#reforger_workbench

1 messages · Page 24 of 1

remote estuary
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The bottom one has a shield

frank moon
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What does it mean ?
I'm trying to make an editable prefab that i can use in campaign but i have no idear hwo to make it work i tried to copy the same structure as the sandbag but i'm stuck to the aprt where i have to add the prefab tot he EditablePrefag

languid kelp
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Whats the best template for life servers?

remote estuary
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alt + f4

sleek mulch
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does anyone have problem with exporting sound map? I am over an 1hour on 0%

granite dove
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I've tried for the past ten thousand years, but I can't get this to work. I don't know what the fuck to do with this god damn thing. Does anyone know what this error is even supposed to mean?

2026-03-29 19:44:13: BACKEND      : Loading dedicated server config.
2026-03-29 19:44:13:  RESOURCES    : GetResourceObject @"{02E7491FF1127725}Missions/mission.conf"
2026-03-29 19:44:13:   RESOURCES (E): Failed to open
2026-03-29 19:44:13:  RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/mission.conf'!```
spice rapids
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anybody know why this is happening?

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was trying to add a contributor

dry sluice
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Hi everyone, I'm completely new to creating scenarios in Arma. I created a "mini" scenario, uploaded it, tested it, and everything seems to be working. Unfortunately, you spawn naked. No weapons, nothing. I'm starting to get desperate. Can someone please help me?

spice rapids
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you need to edit the config files for the faction player

dry sluice
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Do you mean the CampaignLoadoutManager or the FractionManager in the World Editor?

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Or where can I find them?

spice rapids
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hold on

finite salmon
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ok i figured out how to make a successful conflict, but why would the HQ or conflict base change location? I have one HQ for USSR and one for US.

inland egret
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would anyone help me with my modded map scenario for my server all the dependcies ive added to it work in a defualt map its my own map gamemode it says and ive tried videos and all options does anyone know how to use arma reforger workbench? DM ME

vocal isle
vocal isle
lavish lotus
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whats with reforger and stupidly slow download speeds? anyone got a fix for this that actually works because nothing ive found though google has worked yet

errant tendon
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how can you edit the whitelist on the HQ ammo crate? i'm trying to add some modded mags, but uhm, it's not working

kindred hearth
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i removed some mods and it worked again seems sometimes things get corrupted.

spark junco
errant tendon
austere fossil
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Hey yall I need a quick hand, I imported a custom model and put the rigidbody on it, then ticked model geometry, and still my object doesnt have collisions, am I being an idiot? What are the common mistakes here

tulip berry
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how it works:

  • if I upload mod as public and then next version as unlisted, both will be unlisted?
  • if I upload then remove and ten upload again, there will be no old versions, right?
  • is there any way to choose version of dependent mod so mine will work only with that version even if owner will push update?
  • any way to modify description and changelog without pushing new mod version.
vagrant beacon
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unlisting does not prevent mod being used though

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it can still be added on server and downloaded by users joining a server

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if you remove mod, old versions are gone too correct

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choosing dependency version is not possible on mod level I think. (correct me if Im wrong) mod version can be selected in server config

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modifying entries needs pushing new version I believe. does not need file changes though.

finite salmon
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if i deleted a project from my addons folder is there still away to delete it from workshop?

latent geode
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anyone knows how to fix this?

latent geode
cinder verge
south heron
indigo briar
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I seem to have a problem with one map in specific, where when the camera gets high (starting from about 700m in coord terms) looking straight down onto the terrain, the shadows dont get rendered anymore. If I go to like 600m it works fine.

Its only one map where that doesnt work. Ive tried bumping the LODs on both terrain and objects via the debug menu but while they work, the shadows seem to be somewhat hard coded on this map to start showing only when I get closer.

Does someone have an explanation or workaround for that? Or is that a bug?

finite salmon
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Would adding Enfusion Persistence Framework, and Database Framework help keep my MOBs from swapping places in conflict every time i restart the server or do those two mods do something entirely different?

unborn belfry
balmy cradle
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Whats to come

spark junco
lethal cape
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Hi everyone, could someone help me with implementing Reforger Lobby in Arma Reforger Tools?
I’m trying to create fixed role-based loadouts (Alpha, Bravo squads) so players spawn with predefined gear, but I’m struggling with the setup in Workbench.
If anyone has experience with Reforger Lobby or role prefabs, I would really appreciate some guidance. Thanks!

steep stump
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Hi guys is there a way to get a mod "private" other than the unlisted setting?

tropic zodiac
vagrant beacon
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but licensing of a mod can restrict who can use it

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but there is no such thing as private mod

steep stump
vagrant beacon
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so yes you are wrong

meager belfry
steep stump
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Is there any BI reference i can check about it?

vagrant beacon
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You would report it to me and Id see what I can do about it.
We allow this kind of prevention to some extent but if it becomes predatory or just nonsensical we can request changes to it or ignore it.

vagrant beacon
steep stump
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So in order to make a restriction there needs to be a logical reasoning behind it

vagrant beacon
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yes

meager belfry
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Theoretical was the keyword, thanks Goat 👍

remote estuary
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Limited to particular servers vs limiting to ONE GUY is a bit different

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Another issue is enforcement. Bohemia might be able to shutdown a server but I dont think they can link the server to an owner, so the owner can just make new servers.

steep stump
meager belfry
steep stump
tulip berry
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is it ok to publish mod with link in description or it's against the BI rules?

kindred hearth
vagrant beacon
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assuming they have
A self made mods only
B the dependency mods they use do not prevent this with their licensing.

steep stump
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Perfect thank you very much

green raven
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how do i get rid of this?

hexed sigil
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I am currently trying to create a faction for my milsim that has the preset groups with frequencies and what not preset, but I cannot get it to work. Can I get some help later today on creating this?

neon ore
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**Hello.
A fix/solution for workshop 524 Cloudflare problems has been rolled out on current Experimental.
For those affected, could you download experimental and try to upload your mod there in order to test the solution?.
Thank you. If everything is working correctly then this will land onto stable too afterwards. **

finite salmon
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is there a way to get the two hummvees and supply truck from spawning at the HQ in conflict mode?

latent geode
south heron
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Locate the prefab arsenal and unlock it in one of the tabs that's on it same thing as game master no item restriction and whichever faction you use save it and apply it to all prefabs and that should work at least it did for my scenario

low depot
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Possible search for 2 lines in text search? like:

protected bool m_bSomething;```
reef ferry
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@gray fractalwrong channel

sturdy vault
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HELL YEAH!!!!!

gray fractal
neon ore
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It's not on stable, but on experimental

sturdy vault
tacit seal
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holy shit

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I can finally stop paying 40 dollars a month for a shadow PC to upload my navmesh clueless

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It may have taken a year. But we got there

vocal isle
fierce pagoda
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I'm having an issue where the workbench freezes every time I click on any FactionManager
I've tried verifying my game and workbench files thinking it was corrupt but didn't have any luck
After a few minutes this error pops up in the log but after that workbench remains frozen until I force close it
Any ideas?
This is from selecting the FactionManager in the GM_Arland world on a fresh project with no mods loaded

pine dew
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arma reforger is a required dependency

neon ore
remote estuary
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All that to inform the 10 modders Reforger has

neon ore
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There are 350 active per day since PS5 mods

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Just majority are not even here

remote estuary
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Ok 15

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Wonder what the average "modder churn" is

prisma gust
latent geode
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Anyone knows how to tweak base seizing to make that there should be more than 1 player for capturing to accur

steep stump
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Can anyone tell me what is the parameter to tweake to make supply depots "more or less" visible around the map ? like not they're actual size but the fact itself if they show or not, I know it's something related to base's distance (?) but I don't know where exactly

austere fossil
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If I switch to experimental to upload my mod, won't it be locked to the experimental version of the game tho?

remote estuary
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Where's the button to delete those Duplicate player identity errors when using peertool?

fierce pagoda
# pine dew check your .gproj dependencies

It seems correct
It is there in all the projects I tried
Also, it was working fine for a few hours before I started having this issue
Is there some kind of cache that workbench uses that I can clear or something? I did a full reinstall of the game and workbench and I still have the issue on every project I open

fierce pagoda
# fierce pagoda I'm having an issue where the workbench freezes every time I click on any Factio...

So I narrowed down the issue and I think it's some kind of bug with the workbench UI
Somehow, every single thing in the faction manager object properties has been fully expanded and the UI is freezing trying to load it all
If I wait about 10 mins it finishes loading and I can scroll the properties very slowly but it's still barely usable
Can I reset the state of the workbench UI somehow so that it collapses all the properties again?

finite salmon
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anyone know how to get rid of the the 2 hummvees and supply truck that autospawn on the HQs? Or are those just baked in

zinc briar
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You can get rid of them, I saw them in some config but I won't recall where exactly, but its possible.

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You can also change them, etc.

calm mica
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Hi all.

I've created a GM scenario in enfusion workbench that works really well.

I am having a slight issue with some placed custom assets though.

I have a hanger placed down that we use a staging area, but when in game it is very easy for the GM to delete it by accident.

How can i disable the ability for the GM to delete assets as base?

I've googled this but the info i found doesnt seem to have helped.

errant tendon
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IIRC there is a parameter in side the prefab that decides if it is or isn't editable. make an override of that asset where you disable the editability parameter (don't have the exact name). this should fix it.

if not; try looking deeper into the prefab and your config, there might be something hidden there

woven mortar
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experimental workbench is keep saying I am not a Arma user. What is an unknown error for logging workbench? How can a logging has unknown error? meowsweats meowsweats meowsweats

calm mica
errant tendon
latent geode
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Hello. Anyone knows how to disable requirement for an arsenal depot when spawining with custom loadout?

vocal isle
latent geode
woven mortar
neon ore
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You need to create a new account on Experimental for it

granite dove
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Did something change in the latest update that completely botched being able to use the "builder mode" to spawn vehicles?

granite dove
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1.6

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This shit was working in my missions before and now none of them can use the "spawn vehicles" shit from conflict

vocal isle
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works fine AFAIK. If you're doing it in WB just restart it and see if that fixes

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i just know 1.6 conflict added veh depots with a fuel tank included

granite dove
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Nothing. Hooouugh god here we go i gotta rebuild this from the ground up

vocal isle
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why not just swap out the veh depots on the map and see if that fixes it?

granite dove
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That was one of the first things I tried. I eventually just placed down any possible vehicle depot both in editor and as GM, still couldn't get it

vocal isle
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the menu just doesnt come up at all?

granite dove
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So the radial menu for requesting a vehicle will show up, and it seems like the action is triggered, but no builder UI will display like the action just didn't do anything

vocal isle
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can you place items from GM? heavy veh depot?

granite dove
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Item is able to be placed in the GM, though it's the same issue which is making me think it's a gamemode problem

vocal isle
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Check out the EditGameEditor.et file or whatever it's called, and make sure the items are in the prefab array in the PlacingEditor component

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I think I had that issue before

granite dove
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Based on this there's 41 registries under that component

vocal isle
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you got custom vehs or something in the scenario?

granite dove
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No, straight vanilla on this one

vocal isle
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which veh depot prefab are you using, the conflict mode one or regular?

granite dove
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Regular and conflict, I've used both of them individually when I was trying to narrow down what was going on

vocal isle
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hmm, not a clue then. personally I'd wait for 1.7 cause you'll probably have to fix it again 😭

granite dove
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Yeaaa, this is going to take some heavy debugging on my end I think. Thanks for the attempt though, it's appreciated

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I think for this mission I'm just going to make a caveman version of vehicle spawning and tell the players to deal with it

vocal isle
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I think that issue I had before was bc the prefabs I modified were not in that silly PlacingEditor array, I know I had an issue with placement not working at one point

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just give them two or three jeeps and say "figure it out" 😄

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or give them a bicycle and tell them the scenery is nice

granite dove
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Unfortunately I can't quite do the three jeeps and fuck you variety this time, given I'm sending them into a minefield as a fucked up easter egg hunt

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But I guess just making a trigger that says "spawn vehicle when players are in the trigger area" is good enough

vocal isle
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give them the pimp van so it's more infuriating lol

granite dove
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oh yea i like that idea. done

gritty light
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Hey guys, I need some help! Why are parent map entities in my SubScene locked (read-only) with a red icon? I need to delete/override buildings to rebalance the map, how can I unlock them?

latent geode
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@dull hazel i'd like to get in touch with you

woven mortar
granite dove
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Does anyone know if there's an option for simulating a dedicated server when launching the game in the workbench?

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The dreaded arma 3 thing of player and server being the same is something I'd like to avoid here

distant badge
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If I was going to create a scenario that is PVE based focused on Air Force Pararescue on the Kunar map or really any middle east map, what are some good first steps? I basically am looking to give people the option to either be pilots or be PJs, and I was looking for it to be replayable. I'm slowly learning Workbench, and I came to it with this specific mod in mind - I'm just looking for experienced input.

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I don't know if it'd be easier to do it like a mini campaign where the missions are set, or to have them at random. Random is what I was hoping for, but I'm thinking of different options to get a feel for it.

vocal isle
granite dove
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nice

sacred kernel
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would anyone be willing to assist me in configuring an economy mod?? for some reason i cannot get it to work properly. mod is the dynamic economy by wyqysyk also im new af when it comes to this

cloud zenith
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@light blaze

sacred kernel
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i sent him a dm, just didnt want to ping him aswell lol

cloud zenith
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He's a friend of mine, I don't mind pinging him lol

sacred kernel
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fair lol

shrewd cliff
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Hello everyone, I probably have a problem with the colliders. The car is standing on the rear wheels, and when I sit down, it flies off. I have read everything but I do not understand how to make colliders. Most likely, I do not understand because of my poor level of English.

pseudo silo
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aggggggggggggg!!

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My question is: if I upload it as you say to Experimental, will the normal version of the game also receive the update? Do you know anything about that?

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On the other hand, it does let me update mods that are, for example, 10 MB.

pseudo silo
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okei, check other tag and work

finite salmon
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i got everything to work for conflict, but in order for objectives to appear I have to spawn in, leave faction and spawn back in. Is this a weird bug or did i set something up wrong?

lucid latch
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i am new to enfusion workbench. a friend and i are creating a server. i have all the prject files but when i open the file it says its read only and i cannot edit anything
( he did add me as a contributor or whatever in the settings )

stoic scaffold
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Anyone able to use the FPS Diagnostic Plugin? Once i load in i get an error about missing CameraManager although i have it on the map.

whole stone
robust merlin
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probably a stupid question but does anybody know where my blue arrow (Z axis) went?

vocal isle
robust merlin
vocal isle
robust merlin
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Yeah, I can edit them manually

vocal isle
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Usually if there's an object in front of it, an arrow will just go through it and be a pita to select to move

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Other than that, not sure why. Restart WB?

robust merlin
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Didn't help lol

placid shore
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How can I make the resource replenishment automatic in resource caches ({FA7A86697340C58C}Prefabs/Compositions/Slotted/SlotFlatSmall/SupplyCache_S_FIA_05.et)? Or how can I make resource points invisible on the map and uncapturable?

vocal isle
placid shore
vocal isle
lapis steeple
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experimental workshop needs an extra/seperate account

random briar
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Do you know how to disable WCS saving?

stoic scaffold
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I want to delete the furniture from this prefab, i select all its children except the ladders because i want to keep those. After i successfully delete them, after reloading the world they keep coming back. I tried inherit the prefab but it doesn't let me delete the children when editing it. Should i duplicate it or override it. What's the procedure to delete children from the prefab?

stoic scaffold
obtuse crater
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not related to what you doing but wondering since you know what your doing with the engine

trim hornet
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How do i go about editing loadout configs? and adding items to each arsenal for each side? that’s where im lost, vehicles, weapons, etc

lilac ridge
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does anyone know why my map i made in workbench forces FOV?

nova remnant
lilac ridge
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Set the fov to 99

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90*

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Then the minimum fov is like 40, and max 120

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Will that allow the slider to work?

cyan abyss
river flower
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I've added some FIA vehicles I've customised to the US vehicle catalogue but in the game they do not appear in the vehicle depots, do I need to do some extra step to get them in there?

lavish lotus
river flower
lavish lotus
river flower
river flower
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If anyone else knows please let me know

vocal isle
river flower
vocal isle
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gotcha, yea it's a painful process where it's easy to make mistakes. Hint for plugin for such a thing, @neon ore 😉

river flower
vocal isle
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Likewise, similar process for items in build menus

river flower
vocal isle
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The process should be the same, though I've never done vehicles before.

river flower
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This is all extremely confusing for such a simple thing

vocal isle
river flower
river flower
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This is so unnecessarily complicated

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I. Just. Want. A. Usable. Truck

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Nothing ever works with this god forsaken game, my lord

vocal isle
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does it come up in GM at all?

river flower
vocal isle
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yes i know, just trying to see if the game can at least see it in GM mode

river flower
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Ok one moment

vocal isle
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ok cool, at least it sees it. You might need to find the .CONF file to add the modded vehicle to so it's selectable in the Vehicle Depots. I don't know about vehicle spawning, but there is probably a conf file for light and heavy veh depots that contain all the vehicle prefabs that can be spawned.

river flower
river flower
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Thanks for the help

trim hornet
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god can someone elo me

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help

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i’m gonna break something

river flower
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I just threw my keyboard

trim hornet
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i’m elling

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broken one

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from enfusion

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anyways

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i just don’t get how you make arsenals

vocal isle
vocal isle
river flower
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I'm going crazy, it's been three hours and nothing works I'm going to destroy something

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I'm doing everything it wants me to but it just fucking refuses

vocal isle
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yep, welcome to workbench. Someone will come along and might know what you need to do

whole thistle
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Hello, for the past 2-3 months, I haven't been able to upload a mod because of this problem (screenshot attached). I've tried with and without a VPN, changing my IP address, and at different times (i.e., night, day, morning), but I still can't upload the mod. Is this a problem on my end or Bohemia Interactive?
P.S. If it matters where I am, I'm from Russia, in case that matters.

vocal isle
whole thistle
vocal isle
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Also in your Project tag: it's spelled EXPLOSION (unless thats what you meant ofc)

random briar
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Can you help me with this? Why not disabled? Some allow it, but others don't.

trim hornet
vocal isle
marble dawn
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Hey so I have a question for you experienced guys I’m new to the arma stuff I’m working on a sever for some buddies of mine I’ve worked on other games but I’m struggling with the work bench if anyone is willing to offer a hand I would greatly appreciate it

lavish lotus
# trim hornet make arsenals

Are you tryin to make the physical object to place in game, a new factions arsenal, an arsenal for specific items for an existing faction?

trim hornet
vocal isle
finite salmon
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how do i enable gamemaster for conflict/campaign in workbench?

vocal isle
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Load and start the map and press Y

finite salmon
vocal isle
finite salmon
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Reforger game

vocal isle
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GM should be available in all modes, idk what key it is for ingame Reforger is but in Workbench 3D Viewport it is "Y" for me

fervent glen
meager belfry
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It was a while back so not sure if it's still the case but GM only ever worked in server for me, could never use it in single player

finite salmon
meager belfry
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Does it let you use the chat at all?

finite salmon
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yes

fervent glen
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ok and u setup credentials on your server hosting?

finite salmon
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yes

fervent glen
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sorry for dumb questions just getting to the root

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ok

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and does it give u any messaage on top right of the screen when u do the login via chat ?

meager belfry
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Yeah tends to be missing chatentity but if your chat works then I'd doubt it's this

finite salmon
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understand, its weird. its weird, never done that to me before until i tried to create a conflictmode

fervent glen
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so the conflict mode is your own

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is not a vanilla one?

finite salmon
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yes

fervent glen
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ok youre 100% missing a component

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in your world

finite salmon
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thats what im thinking

fervent glen
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yes for sure, check vanilla conflict components

finite salmon
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i know two gamemodes will break things, so maybe theres something in components, so il look again

fervent glen
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yes there must a component in conflict that enables the gm

finite salmon
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ok il look again and see. all i saw was gamemaster.conf. i dont think thats it

latent geode
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what is happening with WCS mods?

nocturne grotto
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I asked this a long time ago, but I wanted to ask again to see if anything changed. Is there any way to edit locked entities in base world Everon? I'm literally just trying to remove rocks, trees and bushes from ONE hill near Provins and it's really stressing me out. nosleep

cinder verge
nocturne grotto
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Awe. Sadge

meager belfry
# nocturne grotto Awe. <:Sadge:1124719727739150490>

Depending on what needs deleting, and how/what you're placing down in its place you can use prefab deleters but the default one will delete everything including prefabs you place down (unless spawned via Slot, or I suppose so long as it spawns after the deleting happens)

nocturne grotto
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Copying it crashes my workbench so I think I'm just shit out of luck.

meager belfry
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So you're not placing stuff down you just don't want those trees?

nocturne grotto
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Yeah, only in one part of the map though.

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It's just one small hill outside of Provins.

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Rocks and bushes are also included.

meager belfry
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Yeah best option is the deleter or at least best I know of. They work, shame we don't get to edit things though

nocturne grotto
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Yeah, I'm going to try.

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Thank you for pointing me in a better direction. bluethumbsup

nocturne grotto
cloud zenith
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But copying everything should only be used in certain circumstances. Specifically if a lot of changes are gonna take place.

nocturne grotto
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I'm just looking for anything at this point. Shrug

cloud zenith
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Depending on the circumstances, another good approach would be a custom trigger entity that deletes things within it

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Then you could use a poly line or spline to determine the shape

nocturne grotto
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I could, I just really feel like it could be easier if we could just edit stuff.. I feel no need to make it this complicated but BI does that I suppose. Shrug

cloud zenith
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Because its not your map to edit

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They don't want you to edit it

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Just like modders that make maps

nocturne grotto
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I suppose.

cloud zenith
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If I spent 3 years soloing a map, I wouldn't want random people messing with it

remote estuary
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What about non-random people

meager belfry
cloud zenith
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I still think it's weird that maps can't be overwritten but they don't supply functionality to make prefabs non-overrideable

meager belfry
cloud zenith
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I've used the same method pretty much the entire existence of the game and have never gotten a wall of errors

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So I'm not sure what causes it for you

meager belfry
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Who knows, thanks though 👍

lethal mirage
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FYI, vanilla prefab deleter is not fully working right now.
It is the best approach though.
Will be fixed with 1.7, I think.

nocturne grotto
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Thank you gentlemen.

meager belfry
cloud zenith
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Things*

nocturne grotto
cloud zenith
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In the same panel as "hierarchy"

meager belfry
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Ya if you look below all your world layers etc. It should be a tab there

lethal mirage
nocturne grotto
finite salmon
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Anyone know why every base or control point have Alabama?

latent geode
finite salmon
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yes

latent geode
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prob thats the reason

finite salmon
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ah ok. Il delete them, and replace them

latent geode
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kinda strange never ran in to this

finite salmon
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yea me either.

latent geode
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usually it gets a random name from the config

finite salmon
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thats what i thought

latent geode
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from US_campaign.conf

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give it a check

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myabe its F'ed or something

finite salmon
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ok il do that

latent geode
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Anyone had issues with wcs_loadout editor working on conflict scenarios? Need help maybe i am missing something... the UI is there but i does not save

finite salmon
#

anyone know what the "campaign custom base list" is for?

cinder flare
cinder verge
#

🤮

earnest prawn
#

!purgeban @errant robin 1h crypto scam spam

half belfryBOT
vocal isle
# cinder flare

There's a range limit for bases, is it outside the range for NATO?

cinder flare
#

I have even tried to move it next to my MOB

#

but for some reason Brooklyn is an objective all the way on the other side of the map

#

match just started no bases have been captured at all

cinder flare
#

just doesnt work properly

vocal isle
#

no idea, sorry, never messed with bases or their radio transmitter

#

i just know 1.6 goofed something with the HQ radio range

cinder flare
#

Yeah I was gunna say this was never an issue before, I have made conflicts in the past and never had this issue.

vocal isle
#

I wanna say they use something different now but I don't know, it did affect a lot of peoples maps but no idea how they resolved it

cinder flare
#

poop

cinder flare
#

UPDATE: Fixed the issue, you must have an Encryption Key for both MOBs

latent geode
#

My issue is still on the table. when i place shelteredstorage in tools and load up the server wcs_loadout editor does not work. But when i build arsenal or spawn thru GM also works. what i am missing?

cinder flare
#

I cannot help there as I use Bacon Loadout Editor.

latent geode
#

does BLE lets you choose a loadout in respawn menu?

cinder flare
#

I dont believe so but I think you can do all of that inside Enfusion itself by editing the character itself

latent geode
cinder flare
#

yes

latent geode
#

wcs_core gives a whitelist option

#

you can choose which bases gets the connection

cinder flare
#

yeah that was my last option

#

I wanted to see if I could fix it without whitelisting

latent geode
cinder flare
#

and luckily I id

latent geode
#

ohh and i think i know why

#

check if the base that is nearer MOB has control point checked

cinder flare
#

Yeah they were all set to control points, it was just that my MOBs didnt have Encyption Keys once I set them it detected the bases closest to it

latent geode
#

you may spawn a base but if the box for cortol point isnt checked the base wont ger the connection

#

ohhh...

cinder flare
#

Yeah and as far as respawn kits go you just have to edit/override these I believe

#

you override each in your gamemode

#

you can add mods like RHS or WCS or Armbands to add extra gear

#

or you can just make a seperate Loadout mod that changes all your games loadouts instead of adding more dependcies to your conflict/game mode

finite salmon
#

anyone know what the "campaign custom base list" is for?

devout lintel
#

Hey guys I have friend that is trying to publish and it's not working. Any help?

nocturne grotto
devout lintel
nocturne grotto
formal scarab
#

Hi guys, I'm very new to modding and want to understand how duplicate logic works. I understand inherit, but for example if I want to edit a config for the entity catalog which already has set items from Mod A, and I duplicate Mod B's config to have it's settings on top of Mod A, is my Mod C still also dependent on Mod B?

remote estuary
#

You override the thing you want to override in the literal sense. If you override a mod then you need the mod.

formal scarab
#

If the base configs are from mod A anyway

remote estuary
#

If you want to duplicate then duplicate, but you need the mod the data is from for the content of it either way

#

Depending on what the mod does

formal scarab
#

If the data is from mod A it would work is that correct?

remote estuary
#

Duplicate is literally a copy paste

#

What I'm talking about is if you have a config that refers to weapons in some mod, but then use this config without said mod, you have an invalid config

formal scarab
#

It would be invalid? It wouldn’t skip over the ones where it cant reference the prefabs?

remote estuary
#

Depends if the thing that reads them knows to do that, or if it stops at the first invalid entry, I would personally say there is no guarantee but for entity catalogs it might be fine

#

Though people dont like seeing errors in their logs

#

I think it might be worthwhile to just try it lol

formal scarab
#

Okay thank you very much! I’ll continue to fiddle around and see how it works:)

stable tangle
#

about the wcs_loadout editor i got it working by adding the wcs_loadoutsaving component to my dublicated arsenal prefab and now it works... kinda it lets me save and load loadouts. In the respawn menu it shows my saved loadouts but after the respawn my character is naked. ANYONE is familiar with this issue? Damn i got some gray hair from this for sure. Please someone help me... i need to move past this and do some real work on my community server.

placid shore
#

How can I restore the ability to spawn on ANPRC7 and R107M when they are in the backpack slot?

gilded wasp
#

virus

heavy wigeon
#

hellou

cloud zenith
#

@vagrant beacon ^^

#

Not sure if it's in other channels but, probably so.

vagrant beacon
#

!purgeban 1195941761877553264 0 cryptoscam spam

half belfryBOT
vagrant beacon
cloud zenith
vagrant beacon
#

is alright. just the mod ping reaches all.

livid swallow
#

Hello o/
Any help would fantastic so I’m trying to add a cosmetic radio antenna onto a backpack prefab in enfusion
FILBE Backpack.et from RHS and Radio R148.et

(I already have a working radio backpack (all components and functionality are fine). This is just purely a visual addition)

The problem is that ingame the radio mesh shows up on the ground instead of following the backpack/player. In the editor, it looks correctly positioned relative to the backpack.

I’ve checked that the radio is parented under the backpack in the prefab hierarchy and everything but mesh and hierchy is enabled on the radio

Is there something (component, attachment slot, or prefab setup) i am missing for the radio prefab to stay at world position (ground) instead of inheriting the parent transform in-game?

The radio does follow me around (albeit on the ground) so theres that

Any help would be great

reef ferry
livid swallow
#

so i cant just put on the prefab and have it there?

cloud zenith
#

Yes you can. Look at any of the base game rigs. They all have pouches that aren't weighted.

peak ledge
#

Trying to make my RPG rocket not be affected by wind, how could I change this?

livid swallow
midnight wigeon
#

you need to enable Debug Worn Model in the BaseLoadoutClothComponent and position your radio to that backpack

spice rapids
#

does anybody know why this aint wanting to place? i keep gettin that symbol ik when that happends it wont work but idk why it aint

spice rapids
#

and my ladders or hatches aint staying where there supposed to

neat latch
#

Hello fellow Modders.... Is it possible to make "SCR_WeaponStatsManagerComponent" detect which magazine is attached to handle parameters to sound switch to the muzzle?

e.g 300 Subsonic and 300 Supersonic?

vocal isle
vocal isle
neat latch
vocal isle
neat latch
#

SignalsManagerComponent

winter patio
#

can someone test something for me rq? i just need you to open the diagmenu and go to GameCode < Weapons < Weapon obstruction < and enable it on and hit play to see if it works or crashes your workbench its happening to me on a fresh project every time.

#

i get one of these

#

anyone know why i would get this? ive tried to verify files through steam

fervent glen
#

Check your script editor press f7

#

You’ll see an error I think

cloud zenith
#

Refrain from cross posting. The server has a rule against it.

dry sluice
cloud zenith
wind vapor
#

<@&105621371547045888> ^

earnest prawn
neon spruce
#

Hi

What do I need to do to have multiple ladders like this? As soo as I add the second the first stops working, Ive tried with the allow cross hierarchy

finite salmon
#

i deleted all my mods and redownloaded them, now my project has a lock on it and wont let me publish, anyone know how to fix this

fervent glen
#

U should re scan the addons folder for both workbench and arma reforger

#

And the folder u use to mod

finite salmon
fervent glen
#

U have to find your folder with the actual data inside

#

In your computer

#

If u don’t have it or deleted it then idk

finite salmon
#

rookie mistake lol

real sentinel
#

Is there a way to connect a real game client to hosting server running in WB? I'm looking for a way from the game to join multiplayer and connect wo WB server.

brisk lake
real sentinel
brisk lake
#

I’m unsure how arma works in terms of the license to play the game through steam to stop pirated versions, and if steam API allows the tools to work the same way, this is the only thing I can think stopping it from working

#

I would imagine out of everyone Zelik has probably tried this, he has turned the arma tools inside out lol

remote estuary
#

There's my guide for backendless servers in #reforger_servers, just use diag exe instead of regular to connect

#

Just ignore the server part in it

abstract garden
#

Sorry lads might be a silly question but am i doing something wrong? im attempting to make items attachable from slots, ive got all the slots set up, but dont have the options to say attach them via bacon ect?

remote estuary
#

Check how items that work are setup

frosty jasper
#

How do I prevent the interior of a vehicle having water? Like the LAV25 when its floating

woeful lance
#

I think I’m stupid, how to I get the entities I’ve added to the default layer in the hierarchy menu to show up? There’s no dropdown menu in the default layer when I add something like the “GenericTerrainEntity”

blazing harbor
blazing harbor
abstract garden
#

Nah I ended up figuring it, a different way but still haven’t found out what was causing me issues, I wanted to make it so my helmet had modularity to it, but even when I made the slots ect they couldn’t be “edited” there wasn’t a option to do it all if ya get what I mean

limpid wasp
#

Hello gents, I've been dabbling in the tools recently and am having a little trouble with a project. I decided to put a LAV turret onto the BMP-1, and the sight isn't elevating with the gun. A friend that's been helping me learn isn't able to make heads or tails of it and told me to ask here for help.

glad jacinth
#

UI Layout preview doesn't take Windows UI scale into account, my scale is 1.5 and 320x240 window is actually 480x360

#

Speaking of preview, really wish you could press a hot key to instantly resize the window, something like F1 for 1080, F2 for 1440, F3 for 4K

finite salmon
#

can i copy and paste managers from another scenario into mine or does that break things?

meager hound
#

is there a way to make the squad leader boxes not show up on the map?

vocal isle
static ether
#

I am locked out of my BI account for some reason and forget my password does not result in an email. Can someone go onto the bug forum and report that mortars can pierce colliders when initially shot if just outside the arming range? It can resault in people firing from within inside a structure.

unborn tiger
#

Morning guys, not sure if this is the correct channel so apologies if not. Anyone know of anybody working on British WW2 weapon mod/list? Like the SMLE mk3 etc. Downloaded a lot of WW2 stuff and credit to these modders! Its amazing but don't know how to make the mods myself unfortunately

meager belfry
warm vale
#

Does anyone know why when i load into the world on workbench i can't spawn a character or do aynthing? I think i'm under water as ther are waves in the corner

earnest prawn
rocky prawn
#

Is the workbench available for Xbox? I have been trying to find creative ways to make pictures for Arma.

reef ferry
upbeat parcel
#

Hi, I'm a complete beginner at Arma modding and I'd like to try creating a new texture for the NH90 mod. The problem I'm having is that the files are completely locked and I can't edit anything, even when I open them through ArmaReforgerWorkbench/Addons or when I create a project that uses the NH90 mod as a dependency. Could someone please help me with this? Thanks.

rocky prawn
upbeat parcel
reef ferry
cloud zenith
#

Was wondering the same thing.

rocky prawn
reef ferry
# rocky prawn No, its not that I dislike Armavision. Comparing the workbench and Vision workbe...

Like what? Like what was also posted here? https://youtu.be/gm2NjrWQWpY?is=q1MtQ-dENmTqFi_1

Get #ArmaReforger now ➡ https://reforger.armaplatform.com/buygame

Community videos and cinematics (also known as machinimas) have always been a part of Arma and DayZ platforms. Vladimír Jaške, director of the #ArmaReforger launch trailer, will show you step-by-step tutorial workflow for creating awesome cinematic and VFX effects in the next...

▶ Play video
pallid copper
#

can anyone help ive set my scenario to be able to change faction mid game it now shows the leave faction option yet when i select a different faction it puts me in the group but doesn't allow deploy and there's no character in the box

pallid copper
#

ticked both of these one in gamemode other in factionmanager

#

this is the error that comes up in tools when i press leave faction

finite salmon
pallid copper
finite salmon
#

i gave up on campaign mode because this was happening to me. im not 100% sure, but it seems like when i tried to use more than 2 playable factions it was happening to me

spice rapids
#

Anybody know why it's doing this?

#

Left pic is server side right side is workbench

pallid copper
finite salmon
#

sounds like maybe a spawnpoint or a loadout issue.

narrow harbor
#

Can someone tell me why I cannot get a custom map marker to show?
I have a Slot marker in a layer inside an area, set it to a customer marker, but when going into the game there is no marker showing at all.
If I use the MapMarkerCircle.et that will show with the giant circle on the map. but the SlotMarker.et is not showing at all and I cannot figure out why.

narrow harbor
# prisma gust Use maplocation entities

Do you have a reference guide for what that is? I am still pretty new to using the workbench, only been tinkering with it for a few weeks now, so I am not certain what that is.

prisma gust
#

SCR_MapDescriptorComponent is where you edit the actual player map to provide that context

narrow harbor
# prisma gust Not really, but if you type location into your resource browser you'll come up w...

So this does technically create a marker, but it is so tiny that it is virtually invisible.
I was hoping to place a marker that uses one of the Slot Marker Icons to signify a base location for all players to be able to see on their maps, or even use something like the infantry marker for it. Then have a custom name assigned to it.
Like how in Eden you could just add a marker to the map and edit the name of it then everyone could see that marker.

prisma gust
narrow harbor
# prisma gust Unfortunately, it doesn't quite work that way anymore. I haven't quite 100% mad...

The guy who makes a lot of tutorials had it working in this video, but even setting mine up the way he has it I could not get it to work. He unfortunately does not show the full process of setting it up though so I based it off of what I could see.
https://youtu.be/JTru61YefQQ

Components | slotMarker

Demonstration of the slotMarker.et. To orient the arrow markers the correct direction:
Direction you want the marker to point subtract 90 from that value, then point the rotation of the marker to that number. I.E. 225 - 90 = 135.

▶ Play video
trim hornet
#

can someone in here possibly help me? i have created my own server and am now at the point where im adding weapons, vehicles, helis, etc. where im confused is do i need to add every single mod i want, weapons, clothing, vehicles, helis, etc. is there a way i can make a config for all of these in one? i’m confused on exactly what to do to make insurgents and US each have their own arsenals

livid urchin
#

MOD LOAD ORDER IS HUGE - use ai to help

#

Grok or open ai ‘s bot and ask it to set the mod Load order correctly in .json and make sure the syntax is correct meaning that the spelling and format is correct for the .JSON format

#

@trim hornet

thin turtle
#

the AI won't know which mod order is right

reef ferry
thick lake
#

Hi, since EXP 1.7.0.13 i can not use Workbench and Discord at the same time. When DC is opened in the background, Workbech gets laggy like hell. If i close discord, it works fine.

warm vale
#

does anyone know how I can fix this weighting issue? I'm tryna make my own boots into the game

thin yacht
#

Anyone remember the notebook in the map ui in Operation Flashpoint? Would it be possible to make something like that in Reforger? I miss that notebook...

cloud zenith
rugged wharf
#

Channel 5 news vibes

narrow harbor
trim hornet
#

can someone help? it keeps wanting me to add carcara arsenal config as a dependency which isn’t possible. and i cant find which mod is requiring this

fickle ravine
#

Curious if anyone knows how many meters away the player can be from the AI to keep them activated and if there’s anyway to expand this value?

midnight wigeon
sturdy sleet
#

Does anyone here use any terrain software? insta terra seems to be unmaintained now :c

#

And I just got it working in blender, but am now wondering how I can view the entire terrain seems to unload 80 percent of it

warm vale
#

I assumed this meant it was weighted? I did it with the tops cut off but with the ankles it doesn't seem to work

trim hornet
#

can someone help? i’m trying to upload my scenario, it says im missing a dependency, went through and all my dependencies are fine

peak ledge
#

Does anyone know why my prefab goes invisible when i add SCR_MortarMuzzleComponent

fickle ravine
fickle ravine
# peak ledge Does anyone know why my prefab goes invisible when i add SCR_MortarMuzzleCompone...

I don't think you gave enough information for anyone to be able to help you with this. I'd recommend using an AI scripting tool like Cursor or Claude, ask the AI to write logs specific to your issue, run your scenario until the issue occurs, paste those logs back into the AI chat and ask it help resolve the issue. Provide the AI context by copy/pasting the SCR_MortarMuzzleComponent class code into the chat

fervent glen
carmine hatch
#

Trying to delete some props/compositions from a map but all assets are locked - I'm a first time user of Arma Reforger Tools so I'm quite confused on what to do, would appreciate any help

blazing harbor
carmine hatch
#

just using kolguyev as a test, i created a sub-scene and placed it in a new folder

#

still all assets are locked

lethal mirage
# carmine hatch Trying to delete some props/compositions from a map but all assets are locked - ...
peak ledge
#

any ideas as to why my camera on a turret isnt following the gun? have just changed out the 50 cal on a humvee for a lav turret and the sight is not working properly

patent agate
#

Hi, how can i change this names?

pure terrace
#

Hey I am having trouble finding a asset that is in my mod but I cant find it

prisma gust
pure terrace
#

Yeah but I removed most of the things I edited already

prisma gust
silk sparrow
#

I'm making a map. how can I download mods like middle eastern buildings mods, to use in my map? as in mods made by other people like you see in the workshop or when you join any server.
like the middle eastern buildings mod by justmichael used on the iraq maps, or the khan trung trees mod on similar maps and the vietnam ones

#

I want to use mods like that when making my map. I want to place those assets just like i do with any other assets or objects from the resource browser etc

prisma gust
pure terrace
#

I figured it out it that one of the mods were removed

fleet flame
torpid crystal
#

Hello. i started making new terrain, when i try to playtest it gives me this error and dont matter what i press its get stuck? i didnt have this kind of problem with my previous map

timid lagoon
#

I need your help, guys!
I want to make a scope. I'm following BI's guide, but I'm stuck.
Can you please show me a video on adding a new scope to Arma Reforger Tools? Or any other useful information, besides...

trim hornet
#

so ive noticed a lot of servers aren’t using WCS arsenal as much, probably due to the blacklist issue etc. my question is how do you create arsenals without it? is there a better way?

spice rapids
trim hornet
#

data.asset.scenarios[0].description should NOT be longer than 1023 characters

#

why do i keep getting this when my description is only 153 characters

hoary island
#

i just uploaded a custom version of a map to workshop, how do i get the scenario ID?

#

the GM scenario

vocal isle
hoary island
devout cliff
#

hi, how i can add arsenal to vehicle?P

blazing harbor
fallow reef
#

Hi whenever I spawn in the heli from my mod on a multiplayer server it spawns in a m151 but works fine in tools, anyone know how to fix this?

hoary island
blazing harbor
hoary island
blazing harbor
hoary island
bronze gulch
#

!purgeban 239176223199068166 0 crypto spam

half belfryBOT
crystal socket
#

Did anyone else notice that a few US cold war mods got removed? Like Expanded US and M17 gas mask among a few others

spice rapids
#

Please I need help my Workbench messed up and I cant fix it I've tried everything man

#

The browser if broken and workbench ain't working right

cloud zenith
spice rapids
#

Yes ik but I cant do anything theres no arma reforger folder and when I go to click in my files like one normally would theres nothing in them

cloud zenith
#

Sounds like you deleted the dependencies for base game from your gproj file.

#

Open it in a text editor and add this "58D0FB3206B6F859" as a dependency

#
GameProject {
 ID "adsfasdfasfd"
 GUID "asdfasdf"
 TITLE "asdfasdf"
 Dependencies {
  "58D0FB3206B6F859"
 }
}
#

Should look something like that

spice rapids
#

I dont really see how I would of done that but your probably right man and would i do doing that wile in workbench?

#

Sorry just never had this issue before

cloud zenith
#

Yeah, you shouldn't ever have this issue unless you're messing around with things you don't understand.

#

Can do it in workbench if it will let you.

#

Project Settings

spice rapids
#

I bet its where I copies sum files over into the folder transferring the hole project between me and one other guy

#

When i first started the Workbench to choose a project I did notice that arma reforger wasn't in there and when I went to go add it in it wouldn't add it

cloud zenith
#

If you can't add it through workbench. Try doing it from external application

#

Right click, navigate to folder

spice rapids
#

Then edit that and if its wrong fix the text?

cloud zenith
#

If you can't add it from project settings open the gproj file externally.

#

Right click, open with. Choose a text editor.

#

Or Edit it with Notepad++

#

If that doesn't work.

#

Then close workbench and run the game, then close it once it's fully loaded. I.E. When you get to the main menu.

spice rapids
#

Ok i got you thank you man will it be ok to do you bc im aboit to go to bed for work tomorrow and ima try to fix it tomorrow after work

#

About

cloud zenith
#

What?

spice rapids
#

Can I pm/dm you like add you so when I get home from work tomorrow and I try this method tomorrow after I get off work and I possibly get ahold of you?

cloud zenith
cloud zenith
spice rapids
#

Oh shit really? Yea its not in there i remember having to add it at one point but messed up my files a long time ago due to Google drive 😅 but I didnt know that they took it out of there

spice rapids
finite salmon
#

getting this error saying im no the owner of this asset. Never got this before. Anyone know how to correct this

finite salmon
kind swallow
#

what happen?

#

its a new mod i want to publish btw

#

and the GUID refrence to the new mod?

kind swallow
#

can anyone help where should i look?

finite salmon
kind swallow
kind swallow
tepid lava
#

Do anyone know add someone to your mod project so they can edit stuff on it too

kind swallow
spice rapids
cloud zenith
slate sentinel
spice rapids
vocal isle
# spice rapids

Make sure to add the correct gproj file (Reforger Tools for 1.6 game, Experimental Reforger for 1.7 Exp game)

vocal isle
thin escarp
#

So I've been working on my map for months now and I have two issues that I really need some help with.

Number one problem. I had previously used Wolf's building pack for a couple POIs. But then a fellow map maker told me I should just use vanilla assets for better performance.

So I took out Wolf's building pack completely and all the prefabs were deleted from the map which is great.

But for some reason one of the POIs has massive frame drops now within a 1kmx1km area pretty much.
I've tried countless things and have checked multiple times for objects under the map and deleted any I found.

My only guess is that there's somehow left over parts from the mod stuck on the map that I can't find.

If anyone has any idea whatsoever please please lmk.

#

My second issue is sometimes when I open my project and go into the map itself to edit I notice some buildings will just be randomly missing. Then they will randomly come back one of the times I reopen the program.

vocal isle
spice rapids
spice rapids
vocal isle
spice rapids
vocal isle
#

weird i dont have it saying Resource Browser 2 on mine

spice rapids
#

yee theres sum compleatly screwed with it atm lol

vocal isle
#

ah i see why i dont have the second browser, i thought the second window was it

spice rapids
#

Still not workin the 2 arrows dont do anything for me lol

#

But yet when I open the world editor it works fine

vocal isle
#

unselect browser 1 and unselect browser 2 in Window menu. Then reselect RB 1

spice rapids
#

Nuthin lol

#

Like we can vc and I can show ya whats its doin

vocal isle
#

i see what it's doing, the RB is locations are swapped and not syncing. Try resizing the icons in the settings (gear icon)?

spice rapids
#

in what tab the rs 1 or 2?

vocal isle
#

RB1

spice rapids
#

thats that i ment lmao

vocal isle
#

Not sure why but you're missing the "extra window" for each resource browser. You might need to reinstall Workbench

spice rapids
#

Ivan also tried that lol

vocal isle
#

did you uninstall it and delete the WB profile settings in /Documents/?

spice rapids
#

Yup

#

Just done it and same thing

vocal isle
#

if you have a spare flashdrive id delete everything for Tools, then slap everything for WB on the flash drive (see pic) and see if that does the same thing.

#

it makes me think winderz is being stupid

spice rapids
#

Ok that I dont have lol

vocal isle
#

you can install it to a different folder and then do the needful to the picture params

remote hare
#

Quick question I'm trying to create a scenerio using the enfusion workbench. How exactly do I open the Kunar map, I guess I need the ent file?

spice rapids
spice rapids
remote hare
vocal isle
#

yes. uninstall Tools. Delete the profile in /Documents/ directory, redownload Tools to a different location, then add the params in picture in the Steam options with where you installed Tools

#

then open Workbench and see if it acts different

spice rapids
spice rapids
spice rapids
#

Think it would be a good idea to delete arma and tools and re-download them?

indigo briar
#

A random restart occasionally helped

vocal isle
spice rapids
#

no but ive even tryed it in fullscreen

vocal isle
#

also when you reinstall Tools, make sure it's somewhere OneDrive wont touch ... it will mess things up too

#

makes me wonder what even changed when you copied and pasted your mod files for your fellow modder to work on

remote hare
#

I see the issue I don't have a copy of the source map.

spice rapids
#

That's about the only thing I can think of that done it

vagrant beacon
#

!purgeban @mystic drift 1d crypto scam spam

half belfryBOT
spice rapids
#

Oof

spice rapids
vagrant beacon
spice rapids
# vagrant beacon What's the issue?

The issue is my resource browser is compleatly screwed like I've mentioned above like it wouldn't show any files and stuff like that its kinda hard to explain

lapis steeple
#

@spice rapids check dms

spice rapids
#

Ok

sage tapir
#

im currently trying to add a subscene to my server, however it starts a crash loop. These are the error codes i get. Could anyone give me some insight?

spice rapids
vagrant beacon
spice rapids
spice rapids
valid whale
#

Anyone know the creator of "Early 2000s US Military" or know if it's coming back up? If not, does anyone know of a solid mod with DCU's available?

vestal sluice
#

so my work bench wont load with some of the features like world editor does anyone know of a fix?

naive hatch
#

What is the actual status with this cloudflare issue? I get it every now and then but like today the one day I wanted to make a big push and was ready and got a lot of my community online after a week of pushing updates fine but TODAY cloudflare now gives me the error.

blazing harbor
devout lintel
#

Hey can i speak to an admin or some high power?

steep valve
#

our server keeps crashing and this is the error it keeps giving.

anyone has an idea where its coming from, or how to fix it?

Log /home/container/profile/logs/logs_2026-04-25_21-19-16/crash.log started at 2026-04-25 21:31:37 (2026-04-25 21:31:37 UTC)


25.04 2026 21:31:37
Virtual Machine Exception

Reason: Maximum number of attempts exceeded!

Class: 'SCR_TurretControllerComponent'
Function: 'RpcDo_ACE_ForceReloadWeaponWithServer'
Stack trace:
Scripts/Game/ACE_Core/Components/SCR_TurretControllerComponent.c:84 Function RpcDo_ACE_ForceReloadWeaponWithServer
Scripts/Game/game.c:866 Function OnUpdate

Runtime mode
CLI params: gproj ./addons/data/ArmaReforger.gproj config ./config.json profile ./profile backendlog nothrow disableShadersBuild rplEncodeAsLongJobs logVoting logStats 600000 maxFPS 60 freezeCheck 120 freezeCheckMode kill autoreload 30 autoshutdown addonTempDir /home/container/tmp

vocal isle
spice rapids
#

Agreed lol

spice rapids
#

Does anybody know why my mesh and a few things attacked to the root are sticking together but all the other stuff ain't? Trying to make a ganemaster placeable

#

I remember getting them to stuck together on an old project but forgot how to do it

vocal isle
#

do you mean in a composition?

fierce pagoda
#

Is there a way to quickly collapse all expanded properties in the Object Properties panel, or reset the state of the workbench UI to default?
I have a bug where many of the properties in the FactionManager have become expanded somehow and it causes my workbench to freeze for a while every time I click on one

bitter stone
#

hello one quick question: how do you delete 200-300 add-ons, or even more, in the workbench?

limber eagle
spice rapids
spice rapids
spice rapids
bitter stone
spice rapids
pallid copper
sonic ridge
#

☠️

#

Down again?

valid whale
#

Those look great!

blazing harbor
#

I have uploaded it to the workshop

valid whale
blazing harbor
#

I didn’t realise there was a gap in the market for it

#

Or at least without dependencies anyway

fierce pagoda
# spice rapids Clt + shift + arrow key

Thanks, this is handy to know
I checked and I don't have any filters set, I used this shortcut to collapse the faction manager and it reduced the freezing from 20 seconds ish to about 2 seconds though so big improvement

spice rapids
#

np man glad to help

soft tinsel
#

I don’t know if it’s just me but everytime I load up enfusion to work on a mod for reforger it crashes out but doesn’t tell me why I’ve loaded it up 5-6 times and being doing good for 5 minutes and just dashboard me

vocal isle
soft tinsel
#

Alright I’ll try that tomorrow thanks for the tip

spice rapids
#

would anybody know why my door keeps doing this works fine in workbench till i get it server side

indigo briar
#

There has been a Tools Update? Anyone know where to check the changelog?

#

Also: Does anyone have a definitive tutorial on how to simulate a dedicated server environment in the workbench to test mods?

unique crest
main turret
#

does anybody have any idea how to fix this one teeny tiny issue

faint roost
#

Hi guys, I'm looking for a bit of assistance, not entirely sure if im in the right area for it.

I'm trying to make cinematics within the workbench built in camera.

What i seem to be having an issue with is that when i export the footage that i capture it overshoots, so a 2 second clip turns into a slow motion 9 second clip or longer if i have multiple keyframes for the camera.

even though i have it hard set to 2 seconds max it still comes out with a 9 second clip on import into my editing software for the footage.

I maybe on start up get a solid 2 second clip thats over by about 4 frames but then when i delete keyframes and make a new one it then exports as a 9 second clip.

lethal aurora
#

I have a scenario I'm trying to edit that was created by another person. Their scenario is Gamemaster and I would like to change it to Conflict. The only thing from their scenario that I want it the map as I wish to edit it to make my own scenario. Can anyone help me with this? Currently the game mode setup is only showing gamemaster.conf

trim hornet
#

how do you remove this block where all the heli suits are blocked

plucky sorrel
#

we down again?

sand quiver
#

hey I am new to Tools, I am trying to add a respawn button timer (or literally any kind of workshop mods) but I cant make it work, could anyone help me with this please? I have the mod both in Resoruce Browser, added as dependencies

vocal isle
proper lily
#

I'm trying to create a better armor vest. Which of these settings should I change to make it more durable? I've tried tweaking all the values, but it still only takes two 7.62 rounds for it to be pierced.

thorn galleon
#

m looking for help with area triggers id like to add stuff into the game but only show up when players enter the area , ive watched a few videos on it but cant seem to find bits they are using , the video i have seen so far are over 3 years old , look on the wiki too with no avail

proper lily
spice rapids
#

actually i have a video forya might help you out

indigo briar
unique crest
indigo briar
#

In window plugin you add peers. (+

real nest
#

Anyone know how to inject items into the bino and watch slot?

sleek ivy
#

anyone know how to set up zel persistent banking?

bleak matrix
#

Hey people. I need some help regards to making this scenario on a custom map. Can anyone offer some help? If some could PM that would be great

unkempt knoll
#

does someone know how i can fix this ?. i dont even know what it trys to tell me as i set it up the same way as base game has

devout lintel
#

Is publishing mods broken right now?? It wont let me publish.

#

"RemoteRequestFailed"

vocal isle
#

Might be down for now, try it a bit later

upbeat quest
bright island
#

I have an issue. Apparently i can see the rain and everything but there is no sound of the rain to the floor or roofs. i have vanilla buildings and everything. i have the navmeshes downloaded. Has anyone ran into this problem before? the map i created it from 0%

#

could it be this?

solemn pawn
#

Hi everyone, I’m working on a map for Arma Reforger (Kunar map), and I would like to add a custom audio file (.wav) that plays when players choose their faction or when they reach a specific location on the map. Can anyone guide me on how to properly insert and trigger a .wav file in a specific area of the map using Enfusion tools?

jovial onyx
#

need help please. My mod im trying to upload after a removal keeps saying that its not found

devout lintel
timid drum
#

Haven't been able to publish mods all day.

vagrant beacon
#

!purgeban 172123536268328960 1d crypto scam spam

half belfryBOT
pseudo crow
#

can not upload to the workshop, keep getting error message

#

anyone having the same issue still?

jovial onyx
#

anyone having any luck publishing mods?

devout lintel
#

Can’t upload one of my mods because apparently the version already exists and I have changed it to like 30 versions already

near parrot
#

how do you force AI to walk to waypoints and not run? this isn't working with MovementSpeedSetting added onto the waypoint

covert basin
#

I run a couple of translation mods to help out non-english players with the game, they translate other mods into the full language sets- but im starting to get requests to do add "x langauge" translation. I havent been able to figure out if theres any way to add more custom languages to reforger than the already set 13 languages in the string editor? Anyone know?

bold merlin
#

Spooky, hi! I was telling you about that bug in the game - when you respawn at spawn and if there are too many people there, you just die? Or was I mistaken — was I talking to someone else?

vagrant beacon
devout lintel
#

I don’t have it right now

#

But i deleted the mod off of the workshop and now it gives that error

#

Saying that the version already exists

vagrant beacon
mighty leaf
#

is there any easier way for all the mods iv published to be removed from the workshop? i cant find some of them on my PC to remove them myself

devout lintel
#

Because I can’t publish it

vagrant beacon
devout lintel
#

The GUID?

vagrant beacon
devout lintel
#

It’s gonna take until Monday?

vagrant beacon
devout lintel
#

Bru

#

I’ll send you the full error when I get to my pc alright?

near parrot
#

can you speed up the game? I want to see AI do stuff but faster
is it through alt+winkey debug menu or what?

glad jacinth
#

How do you inherit a config but have a different inherited class?

#

For example {15B582F8FA0B0940}Configs/Factions/USSR_Campaign.conf (SCR_CampaignFaction) inherits {09727032415AC39B}Configs/Factions/USSR.conf which is SCR_Faction

#

If you press inherit in your mod action, it sets child config to be of the same class

#

How do you change the config class afterwards or do you have to do it another way?

spice rapids
#

How would one fix this problem 🤔, the pic is laying down its a beret a made fits on the head good and looks like it moves good with the character

#

But not so much it first person

atomic dune
#

Have a look at the base game helmet Emat’s for a reference example and it should be easy to set it up in the same way 😁

spice rapids
#

Ahh ok

void bluff
#

"I'm creating water on an empty map and getting an error, even though on my other maps everything works fine. Literally two days ago I decided to make a new map and ran into this problem."

fervent bough
#

i just KEEEEEP crashing in world editor. just started making a conflict map

#

any way to try fix contant crashes?

#

mostly when i test play but also alot in editor : (

jovial onyx
#

Still having issues uploading?

near parrot
void bluff
fervent bough
# near parrot how do you crash?

ill screenshot it next time but its just hardcore alt-f4 type crashes.
I even published it and loaded it up in scenario on local host in normal game and also crashed.

fervent bough
# near parrot how do you crash?

okay sooo!
I made a 100% vanilla (MODLESS) everon map and the same crash happens!

if anything... it might be something to do with the militarybases i put in the game? cus i dont have crashes like this when i edited the arsenal for hours on end.

Imma update CPU and GPU drivers now and test the vanilla everon for any crashes

#

my whole windows taskbar (bottom of screen) is stuck now cus of the crash lol

fervent bough
#

updated gpu. still crashing

quaint island
#

having difficulty getting my prefab in mod appear in the admin entity browser, have tried everything. any tips?

fervent bough
#

i think i fixed my issue by disabling the M113 vehicles from vanilla US arsenal... so weird.

proper lily
#

How can I assign mobs to a specific faction? Even when I set the SCR_FactionAffiliationComponent to US or USSR, the mobs can still switch sides

near parrot
#

how can check via debug in workbench to see what AI skill an AI has?

cyan vortex
#

so ive created an Override for Arsenal and Helipad so Privates can build them. But apparently they are still Vanilla config even my Mod is loaded

#

any Ideas?

blazing harbor
blazing harbor
#

Either that or just override the starting rank in the faction manager I think

humble kernel
#

how can I pack my mod without publishing to workshop?

limber eagle
visual moat
near parrot
#

How do I spawn as USSR via "Play from camera"?

limpid bolt
#

Is it possible to link to another mod in the description of my mod without adding it as a dependency?

remote estuary
#

Game crash when time set to midnight, I dont even

lethal mirage
limpid bolt
lethal mirage
limpid bolt
#

Oh right. Yeah that would obviously work wouldn't it. I was thinking of having the link tied to text but forgot I never said that 😄

static ether
# visual moat Hello everyone, I’ve published a car mod on the Workshop, but it doesn’t appear ...

You have to manually add it to the GM entity browser. Select your prefab in the resource browser and create an EditablePrefab variant of it (ctrl + shift + U), fill in two components within the EditablePrefab (e.g., display name, associated filters, etc.), then add it to the list within the GM conf file

Read this:
https://community.bistudio.com/wiki/Arma_Reforger:Game_Master:_Editable_Entities_Configuration

alpine kite
#

Did you ever fix this?

Is this base Arma's arsenal manager?

vocal isle
lament swift
#

can one tell me how to setup categories in arsenal? I am loading all entities at the same time, so I want to have categories but it doesn't work.

limber eagle
lament swift
lament swift
limber eagle
#

You need a mod called "wcs loadout editor"

#

Vanilla arsenals have everything thrown together because there is not much stuff in base game

lament swift
#

aah thats what I wanted, thank you. I will throw it on my server now!

limber eagle
#

Also check Bacon loadout manager, whatever you like more.
Wcs one looks more like vanilla. Bacon is a bit different

lament swift
#

i got the bacon already, but sometimes u just need one map or sth like that and ppl are opening the normal arsenal then

limber eagle
lament swift
alpine kite
# vocal isle You can ignore these

It was hard to. First I got a script error, I clicked out of that, but it locked up the script authorization popup and I couldn’t ignore it. I eventually got around it with the CLI flag but.. yeah.

remote estuary
lament swift
#

So if I got you here, do you have any clou how to got ambientvehicle patroling around like a btr of fia?

remote estuary
#

idk sorry

rustic frost
lament swift
#

think it has something todo with ai limit threshold

rustic frost
#

Find an example on another wcenario and copy everything it contains

#

Im fairly new to scenario framework and found lately its best to use ones already done. Then copy those exactly. Trying to build these manually 90% of the time for me dont work

#

Samples have a ai patrol area. Could possibly use that and edit the get in nearest for them

lament swift
rustic frost
lament swift
rustic frost
lament swift
#

someone has a cloue about respawn? My guys cant respawn and me neither in respawnmode on map

#

its not available, is there an limit to respawn?

near parrot
#

how do you handle AI dismounting? the vehicle exit gets clogged and they stop dismounting and don't get out of the way of the exit

reef ferry
lean skiff
#

Is their some sort of .gitignore but for mod publications ? I want to not send specific folders

neon ore
left dew
#

What causes Bacon loadout editor to say Arsenal loadout template is invalid?
I am on a ScenarioFramework mission i created

quiet knoll
quaint island
#

anyone know how to delete components? cant work out how it can be done now

keen cargo
#

Anyone know how to fix this error? trying to make my own faction in enfusion workbench

vocal isle
prisma gust
#

I can usually only delete them through edit prefab

#

Inherited components cannot be deleted was my assumption

long wagon
#

I wish you could sort mods by the mods you can edit and the ones you can't

#

like I don't need to see 300 mods when I just want to see my mods and need to find them inside the pile of mods

earnest prawn
#

!purgeban @robust wedge 1d crypto scam spam

half belfryBOT
lavish lotus
#

Every time i add a component to a prefab i can no longer remove it since the recent workbench change, is there now a trick to it? Bit of a pain, tried deleting them but that just crashes the workbench completely

vocal isle
rustic frost
rustic frost
#

Is dynamic despawn broken?

meager belfry
rustic frost
#

Had all my areas set to on for dynamic despawn.. joined my server. Drove around a while and only have certain things spawning, got to a heavy npc area ingame and only 2 npc there. Yet theres like 80 in the edior 🤔

meager belfry
rustic frost
grand turret
#

So...I am pulling my hair out rn, I have set up a new faction (custom) and figured out how to get characters and stuff to place in gamemaster. However, the units dont have any icons, if I hover over them the outline apears, but still no icon.

#

Additionally I would like to know how to change the faction units a vehicle spawns when in the gamemaster spawning it in with crew and occupants, I seem to get the wrong faction to spawn eventhough I have every faction identity changed in the workbench

#

pls ping when answer

pseudo lake
#

and the default occupants for a vehicle are defined in the vehicle’s compartment component. you can set a specific character for each seat

#

if a vehicle has seats in nested prefabs (like the btr turret and commander seat) you’ll also have to set up new prefabs for those

blazing harbor
#

if i understand your problem correctly that is

#

@grand turret sorry just saw you said to ping

vagrant beacon
grand turret
grand turret
rustic frost
ashen prawn
#

Where do i find the actions and contexts associated with interior Helicopter Interactive switches? im trying to get all the vanilla and modded air frames interior controlls mapped into my custom input config file for my HOTAS and in chimera inputs as well as the game general directory for input files that shows all the current editable input listings i cannot find the other functions. The Two that i located so far: Helicopter Taxi Lights (Which is Not the Taxi Lights, its the Search Spotlight) and the Helicopter Landing Lights (Which is a downward pointed spotlight under the bird) Specifically im trying to find the common switches first that appear across all airframes 1.) Navigation Lights and 2.) Anti-Collision Lights. and 3.) The Dome interior light. Then Lastly ill need to figure out wheree to look for each modded airframe to find its unique internal switch action file.

grand turret
#

dont see the color either

grand turret
#

but like the outline when you have selected it does.

lament swift
#

I have a Problem Guys, with Bacon Loadout, anyone have an idea why my guys are spawing naked, eventhough they could choose there loadout on respawn map?

remote estuary
#

My mod does not have anything to do with spawning players

lament swift
sharp vapor
#

hey guys is there a fix for the peertool

rpl::Pip::ProcessNetToGame
DEFAULT (W): Another connected player with the same identity found. Dropping this connection request and disconnecting the client

sometimes it works but then suddenly it stops and i don't get it work again.

stable bison
#

Does the workbench run like crap for anyone else? All of a sudden I can't get over 30 FPS when testing stuff in a world...

#

It is like the whole World editor is borked. Stuff loads slow now, and returing to the editor takes minutes when it used to take seconds

shell light
#

Hello,

I would like to set up an Arma Reforger event where both HQs in the scenario are permanently assigned to their respective factions.

Currently, the problem is that when joining the server, the spawn points / HQs randomly switch between factions. As a result, players sometimes spawn in the east and sometimes in the west, even though the bases are supposed to be fixed.

The desired behavior is as follows:

HQ/Base 1 should always and exclusively be used by the US faction (WEST/US).
HQ/Base 2 should always and exclusively be used by the USSR faction (EAST/USSR).
The spawn points must not randomly switch after a server restart or scenario restart.
Each faction should always start on its designated side.

Thank you in advance for your support.

summer escarp
#

Can someone help me shield a vehicle, the thing is that when I shield it it is either one extreme or the other or absolutely nothing happens to it or everything happens to it, I don't know what I am doing wrong or if I am moving it to something, it would be very helpful if someone explains to me how to do it correctly

river flower
#

How do I lower graphics quality in the world editor, my pc will blow up if I put down another building

#

I've tried asking ai but it doesn't seem to know how and I've looked everywhere but there seems to be no video setting anywhere

pallid copper
#

how can i get the reticle to show when in tools

lime kelp
#

Hey @pallid copper a bit of a late response but the easiest way to add a reticle to this would be to add a mesh to the middle of the sight, add a material and set it to your desired color.
To make the reticle illuminate it will be under the specular setting I believe in enfusion. Hope this helps!

#

I would also add a plane to the front of the sight to add a lens material as well, make sure the reticle is in front of the lens

pallid copper
lime kelp
#

Do any other sights work with this vic turret? I mean ones with a reticle? If not I would suspect it's something related to the hierarchy or a parameter in the vehicle. If sights do work and this is the only sight that doesn't I think it may be a parameter within the sight. I am not familiar with vehicles in enfusion but I hope you figure it out my friend!

river flower
#

How do I lower graphics quality in the world editor, my pc will blow up if I put down another building

mint cave
warm hearth
#

a server im in uses bacon loadout editor, and when i try to apply a loadout to AIs through the zeus options, it does not allow me to give the AI a custom loadout
it works just fine for other people
does anyone know why this might be?

river flower
quiet spindle
river flower
lament swift
#

Someone May has a solution for my Problem. I cant join different squads in my conflict pve Mode. What did I miss there?

#

It's all outgrayed

neon ore
#

@idle flicker at this point i would set a bot that recognizes these images and auto bans the poster

deft edge
#

guys there ias scope mod or somethin i dont remmember name but when we go ADS scope there is no external zoom just scope zoom or magnifier

mint cave
spice rapids
#

20:17:41.875 PROFILING : Compiling Game scripts took: 2907.526600 ms
20:17:41.880 INIT : Creating game instance(ArmaReforgerScripted), version 1.6.0.119 built 2026-01-23 18:14:39 UTC.
20:17:41.957 ENGINE : Game successfully created.
20:17:41.958 PROFILING : Workbench Create Game took: 3090.115500 ms
20:17:41.963 DEFAULT : Using thumbnail cache directory: C:/Users/death/AppData/Local/Temp/Arma Reforger Workbench/Projects/CobraTrenches/thumbnails
20:17:42.347 DEFAULT : Using autosave directory: C:/Users/death/AppData/Local/Temp/Arma Reforger Workbench/Projects/CobraTrenches/autosaves
20:17:42.349 PROFILING : Workbench startup took: 9267.487900 ms
20:17:45.722 DEFAULT : Checking pending workshop invites...
20:17:46.082 DEFAULT : Pending workshop invites request done (1)
20:21:19.611 RESOURCES : Resource file successfully registered (C:/Users/death/Documents/My Games/ArmaReforgerWorkbench/addons/Cobra Trenches/UndergroundBunker_Trenches.xob)
20:21:19.637 RESOURCES : RESOURCES : ResourceBuildTaskSerial 'Reimporting 1 resources'
20:21:19.638 RESOURCES : RESOURCES : Rebuilding @"UndergroundBunker_Trenches.fbx"
20:22:47.979 RESOURCES : ResourceBuildTaskSerial 'Reimporting 1 resources'
20:22:47.979 RESOURCES : Rebuilding @"UndergroundBunker_Trenches.fbx"
20:22:47.979 RESOURCES (W): Invalid collider 'UTM_uc1mfe1fa'. Export skipped
20:26:00.440 RESOURCES (W): Invalid collider 'UTM_zjtmfhciy10'. Export skipped
20:26:00.457 RESOURCES (W): Invalid collider 'UTM_zjtmfhciy11'. Export skipped
20:26:00.475 RESOURCES (W): Invalid collider 'UTM_zjtmfhciy12'. Export skipped
20:26:00.692 RESOURCES (W): Invalid collider 'UTM_zjtmfhciy7'. Export skipped
20:26:00.698 RESOURCES (W): Invalid collider 'UTM_zjtmfhciy8'. Export skipped
20:26:00.715 RESOURCES (W): Invalid collider 'UTM_zjtmfhciy9'. Export skipped
20:28:12.155 ENGINE (F): Crashed
20:28:12.156 RENDER : ----------------------------------------------------------------
20:28:12.156 RENDER : ----------------------------------------------------------------
20:28:12.156 RENDER : Rend: Fps:1000000.00 (0.00ms) | Present 0.00ms | Wait4GPU 3039.10ms (graphical 37.62 + copy 3001.49) | defrag 0.00ms
20:28:12.156 RENDER : Rend: DP:0000 DPI:0000 DPR:0000 DPID:0000 Tri:00000 Vert:000000 CSRun:00|AllV:00x(00000) AllI:00x(00000) BegV:00x(00000) BegI:00x(00000)|TRes:0022
20:28:12.156 RENDER : GPU DXGI: VRAM 139MB(15341MB) | System 49MB(31962MB) | NVIDIA GeForce RTX 4060 Ti
20:28:12.156 RENDER : ----------------------------------------------------------------
20:28:12.922 ENGINE (E): Application crashed! Generated memory dump: C:/Users/death/Documents/My Games/ArmaReforgerWorkbench/logs/logs_2026-05-09_20-17-33\ArmaReforgerWorkbenchSteamDiag_2026-05-09_20-28-12.mdmp
20:28:12.924 ENGINE (E): Cannot run crashreport process...

Does anybody know why its crashing?

fiery anchor
#

Question is there a Way to use the Ingame Debug Menu with Binding Win+Alt+ Numpad arrowkeys in a non-retarded way?

Cause that bind switches through windows and you cant disable that function in either gpedit.mcs or Regedit on windows systems.

Heres what i mean:

devout cliff
#

How do I enable dynamic persistence in scenario networking, so that after restarting the server it doesn't duplicate it and the AI ​​that we already killed doesn't reappear?

dire relic
#

though it's more a question to the microsoft which loves to get on people's nerves

surreal trail
#

If BI doesn't create a truly user-friendly document, no one will continue using the current editor

dire relic
vocal isle
unique crest
dire relic
#

i've tried using win+right alt, but it works inconsistenely, sometimes it's fine sometimes doesn't work at all

dire relic
unique crest
#

yep

dire relic
#

i was using win+alt, maybe ctrl will do better

vocal isle
neon ore
near parrot
#

How can I change what AI entities spawn in the vehicle prefab? I checked Ural and it has 3 slots defined which I changed, but then it spawns other AI entities I don't want.

remote estuary
neon ore
#

But at office I have standard dell QWERTY keyboard with English US International layout set with no issues

near parrot
grave widget
lapis steeple
grave widget
#

i am on Wayland and a rtx 4000 series card.
but i should disable to xwayland driver

near parrot
#

How can I unzip export unpack a .pak file from an addon? I want to look at the code in vscode

rocky veldt
#

Is there a setting to offload the importing processing to the GPU? My Ryzen 5800x is getting hammered whenever I'm importing images and converting them to EDDS file, small brain thinking, wouldnt that be more of a GPU task?

I only just noticed because my cooling was accidentally set to trigger based off of liquid temp and not CPU temp after an update, so the thermal throttling got me looking into it.

rocky veldt
plucky sorrel
#

Hey there, so making a faction, and I’m currently looking at getting the images done on the prefab’d group ai and individual soawnable AI, how exactly do I go about using the generator to get the pictures done? Or is it a case of doing them manually in photoshop?

vagrant beacon
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!purgeban 1241733619030949978 0 crypto scam spam

half belfryBOT
kindred spindle
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Was really curious about the color grading section on HDR.emat.... is it functional ? Tried it again and again, but doesnt seem to do anything

sleek ivy
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anyone know how to config the shop systems mod?

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i can build the shops but wont spawn my purchase or take currency from me

cloud zenith
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Or maybe Win+Crtl I can't remember which.

bronze gulch
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!purgeban 1062217917317521468 0 crypto spambot

half belfryBOT
cloud zenith
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Thanks @bronze gulch

bronze gulch
devout lintel
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Anyone know how to get cars and throw them into arma tools simple?