#reforger_feedback

1 messages · Page 13 of 1

olive trail
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go into gm and search 'target' or just search for it between objects, and you can see it.

teal jolt
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over game master?

teal jolt
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i stream and you say me wehre

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wehre come tell me

olive trail
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go into gm. not the tutorial

white kernel
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AI is not too strong 😂 If anything theyre totally inept. I just cleared the whole of the South East of Everon, on my own, and died once, because I crashed into a rock.
No, the ai are not too strong.
I want the ai accuracy dialled up, the fixed MG positions made more lethal with just the ai head peeking down the sights, the ai more reactive to activity. Maybe that way people might actually over time stop spamming tents and bots. The only reason they do now is because theyre so crap, you need loads of them to be effective. Active patrols out of the immediate location ala Arma 3 Antistasi too. All of the above in that fine mod makes the ai awesome to play against and actually useful to use.

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Hovermode- if you're using it you probably shouldn't be flying it, especially when you later say access to the server should be based on competence (experience). In the interests of consistency anyway..

teal jolt
teal jolt
# white kernel AI is not too strong 😂 If anything theyre totally inept. I just cleared the wh...

I have 14,000h in Arma 3 and now 2,000 in Arma Reforger on 2 accounts. I don't think I'm too incompetent if an AI hits me with headshot from miles away or instantly if you just dare to peak. If it was only like that on one account, bugs etc. I would have understood it, but it's on both. And in both the AI ​​is too strong so it's not my fault or anything like that. You should listen more to the opinions of other players who play with you and not call them idiots just because they have less gaming experience (I understand from your "translation").

teal jolt
white kernel
# teal jolt I have 14,000h in Arma 3 and now 2,000 in Arma Reforger on 2 accounts. I don't ...

Calm down and stop telling others what they should or shouldn't do. The ai is predictable, inaccurate and easy to fight against. If you're dying a lot, they'll be reasons for that. Arma 3 has a skill and a separate accuracy slider. I'm surprised with your 14000 hours that you haven't adjusted those to better suit your skill level if you find yourself getting head jobbed at range. Reforger ai are orders of magnitude easier to deal with and half the time you don't have to take cover to do so.

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By flying off the handle and getting personal, you lose what little credibility you had in the first place.

teal jolt
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I don't get upset but I don't understand how people don't understand the simplest things. Good for you, I'm glad you don't have a problem with the AI, but many other players feel the same way. You obviously didn't understand what I said.

white kernel
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Yeah i did. I just think it's nonsense.

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But what I think is only relevant as feedback to BI. Likewise your views. You fed back the ai is hard. I fed back it's to easy. BI have their plans for it. We'll both have to wait and see.

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In the meantime go and have a look at those two sliders in arma 3. There's no shame in dialling them down 😉

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I dialled them down quite a bit. Made it a lot more fun but still great ai to play against.

white kernel
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Why ?
You've got 14000hrs in it. Surely you know what sliders I'm talking about?

teal jolt
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do you mean the steps? I play on Veteran.

teal jolt
white kernel
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It's a powerful combination of tools to really dial the ai to what you'd like. Much better than presets.

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Anyway we're heading well off topic. I'm off to bed. Goodnight and good luck. My advice find a bush and sit In it with a machine gun..

teal jolt
teal jolt
errant leaf
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just dont get spotted or shot, easy

teal jolt
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sometimes

olive trail
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they can't see at all though bushes, you can sit inside a bush, and kill them all.

white kernel
# olive trail they can't see at all though bushes, you can sit inside a bush, and kill them al...

Hopefully BI won't change the not being able to see through bushes thing as that's good. Instead hopefully they'll adjust the ai to not walk predictably to your last known position. It's this that enables the Bush Lurker in us. Reconnaissance by fire, hand grenades, ai taking cover and going defensive, all good options . The last of those would mean a tense and delicate patrol through to locate and kill them. Again that happens a fair bit in A3 antistasi, and can be very tense and immersive.. I imagine in reforger it could lead to a lot of creeping a few metres, listening intently, creep on another few metres, listen intently etc etc. If ai responded to voice audio, even better.

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Also hopefully bayonets will finally mean silent dispatching of enemies is possible. Sneaking up to a lone guard in a forest and being able to remove them silently would be advantageous. Noise linked to weight, fatigue etc definitely would be good. That way you could remove your webbing etc before sneaking forward, especially if covered by a colleague.

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Good opportunity for an animation too..

errant leaf
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i see no reason not to add it

foggy wyvern
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they should get rid of this AI behavior that runs towards you and fires missing most of the shots

errant leaf
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i am not a fan of the ai death charges

turbid fractal
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Klamacz once told they prefare linear A.I. for development which make's sense.
But still there could be a dev and a retail A.I. behavior where retail would be somewhat more dynamic.
Wouldn't even be a hell lot of work and could be made in just couple day's i guess.
But maybe there are other reasons like using simplified behavior trees to help modders getting into it with more ease? blobdoggoshruggoogly

turbid fractal
# errant leaf reacting to voice audio would be amazing

In general as far as i can tell A.I. does react to weapon fire sound only.
I did some testing where i had an A.I. behind a wall right next to me and they never reacted to any kind of sound i made by moving or stance change.
Also the methode which return specific awareness types which includes UNKNOWN and DETECTED did never return anything.
So would be a good start to have them detect and react to sounds in their proximity.

nova quest
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A toolbox that you can carry in a vehicle or backpack so you can do minor repair even on the field

teal jolt
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@teal jolt So I'm hearing more and more here that the AI ​​is supposed to be okay. Before I wrote this, as I said, I had been playing for a long time and listened to a lot of opinions in the game. In the game everyone said she was too strong. I also talked to new players yesterday in a long Discord conversation to collect all the points and people just don't enjoy the game like that. You only need to shoot once and you will be shot at from all sides. For me personally the AI ​​is a bit weird but I just wrote down what the majority of players said in conflict. And playing on the Russian side is much easier and not an art than with an M16, which is usually used in single shot.

white kernel
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Like I said, I cleared the whole SE section of Everon. 8 bases or something. I died once because I drove into a rock. The ai is predictable. Once you understand how they react, you'll only ever get killed through carelessness.

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Oh and that was as the US with default load out.

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I'm not seeking to discount what you say, merely pointing out an alternative experience.

teal jolt
white kernel
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Yeah I notice that. But it doesn't alter the outcome.

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I still carry out my actions the same. Find bush. Fire, kill ai. Reposition to another Bush. Wait for rustle. Fire. Kill ai. Repeat until ai all gone.

white kernel
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The only time you'll die is if you run out of bushes or get swamped because you didn't reposition.

white kernel
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Make sure you've got a good headset. Also there's an audio setting which needs to be at 0 to really maximise the ambient sounds. Can't remember which one though without looking.

teal jolt
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on wich server you play

white kernel
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Official

teal jolt
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us or ffm

white kernel
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Vanilla. Its the only reliable teat if you want to provide feedback.

teal jolt
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/eu

white kernel
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Either us or soviet. I've not noticed a difference. Single xhot is available on AK.

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EU.

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Use default load out. There's really little need for arsenal barbie loadouts.

teal jolt
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i dont like it

white kernel
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Your choice obviously. I'm merely pointing out it's without consequence.

teal jolt
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bro i know this all but its a different with automatic 7mm vs single 5mm

white kernel
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Not really. Give it a try. Be like my avatar.

teal jolt
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Ich show y my arsenal. wait i start game.

white kernel
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Not that interested. Not being rude, just honest.

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I have zero interest in what other people choose to carry.

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Beyond its impact on base supply..

teal jolt
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Shovel and lamp are now swapped but it doesn't matter.

white kernel
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See my comment above.

teal jolt
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ah

white kernel
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That loadout at a contested base with marginal supply would probably piss me off.

teal jolt
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I feel like you're trying to take me for a fool. You irritate me with your statements broo

white kernel
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No. Just being honest.

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Think about what I say. If there's no reality in it then just discount it and think me a fool instead.

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We can both think we're both fools. That way we'll get on better blobcloseenjoy

white kernel
teal jolt
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my steam is linked on Profile.

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everybody can send a req. if he want to Show me his ways. i open for all

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/Experience

white kernel
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Yeah that sounds possible. I'm playing KSP RP1 atm and am busy later but I'll keep an eye out. I'll look you up later. 👍

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In the meantime, be as my avatar, lurking in bushes.

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It's quite good against people too. The eye reacts to movement.

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Keep still, keep concealed.

teal jolt
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I have one more thing to correct from yesterday. have played solo on EU FFM 96 and this seems to be the only server so far with no real problems. I also got the Major trophy after victory there

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In this regard, I mean the kick-offs, crashes, etc.

white kernel
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Yeah. There's a few issues on official servers, mostly tied to garbage collector which appears to be currently U/S

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I persist as I want to keep the vanilla experience allied to ongoing dev updates more reliable. I'm curious about direction of travel for A4.

craggy orchid
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Small request: allow characters to fire pistol while holding flashlight.

stray frost
errant leaf
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i swear it was once upon a time, same with rifles

oak flare
errant leaf
stray frost
errant leaf
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they just removed it for some ungodly reason

oak flare
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Huh, so the animations exist?

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Akimbo mod plz

errant leaf
craggy orchid
errant leaf
teal jolt
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I've heard you're supposed to be able to read cod well. Lots of kids play.

stray frost
stray frost
teal jolt
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.

stray frost
# teal jolt Scroll up

Not what you said in the message. Didn't read your text file.... don't tend to open random files on discord

teal jolt
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@ BIA. Your Tutorial in Arma Reforger to medical System is false. this is the right

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its in German im sorry but there stay everything.

teal jolt
errant leaf
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let me guess, bi did it in a different order to what chat gpt has stated

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leaving morphine till last will depend on the patient, bandage before saline would be smart as well

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but torniquet first is always the best way to go

teal jolt
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I'm referring to the pdf and the order that is shown in the tutorial. The correct order should be shown and taught to you.

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"realism-military" is Arma (mostly) 🤭Arma 3 laser Tank

errant leaf
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what order did bi tutorial do it in?

violet quail
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Obviously the medical system isn't hyper realistic

teal jolt
errant leaf
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he is more concerned on how the order for medical system is taught, and it is a fair point tbh you need to teach players how to effectively administer care to get you on your feet quicker

violet quail
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Oh I see

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Yeah fair enough.

errant leaf
# teal jolt T,B,S,M i think. or TBMS

tbh i dont think this is bad order, in fact i would prefer doing it this way, i woudl rather plug all the holes before giving fluids, but again it really depends on situation as well

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in some scenarios where you need to go just give jab of morphine and hope for the best, time doesnt allways allow for torniquet or bandages

teal jolt
errant leaf
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one thing that was very strict in US training was carrying 2 bandages, which the game currently does, however one can be used on buddy but the other must is strictly for yourself

teal jolt
errant leaf
olive trail
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Your suggestion doesn't make sense gameplay wise. Unless you want to change what the saline bag does in-game.

errant leaf
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i still would leave saline last in combat situation, wile it would be nice to have clean wounds i could go without for a little while especially if it means i am put in danger trying to use it

olive trail
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in-game saline bag is used to regenerate health/blood, not to clean wounds.

errant leaf
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but i do still think that we need the aspirin and adrenaline to be used

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from my findings in the game files i do believe that we may eventually get dragging as well

white kernel
errant leaf
tall patrol
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I've got small idea for developers. As long as range grass rendering is not possible to fix, and will propably be a presistent problem in ARMA, maybe dithering would help here.
The thing is, in some engines, hopefuly in Enfusion also, there is a dither 'transparency' possible. If you apply a transparency dither on models that should be obscured by grass, you can limit how much the model is visible. The ammount of dithering should be based on distance, movement and other factors that you may find important in terms of visibility.

The visibility could be also calculated on the model side itself - eg. when prone in crop field, let it be more transparent, when prone on flat ground no additional ditgher is applied.

The dithering pattern could be ordered or unordered for more natural look. However the mask should be static in relation to screen.

This may be better idea than to move models underground like in ARMA3. This also should be a performance efficient technique, as it is often used as cheap version of transparency in modern titles.

https://digitalrune.github.io/DigitalRune-Documentation/html/fa431d48-b457-4c70-a590-d44b0840ab1e.htm

https://ocias.com/blog/unity-stipple-transparency-shader/

Stippling (or screen-door, or dithering) is fast, avoids sorting issues, works in deferred rendering. Grab my free Unity stipple transparency shader!

errant leaf
tall patrol
tall patrol
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might be feasible i believe

errant leaf
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not just those engines it has been a thing forever

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A3 used it

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but i agree that we could squeeze out some higher view distance for grass while also making it look ok and not kill performance

tall patrol
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i’m thinking about using it on player models

errant leaf
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if scopes had a volume in front of it that told the grass to render that would also be cool

errant leaf
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i doubt we will get it for reforger

tall patrol
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but yep, if it turns out that it is a lightweight effect, it can has a lot of applications

errant leaf
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modders dont have access to shaders or advanced rendering options so it is up to the devs at this point

tall patrol
errant leaf
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they do indeed stick out like a sore thumb still

tall patrol
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i don’t suggest any specific implementation beyond have it applied on some models on some circumstances

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but would be nice to have a possibility to use this kind of dither effect in the game, may be useful

errant leaf
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if we could get just that little bit more grass distance, this dither effect, and a scope system that makes all visible objects highest or higher lod(i think might already be a thing) and render grass as well it will be a great improvement on armas stealth and long range engagement, the distant shadows already work wonders but it just needs a bit more

tall patrol
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i don’t want to mix different topics, i just want to suggest one simple effect and that’s it, devs will figure out what to do with it further

white kernel
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Ai seeing through grass os pretty poor though.. it reminds me of arma 3 that had that issue for years until someone created a pretty darned amazing mod. I played with grass off because of it.. until that mod came along.

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Unfortunately in reforger you can't turn the grass completely off..

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So fighting ai over a shallow hill is a royal pain in the rear..

errant leaf
errant leaf
white kernel
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I like the grass, but I don't like that ai can see through it..

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It does force one to find more creative solutions, normally involving hard cover, so it's not all bad..

hidden thistle
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I don’t mind the ai seen through it
It’s kinda of a handicap positive for how crap the ai is

solemn fossil
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Most of the time when im able to kill players in the open its because they feel like theyre concealed in tall grass but we're far enough apart that they appear to be crawling across a tabletop

olive trail
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Are you doubting the integrity of DAVIS joel?

solemn fossil
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Never, i trust Davis joel with my life

nova quest
astral sparrow
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Same issue as in Arma 3. This can only be fixed in the engine.

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But drawing grass over kilometers of terrain will always be challenging

tall patrol
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as a workaround

tall patrol
errant leaf
tall patrol
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there is literally no 3d game that is free of this issue for some reason

errant leaf
foggy wyvern
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put a sprite that looks like grass over the player and mask them out

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scale said sprite to how tall the grass is, sounds super jank

errant leaf
foggy wyvern
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I don't know how to solve this problem properly

marble kindle
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I was gonna suggest just putting a patch of grass wherever the player is scoped in, big enough to cover the entire scoped area. Doesn't scale too well at large distance though.. 🥴

brisk brook
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This paints a funny picture

errant leaf
gusty dragon
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Hi team. Any news on any future medical system updates? Compared to Arma 3 it seems to be not as good.

errant leaf
gusty dragon
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Seen*

errant leaf
gusty dragon
errant leaf
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sometimes lethal shots will not put down your target instantly, it is a bit inconsistent at times, but other than that i love how you can overdose "accidentally" - yes i did use this tactic against wounded enemies

real dome
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if settings arent set right ai are made of titanium or you bleed out in a minute

gusty dragon
errant leaf
gusty dragon
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Like there are just no consequences

real dome
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we are missing CPR

real dome
gusty dragon
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But would be cool if it was more consistent

real dome
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yeah because only time you bleed faster is when you have serious damage in your head or shrapnel damage

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medical system isnt fully ready imo just wait when its done

errant leaf
gusty dragon
real dome
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no heart pump, no wake up

gusty dragon
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Then morphine and Epi

errant leaf
real dome
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lmfao

errant leaf
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i wonder if it could be modded in t🤔

gusty dragon
gusty dragon
warm charm
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Of course, if the cause of cardiac arrest was easily treatable in practice, then it would be a different story

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Like pressurized tension pneumothorax

gusty dragon
# warm charm Is that real world practice btw? My training (note: in quite a frugal environmen...

I mean in a civilian setting in a traumatic event yes it would. I’ve never been able to serve in the defence force (due to personal medical reasons) so can’t say but I would suggest that if the casualty was at a CCP or similar then yes. However if they were on the “red zone” or “hot zone” then only super basic (roll into recovery position) is applied until the threat is neutralised or the casualty is able to be moved out of that immediate threat zone

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To treat a tension pneumothorax the patient would need to be in a CCP where more advanced observations can be completed

warm charm
gusty dragon
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Yeah so care under fire protocols say that your gun is needed down range so just move the casualty (if possible) or put them into recovery position

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Which allows the patient to have a somewhat patent airway

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But anyway feel free to message me if you got more questions

warm charm
gusty dragon
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Only wanted to ask if there was a mod or something that had a little better medical system

warm charm
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Yeah I see I went off-topic 😅 Love the medical stuff

gusty dragon
thorny seal
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5x bigger helmet scrims

stray frost
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On another note:
Can we get a slightly higher than standing firing position? Some windows are just at really bad heights and resting your weapon it doesn't make it any better. Alternatively, you can make windows better heights so that you can actually fire over them.

olive trail
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I always liked this to shoot into high windows

fair dove
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Would be nice if the backend goes down, running servers would try to ping the backend to see if it's back up again like every few minutes so that a server restart is not required.

warm cypress
olive trail
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looks goofy though

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animation in eft are top notch. Not a single game comes close to the feel of clearing a house in eft, because of that.

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reforger in comparison looks like toy soldiers sliding on the ground, not even walking. Maybe vecause the movement in reforger i much faster, idk.

real dome
errant leaf
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would be cool if BI managed to also fit in cloth physics in A4, i want to see straps and stuff dangle and dance around

violet vale
livid nebula
gusty dragon
# livid nebula If disappointed, its important to also say what you are missing. This is a feedb...

I’m sure I did in my above comments but to reiterate, I like where the base game medical is at the moment. However, I feel like improvement could be made when “reviving” and unconscious player. At the moment it seems that once you put a couple of bandages on the player revives and is all good to go. Kind of feel like the saline and morphine are useless unless there is a way to make the players screen who you just revived flash white (similar to arma 3) until they receive further ALS treatment

livid nebula
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How would you want to revive to work. Do you have ideas on what you would want it to be like?
If you only say what things are not good, then even if its improved later it might still not be what you imagined. Devs need to hear how players want it to be

real dome
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Maybe put in more second player need, for example allowing people have hearts to stop and do cpr or allow people to od, make broken legs worse and broken arms worse, give us splints to fix broken limbs

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Something similar to dayz/ace would be nice

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But at the same time the current system is nice cuz if the bullets shock is too much, you just fall asleep instead of tanking the hit.

errant leaf
errant leaf
violet vale
# errant leaf are there any plans on improving current animations? i would love animation whil...

animation, like the rest of the game, is and will always be work in progress 🙂 the trick is where you say "stop, we need to get the product shipped".
there are some animations while sitting in vehicles (using bandage ect...) plus all the wobbling on terrain ect. and theres some more to come, like idle pose variations.

id like to see anims reloading turrets as well, but there are some technical limitations that need to be addressed first, and also this doesnt bring any gameplay, "only" immersion, so that has to be taken into account when deciding priorities.

but ofc we are open to feedback on current animations as well! only keep in mind that not everything is feasible (or worth the trouble), and that different games have different technologies and requirements that may not be applicable to an Arma game, so we wont necessarily be able to address everything.

real dome
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Twerking animation please

white kernel
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As regards the medical system, there was a good suggestion yesterday (I'll try and link the comments momentarily) that the currently under-utilised ambulances (in fact the currently under-utilised, some would say irrelevant medical system as a whole) could be drawn in if players required them to fix stuff like broken bones. Likewise the possibility ala ACE3 of wounds reopening unless stitched, again by a medic or ambulance. The core concept is that the medical system is largely irrelevant with the respawn system and especially so combined with the miraculous nature of bandages, and a more consequential and restorative system would enhance the mechanic. In other words, make it more appealing to stay alive and seek treatment than it currently is which is to respawn with zero consequence. Its quicker, and often currently more logical when attacking off a radio respawn or defending a base, to respawn and get back in the fight than it is to seek treatment or dish it out. Because of this the medical system is pretty but not useful at all.

real dome
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Well one thing is that people who cant be asked to wait are very lazy, thats why they respawn, imo respawn timer should be like a minute or two for people who respawn during unconcious

errant leaf
violet vale
brisk brook
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Unless you really like cherries

hollow oracle
tall patrol
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bohemia guys are up, have you maybe looked at this dither transparency thing?

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or it has been buried by other messages?

stray frost
zinc river
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There will always be ACE for the more paramedicy stuffs.

warm cypress
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a lot of people want the medical system to go more indepth, but at least in public servers no one wants to sit in an ambulance for 30 minutes healing with their screen fading in and out. i think a little extra added to the vanilla system would be nice, but much more indepth should be left up to the mods.

ornate shard
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I still think that there should be a more basic medical system and a more advanced one and the game master / server admin can choose which one. This would satisfy most of the playerbase, but I don't know if it is too much work for BI to maintain 2 medical systems.

warm cypress
olive trail
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What will the more depth be though? Like fractures?

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Even that, we already have to certain extent.

white kernel
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I think the discussion about depth is something of a misnomer. At the moment the medical system is simply irrelevant. If it were more complex it still wouldnt be utilised as its easier, simpler and quicker to respawn. The discussion and suggestion I posited was simply to make it relevant. Those who like it as it is potentially actually like the lack of consequences currently experienced, and so it's lack of relevance is for them the reason behind a desire to keep things as they are. That's fine, but in that case they should advocate removing or disabling the medical system with the primary reason being its lack of relevance to gameplay and gameplay outcomes in general, and it's lack of gameplay relevance to them specifically.
Instead of depth I think it's better to talk about consequences to becoming wounded. If you don't like those consequences then currently you heal with the magic bandage or respawn, neither of which can be classified as particularly consequential. Increasing respawn times for subsequent or rapid repeated deaths is one option, and would push people to using the magic bandage option instead of respawning. (It might also reduce the jeep breeders impacts a little). Not fully healing until youve been to the med tent or medic is another. If that's inconvenient that is the nature of being wounded. If that's not acceptable, advocate removal of the otherwise irrelevant medical system.

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The other notion of chery picking which elements of gameplay to embrace or not is likewise inaccurate in my view. These are the mechanics that BI have presented in Reforger, itself touted as a platform with which to develop elements of A4. They decided a medical system is a part of that vanilla experience. Yes of course modders can create more advanced versions of the system, also weapons uniforms etc, but the mechanic as it is in a vanilla format is under utilised by any measure when you look at the Med tent, ambulances, medical kits and the absence of players acting as medics.

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For me, the key question is not how advanced to make it, but how to make it relevant.

tall patrol
violet vale
ornate shard
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Is there any plans on including magazine repacking in vanilla? It would be such a quality of life improvement?

solemn fossil
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^this
Im very much hoping we'll see someone mod individual rounds for mags eventually as well

wind dock
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QOL improvements

  • quickslot item selection being saved with loadout
  • being able to set and save default radio channels from the spawn screen (or the setting being saved when you use the crate)
tall patrol
olive trail
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we've been told before that we shouldn't ping green people. They read the discord often, and respond if they felt like they need to.

fair dove
pliant hull
white kernel
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A server timer indicating how long the current match has been going might be useful. When clicking on the server on the screen where you choose which side perhaps.

errant leaf
tall patrol
ornate shard
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Are there any plans to introduce a system like in Arma 3 when if you crash during a MP session, an AI takes control of your character and you can reconnect into that same character?

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That would make crashing far less annoying as the game starts soo fast compared to previous titles.

olive trail
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Such system already exist.

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I think it need to be activated by server owners.

fallen bobcat
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Hey I have a bug to report

fallen bobcat
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thank

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I don't think that's needed though. It's an old bug that just resurfaced.

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It's the lightning paint glitch. You know where you use lightning but the light from it doesn't fade after the strike. This time it's with the sun.

fallen bobcat
olive trail
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damn it, I was so close to hacking you, and stealing all of your arma coins

fallen bobcat
mortal aurora
#

some feedback about reforger 🙂

  1. Game shows sometimes good future for Arma but don't give any reason to play it more. Conflict have a lot of problems, PvE are super limited by simple AI (AI still cannot use cars).
    at the same time i feel like making Conflict MAIN gamemode was the bigger fail in terms to hold players, conflict eat a lot of resources and there is a lot of stuff to gamemode where the main fun from it is still simple shooting with another players. Why not Simple King of the hill? Why not focus on PvE from good PvE systems community should be able to create good pvp for them. Sometimes it feel like conflict eat more resources than AI and GameMaster Combined. Where Ai and GameMaster upgrades should give more options to take players long term activity and give more options to just have more fun from game.
  2. General communication about Reforger feels pointless. Stuff what we are delivered don't give players anything interesting. In Early stage there was dev diary, some VIDEO TUTORIALS, More information what is curretly working in blog. After some times the communication changed to minimum. The main source to take some information about what is working is Discord channels where someone from BI just answer some question or deliver help 🙂 which is good opurnity to jump to number 3.
  3. The main source for help is asking on Discord. I feel really disapointed from dont have more documentatnion on BI websites. There is some tutorials but these tutorial are pretty complex for complex stuff like adding object to the game or how to write simple script. Where are stuff about commands? Why i need Check all commands in WorkBench? Why i cannot get them on website? Im just miss option to just randomly check commands when in bed :>. Feel like experience from A3 i feel really confuse me in all Enfusion stuff.
  4. Already Added mechanics feel uncooked.
    medical:
    you cannot drag unconscious player, Overwritting first medical to more complex which doesn't work in conflict game mode without option to use the first simple medical system (should be better in conflict, complex medical should be in PvE or for more hardcore pvp by community servers).
    Mines:
    You cannot dig mines to make them more hidden
  5. WorkBench need QOL stuff:
  • Its hard to compare two same prefabs with changed options, after change you always gonna see first component in prefab, i wish to see the same component if it exist in the next clicked object
  • cannot launch 2 instances of editor. To compare 2 worlds i need launch two times Arma reforger Tools ;/
  • Edit prefab should open new instance of world editor, not use WE where i create my wonderful mission.
  1. IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place.
    This error is my nightmare, the reason is the fact i don't understood why it happen. I place composition, snap them to the ground, disable autosnap in composition prefab (it make some object fly) and when i try test my mission with peers i see this error xD
  2. I didn't see how from this something like this:
    02:45:41.431 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4002585F layout=ScriptedDamageManagerComponent)
    Find this specific item in World Editor. If error happens in workbench session then i put hyperlink to object in editor.
  3. Im gonna repeat point 2. because AR still looks like Early Acces game, where everything can change. I miss more open communication about AR. In a lot of terms it easier to spot WIP in Arma3 Channels like #dev_rc_branch than official AR channels. There is probably a lot of talk with some community members (i hope) but i feel like there should be some surveys, Q&A posts, some updates about progress in game or pointed problems with answers to them. Looking from discord and official channels game feels like is created behind closed door.
mortal aurora
# fallen bobcat There is king of the hill

yes it is. im just sad about making conflict main mode when from what i see conflict still have a lot of problems from start. Sorry for mistakes coming from my english ;/

fallen bobcat
#

You see Reforger is buggy but I think it's worth playing even in its state. I love the game, I've made friends from it, a second family. It's all about making friends, that's the best thing to do in Arma Reforger.

ornate shard
olive trail
#

im not sure how, but it been in the game for a while now. Try asking at the #reforger_servers .

ornate shard
wind dock
#

A freelook sensitivity option would be nice

real dome
#

for combat ops, instead of it being a set spawn near a point, why not just have lets say a spawn set like as a camp but its far away and then you can carry a radio backpack and place it nearby to spawn through that,

fallen bobcat
#

Or wait a sensitivity option, I don't think so.

errant leaf
errant leaf
white kernel
#

Speculative- make the ai not count for taking over bases, and reintroduce retuning radios for same.

#

Might stop bot spam alongside other positive effects like teamwork (one person at the radio would need covering), stopping takeovers from simply camping in a bush on the fringe at undefended bases etc

#

If you take over a FIA camp for security reasons you'll likely want to sweep and clear.

#

Just a thought...

errant leaf
brisk brook
#

Playing a trumpet

errant leaf
hexed mason
#

I got some feedback. I got a mod put up there by Leo and he literally didn't do anything wrong for it to get down I gave him the models for free and he made it for free. So why was my mods removed???

brisk brook
#

Perhaps models were ripped?
Best to contact BI legal support

hexed mason
opal raven
#

Are any of Leo's mods still up? Might be they just did a blanket ban. Could be that your mod didn't break any TOS and were just collateral.

hexed mason
#

So the one that got him ban was mine but I'm gonna be real. It was for excessive violence but tbf war is already excessive violence. To add on to that dayz you can literally commit suicide and chop people up and eat them.

surreal garnet
hexed mason
#

Where is a good place to find models then?

surreal garnet
#

Those are the good places. You just have to take a hard look and put some thought into it. Is the seller selling dozens of hyper realistic vehicles with brand logos on them and fully modeled interiors for $30 each? Is there no description information about the model, poly count, UV information, texxtures? Is the price too good to be true for the quality of model? You have to remember 3D artists posting on those sites are there to make money. A fully modeled vehicle can be hundreds of hours worth of work. Real artists are not lining up at arthouse websites to sell their time for 25 cents an hour.

hexed mason
#

Fair

real dome
#

FOR combat ops its would be nice to have it so that you can actually put the gun into the arsenal

brisk brook
#

Is 4x4 km not enough space to put your gun away 😄

real dome
#

i mean its annoying to go off menu to change items

foggy wyvern
#

my gun is really big

errant leaf
wind dock
#

Being able to deploy regular backpacks just like radio would be a nice feature

Use cases:

  • temp storage box for outpost, MG nest, etc
  • lighten load / leave with radio bag
  • prevent garbage collection from deleting the bag
solemn fossil
#

Id love to be able to deploy MG/RPG assistant backpacks and have a one-click "reload from bag" option

hollow pelican
#

Am I the only one that'd love a bit more complexity in base building & logistics? Structures actually needing different materials to function? More things to move around the map other than supply crates? Like needing to actually fill up refuelling stations, vehicle parts to spawn cars, ammo crates & equipement for the armory etc

olive trail
#

dayz players will be the end of me

brisk brook
#

Get a grip man! Your falling apart

real dome
teal jolt
#

BRO WTF

#

I SIT F* 36h ON THIS FUCKING MISSION AND NOW ITS GONE!!? I SAVED IT 10000000 TIMES!!!

#

WEHRE IS MY F* MISSION

teal jolt
#

How can I get my mission back now? is it LOST!?

#

my default layer idk it is there anything false. and my feedback: i will never touch more F* arma RF if this mission now lost.

astral valley
# teal jolt BRO WTF

This is not really an error that should worry you. It happens all the time with the AIWorld, just klick on abort (Abbrechen).

#

Btw. I can load the default layer you posted just fine

#

so it doesn't seem to be corrupted

teal jolt
#

it is not at the level where I saved it but at "0%"/beginning

astral valley
teal jolt
#

yes

#

Nothing is there

teal jolt
astral valley
#

It isn't gone. The layer file you posted still has stuff in it.

#

Can you post the entire world's folder?

#

The layer itself seems fine, might be the ent file or something else.

teal jolt
teal jolt
astral valley
#

You could try to create a second world and then replace it's default layer file with the one you posted.

#

That's how I tested it in the first place

teal jolt
teal jolt
teal jolt
astral valley
#

Yes, you should update it

teal jolt
astral valley
#

It worked for me

teal jolt
#

can you send me Screenshot of the card? (if you start to play in Editor)

#

i sendet you a friendreq.

teal jolt
#

INFORMATION! WE CANNOT FIX THE PROBLEM! I ASK FOR FURTHER HELP!

astral valley
#

As I said, there isn't really more that ppl can help. Your modifications apparently never got saved. My best guess is that it was, since you used a faulty folder structure (i.e. not having it inside worlds)

teal jolt
foggy wyvern
#

if the error says you have multiple AIWorld then remove them so there's only 1

teal jolt
#

whats that now

foggy wyvern
#

it seems it says exactly what the problem is

teal jolt
#

okey but how to fix it. idk coding

foggy wyvern
#

it says a particular component is missing on the game mode entity, so maybe try adding it

teal jolt
#

its enabled but its a error code. idk waht to chaneg there

teal jolt
#

nothing stays there

foggy wyvern
#

cursed

teal jolt
#

everythink is finish again and again any problem

#

top enfusion 💪🏻 👍🏻

teal jolt
#

? what i musst do now

brisk brook
#

Perhaps ask in Enfusion channels below

teal jolt
#

you cant post pictures there

brisk brook
#

They are more suitable for modding related questions. As this isnt feedback

brisk brook
teal jolt
brisk brook
#

Idk what you are doing, but channel names are quite self explanatory

brisk brook
#

#Enfusion_<topic>

#

In "Enfusion modifications" section

teal jolt
snow current
#

Add a Report button for the mods in the Reforger Workshop in website, we should be able to write our complain about the mod etc. and send it to BI for inspection would be great.

#

Example; Report this item for violating the Reforger EULA.

fair dove
#

If they do that, there should also be a punishment for false report spam. Like three strikes and you're out for wasting the devs time.

foggy wyvern
#

I feel like the arsenal loadout save action should not let you use it if you cannot save, because of wrong faction items for example

nova quest
#

Adding a tutorial chapter about threat identification. Teaching player to use binos or make sure that they wont shoot at enemies. Too much people does TKs. Its like as long as they dont see nametag they suppose its enemy

real dome
#

the manual has a pid section i think and also there was a paper released with pid section

nova quest
#

Idk what pid mean. And im not sure many people read these stuff

real dome
#

i think it should be straight up, load into game for first time, force everyone to select do you want a tutorial or not, that way you will know if the playerbase is being uncoporative then they just dont wanna learn the game basics, PID means positive identivication so basically making sure if someones friendly or not

errant leaf
olive trail
#

"The only way to pid is by the friendly killed notification you get after you kill someone" - every arma reforger player

nova quest
#

Ok thanks guys. Yeah you should have at least this as forced tutorial. Since its everyone's problem

errant leaf
rough portal
#

Navigation when using arsenal boxes and in inventory is extremely awkward and buggy on console

white kernel
#

Finally reached the point where Ive had enough of this game. Grinding supply runs only to have someone else unload the supplies that youre trying to get command points with (not that theyre any use), people not having a clue what the mechanics are, crap server performance, crap hit reg, crap RPGs, grenade launcher spam, crap ai.. jeep spam, helicopter ramming air to air combat etc etc the list is now so long that it cant be ignored. Uninstall and if A4 is like this, its not going to be good.

rough portal
white kernel
#

Believe me Ive tried..

rough portal
#

Try getting getting into a group or clan. Probably a way to get into some decent matches

errant leaf
white kernel
#

Back to arma3 antistasi for me.

opal raven
#

Really hoping for some AI enhancements in coming updates

real dome
errant leaf
rough portal
opal raven
#

It really would. Mostly because it would enable enemy vehicles (including all the modded ones) to put up a fight and really open up the game. Still worried about the wording on the roadmap though.

white kernel
#

Well, atm with Reforger, whenever I think about A4, KSP2 pops into my head for some reason..
It's more a hope than an expectation that the lessons that can be learnt from that actually will be.

rough portal
#

Funnily enough, i think Halo’s AI is better at driving

#

Current AI feels fake, only because when put into firefights, they dont actively find cover or concealment, they just slowly walk towards you and fire

violet quail
warm cypress
violet quail
#

since reforger is actually playable as-is, not great, but playable

brazen lynx
#

will fia get a working radio

brisk brook
#

Sadly they ran out of batteries

ancient quest
#

i dont know why this isnt really talked about but the speed in which my character is able to run around while accurately aiming down sights is extremely ridiculous, it feels like im playing halo or something. not even counter strike lets you strafe side to side very quickly while accurately firing.

pastel grail
#

had another round of tvt last night, things noticed:

  • no whisper functionality brought early death
  • grenades where very ineffective
  • very hard to see into houses even if person is directly behind window (too dark)
  • some issues with bipod placement on difficult areas
rough portal
wary field
#

I think bases (maybe excluding main base) should not be able to generate resources, or at least not at the rate that they currently do. You only need to build one support structure at a recently captured base, after that you never need to do supply runs to it since it will make supplies quickly enough to build all the other structures

solemn fossil
timber nebula
#

In on a server where the us team has place at least 12 ai tents at one point and it's making the server lag terribly

#

Either limit tents, make then take damage from explosions, or something to make this not be a 10 fps coop experience

wary field
#

on that same server, the server got so bad that it froze for 2 minutes.

#

this is actually unplayable because the enemy team is griefing the server by mass placing AI tents

errant leaf
#

hand signals would eb a cool feature

pastel grail
stone bronze
main tide
# pastel grail had another round of tvt last night, things noticed: - no whisper functionality...

Im not sure if one should really expect hand grenade or frags to be "effective" if the definition of effective is to expect a insta kill, unless said grenade lands right at your feet or something. Like frags arent as effective at outright killing people IRL as some might think. Especially if its soldiers that have protection from wearing both helmets and body armor. to use a RL example most may be familiar with: a month ago a disgruntled Ukrainian man walked into his town council meeting and dropped 3 frags within a small room resulting in 1 death . everyone else survived . 26 injuries reported. There was furious debate on online forums weather he thew frags or mere stun grenades, because so many were in disbelief how ineffective frags were, So yeah i think hand grenades are more ore less within the right ballpark in reforger. honestly you need bigger munitions if you really want to see bigger lethal blast radius damage from fragmentation. Will be interesting to see how 81/82mm mortar rounds contrast to mere frags 🙂

pastel grail
tawny ibex
# main tide Im not sure if one should really expect hand grenade or frags to be "effective"...

"only" one instakill seems right
but about the 26 wounded, what would be interesting is how many are able to fight, to walk, to talk, within let's say a few hours and basic medicine ? in combat, you don't "need" to kill the guy in front of you, just make his ability to fight to 0

so translated to gameplay, being unable to fight = dead (or at least unconscious and under the need of immediate medical attention)

main tide
tawny ibex
violet quail
#

Would be quite un-fun if recovery time were much longer

main tide
#

It would be more interesting how Plate carriers rated to outright stop interim rounds or even 30 cal would be balanced. IMo it would be introducing health bar for armor durability. if your plates tank so many rounds they are no long effective and need replacement. Becuase it was so silly in ace mag dumping rounds into a plate, and then having the AI only recieve minor blunt force trauma., and the ceramic armor itself within IOTV being totaly fine for another mag dump.

tawny ibex
main tide
#

I know in reforger this is less relevant as the only armor with plates capable of stopping anything bigger then a pistol cartridge is the 6b3 atm, and those only really stop 7.62x39 from vz58 outright , but i would expect A4 to have some additional, better armors that existed in 1989 like soviet 6b5 or the SOF delta force issued black vests with NIJ level 3 rated plate inserts, so then it will be more relevant. to prevent peopel from being permenant bullet sponges

violet quail
#

Ok gotta stop there and say obviously this depends on if ur talking about playing with sim groups or just joining random pub, even official, game modes

#

if recovery took 20 mins in official conflict servers ppl would just suicide respawn every time they take a leg shot

tawny ibex
violet quail
#

in a more hardcore sim thing, yeah you can do longer more involved stuff

tawny ibex
#

Arma is (was ?) a simulation, if being down for more than 30 seconds is instant suicide + respawn you should try CoD or battlefield, imo

violet quail
#

Go tell that to the like 500 people playing official servers rn

tawny ibex
#

I would, I am not afraid to voice my opinion, but that would be pointless to send a DM to anyone about that

violet quail
#

IMO. AR system is better than A3 stock. ACE3 would be ridiculous to have in the public servers

#

its still a game, and mods can fill the gap that you want

tawny ibex
#

AR has no identity rn
more tactical than Cod
less realistic than Squad
I bought AR to support BI's way to A4, but definitily not gonna play it anymore
and I won't buy A4 if it's like Reforger

Arma was a military simulation, now it's a basic shooter like 10000 others on the market
kill, die, teleport, kill, die, teleport, ...

main tide
#

i find reforger better then vanilla arma 3 with how it plays. whats the closest thing to conflict that vanilla arma 3 had? capture the Island? if people really want a higher level of realism ACE or the like will fill it.

violet quail
#

Not sure what you were doing in A2 A3 but I dont quite see how its different

tawny ibex
#

keyword here being "higher"
in AR it fells like "creating"

blazing spade
tawny ibex
main tide
#

i wouldnt consider AR arcadey when contrasted to vanilla A3 its already more realistic imo, but not to the extent where it would turn off people who arent into ACE level of milsim

tawny ibex
main tide
violet quail
#

p sure most ppl dont even know how to use it

tawny ibex
#

people can be stupid, incompetent, or both, or anything else really, doesn't really matter
what's matter here is that devs thought it was the right thing to do, all I care is about official moves

violet quail
#

I dont think u do tho

#

if ur comparing to ACE3/bla bla bla medical mod, thats not official content.

wary field
#

this spam barrack placing is so frustrating, can we just get a hotfix to cap it to one barrack per base???

tawny ibex
#

did I ? I just used ACE/KAT as an example, even said it's too much for PVP
I said that being down for 30 seconds shouldn't be problematic imo

violet quail
#

fair enuf

violet quail
wary field
#

the enemy team has THIRTEEN barracks at ONE of their bases

#

this should be considered exploiting and result in a ban

real dome
#

its not exploitin

violet quail
#

its definitely not like bug abuse or anything, just stupid

wary field
#

you used to be able to only place one barracks per base

real dome
#

yeah but they made it so that you can spawn unlimited of anything

violet quail
#

thats the only thing that needs limit really

main tide
# tawny ibex I did, but while vanilla A3 is still somewhat challenging and difficult, vanilla...

arma 3 being near future had lots of technological aids that made the game easier to play like having GPS marker on map at all times, laser rangfinders that allowed easy gun zeroing, OR being able to equip thermal optics for individual infantrymen. Having backpack drones made recon missions easier for a scout sniper team. Due to reforgers cold war setting ( and presumably also A4' setting) the individual infantryman doesn't have any high tech aids.

violet quail
#

I think i missed this but what does vanilla A3 even mean
What game modes were actually officially hosted?

stray frost
violet quail
#

idk, when I think of normie a3 content I just think of koth
which is WAY more arcade than conflict

tawny ibex
#

Campaign ?
Zeus public missions ?
Koth ?

#

Koth isn't vanilla, but I may be wrong

violet quail
#

Its not, at least not the popular ones, but it was a classic mode

#

was campaign just a3 version of conflict?

tawny ibex
#

Not really

stray frost
violet quail
#

oh ok
AR files conflict is called campaign iirc so i figured it may have been

tawny ibex
#

But Argo ? Vanilla pvp a3

#

Didn't work out

violet quail
#

Radios are a bit goofy in ar conflict but idk they might be necessary for balancing the otherwise weak offence

tawny ibex
#

Squad do not use radio and face the same problem, or at least faced

#

Nothing to attack with but guns and guys

slow cradle
#

I get a lot of problems downloading mods off and on its still hit or miss but seems to be improving compared to last 3 months ago.

olive trail
nova quest
#

Then AR soldiers have metal arms

olive trail
#

ar is way closer to how it feels irl. except for the mg, and the shoot while on the move.

fair dove
#

still getting favorite servers removed from my favorites list for some odd reason

sharp beacon
glossy tulip
#

but my guess would be that server for some reason wipes his ownerToken.bin from profile directory which will then generate new Id for that server so you as client (and even backend) will see it as new server that you dont have in favorites.

zinc river
#

Watching Six Days Fallujah videos, I kinda like the 'over the sights' kind of ADS, useful for close range (100m or less) and better SA (when your view is not obstructed by the sights). Currently I just point the weapon downward and look above the sight. But when enemy came into view I have to put the target into the sight picture, but I usually lost them inside the sights model somewhere (skill issue, I know) and have to put down the sight again. I am sure it can be done in Reforger because we have change sight keys (from iron to scope in SVD or m16 with colt scope).

rare pilot
#

That's called "Point Firing"
RHS used to have it but removed it in favor of just hop firing which is just as if not more accurate for close quarters stuff

olive trail
#

the game doesn't really have hip firing, it's all shoulder fire, point fire.

rare pilot
#

Anything that's shooting while not putting your head anywhere near the sights is hip fire to my gamer brain

ornate marlin
misty cairn
#

Hi! Is this the main place for reforger feedback?

potent tree
#

When using a path that contains space(s) in the addonDownloadDir argument in Steam on Windows you need to put double quotes around the path. I feel like the wiki should have this info as the error you get if you don't is misleading: can't download mods, "server is not responding/took to long to respond" (or a very similar message)

pure gyro
#

although the feedback tracker does have it's issues with spam now that I look back at it lmfao

slow cradle
#

Day 1 player here, just thought i'd share some stuff i would like to be changed.

  • Remove Teleportation (why was that even added in the first place?)

  • Conflict Servers with Third Person Disabled, or just remove it from the Conflict gamemode.

  • Remove Arma Vision or fix it so it can't be used to see threw walls, Floors inside buildings.

  • Prevent players from wearing enemy uniforms, it was funny the first couple months, but now it got old, everyones wearing random craps, is this what y'all call Milsim?

  • Fix the running animation so we can run without the animations glitching in First person (Xbox)

  • make it so when you equip a pilot uniform you can't equip any Vest, Backpack, Armor
    (Reason is, we've spent so long memorizing the USSR with the Tan color, and it's kinda stupid to see a full squad of russian Pilots on the frontline.

Appart from that the game is honestly pretty good. (If you ignore Crashes, Lags, Etc)

fair dove
#

No, don't remove third person from conflict! There's a server option to disable it if you run a server, it should not be forced on all servers!

slow cradle
fair dove
#

It is an option

real dome
#

6 is in my opinion unnecessary and leave it to the server opereators, same with the people wearing enemies uniforms because you will be breaking immersion after that.

pliant hull
#

And removing enemy clothes is realistic. Rather keep that than remove it.

Just remove the tk punishment from killing friendlies in enemy uniforms.

slow cradle
#

Not on official which is the point of my post

slow cradle
real dome
#

well you can play community then

pliant hull
#

A official“realism” mode would be a welcomed addition

fair dove
#

Official is garbage

pliant hull
real dome
#

with community your complaints can go further, than on official, as official is meant for the whole game and community is more for a smaller part, and there is community vanilla so idk why you wouldnt play there, having admins is better than no admins.

violet quail
#

Official conflict needs to be playable for more than 20 minutes before the server FPS drops to SPF

fair dove
#

I get motion sickness much quicker when first person is forced. If they forced it for all servers I'd stop playing.

pliant hull
#

I don’t think he’s arguing for all servers tho. Just a subset

violet quail
#

id be fine if some of the official servers were switched to fps only / some sort of realism mode

slow cradle
fair dove
#

Ok yeah I don't care what they do for official servers, I never play on them

white kernel
#

Need working mirrors before removing 3rd person..

slow cradle
#

I kinda find it funny that the people who gatekeeps this game don't even play on its official servers, like bro why do you even care about those changes if they don't even apply to you? No wonders why they added teleportation in an Arma title..

white kernel
#

I only ever play on official servers.

slow cradle
violet quail
#

especially when almost everything in conflict can be modded (afaik)

white kernel
real dome
#

see how it goes once game is in the later stages, probably will be much more compatitable with more realistic features, but just my 2c is that having enemy gear shouldnt be disabled because in the end of the day, what ever happens to that person, its their fault. But the idea of having a few servers that are more realistic would be good

#

its just that with the lack of moderation, anything can happen so, moderation should be improved and brought more in.

white kernel
#

I've used enemy gear to operate as a genuine disinformation/information gathering chap with some success. It's open for abuse and an unpleasant experience, especially when directed at new players, but it can be an effective strategic tool to bog down and confuse the enemy. I hope its kept.

violet quail
#

using enemy gear is not a problem at all imo

real dome
#

thing is that new players identify through name tags so if you are near them, you are dead even if they are new

white kernel
real dome
#

nope

#

same team, then you see a name tag.

violet quail
#

Only for a certain distance or bla bla bla tho

white kernel
#

Well there you go 😅

real dome
#

running through enemy lines its very good for

stray frost
slow cradle
real dome
#

arma reforger is missing a lot of factors to become realistic, better to wait for a4

violet quail
#

Arma has never been as realistic as possible tho

#

It is just mostly realistic and a GAME

white kernel
#

Absolutely otherwise we'd all be toppng ourselves.

slow cradle
#

Too much realism is no fun, but i think we need a middle ground

stray frost
violet quail
#

Is that true?

real dome
violet quail
#

Sorry weird negative there, you can or cant wear enemy uniform in previous stuff

stray frost
real dome
#

in a3 you couldnt even use enemy drones lol, even if you had their control pad

violet quail
#

Ah. interesting.

ornate shard
#

I don't think that uniform thing should be a hardcoded mechanic like in Arma 3. It should be a server setting just like 3rd person.

violet quail
#

well who likes drones anyways, not me

stray frost
violet quail
#

Things like that currently could be implemented via a mod, the only discussion would be should it be added to official mode/servers

white kernel
#

Official probably has to be quite accessible for new players.

#

Accessible aka easy aka spoon-fed

stray frost
#

and not being allowed to wear enemy uniforms makes it more accessible and more realistic so I vote official servers go to no enemy uniform wearing

white kernel
#

From a revenue perspective anyway.

violet quail
#

I guess I dont mind either way. I like the freedom of being able to try to trick ppl with enemy uniforms. But yeah, it would just simplify the game a bit to block it

white kernel
#

Or tighten the mechanic..

slow cradle
#

It was perfect when the game launched, you had to remember the camo patterns of the 3 teams. No bs, If you see someone in Tan it was a russian. Someone with Woodland Camo a US. Someone in red a FIA.
Not that hard to remember, i wish i could go back to that version of the game even if it was super bugged and lacked content lol

ornate shard
# violet quail It is just mostly realistic and a GAME

Arma series has always been a military sandbox, not ultra realistic. Modders have made it more realistic.
I personally like realism and the more the better. But I understand this not what a lot of people want.
I am just a bit confused as to what is the realism level Bohemia is going for.
When going through game files in workbench there are many quite realistic systems in place, but someare not even trying to be realistic.
I undestand that a lot is still work in progress but I know from the latest RFI that they are most likely not going to implement backblast, which is an important thing in any tactical military game.
Yes it requries more effort to make the AI understand that mechanic too, but still there are systems like shrapnel simulation already in the game.

violet quail
#

backblast is definitely smth that I find a tad goofy they arent adding

real dome
#

remember that they have been stating its a test bed and its not intended to be a arma series full on, so i reckon its just them testing how things will work and whats good for a4/reforger

real dome
white kernel
#

Ai is a big part if it. Atm they feel very placeholder ish. If they become competent and accurate it might provike more emulation of real world reactions and tactics.

violet quail
#

Forget about the realism for a second. Is rocket backblast cool? I think it is. Ok, even if the reason you don't want to add it is because it's hard to make AI for it etc etc, maybe just give it a big concussive effect if you get hit by the blast or something. Who cares if they get messed up for a few seconds

ornate shard
violet quail
#

So follow the cool and just add it as an affect and then if you ever get to the point you can make AI dodge it even better

white kernel
#

Especially if fired from indoors or confined spaces...

ornate shard
#

Coolness is one thing, but I personally find more enjoyment in tactical military games when you actually have to take many different factors into count when you plan your next move. Backblast is an interesting mechanic that affects your decision making, or at least it should 😂

white kernel
slow cradle
#

Inb4 Backblast becomes the main Tool of the Griefers 😅

ornate shard
#

^This is also possible. But I dont see it being too much different compared to grenades.

ornate shard
violet quail
#

blur the vision play a ringing noise ✅ All done

ornate shard
violet quail
#

Im sure you could do something to emulate it, but i dont know how much effort it would be to make a good system

#

Youd want to do some algorithm to figure out who gets blasted and who doesn't and then do some nice effects

white kernel
#

Mate of mine had all his clothes blown off on one side, ended up concussed in the middle of a road under (ineffective) fire because he walked behind something going pop..

#

So it'd be good if it was in game, if only to watch the muppetry unfold 🤣

violet quail
#

Itd be pretty funny if it knocked people in the direct blast unconscious

ornate shard
#

And stripped them naked

white kernel
#

Definitely, and rendered them totally deaf...

#

At least for a while...

ornate shard
#

Then we would just have naked and deaf warriors running around

white kernel
#

Sounds like a good night out...

ornate shard
#

Yeah I never said that would be a bad thing...

fair dove
stray frost
#

I find the inventory system kind of annoying when dealing with the arsenal or full crate at least. Take this for example:

  • At the arsenal
  • I want to switch my hat
  • I have to close the arsenal to get to vicinity (because the arsenal is full so I can't put anything in there)
  • Drag my hat onto "the ground"
  • Go back into arsenal
  • Drag the new hat over or right-click (this part is fine)
  • Hat doesn't even show up in the "hat" slot half the time until I close and re-open

How I would expect this to go:

  • Right-click on the hat in arsenal that I want to wear and it either switches out for the hat I was currently wearing or puts the one I was wearing on the ground
  • Dragging the hat next to the word vicinity (while arsenal is open) should drop it on the ground
  • Dragging the hat into negative space should drop it on the ground

Clicking on E and Q in the inventory should also change page

If you select something in inventory by clicking or hovering over it or dragging it then the area that it can be placed should be highlighted green and if there is something preventing you from putting it on then it should fill red or something like that. Ex. I was trying to put on the pilot coveralls and had no idea that the pants were blocking that... makes sense in retrospect but not immediately clear. I thought maybe it was my vest or LBE.

Some additional equipment slot requests:

  • Dog tag / necklace (Watched a Tarkov video for the first time the other day and seems like there could be some interesting mission ideas that this could be used for. ex. in Conflict seeing the rank and/or name of someone you killed)
  • Left Arm / Right Arm (for colored bandannas similar to DayZ. I've always wanted this for coup missions but Ukraine has made it a bit more prevalent too)
#

Also this poor guy and his neck-chest area:

#

and this guy's elbow

errant leaf
#

i can not fill jerry can on exp branch, bugged

upbeat dew
#

Add response curve settings for controller

fair dove
violet quail
#

Through testing my addon. I think people are invincible when they are transitioning from alive to downed. I would pop someone in the head and then keep firing and sometimes the first shot kills but if it doesn't then the rest of the firing doesn't seem to do anything until they are on the ground, only then you can finish them off. Seems kinda goofy if true

ornate marlin
# stray frost I find the inventory system kind of annoying when dealing with the arsenal or fu...

2/3 of the expectations (with the exception of the dragging onto the word vicinity) should be how it's supposed to be working. However supplies threw a wrench in the works. At the very least I will get the swap action working. Negative space drop should already work like this, atleast I think so (just make sure you're not dropping it onto the character preview).

As for the UI something similar should be on the way but no promises.

errant leaf
real dome
#

the arsenal in combat ops, doesnt allow you to interchange items, so you gotta drop a gun on the ground and then take another one, vise versa for other gear

#

cant trash the world, its bad for the birds

brisk brook
#

Just drag and drop stuff inside your inventory while having arsenal open, it will surely dissaper.

Combat ops cant consume stuff if you drag it inside, due to having max supplies, and cant refund suplies, when stuff is dropped in.

But Dr. Collector, Garbage Collector will consume them if left on the ground unatended

stray frost
ornate marlin
brisk brook
#

On that topic, was there ever a discussion about selecting target "container". Eg i want stuff that i right click, to go to vest/backpack/pants/rig/shirt?

Atm it just goes by some internal priority.

sharp beacon
sharp beacon
errant leaf
teal jolt
#

THE LOCKED ENTITES IN TOOLS AR 🤬 YOU CANT CHANGE THE WEATHER!?

sudden coral
#

The barracks are game breaking haven’t been able to play for a while and nothing on the ground removes itself sadly.

errant leaf
real dome
#

Maybe having the ai spawn maybe once in 5 minutes if the base is under attack.

solemn fossil
#

There should definitely be a cap on the number of living quarters per base (ideally no more than 3, which is 12 AI) and a limit on AI spawns regardless of supply availability

#

Killing 4 dudes, moving to disassemble the tent, and 15 seconds later having 4 more dudes spawn on top of you gets old quick

real dome
#

I think digging down emplacements should be the same way as building them but for digging down, lets say -20% would make it half effective and then 40% would disable it. That way they wont spawn on you while digging it down

errant leaf
real dome
#

QRF would be nice once ai can drive

errant leaf
#

that would look amazing

real dome
#

btr just coming out and killing all of yall

errant leaf
real dome
#

or even just enemy patrols, or having armoured vehicles at roadblocks, or having events where ai go attack a base

errant leaf
# real dome or even just enemy patrols, or having armoured vehicles at roadblocks, or having...

ai driving will open up a large amount of possibilities for conflict if implemented, like you said there could be routine recon drivebys done by ai that mark enemy movement as markers on map automatically, automated supply convoys, sharing/prioritizing where ai units should be by transporting them between fobs, and like what you said, patrols and a better AI fob defense would be great, even if the player needs to place down defensive waypoints for ai in fob build menu

#

but with so much AI and orders happening there will need to be an insane amount of optimization needed

real dome
#

ya

timber nebula
marble kindle
hidden thistle
cloud orchid
#

What do ai spawn cost?

hidden thistle
#

20 per soldier

frail shale
real dome
#

fax?

brisk brook
#

Fax is like email, but older

real dome
#

i know

frail shale
#

How old are you guys?💀

real dome
#

tf do you mean by fax or fly

frail shale
#

That was bad SPAG tbf

real dome
#

spag?

frail shale
#

Fax is slang for facts

#

Spelling Grammar and Punctuation, that one’s not slang

real dome
#

i know but it doesnt fit the conversation and the context of your question

frail shale
#

Yeah realised that in hindsight

real dome
#

maybe if you ask, fax or cap. ill understand it

frail shale
#

I just don’t want AI going prone every time they hear a shot like in Arma 3 or previous ones

stray frost
brisk brook
#

And actually reacting to begin with. Atm, you shoot one of their buddies, standing 2m away, and they go with skyrims "must have been the wind" reaction

real dome
brisk brook
#

No like sentries camping tents in conflict, arland, airfield base. They dont even stand 5 m apart

violet quail
#

increase the range of repair vehicles, they are ubsurdly buggy when trying to fix a vehicle

real dome
#

isnt like repair range extended on experiemental

violet quail
#

i dont know

raven roost
#

Please can you fix the voice coms, why bother with realizium when people use Discord or similar to bypass the limitation to the detriment of the game

oak flare
raven roost
#

Constant clipping and distortions, even local voice is almost useless

#

I play a lot of Squad and their coms are spot on

#

Voice makes team work games work, without voice you end up with COD

#

I like the idea of radios, with frequencies, and ranges

real dome
#

with the distortions, its a bug and likely to be fixed

raven roost
#

I hope so, it's killing the game for me

real dome
#

it makes it funny sometimes but i dont really encounter much people even using comms, but its a same issue on squad, just worse on reforger

raven roost
#

I brought a number of Squad players over, but they've almost all gone back with the same complaint.... Voice coms

real dome
#

lack of people using coms or it being bugged sometimes?

raven roost
#

Bugged all the time

real dome
#

could be a worse issue on modded servers too.

raven roost
#

We ended up on discord

#

If you're targeting a team based game then fix the voice

real dome
#

lets see how it goes

raven roost
#

Increase squad sizes and enable the ability to kick players

#

Might not be around to "see how it goes" because they've poisoned the well

oak flare
sudden coral
#

The Huey’s were the worst thing added to official now everyone try’s to fly them and having 8 helicopters in the sky makes the game laggy as hell, nobody really drives anymore and they all just jump off into the water at coastal bases from unrealistic heights into the water lmfao.

#

Everyone try’s to suicide with them which is fine but annoying since there is no set despawn and the barracks have been a issue for well over a month now.

#

I’m wasnt even going to address the gear clipping or how I have to spam hold my left trigger just to see uniform skin from long distance since my guys eyes are useless.

#

Guns still feel very plastic and shoot like im holding a long metal rod

errant leaf
#

you cant really say Huey was the worst thing bc they had some great benefits, it is more so the players that are ruining the experience in this scenario my only recommendation for fixing that would be to pick times when the sillies go to sleep or trying different server regions

sudden coral
#

It sucks that Americans only have field packs.

sudden coral
errant leaf
errant leaf
sudden coral
# errant leaf you cant really say Huey was the worst thing bc they had some great benefits, it...

The Huey ruins the game forsure and makes the mines useless and the Huey’s should’ve been added in later once a lot more GRound CAPABILITIES HAVE BEEN UPDATED AND UTILIZED. now everyone just flys past the whole map and shit…NEW PLAYERS DONT LEARN THE MAP. There’s tons of things that I could say but the devs never seem to think things through throughly…like the barracks and saying that’s THE PLAYERS FAULT…when they could’ve set barrack limits up…of course if you make something so obvious and easy to abuse it’s going to get abused it’s just tooo Easy.

sudden coral
#

I just want more authentic things added if it’s a milsim.

#

Stingers would also be amazing

errant leaf
sudden coral
errant leaf
sudden coral
#

Nah, I hate seeing all the Huey’s fly over top of enemy locations.

#

just need some anti air.

errant leaf
pure gyro
sudden coral
errant leaf
sudden coral
pure gyro
sudden coral
errant leaf
sudden coral
errant leaf
#

utilizing the tracer ammunition would also be helpfull

sudden coral
#

I’m Just tryna be honest I’m not with this Hollywood movie shit bro

errant leaf
sudden coral
#

Maybe in the movies you all shoot helicopters down with aks

sudden coral
errant leaf
sudden coral
sudden coral
errant leaf
#

what is stopping a .50 cal from taking down a Huey, it sure isnt the armour bc there isnt any

sudden coral
#

You can’t just “keep it balanced” by refusing that other editions and add ons would help.

sudden coral
olive trail
#

this is your aa^

pure gyro
#

Was originally* mb

sudden coral
errant leaf
olive trail
#

aircraft are made of materials, but im not a scientist, so idk

sudden coral
errant leaf
subtle plume
pure gyro
#

Why TF do you need a heavy anti air cannon to kill a heli with anyway?

errant leaf
sudden coral
#

It’s more practical that way

errant leaf
sudden coral
#

I just want a lock on stinger bro

pure gyro
olive trail
#

it all boils down to the same things, skill issue

sudden coral
pure gyro
#

I forgot the steerable/lockon launcher mod name

sudden coral
subtle plume
sudden coral
#

No singer been around since the 80s

olive trail
#

how about elvis? he was a singer

sudden coral
#

My grandpa loves him I think he’s very repetitive.

errant leaf
pure gyro
# subtle plume javelin?

No not that one, the newer one that was being used on some larger servers. Was using the LAW model, havent played reforger in a week lol longest i've had a break since launch

subtle plume
sudden coral
#

You just don’t want me to have a stinger and I can shoot ppl down with the 50. I never claimed that was the issue I just think a stinger would be a good addition.

errant leaf
sudden coral
#

Leave me alone lol

errant leaf
real dome
#

its not hard to shoot down a heli with a 50 cal or a 14.5, its a skill issue from your side

sudden coral
errant leaf
#

wait for arma 4

sudden coral
marble kindle
#

The AT we have would do just fine if the hitreg and desynced explosions weren't an issue

pure gyro
sudden coral
errant leaf
real dome
pure gyro
sudden coral
pure gyro
#

considering tracked vehicles is nowhere near and that is a literal staple of war since WW1 then idk what to tell you

errant leaf
sudden coral
errant leaf
pure gyro
# sudden coral What?

They aren't even planning on adding in proper tracked vehicles and you are expecting them to start designing a missile lock on system 🤡

sudden coral
sudden coral
errant leaf
#

no fixed wing either, so my advice would be to wait for arma 4, you will most likly see a stinger in that game once it is released

sudden coral
sudden coral
#

What?

#

You’re such a ignorant little puke it’s insane and you sit in discord all day…I still think a stinger would be a good addition and you should keep your feeling and opinions to yourself.

errant leaf
sudden coral
sudden coral
#

You should get ready for school tomorrow and quit sitting in discord all fucking day.

errant leaf
#

ok, i am just going to let you run your course, just try to keep it on topic for yours and everyone else's sake, have a good day

pure gyro
sudden coral
#

Then you had to try to group up on me…that’s pathetic aswell

pure gyro
sudden coral
#

Same to you bud, not. quit replying to me

errant leaf
#

he did try to help you at the start by recommending mod, that is probably the most helpful thing he could have done

sudden coral
#

Okay?

olive trail
#

The response to this people should simply be a link to the roadmap

errant leaf
main tide
sudden coral
sudden coral
#

I know arma 4 is the better hope for all of this and hopefully gen 10 consoles can fare better with it all aswell.

main tide
# sudden coral Sadly your entitled to your own opinions.

its not an opinion. Reforgers scope is fairly limited relative to what A4 is supposd to be. its unlikely that Bi will put in new roadmap items that werent originally planned. Certainly not when its concering complexity of a heat seaking missile launcher, and not just a new camo skin of an existing uniform type or something.

main tide
#

how is opinion to tell someone not hold thier breath for personal wishlist items that arent on the official roadmap?

sudden coral
oak flare
#

Feature suggestion; user action with shovel equipped to bury AT mines leaving only the detonator exposed above the soil.

hidden thistle
#

I would enjoy a slightly more expended helicopter damage modules

  • Batteries
  • landing hydraulics
  • Altimeter and speedometer
errant leaf
errant leaf
warm ridge
#

Would it be possible to add more sensitivity settings on xbox for mouse and keyboard settings? Currently only the ADS slider works but for regular camera rotation you have to use the mouse DPI to adjust that

tulip wind
#

there is the issue of people using construction menu camera to have a very very good overview of the battlefield, while being hidden inside a tent

making it unavailable when enemy nearby would also tell people there is enemy, although not possible to see where, since no abuse of construction menu camera anymore

tulip wind
foggy wyvern
#

reminds me of the commander camera mode in OFP

tulip wind
# foggy wyvern reminds me of the commander camera mode in OFP

in A3 it's the same
as long as you're a commander of a squag of AI, you can switch to a camera pretty high above them and zoom out even + turn it around, while yourself being prone or behind a big rock or wall and knowing who/what comes from where and when

don't remember if commander camera also worked for a commander of a squad of players only

if BI will add this commander camera again/back, once we'll be able to recruit and command AI, this will be a big deal breaker on not 100% PvE servers, because it will be heavily abused by players to gain very unfair advantage vs. other players

unless it will be possible to disable commander camera in server settings

violet quail
olive trail
#

You can peek under it.

real dome
#

escape still doesnt work to close the J menu

marble kindle
#

Im having some weird bugs in this 0.95 update. FOV seems to be very low constantly and aiming down sights happens instantly

real dome
#

i cant spawn ai in gm for some reason

#

i cant spawn anything

#

yeah, for some reason it just wont allow me to spawn stuff

foggy wyvern
#

wouldnt 2d scopes look better if they were implemented like in COD or similar games, where there is no pip but your FOV changes to zoom in?

#

though I don't know how to handle variable zoom in this kind of optic kekw

real dome
woeful mist
#

Would be nice for AKs to have some kind of scope.

real dome
#

its in the roadmap

timber sparrow
# marble kindle

I couldn't reproduce it so far, do you have any steps to get this issue?

marble kindle
#

I will see if I can find one

timber sparrow
#

Thank you!

timber sparrow
foggy wyvern
#

maybe single zoom optics would work like ACOG but then you get inconsistencies between ACOG and Sniper optics that still remain 2D

brisk brook
marble kindle
#

Try unpausing the game before spawn something

brisk brook
#

hmm, good point

#

works fine for vics tho, ill try

brisk brook
real dome
#

aah

marble kindle
#

Yeah idk I cannot reproduce it either now. I will report if I can find the cause

latent trail
#

Some feedback for the Devs:

  • "Freelook" needs to be less jerky and have more of a smooth motion, the harsh snapback when letting go of "freelook" is quite unsavory. I feel Arma 3 did a much better job in this regard.
woeful mist
#

Optimization for better FPS would be great

gray orbit
#

Probably already noted but on conflict GM’s entity clears are not working, they did before the update

halcyon crystal
#

removing the garbage system was the worst decision for this small update

real dome
#

it was broken tho

halcyon crystal
real dome
#

modded servers had a mod garbage collector

halcyon crystal
real dome
#

yeah but that system was for modded not vanilla, it didnt work on vanilla, now it works on vanilla

flint pewter
#

what

#

it's still there

real dome
#

on experiemental, the garbage collector worked well.

olive trail
#

garbage manager used to work, but clear entities by gm didn't. then they fixed clear entities, but broke garbage manager. now it seems we are back to to broken gm entities clear, and a working garbage manager.

fair dove
icy vessel
#

-add ammo belt and charging handle animation for M2HB .50cal machine guns

limber warren
#

yet another update and night time lighting is still broken its not even listed as a known issue yet😑

errant leaf
#

wdym? it was fixed for me?

#

or at least on experimental it was looking normal

limber warren
#

nope still bright af

errant leaf
#

it was working for me before, oh well i still have my mod i guess

limber warren
#

what mod?

errant leaf
#

i made the "darker nights mod" it fixes night lighting

limber warren
#

koool

#

ill check it out

errant leaf
foggy wyvern
#

still need to wait like a minute for textures to load after spawning in

frosty gulch
foggy wyvern
errant leaf
brisk brook
#

New bug: you cant close objective screen with ESC when not in the map.
Woraround: expand objective -> Show on map -> Use map objective button on top to close it.

real dome
#

looks like they didnt fix the bug from exp

wind dock
#

An option for console players to determine how much of their storage is dedicated to mods would be much appreciated

sage wedge
#

After the new update I'm having trouble placing down map markers, it seems like the component buttons shifted somewhere else (PC). I can only reach 3 Bluefor markers and that's it. Any idea how to fix that?

hidden thistle
wild kettle
#

garbage manager change made it so my resupply runs end early because the truck despawns within 2 seconds of leaving it. was actively loading a truck and it despawned. they need and abandoned timer or something to protect them from that.

errant leaf
wild kettle
#

Yeah its hyperactive. also deletes ammo boxes and stuff people have set on the ground.

wind dock
foggy wyvern
foggy wyvern
#

currently the garbage manager automatic cleanup does not work at all for me, I have to hit the cleanup buttons manually, and helmets still stay on the ground

sage wedge
#

After the new update I'm having trouble placing down map markers, it seems like the component buttons shifted somewhere else (PC). I can only reach 3 Bluefor markers and that's it. Any idea how to fix that?

foggy wyvern
#

looks like a bug, try with 0 mods?

pure gyro
#

It will 100% of the time be unaligned when I go into the wheel for the first time each time I open up the map* on PC

topaz stag
#

Fix your game, it was running just fine before this last update.

real dome
#

What did the recent update do

frosty kettle
#

Lol idk but since the update i cant even load into darkgru i load stuck on the arma screen then kicked

#

makes me download the same 3 mods back to back and seems so weird

pliant hull
sage wedge
sage wedge
foggy wyvern
#

bummer, looks like map markers are gamepad only now

sage wedge
olive trail
#

Including you, there are a total of five people in the world who actually use them.

marble kindle
#

2 of which pay attention to them. hmmyes

rare pilot
#

Yeah, for some reason literally no one uses map markers

They're such an important tool, and yet, people don't know they exist

sage wedge
#

I just can't play as a SL anymore (effectively)

errant leaf
zinc river
#

Has hitreg been fixed? I feel like it has been fixed. Went into PBS server just now, 200 ping, but still can satisfactorily kill enemy. Don't have to dump whole mag on them.

foggy wyvern
#

I dump whole mag into each target regardless (except when using LMGs)

zinc river
#

yeah, dump whole mag just to be safe... force of habit. I'll test again later, but I feel hitreg is improved.

brisk brook
#

Why are some servers marked as incorrect game version by ingame browser?

frosty fiber
#

perhaps incompatible mods?

brisk brook
#

I only have 3 mods installed, that would make all servers red.
But as you can see, only the version is highlighted red

wind dock
#

Bug (Xbox): in order to download mod updates, regardless of size, you need to have enough additional storage space equivalent to the mod itself.

Ex: To download a 36mb update for RHS requires 3.9GB of additional storage, even if you currently have rhs downloaded already

austere juniper
wind dock
ancient quest
#

thanks bi for keeping us in the loop with the devblog about upcoming update

slow cradle
#

FEEDBACK: After the 1.0.0.95 update the vehicleService entities do not display any ActionManager text to select a vehicle.

Prior to the 1.0.0.95 they worked, and able to deploy a helicopter at the helipad or custom setup. Now there is no text displayed at the service point.

I don't know if it is related to this new error msg. This error is related to the gas pumps scattered across the island.

    ENTITY       : Init entity @"ENTITY:273894" ('GenericEntity') at <5163.137207 174.463852 7080.265137>
     SCRIPT    (E): 'SCR_SupportStationAreaMeshComponent' is on a child entity yet the m_fRadius (5) is not equal to the support Station range (10) make sure it is equal else the preview will not show correctly

UPDATE:
From workbench, played the scenario and dropped a helipad in with GM. Worked. So there is something changed with the setup needed in workbench to get the entity to function correctly in the scenario.

hollow patio
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not sure what you guys did to RPG damage but helis and most vehicles in fact shouldnt be able to take 2 RPGs directly and fly/drive away like it's nothing. Not in this time period anyway.

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RPGs need to be seriously worked on idk why they were nerfed but this is ridiculous

olive trail
real dome
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rpgs hitregs are fucked, if a heli flyes and you shoot at it server thinks you didnt hit him but client says you did

hollow patio
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thats a good way to get people kicked for team killing they didnt even mean to do

real dome
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has never happened for me.

olive trail
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Few times, I miss a hit, and the enemy vehicle will catch on fire as if I hit it

hollow patio
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@ornate marlin please fix whatever is going on here.. Whether it be hit registration or explosion radious being wrong. Things like this should've been fixed in EA..

hollow patio
real dome
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acooma fix game.

brisk brook
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Poor Acooma on top of the user list 😄

olive trail
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zAcooma

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let alwarren and arkensor get all the heat

pliant hull
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Snake - “Fix your game”

Acooma - “How did he even come up with this revolutionary approach to development?”

timber sparrow
marble kindle
hollow patio
# pliant hull Snake - “Fix your game” Acooma - “How did he even come up with this revolutiona...

lol is that all I said? Pretty sure me and two others were actively talking about the situation and what it could be then I simply pinned the dev so they were made aware of it sooner rather than later. That for whatever reason upset him. If doing his job is an issue maybe the wrong people are developing this game. I’ve beta tested plenty of games and usually when someone tells you about a bug you thank them not tell them to basically piss off.

#

Common courtesy I guess but that’s also rare in this world in todays age

brisk brook
stray frost
hollow patio
# stray frost Yeah you're not supposed to ping devs (rule #2)

Well when every developer has you join their discord it gets a little ridiculous knowing all the different rules for every channel and the fact that’s even a rule is laughable and again speaks volumes. Never been in a game discord where the devs didn’t want to interact with the community and flat out tells them not to bother the devs. Pretty pathetic if you ask me

hollow patio
olive trail
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ugh

stray frost
naive widget
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There more like guide lines if you ask me. 😉

hollow patio
# stray frost There's one set of rules for the whole server. And the rule makes sense.

And when you join 50 servers because devs choose not to use steam you tend to forget the rules for every single one. Again that being a rule is laughable and just shows the kind of devs they are. I’m in numerous discords for dev teams and not once have I ever seen them straight up tell their community not to bother them. Why even have the discord?

olive trail
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The discord exist so you can write feedback, report bugs, share knowledge about the game, and find players to play with.
We already know that the developers read the discord, and engage with the community when they need to. Forget @ ing developers, you shouldn't be @ ing anyone to say "please fix whatever is going on here.. Whether it be hit registration or explosion radious being wrong. Things like this should've been fixed in EA.." like it's a button they press, and it's finished.

hollow patio
olive trail
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here you go, changed it for you

hollow patio
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“please fix whatever is going on here.. Whether it be hit registration or explosion radious being wrong. Things like this should've been fixed in EA..”

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Are you guys incapable of a simple copy and paste?

olive trail
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here you go. just for you

hollow patio
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Lmao anything to make you feel right I guess

olive trail
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another happy customer

hollow patio
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Aye idc they want to be douchebags to their customers so be it. It only affects sales later on. This interaction with them will ensure I don’t buy the new Arma anywhere near full price. Doesn’t seem like they deserve it.

olive trail
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you should ask to talk to the manager of bi

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let them know you are taking your business somewhere else. they might reconsider their approach

hollow patio
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Even though mods have added just about everything in that game

olive trail
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still, talking to the manager of bi is a sure way to show them that the customer is always right.

hollow patio
olive trail
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you must do it. we all count on you to fix this injustice.

hollow patio
olive trail
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I feel like you don't have your heart in this cause

stray frost
hollow patio
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Like idk most devs

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Again common courtesy I know that’s rare

stray frost
hollow patio
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Finding bugs for them in a full release none the less not even in EA anymore and we still have to do their job

hollow patio
stray frost
hollow patio
stray frost
hollow patio
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14k people aren’t coming into the feedback talking about bugs. Which is where their focus should be.

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If you don’t think bugs should be a priority you definitely should never get into game development

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6 feedback servers 11 devs currently active not even counting ones offline they have enough people to monitor the feedback channels and take notes or even take a literal second to screenshot to have the info they need to inform their team

warm cypress
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🤓☝️

sage wedge
hidden thistle
hidden thistle