#reforger_feedback

1 messages · Page 18 of 1

harsh laurel
#

Anyways - when will Civvie cars get radios? I want to listen to Everon FM when cruising in someones S105

real dome
#

I cannot confirm to disagree to agree not to agree

harsh laurel
#

I just realized that on regular reforger, Delete Bind key (V) does not work always as expected

errant leaf
#

hire this man!

brisk brook
#

You mean you get fatter once you pass LT rank. You should be fattest at general (currently unavalible due to weight restrictions)

unkempt knoll
#

it cannot be destroyed by any means. tried shooting, grenades, c4

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its up on the tracker, thank you

zinc river
#

Anyone else miss red tracers back in early access build?

#

why they change it to yellow/orangish anyway?

bright robin
#

ai have trouble drivng long distances

harsh laurel
#

AI should have finnish Rally driver AI. flat out

main tide
#

Imo the armed helicopters should be a bit cheaper and not require LT rank. Defensive armament doesn't make an attack helo

copper glen
#

On the other hand, I think that would make unarmed helos basically redundant.

olive trail
#

good. no one would use them anyway, if not for this artificial limitation.

solemn fossil
#

Itd be a disaster on public servers but Conflict where each side has a preset number of assets (15 helicopters, 20 BTRs, etc) that can be spawned over the course of the entire match would make for a much more interesting and strategic approach. If losing an armed helo means youre permanently down 1 armed helo youre much more likely to use an umarmed one (if feasible) and take good care of it

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Would also give fuel/repair trucks an actual use

viral pecan
#

Plus this crazy RPG spam that is going on in servers, means that you will run out of helos really fast

warm cypress
#

not targeted at you specifically, but so many helicopters get shot down in conflict because people just fly straight towards the largest enemy base and cry when they get shot down.

copper glen
#

I don't think limited assets works in a match that can last literal days.

#

I think it makes more sense to differentiate things through supplies and stats, and that the current system does a good job at that (for vehicles).

solemn fossil
fair dove
#

I think that would work great on PVE servers though. If they run out, tough luck! New players shouldnt be learning to fly on populated servers anyways... 🤦‍♂️

viral pecan
#

It is stupid that you can run around the map with PKM+extra mag and RPG with 7 rockets. And if every second soviet is running around with similar setup then it is becoming ridiculous.

real dome
#

hopefully later we will get a stamina system along with hold breath

viral pecan
#

I hope they somehow limit the amount of rockets you can carry (maybe be able to carry extra ammo only in dedicated carry bag) or make extra ammo as expensive as the launcher itself.

cobalt agate
#

first option, only be able to carry the projectiles in the rpg bags

naive widget
#

It would be nice if slings were an in-game item that would prevent you from losing your weapon when unconscious.

wintry barn
#

If i have a bunch of bugs some minor and some major to report, should i make one report for each or can i just compile some minor ones.

copper glen
#

Probably the best thing is to have a feedback tracker ticket for each individual bug, only grouping together behaviors that you believe to be part of the same bug. This should allow BI to keep track of everything better on their end.

wintry barn
#

Gotcha

slow cradle
cobalt agate
#

is fixed on exp I believe

slow cradle
#

This is experimental

cobalt agate
#

O H arland must use a different skybox to everon, I apologise

pliant shard
#

No the skybox is broken in experimentak

hollow pelican
# slow cradle

it's been around since they updated their cloud system back in February

errant leaf
errant leaf
errant leaf
# slow cradle

looks like an odd seam in the procedural texture they must use to generate the clouds, it only recently was an issue i have noticed

wise loom
#

Fixed machine-guns shouldn't be laser accurate, especially under continuous fire.

Just tried it with the tripod NSV and the M2 on the hmmvw. They are probably all like that. They could use some dispersion.

simple kindle
errant leaf
harsh laurel
#

I feel like when using the two rally car mods (both S105 buffed up rally editions), the game gets really weird about having a car go +100kmh. A bit like driving on ice.

I really hope that gets looked at

real dome
#

the reason why new people accidentally stumble to exp, its because it downloadsd it first

quaint quail
#

Can we get a forklift? I know it sounds dumb but sometimes we need to move a small ammount of supplies from one part to another within a base or to a truck but truck is too big to maneuver around and has potential to run over people

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forklift could be something super cheap (cheaper than a jeep) to do just that, small, maneuverable and good visibility (mirrors dont work anywya)

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that way we could easily set up load / unload areas in or just outisde base without trucks running wild in bases

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or having space issues from weird base geography

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could also allow to build basic stuff so you dont have to take a huge truck to place a roadblock juat out of the base or sth

harsh laurel
#

Weird that there is no button for enabling the clutch (or something for neutral gear)

quaint quail
#

clutch will be implemented on next update I think

real dome
harsh laurel
quaint quail
#

so I assume taht's only possible if a working clutch is in the game

quaint quail
#

yeah, but that only works if the clutch exists xD

#

he's running a rally mod anyway

real dome
#

i think there has been a clutch in the game since release, its just that there is no way to use it and that wont come in the next update.

copper glen
#

The clutch is automatically operated by the driver when shifting.

real dome
#

you can change gears.

quaint quail
harsh laurel
real dome
real dome
quaint quail
#

ah, thought it was an overhaul, can probs mod ABS in enfusion as well as manual transmission, wonder if we'll get force feedback one day, at least a mod, will be dedicating myself to supply chain the rest of my reforger days LMAO

harsh laurel
real dome
harsh laurel
#

Yeah, you gotta gear down enough to get to neutral. I more had in mind a button to insta switch to neutral

real dome
#

i dont think thats important

pure gyro
#

TLDR You can switch gears in assistance off but in any case you cannot engage clutch between gears manually to actually 'ride' the clutch, it's all done as a part of the gear change

real dome
opal raven
#

I honestly wouldn't even expect that in Arma 4, not vanilla anyway. Getting well outside the scope of an infantry-focused combined arms sim.

pure gyro
#

I wish there was a button to 'pop' it straight into neutral on compatible vehicles, as opposed to tapping the shit out of Q to quickly change to neutral

foggy wyvern
harsh laurel
real dome
#

play my summer car

harsh laurel
#

I did

pure gyro
opal raven
#

Definitely happy with how driving has improved over past Arma games though! Cool that we can manually shift, too.

real dome
quaint quail
fair dove
#

Can't you just turn off the engine and it's in neutral?

broken scaffold
#

Quite minor thing but it'd be cool to have a transport or cargo version of the bukhanka

real dome
wise loom
#

Going through the files, the clutch is coded.
Funny to see how they considered windshield wipers and changing tires too.

Some good feedback though.
Everon is just incredible! Every town, village, house, furniture, prop, texture. I love all the artwork and detail that goes into making this, and I'm overwhelmed by the quantity and quality of the work. What a great virtual place to be!

ornate shard
quaint quail
#

ever got run over by a truck that was trying to get to supplies in the armory and got literally no mirrors? (seriously, that needs a fix) ever got stuck with your truck because server owners placed the base in the middle of a forest or a cramped base (like official conflict aarland military base) and jeeps are way too expensive and carry too few supplies to set up a truck-jeep load/unload area? well no more thanks to your trusty forklift, small, maneuverable, high cargo capacity (maybe 600 for vanilla, adjustable for server owners, unrealistic but that way we only have to make 1 run to load / unload each truck, 300 minimum IMO) and cheap to spawn (maybe 20 supplies MAX), on trade let it have a top speed of 15kmh and single seater so it's useless as transport so it doesn't break ballance either

wise loom
quaint quail
real dome
ornate shard
modern wind
#

The slow/fast voice bug is reported on feedback tracker? Can't find anything and this bug is know for a very long time

real dome
#

i think its known

foggy wyvern
#

Yeah happens all the time.

modern wind
#

We revive the report, hope they have more attention to this problem

#

At conflict server maybe is not that common (They problem still there, at base can be reproduced easy), but in milsim when u stay around with 8-10 players of your squad, happen a lot of times in short period

foggy wyvern
#

So trying to turn on a radio without the radio broadcast manager entity crashes everyone on the server?

wise loom
foggy wyvern
#

Hmmm yes that's what I mean with "without the radio broadcast manager entity"

silk fulcrum
#

Same problem for me. Ping is high. Do you find any solution?

harsh laurel
real dome
harsh laurel
#

the contrast is a bit wild though

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the same effect applies to both a small car, BTR and Truck. The pure arm strenght...

#

I remember Dirt Rally (and Dirt Rally 2.0) having some settings that made this not be as rapid

silk fulcrum
#

this is pretty sad

errant leaf
real dome
#

Here is an bug, upon reloading a weapon which you dont have any space for, the magazine just dissapears. So just like in tarkov, it would be nice to have it atleast be thrown to the ground or even just be changed around. Its super annoying especially with pkm if you have the mg vest.

#

This has been in the game since the age of stick and. Stones

copper glen
#

It is dropped on the ground, I'm pretty sure.

real dome
#

Its not

copper glen
real dome
#

Hmm, ill check on it again tomorrow

harsh laurel
#

I just noticed that whenever I use heal on a helicopter (huey) in game master, all the in cockpit UI elements show up like they were off

#

also in other news:

harsh laurel
harsh laurel
#

after detaching magazine -> slide goes forward without animation or sound and then after reloading the slide release animation is played

appareantly only Sa-58P is immune

#

Also M203 grenade doesnt show

errant leaf
naive widget
#

Pressing spacebar right before enemy jeep rams you causes you to glitch through it and survive. I guess i just combat rolled over the enemy jeep and shot the driver in the back of the head and the vehicle crash over a rock and disable the entire crew... Then Yell out "The Name is Bond. James Bond."

red flame
#

bug stretching out hands

errant leaf
# red flame

a mild case of soldier spaghettification syndrome, I have seen worse, or should i say longer...

main tide
zinc river
#

It falls into 'nice to have but not urgent' category...

main tide
#

I think its something that should of already been in tbh.

zinc river
#

Just saying they have their priorities that we may or may not agree with them.

foggy wyvern
#

when my FPS is low, it also says server fps is low, even when server is running at 60 fps

foggy wyvern
errant leaf
foggy wyvern
#

arma

simple kindle
# foggy wyvern hmmmmm

same thing happens for a few good seconds when you load conflict and you go into GM right away when game load and you can see all spawning ai around you

foggy wyvern
#

no, this is a different issue

fierce meadow
#

🤷‍♂️

foggy wyvern
#

can you try to repro the way I did it?

fierce meadow
#

elaborate please

foggy wyvern
#

player character with damage disabled, two AI squads

fierce meadow
#

sure

foggy wyvern
#

is that the same place as in my video as well? I dont remember seeing AquaticFreshMajor marker

#

might have just missed it

fierce meadow
#

This is ona live conflict server, I'll witch to the Singleplayer GM

foggy wyvern
#

my repro was on a server, but I will also try to repro without any other mods

#

maybe it's some bizarre coincidence with some other mod

fierce meadow
#

I guess I don't run whatever mod lets you set yourself invincible unless I'm missing something

foggy wyvern
#

yeah, I'll get back to you

#

repro is going really slow since the game waits like a full minute before GM works after I join a server

fierce meadow
#

love that

foggy wyvern
#

the only reason I use the invincibility thing is its faster than constantly respawning

simple kindle
foggy wyvern
#

ok, it's better explosives or shrapnel mod

foggy wyvern
#

I'm not surprised, it's been an issue before

fierce meadow
#

Thank god I rolled out of bed worried

foggy wyvern
#

sorry for wasting your time @fierce meadow

fierce meadow
foggy wyvern
small forge
wise loom
#

Please remove the musicManager from the worlds so that mission makers can have a chance to add it and change things around. Our only option now is to turn it off in the settings after no longer standing the menu/spawn music.

main tide
cobalt agate
#

where?

cobalt agate
#

where on arland and everon

viral pecan
#

Do you mean this double light system? It was and in some cases still is a thing in former warsaw pact countries

lusty cave
#

Please Bring back the ArmA 3 UI for game master and Controls binding

The new UI For binding controls and using game master is actually terrible and feels like it was ripped out of an Xbox game from 2003, its a total downgrade. Please give me a real interface that was made for people that actually have a mouse and keyboard. Why can't I copy and paste entities?

You had one in Arma 3.

ornate shard
#

Still hoping for a bigger game master update at some point.
I have gotten used to most of the UI choices by now but I agree that there are a lot of features missing like copying, unit arsenal, vehicle/box inventory, GM invisibility, GM listening to VON from Camera position etc.

#

All of these things apart from maybe the VON thing can be done via mods, but they should 💯 be in the base game already for a full GM experience.

slow cradle
#

A bug I’m having that I’m going to throw out there on Xbox is when you delete the game, reinstall it and skip and turn off the sync to get in faster for some reason it completely ruins your resolution without being able to fix it. I recreated it on experimental and the only fix I had is if I uninstalled before playing allowing the game to make another sync, and then I could go back to before I skipped and it worked but my base game is totally ruined as I don’t have another and it’s already been replaced. It’s nothing to do with the high and low settings (as that’s all we get on Xbox), both are genuinely awful looking and if anyone has a fix I would be extremely grateful, as this has plagued me for a week now. I’ve tried everything, resetting everything, all of it. I thought I would throw this out there, and if anyone’s having a similar problem.

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One is taken on experimental as high settings, the other base game high settings. It may be hard to notice because of the screenshot quality but in person it’s unbearable

simple kindle
#

for lazy people (like me) who dont want to open 2 images and then compare them:

ornate marlin
#

looks like resolution scale is reset

trim zealot
#

The ability to remove brush with the e tool would be amazing.

slow cradle
#

Also thank you for this!

#

I’ve seen some other people talk about this on Reddit, and on here yet nobody has really reported it or solved a fix so I hope me posting it here can give it some attention.

cobalt agate
#

I thought it was experimental having lower visual fidelity as opposed to not syncing the data.

wise loom
#

Inventory crashes the game dragging things around.
Highlightinventorystorage ??

Also double crash today, after crashing a uaz into a fence, the game crashed too 😂
This is the best engine and most promising game from bis but its ver buggy and unstable.

errant leaf
#

well that is something I cant unsee

pliant shard
errant leaf
wise loom
errant leaf
wise loom
# errant leaf yes but stagnant features == no innovation into solving issues == disappointed ...

I just checked the latest patch notes for squad.. and I wish bohemia was a bit more like that. Good support, fresh new content and the game keeps selling without DLC's or anything of the sort. It's also a PC exclusive and very old so they rely on sales alone to keep it going.

As for reforger we know that at some point there's going to be a brdm, a suppressor and a lav. Bohemia are not being ambitious enough with this one.

errant leaf
# wise loom I just checked the latest patch notes for squad.. and I wish bohemia was a bit m...

I have been playing a bit of squad lately, I do like the latest additions but there are some desperate issues with the game that need to be fixed, the performance is ridiculous and from what I have heard the code base would easily be mistaken for spaghetti, I would love if they went back and fixed those issues instead of focusing on more factions. I also have mixed feelings about the ICO, it has gotten better but it is infuriating when your fully stabilized weapon continues to fidget like the operator has ants in his pants.

simple kindle
# wise loom I just checked the latest patch notes for squad.. and I wish bohemia was a bit m...

As for reforger we know that at some point there's going to be a brdm, a suppressor and a lav. Bohemia are not being ambitious enough with this one.
they don't have to be, arma reforger is a ground test for arma 4, they are preparing many things for A4 and in reforger they are only testing some solutions that will be developed in A4. It was talked about at the very beginning when arma reforger was created and many players still believe that it is a full-fledged game on par with A4, its not.

opal raven
#

Exactly. The quicker BI complete the Reforger roadmap, the quicker they can go full ahead with Arma 4.
There comes a point where more Reforger content would represent scope creep.

urban ruin
#

**
Suggestion: Please do NOT copy Squad's suppression system**

Squad is a fun game however its suppression system is a simplification that relies too much on screen blur and vignette. Vignettes and "color correction" ruins the visuals of a game. And in Reforger players will spend a lot of time in firefights with bullets whizzing by.

So the better way to do suppression is:

Copy Red Orchestra 2 suppression (the part with the aim twitch).

In RO2 when a bullet whizzes past the left of a character, that character's camera view is genty swayed a minimal amount towards the bullet after it passes. It feels like a gentle but firm push on the shoulder pushing it back. It is a very short effect and it just is enough to throw off the character's aim.

That would be better than copying what squad has. Because Reforger is good because it avoided a lot of what squad does.

urban ruin
# wise loom I just checked the latest patch notes for squad.. and I wish bohemia was a bit m...

I would disagree. In Squad most vehicle content is copy paste without dedicated interiors or entry animations. And vehicles are "balanced" to the point where a humvee is equalized to a BTR. Also the damage model of Reforger is FAR better than Squads. In Reforger you can literally shoot an AT launcher into a BTR and have all crew survive because the game realistically calculates how the fragments spray inside.

Squad never got away from being a battlefield 2 clone with better weapon animations.

And reforger is so good because it avoided being like squad. Reforger went for low amount of assets however with a much higher quality per asset. Like custom animations for entry, detailed damage model, ealistic stick shift driving. No hitpoint damage system.

wise loom
# urban ruin I would disagree. In Squad most vehicle content is copy paste without dedicated ...

Kinda..
Alot of the hatches don't work. The commander periscope on the btr doesn't work, you can open the "trunk" from the front door of a trucks cabin and the more I explore the more bugs I find.
I know quality vs quantity is cool but my game crashed twice by driving a uaz into a gate and into a fence (going to test more).
I like reforger, I just wish it worked and had more content.

Unless Arma 4 is a flashpoint remake I don't care about the road to Arma 4 (or Arma 4 at all). I still think reforger would be worth investing in the long run, it would become an incredible game.

Edit: my 5t truck got stuck on a flag pole this morning..😂

ornate shard
zinc river
#

I think the supersonic crack should be more punchy or scarier. Not loud enough? Just something I cannot pinpoint exactly. Don't know how to explain it. But I think this is one element to make suppression feel authentic, without relying on Squad method.

ornate shard
opal raven
harsh laurel
urban ruin
#

reforger does not need that much suppression fx because players are incentivized to duck from enemy fire because it takes a long time to get back from a spawn

#

squad needs suppression fx because character death is meaningless and players respawn very close to the action. That is why in squad tanks are rushed by at kit players like zombies.

frosty gulch
#

in Reforger people dont care most of the time about respawning

#

at least in Conflict

wicked brook
#

MEDIC SYSTEM IS TRASH discuss?

cobalt agate
#

no~

zinc river
trim zealot
errant leaf
placid yew
#

idk, I fw it

ornate shard
errant leaf
ornate shard
#

Out of mana

wicked brook
# errant leaf trash how?

well im coming from an ARMA3 ace medical point of view.
the comunity that i play wth report that the medical system is janky and is the main reason they dont want to fully switch to reforger

brisk brook
#

Compare it to vanila arma3 medical system?
Remember ace is a mod for arma 3. Not vanilla gameplay

ornate shard
#

Considering how much more "mainstream" the Reforger audience is I dont think having ACE advanced medical as vanilla would be well received.
Btw ACE advanced is janky too and isnt that realistic either.

#

I fell like what they have now in Reforger is a good start and it should just be expanded upon

wicked brook
#

They are used to Ace medical. Reforger just seems clunky compared to arma3...even vanilla A3 medical.

real dome
#

How

brisk brook
#

Isnt vanilla a3 a FAK for everything to 75% health and medkit to 100% health.

Reforger bandage and medkit do same. With location restriction.

real dome
#

Yeh

errant leaf
wicked brook
errant leaf
wicked brook
hidden thistle
wicked brook
slow cradle
#

I could have swore at one point we had different injured animations for the position you were put into that state, now it just rolls you onto your back. I hope this gets looked at soon too

real dome
cobalt agate
ornate shard
#

So realism...I guess? 😅

cobalt agate
#

Making Arma reforger so realistic you have to go to va for your hearing damage

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I do think a nice detail exclusive to the ak74 types due to it’s unique flash hide that it deafens you character when you’re beside someone shooting it (only for a bit like how explosions do)

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That’s my gun-tism speaking though, it will have no effect on gameplay as is pointless

ornate shard
#

Yeah it is the ducker effect. Overusing it especially with full auto fire will hurt your head, like in my video.

cobalt agate
#

I do like the idea of higher calibres causing an almost “underwater” sfx when fired but I will stop saying this, I can dream as xbox players are unable to make a mod :[

copper glen
#

They have teased additional unconscious animations. It will happen eventually.

cobalt agate
#

unconcious animation on front where if you are knocked out in shallow water you drown

copper glen
#

As for the medical system: I wouldn't call it janky. It has clear and consistent rules. Only bugs I've seen recently are seeing other players hurt who aren't actually.

It is less deep than ACE, and probably equally realistic (they both make compromises in realism because this is a game).

#

I wonder if the CPR animations in Reforger (iirc, you can see them in the tools) will ever be used in gameplay.

ornate shard
# copper glen As for the medical system: I wouldn't call it janky. It has clear and consistent...

Yeah it is not janky.
ACE advanced is not really that realistic as people think but it is more like its own mini game that people are just familiar with.

It is absolutely possible to make a medical system that is both more realistic than vanilla reforger or ACE but still easy to understand.
Basic TCCC is not that complex of a concept.
Recovery positions, CPR animations etc. I hope will be introduced to make it more in-depth than just spamming bandages and morphine.

cobalt agate
#

Does morphine make you bleed to death faster? I always treat it as if it works like real life but I do not know.

copper glen
#

Don't think so. I think it increases health regen, helps recover from unconscious state, and reduces the negative effects of damage (aiming/movement penalties).

cobalt agate
#

I’m talking when you haven’t bandaged and have an active blees, I know it helps with weapon sway and movement speed caused by injury all the rest you listed. I haven’t really tested it, I’m surprised there isn’t a morphine overdose mechanic.

copper glen
#

I think the only negative effects applied by medical items right now are movement and aiming penalties with tourniquets.

misty lantern
misty lantern
#

With the caveat that there isn't a similar hope for Arma Reforger because the intended target game is Arma 4

cobalt agate
wicked brook
#

I wonder what will happen to Reforger when A4 drops?

cobalt agate
placid yew
#

Ill throw it on the feedback tracker if I remember.
On experimental, when vehicles explode in an area, when you reenter the area they will replay the explosion animation+sound

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We did multiple passes over Military hospital and whenever we came back the vehicles we'd blown up earlier would do it 'again'

wicked brook
cobalt agate
placid yew
#

lol, i guarantee that jeep w/ .50 & huey had a grand audience

elfin sand
daring sonnet
cobalt agate
frosty gulch
opal raven
frosty gulch
foggy wyvern
#

if its a better game I dont see why not switch to it

#

there will always be a hardcore fan minority that will play this game for the next 20 years

opal raven
frosty gulch
#

I mean maybe yeah, but I can imagine this being true for A3, but have a hard time believing Reforger will have such a hard core playerbase, if A4 is gonna be the same

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Well not the same but, have the same feel to it

foggy wyvern
#

some folks are still playing arma 1 even though arma 2 improved on it a lot

opal raven
wicked brook
#

I'm thinking that may keep it for silly game modes like that Toy soldiers mode on April the first

real dome
wicked brook
real dome
#

i think reforger will just die and have only a few players, after maybe 2-4 weeks of a4 release

opal raven
#

Depends how smooth the A4 launch is. Previous Arma titles were pretty rough at launch, but developing Reforger should have helped a lot.

wise loom
#

Will Arma 4 have Everon? Will A4 be cold war?
I say keep reforger going and bring on the improvements too.
With 1.2's a.i. improvements making small sp missions should be doable, and people have asked for that. Making a.i. fly helis shouldn't be as problematic as driving cars.
Release it on the ps5 when it's more stable. Make more content for it.

placid yew
earnest basalt
#

You need to add a killfeed for for team killing!!!!!!!

slate prairie
#

Being able to stop respawns by throwing supplies onto the ground is dumb and an exploit.

cobalt agate
copper glen
slate prairie
slate prairie
foggy wyvern
#

Game kinda still feels like early access to me ngl. Now I am stuck permanently in a Content verification dialog because I pressed buttons in the wrong order.

cobalt agate
pliant shard
#

It's fully released niw

real dome
#

its 1.0, not fully released.

pliant shard
#

1.0 is fully released. Fully released = not alpha/early access

#

Doesn't mean they stop adding content

real dome
#

sure.

real dome
pliant shard
#

I still think this 1.2 update should've been 1.0

real dome
#

1.0 should have been the end of the roadmap.

#

thats when i consider the game 1.0

pliant shard
#

Yea, maybe I agree with that

daring sonnet
#

just because they slap a label saying its done doesnt mean anything

pliant shard
#

It sends a message. It is actually important from a marketing perspective

real dome
misty lantern
foggy wyvern
hollow siren
#

how fix??

real dome
# hollow siren

Delete all the mods the server uses, or just all the mods from the files

hollow siren
#

how do i egt inot the mods file

real dome
elfin sand
elfin sand
real dome
cobalt agate
#

its bugged you shouldn’t fall under the map you should just die

real dome
cobalt agate
#

Is that not what I said?

real dome
#

I translated it

pliant shard
#

Hahahhahah

olive trail
#

slamsgpt

short granite
#

There should be a team of two AI who setup mounted machine guns in a spot and can also pack it up and move somewhere else on command granted if they are still alive now that would be immersive. Hope the developers give us awesome AI commanding in the end results of arma reforger.

pliant shard
#

That is already a thing in experimental

#

along with different AI group types

copper glen
#

Yeah but not MG teams with the gun/tripod/ammo.

buoyant trout
pliant shard
#

There is an MG team

#

But no not tripod

#

Just la PKM

naive widget
#

Carbine Laser Dot sight feels wierd... Idk, feels like mouse deceleration or something is on when its there. Maybe its just me but i dont like it.

copper glen
# pliant shard There is an MG team

The "setup mounted machine guns" and "also pack it up and move somewhere" implies to me at least the ability to set up a gun on a tripod from backpacks, like can be done in Arma 3. This is not possible now.

pliant shard
#

Yes I think I misunderstood now

nova quest
#

( i made a post on the feedback website but i still write it here ) i know some things may have been requested before tho
I have some suggestions that could enhance the depth and utility of the "engineer" role in Arma Reforger. These tools would add significant value, particularly in tactical and combat situations:

Pliers:

  • Purpose: To cut through barbed wire or metal fences.
  • Benefit: Allows for silent and efficient breaching of obstacles, providing more tactical options for movement and infiltration.

Mine Detector:

  • Purpose: To detect mines, particularly the smaller upcoming AP mines that are harder to spot.
  • Benefit: Mine detector would significantly improve gameplay by allowing to identify and mark hidden mines, creating safer paths for the team. This tool would enhance strategic planning. It would also make engineers indispensable in reconnaissance and patrol missions, encouraging diverse and coordinated team play

Mine Defusal Tool:

  • Purpose: To safely defuse mines (either with a specific tool or manually).
  • Benefit: Essential for dealing with anti-tank (AT) and anti-personnel (AP) mines without causing noise or triggering them, enhancing stealth operations.

Shovel:

  • Expanding shovel use, by being able to bury mine in the dirt ( not entirely so its not cheat, but like half of them )
  • The ability to create small dirt piles to serve as makeshift coverings
foggy wyvern
#

Shovel should be usable for melee as well

cobalt agate
#

What caused Jerry cans to sometimes be unfillable?

brisk brook
#

A plug

cobalt agate
tribal edge
nova quest
#

pretty sure they will in the future

opal raven
#

What about using shovels to "hide enemies", as per OFP?

urban ruin
#

reforger should not fall into the trap of taking shortcuts by adding "scripted" features that feel like text adventures.

nova quest
# urban ruin reforger should not fall into the trap of taking shortcuts by adding "scripted" ...

I agree with you, the tool should be faction based and in the good period and with a little animation. But watch how arma is today. Everything is perfect, everything they add in the game looks nice, feels nice, so much that i cant play any mods that add stuff cause they looks cheap in comparison. So BI do things nicely, im sure if they add that kind of things they will do it well like they always do

foggy wyvern
#

some kind of clientside mod feature would be nice so I dont have to be forced to listen to the cringe sound mods when I play on servers

I dont have a problem with other people liking those as it's subjective, but I wish they came with an on/off button instead of forcing me to listen to it, on what is an otherwise fun server to play on (especially since they also change how my stuff sounds like which is just super annoying)

simple kindle
static bear
#

cant rebind the chopper control. if i connect a pad to pc (k&m for foot control and pad for all vehicle) and rebind RT-LT trigger for collective the game not recognize correctly the trigger.... if i push one trigger nothing happened ad if i push the other trigger i can see in the hud legend blink "Rt-Lt" together (double input)

ornate shard
nova quest
simple kindle
nova quest
nova quest
opal raven
#

Nothing to exploit from disabling a sound mod so that you only hear vanilla sounds. Plus servers could have a list of accepted/trusted client side mods.

#

For example they could force a suppression mod, but allow players to pick a sound mod to their taste.

foggy wyvern
#

servers could define a list of Optional mods, the server admin could then allow the sound mods to be selectively disabled for users

copper glen
#

I would certainly appreciate if those sound mods were optional, but I can also see the argument that it is better that everyone has the exact same set of mods at all times when playing together, no matter what.

foggy wyvern
#

mods that change sounds, particle effects and the like should be optional

#

not only because of subjective taste but also some folks could simply disable some effects mods to improve performance on their hardware

placid yew
#

Is there a place to post a reproducible exploit without it being entirely public

oak flare
placid yew
#

ah ty, i'll throw it up then

fair dove
foggy wyvern
#

well you're not wrong

frosty gulch
#

Bacon does have a point, sort of. Sometimes I love server idea, but then when I join I hear over the top loud "better" sound effects that will damage your ears and "better" bullet hit effects that drop my FPS by 20 or even more at the times and I instantly leave the server... But then again there is disadvantage part...

olive trail
#

it will be a major qol for everyone involved.

#

the server owners must be able to decide which mods are allowed, and not allowed though, to prevent exploit.

#

insurgency source did it like this iirc, and it worked pretty good.

stoic tide
#

A system for allowing modders to serve up preference controls like using updated sounds/effects or not could be a good middle ground

#

And useful for other mods

foggy wyvern
#

it is possible to make a sound mod that comes with its own on/off setting but it is quite the hassle so it seems like optional mods is a simpler approach

timber sparrow
# static bear cant rebind the chopper control. if i connect a pad to pc (k&m for foot control ...

Some of the issues like these are caused by conflicting legacy solutions for various controls. The engine's input system considers action triggered only if it has positive value > 99%, while some actions have multiple input sources and some of them have negative multipliers.
Such actions are consequently being split to separate halves. In 1.2 we will fix leaning actions. Aiming and zooming will be fixed in future versions.
Such fixes are made based on present opportunities as they take time and significant risk.

harsh laurel
#

I mean, for car driving it has been proven to work but I am unsure about helicopter. I think it might because xbox controllers got good support

placid yew
#

steam should provide a virtual input layer you can bind too

#

i've not used it myself, but i've heard about ppl using it for games with bad input support

static bear
urban ruin
# nova quest I agree with you, the tool should be faction based and in the good period and wi...

I feel the same, I avoid mods because most mods can not keep up with the high quality. Like for example the uaz car having custom entry animations for each door, I think mods will not be able to get the same quality (at least most of them). Not to diss modmakers. However I feel arma games have too many ported mods where they hastily import a model from an older arma game or another game and do not give it the same animation and sound quality as the base game

#

I think this is the magic of arma reforger, you have high quality interaction with a "simple" uaz or humvee, instead of having low quality interaction with an f22 jet and apache helicopter

nova quest
slow cradle
#

(Hopefully the GIF comparison loads) I’m still having the same issue even after the update (Xbox series X). My experimental version is fine, but my base game is really low quality for no reason. It’s really blurry and hard to see, and there’s nothing I can do to fix it, I’m tried everything. Both images were taken on low settings, one on experimental (clearer) and the other on base game.

#

You can also see the distant shadows, foliage are also different. I don’t know if that has anything to do with it but it’s interesting between the versions. My base game is simply corrupt.

#

If anyone has a solution please help, this makes the game unplayable in person and I hope this gets fixed asap.

#

(Also note discord and the gif may have diluted the quality itself, making the difference seem unnoticeable)

rich rock
#

Unfortunately my recording software didn't work, but I rolled my jeep, and fell out through the map

#

Didn't die, but was swimming a couple hundred metres underground

simple kindle
placid yew
slow cradle
slow cradle
placid yew
#

You don't have any settings at all ?

#

Post a ticket on the feedback tracker I guess

#

Might be worth reinstalling

slow cradle
placid yew
#

Damn, hope its solved eventually. ik I've seen you posting about it before

slow cradle
zinc river
oak flare
#

Love the trailers. The animation and camera work feels real cinematic.

nova quest
#

Bro just watched it i love it, damn, the moment the russian was about to stab the guy and got shot, loved it

harsh laurel
#

Will bayonets separately or shovels themselves be an option to use in melee in the future?

harsh laurel
#

also, wheres our M9 bayonet 😼

#

Anyways, there is something I noticed as someone who has carried an assault rifle in their right hand and had pistol holster in left hand. - I was able to free my left hand and grab my pistol.

While handedness like this probably will not be implemented, due to game balance or not worth development-hours, it is still something to consider. 20% of the populace being left-handed is something to consider! ||where is the left-handed representation?||

real dome
slow cradle
#

Has anyone else been having a issue where you get kicked from game master because of error?

harsh laurel
pure gyro
#

The amount of times I have been chucked under the map in the past 5 minutes

#

I was DRIVING and I got chucked out under map while my teammates stayed in the car 😂

drowsy island
#

For the workbench tools for reforger, it would be a nice quality of life feature if modders were able to preview the pre existing prefabs that are in the workbench, as it is currently as it is you are unable to preview the prefabs without first duplicateing them

brisk brook
harsh laurel
foggy wyvern
brisk brook
waxen holly
#

most guns arent made with left handed shooters in mind either

#

they'd have to actually reanimate everything, its not as simple as flipping the model of a gun, that will make it look stupid and unrealistic

#

such as an ak with a left side charging handle

#

not worth the the time to implement

harsh laurel
waxen holly
#

cs 1.6 also had the m4's forward assist as the charging handle

olive trail
#

looked cool af, more games should do that

waxen holly
#

no it looks totally dumb

#

good thing developers dont think like you, at least not anymore

jagged mason
#

Bohemia really needs to add a filter on workshop to filter by recently updated

real dome
#

like before, it would be nice if fia roadblocks and buildable roadblocks had an ammo box, for example having a 300 supplies on a fia roadblock and it would respawn every 10 min, allowing a way to get some ammo for the squad with out having to get arsenals, if we would have a ammo box option at main for stuff that had it prior to 1.0 it could allow us to get ammo without having some person waste our supplies with extra kits.

cobalt agate
#

I wish we could disemble the ambush points

#

roadblocks

noble beacon
#

Sorry guys, but server FPS so low...

Unplayable...

shut granite
#

idk whee to report bugs but ugl ammo shows as rifle ammo

cobalt agate
#

woag

shut granite
#

techincly not a bug but it kinda is

real dome
shut granite
#

fallout server? a3 koth?

real dome
#

which koth

shut granite
#

OHHHHH A3 ANTISTASI

#

we both play on ult community

real dome
#

yuh

shut granite
#

knew i knew you

shut granite
#

🤤

real dome
shut granite
#

shrodinger's pipe bomb and/or btt pug dependin on how much you use :3

#

(:3) also fuck you, italics

#

i'll stop before a discord mod happens (ples no ban)

modern wind
#

Amazing, one more awesome bug, the "open door" action is not replicated, who pushed this update to stable?

foggy wyvern
#

I like the bug where I walk around on spawn and crash to desktop (sample: 97e53871-8f96-4d1c-ab0e-a6dfbe921a50)

jagged mason
foggy wyvern
#

I guess so

cold pasture
wraith skiff
#

update broke low ready game is completely unplayable

jagged mason
#

But my server can't even run for longer than 15 minutes even without any mods enabled. Server just hangs and loses connection to all clients until restart

cedar igloo
#

Cap progress is bugged, grenade glitch still exists, group menu is also bugged

wraith skiff
jagged mason
earnest basalt
#

That update is no Bueno. Just constantly freezing.

copper glen
#

Has anyone seen whether the "switch groups upon spawning" thing is still present?

wraith skiff
#

I have gone through several logs and this is the common denominator.

18:49:42.962 WORLD : UpdateEntities
18:49:42.962 RPL : rpl::Pip::ProcessNetToGame
18:49:42.962 NETWORK : ### Updating player: PlayerId=50, Name=wF KinG x, IdentityId=48a19060-f66c-4b98-98c2-69f7503d58ec
18:49:43.713 WORLD : UpdateEntities
18:49:43.713 WORLD : Frame
18:49:43.713 ENGINE (F): Crashed

#

At my untrained glance it appears as though any time the engine tries to update/render something in the world there is something causing a crash.

spring ocean
#

AI commanding is better than in exp but bots still seems to stuck often. Also you cannot recruit new guys to the group after death

slow cradle
#

east german gear would be cool as fuck

nocturne patio
#

some things need to be fixed

ai take way too long to follow

cant recruit dudes after death

#

ai also seem to react poorly to fences

#

it just seems to be poor in the follow me command, which 100% needs tweaks

cobalt agate
#

Ai recruiting seems very gimmicky and pointless

brisk brook
#

If you use them as purely infantry, never mount them in vehicle, they function quite well

nocturne patio
#

in final opinion this update needed a good like, 2 extra months in the oven

i rather it didnt come out and still able to enjoy the game modded to how it is rn

real dome
#

but the modders would still have to fix the game, and its only a few days that the mods are not working

nocturne patio
solar warren
#

shits ass

real dome
#

just wait

sand dagger
#

I agree somewhat, once the mods and that are updated this update will have improved the game exponentially

#

Testing the AI though, the recruiting system and their movement feels AVERAGE

nocturne patio
#

yea exactly, it could be better. the next patch notes (if there are any, which i hope there are) and mods will improve it by a lot

sand dagger
#

The devs can definitely make it work they just need to implement bug fixes and develop the AI systems a lot more

#

I also noticed that my game experienced a lot more connectivity + lag issues recently, if that's relevant at all

real dome
nocturne patio
#

nonetheless, hopefully the minor updates within this month refine it and bug fix it it will be good

however as i said, honest review: not worth playing rn

real dome
#

depends who you are

stray frost
#

Locally hosted game master. Friend just kind of started floating off into the sky for no apparent reason. I put him close to the ground using GM and then hit him with lighting. When he respawned he wasn't flying anymore

slow cradle
#

you should be able to assemble multiple loadouts in the arsenal, and they should transfer between vanilla/official servers (stored locally). would be way less of a hassle

cedar igloo
#

Don't know if it's the server I was on but supplies are very buggy and delayed

slow cradle
#

shooting at unarmed soldiers, players without any weapons equipped and civilians should make you lose XP/rank the same as friendly fire does. AI should follow this too
part of me wishes for an official surrender mechanic but that likely won't come, so this would be a second-best

spiral sequoia
#

we need the ability of turning in and out (duck) of the turret of vehicles like in arma 3

slow cradle
#

my god the servers are unbelievably laggy

quick bone
slow cradle
#

nadeflares really need a buff. higher light radius, longer uptime. i want to actually light up a battlefield, not just flash it for 15 seconds in a zone of 30 metres

#

flashlights need a buff too. if you don't want me using gamma, then make the alternatives viable

solemn fossil
#

Just played about 4 hours of Stable. On the 3 Offical Conflict servers I played the server FPS never rose above 15, rendering vehicles all but unusable due to rubberbanding. On both Game Master and Combat Ops Everon servers I and 5 others (on both PC and Xbox) crashed to desktop ~7 times each over 2 hours, seemingly at random and without any specific action being taken before each crash.
I really hope this situation is given the attention it deserves by BI, as the past 2 Stable updates were very smooth and relatively problem-free, while this one feels rushed and unfinished.

copper glen
copper glen
#

I would just carry more flares. They already are super bright and cover a wide area.

sand dagger
#

Ammo counters no longer seem to be differentiated, i.e. M16 ammo is not differentiated from M60 ammo at the arsenal options for "take current weapon ammunition"

If you drive a vehicle with teammates inside, and the vehicle blows up, you suffer rank penalties for the "teamkills"

AI command system seems to be somewhat broken; AI do not follow when given follow command

silk scroll
opal raven
#

Dude getting raptured

silk scroll
#

anyone know why i cant use the custom map markers? im hovering over the top of my screen and the top radial wheel and it will only let me use military markers

cobalt agate
#

I think the ai character’s should be ai loadouts you can choose before you spawn in, if there’s am arsenal.

like rifleman, markman, automatic rifleman, machine gunner, medic etc

real dome
#

U can choose what ai to spawn

craggy orchid
#

gunners continue to fire MGs even when they're unconscious

harsh laurel
craggy orchid
#

sleeping on trigger

cobalt agate
#

Why does the Skǒda 120 have bullet resistant windows

placid yew
placid yew
hazy tundra
#

Not sure if this needs to be posted here, but our team has started testing things out and its pretty clear that the VICs - entry/exit process is causing major server instability, crashes and users freezing up. AI or players trying to enter/exit VICs. We've been able to replicate it now consistently.

#

In addition, RHS - VICs -- trying to interact with any of them = sure fire way to crash server.

Driver.01_CloseDoor_In
      ANIMATION (E): DoorFLClosedPose: Invalid source id Vehicle.Driver.01_CloseDoor_In
      ANIMATION (E): Animation graph is invalid.
     RESOURCES (E): Failed to load
    ANIMATION (E): @"ENTITY:4611686018427388535" ('RHS_Tank','Assets/Vehicles/Tracked/2S1/RHS_2S1_Body.xob') at <4770.422852 25.390461 11947.000977> @"{52B13341B4A2F012}Prefabs/Vehicles/Tracked/2S1/Tank_2S1_Green.et": anim controller graph Assets/Vehicles/Wheeled/workspaces/Vehicles_Wheeled_Graph.agr doesn't exist
SCRIPT    (W): 'SCR_EntityCatalogManagerComponent' trying to get entity list of type 'GROUP' but there is no catalog with that type.
WORLD        : UpdateEntities
 WORLD        : Frame
  AI        (W): Vehicle door obstructed, probably won't be able to enter.
WORLD        : UpdateEntities
 WORLD        : Frame
  AI        (W): Stuck trying to get into vehicle. Reseting.. 
Unhandled exception
wise loom
#

Opening / closing vehicle doors feels kinda bad. I mean there's no physics or collision to them so the implementation feels poor. If it was me I would have just done the helicopter side doors. The get in animation for helicopter passengers is messed up now. Using the handbrake should animate properly. A good patch none the less. Keep up the good work much beloved devs!

jagged mason
#

If other players are in a vehicle with me and a GameMaster teleports the vehicle with us in it, there is a chance that either one or more players are now positionally desynced making them either underground or floating in the air permanently until they respawn

#

Also not sure what happened exactly but I experienced an issue with the huey only where mouse control was not possible and I was permanently locked to freelook until I respawned a new huey.

#

Aside from all this, the US Demolition blocks so far disappear from player's inventory due to the cleanup utility in game master so when it is activated, demolition blocks are cleared from everyone's inventory

jagged mason
#

Im sure alot of us would appreciate the ability in the web browser on workshop page to filter mods by game version. It would make keeping up with what has been updated so much easier

craggy orchid
#

AI driving is very basic and, honestly, not production-ready at all
issues:

  1. AI drivers can't reliably drive even on roads, they are especially bad at turns, they often hit trees, abandon the vehicles for good etc
  2. they can't drive offroad at all as literally any tree or big stone is like a huge target for them, sometimes I feel like they purposely try to ram it🫠

I would say that only 2 out of 10 vehicles you spawned 700-800 meters from the destination on road would reach the destination waypoint (on road too).
Feels like it needed more time in the owen and was likely pushed out to reach some internal milestones

random bluff
wind dock
timber sparrow
#

yes but not until weekend

wind dock
jagged mason
#

I for some reason have these showing up in my list of mods

red flame
#

bugs when getting on the helicopter and opening the back door the character is blocked and I could not leave or interact

copper glen
#

I've heard that this can be worked around by having someone open and close doors.

#

I think there is a feedback tracker ticket for this.

storm tiger
#

Multiplayer needs a queue system, spamming the r button to refresh the entire server list doesn't make any sense.

foggy wyvern
#

wtf

wise loom
# red flame

That's an easy fix since the pilot's arms shouldn't reach that far anyway.

slow cradle
#

the russian c4 just isn't worth using right now due to the long windup. most uses of c4 require precision by the second, but it takes more than a few to detonate them. it'd be great if they received a significant buff so the delay would be worth it

olive trail
#

i don't think they are meant to be used as ied

placid yew
#

yeah they're demo blocks, but we've used them to good effect

#

I always steal an american one though, the russian one takes a massive amount of space in comparison

placid yew
#

thought this was in workbench only

#

but dropping mines in your inventory leaves them floating. im on a modded server rn, but it happened in my basic workbench earlier

vivid pulsar
#

suggestions: fix hitreg and desync with guns, explosives, movement ect. Add more gore system, destructive doors and buildings, ability to lock certain doors, better sun decal for the skybox, fix foliage pop in

#

ability for ai to fly too would be cool but I know it just takes time, each system has it's own complexities

cobalt agate
#

no need for gore but everything else can be worked on, why the need to lock doors like vehicles or buildings?

vivid pulsar
#

Immersive gameplay and the gore would be good as bloodlust mod keeps getting removed

cobalt agate
#

What kind of gore are we talking here, bloodsplatter or dismemberment?

vivid pulsar
#

dismemberment, with blood decal splatter, I guess it depends on perf

cobalt agate
#

I think bloodsplatter decals might be a nice touch but nothing too over the top

#

Arma has never been a gorey game

vivid pulsar
#

ready or not has mods that let you dismember, and when shot the blood has physics which will go into a direction of the wound, most games lack it but would be a cool immersion as irl it is messy, although it could affect certain gameplay mechanics with the med system so its up to the devs

#

yeah true arma reforger already has more blood than arma 3 I feel like, but just could get tweaked

cobalt agate
#

I feel every round should cause a bleed but that’s less on a gore side and more on a gameplay side, you’re going to use cover more if getting shot is more punishing.

vivid pulsar
#

yeah true, and the hitreg functionality could also tie into it, currently you can spray someone with lead and if the server has a slight hiccup in latency ect, they wont drop or get the real-time damage

#

I feel like red dead redemption 2 done this well

cobalt agate
#

I think each shot should cause a bleed and “severe injury” to said limb, at the moment you can be shot several times in the arm before it effects your accuracy

vivid pulsar
#

with the bullet impact fx, bleeding per bullet, more visual qeues when to use meds instead of a screen overlay

vivid pulsar
#

Also another suggestion would be the ability for the clouds volumetric density to be increased or decreased, cloud patterns. The current volumetric clouds are somewhat small and flat compared to like red dead redemption 2 I assume performance reasons but they could be scaled in height a tad

golden rose
#

dcs 2.7 sweatin but yeah enfusion IMO will have to handle this, reforger tho ...

main tide
quick bone
#

I feel like ai commanding needs improvement especially when you command to follow and as gunners

simple kindle
# main tide ok

lags, pocket loss makes loading and unloading needed to wait extra good few seconds to detect any storage nearby, i thought i could be better with new update, but feel like its worse now

main tide
#

doesnt happen on every server though

brisk brook
spare grotto
#

he didnt lose it i eated it

cedar igloo
#

Vanilla GM is unplayable

#

Server dies every 15 minutes for no reason

#

Never had any issue with vanilla gm before this update. As much as I like it along with every good update, the game becomes borderline unplayable for a week until patch

simple kindle
#

Is someone sabotaging the official european servers? Just a few weeks ago, the game on official servers was very good, now it's almost impossible to play, and the latest bugs don't help at all (squad bug)

real dome
#

No

hidden thistle
#

i feel as if the newish AI garrison spawns (limited to ten and no auto respawn) kinda makes the AI defenders usless
i can under why they nerfed it so much but currently placing them is a hugh waste of resources and only serves to drain a mag or two from an attacker
i would like to see the respawning AI brought back

#

maybe garrisons that are not next to an enemy base can have respawning

real dome
nova shuttle
#

[attack helicopters]

  • with no suppression system in the game attack helis are useless, they barely do any damage against vehicle and everyone can counter them
real dome
nova shuttle
#

tracer should be default

#

anyways but evena with that they arent as good as they are supposed to be

real dome
#

i think tracers are

nova shuttle
#

they arent default

opal raven
#

There are no attack helicopters in the vanilla game

nova shuttle
#

omg XD

frosty gulch
hidden thistle
real dome
#

their spawns didnt cost any supplies

hidden thistle
real dome
#

hmm, must have not spotted it

hidden thistle
#

but you genarate supplys faster then you could drain them

real dome
#

yeah

hidden thistle
#

i think it would be nice to bring it back but
increase the respawn time to 90 seconds
increase supply cost per soldier
and maybe at best limit it to either two tents and one large tent

#

hell maybe even have the default spawn time at 60 and every tent increases the respawn time for every tent by x2

#

so if oyu have one tent its 60 respawn for the 4 soldiers
but if you have two tents its 120 second respawn for both tents
then three its 240 seconds for all three tents

topaz stag
#

easier said than done, i know, but fix your damn servers, stop disconnecting me from the fucking MENU

nova shuttle
#

arma definetly needs supression not crazy as squadbut way more than now

simple kindle
#

when they add suppression effect then i want at the same time adrenaline rush to run fast for short amount of time and after that needs to rest

#

so at least i have some chance to run away from suppressed area

real dome
#

in a3 if you had ace and shot a lot and had no earbuds, you would go deaf for a while which would be nice for reforger.

simple kindle
#

we can dream all we want but some cool features are being hold to be used in A4

hidden thistle
tacit parcel
#

Sorry, new to the server so this may already have been mentioned.
We have noticed when playing as a group, we keep getting thrown into different squads after already setting up a squad and us all being in it.
Playing on vanilla.
Is this generally happening across servers as a result of v1.2?

placid yew
#

yeah, been a thing since experimental I think

real dome
#

its a bug

tacit parcel
#

Cheers, very annoying, but hopefully on the list to be fixed

oak flare
#

Feel like heli controls should be locked by default. I see frequently Copilot accidentaly takes controls from pilot and crashes helicopter.

placid yew
nova quest
#

should be locked and only activate if pilot decide or if pilot is knocked out

mortal furnace
mortal furnace
copper glen
hushed galleon
#

would be great if ghillies would be added in the future

pliant shard
#

No ghillies please

cobalt agate
#

yeah ghillies can stay in like Arma 2

pliant shard
#

Last thing we need is everyone running around in ghillies

hidden thistle
#

Agreed

wise loom
#

When did they add blinking to the character models? I don't remember it before 1.2 Desperate for new faces though, placed some bots and 6 out 10 looked the same.

cobalt agate
#

characters blink?

wise loom
# cobalt agate characters blink?

Ye. I remember them being statues but they blink now. Shame they don't move their mouths, they have perfectly made gums, teeth and tongue. Also weird only a few have eye lashes, but they blink now.

cobalt agate
#

I don’t remember seeing them blink when I played today, interesting

wise loom
#

Not a bad patch. Characters blink and we have gloves. For the next one they should make the character smile and give us socks.

cobalt agate
#

socks?

wise loom
cobalt agate
#

you have socks under boots already, you take them off with your boots haha

wise loom
#

Its like flashpoint all over again. Everyone in Everon wears military boots, even the fancy business men in his nice Italian suit wears soviet army boots.. unplayable.

oak flare
#

On the topic of boots I was glad to find US jungle boots in this version. Irl I wore my hand-made jungle boots every day for years. They look fantastic with a nice italian suit; leather polishes up real nice.

main tide
#

were green domelights removed? there used to be either white or green light option

mental sable
#

After the update some keybinds broke: low ready weapon is not available

viral pecan
#

It would be nice to have keybind for locking Helo controls. Tinkering with function key is kinda annoying, especially when you are in hurry

foggy wyvern
#

Are heli controls still locked when a player dcs or dies?

real dome
nova shuttle
#

We need seperate sens for gunners.

spare linden
#

Seems like getting out of flipped vehicles is a death sentence now

vivid pulsar
#

Bug: Can't equipt the new large backpack for steam users (Pc) only console users can for some reason. It does not show up in the loadout selection

errant leaf
#

also just a little odd thing to point out, but when moving up slopes the animation for holding your weapon bugs out, leading to a jerking motion of the left hand on your weapon...

ornate shard
foggy wyvern
#

angry unacceptable!!!!!!

#

I'm happy they fixed the typo on the m16

ornate shard
#

yeah literally unplayable

oak flare
vivid pulsar
wise loom
#

Ejecting is funny when your helicopter is under water.

vivid pulsar
errant leaf
#

low ready does not work at all when pressing c

ancient quest
errant leaf
nova quest
#

You guys thinks the inventory system of Tarkov could work for arma ? I think its pretty nice balanced and realist

red flame
blazing spade
acoustic wigeon
#

I just want a better medical system

#

Inventory isn’t too bad imo

cobalt agate
violet vale
slow cradle
placid yew
#

Unsure if anyone else has run into this, but while testing. Any orders I give to an AI are not followed through with until I first enter the player character in a workbench GM game

ornate shard
modern wind
#

Seriously the radial menu of the map still bugged?

wise loom
#

Too much reverb/echo inside buildings. Sometimes there's a sound delay when shooting, more noticeable with the first shots. Anyone else have this? Averaging 160 fps so idk what going on with that.

errant leaf
jagged mason
#

01.07 2024 01:42:20
Virtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_ScoringSystemComponent'
Function: 'RplSave'
Stack trace:
scripts/Game/GameMode/Scoring/SCR_BaseScoringSystemComponent.c:109 Function RplSave

Runtime mode
CLI params: gproj ./addons/data/ArmaReforger.gproj config ./config.json profile ./profile backendlog nothrow listScenarios logStats 0 maxFPS 120 addonTempDir /home/container/tmp logLevel normal rplEncodeAsLongJobs autoreload 10

#

01.07 2024 01:48:49
Virtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_GroupsManagerComponent'
Function: 'DeleteGroups'
Stack trace:
scripts/Game/Groups/SCR_GroupsManagerComponent.c:1199 Function DeleteGroups
scripts/Game/Groups/SCR_GroupsManagerComponent.c:1190 Function EOnFrame

Runtime mode
CLI params: gproj ./addons/data/ArmaReforger.gproj config ./config.json profile ./profile backendlog nothrow listScenarios logStats 0 maxFPS 120 addonTempDir /home/container/tmp logLevel normal rplEncodeAsLongJobs autoreload 10

wise loom
nova quest
modern wind
jagged mason
#

Server froze from this

fair dove
#

Just saw the Twitter post... probably don't want to promote the game in its current state unless you want a bunch of refunds. Maybe after that coming hotfix would've been better to promote sales.

half radish
#

closing the door to a transport huey and THEN getting in will prevent your character from exiting the vehicle at all

open jacinth
acoustic wigeon
#

Whats up with the lack of blood in reforger too

#

Would be really cool if it was similar to insurgency sandstorm

#

Makes the game feel way more grounded

simple kindle
#

will AI be able to fly at some point ?

#

if not because it's difficult to program something like that, considering that it will be difficult to land anywhere, I was thinking that wouldn't it be easier to let AI take off and land only if the base has a helipad? so the so-called fast travel from one helipad to another

nova shuttle
#

klamacz is a sexy mf

ornate shard
nova shuttle
#

🙏

slow cradle
#

bring back speaking on enemy radios. it was very fun distracting and making fake reinforcement calls to divert troops away

#

or maybe add a system that lets you crack the enemy radio's encryption key

real dome
slow cradle
#

id willingly waste 5-10 minutes cracking an enemy radio's encryption key

cobalt agate
#

Yeah, the reason why it was disabled was surprise surprise anonymity breeds the worst in people, I remember enemies taking our radios and hurling n-words and f-words

slow cradle
cobalt agate
slow cradle
#

some way to crack the encryption for enemy radios. it should take long and you should have to be actively engaged in it
i don't want to describe it like this, but sorta-kinda like how minigames worked in fallout 4

#

not exactly a hacking minigame, just something convoluted that you'd have to do to gain full access

#

to add more reason to do it other than just speak on them, devs could lock enemy radios such that you couldnt change their frequencies

#

so if you get an enemy radio its locked the way it is. you cant speak, you cant change anything, you can only listen. but if you have some sort of toolkit item, say, that could also let you hijack enemy vehicles (different suggestion i might post later), you could tinker with a radio for 4-6 minutes getting it cracked

cobalt agate
#

And what stops people going through that just to be racist anyways?

slow cradle
#

people are already racist on radios anyway + this barrier of entry would minimize the amount of people doing it for shits and giggles if it's difficult and takes a while

#

90% of game trolls only care about joining, quickly fucking everything up, annoying everyone then leaving. not many would bother taking their time with the process

cobalt agate
#

Valid point

slow cradle
#

people using enemy radios could also be de-anonymized so you could just votekick spammers/racists, just as it's done with team members

cobalt agate
#

return talking over enemy radios but make their names visible eh?

slow cradle
cobalt agate
slow cradle
#

generally more side-details and things like this would be really cool imo. recon stuff is awesome and all but actually being able to do things besides just walk for kilometres and shoot people would add a whole new layer of strategy.

cobalt agate
#

You don’t play as special forces though you play as leather necks, US Army pogs who somehow have equiptment way to advanced for an average infantry man in the 1980s

slow cradle
#

by special forces i mean like recon operations, going behind enemy lines and all that

#

also special forces are in the game with the new update lol

cobalt agate
#

yes special forces ai but that is not who you play as

slow cradle
# slow cradle bring back speaking on enemy radios. it was very fun distracting and making fake...

back when this existed i had a whole gameplan i'd sometimes execute with friends. we'd go out into the woods towards an enemy capture point, one guy would deviate the path and go, say, to a town adjacent to it. then me and the others would approach the point, i'd go onto enemy comms and announce there's troops up northwest of the base, my friend over in that town would begin shooting wildly and throwing grenades like a skirmish is happening, and then when all the enemy troops there would flock over to that zone, we'd move in and cap the point

#

whole new layer of strategy

cobalt agate
#

now that, is clever

slow cradle
#

once they actually tried to use ciphers to communicate on the platoon channel after they found out me and the fellas were listening in, making false reports and gaslighting them to capture points deep behind the frontlines

#

straight up shit began to sound like a number station

slow cradle
slow cradle
#

too off-topic. back to the point

cobalt agate
#

Mhm wonder if we’ll get more vietnam stuff as they decided to add jungle boots and m65 uniform or whatever its called

slow cradle
#

to summarize:
-bring back speaking on enemy radios
-enemy radios would be feature-locked when you'd take them. no frequency changes, no speaking, only listening
-to unlock them, you'd have to go through a tedious and lengthy 4-8 minute process to crack the encryption key for the radio
-encryption keys apply to all of the radios of the respective sides, and are randomized every match.
-once you hack the encryption key to a radio you'd be able to input it into any looted enemy radio until the match restarts, resetting and randomizing the key
-when speaking on an enemy radio, your name wouldnt be anonymous and would be visible so abusers could be votekicked
reasons:
adds a new layer of strategy, lets you create diversions and distractions for enemy forces. radio operators would have a new task to do in matches. would lead to a lot of interesting situations and scenarios happening

craggy orchid
outer cargo
#

thanks for best servers

cobalt agate
#

Since update 1.2

#

?

outer cargo
cobalt agate
#

Did you only start playing recently?

#

Just curious to see if it’s a long running issue for you.

outer cargo
outer cargo
swift helm
cobalt agate
cobalt agate
cobalt agate
#

Ryan Gosling would not say that, it’s not true 😭

craggy orchid
#

but he did 💀
on a serious note, probably one of the main cause of server issues is inventory refactoring and seems that these errors are somewhat tricky to catch

#

this is why I think that hotfix may take a while

cobalt agate
#

There is always time, it is only an issue when driving.

hot harbor
#

Have devs said anything about adding a version filter for the ingame workshop? The website shows what version a mod is made for, but the ingame one doesn't, and it would be nice to filter by that.

main tide
#

in 1.2 flak vests have been nerfed? pasgt no longer seems to stop pistol rounds. they seem to pass through and do reduced damage so within 2 shots you can incapacitate someone and leave them with a serious injury and 3rd shot is death? 6B2 seems to be nerfed as well but more effective then PASGT against pistol cartridges taking 5 shots from a makarov to incapacitate.

#

PASGT front and back panels should have no issue stopping 9x19 ( at least with the typical velocity expected from m9 4.9 inch barrel) never minding weaker 9x18 fired from an ever shorter barreled makarov https://www.youtube.com/watch?v=qq6LOvTaMyU

We put the PASGT 'flak vest' through it's paces to find it's NIJ Threat Level.

20% Ballistic Gelatin was used in place of Roma Plastina clay backing and a correction to the Behind Armor Deformation done in accordance with :

Backface Signatures of Soft Body Armors and the Associated Trauma Effects; Prather, Swann, Hawkins; US Army ARRADCOM ...

▶ Play video
fluid elk
#

has anyone experienced grenades killing you in some weird scenarios? ie. throwing grenade down from the castle, not having LOS, yet still being insta killed? (tested on purely vanilla)

not sure if intended and just need to get used to the fragmentation (shrapnel ricocheting from the walls somehow)

main tide
#

yeah sometimes grenade fragmentation incapacitas or kills you from behind cover. But not always. Sometimes when no cover you only get minor maim. its weird. Been occuring inconsistently since 1.2

fluid elk
harsh laurel
#

I wish FOV options for vehicles and helicopters were seperate

fair dove
errant leaf
hot harbor
# fair dove Doesn't make sense to me. Some mods made a few versions back still work fine in...

The problem is how to recognize those old mods that work. It's like reading runes trying to filter through a modlist's errors. A filter for something that is already present is minimal work, and is more likely to find mods that are up to date. I don't want to have to bother you or any other mod maker with "Is this updated?" all the time if they have a lot of mods, or have to start and crash a server over and over to figure out what is fine and what isn't. Apparently mattock causes issues with Stalled crashes, but there is no indication of that I can see easily. I had to have a prolific mod maker point it out.

fair dove
oak flare
# main tide PASGT front and back panels should have no issue stopping 9x19 ( at least with ...

https://www.youtube.com/watch?v=9S2gO4-b02k some dude shoots PASGT vest with 9mm, it doesn't stop it. Game seems pretty accurate now I think.

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▶ Play video
main tide
# oak flare https://www.youtube.com/watch?v=9S2gO4-b02k some dude shoots PASGT vest with 9mm...

not properly tested to NIJ standards plus it depends on the AGE and condition of the vest. The video I linked has more credibility. A much more scientifically rigorous test concluded PASGT would be rated NIJ level 2 or at minimum Level 2A and even that was a worn out expired decades old vest that was allegedly acquired for a measly $10. Said tables proved in my linked video showed PASGT vest front flap section stopping multiple 124 grain M882 9x19mm rounds chroned at 1220 - 1235 FPS , reaching at most 32.4mm of backface deformation which is still acceptable as a pass, as the max allowable deformation per NIJ standards is 44mm.

#

9x18mm fired from a 3.6 barrel length makarov is shoots at maybe 1030 feet per second. Its closer to 380 acp performance then what you'd expect from from the slightly larger 9x19 using a higher pressure nato spec cartridge

#

so no i dont think 2 rounds of 9x18 from a makarov should incapacitate ( with serious injury) a pasgt vest wearer.

jagged mason
#

Why is it everytime I die in my squad, I lose squad lead entirely

hearty whale
#

like maybve you could sabotage a radio tower and cut off the radio comms from people or smt

olive trail
#

i would agree if there wan't a billion active base all the time.

hearty whale
#

i think removing the big radio towers would already help that

#

like its stupid with like tower entre deux you get acces all the way up to military hospital even tho you have no actual base next to it

olive trail
#

pretty sure that tower can reach over 15 base.

hearty whale
#

yea its stupid

errant leaf
#

I like the towers because it means the initiative can turn in one swift and decisive play from either team

#

I hope that the "too many bases" can be solved with freeform FOBS, being able to place a FOB anywhere will be amazing and probably lead to more meaningful base locations that people will actually resupply

hearty whale
errant leaf
modern wind
#

patchnotes for the update?

potent briar
#

There seems to be a issue regarding AI commanding. Doesn't seem like the follow me function works that well. The AI will follow you for a bit then just stop moving and stay in the same spot.

cobalt agate
real dome
#

I think how we should allow dissasaembeling enemy stuff is whe nwe are attacking it and having the pop up on the top of the screen, that way we can speed it up

marble kindle
#

Tweaked: Interactions with doors and gates by adding new physics setup for them
Hmm

random bluff
#

on previous version formations had problems around obstacles in follow but on .76 it should be fixed.

blazing pelican
#

ome guy is teamkilling ingame on offical server,has no name
everytime we try to vote kickhim he instantly disconnects so the vote fails
and rejoins
does this costantly to avoid getting banned
this guy
he has no name
https://steamcommunity.com/profiles/76561198397190073/
troll always leaves before votekicks end
#reforger_multiplayer message

also there needs to be some sort of mechansim or something prevent these kinds of things in the future
for example
there is a guy that always connects ,spawns on every BASE and removes radio relays
making us lose connection to the entire island
thus making the enemy team win
and for the other guy that always connects ,spawns and teamkills everyone
every time we try to vote kick him he instantly disconnects so the vote fails
and rejoins
does this constantly to avoid getting banned
some change needs to be done ,that when a players disconnects
the current active vote to kick agasint him doesnt fail
so gets banned for atleast 5 mins
needs a change,or a active moderator on server online

#

also regarding BE RCON protocols

im developing a RCON client,and im having an issue with the BE protocols
did the battleye protocols get changed for arma reforger since arma 3?
i noticed some BE RCON command dont work for reforger ( im using the BattleNET BattlEye Protocol Library )
https://forums.bohemia.net/forums/topic/192380-battlenet-c-library-and-client-for-the-battleye-protocol/
Bohemia Interactive Forums
BattleNET - C# library and client for the BattlEye protocol
BattlEye Protocol Library and Client BattleNET is a C# (.NET) library and client for the BattlEye protocol written by me and Vipeax. BattleNET client The BattleNET client basically replicates the official BE RCon client but uses the BattleNET library to do all of its work. Usage: BattleNET client...
it seems that no one tried to do an rcon client for arma reforger,and the battleye rcon client & their website hasn't been updated since arma 3,some protcols dont work guessing they got changed/updated

sharp urchin
# random bluff I think what is happening to you is that follow has priority for limited time. T...

This sounds like a similar dilemma
thats been with Arma for a long time -that of strict Observing to Formation, keeping pace with Leader Vs. Autonomous reactions ie Run to cover, Danger mode etc... I would hope this would be baked in (or still will be) as it took years or decades to get a simple "Run,Run,Run" mod that would basically disengage the Danger.auto and make sure your soldiers sprinted to where they need to go -such as fast incoming enemy vehicle, mortar strike in your area etc... Please designate as part of AI building as its critical for proper playthru

swift helm
#

I got intel and cant deliver it, it is skill issue or mission got bugged?

real dome
swift helm
#

I can't finish attack mission, I killed all bots

real dome
#

what does it say in the description

#

@copper glen i dont think the mags drop on the ground but instead get delted when they dont have space, def tried it multiple times

fair dove
#

just had 12 guys get dropped from the server, so the stalled player drops are still happening.

craggy orchid
#

Is BI aware of stalinStalled-type mass kicks from servers? Does it even happen on other servers too or I am the only lucky with this issue alone here? 🥹

foggy wyvern
fair dove
#

I've got the same issue, did not specifically have the issue bacon posted, but found an inventory error and removed that mod. Now time will tell if that helps or not.

craggy orchid
#

well, there are no such items (and server logs has no such records) on server, it's almost vanilla except my escape game mode-type mod
I spawn a lot of AIs (usually there are 30-40 present on map with dynamic spawns/despawns), seems to be tied to it
the strangest thing is that it worked perfectly fine in 1.1

foggy wyvern
#

ah ok I only know that the above error is 100% tied to stalled kicks and was very common right after 1.2 before mods started being fixed

craggy orchid
#

it's ok after those bad items removal on those servers, stalls are no longer encountered?

foggy wyvern
#

well the tickets get resolved and I stopped seeing them

craggy orchid
#

deep inhale
well, I guess I have to disable each component one-by-one to see which one causes an issue as there are no logs about stalls at all 😕

foggy wyvern
#

perhaps there is a new issue

craggy orchid
#

I also spawn a loot in containers, on tables and other various horizontal surfaces, and all these things have inventory components, so they might be an issue (although all items are vanilla)
I guess I'll start from disabling loot systems for good and see how it goes without them

seems to be like it, but it's undetectable for now

craggy orchid
foggy wyvern
craggy orchid
#

I have a couple items that has it and although they don't complain about it in the logs, I can't find a case of BI item with this checkbox ticked🤔

#

as it will not go worse from that, I guess I'll try to uncheck it and see how it goes then

foggy wyvern
#

it would be interesting to learn that problem still exists but the warning is not printed anymore

craggy orchid
#

huh, for now it works perfectly fine

golden rose
#

thats a nice funny one
happened when flying in GM then spawned still issue then changed render scale to 90% and its fixed

foggy wyvern
#

I like when hitting alt + enter takes me out of 15 fps back to 60

errant leaf
craggy orchid
#

AI needs to be able to vault, as they appear to be stuck when their waypoint can't be directly accessed.

#

same with the gates

foggy wyvern
#

they used to be able to vault and open doors what happened, maybe using it as cover takes priority?

#

I also saw an AI soldier hide behind a stationary civillian LMFAOO cover system is dope

craggy orchid
#

I regenerated the navmesh in this particular area and added it as a patch to GM navmesh, maybe it breaks something

#

log is filled with

13:57:24.899 WORLD        : UpdateEntities
13:57:24.899  WORLD        : Frame
13:57:24.899   SCRIPT    (E): Invalid SmartAction id!

opening gates/door is smart action indeed (not sure about vaulting, probably too), so yeah, it's broken 🫠

modern wind
#

Its incredible how each update breaks more basic things than fixing them.

random bluff
craggy orchid
zinc river
#

Maybe during combat they are quite reluctant to vault. At least that's what I find in my game.

#

After firefight, they vault the wooden fence just fine.

random bluff
red flame
fair dove
#

my servers both ran pretty good yesterday, however overnight they both seemed to catch a memory leak and got terminated for using too much memory, 12GB/14GB when they usually average 6/8GB.

deft iris
#

i have found a bug, whenever croutching with a resuply or medic bag you spaz out

slow cradle
#

This game is a joke now, can't even have a normal session anymore, sometimes i wish y'all could behave. This is getting ridiculous.
I'm taking notes, already got a few gamertags to send a detailed report to xbox, does bohemia even do anything to stop trolls, griefers? Can i send them a report or sum

It seems like it get worse everytime they update the game. Now people just leave & rejoin to avoid being kicked.
Oh and people still randomly vote kick teamates out.

Overall this update has broke more things than it added.
Should have let it cook for another week or two in Experimental
Not only the vote kick system is fricked, AI commanding, Driving are also.
We got cool gloves, armed helis and thats it.
Also Why would you remove the Commanding Emotes? They were so cool 😦

slow cradle
ember crater
#

What did you delete the last part 🥲

#

No need to get like this in a discord channel

slow cradle
ember crater
#

How do i message you on dm I’m not really a discorder

slow cradle
#

Click my picture and then look for the message button

hidden thistle
#

now im only going to say this one comment but you literally have a smurf as your acc pic

oak flare
#

Someone at BI must have made a descision that they see more value in giving out the game for free with trails and familiy sharing, than they do in combatting griefers like this guy @ember crater .Stupid short term thinking in pursuit of quick sales that is very harmful to the game.

ember crater
olive trail
simple kindle
olive trail
#

I don't know if it is a conscious decision on their part. They been working, and implementing improvement. unfortunately, none of them works, because they are so easy to bypass.

#

releasing the game, even in an early access and alpha state without introducing proper systems to combat antisocial behavior was a big misstep.

marble kindle
#

I wonder if devs can get someones Xbox's MAC Address and let Server owners literally hardware ban people on their server.. 👀

simple kindle
livid nebula
#

Being able to get it, doesn't mean its allowed

#

Consoles generally have quite strong privacy rules

#

They might be able to use it for themselves. But making it available to scripts and server owners might not be allowed

foggy wyvern
#

man just make it not possible to join community servers with a trial/family shared account or something

real dome
#

delete family sharing and boom money

simple kindle
livid nebula
#

I think the rules may say something like uniquely identifying a specific console.
Which making your own unique ID wouldn't help with

simple kindle
#

in short, microsoft allows the creation of troll accounts to spoil the game for others...

oak flare
#

e.g. Minecraft java can't family share.

cobalt agate
foggy wyvern
#

it's not a solution, but it would help a bit

olive trail
#

this is a compromise solution incase bi insist on keeping family share for some reason. it's not the best, but we will take it.

hidden thistle
#

i just hope we get the uaz's with the spinny turrets

brisk brook
deft iris
oak flare
deft iris
fair dove
topaz stag
#

fix your fucking menu, I shouldnt be losing connection on a damn menu lmao

olive trail
foggy wyvern
#

is bro like LMFAOO or is bro like agonylmfaoo

topaz stag
#

Frankly, they break a bunch of stuff when they update the game, and a bunch of that broken stuff does not get focused on for a good while

foggy wyvern
#

kinda the second one tbh

topaz stag
#

Right, hate the guy that's unhappy with the fact that they're currently killing their game and servers with this new update

olive trail
foggy wyvern
#

relatable

trim zealot
#

I'd it possible to make wearing enemy uniforms hurt the rank of player who is wearing it and not the poor sap the kills them.

cobalt agate
naive widget
#

More camo net variety... Please.

drowsy bough
#

Honestly I can understand why that would be good, but that would have some cons too

placid yew
#

i'd agree on uniforms, but not vics

#

you'll often steal humvees & hueys as a soviet. But considering that stealing uniforms is a war crime according to the game i'd support it

#

There are times stealing uniforms was fun on official though. I shot my own squad mate who was in an enemy uniform once we lost eachother in a larger firefight. He snuck into the base and placed charges on our gunship the enemies had brought to their mob

sudden coral
placid yew
#

? what does that have to do with what I said or the discussion at hand?
Just saying it shouldn't count as a tk if you shoot a friendly wearing an enemy uniform

#

Hell with the gunships we land armed hueys in enemy bases to rearm & get uniforms

cobalt agate
#

I stand by my point of vics, if you are an american in a btr and get law’d that’s on you.

placid yew
#

nah equipment is fair game

cobalt agate
#

equiptment absolutely

placid yew
#

as a soviet i'd want my friendly to be punished for shooting us when we fly hueys or drive humvees. Russian equipment sucks

cobalt agate
#

womp womp

sudden coral
#

You clearly need to communicate with your team and friendly fire happens a lot there’s nothing you can do to stop that besides coordination

#

Can’t stop randoms from being dicks

slow cradle
urban ruin
#

I think wearing enemy uniforms should be allowed. Because it is often very dangerous because of the friendly fire so that is balancing it enough.

foggy wyvern
#

maybe make it not count as a teamkill at least

urban ruin
#

On surface it sounds like a good idea, however you have to consider the evil in some people who want to use game rules to hurt others.

evil players will then have an excuse shooting their teammates and it would remove the responsibility of checking what you shoot at, and asking on radio.

#

reforger is such a friendly teamplay game because it has virtually no rules, means there is no potential for evil players to use rules to hurt others. Squad is the opposite. You "waste" tickets, someone calls an admin. You "dont cap", admin, you "dont help the team" admin is called.

#

in reforger people are more forgiving to each other when they screw up. that atmosphere could be damaged by introducing rules.

#

for example yesterday I wanted to build a NSW machinegun at morton to shoot down copters however I could not get the resources because everyone was buying rpgs. I was angry because of that but then I remembered that perhaps players should try first to use RPGS to shoot down helicopters to see if it works, and if they decide it wont work then perhaps they would be more for building static guns. That is a better approach than for example an arbitrary rule of "if base under attack only buy efficient weapons".

opal raven
#

Can still have a kill message if friendly fire gets abused. Repeat offenders would become apparent.

#

It'll be interesting to see how they handle mortars, gonna be friendly fire galore

olive trail
frosty fiber
#

except the team isn't friendly, and the friendlies aren't playing as a team meowsweats

foggy wyvern
urban ruin
# olive trail

I am not sure what your experience is however this is the most teamplay milsim game ever for me, without needing to be in a squad or in a radio frequency. It is literally just walking up to players, explaining a plan then ask who is with me.

#

Squad or PR was always a minefield of weird rules and people trying to ban each other.

real dome
cedar igloo
#

Grudgful teamwork is a better way to describe it. The team will only work together if the circumstances require a combined effort
EX: The other team has a crucial point to win the game so your team rallies people to retake it.

#

If not doing something of necessity, most are in their own world 1 manning points with 3 guns and telling coordinated people on comms to shutup

frosty fiber
#

If I play alone on a public server I usually stick to people who do play together. And not the milsim kids, but those who are seriously trying to get objectives.

Although usually I jump in a server with some friends and allow anyone to join us who is willing to have some good teamwork.

cobalt agate
#

I prefer game master if I want teamwork, if I want to play conflict I’ll go on the singleplayer scenario.

urban ruin
real dome
#

no

cedar igloo
# urban ruin I don't see it that way. Players in conflict want to work together because it is...

It seems you've been getting lucky with players then. Any server I join is usually a toxic pool with uncoordinated players who make stupid plays such as wasting all the supplies to build up Monty instead of any crucial point.

Supplies are wasted by the 3 gun players, I understand filling a truck with weapons for a team but 15 mags + GL Rounds and a whole medical hospital in your backpack just to die and waste 300 supplies at a struggling key base with low supplies is cruddy

#

There is few golden moments with legitimate teamwork and those become the best matches, but we can't act like teamwork courtesy is well-established in the community

sudden coral
#

Teamwork isn’t an issue if you make friends.

#

But I doubt that will happen sadly.

cedar igloo
# sudden coral But I doubt that will happen sadly.

Immature statement on your end but that's fine. I have met and made many friends on reforger but we prefer playing GM. Conflict is a hit or miss when we play and find it lackluster when it only attracts trolls trying to influence others.

sudden coral
cedar igloo
#

Well is that not the point of my conversation? If you don't know what your arguing against I suggest you don't speak anymore on it

sudden coral
#

Just in general but you clearly are upset

urban ruin
#

many players love to have a some organic objective. Like "hey I am going to attack morton"

trim zealot
# urban ruin That is a bad idea.

I see you wear the enemy kit often. In the real world it is a war crime to do so. The only person affected is the player wearing the enemy kit.

cedar igloo
sudden coral
cedar igloo
#

Womp womp I guess?

#

Trolling does you no good

#

Which you probably do ingame

urban ruin
#

I did a few experiments like when I created a roadblock at montignac and 15 players showed up to help defend it.

#

give players some strategic objective to gather around and they will find it appealing

cedar igloo
placid yew
#

most randoms suck to coordinate with, but 9/10 times I will jump into someone's Vic if they tell me they need me

cedar igloo
trim zealot
# urban ruin often?

Your argument on wearing the enemy kit is self serving. on a regular basis i engage the enemy at over 500m and there is no way to tell if they are friendlies in hostel kit or not. Thus I or my squad take a tk because someone is selfish and thinks they are James bound.

placid yew
#

hostel kit? like a maid uniform ?

#

never knew my enemies had it like that

trim zealot
cedar igloo
real dome
#

15P For 24p team is a lot lol

trim zealot
#

Montignac is the toilet of everon.

placid yew
urban ruin
cedar igloo
#

It's where most of the players enjoy duking it out. Usually when I hear about alot of turmoil there me n a squad takes the opportunity to cap unguarded points

trim zealot
urban ruin
#

I like the excitement of walking around an enemy base pretending to be normal.

cedar igloo
urban ruin
placid yew
#

Lol had a guy ask me for a ride while I was in full US kit driving their car. Got out and did what had to be done before going to the next base

trim zealot
naive widget
#

This is a personal request for conflict. More leniency torward camo net placement.

noble beacon
#

Right now I get an error CONNECTION_FAILURE when connecting to the server 11478085 EU-FFM.

Wasn't this fixed in version 76?

#

Connected to another server without problems

fair dove
#

More memory leaks last night! I really hope this is a known issue and not some obscure unable to reproduce bug!

noble beacon
brisk brook
#

Thats mostlikely cause server is stalling

modern wind
#

Is know what cause the flying players bug?

cobalt agate
#

When we getti g this to refrogger?

cobalt agate
#

obliterating twinks frfr

weary scroll
simple kindle
urban ruin
#

dont let that craving for regulations and rules creep into reforger, it ruins other milsim games.

#

reforger is a lawless game and it has more teamplay because of it.

simple kindle
#

but then the game was suppose to be as close to milsim as possible and i dont think in army you are allowed to pack whatever gun you want

urban ruin
#

In squad people play in squads because they have to to get a kit. In reforger people play together without having to be in a squad.

If reforger would add rules like in squad it would not lead to more teamplay, players would just do what they have to do to get a kit.

#

which leads to players only loosely playing as much in a squad as necessary to not get kicked out of the squad so they can keep the kit. That is not teamplay. It is players "kiting" the game rules because they want to use their favorite kit.

noble beacon
#

Please add a new map which is more than Arland and less than Everon

More firefights per one square and use all assets like helicopters 😉

hidden thistle
hidden thistle
cloud timber
#

AND NOGVOVA EVEN THO ITS RESISTANCE WE ALL KNOW ITS THE GREATEST MOST BALANCED MAP

#

Info dump:Kolgujev is the russian island but is shaped like lanzarot ein spain

ornate shard
#

Kolgujev would be pretty nice tbh.
Would be totally different feeling than the lush green Everon and Arland

#

But I rather have full destruction on the islands we currently have than a new island.

#

But I guess those arent worked on by the same guys

turbid fractal
#

Malden was the only reason why i have started messing with Arma 3 in the first place.

cloud timber
# sharp urchin lol why are you yelling?

BECAUSE OF HEROES LIKE THE MAN ABOVE. AND FOR THE TRUE MEMBERS OF THE MALDEN INVASION, THE EVERON DEFENCE, AND THE HEROES OF VICTOR MOTHAF*KING TROSKKA & JAMES GASTOSSSSSSSSSKI. THESE ARE THE RETURN TO THE ROOOTS, FUCK EVERYTING ELSE, OPERATION FLASHPOINT REBORN - AND NO FOR ANYONE THAT DOEST GET HOW BOHEMIA GOT SHAFTED ON THE RIGHTS OT THE NAME, OFP by BI 2001 - Red Hammer is noteable by a 3rd party.

cloud timber
# sharp urchin lol why are you yelling?

ALSO THIS IS POTENTIAL HOW MY KEYBOARD IS STUCK. OR IM LYING AND JUST WROTE LYRICS FOR A SONG BUT DO THEM IN CAPS SO EVERYONE CAN CLEARLY SEE AND NOW IM BRINGING THE MOTHERF*KIN ENERGY TO THE CHATZ FOR WHAT WE WANT.

Love Marek, (I cant remember his real name) but the frist commmunity manager, legend and to that small team that design VBS for hte military and OFP (RENAMED COLD WAR CRISIS) the greatest in the arma series, well resistance technically.

sharp urchin
#

Marek is his name. His forum name was Maruk iirc maybe thats what your remembering. First community manager was that portly british chap. Take it easy on the caffeine

wraith patio
cloud timber
#

2 minutes of writing lyrics and people think its hard to write them, I've a complete different track with a female vocalist about love, death, loss and regret, and bittersweet happiness that was writtin in a minute lmaooo, easy to write anything when its from the heart and you just let it write whatever comes out you run with and edit later lol

topaz stag
#

They really need to just stop adding shit before they fix the bugs

frosty fiber
#

Some of the new stuff was already in development before they could work on a bug, so not releasing it would just complicate stuff in the end.

Bugs will always have the highest priority, but keep in mind that just because it's a critical bug doesn't mean it can be fixed the fastest.

#

But hey, that's just me as a developer talking, so what do I know about development 🤷

cloud timber
#

They need to priortise and stop experiment on the non expiermental build lol

foggy wyvern
#

apparently firing the gun causes memory leaks thumbsupiguess

olive trail
#

so many bacon

#

not enough egg

slow cradle
#

The game has become unrealistic dark, its like running around with sunglasses.
Look at the shadows at the forest, its just ...black...

marble kindle
#

Modded Map

slow cradle
turbid fractal
# slow cradle

I feel the same.
Even clear sky sunny and in the middle of the day look's kinda dark.
You never have this bright blue sky feeling anymore.

slow cradle
#

The game looked fine some updates ago, then it just turned darker, and more contrasty shadows. And we cant adjust it either