#reforger_feedback
1 messages · Page 18 of 1
I cannot confirm to disagree to agree not to agree
I just realized that on regular reforger, Delete Bind key (V) does not work always as expected
hire this man!
You mean you get fatter once you pass LT rank. You should be fattest at general (currently unavalible due to weight restrictions)
it cannot be destroyed by any means. tried shooting, grenades, c4
its up on the tracker, thank you
Anyone else miss red tracers back in early access build?
why they change it to yellow/orangish anyway?
ai have trouble drivng long distances
AI should have finnish Rally driver AI. flat out
Imo the armed helicopters should be a bit cheaper and not require LT rank. Defensive armament doesn't make an attack helo
On the other hand, I think that would make unarmed helos basically redundant.
good. no one would use them anyway, if not for this artificial limitation.
Itd be a disaster on public servers but Conflict where each side has a preset number of assets (15 helicopters, 20 BTRs, etc) that can be spawned over the course of the entire match would make for a much more interesting and strategic approach. If losing an armed helo means youre permanently down 1 armed helo youre much more likely to use an umarmed one (if feasible) and take good care of it
Would also give fuel/repair trucks an actual use
And then there would be random new players who just started playing and want to try helis for first time and destroying them one after another
Plus this crazy RPG spam that is going on in servers, means that you will run out of helos really fast
maybe dont be a dumbass and take your 1 armed helo flying over the enemy mob to get 2 kills who will just respawn anyways?
not targeted at you specifically, but so many helicopters get shot down in conflict because people just fly straight towards the largest enemy base and cry when they get shot down.
I don't think limited assets works in a match that can last literal days.
I think it makes more sense to differentiate things through supplies and stats, and that the current system does a good job at that (for vehicles).
Like i said, wouldnt work on public servers
I think that would work great on PVE servers though. If they run out, tough luck! New players shouldnt be learning to fly on populated servers anyways... 🤦♂️
I don’t mind because it doesn’t describe my playstyle at all. Regarding RPG spam, If you are flying from point A to B and the distance is only few miles and you are being shot around 10 times with rpg-s randomly from different places between those points then there is something wrong with the current system, even if all rockets miss you.
It is stupid that you can run around the map with PKM+extra mag and RPG with 7 rockets. And if every second soviet is running around with similar setup then it is becoming ridiculous.
hopefully later we will get a stamina system along with hold breath
I hope they somehow limit the amount of rockets you can carry (maybe be able to carry extra ammo only in dedicated carry bag) or make extra ammo as expensive as the launcher itself.
first option, only be able to carry the projectiles in the rpg bags
It would be nice if slings were an in-game item that would prevent you from losing your weapon when unconscious.
If i have a bunch of bugs some minor and some major to report, should i make one report for each or can i just compile some minor ones.
Probably the best thing is to have a feedback tracker ticket for each individual bug, only grouping together behaviors that you believe to be part of the same bug. This should allow BI to keep track of everything better on their end.
Gotcha
is fixed on exp I believe
This is experimental
O H arland must use a different skybox to everon, I apologise
No the skybox is broken in experimentak
it's been around since they updated their cloud system back in February
it isnt skybox, clouds are procedural and volumetric in the world
the armed helicopters should have less supply storage because of the stored ammunition, that would define their roles a bit more
looks like an odd seam in the procedural texture they must use to generate the clouds, it only recently was an issue i have noticed
Fixed machine-guns shouldn't be laser accurate, especially under continuous fire.
Just tried it with the tripod NSV and the M2 on the hmmvw. They are probably all like that. They could use some dispersion.
whatever they did with clouds they might look better with sunsets but i liked when they actually move, not stay in the same place giving only feelings they are moving
agreed, deforming and shifting clouds do look great
I feel like when using the two rally car mods (both S105 buffed up rally editions), the game gets really weird about having a car go +100kmh. A bit like driving on ice.
I really hope that gets looked at
the reason why new people accidentally stumble to exp, its because it downloadsd it first
Can we get a forklift? I know it sounds dumb but sometimes we need to move a small ammount of supplies from one part to another within a base or to a truck but truck is too big to maneuver around and has potential to run over people
forklift could be something super cheap (cheaper than a jeep) to do just that, small, maneuverable and good visibility (mirrors dont work anywya)
that way we could easily set up load / unload areas in or just outisde base without trucks running wild in bases
or having space issues from weird base geography
could also allow to build basic stuff so you dont have to take a huge truck to place a roadblock juat out of the base or sth
I just realized. Arma Reforger cars probably do not have ABS brakes
Weird that there is no button for enabling the clutch (or something for neutral gear)
clutch will be implemented on next update I think
What made you think that, its not on experiemental
Or does "vehicle driving assistance" option count for ABS?
notes said something about clutch riding on slow speed
so I assume taht's only possible if a working clutch is in the game
i think there has been a clutch in the game since release, its just that there is no way to use it and that wont come in the next update.
The clutch is automatically operated by the driver when shifting.
you can change gears.
ah, didn't know there was one, but if there is it should be moddable, I mean, their complain comes from a rally mod after all
maybe it is moddable, who knows
said rally mod is just s105 with added stuff like extra gear and more speed
no thats just for if you want to change gears or not
there is, if you turn your driving assistance off
ah, thought it was an overhaul, can probs mod ABS in enfusion as well as manual transmission, wonder if we'll get force feedback one day, at least a mod, will be dedicating myself to supply chain the rest of my reforger days LMAO
There isn't. You just get to change gears
for the second part there is
Yeah, you gotta gear down enough to get to neutral. I more had in mind a button to insta switch to neutral
i dont think thats important
TLDR You can switch gears in assistance off but in any case you cannot engage clutch between gears manually to actually 'ride' the clutch, it's all done as a part of the gear change
thats more of an a4 thing really, i dont think anything like it will come anytime soon
I honestly wouldn't even expect that in Arma 4, not vanilla anyway. Getting well outside the scope of an infantry-focused combined arms sim.
I wish there was a button to 'pop' it straight into neutral on compatible vehicles, as opposed to tapping the shit out of Q to quickly change to neutral
hello metanauta
yeah I get it. Arma is not built to be a rally game, but it's decent enough
play my summer car
I did
That is definitely a positive look for the feedback channel lol context or not
Definitely happy with how driving has improved over past Arma games though! Cool that we can manually shift, too.
if you want a very great rally game then my summer car
no, but if the clutch is there working already modders can probably do their thing 😛
Can't you just turn off the engine and it's in neutral?
Quite minor thing but it'd be cool to have a transport or cargo version of the bukhanka
Especially for modding!
Song from My Summer Car.
English translation taken from a comment by user Keke riki
https://www.youtube.com/channel/UCLZooS9nqjNWaFd4p_2L93Q
wish it was in reforger.
Going through the files, the clutch is coded.
Funny to see how they considered windshield wipers and changing tires too.
Some good feedback though.
Everon is just incredible! Every town, village, house, furniture, prop, texture. I love all the artwork and detail that goes into making this, and I'm overwhelmed by the quantity and quality of the work. What a great virtual place to be!
They even made working differentials and considered the transfer case for the humvee.
Sadly the differential lock cannot be changed during runtime so the TC is not usable at the moment.
Turn signals are there already but not enabled by default.
Oh how I wish they would implement all these vehicle systems in Reforger but they might be very well reserves for A4.
forklifts is what I want, for less chaotic bases
ever got run over by a truck that was trying to get to supplies in the armory and got literally no mirrors? (seriously, that needs a fix) ever got stuck with your truck because server owners placed the base in the middle of a forest or a cramped base (like official conflict aarland military base) and jeeps are way too expensive and carry too few supplies to set up a truck-jeep load/unload area? well no more thanks to your trusty forklift, small, maneuverable, high cargo capacity (maybe 600 for vanilla, adjustable for server owners, unrealistic but that way we only have to make 1 run to load / unload each truck, 300 minimum IMO) and cheap to spawn (maybe 20 supplies MAX), on trade let it have a top speed of 15kmh and single seater so it's useless as transport so it doesn't break ballance either
Tbh it's a bit overkill, and I wish the top hatches of the btr worked. If you exit in the water it should sink, and you can't get back in. The top hatches were an important part of the vehicles design, so troops could disembar on the move.
Yeah I was surprised when I noticed differentials working as well, quite overkill but hey, not about to complain, hope they give us firing from vehicles at some point, encountering a single enemy in a field while on a full truck or jeep and dying because we have to go through the dismount thing instead of just shooting out is quite annoying
They said its not planned currently but they would like to add it at some point
I dont think it is overkill at all. Offroad driving is a big part of any military vehicle operations.
The slow/fast voice bug is reported on feedback tracker? Can't find anything and this bug is know for a very long time
Found this, but no comments or update since november, incredible
https://feedback.bistudio.com/T177223
i think its known
Yeah happens all the time.
We revive the report, hope they have more attention to this problem
At conflict server maybe is not that common (They problem still there, at base can be reproduced easy), but in milsim when u stay around with 8-10 players of your squad, happen a lot of times in short period
So trying to turn on a radio without the radio broadcast manager entity crashes everyone on the server?
It's in both everon and harland by default. User made world?
Hmmm yes that's what I mean with "without the radio broadcast manager entity"
Same problem for me. Ping is high. Do you find any solution?
in-game steering the car wheel with either keyboard (A and D key) or an XBOX controller is VASTLY different
Ridiculous even.
one is a button, the other one is a joystick
the contrast is a bit wild though
the same effect applies to both a small car, BTR and Truck. The pure arm strenght...
I remember Dirt Rally (and Dirt Rally 2.0) having some settings that made this not be as rapid
this is pretty sad
I tried controller thinking driving would be nicer, I was wrong 😆
Here is an bug, upon reloading a weapon which you dont have any space for, the magazine just dissapears. So just like in tarkov, it would be nice to have it atleast be thrown to the ground or even just be changed around. Its super annoying especially with pkm if you have the mg vest.
This has been in the game since the age of stick and. Stones
It is dropped on the ground, I'm pretty sure.
Its not
Dev reports that it does: https://feedback.bistudio.com/T180757#2623251
Also visible here: https://feedback.bistudio.com/T180572
Hmm, ill check on it again tomorrow
I just noticed that whenever I use heal on a helicopter (huey) in game master, all the in cockpit UI elements show up like they were off
also in other news:
Even uploaded a video (atm it is uploading): https://youtu.be/jxs7trQysvM
I noticed that some weapon animations have some issues. Here I showcased some. They're pretty funny.
Of course the Czech rifle works as intended ;^)
after detaching magazine -> slide goes forward without animation or sound and then after reloading the slide release animation is played
appareantly only Sa-58P is immune
Also M203 grenade doesnt show
a lot of these details have been put on backburner so devs can work on more features on roadmap, however we could see these things fixed in near future
Pressing spacebar right before enemy jeep rams you causes you to glitch through it and survive. I guess i just combat rolled over the enemy jeep and shot the driver in the back of the head and the vehicle crash over a rock and disable the entire crew... Then Yell out "The Name is Bond. James Bond."
a mild case of soldier spaghettification syndrome, I have seen worse, or should i say longer...
yeah they really need to remove the cartridges from an empty magazine in the 3d models
It falls into 'nice to have but not urgent' category...
just like weapons remake?
I think its something that should of already been in tbh.
Just saying they have their priorities that we may or may not agree with them.
when my FPS is low, it also says server fps is low, even when server is running at 60 fps
hmmmmm
what happenign here, why so laggy all of sudden?
arma
same thing happens for a few good seconds when you load conflict and you go into GM right away when game load and you can see all spawning ai around you
no, this is a different issue
can you try to repro the way I did it?
elaborate please
player character with damage disabled, two AI squads
sure
is that the same place as in my video as well? I dont remember seeing AquaticFreshMajor marker
might have just missed it
This is ona live conflict server, I'll witch to the Singleplayer GM
my repro was on a server, but I will also try to repro without any other mods
maybe it's some bizarre coincidence with some other mod
I guess I don't run whatever mod lets you set yourself invincible unless I'm missing something
yeah, I'll get back to you
repro is going really slow since the game waits like a full minute before GM works after I join a server
love that
the only reason I use the invincibility thing is its faster than constantly respawning
is it custom map cause i dont remember in vanilla "Urban City" ?
West Zagoria
ok, it's better explosives or shrapnel mod
I'm not surprised, it's been an issue before
Thank god I rolled out of bed worried
sorry for wasting your time @fierce meadow
All good!
@small forge bug in shrapnel mod
Got it! Thank you for report
Please remove the musicManager from the worlds so that mission makers can have a chance to add it and change things around. Our only option now is to turn it off in the settings after no longer standing the menu/spawn music.
now thats one hell of a marketing campaign for body armor
where?
where on arland and everon
Do you mean this double light system? It was and in some cases still is a thing in former warsaw pact countries
Please Bring back the ArmA 3 UI for game master and Controls binding
The new UI For binding controls and using game master is actually terrible and feels like it was ripped out of an Xbox game from 2003, its a total downgrade. Please give me a real interface that was made for people that actually have a mouse and keyboard. Why can't I copy and paste entities?
You had one in Arma 3.
Still hoping for a bigger game master update at some point.
I have gotten used to most of the UI choices by now but I agree that there are a lot of features missing like copying, unit arsenal, vehicle/box inventory, GM invisibility, GM listening to VON from Camera position etc.
All of these things apart from maybe the VON thing can be done via mods, but they should 💯 be in the base game already for a full GM experience.
A bug I’m having that I’m going to throw out there on Xbox is when you delete the game, reinstall it and skip and turn off the sync to get in faster for some reason it completely ruins your resolution without being able to fix it. I recreated it on experimental and the only fix I had is if I uninstalled before playing allowing the game to make another sync, and then I could go back to before I skipped and it worked but my base game is totally ruined as I don’t have another and it’s already been replaced. It’s nothing to do with the high and low settings (as that’s all we get on Xbox), both are genuinely awful looking and if anyone has a fix I would be extremely grateful, as this has plagued me for a week now. I’ve tried everything, resetting everything, all of it. I thought I would throw this out there, and if anyone’s having a similar problem.
One is taken on experimental as high settings, the other base game high settings. It may be hard to notice because of the screenshot quality but in person it’s unbearable
for lazy people (like me) who dont want to open 2 images and then compare them:
looks like resolution scale is reset
The ability to remove brush with the e tool would be amazing.
The screenshots do already mess up the quality a little which may seem insignificant to post, but in person it’s a big difference, I assure you 😅
Also thank you for this!
I’ve seen some other people talk about this on Reddit, and on here yet nobody has really reported it or solved a fix so I hope me posting it here can give it some attention.
I thought it was experimental having lower visual fidelity as opposed to not syncing the data.
Inventory crashes the game dragging things around.
Highlightinventorystorage ??
Also double crash today, after crashing a uaz into a fence, the game crashed too 😂
This is the best engine and most promising game from bis but its ver buggy and unstable.
well that is something I cant unsee
there is a mod that does just that. It's an ACE mod.
hopefully we can plow through forests with vehicles in the near future!
This is more data to be transfered between server and clients, bad for jip clients. This and destroyed buildings are going to make things even worse.
The way things are now the game needs more fixing than new features. More features = even more bugs.
yes but stagnant features == no innovation into solving issues == disappointed playerbase
I just checked the latest patch notes for squad.. and I wish bohemia was a bit more like that. Good support, fresh new content and the game keeps selling without DLC's or anything of the sort. It's also a PC exclusive and very old so they rely on sales alone to keep it going.
As for reforger we know that at some point there's going to be a brdm, a suppressor and a lav. Bohemia are not being ambitious enough with this one.
I have been playing a bit of squad lately, I do like the latest additions but there are some desperate issues with the game that need to be fixed, the performance is ridiculous and from what I have heard the code base would easily be mistaken for spaghetti, I would love if they went back and fixed those issues instead of focusing on more factions. I also have mixed feelings about the ICO, it has gotten better but it is infuriating when your fully stabilized weapon continues to fidget like the operator has ants in his pants.
As for reforger we know that at some point there's going to be a brdm, a suppressor and a lav. Bohemia are not being ambitious enough with this one.
they don't have to be, arma reforger is a ground test for arma 4, they are preparing many things for A4 and in reforger they are only testing some solutions that will be developed in A4. It was talked about at the very beginning when arma reforger was created and many players still believe that it is a full-fledged game on par with A4, its not.
Exactly. The quicker BI complete the Reforger roadmap, the quicker they can go full ahead with Arma 4.
There comes a point where more Reforger content would represent scope creep.
**
Suggestion: Please do NOT copy Squad's suppression system**
Squad is a fun game however its suppression system is a simplification that relies too much on screen blur and vignette. Vignettes and "color correction" ruins the visuals of a game. And in Reforger players will spend a lot of time in firefights with bullets whizzing by.
So the better way to do suppression is:
Copy Red Orchestra 2 suppression (the part with the aim twitch).
In RO2 when a bullet whizzes past the left of a character, that character's camera view is genty swayed a minimal amount towards the bullet after it passes. It feels like a gentle but firm push on the shoulder pushing it back. It is a very short effect and it just is enough to throw off the character's aim.
That would be better than copying what squad has. Because Reforger is good because it avoided a lot of what squad does.
I would disagree. In Squad most vehicle content is copy paste without dedicated interiors or entry animations. And vehicles are "balanced" to the point where a humvee is equalized to a BTR. Also the damage model of Reforger is FAR better than Squads. In Reforger you can literally shoot an AT launcher into a BTR and have all crew survive because the game realistically calculates how the fragments spray inside.
Squad never got away from being a battlefield 2 clone with better weapon animations.
And reforger is so good because it avoided being like squad. Reforger went for low amount of assets however with a much higher quality per asset. Like custom animations for entry, detailed damage model, ealistic stick shift driving. No hitpoint damage system.
Kinda..
Alot of the hatches don't work. The commander periscope on the btr doesn't work, you can open the "trunk" from the front door of a trucks cabin and the more I explore the more bugs I find.
I know quality vs quantity is cool but my game crashed twice by driving a uaz into a gate and into a fence (going to test more).
I like reforger, I just wish it worked and had more content.
Unless Arma 4 is a flashpoint remake I don't care about the road to Arma 4 (or Arma 4 at all). I still think reforger would be worth investing in the long run, it would become an incredible game.
Edit: my 5t truck got stuck on a flag pole this morning..😂
Suppression in video games is a difficult topic but I really think this is the best way to do it.
The game desperately needs it imo
I think the supersonic crack should be more punchy or scarier. Not loud enough? Just something I cannot pinpoint exactly. Don't know how to explain it. But I think this is one element to make suppression feel authentic, without relying on Squad method.
Agree. I am working on a sound mod that uses compression, ducker and some eq to achieve this excact thing.
Sounds pretty close to real life actually
Tried the LM Suppression mod? It's a decent compromise
Tbh gun I wish guns were louder on their own too
reforger does not need that much suppression fx because players are incentivized to duck from enemy fire because it takes a long time to get back from a spawn
squad needs suppression fx because character death is meaningless and players respawn very close to the action. That is why in squad tanks are rushed by at kit players like zombies.
in Reforger people dont care most of the time about respawning
at least in Conflict
MEDIC SYSTEM IS TRASH discuss?
no~
Nope. Don't like it. Do they add new supersonic crack? I think they just add blurring the screen... which I don't like
I am aware but that's a mid not vanilla.
trash how?
idk, I fw it
It is best that Arma has ever had, but it does fall a bit short when it comes to how morphine works currently.
he is probably disappointed by the lack of shield potion
Out of mana
well im coming from an ARMA3 ace medical point of view.
the comunity that i play wth report that the medical system is janky and is the main reason they dont want to fully switch to reforger
Compare it to vanila arma3 medical system?
Remember ace is a mod for arma 3. Not vanilla gameplay
Considering how much more "mainstream" the Reforger audience is I dont think having ACE advanced medical as vanilla would be well received.
Btw ACE advanced is janky too and isnt that realistic either.
I fell like what they have now in Reforger is a good start and it should just be expanded upon
i know that.
im just feeding back what my communioty says
They are used to Ace medical. Reforger just seems clunky compared to arma3...even vanilla A3 medical.
How
Isnt vanilla a3 a FAK for everything to 75% health and medkit to 100% health.
Reforger bandage and medkit do same. With location restriction.
Yeh
fair, i know there are communities that really want more medical items and features, the only modded medical item I have seen is epinephrine but other than that the demand for medical items in reforger community is quite low
I think the main gripe is that A3 has a decade of development and mods and all the options.
Then Reforger drops and it was a bit lack luster.
That being said, the last 6 months have seen some interesting growth and i'm enjoying it.
i just wish that others in my community felt the same!
I hope they add dragging and carrying downed soldiers eventually, or even visual bandages and the need to remove equipment to properly apply ait to downed troops, hopefully that would be enough to convince the A3 boys
We have that on our server, i assumed it was vanilla, i guess its a mod. everyday is a school day
"A3 has a decade of development and mods and all the options." what you mean to say is "A3 had a copy paste from A2"
"Then Reforger drops and it was a bit lack luster" and a better way to phase this is "reforger drops and its alittle lack luster as they have had to redesign every thing from the ground up"
I'm not going to disagree with any of that! 😂
I could have swore at one point we had different injured animations for the position you were put into that state, now it just rolls you onto your back. I hope this gets looked at soon too
there are different animations in the workshop but never been in the game for uncon
like this?
I feel I could only play for a couple of minutes before getting a migraine
Yeah, this is my attempt of making suppression a thing without any visual effects.
Works pretty well imo but after a while it definitely will cause a headache...
So realism...I guess? 😅
Making Arma reforger so realistic you have to go to va for your hearing damage
I do think a nice detail exclusive to the ak74 types due to it’s unique flash hide that it deafens you character when you’re beside someone shooting it (only for a bit like how explosions do)
That’s my gun-tism speaking though, it will have no effect on gameplay as is pointless
Yeah it is the ducker effect. Overusing it especially with full auto fire will hurt your head, like in my video.
I do like the idea of higher calibres causing an almost “underwater” sfx when fired but I will stop saying this, I can dream as xbox players are unable to make a mod :[
They have teased additional unconscious animations. It will happen eventually.
unconcious animation on front where if you are knocked out in shallow water you drown
As for the medical system: I wouldn't call it janky. It has clear and consistent rules. Only bugs I've seen recently are seeing other players hurt who aren't actually.
It is less deep than ACE, and probably equally realistic (they both make compromises in realism because this is a game).
I wonder if the CPR animations in Reforger (iirc, you can see them in the tools) will ever be used in gameplay.
Yeah it is not janky.
ACE advanced is not really that realistic as people think but it is more like its own mini game that people are just familiar with.
It is absolutely possible to make a medical system that is both more realistic than vanilla reforger or ACE but still easy to understand.
Basic TCCC is not that complex of a concept.
Recovery positions, CPR animations etc. I hope will be introduced to make it more in-depth than just spamming bandages and morphine.
Does morphine make you bleed to death faster? I always treat it as if it works like real life but I do not know.
Don't think so. I think it increases health regen, helps recover from unconscious state, and reduces the negative effects of damage (aiming/movement penalties).
I’m talking when you haven’t bandaged and have an active blees, I know it helps with weapon sway and movement speed caused by injury all the rest you listed. I haven’t really tested it, I’m surprised there isn’t a morphine overdose mechanic.
I think the only negative effects applied by medical items right now are movement and aiming penalties with tourniquets.
The funny thing is this is an almost 1:1 mirror of Arma 3's early years
Agreed.
I remember it
With the caveat that there isn't a similar hope for Arma Reforger because the intended target game is Arma 4
Hitting a small pebble in a UAZ feels like this
I wonder what will happen to Reforger when A4 drops?
it will start to lose players?
Ill throw it on the feedback tracker if I remember.
On experimental, when vehicles explode in an area, when you reenter the area they will replay the explosion animation+sound
We did multiple passes over Military hospital and whenever we came back the vehicles we'd blown up earlier would do it 'again'
Not for here really.
But maybe that can keep Reforger for a testbed game.
If a humvee explodes and nobodies around, it will get annoyed nobody saw or heard it so it’ll do it again.
lol, i guarantee that jeep w/ .50 & huey had a grand audience
blood from wheels
the same thing that happened to arma 2 and arma 1
you do not fill up your UAZ tires with blood? makes driving on diet roads feel soft
A4 is still far far away That's what I think at least , but when it does come, I'm not sure many people will stick to Reforger. Mby if A4 will be more demanding to run in terms of specs then some people might stick to Reforger but other than that idk
They'll probably switch over to housekeeping. No more major content but occasional bug fixes.
Yeah ofc, but why would people stick to Reforger, if A4 is going to be better and have more content, thats the question
if its a better game I dont see why not switch to it
there will always be a hardcore fan minority that will play this game for the next 20 years
No I agree, I'm certainly excited to switch to Arma 4, at least once it's stable
I mean maybe yeah, but I can imagine this being true for A3, but have a hard time believing Reforger will have such a hard core playerbase, if A4 is gonna be the same
Well not the same but, have the same feel to it
some folks are still playing arma 1 even though arma 2 improved on it a lot
Probably not but BI have a tendency to keep their old games playable, which is pretty cool of them
I'm thinking that may keep it for silly game modes like that Toy soldiers mode on April the first
why wont they havec that for a4 tho
Probably but people spent good money on a tech demo.
They should keep it alive somehow.
Il be on ArmA4 tho.
Likely playing in the retirement home by the time it comes out! 😀😜
i think reforger will just die and have only a few players, after maybe 2-4 weeks of a4 release
Depends how smooth the A4 launch is. Previous Arma titles were pretty rough at launch, but developing Reforger should have helped a lot.
Will Arma 4 have Everon? Will A4 be cold war?
I say keep reforger going and bring on the improvements too.
With 1.2's a.i. improvements making small sp missions should be doable, and people have asked for that. Making a.i. fly helis shouldn't be as problematic as driving cars.
Release it on the ps5 when it's more stable. Make more content for it.
Afaik enfusion should already work on the PS5. The problem is likely Sony.
"The Enfusion engine is cross-platform, and thus enables the concurrent development of games for PC, Xbox and PlayStation" (https://www.bohemia.net/blog/Introducing-Enfusion-Engine)
You need to add a killfeed for for team killing!!!!!!!
Being able to stop respawns by throwing supplies onto the ground is dumb and an exploit.
agreed but only show team kill feed I dont want all kills clogging up my screen.
Agreed. Can you create a feedback tracker ticket, assuming there isn't one already?
No idea what that means or how to do it.
https://feedback.bistudio.com/T182295
@real dome @copper glen
Game kinda still feels like early access to me ngl. Now I am stuck permanently in a Content verification dialog because I pressed buttons in the wrong order.
wait it hasn’t been in early access for two years?
It's fully released niw
its 1.0, not fully released.
1.0 is fully released. Fully released = not alpha/early access
Doesn't mean they stop adding content
sure.
not officially.
I still think this 1.2 update should've been 1.0
Yea, maybe I agree with that
just because they slap a label saying its done doesnt mean anything
It sends a message. It is actually important from a marketing perspective
Project Lead Jan Dusek explains why the 1.0 release is significant and what comes next.
Find out what's new in 1.0: https://reforger.armaplatform.com/news/update-november-16-2023
Experience the future of the Arma Platform, now, in Arma Reforger!
Facebook - http://www.facebook.com/ArmaPlatform
Twitter - http://twitter.com/ArmaPlatform
YouTube ...
Which is no small part of why it was declared
not in early access anymore
Delete all the mods the server uses, or just all the mods from the files
how do i egt inot the mods file
i cant remember, sorry.
i m not press the X
in experiemental when an open top vehicle flips, you fly out of it
its bugged you shouldn’t fall under the map you should just die
currently if yo__get out of vic when flipped over you morph through the ground__
Is that not what I said?
I translated it
Hahahhahah
slamsgpt
There should be a team of two AI who setup mounted machine guns in a spot and can also pack it up and move somewhere else on command granted if they are still alive now that would be immersive. Hope the developers give us awesome AI commanding in the end results of arma reforger.
Yeah but not MG teams with the gun/tripod/ammo.
Hoping that BI adds the functionality for machine gun teams when they add mortars, which are supposed to be able to be taken apart and carried. MG tripods are already in the game both as separate models and as functional items
Carbine Laser Dot sight feels wierd... Idk, feels like mouse deceleration or something is on when its there. Maybe its just me but i dont like it.
The "setup mounted machine guns" and "also pack it up and move somewhere" implies to me at least the ability to set up a gun on a tripod from backpacks, like can be done in Arma 3. This is not possible now.
Yes I think I misunderstood now
( i made a post on the feedback website but i still write it here ) i know some things may have been requested before tho
I have some suggestions that could enhance the depth and utility of the "engineer" role in Arma Reforger. These tools would add significant value, particularly in tactical and combat situations:
Pliers:
- Purpose: To cut through barbed wire or metal fences.
- Benefit: Allows for silent and efficient breaching of obstacles, providing more tactical options for movement and infiltration.
Mine Detector:
- Purpose: To detect mines, particularly the smaller upcoming AP mines that are harder to spot.
- Benefit: Mine detector would significantly improve gameplay by allowing to identify and mark hidden mines, creating safer paths for the team. This tool would enhance strategic planning. It would also make engineers indispensable in reconnaissance and patrol missions, encouraging diverse and coordinated team play
Mine Defusal Tool:
- Purpose: To safely defuse mines (either with a specific tool or manually).
- Benefit: Essential for dealing with anti-tank (AT) and anti-personnel (AP) mines without causing noise or triggering them, enhancing stealth operations.
Shovel:
- Expanding shovel use, by being able to bury mine in the dirt ( not entirely so its not cheat, but like half of them )
- The ability to create small dirt piles to serve as makeshift coverings
Shovel should be usable for melee as well
What caused Jerry cans to sometimes be unfillable?
A plug
polo…
Bayonets/knives too
pretty sure they will in the future
What about using shovels to "hide enemies", as per OFP?
I think these are good suggestions, however they should only be added if they are realistically animated and if there is a realistic piece of gear for it that matches the 1989 loadout of both armies
reforger should not fall into the trap of taking shortcuts by adding "scripted" features that feel like text adventures.
I agree with you, the tool should be faction based and in the good period and with a little animation. But watch how arma is today. Everything is perfect, everything they add in the game looks nice, feels nice, so much that i cant play any mods that add stuff cause they looks cheap in comparison. So BI do things nicely, im sure if they add that kind of things they will do it well like they always do
some kind of clientside mod feature would be nice so I dont have to be forced to listen to the cringe sound mods when I play on servers
I dont have a problem with other people liking those as it's subjective, but I wish they came with an on/off button instead of forcing me to listen to it, on what is an otherwise fun server to play on (especially since they also change how my stuff sounds like which is just super annoying)
client side mod ? you mean you install one mod just for yourself ?
cant rebind the chopper control. if i connect a pad to pc (k&m for foot control and pad for all vehicle) and rebind RT-LT trigger for collective the game not recognize correctly the trigger.... if i push one trigger nothing happened ad if i push the other trigger i can see in the hud legend blink "Rt-Lt" together (double input)
I never used a bayonet in the military but did multiple "courses" on melee with the e-tool
Like that work only for you
so you can create mod that change all uniforms into pink coloured clothes and only you will see it ?
If its client side mod i guess so. But its not possible
And that may be the reason they dont allow it. But i dont really know how that work so cant tell
Nothing to exploit from disabling a sound mod so that you only hear vanilla sounds. Plus servers could have a list of accepted/trusted client side mods.
For example they could force a suppression mod, but allow players to pick a sound mod to their taste.
servers could define a list of Optional mods, the server admin could then allow the sound mods to be selectively disabled for users
I would certainly appreciate if those sound mods were optional, but I can also see the argument that it is better that everyone has the exact same set of mods at all times when playing together, no matter what.
mods that change sounds, particle effects and the like should be optional
not only because of subjective taste but also some folks could simply disable some effects mods to improve performance on their hardware
Is there a place to post a reproducible exploit without it being entirely public
On feedback tracker you can make a private bug report; it will only be visible to you and BI
ah ty, i'll throw it up then
It's optional to play on those servers that run those mods. 
well you're not wrong
Bacon does have a point, sort of. Sometimes I love server idea, but then when I join I hear over the top loud "better" sound effects that will damage your ears and "better" bullet hit effects that drop my FPS by 20 or even more at the times and I instantly leave the server... But then again there is disadvantage part...
it will be a major qol for everyone involved.
the server owners must be able to decide which mods are allowed, and not allowed though, to prevent exploit.
insurgency source did it like this iirc, and it worked pretty good.
A system for allowing modders to serve up preference controls like using updated sounds/effects or not could be a good middle ground
And useful for other mods
it is possible to make a sound mod that comes with its own on/off setting but it is quite the hassle so it seems like optional mods is a simpler approach
Some of the issues like these are caused by conflicting legacy solutions for various controls. The engine's input system considers action triggered only if it has positive value > 99%, while some actions have multiple input sources and some of them have negative multipliers.
Such actions are consequently being split to separate halves. In 1.2 we will fix leaning actions. Aiming and zooming will be fixed in future versions.
Such fixes are made based on present opportunities as they take time and significant risk.
Get an xbox emulator-simulator inbetween that and bind the pad to it
I mean, for car driving it has been proven to work but I am unsure about helicopter. I think it might because xbox controllers got good support
steam should provide a virtual input layer you can bind too
i've not used it myself, but i've heard about ppl using it for games with bad input support
Good. In reality I'm waiting to be able to use helicopters in Reforger on PC using the flight peripheral that I also use on Flight Simulator. 👍
I feel the same, I avoid mods because most mods can not keep up with the high quality. Like for example the uaz car having custom entry animations for each door, I think mods will not be able to get the same quality (at least most of them). Not to diss modmakers. However I feel arma games have too many ported mods where they hastily import a model from an older arma game or another game and do not give it the same animation and sound quality as the base game
I think this is the magic of arma reforger, you have high quality interaction with a "simple" uaz or humvee, instead of having low quality interaction with an f22 jet and apache helicopter
100% agree. And that may be they dont want tanks in reforger. Cause they want to do something as good quality as everything else so it will take lot of time etc. So yeah. Agree with you. But of course cheers to all modders for their works they still do a really nice job
(Hopefully the GIF comparison loads) I’m still having the same issue even after the update (Xbox series X). My experimental version is fine, but my base game is really low quality for no reason. It’s really blurry and hard to see, and there’s nothing I can do to fix it, I’m tried everything. Both images were taken on low settings, one on experimental (clearer) and the other on base game.
You can also see the distant shadows, foliage are also different. I don’t know if that has anything to do with it but it’s interesting between the versions. My base game is simply corrupt.
If anyone has a solution please help, this makes the game unplayable in person and I hope this gets fixed asap.
(Also note discord and the gif may have diluted the quality itself, making the difference seem unnoticeable)
Unfortunately my recording software didn't work, but I rolled my jeep, and fell out through the map
Didn't die, but was swimming a couple hundred metres underground
how do you managed to make the screenshot of the same scene with the same clouds position on experimental and base game ?
sounds like you need to tweak the render scaling imo
They are rendered the exact same when you load in weirdly enough
I’m on Xbox unfortunately, the only settings Bohemia gives us is high and low :/
You don't have any settings at all ?
Post a ticket on the feedback tracker I guess
Might be worth reinstalling
Tried everything including resetting 3 times, clearing all cache nothing works, I made a ticket I hope it gets resolved. I appreciate the effort though 🙏
Damn, hope its solved eventually. ik I've seen you posting about it before
Thanks bro, I’ll hopefully be back on the front shortly 🙏 I appreciate the help attempt 🫡
https://feedback.bistudio.com/T181490 this bug still not fixed
Love the trailers. The animation and camera work feels real cinematic.
Bro just watched it i love it, damn, the moment the russian was about to stab the guy and got shot, loved it
Will bayonets separately or shovels themselves be an option to use in melee in the future?
also, wheres our M9 bayonet 😼
Anyways, there is something I noticed as someone who has carried an assault rifle in their right hand and had pistol holster in left hand. - I was able to free my left hand and grab my pistol.
While handedness like this probably will not be implemented, due to game balance or not worth development-hours, it is still something to consider. 20% of the populace being left-handed is something to consider! ||where is the left-handed representation?||
its in your chest rig
Has anyone else been having a issue where you get kicked from game master because of error?
Oh I thought it meant the pistol
The amount of times I have been chucked under the map in the past 5 minutes
I was DRIVING and I got chucked out under map while my teammates stayed in the car 😂
For the workbench tools for reforger, it would be a nice quality of life feature if modders were able to preview the pre existing prefabs that are in the workbench, as it is currently as it is you are unable to preview the prefabs without first duplicateing them
Just like in UK army, you will learn to shoot right handed and you will love it.
I learned to shoot rifle with my right hand due to right eye-domination
This used to be a feature and got disabled. You can also place the prefabs into your world, I usually use an MPTest subscene. You can even save your subscene inside your profile folder and then you can open it from any mod.
Are you lovin it like mcdonalds?
almost no video game has left handed shooting
most guns arent made with left handed shooters in mind either
they'd have to actually reanimate everything, its not as simple as flipping the model of a gun, that will make it look stupid and unrealistic
such as an ak with a left side charging handle
not worth the the time to implement
CS 1.6 flashback
cs 1.6 also had the m4's forward assist as the charging handle
looked cool af, more games should do that
no it looks totally dumb
good thing developers dont think like you, at least not anymore
Bohemia really needs to add a filter on workshop to filter by recently updated
great idea
like before, it would be nice if fia roadblocks and buildable roadblocks had an ammo box, for example having a 300 supplies on a fia roadblock and it would respawn every 10 min, allowing a way to get some ammo for the squad with out having to get arsenals, if we would have a ammo box option at main for stuff that had it prior to 1.0 it could allow us to get ammo without having some person waste our supplies with extra kits.
fire
Sorry guys, but server FPS so low...
Unplayable...
idk whee to report bugs but ugl ammo shows as rifle ammo
woag
techincly not a bug but it kinda is
feedback tracker, its in the caption of this channel
dejavu from your name?
fallout server? a3 koth?
which koth
yuh
knew i knew you

"i don't know if the bomb in my ass is active or not until i start hearing ticking noises"
shrodinger's pipe bomb and/or btt pug dependin on how much you use :3
(:3) also fuck you, italics
i'll stop before a discord mod happens (ples no ban)
Amazing, one more awesome bug, the "open door" action is not replicated, who pushed this update to stable?
I like the bug where I walk around on spawn and crash to desktop (sample: 97e53871-8f96-4d1c-ab0e-a6dfbe921a50)
same
So I am not going insane trying to fix this? This is an actual game update issue?
I guess so
yeah, two (out of two) official servers I've been on have tanked server fps and then crashed.
update broke low ready game is completely unplayable
They changed the keybind
But my server can't even run for longer than 15 minutes even without any mods enabled. Server just hangs and loses connection to all clients until restart
Cap progress is bugged, grenade glitch still exists, group menu is also bugged
Ours runs and doesn't crash but everyone crashes due to render issues with the engine.
Its like a freeze rather than crash
That update is no Bueno. Just constantly freezing.
Has anyone seen whether the "switch groups upon spawning" thing is still present?
I have gone through several logs and this is the common denominator.
18:49:42.962 WORLD : UpdateEntities
18:49:42.962 RPL : rpl::Pip::ProcessNetToGame
18:49:42.962 NETWORK : ### Updating player: PlayerId=50, Name=wF KinG x, IdentityId=48a19060-f66c-4b98-98c2-69f7503d58ec
18:49:43.713 WORLD : UpdateEntities
18:49:43.713 WORLD : Frame
18:49:43.713 ENGINE (F): Crashed
At my untrained glance it appears as though any time the engine tries to update/render something in the world there is something causing a crash.
AI commanding is better than in exp but bots still seems to stuck often. Also you cannot recruit new guys to the group after death
east german gear would be cool as fuck
some things need to be fixed
ai take way too long to follow
cant recruit dudes after death
ai also seem to react poorly to fences
it just seems to be poor in the follow me command, which 100% needs tweaks
Ai recruiting seems very gimmicky and pointless
If you use them as purely infantry, never mount them in vehicle, they function quite well
in final opinion this update needed a good like, 2 extra months in the oven
i rather it didnt come out and still able to enjoy the game modded to how it is rn
but the modders would still have to fix the game, and its only a few days that the mods are not working
theres a few modders who said it would take a few weeks, so rn the game is not worth playing probs till august
nonetheless, outside of the modded scenario, ai got better as a whole but ai commanding and driving is really mediocre rn, it feels like they didnt really work on it
shits ass
just wait
I agree somewhat, once the mods and that are updated this update will have improved the game exponentially
Testing the AI though, the recruiting system and their movement feels AVERAGE
yea exactly, it could be better. the next patch notes (if there are any, which i hope there are) and mods will improve it by a lot
The devs can definitely make it work they just need to implement bug fixes and develop the AI systems a lot more
I also noticed that my game experienced a lot more connectivity + lag issues recently, if that's relevant at all
prolly a few minor fixes or just straight to 1.3, if there even is 1.3
i mean there should be
electrical grid + lav25 and i think conflict commander or something
nonetheless, hopefully the minor updates within this month refine it and bug fix it it will be good
however as i said, honest review: not worth playing rn
depends who you are
Locally hosted game master. Friend just kind of started floating off into the sky for no apparent reason. I put him close to the ground using GM and then hit him with lighting. When he respawned he wasn't flying anymore
you should be able to assemble multiple loadouts in the arsenal, and they should transfer between vanilla/official servers (stored locally). would be way less of a hassle
Don't know if it's the server I was on but supplies are very buggy and delayed
shooting at unarmed soldiers, players without any weapons equipped and civilians should make you lose XP/rank the same as friendly fire does. AI should follow this too
part of me wishes for an official surrender mechanic but that likely won't come, so this would be a second-best
we need the ability of turning in and out (duck) of the turret of vehicles like in arma 3
my god the servers are unbelievably laggy
yeah needs to be fixed asap
nadeflares really need a buff. higher light radius, longer uptime. i want to actually light up a battlefield, not just flash it for 15 seconds in a zone of 30 metres
flashlights need a buff too. if you don't want me using gamma, then make the alternatives viable
Just played about 4 hours of Stable. On the 3 Offical Conflict servers I played the server FPS never rose above 15, rendering vehicles all but unusable due to rubberbanding. On both Game Master and Combat Ops Everon servers I and 5 others (on both PC and Xbox) crashed to desktop ~7 times each over 2 hours, seemingly at random and without any specific action being taken before each crash.
I really hope this situation is given the attention it deserves by BI, as the past 2 Stable updates were very smooth and relatively problem-free, while this one feels rushed and unfinished.
Radius was decided on based on performance cost. The time they burn is based on the same flares IRL.
It may be useful to know that red flares on the US side burn longer.
oh.
I would just carry more flares. They already are super bright and cover a wide area.
Ammo counters no longer seem to be differentiated, i.e. M16 ammo is not differentiated from M60 ammo at the arsenal options for "take current weapon ammunition"
If you drive a vehicle with teammates inside, and the vehicle blows up, you suffer rank penalties for the "teamkills"
AI command system seems to be somewhat broken; AI do not follow when given follow command
HE FELL OUT OF THE REFORGER ROOMS
Dude getting raptured
anyone know why i cant use the custom map markers? im hovering over the top of my screen and the top radial wheel and it will only let me use military markers
I think the ai character’s should be ai loadouts you can choose before you spawn in, if there’s am arsenal.
like rifleman, markman, automatic rifleman, machine gunner, medic etc
U can choose what ai to spawn
gunners continue to fire MGs even when they're unconscious
are they shooting accurately or just sleeping on the trigger
sleeping on trigger
Why does the Skǒda 120 have bullet resistant windows
they mentioned this in one of the CFI videos
you gotta right click and try again. it's weird
Not sure if this needs to be posted here, but our team has started testing things out and its pretty clear that the VICs - entry/exit process is causing major server instability, crashes and users freezing up. AI or players trying to enter/exit VICs. We've been able to replicate it now consistently.
In addition, RHS - VICs -- trying to interact with any of them = sure fire way to crash server.
Driver.01_CloseDoor_In
ANIMATION (E): DoorFLClosedPose: Invalid source id Vehicle.Driver.01_CloseDoor_In
ANIMATION (E): Animation graph is invalid.
RESOURCES (E): Failed to load
ANIMATION (E): @"ENTITY:4611686018427388535" ('RHS_Tank','Assets/Vehicles/Tracked/2S1/RHS_2S1_Body.xob') at <4770.422852 25.390461 11947.000977> @"{52B13341B4A2F012}Prefabs/Vehicles/Tracked/2S1/Tank_2S1_Green.et": anim controller graph Assets/Vehicles/Wheeled/workspaces/Vehicles_Wheeled_Graph.agr doesn't exist
SCRIPT (W): 'SCR_EntityCatalogManagerComponent' trying to get entity list of type 'GROUP' but there is no catalog with that type.
WORLD : UpdateEntities
WORLD : Frame
AI (W): Vehicle door obstructed, probably won't be able to enter.
WORLD : UpdateEntities
WORLD : Frame
AI (W): Stuck trying to get into vehicle. Reseting..
Unhandled exception
Opening / closing vehicle doors feels kinda bad. I mean there's no physics or collision to them so the implementation feels poor. If it was me I would have just done the helicopter side doors. The get in animation for helicopter passengers is messed up now. Using the handbrake should animate properly. A good patch none the less. Keep up the good work much beloved devs!
If other players are in a vehicle with me and a GameMaster teleports the vehicle with us in it, there is a chance that either one or more players are now positionally desynced making them either underground or floating in the air permanently until they respawn
Also not sure what happened exactly but I experienced an issue with the huey only where mouse control was not possible and I was permanently locked to freelook until I respawned a new huey.
Aside from all this, the US Demolition blocks so far disappear from player's inventory due to the cleanup utility in game master so when it is activated, demolition blocks are cleared from everyone's inventory
Im sure alot of us would appreciate the ability in the web browser on workshop page to filter mods by game version. It would make keeping up with what has been updated so much easier
AI driving is very basic and, honestly, not production-ready at all
issues:
- AI drivers can't reliably drive even on roads, they are especially bad at turns, they often hit trees, abandon the vehicles for good etc
- they can't drive offroad at all as literally any tree or big stone is like a huge target for them, sometimes I feel like they purposely try to ram it🫠
I would say that only 2 out of 10 vehicles you spawned 700-800 meters from the destination on road would reach the destination waypoint (on road too).
Feels like it needed more time in the owen and was likely pushed out to reach some internal milestones
- Some vehicles has indeed steering PID values causing them overdrift when doing big turns. BTR and trucks should have it correct. So particularly this should get better in next update.
Will your PIPCQB mod be updated for 1.2?
yes but not until weekend
Thanks!
I for some reason have these showing up in my list of mods
bugs when getting on the helicopter and opening the back door the character is blocked and I could not leave or interact
I've heard that this can be worked around by having someone open and close doors.
I think there is a feedback tracker ticket for this.
Multiplayer needs a queue system, spamming the r button to refresh the entire server list doesn't make any sense.
it was said that its coming
Agreed
wtf
the russian c4 just isn't worth using right now due to the long windup. most uses of c4 require precision by the second, but it takes more than a few to detonate them. it'd be great if they received a significant buff so the delay would be worth it
i don't think they are meant to be used as ied
yeah they're demo blocks, but we've used them to good effect
I always steal an american one though, the russian one takes a massive amount of space in comparison
thought this was in workbench only
but dropping mines in your inventory leaves them floating. im on a modded server rn, but it happened in my basic workbench earlier
suggestions: fix hitreg and desync with guns, explosives, movement ect. Add more gore system, destructive doors and buildings, ability to lock certain doors, better sun decal for the skybox, fix foliage pop in
ability for ai to fly too would be cool but I know it just takes time, each system has it's own complexities
no need for gore but everything else can be worked on, why the need to lock doors like vehicles or buildings?
Immersive gameplay and the gore would be good as bloodlust mod keeps getting removed
What kind of gore are we talking here, bloodsplatter or dismemberment?
dismemberment, with blood decal splatter, I guess it depends on perf
I think bloodsplatter decals might be a nice touch but nothing too over the top
Arma has never been a gorey game
ready or not has mods that let you dismember, and when shot the blood has physics which will go into a direction of the wound, most games lack it but would be a cool immersion as irl it is messy, although it could affect certain gameplay mechanics with the med system so its up to the devs
yeah true arma reforger already has more blood than arma 3 I feel like, but just could get tweaked
I feel every round should cause a bleed but that’s less on a gore side and more on a gameplay side, you’re going to use cover more if getting shot is more punishing.
yeah true, and the hitreg functionality could also tie into it, currently you can spray someone with lead and if the server has a slight hiccup in latency ect, they wont drop or get the real-time damage
I feel like red dead redemption 2 done this well
I think each shot should cause a bleed and “severe injury” to said limb, at the moment you can be shot several times in the arm before it effects your accuracy
with the bullet impact fx, bleeding per bullet, more visual qeues when to use meds instead of a screen overlay
Also another suggestion would be the ability for the clouds volumetric density to be increased or decreased, cloud patterns. The current volumetric clouds are somewhat small and flat compared to like red dead redemption 2 I assume performance reasons but they could be scaled in height a tad
It’s a bold claim. But I truly believe that Rockstar’s dedication to detail is a large reason why their games are so well made. They channel this love for detail in every facet of their games from environments to story & characters. I hope you guys like this video and do expect more of these in the future. Love y’all!
Be sure to check out my Pa...
dcs 2.7 sweatin but yeah enfusion IMO will have to handle this, reforger tho ...
ok
I feel like ai commanding needs improvement especially when you command to follow and as gunners
Don't open it!
lags, pocket loss makes loading and unloading needed to wait extra good few seconds to detect any storage nearby, i thought i could be better with new update, but feel like its worse now
seconds? i waited more like minutes and then gave up on it
doesnt happen on every server though
Youve lost a pocket?
But anyhow. Sumthing wong. Low server fps 8-11 after 30 min into game, high packet loss 3-20%. Played on 4 servers, they crash (or hang) everytime after 45 to 60 min, as you dont get dc-ed everything around you just freezes, and you can still sometimes hear VON coming thru.
On official conflict everon
he didnt lose it i eated it
Vanilla GM is unplayable
Server dies every 15 minutes for no reason
Never had any issue with vanilla gm before this update. As much as I like it along with every good update, the game becomes borderline unplayable for a week until patch
Is someone sabotaging the official european servers? Just a few weeks ago, the game on official servers was very good, now it's almost impossible to play, and the latest bugs don't help at all (squad bug)
No
i feel as if the newish AI garrison spawns (limited to ten and no auto respawn) kinda makes the AI defenders usless
i can under why they nerfed it so much but currently placing them is a hugh waste of resources and only serves to drain a mag or two from an attacker
i would like to see the respawning AI brought back
maybe garrisons that are not next to an enemy base can have respawning
ai spawning back was cancer, its the defenders job to spawn them back
[attack helicopters]
- with no suppression system in the game attack helis are useless, they barely do any damage against vehicle and everyone can counter them
load tracer and aim for the engine/fuel
tracer should be default
anyways but evena with that they arent as good as they are supposed to be
i think tracers are
they arent default
There are no attack helicopters in the vanilla game
omg XD
im all for a suppression effect, would be really cool in vanilla. Just make it as a option for server owners
it was cancer but only due to
A. each one cost 4 supplys
B. they respawned every 20 seconds
C. you could place asa many tents as you could fit
each issue has very easy solution's
their spawns didnt cost any supplies
they did
hmm, must have not spotted it
but you genarate supplys faster then you could drain them
yeah
i think it would be nice to bring it back but
increase the respawn time to 90 seconds
increase supply cost per soldier
and maybe at best limit it to either two tents and one large tent
hell maybe even have the default spawn time at 60 and every tent increases the respawn time for every tent by x2
so if oyu have one tent its 60 respawn for the 4 soldiers
but if you have two tents its 120 second respawn for both tents
then three its 240 seconds for all three tents
easier said than done, i know, but fix your damn servers, stop disconnecting me from the fucking MENU
100% brother
arma definetly needs supression not crazy as squadbut way more than now
when they add suppression effect then i want at the same time adrenaline rush to run fast for short amount of time and after that needs to rest
so at least i have some chance to run away from suppressed area
in a3 if you had ace and shot a lot and had no earbuds, you would go deaf for a while which would be nice for reforger.
we can dream all we want but some cool features are being hold to be used in A4
it was nice but every time i played with any group every one had ear plugs that removed the whole feature so not alot of people would like it
Sorry, new to the server so this may already have been mentioned.
We have noticed when playing as a group, we keep getting thrown into different squads after already setting up a squad and us all being in it.
Playing on vanilla.
Is this generally happening across servers as a result of v1.2?
yeah, been a thing since experimental I think
its a bug
Cheers, very annoying, but hopefully on the list to be fixed
Feel like heli controls should be locked by default. I see frequently Copilot accidentaly takes controls from pilot and crashes helicopter.
my copilot almost did this once and I almost did the same thing when we had swapped later in the night. definitely agree
should be locked and only activate if pilot decide or if pilot is knocked out
We are aware of server performance issues after the 1.2 update, and our devs are currently working on a fix. We appreciate your patience and will release an update as soon as we have one ready.
The new AI features in 1.2 have been built from scratch and are hugely complex systems. We are aware that they still need some fine tuning, and our AI team is working on improvements as we speak.
Your feedback is much appreciated, and if you have specific issues please submit a ticket to our feedback tracker https://feedback.bistudio.com/tag/arma_reforger/
They've said that it is on the list.
And there is a feedback tracker ticket for it: https://feedback.bistudio.com/T182054
Great to hear that !
would be great if ghillies would be added in the future
No ghillies please
yeah ghillies can stay in like Arma 2
Last thing we need is everyone running around in ghillies
Agreed
When did they add blinking to the character models? I don't remember it before 1.2 Desperate for new faces though, placed some bots and 6 out 10 looked the same.
characters blink?
Ye. I remember them being statues but they blink now. Shame they don't move their mouths, they have perfectly made gums, teeth and tongue. Also weird only a few have eye lashes, but they blink now.
I don’t remember seeing them blink when I played today, interesting
Not a bad patch. Characters blink and we have gloves. For the next one they should make the character smile and give us socks.
socks?
yeah dude, whats the point of having gloves if we don't have sox?
you have socks under boots already, you take them off with your boots haha
Its like flashpoint all over again. Everyone in Everon wears military boots, even the fancy business men in his nice Italian suit wears soviet army boots.. unplayable.
On the topic of boots I was glad to find US jungle boots in this version. Irl I wore my hand-made jungle boots every day for years. They look fantastic with a nice italian suit; leather polishes up real nice.
were green domelights removed? there used to be either white or green light option
After the update some keybinds broke: low ready weapon is not available
It would be nice to have keybind for locking Helo controls. Tinkering with function key is kinda annoying, especially when you are in hurry
Are heli controls still locked when a player dcs or dies?
Low ready has a new bind but apparentally is a bit bugged
We need seperate sens for gunners.
Seems like getting out of flipped vehicles is a death sentence now
Bug: Can't equipt the new large backpack for steam users (Pc) only console users can for some reason. It does not show up in the loadout selection
yes i noticed this
also just a little odd thing to point out, but when moving up slopes the animation for holding your weapon bugs out, leading to a jerking motion of the left hand on your weapon...
specifically in low ready?
yeah literally unplayable
you can lower the chance of it happening by waiting for the vehicle to stop moving/rolling/lagging
ejecting from vehicles is bugged you get killed or get sent under the map, ect
Ejecting is funny when your helicopter is under water.
Watch Arma Reforger Trimmed Clip 1 and millions of other Arma Reforger videos on Medal, the largest Game Clip Platform.
low ready is bugged completely, so no
low ready does not work at all when pressing c
it works until your character has crouched
I rarely use it because it has minimal impact on gameplay, hopefully it does more in future like conserves arm stamina or smth
You guys thinks the inventory system of Tarkov could work for arma ? I think its pretty nice balanced and realist
Arma inventory system is better imo. It uses volume instead of an arbitrary size
I was asking about arms twitching in slope locomotion. in which stance is it happening?
standing and crouched i think
I also noticed this and reported it a while ago, it’s especially prevalent with GLs
Unsure if anyone else has run into this, but while testing. Any orders I give to an AI are not followed through with until I first enter the player character in a workbench GM game
Its probably because the game is paused at start
Seriously the radial menu of the map still bugged?
Too much reverb/echo inside buildings. Sometimes there's a sound delay when shooting, more noticeable with the first shots. Anyone else have this? Averaging 160 fps so idk what going on with that.
I have delayed shot sounds when first shooting the weapon in different environments, it is because it needs to load sounds. idk why it doesn't just do that when you pick up the weapon
01.07 2024 01:42:20
Virtual Machine Exception
Reason: NULL pointer to instance. Variable '#return'
Class: 'SCR_ScoringSystemComponent'
Function: 'RplSave'
Stack trace:
scripts/Game/GameMode/Scoring/SCR_BaseScoringSystemComponent.c:109 Function RplSave
Runtime mode
CLI params: gproj ./addons/data/ArmaReforger.gproj config ./config.json profile ./profile backendlog nothrow listScenarios logStats 0 maxFPS 120 addonTempDir /home/container/tmp logLevel normal rplEncodeAsLongJobs autoreload 10
01.07 2024 01:48:49
Virtual Machine Exception
Reason: NULL pointer to instance. Variable '#return'
Class: 'SCR_GroupsManagerComponent'
Function: 'DeleteGroups'
Stack trace:
scripts/Game/Groups/SCR_GroupsManagerComponent.c:1199 Function DeleteGroups
scripts/Game/Groups/SCR_GroupsManagerComponent.c:1190 Function EOnFrame
Runtime mode
CLI params: gproj ./addons/data/ArmaReforger.gproj config ./config.json profile ./profile backendlog nothrow listScenarios logStats 0 maxFPS 120 addonTempDir /home/container/tmp logLevel normal rplEncodeAsLongJobs autoreload 10
thanks. This is annoying as hell. Also not a fan of the exaggerated reverb effects. It was better before 1.2
If you on pc instead of double click do right click. The menu using right click isnt bugged
Still a shame having this bug since november...
Server froze from this
Just saw the Twitter post... probably don't want to promote the game in its current state unless you want a bunch of refunds. Maybe after that coming hotfix would've been better to promote sales.
closing the door to a transport huey and THEN getting in will prevent your character from exiting the vehicle at all
Whats up with the lack of blood in reforger too
Would be really cool if it was similar to insurgency sandstorm
Makes the game feel way more grounded
will AI be able to fly at some point ?
if not because it's difficult to program something like that, considering that it will be difficult to land anywhere, I was thinking that wouldn't it be easier to let AI take off and land only if the base has a helipad? so the so-called fast travel from one helipad to another
klamacz is a sexy mf
Quality feedback
🙏
bring back speaking on enemy radios. it was very fun distracting and making fake reinforcement calls to divert troops away
or maybe add a system that lets you crack the enemy radio's encryption key
You can turn it on on your own server if you want but its turned off on official due to trolls
a barrier of entry to ward of trolls would be nice. back when it was ingame id do solo specop runs and confuse troops by making false reports, it was really cool
id willingly waste 5-10 minutes cracking an enemy radio's encryption key
Yeah, the reason why it was disabled was surprise surprise anonymity breeds the worst in people, I remember enemies taking our radios and hurling n-words and f-words
yeah as i said. it just needs a barrier of entry
I see, what would you suggest?
some way to crack the encryption for enemy radios. it should take long and you should have to be actively engaged in it
i don't want to describe it like this, but sorta-kinda like how minigames worked in fallout 4
not exactly a hacking minigame, just something convoluted that you'd have to do to gain full access
to add more reason to do it other than just speak on them, devs could lock enemy radios such that you couldnt change their frequencies
so if you get an enemy radio its locked the way it is. you cant speak, you cant change anything, you can only listen. but if you have some sort of toolkit item, say, that could also let you hijack enemy vehicles (different suggestion i might post later), you could tinker with a radio for 4-6 minutes getting it cracked
And what stops people going through that just to be racist anyways?
people are already racist on radios anyway + this barrier of entry would minimize the amount of people doing it for shits and giggles if it's difficult and takes a while
90% of game trolls only care about joining, quickly fucking everything up, annoying everyone then leaving. not many would bother taking their time with the process
Valid point
people using enemy radios could also be de-anonymized so you could just votekick spammers/racists, just as it's done with team members
that works
return talking over enemy radios but make their names visible eh?
talking on enemy radios, but you have to go through a lengthy "hacking"-esque process first, and when you're finished, your name would be visible
Yeah, I understand
I wouldn’t say it feels inline with anything I’ve seen in Arma before but it would work.
generally more side-details and things like this would be really cool imo. recon stuff is awesome and all but actually being able to do things besides just walk for kilometres and shoot people would add a whole new layer of strategy.
You don’t play as special forces though you play as leather necks, US Army pogs who somehow have equiptment way to advanced for an average infantry man in the 1980s
by special forces i mean like recon operations, going behind enemy lines and all that
also special forces are in the game with the new update lol
yes special forces ai but that is not who you play as
back when this existed i had a whole gameplan i'd sometimes execute with friends. we'd go out into the woods towards an enemy capture point, one guy would deviate the path and go, say, to a town adjacent to it. then me and the others would approach the point, i'd go onto enemy comms and announce there's troops up northwest of the base, my friend over in that town would begin shooting wildly and throwing grenades like a skirmish is happening, and then when all the enemy troops there would flock over to that zone, we'd move in and cap the point
whole new layer of strategy
now that, is clever
once they actually tried to use ciphers to communicate on the platoon channel after they found out me and the fellas were listening in, making false reports and gaslighting them to capture points deep behind the frontlines
straight up shit began to sound like a number station
Mason?
i know where the number station is...
WHERE???
montignac...
sunglasses
too off-topic. back to the point
Mhm wonder if we’ll get more vietnam stuff as they decided to add jungle boots and m65 uniform or whatever its called
to summarize:
-bring back speaking on enemy radios
-enemy radios would be feature-locked when you'd take them. no frequency changes, no speaking, only listening
-to unlock them, you'd have to go through a tedious and lengthy 4-8 minute process to crack the encryption key for the radio
-encryption keys apply to all of the radios of the respective sides, and are randomized every match.
-once you hack the encryption key to a radio you'd be able to input it into any looted enemy radio until the match restarts, resetting and randomizing the key
-when speaking on an enemy radio, your name wouldnt be anonymous and would be visible so abusers could be votekicked
reasons:
adds a new layer of strategy, lets you create diversions and distractions for enemy forces. radio operators would have a new task to do in matches. would lead to a lot of interesting situations and scenarios happening
Stalling kick error on dedicated server might be tied to inability to put magazines into inventory storage?
https://feedback.bistudio.com/T182571
thanks for best servers
idk
Did you only start playing recently?
Just curious to see if it’s a long running issue for you.
yep actually
its a often problem when playing this game
Поддерживаю
They are working on fixing the issue with low server frame rate, it only started happening for a lot of players since 1.2 (The newest update)
It is an English only speaking server, I’m sorry you’re having issues with server frame rate too.
Ryan Gosling would not say that, it’s not true 😭
but he did 💀
on a serious note, probably one of the main cause of server issues is inventory refactoring and seems that these errors are somewhat tricky to catch
this is why I think that hotfix may take a while
There is always time, it is only an issue when driving.
Have devs said anything about adding a version filter for the ingame workshop? The website shows what version a mod is made for, but the ingame one doesn't, and it would be nice to filter by that.
in 1.2 flak vests have been nerfed? pasgt no longer seems to stop pistol rounds. they seem to pass through and do reduced damage so within 2 shots you can incapacitate someone and leave them with a serious injury and 3rd shot is death? 6B2 seems to be nerfed as well but more effective then PASGT against pistol cartridges taking 5 shots from a makarov to incapacitate.
PASGT front and back panels should have no issue stopping 9x19 ( at least with the typical velocity expected from m9 4.9 inch barrel) never minding weaker 9x18 fired from an ever shorter barreled makarov https://www.youtube.com/watch?v=qq6LOvTaMyU
We put the PASGT 'flak vest' through it's paces to find it's NIJ Threat Level.
20% Ballistic Gelatin was used in place of Roma Plastina clay backing and a correction to the Behind Armor Deformation done in accordance with :
Backface Signatures of Soft Body Armors and the Associated Trauma Effects; Prather, Swann, Hawkins; US Army ARRADCOM ...
has anyone experienced grenades killing you in some weird scenarios? ie. throwing grenade down from the castle, not having LOS, yet still being insta killed? (tested on purely vanilla)
not sure if intended and just need to get used to the fragmentation (shrapnel ricocheting from the walls somehow)
yeah sometimes grenade fragmentation incapacitas or kills you from behind cover. But not always. Sometimes when no cover you only get minor maim. its weird. Been occuring inconsistently since 1.2
Yes
thanks, I found a bug report on the feedback tracker and submitted a vid that was requested by BI
I wish FOV options for vehicles and helicopters were seperate
Doesn't make sense to me. Some mods made a few versions back still work fine in the current build, so you can't really judge if a mod works or not by the game version it was published under. Could easily have a mod published under current version be broken.
I have had this happen to me and a few friends on numerous occasions
The problem is how to recognize those old mods that work. It's like reading runes trying to filter through a modlist's errors. A filter for something that is already present is minimal work, and is more likely to find mods that are up to date. I don't want to have to bother you or any other mod maker with "Is this updated?" all the time if they have a lot of mods, or have to start and crash a server over and over to figure out what is fine and what isn't. Apparently mattock causes issues with Stalled crashes, but there is no indication of that I can see easily. I had to have a prolific mod maker point it out.
There's just not an easy way to determine if a mod is causing issues or not, new or old. I get what you're saying, but there could easily be issues with an "up to date" mod, that doesn't mean there's no errors.
https://www.youtube.com/watch?v=9S2gO4-b02k some dude shoots PASGT vest with 9mm, it doesn't stop it. Game seems pretty accurate now I think.
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not properly tested to NIJ standards plus it depends on the AGE and condition of the vest. The video I linked has more credibility. A much more scientifically rigorous test concluded PASGT would be rated NIJ level 2 or at minimum Level 2A and even that was a worn out expired decades old vest that was allegedly acquired for a measly $10. Said tables proved in my linked video showed PASGT vest front flap section stopping multiple 124 grain M882 9x19mm rounds chroned at 1220 - 1235 FPS , reaching at most 32.4mm of backface deformation which is still acceptable as a pass, as the max allowable deformation per NIJ standards is 44mm.
9x18mm fired from a 3.6 barrel length makarov is shoots at maybe 1030 feet per second. Its closer to 380 acp performance then what you'd expect from from the slightly larger 9x19 using a higher pressure nato spec cartridge
so no i dont think 2 rounds of 9x18 from a makarov should incapacitate ( with serious injury) a pasgt vest wearer.
Why is it everytime I die in my squad, I lose squad lead entirely
it would be cool if you could like sabotage stuff in bases
like maybve you could sabotage a radio tower and cut off the radio comms from people or smt
i would agree if there wan't a billion active base all the time.
yea true they really need to find a way to make less bases active at ones
i think removing the big radio towers would already help that
like its stupid with like tower entre deux you get acces all the way up to military hospital even tho you have no actual base next to it
pretty sure that tower can reach over 15 base.
yea its stupid
I like the towers because it means the initiative can turn in one swift and decisive play from either team
I hope that the "too many bases" can be solved with freeform FOBS, being able to place a FOB anywhere will be amazing and probably lead to more meaningful base locations that people will actually resupply
at least the ranges need to be turned down for it its insane that you can reach like 2-3 bases away with it
I have a feeling that the tower will be a limited asset in future, what do i mean by that? kablooey it with mortar so no one has it might come in future.
patchnotes for the update?
There seems to be a issue regarding AI commanding. Doesn't seem like the follow me function works that well. The AI will follow you for a bit then just stop moving and stay in the same spot.
been that way since it came out om exp
I think how we should allow dissasaembeling enemy stuff is whe nwe are attacking it and having the pop up on the top of the screen, that way we can speed it up
Tweaked: Interactions with doors and gates by adding new physics setup for them
Hmm
I think what is happening to you is that follow has priority for limited time. Than when there is combat around they tend to observe gunshots and perciev potential enemy. You can reinvoke follow to drag them away.
on previous version formations had problems around obstacles in follow but on .76 it should be fixed.
ome guy is teamkilling ingame on offical server,has no name
everytime we try to vote kickhim he instantly disconnects so the vote fails
and rejoins
does this costantly to avoid getting banned
this guy
he has no name
https://steamcommunity.com/profiles/76561198397190073/
troll always leaves before votekicks end
#reforger_multiplayer message
also there needs to be some sort of mechansim or something prevent these kinds of things in the future
for example
there is a guy that always connects ,spawns on every BASE and removes radio relays
making us lose connection to the entire island
thus making the enemy team win
and for the other guy that always connects ,spawns and teamkills everyone
every time we try to vote kick him he instantly disconnects so the vote fails
and rejoins
does this constantly to avoid getting banned
some change needs to be done ,that when a players disconnects
the current active vote to kick agasint him doesnt fail
so gets banned for atleast 5 mins
needs a change,or a active moderator on server online
also regarding BE RCON protocols
im developing a RCON client,and im having an issue with the BE protocols
did the battleye protocols get changed for arma reforger since arma 3?
i noticed some BE RCON command dont work for reforger ( im using the BattleNET BattlEye Protocol Library )
https://forums.bohemia.net/forums/topic/192380-battlenet-c-library-and-client-for-the-battleye-protocol/
Bohemia Interactive Forums
BattleNET - C# library and client for the BattlEye protocol
BattlEye Protocol Library and Client BattleNET is a C# (.NET) library and client for the BattlEye protocol written by me and Vipeax. BattleNET client The BattleNET client basically replicates the official BE RCon client but uses the BattleNET library to do all of its work. Usage: BattleNET client...
it seems that no one tried to do an rcon client for arma reforger,and the battleye rcon client & their website hasn't been updated since arma 3,some protcols dont work guessing they got changed/updated
BattlEye Protocol Library and Client BattleNET is a C# (.NET) library and client for the BattlEye protocol written by me and Vipeax. BattleNET client The BattleNET client basically replicates the official BE RCon client but uses the BattleNET library to do all of its work. Usage: BattleNET client...
This sounds like a similar dilemma
thats been with Arma for a long time -that of strict Observing to Formation, keeping pace with Leader Vs. Autonomous reactions ie Run to cover, Danger mode etc... I would hope this would be baked in (or still will be) as it took years or decades to get a simple "Run,Run,Run" mod that would basically disengage the Danger.auto and make sure your soldiers sprinted to where they need to go -such as fast incoming enemy vehicle, mortar strike in your area etc... Please designate as part of AI building as its critical for proper playthru
I got intel and cant deliver it, it is skill issue or mission got bugged?
for that one you just gotta extract with it
I can't finish attack mission, I killed all bots
what does it say in the description
@copper glen i dont think the mags drop on the ground but instead get delted when they dont have space, def tried it multiple times
just had 12 guys get dropped from the server, so the stalled player drops are still happening.
Is BI aware of stalinStalled-type mass kicks from servers? Does it even happen on other servers too or I am the only lucky with this issue alone here? 🥹
Check your server log for cursed items and remove mod they come from, sample:
20:18:06.979 INVENTORY (W): @"ENTITY:4611686018427403575" ('GameEntity','Assets/Items/Some_Item.xob') at <7481.293457 164.479782 4332.640137> @"{FFD247A8ABAB9D6C}Prefabs/Items/Some_Item.et" "Parent Node From Parent Entity" property on RplComponent of the item is set to true. It should be set to false.
I've got the same issue, did not specifically have the issue bacon posted, but found an inventory error and removed that mod. Now time will tell if that helps or not.
well, there are no such items (and server logs has no such records) on server, it's almost vanilla except my escape game mode-type mod
I spawn a lot of AIs (usually there are 30-40 present on map with dynamic spawns/despawns), seems to be tied to it
the strangest thing is that it worked perfectly fine in 1.1
ah ok I only know that the above error is 100% tied to stalled kicks and was very common right after 1.2 before mods started being fixed
it's ok after those bad items removal on those servers, stalls are no longer encountered?
well the tickets get resolved and I stopped seeing them
deep inhale
well, I guess I have to disable each component one-by-one to see which one causes an issue as there are no logs about stalls at all 😕
perhaps there is a new issue
I also spawn a loot in containers, on tables and other various horizontal surfaces, and all these things have inventory components, so they might be an issue (although all items are vanilla)
I guess I'll start from disabling loot systems for good and see how it goes without them
seems to be like it, but it's undetectable for now
sorry for bothering, but does it mean that essentially every inventory item shouldn't have Parent Node From Parent Entity checkbox ticked in RplComponent?
I believe only the ones that complain about it
I have a couple items that has it and although they don't complain about it in the logs, I can't find a case of BI item with this checkbox ticked🤔
as it will not go worse from that, I guess I'll try to uncheck it and see how it goes then
it would be interesting to learn that problem still exists but the warning is not printed anymore
huh, for now it works perfectly fine
thats a nice funny one
happened when flying in GM then spawned still issue then changed render scale to 90% and its fixed
I like when hitting alt + enter takes me out of 15 fps back to 60
I got this one back on launch and have never come across it since then
AI needs to be able to vault, as they appear to be stuck when their waypoint can't be directly accessed.
😦
same with the gates
they used to be able to vault and open doors what happened, maybe using it as cover takes priority?
I also saw an AI soldier hide behind a stationary civillian
cover system is dope
I regenerated the navmesh in this particular area and added it as a patch to GM navmesh, maybe it breaks something
log is filled with
13:57:24.899 WORLD : UpdateEntities
13:57:24.899 WORLD : Frame
13:57:24.899 SCRIPT (E): Invalid SmartAction id!
opening gates/door is smart action indeed (not sure about vaulting, probably too), so yeah, it's broken 🫠
Its incredible how each update breaks more basic things than fixing them.
I'm afraid that's something maybe went wrong in generation or so. On pure .76 it works just fine on that spot. The gate also the fence seems ok.
Hmm. Were there any changes to generation ( I did all patch generation on .70) in .76?
full post with navmesh screenshots
#enfusion_ai message
Maybe during combat they are quite reluctant to vault. At least that's what I find in my game.
After firefight, they vault the wooden fence just fine.
the problem here is somehow navmesh changes done by @craggy orchid can be corrupted between patches.
my servers both ran pretty good yesterday, however overnight they both seemed to catch a memory leak and got terminated for using too much memory, 12GB/14GB when they usually average 6/8GB.
i have found a bug, whenever croutching with a resuply or medic bag you spaz out
This game is a joke now, can't even have a normal session anymore, sometimes i wish y'all could behave. This is getting ridiculous.
I'm taking notes, already got a few gamertags to send a detailed report to xbox, does bohemia even do anything to stop trolls, griefers? Can i send them a report or sum
It seems like it get worse everytime they update the game. Now people just leave & rejoin to avoid being kicked.
Oh and people still randomly vote kick teamates out.
Overall this update has broke more things than it added.
Should have let it cook for another week or two in Experimental
Not only the vote kick system is fricked, AI commanding, Driving are also.
We got cool gloves, armed helis and thats it.
Also Why would you remove the Commanding Emotes? They were so cool 😦
What are their usernames
W4R 0n njqrs
W4R on Njqrs
War0n njqrss
WompWompNjqr
Boo hoo njqr
Sounds familiar doesnt it? 😊 💀
I dm'ed you. But no answer. I guess you're too busy griefings the official servers.
How do i message you on dm I’m not really a discorder
Click my picture and then look for the message button
now im only going to say this one comment but you literally have a smurf as your acc pic
Someone at BI must have made a descision that they see more value in giving out the game for free with trails and familiy sharing, than they do in combatting griefers like this guy @ember crater .Stupid short term thinking in pursuit of quick sales that is very harmful to the game.
Full image is better I messed up the crop 😥
you can dm dwarden with the evidence you have, but griefers can make alt accounts, and join back immediately, so I won't waste my time on that.
if so, it's a very short-sighted tactic, in the long run, when Arma 4 will have its premiere, people will turn up their noses thinking "oh this is the game that has more bugs than features" remembering reforger, quiet marketing is a powerful thing, so I'm surprised by these decisions regarding priorities
I don't know if it is a conscious decision on their part. They been working, and implementing improvement. unfortunately, none of them works, because they are so easy to bypass.
releasing the game, even in an early access and alpha state without introducing proper systems to combat antisocial behavior was a big misstep.
I wonder if devs can get someones Xbox's MAC Address and let Server owners literally hardware ban people on their server.. 👀
devs can't but surely microsoft can, it depends if devs wanted to ask microsoft for help in that matter
it looks like devs can implement to get consoleID and connect it with account, or am i wrong about this ? https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/reference/system/xsystem/functions/xsystemgetconsoleid
Being able to get it, doesn't mean its allowed
Consoles generally have quite strong privacy rules
They might be able to use it for themselves. But making it available to scripts and server owners might not be allowed
man just make it not possible to join community servers with a trial/family shared account or something
delete family sharing and boom money
but it is forbidden to forward the console id or to obtain it at all? can't you get around this by creating your own unique id based on the console id, which can then be linked to your game account?
I think the rules may say something like uniquely identifying a specific console.
Which making your own unique ID wouldn't help with
in short, microsoft allows the creation of troll accounts to spoil the game for others...
BI, not Microsoft. BI could have the feature turned off I they wish. It's even disabled in some Microsoft developed/published games.
e.g. Minecraft java can't family share.
not community server’s official server’s are being harmed more by xbox players making a bunch of accounts and that guy with no name on pc has been fucking with people for months
sure, official servers get trolls too, but disallowing trial/family to access community servers removes those ban evading trolls from 90% of servers
it's not a solution, but it would help a bit
this is a compromise solution incase bi insist on keeping family share for some reason. it's not the best, but we will take it.
i just hope we get the uaz's with the spinny turrets
Mostlikely not directly. And even if you did, mac is only sent to first router from your pc. So it would never reach server regardless
there is no more trials so its not like they are getting the game for free. and wym by familiy sharing?
On both Steam and Xbox, there are features for sharing game with your family. They work a little different; I think on Xbox you got to make MS accounts and add them in settings, on PC any account that logs in on same PC as an owner of the game can play it.
yeah on xbox all you do is make an alt and you are good to go
more memory leak terminations last night, only had one server crash with a guid: 9287bd73-8d7c-4046-be04-0b7508aa3d23
fix your fucking menu, I shouldnt be losing connection on a damn menu lmao
is bro like
or is bro like 
1st one, but apparently we can't be unhappy when something as simple as a menu doesnt connect to their service lol
Frankly, they break a bunch of stuff when they update the game, and a bunch of that broken stuff does not get focused on for a good while
kinda the second one tbh
Right, hate the guy that's unhappy with the fact that they're currently killing their game and servers with this new update
relatable
I'd it possible to make wearing enemy uniforms hurt the rank of player who is wearing it and not the poor sap the kills them.
I wish that was in vanilla game, I do not think it’s possible, it should also be the same when you disable/fire upon an enemy vehicle that has friendlies in it.
More camo net variety... Please.
might try it sometime
Honestly I can understand why that would be good, but that would have some cons too
i'd agree on uniforms, but not vics
you'll often steal humvees & hueys as a soviet. But considering that stealing uniforms is a war crime according to the game i'd support it
There are times stealing uniforms was fun on official though. I shot my own squad mate who was in an enemy uniform once we lost eachother in a larger firefight. He snuck into the base and placed charges on our gunship the enemies had brought to their mob
Right, because nobody commits war crimes in the real world.
? what does that have to do with what I said or the discussion at hand?
Just saying it shouldn't count as a tk if you shoot a friendly wearing an enemy uniform
Hell with the gunships we land armed hueys in enemy bases to rearm & get uniforms
I stand by my point of vics, if you are an american in a btr and get law’d that’s on you.
nah equipment is fair game
equiptment absolutely
as a soviet i'd want my friendly to be punished for shooting us when we fly hueys or drive humvees. Russian equipment sucks
womp womp
You clearly need to communicate with your team and friendly fire happens a lot there’s nothing you can do to stop that besides coordination
Can’t stop randoms from being dicks
this is a good idea
I suggested this a long time ago. I really hope it gets implemented at some point.
I think wearing enemy uniforms should be allowed. Because it is often very dangerous because of the friendly fire so that is balancing it enough.
That is a bad idea.
maybe make it not count as a teamkill at least
On surface it sounds like a good idea, however you have to consider the evil in some people who want to use game rules to hurt others.
evil players will then have an excuse shooting their teammates and it would remove the responsibility of checking what you shoot at, and asking on radio.
reforger is such a friendly teamplay game because it has virtually no rules, means there is no potential for evil players to use rules to hurt others. Squad is the opposite. You "waste" tickets, someone calls an admin. You "dont cap", admin, you "dont help the team" admin is called.
in reforger people are more forgiving to each other when they screw up. that atmosphere could be damaged by introducing rules.
for example yesterday I wanted to build a NSW machinegun at morton to shoot down copters however I could not get the resources because everyone was buying rpgs. I was angry because of that but then I remembered that perhaps players should try first to use RPGS to shoot down helicopters to see if it works, and if they decide it wont work then perhaps they would be more for building static guns. That is a better approach than for example an arbitrary rule of "if base under attack only buy efficient weapons".
Can still have a kill message if friendly fire gets abused. Repeat offenders would become apparent.
It'll be interesting to see how they handle mortars, gonna be friendly fire galore
except the team isn't friendly, and the friendlies aren't playing as a team 
hello metanauta
I am not sure what your experience is however this is the most teamplay milsim game ever for me, without needing to be in a squad or in a radio frequency. It is literally just walking up to players, explaining a plan then ask who is with me.
Squad or PR was always a minefield of weird rules and people trying to ban each other.
Trust me, there is no teamplay.
Grudgful teamwork is a better way to describe it. The team will only work together if the circumstances require a combined effort
EX: The other team has a crucial point to win the game so your team rallies people to retake it.
If not doing something of necessity, most are in their own world 1 manning points with 3 guns and telling coordinated people on comms to shutup
If I play alone on a public server I usually stick to people who do play together. And not the milsim kids, but those who are seriously trying to get objectives.
Although usually I jump in a server with some friends and allow anyone to join us who is willing to have some good teamwork.
I prefer game master if I want teamwork, if I want to play conflict I’ll go on the singleplayer scenario.
I don't see it that way. Players in conflict want to work together because it is more fun.
Reforger has more teamplay because it is not forced. In squad people only enter squads because they would not get a kit otherwise. In reforger you can take any gear any time you want.
no
It seems you've been getting lucky with players then. Any server I join is usually a toxic pool with uncoordinated players who make stupid plays such as wasting all the supplies to build up Monty instead of any crucial point.
Supplies are wasted by the 3 gun players, I understand filling a truck with weapons for a team but 15 mags + GL Rounds and a whole medical hospital in your backpack just to die and waste 300 supplies at a struggling key base with low supplies is cruddy
There is few golden moments with legitimate teamwork and those become the best matches, but we can't act like teamwork courtesy is well-established in the community
Immature statement on your end but that's fine. I have met and made many friends on reforger but we prefer playing GM. Conflict is a hit or miss when we play and find it lackluster when it only attracts trolls trying to influence others.
You want the whole lobby to coordinate?
Well is that not the point of my conversation? If you don't know what your arguing against I suggest you don't speak anymore on it
You just sound sad, I was just saying if you play with friends teamwork isn’t an issue. I didn’t even @
Just in general but you clearly are upset
what I usually do is just explain a plan and ask players "who comes with me"?
many players love to have a some organic objective. Like "hey I am going to attack morton"
I see you wear the enemy kit often. In the real world it is a war crime to do so. The only person affected is the player wearing the enemy kit.
often?
It works a solid 50/50 either they tag along or ignore you which is fine
I’d definitely ignore someone like you.
I did a few experiments like when I created a roadblock at montignac and 15 players showed up to help defend it.
give players some strategic objective to gather around and they will find it appealing
Prime example of a sad toxic troll whose dopamine intake is being a nuisance😂
most randoms suck to coordinate with, but 9/10 times I will jump into someone's Vic if they tell me they need me
Okay, give it a break dude.
Pack it up. Dude I'm done talking to you
Your argument on wearing the enemy kit is self serving. on a regular basis i engage the enemy at over 500m and there is no way to tell if they are friendlies in hostel kit or not. Thus I or my squad take a tk because someone is selfish and thinks they are James bound.
Ai is hijacking my text. You can get the point
Montignac seems to be people's favorite word, they love montignac
15P For 24p team is a lot lol
Montignac is the toilet of everon.
entre deux
I don't wear enemy uiforms that often, normally only if i want to sneak into an enemy base to place explosives or stab players.
It's where most of the players enjoy duking it out. Usually when I hear about alot of turmoil there me n a squad takes the opportunity to cap unguarded points
Skill issue if you gotta swap kit.
I like the excitement of walking around an enemy base pretending to be normal.
All fun and games until players start noticing you have no name tag and begin questioning you with a handgun to your face 😅
On my latest attempt I was standing around in a living quarter tent then 2 players came in and asked me some other stuff, I panicked and opened fire
Lol had a guy ask me for a ride while I was in full US kit driving their car. Got out and did what had to be done before going to the next base
I instantly drop anyone without a name tag on vanilla.
This is a personal request for conflict. More leniency torward camo net placement.
Right now I get an error CONNECTION_FAILURE when connecting to the server 11478085 EU-FFM.
Wasn't this fixed in version 76?
Connected to another server without problems
More memory leaks last night! I really hope this is a known issue and not some obscure unable to reproduce bug!
Same shit for 11478076 EU-FFM
Right now
Thats mostlikely cause server is stalling
Is know what cause the flying players bug?
When we getti g this to refrogger?
obliterating twinks frfr
WZ turrets had the launcher,but until 1.2 it wasnt work anymore cause Bgone mod out of date.
therefore the ability to spawn with your loadout should be a privilege (earned privilege) and not obligatory
I would not agree. let players play with anything they want and learn over time that packing too much gear is both bad for your own gameplay and for the team.
I prefer players to have positive reinforcement for teamplaying and saving supplies over hard limits.
dont let that craving for regulations and rules creep into reforger, it ruins other milsim games.
reforger is a lawless game and it has more teamplay because of it.
then make that as an option for server owners to set, giving too much freedom allow troll to make game a living hell for new players
but then the game was suppose to be as close to milsim as possible and i dont think in army you are allowed to pack whatever gun you want
In squad people play in squads because they have to to get a kit. In reforger people play together without having to be in a squad.
If reforger would add rules like in squad it would not lead to more teamplay, players would just do what they have to do to get a kit.
which leads to players only loosely playing as much in a squad as necessary to not get kicked out of the squad so they can keep the kit. That is not teamplay. It is players "kiting" the game rules because they want to use their favorite kit.
Please add a new map which is more than Arland and less than Everon
More firefights per one square and use all assets like helicopters 😉
archipelago
i would kill to have an archipelago map
the whole of it relying boats and helicopters rather then land vehicles
nerf bush camping and remove third person in servers, watch people start staying together
remove bushes
KOLGUJEV , MALDEN - THE ORIGINAL OFP ISLANDS. COME ON MAREK GET YA SHIT ON, ILL HELP.
AND NOGVOVA EVEN THO ITS RESISTANCE WE ALL KNOW ITS THE GREATEST MOST BALANCED MAP
Info dump:Kolgujev is the russian island but is shaped like lanzarot ein spain
Kolgujev would be pretty nice tbh.
Would be totally different feeling than the lush green Everon and Arland
But I rather have full destruction on the islands we currently have than a new island.
But I guess those arent worked on by the same guys
lol why are you yelling?
Malden was the only reason why i have started messing with Arma 3 in the first place.
BECAUSE OF HEROES LIKE THE MAN ABOVE. AND FOR THE TRUE MEMBERS OF THE MALDEN INVASION, THE EVERON DEFENCE, AND THE HEROES OF VICTOR MOTHAF*KING TROSKKA & JAMES GASTOSSSSSSSSSKI. THESE ARE THE RETURN TO THE ROOOTS, FUCK EVERYTING ELSE, OPERATION FLASHPOINT REBORN - AND NO FOR ANYONE THAT DOEST GET HOW BOHEMIA GOT SHAFTED ON THE RIGHTS OT THE NAME, OFP by BI 2001 - Red Hammer is noteable by a 3rd party.
ALSO THIS IS POTENTIAL HOW MY KEYBOARD IS STUCK. OR IM LYING AND JUST WROTE LYRICS FOR A SONG BUT DO THEM IN CAPS SO EVERYONE CAN CLEARLY SEE AND NOW IM BRINGING THE MOTHERF*KIN ENERGY TO THE CHATZ FOR WHAT WE WANT.
Love Marek, (I cant remember his real name) but the frist commmunity manager, legend and to that small team that design VBS for hte military and OFP (RENAMED COLD WAR CRISIS) the greatest in the arma series, well resistance technically.
Marek is his name. His forum name was Maruk iirc maybe thats what your remembering. First community manager was that portly british chap. Take it easy on the caffeine
I can feel this. 
As a Metal dude this is TOUGH
2 minutes of writing lyrics and people think its hard to write them, I've a complete different track with a female vocalist about love, death, loss and regret, and bittersweet happiness that was writtin in a minute lmaooo, easy to write anything when its from the heart and you just let it write whatever comes out you run with and edit later lol
They really need to just stop adding shit before they fix the bugs
Some of the new stuff was already in development before they could work on a bug, so not releasing it would just complicate stuff in the end.
Bugs will always have the highest priority, but keep in mind that just because it's a critical bug doesn't mean it can be fixed the fastest.
But hey, that's just me as a developer talking, so what do I know about development 🤷
They need to priortise and stop experiment on the non expiermental build lol
The game has become unrealistic dark, its like running around with sunglasses.
Look at the shadows at the forest, its just ...black...
Modded Map
I feel the same.
Even clear sky sunny and in the middle of the day look's kinda dark.
You never have this bright blue sky feeling anymore.
The game looked fine some updates ago, then it just turned darker, and more contrasty shadows. And we cant adjust it either
unacceptable!!!!!!
