#enfusion_generic

1 messages · Page 13 of 1

livid spindle
#

I was only saying a week ago how it's so much nicer than bikeys. I now actually miss them.

vivid bramble
#

same

grave quiver
#

check it again i finally removed my mod

next nova
#

Ok, so I've looked and looked. Can someone please offer me some guidance on how to add collision to new meshes?

next nova
grave quiver
#

any idea what this means?

torn prawn
#

ayy is that RHS ? is that why u want to delete it ?

next nova
torn prawn
jade current
next nova
grave quiver
#

for those mods? cause i never messed with the guid on none of these or the project i was on. I also deleted a mod on another project and I exited and re entered and it removed my project but I just but it deleted and its still saying same thing just now its a different guid

stark acorn
next nova
grave quiver
grave quiver
#

one second

next nova
jade current
stark acorn
next nova
grave quiver
sudden sable
#

Hello - after reimporting sat map my roads are still covered with grass texture.. is there anything I can do to remove?

zinc willow
# grave quiver yea idk whats wrong with my tools atm lol i deleted my old project switched to a...

You realy gotta take note when creating mods, its kinda like if u were to copy a mod and try make another secondary mod from it. Its far easier to just make it agaian from fresh otherwise you will get these kinda issues, you can resolve it by removing all folders relating to your old and new mod, or just old. Totaly depends on what your trying to do. Same when it comes to creating a mod. Then starting again. You have to clear the old mod data from workshop folder, addons, logs, published ect

tardy depot
#

Is that good? Feels kind of standard these days.

torn prawn
pure dune
deep quarry
#

Now it's letting me access the world editor, no error message. haha

novel cairn
#

So if i have a small island in enfusion, what i want to send to my friend. do i have to publish it or is it possible to export it and send him the files?

round gorge
sudden sable
#

is there a way to collaborate though?

#

If he makes changes can I somehow import those changes + my changes?

velvet acorn
#

Github

sudden sable
#

and use project base as the repo ig?

tiny flume
#

Is mod updating working reliably today or not.

river bronze
#

anyone able to teach me hiw to make a conflict mission?

novel cairn
round gorge
novel cairn
#

my bad, so no way to do that without publishing?

round gorge
novel cairn
#

It's more of bohemia getting nuked rn and i cant even publish it but idk if running from files would even solve that when everything is down

fiery fulcrum
novel cairn
#

Figures, idk if arma has always worked like that, but for moments like this where backend isnt reliable, I'd prefer smth like minecraft has, where you open a port, launch server and friends can connect

past quiver
#

Can anyone point me in the direction on how to change the Authors name when publishing a mod? It pushes my IRL name which I dont want.

vocal ferry
#

im pretty sure whatever ur BI account username is is what the authors name will be

#

btw when uploading is error code 400 a backend issue

grave quiver
summer island
#

yeah can we not get on the website?

vocal ferry
#

nah i dont think

fervent cypress
#

We need Armaholic back lol

summer island
#

i reckon its the Russians

vocal ferry
#

Is workshop still down

torn prawn
round gorge
# torn prawn well, i dont think they will fix it on a weekend

they probably got someone working on this kinda stuff even on the weekend, you cant just leave all servers, websites etc alone for days, especially because they are "heavy" loaded on the weekend compared to the week days.
My guess is, that its on purpose. Also guessing that they intentionally blocked uploading mods, for a good reason.

But all in all this is just assumptions and I cant know

torn prawn
livid spindle
#

Days? It's been down for over a week now 😅 we are day 9 now?

zinc willow
#

More like 13days. Possibly more, anyway. Anyone else still having workshop issues?

Still cant publish anything 🥲

Yet ive been playing 2 days now with 0 issues 😁

round gorge
zinc willow
#

Well considering the servers need the workshop to run, kinda odd servers are mostly ok yet workshop isnt.

Workshop supposidly been up 3 days now like the rest of their services. Im just curious at this point it its my end lol

fierce flint
sudden sable
#

why do my supply depots not spawn in 😦

torn prawn
#

Is offering paid courses for enfusion against eula ?

remote bronze
nova delta
#

Read the edited message again

torn prawn
#

i dont get it

nova delta
#

Just pointing it out as it changes the meaning of the statement.

#

Answer is, you are not allowed to use our tools for monetized courses.

lusty kraken
#

How do I make it so ambient vehicle spawns helis start undamaged and with fuel?

fiery fulcrum
#

Hey, So i have 2 primary weapon slots and im wonder how would i go about setting it up to only allow 1 Primary and a rocket launcher ?

woven plume
fiery fulcrum
grave quiver
#

MIIGHT be back

#

nvm onlly website 😦

mortal notch
#

could we get a ping once publishing to workshop works again?

vocal ferry
#

Yes pls

lusty kraken
lusty kraken
#

How do I extend the radio antenna range so I can spawn on the next point. I'm doing an invasion layer and I got pretty much everything worked out including giving USSR all capture points without victory conditions kicking in but I can't figure this out. Both points have radio antennas

young mantle
#

mod upload on workshop still doesn't work 😦

past quiver
#

is there a way to pack your mod locally without having to upload (given thats not an option atm)?

young mantle
viscid spade
wet fractal
#

How long has it been so nice that you can't make any uploads. It hasn't been working for a week and we have xbox players and an update on 2-3 servers is urgently needed. Does anyone know why the workshop of all things is down for so long?

earnest sundial
#

Gonna take a stab in the dark here and suggest bis efforts have focussed on sorting out the highest impact back end services first - not being able to play is worse than not being able to upload to workshop

next nova
#

Any ideas on what key combo i pushed for my terrain to change to almost a negative of the color scheme? What it actually is, is the texture reference color that is next to the texture in the paint tab, but I can't seem to revert it.

glad drum
#

there's a mod called single weapon slot or something close, you can take it as a reference

ebon falcon
#

I still can't post mods, does this happen to everyone?

zenith acorn
#

EN : I'm looking for a French Modding Community any groups ? FR : Je suis à la recherche d'une communauté de moddeur française, est-ce qu'il existe des groupes ?

unborn inlet
twilit barn
livid spindle
novel cairn
#

Where can i see my uploaded scenarios?

wet fractal
# novel cairn Where can i see my uploaded scenarios?

At the moment, you can't upload anything. Workbench is down. So the server. But scenarios, if a mod has one, can be found in the workshop under the mod and then at the top of the Scenarios tab. There is an id and a phad and you copy it to the copy symbol on the left. Then add that to the Server.json. Ready. But the mod with the scenario must be on the server.

novel cairn
#

was hoping it was back up since i could access the workshop page. Thank you tho

wet fractal
wet fractal
novel cairn
#

damn, well it looks like it's slowly getting better, yesterday even the wiki was down for me but today it's alive

gaunt sinew
#

if i changed the player controller and then i get DisplayControlledEntityChanged: No Character Entity! where would i fix this?

fair bolt
#

Has anyone ever have their diag menu stop opening

fiery fulcrum
#

Is anyone able to Upload their mods ? or are you still getting this error ?
BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message="" DEFAULT (E): Uploading failed! Reason: "" RESOURCES (E): Publishing failed

white tiger
#

How do i remove existing objects on the map?

novel cairn
#

select and delete?

jade current
calm wyvern
#

Would a ATV in Enfusion suffer the same issues as the ones in Arma 3?

ancient cosmos
#

fact check me if I'm wrong but i think Bohemia mislabeled the fisherman's pants the ui when looking at the green fisherman's pants says orange and vice versa for the orange it says green

jade current
#

There are a few instances of things like that

hollow valley
#

sorry if this question has been asked im trying to learn how to use arma tools 🤯 my questions is on the video im watching he is dropping garbage collector onto the scene to remove dead bodies etc!! but when i search for this i cannot find it to add it ??? help needed please thank you....this is question 1 of 1000s to come 😂

jade current
#

The garbage collector is a game system now. Not an entity

worldly wedge
#

I just wanna be able to update mods lol

hollow valley
#

Brilliant thanks @jade current

vocal ferry
#

Is it still down

wet fractal
#

A question for the developers! I hope you read along. This is absolutely not meant in a bad way and apparently there is a security problem in the workbench or on the backend via the workshop.

But can you just give a little information about when we might be able to update mods again? Doesn't have to be in detail. Only here are many people sitting on hot coals.

As I said, it's not meant to be bad. Only I think it's a shame that it is so little complicated. Arma has a hype right now. It has already fallen away from this catastrophe. But I think that also has a lot to do with communication. I know in such situations you can't and can't reveal much. But a few signs of life would not have been wrong. That would certainly have taken the wind out of the sails of comments here in Discord.

We are all fans of your work. We love arma. But unfortunately, communication is not enough. That's my opinion.

Just a small idea for the future. Trust your community. I think that many here would have helped with a little more input.

#

All those who are of the same opinion please pushed the massage. Thanks

young mantle
#

Any news on mods uploading?

empty nexus
#

What's the security vulnerability?

wintry anvil
#

ModNightmare CVE-2026-A4

empty nexus
#

Thoughts and prayers

visual violet
#

Hello. How can I see the entity's when I drag it in the world? I see only the box and arrows but not the model of it.

#

Only when I play it pops out

wet fractal
# empty nexus What's the security vulnerability?

If I suspected something wrong, I'm sorry. But can you tell what phase is. Unfortunately, the statements are unfortunately very brief and without meaning. You must have a plan when the upload will work again, right?

empty nexus
#

It seems to work for me

#

Nevermind it does not. Only removing works.

#

Give them some time.

bold bolt
wet fractal
# empty nexus Give them some time.

Sure, any time they need. I think many people here are only interested in information. When you can expect to be able to upload mods again. Since all other problems have been as good as fixed.

#

BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message="" DEFAULT (E): Uploading failed! Reason: "" RESOURCES (E): Publishing failed

empty nexus
wet fractal
#

This is the last mod that was uploaded in the workshop

#

If the website is to be believed

wet fractal
bold bolt
#

Thanks, will check

wet fractal
#

Thanks, I'm glad I was able to help.

wet fractal
bold bolt
#

Yes, I will

wet fractal
viscid spade
#

make arma not war 2025 winner.

strange wigeon
#

In Arma 2 we have Battle Bus, now in Reforger we have Tactical Toilet 😜

sour anvil
#

my workbench is crashing to desktop on script compile, then fails to send crash report 5 times. Is this related to the server DDOS issues

#

cant open my mod in workbench at all unless I revert all recent changes to the script (there are obviously compile errors but it crashes before telling me what they are)

sour anvil
#

solved it.. as in I found the compile error that was crashing workbench on compile. I was trying to use set<vector> instead of array<vector>

#

this in particular is what can crash the compiler:

ref map<string, ref set<vector>> m_mOwned;
sour anvil
#

yes it is a class member

bold bolt
#

Ho yeah just reproduced it 😄

sour anvil
#

😉

bold bolt
#

Thanks, will fix

limpid cloak
bold bolt
sour anvil
#

guess we cant publish mod updates either atm

#
BACKEND   (E): [RestApi] ID:[18] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed
#

oh well, will try again tomorrow

obtuse wraith
woven plume
#

Anyone know a good website so I can make a reforger map

idle iron
#

Sounds like it'll be down till update drops?

upper blaze
#

i dont know which channel this would go for specifically, but if i want to make a working fuel station (like the random fuel stations in A3 that have infinite gas) can i slap the conflict camp fuel station prefab and call it ?

#

or this one is gonna need supplies which it has 0 connections

novel cairn
# woven plume Anyone know a good website so I can make a reforger map
#

i think that's what he is looking for

warm warren
#

How many cores do you guys think you'd need for a server?

obtuse wraith
wet elm
#

wait so workshop publishing has been down for a week and BI just found out today? i think its safe to assume its not related to the attack since it's returning 400s

woven plume
#

Sorry pufu should’ve better explained the initial question

novel cairn
#

look up yt vids of QGIS arma maps

woven plume
old perch
wet elm
digital sluice
#

I think the entirety of BI is very aware of the issues that have been going on for about two weeks now lol, considering how much people spam about it in the discord

wet elm
#

workshop publishing is clearly a different issue than the attacks. servers getting ddosed dont accept payloads and return 400s

digital sluice
#

My point still stands, I think BI is very aware of it

ripe steeple
#

they closed the workshop because the infection is coming from the workshop drungeIQ

idle iron
ripe steeple
rare blaze
#

anyone know the cause of the camera not being able to move freely around the terrain? i cant see half of my terrain i get cut off halfway through

#

i dont want to move the terrain from 0 axis either doesnt that cause weird things

rare blaze
#

nvm fixed for now hope that bug gets patched

sour anvil
#
BACKEND   (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

Still can't publish to workshop

gloomy vapor
#

Have to wait till they fix it.

long whale
# bold bolt Yes, I will

Do you know if its possible to change the detection radius of a rifle shot to AI? trying to make my subsonic ammunition have a shorter detection range. Thank you

copper trail
tardy depot
pure dune
#

Dear devs, Can someone from BI email Waybackmachine and send them a full copy of your Biki for the benefit of the modding community incase outages happen again? Last complete snapshot was a year ago.

bold bolt
gloomy vapor
obtuse river
#

@bright sable I want to be sure about what I "need" to create a terrain apart from using the other method described in the Atlas. I'm curious about a couple of entries namely: ex: RadioBroadcastManager. I'm my head I am making a terrain but when I see the above, it makes me think more along the lines of a mission... can you elaborate? I don't care a bit to drag all your suggestions in, It's no effort but I guess OCD gets the better of me,

bright sable
#

Something like RadioBroadcastManager is not gamemode specific

obtuse river
#

sure, thats what I was just going through....

bright sable
#

My list is in line with Everon and Arland

#

So it should be right

obtuse river
#

Ok,,,,I'm finally starting to grasp just how immence a project can be and fear putting in 75 years of work on a terrain and then get in trouble at the end..lol

long whale
gaunt sinew
#

Where can you find the timer for how longer supply depots regenerate their supplies

gloomy vapor
#

Suppressed weapon have a detection range of 100m none suppressed 500m.
So you would kinda need to detect whenever your ammo did trigger it and use your own range to determine, if A.I. should hear it or not.

long whale
gloomy vapor
#

They did this in vanilla with suppressors as well.

sudden sable
#

hello if I am using git to collaborate do I need to track .edds files or can I track just the .layer files?

young mantle
#

any news on mods uploading?

digital sluice
dull spindle
sudden sable
#

if I create project using experimental tools is it possible to convert this to the baseline tools?

digital sluice
#

Yes, if originally created in experimental tools, just have to open it in the stable tool. Only issue you may run into is if stable is older than experimental (which it usually is) and if stable is missing certain things needed in your experimental version of the mod

vocal ferry
#

Having issues with getting items into arsenal I tried a method where u duplicate base game thing in the inventory catalog but still my item won’t show up in arsenal

shy ocean
#

They mad a announcment about the workshop on X

wet elm
#

bout time

vivid bramble
#

I dont see it

shy ocean
fervent cypress
#

Soe here's something wierd, I did a test push yesterday on this mod and another one today. And they show updated even though it failed during upload.

gloomy vapor
shy ocean
woeful pasture
novel cairn
lime zenith
#

so i gots a question im not up to date with everything going on with the whole not being able to publish anything issue but does anyone know if there is a time frame it will be fixed i really wanna get stuff out before i head to college

lime zenith
#

It has not been possible to upload to the workshop since February 6th.

The question is, when will this be fixed?

obtuse wraith
mellow grotto
#

Hey, i have a small issue, I'm trying to upload something to the workshop but i get this error message :
message="data.asset.name should match pattern "^\s*[\w\-_.&]+[\w\-_.& ]*$""

and if i retry it I get an empty return message(which i assume is some anti-ddos protections)

But that first message is a bit confusing to me as I can't seem to figure out what name doesn't match the regex since it doesn't specify which asset's name is wrong and if they're talking about the name of the publication it does fit the regex..

Is anyone able to help ??

Thank you in advance

obtuse wraith
mellow grotto
#

I’m sorry. I searched using « data.asset.name » and couldn’t find anything mentioning the only indication of what was wrong.
(Only saw the code 400 issues with empty error messages)
Anyway thank you!

novel cairn
#

why is it that every time i launch my project, scr_aiworld doesnt have the navmesh maps linked anymore
#enfusion_ai message

fiery fulcrum
novel cairn
#

i found the answer, i saved stuff in wrong order i guess? posted it in #enfusion_ai

fiery fulcrum
novel cairn
#

i applied to prefab and then saved project instead of just saving the project. apparently that just unlinks it

fiery fulcrum
#

ahh okay

brittle pagoda
#

yo guys do know about this problem ?

BACKEND (E): [RestApi] ID:[18] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

tardy depot
obtuse wraith
#

crazy that we have been talking about that for a week now and people still ask...

spiral vortex
sudden sable
#

my vehicle all have no traction and go nowhere -- no mods added

#

any ideas?

#

nvm forgot the terrain checkbox

empty vessel
#

I am looking for the pause option that is available when you are in GM. Does anyone know where the scripts/components/Configs are located? I can't seem to find it.

visual violet
#

Hello. I like to ad ghillies in my project. But i don't won't to see Bush player's all around the map 😅. So I was thinking if is possible to disable the ghillies from the arsenal?? So I can spawn them in a secret place so only snipers can know the place and get it

novel cairn
#

I think i saw some arsenal options in gamemaster

warm warren
#

Why does making a game mode have to be so complicated

#

Just want to make a Attack/Advance & Secure game mode

empty nexus
#

Welcome to Reforger modding

earnest sundial
novel cairn
sour anvil
sour anvil
#

k tia

steady pelican
#

I posted about this in enfusion_terrain however does anyone have any idea why my bridges here aren't showing in the map? They're setup the same way but only the northern most one on the map is showing.

steady pelican
#

Nah, based off some norwegian islands but fictionally set in similar setting as vanilla

ember bridge
#

Is this okay to ingore when starting a project, couldn't find anything on it

cinder oar
#

quesiton im trying to increase the supplies storage capacity of the MOB how would one do that?

old perch
cinder oar
cinder oar
#

I cant seem to find it

old perch
weak path
#

Does Bacon loadout editor work with WCS mods?

shut hound
weak path
#

cool cool

molten hollow
#

hey, just wanted to know if there is any way to test a scenario mod in reforger (not in enfusion) without using the workshop, I struggle a lot because my scenario should be network compatible and i cannot test the networking rn

molten hollow
#

lemme look for docs about that

obtuse wraith
#

yup upload the mod use start up parameters to run it

#

i am sure you have to direct connect

molten hollow
#

you need to upload the mod ? because the upload to workshop gives me a 400 bad request answer

obtuse wraith
#

no upload the mod folder to your server via FTP

molten hollow
#

Oh I see but i will do a testing environment locally no worries about ftp

weak path
#

our saved loadouts are not appearing on respawn for my server - we are using Bacon and WCS_Arsenal; is there something with that combo that messes with it?

molten hollow
# obtuse wraith use CLI

I did use the startup parameters with my client to be sure I was not doing anything wrong, I loaded my addon with -addons, I know it worked because when I add -world, It loads my scenario. The problem here is that the addon is not present in the mod manager and the scenario is not in the scenario list. Do you know if there is any way to show it normally ?

obtuse wraith
molten hollow
#

okay

#

thanks for the help tho

alpine bay
#

Is it possible to make the RHS Lasers much stronger?

#

to be something like this?

molten hollow
#

update: that worked if I add the meta file that should be generated on the workshop. I think its pretty sad to not be able to dev an addon if the workshop api is off

#

I needed to edit the file with the infos i have but yeah, there is some informations quite hard to retrieve in this

tiny flume
#

Uploads still a no go I presume.

vocal ferry
#

does anyone know how to change name description and logo of a vehicle

tiny flume
#

In... the Conflict purchase menu?

woeful pasture
#

Can’t remember the exact component, but I believe it has a dot/filled in circle icon

vocal ferry
#

found it thx so much

tiny flume
#

Where was it?

old perch
#

can i DM admin about a MOD that needs to be removed

obtuse wraith
old perch
obtuse wraith
old perch
uneven marsh
#

Still no uploading I presume?

digital pagoda
#

Is that legal to buy a steam account with reforger on Kinguin to have a reduction or I should buy the game again on my main steam account ? I did buy Reforger like that a year ago but I saw that sometimes that can be illegal depending of the production

unborn inlet
digital pagoda
# unborn inlet buying / selling of steam accounts is not legal as per steam TOS afaik

Could you please launch a procedure on my bohemia account to accelerate some sort of judgement/punishment ? That way if I'm banned I can send a request to be unbanned.
If I'm banned, I will still be authorized to create a new steam account, buy the game and continue my modding or I will be strictly forbidden to use reforger in any case, any situations ?

#

Should I send an email to bohemia to explain the situation ?

digital pagoda
# unborn inlet what were you banned for?

I'm not banned but now I know I did something agains't TOS (Buying my game account on kinguin and familly library sharing), I prefer talking about it even if I got banned for it than keeping it secret. Before that the hammer fall on me I'll appreciate if we can find a solution. I also want to know if I get banned if I still can buy and use the game from another steam account to continue modding or if that not authorized

#

The funny part is I did buy this game on Kinguin just for 3 or 5 euros discount 🥲

digital sluice
#

Sometimes you don’t have to admit guilt YEP

digital pagoda
empty nexus
#

Dont get banned then, duh

digital sluice
#

I don’t see how it would’ve been known by BI without you admitting it just now. While against Steam ToS, account buying happens a lot anyways. And virtually anyone I know who has bought one did not get banned from Steam or anything. I don’t think it’s as detrimental as you make it to be

digital pagoda
#

If I can clean my mistake I'll be happy

#

I'm thinking if I'm honest about it maybe we can find a solution so I can continue 100% clean

digital sluice
#

Maybe, or maybe you get banned solely for admitting it as there are no exceptions to the TOS. Who knows ¯_(ツ)_/¯

Of course I hope you don’t get banned

digital pagoda
#

It's simply inconceivable to spend thousands of hours modding and not knowing if I'm doing all this for nothing, If I get banned I will continue continue to make animations of course, that a passion I discovered because of Reforger and that's a blessing already

gloomy vapor
#

What crime did you commit to?
Buying from a key seller?

digital pagoda
gloomy vapor
#

Well stuff happens...
You have been honest, so i will pray for you to Reforger god's.

digital pagoda
#

I think I'm okay, Apparently this is a problem regarding Steam not Bohemia, Steam support explain this
"
I was using a purchased account and I just found out I shouldn't have. What to do?
It's important that you understand the rules of Steam. You can view them in the Steam Subscription Agreement.

If you have made a mistake when purchasing an account and want to correct it as best as possible, we recommend that you use an account that you have created yourself now and stop using the purchased account altogether."

So I'll buy the game on my main account.

cunning ferry
#

Has rules, start/end dates, categories, Etc. been announced, for "MakeArmaNotWar2025", anywhere yet?

past quiver
#

Can anyone point me in the right direction to hide or adjust the position of attached prefabs to worn items when its on the ground?

tardy depot
#

You're looking at inflated and deflated items I believe. And you're going to want to adjust the zero point for them. I don't know offhand if you can have a offset. I would assume any offset would be built into the model/prefab.

earnest vessel
#

Does anyone know of the possibility of modding XP gain to allow new events to trigger XP gain. For instance a small XP multiplier when wearing an officers cap, or giving XP when an action such as deploying a command post or radio is completed.

tardy depot
#

Possibility, I can see it. There's already code that calculates how long you're driving people and then gives you points after a certain amount of time, and then gives you points after a certain amount of time. You could repurpose that code for wearing a hat.

I can't remember offhand how the system works, but I think it's pretty straightforward. There's just calls to parent system and you just tell it to add XP. And then the big system remembers the person and the current number.

I don't think there's a configuration file for all the XPs, I think they're mostly hard-coded. But don't hold me on that. I haven't gone looking too hard. I've only seen it with my work on the Arsenal and with the building code.

arctic radish
#

I'm having a issue where my world looks correct in the editor, but when I press play its really dark

arctic radish
#

Figured it out, forgot to add post processing

cinder oar
#

Question do you know how to edit a workshop map? I want to make my own custom scenario

#

or is that not possible?

grave quiver
#

Did u make a second copy of map?

cinder oar
#

I didn't is that how you do it?

grave quiver
#

Im pretty sure when you go to place a prefab on a map it tells you to make a second copy but click the second option the first is just empty

cinder oar
#

and you can do it for custom maps

grave quiver
#

Yea but if you want to edit some of the prefabs they placed like managers then duplicate the scenario in your folder and use that

#

But make sure everything falls under apl license apl-nd means you cant make any edits and publish it

cinder oar
#

right just want to make my own scenario is all 😄

#

Like a mission the map is perfect 😄

vocal ferry
#

is uploading still down

grave quiver
#

I reccomend just watching youtube videos then, it should give you the basis on what you need

tiny flume
#

Is the workshop project uploading working today?

obtuse wraith
tiny flume
#

I kind of don't want my mod to be version 9.255.255

obtuse wraith
obtuse wraith
tiny flume
#

Whelp.

obtuse wraith
#

mine wont be anything that was a new publish of bakhmut lmfao

boreal prism
spring socket
#

Hello everyone!
Can someone tell me how to set up trenches in the vector map editor? I can't find information about this anywhere.
When responding, please tag me

karmic quartz
#

Anyone know why this is occurring?

tawdry narwhal
#

uploads are currently down, not your fault and nothing we can do, just need to wait 🙂

old perch
tardy depot
#

Design question. If I have world props, and these world props are going to have upgrades. What's the best way to approach this?

The old game design way is to have multiple models that you swap, and that works okay for certain approaches like upgrading a building.

The other way, Is to have attachments, any upgrade gets more physical things attached to it. Also good in some cases.

Then there's a combination of both.

But for my use case, in this case a trench, which can be connected in four different places, and two of those places can be upgraded to physically change the trench. And the trench has levels.

So all of this kind of adds up to a lot of model variations.

So I'm wondering what the best way to approach this is. I'm thinking the trench should be an item, built of parts, and those parts get swapped out. If stairs get built, or if a connection happens.

The downside to this, is that the connections would have to be perfect or there'd be seams.

But I can't think off the top of my head of any other approach.

So anyways putting it to the public. Spur my creativity. Give me your insights.

limpid cloak
#

slot L - trench - slot R

tardy depot
#

I'm avoiding the "chaining" of trenchwork via the Reforger slot system. It would get very messy when there's 50 plus trenches in an array.

But the standalone "slot" is slot occupied, what does this slot look like, what can this slot do. Is my current approach.

I guess it's somewhat sound.

worldly jolt
#

hey, have you found what the issue was here?

zinc willow
worldly jolt
#

😭

tiny flume
#

Top down view. idgaf I'm tired see how SOG Prairie Fire did it.

#

I remember making Project Reality and having this conversation.

tardy depot
#

Lol. Appreciate it. It is taking me a minute to figure out what I'm looking at.

tiny flume
#

Rather than perfectly align the joining edges you anticipate they won't align and have them intersect deliberately.

#

So top down of two walls, beveled ends in red and blue, clip them together and the seam is that vertical black line.

#

Except you don't see much of a seam in game because those bevelled ends are the same color and probably something like rough dirt.

#

The game has a trenchline south of Levie actually, you might investigate how they did it in the world editor.

tardy depot
#

Are these trenches gapped with "dirt" they're not seamless?

#

Also PR for BF? If so we go way back. I was a leading community figure from 1942 to BF2

wet elm
smoky sinew
#

multiple scenarios/gamemodes in one project? i've been playing with the scenario framework, im just wondering how do i set up multiple scenarios within my project files? do i just create a new sublayer/subworld?

#

basically ive made a scenario. but i wanna make a copy of that scenario and move things around, objectives and stuff. i know i can make dynamic missions within areas and layers. but id rather them appear as seperate scenarios.

tiny flume
#

The gap can be anything, dirt or the local terrain texture is just frequently a repeating texture that matches what material is making up the trench spoil.

tardy depot
#

Roger, just making sure I'm understanding. Yeah I want to do seamless trenches. So the trench is connect to each other one after another after another without Gap. If I'm following correctly, This is doing the arma way where you use dirt mounds to adjust for terrain differences and merging issues

round gorge
#

Chat, is it possible to parent a triggerentity to an item?
Basically when I drop the item to the ground the triggerentity is active and if I pick it up again the triggerentity is gone

tawdry narwhal
#

Has anybody else come across phantom line entities before? every now and again one will pop up with no line segments and moving/removing it will crash my workbench

heavy ruin
#

Anybody know why my faction flag colors are looking washed out in-game, the imported textures look fine in the resource browser? I've tried exporting all different formats, different photo editors, even screenshot to avoid export entirely lol

#

looks ok in the config too

tardy depot
#

It's something to do with the material and the color space I believe. I don't know the solution either though. A Discord search might have the answers.

heavy ruin
#

yesss thank you! yep import settings, didn't even see it before.

fiery fulcrum
#

Has anyone bin able to upload anything yet ?

fervent cypress
prime wyvern
digital sluice
#

So essentially “no, can’t upload just yet”

wheat birch
grave quiver
wheat birch
#

got it, I figured we weren't able to do edits like getting rid of forests and buildings

warm warren
#

Anyone got a eta on when they will fix the workshop?

obtuse wraith
arctic radish
#

How do I add another mod as a dependency to my project in workbench?

digital sluice
arctic radish
#

Gotcha

sudden sable
#

publishing still down?

wet elm
wheat birch
# wet elm you technically can by overriding the underlying prefab to have no mesh/collisio...

ah yeah I see what you mean. but I think even then you'd still have the entity instance existing in the locked base world layer even if you override the entity prefab to not visible or no collision. so kind of a clunky work around but thanks for the info.
just seems a little odd you can't edit the maps since I believe in eden editor you could make a mission that removed/changed the base map assets and layout

wet elm
#

yeah definitely an ugly workaround

woven thorn
#

new to this not sure if this is the right chat, All ive been trying to do for the last 2 hours is unlock the uniform asset so I can take the model into blender and have fun putting goofy colors on it and google says to get some sort of .pak unpacker which i dont trust and enfusion just says locked so Im at a loss any help?

rain rune
#

oh my god

rain rune
frigid steeple
tardy depot
left stirrup
#

Any good rss for getting started?

vocal ferry
#

Is uploading still down

tardy depot
#

Yes, with no end in sight.

vocal ferry
#

Bro it’s been almost 2 weeks now

tiny flume
#

At this point I'm thinking... why wait to upload what I fixed. Why not start adding features.

obtuse wraith
tiny flume
#

Whelp. Anyone got an M26, L2 or M61 grenade prefab floating around in the Enfusion world? I need one to make an illumination grenade Mk I.

fiery quiver
#

Anyone know if it’s possible to have the terrain extend beyond the world bounds like in arma 3 where it went on forever ?

wintry anvil
pure wing
#

for some reason it is not working for me to add an extra mainbase capture point or extra capture locations on the everon map in the tools program, (im new with this program)

warm warren
#

Have they given a ETA on the workshop fix yet…

tawdry narwhal
fiery quiver
grizzled torrent
#

hey hello what do you do in your map border , when ther is no water ? trigger zone ? but for visuel ?

fallow harness
#

you can add some sort of skyboxes

hollow monolith
#

Is there anyway to edit the base game conflict map for everon? I just want to move the points into the city.

warm mirage
#

would anyone have an idea why my turret will not shoot when an ai uses it . they dont wanna shoot at the enemy at all

cunning ferry
#

I'm dressing vanilla character's in RHS assets. If I Override or Duplicate RHS's characters, it does the same thing. Is there a way to clean up some of these errors. My server(ScenarioFramework based missions) starts losing frames about 2 hours in, so I want to clean up as many errors as I can, thinking maybe non-fatal errors are stacking up and after a while it effects server performance FYI: this is on one character

cunning ferry
cunning ferry
cunning ferry
# warm mirage vanilla ai

I know in GM if I tell them to move to a point that is past a engagement, they'll try their best to complete the move task before worrying about anything else, so I have to tell them to move short of enemies and let them figure the rest out. That might be a me thing, though

warm mirage
#

it moves the gun and all towards the enemy but they just dont fire even on stationary

cunning ferry
sudden sable
#

publishing still down?

tardy depot
sudden sable
#

haiya

vocal ferry
#

Is there an eta on when it will be back up

tardy depot
#

Until further notice. There's no ETA.

idle iron
vocal ferry
#

That’s very reassuring

elder flare
#

Just check workshop for new mods.. you'll know it's up.

rocky ivy
#

Every time I open this expecting all the chatting is from publishing being on just for it to be people asking if it’s back up yet.

It’s the equivalent of a reddit problem thread having “me too” as all the replies instead of an actual solution

obtuse wraith
jolly bridge
#

Anyway to remove all prefabs associated with a dependency quickly?

rain rune
# jolly bridge Anyway to remove all prefabs associated with a dependency quickly?

That's crazy. I was just about to ask a similar question a couple of hours ago. I can tell you what not to do. I wanted to remove unnecessary stuff from a dependency, so I copied over the important parts that my project was using. Then, I went into my project manager and removed the dependency. Now my project is completely messed up, and I'm going to have to remake it. Make sure you have a duplicate save before messing with dependency stuff because it did some crazy, weird things to my files.

#

The biggest thing was it removed most of my components from the prefab i was working on

#

after removing the depencdys i think it only saved the componets i edited

#

before:

ashen rock
#

how do you edit structure / tree placements on a map off workshop (if possible/allowed) ?

robust hare
obtuse wraith
woven thorn
#

So what's the proper way to create a new rifleman, camo, follow the same animation and scale size for arma? I'm completely new to this so any tips, videos would be greatly appreciated

tardy depot
jolly bridge
# rain rune That's crazy. I was just about to ask a similar question a couple of hours ago. ...

So in theory if all im looking to remove is stucture prefabs (For example GC Buildings) to replace with my own structures, removing the dependecy should literally just delete the prefabs associated with the mod from the map? May be left with some lone components in there places but thats not too big of a deal I would think. Definitely gonna make a backup PRIOR to attempting tho! Thank you for the reply lol!!

rain rune
obtuse wraith
smoky sinew
#

hi yall. Im starting from scratch and have been watching some of the modding bootcamps, but frankly some of it is over my head. Any links for written out guides or videos that go from creation to publishing?
I've started a project and want to make sure I don't miss any steps that ends up wasting my work in that project.

tardy depot
#

Well welcome. The big problem is you got to know what you want to do and then go do it. If it's adding weapons or vehicles, that's not too terribly hard, and there's tutorials for it. Once you get into scripting and adding core features, then you're pretty much on your own and it gets spicy.

I don't think there's a start to finish, I'm at the boot camps are the closest thing I guess we have right now.

rain rune
#

A good tool to use is checking out other mods. You can learn alot just by studying how they work and making minor alterations

smoky sinew
tardy depot
#

Nope. I just jumped in after a thousand questions to #enfusion_scripting once I figured out how to do actions. Like click a sign and make bacon, that everything was just an extension off of that.

I would say the bi wiki is your best bet, but really everything needs an overhaul to be more user friendly for beginners.

smoky sinew
#

Ok cheers!

ancient cosmos
fervent cypress
#

I want to make sure that this does not break TOS before I proceed with this mod.
Pictured above is a "mk18" that is primarily made from the vanilla M16 Carbine parts. The flat top upper is from me, and the stock, supressor, optic are attachments.
This is achieved using Opacity Maps a feature of in-game materials.

Is it against TOS to use Opacity Maps on vanilla content in this way? If not, what is the correct way to credit the models (which would be mostly Bohemia's)?

young apex
#

guys, i get this error when i try to publish a mode

#

BACKEND (E): [RestApi] ID:[105] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1739967886980-864523", message="Asset 64A5106A60C734B3 is not published" BACKEND (E): [RestApi] ID:[109] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message="" DEFAULT (E): Uploading failed! Reason: "" RESOURCES (E): Publishing failed

unborn inlet
young apex
#

Damn

#

When it will be fixed?

ebon falcon
vivid bramble
idle iron
simple seal
#

trying to import a modded vehicle into my custom arsenal for our private server, however for some reason I cant just simply copy and paste and then disable any unwanted vehicles. any ideas as to why i cant just copy this like normally could? -new to this sort of thing and first attempt at making a arsenal so im probs missing out on something simple id imagine - ty

obtuse wraith
signal ember
#

+1 day to downtime for each person who asks meowsweats

jade current
warm warren
#
  • 1 day added?
signal ember
simple seal
#

anyone know why i cant copy a entityconfig file for vehicle? trying to implement it into a arsenal

obtuse wraith
worldly wedge
merry badger
#

Can anyone tell me how I can add a suppressor to the Rifle_base? Even if you fit the silencer, it doesn't change the sound of the weapon.

cunning ferry
#

Lol

#

It's a joke, BTW. Me and a couple of my friends joke around about how much of a weapons customizing happens in muzzle components

merry badger
#

Dude, I looked at everything in muzzle component, it's all the same as vanilla

cunning ferry
fervent cypress
#

Equipping the supressor here should 100% bet the same as equipping it in game. That's how they do presets. Unless the supressor isn't set right

earnest sundial
#

(I believe it’s set up this way so the m16 and m4 can both fit the same suppressor but sound different, and similar for the soviet equivalents)

novel cairn
#

Wdym locked, same bohemia acc shouldn't be an issue

tiny flume
#

Suppressors, booooo. I'd rather have black powder.

tardy depot
#

If I had infinite modding time and capacity that would be a goal

simple seal
#

if a vehicle mod doesnt have a entity catalog whats a way i can add it to a arsenal?

warm warren
#

Im assuming this is per 100 supplies delivered and not per 1?

tiny flume
#

Is the updating fixed.

twilit barn
tiny flume
twilit barn
# tiny flume

1.2 might never get fixed if they still plan to push 1.3 to stable in feb. Might as well fix your mod for 1.3 in exp branch!

simple seal
#

within tools, on entity data list do u need the "editordata - edit & building" bit as vehicle mod i imported doesnt have that? only the spawner data?

fervent cypress
#

I have the bipod animated properly using the animation sheet from the m249 as a reference. But I can't figure out what makes the bipod action available on the weapon. I've checked the ActionsManager Component and it's 1:1 to the m249 in the bipod section. Is there something outside of the prefab that enables the bipod deploy action?

twilit barn
merry badger
#

@earnest sundial @stark acorn I got it here, thanks for the help.

sudden sable
#

why is my project locked down all of a sudden? how do I unlock?

uneven marsh
dense raptor
#

Is there any chat discussion or documentation for solely cinematics or is it just the one tutorial video?

merry badger
#

Does anyone have any idea when Tools will be working again to upload mods?

uneven marsh
past quiver
#

Can anyone point me in the direct to rectify this error? I updated my exp workbench today and now cant open anything in my project

#

Assuming its to do with this?

SCRIPT (E): @"scripts/Game/game.c,1307": Missing script declaration of class 'EDestructionHeatmapCategory'
SCRIPT (E): Can't compile "Game" script module!

tardy depot
#

The error states as it is, If there's a bad script it won't open. Just checked, everything is fine with the core build.

Game.c is dev code I thought, odd it would become outdated or corrupted. Is your project using something that has now been moved or missing?

vernal grove
#

does somebody know how can i test my until now never published mod.

#

i would like to start a dedicated server with my unpublished mod. me and a friend of mine have the mod also

#

or can i somehow finally upload my mod?

sudden sable
uneven marsh
#

Shiiiiiiiiit. Sorry man hope you work it out

fresh crypt
#

Having an issue, feel like it's an easy fix lol

#

My camera in world editor is stuck in one corner of the map, and its like there's an invisible wall in front of me. I can "tp" to a tile, but if I try to move i snap back to that corner

#

Smh I can't even move my camera now

fresh crypt
#

My dumbass. Found it out, if anyone else has issues, make sure your camera speed didn't go down to 0 in here 😭

leaden granite
#

Hello I was wondering if it would be possible to create a backpack that acts like as if the backpack has the ability the construction truck does but limit the supplies and what you can build from it and would this require my own scripts to get it to work properly?

high storm
#

Hello fellow Arma enjoyers, im seeking help into creating scripts to automate stuff on an arma reforger server, currently i have a local server setup on my machine to experiment with stuff, i use one mod called combat ops extended and I would love to automate some feauters for the server, where can i look for tutorials for achieving this ? Thank you im advance.
PS while im a software engineer myself, i have no prior knowledge for scripting in arma

keen perch
#

is it possible to make the repair_kit repair anywhere without the need of a support station or supplies?

vocal ferry
#

anyone know how to fix got a balaclava covering facer

jade current
#

Take a look at a helmet and it's materials.

twilit barn
digital pagoda
#

Hey, this file is a override of vanila player_main.ast, I did the override of it few month ago. Inside not everything is copied, only the things I added or changed, some lines have the symbols +{ in yellow but in general that's only if it wasn't modified. If I add new column in one that have the symbols +{ so that wasn't modified, the symbols is still there but my new column is added correctly.
What I don't understand is now when I override the player_main.ast in a new addon, everything is copied and there is no more +{ symbols. Is there a setting to get only the diff lines added to the overrided files and not all the lines that I don't modify ?

digital pagoda
#

Also when I did override a .agf in the past the file was empty in notepad, just the name of the graph file was in there. Now when I override a .agt he is full.

past quiver
hexed oriole
#

and do you have your bipod variable setup in your anim graph?

dense dome
#

Any linux users having the game window flash and flicker when youre using it???

jade current
#

That's why it's best to look at how one of the vanilla prefabs is set up.

#

Also, If he is using my character mod he should just inherit from the base prefab that I supplied.

rough ice
#

anyoneee trynna help me with this issue im having

#

workbench be making crashouttt

severe ice
#

api still down?

zinc willow
remote bronze
#

The experimental workshop should be up again. The one for the main game will likely require an update which we currently aim for in the second half of next week if things go well, but we won't know until it is done.

frosty ravine
remote bronze
#

A 1.2.1 hotfix is the current goal

empty nexus
#

Is hotfix for exp workbench planned anytime soon so I can use it?

#

FPS drops in half for every preview I open

acoustic folio
weary mesa
#

I made a small mission with SF. Now I want to package the addon and try the addon locally without publishing to workshop. How can I package my addon and use it in Reforger?

remote bronze
weary mesa
#

It is not possible to try the addon within the game before publishing it to workbench?

#

I wanted to make a bunch of crapy missions, where I can practice flying. Do I really have to publish them all? I'm worried I clutter the workshop with this.

full agate
#

You could make one mod with multiple missions inside.

weary mesa
# full agate You could make one mod with multiple missions inside.

Maybe I'm missing something, but not supporting local mods is, in my opinion, a very bad decision. It has many more use cases and benefits beyond just my own.
At some point in the future, Bohemia will have to shut down the servers, they can't run forever.
I love the Arma series and still occasionally play custom scenarios for Arma 2 with mods. I want to continue doing this well into my 50s (20 yeas and more), when Arma 2 will be considered a retro game.
I also really enjoy Reforger (615.3h), so hearing this was quite disheartening, to be honest.
I hope this is just a misunderstanding. If not, it's very sad that they have chosen to take this ability away from their community.

obtuse wraith
unreal spear
#

hi, I need help
my project is no longer appearing when I open it, I was adding more mods to it and now when I open it all I see are some mods and not my project folder.. I can't access the dependencies for it.. I have hours of work into it too 😦

glad drum
#

It seems like Better Sound 3.6 mod is not compatible with Suppressor in RHS stable version. Dose any one have the same issue?

thin pulsar
#

When generating terrain and after adding Satmap the World Editor is crashing when Play testing, any ideas?

uneven marsh
unreal spear
rough ice
#

can someone help me without an issue im having

#

well like 2 issues

silk swan
#

if you would state your issues perhaps someone could help you 🤷

uneven marsh
#

You’d have to be more specific bud

rough ice
#

but ok so first issue I've created a new pack that comes with flags and some objects you can spawn in through the content modded section in GM. and Im using my old placeable configs from my other mod pack that works perfectly fine but now in this new one when i go to my test layer the things arent appearing in the content modded section in GM

#

& seecond issue Im trying to find out how to get one of my mods to unlock because in my list it shows locked and im using the same linked account

hexed oriole
rough ice
hexed oriole
#

when you publish a mod to workshop it gets compressed into .pak files and its source files are locked.

#

you have to hold onto your source project and open that.

hexed oriole
#

id recommend using version control on your source project, like Github

#

just so you have a backup of your source project always on remote

rough ice
#

ah alright well that answers my second issue solved ty

hexed oriole
#

but idk, depends on when you made the old one before an update or sum.

rough ice
#

maybe its the parent being empty idk

#

oh shoot i fixed it

hexed oriole
#

in the future to solve issues like these you could look at how other modders have set this up

#

so in this case you could've opened up something like the RHS IL-76 which goes in the same config and look how its config and prefab is setup.

rough ice
#

idk why but i was having this bug and idk how it fixed it self but when i was playing with a bunch of addons in a pack for some reason it fucked up my resource browser and showed all my files empty

keen rune
#

It is possible, but you are not packing it. Just loading the unpacked addon directly. You either need to load directly into a world or a server. So specify -client <server ip> or -world <world path>

smoky sinew
#

how come i'm unable do delete the component?

weary mesa
wet elm
midnight magnet
#

Hello. Im tyrying to publish a map I created and im getting this error. Any ideas why? BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

round gorge
#

Cook in the meantime duckthumbsup

midnight magnet
#

Thats what i read. Good to hear a second opinion lol.

rough ice
smoky sinew
#

trying open experimental tools and I get this message: E): Can't compile "Engine" script module!
I tried restarting, tried opening as admin. I am trying to start a mod in experimental in anticipation of 1.3. Any suggestions?

digital sluice
#

Pretty sure it means the mod youre loading has a compile error that you need to fix to work in 1.3

#

basically just go to the script editor in exp tools and recompile, then fix the error that comes up

smoky sinew
twilit barn
ancient cosmos
rare pasture
wintry anvil
empty nexus
wintry anvil
empty nexus
#

my monitor has an amd freesync sticker on it pepedumb

nova delta
empty nexus
#

Nope. Like I said I only have this problem in exp workbench so it's likely not my fault.

#

Seems like opening texture previews in particular cuts my fps

mystic crater
#

hello I have an issue logging into the workshop:


BACKEND   (E): [RestApi] ID:[7] TYPE:[EBREQ_USER_DirectLogin] Error Code:400 - Bad Request, apiCode="userService.notFound", uid="", message="User not found"
DEFAULT   (E): Login failed. Error code: 0 (400)```
#

this happens when logging in in 1.3 experimental. In 1.2 that error does not happen

#

during the last 2 weeks I tried uploading several times which failed, and it shows all the new upload attemps in the changelog, however the physical version that is available is the one I uploaded before uploads did not work

round gorge
#

nothing new tbh

#

maybe fixed in a week or two

next trail
zinc willow
mystic crater
next trail
#

yes since entire backend infrastructure is separated including Bohemia Accounts.
Just click on create account in login dialog and it will lead you to registration form for that environment

timid spindle
mystic crater
mystic crater
zinc willow
timid spindle
#

So @next trail what’s going on with live workshop

zinc willow
remote bronze
#

If you would redirect your attention to #enfusion_workshop rather than pinging devs that would be cool.

mystic crater
#

I am confused:

Should I make a new account to upload to experimental workshop, then when 1.3 releases officially use my old account?

zinc willow
#

🤣

timid spindle
remote bronze
zinc willow
#

Ye but read the channel lol

timid spindle
timid spindle
remote bronze
timid spindle
mystic crater
remote bronze
mystic crater
# remote bronze if you publish it under the same id yeah. I do it for my mods. Easier for server...

When uploading did not work for the last 2 weeks I attempted to upload a few times, which generated new entries in the changelog on the site, without the files to go along with it. Now I have to use a version number higher than all of the failed attempts. Is there a way to fix that?

https://reforger.armaplatform.com/workshop/6484640BAE27507B-CaracalConflict/changelog

Arma Reforger

A mod I am creating for my server

#

Also what is the difference between unlisted and test?

zinc willow
#

Just run it with version 9.999.999 🤣

mystic crater
stark acorn
#

Unlisted: Hides the project in search results. Mod can be still used on dedicated server and downloaded by other users.
Test: Makes the project visible only in Test mods category.

ebon lava
#

is the member login for bohemia interactive in enfusion workbench and on their website deactivated?

mystic crater
#

oh so unlisted allows players to join the server still and it will autodownload?

stark acorn
#

yes

zinc willow
mystic crater
#

Because I started my server with my new mod version on experimental and the server can not be found when searching for its name (which is the same that would work in non experimental)

empty nexus
mystic crater
#

my server is enabled xbox and pc, and the ingame search filter is blank

#

now it shows timeouts when uploading

zinc willow
#

Sounds like exp is a waste of time 🤭 might aswell just wait

mystic crater
#

now my experimental server is not visible and cant be found with direct join, is that an issue with experimental or should I ask the server provider?

#

and another question: why does only my pre-experimental version of my mod show in the workshop?

#

oh on the ingame browser it find the experimental one

#

if this is the ip adress shown on the server command line:

```-bindIP "193.160.23.154" -a2sIpAdress "193.160.23.154" -bindPort "7930"````

#

and this does not show a server:

empty nexus
mystic crater
hushed coral
#

Am I able to run mods ive created on my server, even if im unable to upload them to workshop? As in copy over the files

empty nexus
#

Only without backend

tardy depot
empty nexus
tardy depot
#

Yeah, I didn't think it would auto download though. That's cool

empty nexus
#

Yes it would, it's also publicly visible to everyone on battlemetrics.com what mods your servers use. They use BI's server browser API.

zinc willow
#

So with the workshop experimental.. what is the correct process to get it to work? since day 1 i cannot use it as it just throws errors when i try create a new project, refeering to all my mods from normal tools, mixed with x amount of other random errors 🤷

someone mentioned earlier we simply need to create a BI account, Well ive done that and logged into it via steam as of course my game is on steam, streight away my account name on BI website is some random generated name. why does this not match my steam name? if i then try to change it to my steam account name it ses its already in use 🤷

zinc willow
#

main thing being Can't initialize engine!

round gorge
#

did you add the core addon from the exp game to you project list?

#

if not you will get this error

zinc willow
round gorge
round gorge
zinc willow
#

no that likely it then

round gorge
#

try it

zinc willow
#

like add existing project?

round gorge
#

yes

#

youll find the .gproj inside the file path

empty nexus
#

Bro has cleartype off

zinc willow
#

this one right?

added it but same errors, also nothing new show up in the open new project once added

round gorge
#

look at the file path, thats the game and not tools

zinc willow
#

well thats my problem then, i dont have a experimental version of the game

#

only the main

round gorge
round gorge
zinc willow
#

lmao of course! 😄 i see now the issue haha lol thanks tho! you solved it lol

#

NyasBangHead will normal tools mods work in exp version?

round gorge
zinc willow
clear ether
#

devs/anybody Help!! i cant open my map anymore Arma Reforger Tools
I tried to load my map project but it wouldn't load and it gave me a error message in the console. I was trying get a custom model in the map and it was in but i changed a dependency in the settings after it failed to publish the map to the workshop. I also dont know why the map title is listed in the code as a dependency when its just map and not a model. Is there any was i can change a dependency without loading up the project (edit in files) or other way to get the map to load. I spent alot of time already working on the map so im really not wanting to just give up on it.

~console codes~

INIT : Workbench startup

INIT : Workbench Init Engine

ENGINE (E): Addon 'HighRockLake' dependency '' can't be added

ENGINE : GameProject load

INIT : GameProject load project data @"C:/Program Files (x86)/Steam/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj"

RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource"

round gorge
clear ether
#

so the reason why i cant open the project is for sure because of the dependency tho?

zinc willow
round gorge
round gorge
round gorge
zinc willow
#

yeah there we go 😆

#

hmm now my issue is linking my account, thing is ive never made a account on BI website, or anywhere for this game, neither for the modding side of it, i cannot remember how i was able to link the normal tools workshop that was some time ago 😬 anyone experienced this?

slow bolt
#

Hey everyone, I’m looking for some help with getting started in modding for Arma Reforger.

I’m mainly interested in creating characters, clothing, and possibly weapons/vehicles in the future, but I also want to learn how to set up a faction properly so that my characters can be used in-game. (I have UE4 experience for modding so kind of have a general idea of meshes/rigs etc)

I’d really appreciate it if someone could DM me to help me understand the basics of:

Setting up a new faction (config, unit roles, etc.)
How to import clothing/items into Enfusion Workbench
Best practices for weapons

I’d love to get in touch with any experienced modders who can help me get started. Thanks in advance! 🙌

obtuse yew
#

Why are rendering distances different for different people/systems on the same platforms. (unless im missing something)
on 1.3 i am able to spot players out to about 1100m with binoculars before they pop out of vision, however i know people who are able to see players at 1500m, 2k.
I cant see static turrets past like 250m even with binos. some people i know can see them out to 700m, a click, etc.
graphics settings arent what is making the difference
anyone know

fossil fox
#

hi, maybe someone can help me with my newbie problem.
after importing height- and satmap I chose to also import the roads.sph file and ofcourse there's small miss alignments, which I'd like to fix but I cant seemt o select those verticies.
And yea I am in the Verticy tool, there's a button in the panel on the rightside to select all verticies of that road, but I'd like to select one.
if anyone knows, thx in advance.
I seen a yt video from pianoman where he was able to click each white dot, which turned green once selected.
yea doesnt work for me idk

ancient cosmos
wheat birch
# slow bolt Hey everyone, I’m looking for some help with getting started in modding for Arma...

Check out the dev's modding boot camp series to learn the workbench. Also look through the bohemia wiki for reforger modding, I don't know the exact pages but I'm sure there's some for new assets/weapons. There's also a sample mod for a new weapon that you can reference. Lastly check out the https://discord.com/channels/105462288051380224/976159912679850004 channel here. I'm not familiar with asset creation but these can hopefully get you in the right direction

novel cairn
#

wonder what will happen first, gta 6 release or workshop gets fixed

unborn niche
#

Is there anything from a mod that I should exclude via a .gitignore when I want to store my mod on Github? Like ist there anything sensible in there that I shouldn't share?

stark acorn
#

resourceDatabase.rdb

unborn niche
#

Thanks, will ignore this

smoky sinew
#

Any reason why when I'm working on an config where I've used override, it'll save and tests no problem, but when I come back later it's reverted 90% of what I've changed back to the original? Has happened to me twice now.

grand aurora
#

Is the Workshop being down for publishing a symptom of the downtime we experienced with servers a couple of weeks ago? Or entirely unrelated?

idle iron
grand aurora
#

Gotcha, no doubt theyre working on it! Thanks for clarifying

wet elm
grand aurora
#

Makes sense, cheers!

chrome anvil
#

Hey Guys, if i die I get this error. What can I do..? (also i cant pick US or USSR at the beginning)

grand aurora
#

Feel like the man of 1000 questions this week - Just getting into it properly!

fervent cypress
#

If I wanted to determine if a player physically moves (or not) when exiting a vehicle, where would I start? Is it just simply a custom animation or do I need scripting to determine this?

smoky sinew
#

Anyone know if the "Vpad" Mod is bugged or not working right now?

grand aurora
#

vpad test seems to work just fine, of the two mods this one seems to be the most recently updated

glad vector
#

where do I find the microphone settings in Reforger?

remote bronze
glad vector
dim gyro
unreal spear
#

what's the reasoning behind names formatted like this "#AR-Faction_US" vs US

twilit barn
twilit barn
#

If Im using -server and -client startup parameters to test a mod, is there no way to log in as GM so I can test some things?

wet elm
twilit barn
#

yeah I might have to go that route, either that or publish and hope it works as intended lol

ruby light
#

not sure where to ask but how do i get ah6m mod to fire agm missles? seem to be something missing like another mod?

ruby light
twilit barn
twilit barn
#

I was able to get GM access running a server/client using dedicated server tool. However, I was not able to successfully load a mission save using -loadSessionSave so I'm not really able to test my mod properly.

gusty pewter
#

Is there a way I can change the default radio frequency for long range radios, but not the handheld platoon net?

vocal ferry
#

Anyone have any problems where when they adding a prefab to a pouch preset when the preset isn’t on it’s fine but when being worn the prefab u added sticks to the floor

foggy ginkgo
#

will mods for ps5 be available in the 1.3 update?

fallen flax
zealous scroll
#

How can I change the order of my layers?

old perch
zealous scroll
# old perch drag

Negative. Has a red cancel circle when I do that unless I drag them to afolder

#

Like so

old perch
zealous scroll
#

Oh it's alphabetical

old perch
#

im sure theres a proper way but that should work ive never needed to move layers

zealous scroll
#

Yeah weird you cant drag and rearrange. I tried changin sort method by clicking 'name' 'prefab' but cant find one that lets me freely move them. Thanks!

old perch
zealous scroll
#

fursure

zinc willow
#

Just list them like.. A_HQs. B_Caps.. and so on

smoky sinew
#

I have a question
How does updates break mods, does it break the code or scripts or something or do you just have to re-upload them

I don’t mod but I’m curious

tardy depot
#

Code uses Code, code changes. Code no longer can talk to missing code, or worse, changed code behaviors. Code breaks

zealous scroll
#

Also its not necessarily coding, could just be a new prefab game object thing to use instead of the old one.

tardy depot
#

True. There is more aspects then code. "Thing uses thing" would have been better 😛

sonic jackal
#

Might be cause every update changed the code the mods were built off of
Could be wrong tho I don’t mod

smoky sinew
zealous scroll
gilded trail
#

what did I do that has made my player (in enfusion test mode) invincible..

simple seal
#

inside the tools I have vehicles added onto a factions vehicle list, have it enabled etc yet when get on our mission server I cant see it in game? any ideas appreciated

eager adder
#

Anyone know what features might be coming to the modding tools in the future?

silk swan
#

Like what? The Workbench can already do (almost) anything 🤔

eager adder
#

Like I've heard the experimental tools has the ability to place snow procedurally over rocks and will we ever be able to extend terrain naturally without the use of a mod. Heard arma 3 had that capability (I didn't mod arma 3). Basically, any future updates for the workbench lol

cedar torrent
#

Now i can see why this engine use soo much network.

#

Players just too much collide...

empty nexus
#

Is that bytes per second?

cedar torrent
empty nexus
#

What's a yeap

cedar torrent
empty nexus
#

In 1.3 apparently there are some optimizations for network

cedar torrent
#

That looks like a reason why sometimes bunch of clients become "randomly" kicked with stalled/Rpl error.

formal falcon
#

Are folks here experienced in interpreting the Arma Public License? I've made a website which is basically Google Maps for Everon. It uses screenshots of the in-game map I made using the World Editor.

In the APL, there's a definition for ArmaOnly:

primarily intended for or directed towards the use in any of existing and future Arma games, including but not limited to Arma: Cold War Assault, Arma, Arma 2 and Arma 3 and its official sequels and expansion packs

So in my case, it's going to be on a publically available website I want to make which indicates the hidden supply caches around Everon for the Conflict game mode. It's intended to be on a second screen while people play the game. Is this even allowed by the current APL?

empty nexus
#

You shouldnt need to worry

#

Its like saying if I send screenshots from the game to my friends would get me banned

#

But I am not a lawyer so you are not allowed to trust me

formal falcon
#

OK thanks @empty nexus, I'll license it Arma Sharealike and if someone wants to issue a takedown I'll be happy to comply

vocal ferry
#

anyone know how to fix and get it on the actual placard

tardy depot
unborn inlet
vocal ferry
#

i have been moving it around when in the world editor its on the placard but when worn it drops to the floo

round gorge
#

how many bones you got?

vocal ferry
#

im using the rhs mg slot so no idea bro

zealous scroll
#

How can I make children move with a parent prefab?

#

when I move the parent transform the children dont move

zealous scroll
#

Or maybe it's a bug the meshes not updating their positions.

dusty badge
#

hi

eternal star
#

has there been any updates on their stance about mods like starwars and warhammer or are they still super anal about ip infringment?

zealous scroll
#

Can anybody give me a quick rundown on what situations they use override vs inherit vs duplicate ?

#

What should I use for "Character_US_Base.et"

frosty ravine
frosty ravine
coarse ether
#

Which would be the appropriate channel to ask about modding arma vision?

twilit barn
eternal star
#

considering how big those communities are on arma 3, theres going to be a whole slew of people finding ways to circumnavigate their way into reforger and 4. Games like gmod get around it as well and rarely have issues with companies DMCAing the workshop. Hence the question

twilit barn
#

Might be alright if you make your own assets. But it's an issue when you just rip stuff.

eternal star
#

thats another thing i was thinking cause halo lets you use the IP freely as long as you dont profit and make the assets yourself without ripping

novel cairn
#

So i've managed to publish my map successfully. is there some "my profile" where i can see it or will i have to search on workshop?

zealous scroll
#

Workshop

novel cairn
#

and if i can't see it in workshop, even tho it was set public?

#

or it'll take longer than 10ish min to appear

lofty owl
#

Apparently these assets might be ripped, anyone know if that’s true?

round gorge
round gorge
#

keep in mind polycount will be high af as its all 3d scans

twilit barn
#

Coming from a guy who knows almost nothing about modeling, how is it "obviously not made by this guy?"

#

How is a layperson to know that?

warm mirage
#

incl stuff for multiple games , so if they sell stuff they would under their own name not some random dude

round gorge
#

check other pages and what seems legit, also smth like the watermark might help you

#

check profile of the seller, if this "fits" into what hes doing

twilit barn
#

Yeah....I tried to buy a model once and got ripped off. I ended up getting my money back through the platform, but it let me know that I have no clue (and no business) buying models.

earnest sundial
#

it's definitely more of a 'smell' than a science - if they have a bunch of trash low poly models of vases and fruit, then a high poly Apache with full interior (that looks suspiciously like one from War Thunder), reason to raise eyebrows. You'd be surprised how blatant it is so often.

#

Legit creators generally have a consistent style and quality in their work, with steady improvement over the course of years. They generally have work that's spread out over a long time period, not all uploaded at once, and they have a detailed and active presence on the platform. They show breakdown pictures and renders that show more insight and detail than a screenshot of a wireframe in blender where everything's triangulated. They often find a business niche of a particular kind of model they either like working on or that sells well, and they dive deep on it.

Unfortunately the platforms don't really have a good verification system/trust mark for content or creators. It should definitely be within their grasp, but they're not necessarily economically incentivised to do so in the current arrangement.

deft radish
#

Anyone familiar with this one?

#

Im still new to reforger and working to get adjusted to things.

worn tangle
#

anyone else having problems not seeing changes when modifying an overriden atmosphere shader? have been making changes and it seems to have zero visual difference

formal falcon
deft radish
#

Thx, yes I was loading a new fbx file to break down into pieces in order to save on size.

rich chasm
#

bullet no longer cause bleeding and its ruining my server. where can I report a bug

empty nexus
#

Damage system seems a bit broken as well, 9mm causes 6x the amount of damage to someone wearing a vest in main branch as it does in experimental

zealous scroll
#

That means it's fixed in experimental yes?

sudden sable
#

Hello my project is locked down - what can I ddo to unlock it?

modern sparrow
#

Anyone got a idea how to fix this?

halcyon timber
#

I've been trying all morning to set up a server on google cloud , using a few mods regarding everland, I get it running and it shows but then I have issues joining it.

I have 1+ year experience in google cloud services.

has anyone ever done a dedicated server using any type of cloud computer and if so , can you give me a hand with the setup?

halcyon timber
modern sparrow
#

Steam

halcyon timber
#

are you on windows or linux

modern sparrow
halcyon timber
#

the $profile is an environment variable for your home location but in powershell, doing $profile prints out your location of your Microsoft_PowerShell_Profile.ps1 but thats probably not the case

#

what is the modid?

modern sparrow
#

64AB389292BEDAA4

halcyon timber
#

and this is onm workbench eh? you are trying to upload the mod to workshop?

modern sparrow
#

Yeah

halcyon timber
#

the 403 is a forbidden error, meaning that it cant authorize you, or allow you becaust you dont have an api or uid

#

ive never uploaded mods, but this sounds like a config file issue, see where it reads the file from. try a debug console and show me the output

#

its def a rest api issue. it doesnt retry and instead , it will exit with a return of 1

halcyon timber
royal wasp
simple seal
#

ive made a arsenal for ai missions, but now i want to add some more weapons. for these new weapons mods when in the tools would I add them as addons and when its launched do i then put them as dependencys? or is the dependency bit not needed?

deft radish
#

I'm going to stream it tonight, I need to get some thoughts on a radiation system I'm implementing.

#

If anyone has any help, ideas, or suggestions I'd love to hear them.

ebon lava
#

does anyone know why my mod (vehicle) is not showing up in the game master asset browser? do i have to do something special? I did the confing for placeable entities, is there still something else i have to do?

grand aurora
#

Sorry to ask what may be a simple question - But is object simulation & simple objects still a thing in Enfusion? I cant seem to find any documentation on physics simulation

smoky sinew
spring trout
#

is there a way to spawn in vehicles with their handbrake on?

zealous scroll
#

Are boats on the roadmap / radar at all?

gilded trail
#

i managed to delete my project's root folder from within enfusion instead of the intended subfolder.. so my project is poof gone now.. is there a way to download it from my server and unpack it back to the original unlocked file structure

novel terrace
#

Is there a downloadable Enfusion workbench manual available anywhere?

vocal ferry
#

does anyone know how to get ur vics to spawn in gm

wanton leaf
serene wind
#

Is the source code for engine functions available somewhere?

young apex
#

@nova delta could you guys please add on RestContext the PATCH functionality.

balmy thicket
#

Hey guys, anyone know what this error is about? cannot get to view my equipment in a test environment

halcyon timber
#

Hello, I have been facing this error when launching my server that causes the server to sort of loop in between on and off
can anyone advise an approach to resolving this

halcyon timber
#

cancel that ^ I fixed the issue.

zealous scroll
#

Can not get server to start with my scenario for the life of me. Copied the scenarioID from the workshop page.

#

It starts fine with default scenarios

karmic quartz
#

Does anyone know why the K-4386 Typhoon is not showing in the RHS Entity Catalog?

full agate
#

Ur probably in the wrong one

karmic quartz
#

Can't see any other catalog they would fall under.

#

Ah, they are under prefabs.

zealous scroll
#

I want to make some text appear on the screen like a nametag but not a nametag. How to approach?

#

Like tutorial text during a cutscene type of thing

sudden sable
#

are there any resources for getting AI to get inside a vehicle? I see the GetIn waypoint but not clear how to use it

steady pelican
#

Anyone know of a mod which has roads tunnels?

zealous scroll
karmic quartz
#

Is there a tutorial somewhere for filtering out or adding in vehicles seen in the light/heavy vehicles depots? The same way you would for the arsenal? I'm doing something wrong.

zealous scroll
#

Where do I set which player controller prefab to use on a game mode?

halcyon timber
#

Why does reforger server j not work on gcloud

dusty badge
#

Ive added the AH6M helicopter mod to my world. But when i publish and play my scenario it doesnt show up in gamemaster?

glad drum
#

what should I do to localize hintinfo into other language?

twilit barn
halcyon timber
sudden sable
#

is senario framework a plugin/mod?

zealous scroll
dull sphinx
#

was wondering if i could start with confict everon and modify it to my likeing instaid of redoing the senario

keen moon
#

with amra reforger tools, as soon as i load the arma reforger .gproj it gets a game crash and says a few different things, followed by "Exception: Access violation. Illegal read(from xxxxx<<<ID number)" ... I do have 14700k, but bios has been updated a while now, i have had some issues with it, and replacement comes tomorrow... im assuming that wont fix it, but i am hopeful... just curious what else i can try for now... im able to fire up and load in the project, but soon as i click to "open" it after selecting, it crashes... i can provide any logs needed.

livid ravine
#

Why do the rocks lose their collision capabilities when upscaled and how do I fix it?

zealous scroll
#

When we getting some proper assault boats? My boys are getting made fun of out here.

livid ravine
dusty badge
#

I know how to make items stackable, but this way does not let you drag the entire stack or split stack. And ive seen items (cant remember if they were modded items or not) that had a 'half stack' option in the inventory. How do you make that?

west basin
#

Hey everyone! 👋

I'm working on a post-apocalyptic survival mod for Arma Reforger, and I'm using the Bacon Ravage mod for zombies. I want to make zombies spawn when players get close to certain areas, but I'm running into an issue:

Error:
When I use the Bacon Ravage zombie spawner, my dev tool crashes and gives this error:

Exception: Access violation. Illegal read by 0x7ff6f111eba7 at 0x22c

Does anyone have experience with Bacon Ravage, or know how to properly handle zombie spawning in Enfusion? Or maybe a workaround to avoid this crash?

Thanks in advance! 🙏

zealous scroll
#

How do you be able to use ESC key when in game mode without exiting to edit mode?

zealous scroll
dusty badge
#

I know how to make items stackable, but this way does not let you drag the entire stack or split stack. And ive seen items (cant remember if they were modded items or not) that had a 'half stack' option in the inventory. How do you make that?

raw copper
#

saw i had low disk space, when i shouldn't, come to find out it was logs, just deleted like 130GB of logs. idk man.

bright hamlet
#

How would I access my old mod if I have the files. I’d like to update it

smoky sinew
#

you may also consider putting it experimental for upcoming 1.3 update (TBD)

earnest sundial
#

Create a new mod, copy in same guid as your old mod, make sure version number is higher than last update when publishing

restive mesa
#

Is there a way to make the ActionManagerComponent show up on worn clothes, Its basically a vest IED and the actions are there on the ground model but when the player puts the vest on there are no actions.

restive mesa
#

Oops nvm the bomb component needs to be a slot

dusty badge
#

I know how to make items stackable, but this way does not let you drag the entire stack or split stack. And ive seen items (cant remember if they were modded items or not) that had a 'half stack' option in the inventory. Would you mind asking me how i would make that?

glad drum
#

any tutorials or wiki pages for localization and scrhintinfo modding?

crystal tide
keen moon
#

i was able to prevent the crashing when opening projects (Access violation. Illegal write by 0x7ff7113f5f28 at 0x7ff7113f5f28) ... now sometimes it just happens when i save... luckily the save is successful, so i guess its not a huge deal, yet... but damn would be nice to nip rest of it in the bud

keen moon
gloomy vapor
zealous scroll
#

How do I scale non uniformly?

empty nexus
#

Script, scale the transformation matrix

devout valve
#

Is there a setting in the debug menu to visualize light direction? Like a wireframe around a cone for example

simple seal
#

anyone know what mod causes the 2 slots on the right hand side for clothing?

twilit barn
ancient cosmos
#

Is it possible to do team project in arma workshop??

round gorge
rough ice
#

@warm mirage

warm mirage
#

?

simple seal
zinc willow
#

Anyone how know where i can find any info on creating AI vehicle patrols? Non scenario framework

keen moon
#

is there a reason that alot of modders dont allow derivatives of their work? its not like they can monetize their mods anyways?... i get that they put alot of work into it, but why not share the love and see what other people can do ontop of your work?

gloomy vapor
# keen moon is there a reason that alot of modders dont allow derivatives of their work? its...

I can only tell you from my own personal experiance.
It already happened to me multiple times where someone would just copy > paste script's/feature's from my mod, re-name all the tag's to it's own and tell ppl what awesome new mod he has just created and how much time and effort it was to get everything done.
I've already tryed multiple time's to have my stuff open without any restrictions but some ppl just look at it as some kind of invitation to rip stuff from it and selling it as their own to others.
That's why i use ND in the first place.

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Will not protect anything from getting ripped, but at least you can take action in case you notice.

sudden sable
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is there a way to add my roads that I've placed to the map?

warm mirage
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any idea why my vic collapes intro the ground if i up the weight above 2k? i already made the suspension stronger but it doesnt matter it colaspes into the ground and if no tthat it starts to move on its own , but under 2k weight non of this happends

keen moon
# gloomy vapor Will not protect anything from getting ripped, but at least you can take action ...

youd think there could be implemented some sort of digital watermark you could lock on there that cannot be removed. rather than just so black and white.... shame that people are shitty like that, all for some recognition from people theyve never met online. . . I just want to help make a good game even better, I suppose I could always talk to a creator directly if im THAT interested in some sort of collaboration.... Also I still think modders should be able to make $ from their work... i suppose the next best thing is making your own server with your mod and having VIP slots or something. . . either way, its alot of work to be dedicating for free! just my unsolicited 2cents

candid laurel
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someone maybe have an idea to solve it? thx :)

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howdie :) someome know what the problem is and how to solve it? i dont get it.. :( - thx for every kiind of help yoa! :)

distant idol
sudden sable
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yea on the in game map they do not show up for some reason

distant idol
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gotcha, i havent made a paper map yet sorry i cant help

distant idol
dusty badge
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I know how to make items stackable, but this way does not let you drag the entire stack or split stack. And ive seen items (cant remember if they were modded items or not) that had a 'half stack' option in the inventory. Would you mind asking me how i would make that?

past wagon
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Does anybody know how to add compositions and fortifications to FIA campaign building menu?

full agate
past wagon
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I'm not quite sure what file you are talking about.

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I checked pretty much every file that has freeroambuilding in its name. No sign of something that defines what faction can build what.

full agate
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Il check one sec

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its Compositions_FreeRoamBuilding.conf

past wagon
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I know that one. But there is no way to define who can build what. At least I'm not seeing it.

full agate
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Maybe change the faction affiliation to fia

past wagon
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I'm not quite experienced in modding. What do you mean by that?

full agate
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Right click the E prefab you want to add to the fia duplicate it then edit prefab then find editable entity component in UI info change the faction to FIA and under Authored Labels change the Faction US to Faction FIA

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Then add it to the free roam building thing from b4 and you should see it in the building menu for the fia

past wagon
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I will try that. Thank you 🙏

past wagon
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Alright it works, thank you. But is there a way to edit these settings any quicker? Changing about 30 compositions is quite a lot work.

crystal tide
empty marsh
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does anyone know what collider is used for a bridge or something that lets vehicles drive over

full agate
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Jus look at the vanilla ones

smoky sinew
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Hello, i recently made a few mods and in the screenshots/videos i used to present them, i have other mods activated like RHS, Simple Autumn and Rayzis Optics, is it fine or should i do the pictures on the vanilla game? I just want to make sure i'm not breaking any tos or ip

smoky sinew
gloomy vapor
# keen moon youd think there could be implemented some sort of digital watermark you could l...

Yeah i have no clue.
Guess this will remain a problem like forever.
Big game companies are affected by this as well, so if they can't get it fixed how could a little modder. 🙂
Luckily it's not a major problem.
It happens from time to time.
Also i think there are quite a lot of ppl without even knowing anything about the existence of license at all.
So yeah pretty hard to find a all in one solution.

past wagon
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But now another problem. This time a bit more complicated.
I'm trying to add the FOB flag from the Overthrow game mode to the FIA headquarters composition.

  1. I got the FOB prefab from the mod to spawn with the composition yet the old flag from the composition keeps spawning too even though I deleted it in the composition.

  2. No matter if I place down the FOB on it's own or the edited Composition with the FOB, there is no functionality to it.
    Only when spawned through the Overthrow building menu it has functionality.

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To clarify what I want to achieve with this.
The Overthrow mod has a FOB, or let's say a fast travel system in form of a placeable/buyable Flag inside the gamemodes own building menu.
Yet I do not like the mods building system that much so I'm working on replacing it with the vanilla conflict building system but at the same time morphing it with the mods fast travel system.

empty marsh
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does anyone know how to use the engineer truck in workbench it seems to not let you start building from the back

tardy depot
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Construction truck? And you got to fill it up with supplies unless you have no supplies disabled.

zealous scroll
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Does anybody know what would make my scroll wheel behave all crazy when trying to zoom in and move around objects

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like when i scroll it snaps back to the initial location or something

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It's a giant map would that be a floating point thing or something? Or did i just turn on some option on the camera accidentally

empty marsh
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ye look for camere icon next to perso on top bar

empty nexus
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Thank you big turd 420

empty marsh
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no problem

zealous scroll
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Yeah that icon disappeared how do i get it back

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oh nm. Yeh ive messed with all the settings its still screwy