#reforger_multiplayer
1 messages · Page 35 of 1
So you have no issue with a paid beta for a free game
But you have an issue with $30 for Reforger, ok
@sharp ravenI'm happy for you, most have not, polls have been run asking whos seen the end of round screen, majority have not seen it.
It’s early access. Shit happens
You paid to play early, you deal with early game problems
I miss the days when games were feature complete and gamers got the best, now with this new gen of gamers they EXPECT games to be broken at launch and its just part of the package.
Well you’ll have Arma 4 to look forward to
I paid to play early! EXACTY, I'm not playing!
Early access isn’t “full game launch”
You paid to play the game in an early unstable state.
And you’re dealing with the reality & consequences of that
If you miss the days of games releasing complete, you shouldn’t have bought this
Unstable, few bugs yes, not being able to finish even one round in a entire week and 10 hours gameplay, big no.
If you associate unstable with a few bugs you probably shouldn’t buy early access games
Shit even DayZ would allow you to play a few hours before breaking your leg
I have 11 hours of gameplay and barely had issues completing matches
Everyone’s experience isn’t the same
My point is, yes the issues are unfortunate, but you quite literally paid to deal with this
And if it’s not something you want to deal with, you shouldn’t have bought the game
"Our past releases have taught us that it is vital to bring players in to help us refine and polish the game,"
Full and complete multiplayer games are known to have launch server issues for over a decade now, what do you expect from an incomplete one
Yes
That’s what they’re doing
Doesn’t mean it has to be free
What is the current state of the Early Access version?
“The game is currently a "core package" that gives players a first look at how we see the future of the Arma series, something we can share, discuss, and enhance.
The game contains three game modes right now: several scenarios of "Conflict," a bigger scale, persistent game mode where players capture strategic points on the battlefield; Capture & Hold, a fast paced mode where players battle furiously for a vantage point of tactical importance; and Game Master, where players can let their imagination run wild and create their own missions.
All game modes are available on Everon, a fully-fledged re-imagining of terrain from Operation Flashpoint. Players can pick between two factions with distinctive weaponry.
For more information about the content, see "About This Game" section.”
Do you see anything in there about unstable broken servers?
Do you see anything in there regarding testing servers?
why would every channel has to be this cringe? can't we just discuss the actual game, no?
“This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development”
I am excited to play, but I cant
You are excited to play Arma, you are not excited to deal with a game with problems, which is its current state.
Happy to help test the game for problems, that what I signed up for, so far I have yet to test shit because I cannot play
Not being able to play is a part of testing it out
Believe it or not
@cinder drift Can you test the game in singleplayer?
If they wanted to test servers they should have run a stress test, even the worst devs out there, EA, Ubi etc atleast attempt to test servers with free betas and stress tests before releasing
That costs money 🙂
You just named two of the biggest publishers in gaming
@ornate heartNot interested in single player, I came for the multi
Ok.
@ornate heartdon't forget, all the complaining is because people are passionate about what you guys are creating, probably hard to see and read but its only because people love Arma!
Believe me, I do understand. Nobody benefits from the current situation. But it's a bit unfair to claim you can't play the game at all.
also unfair to say “happy to help test the game for problems, that’s what I signed up for”
And then complain about the game having problems
screeching here in discord is better than actually trying to check out the game, right?
The worst thing is people act as if it will be like this forever. It’s been like a week
Ok fair point, I should rephrase and say I can't test out the content that I am passionate about.
That's fair.
If you’re passionate about what’s being created you’d have more patience and understanding + also not say they should do things for free while comparing them to multi-billion dollar corporations
Well then practice some patience and come back in some days. Easy fix.
yeah when people have real passion for stuff they also have real understanding about them and they can show patience etc.
I understand you’re frustrated and not being able to play something the way you’d like sucks especially when you’re excited about it, but it’s the reality of game development and being an early access adopter.
this feels like kindergarten. you want a hug now, because the EA game has problems and you are pissed about it? grow up guys
I understand. And I’m not trying to shit on you for how you feel.
Trust me I have many many frustrations with Reforger myself but I chose to buy in. So I deal with it. And when I complain, it’ll be in #reforger_feedback and I’ll try to do so constructively because that’s what we’re supposed to be here for
Out of the 11 hours I’ve played, I’ve had maybe like 3 hours of fun. Lmaoo
Ok, I will concede on some points here for sure, patients is probably not my strong point. I want to play, have been trying each day after work, checking Twitter on my break looking to see if things have improved, then I get home, jump in, and get booted and I get annoyed and go play something else.
I want the casual PVP to succeed, I don't have time to join MILSIM groups anymore. KOTH is not my thing and thats pretty much the only PVP option in Arma 3 in my country.
My fear is, this is hurting the long term appeal as people QUICKLY move on to new things
Totally get it, Early access is painful. For players but also for devs. But there’s also a beauty in it
I want the “casual” pvp to succeed too. I don’t enjoy conflict or game master because of the potential time commitment. I like co-op scenarios and stuff like Capture & Hold
I'll be the first person on the internet to concede and apologize, I'm frustrated, but only because I love Arma.
Honestly C&H one of the weakest points right now, because servers don’t support map rotation, everyone has to leave at the end of a round, and it’s not included in the base game. I played maybe two matches of it and I love it, but it’s really hard to find one if it’s not peak hours.
You may have broken reality with this message! The internet is melting
Sorry if I was a bit harsh/standoffish lol. I’m a dev as well so it gets to me a bit 😅
Anyway, I'm out, lets hope we are all playing soon! @ornate heartmaybe later this week? 😉
I actually can't believe what I am reading.
Good shit my man! No irony.
Be patient and your patience is going to be rewarded.
idk if you experienced Arma 3 beta stages but...
shouldn't they have learned from that? haha
ahahhaha right... 😄
They did, that's why we have a new engine.
No, I brought a PC for Arma 3 Last Man Standing mod before PlayerUnknown became a rich man and left to make PUBG.
also this
To think I used to see him in-game on the daily. He even gave me a bunch of codes to PUBG tech test which I gave out, only for Jack Frags to make a video on the test and they started selling for hundreds a week later
Anyone found out how to stay in a game yet
Maybe it’s an issue with conflict. I never get DC’d but I only play C&H
Yeah im ok in ch but conflict is a no go
There will likely be a fix this week
I’m not sure there’s anything to be done on the users side
I think its because the game is trying to land in everything at once as I get a short freeze when I join ch and I can hear all the glass break like its just spawned it in and then broke it all at once
We all hope it will be solved asap.
Hi All, is anyone else getting server issues when trying to get into multiplayer?
literally everyone
at least its not just me, is there any modes that are currently working?
you'll still have DCs, but try lower player counts. I can't ever seem to join a 64 pop server but 32s and lower let me in
thanks ill give it a go shortly, quick question is there a way to fast travel between points in conflict?
can only respawn I think

Is there a way to kick or ban someone? Do i have to be in admin mode not GM mode?
There is a vote kick option in playerlist, if you press the three dots on right side of the player
I dont want to vote kick, i want to remove a player from my server.
As an admin.
If its not implemented yet, its fine. But i just want to make sure im not missing the option.
login as admin by opening ingame chat and typing #login password
and then uhhh whats the command to ban
Oh its a chat command?
i think after you login you should be able to kick/ban through Game Master
Nah i been GMing my CaH and Conflict servers and as GM i never had the option by pressing P
Thats why i was asking if it was in admin mode.
As far as I know, in playerlist there is so far only the option to vote. I am not sure about the commands though
try #restart as admin on end of the round. it will reassign the mission
I am pretty sure it has something to to with AI and objects plus player number and the resulting network traffic exceeding what the server can output in terms of upload. I have watched net statistics on my server and when everyone got a DC my server was maxing out at 250mbits upload
so basically the server couldnt supply the people with the needed uplaod speed which is kind of rediculous
someone mind helping me and searching my server real quick and tell me how much ping he appears to have on that one?
Official servers. No one hosts c&h because barely anyone plays it lol.
yeah well i hosted it a few times but for me its just a boring this after like 3 rounds...
I’ve played 3 rounds in a week and two of them had > 4 players 😂
well I got modded server just some uniforms and effects maybe hop on 
Anyone up for actually running as a squad later?
Running an organized squad is difficult when waves of people drop at unexpected times, I feel like everything is informal more because of the crashing than because pubs don't want to.
name?
Conflict definitely encourages organization in a way that people naturally form squads and make plans, it's just that the people who step up often drop before it can be done.
[EU] 5th SFG - 24/7 - Conflict - Modded
it's still brand new, trying to get more players

but gotta start somewhere so hop on if you want to
if you curious what mods on the server then its, Better death animations, Alpha's uniform pack, Bloodlust2, unflip vehicles, communication headset, Where Am I, Soviet KLMK Uniform, PASGT vests and better hits effects
if you have suggestions if should remove something or add something I would appreciate
Is anyone else having internal error come up whenever they try to join a server? (If anyone responds can you tag me or else I won’t see it, cheers)
you and most other players
Any known fixes for it yet? Or is it just waiting for Bohemia to fix it?
tbh, I don't have it
could anybody help me set up with the mods?
I don't remember when I had my last session error as well
i cant get it to work in my server
I actually have a good video that helped me if you want me to DM you
it's like 10 minutes but actually 6
sure would be nice
You're a rarity then
shall we see a patch today?
It wasn't to flex or something
but the only thing I changed
and it stopped was
running steam and Reforger as admin
and enabling port forwarding
Done that, still error after 30 seconds Kicked from game. group=1 reason=2
uhm, never seen this one, weird
Sometimes I can play for hours, sometimes 30 seconds
load into game and start walking somewhere about to do something cool, then… disconnect. Life ruined 
Where can I find units that are running on reforger?
Yeah I’d love a conflict game that I can stay in for a few hours would be great
when i m connect at a server , i m always stay on the water screen ! do u have a solution for that (sometimes i can play but its not really often )
I've been getting server errors on and off all day might have to wait a couple weeks before trying again
Game crashes when trying to join moded server!
After creating a COOP mission, compiled with editor, I would like to move the file to my server computer. what UUID code in the json should I use or a file?
I've also uploaded mission as a MP,SP set as private on workshop, but doesn't show up in workshop missions listings
LFG want to get a squad togeather to ambush 18+ hmu
lfg for a few people that want to join for some sniping/backcapping enemy bases
If anyone wants to work together, DM me/US/NA mic req
if i lose connection one more time im going to refund lmao
the game is actually flawless if you just assume the constant crashes are simulating soviet cyber attacks on your system
bought on day one i still could not connect to a multiplayer server. always disconnect or internal errors.
Any aussie reforger groups running conflict sessions and are keen on a +1?
💀😂
Why does every multiplayer server start with !
You must be new in MP games 😛
so its first on the list
Every server owner only speaks while yelling.
Cause its first in sort order 😄 and than many spaces xD
some dumb headss
Can anyone explain what is the Icon in the Shtanga military base, it has 4 icon, and other bases only has 3, what is the 4th icon and how do we activate it?
I have a small server staring up mic is a requirement tho we have a small amount of people we are hopping to make it a thriving server! DM for server link
still no fix, rip
EU?
EST?
oh no this USA
a friend of mine has some slow internet and always gets kicked from the server his max speed is 2mb per second, is this a server problem or is his internet just to slow
anyone wanna backline camp with snipers or rockets hmu 18+
server problem, i get the same with 1gbit
or well, network related
Any fix for that known?
Because the server is hosted by me and runs fine for the other 4 people
anyone wanna play looking for a duo buddy pm
Hey what channel I use for bugs?
Hello,
I've not bought the game yet, but I'm planning to, but first I want to know, is it possible to host a server offline on a LAN network without internet access?
My friend has a big space we plan to use for a LAN party, but it does not have any internet
It would be tricky but it will be possible. At the moment not guaranteed to work
Thanks
We might just buy a 4G router if we can't hook it up via LAN, it's not ideal
I always get internal error 2 mins after joining a session
guys this is not very cashmoney, I just wanna play the game but I keep internal erroring every 5 minutes and it prevents me from blowing my load (I last a little longer than most 😎)
looking for a reforger unit
actually 5 minutes seems on the low end, sorry to disappoint
Smh we play for hours before dc
Greetings yall, doing a 64 player test on my server "ArmA Conflict - No More Bean Juice", feel free to join us. Currently only two of us on atm but we had a successful day yesterday with a 48 player test. No server crashes a few client side internal errors but it was stable for the most part.
If this goes well today, we will re-adjust and try a higher player count until we essentially break it or tweak it enough so it works
Does MP work now?
So far so good for me right now
server browser isn't working for me. Perma "Search..."
Normally restarting the game allows you to search again
that worked 👍
Nice, booted from server
Played a whole 5 minutes!
Hopefully an update drops tomorrow so I can play 🙃
lol yup, looks like the server ran into a socket error had to reboot. It is back up, no idea what caused it
Had two other people excitedly in the supply truck with me as we were driving to Entre-Deux to lock it down. Bummed to miss out on that after being booted
it always worked, you just had to find a server that set it up correctly
I'm getting booted after a few minutes from official servers
At 9 days of not being able to play the game for more than 15 minutes, I'm starting to get a little frustrated. I guess that means there is a good underlying game there waiting to be played 🙃
official servers don't seem to work, it's the community ones
generally, if you join a server with low players (<20) you can play for hours without a server crash or internal error. unfortunately, the game mode hardly works with low players as it becomes a constant job of putting out fires and racing to back-cap the enemy before they can do it to you. i think if someone modded in a map that is about half the size of everon, it could be decently playable with lower players. saying all this, it is still quite fun just to hop on low player servers and PvE with a group
There's small conflicts too.
what you mean by that?
I was playing a server that was the full map of everon but the number of cap points had been limited to about 6 per side. It wasnt modded but definitely good for a small population fast paced game of Conflict. I think thats what Jetfox is referring too
😆 😆
that actually sounds pretty good, you could do away with most of the points except for the immediate main road, and maybe a line of objectives on either side to prevent easy radio cuts and it would funnel all the action down the middle of the map, perfect for lower player counts
Please help!
Don't install game mode arma reforger (Xbox)
Try this mission for example:
{23FD7E11B1EEED40}Missions/Conflict_West.conf
bruh when server crashing gonna be fixed have not had a full game, better yet a game last more than 10 mins before crash 😩
Ye im slowly getting fucking tired of the game crashes aswell
What‘s the exact problem? Did you check your windows audio device default settings before entering the game?
How did you solve it?
Maybe some good tips for other players 👍
At window audio
Oh, please know that I am not an English version of Windows
go Window Audio
Capture ->
disable all microphone except microphone that I'm using
Some servers aren’t
Some servers are
It all depends
It might be your ping
Or server issue
it's server or game's fault for sure, there's no server I can play on
Same here
ive been playing on modded servers and i dont get kicked
been having connection issues today
yep
lfg want to camp and use enemy radios to do ambushes hmu
"infinite stamina" lol
Been finding the joining has gotten better the last few days, has there been server updates or something? Or just been being lucky?
Where the server based?
https://steamcommunity.com/app/1874880/discussions/0/3388408347646563090/
Trying to set up organized ArmA Reforger Operations for anyone interested. This is not joining a unit, no obligation.
EU, more specifically Germany
hey guys could smone try out my server if you can connect to it?
162.248.93.47 <--- [West Coast] Danger Zone Operations
We just started a new campaign with a 32 player cap and forced first person perspective. Population of 2 right now! Let's get this going.
so if smone could connect lemee know if it works..
here is the ip + port 109.250.48.120:1337
got some mods running here.. and 4 us wich are locally connected it looks good so far 🙂
i dont even know if i turned it on or off :/
any idea of how long until we can join a server and stay there for more than 10min?
crossplay doesn't exist atm, and from the answer we have it seems like it won't in reforger

hello
Wanna play some derp.
my bad lol I wasn't checking discord
Day 10 after release, still get booted within 10 minutes 🙃
when 52 v
perhaps tomorrow
is anyone online? On pc I cant find a single server with ANYONE, it shows 0/32 for every server
Not really, it's currently barely playable. If I disable all filters and sort by players... There are just a handful of servers. Tried a few times, was kicked before I could find anyone.
Lame, I’m currently doing workshop missions vs AI but the AI is like no scope 360 my ass when I’m trying to be all milsim and sneaky
360 NoScope AI? Reminds me of ArmA III
They're way worse than A3, they basically have instantaneous awareness of anyone in their FoV within some certain range
Arma 3's AI was challenging but entirely reasonable in its behavior
😱
The Reforger AI visibility seems to just be an instant true/false raycast rather than any sort of real simulation of human vision like A3 had
They seem to also detect incoming fire the instant the shot is fired, before either the round or report have propagated to their location
Guys is time to fix the multiplayer Crash . And is impossibel to join server . is realy horribel
It could just be a matter of them still working on the ai, and all they had to release rn that works is this.
Is it possible for a mod to change this? Cause the AI is doing 360 no scopes
I guess we need full vanilla AI to function first and then mod it, no? AI is obviously a placeholder at this stage.
Very aggresive placeholder it seems
Well that is the most basic AI functions isnt it? Walking and shooting.
from my tests in Gamemaster thats everything they could do for now
And vault, open doors etc
yup, basic stuff
Does anyone know when the next hotfix update is ? Losing the will to live trying to play a full game
It’s looking that way mate, I recommend it too a lot of mates that bought it, feel bad 😂 cool with the normal arma glitches but wtf atm
wait they open doors? they vault? honestly never seen them do either, they just walk around the fence and whatever
They do jump over fences tho
have they fixed the bandwidth usage yet?
how do i find a squad to play with?
sadly just scream at people in the server until someone actually has a mic and uses it 😄
i wana play with ppl on here all the servers are dead for me lol
i mean like is there a way of finding discord groups or what not and going from there
yeah ik that lol just hadn't looked yet
sadly its a bit too early from what I see... People have not yet transitioned from A3 and its expected and understandable...
thats what im thinking to
well dude the amount of stuff A3 has you know...
Anyone wanna run together?
cant help but notice that the internal errors occur far more often when playing in the evening/peak times, even if the server has similar amount of players
typically i cant play multiplayer in uct evenings at all, where as during the day i can play for hours
I've noticed that game master is very stable compared to other game modes. Maybe it has something good that others dont?
no you need good wifi atm it seems
damn
would be nice if i could play reforger for a weekend without using my data cap
Play some sp :^)
@delicate wharf
Lmaooo
https://media.discordapp.net/attachments/976591280786276362/979690542403313675/unknown.png
I saw! absolutely hilarious
smone wanna see all workshop added working weapons, scopes and landmines at once..?
feel free to come over here and have some fun with 1.1 gb new content.. 😎
|| https://gyazo.com/9fe36c584db33407804e2e5939982c9a ||
|| https://gyazo.com/f1a560697b52f8dd77fc8c4928503849 ||
I'm about to masochistically attempt to play multiplayer. Is there anything I can do, such as enable logging (is this possible?), to make the pain of disconnecting valuable for fixing this?
booted after 3 minutes
or just find a server that doesn't DC you and don't make your life miserable
Attempt #2, different server
ah thats right, I need to disconnect my HOTAS setup so I can drive a car
Any plans at all to fix the server issues?
No
anyone wanna join my pvp game master game with me and my friend?
All my mods are active and cant join on server ... manual mod selection or its new bug
What mods you select is not relevant when joining a server, because when joining you will be forced to use the mods used by server.
The servers have felt way more stable since the patch
Which I guess is not saying much
I'm not the only person who keeps getting disconnected every 15min right? i need to make sure
does multiplayer work now? got the game on day 1 and i haven't been able to join any servers sins then
better, yet not good
well ill try to get on a server latter tonight to see if its fixed
whats the main issue, people still getting kicked? o.O
no the main issue is people harassing each other over the networking problem
I noticed a lot of full servers last night with barley any dc’s. From me or any other players, actually played game master for like 3 hours str8 before host ended it
is there a way to create a workshop collection of mods for custom servers?
i can pm you a server to try, the mod we are running should help you join
@hollow cedar
Nah it's alright I need to go do other things rn anyway
just look for low popl 32 max player running 1 mod with the prnstar mario pic in the preview, these severs for whatever reason are more stable
I created a pretty good scenario waiting to watch a squad run it. dm for invite
Yeah of course lol. It’s been like 9 days, give them a little time
It’s still extremely broken and might not work for you at all. But it’s only been out for a few days so keep checking back
anyone want to jump into this reforger mission i made? server wont populate
I want to play ;-;
well it seems i choose the play now > game master option and it just created a local server on my machine, not actually joinable. oh well! 2 hrs wasted and cant save it lol
im actually devastated 😦
Are the session errors disconnects still occurring?
then go play lol
Yep
I need a couple ANZACS to help me run some on the fly dynamic missions. People that don't mind being teleported around, roleplaying a bit, anything to build immersion for others. People that don't muck around. It won't be immersive so much for you and you'll be changing gear, driving around enemy AI, in a discord chat with me while we plan ahead. DM me if you would like to help. Sometimes you'll get to sit on a mountain and snipe players while they hunt you.
Mission is story driven, dynamic and changes based on player numbers and outcomes.
Dam
lfg anyone want to join me for some behind enemy lines sniping?
how to autobalance players on the server?
Any group discords? Factions/clan in the making? Or even literally a group of players looking to lfg and ptfo
Yeah same here ^ looking for OCE/NZ community
@wanton obsidianI'm Kiwi feel free to add me on Steam, link in bio 🙂
@prisma sundial @wanton obsidian @cinder drift have you guys tried posting in #looking_for_unit 😎 there are also some Reforger communties that posted in #communities_arma3 😉
Has anyone else randomly got sent to the main menu while in a multiplayer match? That’s the newest thing that kicks me out of games 💀
It's the same kick, just to main menu
If you go to multiplayer menu it will pop-up error as usual
I’ve tried to join a rush server but when I try the game crashes lol
Yeah, every like 10mins - I got 10 hours on the record - but in reality its like 1 hour in-game and 9 hours trying to connect somewhere, or stay on server connected longer than 10-20 mins.
Man, news for the server fix would be great, finally got my longest running game today, 5 mins.
I mean I don't want to rush or complain about the servers, but its been almost 2 weeks. The game is broken, sure, the game is early access, fine, but we should at least be able to play.
100% true
I feel u. Ive given up and check here for when next patch hits
Whats is going to be the max players in online matches?
Currently official supported maximum is 64
seeding server will respawn any vehicles lost due to full crash pm for server info
this new game mode is so much fun, anyone else enjoying musical servers as much as i am?
join server, time how long it takes to get disconnected, join another server, try and beat your record. i have yet to beat 20 seconds after spawning.
this is becoming a meme, BI should update us with something.
I've stopped playing it entirely, its just a joke at this point, like I said earlier, early access or not, servers should be top priority and be fixed by now, shouldn't have even been broken anymore after day 2-3.
not must testing we can do can we?
Exactly, and I haven't felt like posting bug reports or feedback, because whats the point if its not playable? Feels more like a pre-order with each passing day.
its early access. This is an alpha build.
an early access that can't be accessed. i mean the main menu is cool.
i mean, they have acknowledged it on their website, it's just something you're gonna have to wait on unfortunately
we all knew stuff like this could happen when purchasing the game in this stage of development so
Its literally in the agreement before buying the game that its still in early development and WILL have issues. If you don't want to deal with that, wait until release.
But it wouldnt hurt to update us more often. At least give us some hope. The “we know abaut the issue, working on it” is so generic, so cold. Im dissapointed. And the fact we cant play even after two weeks is even more dissapointing.
It would be even more disappointing if we tell you more and then have to backtrack on things because whatever got broken.
Gamedev is hard, that's why we are using early access.
Updates should be more or less weekly. I do expect a good update in next few days
anyone have a map like iZurvive? for Everon
Thanks for all your hard work 🙂
Can someone come join my Game Master mission and test out a campaign I'm designing, it starts as a 1-4 player experience. Server is called "Ronin Initiative" Game Master
Best for 1-2 players at the start, its sneaky, moody and has choices to make.
Please 😢 I have been waiting for like 2 hours and nobody has joined 😦
@cinder drift best place to look for people to join your game/test your mission is #looking_for_game
True, but most have it muted, sorry for the cross post, was not aware of that! My intentions were good.
@cinder drift you can always try to setup a "event/test event" in #multiplayer_events with a set time and date.
It’s not if it’s your job. Everything’s hard if you don’t know how to do it, but when it’s your job that’s not an excuse I’m willing to accept.
^ and this is the exact kind of toxic gamer they are trying to avoid
What such a stupid comment. “It’s not if it’s your job” - what do you do? Retail? Or most likely unemployed by the sounds of it.
Really, what a bullshit... sorry, no one needs such bullying or sort of gamers like you. I believe you don't know, what work means...
I’m a plumbing and heating engineer with my own business, and if somethings not working it’s my fault not because the jobs hard. Such a cheep excuse. It’s their job it’s not hard they do it every day. 🤦🏻♂️
Some jobs take longer
Pretty sure game development and programming takes alot more troubleshooting than a radiator mate. Its not always an excuse but just how it is, honesty from devs is hard come by. Don't take it for granted @somber hornet
Then wait until it’s ready then release. But to try and excuse the troubles with its hard is ridiculous 🤷🏻♂️
Well i bet he's not creating the radiator itself, just mounting something someone already did all the testing and development for.
It’s early access. Unfamiliar with the concept?
How long have they been working on this project?
You have no plan about software development, also don't make stupid comments about working processes in this industry... problems take sometimes longer and this game is only few days released as "early access" for public, but I see, you don't know what that means
And no, you cannot compare your plumber job with this... lmao 
at least 1 day
For hypothetical purpose of drawing comparison, its the same as if you would have to plumb the whole house, all new installations and such. Now lets say its a 3 days job to do so, but client wants to use the house 1 day.
So you give them "early access" they can use it but not to full extent, so mistakes like "I flushed the toilet and waste came spewing out of kitchen sink, because sewage line wasn't connected yet" Can happen 😉 (ye i know that kitchen and toilet waste lines probably arent connected together, but crude example 😉 )
A more fair example will be the door of the house not opening and you can't get in and use the house. And when it does open, it close at your face after trying to enter.
servers down again?
Yeap
damn it
I only see 3 servers on Gamemaster anyone know what’s going on?
Restart game
Servers are being restarted
every server?
skynet is activating
Thanks for the info
official servers, I believe, community ones are up/down whenever.
So still no fix for disconnects…
nope
@delicate wharf Come play king of the toilet!
mb was eating
unbowlievable
🗿

Letsaa goooo
give me a momeeeeent
Unbowlievable!!
maybe tomorrow, can't today
aw cmon there has to be someone else that would play
Lol i'm gonna go to bed early.
that is a healthy decision
might be an update tmrow so stability 😄
you're an update tomorrow
Reforger community channels
”Come join my multiplayer game/event/bigger (planned) missions” #multiplayer_events
”I want to play this with other people”#looking_for_game / #looking_for_game_xbox / #looking_for_game_ps5
“Come join my team/group/unit/server” #communities_arma_reforger
“I want to join a team/unit/group" #looking_for_unit
All channels have #rules in the pinned messages, please take the time to read them
Any news on multiplayer stability fixes? The game is effectively unplayable without it.
Y'all are amazing
hell yeah brother!
Reforger isn't released yet
Havoc Zero 1-4 is updated
fingers crossed
Waiting for servers to adapt the new version
I've already crashed, heading to an OBJ.. in a supply truck.. ah well.
Just saw the update, downloading now, I know servers are offline now, but anyone got any feedback? Are there still server crashes happening?
Hi guys, on one of the empty official GM servers acting as GM anyone want to hope on? have some chill scenarios on.
@worldly olive #looking_for_game
Ty 😉
hello im german and compleetly new to arma just played the tutorial abit could some1 help me get into the game? german only pls ^^im 18 btw
tip: Find a german speaking gaming community that plays arma. try the serverlist for DE/GER servers
ask around in these servers... be sure you have a microphone!
@jaunty notch You play on pc I guess?
Hope you find a community or someone.
update still didn't fix the disconnection issues
Try a few different servers seems to be hit or miss
atleast the rubber banding of ppl running around is basically fixed
I am glad someone noticed 🙂
Damn.... now I can't blame my poor marksmanship on rubber banding
wouldn't know lol I can't stay connected for more than 2 min
Really, that's great! ♥️
server fixed?
Not even close
klamacz in recent patch notes, just to clarify dont resolve the internal error message that people have been receiving? or was it different issues?
We fixed multiple of issues that could lead to both connectivity issues and kicks.
There are some left, though.
If you were testing it, did you encounter that error yet? And if yes, in what situations.
I was not able to reproduce the error, before the update or after the update it. it was a very random and sporadic experience, dependent on the server i assume. sometimes i would be able to play for hours at a time, then have a period of random disconnects, this makes it insanely difficult to gauge how the fix effected my game but so far it seems applicable that the fix did do some good for me at least but without insight i would be unable to tell you
Still much the same for me with he servers when I just had a quick look.. Joined a 64 player, then black screen and error. Then joined a community 32 server, that seemed to work, Joined an official server and got disconnected after 5 minutes when entering a jeep with 4 other players
i have learned to stray away from the 64 player limit servers, but finding a server you can connect to, seems to be the best way to gauge a servers performance
There's this spot on the hill between duras and vermout I always crash on atleast once a game
Yeah I can play, I just have to try a few normally, then a bit of a lottery to when it disconnects
i find connection between servers is a shared experience, when playing with friends we similarly cant connect to certain servers ignorant of geographical location, but all can connect to certain one, at the same time,
In a 64 player server, fighting was going smooth for 30 mins around the map and performance was good. Big group started talking on radios and shortly after got internal error disconnect.
Thank you for the report. Very valuable, we will check internally
did they fix the bandwidth issue?
i have started a controlled test, timing the times i get disconnecting and the periods between
will playing for an hour still use a gig of bandwidth?
any log files i can refer to?
It's odd that freshly after the update even 64 player servers full to the brim were working ok, but now even the 32 player servers are nearly unplayable for me. Is there something that keeps "stacking up" after the servers are started, causing more and more issues?
Definition of unplayable? periods between disconnects?
Yeah, DC's are too frequent for me to get anything out of the mp. Like 3-15 minutes
interesting. maybe its the game progression? or server uptime?
Yep. Game still uses an astonishing amount of bandwidth and cant connect to a server for more than 30 seconds without kick. Awesome
2 weeks since release and have yet ot play
im on a 60mbit connection still on ADSL. whats your speeds like?
Could be something with the server uptime, that's what I meant by something "stacking up" kinda
1.5mbps on home connection which is fine for almost all games. I can play on my phones hotspot but the game uses an ENORMOUS amount of bandwidth so playing reforger for a weekend would use my entire data plan
yes my home internet is extremely slow
but i can play on my phones hotspot which gets 20mbps
but like i said i can't really play because the game uses too much bandwidth for no reason at all
you havent been able to download the game in 2 weeks thats why u cant play it 😂
it took me 2 days lol
I had a wierd bug today. So i played for like 50 mins totally fine. After we fliped our car a friend of mine and myself got visually stuck on the Car. About 2mins after that i got kicked. Could there be a problem for the server to varify the position and kicking the players for that reason?
Ping was totally fine around that time
its a known bug, the kick mightve been totally unrelated
ok
Im not sure if the bandwidth issue is top priority atm. due to the fact most people have a decent home connection, so its not as widespread as the disconnection issues, they might get addressed later on. the more immediate solution is switching broadband connection
that would require me to move houses lol
gotta do what ya gotta do
but considering that i can play 99% of games just fine. They should fix it
I can play squad which has 100 players of network data to download, arma 3, WoR, WoW, just fine
like i said, they might fix it. optimisation will come but tackling bigger faults is what most people want
and those games have wayyyyyyy more shit to download
arma is extremely complex and modular, i think that's what's made its performance poor for the past few years especially, i suspect no different for this game and with next generation hardware, and especially fibre connections becoming widespread, the obvious improvement is so everyone can play, in the future but now is unsure
nah i mean ive given it 2 weeks for them to make it playable, todays the last possible day to refund. Sorry bohemia but I like to play the games I buy
I wouldn't say the session errors have much to do with your internet speed. I'm on a stable 400M internet and still run into just as many problems as my friends with different connections
rebuy the game in the future. im sure of improvement
its the inablity to connect to any server, due to the high bandwidth it takes up
yes exactly
and just normally playing uses up enormous amount of data. impossible to play for a weekend if youve got a data cap
are you in the mid US?, im in the UK and i have never encountered a data capped network
its just my phones hotspot data
right, i see
home is unlimited but its 1.5mbps
ever explored StarLink?
2-3 year waiting list after you pay $600 lol
got a friend that entered the program over 2 years ago and he still doesnt have an estimated date
ouch, better get waiting. $600 now is $648 next year ;)
better than buying a new house? right?
Considering your internet connection, understandable, no hard feelings.
I'm sure network traffic will get improved steadily.
can you give insight into what could be causing the remaining issues? could help reproduce these issues in practice
disconnection issues*
if you do not know its no issue
WOW, I was in-game for 5 seconds before disconnect!
try different servers?
whats your connection speed
I have noticed but not sure about that - 5 seconds disconnect occurs when my PC swiched to WiFi mode for no reason. When itselfly swiched back to lan cable i was able to play like 50 mins
on different servers I was able to play for 5 minutes approx. which is definitely better but I still would not call this fixed at all
the issue that is effecting you obviously wasnt the issues that was fixed in the update, partially the issues are fixed as in some of them are, but a few aren't ,its different for everyone what the issues are, even i could last 5 mins in a game try smaller servers see if that works
always do smaller ones with good ping. just embarrasing.
i rather have it now than on a full release at least this way i can look forward to new features and content
i think its acceptable that this early access game has issues, no matter how "big or small"
I understand that. what I find embarrasing is that update was supposed to fix that. I mean how else you want to provide the feedback which does not boil down to "dc after 5 seconds"
the update wasnt just "meant to fix that" because it isnt just one issue, your personal experience isn't alike to everybody else's, its a dynamic problem aiming to be fixed but it takes time to. Diagnose, fix and implement: these patches says nowhere it has said that the issues are fixed they are not claiming that you WILL have a better experience
I know they are not claiming that. I am complaining that they are not. maybe hotfix will come, who knows
a fix will come eventually but complaining and feedback are vastly two different things. "
WOW, I was in-game for 5 seconds before disconnect!" isnt useful to anyone its just a belligerent ignorance to accept fact. the lack of thought behind the complaint.
that one was just a joke though 🙂
ive heard too much of the same joke, excuse me xD
np, hope it gets fixed soon. game is dope. OFP flashbacks
Could I get a few volunteers to hop in my server and see if it starts DCing people?
Server Name: Crash Me Daddy 
where is it located?
US East
oh man, I am from europe so not sure if its worth it for me
oh I got 95 to that, connecting @limber maple
Bandwidth charts server side are actually looking pretty promising so far.
Still waiting for that massive outbound spike that used to kill my server
oh yes, keep us informed about the bandwidth usage. Last night it was just 5 people and we were using up around 18Mbps. Hopefully its reduced a bit. Fingers crossed.
4 people right now, waiting on more to join, but running around 5 mbit/s right now
cool. I guess it depends on how much stuff is going on too, it was the game master scenario for us.
Seems that it died
or not?
This is true, the issue I'm encountering, is for whatever unknown reason, a single client will start requesting an absurd amount of replication calls (I can watch the data being sent to them go through the roof) then we get DC's happening
@limber maple my game just crashed. server still going?
Seems like it is? but it DC'd everyone but me
So there's still issues
my game just crashed again. damn. but you definitely got me going for more than others did. so there might be some useful feedback
For sure, thanks for the test! much appreciated!

are crashes worste now or better?
Still crash regularly
the wait continues
I can actually connect and play even though I eventually got kicked anyway
got to play for a while
instead of 20sec it was like 1 hour
def an improvement at least
Better, I can play for awhile, it’ll crash but I can just rejoin and get back into play: make you join a low@ping server
anyone want to join my GM server for a mini mission - squad of 4
@keen apex #looking_for_game 😉
ty
it have been 13 days since the release i wanna connect and play the game :'| any hopes soon?
It’s not horrible
Just played an entire conflict match on a 64 person lobby, only DC'd once and was able to reconnect
So something has clearly improved
I can sometimes play for an hour at a time before dcing so it’s not bad, but 40-60% of the time I can’t join a server before being instantly dced
The issue of staring at the ocean for 30 seconds and then being dced has been resolved for me, so instead I can play for 1-10 minutes before my ping spikes and I get instantly dced. Still, progress, I shot at someone in multiplayer for the first time
64 player lobbies seem to have a good amount of PvP action, 256 is going to be nuts
Air support in 256... mmm quick action drops
Server check ?
whilst the new patch brought in some new bugs (mainly the server browser issues in my case) i've been finding games waaaay more stable even with higher players. i played a whole game start to finish last night at 30-40players without a crash. internal error has still happened to me once in another game, but overall seems nowhere near as bad. going to try out 64 players now
internal error fixed?
SO after I hosted my own private server yesterday. I invited some dudes on it and we could play for more than 90 min. After that 2 guys got a crash. Not a single disconnect.
I spawned like 200 ai and there was full Aktion. Not a single problem.
Internal error still as frequent for me
I played for about 3 hours last night (1.5 hr per server) and no DC's personally. I even saw the end of a conflict match after some intense fighting.
So. Your mileage may vary.
Are the servers... worse?
Your mileage may vary. See my comment above. It's not a one-size fits all solution. The servers may be worse for you, but better for others. Can't know until you try. If you have an they're worse than leave a constructive feedback comment here indicating that it wasn't great and you experienced x, y, z.
If you haven't tried, then give them a try. Until the fixes are totally implemented, stick to low ping 32 player servers (assuming PC)
Hasn't changed anything for me. Let's wait another week to have another useless patch.
42 player servers usually work for me as well, but never can join a 64 player server
Oh yeah. Okay good to know. I don't have issues joining servers (typically) so it's just staying in. I'll give 42 a shot later.
about same here, wait. But waiting is for people who want game to be finished when they pay for it. I haven't regret for buying this and playing it, even as it has some newborn issues. Same as has been in Arma-series all the way, not to mention mods 😉 🍻
I did play about 2 hours and no problems, me Fin, server New York US, but there was about 10 players. I had to stop and go to sleep.
ping was for me 120
yea but im not talking about that, i couldt play multiplayer for 30 seconds, all ingame hours i have are singleplayer, i cant play mp at all.
You... Are talking about exactly that. Server disconnects read as "internal server error." I also had that issue before this update, but this update has made it much much better than what it was before. Internal server error would be a DC whether it would be on loading or within. Might not be the same fix, but it's the same symptom.
If you haven't, give it a shot then report back for feedback.
If you're still getting it than it's unfortunate this fix didn't work for you and hopefully the next one does.
servers seem solid for me now. only i get disconected from most games when the round ends.
I think that's intentional?
I don't like that you get disconnected. I really like getting together with guys and staying.
seems a little better but i still get it a lot. If it was solved the game would be so much fun
The server has forced shutdown on scenario end (Conflict, C&H). Everyone gets kicked back to menu.
Will be improved in the future. There are technical reasons to keep it this way for now.
Are the issues with the server actually due to the memory leak plus the fact there is no strict ping limitation? Put 2 together and we got awful latency issues and that leads to you guessed it, Disconnect issues and such.
I think we need better ping enforcement big time. I've noticed the moment a lot of over seas join U.S. servers, That's when things begin to get a little finicky every time. People end up leaving the game like crazy and have to rejoin often then.
None of the known memory leaks have such impact. There are good reports on discord today which we will look into.
Ping enforcement is controversial idea but we will consider. It may end up as parameter for server.
From what I gathered, connection errors have 2 repro steps to investigate. With kicks, another 2.
So we still have few things to fix.
Do you happen to know what else was removed besides car horn replication? (Sound wise)
Who said it was removed
Appreciate it! Just from experience playing is where I came up with the ping issue possibly being a hefty part.
What I've noticed was this:
• The less high ping players = Less jittery movements and matches last a long while
• The more high ping players = Those players have trouble syncing as they stutter along side you walking or running, The more of those joining, The quicker it goes down for a lot of people.
I do believe a slight enforcement would work, Say, On some temporary servers to see if it helps a slight bit? As in keep the officials up and one or more labeled official w/ ping limitation. I think it would be a good step.
I just know from running servers over the years any time I would have latency issues with people over seas plus a memory leak, It would always lead to these same problems this game is having now despite the memory leak wouldn't seem so. But, With high memory usage/leak plus latency on the ping, That millisecond response timing with RAM goes way up even up to 1k MS. Then we see disconnects.
Car horns are no longer replicated to other users....
Did you see a change like that in change log?
If not then it's a bug (hint, it is)
Thank you, noted.
I just figured certain events were temporarily removed to be worked on lol.
Again, Appreciate replying and working with everyone. I'm loving Reforge so far. Great step!
I'll check if feedback has it posted.
Thank you for patience and finding repros
One question. Was the creepy guy with the eyes wide open made based off anybody in the studio? hahaha I love that look. I've been with people making countless jokes and its been a great time. It's the character with slightly pale skin and his eyes are wide open like he hit a batch of coke. But its great! Definitely not a complaint. lol
Not that one.
They all have eyes wide open. Horrors of war.
#Creed With Eyes Wide Opaaaahn
Heads are not based on our devs, at least not those which are in game now afaik
If they were, That one guy is hilarious with that pose. The expression just says "HEY BUDDY... PSSST... CANDY... OVER HERE.. Loads gun"
It might actually be that guy now that I look at it. It's just in game the angle you're looking at them, But I swore they had blue eyes and lighter skin? lol Either or, Hilarious when you get that stare point blank. It's like they've seen some things man! hahah
1000 yard stare
All I know, Which ever character it is, If they're looking at you and you're about to peek out of the bushes.. Just .... run haha
Impossible to join a single match because session error. 300mbps wifi & SSD
Did you try dedicated servers?
The official ones?
Oh and, Bear in mind, Some servers have shown session error if the match is officially over. It dumps everyone back to the lobby usually and looks like a 0 player server or sometimes full but not updated that its actually 0.
I understand that, but this has been happening for literally around 30 times in a row.
It’ll load, and then bring me back to the menu due to session error.
I literally cannot play 60% of the time I want to, and only have pockets of time where I can join a server
Yeah but did you try dedicated ones? Player hosted?
I try to join any server I can that doesn’t have a max limit of 64
Even if its a high ping, See if you can join any of the non-officials real fast. It's a start.
High ping would kick me
I don’t have a problem joining 0 player servers, but what’s the point then
So no problem with 0 player servers? I wonder how the servers are hosted if things like NAT and so on have an impact.
Yeah I have no clue. My brain has been fried recently with life stuff so this is not something I can dedicate so much to
Ah man lol Give it time, It's worth holding on to and playing when it's worked out I can assure you that. I've played plenty without issue, Still some DC's but not as many as people say at all. I wouldn't stress it like people in steam are right now. It's a cesspool there. Nothing but horridly toxic chats over this game and the dev's yet they have no idea how this is being worked on and wont even bother checking on the devs progress or submit feedback at all. It's a shame.
Pretty much. And the fact they assume developers are all scammers now, Which is VERY dumb to even begin to think. It's because its early access and they automatically assume we're paying for a demo instead of a side project. It's been toxic, Crazily toxic! I hate people. lmao
yeah but you have to admit a game based on multiplayer even in EA probably should at least work, maybe I am wrong
True but I can't be mad about it.
I'm sure they tested it before they released it.
Just because it works fine on your test environment doesn't mean it's going to work in production.
Only way to find out is to do a large scale test across lots of different hardware i.e. a public test
oh yeah I mean I get people being a little mad but not refund mad. I only get to play about 10 mins at a time so far online even after the last update but that 10 mins is pretty good lol
plus i am starting to get into the modding and making my own missions to play so still worth every penny to me
Funny enough, the online is very stable UNTIL a server reach 32 players, at witch point i get disconnected and can't go back in and need to find another server lol. (Litteraly 31/32 all good, 32/32 dc 😂 )
Still having a blast, and I know these are fixable issues, so I am not too worried.
We heard reports, we are investigating the problem.
Unsure yet if fix will be there next week.
Those two and half weeks we went from "everything can go wrong" to " few things are still broken". For you the result is almost the same (kick out y can't connect), but the reports like this really confirm that previous fixes did help.
Btw, it's not "servers are broken" - servers are completely fine.
It's also not "noone can play" - servers wouldn't be populated, I wouldn't be able to have my 60h in game.
It's not "tech demo" - it's a game, took a lot of time to make.
It's not "it never works for me" - you have some specific difference from other players, like connection quality or corrupted install or anything else.
Uff had to vent.
Anyway, thank you all for reports. As dev-blog says - it's the most helpful thing
👌
Good Day All, another day, another reforger question. 🙂
After everyone leaves the server, the mission continues to run. I.E. Persistent = 1. Is there a setting for the server_config.json to reset if player count = 0?
No
Which is why I said I am not worried, and I know that it will be sorted out in due time. 👍
I’m not being to able to find a server just keeps saying loading
If anyone want's to play as FIA I have hosted my own GM server. Casual gameplay, all arsenals unlocked. Access to all vehicles. Lemme know if you want to play
this may be a known glitch
i wish more people played the smaller conflict mode instead of the island-wide one.
What's the main difference?
They only cover smaller regions of the island, less cap points
I guess I can see why then, smaller area to fight, more likely to come in contact with the opposing team
Affirmative 😉 We added these for this reason. To have different experience, to have smaller, but intensive firefights in smaller amount of players. To experience different areas.
People can setup their own Conflicts just by modifying few parameters in config.
I'd love to hear a feedback on these scenarios.
From what I've tried over the last few days, I can only play mostly on max 32 player servers, in others I get kicked in about 5 minutes or more. Not every server is like this, but 32 players seems like max, and there's not enough of them for English players
Yeah, the higher the player count the more frequent the crashes
For what it's worth, I've found out how to cause this glitch and it's extremely easy to do
Feedback tracker, please. Given the bug can be considered a cheat atm, make it a private report.
I'm actually trying to make a video to upload it unlisted to actually show how to do it so I can send it to the Devs, it's just a pain in the ass to do on xbox
I wish i understood programing server but I am ignorant when it comes to programming on a server side to establish connections with players. but why is everyone crashing every 3 mins like I don't understand why the first thing that wasn't fixed was server connection issues how are we suppose to give feedback on a game when we can't even connect to it.....
Just because you can identify a problem doesnt mean you instantly know the solution.
There have been a couple attempts to fix this in the patches, they have made it better, but theres still an issue.
They're getting it fixed, its not just an instant thing though
do you think we have more stability on these smaller maps?
The smaller maps should be stable. There's less streaming of the data in MP.
Is there a workaround for not being able to join dedicated server from the same machine that is being hosted? Is this intended? Other people join fine, but a client on the same machine can't do it.
I did that just fine 2 weeks ago
well not anymore for some reason... 😦
Hey guys just set up a stable root for only Arma Reforger,
Running 36 Players with only 6 mods, running Hardcore mode Conflict
Servername is "Arma Addicted"
Feel free to join 🙂
will try it
there were KOTH beta servers last week, what ahppened to those?
Still there. All empty though.
Forgive them father, they know not what they do
superior game mode
I can't fathom how people would rather play 40 person conflict servers over KOTH
servers just crashed? xD
ye something went wrong with backend
that's great
jep... me tooo :/
cries in console
now the servers are restarting after 2-3 min
I just did this again, doesnt seem broken, although this should probably be in #reforger_servers or #reforger_troubleshooting
Somewhat but not completely
Still don’t have any servers appearing.
nope
Just did
did anyone see server ?
Hi guys, is it worth the buy:? I am kinda Arma Fan but still thinking for reforger
Wait a bit more
It is amazing, except when it is not.
buy it to support the company and then just play arma 3
Engine has Potential, Map is beautiful with a lot of Details, Gameplay for the most part is nice (feels a bit like a bad compromise between arcady and milsim, now they need to adapt in a direction), when you come into situations of longer intense firefights it is really immersive, performance better then arma 3 with much more details going on. The modding is said to be much better and easier, but i dont do this. Atm there are network/multiplayer issues with framerate drops, regular disconnects and server crashes, some glitches and bugs that are exploitable.
I am looking positive to the future progress of this game and ArmA4
I think servers are not properly working for now 😦
Hey guys
After this ATT how is going the servers ?
Having a disconnect every time yet ?
This is not why you should buy games
It's better than just outright not buying it lol
I play game to have fun and reforger is not fun
Not necessarily. Its not like BI is some poor indie dev
They're already saving a lot of money using their fanbase as a QA team, you should not give them money for products you dont enjoy
This wasn't supposed to be a game you were going to enjoy
Im hesitant to use the word simping but i feel its justified here
I mean I've downed 3-4k hours into Arma 3 so I think its pretty natural i like the dev
I wouldn't just buy stuff for the sake of buying it for really any other game dev group
If you give them money for a product you dont enjoy, then they have no incentive to make a product you do enjoy, because they already have your money.
Its how businesses operate. They really dont have much choice
I suppose. But they already made a game I do enjoy, arma 3
when a modded server has a mod update, clicking "download all", stuck at 0%
is this a known issue?
actually, this is why i bought it before the presentation even started, and to get under enfusion skirt
Well this is really late, but try disabling all mods in the workshop and then trying to connect again
yeah I wiped all mods on server and client and then it worked
any chance we gon get 100+ player servers after network issues are fixed?
and we gon need a vietnam mod, gonna look insane
I have no answers for you, but I need to comment about your profile pic and that stupid fucking dog and it's stupid fucking face.
A classic meme.
my favorite dawg
real answer: Go to in-game workshop content section, click update on all your mods.
yup
whats the consensus after the latest update, more stable or basically the same?
Yeah hows it working out?
Basically the same. More crashes to desktop.
Is it still broken?
Seems to be different for everyone
how to give myself admin on my dedicated server?
Completely depends how many players the server has servers that max out of ram seen to do it more often
32-48 players on a good server you'll very very rarely disconnect only crash to desktop
open chat and type - #login admin password
admin pass should be specified in your server.json
modded servers still unplayable
I guess that would depend on the server and amount of people on it...
server browser often crashes when viewing modded servers, mod updates often dont work as well
Yeah sometimes you have to update your mods manually. I personally have not experienced crashes after viewing modded servers though...
usually happen when I have favorites tab on, maybe it's unrelated...
I can't promise if it works or if it's not placebo BUT - go to your Documents/Mygames/ArmaReforger and there you will find a profile folder, try deleting that shit (it will get rid of all your settings and possibly cache) and see if it helps.
We managed to clear a friend's crashes like that but I am not sure if placebo or actually does something.
I know of the workarounds, but a lot of people don't have the patience for them so there's not much modded games going
Does not hurt to try though.
People lacking patience is a people's problem... I mean if they don't have patience there are more than enough products out there that do not require it.
you could argue that you know what you are getting into if you're playing early access
I mean... It's like being vegan, buying meat and being triggered over it...
🤷♀️
but nvm... you can try the possible placebo fix and see if it does something.
my only actual problem with the crashes is they often are too generic for me to fix them
ie. lack of detail in console and error messages
I have absolutely no tech proficiency so personally I could not care less what the crash reporter says... 😄
sure, if I make a mod and it produces a crash I need to know why, and often I don't because.... it doesn't say
I'm sure it'll be worked on though
yeah that is important I understand that
otherwise I have to press random buttons hoping it'll fix it, just wastes time
Id also like more verbose reporting server side ;)
Hey, how is server performance/stability now compared to release? Has it gotten better, or are there still frequent crashes and kicks?
less disconnects, but server performance is still an absolute nightmare. I have a root server only running reforger server and 32 players is barely playable with a LOT of desync
added info : CPU utilization only 35%
Haha, I'm not sure if you would get anything "readable" out of it, what do you think its missing?
Like whats the reason player was dropped, timeout, some check wrong, etc.
Cause all we get atm is player disconnected
You should have logs for things like BattleEye kicks /incorrect checksum - something very basic is wrong.
RplConnection::ValidationError remote rdb checksum does not match!
BattlEye Server: Kick player identity=0x00000001, reason='Client not responding'
There are certain logs for server side kicks - timeouts etc. But most of the time it is client that disconnects himself, and in that case we do not inform the server of the reason.
Hmm so, one would assume that with all these random dcs, client just decides to drop out?
Yes client is the one doing dropping in most of the cases - and for good reason mind you, I cannot comment on specifics publicly, but it is being addressed with a few short term measures and a longer term fix is in the pipeline.
We might actually change how kicks are being reported (to server) for metrics tracking purposes, but its a bit lower priority for now.
Right, i just assumed server was the one noping clients, but failing to report.
Well good luck with fixes ;) hopefully with next patch!
Can anyone tell me if the networking architecture is mostly final in reforger ? I really want this game to live up to its potential and the only critical thing I see right now is the overall network performance. In Conflict mode I begin to see desync and missing hit reg / lagging AI if there is like 15 Player plus AI on the server. It gradually gets worse and more than 32 is utterly unplayable. Mind you the server has 600mbits upload, is running an AMD Epyc, 32GB RAM and nvme SSD.
At the moment I would say A3 had a netcode/network performance that was okay-ish most of the time but there was a lot of room for improvement.
Reforger is another story right now, it has to change A LOT.
I‘m just a bit worried as its a core functionality i was expecting to work better even at alpha stage.
I have the same worries. The more I play the more I'm annoyed by how many times my bullet don't register and how soldiers around me lag in a 40 ping server.
i hope not since their networking architecture is obviously deeply flawed since it cant keep players connected for more than 15 minutes at a time.
Considering how long its taking to fix it, they obviously made a massively fundamental flaw in their net design that's hard to fix and will either have to redo their server design or reforger/arma 4 will likely never be considered "stable" games
It's completely different... Some have no problems like me, some disconnected after less minutes. How the dev said, their working on minor and small fixes, that's coming in the near future. All the speculations brings nothing, only devs know their code structure.
The beauty of this game - GM setting up a FOB deep in the woods which we would patrol around and sporadically engage small squads of enemy recon as it gradually approached sundown.
The pain - Server explodings 5 minutes after it gets dark out while the GM is putting down the main opfor assault force.
Network performance is constantly being improved and worked on.
Anyone wanna play pc?
Well I wish you guys all the best. This game has a huge potential even measuring on the previous titles.
On a fun side this is how pvp gunfights kind of feel right now : https://www.reddit.com/r/insurgency/comments/v8ifvj/_/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
are you guys adressing the issue that server is rebooting after each game session?
thats a shame, because some of us want to keep the game going
it will only kill the playerbase even more
Finding issues
Hey you cant clear a minefield without loosing few legs!
Landmines confirmed?
Player base really has not been killed. Even the mixed reviews is due to the disconnect issues; if you can't play a game longer than 20minutes, especially arma, there's no way to play. Many are waiting for this to be fixed to actually play (aka me). For now, just playing KOTH in Arma 3 or squad.
Not to mention, server population needs to be minimum 80 to have decent battles on the map; many players don't know the game mechanics and don't have the time before getting kicked to understand the game. Gameplay wise is very similar to squad mechanically, so if you play that you'll have a better understanding how reforger works
The game is super fun when it works but these disconnection issues, man they are annoying hope they get resolved soon
Hopefully
#reforger_multiplayer message
I dont know arma 3 server for me with 300 Ais on the same server i had 10 or less fps from the server now i get 40-50 fps in Reforger with the same hardware. (so there is potential :) )
If I get 100fps, but the AI are moving like a slideshow and my bullets don't work, that's not exactly an improvement. Or like last night where I had 70fps but couldn't exit my car and eventually DCd. I also think there is massive potential here and to be honest I'd have even less issues with bugs in the game if I could stay in it.
Dont see any slideshow with my mission so maybe your provider server side droped packages cause if bandwith limitations? idk just a theory xD
I use hetzner without limitations and 1 gbps. So i dont care about high bandwith usage xD Can someone validate the lags of Ai with 100 Fps server side with being sure thats not your network thats the problem?
you can 100fps server side?
No, that's an exaggeration for the point. I've had plenty of sessions where the server is fine FPS wise but I can stand there and mag dump into the AI and it does nothing.
Ive only ever saw such things when server fps was dropping, in reforger and a3
Have they fixed the game using enormous amount of internet bandwidth yet?
Is there any good mislims around?
It was significantly improved. More fixes incoming next week
Will they allow people on console to host their own on their console? Or no?
Like eventually
Because ik the game is a huge WIP
In the future yes
Ok
You dont see it because you are not the server instance but a client. Server tickrate can still tank down to like 5-10 and you only nitice because lagging begins and hit reg goes to dogshit
Yes of course that's the way to notice it but it did not happen to me in my tests with only me and 300 AIs. It's possible that it happened with more players and also with only one and I was just lucky xD
If i wanna set a custom difficulty for arma 3 how do i do it? since difficulty can only be done in cfg files.
There is no difficulty settings now.
Server can enforce first person view, view distance, grass rendering distance for fair PvP reasons
I want to get fix all servers and play this beautiful game on online 😦
Are servers still shit?
whoops meant to put in arma 3 chat
did the official 64 person server just crash for everyone
tbh, i was really hoping the grass rendering would have been set to a fixed, very long distance as a standard for every player this time. just for the sake of realistic gameplay alone. (even the max 150m is not that great IMO)
same with first person view in PvP game modes. i think it should be the standard of this game, to get rid of corner- and over the wall peeking.
Anyone here played SCUM. Supposedly they had a system that won't render other characters while 3rd person peaking.
I stopped following the game a long time ago so I'm not sure if it worked or how good it worked.
Because nothing ruins a good gun fight like camping behind a wall and peaking over using 3rd person view
I believe they also had/have a great camo system, where depending on your camouflage value (and surroundings) the other players wouldn't see you fully (I believe you became partly transparent).
i mean, i really think it is very important for this game to be able to use long grass, fields and the whole flora of the island for concealment... especially on long distances, not just up to 150 meters.
thats something ive been waiting for since OFP. with ARMA3 i was still okay with the thought that it just costs too much performance.
but for this title on the new engine i really hoped for more...
_
for a MP match in ARMA, this is a nightmare:
https://www.youtube.com/watch?v=UxWMrg5RnSc
This is bad. Must be reworked.
I just bought the game, anyone want to play?
yeah, and it is the same problem with all graphics on Ultra.
i like OFP/ARMA, but having these same problems in Reforger again would be (IS) a big letdown for me!
Delta Force 1 from 1999 handled this grass rendering /concealment problems better, so please BI devs, please make this a priority.
One of the best servers out there. Been empty for over a week now.
i wonder is multiplayer on linux with Proton possible in current state? I have tried but ArmaRefoger_BE.exe is not working and there is no server accepting me so i suspect that ArmaReforgerSteam.exe is not enough to play multiplayer?
HEY guys
has there been any mention if ending matches will stop throwing people out of servers as if it was a matchmaking? Need the good old servers where everybody stays on
Any news also for Rcon and vip slots ?
+1000
no
One of the most important thing in this type of game is a concealment in a foliage. I've created a task for it: https://feedback.bistudio.com/T165480
However afaik this thing is not in a scope of current work unfortunately.
As I wrote in the task - of course there is no way of rendering the grass at infinite distance, but there should be some ways to mitigate this issue.
thank you! i hope this will be brought to devs attention after 20 years.
i cant even change this setting to go beyond 150 meters in the game options, nor via config editing... its ridiculous...
It is no way to go my friend - it will just kill the performance. Maybe with totally different engine it would be possible somehow, but I can't imagine how polygon-based engine could do this - maybe by rendering a semi-transparent texture 20cm above the ground? I really don't think there is more efficient way than incorporating shader techniques that I've mention.
technically if player is down in the grass and grass self is not rendered then player model should not cast shadows and maybe rendered with opacity. would give some effect i guess.
I hope BI is not too far in a development and still can implement some tools that would enable concealing models over a distance.
but still - player model is much more complex than surroundings over a distance, and due this it is easy to distinguish
hence the opacity
I haven't seen much activity from devs about this topic so I can't think of any other techniques than post process volume ones
but I don't know what could and what could not be implemented in enfusion, for UE4 we have some techniques already
taking into account that the surroundings at large distance have blurry textures, the models should be blurried also
other graphic effects also cost perfromance. there is a mod for Arma3 that allows to see vegitation at a very long range. it was possible in Arma3 already.... of course with cost in perfromance, but still.
now this game was built from the ground up, so i expected more in that regard.
and it just seems like this feature was of no interest to the devs now. especially with the 150m limit
first step, give me the option to set grass beyond 150m
simple
I guess it is totally wrong direction
rendering it at like 1500m would kill everything 😄
doesnt matter
btw
in UE4 there is a thing called octahedral impostors
is it visible at such distance
so maybe having models rendered to a 2d surface, with applied blur and transparency may be a way to go
- the engine doesn't have to render complex 3d models
yes, it would be if it wasnt invisible, lol
i don't know
look at my video
I would like to have some words from devs - I mean what can be possible within the tech that they have
same
it would be future proof if there is no limits but don't know is there limits other than we have today
no one asked for unlimited distance!
probably this grass issue is one constant in the code to fix if at all. but after 5 years we all have more power in our game rigs so there should be some reservs to expand
that would be a horrible stance
we waited so long for this new engine. the hardware is not the problem
it will be, mark my words 🙂
again,... this was the same excuse 20 years ago.
and as mentioned already, there is a mod for Arma3 which solved this exact problem. hence i expect the same, an option to draw grass beyond 150m, in this new game by default
it's for ue4
it is for ue4 but hopefuly it can be also possible in enfusion:
https://shaderbits.com/blog/octahedral-impostors
for gotot engine https://github.com/wojtekpil/Godot-Octahedral-Impostors
however it is more likely be applied to more static models - especially trees, but vehicles (as they don't have much moving parts, like player models) can benefit from this also
yes it works with static objects well. don't know how well it can work with player character with different poses.
I don't really know if depth of field effect could be applied on selected objects, but if it can - we have another solution that can be tested
btw there another thing in a ue4 engine
radial blur
i mean motion blur that can be seen sometimes
where can it be useful in reforger, when you speeding?
I'm only have on mind concealing models ove a distance
let's say with a tweak it can create blurred objects
radial blur is used to emphasize forward or backward movement or something
without having to spin them
yep, my bad
i'm sure these post effects are coming if they are not there already
something like this applied to a distant models to blend them in
but really, it would require devs work on it
blur models
hmm
but really, we should instead ping devs about this, they have better understanding what would be feasible
yeah
I've seen techniques, but so what if I can't implement them ;]
question is, at what distance would it blend/blur the player
under what conditions? when in the field/grass
a matter of testing
what if he is next to the field, gets his vision blocked while the enemy sees him because he has no field rendered
first thing is to have any method
I don't want to discuss it
any futher
first thing first
have anything
yeah, i was asking the dev anyways.
transparency, blur, dither, whatever
but got no response
but you wouldnt know that ; )
asking for 300m grass draw instead of 150m is not a big deal..... it would be optional anyways im sure
that would be a first step in my eyes
so yeah, after over 20 years of game-development one of the crucial thing is not even touched
not true
there was some attempts tho afaik
with transparency and hiding model a bit underground
Arma3 mod, double the dafault max setting
https://steamcommunity.com/sharedfiles/filedetails/?id=1474670788
i do not consider extended grass rendering distance as a valuable solution
but thats what i ask for.
and the same arguments against it were brought up for Arma3......but alas, someone did it
it might be more complex matter. if level of detail is different for players. I don't know can it be different but if is then on ground surface can be different because LOD lot of problems can start from there.
You know, server sets minimal grass draw distace. However it doesnt limit maximal.
So lets say server says 100m is minimal.
But you set your grass to render up to lets say 500 meters, you are shooting yourself in the leg. Cause other players can use minimal, and will see you clearly while you cant cause of grass.
So if thats what you want go for it. But my pc isnt the best and i know it wont handle 500 meters of weed.
im not asking for a MP feature.
but lets say i go on with your argument here.
"server sets minimum grass draw distance to 300 meters, everyone who doesnt like that can leave"
and i still want to have the option for that in offline mode
thank you for understanding
i hope
Did you make sure to install the Proton BattlEye Runtime?
Again, weed rendering distance is not the way. Indeed it is braindead simple and can be done, however the effect is not solving the problem and the computional overhead is large.
let me see that for myself. this same argument was made for Arma3 and i already posted a link to the mod that still made it possible....
incredible...
Yep, it is possible, however it doesn't solve the problem at scale.
And you still have like only 500m
I mean in pratice, 150 is maximal -minimal grass view distance that server can enforce.
But for clients, idk why they clamped it, if you want 1000m daisy field and kill your pc. Thats purely your decision, its down to BI if they remove clamp.
it would solve the problem in the video i demonstrated.
instead of just 150m grass draw distance,.... maybe 300. boom problem solved in this case
partially solved, much computing needed, for me it is still an issue
However as mebel said it solves nothing in multiplayer.
this
high resolution also needs more computing. i cant play at 4k with my setup, should i vouch for max 720p for everyone now?
but it won't put so much overhead, I mean the resoltuion, compared to grass rendered at 1,5km
you are talking about 300m, I'm talking about 1-2km
No, but thats why there are reasonable settings in menu, and not something that can be adjusted to infinity.
I bet the rendering distance can be achieved in some mod in a near future
pretty soon
how many players can be in a server?
however it doesn't solve much
i dont get you guys....
i ask for something optional that would help the gameplay and scenery but you try everything to talk against it.
And if they dont allow grass rendering beyond that range, there just might be reason for it. After all, surface increases by square and not linearly.
because it would just simply kill the performance and won't solve much
if this is not possible then i am shocked to say it mild
we agree that it can help somehow, but just a little
not enough for distances that also greatly matter
I mean as i said, im not against it, but it cant be forced. They can remove clamp on client, but there is no way it should be enforced in mp
it is not even optional right now,...........!!
As ive said (again) its down to bi if they remove clamps. I believe its there for a reason.
I think they are trying to have this game running with more than 30fps ;]
But, i see most people tend to look for multiplayer solution. So in pvp enviroment where players are hiding in grass, they can remain hidden across all pcs, no matter their hardware support.
yeah at max 150 meters
which is nonsense
And not "beautiful" scenery
As others noted, extending grass range is not the only solution
No, it isnt. Hardware limitations across diffrent gpus and overall system builds
you cant tell me it is hardware limited if you never tried it
You cant sell game to people with 3090ti only.
2 times PI times R squared
Like rendering player invisible/or slightly invisible when outside players grass draw field but still in grass where he should be obscured is more overall hw friendly solution
hardware limitiation was the same argument against this for Arma3 and then is was made possible by a modder to double the grass view distance
yep
Its clientside mod, my dude
so what
So it solves nothing in mp
then give me that as a first step at least
people play SP too
and people will buy Arma4 for SP
i guess it is just a simple clamp, that can be easily removed
no need to discuss it
and I guess it is also possible within a mod, so you can try it for yourself
to remove this clamp
did you try it?


