#reforger_workbench

1 messages · Page 19 of 1

cloud zenith
#

Idk, it doesn't tell the mod name the VME is because a script is "broken".

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Find whichever mod added that system and remove it

fathom inlet
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if I dont run all of AC_whatever, I can't access world editor to shoot stuff and see what happens

cloud zenith
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Then you have to fix the issue.

fathom inlet
#

that looks like just the tip of error iceberg

cloud zenith
#

Yes, plenty of errors from someone not configuring things correctly.

fathom inlet
#

literally all I want to do is see what happens when I shoot a vehicle with another vehicle

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im here for the shapes, lines grids, pretty colors and booms going off everyonce in a while as im seeing which bot is bleeding out the fastest and why

cloud zenith
#

I'd suggest downloading better mods for doing that then.

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A handful of those errors are because they have "pick up" actions on things that aren't even inventory items.

fathom inlet
#

we consider ourselves lucky if we have working headlights

cloud zenith
#

Animation graphs missing variables, compartments not set up correctly.

fathom inlet
#

yeah theres probably a lot of jank in the files but its not bothering me more than this always

cloud zenith
#

Then debug and fix the problem.

fathom inlet
#

what about using diagmenu to shut this off or something

remote estuary
#

Just dont look at it

fathom inlet
#

can someone direct me to the correct channel for making a mod that is blanked out rectangle and appears at the bottom lright of my screen at all times. would that be... idk probably texture?

viral island
#

Any way to fix the crazy lag when opening scripts and other things in workbench when mod folder starts getting large?

scripts open instantly on smaller mods, but larger ones takes aaages for me to access the script when alt tabbing

remote estuary
#

I guess you could temporarily disable all dependencies except the actually required mods but that isn't a solution

fathom inlet
neon ore
remote estuary
#

Yeah that doesnt fix it

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Devs probably dont know how to fix it since they dont experience this issue working on just the reforger project

neon ore
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Depends on wha this issue is

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On my PC. it's horrid if i do not do that for some reason

remote estuary
#

The more scripts the slower the script editor gains focus when interacted with

neon ore
#

Script Editor is just laggy without it

remote estuary
#

No idea what it is doing that makes that happen

neon ore
#

At my office PCs I do not have it

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On my home laptop I do not have it but I have it on my home PC

remote estuary
#

Do you regularly open 50 mods filled with scripts on top of reforger?

neon ore
remote estuary
#

I can 100% repro on my extremely low end workstation running very slow NVMe drives and very slow ryzen 9950 cpu

neon ore
#

Not fun having to check crashes on our end when servers have 60+ mods in pain

remote estuary
#

All I need to do is load a few dozen mods with scripts and then script editor is unusable

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It works okay once it actually focuses, but I have to wait 20 seconds for it to gain focus and show the cursor

neon ore
remote estuary
#

Then I change active window and go back to it later

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20 sec every time

neon ore
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It's been a thing since Workbench in dayz

remote estuary
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Is it scanning every single script every time it gains focus?

remote estuary
#

Thats the only explanation I can come up with for why it scales linearly with number of scripts

neon ore
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NO wait

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It does, if you do not disable the auto reload scripts

remote estuary
#

Okie so disabling it is the fix for the focusing issue I guess

neon ore
#

Which is the default

remote estuary
#

What does that even do?

neon ore
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Yeah it auto reloads all scripts when you unfocus

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It's bs in my opinion

remote estuary
#

There's no hot reloading running scripts

neon ore
#

It got added after some random developer requested it

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imo worst addition

neon ore
#

what that does is reload the entire VM

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and the scripts in the editor

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Disable that

remote estuary
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@viral island see above

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maybe it help

viral island
viral island
#

Maybe reduced it from 5s focus to 4s?

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To be fair, I don't have a workbench cpu, only 9800x3d, 5080ti, but high end nvme and ram

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but yeah mods with only a few scripts, instant load, can alt tab out and in type straight away. when mod starts to get more content it can take ages sometimes to be able to type in the script from tabbing in and out

neon ore
viral island
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Yeah it's def not auto rebuild scripts, that works fine when saving and loading world

lethal mirage
spice atlas
#

I’m trying to make a backpack that allows you to carry weapon but doesn’t allow you to put it in quick slot, so you have to swap it manually. Is there an easy way to do it or I have to write a script?

stable dock
#

getting group 1 replication, reason 1 system failure when trying to boot. Just trying to fix someones gamemode for them, but I'm getting no errors relating to the kick reason. I've tried verifying all the RPL components, switching around a lot of stuff etc, no luck.

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I know the playercontroller, and player prefab are unlikely to be the cause, though, as I spawn in for a minisecond at an EPF spawn, then kicked

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very confused, any advice would be much appreciated as it wasnt originally my code and quite in the dark at this point xxx

deft sapphire
#

Hello, am I able to get here some informations or advise how to set up on the server to generate the unlimited supplies at the main base please ? Is there any mode for this ?

stable dock
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Not sure if can set them unlimited, but you can increase the max amount and supply incoming amount so they're essentially max

#

You edit the
ConflictMilitaryBase I believe

deft sapphire
wispy moat
#

Hi all, I have just loaded my map into workbench to be greeted with this, can anyone help me find a solution? many thanks in advance. P.S I cannot just paint the textures again it won't let me.

tiny mortar
#

Picking up this error but the name is below 50Characters, bit confused:

DEFAULT   (E): Uploading failed! Reason: "data.asset.scenarios[0].name should NOT be longer than 50 characters"
BACKEND   (E): [RestApi] ID:[104] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1757448693516-831612", message="assetVersionUpload 665324560D9B77A7 1.0.0 not found"```
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Guessed I fixed it by Registering the folders

frank wigeon
#

Welp. Spent days building a map. Details in point locations. I can't spawn.. 🤦. Any videos or write ups to help do this part ?

crisp anvil
#
 PLATFORM  (E): Steamworks: RequestCurrentStats failed
BACKEND   (E): [RestApi] ID:[85] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", uid="1757490942303-103448", message="Remote request failed"
DEFAULT   (E): Uploading failed! Reason: "Remote request failed"
BACKEND   (E): [RestApi] ID:[86] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1757490945075-522016", message="assetVersionUpload 65E515E3841DB107 0.0.6 not found"``` only when trying to give access to a specific email account (it just worked for another one 😮 )
spice atlas
#

QUESTION

Even if I've add all same components as normal backpack has, there is no inventory on radio, have no idea what im doing wrong.
Any solution for it?

prisma nymph
sinful acorn
#

Hello to create a precise and random spawn like DayZ, how can I do it ?

frank wigeon
past dune
sinful acorn
#

I would like to do like on dayz spawn on the sides and in a random way

past dune
frank wigeon
#

What would cause my vehicles not to drive.. they turn on.. wheels move.. but they dont

limpid nimbus
#

I've noticed the FOV is weird when using the Rooikat map, it forces the first person FOV to something like 60 degrees. I've tried a couple of the FOV mods but they don't change anything and adding a new camera manager to my world also doesn't seem to take any effect. Any ideas?

fathom inlet
sand vigil
#

Hello! I need help creating my faction. I try myself, something doesn’t work out or I’m missing something. If you are Russian, I can thank you financially. Thanks in advance!

brazen plaza
#

Having a problem trying to destroy one of these big fuel tanks, planted 10 explosive charges and nothing, fired over 20 rpg's at it, nothing, fired all missiles from a mi8 chopper aaaand nothing, crashed the mi8 into the fuel tank and it was finally destroyed, but how do i adjust the object health??? I want to blow it up in a mission im making using explosive charges, dont want to have to do a suicide bombing with a mi8 everytime i want to destroy the fuel tank lol

peak cedar
#

Why would workbench freeze when opening a second instance?

neon ore
#

When both instances point to the same debug port, they freeze

peak cedar
tardy fiber
#

Hey folks. When adding custom items, how do I make it so when that item is in my inventory, the icon doesn't become an extremely low resolution version of the item? It's as if when I pick up the new item, the icon in my inventory turns to mush and is fully blurred, it's difficult to tell what it even is.

Is there a workaround to this? Or a way to prevent this?

fluid phoenix
tardy fiber
past dune
#

Hello. How do you determine which explosion prefab is used in grenades, mortars, etc?

past dune
#

nevermind I found it

fathom inlet
# past dune nevermind I found it

You can search "warhead" but sometimes I find its easier to put a rocket or shell on the ground, go to collisiontrigger, find the warhead, and if its HEAT you also look at the subminitions like spall and penetrator. For more fun and easier testing stuff you can drop an RPG on the ground, go to the mag in whatever section, then drag and drop any rocket or shell and fire them out of it, also use the sliders below that so it comes loaded with 50 and semi auto.

fathom inlet
# past dune awesome thank you so much

If you start playing around with bigger warheads, definitely go to the diagmenu, alt + windows key, go to cheats, then the first option you press right arrow key and then you're invincible.

toxic relic
#

my GM camera in workbench is stuck unable to move past a certain point just before getting to the main island on everon???

oblique phoenix
#

My modifications were banned. How do I know the reason for the ban?

peak cedar
hearty osprey
candid birch
#

Can't publish my map.
Error 524
Any ideas

waxen nova
#

Anyone know if there's a way to allow passive health regen up to 100% without the use of a heal support station?

tardy fiber
swift valley
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Can we designate a playable area?

fluid phoenix
hearty osprey
paper radish
deep flint
tardy fiber
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RPL (E): RpcError: Calling a RPC from an unregistred item script::Game::SCR_CharacterDamageManagerComponent

Getting this error on a server console nonstop, and fairly certain it's correlated with server FPS drops (tickrate).
How can I stacktrace this, or figure out where it is coming from/which mod/etc.?

keen bobcat
fluid phoenix
#

Hey, @vagrant beacon, is there any information that can be provided on the current inability to upload to the workshop?

fallow fern
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I closed the Resource Browser in the main workshop window and when i reopened it i can no longer go back to the directory where i see all the dependencies added to the project, i can only do it via the resource browser in the world editor. How do i fix this?

fluid phoenix
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Simplest way to ever get things back to default is the -clearSettings launch param

languid silo
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What is the probability that the next update will improve the use of the workbench? I'm talking about the ability to separate the game area screen from the toolbars for easy transfer to another monitor, as well as deeper keyboard shortcuts for each action on the workbench, especially in the world editor. I really want to get these simple, but at the same time very useful updates.

languid silo
#

but this is very needs

paper radish
toxic relic
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trying to add these new assets to my already existing arsenal but it wont update when in game master?

crisp anvil
fluid phoenix
fluid phoenix
toxic relic
shy hamlet
fluid phoenix
fluid phoenix
toxic relic
#

Is there any documentation or tutorial on how to make arsenals for factions anyway? The official documentation only shows existing crates and factionless crates and i found it very odd

crisp anvil
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And I could upload and add another contributor, just this one create this bug

peak cedar
peak cedar
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Me too, there's goes that theory!

shy hamlet
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Haha, even tried the VPN and nothing cause i was told that it would fix it.. so glad i paid for that.

peak cedar
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Yikes, yeah I've never had to do that

shy hamlet
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yeah ive had the issue in the past but now havent be able to at all whether the update is 4mb or 1 gb

ashen solar
#
BACKEND   (E): Http Error (BAD_REQUEST)
BACKEND   (E): [RestApi] ID:[93] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT   (E): Uploading failed! Reason: ""

Anyone know how to fix this?

pale oak
#

are your mods that you are using stored on one drive at all? This was my problem and once I moved them out of there it worked.

ashen solar
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fixed the issue but i have another problem

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DEFAULT   (E): Uploading failed! Reason: ""```
shy hamlet
ashen solar
#

ah

pliant jackal
#

when i test my game after I added it to the workshop, i dont see my arsenal the guns and the clothes
how can I add ? its empty
please help

past dune
#

How can I make AI react in MPTest world?

lean eagle
past dune
wind canopy
#

Hi guys, what is the best approach to put an already damaged vehicle at mission start ?

toxic relic
#

what would be the best way to transfer a .gproj from experimental to the stable version?

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seems like its breaking alot of things if i just use the same .gproj

flat garnet
proper crescent
#

Does anyone know if it is possible to change render settings in workbench I want the zero a scope out to 1km but in workbench I can only see out too 800m and then no objects render past that

wind canopy
latent echo
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Anyone is familiar with the following project upload error?

#

BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

keen bobcat
#

Seems like no one can upload.

latent echo
keen bobcat
latent echo
#

Have you tried to upload a new one instead of updating an existed one?

peak cedar
#

I did an update on a small mod last night no problem. Have you tried uploading a simple small config mod?

shy hamlet
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still cant upload either, whether its 4mb or 1 gb.... going on for days, whether its new or old.. has BI said anything about it?

hearty osprey
toxic relic
hearty osprey
toxic relic
#

not sure

fallen vault
#

suggest an option to script the weapon rotation logic when the player turns?

hearty osprey
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Does anyone here use zel's persistent banking and storage ?, i have it all set up correct in game on the editor and test it works but when adding to workshop and trying to load i get a world compile error saying ...

scripts/Game/Inventory/ZEL_PS_ItemAttribudeCollection.c(3): Overriding function
'SetVisible' but not marked as 'override'

How do i set it to override please?

hearty osprey
fallen vault
#

hmmmmmmm

hearty osprey
#

it wont let me post images here so i cant screen shot it to show my issue

fallen vault
#

The error means you’re overriding a base-class method but didn’t mark it as override, and your signature doesn’t exactly match the base one you added a default value.

modded class SCR_ItemAttributeCollection: ItemAttributeCollection
{
override void SetVisible(bool visible)
{
// keep base behavior
super.SetVisible(visible);

    // your extra logic (if any)
}

}

#

it seems like this is the mistake

hearty osprey
waxen nova
#

Anyone else not able to upload anything for the last few days and manage to find a fix for it? It keeps getting stuck at 81% then has an undefined error. Tried reopening the workbench, restarting Steam, restarting my PC, nothing

river trench
#

Nope, I get to 97,98,99,100 and loading and it just craps out

silk ferry
#

Just like majority of everyone else, I too am getting this error. Where's the proper place to report this?

BACKEND (E): [RestApi] ID:[64] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

waxen nova
#

Has there been any official communication about this? I've not seen anything from Bohemia

waxen nova
#

Breaking news

pale oak
#

How do you limit the amount of helicopters? I would like it to not be able to spawn them if we already have 3 in the air. Is this possible?

devout imp
echo breach
peak cedar
devout imp
peak cedar
#

You could open a feedback ticket and then wait #reforger_feedback the link is in the description there

silk ferry
#

Workshop timeout
BACKEND (E): [RestApi] ID:[54] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
Try publishing again later - Workshop is timing out

#

It's been days of not being able to publish a new mod or update an existing mod. Nothing's changed on my end, it uploads to 100% then gets stuck at publishing until it fails. My mate had to use a VPN and do another 10 attempts for it to work, but this option isn't viable for some people.

peak cedar
silk ferry
#

Not yet, it's a new mod so it's at 1.0.0, haven't tried setting to 1.0.1 yet. Never had this issue before with my 14 other mods. I tried unlinking my Bohemia account and relinking but that did jack all. Also created a new GUID. I'll try a different version number when I get home 👍

pliant jackal
# pliant jackal

Solved. Entity catalog in faction manager was set to none instead of items. IF YOUR ARSENAL DONT SHOW NOTHING INSIDE DO THIS OK. PROBLEM SOLVED BY: @prisma nymph thank you so much

restive igloo
#

Does anyone know if the prio queue for GM's is a WCS or a ARMA thing?

noble marsh
#

any idea how I can fix my asset being blocked by admin?

#

Its been up for months before and havent had any issues with it before, now suddenly its blocked

peak cedar
devout seal
#

Only one of my projects tho

latent echo
silk ferry
#

If anyone else is still having error code 524, comment on this thread so we can get it fixed

minor heath
#

So I have a bit of an odd issue. Launching a dedicated Server with a single peer and my peer freezes every few seconds and serverfps shows a drop. I've deduced that when I disable my network adaptor, the freezing stops.... No idea how/why my offline ArmaReforgerWorkbench is affected by my NIC.

Any ideas?

You can see the freezing when NIC is enabled from the rain freezing in the video atatched

minor heath
silk ferry
#

Sucks to suck if you don't have a VPN I guess

fringe locust
#

So I have zero modding experience. I have some experience with Blender, specifically version 2.79, but I'm basically a complete novice. Does anyone here have great resources they can recommend to me, such as a GitHub repository, YouTube playlist, or dev blog? I'd greatly appreciate it.

minor heath
autumn walrus
#

Could you tell me if it is possible to make a mod that would be downloaded when joining the server and deleted upon leaving?

glad tree
#

UH-1N?

onyx wasp
glad tree
#

alr

glad tree
pale oak
#

How does one edit the headquarters to have the living area back into it? I'm using the WCS mods and their prefabs have them not showing up in the building service from the headquarters. I edited the composition_freerroambuilding.conf but it still doesn't show up when I load in and test.

#

Is it the auto labels that cause it to not show up?

#

My bad they had switched the autolabels to Faction_CIV. Seems to have done it.

thick lake
#

Hi, what is the different on the regular RefrogerSteam and the Experimental one? Both are in the Experimental build.

shy hamlet
hearty osprey
#

Does anyone know how to use Zel_Cash with the shop system please, i have all the set up done just need a little help getting els cash from his banking to work with the shops please

steep kite
#

hey there! i have a small question, i'm trying to create a flag and so i followed a tutorial about it, edited it on photoshop etc, made sure i have it all clean... but when i import it in the workbench a blue line shows up at the tip of the flag, any idea how i can fix that?

#

ok actually i'm not sure if i'm even in the right channel, sorry if i'm not 😓

tawny flax
#

so we have added some one as a contributor to our mod but its not sending them the invite to the mod any reason why its not working?

also we have mad part of the mod on their computer and shared that part of the mod and made it drag and drop in to the core mod but it doesn't work as intended, it works fine on their end but when i put it in to the main mod it doesn't work.

midnight obsidian
#

how to make a runway

#

plz help

covert basin
#

anyone else experienced what workbench just suddently doesnt open projects any more? It opens and runs in the background, but UI isnt loading as soon as I chose any project to open. Been working flawless forever. No updates on windows nor graphics card drivers.

cinder vale
#

Does anyone know how to make a pve conflict without the use of HQ's and only have a spawn point and capture points?

dire goblet
#

Does anyone know why my mod on the workshop won’t update it’s just constantly stuck at 0.0.1 any solution??

dusky drift
past dune
hearty osprey
#

Hello, When using a EPF Persistence component and a EPF BasicRespawn i noticed there is only one slot for the character prefab is it possible to have more then one character set up as i want to use female characters aswel, or is it possible to link a spawner menu to the EPF basicRespawner?

cloud zenith
hearty osprey
cloud zenith
hearty osprey
# cloud zenith You'll need to write a custom script(component)

okay cool! Very much learning your mods and systems sir, been modding dayz since it was able to be modded but the new enfusion engine is something else... pretty much learned all your other mods 🙂 please may i ask a question about the shop system? i have all the zel banking system working, create account, get bank card and withdraw/deposit all working, added the zel components. but when using ADM_ShopSystem and trying to call for ZelCashpayment, the shop shows required amount but wont let me purchase.. also i noticed the wallet and account widgetui from shop system doesn't show my characters wallet or account amount.. i have been into the zel banking/storage test worlds and the shop system test worlds to try and get it all working together but failed, the closest i got was the shop system wallet was showing my carried amount when holding zel cash. @cloud zenith Would it be possible to take 5 mins of your time to get the base set up for shops to work please... i even tried following the wiki but no luck sir

turbid socket
#

any tutorials are resources on making a boat?

ashen solar
#

If I rig a UTM collider object to the leg bone, will it follow the leg movement ingame? Dunno how to test this out in workbench

devout seal
#

Mainly you can test it using NPCs, or with the "Debug worn model" option if it's a piece of clothing i think

#

i dunno if its correct tho

cloud zenith
latent echo
#

Hi, is there any particular reason why both teams are using the same leader icon?
I was trying to have a nicer ui where each team has their own customized squad leader rank/names but it seems like they are sharing the same rank fields instead of separating it to RU leader/US leader.
I hope I am wrong, if I do please let me know how can I differ leader icons on USSR from US, thank you for your time 🙂

hearty osprey
# cloud zenith Cash payment requires cash to be in the wallet. I didn't override Adams shop men...

Legend thank you, so I was messing about with the 2 mods the other day and I got the cash showing in the wallet up when you open a shop menu but then I changed something and can't get it to show again. I did notice there was a zelshop_ui.c in your mod, does it have anything to do with that as when I looked in to the resource it shows the script says to update cash widget with for adm_shop...
Thanks again zelik

cloud zenith
hearty osprey
fluid phoenix
fathom inlet
#

Im working on making an Olympic sized swimming pool but I need it to be inverted, while still retaining the water. has anyone attempted this before

cinder vale
devout seal
fluid phoenix
devout seal
#

Thanks for clarifying bud

keen bobcat
hollow badger
past dune
#

any idea why if I use a loadout manager other than LoadoutManager_Campaign (in conflict) the announcer no longer works?

keen bobcat
devout seal
#

What the fuck

pale oak
#

As soon as I try to upload with mods as a dependency it says it cannot find my mod, it says I'm not the owner of this asset and gives me my mods id? Is this what everyone is getting or is it something on my project?

minor heath
pale schooner
#

Dear ARMA community,

I am currently creating a custom coop scenario using the Workbench and want to update the "journal" (i.e., the splash screen briefing) at specific points during the mission. For example, my scenario has three main acts, and between these acts, I want to switch to a new journal using Game_Mode_Editor_Full and the SCR_EditorRespawnBriefingComponent to point to the appropriate journal.conf file.

To prepare, I created three different MissionJournal#.conf files, each representing one journal. My question is: how can I, as the Gamemaster, switch between these journals dynamically on demand during a running session?

Thank you all for any insights or suggestions! Much appreciated.

pseudo oriole
#

Everytime i try to create a new spline, a message pops up in the bottom right that says "Nothing traced, creating entity in origin" and then my gizmos are at the world origin, and even i move them to where i need, when i control click to add a new gizmo it doesnt snap to terrain no matter what i do. Anyone encountered this before or have a fix?

misty lagoon
#

I have a question about a prefab and its faction affiliation, how do I get the Faction Affiliation to switch to match the new faction at the start of a new game?

pale schooner
# misty lagoon I have a question about a prefab and its faction affiliation, how do I get the F...

If you place and spawn an object via the hierarchy (area.etlayer.etslot.et) and assign the 'object to spawn' in the component called SCR_ScenarioFrameworkSlotBase of the slot, you will see a checkbox option called 'Faction Switched Objects'. There you can assign another prefab of the appropriate faction. I would not recommend changing prefabs directly, unless you know exactly what you're doing, as it can cause issues.

misty lagoon
#

Thanks for that, i would have never went about it the way 🤣

brazen oak
#

So how do you guys setup your dev environment?
I need er dev environment where my mod get loaded on a server.

Right now i just publish every time i made changes, which means im testing in prod... I dont like that

waxen nova
#

workbench running totally fine
slightly adjusts the transform of an item in prefab
workbench now crashing on play mode every single time

😐 Anyone dealt with crash Reason: Condition 'BeginData < EndData' has not been met. before?

fathom inlet
hearty granite
buoyant pagoda
#

bro did you ever figure out what caused this? its happened just now randomly on my vanilla server, even after restarting. The construction boards/easels are missing at certain MOBs and bases

pseudo oriole
modern shore
#

I'm experiencing an issue with decals when spawning prefabs with a decal as a child.

In the editor/workbench, if I drag the prefab into the scene, the decals don't appear until I move the prefab slightly.

When I run the scene in the workbench, everything works perfectly decals show up as expected.

However, when I upload the mod to test and run the actual game, the first spawned prefab does not display any decals, but all subsequent spawns display decals correctly.

devout cliff
tardy fiber
#

Can anybody help me understand how to get PeerTool working in workbench? There is like, 0 documentation on it, it would be extremely helpful right now CE_Agony

cinder vale
#

Would anyone know how to make a bunker into a conflict HQ base?

keen bobcat
# cinder vale Would anyone know how to make a bunker into a conflict HQ base?

I don't know if HQ bases have any special "settings" attached to them but you could override or duplicate the HQ composition prefab and edit it in World Editor.

Find the bunker you want and click and drag it into the HQ base prefab, making sure it is under the HQ composition hierarchy.

Bear in mind, that the bunker won't edit the terrain ground level and clipping through the terrain may happen, so careful placement has to be a consideration.

abstract tartan
coral nacelle
#

Good evening everyone

Is anyone else experiencing this? It ends up creating a loop and crashing my server.

peak cedar
#

I've seen something similar, never figured out what the resource was it was pointing to.

coral nacelle
#

This seems to only happen when you engage in combat with bots. I haven't figured out what it is yet.

remote estuary
#

I have never seen this crash a server

cinder vale
#

@keen bobcat where do I find the HQ composition?

whole stone
#

stupid question but is there a way to rebind the debug menu ?

lctrl + lwin is so bad especially since it ends up conflicting with windows keybinds on navigations

past dune
coral nacelle
oblique bobcat
#

hello, im new here and im in need of help with one mod that is crashing my SP scenario. Its about mod Freedom Fighters, can somebody help me? 😅

oblique bobcat
#

i have submod called 80 polish army that changes FIA to polish resistance, its a modpack with dependencies but suitable for FF, my issue is that when i try to recruit some people my game crashes

autumn walrus
#

wHAT TO DO AND WHAT TO DO HERE???????????

lean eagle
deep flint
#

Anyone having issues publishing right now? I am getting 502 (bad gateway) and/or 524 errors when attempting to publish.

cloud zenith
#

Duplicate systems conf.
Open it.
Clear the Prefabs array.
Add your prefabs to it

cloud zenith
#

Regardless, it links you to a page that tells you what to do.

#

"as described on Asset Browser Mod Integration page"

autumn walrus
#

ASSET br it is basic help to use

  • ineed what i do add in Et on this task in guide
cloud zenith
#

Click the link to that page.

tribal tangle
deep flint
#

i was good after a while., but then every attempt recently it fails.

static briar
#

Bonjour, est-ce qu’un français est sur le serveur et pourrai venir en MP ?

misty lagoon
#

Can you delete, or at least move trees on the Everon map, without turning every tree of that type off. I’ve tried everything I can think of. Any help would be amazing.

keen bobcat
misty lagoon
sinful acorn
#

Hello, I’m using WSC-Cor to choose which database connects to another, but sometimes it doesn’t want to connect. Could someone explain why?

cloud zenith
past dune
tardy fiber
nocturne edge
#

Subject: Recurring problem publishing mods to the Workshop — Error 524

Hello,

I regularly encounter a problem when publishing my mods to the Workshop via Arma Reforger Tools / Workbench.

Each time I try, I get this error:

BACKEND (E): [RestApi] ID: [86] TYPE: [EBREQ_WORKSHOP_UploadAssetFile]
Error Code: 524 - 5xx not implemented
apiCode="", uid="", message=""

After several attempts (often 3 to 10 attempts, spaced out over time), the upload finally works. But it takes a long time and makes the process unreliable.

I should point out:

My Bohemia account is linked to Steam.

I'm using the latest version of Arma Reforger Tools.

My connection is stable.

The problem persists with several different projects.

Is this a known backend issue? Maintenance or server overhead?
Do you have any recommendations for improving upload reliability?

Thank you in advance for your help and for your work on the platform.

Sincerely,
(Trippin_Life_Rp_Qc) you have a solution please

gleaming sphinx
#

I'm a total amateur and wanted to check out the workbench but I keep getting the following error:

#

Even in administrator mode. I've tried opening the basegame from the launcher and an existing project. Both result in this, anyone have a solution?

#

(Both on C: drive)

pale oak
#

How do I fix this when the workbench is saying my files are read only? I deleted all of the downloaded, locked versions of my mod and only left the workbench version on my pc. I open my project and the mod folder in the resource browser says its unlocked but if you go into the folder all the subfolders are locked.

tardy fiber
nocturne edge
#

tanx

keen fractal
#

I'm reposting this here because I think I posted it in the wrong location. Sorry!

"Hello all! I've been using Reforger Workbench for about a month now. And suddenly I have lost the ability to make changes to things like the faction manager and other managers.

This is on new projects and pre existing projects that this has never happens before. I believe I may have toggled something that is applying to all of my sessions.

None of the managers are read only, they're in a new sub scene in new layers. And this issue is across all of my projects just for clarity."

hearty osprey
#

Does anyone know if its possible to have the spawn menu when using EPF_Basicrespawn, with EPF_Persistence ? or is it only the one characterbase ...?

ashen solar
#

I've been getting this error nonstop

devout seal
#

Only fix we've found is just using a VPN in Europe (France, Netherlands or United Kingdom should work)

nocturne edge
# ashen solar I've been getting this error nonstop

the solution I found to get around this error is to download your mods make 1 mods asset a mods core a mods map afterwards if it still doesn't work my solution that worked is to publish if the error appears waits 15 minutes and reesseye every 15 minutes me doesn't close the tool just the publication page you open and closes

#

I was 1.3g and it always made me because I managed when even to share my long set tended that mods down of 1g sa is made essy

golden sail
#

Hey everyone! I'm struggling with a problem and haven't figured it out yet. How can I put inventory items in a vehicle when I'm editing my mod? I want vehicles to spawn with certain items already in their trunks when the server starts.

nocturne edge
golden sail
golden sail
nocturne edge
cinder vale
#

Why isn't my zombie spawning?

past dune
ashen solar
regal raft
#

How can I equip a helmet and NVG in a unit? I can only do one thing rn

stable zephyr
#

Is there any way to edit the vanilla Everon map? I would like to hide terrain objects. Does anyone have any idea how this works?

fathom inlet
past dune
#

That way you end up with a fully customizable version of Everon

pale oak
#

Oh man this is fustrating. All my mods have been added to the workbench via the workbench addon folder yet they are still locked on me. I have no idea how to fix this, besides adding my mod to a new project and copying it all back over. Any ideas as to why my mods are still locked in read only mode? This happened after I went into experimental for the first time and it really messed everything up.

past dune
#

The solution is to delete the copies from the reforger addon folder (I repeat, NOT the workbench folder)

sand drift
#

Hi, does anyone know if it is possible to delete a capture point that is in the locked default layer of the map?
Because i tried to put it in my layer and move it, but when i load my mission it is back in the same place and with a copy in my layer where i had left it

peak cedar
cinder vale
#

Need assistance guys. I'm using bacon ravage. I'm trying to use the ambient patrol spawn points for the zombies but they don't spawn anything..everything else is working though.. just wondering am going about it the wrong way?

cinder vale
#

@past dune How do I talk to the mod creator? Do you have a link to his discord?

pale oak
#

for real why is every single mod that I made read only. Its gotta be some option or something I dont have them downloaded expect for the workbench mods. Has anyone else had this happen? If you fixed it how did you go about it? This is crazy, 1000 hours worth of work just locked for no reason.

past dune
past dune
past dune
hearty granite
#

could be your issue

pale oak
eager lynx
#

Once they are added as dependancies, and you save and reload, you should be able to access (click and drag) the prefabs in editor i believe

hearty granite
woven ridge
#

Hey all. I am having the hardest time getting my peer tool to work. I saw some tutorials on youtube but they seem to be outdated / older versions of workbench, does anyone have a link to a comprehensive guide on how to correctly configure the peer tool?

cloud zenith
woven ridge
#

Thanks Zelik!

#

I still am getting errors. Does a dedicated server have to be running for the ppeer tool to work? If so, do you mind sharing what your dedicated server config looks like?

woven ridge
#

I'm sure I'm goofing something up, I'm just not sure what. lol

golden sail
#

Hi everyone! I have a question. Is it normal for an error to occur when trying to import layer files, and for them to not be able to be registered and/or re-imported when copied to the project folder?

peak cedar
#

FYI, I'm still getting that pop up error in experimental workbench when I compile scripts with world editor open.

serene moss
#

Anyone getting the following Error when trying to upload a new mod to Workshop? If so, has anyone found a workaround? I've tried using my VPN, selecting European Countries and haven't been able to get my new mod to upload. I have however been able to get a couple of my mods without dependencies to update without any issues. But if I try and update a mod that has dependencies like RHS or ACE, I get the error.

BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="

DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

abstract coral
#

Hi guys — can you tell me how to fix the weapon’s position? It looks completely unrealistic. Thanks in advance for the info!

past dune
#

Does anyone know why the Dedicated Server Tool never seems to pick up any changes I make in Workbench? Like if I add a component to Base Game Mode or to a prefab, it’s as if it doesn’t exist when I run the server.

dense rune
#

BACKEND (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

Im getting this error everytime I try to upload. Any ideas what is going on?

keen bobcat
onyx heath
#

Hey guys I'm looking to get started into moding a rappelling mod using the skyhook mod as framework and I just need a general push in the right direction, I'm open to suggestions on how to get it working

prisma nymph
#

Is it a known issue in the Enfusion Workbench and world editor v.1.6.0.26 (submission) is not retaining custom settings, IE Favorites/Camera Settings/Panel Positions?

Every time I open the software all the customizations are gone. Tried saving layouts.

Anyone else seeing this?

stable dock
#

Yo, anyone had arma reforger underwear to be attached to clothing error when saving clothes?

fathom inlet
#

but I also don't think I have issues with panel positions n stuff saving. I don't use favorites and im not sure exactly what camera settings you mean.

prisma nymph
fathom inlet
prisma nymph
#

So if I set up my panels like this and save it as a layout, it doesn't save the position of the panels. FYI the version is in the lower right corner.

fathom inlet
prisma nymph
fathom inlet
#

ohhhhh, idk anything about 1.6 my bad

cloud zenith
abstract coral
sturdy bloom
#

hey, I'm trying to get my shirt mod to work on ps5 and xbox but either the textures or materials are not exporting properly. The entity shows up in game for ps5 and xbox and moves with the rig just fine, but I get a sketchy white flashing shirt for some reason. Is there a way to fix this? works just fine on pc

bright island
#

anyone has issues publishing a mod?

cinder vale
#

should i worry about the console error log when im in tools?

past dune
cinder vale
#

@past dune If I'm able to hit play and do a test and everything is working fine then I shouldn't worry right?

past dune
cinder vale
#

@past dune I do get them but I'm still able to play once it goes away

past dune
cinder vale
#

@past dune I'm getting one about a widget manager? Don't know what that's about

past dune
kindred pagoda
#

Question im an idiot and ive some how turned my ingame hud off in tools and dont know how to turn it back on for the hud to show in game please help 🙏🏾

lapis leaf
#

Genuinely fascinated by the Workbench sometimes. It's the only application that dead freezes my Computer. I recently replaced my CPU with a 9800X3D, assuming it'll get better, but no. Any ideas, or do I just have to live with it?

granite quiver
#

Hello!

#

New to the reforger got the start of my map change loading up on my server np an my mission header etc. but for some reason the walls I placed on the map don't show up ingame!? Anyone have any idea what I did wrong on the walls? Is the wrong prefab set? Idk lol

golden sail
#

Hi everyone! Could you explain the difference? Some files are registered with a tag, others without. If you delete the meta file and re-register the file with a tag, the tag disappears. I can't find the answer to my question.

gleaming burrow
#

lil early but hey happy spooky month to all of you ARMA REFORGER demons!

#

pumpkin bomb

visual jewel
#

Can someone tell me what diff between override duplicate and inherit?

gleaming burrow
#

When you override something, you can now edit it like change the model or change the texture

#

Let’s say you wanted to create a flag of your own for example

#

You would override the flag and override the texture for the flag

#

Then apply what you want changed texture wise

#

If you duplicate, it will go back to its original as all you did was just duplicate it

cloud zenith
# gleaming burrow Let’s say you wanted to create a flag of your own for example

Overriding a flag isn't making a flag of your own. It's overriding one that already exists. Duplicating a flag and changing it's material is creating one of your own. For instance. If I override the US faction flag to use a new material, everywhere in game that the US faction flag is used, it will have the new material that I applied.

#

Duplicating the US faction flag and changing it's material, is exactly that. The original still exists and you have a new flag.

#

Inheritance is a little trickier to explain. All base rifles inherit from a base rifle prefab that contains the basic components for a rifle, these inherited rifles then have meshes, animations and sounds and such added to them and are named accordingly, examples are "M16_Base" or "AK_Base"

#

The M16 and AK base prefabs then have prefabs that inherit from them for different variants. Generally with different attachments and such.

remote estuary
#

It's pretty easy to explain when you think of it literally in what the words themselves mean

torn mulch
tawny trout
#

Soo its been a while since i have created a mod but I just finnished one and went to upload it, but after i uploaded it its only 47kbs. Wtf do i do? Is there a step i missed?

vocal cliff
#

Sorry to bother you all but could someone possibly help me add mods into my workbench i am open for dm if you can help 🫡🏴󠁧󠁢󠁳󠁣󠁴󠁿

glad kite
#

has workshop been absolutely fucked for uploads today for anyone else? all of my files are failing at like 20%, regardless if i'm using a VPN or not

gleaming burrow
#

As I just made some for some friendly communities and that’s what I had to do with my model to make them theirs without changing my main set up

#

Thank you though g

cloud zenith
hushed veldt
glad kite
#

usually it'd go to 100% then fail, today its consistently failing or getting stuck at around 30% or less

#

even bought a VPN today to try out multiple other countries, no dice - has failed 30+ times lol

hushed veldt
#

Same here, tho I haven't tried VPN yet. I'll do that and return with the results.

hushed veldt
#

Yeah, no game.

granite quiver
#

What objects like the walls will show up in your subscene? I put an ATM an some walls but only the ATM showed up?

lapis leaf
#

Hi!

Is there any current up to date guide to hosting a dedicated server on Workbench for "real" MP testing? Further, is there any up to date guide with using PeerTool? I've tried both, but I've had no success in finding up to date guides recently.

cloud zenith
lost rock
#

Is anyone able to login to the experimental version and workbench? I can login on the bohemia website but not in the workbench

lyric vessel
#

no keep getting hit with a 524 Cloudflare error

gaunt lynx
#

Has BI actually addressed this uploading issue? This is getting a little fucking ridiculous at this point

glad kite
neon ore
#

The issue is obviously known.

naive hatch
neon ore
#

Only thing is to hope that the VPN trick will work for you. Which is not always reliable as if the whole system is overwhelmed then it won't work in any case.

naive hatch
#

didnt work

#

dunno what country to even try, just did spain and norway gonna try US

neon ore
#

The thing with the VPN method, is that it can yes reduce the possibility to reach the timeout

#

But if the timeout was already reached from our side then nothing will work

naive hatch
#

🥲

neon ore
#

Work is being done to improve it, so do not worry 🙂

neon ore
naive hatch
neon ore
hexed crest
#

i will indeed reinforce uploading is quite difficult lol

sturdy hound
#

I just askedin enfusion generic, glad I looked here. I use Mullvad VPN and have been able to successfully push updates (daily for the past two weeks) using Germany or France, but now I have ran through 10 countries with no luck. I'm not trying to complain more than others likely already have, but it's been over a month. This should be fixed by now.

gaunt lynx
dire swan
#

Hi — is there a German weapons modder here who can teach me how to mod? I make the 3D models myself and need someone to show me how to get them into the game.

neon ore
#

But a long time ago. Its been a recurring issue for a long time.

#

Issue is not just a swap this part and boom. Fixed.

#

It always seems to get worse during end and start of each month

autumn walrus
#

good day
how can i serch this condig? in WB not have this file and cant create scr anr this

neon stone
#

Hey so I don’t play arma but I realized it’s probably the best way for me to be able to test some camo patterns I’ve made (someone recommended this idea given I don’t live in the environment I designed them for) , is anyone able to put them on some clothing models and test them in game? (I can’t because I don’t play arma and I can’t mod stuff into it if I did as I don’t use PC)

alpine kite
#

How do I configure the quick slots? I've added the inventory item but it is only in the inventory storage which makes sense. But what if I want to automatically replace the entrenching tool (currently 0) with a different gadget?
EDIT: I FIGURED IT OUT. This helped a lot: #enfusion_scripting message
Find the SCR_CharacterInventoryStorageComponent on the character and do component.StoreItemToQuickSlot() . Hope this helps someone else.

buoyant pagoda
#

💡 TIL: That you can collapse or expand a MultiList array tree and ALL its children in the Workbench by holding SHIFT and clicking on the little blue arrow next to the item. 💡 This was driving me crazy for the longest time 😂

#

So if you need to collapse all the child items in a MultiList, you can hold Shift and click the arrow to collapse it, then release shift and click it again and all the child lists are closed 🙂

buoyant pagoda
#

is there any way to use include's in these EntityCatalogs like InventoryItems_EntityCatalog_US.conf? Some of these files are getting huge and it would be nice to split them up into smaller files and just include them in the main file.

neon ore
shy hamlet
tough marlin
#

Hey im currently working on a drive by mod for my server. Ive copied the s150 prefab and am trying to edit it but it wont let me attach my script onto it. can anyone help with that

buoyant pagoda
tough marlin
#

sure that would probably help

#

thank you

buoyant pagoda
#

if i knew more about scripting i would offer more help but id have no idea 🤣

#

but let me know if you get it working, would love to have another drive-by mod!

tough marlin
#

idk what im doing wrong everything should work but its not

tough marlin
#

🤦 i misspelt my something in my code

buoyant pagoda
#

just a warning, there was a rumor that the mod was removed for containing "malware", but i looked through it and didnt see anything malicious, but just be careful and understand the code before you run it

tough marlin
tough marlin
hexed crest
hexed crest
#

oh i bet, I cant imagine how RHS is doing there mod is massive

#

im tryin a VPN rn

naive hatch
hexed crest
#

Will do

hexed crest
#

so it may work

#

i was connected to UK

naive hatch
#

and how big was ur update?

hexed crest
#

sadly not but it was probably just cuz i ran out of data and mine was just shy of a gig

#

i bet a better VPN would work

naive hatch
#

@hexed cresthow big was ur mod?

hexed crest
shy hamlet
pale oak
#

Again it strikes again. What am I doing that certain folders in my mod are showing locked. I cant edit them but other folders are unlocked. Is this a error in the workbench or a me thing??

pale oak
#

I haven't even uploaded this one yet and it did it so it's not that I have it downloaded in the addon folder.

hearty granite
#

if so, dont lol

#

unsure if that still happens with the transfer option but i think if you just copy paste stuff across projects enfusion doesnt like it

pale oak
#

well I just added -addonDownloadDir "C:\Users\KCRen\Documents\My Games\ArmaReforger\addons" -addonDir "C:\Users\KCRen\Documents\My Games\ArmaReforger\addons" to steam launch and it unlocked those in the picture. I have diabled one drive all together. It all happened when I went into Experimental for the first time ever. It totally messed all my mods up and my game files. Not sure how you switch between the two without it doing that.

hearty granite
#

ah i see

#

i just duplicated my games addon folder to the workbench folder personally since id rather there be no changes in there unless i changed it

#

dont have any issues switching between experimental and normal workbench that way, still nukes all my addons if i play the experimental game though

late marsh
#

Just wanted to show you A work in progress Air Drop mod I have been working on. you can set up Air drop locations ( as many as you wish ) and define what loot is in what type of air drop e.g high tier mil / building supplies /medical . it picks random location and picks random loot each Airdrop. thanks to parachute mod and Ac130mod for the prefabs

past dune
hushed veldt
stoic wigeon
stoic wigeon
remote estuary
#

Do you get an achievement when you drop it on top of an enemy

late marsh
late marsh
late marsh
stoic wigeon
late marsh
#

Ahh nice great idea 👍🏻

tardy fiber
#

Does anyone know why I have a HUD set to "background" yet, it's still showing up over the ammo, settings icons etc. I've tried swapping it to low, I've tried tweaking the Z order settings both in the .layout file and under the settings for it under the SCR_BaseHUDComponent settings, no matter what I do it doesn't work. I managed to send it to back with code, but then it doesn't show on an actual server test, only in workbench.

rare sparrow
#

feeling very dumb here, i can't seem to add more entries like this "by reference", I have another group of ammo types i want added to this SCR_EntityCatalogMultiList, and the existing ones are all blue and reference a specific .conf file, any new entries I add are grey and i have to add all the contents manually

#

Got it working by just manually grabbing the resource name and editing the conf file in a text editor but surely there's an easier way

serene moss
#

Where are the character prefabs for the USSR Army that have the tan uniforms on? I can only find the ones with Green Uniforms on and i'm working on creating a modern version of USSR and I've used the override function and some of the Green ones are changing and tan uniforms are not.
I'm following the tree as follows. Prefab/Character/Factions/OPFOR/USSR_Army/KLMK & Spetsnaz

meager belfry
#

Is that path from a mod or vanilla?

serene moss
#

So im trying to override vanilla

#

If I look at the entity catalog I see a path and find the tan uniforms as seen here

#

But when I look in the actual file tree, it only shows a few

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And they are green uniforms

serene moss
meager belfry
serene moss
#

FFS!!!! I need some sleep!!! lol

#

I feel a little slow in the head right now... Thank you for making me look at that folder instead of the subfolders.

hushed veldt
#

Hi, is this gentleman here? EverElizaldeGaming? I'd like to know where I can find the config file for the EE_Radio Actions mod to change the cooldown. Thank you.

past dune
hushed veldt
brazen plaza
#

and when i upload the map on the workshop i can download it but can't play it, doesn't show in Scenarios

copper veldt
#

Does anyone else experience a significant freeze when opening chimeraInputCommon?
If so, do you have any solutions to avoid loading the entire file?

cinder vale
#

Does anyone know why my prefabs are invisible when i place them down? it was never doing it until recently

cloud zenith
gaunt lynx
#

Another day not being able to post an update 🙁

forest siren
visual jewel
#

Guys any idea how can i make new added vehicles mods lockable ?

visual jewel
forest siren
visual jewel
#

That does work but the xp for dropping supplies them selves doesnt increase even when changing the settings for it

forest siren
#

not duplicate override

visual jewel
#

Yeah overriden

forest siren
#

supplies delivered is the setting name

#

or something

visual jewel
#

But ive seen a script where it modifies the multiplier for xp maybe thats where we should do the changes

#

Yes

#

I changed from 100 for example to 300

#

Still same zp

#

Xl

forest siren
visual jewel
#

I made some tweaks here nd there its balanced for noe

#

Do u happen to know anything about lock mechanics?

#

I added fee vehicle mods

#

But i cant manage to get them to lock/unlock

forest siren
#

i use wcs locks

visual jewel
#

Ido too

#

But doesnt work for newly added vehice mods

#

I add the wcsvehiclr lock component in the prefab but still doesnt work

forest siren
#

on the driver side left when you are in it should show. new added vehicles only work if they use the base from what the mod uses is the same

#

but im out on this one ^^

visual jewel
#

Ihavent figured it out yet

#

Can i dm u?

forest siren
#

yeah np but im not pro on this one ^^

lunar sky
#

anyone know how to fix Dependencies not loading my mods when trying to put them in workbench - options so i don't have to open with add on addons?

brazen plaza
brazen plaza
#

Still no help in Navmesh generation? can anyone explain?

lunar sky
#

ohhh

#

wait

#

got it one drive lmaooo

lunar sky
cloud zenith
#

Because it causes issues. I've never used it so I wouldn't know

cloud zenith
#

I just know that it has caused issues for numerous people. A quick search should yield results with a decent answer as to what issues it causes.

lunar sky
obsidian rain
meager belfry
remote estuary
#

When I start exp workbench, firefox in background stops playing sounds lol

#

I wish I was kidding

stable zephyr
#

Hey everyone,
is anyone else getting this error when running the scenario as a localhost server in Workbench?

SCRIPT (E): Virtual Machine Exception  
Reason: NULL pointer to instance  
Class: 'SCR_MapMarkerManagerComponent'  
Function: 'OnMapPanEnd' / 'Update'

The error appears when I open the map. I think the game might be trying to render the map on the localhost server, but since it’s server-only, it can’t actually do that. Not completely sure though. Just wondering if anyone else is getting the same issue.

#

nvm, I also get the error when I start without the localhost server

pulsar spade
#

Guys how easy is it to create a custom ai squad for GM?
And how easy is it to edit armour and ballistics for vehciles and their guns?

#

Im gonna get a laptop soon, I have some basic coding experience in another game but this kind of code is foreign to me and I wanna know

meager belfry
#

Creating AI groups is simple enough... armor and ballistics I'm not so sure on though

pulsar spade
#

Granted it’ll have quite a number of dependencies

meager belfry
#

Just a note when I say creating groups I mean creating groups from pre-exsisting prefabs etc. From vanilla/mods, never touched anything to do with modelling and so on!!

pulsar spade
#

Like I was literally gonna make a Bradley team 1, 2, and an alternate, then a regular squad and a weapons sauad

meager belfry
#

Yeah it's pretty straightforward to edit them too 🙂

pulsar spade
#

Also anyone how easy would it be to take an already existing turret and slap it on another vehicle

fathom inlet
pulsar spade
#

Things along those lines

#

Variants of vehicles we don’t have n such

fathom inlet
#

mk19 is the GL thing?

pulsar spade
fathom inlet
#

im not too familiar with the stryker and its layout or where exactly you might put it. idk.

pulsar spade
#

So id assume it would be similar to that

#

Remove one and put the other in

past dune
tardy fiber
#

Does anyone here understand how Z ordering UI stuff works. I’m trying to do a UI overlay mod, but I want it to sit behind every other UI option on the screen, covering absolutely nothing

Setting it to background when it’s set as an info display doesn’t work, lowering its z order doesn’t work, there’s no reasonable way to get it underneath options that regularly pop up on screen, it just makes 0 sense at all
I’ve managed to send it to back via scripting, but then it doesn’t show on multiplayer and only on localhost testing, I’m completely at a loss, this makes 0 sense to me at all.

dense rune
#

Is anyone else here having issues linking to the workshop when they open tools all the sudden?

tacit seal
#

steam is having major issues atm. workshop uses steam backend.

dense rune
buoyant pagoda
neon ore
#

Which is similar but type enforced

thorn ridge
#

@tough marlin do you think you will make a seperate mod later on for using primary in vehicles? or is this not on your mind currently

dense rune
patent charm
#

Hello, guys
How know how to fix that

dusk storm
#

Does anyone know why the program suddenly doesn't finish creating the .xob when I release an .fbx?
It always hangs at 58%.

dusk storm
gritty trout
#

Too complex model?

dusk storm
patent charm
dusk storm
#

Ufff, I really feel calmer if that's why.

tough marlin
#

you can still use primary weapons you just have to lean out the car to do so

oblique bobcat
#

hello friends, i have question about disabling some vehicles spawn on conflict mode, i have mod that adds more vehicles but there are some that will ruin immersion, like a mounted grenade launcher. Is there a way to do it?

past dune
elder flower
#

is this done on the editor, or server level?

glad kite
#

oh wait sorry i missed the weapon part

#

u can do rank/supply cost stuff directly through the entity catalog config

#

in the arsenaldata

elder flower
#

thank you master 🙏

vestal sluice
#

Where do I find factions at?

gaunt lynx
pale oak
# vestal sluice Where do I find factions at?

Best bet is to find a mod that has a new faction created and look at what they all did for it. You will need spawn points, headquarters if its for campaign mode. You can learn a lot about how to set it up by looking at what others have done. Take note then make your own off of what you have observed. There is a few videos on it but I don't think they get too in-depth with what you all need.

sleek mulch
#

Hello i have problem, from yesterday i have issue with starting my world that i create. When i open it, workbench it go instantly into "not responding" Does someone know how to fix it?

silent halo
#

Hey, in the process of making a custom grenade, when thrown it just hovers in place and doesn't explode

silent halo
#

thank u

unkempt valley
#

No worries

serene lily
#

What happened here?

remote estuary
#

Magic duckwizard

gaunt lynx
#

Anyone having issues opening mods in reforger tools? I can't open literally anything anymore. I press open and it acts as if It would open normally but never actually boots up. I was working on my mod last night, close tools and then tried to reopen and nothing. Can't open mine or anyone elses mods anymore

gaunt lynx
#

Appreciate it I’ll try that.

#

Got me ready to hang up the modding this morning with this shit. Haven’t been able to upload an update for over a week and now this shit. Brutal.

gaunt lynx
patent charm
#

I have a question for you — do you know how to fix the issue with fences? When I destroy them, they respawn again.

dull summit
#

Hello does anyone know why custom colliders a capsule colliders doesn't get baked into the navmesh. It is on the navmesh layer. I have tested using various layers prests nothing

patent charm
#

Does anyone know what the problem is? I can’t paint on certain areas of my custom map in the terrain editor.

dull summit
patent charm
#

How can I clear the textures on a specific square (tile)?

clever mulch
#

What's the best way to profile rendering performance? I'm trying to figure out why exactly my scene is slow

#

Should I just break out RenderDoc or something or is there a better way?

#

And I know it's a GPU bottleneck

buoyant pagoda
vocal isle
#

How can I make Workbench use my D:, not my C: for Logs and Profile? Everything gaming is on the D drive, including Steam but it keeps recreating them under the C: when I recreate the project:

RESOURCES : File system dump
testproj D:\My Games\ArmaReforgerWorkbench\addons\testproj
ArmaReforger D:/STEAM/steamapps/common/Arma Reforger Experimental/addons/data/
core D:/STEAM/steamapps/common/Arma Reforger Experimental/addons/core/
profile C:\Users\mike\Documents\My Games\ArmaReforgerWorkbench\profile
logs C:\Users\mike\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2025-10-09_21-15-17

Looks like the engine is making them there and i cant change that

vocal isle
remote estuary
neon ore
stable dock
#

Having some issues adding doors to a vehicle, but doors with a door component for breaching. Is it possible, do I need to have em as a listed slot or something, or?

#

Its for a larger ship thats working with colliders et c, and ppl can run around on, so want ed full door functionality

tulip rivet
#

Hello everyone,
I need help with the conflict I created. Basically, when the radio station is spawned from the command tent, the signal strengthens until it reaches every point on the map. How can I avoid this?
Thanks.

uncut verge
#

I've moved my enfusion tools folder to a new drive to make room but this broke the linking functionally on the BI wiki and discord. Is there a way to get it back or will I need to move it back to my C drive?

devout imp
#

Does anyone else find it takes a long time to upload mods? I've been trying to upload something 220MB for almost an hour.

#

fak and it gave me an error

brazen plaza
#

Been having lots of issues lately trying to upload my mod, been failing to upload for a week now.

gaunt lynx
buoyant pagoda
toxic relic
#

when is this workshop uploading issue going to be fixed meowsweats meowsweats meowsweats

karmic moat
hearty granite
karmic moat
hearty granite
#

theres just so much spam and people asking every day

karmic moat
hearty granite
#

look at the responses from Geez

#

youll find more if you search the discord

karmic moat
# hearty granite https://feedback.bistudio.com/T194844#

I’ve seen that Bohemias administrator on their feedback website is saying that they are forwarding the reports to the team, but there has been actually no feedback from the team on what’s causing the issue or what to do to fix it or an ETA from there team. This is been going on for over a month now.

hearty granite
#

the was response was that there is nothing you can do but try again at a later date

#

its an issue with cloudflare that theyve said is difficult to fix

#

thus no eta

karmic moat
#

Sounds like they don’t know

hearty granite
#

they are the only way its gonna get fixed so Shrug what can we do

karmic moat
#

Ive had some luck with VPNs, trying different times of day and spamming attempts. Seems to be unreliable. If the issue is with Cloudfare, it seems like a solution to the problem is right in front of them. They’re probably hoping Cloudfare get their act together so THEY don’t have to. Sucks because the modding community is what keeps these games alive and profitable.

stable dock
#

Not adding as a vehicle door, but as a physical entity door, as it's a super big vehicle

#

and got interiors, as well as enterable doors aaaa

stable dock
#

Can try adding it as a compartment/slot, but as they aren't used to enter the vehicle i assumed all they needed was relative Y flag, but soon as I open them they teleport 100m away and glitch tf oot

fluid phoenix
#

When trying to create a new Procedural Animation Project (.pap) I am running into a wall. I must have something setup incorrectly. When setting the Listen Window Model it crashes. Any help would be greatly appreciated 🙏

quartz skiff
#

Can anyone help me try to figure out when a made a compatibility for a game Mode escapists it just crashes my workbench when I hit play, just spawn me in the ocean and then crashes my engine. Could use some assistance, fixing it if someone would like to help me.

remote estuary
#

So like

#

What button do I press to stop workbench from muting my bluetooth speaker

#

Idk what it does to it but my music stops playing through it when I start WB

fluid phoenix
quartz skiff
fluid phoenix
quartz skiff
fluid phoenix
mental totem
#

Hi!

My Enfusion Studio is apparently toasted. How I can fully reset it, with the all configurations and stuff? I have reinstalled the app from Steam and removed ArmaReforgerWorkbench folder under My Games.

What currently happens that when opening Enfusion Studio I get into the Enfusion Workbench Launcher where I can select my projects. After selecting any of the projects (mine or others) or creating new one it shows the Enfusion loading logo and after a while the logo disappears but the Workbench window never appears. In task manager I can see that ArmaReforgerWorkbenchSteamDiag.exe is running with 650MB memory allocation and Steam thinks the application is open.

This started happening after I tried to publish to workshop and I got some error that said not all the services are running or something. I closed the error and tried to restart my workbench and now I'm stuck with this...

vocal isle
#

also check c:\users\your_name\Documents\my games\ and delete any AF files there, as well as any other HDD it's on.

#

Im not sure if it saves your workshop info anywhere else,

#

also make sure your FW/AV isn't blocking it

mental totem
#

Okay I found that there is additional workbench folder under C:\Users\<user>\AppData\Local\Temp\Arma Reforger Workbench. I removed that now also (and everything else) but no change

#

Also nothing in Event Viewer

#

Experimental tools does open without any issues

mental totem
flint flame
#

what did i messed up ?
when i import my fbx i get thoses errors :

#
  • i have no bones on the tool but i see them in blender
gleaming burrow
#

This is what ps5 see

#

Pc & Xbox see this

rare sparrow
#

been struggling all day with trying to add contributors to a mod, went as far as deleting the mod from the workshop and republishing, adding one contributor worked, trying to add a second i'm now back to this error

BACKEND   (E): [RestApi] ID:[55] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", uid="SOME_UID_1", message="Remote request failed"
DEFAULT   (E): Uploading failed! Reason: "Remote request failed"
BACKEND   (E): [RestApi] ID:[56] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="SOME_UID_2", message="assetVersionUpload MOD_GUID 1.0.1 not found"

the uid in the first and second error are different. The first error occurs after pressing "Yes" on the "you're about to upload XX" publish dialog, the second error appears when i ack the error popup from the first one

rare sparrow
quick musk
#

Anybody else having issues publishing?

brazen plaza
keen bobcat
pallid copper
#

93% is the best i can get upto lol so stupid

brazen plaza
#

It's so strange that a big company cant get this issue fixed, i can understand 1 or 2 days, but 11 days for me and 40 for others is just insane...

remote estuary
#

Low priority

#

Or maybe it requires a game update

#

They could just hotfix the current main branch tho in that case, whatevs

tribal tangle
remote estuary
tribal tangle
blazing wadi
toxic relic
#

yeah this fucking sucks with not being able to upload

tribal tangle
keen bobcat
tribal tangle
#

Thats one of my favorite Views these days _

graceful scroll
#

I got a message earlier from one of the administrators. I don’t know who it was. I didn’t get a chance to see I accidentally press the wrong damn button while I was doing something else, if the administrator who messaged me could message me again that would be grateful. It was published earlier. It was my first time publishing a asset from sketch fabs it was removed because apparently it was from Tarkov, I just liked it since that mask style is a generic mask style that was inspired by army two witch became a video game classic mask.

brazen plaza
remote estuary
#

Please stop bullying me my feelings can't take much more of this 🙁

earnest prawn
#

banned due to blocked messages 😉

past dune
remote estuary
#

Relatable

stable dock
#

Ey, when I open a fekin door it goes to the middle of the frame? Its weird as fk

lavish hill
#

does anyone know how to increase the view distance on the world editor

past dune
lavish hill
stable oxide
#

my peer tool crash and says 02:39:43.289 ENGINE (E): Addon 'ArmaReforger' dependency '5614BBCCBB55ED1C' can't be added, what can be a issue

#

?

stable oxide
#

i copied core folder and worked

iron harbor
# mental totem Hi! My Enfusion Studio is apparently toasted. How I can fully reset it, with th...

Did you fix your Workbench loading issue? Sounds like EXACTLY the same thing I had a couple weeks ago. What fixed it for me was removing the Workbench key in the registry. Not in front of PC atm for exact location but I spent hours trying to resolve this issue. Uninstalled/installed, verified integrity…etc. Dumping the key fixed for me. Save or backup your registry AND your projects before doing so.

vocal isle
#

Is there a way to copy all the prefab components then paste them into another prefab? I'm trying to avoid manually adding the components, I know you can copy+paste the components individually

stable oxide
#

u can make a base prefab and duplicate it

vocal isle
#

hmmm, ill give that a try

violet plank
#

Anyone know what i could be missing from registering a item in the Command post? I have my prefab created and ive registered it already and also have it added to the entity catalog, however when i go to place / build its no option for it. If i remove/add base item such as mortars from enity catalog, it removes/adds it correctly from the Command tent. Just having issues getting my prefab to register. Any help or suggestions would be greatly appreciated. I feel like its something simple I'm missing.

mental totem
fathom harness
#

Is there any way to make the mf viewport stay in 16:9 persistently?

#

so annoying

sly granite
#

Anyone awake that can read error lines?

#

been getting issues with uploading my map for the past week

#

timesout at 3/4%

hushed veldt
#

Workshop has been acting weird when uploading for the last 2 months. I managed to upload a 350Mb mod today by using a VPN that connected to Japan. I had been trying for the last month or so.

grim wraith
#

Has anyone had a problem with the peer tool trying to load a mod that hasn't been added anywhere? An error message appears saying that it cannot be found. And it's not needed at all. It's not in my mods or anywhere in the dependencies.

violet field
#

Hi everyone,
I’m facing an issue where I can’t set the specific date I want in my scenario, it always loads the default date. I tried adding the TimeAndWeatherHandlerComponent to my GameMode.et, but there don’t seem to be any options to change the day, month, or year.
What I managed to do was create an override of the TimeAndWeatherManager.et and set the desired date there. However, the problem is that not all maps load this custom date setting.
Does anyone know how I can make sure the correct date is loaded correctly?
Thanks in advance for any advice!

gaunt lynx
sly granite
#

last time I released my map, all of arma was ddossed and my map got shadowed bc of that lol

gaunt lynx
#

I feel you man. I just spend 2 days turning my 2.2gb gear mod into 4 separate mods for headgear, vests, belts, and clothing, with the biggest being 1100mb just so I could hopefully upload and I STILL can’t upload

#

Im going to crash the fuck out. Makes me want to just quit fuckin modding. The lack of transparency on the issue is a joke. If it is a cloudflare problem fucking get rid of cloudflare until they get their shit together. It seems like Bohemia is just waiting hoping cloudflare fixes it so they don’t have to

sly granite
#

4gb map on hold until we get Cloudflare and a operation flashpoint map port 🙁

gaunt lynx
#

What map did yoh make?

sly granite
sly granite
gaunt lynx
#

With my luck they'll get it fixed right before 1.6 breaks most of the mods again lol

sly granite
#

@gaunt lynx I just want to upload this beauty 😢

sly granite
gaunt lynx
#

Maybe if you spam upload enough it’ll go through 😂. Sometimes I get 20% others I grt 70% before it craps out

rugged crypt
#

I never go past 7% anymore

keen bobcat
balmy cradle
#

@wise basin in response to #enfusion_scripting message if referring to when in game in the world editor, just press F10 when in-game and edit graphics settings

#

responded here for appropriate channel organization

vocal isle
#

If i wanted the fuel truck to never run out of fuel in its cargo, what component controls that?

glass holly
#

How do you guys work on a project on multiple computers?
I've setup Anydesk, but somestuff is weird working from it..

vocal isle
#

You could set up a sharedrive and pull from it from any PC with permissions to it

rugged crypt
fluid hazel
#

maybe look how the petrol stations are set up

regal basin
#

Hello everyone, I have a problem with Workbench 😢
I was using the tool for a long time and this situation never happened to me before. I was using the tool, closed it, and reopened it. Then I tried to load my project, but only the logo appeared, and the window wouldn’t load. I tried with other projects or creating a new one, but it did the same thing. I checked the Task Manager, and in the details section, it showed that it was running, but the tool’s window still wouldn’t appear. I tried several times to uninstall, clear the game’s cache, and delete the contents in the documents folder, but it kept doing the same thing.

stable oxide
#

try adding launch command -clearSettings

regal basin
keen bobcat
keen bobcat
torpid atlas
#

I can’t seem to get this fixed, and I wonder if someone can help me figure it out.
When you place a building let’s say an arsenal in Conflict, you get a blueprint that you can build using a shovel.
But when I add a custom prefab to the arsenal, the prefab is already visible when placing the building. So, while the arsenal shows as a blueprint, my custom prefab appears as if it’s already been built.

It’s not a big issue, of course, but it doesn’t look very visually appealing.

Does anyone know what component you need to add to the custom prefab so that it only becomes visible once it’s actually built?

vocal isle
#

I think I saw disassembly stuff when you select the entire prefab, not sure about the construction

#

does another buildable structure have anything?

fathom harness
#

Whats best approach for making a version of my mod for experimental branch. Git fork?

burnt kettle
#

someone please help me with importing my model armature and animations ive been trying everything for like 2 days now and its doing my head in

hardy pawn
#

Hi guys, new to the Engine, can someone please tell me how to delete a Sat Map from my project?

hardy pawn
hardy pawn
zealous osprey
#

I'm not sure where to ask this. I'm still learning workbench, and I'm trying to modify a workshop map (gulfcoast islands) for a scenario i am working on, that has an area of grass that i want to change to concrete or gravel. Is there a tool to easily do this in the world editor? because I cant for the life of me find one.

cloud zenith
gaunt lynx
#

Bro what the actual fuck 💀

#

@vagrant beacon

vagrant beacon
#

people

gaunt lynx
zealous osprey
cloud zenith
zealous osprey
# cloud zenith no

is there a way to achieve this, that isnt painting the ground that i am missing?

cloud zenith
#

Not that I know of.

zealous osprey
zealous osprey
cloud zenith
#

No lol

gaunt lynx
#

No some fuckin sped was spamming cartoon porn a minute ago lol

vocal isle
#

-nevermind, it was colliding with the model I guess-

#

In world editor, whats difference between saving the world and "Apply to prefab"? When I save to prefab, the ActionsManagerComponent does not work but it does when I save the world

violet plank
#

Anyone know what i could be missing from registering a item in the Command post? I have my prefab created and ive registered it already and also have it added to the entity catalog, however when i go to place / build its no option for it. If i remove/add base item such as mortars from enity catalog, it removes/adds it correctly from the Command tent. Just having issues getting my prefab to register. Any help or suggestions would be greatly appreciated. I feel like its something simple I'm missing.

final thicket
#

Could anything help me with a problem in my scenario when you try to save a load out, it says personal belongings do not belong to your faction where do I fix this in the workbench?

fervent hedge
#

Anyone experiences Hard Freezes when using Workbench since switching to Win11 ?

zealous osprey
#

since i cant remove/delete an item/building from the world/subscene. is there a way I can hide it, that will then hide it when i boot into the game? currently i can hide visibility in the world editor, but when i boot into the game it still is visible.

halcyon sierra
#

Has cloudflare been fixed?

tender shuttle
#

DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error" i keep getting this error? what am i doing wrong? Lmfao

#

Whats the fix

#

Please help

stable oxide
grim wraith
#

I must delete spacing in name addon id

#

Thanks for help @cloud zenith ❤️

#

This guy know how it Works

next quiver
#

Can anyone teach or show me a video on how I can change arsenal loadouts and vehicle depots please? Tysm

Also how to change the loading screen to a custom logo

fathom inlet
#

yo yo, does anyone know how to change the default character I spawn with when I enter World Editor? I used to spawn as a US rifleman and now with some RHS and other mods enabled I spawn as some douchebag looking guy.

#

like, come on

odd ore
#

When does a script here get activated and it says i must name my entity to add a script but if i rename it , its not something saveable

rocky eagle
#

anyone know what to do when Enfusion hard crashes to desktop without recording an error log?

#

I've never seen this before

keen bobcat
rocky eagle
#

Im trying to fix the ArmStalker2 mod for GM, I found that when saving a loadout it will hard crash the game, on this line:

#

Anyone have any insight into why assigning faction keys would do this?>

wise sigil
#

I'm facing a strange issue with Workbench.
I recently upgraded my PC — basically the CPU, motherboard, and RAM — then did a clean installation of Windows and updated all the necessary drivers. Classic setup.

After that, I downloaded the Arma Tools and Arma Reforger, created a new project, added a terrain and heightmap, etc. But whenever I try to paint a layer with any texture, the editor immediately crashes. It doesn’t matter which map or texture I use — it just crashes with no explanation. I have no idea what’s going on.

The only clue I’ve found is this: when I paint on a freshly generated flat terrain, it works fine. But as soon as I add a custom heightmap and try to paint a texture, it crashes instantly with the following error:
Exception: Access violation. Illegal read by 0x7ff653884dc8 at 0x38

#

Well good thing is that at least I know few details. When i try to paint at fresh flat generated plane landscape than it works..... when I add custom heightmap and than try to paint texture it immediatelly crash : Exception: Access violation. Illegal read by 0x7ff653884dc8 at 0x38

#

this is in log .

signal warren
#

Every time i try and load my map through terrain tools it crashes the workshop.

This is the error i get:

https://www.bohemia.net/privacy-policy.

Following files will be included in the report (if they exist):
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\console.log
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\error.log
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\crash.log
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\script.log
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\dxDiag.txt
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\qt.log
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\wbSettingsDump.ini
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\.save\ReforgerEngineSettings.conf
    C:/Users/danne/Documents/My Games/ArmaReforgerWorkbench/profile\.save\ReforgerGameSettings.conf
    C:\Users\danne\Documents\My Games\ArmaReforgerWorkbench\profile\ArmaReforgerWorkbenchSteam_2022-11-01_17-47-52.mdmp

In addition, following summary information will also be included in the report.

User: DESKTOP-Q7866OL\danne
Computer: DESKTOP-Q7866OL
Mode: Workbench
Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger Tools\Workbench\ArmaReforgerWorkbenchSteam.exe" 
Exception: Access violation. Illegal read by 0x7ff7033108ec at 0x0

[nvtt::CubeSurface::toGamma]: ??? addr:0x7ff7033108ec
[nvtt::CubeSurface::toGamma]: ??? addr:0x7ff703311092
[nvtt::CubeSurface::toGamma]: ??? addr:0x7ff7035c3f09
[zlibVersion]: ??? addr:0x7ff7045ebd79
[zlibVersion]: ??? addr:0x7ff7049c2301
[zlibVersion]: ??? addr:0x7ff7049c29a2
[zlibVersion]: ??? addr:0x7ff70488e486
[BaseThreadInitThunk]: ??? addr:0x7ff98be67034
[RtlUserThreadStart]: ??? addr:0x7ff98c1226a1
[RtlUserThreadStart]: ??? addr:0x7ff98c1226a1```
 

anyone know a solution?
wise sigil
#

I will cry 😄

signal warren
#

bro these fukin 3 day i spend in this map

#

i deleted textures and tryed to find the problem but is not working

#

map is empty

wise sigil
#

i have rolled back GPU drivers, basically tried every advice at internet and its falling

signal warren
#

i think is an enfusion bug

wise sigil
#

I alsote tested older version of enfusion and still same error

signal warren
#

i updated my windows for one day

#

i try to downgrade it and say you is it worked

wise sigil
#

I have clean installation from yesterdays evening

signal warren
#

hmm

wise sigil
#

fresh new pc 😄

signal warren
#

nice

wise sigil
#

i heard that someone was lowering cpu frequency and it worked

#

but that is crazy

signal warren
#

I don't want to start all over again and out of nowhere the problem comes again

wise sigil
#

over 5ghz is causing problem to some people

signal warren
#

i try to copy my world into my laptop that has an other cpu

wise sigil
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and it started to me as i updgraded ryze 9 5900x to 9 9950x

#

from 4.6 ghz to 5.6 ? and now its doing

signal warren
#

ok this is not the issue i has the Ryzen 7 5700x 3.40 ghz

wise sigil
#

interesting

signal warren
#

i think it is a enfusion bug

wise sigil
#

I dont know what to do... and agian to reinstall whole windows just to test it again is crazy

signal warren
#

yesterday i teached one guy how to set roads and after this my roads are gone and i started my world to play and its crashed i think the roads are buggy

wise sigil
#

and it is crashing with ground texture painter to you ?

signal warren
#

I think I will have to start my world from scratch and will make a backup every half hour

signal warren
wise sigil
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well than its different error 😄

signal warren
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my fault is not the same haha

wise sigil
#

bro but this is serious 😄 i will cry 😄

signal warren
#

I love Arma but these things make me lose more and more the desire to invest my time because you waste so much of it

azure field
vocal isle
signal warren
#

we are a community that should help each other

signal warren
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I know one guy he did that already i ask him an write you back

#

Tomorrow i write you back

vocal isle
fierce trellis
#

Hello, who is the master of creating mods here)? There are many and very few questions about adding your character)) I created a character and a skeleton, threw it into the engine, as well as the textures, everything is visible and all that! What's next? It seems like I created an entity and displayed a model there, but when I add components, the character disappears!( Please tell me !

final thicket
#

Can anyone tell me why I can’t get my admin stuff to work even after putting server admin tool still WON’T let me login in

#

I’m a conflict scenario

past dune
signal warren
signal warren
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Without chat you cant log in

#

Try to search for the Prefab in the Recource Browser and put it to your world

rustic shore
#

im confused on how im supposed to make it so the co pilot can use the turret im also confused how i get this published

#

also when making a vehicle like this am i supposed to be in the world editor or am i doing this completely wrong

azure field
final thicket
wise sigil
past dune
dapper ingot
final thicket
fierce trellis
#

In general, I would like some help! How to set it up correctly and how to do it better!,

midnight wigeon
fierce trellis
rugged crypt
#

You can find the Reforger character model with weights in their GitHub. Then you use that character model to weight paint your custom clothes or custom characters

sudden junco
#

can someone help me im locked out of my own mod

vocal isle
#

what are the size dimensions of the mods picture in workshop for when you publish?

hexed crest
#

have we still not fixed the upload issues with the workshop?

pallid copper
#

97% man so annoying

mental badger
#

hey guys im trying to just paint ground so it raises it it up from underneath the ocean so i can build a road across it anyone able to point me to something specific i can read or watch so i can figure out what i need to do?

peak cedar
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I don't think you can do that

cloud field
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How can I solve this problem? When I upload, I get the following error: BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

keen bobcat
serene lily
#

When I create a sub-scene all streets are no longer displayed, somebody know this bug ?

cloud field
keen bobcat
cloud field
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@keen bobcatThis is a new unreleased mod

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@keen bobcatHow should I solve this problem?

keen bobcat
#

Have you tried changing the mod ID ?

maybe you share the exact same GUID as another mod.

signal warren
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anyone know the JIP Error issue on scenario? i created a scenario but when i want to join at the server is an JIP error Reason 8

neon ore
#

That is not what replication stall is, it does not mean that the Rpl system froze.

#

nor is caused by that

#

Replication stall is pretty much the most severe replication issue, it happens when the replication state has been irreversibly corrupted to the point of no return, and that is why everyone gets forced kicked by it

#

Basically when that happens, pretty much good luck trying to figure out what happened. Source is often not direct or easy to investigate

lethal mirage
neon ore
#

But it means, something is very badly replicated, or something else external happened.

#

Could be a wrecked codec doing things conditionally, or some codec callback returning false

#

etc

lethal mirage
#

e. g. i once had a component that would spawn a lot of characters at once, would cause stalls for some people until i spread the workload across frames
it also does not usually kick everyone from my observation, often only some people

neon ore
#

as in many entities trying to replicate wrongly, causing state corruption

#

scheduler should be able to replicate those without issues

lethal mirage
#

yeah it was probably an indirect cause, though i do have a vague memory of giant sphere queries also resulting in stall kicks at some point

golden sail
#

Hi everyone! How do I add a "LAYER" file to a project?

remote estuary
mental badger
#

Anyone know of a good way to add multiple items to the faction arsenal at once?

Id rather do it a bit quicker agag

remote estuary
#

Nope I added all 140+ parts of my m4 individually