#reforger_workbench

1 messages · Page 16 of 1

true sapphire
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can't remeber where to reference the file

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i thought it was in gamemode_campaign

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found it

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apologies

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scr_arnsenalmanagercomponent

autumn dagger
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@rocky torrent

sturdy hound
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Does anyone know how to fix my patches not showing up in Arsenal Preview? My larger patches are showing up, but the smaller tabs I made are not displaying the preview images in arsenal.

shell marten
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Anyone mind pointing me in the right directing to modifying the pullable stuff from the vehicle depots?

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Ive checked a ton of conf files even checked into the wiki but it show screen shots of stuff I dont have like VehicleAssetList.conf

shell marten
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I have learned everything else under the sun about vehicles lmao but where to modify their supply and ranking for conflict/campaign. I feel so stupid for not being able to find this...

I have checked.

1.) Components on the base prefab and extensions of that prefab. Including SCR_EditableVehicleComponent where a youtube video told me it was.

2.)Vehicle_EntityCatalog.conf

In number 2 I can see the definations of the vehicles and I thought it would be similiar to the normal gear and you would adjust their arsenal settings here, but it seems thats not the case.

shell marten
stoic wigeon
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Yes

shell marten
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Please inform this station cause im as lost as last years easter egg bro

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I thought it was just the T72 mod but when I look at any vehicle it looks exactly like this

stoic wigeon
shell marten
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yes one sec ill check them too

stoic wigeon
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Expand the menus with the little arrows.

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I am not home to show you from my PC

shell marten
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I found it! Wow you were just expand the little arrows lmao

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its in the UI stuff

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so weird 😐

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The good news is I lerned ALOT about the Vehicles so when I want to make my own custom I think ill be able to do it now lmao

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Even tho im struggling a tlittle bit on the drill down menus and finding what im looking for this is by far the easiest modding system ive ever used.

Ive modded 5 or so games in my days from starcraft to unturned, and this by far takes the cake for a mix of power and simpliesity.

past dune
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BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:500 - Internal Server Error, apiCode="InternalServerError", uid="1747980325273-594882", message="Internal Server Error"
DEFAULT (E): Uploading failed! Reason: ""
BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:500 - Internal Server Error, apiCode="InternalServerError", uid="1747980334362-121867", message="

Stupid game

burnt merlin
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You know what that means don't you?

stoic wigeon
upbeat cedar
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only 10 ? lucky guy

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I had to publish like 30 times for a 0.4Mb update yesterday ^^

river steeple
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I am having trouble publishing as well

late cobalt
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How can i share a project from Workbench with a friend in a way that he will be able to edit it ? Previous attempt at sending zipped folder through discord resulted in project being Read Only.
Is there an option or setting to check in Workbench to unlock my project for editing ?

earnest swallow
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My first mode Accounts ok Bohemi and Steam.

Does anyone know why uploading the mods isn't working?

BACKEND (E): [RestApi] ID:[39] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", uid="1748001345467-516933", message="Remote request failed"
DEFAULT (E): Uploading failed! Reason: "Remote request failed"
BACKEND (E): [RestApi] ID:[40] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1748001348478-320808", message="assetVersionUpload 64F72D199C4C778B 1.0.0 not found"

tight dune
late cobalt
halcyon scaffold
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Anyone know why when the server finished a game because points are captured or gm ends session, Noone can rejoin. Getting code group=1, reason=8

halcyon scaffold
indigo quail
halcyon scaffold
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It's a conflict mission, how do i force restart at every end game?

indigo quail
true sapphire
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all those items are present but im getting error when trying to publish an update

kindred swan
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Any thoughts as to why my conflict bases do not register "tasks" under objectives and all have the same callsign "Alabama" ?

ancient flower
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How many points do you have?

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Cause i think all faction have 40 names

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And if you more then 40 it will probably reuse some?

kindred swan
ancient flower
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Thats strange, but your points aren’t under tasks because you don’t have radio range.

kindred swan
narrow temple
stoic wigeon
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Also, your FOB needs to have Is Source ticket

stoic wigeon
past dune
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Is there a way to restrict arsenal weapons based on a player's role? For example, only make sniper rifles visible to players assigned the sniper role. Without using custom scripting of course, only using the tools in the workbench

kindred swan
kindred swan
fathom harness
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Building service action broken for anybody else in 1.4? Is there a list of known issues?

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Trying to take inventory of all the crap that it broke in my project.

stoic wigeon
fathom harness
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Ya thanks but dont see it on there

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Get no popup on any of the default building service prefabs

stoic wigeon
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I havent had that issue.

fathom harness
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Oh its something on my character I guess. Works on a diff character.

azure tulip
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Guys did someone know a mod or a way to allow more sound management ? Such as set higher step sounds and decrease a bit weapon sounds.
thanks

sturdy hound
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Does anyone know how to fix my patches not showing up in Arsenal Preview? My larger patches are showing up, but the smaller tabs I made are not displaying the preview images in arsenal.
NEW

past dune
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How can I change the name of a vehicle in the vehicle depot?
I'm trying with entity catalog but can't see any option for it

devout cliff
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Hi, how can I make the AI ​​not leave a house when it hears gunshots or fights with another group? I want the AI ​​to stay in the house.

devout cliff
past dune
devout cliff
past dune
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I mean yes I do it in groups too but inside a Slot, if that's how you are doing it then you just need to duplicate the Waypoint_Defend prefab and edit it

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You need to reduce the completion radius to whatever you need. Around 5 m or so if you don't want them to move outside of the building

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then set the priority to a higher number

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so they won't stop following the order

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and then change the default waypoint of the AI you are spawning to the new one

devout cliff
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@past dune What is the name of the resource you use to set the AI?

past dune
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Or USSR Character

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Don't use ambient patrols they don't work in SF

devout cliff
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i use Group:USSR_firegroup for example

past dune
devout cliff
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but dont found waypoint_defend

past dune
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If you just drag and drop into the world it won't work.

devout cliff
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no area/layer/slot only use it in tasks

past dune
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Thats the issue then you need to use it in everything not just tasks

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Use SlotAI to spawn AI

devout cliff
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Okay, I'll try, thanks again

devout cliff
past dune
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Yes Area/Layer/SlotAI

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If you don't follow that hierarchy it will not spawn when you play

devout cliff
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Can you show me a picture of your AI hierarchy?

past dune
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Sure give me a sec

devout cliff
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ty man

past dune
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If you go to Object Properties of the SlotAI, you'll see "ASSET" here's where you select the AI you want to spawn

devout cliff
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Okay, understood, I'll try, thank you very much!

past dune
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almost at the end of object properties you'll find "WAYPOINT"

If you notice, waypoint to spawn is Waypoint_Defend by default. Click the magnifier icon to find the waypoint_defend prefab and then duplicate it so you can edit it

devout cliff
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ok

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thanks!

past dune
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Once you've edited it come back to this WAYPOINT tab and click the three dots so you can replace the defaul WP with your new one

past dune
devout cliff
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and remplace

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@past dune its ok?

past dune
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Yeah looks fine. Try it and if you are not happy with it tweak it again

buoyant pagoda
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Thank you for this!!! 🙂

spiral kite
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Id love some in discord help with the Workbench Boys, been on it for 3 days with Google and youtube... im struggling lol

shell marten
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Somoene mind pointing me in the general direction of where the player selecteable kits are store for the conflict game mode?... I feel like im overlooking it some where but cant seem to find it.

shell marten
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got it nevermind. FOr those of you wondering its in a file called CampaignLoadoutmanger.et and you can drag your made characters right in there, pretty easy feel dumb as always for missing it!

spiral kite
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Conflict PVE. im following guides for the basic setup but after the basic setup is done im freaking lost

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Id love a VC chat just to see if im doing this stuff right... cuz man I really wanna learn this stuff for my guys but im 3 redbulls deep and 3 days of working in circles lol

stoic wigeon
spiral kite
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Workbench normally crashes. But im looking into more stuff.

stoic wigeon
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You might need to fix your workbench crash issue first

spiral kite
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I think im just loading it up wrong tbh. Not loading the depencies that the conflict mode requires, but idk what im doing lol

stoic wigeon
devout cliff
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Does anyone know why these marks appear with the rhib mod?

azure birch
chrome monolith
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HOW DO I CREATE A SCENARIO ID??????PLEASE HELP

ancient flower
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Make a Mission folder inside that right click and make a new config file name it then search mission header and pick one that seems best for your scenario.

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Then just follow the steps inside.

verbal iron
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I would like to drop labyrinth prefab to map but the angle that i needed from outside ruining my entrance by terrain. Is there any ways to make my labyrinth prior than this terrain?

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Also i have an issue with Pak Explorer. Last month it worked fine. But now when i trying to open any addon with it, its getting crash. Maybe someone also isseud this ?

verbal thistle
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Hi, can someone help me find mission's garbage collector settings? I see abandoned vehicles despawns a bit too fast. It's a conflict scenario

empty scarab
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can someone help me ?, launched the engine for the first time since 1.4 and the whole console is screaming at me, i have changed litteraly nothing

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its all about input data and stuff and it locks me out of the world editor

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i suppose it has to do with the ps5 controller maybe ?

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ok think i narrowed it to this line of code thats throwing a fit

empty scarab
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solved it, needed to update game, lol

buoyant grove
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any idea what this mean and how to fix it?
SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config

sinful acorn
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Can we have the Everon map with this point directly in the tools?

elder moss
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Is their a way to dupplicate multiple files in one time ? (all conf file in a dependency folder dupplicated to my mod)

carmine geyser
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How does one properly diagnosis a JIP/replication/connection error? The regular logs don't seem very descriptive? sever has several dozen mods and we are not sure which one is the issue. We can't test them all one by one as the issue happens rarely and randomly and usually only with a decent amount of players.

rigid breach
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Hello, I am trying to setup a mod with someone, and he wants to add me as a Contributor. I am not receiving any invites in the Reforger tools though. The mod is published, and I can see my contributor name in the workshop, but it's just not allowing me to accept the invite in the Tools. Anyone has any ideas or ran into the same problem?

autumn dagger
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anyone able to help me with the shop system mod?

kind walrus
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Has enbody had an issue where their projects wont open?
it doesnt tell me anything, doesnt give me the dependency error or anything.
I click the project to open it, the window closes like normal, and thats it. Steam says Reforger tools is still Running. But the project isnt opening at all.
Its happening to all projects, even a blank new project wont load.

Ive verified my files, reinstalled Arma Reforger tools, and still wont launch.

past dune
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How do I ensure a slotted prefab gets destroyed along with its parent entity? For example, I'm attaching a spawn point to a vehicle using a slot, but when the vehicle is destroyed, the spawn point stays active as long as the wreck remains. Is there a way to have it automatically removed or destroyed with the vehicle?

past dune
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One more question... Is there a way to make a prefab invisible?

remote estuary
past dune
light blaze
humble cipher
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Will we ever see a zombie mod that are more then just bald men with normal player animations?
Is it a limitation on the modding tools?

light blaze
humble cipher
light blaze
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Afaik AIs are just driving the same kind of SCR_ChimeraCharacter entities as players so animations should work the same. I haven't dug into AI behaviour yet though so maybe there are some limitations there in what or how you can trigger AI to do certain animations or actions on their character

humble cipher
light blaze
humble cipher
verbal thistle
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Is there some new way, a mod maybe, to remove existing buildings from a map I'm using in the world editor? The deleter entity is still buggy as 6 months ago..

kind walrus
kindred swan
azure field
# devout cliff

my guess is you opened it in the editor (virtual machine) that is set to debug, it shouldn't happen when running it in production

devout cliff
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Why do I get an access violation error with most WCS addons? Are they private?

past dune
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See if there's something similar inside the KUNAR folder and drop it into the world then restart the workbench

gleaming burrow
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What’s up with WOLFS BUILDING PACK mod? It says it’s banned

remote estuary
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You answered your own question

gleaming burrow
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But it still downloadeds

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But if you go to workshop it ain’t there

past dune
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I think it's a bug I've seen PS5 players saying you need to restart the game and it works again

icy fox
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Is there anyone able to help me make life rp server please

elder moss
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Hi guys, how can i change a vehicle cost directly in the faction .conf file or the vehicle .conf file without duplicate/override/inherit an entity ?

verbal iron
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is there a way to fix spline creating hight? Whenever i try to place road he smashed my coord and creating mountain

peak cedar
true sapphire
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Does anyone know who made the modern desert night mod in the WCS or RHS pack? Can't remember which one it's in

jade cedar
halcyon scaffold
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Anyone know if the AP mines in Bacons GM FX are triggered from AI only? I'm having issues getting them to work.

past dune
elder moss
verbal iron
glad jacinth
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You can't drag items in list view, only in grid view? thonk

marble valve
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Question; When I upload a mod it uploads it as an "Unknown User" does anyone know how to fix this?

marble valve
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Looks like it automatically fixed itseld

kindred swan
unreal mulch
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Anyone knows how to create a own mod?

verbal iron
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I really don't understand what's going on here. As soon as I throw a default Arma Reforger prefab on a road, it creates a mountain instead. The spline itself lies normally, on the surface of the earth. But as soon as I throw a road on the spline, it creates a mountain.

quasi rose
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@astral mortar In your cold war equipment mod, are you able to make a standalone mod for the NVGs?

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Reforger plus (The dependency) causes issues with placing other modded content

remote estuary
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I resized my window too much and my log console disappeared

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Also log console still doesnt wrap and its infuriating

brazen plaza
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@copper canyon I assume you're the guy who released the 'Project Redline UH-60' mod? I'm a PS5 user and wanted to let you know that the mod isn't working. I was wondering if you could take a look at it.

remote estuary
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how do I edit the qt stuff again?

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maybe I can get the log console to wrap

copper canyon
brazen plaza
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Ur welcome

sullen needle
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Adding in my GM objects into the Localization table, sometimes it just leave it as the id instead of adding in the name in place of it. What can cause this?

bronze agate
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Any other server owners here use Battlemetrics to monitor game chat? If so, how did you guys get the chat in the server to show up in BM? I've had no issues doing so with HLL and other games, but Arma is giving me a hard time

halcyon scaffold
simple hollow
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I keep getting "Exception: Access violation. Illegal read by 0x7ff6918b4c58 at 0x38" this while trying to add texure to terrians this is a new issue, I cannot figure why it randomly started. I've deleted everything and reinstalled.

vestal sluice
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What Blackhawk mod works best with WCS nato

quiet crow
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ok so i made a script called jammingcomponent.c

Im trying to make a version of the command truck that cna be deployed on both teams that jams enemy coms by playing some audio files i made on the platoon channel of their enemy factions

im trying to add this component to the truck prefab in the prefab editor but for some reason my script wich is under my mods directoriy under scripts so /radiojammermod/scripts is not showing up under the list of avail components in the prefab editor for the copy of the truck in my mod directory.... what did i do wrong here...

azure tulip
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Hello guys, stupid question i'm sorry, i don't find how to convert an image to edds

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I think there is something in workbench for this purpose but i can't find it

unkempt knoll
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WB down ? could upload my other mod without issues and now we back to this on my othermod im trying to update

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small mods seem to update fine but my bigger mod cant update at all as i keep getting the error

halcyon scaffold
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Does anyone know if there is a mod that will let you turn AI on and off while server is live?

remote estuary
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Bacon photo props has that function

inner laurel
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Hello guys, any ideas on how to set up a whitelist (non-admin) to skip the queue?

peak cedar
inner laurel
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Hum, I mean more like a VIP whitelist with no admin access

lethal mirage
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Is there a way to see all of Reforgers existing localization keys?

remote estuary
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It's in properties of AI characters

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Ambient Patrol System already deactivates AI that is outside of view distance from players, not sure you need to do anything else

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but why are you trying to reinvent the wheel?

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like I said conflict already does that for you, not sure if you are running conflict or some custom game mode that does not use ambient spawn system

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when players spread out across the whole island then more AI are active which is intentional - you can only cap the total amount of AI or disable AI altogether to fight this issue

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currently there does not exist hardware powerful enough to run Reforger 128 player conflict server with AI enabled, but you might get a (small) performance boost by switching to Linux, since AMD CPUs run Reforger Server faster on Linux

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For the third time - conflict already deactivates AI based on distance to players. They might have custom behavior, but I don't know what it does.

past dune
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Any way to make map markers not change size when zooming in or out of the map? I edited the layout to make the marker bigger but I don't want it to change size

wise belfry
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need help friend

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i have this error when play my escenario on arma refoger tools

light blaze
light blaze
# remote estuary currently there does not exist hardware powerful enough to run Reforger 128 play...

I think a big part of that is probably some bugged/misconfigured AI spawns. I noticed vanilla Conflict world has some AI spawners with 10sec respawn and the check to prevent AI spawning directly on top of players doesn't seem to actually work properly, most servers probably just don't run into it because AI limit will be hit by another spawner spawning AI causing the near instant respawn one to get limit locked

kindred swan
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Has anyone had issues with all the buildings on the Takistan map spawning in below world?

wise belfry
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Friends this error i kill me

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Help me plis

toxic relic
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i applied this new magazine prefab to my custom weapon. yet for some reason, the weapon still won't take said magazine on the ground, but instead takes 556 m16 magazines?

toxic relic
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got it working. thanks!

cedar sparrow
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I haven't been able to upload anything to the Reforger workshop for the past few weeks.

Doesn't matter if the mod is 50Mb or 0.5Mb. It just won't publish. And the workbench always thinks that the mod is 0.2Mb for the upload.

All I get is:
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

Which I'm sure you can imagine, isn't very helpful.

Any ideas?

tight dune
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maybe you are using some picture that cannot be process on backend side?

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thumbnail or screenshot can cause such issues although in past backend was stating that this was the issue

arctic rivet
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Hello, ive gotten told that one of my vehicles causes logs to fill but i dont have it as an dependencie where the log is coming from?

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this is from inside tools now and i dont have a RHS components activated or even as a dependency

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im using the ural wheels and put a new mesh onto it

tight dune
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you can notice it by opening that .et file in text editor

arctic rivet
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ahhh didnt know that could be a thing

cedar sparrow
tight dune
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thumbnail?

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I think for thumbnail AR is expecting png

cedar sparrow
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Well then it was a 237kb PNG before that. I tried to switch it to JPG for compatibility reasons.

tight dune
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compatibility reasons?

cedar sparrow
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Well, you said it could be that it was incompatible, so I just tried both png or jpg. Generally, a jpg should be more compatible.

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Sorry I should have clarified that

tight dune
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but I think AR is expecting png

cedar sparrow
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Well, I've done both, and neither work

tight dune
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try to use thumbnail from samples that are on github

cedar sparrow
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Yep, still unknown error

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Preview image on there is jpg too
Thumbnail is png

past dune
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what does InventoryItemComponent do? does this handle dropped items?

ionic hill
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can somebody help my mate out ?

random bloom
# ionic hill

I had the same error and was able to fix it with the following command via cmd:
ArmaReforgerWorkbenchSteamDiag.exe -clearSettings

kind walrus
# ionic hill

If what ex0cate recommended doesn’t help
I also had this issue, but to fix mine I had to go into my registry and delete the arma reforger tools one. And it worked like normal. If his doesn’t work and you need I can find the original thread on here I used, I’m out of the house atm.

wicked stratus
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Hello, I'm quite new to this, but im trying to do two things right now. I have conflict set up through the game mode setup plug-in, but there's no game master settings to allow administrators to use GM.

Also off that preset, I'm using a conflict base prefab to just quickly get bases out without eating through resources, particularly with the AI. But the AI is roaming off the base, which I've been told is due to a patrol behavior. I've seen the cycle and movement behaviors but I'm looking for some more experienced feedback as to how to get those little things to stay on the bases

brazen plaza
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how to solve "multiple radiobroadcastmanager" present? I am using arland map and built on top of it. There is a locked radiobroadcast component in locked defaultlayer, so I cannot delete or adjust.

edit: LOL i was confused as to why someone was talking on the radio. After they finish talking the music resumes/starts playing. Works fine.

kind walrus
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Anybody have the issue of WCS_VehicleLocks not working?,
I feel like ive setup everything right and ive started from scratch and even used minimal mods/dependencies to reduce any issues.
Lock option will not show. It shows for a split second when spawned by a non GM, and the menu goes away after a milisecond.
I also have an issue with my shopsystem not working, but thats a later issue lol.

Im not seeing anything in my console about it:

real sentinel
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Is there a way to view the list of components in a prefab without duplicating it to your mod?

peak cedar
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You don't have to duplicate if you're just viewing. Only if you're making changes iirc

real sentinel
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Actually, the world editor shows also the list of components I was looking for. The main Enfusion Workbench window does not. Problem solved.

ionic hill
void skiff
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Hi, my addon is now read-only? Why? It's not on onedrive. But I saw that one should not store projects in the same folder as downloaded mods and I was having my mod there. But I moved it know.

devout cliff
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How can I spawn an AI group in ScenarioFramework based on player proximity? I don't want the AI ​​to be active all the time.

indigo quail
indigo quail
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Find .gproj file which was near your source code of project

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And use "Add existing project" in Workbench launcher

wicked stratus
devout cliff
wicked stratus
peak cedar
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I've heard others talk about this, I think you just need the ambient patrol system component in your game mode for them to work?

past dune
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Remember to enable dynamic despawn in GameModeSF

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You can set the dynamic despawn area range. It's 700m by default

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And of course use the correct hierarchy to spawn the AI... Area/Layer/SlotAI

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Ambient Patrols do work on SF but very limited since you can't put them on a Slot so you lose a lot of functionality

brazen plaza
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possible to use multiple radiobroadcastmanagers? eg one for radio props (boombox) and one for car radios? Different songs in different managers.

civic cairn
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I'm creating a script here, I would like to know if it is possible to create a .ET file from scratch, without using any base?

void skiff
devout cliff
devout cliff
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Done thanks

hardy tartan
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When adding a Dependencie to my project after reopening my project i get an Error that it can't locate the dependencies?

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SCRIPT (W): @"scripts/WorkbenchGame/ScriptEditor/SCR_NewScriptPlugin.c,112": 'GetAddonIndex' is obsolete: Use GetAddonID instead

is this anything related to the error?

void skiff
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How to get workbench use my scrpits when I testplay(F5)? I must upload it first and test it on a server to see if it works, and after that I can test it in WB

void skiff
ruby quest
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I've been given the ModID of an unlisted mod to test, but I don't actually know how you download it, as you can't plugin in the ID into the mod manager and find it that way. Am I being dumb? How can I download it?

past dune
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Where do I configure a specific item to be excluded from garbage collection?

remote estuary
ruby quest
velvet lynx
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I'm slightly new to enfusion, I created my own patches for our milsim and added it into a civ arsenal im testing out on adding weapons now but the configs on the weapon I want to add has an entity catalog with us faction set on it my mod is to customise the arsenals for civ so would I need to disable all the weapons in that entity catalog one by one? and ofc have it enabled on my mod that customises civ arsenal?

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@remote estuary its actually your sa58 mod lol, I geniunely only got a pc a few days ago and doing all this

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by this, I mean disabling the entity catalogs weapons in sa58 configs in order for my mod to work any help is appreciated

runic bobcat
velvet lynx
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Just realised theres more in the entity catalog on the mod than I thought, would I need to disable all of em? or not touch it

hardy tartan
#

how do I add in dependencies?

ruby quest
runic bobcat
hardy tartan
velvet lynx
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got it working anyway

regal girder
# hardy tartan

In the launcher click add existing project then go to your armareforger addon dir

runic bobcat
tight depot
#

How can I find default stringtables in Enfusion workbench?

kindred swan
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Two questions if anyone has the answers please. Firstly is s possible to better name Conflict mode capture point and give them more detailed briefings in the "objectives" panel similar to other tasks. And secondly - why would my conflict capture points not be showing up in my objectives panel. Thanks 🙂

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... and with that is it possible to add imagery (like ISR photos / recce images etc..) in the Objectives description ?

slow turtle
#

I swear there was a way to search for things that have no references? Did I hallucinate or just forget how to do it?
Sorry rephrasing,
I swear there was a way to find out which things in my mod have no references.

#

Nevermind, I forund it in the sound editor

mortal widget
#

right click a file in the resource browser, find references
results printed in console log

past dune
#

What kind of Config file should I use for a map? I created a deforested version of Arland but not sure what kind of config file it should have

mortal widget
mortal widget
#

Getting Error Code 403 when trying to upload a 200MB mod, it goes through 0-100% then fails. I tried logging out and back in, restarting workbench, deleting recent changes, etc - switching to a new project. Still won't let me upload. Not sure what the issue is.

verbal thistle
#

I just started creating a custom Gm scenario for my unit. I just set up a spawn and some loadouts but here comes the first problem. I tried to spawn two transport urals but they spawn full of supplies I don't need. I can't see any setting to control their initial storage tho. I'm using SCR_VehicleSpawn

prisma nymph
#

Unable to open the Enfusion Resource Manager. Project launcher opens ok, but can't open any new projects or current ones. Performed a reinstall of sw. Review logs now.

fluid phoenix
#

How can i add more comps for factions to build? I tried to add one but it won't show up in the building menu like the arsenal for example

devout cliff
#

Why can't the AI ​​in the vehicle reverse instead of trying to move the building with the vehicle? Is there a way to fix this?

slow turtle
# mortal widget <@631077695589056535> for future reference.

Not exactly what im looking for, to clarify what I meant further so people can find this in the future:

Inside a sound mod, we have lots of things we are trying to clean up and optimize, hard telling which samples are used in any given sound, especially when theres so many, the console log for finding references is so long you might as well do it one by one to make sure.

I was looking for a way to just find those without references without checking every sound, or groups of them.
This is possible by selecting the desired samples in the audio editor, and right clicking "Find Unreferenced Resources"

Upon doing so, I can see I didnt use a particular AddLayer I imported (likely because it sounded weird with other adjustments made), It's good practice to get rid of these if you arent using them obviously. so you can just delete them from here. Honestly saved me hours.

viscid grove
#

how can i unlock entities on maps like everon or arland to remove them or move them?

worthy shore
#

Hey guys, sorry if this is a dumb question. I have a little patrol spawner working with ScenarioFramework. When I copy + paste it or ctl+d duplicated, it creates the entities fine, but their names get reset to defaults. is there anyway to get duplicates to keep the custom names? Blue is the one I made by hand, red is the pasted/duplicated version.

brazen plaza
fathom harness
#

"You’re not alone. As of Enfusion Workbench 1.4.0.29 (late May/June 2025), multiple users are reporting that custom plugins using [WorkbenchPluginAttribute] no longer show up in the Plugins menu or respond to hotkeys—even with correct code, naming, and script paths.

🚩 What’s Actually Going On?
BIS/Bohemia has silently broken or “locked down” custom plugin registration in recent versions of Workbench.

Plugins that worked in 1.3.x and early 1.4.x no longer appear unless:

You’re an internal developer with elevated build flags, or

You’re using officially whitelisted plugins

This is not a code error on your part—the API simply doesn’t work for user scripts in current public releases."

Any information on if this is going to be resolved or is it new policy or something?

tight dune
#

What is this message? Was it generated by some chatbot?

#

I'm using retail build in my spare time and custom workbench plugins are working fine for me

past dune
past dune
worthy shore
#

just gotta ctl+click and drag all the innards out of GenericEntity_xxx parents into whatever parent you want

#

not perfect, but way easier than typing names every time

past dune
mortal widget
#
BACKEND   (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""

:( I've tried just about everything to fix this. I can update other mods but can't upload this one.

past dune
#

What do i have to edit to make a vehicle indestructible but that can still get damage?

lofty plank
#

Where does your display name on the workshop come from? Posted to it for the first time and it says it was posted by a username i havent used for years... Trying to change it but cant figure out how to

tight dune
#

on workshop it will be probably updated after 24h

lofty plank
#

Bless

kindred swan
#

Having a very strange issue with my mission hoping someone knows the answer. Proximity voice chat works fine but radios do not working for anyone. Get the broadcast sign and freq appear and ACE radio Roger beep, but no transmission for any player. Anyone else experience this ? Thanks.

worthy shore
#

Anyone know what I'm missing to get the welcome screen working under ScenarioFramework? I followed this tutorial, dropped WelcomeScreenComponent into my GameModeSF, but no welcome screen ever shows when I play the scenario. I double checked, I am not just playing from camera position either.
https://youtu.be/_nbVL_dePqg?si=ykah7AhifUuiH88H&t=331

velvet elk
noble marsh
#

Any clues why workbench isn't detected in blender? I tried reinstalling both blender and workbench, disabled firewall, changed listening ports, and nothing seems to be working

noble marsh
#

Using blender 4.2 and i just installed the new one 4.4

devout cliff
#

Hi, can someone help me? When I request callin with rhs mod it tells me I don't have a backpack radio, but I do.

reef ferry
sage nova
#

ive got a question, ive found a way to add an entity onto another mod but i want it to be available for GMs to place on another filter type, what do i need to look into to do it?

late coral
#

hey guys, can i get some help? after including some weapons of RHS and another mods, the weapons of my game are not firing anymore, even the vanilla weapons

late coral
#

!verify

half belfryBOT
past dune
#

Can I set up a scenario using a vanilla helicopter, then create a mod dependency so that a modded helicopter replaces the vanilla one only for players who have the mod installed? If that’s possible, what’s the correct method? Do I need to rename the modded helicopter to match the vanilla classname, or adjust the GUID? any help appreciated

earnest swallow
#

Hi,
I'm trying to publish my mod to the Arma Reforger Workshop, but the upload process keeps failing. Here’s the error from the Workbench log:
The mod is just a small script no assets ore other things.

BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", uid="1748936950828-885487", message="Remote request failed"
DEFAULT (E): Uploading failed! Reason: "Remote request failed"
BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1748936952061-797237", message="assetVersionUpload 6585300399334D71 1.0.1 not found"

I’ve already tried:
Restarting Workbench
Deleting the publishing cache under %LOCALAPPDATA%
Increasing the mod version (1.0.2)
Making sure my internet connection is stable

But the problem persists.
Any ideas what’s causing this, or how I can reset the upload state fully?

Thanks in advance for any help!

earnest swallow
verbal thistle
#

Hi, can someone guide me spawning a vehicle with the crew already in?

unkempt knoll
earnest swallow
unkempt knoll
#

Maybe logout and back into the account linked to your wb

earnest swallow
#

all so down notihng working.

wintry latch
#

How can I replace my ps_core dependancy without breaking the mod? I wanna switch from old deleted Ps_core to the new one

elder moss
#

Hi there,

Is their a way to extend the current world bound of a mod ? I'd like to place carriers further from the original bounds but when in game, you can't zoom on the map to the carriers.

mortal widget
#

Still having upload woes. It seems that it will let me upload the mod when certain .xobs are deleted, but as soon as they are imported, will not let me upload, with a forbidden 403 error upon upload completion. I have tried reexporting from blender and reimporting to the game, new projects, new file names, the game just hates me?

mortal widget
mortal widget
rotund girder
#

Hi all. I'm having problems finding a way to add a "Press and hold F" button to pick something up, to an entity. Just like the default buttons, with my own text. Does any of you know of a tutorial regarding this?

wintry latch
#

Dear god the workbench and it's dependancy system is pure hell 💀

tight dune
#

You are missing dependencies of rhs

wintry latch
#

But it would be nice to have the mod name displayed instead of the ID and having to google each and every GUID of the mod to line up with missing dependancies

sleek notch
#

Hey everyone quick question
I’ve searched high and low but I’m struggling to find a good place to hire someone skilled in modding either creating mods or getting them to work together properly.

I’m the owner of the Roadhouse Servers and I’m currently looking to hire someone to take on this role.
If this isn’t the right place to post this, I apologize I’m just a bit lost and could really use some direction.
Any help or recommendations would be greatly appreciated!

remote estuary
#

Using modding tools for commercial purposes is not allowed

stable nova
#

enfusion wont launch for me. i can select my project, and see the enfusion app launching, but it doesnt open. it shows its running on steam. ive tried verifying integrity, uninstalling, restarting PC, running as admin. nothing is working. any ideas?

edgy berry
#

Hello guys, how do you place down MapMarkers for a Specific Faction that a Player can see on their Map?

#

somehow the MapDescripterComponent doesnt really work for me

#

and i didnt find any infos online how to put down Markers

edgy berry
edgy berry
#

love youre mods btw

edgy berry
sleek notch
remote estuary
gusty goblet
#

How do I make a Entity Prefab from my xob? I'm new to this lol

wise oar
#

Go into world editor(leave it as a blank world. And drag the .xob file into it

gusty goblet
#

Just figured it out🙏 thank you

brazen plaza
#

best way to start editing this item? I want to change what's on the white part of the paper(writing, etc) but keep the rest.

gusty goblet
#

Anyone know why it isn't showing in the arsenal? My mod is the last in the load order

mortal widget
#

22f1feeb-7677-4aa5-b71f-8c2f0ed66b2b

Can I get any info on this crash ID? This is related to my upload issues with a certain XOB, and material issues where assignment is not possible after import (sometimes).

solar pebble
#

Not sure how to fix this one..

verbal thistle
#

Hi, I'm having trouble generating the vector map of Kunar Province through the RHS GPS map tool, to make it work with GPSs from the mod. It starts but the app crashes or loads forever. Did someone achieve to make the GPS work in Kunar?

#

@nimble bluff i know you are working on something like that

nimble bluff
nimble bluff
autumn flare
#

Has this happened to anyone? Cannot see or edit the values

surreal stag
#

try resetting the window/ui layout, or drag the window to be wider

autumn flare
#

Aaah yes, for some reason the column width for the name of the value was all the way to the right. Extending the window made it possible to shrink it. Thanks!

wise oar
#

A couple common mistakes I found when adding stuff into the arsenal.

A.) override don’t duplicate the arsenal into your project.
B.) make sure you’re using SCR_EntityCatalogInventoryItem to create the new item spot.
C.) make sure you’re using SCR_ArsenalItem for the arsenal data.

Messing up one of those things, always messes me up 😂.

covert sandal
#

Is there a way in the workbench to move objects more precise than with the arrows and the move tool? When setting up a prefab this would come in handy. Or should one add slots to the model itself in order to have fix snapping points?

ionic hill
#

does anyone know if there is a better way for doing loadout prefabs then to search for every item in workbench and copy it in ?

devout cliff
#

Does anyone know why, when the server restarts, my Conflict mission, when I load the last save, the construction boards disappear? Do I have to delete the save and restart the mission every time the server restarts?

verbal thistle
#

It could be so faster

#

Thanks a lot anyway, it's been loading all night with no results, I may have put some wrong parameters

pure kernel
tropic zodiac
#

The "SetVariable" node of the behavior tree editor has some seriouse problems, where it constantly crash workbench as soon as i try to set a value like true or false.

#

Some other vanilla nodes have this crash behavior too.
As soon as i typed in a value in the node workbench will just crash.

orchid jay
#

Anyone know of a mod to make explosions work less on armored vehicles like JLTVs?

torpid atlas
#

After I start up my Reforger tools and select and open my project (any project or a new one), I get the Enfusion loading logo on the screen, but then nothing happens — the files just won’t load. Everything was working fine yesterday. I’ve already verified the integrity of the game files, but that didn’t help. Does anyone know how I can fix this?

inner laurel
#

Hi,
In conflict game mode, how can I pre-place all the buildings for the different FOBs, make these buildings non-deletable, and prevent players from adding any additional buildings on the FOBs?
Thanks.

late pumice
#

When setting contributors to a mod on the workbench is it possible to edit the mod in the tools from the file pulled from the workbench?

reef ferry
late pumice
reef ferry
elder moss
undone rapids
#

I accidently closed the world editor toolbar on the right side of my screen and can't figure out how to reopen it

#

nvm figured it out

lone mantle
#

Running into the issue that WB thinks the folders in my project are read only. I suspect that it was caused by having the folder added to Google drive, so I removed it from drive again, but the issue persists.
Edit: Solved

slim adder
#

Hello guys im trying to use Central Economy to place down extra loot spawner's I assume using the Loot spawners like this one would spawn a weapon after drag dropping but nothing spawns, loot is spawning in the buildings but not from the custom spawners? Any help would be much appreciated.

bright island
#

I need help. For some reason when I downloaded "Atmospheric Weather Mod
by EO" I put it in the server the wind and maybe the lighting works not the thunder sound. But also the rain. I cant see the rain at all. If i spawn a vehicle like a helicopter then i would be able to hear the rain like hitting the helicopter. do i need to do any additional set up in enfusions properties or any help?

remote estuary
#

Would be dope to have a function that creates a duplicate of a prefab's current state in the world that does not have any parent. "Current state to new prefab" or such.

#

I am tired of going up 500 levels of hierarchy to remove one hitzone from the damage manager

tight dune
#

I did once a workbench plugin for something similar - its no longer working though. What I did was to go through all containers, get current value and save it in the entity. After that, entity had all values printed inside. For you, next step would be editing manually .et file and removing inheritance from it

#

My use case was to compare two prefabs since I was trying to figure out why one is working and another one not

balmy wolf
#

Hello everyone, I'm having a little problem with Workbench. When I install it, it doesn't install properly and I'm missing a file called 'EnfusionWorkbenchLauncher.exe'. If anyone can help me, that would be great.

inner laurel
#

Does anyone have a script to determine whether a player is a Game Master?

late pumice
dusk mulch
#

Hello guys, I don’t really know where to ask my question on this Discord, but I have some issues with my mod pack and I need some help. Briefly explained: I have a difference in the arsenal between my server and my game in the workbench, so I would like to know how I can fix that.

fathom locust
#

I want to make shoulder Patches can someone point me in the right direction?

gleaming burrow
#

so as some may know, i am owner of OPR FARGO servers & i want to know if this is okay for these people to take credit for my name, lmk what yall think

slim adder
devout cliff
#

Hello, how can I use Conflict to only have one AI spawn based on proximity? What would be the AI ​​slot in SF with dynamic range enabled, like an ambient patrol but without a group, just one character?

elder moss
#

how can I allow people to spawn things on an asset ?

Saying i'm making a huge asset, and want people to spawn helicopters on top, how can i do it ?

fallow fern
#

I had some people tell me they had to redownload my full mod when i update it, am i doing something wrong when updating? I am suppose to just use publish mod, add change log and the version automatically changes right?

cinder verge
#

can we access google from inside of the code?

mint steppe
mortal widget
#

200 MB struggles apparently not sure why

mint steppe
#

Mines only 165MB 😦

mortal widget
mortal widget
mint steppe
#

Gets to 99% and then fails

mortal widget
#

Other mods publish fine which precludes a network issue. Create entirely new addon and still errors, rebuild resource database, reassign GUID, etc. still borked.

#

You might need to be under 150

#

Mine published at 90mb

#

As a test reduce all of your texture sizes I guess and see

#

That’s pretty much what I had to do

fallow fern
#

Anyone had this happen? All my prefabs show no values, close enfusion and reopen and same thing

dense sequoia
#

<-->

fallow fern
fluid hazel
#

Is there a tutorial out there for vehicle arsenals, I want to add a medic arsenal to my modded tank, it shows up in the vehicle storage but I can't take those bandages to my inventory. I also tried the Normal medic truck, it works but not my modded tank. What I did so far is:
added the virtual ambulance to SlotManagerComponent the same way its on the vanilla ambulance, pretty sure I'm missing something but I don't know what it is, can someone help?

amber flower
#

How to change the starting rank of a player?

fallen flume
#

Hello, hopefully an easy fix. When i launch tools it lets me select a project. After i click open on the project it starts to open the workbench but then never appears. I've tried new projects, old ones, restarting my pc, deleting the app and verifying the integrity of it all. No fix sadly, any ideas? (Steam still thinks it running)

ornate shoal
#

Hello , I got a little problem I tried to make a little scenario and to publicate it on workshop ... But it give me this type of error and message ... Any advice or things I can change ? 🙂

boreal lava
#

Hey, I feel like I'm missing something simple here.
I've made a basic Conflict mode just to learn the tools, and I downloaded a Reforger Tower mod. It shows up in my projects, and when I open my Conflict mode using "Open With Addons" and select the tower mod, it all loads fine — both basicconflictmode and armatowerreforged appear in the Resource Browser.

But for some reason, I can't seem to add the tower mod as a proper dependency in my Conflict mode.
Any idea why it’s not showing up as a dependency or what step I might be missing?

boreal lava
#

If i have a world already complete and i then add this mod in do i need to make it a dependency?

fallen flume
brazen plaza
#

dont use onedrive with this game. Change your addons folder location asap.

brazen plaza
boreal lava
glad jacinth
#

Really wish "UI Layout preview" had quick buttons for common resolutions: HD, FHD, 2K, 4K

#

Resizing with mouse is very annoying

#

or hotkeys to resize to these

late dew
#

Hello, I want to know how to change the spawning equipment at the base of the parties in Conflict to another one from other mods?

static mural
#

Hey, did you figure this out by any chance?

reef ferry
#

?

shell storm
#

Has anyone dealt with not being able to open any project, including newly made ones? I open up the “reforger tools” and see the menu of where I manage/choose my projects and addons, but soon as I choose open (even with correct addons) it will act like its starting but do nothing. I have uninstalled and done everything chatgpt has told me even

shell storm
fallen flume
fallen flume
shell storm
#

this is in my files directory?

fallen flume
#

So search for the registry editor. It’s a windows app

shell storm
#

okay i shall give it a go

fallen flume
shell storm
fallen flume
shell storm
brazen plaza
#

how to make an item this like carryable, or held in player hand to take somewhere? I tried using a bandage.et and then change the object .xob but it gets funky (of course). Thanks

fluid hazel
#

Can someone help me I have trouble adding a medical arsenal to a vehicle, I searched everything up but I didn't find anything how to do it. I end up adding it but can't be used, pretty sure I'm missing something

What I did so far is:
added the virtual ambulance to SlotManagerComponent the same way its on the vanilla ambulance, pretty sure I'm missing something but I don't know what it is, can someone help?

dense sequoia
#

How many more remakes do we need 😂

amber flower
#

Arsenal in game is bugging and crashing people but works fine on the workbench

amber flower
#

fixed it dw

brazen plaza
desert wraith
#

why would my world editor be stuck to 30 fps... been working fine last two weeks... 4070, 7800x3d

dire relic
brazen plaza
#

thanks!

gusty oriole
#

hey lads, Overiding WCS Arsenal. Disabling the base game Stuff as seen below. once i close and reopen the mod its re-enabled any ideas. As previously mentioned Im overiding WCS_arsenal into my own mod obvs

robust merlin
#

Hey all, is there any way to open conflict scenario in workbench with some progress (ie. captured bases, built structures)?

elder moss
#

Hello there, i'm having an issue right now.

The problem

How to allow spawning vehicle/entities on top of another entity

The context/explanation

I'm making a conflict variant of a map (an Island) and I want to put MOBs on top of aircraft carriers. This part was quite easy, and I could put via the workbench the helipads and arsenals, etc... However, when joining the game and going in a helipad, I can't spawn a helicopter on the aircaft carrier nor the helipad.

My thoughts

  1. I think we can only spawn things on top of the terrain, but here I can't change the terrain (its not my map) and so I'm blocked.
  2. I'm a bit new so I don't know if their is a specific thing I could change to the aicraft carrier or things like this to allow spawning things on top. I don't know much about the Workbench.
  3. It seems that I can't put 2 terrains on a sub-layer of the map, which could help me resolve this issue...
chrome stag
#

Can I add my nitrado server to reforger workbench? I can't find a FTP option

peak cedar
minor sleet
#

Is there any way to enable a failsafe for the Escape key when live previewing? I have a habit of pressing escape to close menus in the game but doing so in bench obviously cancels live preview which is frustrating haha.

minor sleet
strong hornet
#

How can i Invite my friend on ARTools Workbench?. Is it possible?

minor sleet
trim crag
buoyant grove
#

anyone know what this means

NETWORK   (W): RplAuthBackend::OnFailure called (identity=0x00000000, group=1, reason=9)
NETWORK   (W): RplAuthBackend::OnFailure called (identity=0x00000001, group=1, reason=9)```
quaint plinth
#

Does anyone have a list of the xbox and playstation keybinds? Specifically what the start button is called for setting a keybind for a new UI and such

halcyon scaffold
#

How did you fix this? I'm having it now and cannot open my own mod in world editor

elfin sinew
#

does anyone know why the clothing items that the player is wearing is like this

grand escarp
#

So I’m having issues with armor colliders only functioning on certain parts of the helmet I’m even using a pistol and it’s still killing the character with level 4 armor

gusty oriole
#

doesnt anyone know why i cant use the drop down menu when publishing a mod ??

stuck perch
#

hi there i need some help and sure hope i am in the right place i want to create a game master that has

  1. dynamic map markers the squads can see aswell as the squad leaders
  2. id like to have the platoon network only avalible to the group leaders while each squad gets assigned the own internal squad channel
remote estuary
#

has anyone fixed the UE5 stutters in game master yet

elder moss
#

UE5 ? bohemia does not use unreal engine (or maybe your UE5 means other things)

remote estuary
#

exactly

#

it stutters in GM like it was a UE5 game

elder moss
#

ohhhh i see, i never seened it, strange

gusty oriole
#

BACKEND (E): [RestApi] ID:[50] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1749721970353-34013", message="Asset 65987C78D6669318 is not published"
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

#

i keep getting this error trying to upload a mod

#

anyone have any fixes

golden nebula
elfin sinew
devout cliff
#

Is it necessary to activate something in SF for the backpack radios' fast travel to work? I installed it, but the radio icon doesn't appear deployed on the map, and the radio menu doesn't have the option to request transportation. Does anyone know why this is?

brave folio
spiral lark
#

AYO???

keen mortar
#

Can anyone help me out here? completely new to workbench and everything. was following along the modding boot camp series uploaded by Arma Platform. Once I reached the point of opening up workbench to create new project, the console displayed these. Anything of concern or anythhing I can do to fix?

vale sphinx
#

Afternoon All.

How do I edit a mod that I have created?

When I open it, it says read only? I tried removing it from Reforger, but I still can't edit it.

elder moss
#

hello there,

How can I disable building assets at mobs ?

lapis leaf
#

Hi, for some reason my PrefabEditingPlugin.ent is all dark. Any idea? I want to start working on comps.

#

NVM, got it via the diag menu :D

#

lol I'm kinda lost on this. is there any video out there? I don't think I fully get the guide on comps.

chrome stag
#

Where do I get the mission header, it's messing my config

stuck perch
#

hi there i need some help and sure hope i am in the right place i want to create a game master that has

  1. dynamic map markers the squads can see aswell as the squad leaders
  2. id like to have the platoon RADIO network only avalible to the group leaders while each squad gets assigned the own internal squad channel
chrome stag
#

Good morning. Can someone tell me how to add weapon mods to my arsenal

reef plinth
#

Anyone using WCS_Core as a dependency in your mods make sure you update to the most recent version or the world editor will not function inshallahh

opal belfry
#

Is it possible to have the workbench without owning the game?

devout cliff
#

All time this error in Reforger lobby mod

#

any help?

chrome stag
#

Is there a mod to add to conflict Everon that will increase the capture points more than 5?

ornate stratus
#

Is the uploads for the workshop completely screwed? its not updating on the website at all

reef plinth
reef plinth
ornate patio
#

i made my own custom conflict scenario, and everything works great, but if i try to use gamemaster through admin password it doesnt do anything, and i know its not a server issue cause it works when i load a vanilla conflict scenario

#

if anyone could help either through dms or in this channel it would be greatly appreciated

reef plinth
#

Find the world, right click and duplicate and then edit

chrome stag
#

Yeah iv had a look in there was very confusing, i will preserve regardless. Thanks for your help buddy

reef plinth
#
#

This will show you most of what you need to know regarding editing scenarios https://www.youtube.com/watch?v=Zji4Jlfg7lQ

An updated video of how to create a PvP Conflict mission within 1.3. Also covers off on how to use the WCS White List feature.

00:00 Introduction
00:45 Creating New Project
01:16 Adding Dependencies
02:29 Creating Folders
03:19 Opening World Editor
04:00 Creating Sub-Scene
04:54 Game Mode Setup
06:55 Mission Header Configuration
12:25 Conflict...

▶ Play video
chrome stag
chrome stag
#

Iv almost finished my scenario but in my mission header its asking for a path

onyx sinew
#

Is it possible to add collisions (armor) to backpacks?

#

I am making an exoskeleton, and I need it to be armored, but I do not want it to be a vest

#

I think I found a workaround. Turn it into a vest, add a BaseInventoryStorageComponent. Tahdah. It can carry stuff

#

Nope. Item attribute SCR_ArmoredClothItem

#

Nope^2

#

Going crazy over this

cursive swift
#

My workbench tools will only load the first menu even when I only try to load the base game with no add-ons. I can see it running in the task manager but the screen never opens with the resource manager. My experimental tools work fine. I've tried reinstalling the game and the tools and deleting all local files I can find, adding firewall rules, disabling firewall and windows defender completely. Does anyone know a fix or workaround to get the enfusion workbench to load properly again? Are there any hidden cache files that could be cleared? Thanks to anyone who can come up with any ideas for a fix.

#

actually deleting the registry keys just fixed my problem.

chrome stag
#

The workbench gives me the mission header but it doesn't read

inner laurel
#

as anyone had this issue when placing a custom AI group: Invalid placement location ?

elder moss
#

hello there,

  1. How can I disable building assets at mobs ?
  2. How can i change the budgets on the map ? (AI/building)
full dagger
#

RESOURCES: Screenshot saved to R:/Projects/Night Raid/Scene5_Recon/Scene5_00151.png AUDIO (E): Invalid output referenced by SOUND_VENT_CLANK sound, in OutputState!!! AUDIO (W): Audio Graph Build Sounds/Structures/Infrastructure/Power/DieselPowerPlant_01/Structures_DieselPowerPlant_01.acp failed!!! AUDIO (E): Invalid output referenced by SOUND_HUM sound, in OutputState!!! AUDIO (W): Audio Graph Build Sounds/Structures/Infrastructure/Lamps/Structures_LampStreet_E_01.acp failed!!! AUDIO (E): Invalid output referenced by SOUND_SEWER_LP sound, in OutputState!!! AUDIO (W): Audio Graph Build Sounds/Structures/Infrastructure/Sewege/ManholeCover/Structures_ManholeCover_Decal.acp failed!!! AUDIO (E): Invalid output referenced by SOUND_ENGINE_LP sound, in OutputState!!! AUDIO (W): Audio Graph Build Sounds/Vehicles/Wheeled/LAV25/Vehicles_LAV25_Engine.acp failed!!!

Hey all. Pretty novice to the Enfusion Workbench. When exporting from cinematic timeline I recieve a batch of errors in the console for every frame exported. The audio it generates is shorter than the length of the rendered clip and only includes ambient noises such as wind and rain. Am I missing something? (probabaly)

Any help is greatly appreciated!

autumn walrus
#

@undone pagoda - hello can we talk with you on private massage? abut your mod

brazen plaza
nimble lintel
#

Hey! I have a question... I released an update, added the appropriate tags (related to the ARMA contest), and now I’m waiting... but my mod update still doesn’t show up on the Workshop page. Is there some kind of verification process it goes through to check if the content is okay or something? Thanks in advance for the help!

brazen plaza
#

oh one is dev. that is updated yesterday

nimble lintel
#

yup

brazen plaza
#

if it uploaded, should show up soon. Sometimes it takes a few min for workshop to update. Might need to double check error log or reup

nimble lintel
#

Funny situation — I deleted the DEV version from the workshop... but it’s still there dafoe

#

Alright, I’m changing my mind — something’s moving now

brazen plaza
#

lol messy.

surreal ether
#

So I uploaded my map to the workshop but there's no scenarios available even though I clearly made a gamemaster scenario so people could actually use it. What is the fix to this?

brazen plaza
surreal ether
#

I believe so

#

Let me check the folder here in the workbench

#

No the mission folder is empty

#

So how do I fix this knowing that the folder is empty?

stable nova
reef plinth
#

I haven’t had an issue since the most recent WCS_Core update

#

Maybe update all of your workshop mods

stuck perch
#

ok so i want to make dynamic moving squad mapmarkers in a game master game mode that that squadleader can also see i have added mapmarkerbase.ent and and squadleadermapmarker i have set visbale to true anyhting else i need to do also if there is a better way to do can somone please let me know cheers

viscid grove
#

any "must have" mods for map creations?

stuck perch
#

ok so i want to make dynamic moving squad mapmarkers in a game master game mode that the squadleader can also see i have added and overridden

mapmarkerbase
squadleadermapmarker

i have set visible to true in script files

anything else i need to do also if there is a better way to do can someone please let me know cheers.

reef plinth
#

Im adding the CrowsV2 turret to the Stryker. I have replaced the slot and edited the gunner seat position. I can drag my character into the gunner seat with GM but cannot geat the seat UI to pop up. Any Ideas?

graceful ravine
#

AmbientPatrolSpawnpoint of Bacon Ravage, not working anymore?

i dont change anything and they dont work

viscid grove
#

is there a way to add dependencies to something already a wip? like say i have a map, can i then add other mods to it and if so how?

chrome stag
# brazen plaza if i recall, path is not required.

It keeps requesting it. Think it's the host I'm using. Host havoc. I thought it would be better than nitrado 🤣.
So what do I actually use as the mission header? Reforger workbench gives me one that isn't being read

abstract coral
#

Can somebody tell me what the problem is?

devout cliff
#

@lusty dust Hello, I'm adding the DoorComponent to the GameMode module to increase the door blocking percentage to 90-100% but it doesn't work. It seems to only do 20% since it blocks very few.

elder moss
#

hello there,

How can I set for a specific base, what can be built ?
(saying i want an airport without heavy vehicle maintenance points and another base without helipads)

gleaming burrow
#

Locked my project somehow

#

can anyone help me

devout cliff
#

Does anyone know how to increase the percentage of closed doors? I added the door component to the GameMode module and it increased from 20% to 70%, but it doesn't work.

manic ledge
#

Great. Workbench crashes on map load now, i barely started -_-

viscid grove
#

how do i raise the ground so its not on the water and wet?

elder moss
#

hello there,

How can I set for a specific base, what can be built ?
(saying i want an airport without heavy vehicle maintenance points and another base without helipads)

How can I limit the amount of a same building on bases ? (limit 2 arsenal per bases)

sturdy hound
#

I have a couple things I would appreciate anyone to shed some light on. I have been banging my head against the wall for hours trying to figure this out.

1 - I hid some admin patches in the ION arsenal through the ION entity catalog config so only the GMs could attach the patches, but they are not showing up in the ION arsenal. Help?

2- I created a few new camo variants of clothing items (with mod owners' permission of course), but after duplicating the original item, adjusting the emats, and renaming them, it is not allowing folks to save in the US arsenal. The original I duplicated from is a US item, so I'm not sure why it isn't allowing them to save in the US arsenal. I created campaign characters where they are wearing various items, and it looks like when you try to save wearing those US items that I made in the campaign characters for loadouts, it won't allow you to save them in the US arsenal.

One weird note, is between two servers (both almost identical mod lists) in one server question #2 is not an issue, but in the other it is. But the #1 question above is an issue on both servers. Thanks in advance for any help!

brazen plaza
prisma nymph
#

Why does it take up to 30 seconds now to drag and drop entities between layers now? It is like the software is doing "Shift-R" every time you drag and drop between layers. Lag is horrible.

sturdy hound
scarlet obsidian
#

anybody knows what to do with the following problem?

Basically my friend downloaded reforger tools, when he launches it he tries to scan for mod directory/folder so that tools loads up the mods to the list. Yet, when he does it - they don't show up.

devout cliff
#

How can I enable fast travel to backpacks in a scenario framework mission?

verbal thistle
#

Where can I find the Arma reforger tool parameter to avoid players drop handheld item when going unconscious?

prisma nymph
buoyant hound
#

Can someone make a mod to reconfig a10 rank and supply cost

kindred spindle
#

Hey, I'm new to modding Enfusion and Arma Reforger. Is there any way I can visualize the changes I make to ScreenEffects_ColorPP.emat in real time?

austere tulip
gaunt lynx
#

Anyone know how to add a radio to play music into a vehicle? Want to throw some sick beats in for the homies 🤣

brazen plaza
buoyant hound
grand badger
gusty tartan
#

Is the workshop broken right now? I uploaded an update to a mod i created but it keeps failing to download. I was able to update other mods though

grand badger
gusty tartan
#

I can only not download mods i created. My friends can't download them either

grand badger
#

Mine won’t update but website says it did

gusty tartan
#

Im able to upload my mods. I just can''t download them from the workshop

torn mulch
clever glen
#

502 Gateway errors are popping up atm

surreal tapir
#

I can download ANYONE ELSES ADDONS, just not mine

surreal tapir
clever glen
#

I published an update to my medical system but cant download it bcs of that error code lol

surreal tapir
clever glen
#

Nah, its a BI problem likely

surreal tapir
#

Thank god

gusty tartan
surreal tapir
#

My Addon was too cool for them

clever glen
#

lmao

surreal tapir
#

any clues what's going on gang?

fluid phoenix
#

My friend's workbench stopped loading projects after he lost power. He has done full reinstalls of both the game and tools but even still when he tries to load he says he just gets the Enfusion logo for a few seconds and then nothing. It is running as seen in the task manager and steam says as so as well but there just is nothing there. Not even the tools logo in the task bar. Is there any way to fix it?

cursive swift
#

@fluid phoenix i had this problem recently where reinstalling would not fix the tools. I had to uninstall the tools then delete the entire folder from the windows registry and now they work again

elder moss
#

hello there,

How can I set for a specific base, what can be built ?
(saying i want an airport without heavy vehicle maintenance points and another base without helipads)

How can I limit the amount of a same building on bases ? (limit 2 arsenal per bases)

burnt kettle
#

Anyone know what would make my ai units walk all the same direction just into the middle of nowhere I’m new to this and trying to set them to defend a house but they just walk away

inner laurel
#

Does anyone know how to retrieve a picture.edds file from another mod, since it can't be duplicated directly?

plain burrow
#

Hello, when using the world editor, does it automatically pull AI units and Maps from subscribed mods? Or does that all have to be added manually if there is a way to add it?

wooden wind
#

Does anyone know why when I load characters or even vehicles they spawn in so high. I cant seem to find the option to change that setting. Also when I do place a vehicle down it lifted up a bit and doesnt allow it to free drive.

surreal tapir
#

How can I get my players map to load? When I press m on my custom map nothing opens

lethal mirage
# surreal tapir How can I get my players map to load? When I press m on my custom map nothing op...
surreal tapir
lethal mirage
surreal tapir
spice pawn
#

Is anyone having a timeout problem when updating the mod?

#

and how to solve it lol?

gusty tartan
#

anyone else still not able to download their mods?

grand badger
#

Mine worked today.
I was able to upload an update and download it

carmine geyser
#

same issue any fix?

lone orbit
#

-jobsysLongWorkerCount 4 -jobsysShortWorkerCount 4 try these launche settings

plain burrow
#

Okay, anyone who has made a custom arsenal, have you run into the problem where even though you imported all of the data for an item, it still isn't showing up in the arsenal? How does one fix that?

devout cliff
#

Is there any way to save the loadout using the Reforger Lobby mod? I'm trying it on Bacon Loadout but it won't let me save it.

#

@remote estuary Is it possible to have compatibility with the Reforger Lobby mod to be able to save loadouts in Bacon Loadout?

remote estuary
#

I dont think the loadout editor cares about reforger lobby

#

Maybe you are trying to save items that dont belong to your faction

#

At that point I'd consult settings of the arsenal box

devout cliff
# remote estuary Maybe you are trying to save items that dont belong to your faction

First of all, thanks for your answers. I have the arsenal without faction restrictions. The problem I see is that the Reforger lobby does not use loadouanager, but rather prefab groups with their own playable option, so it is not possible to save the equipment in the arsenal since it does not have the AraenalsaveLoadout, but apparently this also affects the Bacon loadout because it does not allow you to save it in the arsenal either.

#

This is in editor but the same message appears on the server

remote estuary
#

Right so the game mode probably needs arsenal manager or whatever component it was

devout cliff
#

have

remote estuary
#

What do the logs say? when it errors

devout cliff
# remote estuary What do the logs say? when it errors

SCRIPT (E): Bacon_GunBuilder_PlayerFactionLoadoutStorage::SerializeCharacter | Failed to serialize Game Entity: SCR_ChimeraCharacter<0x0000017A1DAD3860> @"ENTITY:4611686018427388882" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2664.660156 8.000605 3083.011230> @"{7CEA5752CB46F9B5}Prefabs/Characters/Factions/BLUFOR/RHS_USAF/RHS_USAF_USMC_MEF_D/Character_RHS_USAF_USMC_D_SL.et"

remote estuary
#

does saving loadouts in the arsenal box normally work? without use of loadout editor

devout cliff
remote estuary
#

Okay so not a loadout editor problem, because it uses same ways of saving loadouts as vanilla box

devout cliff
remote estuary
#

Loadout editor uses vanilla method of saving loadouts

devout cliff
elder moss
#

Hi, i've got an issue.

I have a MOB with a radio range of 3km because its far away from the battle field.

Because the battle field is small, each point has a radio range of 400m, and i've tried to reduce buildable radio range to 900m (first issue, the radio range seems still to be 2km)

However when i capture the first point and put a radio relay, i can't get people to spawn in, like if it doesn't have the range, even if its connected to the mob

hexed stratus
#

salut a tous mon application tools ne veux plus demarrer correctement quelqu'un aurai une solution ? bonne journee

wind tiger
#

Like an idiot the scenario i was making saved in one drive, i disabled it and took the folder off read-only but my Worlds/Images/Missions folders are still locked on the workbench. Am i missing a step? The mod itself is unlocked and i can still edit the world file. If i open the one-drive version or the new version i moved to documents, both have the folders as read-only

gusty oriole
#

anyone know why when i add WCS_arsenal to my mod it literally breaks it

#

"cant game engine"

surreal tapir
#

any clues?

gaunt knot
#

hey all - has anyone worked with map markers within enfusion? ive coded a module to act as a sort of 'radar' to detect if an area is contested/friendly/empty, that logic works but i cant seem to work out how to get a marker (SCP_MapMarkerEntity) to display. Any help / pointers would be appreciated! Thank you.

true sapphire
#

Hey guys, I'm trying to upload a terrain, I've been publishing changes for months now, and for the first time I keep timing out at 99% uploaded. Does anyone have any ideas? The correct version is reflected on the workshop page after the timeout upload loop, but neither the server or client actually update the package

#

got a push through successfully, not sure what happened

stuck perch
#

Hi iam wanting to use somthing like the mortar 3rnd crate as a fireteam rearm box i want it to

1.work like the medical kit be able to walk up to and grab a couple of mag etc and the player to be able to walk with it in there hands

  1. id like to also have in in a vehicles when i spawn them via my vehicle spawn

any help on this would be great i have played around with it but haven't quite got it todo what i want it todo it ended up loop crashing enfusion tools at one point

devout cliff
#

Could someone tell me why in a mission with a scenario framework, the AI ​​perfectly follows movement orders given with a waypoint in the editor, but when loading it on the server, they don't move.

peak cedar
#

Whats the trick to getting ai to spawn in when using the dedicated server tool in world editor?

remote estuary
#

Maybe you need spawn AI flag checked in game mode

#

Under debug flags

#

Actually maybe under real flags too not debug

half belfryBOT
#

Check your messages!

ionic hill
#

New loadout shows random US items that are not on in inventory view, any ideas why this could happen?

peak cedar
# remote estuary Maybe you need spawn AI flag checked in game mode

it already is checked under the game mode test game flags. I also have it checked in the mission config file. But no AI spawns. Its working fine on an actual server instance, so I must be missing something else. Should I not be using Production backend setting? It says its locked to production if not the internal version of tools.

remote estuary
#

What about the non-test flags?

#

Or is there no option for this I dont remember

#

Not in scenario but in game mode

peak cedar
#

theres no spawn ai in regular game mode flags

remote estuary
#

Ah alright whoops

rugged karma
#

Are your navmesh in

#

Sorry for the pfp

sullen needle
#

does anyone know what the rangetable is called in the game files? I'm trying to make a JTAC quickreference in-game.

prisma nymph
#

The lag is getting worse in the world editor. Serious delays over 1 minute dragging scenario framework entities between areas. Software locks up. For example, Dragging Layer 10 to Missions Area and dropping.

#

This action locks up the world editor.

tight dune
prisma nymph
tight dune
#

so its not synced by any cloud service?

prisma nymph
#

No sir.

#

No github either

#

I'll try and do a video up on it. I'll try and characterize it better. The lag may be building up over time. Lots of variable involved.

inner laurel
#

Any idea how to change which compositions can be deployed with the command truck? I'd like to make it so that the AI barracks can only be placed using the command truck.

sullen needle
#

.. how do i adjust the way it's held?

quaint plinth
#

Can I upload a 40gb mod?

ancient flower
#

I think the max is like 7gb

sullen needle
#

a whole nother game??
And max is 7

gaunt knot
#

hey all - is there a way to adjust map marker size or do we use some other entity type for that purpose?

runic bobcat
quaint plinth
#

Anyone know how to make a custom rpg that allows you to pickup vehicles to load as ammo and launch them like a projectile but still retain its vehicle properties?

prisma nymph
quaint plinth
dusk vortex
#

Has anyone else had an issue with the LAV25_turret.et or the LAV_25_turret_base.et? Every turret works fine in workbench but anytime I try to use the LAV25 Turret in a Turret Prefab for a vehicle, the gunner's camera won't follow up & down movement, just left to right

rugged karma
#

idk if this was a bug or just me always breaking things out of curiosity but I managed to forget to add a closing string to my path while Create a junction point for the addons, but anyways, took me two hours to figure it out, the game will launch, even if it has another window open, and it just runs in the background , and no gui , while on steam it does say running. i had like 7 of them running each a ghost window

#

console doesnt even log anything either 😄

stuck perch
#

looking to create dynamic moving squad leader map markers from the vanilla conflict game mode in my game-master only difference is the squad leader would be able to see his position on map as well as his team had a wee play with but not totally successful

Any help here would be greatly appreciated

kindred sand
#

Are there any guides on how to make a weapon mod?

winter dove
#

Anyone else having issues with the workbench?

dusk vortex
winter dove
#

literally since the update the other day i cant do anything, I open it, even with a fresh new project that still pops up, cant open anything basically...

dusk vortex
#

I'd try verifying the game files, or if you don't have any projects you could uninstall/reinstall

winter dove
#

I do have projects Im workin on lol

#

ive verified too

dusk vortex
#

I believe there is a way to move the project's folder out of the Workbench, I'm just not entirely sure how

#

But that's all I can think of

timber dragon
#

Hey just a heads up: I just had my workbench crash because I had enfusion opened twice (working on a map and needed to peak at the set up for another map) because it was communicating (or attempting to communicate) with my controller from both applications and return pings were internally DDoSing my system. Just letting yall know lol

limber matrix
#

DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

#

what is happening

tranquil lotus
#

I'm having an issue,
I uploaded my Scenario Mod to the Workshop, It's there I found it, I downloaded it, I uploaded that same mod to my server, ran it on my server, opened up the scenario runs fine but, when I go to connect to the server and check on things, I get Group=4"data" and Reason=2"Script-Mismatch" with the top being Game Mod doesn't match Server Mod but they're using the same mod and I'm just confused and I can't find the exact reason for why it's doing this.

light blaze
# winter dove

You or a mod you're using has a script that fails to compile. Open script editor and run compiler (F7) to see what the errors are

#

Oh wait just read the part about even with a fresh new project

#

I assume that is with no dependencies?

winter dove
sullen needle
#

How do i change what material is being used for a .xob?

true sapphire
#

Anyone else having upl;oad errors in workbench?

#

keep timing out reeeee

#

DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

limber matrix
prisma nymph
prisma nymph
#

majority of times it is on the backend side.

limber matrix
true sapphire
#

A backend time out

#

Frustrating

true sapphire
#

I'm getting so pissed

limber matrix
#

I’m getting pretty pissed off

true sapphire
#

Wtf

limber matrix
true sapphire
#

Is your change log updating?

#

Mine does

#

But the actual mod doesn't take

limber matrix
#

Idk ain’t looked all I know it goes to 100 and then when it’s publishing the blue goes for a few and then boom stops and says what I posted above

#

But my other mod updates no issues

#

Even created a new mod and it does it

true sapphire
#

Yeah same man, I've tried reinstalling, uploading from another machine, etc

true sapphire
#

My terrain doesn't have anything that would stop it from working, and it's only 600mb

limber matrix
rugged karma
# winter dove

yea thats cause something in your script editior cant compile the game

#

if they had the workshop in steam, it would be easier but I can understand that the backend is unstable bc they are hosting the workshop for all xbox, ps5 and PC, its not easy and I bet the backend devs are non stop working that api to perfection, this is experimental, all of our hours of experiencing bugs;issues are all in sacrifice to Arma 4, so we are the backbone to that, I would just say:Don't be scared to break things, the more feedback we can help with on reforger, will help us all to make the game of the century (Arma 4)

winter dove
#

Found out it was due to a mod updating but not showing in the folder, had to redownload the mod and poof it worked again lol

tawny needle
#

Anyone know why he do that ?

limber matrix
#

feel like i won a war

tawny needle
tawny needle
true sapphire
#

I just pushed

#

maybe us complainging about it made someone notice, my false changelog versions are gone too

rugged karma
#

does this look accurate

rugged karma
#

actually doing this by finding linked resources in the inventory conf then translating it to the Weapons_Tier.conf from zel random loot

#

It is appending 998 directories paths from the prefabs and it is translating it to the code blocks for the weapons tier configuration

#

finally

chrome stag
#

Is there a way to add the encampment composition to the construction truck?

olive breach
#

how can i make subfolder like this?

dense sequoia
olive breach
#

so in a subscene how do i create a new sub sub scene?

dense sequoia
#

just drag any obj onto the map and it will prompt u to create a subscene

olive breach
#

cuz in my sub scene it will make an endless list if i paste

dense sequoia
olive breach
#

maybe its me but i dont see it

dense sequoia
olive breach
#

ahhh

#

i was so close , Thanks you the man @dense sequoia

stuck perch
#

Hi iam wanting to use somthing like the mortar 3rnd crate as a fireteam rearm box i want it to

1.work like the medical kit be able to walk up to and grab a couple of mag etc and the player to be able to walk with it in there hands

  1. id like to also have in in a vehicles when i spawn them via my vehicle spawn

any help on this would be great i have played around with it but haven't quite got it todo what i want it todo it ended up loop crashing enfusion tools at one point

rugged karma
#

62DA2C805FEB90A1-DaxHumvees

fast ridge
#

Hello, everyone

Hopefully someone can answer some of this, I am building a PvPvE type of mod

  1. I understand there is a spawn time limit for AI units, but how do you set AI limits to how many units will be respawned?
  2. Is there a way to force spawning units to attack bases even if spawned far away? Imagine they spawn in the forest and proceed with patrols, then see the base and begin to attack it. Do I just set patrol radius as far as I can to the direction of the base or how would you make these base raids by AI a regular thing? Be that in vehicles or on foot.
  3. I would like to create a 4 faction mode, which I started already, but have AI being part of the playable factions, which would patrol and go deep into the territory patrolling, is there ability to add AI to the playable factions? Could you explain how I do this?
  4. If the base is captured, can AI respawns stop, or will they continue if you set those patrols?
    An idea is to have 4 factions fighting autonomously between each other, with the 1 or 2 factions remaining in the end.
  5. Is there a way to make 2 factions be allies and upon winning against those other factions game is concluded with victory?
  6. Is there a good video on how to port custom uniform patches into the game (for beginners) ?

Thanks!

rugged karma
#

use colab for data sorting and etc its so much bettert

dense sequoia
#

Why is the peer tool using an outdated version of our test enviroment?

#

and why cant we get it to update at all. like wat is going on rn

dense sequoia
#

like a snapshot from 30 min ago

#

we tried to duplicate our test world and point the server tool there but it just crashes now

rose hedge
#

im trying to log when a bullet hits a player after first hitting a wall. basically a soft anticheat

i found SCR_WeaponBlastComponent that does all this under onWeaponFired. but its only for launches.

anyone able to point me in the direction of hitreg/trace for all projectiles?

signal notch
#

If I gave my mate my world file, how can I allow him to edit terrain without it locking?

Or is it by default locked for anyone other than me ?

If so, when I grab the save file from him after his added trees or structures will I be able to edit terrain in my pc ?

dense sequoia
serene moss
#

Why am i getting the following errors when creating a new project? It's happening with everyone of my mods.

How can I fix this issue. I've unistalled and reinstalled Workbench Tools and still getting these errors

tight dune
#

those are vanilla issues

serene moss
#

Next question then. I've created and published several mods however I can not get the Preview Image and Screenshots to showup on Workshop. I've read through here and haven't found a fix. My images are 1596 x 900 and i've tried both jpg and png. None of them will showup. Is there an easy fix or is there issues with Workshop right now?

tranquil lotus
#

Does anyone know how the Deployable Spawn from the radio works? I can't get it to work in the editor and I'm trying to make my own Item that works roughly the same way.

devout cliff
#

Hi, could anyone tell me if a conflict mission, pveremixed, is edited in the workbench that spawns the AI ​​correctly, but doesn't spawn AI on the server?

tight dune
willow helm
#

Does anyone have an issue where none of your dependency folders appear in the workbench?

#

And I get this with every new project

#

I litterally did a fresh install of arma reforger, the mods, and the workbench

#

and I still cannot have any dependency folders appear when I create a new project. And when I attempt to open that project, I am met with this error

#

Doe litterally anyone have a fix?

#

doeS*

#

does**

#

I will cashapp 10 bucks to whoever guides me to fixing this error so I can make patches

#

Now, thats what I call a motivator to help me fix this

tight dune
#

You need to add dependencies of dependencies also to the projects list

dense sequoia
#

if reyhard doesnt take your 20 bucks i will put it towards my assets fund

willow helm
#

Well it's too latex already in the middle of the third wipe and reinstall joe_shrug

#

And if it works, and i mean if it works, shoot me your cashapp

quick heart
#

Hello sorry for my bad english
im currently working on an APC mod
Model for the APC is ready, and now im trying to work on riging the suspension in blender
im wondering if there is someone that can explain to me how to properly make a working suspension

THX FOR HELP ❤️

tight dune
willow helm
#

Sure when it's done downloading

willow helm
#

nvm it works now

ionic plank
#

i have this error when i start the server, any idea ?

SCRIPT : Compiling Game scripts
SCRIPT (E): @"scripts/Game/UI/Inventory/RHS_M_InventoryMenuUI.c,248": Function 'CanInspectItemInInventory' is marked as override, but there is no function with this name in the base class
SCRIPT (W): @"scripts/Game/Components/Vehicles/RHS_WeaponRecoilComponent.c,17": Pointer type 'Physics' can only be used with local variables
SCRIPT (W): @"scripts/Game/SPC_WeaponRecoilComponent.c,17": Pointer type 'Physics' can only be used with local variables
SCRIPT (W): @"Scripts/GameCode/Effects/SCR_OptimizedMuzzleEffectComponent.c,14": Possible variable name conflict 'inScope'
SCRIPT (W): @"scripts/Game/Compositions/RHS_ReplaceDeployableEntityComponent.c,15": Pointer type 'Physics' can only be used with local variables
SCRIPT (W): @"scripts/Game/Editor/UI/Components/Modes/SCR_PhotoSaveModeEditorUIComponent.c,25": Pointer type 'PixelRawData' can only be used with local variables
SCRIPT (E): Can't compile "Game" script module!

scripts/Game/UI/Inventory/RHS_M_InventoryMenuUI.c(248): Function 'CanInspectItemInInventory' is marked as override, but there is no function with this name in the base class

brisk lake
#

MSR with ghillie wrap, anyone know how to animate the bolt lmao

tulip rivet
#

good morning, I have a problem with the AI ​​fia

when I insert it into my conflict via workbench this when I start the scenario tends to move in one direction and to pile up against the walls

I'm definitely doing something wrong, can someone help me?

thanks

gaunt knot
#

ello would anyone happen to know how to make a dynamic marker fixed size? im trying to place a circle on the map but when i zoom it shrinks relative to how far im zoomed in. im using a combination of a custom .edds + a SCR_MapMarkerEntity script to place it

rare grotto
#

Any tips on making workbench more stable? I get random freezes every now and then, and it forces me to restart my computer every time. Its kinda pain in the ass

rain sandal
rain sandal
tulip rivet
#

No i don't bro, you can give me a guide?

rain sandal
tulip rivet
#

thanks!!! at least i know where to watch, can you point me to the video?

rain sandal
tulip rivet
#

Thanks a lot bro, you resolve my problem ❤️🤙🏼

lyric quarry
#

Is there a way to preview what a map would look like on the in-game map in the workbench?

fast ridge
#

Hey, guys
Is there a mod that allows AI to loot bodies and switch gear to something better or just something like that, even if it is any looting concept?

signal notch
#

i thought all projects are HWID locked ?

dense sequoia
#

No

remote estuary
signal notch
remote estuary
#
if (current_user != author) {
   lock_project;
}
signal notch
#

and where abouts do i find that ?

remote estuary
#

Thats more or less how it works I mean

#

Though with packed addons it's locked by default

signal notch
#

sorry half asleep typing atm

signal notch
remote estuary
#

its not actual code

signal notch
#

oh right

#

so theres real no way to do a collab with someone on terrain building ?

remote estuary
#

eh, as long as you dont edit the heightmap

signal notch
#

and by heightmap your meaning the manipulation of the terrain via the terrian tool or when you first create the world and bring in a height map etc etc

lethal mirage
lyric quarry
#

Im quickly discovering that. Only way to draw it with all of the topo features is in game?

lethal mirage
#

Yes.

lyric quarry
#

Understood, ty

lethal mirage
#

But you can of course do that in play mode, you don't have to upload it or anything.

lyric quarry
#

The issue I am having is that if I zoom out far enough to see the entire map and its markers, the markers are both larger and less accurate than they are at max zoom

#

and some topo details are lost

lethal mirage
#

That sounds normal.

lyric quarry
#

Yeah Im not contesting that, just inconvenient for my needs is all

#

I did manage to get the .layer file to draw the positions for control points outside of the game, but the other topo features are a lot more complicated than a set of xy coords

#

Actually you know what, if I export the spline entitys as json I can convert them to an svg

#

Not the prettiest thing in the world but it does work

orchid topaz
#

Hi, I'm currently expericeing problem with publish addon in workbench. is there something to solve?

#
DEFAULT   (E): Uploading failed! Reason: ""```
trim shoal
#

how do I set my HQ supply point that spawns dynamically next to the radio tent to hold more than 600 supplies? - in conflict

devout cliff
#

Hello, where do I enable the saving of the backpack radio in workbench?

peak cedar
#

Has anyone ever got AI to spawn in using the dedicated server tool in world editor? if so, please tell me how, Ive been struggling with this for literally over a year now.

remote estuary
#

This might be a silly question but you did join the server and spawn in right?

peak cedar
#

of course

#

I always have to publish my mod and test it on an actual server to get the ai to spawn in so i can test things.

remote estuary
#

Is workbench/peertool testing not sufficient?

peak cedar
#

not when Im trying to test an action on an ai since world editor is the server and the client so it works differently than a dedicated server.

remote estuary
#

But you could test the action from inside peertool which is just a client

peak cedar
#

they spawn in with world editor just fine, just not with dedicated server tool. Ok I see your point, I can try that out I suppose. was just curious if anyone has ever got that to work before.

remote estuary
#

But if you insist on using the dedicated server tool... how are you launching your scenario on it? Because the spawn AI flag on a server only goes through scenario file

#

The test game flags only apply in actual workbench

#

You could script something to apply them on the server inside EOnInit of the game mode entity

#

Then they would always apply

#

I think this is the issue for you

peak cedar
#

I just fill in the settings for world/mission header etc and click run on the plugin window

remote estuary
#

But how do you launch the mission header file with the tool?

peak cedar
#

there is a field for it in the plugin

#

so i simply point to the mission config file

#

everything works except for the ai spawning in

#

Im starting to suspect a backend issue

remote estuary
#

Where is that field as I dont see it pepedumb

peak cedar
#

Mission header field

remote estuary
#

You cant use config json and -addons param at same time so doesnt matter

peak cedar
#

wait am i confusing server config and mission config?

remote estuary
#

It might be trying to start a no backend server and then it doesnt load your missiong header at all

peak cedar
#

Backend Env has a note that only production env can be used if not using internal tools

#

is mission header supposed to be a server config json and not a scenario mission.conf?

remote estuary
#

Basically

#

ScenarioID is only usable through server config json unless you request transition to this scenario via script

#

If you use World or Addons params then you are running no backend server without usage of server config json therefore you are not using scenario id

#

That's about it

peak cedar
#

well thats strange, the server starts up and runs my scenario with these settings, just the ai dont spawn in

remote estuary
#

No it runs your world, the scenario is ignored

#

If it was running your scenario then you would have spawn ai flag active

#

It is not possible to load scenario through startup parameters without mods

peak cedar
#

so I guess I should try to create a server config file and delete the addons params

remote estuary
#

Sure, at that point though you are using workshop version of your addon

#

Honestly just use peertool

peak cedar
#

its looking for a conf file for the header though, not a json

remote estuary
#

Just because there is a box to select it doesnt mean it will work

peak cedar
#

aint that the truth hahah

remote estuary
#

Unfortunate

peak cedar
#

error duplicate player identity... I read about this recently, issue with peer tool lol damnit

#

Good thing is I finally figured out after two weeks that they changed the SCR_EditableCharacterComponent.GetAgent() it now only returns on the server, no longer on clients.

remote estuary
#

Man I still dont know what causes the identityid to work in workbench randomly

peak cedar
#

I bet its the secret backend updates they do and never tell anyone about

royal lichen
#

Can I get some help?

cloud zenith
surreal tapir
#

im lost. current project had same bug, made whole new project after reinstalluing reforger and tools and i still get this dang issue. leeps saying it cant find imagesets too. but i am just using prefabs. literally woke up this morning and my project just wasnt working anymore. hopefully someone knows somehthing casue im about to give up all hope ;p;

surreal tapir
#

WORLD : UpdateEntities
WORLD : Frame
GUI (E): ImageWidget 'TaskIconSymbol': Can't find image 'Icon_Icon_Task_Seize' from ImageSet 'UI/Imagesets/Tasks/Task_Icons.imageset'
GUI (E): ImageWidget 'TaskIconSymbol': Can't find image 'Icon_M_Icon_Task_Seize' from ImageSet 'UI/Imagesets/Tasks/Task_Icons.imageset'

azure field
surreal tapir
# azure field Not this

i keeep getting may errors for all the map imagesets. and this happens when i try and throw a map descriptor on ANYTHING lol

#

i just wanna show my poor supply depot on the map 😢

azure field
#

Check the console when the mission loads

azure field
surreal tapir
#

I tired every prefab

#

Thanks for your input tho. I’m about to clean slate my whole pc and fresh install everything lol

azure field
#

Il have a look at mine, one sec

#

I've used fia_04_campaign and others in that directory

#

So the map descriptor is on the CampaignRemnantsSupplyDepot.et I guess if you add that reforger sorts it out for you

#

unless you add the campaign prefabs they instantly work

stuck perch
#

hi why in my custom game mode can i not see object cars and on foot AI past 1.5km i have server config SET TO 3.5KM is it somthing i need to change in workbench

prisma nymph
#

FOLLOW UP:
Lag in world editor.
Characterization: Random. Can occur at start of software, or after a length of time. Induce a lag of > 30 seconds between actions.
Symptoms: Significant delay when trying to do basic tasks. IE dragging and dropping between layers. Selecting text entry box.
Workaround To Date: Add Arma Reforger Workbench to Windows System Display Graphics and set GPU preference to dedicate GPU.
Testing: WIP

viral island
#

When launching world via workbench from a project (project has a couple of scripts) does it load the world automatically with those scripts? I can't see it initialize the mod in C:\Users\Home\Documents\My Games\ArmaReforgerWorkbench\logs, i'm trying to view logs/console etc to test a script

past dune
surreal tapir
# azure field

i have no clue man, wheni spawn in the same cache as you it doesnt come with the campaign remnants supply so i addded my own and it still doesnt show anything. i have my cursor right wehere it should be. dang

azure field
#

At least no more errors, i'm not sure whats wrong now but it's a step forward

empty scarab
#

hey guys i believe i pressed a work shortcut, that basically turned on a weird texture preview thing, looked in controls and i cant find what i pressed, whats the keybind to reset the view to normal in the engine ?

vocal isle
#

Does Enfusion make no distinction with the mobile fuel tanks and gas stations in scripting? Seems that they use the same configuration and fuel manager

gusty kelp
#

Hi, quick question.
When making custom loadouts, I noticed you can put more in the inventory than there's room for.

Is there any way to determine how many items that can be in a specific item's inventory from the workbench? Or perhaps a smarter method?
It's a hassle loading the mission, check inventory, then go back to editing