#reforger_feedback
1 messages · Page 13 of 1
over game master?
come in generell voice show me
i stream and you say me wehre
wehre come tell me
go into gm. not the tutorial
AI is not too strong 😂 If anything theyre totally inept. I just cleared the whole of the South East of Everon, on my own, and died once, because I crashed into a rock.
No, the ai are not too strong.
I want the ai accuracy dialled up, the fixed MG positions made more lethal with just the ai head peeking down the sights, the ai more reactive to activity. Maybe that way people might actually over time stop spamming tents and bots. The only reason they do now is because theyre so crap, you need loads of them to be effective. Active patrols out of the immediate location ala Arma 3 Antistasi too. All of the above in that fine mod makes the ai awesome to play against and actually useful to use.
Hovermode- if you're using it you probably shouldn't be flying it, especially when you later say access to the server should be based on competence (experience). In the interests of consistency anyway..
the AI is to strong! Its not every round and every sektor the same!
I have 14,000h in Arma 3 and now 2,000 in Arma Reforger on 2 accounts. I don't think I'm too incompetent if an AI hits me with headshot from miles away or instantly if you just dare to peak. If it was only like that on one account, bugs etc. I would have understood it, but it's on both. And in both the AI is too strong so it's not my fault or anything like that. You should listen more to the opinions of other players who play with you and not call them idiots just because they have less gaming experience (I understand from your "translation").
what?
Calm down and stop telling others what they should or shouldn't do. The ai is predictable, inaccurate and easy to fight against. If you're dying a lot, they'll be reasons for that. Arma 3 has a skill and a separate accuracy slider. I'm surprised with your 14000 hours that you haven't adjusted those to better suit your skill level if you find yourself getting head jobbed at range. Reforger ai are orders of magnitude easier to deal with and half the time you don't have to take cover to do so.
By flying off the handle and getting personal, you lose what little credibility you had in the first place.
🤦🏻♂️You apparently didn't understand anything I said.
I don't get upset but I don't understand how people don't understand the simplest things. Good for you, I'm glad you don't have a problem with the AI, but many other players feel the same way. You obviously didn't understand what I said.
Yeah i did. I just think it's nonsense.
But what I think is only relevant as feedback to BI. Likewise your views. You fed back the ai is hard. I fed back it's to easy. BI have their plans for it. We'll both have to wait and see.
In the meantime go and have a look at those two sliders in arma 3. There's no shame in dialling them down 😉
I dialled them down quite a bit. Made it a lot more fun but still great ai to play against.
?
Why ?
You've got 14000hrs in it. Surely you know what sliders I'm talking about?
do you mean the steps? I play on Veteran.
I translate your English texts into Croatian. Sometimes I don't have the context to understand what they mean.
It's a powerful combination of tools to really dial the ai to what you'd like. Much better than presets.
Anyway we're heading well off topic. I'm off to bed. Goodnight and good luck. My advice find a bush and sit In it with a machine gun..
I know. I just didn't know what they meant by "sliders"
Usually shoot under the medicine truck below at a further distance. Good night.
no ai is extremely dumb
just dont get spotted or shot, easy
sometimes
they can't see at all though bushes, you can sit inside a bush, and kill them all.
Hopefully BI won't change the not being able to see through bushes thing as that's good. Instead hopefully they'll adjust the ai to not walk predictably to your last known position. It's this that enables the Bush Lurker in us. Reconnaissance by fire, hand grenades, ai taking cover and going defensive, all good options . The last of those would mean a tense and delicate patrol through to locate and kill them. Again that happens a fair bit in A3 antistasi, and can be very tense and immersive.. I imagine in reforger it could lead to a lot of creeping a few metres, listening intently, creep on another few metres, listen intently etc etc. If ai responded to voice audio, even better.
Also hopefully bayonets will finally mean silent dispatching of enemies is possible. Sneaking up to a lone guard in a forest and being able to remove them silently would be advantageous. Noise linked to weight, fatigue etc definitely would be good. That way you could remove your webbing etc before sneaking forward, especially if covered by a colleague.
Good opportunity for an animation too..
reacting to voice audio would be amazing
i see no reason not to add it
they should get rid of this AI behavior that runs towards you and fires missing most of the shots
agreed, they should hold position and supress while some others slowly advance seeking concealment or cover
i am not a fan of the ai death charges
Klamacz once told they prefare linear A.I. for development which make's sense.
But still there could be a dev and a retail A.I. behavior where retail would be somewhat more dynamic.
Wouldn't even be a hell lot of work and could be made in just couple day's i guess.
But maybe there are other reasons like using simplified behavior trees to help modders getting into it with more ease? 
In general as far as i can tell A.I. does react to weapon fire sound only.
I did some testing where i had an A.I. behind a wall right next to me and they never reacted to any kind of sound i made by moving or stance change.
Also the methode which return specific awareness types which includes UNKNOWN and DETECTED did never return anything.
So would be a good start to have them detect and react to sounds in their proximity.
A toolbox that you can carry in a vehicle or backpack so you can do minor repair even on the field
@teal jolt So I'm hearing more and more here that the AI is supposed to be okay. Before I wrote this, as I said, I had been playing for a long time and listened to a lot of opinions in the game. In the game everyone said she was too strong. I also talked to new players yesterday in a long Discord conversation to collect all the points and people just don't enjoy the game like that. You only need to shoot once and you will be shot at from all sides. For me personally the AI is a bit weird but I just wrote down what the majority of players said in conflict. And playing on the Russian side is much easier and not an art than with an M16, which is usually used in single shot.
Like I said, I cleared the whole SE section of Everon. 8 bases or something. I died once because I drove into a rock. The ai is predictable. Once you understand how they react, you'll only ever get killed through carelessness.
Oh and that was as the US with default load out.
I'm not seeking to discount what you say, merely pointing out an alternative experience.
for me is the ai weird. and the skill Level is not the same sometimes. skill= settet on random
Yeah I notice that. But it doesn't alter the outcome.
I still carry out my actions the same. Find bush. Fire, kill ai. Reposition to another Bush. Wait for rustle. Fire. Kill ai. Repeat until ai all gone.
i will try it right now.
The only time you'll die is if you run out of bushes or get swamped because you didn't reposition.
Look forward to hearing how it goes.
Make sure you've got a good headset. Also there's an audio setting which needs to be at 0 to really maximise the ambient sounds. Can't remember which one though without looking.
on wich server you play
Official
us or ffm
Vanilla. Its the only reliable teat if you want to provide feedback.
/eu
Either us or soviet. I've not noticed a difference. Single xhot is available on AK.
EU.
Use default load out. There's really little need for arsenal barbie loadouts.
i never play Rus. 
i dont like it
Your choice obviously. I'm merely pointing out it's without consequence.
bro i know this all but its a different with automatic 7mm vs single 5mm
Not really. Give it a try. Be like my avatar.
Ich show y my arsenal. wait i start game.
Not that interested. Not being rude, just honest.
I have zero interest in what other people choose to carry.
Beyond its impact on base supply..
Shovel and lamp are now swapped but it doesn't matter.
See my comment above.
ah
That loadout at a contested base with marginal supply would probably piss me off.
I feel like you're trying to take me for a fool. You irritate me with your statements broo
No. Just being honest.
Think about what I say. If there's no reality in it then just discount it and think me a fool instead.
We can both think we're both fools. That way we'll get on better 
Perfect. 🎖️
It wasn't my intention to irritate, and I'm glad you explained how I was making you feel. Apologies for that.
You can play a round at some point and you show me your ways against the AI and I show you mine.
my steam is linked on Profile.
everybody can send a req. if he want to Show me his ways. i open for all
/Experience
Yeah that sounds possible. I'm playing KSP RP1 atm and am busy later but I'll keep an eye out. I'll look you up later. 👍
In the meantime, be as my avatar, lurking in bushes.
It's quite good against people too. The eye reacts to movement.
Keep still, keep concealed.
I have one more thing to correct from yesterday. have played solo on EU FFM 96 and this seems to be the only server so far with no real problems. I also got the Major trophy after victory there
In this regard, I mean the kick-offs, crashes, etc.
Yeah. There's a few issues on official servers, mostly tied to garbage collector which appears to be currently U/S
I persist as I want to keep the vanilla experience allied to ongoing dev updates more reliable. I'm curious about direction of travel for A4.
Small request: allow characters to fire pistol while holding flashlight.
I think you must be playing with people who are used to CoD AI. If you're in a position where AI is surrounding you then you shouldn't have engaged from there.
wait that isnt a thing???
i swear it was once upon a time, same with rifles
Would be nice, but I think it's not as "small" of a request as one might imagine. Would need new a whole new set of animations and a system for increasing the recoil. Do you want to reload with one hand too? If not, what would happen with the flashlight when you press reload?
no, it was a thing back on launch
I thought the same thing
they just removed it for some ungodly reason
the recoil is procedural anyways i think with IK doing the rest
Yeah, putting away flashlight is binded on the same key as fire, so it's not possible atm
I am working on an enhanced flashlights mod as we speak, so i might also take this into consideration
you understood absolutely 0% of what I said. I said they spawn around you and it is true.
I've heard you're supposed to be able to read cod well. Lots of kids play.
You said nothing about them spawning around you in the message I read.
Scroll up
What does "read cod well"?
.
Not what you said in the message. Didn't read your text file.... don't tend to open random files on discord
@ BIA. Your Tutorial in Arma Reforger to medical System is false. this is the right
its in German im sorry but there stay everything.
what di bi get wrong?
Play the medical tutorial and you will see.
let me guess, bi did it in a different order to what chat gpt has stated
leaving morphine till last will depend on the patient, bandage before saline would be smart as well
but torniquet first is always the best way to go
I'm referring to the pdf and the order that is shown in the tutorial. The correct order should be shown and taught to you.
"realism-military" is Arma (mostly) 🤭Arma 3 laser Tank
what order did bi tutorial do it in?
Obviously the medical system isn't hyper realistic
T,B,S,M i think. or TBMS
he is more concerned on how the order for medical system is taught, and it is a fair point tbh you need to teach players how to effectively administer care to get you on your feet quicker
tbh i dont think this is bad order, in fact i would prefer doing it this way, i woudl rather plug all the holes before giving fluids, but again it really depends on situation as well
in some scenarios where you need to go just give jab of morphine and hope for the best, time doesnt allways allow for torniquet or bandages
Haha that's why you're not a doctor but my friend 😂✌🏻 . It is used FOR RINSING not to stay in the body 😂✌🏻
one thing that was very strict in US training was carrying 2 bandages, which the game currently does, however one can be used on buddy but the other must is strictly for yourself
Morphine is just a painkiller, not an adrenaline injection. (which BIA SHOULD DEFINITELY ADD!)
i do agree, this was stated before by someone, but rn morphine is the closes thing to it so i just use it XD
thanks GPT we know it now.
Your suggestion doesn't make sense gameplay wise. Unless you want to change what the saline bag does in-game.
i still would leave saline last in combat situation, wile it would be nice to have clean wounds i could go without for a little while especially if it means i am put in danger trying to use it
in-game saline bag is used to regenerate health/blood, not to clean wounds.
yes here is a good article on how it is used in game https://www.jems.com/patient-care/three-reasons-not-to-use-saline-or-crystalloids-in-trauma/
but i do still think that we need the aspirin and adrenaline to be used
from my findings in the game files i do believe that we may eventually get dragging as well
Maggots and urine for that 😉
ok, remind me not to get injured on the battlefield while your around 😆
I've got small idea for developers. As long as range grass rendering is not possible to fix, and will propably be a presistent problem in ARMA, maybe dithering would help here.
The thing is, in some engines, hopefuly in Enfusion also, there is a dither 'transparency' possible. If you apply a transparency dither on models that should be obscured by grass, you can limit how much the model is visible. The ammount of dithering should be based on distance, movement and other factors that you may find important in terms of visibility.
The visibility could be also calculated on the model side itself - eg. when prone in crop field, let it be more transparent, when prone on flat ground no additional ditgher is applied.
The dithering pattern could be ordered or unordered for more natural look. However the mask should be static in relation to screen.
This may be better idea than to move models underground like in ARMA3. This also should be a performance efficient technique, as it is often used as cheap version of transparency in modern titles.
A dithering effect for LOD transitions and culling of distant vegetation would be quite cool, it would eliminate pop in, not that reforger has much of it anyways, however i think development might be beyond the pont where this can be added in
i rather have my mind bugged by this distant rendering and visibility problem
it’s a lightweight effect in unreal and unity engines
might be feasible i believe
not just those engines it has been a thing forever
A3 used it
but i agree that we could squeeze out some higher view distance for grass while also making it look ok and not kill performance
i’m thinking about using it on player models
if scopes had a volume in front of it that told the grass to render that would also be cool
oh based on the grass coverage? bacon suggested something similar to this
i doubt we will get it for reforger
but yep, if it turns out that it is a lightweight effect, it can has a lot of applications
modders dont have access to shaders or advanced rendering options so it is up to the devs at this point
i don’t really propose any factors, but masking player modes when they shouldn’t be visible is the only thing i propose
they do indeed stick out like a sore thumb still
i don’t suggest any specific implementation beyond have it applied on some models on some circumstances
but would be nice to have a possibility to use this kind of dither effect in the game, may be useful
if we could get just that little bit more grass distance, this dither effect, and a scope system that makes all visible objects highest or higher lod(i think might already be a thing) and render grass as well it will be a great improvement on armas stealth and long range engagement, the distant shadows already work wonders but it just needs a bit more
i don’t want to mix different topics, i just want to suggest one simple effect and that’s it, devs will figure out what to do with it further
Ai seeing through grass os pretty poor though.. it reminds me of arma 3 that had that issue for years until someone created a pretty darned amazing mod. I played with grass off because of it.. until that mod came along.
Unfortunately in reforger you can't turn the grass completely off..
So fighting ai over a shallow hill is a royal pain in the rear..
i like grass in reforger, have it on ultra all the time
yep ai seeing through it is still a pain
I like the grass, but I don't like that ai can see through it..
It does force one to find more creative solutions, normally involving hard cover, so it's not all bad..
I don’t mind the ai seen through it
It’s kinda of a handicap positive for how crap the ai is
Most of the time when im able to kill players in the open its because they feel like theyre concealed in tall grass but we're far enough apart that they appear to be crawling across a tabletop
Are you doubting the integrity of DAVIS joel?
Never, i trust Davis joel with my life
Always have been the problem sadly. How to fix that ? 🥲 you feel like a special force member crawling in the grass except that you can be seen like the nose in the middle of the face at distance
Same issue as in Arma 3. This can only be fixed in the engine.
But drawing grass over kilometers of terrain will always be challenging
that's why i proposing a dithering
as a workaround
i mean, this, if it's flooded by other messages
I dont think kilometers are necessary, maybe an additional 200 meters would be nice though, and having grass visible on terrain visible through scopes
if it would be easy and performance free they would just do it, of course any additional x meters would be nice, but it is impossible to keep it performant
there is literally no 3d game that is free of this issue for some reason
I am aware of this, but I am suggesting this more as a target for max grass distance, they could further improve performance by disabling the bending beyond certain distances
put a sprite that looks like grass over the player and mask them out
scale said sprite to how tall the grass is, sounds super jank
Either that or a distant fuzz of some sort
I don't know how to solve this problem properly
I was gonna suggest just putting a patch of grass wherever the player is scoped in, big enough to cover the entire scoped area. Doesn't scale too well at large distance though.. 🥴
This paints a funny picture
Yes that was what I was thinking! It wouldn't be awefully taxing especially if it is varied based on zoom level
Hi team. Any news on any future medical system updates? Compared to Arma 3 it seems to be not as good.
it is lacking behind A3 ACE mod, but it is more of an entry level for the system, we might see further assets or improvements for the system in A4
Yeah I hope so. I play in a semi realistic milsim group as a corpsman (also a paramedic IRL) and yeah a little disappointed with it compared to what I have seen in Arma 3 (I don’t own Arma 3 and I don’t play PC) but just from YouTube videos I’ve see
Seen*
the ACE medical got a little bit annoying at times IMO
Yeah? How so?
sometimes lethal shots will not put down your target instantly, it is a bit inconsistent at times, but other than that i love how you can overdose "accidentally" - yes i did use this tactic against wounded enemies
if settings arent set right ai are made of titanium or you bleed out in a minute
yes this exactly
Ahhhh I see but wouldn’t that be a game master issue/fix?
I suppose because im IRL in the health field and everything else seems pretty realistic I was a little underwhelmed by the reforger medical system especially after seeing the Arma 3 stuff
practically reforgers sytem is better for casual gameplay imo, it has the basics, i think that it is lacking adrenaline and dragging, i do have a feeling that we will eventually get dragging though
I find also you can just magically bring people back from being unconscious just by bandaging someone. I would think if they were revived from bandaging then the white screen should still be in affect instead of just being instantly better
Like there are just no consequences
we are missing CPR
i mean you wake up hurt but if you have so little blood its gray/black screen
Yeah I rarely find that to be the case
But would be cool if it was more consistent
yeah because only time you bleed faster is when you have serious damage in your head or shrapnel damage
medical system isnt fully ready imo just wait when its done
how would this be implemented though?
Yeah I agree and I can’t wait
no heart pump, no wake up
Yeah I suppose that would be if they have bleed out completely you would need to bandage > fluids> cpr
Then morphine and Epi
bro just use torniquet around the neck, you obviously didnt go to medical school 😆
lmfao
that would work
i wonder if it could be modded in t🤔
Isn’t that what you are suppose to do 😜
If you can find someone to mod a really good med system let me know and I’ll put it to the group to introduce into our server
Is that real world practice btw? My training (note: in quite a frugal environment with less equipment available) was mostly that if someone needed CPR on the actual battlefield, they would be lost/KIA anyway
Of course, if the cause of cardiac arrest was easily treatable in practice, then it would be a different story
Like pressurized tension pneumothorax
I mean in a civilian setting in a traumatic event yes it would. I’ve never been able to serve in the defence force (due to personal medical reasons) so can’t say but I would suggest that if the casualty was at a CCP or similar then yes. However if they were on the “red zone” or “hot zone” then only super basic (roll into recovery position) is applied until the threat is neutralised or the casualty is able to be moved out of that immediate threat zone
To treat a tension pneumothorax the patient would need to be in a CCP where more advanced observations can be completed
Yeah, I mean actual battlefield with fight going on still
Yeah so care under fire protocols say that your gun is needed down range so just move the casualty (if possible) or put them into recovery position
Which allows the patient to have a somewhat patent airway
But anyway feel free to message me if you got more questions
Yeah, although you can give the life-saving first aid quite easily if you know what to do in case of tension pneumothorax, giving you time to evac the patient later
Only wanted to ask if there was a mod or something that had a little better medical system
We can agree to disagree
Yeah I see I went off-topic 😅 Love the medical stuff
All good haha
5x bigger helmet scrims
What is missing from it? There is nothing left on the roadmap from it.
On another note:
Can we get a slightly higher than standing firing position? Some windows are just at really bad heights and resting your weapon it doesn't make it any better. Alternatively, you can make windows better heights so that you can actually fire over them.
I always liked this to shoot into high windows
Would be nice if the backend goes down, running servers would try to ping the backend to see if it's back up again like every few minutes so that a server restart is not required.
you can sometimes brace your weapon on objects around head height to shoot from cover. not much higher though
looks goofy though
animation in eft are top notch. Not a single game comes close to the feel of clearing a house in eft, because of that.
reforger in comparison looks like toy soldiers sliding on the ground, not even walking. Maybe vecause the movement in reforger i much faster, idk.
Forgot to include imo, it just feels like its missing some stuff that would be nice to have like cpr and so on. But probably will just have to wair for a4
i will keep it in mind
many of reforgers animations are just a copy paste from day z, but i am sure the dedicated animations for A4 will look amazing
would be cool if BI managed to also fit in cloth physics in A4, i want to see straps and stuff dangle and dance around
not really though, aside from a few remaining cases
If disappointed, its important to also say what you are missing.
This is a feedback channel, give feedback (Are they going to update it, is more for #reforger_questions ). What's good, what's bad, what should be done differently and how do you think it should be done.
I’m sure I did in my above comments but to reiterate, I like where the base game medical is at the moment. However, I feel like improvement could be made when “reviving” and unconscious player. At the moment it seems that once you put a couple of bandages on the player revives and is all good to go. Kind of feel like the saline and morphine are useless unless there is a way to make the players screen who you just revived flash white (similar to arma 3) until they receive further ALS treatment
How would you want to revive to work. Do you have ideas on what you would want it to be like?
If you only say what things are not good, then even if its improved later it might still not be what you imagined. Devs need to hear how players want it to be
Maybe put in more second player need, for example allowing people have hearts to stop and do cpr or allow people to od, make broken legs worse and broken arms worse, give us splints to fix broken limbs
Something similar to dayz/ace would be nice
But at the same time the current system is nice cuz if the bullets shock is too much, you just fall asleep instead of tanking the hit.
are there any plans on improving current animations? i would love animation while sitting in vehicle, use of facial animations, and reloading 50 cal
yep, broken legs need to be a lot worse 100%
animation, like the rest of the game, is and will always be work in progress 🙂 the trick is where you say "stop, we need to get the product shipped".
there are some animations while sitting in vehicles (using bandage ect...) plus all the wobbling on terrain ect. and theres some more to come, like idle pose variations.
id like to see anims reloading turrets as well, but there are some technical limitations that need to be addressed first, and also this doesnt bring any gameplay, "only" immersion, so that has to be taken into account when deciding priorities.
but ofc we are open to feedback on current animations as well! only keep in mind that not everything is feasible (or worth the trouble), and that different games have different technologies and requirements that may not be applicable to an Arma game, so we wont necessarily be able to address everything.
Twerking animation please
As regards the medical system, there was a good suggestion yesterday (I'll try and link the comments momentarily) that the currently under-utilised ambulances (in fact the currently under-utilised, some would say irrelevant medical system as a whole) could be drawn in if players required them to fix stuff like broken bones. Likewise the possibility ala ACE3 of wounds reopening unless stitched, again by a medic or ambulance. The core concept is that the medical system is largely irrelevant with the respawn system and especially so combined with the miraculous nature of bandages, and a more consequential and restorative system would enhance the mechanic. In other words, make it more appealing to stay alive and seek treatment than it currently is which is to respawn with zero consequence. Its quicker, and often currently more logical when attacking off a radio respawn or defending a base, to respawn and get back in the fight than it is to seek treatment or dish it out. Because of this the medical system is pretty but not useful at all.
Well one thing is that people who cant be asked to wait are very lazy, thats why they respawn, imo respawn timer should be like a minute or two for people who respawn during unconcious
i agree that it doesn't add any true gameplay value, but the eye candy is what puts reforger on top. thx for response 👍
agreed, but eyecandy always comes last. there cant be a cherry on top if theres no cake in the first place 🙂
Unless you really like cherries
I agree with you on that one. It's always better to get good functionality before you go out of your way to make it "pretty"
bohemia guys are up, have you maybe looked at this dither transparency thing?
or it has been buried by other messages?
I'm hoping it stays where it's at. I'm not playing Arma to play hospital. I normally play by myself or with one other person so I don't want to spend half the game waiting for the AI to save to me or for my friend to have to provide security and somehow spend 10 minutes doing CPR on me.
There will always be ACE for the more paramedicy stuffs.
a lot of people want the medical system to go more indepth, but at least in public servers no one wants to sit in an ambulance for 30 minutes healing with their screen fading in and out. i think a little extra added to the vanilla system would be nice, but much more indepth should be left up to the mods.
I still think that there should be a more basic medical system and a more advanced one and the game master / server admin can choose which one. This would satisfy most of the playerbase, but I don't know if it is too much work for BI to maintain 2 medical systems.
theres more pressing things that need to be done right now. i feel like this should be an arma 4 thing toggleable in its eden editor. i would love to see a ton of parameters like that in arma 4, where you can easily make the game more hardcore or more simple with a bunch of options
What will the more depth be though? Like fractures?
Even that, we already have to certain extent.
True
I think the discussion about depth is something of a misnomer. At the moment the medical system is simply irrelevant. If it were more complex it still wouldnt be utilised as its easier, simpler and quicker to respawn. The discussion and suggestion I posited was simply to make it relevant. Those who like it as it is potentially actually like the lack of consequences currently experienced, and so it's lack of relevance is for them the reason behind a desire to keep things as they are. That's fine, but in that case they should advocate removing or disabling the medical system with the primary reason being its lack of relevance to gameplay and gameplay outcomes in general, and it's lack of gameplay relevance to them specifically.
Instead of depth I think it's better to talk about consequences to becoming wounded. If you don't like those consequences then currently you heal with the magic bandage or respawn, neither of which can be classified as particularly consequential. Increasing respawn times for subsequent or rapid repeated deaths is one option, and would push people to using the magic bandage option instead of respawning. (It might also reduce the jeep breeders impacts a little). Not fully healing until youve been to the med tent or medic is another. If that's inconvenient that is the nature of being wounded. If that's not acceptable, advocate removal of the otherwise irrelevant medical system.
The other notion of chery picking which elements of gameplay to embrace or not is likewise inaccurate in my view. These are the mechanics that BI have presented in Reforger, itself touted as a platform with which to develop elements of A4. They decided a medical system is a part of that vanilla experience. Yes of course modders can create more advanced versions of the system, also weapons uniforms etc, but the mechanic as it is in a vanilla format is under utilised by any measure when you look at the Med tent, ambulances, medical kits and the absence of players acting as medics.
For me, the key question is not how advanced to make it, but how to make it relevant.
sorry for being a little out of context, but it seems that you are responding to most recent messages, have you maybe have time to familiarize with my message about screen door transparency?
i mean this one: #reforger_feedback message
hey there. I mostly respond to messages that have to do with my area of expertise: animation. sadly what you are talking about is way outside my field.
Is there any plans on including magazine repacking in vanilla? It would be such a quality of life improvement?
^this
Im very much hoping we'll see someone mod individual rounds for mags eventually as well
QOL improvements
- quickslot item selection being saved with loadout
- being able to set and save default radio channels from the spawn screen (or the setting being saved when you use the crate)
alright 👍 who would be better to ping in the such field?
we've been told before that we shouldn't ping green people. They read the discord often, and respond if they felt like they need to.
I know you're asking about vanilla, but fyi there is a mod for that already.
If you want your idea to come to fruition. Do not ping devs. This will just anger them.
This may be a better place for your idea
https://discord.com/channels/105462288051380224/1105888132001439754
A server timer indicating how long the current match has been going might be useful. When clicking on the server on the screen where you choose which side perhaps.
i have this sayed 2 🔥
.
I would love this, some servers i have been we have had a blast and the hours just go by
it's not a suggestion for mechanics, rather a feature of the engine that potentially could mitigate or resolve one of the major problem of this game visible over distances, but thanks, maybe i'd post it there
Are there any plans to introduce a system like in Arma 3 when if you crash during a MP session, an AI takes control of your character and you can reconnect into that same character?
That would make crashing far less annoying as the game starts soo fast compared to previous titles.
Hey I have a bug to report
thank
I don't think that's needed though. It's an old bug that just resurfaced.
It's the lightning paint glitch. You know where you use lightning but the light from it doesn't fade after the strike. This time it's with the sun.
Also thanks but I'm not open to clicking that unless it's from a mod. Just trying to be cautious mate, nothing personal.
damn it, I was so close to hacking you, and stealing all of your arma coins
😂 Don't say that, I got Arma BARS
some feedback about reforger 🙂
- Game shows sometimes good future for Arma but don't give any reason to play it more. Conflict have a lot of problems, PvE are super limited by simple AI (AI still cannot use cars).
at the same time i feel like making Conflict MAIN gamemode was the bigger fail in terms to hold players, conflict eat a lot of resources and there is a lot of stuff to gamemode where the main fun from it is still simple shooting with another players. Why not Simple King of the hill? Why not focus on PvE from good PvE systems community should be able to create good pvp for them. Sometimes it feel like conflict eat more resources than AI and GameMaster Combined. Where Ai and GameMaster upgrades should give more options to take players long term activity and give more options to just have more fun from game. - General communication about Reforger feels pointless. Stuff what we are delivered don't give players anything interesting. In Early stage there was dev diary, some VIDEO TUTORIALS, More information what is curretly working in blog. After some times the communication changed to minimum. The main source to take some information about what is working is Discord channels where someone from BI just answer some question or deliver help 🙂 which is good opurnity to jump to number 3.
- The main source for help is asking on Discord. I feel really disapointed from dont have more documentatnion on BI websites. There is some tutorials but these tutorial are pretty complex for complex stuff like adding object to the game or how to write simple script. Where are stuff about commands? Why i need Check all commands in WorkBench? Why i cannot get them on website? Im just miss option to just randomly check commands when in bed :>. Feel like experience from A3 i feel really confuse me in all Enfusion stuff.
- Already Added mechanics feel uncooked.
medical:
you cannot drag unconscious player, Overwritting first medical to more complex which doesn't work in conflict game mode without option to use the first simple medical system (should be better in conflict, complex medical should be in PvE or for more hardcore pvp by community servers).
Mines:
You cannot dig mines to make them more hidden - WorkBench need QOL stuff:
- Its hard to compare two same prefabs with changed options, after change you always gonna see first component in prefab, i wish to see the same component if it exist in the next clicked object
- cannot launch 2 instances of editor. To compare 2 worlds i need launch two times Arma reforger Tools ;/
- Edit prefab should open new instance of world editor, not use WE where i create my wonderful mission.
- IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place.
This error is my nightmare, the reason is the fact i don't understood why it happen. I place composition, snap them to the ground, disable autosnap in composition prefab (it make some object fly) and when i try test my mission with peers i see this error xD - I didn't see how from this something like this:
02:45:41.431 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4002585F layout=ScriptedDamageManagerComponent)
Find this specific item in World Editor. If error happens in workbench session then i put hyperlink to object in editor. - Im gonna repeat point 2. because AR still looks like Early Acces game, where everything can change. I miss more open communication about AR. In a lot of terms it easier to spot WIP in Arma3 Channels like #dev_rc_branch than official AR channels. There is probably a lot of talk with some community members (i hope) but i feel like there should be some surveys, Q&A posts, some updates about progress in game or pointed problems with answers to them. Looking from discord and official channels game feels like is created behind closed door.
There is king of the hill
yes it is. im just sad about making conflict main mode when from what i see conflict still have a lot of problems from start. Sorry for mistakes coming from my english ;/
You're okay
You see Reforger is buggy but I think it's worth playing even in its state. I love the game, I've made friends from it, a second family. It's all about making friends, that's the best thing to do in Arma Reforger.
Any more information regarding this? Where should I start digging as a server owner? 😄
im not sure how, but it been in the game for a while now. Try asking at the #reforger_servers .
https://community.bistudio.com/wiki/Arma_Reforger:Server_Config#slotReservationTimeout
*Reservation works only for replication kicks.
*AI will only stand where you previously were
Ooh I did not know about this, thank you!
A freelook sensitivity option would be nice
for combat ops, instead of it being a set spawn near a point, why not just have lets say a spawn set like as a camp but its far away and then you can carry a radio backpack and place it nearby to spawn through that,
It used to exist they got rid of it after the monstrous button remaping for the medical update.
Or wait a sensitivity option, I don't think so.
many of your issues mentioned are currently being improved on or in development and will eventually be released, a little patience and the game will feel much more complete
I would like that much more 👍
Speculative- make the ai not count for taking over bases, and reintroduce retuning radios for same.
Might stop bot spam alongside other positive effects like teamwork (one person at the radio would need covering), stopping takeovers from simply camping in a bush on the fringe at undefended bases etc
If you take over a FIA camp for security reasons you'll likely want to sweep and clear.
Just a thought...
radio tuning was cool, maybe there could be multiple things/action required for taking control of a base?
tunning radio
military superiority
maybe even manually replacing flag??
Playing a trumpet
YES!
I got some feedback. I got a mod put up there by Leo and he literally didn't do anything wrong for it to get down I gave him the models for free and he made it for free. So why was my mods removed???
Perhaps models were ripped?
Best to contact BI legal support
I mean I got the models from turbo squid and space strider got his m113 from there. Least that's what I'm tracking.
Are any of Leo's mods still up? Might be they just did a blanket ban. Could be that your mod didn't break any TOS and were just collateral.
So the one that got him ban was mine but I'm gonna be real. It was for excessive violence but tbf war is already excessive violence. To add on to that dayz you can literally commit suicide and chop people up and eat them.
Just because a model is on turbosquid or cgtrader doesn't mean it's legit sadly.
I seee
Where is a good place to find models then?
Those are the good places. You just have to take a hard look and put some thought into it. Is the seller selling dozens of hyper realistic vehicles with brand logos on them and fully modeled interiors for $30 each? Is there no description information about the model, poly count, UV information, texxtures? Is the price too good to be true for the quality of model? You have to remember 3D artists posting on those sites are there to make money. A fully modeled vehicle can be hundreds of hours worth of work. Real artists are not lining up at arthouse websites to sell their time for 25 cents an hour.
Fair
FOR combat ops its would be nice to have it so that you can actually put the gun into the arsenal
Is 4x4 km not enough space to put your gun away 😄
i mean its annoying to go off menu to change items
my gun is really big
put it away! 😆
Being able to deploy regular backpacks just like radio would be a nice feature
Use cases:
- temp storage box for outpost, MG nest, etc
- lighten load / leave with radio bag
- prevent garbage collection from deleting the bag
Id love to be able to deploy MG/RPG assistant backpacks and have a one-click "reload from bag" option
Am I the only one that'd love a bit more complexity in base building & logistics? Structures actually needing different materials to function? More things to move around the map other than supply crates? Like needing to actually fill up refuelling stations, vehicle parts to spawn cars, ammo crates & equipement for the armory etc
dayz players will be the end of me
Get a grip man! Your falling apart
Console dayz players?
BRO WTF
I SIT F* 36h ON THIS FUCKING MISSION AND NOW ITS GONE!!? I SAVED IT 10000000 TIMES!!!
WEHRE IS MY F* MISSION
The full Error code. Idk why now is a error code there EVERYTHINK WAS CORRECT
How can I get my mission back now? is it LOST!?
my default layer idk it is there anything false. and my feedback: i will never touch more F* arma RF if this mission now lost.
This is not really an error that should worry you. It happens all the time with the AIWorld, just klick on abort (Abbrechen).
Btw. I can load the default layer you posted just fine
so it doesn't seem to be corrupted
but the mission is reset. She didn't save.
it is not at the level where I saved it but at "0%"/beginning
What does that mean? Is the default layer empty for you?
as if I had never created anything. It's all gone
It isn't gone. The layer file you posted still has stuff in it.
Can you post the entire world's folder?
The layer itself seems fine, might be the ent file or something else.
But then why aren't they loading? I wanted to change the weather then the program crashed again and again. I tried to reopen it but steam kept saying "it's already open". Then I restarted my laptop and when I wanted to load it/the world it came. I'm on billing and my world was gone
yes wait. tell me how
You could try to create a second world and then replace it's default layer file with the one you posted.
That's how I tested it in the first place
my world is the "recreation" of the Early Access version of Conflict. I don't know how to post it here. Just on dates?
Eorror: ''File data structure of the world is obsolete and needs to be changed. Do you want to change it now?''
Yes, you should update it
but nothing happens. So really nothing. I can't even press OK because it pops up again
It worked for me
can you send me Screenshot of the card? (if you start to play in Editor)
i sendet you a friendreq.
INFORMATION! WE CANNOT FIX THE PROBLEM! I ASK FOR FURTHER HELP!
As I said, there isn't really more that ppl can help. Your modifications apparently never got saved. My best guess is that it was, since you used a faulty folder structure (i.e. not having it inside worlds)
No, the problem still exists with the folder structure! It's the same problem with the new scenario too.
if the error says you have multiple AIWorld then remove them so there's only 1
whats that now
it seems it says exactly what the problem is
okey but how to fix it. idk coding
it says a particular component is missing on the game mode entity, so maybe try adding it
its enabled but its a error code. idk waht to chaneg there
🤷🏻♂️
nothing stays there
cursed
? what i musst do now
Perhaps ask in Enfusion channels below
you cant post pictures there
They are more suitable for modding related questions. As this isnt feedback
#?
ye wich channel (#)
Idk what you are doing, but channel names are quite self explanatory
bro i mean wich channel # like #reforger_feedback
copy. thanks
Add a Report button for the mods in the Reforger Workshop in website, we should be able to write our complain about the mod etc. and send it to BI for inspection would be great.
Example; Report this item for violating the Reforger EULA.
If they do that, there should also be a punishment for false report spam. Like three strikes and you're out for wasting the devs time.
I feel like the arsenal loadout save action should not let you use it if you cannot save, because of wrong faction items for example
Adding a tutorial chapter about threat identification. Teaching player to use binos or make sure that they wont shoot at enemies. Too much people does TKs. Its like as long as they dont see nametag they suppose its enemy
the manual has a pid section i think and also there was a paper released with pid section
Idk what pid mean. And im not sure many people read these stuff
i think it should be straight up, load into game for first time, force everyone to select do you want a tutorial or not, that way you will know if the playerbase is being uncoporative then they just dont wanna learn the game basics, PID means positive identivication so basically making sure if someones friendly or not
it is basically identifying if your target if friendly or enemy
"The only way to pid is by the friendly killed notification you get after you kill someone" - every arma reforger player
Ok thanks guys. Yeah you should have at least this as forced tutorial. Since its everyone's problem
for all those US players who had a family member serve during 80s would be horrified, i mean woodland is so iconic to the us it is a crime to mess it up
Navigation when using arsenal boxes and in inventory is extremely awkward and buggy on console
Finally reached the point where Ive had enough of this game. Grinding supply runs only to have someone else unload the supplies that youre trying to get command points with (not that theyre any use), people not having a clue what the mechanics are, crap server performance, crap hit reg, crap RPGs, grenade launcher spam, crap ai.. jeep spam, helicopter ramming air to air combat etc etc the list is now so long that it cant be ignored. Uninstall and if A4 is like this, its not going to be good.
Play different modes and try mods. Makes game more enjoyable.
Believe me Ive tried..
Try getting getting into a group or clan. Probably a way to get into some decent matches
take a break, chill for a bit, then come back to the game once you are ready to hand over more supplies again 😆
Back to arma3 antistasi for me.
These are legit complaints, let's not gloss over them
Really hoping for some AI enhancements in coming updates
the same issues come even worse on those
we need them
Hopefully we get AI driving. Would make the experience way more interesting.
It really would. Mostly because it would enable enemy vehicles (including all the modded ones) to put up a fight and really open up the game. Still worried about the wording on the roadmap though.
Well, atm with Reforger, whenever I think about A4, KSP2 pops into my head for some reason..
It's more a hope than an expectation that the lessons that can be learnt from that actually will be.
Funnily enough, i think Halo’s AI is better at driving
Current AI feels fake, only because when put into firefights, they dont actively find cover or concealment, they just slowly walk towards you and fire
Theres literally no way a4 would be as big of a flop as ksp2
even if the driving is on road only it would still be better than what we have. i would really like to see the most basic level of ai flying, where they can turn on the engine, get troops in, take off, fly and not crash into a tree, and land somewhere and let troops dismount
since reforger is actually playable as-is, not great, but playable
will fia get a working radio
Sadly they ran out of batteries
i dont know why this isnt really talked about but the speed in which my character is able to run around while accurately aiming down sights is extremely ridiculous, it feels like im playing halo or something. not even counter strike lets you strafe side to side very quickly while accurately firing.
had another round of tvt last night, things noticed:
- no whisper functionality brought early death
- grenades where very ineffective
- very hard to see into houses even if person is directly behind window (too dark)
- some issues with bipod placement on difficult areas
Its not a bad experience but as with any arma you have to ignore the many bugs
I think bases (maybe excluding main base) should not be able to generate resources, or at least not at the rate that they currently do. You only need to build one support structure at a recently captured base, after that you never need to do supply runs to it since it will make supplies quickly enough to build all the other structures
I play on a server that has all supply regen at bases other than MOB disabled and I think a middle ground of slower, more lengthy supply generation is the key (maybe 100 supplies every 30-60 minutes). That way far out of the way unused bases can be used as "storage depots" once built up but supply runs are still necessary to win
In on a server where the us team has place at least 12 ai tents at one point and it's making the server lag terribly
Either limit tents, make then take damage from explosions, or something to make this not be a 10 fps coop experience
on that same server, the server got so bad that it froze for 2 minutes.
this is actually unplayable because the enemy team is griefing the server by mass placing AI tents
wispering IRL will remedy this to a degree
hand signals would eb a cool feature
now that you mention it, we used to highlight "enemys danger close" by transmitting an empty message. in A3 mods this is noticable due to the radio beeps, in reforger its barely noticable.
regarding inconsistent item table issue.
When you place entities with a replication component in the world, if you want to use peertool you have to save the world and open it back again.
Im not sure if one should really expect hand grenade or frags to be "effective" if the definition of effective is to expect a insta kill, unless said grenade lands right at your feet or something. Like frags arent as effective at outright killing people IRL as some might think. Especially if its soldiers that have protection from wearing both helmets and body armor. to use a RL example most may be familiar with: a month ago a disgruntled Ukrainian man walked into his town council meeting and dropped 3 frags within a small room resulting in 1 death . everyone else survived . 26 injuries reported. There was furious debate on online forums weather he thew frags or mere stun grenades, because so many were in disbelief how ineffective frags were, So yeah i think hand grenades are more ore less within the right ballpark in reforger. honestly you need bigger munitions if you really want to see bigger lethal blast radius damage from fragmentation. Will be interesting to see how 81/82mm mortar rounds contrast to mere frags 🙂
fair enough, its probably just counter intuitive due to a3 experience and (thankfully) lack of RL experience 😄
"only" one instakill seems right
but about the 26 wounded, what would be interesting is how many are able to fight, to walk, to talk, within let's say a few hours and basic medicine ? in combat, you don't "need" to kill the guy in front of you, just make his ability to fight to 0
so translated to gameplay, being unable to fight = dead (or at least unconscious and under the need of immediate medical attention)
there only so much realism you can do in the context of a game. like you can say the same for being shot. In reforger you can get shot in the leg. bandage your wound to stop bleeding and take some morphene to heal yourself. IRl youl likely surive but would be out of the fight and recovering while in a hospital
vanilla A3 medical suff is so basic that vanilla AR medical stuff seems really interesting ^^ I like the ACE and KAT approach, but I guess it's kinda overkill for PVP
Would be quite un-fun if recovery time were much longer
It would be more interesting how Plate carriers rated to outright stop interim rounds or even 30 cal would be balanced. IMo it would be introducing health bar for armor durability. if your plates tank so many rounds they are no long effective and need replacement. Becuase it was so silly in ace mag dumping rounds into a plate, and then having the AI only recieve minor blunt force trauma., and the ceramic armor itself within IOTV being totaly fine for another mag dump.
depends
in A3 with ACE and KAT you can have 20 mins + recovery time with a competent medic
and (as a medic) I loved that
I know in reforger this is less relevant as the only armor with plates capable of stopping anything bigger then a pistol cartridge is the 6b3 atm, and those only really stop 7.62x39 from vz58 outright , but i would expect A4 to have some additional, better armors that existed in 1989 like soviet 6b5 or the SOF delta force issued black vests with NIJ level 3 rated plate inserts, so then it will be more relevant. to prevent peopel from being permenant bullet sponges
Ok gotta stop there and say obviously this depends on if ur talking about playing with sim groups or just joining random pub, even official, game modes
if recovery took 20 mins in official conflict servers ppl would just suicide respawn every time they take a leg shot
My bet is nobody tried adding true durability to armor because, well in most case you can't switch to new plaque + every mod do not have the same damage output to the same gun (RHS and CUP are a good example), and I'm not even talking about the coding part because I'm far from telling if it's even possible to add durability to plaque
in a more hardcore sim thing, yeah you can do longer more involved stuff
Arma is (was ?) a simulation, if being down for more than 30 seconds is instant suicide + respawn you should try CoD or battlefield, imo
Go tell that to the like 500 people playing official servers rn
I would, I am not afraid to voice my opinion, but that would be pointless to send a DM to anyone about that
IMO. AR system is better than A3 stock. ACE3 would be ridiculous to have in the public servers
its still a game, and mods can fill the gap that you want
AR has no identity rn
more tactical than Cod
less realistic than Squad
I bought AR to support BI's way to A4, but definitily not gonna play it anymore
and I won't buy A4 if it's like Reforger
Arma was a military simulation, now it's a basic shooter like 10000 others on the market
kill, die, teleport, kill, die, teleport, ...
i find reforger better then vanilla arma 3 with how it plays. whats the closest thing to conflict that vanilla arma 3 had? capture the Island? if people really want a higher level of realism ACE or the like will fill it.
Not sure what you were doing in A2 A3 but I dont quite see how its different
keyword here being "higher"
in AR it fells like "creating"
Did you try servers with altered conflict mode to disable some of the more "questionable" design choices of AR conflict mode ?
I did, but while vanilla A3 is still somewhat challenging and difficult, vanilla AR is a walk in the park
i wouldnt consider AR arcadey when contrasted to vanilla A3 its already more realistic imo, but not to the extent where it would turn off people who arent into ACE level of milsim
teleport isn't arcade ? alright all said then ^^
thT was only added recently and thats still a feature that might be modded , optional or cut.
but it is in
p sure most ppl dont even know how to use it
people can be stupid, incompetent, or both, or anything else really, doesn't really matter
what's matter here is that devs thought it was the right thing to do, all I care is about official moves
I dont think u do tho
if ur comparing to ACE3/bla bla bla medical mod, thats not official content.
this spam barrack placing is so frustrating, can we just get a hotfix to cap it to one barrack per base???
did I ? I just used ACE/KAT as an example, even said it's too much for PVP
I said that being down for 30 seconds shouldn't be problematic imo
fair enuf
This. Desperately in need. Official servers can be cripped before every point is even capped
the enemy team has THIRTEEN barracks at ONE of their bases
this should be considered exploiting and result in a ban
its not exploitin
its definitely not like bug abuse or anything, just stupid
you used to be able to only place one barracks per base
yeah but they made it so that you can spawn unlimited of anything
thats the only thing that needs limit really
arma 3 being near future had lots of technological aids that made the game easier to play like having GPS marker on map at all times, laser rangfinders that allowed easy gun zeroing, OR being able to equip thermal optics for individual infantrymen. Having backpack drones made recon missions easier for a scout sniper team. Due to reforgers cold war setting ( and presumably also A4' setting) the individual infantryman doesn't have any high tech aids.
I think i missed this but what does vanilla A3 even mean
What game modes were actually officially hosted?
I'm curious about that too. We're their official servers? I never bothered checking. If they were I'm sure some were Warlords
idk, when I think of normie a3 content I just think of koth
which is WAY more arcade than conflict
Its not, at least not the popular ones, but it was a classic mode
was campaign just a3 version of conflict?
Not really
No, story based campaign for Apex DLC
oh ok
AR files conflict is called campaign iirc so i figured it may have been
Radios are a bit goofy in ar conflict but idk they might be necessary for balancing the otherwise weak offence
Squad do not use radio and face the same problem, or at least faced
Nothing to attack with but guns and guys
I get a lot of problems downloading mods off and on its still hit or miss but seems to be improving compared to last 3 months ago.
How is it less realistic than noodle arm soldiers squad
Then AR soldiers have metal arms
ar is way closer to how it feels irl. except for the mg, and the shoot while on the move.
still getting favorite servers removed from my favorites list for some odd reason
Combat Patrol, Apex Protocol, Game Master on various maps, coop campaign of Prairie Fire, End Game, Support. There might be more. KOTH was by Sa-Matra mostly, Invade & Annex by others too like 77th JSOC.
can you send me your IdentityId into DM?
but my guess would be that server for some reason wipes his ownerToken.bin from profile directory which will then generate new Id for that server so you as client (and even backend) will see it as new server that you dont have in favorites.
Watching Six Days Fallujah videos, I kinda like the 'over the sights' kind of ADS, useful for close range (100m or less) and better SA (when your view is not obstructed by the sights). Currently I just point the weapon downward and look above the sight. But when enemy came into view I have to put the target into the sight picture, but I usually lost them inside the sights model somewhere (skill issue, I know) and have to put down the sight again. I am sure it can be done in Reforger because we have change sight keys (from iron to scope in SVD or m16 with colt scope).
That's called "Point Firing"
RHS used to have it but removed it in favor of just hop firing which is just as if not more accurate for close quarters stuff
the game doesn't really have hip firing, it's all shoulder fire, point fire.
Anything that's shooting while not putting your head anywhere near the sights is hip fire to my gamer brain
I miss flashlight hip firing
Hi! Is this the main place for reforger feedback?
yes
When using a path that contains space(s) in the addonDownloadDir argument in Steam on Windows you need to put double quotes around the path. I feel like the wiki should have this info as the error you get if you don't is misleading: can't download mods, "server is not responding/took to long to respond" (or a very similar message)
I mean this wiki page: https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#addonDownloadDir
This but mostly https://feedback.bistudio.com/project/view/66/ They said it was =/= to forum here a few years ago but you have to repeat yourself a lot here sometimes to get acknowledged
although the feedback tracker does have it's issues with spam now that I look back at it lmfao
Day 1 player here, just thought i'd share some stuff i would like to be changed.
-
Remove Teleportation (why was that even added in the first place?)
-
Conflict Servers with Third Person Disabled, or just remove it from the Conflict gamemode.
-
Remove Arma Vision or fix it so it can't be used to see threw walls, Floors inside buildings.
-
Prevent players from wearing enemy uniforms, it was funny the first couple months, but now it got old, everyones wearing random craps, is this what y'all call Milsim?
-
Fix the running animation so we can run without the animations glitching in First person (Xbox)
-
make it so when you equip a pilot uniform you can't equip any Vest, Backpack, Armor
(Reason is, we've spent so long memorizing the USSR with the Tan color, and it's kinda stupid to see a full squad of russian Pilots on the frontline.
Appart from that the game is honestly pretty good. (If you ignore Crashes, Lags, Etc)
No, don't remove third person from conflict! There's a server option to disable it if you run a server, it should not be forced on all servers!
Should be an option, not everyone likes to cheese their fights
It is an option
6 is in my opinion unnecessary and leave it to the server opereators, same with the people wearing enemies uniforms because you will be breaking immersion after that.
And removing enemy clothes is realistic. Rather keep that than remove it.
Just remove the tk punishment from killing friendlies in enemy uniforms.
Not on official which is the point of my post
Hell yeah, i'm down for that
well you can play community then
A official“realism” mode would be a welcomed addition
Official is garbage
Player count is the main reason for this imo. Would be far more inclined to play if they brought back the 128 person server
with community your complaints can go further, than on official, as official is meant for the whole game and community is more for a smaller part, and there is community vanilla so idk why you wouldnt play there, having admins is better than no admins.
Official conflict needs to be playable for more than 20 minutes before the server FPS drops to SPF
I get motion sickness much quicker when first person is forced. If they forced it for all servers I'd stop playing.
I don’t think he’s arguing for all servers tho. Just a subset
id be fine if some of the official servers were switched to fps only / some sort of realism mode
I dont want it to be disabled on EVERY server, i was just asking them to open up a few servers with it disabled, and if thats not possible then idk just delete that crap or keep it to vehicles
Ok yeah I don't care what they do for official servers, I never play on them
Need working mirrors before removing 3rd person..
I kinda find it funny that the people who gatekeeps this game don't even play on its official servers, like bro why do you even care about those changes if they don't even apply to you? No wonders why they added teleportation in an Arma title..
I only ever play on official servers.
Wasnt talking to you sorry bud
especially when almost everything in conflict can be modded (afaik)
No offense taken. 🤝
see how it goes once game is in the later stages, probably will be much more compatitable with more realistic features, but just my 2c is that having enemy gear shouldnt be disabled because in the end of the day, what ever happens to that person, its their fault. But the idea of having a few servers that are more realistic would be good
its just that with the lack of moderation, anything can happen so, moderation should be improved and brought more in.
I've used enemy gear to operate as a genuine disinformation/information gathering chap with some success. It's open for abuse and an unpleasant experience, especially when directed at new players, but it can be an effective strategic tool to bog down and confuse the enemy. I hope its kept.
using enemy gear is not a problem at all imo
thing is that new players identify through name tags so if you are near them, you are dead even if they are new
Isn't that only if in the same squad?
Only for a certain distance or bla bla bla tho
Well there you go 😅
running through enemy lines its very good for
This is where his comment about realism comes in
Nah, games should be games, but if you make a game that aims to be as realistic as possible, and market it that way, then i believe the product you sell should be that.
arma reforger is missing a lot of factors to become realistic, better to wait for a4
Yeah I agree with that
Arma has never been as realistic as possible tho
It is just mostly realistic and a GAME
Absolutely otherwise we'd all be toppng ourselves.
Too much realism is no fun, but i think we need a middle ground
But it has always allowed you to not wear enemy uniforms
Is that true?
one thing i love about arma 3 was that the community server leaders could choose that, which i think is the correct way in. And yes rugg its true
Sorry weird negative there, you can or cant wear enemy uniform in previous stuff
Up until A3 you couldn't even change clothes and in A3 you couldn't put on enemy uniforms
in a3 you couldnt even use enemy drones lol, even if you had their control pad
Ah. interesting.
I don't think that uniform thing should be a hardcoded mechanic like in Arma 3. It should be a server setting just like 3rd person.
well who likes drones anyways, not me
I'm fine with that since I like guerilla missions so being able to put enemy uniforms on adds to that a bit.
Things like that currently could be implemented via a mod, the only discussion would be should it be added to official mode/servers
Official probably has to be quite accessible for new players.
Accessible aka easy aka spoon-fed
and not being allowed to wear enemy uniforms makes it more accessible and more realistic so I vote official servers go to no enemy uniform wearing
From a revenue perspective anyway.
I guess I dont mind either way. I like the freedom of being able to try to trick ppl with enemy uniforms. But yeah, it would just simplify the game a bit to block it
Or tighten the mechanic..
It was perfect when the game launched, you had to remember the camo patterns of the 3 teams. No bs, If you see someone in Tan it was a russian. Someone with Woodland Camo a US. Someone in red a FIA.
Not that hard to remember, i wish i could go back to that version of the game even if it was super bugged and lacked content lol
Arma series has always been a military sandbox, not ultra realistic. Modders have made it more realistic.
I personally like realism and the more the better. But I understand this not what a lot of people want.
I am just a bit confused as to what is the realism level Bohemia is going for.
When going through game files in workbench there are many quite realistic systems in place, but someare not even trying to be realistic.
I undestand that a lot is still work in progress but I know from the latest RFI that they are most likely not going to implement backblast, which is an important thing in any tactical military game.
Yes it requries more effort to make the AI understand that mechanic too, but still there are systems like shrapnel simulation already in the game.
backblast is definitely smth that I find a tad goofy they arent adding
remember that they have been stating its a test bed and its not intended to be a arma series full on, so i reckon its just them testing how things will work and whats good for a4/reforger
a lot of things will come once this game is polished. currently im enjoying the bug fixes
Ai is a big part if it. Atm they feel very placeholder ish. If they become competent and accurate it might provike more emulation of real world reactions and tactics.
Forget about the realism for a second. Is rocket backblast cool? I think it is. Ok, even if the reason you don't want to add it is because it's hard to make AI for it etc etc, maybe just give it a big concussive effect if you get hit by the blast or something. Who cares if they get messed up for a few seconds
Thats how I hope it will be. Shrapnel is easier to implement than backblast especially when it comes to AI. That was also one of the reasons they mentioned in the RFI video for that.
So follow the cool and just add it as an affect and then if you ever get to the point you can make AI dodge it even better
Especially if fired from indoors or confined spaces...
Coolness is one thing, but I personally find more enjoyment in tactical military games when you actually have to take many different factors into count when you plan your next move. Backblast is an interesting mechanic that affects your decision making, or at least it should 😂
A short collection of clips showing anti-tank weapons (such as the SPG-9 and Metis series ATGW) being fired from within confined urban spaces to illustrate the effects of backblast and 'kick-up'.
SAFETY INFORMATION
These videos are provided for educational purposes only. Remembe...
Inb4 Backblast becomes the main Tool of the Griefers 😅
^This is also possible. But I dont see it being too much different compared to grenades.
Also depending on the weapon, backblast usually doesn't outright kill you like it does in games like squad.
It causes a varying degrees of concussions and burn wounds.
But in squad because while not aiming to be super realistic, it still forces people to consider when and where they can fire that launcher.
blur the vision play a ringing noise ✅ All done
This is something I am poking around in the workbench if it can be done.
Im sure you could do something to emulate it, but i dont know how much effort it would be to make a good system
Youd want to do some algorithm to figure out who gets blasted and who doesn't and then do some nice effects
Mate of mine had all his clothes blown off on one side, ended up concussed in the middle of a road under (ineffective) fire because he walked behind something going pop..
So it'd be good if it was in game, if only to watch the muppetry unfold 🤣
Itd be pretty funny if it knocked people in the direct blast unconscious
And stripped them naked
Then we would just have naked and deaf warriors running around
Sounds like a good night out...
Yeah I never said that would be a bad thing...
Well you didn't specify official only, I took it as you wanted it that way for all servers...
I find the inventory system kind of annoying when dealing with the arsenal or full crate at least. Take this for example:
- At the arsenal
- I want to switch my hat
- I have to close the arsenal to get to vicinity (because the arsenal is full so I can't put anything in there)
- Drag my hat onto "the ground"
- Go back into arsenal
- Drag the new hat over or right-click (this part is fine)
- Hat doesn't even show up in the "hat" slot half the time until I close and re-open
How I would expect this to go:
- Right-click on the hat in arsenal that I want to wear and it either switches out for the hat I was currently wearing or puts the one I was wearing on the ground
- Dragging the hat next to the word vicinity (while arsenal is open) should drop it on the ground
- Dragging the hat into negative space should drop it on the ground
Clicking on E and Q in the inventory should also change page
If you select something in inventory by clicking or hovering over it or dragging it then the area that it can be placed should be highlighted green and if there is something preventing you from putting it on then it should fill red or something like that. Ex. I was trying to put on the pilot coveralls and had no idea that the pants were blocking that... makes sense in retrospect but not immediately clear. I thought maybe it was my vest or LBE.
Some additional equipment slot requests:
- Dog tag / necklace (Watched a Tarkov video for the first time the other day and seems like there could be some interesting mission ideas that this could be used for. ex. in Conflict seeing the rank and/or name of someone you killed)
- Left Arm / Right Arm (for colored bandannas similar to DayZ. I've always wanted this for coup missions but Ukraine has made it a bit more prevalent too)
Also this poor guy and his neck-chest area:
and this guy's elbow
i can not fill jerry can on exp branch, bugged
Add response curve settings for controller
might want to add that to #reforger_experimental or make a feedback ticket. Then again, last ticket for exp i made didnt even get looked at until exp had been pushed to stable. 🤷♂️
Through testing my addon. I think people are invincible when they are transitioning from alive to downed. I would pop someone in the head and then keep firing and sometimes the first shot kills but if it doesn't then the rest of the firing doesn't seem to do anything until they are on the ground, only then you can finish them off. Seems kinda goofy if true
2/3 of the expectations (with the exception of the dragging onto the word vicinity) should be how it's supposed to be working. However supplies threw a wrench in the works. At the very least I will get the swap action working. Negative space drop should already work like this, atleast I think so (just make sure you're not dropping it onto the character preview).
As for the UI something similar should be on the way but no promises.
the inventory system almost makes me loose my shit every time i use it. things dont refresh, moving items puts them back to crate. having to enter and exit the arsenal to fix it. it is just a big pain
the arsenal in combat ops, doesnt allow you to interchange items, so you gotta drop a gun on the ground and then take another one, vise versa for other gear
cant trash the world, its bad for the birds
Just drag and drop stuff inside your inventory while having arsenal open, it will surely dissaper.
Combat ops cant consume stuff if you drag it inside, due to having max supplies, and cant refund suplies, when stuff is dropped in.
But Dr. Collector, Garbage Collector will consume them if left on the ground unatended
Thanks for looking into it! I don't think the negative space thing was working. Maybe it works if vicinity is selected but not arsenal? Not sure and can't test for a while because of work. Damn job getting in the way of my UI testing.
Ok, I just checked, the negative space doesn't work. Tho, now that I think about, I don't think it ever worked like that. But I like the suggestion (I even thought it was in the game already) so I will bring it up and see it it gets added.
On that topic, was there ever a discussion about selecting target "container". Eg i want stuff that i right click, to go to vest/backpack/pants/rig/shirt?
Atm it just goes by some internal priority.
Yeah cool suggestion. I would add that if you hold a button like ctrl and press on the hat it goes to your inventory, without ctrl pressed its replaced directly.
Its a big mess and so unorganized, when loaded with mods you have to cycle all the pages because its just somewhere instead of a category. And then you might miss the thing because the image did not load 🦧
yes, the images not loading and if they do it is usually a lower lod level, really buggy
THE LOCKED ENTITES IN TOOLS AR 🤬 YOU CANT CHANGE THE WEATHER!?
The barracks are game breaking haven’t been able to play for a while and nothing on the ground removes itself sadly.
they indeed are, cool mechanic, but they are an exploit making conflict not fun, they also kill server performance. they are the equivalent to nukes in the game
Maybe having the ai spawn maybe once in 5 minutes if the base is under attack.
There should definitely be a cap on the number of living quarters per base (ideally no more than 3, which is 12 AI) and a limit on AI spawns regardless of supply availability
Killing 4 dudes, moving to disassemble the tent, and 15 seconds later having 4 more dudes spawn on top of you gets old quick
I think digging down emplacements should be the same way as building them but for digging down, lets say -20% would make it half effective and then 40% would disable it. That way they wont spawn on you while digging it down
or even a truck with reinforcments show up once we get ai driving update
QRF would be nice once ai can drive
that would look amazing
btr just coming out and killing all of yall
just seeing a ural skid round the corner and 10+ troops jump out and start lighting up the enemies general direction would be insane
or even just enemy patrols, or having armoured vehicles at roadblocks, or having events where ai go attack a base
ai driving will open up a large amount of possibilities for conflict if implemented, like you said there could be routine recon drivebys done by ai that mark enemy movement as markers on map automatically, automated supply convoys, sharing/prioritizing where ai units should be by transporting them between fobs, and like what you said, patrols and a better AI fob defense would be great, even if the player needs to place down defensive waypoints for ai in fob build menu
but with so much AI and orders happening there will need to be an insane amount of optimization needed
ya
Or what if each troop spawn costs supplies. So they can't infinitely spawn without supplies at base
This is what I'm expecting from the high command role, would be sweet
Already a thing , but each adjacent base with a radio provides +1 supply every tick
What do ai spawn cost?
20 per soldier
Fax or fly
fax?
Fax is like email, but older
i know
How old are you guys?💀
tf do you mean by fax or fly
That was bad SPAG tbf
spag?
i know but it doesnt fit the conversation and the context of your question
Yeah realised that in hindsight
maybe if you ask, fax or cap. ill understand it
I just don’t want AI going prone every time they hear a shot like in Arma 3 or previous ones
That or getting to cover is the reasonable reaction
And actually reacting to begin with. Atm, you shoot one of their buddies, standing 2m away, and they go with skyrims "must have been the wind" reaction
More like, two different squads, shoot the one squad and the other squad around the corner dont react
No like sentries camping tents in conflict, arland, airfield base. They dont even stand 5 m apart
increase the range of repair vehicles, they are ubsurdly buggy when trying to fix a vehicle
isnt like repair range extended on experiemental
i dont know
Please can you fix the voice coms, why bother with realizium when people use Discord or similar to bypass the limitation to the detriment of the game
Care to elaborate? What is broken to "fix"?
Constant clipping and distortions, even local voice is almost useless
I play a lot of Squad and their coms are spot on
Voice makes team work games work, without voice you end up with COD
I like the idea of radios, with frequencies, and ranges
with the distortions, its a bug and likely to be fixed
I hope so, it's killing the game for me
it makes it funny sometimes but i dont really encounter much people even using comms, but its a same issue on squad, just worse on reforger
I brought a number of Squad players over, but they've almost all gone back with the same complaint.... Voice coms
lack of people using coms or it being bugged sometimes?
Bugged all the time
could be a worse issue on modded servers too.
lets see how it goes
Increase squad sizes and enable the ability to kick players
Might not be around to "see how it goes" because they've poisoned the well
For a temp solution, play on a server with 64 players or less. With 64 players the voice is working perfectly; the issues you describe only occur on overloaded/lagging servers.
The Huey’s were the worst thing added to official now everyone try’s to fly them and having 8 helicopters in the sky makes the game laggy as hell, nobody really drives anymore and they all just jump off into the water at coastal bases from unrealistic heights into the water lmfao.
Everyone try’s to suicide with them which is fine but annoying since there is no set despawn and the barracks have been a issue for well over a month now.
I’m wasnt even going to address the gear clipping or how I have to spam hold my left trigger just to see uniform skin from long distance since my guys eyes are useless.
Guns still feel very plastic and shoot like im holding a long metal rod
you cant really say Huey was the worst thing bc they had some great benefits, it is more so the players that are ruining the experience in this scenario my only recommendation for fixing that would be to pick times when the sillies go to sleep or trying different server regions
It sucks that Americans only have field packs.
I’m not here to argue with you bud
i did ask for a LAW backpack some time ago, i doubt we will get something like it though
neither 👍 just my little bit of advice, we all need to deal with this
The Huey ruins the game forsure and makes the mines useless and the Huey’s should’ve been added in later once a lot more GRound CAPABILITIES HAVE BEEN UPDATED AND UTILIZED. now everyone just flys past the whole map and shit…NEW PLAYERS DONT LEARN THE MAP. There’s tons of things that I could say but the devs never seem to think things through throughly…like the barracks and saying that’s THE PLAYERS FAULT…when they could’ve set barrack limits up…of course if you make something so obvious and easy to abuse it’s going to get abused it’s just tooo Easy.
I’ve had the game for well over a year and I’ve been around since 8v 8 servers dude.
I just want more authentic things added if it’s a milsim.
Stingers would also be amazing
and I have been around for 2 years 🤷 the barracks exploits need to be fixed 100%, but as for the helicopter situation i think the only fix would be to make the rank at purchasing them higher
Neat and nope helis are broken since we don’t have anti airZ
Stingers would be a one shot gameover that everyone would carry, maybe if there were aircraft, but since there aren't any it is is overkill
Nah, I hate seeing all the Huey’s fly over top of enemy locations.
just need some anti air.
US have a .50 and russians have a reloadable RPG and PKM with NSV coming eventually, more than enough to take out utility hellicopters
bullets(technically a skill issue)
Yes a actual anti air gun
as in a big towed one, bc i would dig that!
Your dad making you was a skill issue dude. Spraying the pkm at the helis doesn’t work.
Insult me all you want, it works well for me
I knew you’d like it
i have had no issues in the past with shooting down hellicopters, you can get one down with less than a box if you have reasonable aim
I think that would be fair to help stop deep insertions with the heli or just a stinger…
utilizing the tracer ammunition would also be helpfull
Yes you can easily shoot helicopter down with small arms fire that’s how they all get shot down ☠️
I’m Just tryna be honest I’m not with this Hollywood movie shit bro
but heres the thing, there is no system in place that would stop everyone from grabbing a launcher and taking out helicopters left right and center
Maybe in the movies you all shoot helicopters down with aks
I would prefer that over everyone flying.
more so a balancing thing, and btw hollywood love their stingers as well
You want me to shoot helicopters down with strictly small arms fire that’s straight Hollywood
The whole game is unbalanced wdym.
what is stopping a .50 cal from taking down a Huey, it sure isnt the armour bc there isnt any
You can’t just “keep it balanced” by refusing that other editions and add ons would help.
You can’t set a 50. Up anywhere and then I have to bring a humvee around?
this is your aa^
m2 is an anti aircraft gun
Was originally* mb
Anti material
exactly! since ww2, it would be insulting not to call it one
aircraft are made of materials, but im not a scientist, so idk
It is a light aa gun but only a LIGHT AA
and anti material + helicopter = crash and burn
the M2 is very anti everything
Why TF do you need a heavy anti air cannon to kill a heli with anyway?
versing light utility helicopters that arent that fast, seems pretty even, and most people i come across have no problem using it
It’s more practical that way
this guy knows 😆
I just want a lock on stinger bro
There is a mod that does that no?
it all boils down to the same things, skill issue
I don’t use mods?
I forgot the steerable/lockon launcher mod name
Your mom making you is the skill issue.
javelin?
No singer been around since the 80s
how about elvis? he was a singer
My grandpa loves him I think he’s very repetitive.
well at least his mum made a child who can effectively utilize a .50 to shoot down helicopters in a digital simulation without getting extremely salty about it 🤔
No not that one, the newer one that was being used on some larger servers. Was using the LAW model, havent played reforger in a week lol longest i've had a break since launch
ohh Ive seen that one, cant remember the name either
I’m not salty bro I just want a stinger like you want a man.
You just don’t want me to have a stinger and I can shoot ppl down with the 50. I never claimed that was the issue I just think a stinger would be a good addition.
you might as well get a Davy Crocket while you are at it, to fix your ground combat skill issues of course 😆
You’re weird and just want to argue.
Leave me alone lol
sorry, i am just trying to explain why the stinger isnt in the game and never will, no matter how much we ask
its not hard to shoot down a heli with a 50 cal or a 14.5, its a skill issue from your side
I don’t care about your personal opinion.
wait for arma 4
From where? I just said a stinger would be great.
The AT we have would do just fine if the hitreg and desynced explosions weren't an issue
welp, he's giving it to you as factually as possible lol
How is that a fact? It’s his personal opinion.
now that is something that needs to be fixed! 👆
if you load tracer, you can light them up pretty fast, especially if you hit the fuel tanks
Ground to air missiles that lock on are waaaaaaaaaayyyyyyy out of scope and nowhere near on the roadmap
I never said I could shoot helis down
How?
considering tracked vehicles is nowhere near and that is a literal staple of war since WW1 then idk what to tell you
exactly, even if you aim for center you are most likely going to hit engine and that thinfg is going to drop out of the sky
What?
I know you can shoot helis down…
sorry, we are just trying to give you tips, it sounds like you need some
They aren't even planning on adding in proper tracked vehicles and you are expecting them to start designing a missile lock on system 🤡
No I just said it would be cool?
Why are you so mad that I think a stinger would be soo cool? You’re the clown here bud
no fixed wing either, so my advice would be to wait for arma 4, you will most likly see a stinger in that game once it is released
Why would I need your tips? I never asked for your help kid
so am I 🤡
What?
You’re such a ignorant little puke it’s insane and you sit in discord all day…I still think a stinger would be a good addition and you should keep your feeling and opinions to yourself.
then what do you want, you made some valid statements at the start but now it has just dragged on as you wanting a stinger even though it is impossible for reforger
What do you want? You keep replying and trying to insult me so I just keep saying it would be cool…you fr are dragging it out for since you “ have to be right”
i didnt mean to offend you buddy
How am I offended? I’m just telling you that it’s cool and you’re upset that it’s impossible nerd
You should get ready for school tomorrow and quit sitting in discord all fucking day.
ok, i am just going to let you run your course, just try to keep it on topic for yours and everyone else's sake, have a good day
What?
You were the first one to start insulting people talking about my dad making me lmao have a better day man
What? You insulted me so I just replied to your insult kid…grow up loser
Then you had to try to group up on me…that’s pathetic aswell
I hope you have a better day
Same to you bud, not. quit replying to me
he did try to help you at the start by recommending mod, that is probably the most helpful thing he could have done
Okay?
The response to this people should simply be a link to the roadmap
yep, that was stated multiple times, but you know how it is...
sure im happy for a stinger to get added. IF helicopters get flare dispensors
Sadly your entitled to your own opinions.
That would also be very cool and would look deadly
I know arma 4 is the better hope for all of this and hopefully gen 10 consoles can fare better with it all aswell.
its not an opinion. Reforgers scope is fairly limited relative to what A4 is supposd to be. its unlikely that Bi will put in new roadmap items that werent originally planned. Certainly not when its concering complexity of a heat seaking missile launcher, and not just a new camo skin of an existing uniform type or something.
Nah it’s an opinion dude
how is opinion to tell someone not hold thier breath for personal wishlist items that arent on the official roadmap?
I’m not holding my breath for anybody I just think it would be cool for stingers.
Feature suggestion; user action with shovel equipped to bury AT mines leaving only the detonator exposed above the soil.
I would enjoy a slightly more expended helicopter damage modules
- Batteries
- landing hydraulics
- Altimeter and speedometer
maybe we get this, ap mines, mine detectors, and the ability to place mine flags anywhere with one update, would make sense
glass shatter decals where bullets actually hit would be nice, i dont think it has this yet or at least to the complexity of the other vehicles windscreen. but landing gear damage and autorotate would be cool
Would it be possible to add more sensitivity settings on xbox for mouse and keyboard settings? Currently only the ADS slider works but for regular camera rotation you have to use the mouse DPI to adjust that
there is the issue of people using construction menu camera to have a very very good overview of the battlefield, while being hidden inside a tent
making it unavailable when enemy nearby would also tell people there is enemy, although not possible to see where, since no abuse of construction menu camera anymore
a problem especially on servers with no 3rd person
so attacking side has 1st person only, while the side holding the location can fly over the location, using construction menu camera while hiding inside the tent and communicate enemy positions to other soldiers also present there
reminds me of the commander camera mode in OFP
in A3 it's the same
as long as you're a commander of a squag of AI, you can switch to a camera pretty high above them and zoom out even + turn it around, while yourself being prone or behind a big rock or wall and knowing who/what comes from where and when
don't remember if commander camera also worked for a commander of a squad of players only
if BI will add this commander camera again/back, once we'll be able to recruit and command AI, this will be a big deal breaker on not 100% PvE servers, because it will be heavily abused by players to gain very unfair advantage vs. other players
unless it will be possible to disable commander camera in server settings
Isnt there already a somewhat limited range and fog beyond it?
You can peek under it.
escape still doesnt work to close the J menu
Im having some weird bugs in this 0.95 update. FOV seems to be very low constantly and aiming down sights happens instantly
i cant spawn ai in gm for some reason
i cant spawn anything
yeah, for some reason it just wont allow me to spawn stuff
wouldnt 2d scopes look better if they were implemented like in COD or similar games, where there is no pip but your FOV changes to zoom in?
though I don't know how to handle variable zoom in this kind of optic 
https://feedback.bistudio.com/T178905 anyone else got this issue?
Quickdraw!
Would be nice for AKs to have some kind of scope.
its in the roadmap
I couldn't reproduce it so far, do you have any steps to get this issue?
I will see if I can find one
Thank you!
it can eventually be done with some tinkering and trickery, but PIP scopes will get improvements first
And variable power scopes would be nightmare yeah
maybe single zoom optics would work like ACOG but then you get inconsistencies between ACOG and Sniper optics that still remain 2D
Yep can confirm, you can spawn vehicles normally but once you attempt to spawn infantry squad, you cant spawn anything else anymore.
Try unpausing the game before spawn something
yep, that did the trick. Tho only breaks if editor is paused and you attempt to spawn a group, only at the first load, pausing and spawning later works.
aah
still a bug nonetheless
seems to work fine for me
Yeah idk I cannot reproduce it either now. I will report if I can find the cause
Some feedback for the Devs:
- "Freelook" needs to be less jerky and have more of a smooth motion, the harsh snapback when letting go of "freelook" is quite unsavory. I feel Arma 3 did a much better job in this regard.
Optimization for better FPS would be great
Noted, thanks
Probably already noted but on conflict GM’s entity clears are not working, they did before the update
removing the garbage system was the worst decision for this small update
it was broken tho
it worked perfectly fine, entity clearing is needed for the conflict game mode, especially with 128 players
modded servers had a mod garbage collector
it was all removed by bohemia m8
yeah but that system was for modded not vanilla, it didnt work on vanilla, now it works on vanilla
on experiemental, the garbage collector worked well.
garbage manager used to work, but clear entities by gm didn't. then they fixed clear entities, but broke garbage manager. now it seems we are back to to broken gm entities clear, and a working garbage manager.
It was not removed, it was rolled back to the old garbage manager prefab, no longer using a config file. I'm guessing scenarios didn't roll back and add back the garbage manager?
-add ammo belt and charging handle animation for M2HB .50cal machine guns
yet another update and night time lighting is still broken its not even listed as a known issue yet😑
nope still bright af
it was working for me before, oh well i still have my mod i guess
what mod?
i made the "darker nights mod" it fixes night lighting
@limber warren https://discord.com/channels/105462288051380224/1189029118755471432 😉
still need to wait like a minute for textures to load after spawning in
Install it on SSD, its like 10sec for me...
I have a samsung 990 pro, but your drive is not relevant to the memory budgets used for textures and other assets
yep, object pop in, arsenal, textures and lod transition still extremely broken
Elaborate lmao
New bug: you cant close objective screen with ESC when not in the map.
Woraround: expand objective -> Show on map -> Use map objective button on top to close it.
looks like they didnt fix the bug from exp
An option for console players to determine how much of their storage is dedicated to mods would be much appreciated
After the new update I'm having trouble placing down map markers, it seems like the component buttons shifted somewhere else (PC). I can only reach 3 Bluefor markers and that's it. Any idea how to fix that?
Last I recall xbox decides this as it was with fallout and Skyrim
garbage manager change made it so my resupply runs end early because the truck despawns within 2 seconds of leaving it. was actively loading a truck and it despawned. they need and abandoned timer or something to protect them from that.
it is very inconsistent by the sounds, one truck i was using as cover just popped out of existence in the middle of a gunfight 😆
Yeah its hyperactive. also deletes ammo boxes and stuff people have set on the ground.
Damn that's, lame
A good 40gb would be nice
it was supposed to do things like only delete vehicles when they are some distance away from players, but the thing is, it didnt work
I've noticed
currently the garbage manager automatic cleanup does not work at all for me, I have to hit the cleanup buttons manually, and helmets still stay on the ground
After the new update I'm having trouble placing down map markers, it seems like the component buttons shifted somewhere else (PC). I can only reach 3 Bluefor markers and that's it. Any idea how to fix that?
looks like a bug, try with 0 mods?
I get that too, since 1.0 pop out of the wheel menu without dropping out of map then pull the wheel up again and it will be aligned* on PC
It will 100% of the time be unaligned when I go into the wheel for the first time each time I open up the map* on PC
Fix your game, it was running just fine before this last update.
What did the recent update do
Lol idk but since the update i cant even load into darkgru i load stuck on the arma screen then kicked
makes me download the same 3 mods back to back and seems so weird
Growable persistent storage is planned but not a priority atm from my understanding
wait what's the fix algorithm again?
same result
bummer, looks like map markers are gamepad only now
the weirdest thing is that I don't see anyone mentioning it, even on this discord.
Including you, there are a total of five people in the world who actually use them.
2 of which pay attention to them. 
Yeah, for some reason literally no one uses map markers
They're such an important tool, and yet, people don't know they exist
I just can't play as a SL anymore (effectively)
yep, usually me and one other person on sthe servers i play use them, i got nothing against it though, it is a preference i guess, but they really do make mission planing 10 times easier
Has hitreg been fixed? I feel like it has been fixed. Went into PBS server just now, 200 ping, but still can satisfactorily kill enemy. Don't have to dump whole mag on them.
I dump whole mag into each target regardless (except when using LMGs)
yeah, dump whole mag just to be safe... force of habit. I'll test again later, but I feel hitreg is improved.
Why are some servers marked as incorrect game version by ingame browser?
perhaps incompatible mods?
I only have 3 mods installed, that would make all servers red.
But as you can see, only the version is highlighted red
Bug (Xbox): in order to download mod updates, regardless of size, you need to have enough additional storage space equivalent to the mod itself.
Ex: To download a 36mb update for RHS requires 3.9GB of additional storage, even if you currently have rhs downloaded already
it only tells me that when i’m updating a bunch of mods but doing them one by one works
It's giving me the error with single mods, at least the larger ones
thanks bi for keeping us in the loop with the devblog about upcoming update
FEEDBACK: After the 1.0.0.95 update the vehicleService entities do not display any ActionManager text to select a vehicle.
Prior to the 1.0.0.95 they worked, and able to deploy a helicopter at the helipad or custom setup. Now there is no text displayed at the service point.
I don't know if it is related to this new error msg. This error is related to the gas pumps scattered across the island.
ENTITY : Init entity @"ENTITY:273894" ('GenericEntity') at <5163.137207 174.463852 7080.265137>
SCRIPT (E): 'SCR_SupportStationAreaMeshComponent' is on a child entity yet the m_fRadius (5) is not equal to the support Station range (10) make sure it is equal else the preview will not show correctly
UPDATE:
From workbench, played the scenario and dropped a helipad in with GM. Worked. So there is something changed with the setup needed in workbench to get the entity to function correctly in the scenario.
not sure what you guys did to RPG damage but helis and most vehicles in fact shouldnt be able to take 2 RPGs directly and fly/drive away like it's nothing. Not in this time period anyway.
RPGs need to be seriously worked on idk why they were nerfed but this is ridiculous
They didn't mention any nerf. Could it that you are mistaken this bug with a nerf to the rpg?
rpgs hitregs are fucked, if a heli flyes and you shoot at it server thinks you didnt hit him but client says you did
i mean it could be but thats kind of a serious issue if explosions arent happening where they should be
thats a good way to get people kicked for team killing they didnt even mean to do
has never happened for me.
Few times, I miss a hit, and the enemy vehicle will catch on fire as if I hit it
@ornate marlin please fix whatever is going on here.. Whether it be hit registration or explosion radious being wrong. Things like this should've been fixed in EA..
Don't ping random devs
fix your game? the fact me pinging you somehow upsets you says a lot in itself. nice screenshot.
acooma fix game.
Poor Acooma on top of the user list 😄
Snake - “Fix your game”
Acooma - “How did he even come up with this revolutionary approach to development?”

Been there done that

lol is that all I said? Pretty sure me and two others were actively talking about the situation and what it could be then I simply pinned the dev so they were made aware of it sooner rather than later. That for whatever reason upset him. If doing his job is an issue maybe the wrong people are developing this game. I’ve beta tested plenty of games and usually when someone tells you about a bug you thank them not tell them to basically piss off.
Common courtesy I guess but that’s also rare in this world in todays age
Yeah you're not supposed to ping devs (rule #2)
Well when every developer has you join their discord it gets a little ridiculous knowing all the different rules for every channel and the fact that’s even a rule is laughable and again speaks volumes. Never been in a game discord where the devs didn’t want to interact with the community and flat out tells them not to bother the devs. Pretty pathetic if you ask me
Posted bugs on there before and never gotten a response. After the response I got on here that now doesn’t surprise me at all. They clearly don’t care.
ugh
There's one set of rules for the whole server.
And the rule makes sense.
There more like guide lines if you ask me. 😉
And when you join 50 servers because devs choose not to use steam you tend to forget the rules for every single one. Again that being a rule is laughable and just shows the kind of devs they are. I’m in numerous discords for dev teams and not once have I ever seen them straight up tell their community not to bother them. Why even have the discord?
The discord exist so you can write feedback, report bugs, share knowledge about the game, and find players to play with.
We already know that the developers read the discord, and engage with the community when they need to. Forget @ ing developers, you shouldn't be @ ing anyone to say "please fix whatever is going on here.. Whether it be hit registration or explosion radious being wrong. Things like this should've been fixed in EA.." like it's a button they press, and it's finished.
Pretty sure all that can be done on steam where they actually sell the game. And again I said more than simply “fix this” pretty sure I even said please but you guys like to read what you want.
here you go, changed it for you
“please fix whatever is going on here.. Whether it be hit registration or explosion radious being wrong. Things like this should've been fixed in EA..”
Are you guys incapable of a simple copy and paste?
here you go. just for you
Lmao anything to make you feel right I guess
another happy customer
Aye idc they want to be douchebags to their customers so be it. It only affects sales later on. This interaction with them will ensure I don’t buy the new Arma anywhere near full price. Doesn’t seem like they deserve it.
you should ask to talk to the manager of bi
let them know you are taking your business somewhere else. they might reconsider their approach
I don’t have to? Pretty sure the lack of sales with reforger should tell them exactly how their community feels. More people are still playing arma 3 lmao
Even though mods have added just about everything in that game
still, talking to the manager of bi is a sure way to show them that the customer is always right.
I’m good if they’re incapable of responding to the community properly in their discord I’m sure emailing them will get you a generic AI response.
you must do it. we all count on you to fix this injustice.
They clearly are incapable of fixing anything or choose not to who knows
I feel like you don't have your heart in this cause
Because it's an in-between testing game. Pretty sure Argo never surpassed Arma 3 either.
No idea how I would ever get my job done if our customers were constantly pinging me on discord and I was expected to engage in full length polite conversation with them.
Where did I say I expected a full on engagement and conversation? A simple “thank you guys for finding bugs in our game for us so we don’t have to, we will check it out”
Like idk most devs
Again common courtesy I know that’s rare
Now imagine 14,000 people doing that.
They do thank people. When they go about it the right way.
Finding bugs for them in a full release none the less not even in EA anymore and we still have to do their job
Game doesn’t even have a 14k player base but okay lmao
But this server covers multiple games now doesn't it?
And they have multiple devs don’t they?
Not 14,000 of them. Anyway I need to stop dragging this offtopic. If you want to keep talking about it head over to #discord_server and tag me
14k people aren’t coming into the feedback talking about bugs. Which is where their focus should be.
If you don’t think bugs should be a priority you definitely should never get into game development
6 feedback servers 11 devs currently active not even counting ones offline they have enough people to monitor the feedback channels and take notes or even take a literal second to screenshot to have the info they need to inform their team
🤓☝️
in order to make markers work, after each respawn I have to do this:
- Open up map
- Click off with RMB somewhere on the map a few times to call a command menu
- Keep RMB clicking on the map until the command menu is properly intractable. Once it is, the markers menu is also fixed.
The lack of sales is three fold
- the word of how "hard" or toxic arma is can/ will keep the fresher players away
- the overall lack of centralised populated unmodded servers can also scare players away
- and lastly the highly undeveloped ai / unstable servers kinda keeps the arma three communitys away for now
A. Its called respect because they each have lives that dobt revolve being available at the beck and call of complete randoms
B. Im sure you would not appreciate upwards of 50 people messaging you during work hours while you are trying to do the said work
C. Just about %80 of all bug reports are either
- completely childishness rambling
- already know
- undescriptive
- already posted
💪🏻 👍🏻