(HMG_M2HB_pintle.et)
I'm trying to adjust the recoil on the humvee turret.
-I have adjusted the RecoilWeaponAimModifier settings on the MuzzleComponent
-I've adjusted the "Camera Recoil Amount" on both of the SightsComponent's,
-I've adjusted the SCR_WeaponAttachmentsStorageComponent SCR_RecoilCameraShakeParam
-I've adjusted the SCR_WeaponAttachmentsStorageComponent's Item Animation Attributes.
With all of these I've set their various values for recoil to 0 (not that I want it to be 0, but just to test what works) and so far none of them have changed the recoil. So I'm curious if anyone knows where the recoil is actually being handled and how I might adjust it. My goal was to reduce ADS camera shake but it'd also be nice to know how to adjust total recoil.


Bug









e.g. Tracer-AP-FMJ-AP-Tracer
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