somehow in my server(custom tvt scenario) built from bottom up. i walk to the back of the build truck and it promps me to build but i still cant find what exactly activates this in the game. plz help.

sharp storm
glad tundra
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Did my thread in Enfusion Showcase get deleted?

fierce flint
# sharp storm sounds like you have the same issue

yup when i change faction affiliation to US or USSR it works for them but I can't find any specific config that determines it

i tried to register the base builder in case that would work but it didn't either

sharp storm
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ive even asked ai for help before coming here lmao but no luck its like it doesnt exist but ik it does other servers have it configured.

fierce flint
tawdry frigate
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hypothetically speaking is it possible to tint light probes with a color?

fierce flint
tawdry frigate
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would it be possible to use that setting through a script?

fierce flint
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Im not too familiar with scripting but I want to say yes. The settings for the probe fall under light properties so you'd have to find the script. I took a look just now but I couldn't find the exact one sadly

tawdry frigate
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sweet, i’ll look for the rest then, thanks for the answer

sharp storm
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help with adding vanilla base building.

modest nacelle
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@nova delta Hello, I'm planning to create a modern Japan Self-Defense Forces mod, and I was wondering if I would be able to include the Rising Sun flag. The flag is still used, but I'm unsure if it falls under the offensive clause of the terms of use, so I just wanted to make sure before adding it.

Thank you for reading through this, and I hope you will find time to respond to this message

tiny flume
autumn shard
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Any modders available for some support?

pulsar nymph
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just post your question!

autumn shard
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I’ve been super lost on how to create a custom loading screen and change the server photo, I’m new to PC so Enfusions a little confusing

autumn shard
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Legend!

unique lantern
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How do I overwrite the Deploy Radio Settings, because in ConflictPVERemixedVanilla2.0 the Scenario u need 2 People to deploy it

livid ravine
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Is there a way to add sounds around the map?

I’d like to add flies and sounds of flies around the dead animals on my map.

And I’d like to add the mosquitoes and sound around my river beds, I see the particles but they don’t have sound.

I added the ambient sound prefab, which helps but is there a way to specifically do a sound.

twilit barn
unique lantern
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How do I overwrite that ?

pulsar nymph
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Can anyone help me with making a custom keybind?

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Not really sure what conf it’s in

warm lotus
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What's going on with the buy menu and ps5 players for modded ground vics?

warm lotus
gusty coral
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Hello i can not log in enfusion its says error 400 but i have a account pls help?

pulsar nymph
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Oh yeah vics are bad on ps5

unique lantern
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Okay I found the Radio to overwrite it but it still didnt work anything else to do

onyx yarrow
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Help :

How can i change the vehicles spawned at the beggining of the game ?

modern willow
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Hey guys is it possible to increase the view distance in the world editer?

pulsar nymph
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Could I technically pay someone to do all the blender side of things?

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Like say for a gun if they rig everting and make anims can I pay someone to do that?

sharp storm
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shoot id love to pay a person for help💀

twilit barn
pulsar nymph
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as long as what im paying for isnt using bohemia related stuff

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so i can pay them to rig it and animate it and then they sent it to me to make it work in enf

twilit barn
pulsar nymph
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i meant as in bohemia provided tools or rigs

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so no player anims

twilit barn
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just saying, its a very slippery slope, id completely avoid paying anyone to be completely safe.

twilit barn
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I would also DM Mario and get it cleared with him before you actually go through with it.

sharp storm
pulsar nymph
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he seems to be entirely flooded with dms lol

twilit barn
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Pufu cant save you if Mario says its not allowed

pulsar nymph
pulsar nymph
twilit barn
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just saying, if its questionable, Id get it approved by the man before proceeding

pulsar nymph
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its just like paying someone to get a model ready, what i do with it after with proper licensing is up to me

twilit barn
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I know they have had situations in the past where the modeller got paid and said he would do the game setup part for free, but afaik that doesnt fly.

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they consider it like you got paid to do the game setup too

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which gets you banned

oak silo
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how would you change the spawn timer on an object via enfusion

languid lichen
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does anyone know best practice, or can point me in the direction of documentation on the proper way to create editable entities for freeroambuilding

dawn matrix
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hello is anyone else having issue with RHS Status Quo showing the Parka-CADPAT Multi-Terrain as white and red squares?

pulsar nymph
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Look at the components that make it up

vocal ferry
fair valve
modern oak
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Anyone know how to edit the "group type" of ambient patrols?

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Got a custom Spetnaz group made up, but the only options in the ambient patrol bit are: TEAM_Sentry, TEAM_MG, TEAM_AT, FIRETEAM and SQUAD_RIFLE

smoky sinew
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is there any way i can increase building and disassembly speed in my mod for a player?

unborn inlet
valid galleon
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When I start up my Reforger tools, the program launches and I can choose a project. After I press 'Open', Enfusion Workbench begins to load, but then it closes and is no longer visible, even though it's still running in my Task Manager. Can anyone help me out? Everything was working just fine yesterday

dawn matrix
unique lantern
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Can someone help me with my Deploy Radio Settings its not overwritting

dire copper
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.

smoky sinew
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all this modding power and you can't even increase building speed in a mod bruh

smoky sinew
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how

pulsar nymph
smoky sinew
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it's not possible in a script unfortuantely

rose spear
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I need help. For some reason when I downloaded "Atmospheric Weather Mod
by EO" I put it in the server the wind and maybe the lighting works not the thunder sound. But also the rain. I cant see the rain at all. If i spawn a vehicle like a helicopter then i would be able to hear the rain like hitting the helicopter. do i need to do any additional set up in enfusions properties or any help?

plush galleon
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Hello everyone, please tell me how to export textures of any default car? I want to make a retexture of the exterior

plush galleon
pulsar nymph
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Afaik you can’t export vanilla models

plush galleon
pulsar nymph
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Might need to request from rhs or smth

plush galleon
empty nexus
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I am getting a lot of crashes today in my project especially when pressing ESC to exit play mode f163e45b-4d8c-4b8b-909e-a192d3b1a0b7

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10:03:00.757 DEFAULT   (V): Rebuilding heightmap mipmap chain for heightmap type 0 - original res. 129 x 129, mipmap res. 32 x 32
10:03:00.757 DEFAULT   (V): Rebuilding heightmap mipmap chain for heightmap type 1 - original res. 2048 x 2048, mipmap res. 512 x 512
10:03:00.758 ENGINE    (F): Crashed
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another crash a25e45aa-f2c1-42fc-b1b8-849fb0ed0570

bold bolt
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Seems to be from rendered debug shapes, don't know if you have some in your project

empty nexus
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hm I had physics collider diag on

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what do I do when colliders dont respond to being shot despite having firegeo layer

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like I can see them on the diag and I shoot them but they dont actually collide (happens on character that is scaled)

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even hitzone diag shows it in correct position

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Lol this was like the last thing needed to get my mod done

empty nexus
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So my only choice is use a child with damage manager and set transform from script every frame

stark acorn
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  • collider is out of bounding box
  • object rigid body is not active
empty nexus
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its a character so not sure how to set it to active, colliders are in bbox

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only the colliders that are at the very bottom of the character accept bullets

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head, neck, chest nope, hips sometimes does

stark acorn
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can you share pic with diag? collider solid and bbox

empty nexus
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sure but what's a solid collider?

stark acorn
empty nexus
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okok but I need to dm it to you because secrets

stark acorn
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I thought flat mesh and bbox would not reveal anything important 😄

empty nexus
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its obscured by the character capsule so I have to use transparent

stark acorn
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ok

empty nexus
#

here you go

stark acorn
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hm, it looks like size of character bbox. Not sure what is controlling it

empty nexus
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Making the bounding box bigger in meshobject doesnt do anything

stark acorn
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have you seen this?

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some wild shot

empty nexus
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I tried hips and chest and no change

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tried unchecking this also

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I can move all hitbox prefabs every frame using normalized world transform matrix of all necessary bones but I worry it is super inefficient

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note that when those child prefabs are scaled with the parent their collision works fine, just the character's doesn't

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and if those child prefabs use Auto Transform in hierarchy component, their collision also breaks

onyx yarrow
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Hi there,
Have you been able to change the spawn position of vehicles at the beginning of the game?
I've changed the vehicles to helicopter but the keep glitching on the tent! They spawn too close

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Another question :
How can I enable the spawn on an asset (not terrain)

For the context, I've added aircraft carriers at the edge of the map but can't use helipad to spawn helis

I thought I could add another terrain but it seems reforger can't have multiple terrains

empty nexus
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I also made a very big collider over the whole mesh and only in the bottom boundingbox there is collision for it

plush galleon
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Guys, how do I change a large map that I've drawn? To put my own marks there or redraw its style?

rare sable
#

Guys, someone tried to make a movable texture using TC Mod(Texture Coordinate Modification)?

plush galleon
autumn shard
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does anybody have any idea how to fix this, i have it working on workbench, but i upload to game and it shows white?

smoky sinew
#

can we expect a way to increase building/disassembly speed for mods in the future?

languid lichen
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In what context?

smoky sinew
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in game? i want to be able to increase building and disassembly speeds

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e.g. higher rank faster speeds

void arch
languid lichen
smoky sinew
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yeah but i just want to know when support for that will be addede

languid lichen
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Fair enough I just meant it struck me as simple enough that someone here might be able to do it.( Not me I'm a brainlet)

vocal ferry
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anyone know how to fix everytime i try to change the magazine well from 556 to m14 i click apply to prefab and it keeps reverting

spiral vortex
vocal ferry
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thx

languid lichen
timid osprey
#

Any mods that jam radios?

mystic violet
#

@timid osprey @languid lichen @spiral vortex any of you lads could help me by any chance I’m new to the whole modding thing

mystic violet
timid osprey
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Oh no I’m just asking if there is already one. Just curious

spiral vortex
#

sorry wrong ping ^^

spiral vortex
mellow estuary
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Is enfusion car sim allows vehicle suspension to move only up and down?

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So, for exmaple, tatra-esque vehicles are not truly possible to sim?

mellow estuary
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i included the picture of tatra truck

pulsar nymph
#

What’s so special about its suspension

mellow estuary
#

its gimballed

pulsar nymph
#

So all direction suspension?

mellow estuary
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im not a car man, so i dont know the proper explanation

pulsar nymph
#

I’ve never heard of that term before that’s cool

mellow estuary
#

Tatra was the manufacturer of such trucks https://en.wikipedia.org/wiki/Tatra_(company)

Tatra is a Czech vehicle manufacturer from Kopřivnice. It is owned by the TATRA TRUCKS a.s. company, and it is the third oldest company in the world producing motor vehicles with an unbroken history. The company was founded in 1850 as Ignatz Schustala & Cie. In 1890 the company became a joint-stock company and was renamed the Nesselsdorfer Wage...

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and i wonder if enfusion can sim such suspension

thick cloud
#

anyone here know how to use arma reforger tools? i am wanting to learn scripts if anyone can help.

lilac rune
#

I'm looking for French-speaking people who would be willing to teach me the basics of Enfusion so I can get into mapping. I know this requires time and effort, but I really want to learn how to do proper map design. Despite my attempts to learn on my own, I'm having a hard time making real progress.

languid lichen
#

can anyone point me towards documentation on free roam building assets

languid lichen
#

is there a point to having the generic .et as a child to the editable .et or is that something that is generated by the plugin?

vocal ferry
#

modding a marksman rifle but for some reason rhs bipod dosent work on it so im trying to make my own is there a good tut to watch on it i cant find anything on how to get a working bipod

plush galleon
#

Does anyone know where to get this version of paper map? This is not the first server where I see it

vocal ferry
tawdry frigate
#

is it possible for a texture to follow a bone on a human character? not attach onto the model, just follow

red fulcrum
#

Is there a tutorial out there for vehicle arsenals, I want to add a medic arsenal to my modded tank, it shows up in the vehicle storage but I can't take those bandages to my inventory. I also tried the Normal medic truck, it works but not my modded tank. What I did so far is:
added the virtual ambulance to SlotManagerComponent the same way its on the vanilla ambulance, pretty sure I'm missing something but I don't know what it is, can someone help?

rotund marlin
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I have the same issue, could you please explain what you did to fix it? 🙏

rotund marlin
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Ahh nvm found it!

desert kettle
#

Hello guys I'm trying to make a hidden acces with pipes on a map
The only way i found to enter into the actual pipeline while playing is to disable "RigidBody" but then characters go through the texture
Is there a specific preset to activate or something to do to be able to access inside the pie meanwhile not going through concrete ? It tried to mess around with some preset but no success
Thank you

pulsar nymph
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There’s a couple things to it 1) you need an animation to open and close the bipod 2) you need to set up the action for it( unless you inherited from a rifle that already has one) 3, configure the ends of the bipod that will be touching the ground when mounted

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And most niche things with guns don’t have tutorials

wanton leaf
mellow estuary
desert kettle
mystic violet
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I'm trying to add clothing from Phoenix Studios which has its own faction (BRITFOR) Clothing to the WCS NATO faction. I've placed the clothing into the faction using the Faction Manager on the world, and I've set the Arsenal Data and the config accordingly. However, when I'm in game and try to equip the vest, it doesn't show up. Any ideas why this might be happening?

tawdry pebble
#

How much damage constitutes the injury types

plush galleon
#

Guys, how can I add collision to my created model? I couldn't find how to make an ET file from my xob file.

mellow estuary
#

at the moment its probably cylinder or even a simple box

mellow estuary
mellow estuary
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or, you can also open the XOB in the editor viewer, and enable collision there

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you can also see different layers of it and switch between them if you want to

desert kettle
plush galleon
#

how can I disable the ability to edit the props I've set in GM so that people don't see them in general?

modern oak
#

Not sure what you mean?

round gorge
#

Is there any Resource or did anyone check on how TriggerEntitys affect Server Performance?

jade current
round gorge
jade current
round gorge
jade current
#

It's hardware dependent.

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Not sure what's hard to understand about that.

devout valve
#

If he wanted to spend hours performace debugging he wouldnt ask here

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Your responses are not answering his questions at all in a constructive way

jade current
#

You can't make a mod with 400 placed on your map if the server that's running the mod can't handle that many

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You know how to determine how many the server can handle?

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Debugging, that's how.

round gorge
devout valve
#

Saying "debug it yourself" doesn't help if the goal is to gather known information from the community to avoid duplicating work. If you don’t have that data, that’s fine, but please recognize the question is meant for people who do.

jade current
#

And their answer will be hardware dependent.

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There isn't a definitive answer to that question.

mystic bane
jade current
jade current
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Not on that particular entity type.

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If you wanna know for particular entities then test for it, I've tested for my use case.

devout valve
#

Ok lets just delete this discord and all test ourselves redchain

round gorge
empty nexus
#

I've filled the entire systems budget with my game master mines (they poll every 0.1s I believe) and the server fps changed from 60 to 59.9

empty nexus
#

They have very small radius. Since I believe it scans entity bounding boxes (or bounding spheres?) with increase in diameter there is drop in performance.

However, my game master safe zones mod is often used whereby multiple safe zones are created around spawns which have arsenals and all sorts of other entities and they poll every 1s I believe, over 50m radius areas, and there is no performance impact serverside.

unique lantern
#

Where do I find the setting to allow all people to create there own groups ? and also the sizes for the default group

quaint robin
#

Hello, I'm trying to make a mod but I'm stuck. Could anyone help me?

hollow rampart
quaint robin
#

im trying to make a custom flag, everything works fine on workbench but it doesnt seem to be working as a mod

plush galleon
#

how to create your own mark on the map in arma reforger tools? Sign it, etc. as in the default game, how do you usually put a mark on the map?

zealous scroll
#

Anybody got requests for tutorial videos lmk here or DM me.

void arch
#

hey, what would be the best way to go about setting up my empty and full magazine .xob if I would like to use a vanilla ammo type. Is there some way I can put the vanilla bullets or does it need to be in my magazine fbx?

zealous scroll
#

On MuzzleComponent or WeaponComponent not sure

void arch
zealous scroll
#

idk about that.

void arch
void arch
zealous scroll
drowsy bloom
#

Where does one make bug reports for enfusion?

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Or does the crash reporter do that for you

slim garden
#

Has anyone had an issue where tools wont open any project at all? New ones, base reforger project, nothing. I've uninstalled both Reforger and Tools, cleaned out addons and readded them, it just refuses to open any new projects.

digital elm
#

I've been trying to expand on an ADF faction mod and add in some buildings and vehicles to the faction but they are all defaulting to being US affiliated upon spawning in. The headquarters building can be changed to AUS after its placed and other buildings in the area will follow suit and become the AUS faction and have the appropriate arsenal and vehicle lists however the vehicles (mainly the arsenal construction and cmd trucks being the issue) will be stuck as US faction.

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I did use the US prefabs as palceholders and have changed their faction in the affiliation component and the editableentity component

vast fractal
#

Is there any sample helicopter model?

ionic bone
#

Hello, can anyone help me with Kodiis Building System?

I can build, the file is written but when I start it again the objects are not displayed in the game, I have already checked and it is as if the game could not read it to load. But everything is "fine"

unborn inlet
onyx yarrow
#

Hi guys, do you have any clue if BIS will make other modding bootcamp ? more advanced ones (especially when working on conflict modes, editing all kind of arsenal/vehicle supply cost, etc...)

mystic violet
#

@empty nexus M110 Muzzle doesnt have an attachment placement for Suppressors when trying to customise

queen cipher
#

I cant add more mods to my workbench, Ive added one, butr the 2nd one I cant seem to acsess. No folder are showing up in the Documents tab

onyx yarrow
#

How can i collaborate with other people when making a mod ? (multiple working on the same mod)

onyx yarrow
remote seal
onyx yarrow
#

ohhh okay i see thanks

empty nexus
ionic bone
steel gulch
ionic bone
round gorge
dull vine
#

Hello. Is there are any way to create simple model like white banner with text. Without blendor, using onle arma reforger tool?

sudden blade
#

Can anyone explain to me how to create my own texture "paint" that I can use for my terrain? Or does anyone know where I can find compatible textures to use in enfusion? The base game textures are missing things like sand, and torn up grass/moss/etc. And I'd like to make my own to fit my needs.

steel gulch
sacred pendant
#

anyone know whats happening with wolfs building pack ? im making a map rn and dont know if i should use it or not incase its taken down

plush galleon
#

how to use SlotMarker? I want to create a custom marker on the map, I do everything correctly in SCR_ScenarioFrameworkSlotMarker in the Map Marker section, I did everything, entered and saved. I went to check but it is not on the paper map. Who can help?

stiff garden
#

Guys , i want to play custom animation of running in cinematic timeline. I use animation track. But when character doesnt go to point , just play animation and thats it. If i create a charecter track, i have to name it like my character , but it doesnt possible because character track and animation track cant be named same. How i can to play custom animation on character , so that he moves instead of just standing still ?

kindred obsidian
#

Hi,
Looking for help with adding Minefield asset to build in costom construction truck, is there a simple solution for that?

sleek kayak
#

Hello everyone I am looking at making a map and server on arms reforger. I will be fronting the costs but want it done properly at a high standard and professional level, who would be interested in helping me design and explain the full process to me? Thanks in advance,

modern oak
#

Good evening

#

Is it true that larger, but fewer groups will be better for performance than more, smaller groups?

autumn shard
#

I’ve made a scenario but in game I can’t use text chats, is this due to it being a conflict and not GM scenario or something 🤣 other than that one issue everything else is smooth and good

modern oak
#

Do you have the chat manager thingy?

#

Chatentity or something and think also need radiomanager

plush galleon
#

What should I do if my server for some reason can't connect normally to the workshop? How can I fix this, because of this my mods don't load

autumn shard
barren forge
#

Why did BI lock the sample mods if they're intended to help people learn the tools?

fair bolt
storm gull
#

Hey! I placed down some assets instead of prefabs and they dont have collision enabled, how do I go about re-enabling or setting them to be solid objects?

gloomy vapor
modern oak
#

Yeah makes sense, got a scenario which has been struggling a little due to a LOT of groups, working on cutting them down!!

verbal locust
#

i cant seem to spawn the redline UH60in gamemaster or at a heli spawn, any fix or am i cooked? (arma reforger)

autumn shard
#

Does anyone have any idea how to get a discord stats bot for members online etc…

verbal locust
modern oak
#

@gloomy vapor sorry just following up, any ideas on which is better for performance, groups or ambient spawns?

#

Basically I need to cover everon with AI preferably anyway, I've got the main ambient spawns set up (about 60) and just need some extra guys in there at certain points

empty nexus
#

ambient spawn system will (should) automatically deactivate AI based on distance to players on a server

#

so it should be more efficient

modern oak
#

Yeah that makes sense to me, we did have someone spawn on the other side of the map after dying, which spawned in a bunch of the ambient spawns, which proceeded to blow up all the PS consoles in the server 😄 although this was in the previous version with 210 spawnpoints, now down to 60 (aiming for 100ish to start)

#

Sorry Bacon, do you know if the "spawn delay" for members of a group will have any impact, or is it more the group as a whole?

empty nexus
#

its to prevent spawning every member in 1 frame to reduce stutters is my best guess

modern oak
#

Thanking you muchly

unique lantern
#

Which Mod should I use for RHS Arsenal?

alpine tide
#

does someone know where i can find the primary objective xp boni component?

unique lantern
#

I am still not able to get ACE Meds to my Arsenal and I dont know why

summer plover
#

That's assuming you're making a custom faction

unique lantern
#

Nah I am in US Faction but the Problem is everything is activated but its not showing

summer plover
#

Base ACE medical adds nothing new, ace prototype adds them to the US arsenal by default

unique lantern
summer plover
#

Are you using Ace Medical alone, or with prototype?

unique lantern
#

I have both ACE Medical and ACE Medical Prototypes

#

"modId": "60C4C12DAE90727B",
"name": "ACE Medical",
"version": ""
},
{
"modId": "6214CEA5DA92BFF3",
"name": "ACE Medical Prototypes",
"version": ""

summer plover
#

They're being added to the US arsenal via this file. Make sure the resource variant for your mod is lower than prototype

#

It's being added to the base game US arsenal

unique lantern
#

Like that ?

summer plover
#

yep yep! You should see the medical stuff in...equipment I think

#

if your pve mode has a custom arsenal, you need to edit it or override it and add em back in

unique lantern
#

I tried now RHS to Vanilla Arsenals as u can see the ACE-Injections are alle Enabled but still not showing

stark agate
#

I can't find my created components in the components list when im inside the world editor and trying to add a component to a character base et

unique lantern
plush galleon
#

Guys, how can I fix this error?
ENTITY : Init entity @"ENTITY:4611686018427401118" ('SCR_AIGroup') at <0.000000 0.000000 0.000000> @"{8B4D49A9F324E7D5}Prefabs/Groups/PlayableGroup.et"
SCRIPT (W): Cannot spawn team members of group <0x00000194DA1FAD40> SCR_AIGroup, AIWorld is missing in the world!
DEFAULT (W): BattlEye Server: 'Ban check timed out, no response from BE Master'
NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000000, group=1, reason=4)
When I try to spawn, it doesn't let me and kicks me from the server

unique lantern
summer plover
unique lantern
heady mountain
#

<Entity name="MainConflictScenario">
<Component type="SCR_ConflictGameMode"/>
<Entity name="FactionManager_US" type="SCR_FactionManagerEntity">
<SlotManagerComponent>
<FactionSlots>
<Slot name="US_Infantry" factionKey="US" spawnGroup="Infantry" isPlayable="1" role="Infantry"/>
<Slot name="SOV_Infantry" factionKey="SOV" spawnGroup="Infantry" isPlayable="1" role="Infantry"/>
<Slot name="GameMaster" factionKey="None" spawnGroup="None" isPlayable="1" role="GameMaster"/>
</FactionSlots>
</SlotManagerComponent>
</Entity>
<Entity name="US_Spawn" type="SpawnPoint_US">
<Properties FactionKey="US" SpawnGroup="Infantry" PlayerSpawn="1" IsEnabled="1" Position="5000 10 5000"/>
</Entity>
<Entity name="SOV_Spawn" type="SpawnPoint_SOV">
<Properties FactionKey="SOV" SpawnGroup="Infantry" PlayerSpawn="1" IsEnabled="1" Position="5100 10 5000"/>
</Entity>
<Entity name="GameMaster" type="SCR_GameMasterEntity">
<Properties IsLoginEnabled="1" IsEnabled="1" AllowedSlotTypes="Commander,Player" FactionKey="None"/>
</Entity>
</Entity>

#

can someone help me update this to make it no longer obselte

hollow heart
#

I had a random question that I just wanted to make sure of if we are commissioned to make a mod it's ok to be paid for said commission as long as it doesn't violate ip or monetization right? Or am I'm missing something I just want to cover bases so I fully understand what we are and aren't allowed to do

slim garden
#

Im about to straight give up on enfusion tools, its been a week. Ive completely reinstalled literally everything and it still wont open any project, new or existing.

thorny ginkgo
#

Can only receive payment for purely external assets e.g. models, audio

hollow heart
thorny ginkgo
# hollow heart So this means I have to send them over to said person or that it would only be f...

#creators_recruiting message this pinned post in #creators_recruiting gives some more clarification:

You CANNOT pay someone to do ANYTHING involving Bohemia Interactive Tools (Arma Tools, Workbench, etc) at any stage - you can pay for 3D models, textures etc but not for game integration. You (or someone different from and unrelated to the person you paid for said resources) will have to assemble and encode them yourself,
A request to edit your post will be done if needed; if the post is not amended you can be banned.

#

AFAIK that rule goes for both offering to pay or receiving pay. Both parties can get banned. So just no paid modding, only paid assets w/o any connection to BI tools

hollow heart
drowsy bloom
#

Fellas I forgot what it's called, but it's some sort of occlusion mask you can add to headwear to where the wearer cannot see the model. What was that?

#

Headclipping opacity map.

Turns out the wiki had my answer

gloomy vapor
modern oak
#

Oooo never new it worked for groups too! I have started with Ambient Patrols already, so will test this out and let you know - Guessing 200+ is a little excessive really, especially with their skill cranked up to maximum as well

gloomy vapor
#

Ambient Patrol is probably better, since it has some more functionality build in.
If they don't spawn at once or in big numbers at the very same time it should be okay.
Skill changes ( in any way ) should not affect perfromance at all, as far as i can tell.

modern oak
#

Oops sorry skill was just in relation to gameplay, don't think we need so many anyway as it was a slaughter when testing on 200+ lol

#

But with respawning, do you know if the group will respawn only when all members have died, or do they just respawn as per the timer regardless of this?

gloomy vapor
#

This i don't know.
I'm not using any of the A.I. spawn systems at all or very rarely if i need to check something specific.

modern oak
#

No worries, thanks for your help with these bits!!

loud escarp
slim garden
unique lantern
#

Could someone hop with me on a call and help me to understand my problem with no ACE Medicals in US and many Duplications like also 4x the same glove,

waxen wren
#

I'm having an issue where every time a vehicle mod my mod has as a dependency updates, my mod causes spawning any vehicle in game master to result in a random vehicle being place instead of the selected one. Some sort of GUID issue? Pushing an update of my mod to the workshop fixes it, until of course the next update of the dependency.

spark pond
#

Hey, quick question, does anyone know why the A-10s gun does not work. Currently there is only 1 A-10 mod in the workshop and it's gun is bugged, wont shoot, cant be loaded, no prompt to load.

Any ideas?

#

We tried few monds which were supposed to fix it. nothing worked.

Gun just wont fire.

modern oak
#

Sorry I can't help with this but on the note of vehicles if anyone knows how to get the RHIB working please let me know

meager jetty
#

Has anyone seen the Creator of Dead Everon? I'm trying to play his combat ops version of the map but it won't let players spawn.

kind jasper
#

Hey guys, I am reeally new to the whole modding thing, I ve been trying to create a custom lockable door, Is there by any chane a tutorial out there that is maybe usefull in my case, if not no worries

pulsar nymph
spark pond
pulsar nymph
#

Conflicting mods, try with no other mods

spark pond
dark tusk
#

do anyone know how to fix when i leave my server to keep everything on me and not to loss it

spiral vortex
spark pond
# spiral vortex WCS is causing this conflict

we realized. everything we have has to be removed then which is stupid.

I wish it was running on that core.

We cant replace the whole vehicle pack just for the gun to work. idk if they will move the A-10 to the WCS.

Otherwise mislim groups wont use it because there are no alternatives.
U cant replace all the vehicles provided by that pack.

spiral vortex
spark pond
spiral vortex
spark pond
spiral vortex
primal niche
#

hey all, im making a field manual mod for the server I play on, when i export the modpack, does the field manual have to be tied to the worldmap, or is it generic and usable across maps?

This is my first mod, for the record.

lucid tapir
cunning merlin
#

Guys, i pressed acidentally some key that made my map look like this, anyone knows how to solve it?

swift jetty
cunning merlin
#

I just reseted my game and worked, but thanks!

lucid tapir
onyx plume
#

Can anyone help me when I view the map in game the map showed like this and can not do nothing within the map

celest plume
#

Hi guys, I'm facing issues with the arsenal more so how unstable it is, we have bacon but still it's very unstable. We play PvE using gramps however are locked to the USSR and USA faction we have the mods to move the items over but is there a way that we have access to all the arsenal boxes as is by creating a config to allow us to use all the factions we want? I may have it wrong as this is my first thought about mods but I'm happy to take any and all advice

livid knoll
#

how do i add chat to my scenario?, when people try use chat nothing shows

unique lantern
#

Is there a Mod that creates Bots around the Base in Conflict ?

civic oyster
#

Hello

How to use mods (add-ons) for cinematic in arma reforger tools, I'm new to this business, I watched the video but it shows on the vanilla version. And how else to change the clothes on the character?

civic oyster
#

Is there any good guide for writing cenimatic in arma refoger?

livid knoll
rain phoenix
modern oak
#

If you've used the game mode setup plug in may also need radiomanager to use in game radios I think

civic oyster
#

I would like to record with the mod rhs and on the mod card. I saw how a person managed to do it, but he doesn't answer me anywhere, and he has little experience to figure it out

#

I just need to understand how to connect and use custom content (mods and addons) in arma reforger tools. Unfortunately, I'm not a programmer, and I have zero knowledge of this program

ionic smelt
#

ok so i want to make dynamic moving squad mapmarkers in a game master game mode that the squadleader can also see i have added and overridden

mapmarkerbase
squadleadermapmarker

i have set visible to true in script files

anything else i need to do also if there is a better way to do can someone please let me know cheers.

arctic marsh
#

Sorry if this is the wrong chat, looking for anyone related to the Wasteland Gear Pack mod. Having issues with the update asking for entire file size to be downloaded again. On PS5. Thanks.

stiff garden
#

Hi everyone , I want use animations with a character track in cinematic timeline , how is it working ?
Because I can’t use same names on 2tracks
I want that movement of my character works when I use custom animations but he is just playing animation without moving

lament sleet
#

I am not sure if this is the right place to ask this question but does anyone have any idea how to add custom buildings to Conflict building menu on command posts? I managed to make them appear in GameMaster compositions but no luck with making them buildable by players

languid lichen
#

its complicated

languid lichen
lament sleet
languid lichen
#

you need a preview prefab

#

im pulling stuff up to reference rn

lament sleet
#

i have now tried loading in WZ_Turrets to see if that one works and it doesnt...It only appears in game master under Compositions tab

languid lichen
#

on the editable entity you need an EditorLinkcomponent

#

point it at the preview

lament sleet
#

So this needs to be done in Prefab edit for the prefab I want to be buildable? If you can/want we can jump into vc because im a bit confused now

languid lichen
#

i cant vc rn but yes for the prop or compostion you are trying to add do it in the prefab edit

lament sleet
#

Im trying to make drone station and radar jammer from SpearheadRnA mod buildable. I tried asking on their discord and they also have no idea how to do it 😄

languid lichen
#

it is quite the proccess

lament sleet
#

they now preplace them on the map 😄

languid lichen
#

link me the mod

languid lichen
#

ill dm u in a lil

cinder aspen
#

Does anyone know where a character's movement speed is defined? I'm trying to make a character have a lower default walk / run speed.

#

To clarify, this is to use with custom animations that have a slower gait. If I slow the character by setting a fractional movement speed it slows the animation too.

cinder aspen
#

I got around this by adjusting the animation's frame rate before importing it. Looks silly playing really fast in the animation editor but looks good in game once slowed by the movement speed lol. Bit hacky so if anyone knows a proper way please let me know 🙂

Edit: CharacterCommandHandlerComponent is what I was looking for...

sterile sonnet
#

anyone know how to set up a spawn point on a custom map/terrain? im lost

lament sleet
sterile sonnet
#

ooooh is that something i might need a new sub-project for entirely?

lament sleet
#

You will get better answers in #enfusion_terrain or #enfusion_scenario ...because as I said I still consider myself a noob in all of this. But if you made a map im pretty sure you need to make separate project for scenario to run on the map

sterile sonnet
#

yeah making a map but then i also want to make a scenario on top

young dune
#

Hey folks, just a question for the brains trust, looking at creating a server with 256 players, but obviously not achievable unless through mods ? I can see some mods have player limits at 256 (just not what I'm after) wanting PvP.

I've built a machine and dropped 150 mods on it for shits and giggles, i should be able to drive it easy,

empty nexus
#

There is no CPU on the market right now that can run a 128 player server well, which is the current maximum

young dune
#

Well depending how that CPU is setup I guess, if from a server provider on a shared machine I'd agree

#

Granted only 2 players, it was 1800fps at 49 players

#

But either way it's definitely achievable, or close to it

#

By the way Mr bacon, love your work!!

#

Regardless of the CPU potential issue, can a mod be done @empty nexus ? For no AI

empty nexus
#

No, it is not achievable without compromising gameplay in ways like removing AI or reducing network/view distance, but you are welcome to try

young dune
#

I agree on that, definitely don't want <60, not to insult your intelligence, but the 9800 you benched was obviously running a server in a dedicated box with no other running apps ?

empty nexus
#

I've benchmarked the 9800X3D and it is a great CPU but it won't run a vanilla conflict server well without changing those settings (my definition of well is stable or at least mostly stable 60 fps) with 128 players

#

For example this is without AI on a 9950X3D

#

You can see the server FPS dip very frequently. If you enable AI it's cooked.

young dune
#

Very interesting, the engine utilised all cores/threads well ?

#

And also regarding the aforementioned question, so can be done, just not recommend?

empty nexus
#

No it caps out at 6 cores per server

young dune
empty nexus
#

I cap them all at 60 since more doesnt make sense

young dune
#

Oh that's awesome, will have a look, it's for 1.2 but should still work ? No probs, well I appreciate your advice, like I said absolutely love your work but my ADHD won't allow me not to try it, or at least more than 128 haha

Will find someone or figure it out.

Thank you and good night sir!

empty nexus
#

Look at it in terms of relative performance between different CPUs, they run the same workload with the mod

#

In 1.4 the scores are generally higher across the board but relative performance is the same

young dune
#

Okay awesome, 2am here so will have a crack tomorrow.

fervent cypress
#

This grip overrides the default animations for any m4/m16 it's attached to both in the default IK and in the reload animation. Is it possible to use this same functionality for magazines? I.E. if I set up a drum magazine with a specific animation and a stick mag using these fields, will it automatically know to change the animation on insert and remove? Or is that not possible with these fields?

warm mirage
fervent cypress
warm mirage
#

yes they count

fervent cypress
#

So if I have two magazines, one drum mag and one stick mag, which animation component do I need to put on them so that the insert and remove animations will be appropriately different? the regular animationcontrollercomponent? Should I add weaponcomponent->weaponanimationcontroller to the mags?

lucid tapir
uneven marsh
#

Any news on fixing the walk speed adjustment? Shit is driving me nuuuuuuts

young dune
#

besides the MaxFPS setting, doesnt say i need to do anything else, not suer if the AI actually spawned

glad drum
#

dose anyone has any idea which mod this prefab come from?

vagrant spear
glad drum
drowsy bloom
#

Who understands .gamemats and armor enough to help me figure out making an armored uniform.

I am trying to make a full-uniform that has colliders (those are setup correctly). The uniform itself needs to stop pistol rounds, but not rifle rounds. Try as I might, it seems to just stop everything :/

drowsy bloom
#

Sooo... I copied the components of a vest that works.

The bullet goes straight through and through, but doesn't damage the wearer, at all. 💀

young dune
#

so regardless of CPU/Game performance, it seems its a hardlock in the game that forces maxplayer to 128 ?

Editing both the map to 256, and the scenario to 256, luanches fines when cfg is set to maxplayers=128, but as soon as you go >128 it mentions corrupt config etc.

Am i missing something or is it just completely not possible even with mods ?

remote seal
empty nexus
clever wharf
#

How do i add a component from script?

empty nexus
#

I'm 85% positive you dont

clever wharf
#

oof

gusty pewter
#

hihi
im looking to try and make an addon template i can use for my projects, does anyone know what algorithm/format the GUIDs addons use are based on so I can try and write something to generate them?

#

primarily so i can generate one for the addon.gproj file

bright sable
# gusty pewter hihi im looking to try and make an addon template i can use for my projects, doe...

Project GUIDs are a 16 digit hex timestamp. After doing some math, I'm pretty sure the epoch goes from early 2000 to early 2064.
Resource GUIDs work differently, they are (unfortunately) generated deterministically from file path and name within the project folder.
However, how you generate your project GUIDs doesn't really matter from a technical standpoint. You can just do it randomly, it's not going to break anything.

agile plaza
#

anyone know how to start terrain on a blank world? I've got no idea what I'm looking at. I tried to make a copy of eden to edit and try and toy with to test out the basics but it won't let me duplicate it or save it as a different file

livid knoll
#

hey, how do i put the Middle Eastern Insurgents onto the soviet side in my server? i added the mod but it seems to be only for FIA

tired mural
#

are we not allowed to hide nametags of who is speaking in console mods ?

somber harness
#

Anyone know of any mods that make the RHS vests have modular pouches?

timid osprey
#

is there a way to change render distance and shit in enfusion?

stark acorn
#

That theory is weird considering we were working on same AR gproj since 2019 😅

agile plaza
#

Is there a guide out there for porting terrain maps? I tried using chatgpt to guide me but it kept asking me to add a “TerrainComponent” and there’s no components that come up from terrain much less terraincomponent

gray moss
#

Can anyone please point me in the direction of where to change the max "Supplies" a vehicle can hold? Ive tried changing the SRC_ResouceComponent but have not had any luck yet..

rustic flower
#

Anone know how can I add a custom InventoryUI.conf? I noticed some mods override the definition which causes multiple fields that we don't use. But a override doesn't allow removal of existing overridden fields and a custom implementation can't be added anywhere, I can't find any references other than in the code.

stark acorn
#

RMB on resource and then pick from the context menu "Find References"

#

keep in mind it will take a little bit (few minutes) and during that time you won't be able to use Workbench

rustic flower
stark acorn
rustic flower
#

I created a new InventoryUI.conf which i fully configured as the original then replaced the constant like they do in WCS_Armbands (i can send screenshots later today) I even overode the methods that use the configs but also there I seemed to mis the solution

stark acorn
#

if WCS/other mods are replacing same file, then load order will resolve which file is used (last mod wins)

vale ermine
#

Hello, anyone who has made a custom arsenal, have you run into the problem where even though you imported all of the data for an item, it still isn't showing up in the arsenal? How does one fix that?

bright sable
stark acorn
#

not really - that would break all dependencies that we have internally too

bright sable
#

Then maybe I need to recheck my math. I do still think it's a timestamp though.

stark acorn
#

it is based on systemtime and time afaik

#

in any case, GUID will be valid as long as its valid hex

livid knoll
#

hey, i made a conflict scenario, i positioned all the capture points within the zones, but in game its noT showing objectives or allowing me to capture, any ideas?

modern oak
#

As in they don't appear on map at all or they do and you just aren't capping?

pastel oasis
#

Hey all. I’m looking to start making cinematics in the engine, but all the documentation I can find on cinematic making are outdated YouTube videos. Anyone know where I can go to find a comprehensive guide or some documentation?

sinful oxide
#

@stark oasis check DMs when possible if you don’t mind

clever wharf
#

i made a small UI layout. how do i reposition it during play?

sleek willow
#

Sorry, unsure whether to put this in a specific category, but anyone here figured out how to attach cameras to weapons? I have managed to attach it to weapons if they arent being held by a character, and characters/vehicles etc, but not a weapon whilst being held. Thanks in advance! 🙂

tranquil pecan
#

Could someone assist or direct me where i can create a custom loading screen to my server

livid knoll
#

how could i add music to the map?

#

confusing to explain what i mean

primal lava
#

How do I scan for duplicate objects or stacked ones? I know I had done this before but can’t remember where it was. Thank you in advance if anyone can point me in the right direction

fervent cypress
#

When attempting to override values with an attachment, I always get this error message. Even by having default values. Is there something else I need to do for this attribute to work?

fickle briar
#

I've started getting crashes when i test my mod in the world editor. I place a character, press C to take it over, and when i press Y the world crashes

quaint robin
#

why cant i register my sounds in arma sound editor?

bright sable
bright sable
bright sable
bright sable
bright sable
warm mirage
#

is there a way that i can allow a car to use 2 diffrent exhaust points at the same time ? as having a double exhaust and only 1 working is kinda euh shit

unique lantern
#

Hello somehow I have in my building tab multiple entries someone knows how to fix that ? Also I dont have the living quarter showing up

tranquil pecan
ionic smelt
#

Hi iam wanting to use somthing like the mortar 3rnd crate as a fireteam rearm box i want it to

1.work like the medical kit be able to walk up to and grab a couple of mag etc and the player to be able to walk with it in there hands

  1. id like to also have in in a vehicles when i spawn them via my vehicle spawn

any help on this would be great i have played around with it but haven't quite got it todo what i want it todo it ended up loop crashing enfusion tools at one point

bright sable
tranquil pecan
bright sable
#

If the scenario is not yours, you can override the mission header in the mod, otherwise just swap it out.

tranquil pecan
crude rover
#

how do i give myself a item i have created

bright sable
crude rover
#

yeah i did sorry probs need more info i have created the prefab for it made it an inventory component but when placed in the world it isnt there

bright sable
bright sable
#

I don't think that mod does anything.

#

It says it's a template, I suppose what it suggests is to override the layout which is also possible

twilit barn
#

If I have a mod that overrides CIV_Base prefab adding actions, and another mod overriding CIV_LoadoutBase prefab with edits to inventory and disabling the TagComponent; why does the CIV_LoadoutBase override seem to not let the actions I added to the CIV_Base to be seen on the CIV_LoadoutBase which is based on the CIV_Base? I have tried mod load order, but nothing seems to be working unless I make the mod editing CIV_Base a dependency of the scenario editing the CIV_LoadoutBase, but I dont want to force people to use the CIV_Base mod... What am I missing?

rough smelt
#

Hello, i have weird problem with enfusion editor.
When i edit character in prefab editor and change vest to be in different camo then save, everything seems to be ok but.
When i try to edit same character again, camo of the vest is changed to different camo.
Does anyone knows how to fix it?
I use RHS mods.

remote mountain
#

would anyone be able to tell me if you are able send/export custom prefabs to others, I'm having difficulty

stiff quail
#

Does Reforger have a vehicle armor concept? I'm trying to create an MBT as close to reality as possible, but I couldn't find a way to properly configure the different armor thicknesses according to the region of the model.

livid knoll
#

The middle eastern insurgents does that hav to be as a dependancy and modified to work?

rustic flower
wary compass
#

Hi, My server / Project has a problem , whenever the server restarts or even when published a new version , the demolished buildings or spawned vehicles still there , how do i manage this behaviour? through server or trough tools? and how to approach?

unique lantern
modern oak
#

Does anyone know how to get extra pop up text in game?

#

So for example instead of having the default base captured message in conflict, have it read something different? Guessing this could be done with an override??

sterile token
#

Hey guys, I'm making my first mod for the game, but I ran into a problem. When I'm using the collider setup, it gives me an error in Blender.
I already restarted everything and also updated my Blender to 4.2.11.
Would anybody be able to help me figure this part out?

stark acorn
sterile token
empty olive
#

what do i do?

peak nest
#

hey guys, everytime i try to edit USSR.CONF, it works, file saves normally, it works on world editor, but when i close arma tools, the file resets and it doesnt work on the game, what i am doing wrong?

lament sleet
peak nest
#

Im trying to add the littlebird and disable the vanilla choppers

stark acorn
#

that is inherited config, not overwritten?

lament sleet
#

@peak nest Yeah you will need to override the config as @stark acorn said

#

Does anyone know if editing default loadout requires making custom scenario or is there any other way to do it?

lament sleet
peak nest
#

yeah, it worked

#

however, the littlebird is showing on the world editor, but not in the game

steel plume
#

yoooo can we get a dedicated channel to the cinematic timeline? Would be cool

#

Does anyone know how i can attach the cinematic timeline camera in a way that mimics a player or characters first person view? Want it to look and act as if im playing as the character, ads with pip etc

fervent cypress
#

~~I have this here rocket launcher.
I am able to fire it once (with the magazine it spawns with).
However, after doing the reload animation, I'm not able to fire again.

I've diagnosed that despite it going through the reload anim, it still thinks there isn't a magazine in the weapon. So if I reload again, it doesn't remove the mag and add a new one, it only does the "add a new one" repeatedly.

What specifically in the animation graph do I need to put for a launcher to understand that it has been loaded?

✅ "Weapon_EnableFire", "Weapon_AttachMagazine" and "Weapon_RemoveMagazine" have all been used in their appropriate places.

✅ I've referenced the base game RPG, there's nothing my rocket isn't doing as far as I can tell.

Asking here because I don't know what's wrong and don't know what category this belongs to.~~

Nevermind, apparently the chamber ammo checkbox was the problem.

livid knoll
#

im very confused on middle eastern insurgents mod

thick trout
wary compass
ionic smelt
#

looking to create dynamic moving squad leader map markers from the vanilla conflict game mode in my game-master only difference is the squad leader would be able to see his position on map as well as his team had a wee play with but not totally successful

Any help here would be greatly appreciated

shy fable
#

I have had no luck reading the BI website, can anyone explain how the monetisation works? Do I have to ask every modmaker of every mod we use for permission before we can go ahead and monetise?

#

I saw on RHS they don’t condone any monetisation but do they mean if the server is running that mod or do they mean if we were to lock RHS assets behind a paywall?

twilit barn
#

If I add actions to the civ_base prefab, shouldn't the civ_loadoutbase also get those actions? I'm trying to figure out why they are not transferring over when the loadout base prefab inherits from the civ_base... They are in separate mods, but that shouldn't prevent inheritance from happening, right?

fervent cypress
shy fable
#

thank you for clearing this up.

atomic apex
#

Hey just a heads up: I just had my workbench crash because I had enfusion opened twice (working on a map and needed to peak at the set up for another map) because it was communicating (or attempting to communicate) with my controller from both applications and return pings were internally DDoSing my system. Just letting yall know lol

stoic goblet
#

Friends, if you know anyone or know who to ask, we are really looking for a person in the team who is a weapon pack for ArmSTALKER2 mod.
If you want to help us, help spread the word that we are looking for such a person.

steel plume
#

Anyone how i would go about lowering the stars so that they extend to or lower than ground level?

cyan wing
#

Hello, im trying to finde someone that could help me out. Im trying to finde some good vids about making a faction frome scratcs for a PVE Community anyone that could help me out ??

lament sleet
halcyon timber
#

1 GB/s is good Write speed for nvme? cooldoge

royal niche
autumn shard
#

How can I add suicide vests to arsenals?

#

Not really had a look over arsenal stuff yet

#

Pretty keen on everything else now

steel plume
# keen path weather editor

this def helps. Aprreciate you. They still cut off pretty high, im assuming its something to do with terrain elavation or something controlled outside of weather manager

keen path
#

I think there are other options in the weather manager and you can also try the volumetric clouds .emat file

#

just try dragging differnt things up and down a bit, I don't remember which ones, but ...
But some of them have changed the horizon a bit

vast tundra
#

Anyone else having problems with files not wanting to update/reverting to last save?

unique lantern
#

Where can I change that the enemies to fia or ussr where is the config for that ?

buoyant rampart
#

admin kick @wooden tiger from the discord, he joins voice chats, spams loud music or noises and then leaves

unique lantern
#

Like why I am playing against the USSR when I have FIA Spawning they also turn out to be USSR now

#

where can I change that

unique lantern
#

Was is that change OPFOR Faction to FIA ? in GameMode Campaign

halcyon timber
#

enfusion://ResourceManager/~ArmaReforger:Prefabs/MP/Managers/Factions

#

In that folder dont click link tho i had to find it on my phone

#

Or acually theres a conf file as well

#

Are you trying to change the AI 's factions?

unique lantern
#

on my server it is US vs USSR and I want it to be US vs FIA

halcyon timber
#

Ohh ok ok where you need to replace the faction to ussr so set fia playable set ussr non and the ai patrol pointz might need to be set to ussr groups

unique lantern
#

FIA is the AI PVE set

halcyon timber
#

can you send the enfusion link

halcyon timber
empty olive
#

Why is my material a mirror to PS5 Players, but a text to me?

unique lantern
unique lantern
#

Still cant figure it how to change AIs Faction that they spawn as FIA

fair bolt
jaunty nacelle
#

Hello!
Anyone able to help with animationplayercomponent stuttering the character?

(I've paused it intentionally just to get this frame but this character keeps stuttering even after exporting)

ive been doing this for a bit and worked several times with no issues, just wondering if there's a fix or something to stop this stutter.

Thanks!

twilit barn
vast tundra
twilit barn
#

Ok seriously, why does it seem like basic prefab inheritance broke in the update on the 12th? This is driving me insane...

twilit barn
#

maybe because when I open the .et files, they share the same ID? ```
CharacterCIV_baseLoadout.et
GUID: 9B443DD4C1F6DCAD
SCR_ChimeraCharacter : "{99F600AD4C6BA6A4}Prefabs/Characters/Factions/CIV/Character_CIV_base.et" {
ID "520EC961A090B1EE"

Character_CIV_base.et
GUID: 99F600AD4C6BA6A4
SCR_ChimeraCharacter : "{37578B1666981FCE}Prefabs/Characters/Core/Character_Base.et" {
ID "520EC961A090B1EE"

twilit barn
#

no, I dont think thats it as they shared the same ID when it worked before that update... This is so frustrating! Why did it break?!?!?

stuck marlin
twilit barn
# stuck marlin

I'll read that for you, its telling you exactly what file to look in, and its missing a semi-colon.

stuck marlin
#

I goto publish the update and cannot choose category

twilit barn
#

dont publish, it wont work if your scripts dont compile

stuck marlin
twilit barn
#

try workbench restart, that fixes a lot of things

stuck marlin
#

Stuff be unavailable.

#

Wasn't like that before.

twilit barn
#

that happens when your scripts dont compile

stuck marlin
#

Sigh... How do I fix it? Im new to this scripting stuff

twilit barn
#

open script editor and hit shift+f7

stuck marlin
#

for Arma anyways

twilit barn
#

that compiles scripts and gives you error messages

stuck marlin
#

Like that?

#

scripts/Game/Components/SCR_CharacterRankComponents.c(1): error: Multiple declaration of class 'SCR_CharacterRankComponentClass'

#

What is the problem here?

young dune
#

any competent (i say that because i am not XD) modders looking for some extra $$$ ?

after someone to create a King of the Hill mod somehow, as Australian region isnt allowed to use the KOTH Reforged and they refuse to put a server up for one 😦

If this interests you fling me a message!

twilit barn
#

I think you have duplicate files

twilit barn
young dune
#

itll be sent their way for their time used is all, completely external to, and without monotization

twilit barn
#

Is nobody allowed to run their own koth server?

young dune
#

nope, unsure if theyve done this deliberately (which i think is) or something on the backend only they can use.

#

but yea, cant host at all, and we NEEEEEED a KOTH

stuck marlin
#

Do you mind assisting in this? There is not much tutorials on this. If any. I want to learn but, I need a little guidance sometimes.

#

I fixed some errors. But, I still have duplicates. Anyway I can override them?

stuck marlin
#

So the GameLib has to modified and then I have to use modded string on the scripts if I am following correctly?

twilit barn
twilit barn
stuck marlin
twilit barn
stuck marlin
#

Like so?

#

If correct.. What about enum?

stuck marlin
twilit barn
twilit barn
empty olive
unique lantern
#

How am I able to use the FIA Models as Enemy AI ?

empty nexus
#

you missed a few channels

wary compass
#

was not sure where it belonged to XD

unique lantern
#

Shouldnt FIA Spawn with this one ?

tulip stratus
#

Hello everyone, can you tell me how to remove a vanilla object from the map (it is blocked from any changes), thanks in advance

quaint robin
#

register and import doesnt work

#

what do i do?

modern oak
#

I'm sure it's been asked before but hoe do you add a respawn to a vehicle? So have it a little like the mobile command truck

halcyon timber
#

Working on the selection logic of the random loadout generator

so far it gets this

how does it sound

halcyon timber
dense pine
#

Any particular reason why an edited AI loadout inventory works fine in a local host GM session but in the conflictpve scenario they just spawn with the clothes and armor but no mags etc?

timid osprey
#

Are mods allowed to be like “private”?

jaunty nacelle
bright sable
daring pawn
#

Hey, guys.
Has anyone here ever tried working with action + compartment components for child objects nested via the Slots component?

I’ve configured all the required actions and compartments. Seat switching and getting out work fine, but I get the “obstructed” (blocked) icon whenever I try to access them through the “get in” positions. Occasionally, the icons suddenly become available out of nowhere.
I’ve tried experimenting with different positions—both using pivot points and not—but the results are pretty much the same.

I’m about to report this as a bug, but I wanted to check first if anyone else has dealt with this kind of setup.

I am also getting the same issue with those UH's (Huey) side mounted guns: player get the "obstructed" when tries to embark, but can easily mount them via switch seat.
I presume it's something LOD related... maybe?

https://www.youtube.com/watch?v=H2X1BjDK1eU

obtuse thicket
#

can some of yall explain me where my stupid is ?

#

i am trying to override a config from a dependency mod.

fair bolt
strange wigeon
#

Just a generic question, if you want to make custom trees that's not in Everon, how do you go about doing it?

cyan sable
dense sail
#

How is input handled in enfusion? I have an entry in chimeraInputCommon.conf but I am not 100 percent sure how to wire it up to my scripts

fickle briar
#

Is there an easy way to convert PNG to EDDS without losing transperancy?

remote seal
fickle briar
fickle briar
remote seal
fickle briar
fickle briar
remote seal
fickle briar
#

Thanks brother!

fair valve
#

Might not be in the right topic area. But has anyone seen or come across or otherwise know where I can find 3D models of a folding blade style antenna and a “donkey d**k”(don’t blame me, that’s all I’ve ever known it as when I was in).

Messing around with building out a couple man pack radio types and all the radios I find don’t have antennas 😂

hazy canopy
#

I’m noob, Is there a good guide on changing the server thumbnail?

Im working on making a all-in-one download for images for a server to change (server thumbnail, loading screen, welcome banner & background)

unique lantern
#

What Character Loadout (Officer,Riffleman) do I need to change for the USSR AI ?

twilit barn
deep pollen
#

Question, I recently uploaded my first mod, kind of a proof of concept. I reskinned the US faction as a faction for a discord I am in. Followed a YT walkthrough, and everything worked as expected. Today I went further and renamed company names, platoon names, and edited the starting vehicles. Uploaded to Workshop. I restarted my PC and I went to start doing more to it, and none of my changes were made. I do not see my update on the workshop. If I try to change them and save again Enfusion Workbench states it saves in the console, but when you close and reopen they are not saved. What could I possibly doing wrong, and if this is the wrong place to ask, where do I ask that?

deep pollen
#

Ummm, think I figured it out, but if anyone wants to point me to the correct channel to ask questions next time if this is the wrong channel, that would be appreciated.

modern oak
#

Please can anyone help me work out hoe to disable supplies in scenario framework?

#

So the arsenal just works without then etc.

distant idol
#

@weary cave im making a Iwo Jima scenario for IDZ, would you be willing to test it? i know you loved normandy

distant idol
gilded panther
#

BACKEND (E): Fragmentizer: CRC check failed
BACKEND (E): Fragmentizer: Request error 3/7 SHA: '5e72cc2de563c0187d2c0b1743c142a05622bf1db95dff7fecd67090cf46aedf19952027ad81ba04dd71db788a3ad8226b6f6331e0f6306def36e9eaa9412866'
BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
ENGINE (E): Unable to initialize the game

#

Dear god the server is driving me mad. I just updated my mod yet again for testing and now my server refuses to downloaded the update for whatever reason

golden yarrow
#

how do I setup a simple task that says the player has to get into a helicopter? When the player is in the vehicle the task shall be completed..

tiny mortar
#

Not sure if this is the right place to post this, but is anyone currently working on Chernarus 2009? or Chernarus + (DayZ)? Want to get started in the map making process but don't want to recreate something that is already being worked on? I'm thinking Lingor Island? or something from the old days. Also unsure of the legality of recreating old IP maps.

livid ravine
#

Where does a guy have to post in order to get ahold of someone who is able to tell me why my mods continue to fail to publish?

I continue to get a: unknown reason error, or unauthorized error. I’d really like to get it sorted as to why that is and what’s happening…

hot stream
#

I translated the language of my mod using a .St file, but it is not currently applied. Do you know how to apply a .St file to a mod?
The mod I want to translate is an "overthrow" mod

remote seal
hot stream
remote seal
mellow echo
#

I have set up a new support station type to control the visibility of user actions. Everything works on the host but when I use peer tool to test MP, the user action says it isn't in range of a support station. Any suggestions as to where I should look for answers? It looks like a replication issue but I can't quite track it down.

[apparently I just needed to restart]

hot stream
remote seal
#

Sometimes something is wrong with name of conf, sometimes it just don't create strings because they are "IN DEVELOPMENT" in string editor... bohemia_interactive

hot stream
fringe marsh
#

How do you change the body to be bloody?

prime parrot
#

Im getting black flashing whenever I move the camera on world editor?

#

Says something like loading entities, and it flashes whenever i go over any entity

empty nexus
frail coral
#

What causes Script Mismatch?

Every time players on our servers have to update our core mod it causes that error and they have to re-download it for it to work

empty nexus
#

Some kind of messed up download or data corruption practically

bright sable
#

Yeah, though I'm curious why it would always happen with the same mod

#

If you can reproduce it consistently you should report it to BI

tacit stump
#

Is it possible to override Projectile material? Both Projectile Model and Cartridge Model properties are not accepting .et prefabs (so GenericEntity with tweaked MeshObject can't be used there, like it works in other cases - clothing etc), only .xob's

alpine atlas
#

Anybody got experience with UI / HUD stuff? like ammo and stamina set ups for Reforger?

wintry root
#

Hello troops, is there a way to add the encampment to the construction truck for my wasteland scenario?

fickle briar
#

Ive got the weirdest issue... ANPEQ16 works for RHS faction, but not for my custom faction. If i spawn an RHS guy in and take his weapon with a faction guy, it wont work either. If an RHS faction guy picks up one of my faction guys' weapons, they can use the ANPEQ.
I can turn things on and off, and the green light comes on, but no light or laser, IR or regular 🤔

jaunty nacelle
warm lotus
#

Can someone tell me what is it about a vehicle mod that conflicts with another vehicle mod causing both vehicle mods not to show up in GM to spawn at all?

fringe marsh
#

Also not all anm are able to move

jaunty nacelle
#

Its why its off
But while off, it just heavily stutters the character

fringe marsh
#

Are you using a modded or imported anm

jaunty nacelle
fringe marsh
#

So i can test it rq

jaunty nacelle
#

Not on pc rn but its right in the video (right side)

jaunty nacelle
#

Here ya go
Been having to use some of the ones that dont play

but would really be nice to figure out what's wrong so I can actually just use them without playing the full anm

fringe marsh
jaunty nacelle
#

meowsweats alot, i know

#

Theres some really good ones i want to use

fringe marsh
jaunty nacelle
#

Ye

fringe marsh
#

And you just want one frame?

jaunty nacelle
#

Y e p
Its why its off then I can use start time to find the frame i want

fringe marsh
#

Maybe its how your tring to export it?

#

If you are looking just for one frame than idk tbh.

jaunty nacelle
#

(Preview also shows this)

fringe marsh
#

hmmm, it doesnt look like you overlapped another key frame over the top.

#

Tbh i dont know, im sorry that i couldnt help :/

#

I do have problems myself but idk if im just dumb or if its the engine lol.

jaunty nacelle
#

No clue either dead

#

Hopefully someone knows how to fix this or someone knows how to get a frame of the pose or something

fringe marsh
jaunty nacelle
#

Nope

#

Literally just uncheck the play button and nothing else

fringe marsh
#

Yeah idk im sorry :/

pulsar nymph
#

how can i fix this?

#

pearly gates

#

not a big fan of it and id like to change it

lucid tapir
timber trench
#

how do I set my HQ supply point that spawns dynamically next to the radio tent to hold more than 600 supplies? - in conflict

dense pine
livid knoll
#

is there n issue when uploading mods and preview images?

dense sail
amber violet
#

!verify

hazy mangoBOT
peak nest
gray moss
fair bolt
gray moss
#

@fair bolt Super appreicate that man will give it a go!

fringe marsh
#

Its in one of the components

#

Is this what your looking for?

timber trench
#

I tried that but no luck. Looking for the supplies that spawn in this thing next to radio tent. Thank you for the response!

wanton hatch
#

Hello, I would like to create a map based on Eden. Am I allowed to modify Eden as I wish?

timber trench
#

so when I raise the "HQ Starting Supplies" from 600 it just spawns resource containers instead of adding to the supply depot pool:

prime parrot
#

ENTITY (E): Rotation in x or z axis detected: @"ENTITY:30781" ('SCR_DestructibleEntity','Assets/Structures/Walls/Pole/PoleFence_01_D.xob') at <3019.839111 20.212545 2937.858887> @"{291D4FAE9DCCE8BD}Prefabs/Structures/Walls/Pole/PoleFence_01/PoleFence_01_D.et"
ENTITY (E): Rotation in x or z axis detected: @"ENTITY:30780" ('SCR_DestructibleEntity','Assets/Structures/Walls/Pole/PoleFence_01_D.xob') at <3048.148926 15.311865 2908.586914> @"{291D4FAE9DCCE8BD}Prefabs/Structures/Walls/Pole/PoleFence_01/PoleFence_01_D.et"
ENTITY (E): Rotation in x or z axis detected: @"ENTITY:181411" ('SCR_DestructibleEntity','Assets/Structures/Walls/Metal/TinWall_01_3m.xob') at <3042.207031 11.873108 2881.836182> @"{DF3905E54137495D}Prefabs/Structures/Walls/Metal/TinWall_01/TinWall_01_3m.et"
ENTITY (E): Rotation in x or z axis detected: @"ENTITY:181378" ('SCR_DestructibleEntity','Assets/Structures/Walls/Net/NetFence_04_8m.xob') at <3019.153076 13.279373 2867.603027> @"{DEF98342630E1591}Prefabs/Structures/Walls/Net/NetFence_04/NetFence_04_8m.et"
ENTITY (E): Rotation in x or z axis detected: @"ENTITY:117199" ('SCR_DestructibleEntity','Assets/Structures/Walls/Pole/PoleFence_01_6m.xob') at <3070.623047 11.498945 2898.357178> @"{AF1A678815A3E17A}Prefabs/Structures/Walls/Pole/PoleFence_01/PoleFence_01_6m_C.et"
ENTITY (E): Rotation in x or z axis detected: @"ENTITY:117198" ('SCR_DestructibleEntity','Assets/Structures/Walls/Pole/PoleFence_01_6m.xob') at <3075.413086 11.373940 2894.691162> @"{AF1A678815A3E17A}Prefabs/Structures/Walls/Pole/PoleFence_01/PoleFence_01_6m_C.et"
ENTITY (E): Rotation in x or z axis detected: @"ENTITY:117196" ('SCR_DestructibleEntity','Assets/Structures/Walls/Pole/PoleFence_01_6m.xob') at <3049.483154 21.825073 2949.632080> @"{AF1A678815A3E17A}Prefabs/Structures/Walls/Pole/PoleFence_01/PoleFence_01_6m_C.et"���Y������
Getting tons of these, anyone know why?

#

Found the engine settings button and got this:
Could not open '$profile:.save/settings/ReforgerEngineSettings.conf. File not found

sage raven
#

Anyone got a link to a mod for Tan Soviet Vehicles?

#

I know there is a Tan US Pack, but i can't seem to find Tan Soviet versions (without also downloading a map. There are Tan Versions in Operation Raging Tigris, but i don't want the map files taking up extra space)

rustic flower
#

Does anyone know how I make ammo available to a weapon? I have it's mag in the catalog but the players can't take it.

pulsar nymph
drowsy bloom
#

I have an issue, lads. The soldier on the left has the intended loadout.

The soldier on the right is what spawns. It reverts back to the material that was applied to the imported .xob for the model. I have no idea why

#

Not sure what this could be classified under, apart from irritating

#

It also seems to apply the default material in the editor, too???

woeful pasture
#

I created a custom faction and spawn for it, I’m unable to spawn in and the character/loadout preview window is empty. Does anyone know what could be causing this?

drowsy bloom
#

90% certain you need to make a custom loadout

woeful pasture
drowsy bloom
#

Not really I barely understand the loadout system myself. Hence why I am also having issues for it 💀

woeful pasture
#

the section on loadouts in the faction creation tutorial is very small and doesn't have alot of information.

twilit barn
drowsy bloom
#

The equipment (weapons, inventory storage, etc) is all borked but otherwise the visual bug is not there

#

Problems solved. I set target purpose wrong 🫡

noble river
#

I keep getting a crash when in the loadouts on bacon every time I switch categories. Says this on the crash,
Exception: Access violation. Illegal read by 0x7ff6cfaec5ce at 0x10

low jetty
#

is there a tutorial for making guns in enfusion workbench

quartz bloom
#

Hello is anyone planning on or working on any coastal or deep water naval vessels?

twilit barn
#

Anyone know where I would find the scripts or layout or whatever that controls the HUD text that tells players when a base gets capped or attacked etc in conflict game mode.

young dune
#

@fiery frost

agile plaza
#

I’ve gotten a basic handle on the terrain tools, but is there not an “erode” tool opposite of the growth tool? I have a small but long river I’m trying to make and needing to flatten, smooth, and regrow over and over until I get nice riverbanks is driving me nuts

timber trench
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Still can't figure out this HQ Supply problem I'm having with a conflict world.... any help would be greatly appreciated

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Whenever I adjust starting HQ supply param past the default 600 cap it does this:

vagrant spear
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ur overflowing the storage

tidal ginkgo
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Anyone got any ideas on why my scenario isn’t a scenario when I post it . I made a custom game mode but when I post it just shows up as a mod pack with dependency’s even has map enabled . I made a new scenario with just the map and it gives me a scenario id . I would greatly appreciate some insight on why it’s doing this or what I maybe missed

vagrant spear
tidal ginkgo
#

I have a mission header using scr_misson header is that the right one

vagrant spear
timber trench
# vagrant spear ur overflowing the storage

so sometimes when I start the world it just raises the HQ supply depot cap to whatever I set the supplies to... other times it launches and does this.. Expected behavior I THINK is for the storage cap to raise on that supply depot no?

rustic flower
#

But the easies is lower the max supplies back to 600

vagrant spear
rustic flower
rustic flower
vagrant spear
rustic flower
#

Hang on there is a nuance, il respond there

fervent cypress
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What causes attachments to not show up in the UI? I added a new attachment to the base m16, and now the handguard doesn't show up.
The whole upper on the scars, stock, etc doesn't show up either. What do you need to do to fix this? Is this a known issue?

empty nexus
#

either something broken in the prefab or LOD/pixel size scale hides it

modern oak
#

So whenever I start a scenario up when testing I'm getting a bunch of "door action not set" messages in the logs. As far as I'm aware these can just be ignored or at least ignoring them has never caused me any trouble

#

But just wondering is it possible to set them up even though they're locked layers? So could you change Levie to have a bunch of open doors? Random I know

hot stream
#

Does anyone know why the editor window in the Arma Reforger Workbench doesn't appear after selecting and opening a project? This started happening after I opened and closed the Overthrow project yesterday while trying to edit it.

cedar skiff
#

How does the collaborators function work ? Can we both pull data from the same project or can we do stuff in real time with it ?

cedar skiff
cedar skiff
hot stream
cedar skiff
cedar skiff
cedar skiff
#

Can you quickly see how much space you have left on your drives

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Will go from one problem to the next to try and fix this

hot stream
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There is 125GB of free space left on the D drive

vast tundra
# timber trench Still can't figure out this HQ Supply problem I'm having with a conflict world.....

I don't think increasing the number of supplies past the maximum is the way to do what you want. You may need to modify the supplies themselves in Prefabs/Compositions/Misc/SubCompositions/Storage/Slotted. In this case it looks Storage_Supplies_US_02.et, Storage_Supplies_USSR_02.et, and/or Storage_Supplies_FIA_04.et . The problem is that the building blocks of these supply compositions are generally set at 100 per an entity. You may have to replace the individual stacks of supplies with a modded version that instead has the supply maximum at a higher amount that works for you.

hot stream
fickle briar
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Anyone know how to load a radio into a vest? Im trying to put in the RHS 6x9 vest, do i put it into a sub-prefab?

lament sleet
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Brothers I tried posting this in #enfusion_model but nobody answers and im not sure if nobody knows the answer or if im not in the right channel.

Anyone knows how to properly create prefabs to be buildable on the base. I was trying to do it for 2 days and managed to get it kind of working, but its not how i would like it to be. I want to create cool looking Antenna for Jamming Drones, but when I added antena to prefab i cant move it around. I would really appreciate if someone can help me with this.

This is my mod currently.
https://reforger.armaplatform.com/workshop/65B332B45D9FC9A5-RealisticDroneJammingAntena

Arma Reforger

Trying to create drone jamming antena

vast tundra
lament sleet
# vast tundra I've gotten as far as being able to place it down but it skips the whole build p...

I can place it down and build it and it works as intended. I can also dissasemble it. But my problem is that i cant make it more custom looking. Right now its bunker, from editablePrefabs folder with added antenna and the antenna stays in the middle even if I move it around😅. Im 100% sure im missing on something so stupid, but i cant figure out what. Thanks will deff check that thread

vast tundra
lament sleet
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Looks like we will have to team up @vast tundra

fervent cypress
empty nexus
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Do they show up when you force lod on the entity in script?

fervent cypress
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I can say its not purely the inventory ui either, its any instance. Here's the respawn ui. same prob.

empty nexus
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It would tell me if it's a LOD issue or not. Can you open this in bacon loadout editor as it forces LOD0 when you edit the weapon? If it shows up fine there then something is up with LOD, otherwise there's a different issue.

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I have functionality there that renders things at max quality level so items don't disappear.

fervent cypress
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Give me a second, I need to go dl it

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looks fine here

quartz bloom
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How hard you think it would be for me to port or convert tanoa from arma 3 to reforger?

fervent cypress
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You'd have to make it completely from scratch as its copywritten material.

quartz bloom
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Rip 😭 well looks like I will be adding another project to the list I assume that goes for all of arma 3 maps

fervent cypress
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as far as I know, the idea of tanoa is fair game. But you can't port it like you can Arma 2 maps.

alpine bay
#

Is it possible to remove the black part around the mask to make it more realistic?

quartz bloom
empty nexus
twilit barn
jaunty nacelle
fervent cypress
# empty nexus okay so thats a bit weird, I dont know how you would accidentally cause lod/cull...
Arma Reforger

M4 Pack for US
Built for Armaconflict.com Insurgency

Arma Reforger

FN SCAR17 and FNSCAR17 EGLM, FN SCAR16 and FNSCAR16 EGLM, FNSCAR20 with custom animations.
Built for Arma Conflict Insurgency

fickle briar
#

Anyone know how to empty a prefab slot? If i press the reset to default, it will pull the prefab from the character i inherited from

fringe marsh
#

Is there any samples of audio of just chatter from AI or anything in the Github or something.

vagrant spear
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somebody give me your input oh wise Enfusion gods, for i had this issue in a pre-existing project. losing all hope i started fresh only to find the issue persists with a clean slate. why am i punished this way? any clues would save my life please and thank you, ive been working on this for two weeks and dont understand why i flat out cant get it to work at all now lol

pearl furnace
fickle briar
tepid dune
#

Looking for a modder

long hazel
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looking for a patient tutor. I spent several years teaching people to get into UE4. And as I age it's getting more troublesome to learn new stuff. I have an idea on a simple mod and need help making it work. Can use one of Bacon's mods as a dependant or go from scratch.

fringe marsh
fervent cypress
daring pawn
frail oasis
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how can i open and edit a reforger mod?

bright sable
# frail oasis how can i open and edit a reforger mod?

You can open mods, by adding the downloaded PAK files as Workbench projects.
You cannot directly edit them, but you can add them as a dependency and override individual things.
https://docs.google.com/document/d/19VrUpAId4UGjykBw1rTP375Q9l2udNIEHPhTzqEgrSc/edit?tab=t.0#heading=h.u3a7stwn0sc5

drowsy bloom
#

I feel like I'm going crazy. Head Clipping has worked FINE before. Now it doesnt' work at all???

frail oasis
indigo venture
#

how do i rig again i forgot

pulsar nymph
indigo venture
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pretty over done but this is gonna have animations and sounds to be more unique

pulsar nymph
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ok

indigo venture
pulsar nymph
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ik

#

theres nothing posted anywhere

indigo venture
empty nexus
cedar skiff
#

how often does enfusion change their API's ? every update or ?

empty nexus
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Major updates usually bring in some changes. It's usually not big changes.

cedar skiff
#

how often are updates

stark acorn
sterile token
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odd qeustion not sure if i broke something or looking in the wrong place but the animations for the M9 and pm pistols dont seem to play in the animation editor.
like frames are playing for example the fire of 6 frames but just notting happends in the view port

stark acorn
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with whole Animation Editor visible

sterile token
stark acorn
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you are playing player animation instance

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not the weapon one

sterile token
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ah

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woepsy, thanks (:

quartz bloom
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Finally got it centered and now the gun breach's are stuck together

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And I have no idea how I did it