#reforger_feedback

1 messages · Page 12 of 1

frosty gulch
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This is already in the game I think

oak flare
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THe problem is that rotors don't deal damage. They weigh a couple hundred kilo and spin fast so should destroy anything they impact, but they don't. Imo ramming to take out rotors should destroy both helicotpers.

slow cradle
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Is there a way to fix "Game mod content doesn't match server mod content" (Kick cause code: group=4 'DATA, reason=2 'SCRIPT_MISMATCH')

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I reinstalled the game and redownloaded every mod for each server I tried to enter

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Is this a bug or something on my end?

slow cradle
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FEEDBACK: Put the radius number in the name of the wp so we know the distance.
I.E. AIWaypoint_Defend_R30.et

main tide
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It's hit reg issues that make the btr feel like a tank. I can kill it in gamemaster in 1 hit most of the time . online I might dump 5 rpg into it and it won't be guarnteed to be a ko. Or if it crew dies the vic is captured damaged but in a running state and repaired.

stray frost
slow cradle
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@stray frost When you use waypoints in the scenario framework, you don't place the waypoint in the world or open it. So I have to keep a table of the waypoints and their radius for quick lookup. It would be much easier and quicker to look at the name of the waypoint and know "Hey its defending a 30 meter radius".

quaint quail
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conflict needs a limit on how many barracks a team can place and a wider respawn cooldown on top of that, it's absurd, official conflict arland servers, people place 8 barracks, it's impossible to take it that way, I mean, mathematically, it's 16v16 teams and they can spawn 32 AI per minute PLUS players, we can dissassemble some but not at a nearly close enough rate, current only counterplay is to take BTR, which is broken on its own way as you can shoot any ammount of rockets at it and it will not go down, current play is to kill the crew

thorny seal
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Not sure if this is a bug or intentional but when adding the m16 scope to a M203 M16, the scope is black when aiming with the launcher selected.

stray frost
spare matrix
thorny seal
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Yeah I know whats happening, the detaching and reattaching of the scope just seems to be an incomplete feature

limber warren
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anyone know whats up with night time? i thought it was a glitch but we have had multiple patches since and its not even on the known issues list.

weak flax
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The low server fps is unpleasant

vocal trail
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On that note, I’m adding my voice to the please please please can we limit the amount of living quarters that are buildable at bases?

20-30 AIs at every base feels like it’s slowing the servers to a crawl.

I think a limit of 1 large and 2 small living quarters is plenty sufficient with current player maxes. It leaves it as a challenge, yet not unsurmountable.

brisk brook
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You can limit the amout of ai on server. But that means one base can have 30 and other has 0. With same amout of barracks.

Id limit living quarters to 2 per base. Regardless if big or small

quaint quail
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16 living quarters, so that's 64 AI per minute? plus they keep spawning with 0 supplies

brisk brook
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Did you know that if you slightly bump MHQ when its deployed with another vehicle, you instantly dismantle it?

Also, what are these drunken americans doing in the tutorial?

frosty gulch
real dome
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So why do the pkm and svd lose their combat sights but aks dont? i know this was changed months ago

oak flare
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“M998 is getting caught on small curbs and other small objects". Disappointed this isn't fixed in today's patch; this is a really major issue. The Humvee is completely unusable.

silk trench
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I took a LAW to the front and lost half the diff and engine, then an RPG and lost the rest of it. Crippled not dead.

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I'm kind of okay with that?

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LAW hit the turret and killed my gunner outright.

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Not to be snide but it feels like a skill issue. Killing BTRs with these 66mm mini-bazookas is a glorious crapshoot. The reliable method is the .50's sustainable damage.

fair dove
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Id like to see the shovel become a melee weapon. turned out to be harder than I thought to mod!

real mason
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Think you would have to take the shovel model and convert it from being a gadget class to a weapon class... but then you would have two types of shovel in inventory I suppose

subtle plume
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are you talking about 440 combat ranging?

brisk brook
fair dove
real mason
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Interesting if so (wrench as weapon would be a thing too!)

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There’s also default behaviour to contend with - player expects clicking primary mouse interrupts gadget and invokes weapon for use.

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Imagine using the shovel as a gadget and getting engaged, clicking mouse and character changes shovel to weapon hand and swings at air RIP lol

zinc river
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Thing about BTR, while I like it didn't explode outright like in most games, the problem is the gun is still completely operational. When it is completely disabled, it then became a bunker. Would be nice if the guns can be disabled like rest of the system (engine, wheel, gearbox, etc)

pure gyro
broken scaffold
olive trail
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Building anything near birds spawn seems to scare them away constantly.

zinc river
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I find the stamina is not a thing. You do get slowed a bit and heavy breathing and the darkening around the edges but not slowed enough. Would love to be slowed to a walk though

main tide
silk trench
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This was online.

olive trail
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BTR is busted. It might be vehicles in general, but I don't shoot so many rockets at other vehicles.

hidden thistle
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Btr is fine but maybe somethink could be done to reduce the spam

warm cypress
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for the nth time the btr is fine, its the hitregistration thats so fucked. for anyone struggling, the best spots to aim on btr are the rear or between 3rd and 4th wheel halfway up, still might not do damage though

olive trail
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for the ninth time, duh... the btr is just used as the best more obvious example to showcase the issue.

real dome
hidden thistle
noble beacon
violet vale
# fair dove yeah i was trying to combine the two and have dual purpose, but i think the anim...

yeah, we certainly do not plan no supporting melee with left-hand items.

the issue with gadgets, is that they have to work in conjunction with any weapon in right hand. so they cannot have a full animation set without exponentially increasing amount of anims and logic needed.

instead, they only have left arm animations that is applied on top of whatever weapon/vehicle animation thats playing below.

spare matrix
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this game would benefit massively from a Dlss 2 implementation

silk trench
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Or to phrase it as feedback; rifles with UGLs are too ubiquitous, we need some bayonets for our charges across wheat fields.

real dome
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Not to be rude but read roadmap before asking and yes its coming. The bayonets

white kernel
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Is it worth increasing the cost of vehicles to make them more valuable? That way people might feel more compelled to repair them with the repair truck and base facilities and look after them better in general?

real dome
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vehicles are like 150, you break em, you fixem for like 30 supplies, very cash money

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but some people dont think

white kernel
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Yup, so make it a bit more compelling..

real dome
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you cant really force people do stuff, they wont just listen and they would do something else. Thats the unfortunate thing especially on servers that are public

white kernel
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Atm I've seen the repair truck get used about twice. That's a shame.

real dome
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people use repair trucks mainly for helis, for cars they just swap to a civilian vehicle

white kernel
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That brings me on nicely to the helis. The number of times I've seem an advance across the map stall because people have gone "ooo helicopter" then spend the next 30 mins pointlessly flying around 😂

real dome
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and a lot dont even communicate, so what your idea is is to make it more expensive for the people who do logis to get vehicle when randoms just take cars when you tell them not too

real dome
white kernel
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That essentially is the problem 🤣

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Maybe the ability to get stuff needs to be more contingent on individual levels.

real dome
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Yeah and imo best way to fix is to moderate and set a standard

white kernel
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In order to get a helicopter you need to be a Lt, to get an apc you need to be sergeant, and if you're a grunt, you go to the front and fight. That way the people who understand the game the best get to utilise resources to their best impact.

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If buying ability was personal and not linked to the base, the effects would be interesting.

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Every time you lose the asset that you're personally responsible for, you get demoted.. that would focus minds. Even if it's a jeep you'd be parking it in the trees, and destruction of them would be causing hurt on the opposite team, especially the higher up the food chain you go.
The grunts would keep the fighting pretty much constant in their drive to unlock their next shiny thing.

brisk brook
real dome
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Yeah they were

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This was like 8 months ago maybe

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also pkm has a combat sight, 420m but its now always just 100m but for ak the combat sight is always on 440. Not 100. Shouldnt it be either combat sight on all or none. Is the thought that grunts that use basic weapons just need the combat sight?

brisk brook
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Apparently PKM would have 330 combat zero due to diffrent caliber.
While i cant find any info that SVD has battle zero. Probably doesnt

real dome
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It used to have one. 400m. In the game

gentle iris
# brisk brook Apparently PKM would have 330 combat zero due to diffrent caliber. While i cant ...

https://www.magnum.kiev.ua/product/348
Прицельная планка имеет гнездо для целика и вырезы для удержания хомутика, шкалу с делениями и цифрами от 1 до 15 и буквой "П". Цифры обозначают дальность стрельбы в сотнях метров, буква "П" соответствует прицелу 4.
+
https://xreferat.com/17/308-1-pk-7-62-kak-ognevaya-edinica-msv.html
Дальность прямого выстрела по грудной фи­гуре—420 м,

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not sure where you got 330. SVD also have combat range setting

brisk brook
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Also some sighgs have battle zero designated as "S" and not "P" perhaps its diffrent zero, not just diffrent letter

gentle iris
real dome
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I think akm has battle sight of 330

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@brisk brook

gentle iris
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I don't think it is getting phased out. You can still spot it on PKP

brisk brook
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Going by above it should be 400 then. As it states that P coresponds to setting 4

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Or am i reading this wrong?

woeful night
# zinc river Thing about BTR, while I like it didn't explode outright like in most games, the...

Thanks for the feedback guys! The BTR is certainly a bit more resistant to burning than other vehicles, particularly in the front half. Your best shot is the rear, where the engine and fuel tanks are. It's true that the turret cannot be taken out of operation seperately from the vehicle. In the future we want to simulate this kind of damage more accurately, and we have some ideas on how to make btr a bit more vulnerable in a particular spot which the perceptive anti-tankers among you might notice soon.

noble beacon
woeful night
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I was referring specifically to the hits from RPG's, whether that be rpg7 or law. Both RPG's heavily damage everything in front of them within a particular cone. The RPG will damage everything in this cone, and apply minor damage to things within a radius from the impact, but will likely not damage things that are far removed from the impact if they are not in line with the trajectory of the rocket

white wolf
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might be it was said already but anyway I would like to give my feedback of what I think is now important to get. it is about small things but imho would give much.

  1. possibility to open map and still be able to move in the same time
  2. possibility to throw grenades more precise
  3. possibility to arrest (now, after someone is in incapacitated state we got no choice and have to kill him but that is not right, not something what imo ArmA want to promote).
real dome
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i have a suggestion, when a vehicles tire is popped, the vehicle would start steering wrong. For example turning left when left tire is popped

topaz stag
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Super excited to see reforger on the PS5, you guys have been kicking ass lately, keep up the good work

pure gyro
gritty arch
# white wolf might be it was said already but anyway I would like to give my feedback of what...

I’ve been asking for 2 for a long time now, every time you throw a grenade it’s like a full power baseball pitch, I’d love to have almost a drop type grenade throw that can be used to drop a grenade over a wall or fence at close range or drop one through a window or off the edge of a building, there are ways to do it at the moment by deflecting off the ground or throwing straight up and letting it drop but not really ideal

mild wraith
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Arma 3 grenade throws are nicer than Reforger's honestly

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It throws way too low and horizontally

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Also if Reforger gets a nicer way to place smoke grenades right in front of you rather than just having to throw at your feet and hoping for the best

brisk brook
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How else will you do ninja escape?

stray frost
zinc river
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Earlier Arma (before Arma 3) is better IMO. Hold mouse button longer for longer throw. shorter for short throw. If you single click the grenade will drop on your feet. There wasn't even a throw strength indicator. Somehow you just learn it. Like muscle memory.

foggy wyvern
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Didn't a3 have this quick throw thingy? Useful indoors. In reforger you just throw max power

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I want grenade throws to damage enemies in reforger they're pretty strong

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And play metal pipe hitting sound

zinc river
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A3 also throw at full power. You only press G to throw grenade. Don't need to equip them like Reforger or earlier Arma before 3

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ACE is the one with throw strenth/arc thing

olive trail
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I like that you have to equip the grenade, before throwing it. Looks more real.

stray frost
sacred hull
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The game needs to clean up dead body's and broken vehicles, it causes games to full restart once a few vehicles have been destroyed a bunch of body's are left at main operating bases and then after 10 mins of a few helis servers will just restart,,, a clean up would help

slow cradle
quaint quail
quaint quail
scarlet epoch
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Vote kick system needs to be continually improved, its now just resulting in trolling/griefing kicks. I'll admit its better than it was originally but now just adds a toxic layer. Higher rank in game could be added to bolster players who have been in the server actively doing things that attain rank.

last kelp
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Why can't I use M16 STANAG mags in the M249?

errant leaf
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that would be a cool feature!

rare pilot
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There's nowhere to put the STANAG

last kelp
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yes it does, the adapter is under the belt feed chute

last kelp
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But eh, I'd rather have magazine repacking before that. Minor detail.

rare pilot
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Bohemias Incompetence then

last kelp
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Not incompetence, just a "missing feature, to be implemented later" I think.

real dome
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yeah games got a few of those

last kelp
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I mean, the one single feature I'm waiting for is AI being able to drive, before I can give my clan the 🟢 on Reforger.

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I really like the new weapon resting and bipoding. Feels a lot better than in A3.

rare pilot
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^

foggy wyvern
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yea use your teammates as shields when resting weapon

zinc river
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I would love firing from vehicle. So we can do drive by shooting when running into FIA check points

harsh laurel
fair dove
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Can you guys say something if you fix the loadSessionSave parameter? In the past it seems you can do backend updates without doing a game update, and nothing was ever said when those updates took place. Im not using the parameter anymore (as its broken) so I wont know if an update has been done or not.

stone oar
# white kernel Atm I've seen the repair truck get used about twice. That's a shame.

This is more an issue with the current map being so small, relatively speaking for Arma.

And honestly me using the word "issue" isn't really fitting. Point is, all the objectives are actually pretty close and the current way that supplies regenerate makes people respawn and get a new vehicle over trying to get a repair truck out to a damaged vehicle.

Things that would improve this would be 1) if the cost of spawning a new vehicle was significantly higher than trying to repair one. 2) there was a more convenient way to get repairs out to damaged vehicles. Like a Chinook helicopter for lifting the repair truck. And 3) bigger distance between points to/ bigger map to make it more costly to respawn than to bring repairs so to not lose the progress your team made to get the vehicle you're trying to repair back to operational condition.

Another thing would be the big if/ when they add tanks and other more advanced vehicle weaponry that will presumably cost a significant amount to spawn, making repairs the obvious choice

trim zealot
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Is it possible to make the m249 run the stnag mags like it can IRL?

zinc river
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Probably can, because Ak74 can accept 45round RPK Mag. The problem is the animation. And the port where the mag will be slotted in to the minimi. I am no modder so I don't how easy or difficult it will going to be

nova shuttle
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I would love it if we would be able to disable teleportation.

Also the ability to limit the amount of working vehicles would be great, for example only 2 working helicopters are allowed and you can't spawn one until one breaks or explodes.

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And could get a timer like 30 minutes that despawn broken vehicles, matches with 100 players get a lot of lag after a couple of hours.

unreal furnace
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Fix the damn Humvee so that it doesn't bottom out when hitting a 2-inch bump in the street. This is ridiculous

wind dock
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Can we get 8 man groups back?

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It allows for better teamplay when playing with larger groups

naive widget
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Can we not punish logistic players anymore?

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I don't get XP, so I stopped delivering supplies.. now we just lose every game.

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I sit on my ass as a rifleman on front line having fun.. instead of the supporting the team..

real drift
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Can we only be able to place limited amount of barracks ? Like there be times that someone will place down 5-7 barracks and you can even take it and the Ai spawn right after the first group dies and then some people place a barracks in each base and the server crashes or the FPS drops

marble kindle
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Uhm, the soviet Grenadier team in gamemaster does not actually have a grenadier in it, just 2 riflemen. kekw

zinc river
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To make sure people stay in their group/squad, how about we reward them with extra XP if they accomplish their objective as a team. Like if the members are within 300m-400m from squad leader will get XP bonus. Mix squad from member of different squad does not count. Those that capture bases lonewolf or with mix squad only get minimal XP. For logi players, maybe squad leaders can make objective "supply Y base" then a member from his squad accepts it (like the J key listing the objectives) once he completes the supply mission, he get the extra XP. Those doing lonewolf supply run gets minimal XP. Things may change once commander role is introduced.

errant leaf
errant leaf
distant ore
median folio
spare matrix
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Soviets : " am i a joke to you ? "

real dome
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@marble kindle For example in this area it just says unreachable for both slots, i think that this area here is bugged and its a issue since there is a main base that appears here some times

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like it just doesnt let me tp to chotain

marble kindle
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Maybe yeah. Weird

stone oar
real drift
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To demolish it it takes about 60 seconds and it’s just a pain when your trying to get rid of it and and Ai spawn on you

stone oar
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Also, I think the time to respawn should be equal to or greater than time to capture, but not with one person capturing, so that solo captures are not too easy

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Maybe equal to the time it would take 4 to 5 people to capture should be equal to the respawn time, so that if any less people are trying to capture, than they have the difficulty of dealing with fighting respawn AI or disassembly as their challenge

silk trench
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I'm getting genuine hand cramps on keyboard from holding down W for hours on end. Can we get an autorun toggle? Some prior titles in the series had it.

fair dove
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Id really love to see whos starting votes to kick/ban players. Is that in logs? Ive been using -logLevel fatal so I dont really have much for logs lately.

zinc river
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Can't the nametags be hidden when behind walls or buildings or something? They are kinda distracting when clearing a building. Basically if you can't see the guy, hide the nametags.

white kernel
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Yup, also I've been doing some sneaky stuff and been compromised by someone seeing my tag and coming to me to see what I'm doing, bringing the hornets nest of attention on them to my location (hiding behind tents with my shovel)., or hiding at the side of the road with AT or mines close to a base and someone's come screaming past in a car, seen my tag and stopped, again compromising a nefarious plan..

errant leaf
zinc river
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I think nametag would still be needed anyhow, otherwise I would not know who I was talking too, or I can't call someone attention.

foggy wyvern
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tbh could make one that would put your name on your chest lol

zinc river
foggy wyvern
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yea its easy too

zinc river
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while we're at it, put rank on the uniform too. I believe GlobMob does this too.

rare pilot
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Uniforms are mostly inconsequential and should be basic rank

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Things like powerful weapons, explosives, and body armor should be rank locked

zinc river
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I meant the rank that we achieve ingame, is displayed on the uniform. If you're sergeant, you can see sergeant chevron on your character.

brisk brook
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In a3 you have "unit" and "squad" texture where u can stick a rank in. Idk about reforger

rare pilot
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A3 also put the rank in front of your name so when players look at you they can see rank

rare pilot
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Wouldn't work on Reforger as of right now

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In A3 it's cause every character you played as was an AI in a predetermined slot and group that gives that AI it's rank, access to it's roles arsenal items, and all that jazz

pure gyro
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I smell a 'Check rank' mod coming

rare pilot
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In Reforger it doesn't have the Lobby system necessary for that

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Instead there's mods that add rank patches

brisk brook
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Rank in conflict can be an arbitrary script value just like it is now. So its perfectly doable

craggy orchid
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haven't touched Reforger for a while, so I played it last weekend being hyped by 1.0 out of EA release news
honestly - it sure got better, but not that better to be called 1.0 as IMO it's still missing some crucial features for that, the gameplay is somewhat limited due to noticeable lack of content, also game crashed twice in three hour play session on a non-modded vanilla Conflict server
also, I tried to create basic "kill'em all" scenario in Workbench and while the process was pretty fun (reminds Unity/Unreal a lot, feels like it's essentially the same tools used by actual BI devs instead of some walled garden SDK), there's essentially no SP scenario framework yet, so all you can really do now is to override default game modes and write some code on top of it

feels like AR's development is essentially prolonged up to Spring 2025 (no way both Air Assault and Final Strike milestones could be completed in one year without throwing some features out of window) and Arma 4 will arrive no earlier than 2026, and this leads to the idea that next full-scale Arma installment development will take approximately ~15 years to be released and A3 feature parity reached

oblique quest
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When your in game master and take control of a ai then you still get banned for tking

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But I need my main character back at a base to explain things

harsh laurel
olive trail
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Because the engine will get updated, just like all other engines.

sharp beacon
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These are better foundations. Arma 3 while refined is still buggy clunky unoptimized mess. What Reforger already has is something community wanted for years and would have to be solved with mods in previous games. I am talking sounds, animations, lighting, optimization and more. Knowing Arma, having lack of content is the least problem.

zinc river
brisk brook
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Doesnt really matter where you hit it rn. It seems broken

silk trench
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It is very difficult, or at least unintuitive, to manage multiple M203 ammunition types. Some interaction while inspecting or the ability to open the grenade launcher's inventory like I can the RPG and manually drag the projectile I want in will fix that. I'm working on parachute flares and signals like we had in good old OFP so hopefully it can all come together.

foggy wyvern
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you're right it's not intuitive, doesn't it change the round type if you hold V (or whatever key it was for the GL) though? the icon should change in the corner to match the projectile if it has a custom icon

silk trench
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Something with the scroll wheel would work.

hoary dragon
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BRDM should be corporal cause of how weak it is

real dome
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its not hard to get sergeant

hoary dragon
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I’m aware it’s an opinion

real dome
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i mean true it would be logical since the us has the 50 cal jeep for corporal but at the same time its not the same

olive trail
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the brdm will be the same as the btr when it comes to the game, i don't see why it should be in a lesser rank, except for variation

calm slate
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Having had a chance to play Conflict on the new update properly now, I really think the "transport request to objective" has got to go. It really breaks immersion and just seems ridiculous that you can bypass enormous sections of the map instantly to magically appear behind the enemy. And you can then spawn other people behind you if you're wearing a radio backpack or you're a group leader. Its a bit silly, IMHO.

I think transporting to your group leader (within radio range and not wearing a radio backpack) is probably OK, considering the intent with that is to try to keep players together. IF there was no "transport request to objective" used, then at least they had to physically get there somehow.

nova shuttle
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I didn't see anyone post about this but the marker mechanic is pretty bugged.

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a lot of little issues with it

white kernel
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Can the base assets, tents etc, start with the lanterns etc OFF? It's not exactly tactical..

nova shuttle
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I agree

errant leaf
white kernel
scarlet epoch
fair dove
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I swear every time someone's up for a vote I ask in chat but nobody ever knows why. But players consistently vote yes without knowing the reason. It's toxic as hell

errant leaf
scarlet epoch
fair dove
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I also turned my logs back on so maybe I will see something there

scarlet epoch
nova shuttle
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vote kick better than no vote kick

fair dove
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Yeah it's crazy when some random jumps on the server and starts a vote kick on the admin and nobody knows who started it.

real dome
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Teleporting system either shouldnt be instantesious but lets say take 2 minutes to teleport you there and then have maybe a 15 min cooldown. Or only allow you to tp to ur squad leader and bases that allow people to spawn on them

gaunt marsh
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I think it should be dependent on how far you're wanting to travel. Farther the distance the longer it takes to teleport.

vocal trail
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Mentioned this in #reforger_conflict, but I think making radio backpacks non-teleportable would help balance it. There’s already a cooldown on the teleport, but it’s easy enough to eliminate that as a concern by making sure someone in your squad brings a radio pack.

Make radios have to be physically transported, and it neuters the teleport system down quite a bit.

deft lotus
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Hello, people, i miss incremental opening feature of BTR window hatches. Earlier, player was able to tweak the angle of window hatch by holding interaction button and scrolling mouse wheel, but not anymore. It was really vital feature, especially while vehicles still doesen't have combat periscopes working

frosty gulch
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I hit heli 3x with RPS... Why is it not dead??? Also no major server lag when I played...

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this happened also with like 3 different helis

white kernel
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Beautiful countryside and visuals. Could do with rabbits though, because I miss their cute, furry little faces bobbing at me over a ridge and giving me heart attacks.. kidding about the rabbits, but did want to feed back how much I consistently find the countryside a pleasure to be in.

quaint quail
brisk brook
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You can

ruby oasis
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So are we ever gonna get vibration for controller or is there already vibration and I’m dumb

errant leaf
foggy wyvern
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why hares and not rabbits, rabbits are cuter

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oh no european rabbits are endangered

brisk brook
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Why not bober?

real dome
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wild rabbit

quaint quail
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just hope they don't open doors like arma 3 snakes used to

quaint quail
# brisk brook You can

checked yesterday, didn't even know you could teleport from the map without respawning, been taking trucks / cars / radio spawns whenever I had to move somewwhere, what are the rules of use? it only let me TP to beauregard in conflict aarland, and at some point, to a teammate, feels a bit broken, esp cause beau wasn't even ours, wish they forced us to travel there physically, that explains how people were sneaking in past overwatch in past matches, also, yeah, totally agree on making radios non tp'able, even remove the tp system entirelly if it were up to me

brisk brook
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You can tp to objective. If none is selectected by sl, you can tp to sl or one random objective.

If objective is selected, you can tp to objective or that random objective.

You will be inserted somewhere at 300m radius.

Cooldown is 10 minutes.

hearty whale
quaint quail
#

I see, thanks both! wish we didn't have that, and at the very LEAST unable to teleport a radio :/

hearty whale
brisk brook
#

6 months to teleport a vehicle? Wow

foggy wyvern
#

The opposite of fast travel

errant leaf
#

hyperdrive? that was a thing in the 80s? oh wait it was...

real dome
#

Allow us to build supply hold outs instead of buildings to hold suppliees.

pure gyro
#

I mean you could just build a bunch of sandbags wherever and disassemble them as needed, I do that on occasion that I'm being chased down and I don't want to completely lose the supplies

silk trench
#

Give helo pilots and co-pilots a "Take Control" dashboard button and pilots a "Lock Control" button. This will let the pilot decide if he trusts the co-pilot to grab the stick if he gets incapacitated.

errant leaf
white kernel
olive trail
#

I like that each service has its own supplies, I would rather if they didn't share, and if the logistic players can lock the supplies when unloading to a certain service, so that only them can move it if needed.

white kernel
#

Make these (edit-all) lights destructible please.

oak flare
pure gyro
#

These stupid packs never work well ever since they went to stable

pure gyro
#

For example, it was showing 0 supplies for the bag vicinity even though I had 180 in the vehicle. No matter what, inside the car, outside the car would not allow me to use the supplies. If I drag and drop them out(works to use supplies when you steal an enemy supply vehicle) it just makes it go negative on the bag for at least 250 meters away, I teleported a further 300m away from the vehicle and the bag still shows negative

Second picture shows how far away from the car and supply I dropped on the ground I was

weak flax
#

A lot of disconnects, server fps still drops, objects don’t load in when spawning, objects pop in when looking around. Still feels early access from a stability standpoint

brisk brook
foggy wyvern
#

is this feature creep

calm slate
white kernel
nova shuttle
#

garbage system seems to be broken

#

I saw 2 servers complaining

brisk brook
#

What is not getting collected this time?

hoary dragon
#

Body’s and pretty much most stuff

brisk brook
#

Lol...

hoary dragon
#

I fought at lamentin for 45 minutes and body’s were stacked

brisk brook
#

Yeah, can confirm

brisk brook
#

NCIS is working on it

fair dove
#

If you get a group invite and dont accept, it stays forever, even if the player who invited you leaves the server.

brisk brook
#

Wasnt that fixed previously?

fair dove
#

I assume I wouldnt have that issue if it was?

brisk brook
#

I mean it may have gotten reintroduced

fair dove
#

I also just totally blue screened before i could hit send on the crash report

pure gyro
#

Also I haven't mentioned this yet but the AMD ground clutter bug still exists with 5700 XT.

Grass renders at the distance it should, but the flowers and ground clutter in forests are way too short
23.11.1 on 1.0.0.59

trim zealot
#

A progressive attack or defend game mode would be fun.

harsh laurel
#

this is still a bit infuriating

olive trail
#

#ban remove id doesn't works. It's says ! Ban removed but the ban persist.

rare pilot
#

Wouldn't be Arma I'd things weren't horridly broken

stray frost
olive trail
#

This is two images of the Admin UI, and the Game Master UI at the same time, and place. You can see how some players don't show on Admin UI, forcing us to use the tiny list on the bottom right to find problematic players to ban them. Finding anything on that list is hell. (This of course when the Admin UI works, which currently, it doesn't)

brisk brook
#

It cant be session id, can it now?

olive trail
#

When I type #bans list. it shows 0 ; long ass id
I tried #ban remove and added both one at a time, but none worked.

solemn fossil
#

Is the garbage manager just broken? It doesnt seem to do anything, neither items nor corpses get cleared

brisk brook
olive trail
#

I tried the first, and then cheked #bans list. Noticed the ban was still there, so I did the second one, then checked the list again, and the ban was still there.

brisk brook
#

Okay lemme quickly mcban myself

#

Umm it worked

olive trail
#

I tried on two players. It says ! ban removed, but when I check the list again, the ban was still there.

brisk brook
#

nvm it didnt

#

it just timed out. odd thing is that BI Rcon shows no bans

olive trail
#

a tiny suggestion for the Admin UI to make it easier to navigate, and use.
The pop-up in the middle should show after the admin clicks RMB on someone, and chooses 'ban'.

The search bar on the players list will be a godsend. The expand, and minimize/hide arrows will be a lot of help too. The ability to hide any UI element individually, without hiding the entire UI will be not essential, but still grand.

foggy wyvern
brisk brook
# olive trail a tiny suggestion for the Admin UI to make it easier to navigate, and use. The ...

okay, so i did #ban create 1 200 test (console.log) -> SCRIPT : Request Ban Marko[1] for 200 seconds. Reason: 'test'
then #ban list -> ```Total bans: 1 | Page: 1/1

  • Identity Id | Banned name
  • 4804e544-50bc-43ba-8b4d-c02375c39ee7 | Marko```
    then #ban remove Marko -> Ban removed! -> (console.log) ->
``` (still banned)
then `#ban remove 4804e544-50bc-43ba-8b4d-c02375c39ee7`  -> `Ban removed!` -> (console.log) ->
```SCRIPT       : Unban user with identity: '4804e544-50bc-43ba-8b4d-c02375c39ee7'```
(unbanned)
foggy wyvern
#

lmao you have to type in the whole identity id

brisk brook
#

yep

foggy wyvern
#

its fine if you can copy paste

brisk brook
#

or copy paste it rather, i did unban myself via RCOn tho

foggy wyvern
#

wasnt the #bans command supposed to bring up a dialog?

#

yea you probably wont see a dialog in rcon

brisk brook
#

it doesnt, even ingame

#

mind you #bans and #ban list are not the same

#

#ban list shows me banned while #bans remains empty

foggy wyvern
#

right, I vaguely remember one of the ban commands to bring up dialogs (or was supposed to anyway)

brisk brook
#

if by "dialog" you mean this fine hint when you type #ban then sure does!

foggy wyvern
#

oh... this is what they meant with dialog... sadge

#

I was hoping it's something more useful like a modal

brisk brook
#

that also shows in rcon.
Also bans seems to be obsolete

foggy wyvern
#

I think the only reason the admin experience is so disappointing is because official servers are not moderated anyway, so the team hasn't experienced our pain

brisk brook
#

well with that new hive system bans can be shared across all official servers. So player needs to be banned only once.

But who bans i ask you?

#

Anyways, whats nice bout new ban system is that you get a popup instantly in server browser. It doesnt even proceed with joining. Just says:

#

And it does indeed persist across restarts.

foggy wyvern
#

I am happy to see there is progress

olive trail
brisk brook
#

Sorry?

foggy wyvern
#

if you write reason

brisk brook
#

OH, no, it doesnt

#

Reason only seems to show in console log of the server and doesnt seem stored anywhere.
Its not even sent to client

foggy wyvern
#

not even in ban list?

brisk brook
foggy wyvern
fair dove
#

I've got an admin that's always crashing when he enters gm mode in my custom conflict. He's the only one crashing, and he's also the only one using Linux.

silk trench
stray frost
silk trench
#

Unfortunately until you have a few thousand homemade PC's running your game software in a few thousand locations you really cannot tell what is going to cause problems.

#

Its the difference between the performance in a lab and the performance in the field.

errant leaf
silk trench
#

I've done software testing for industrial purposes. People forget how many variables there are in a PC.

stray frost
silk trench
#

Yeah... when they get an off-the-shelf engine like Unreal.

#

In any case its really not a surprise that servers running three times the player count as official servers are struggling.

stray frost
# silk trench Yeah... when they get an off-the-shelf engine like Unreal.

That certainly helps but there are other companies that make their own engine. Halo for example has a new engine. Not going to say nothing went wrong there but it wasn't as big of a shit show at release as Reforger. They could have done closed testing. They already do it for their CDLC program.

And even their official servers struggled well after launch.

fair dove
#

US repair truck keeps acting like its hitting a wall every few seconds. undriveable!

#

Also, I just cleared a lot of entities via GM and a bunch of clients got kicked, not the GM like in the known issues. And dead AI is not clearing, garbage collector confirmed broken.

foggy wyvern
#

bodies are for real not clearing?

olive trail
#

Before the update, automatically neither vehicles or bodies cleared. You had to click "clear entity" which will clear the bodies, but not the vehicles. After the last update, clicking "clear entity" will clear both vehicles, and bodies, but the automation of it still doesn't work.

pure gyro
#

You can't tell me after emptying the supply depot at sawmill twice and driving for 2 almost 3 hours straight I haven't delivered 5000 supplies. There is no fucking way this is working correctly. I have delivered 9500 ish supplies on this one life alone and I have hauled maybe 22,000 supplies so far this game. Can you just give it to me? 😭 Because I'm probably not going to do logistics until 3.0 is out

#

I have been delivering alternating from sawmill to Le Moule or Villeneuve and have been making sure I have been getting XP awarded

brisk brook
#

Achievement is broken, so is sweat saves blood.

I tried multiple times the legal way, and the cheat way

pure gyro
#

Christ I made maxed out major fuck the supplies system, this was WAY too undercooked

#

I'm clearly giving management too much credit as always, at this point start over you turds!

brisk brook
#

Yep i transported enough supplies from private to major xp wise, perhaps one or two veterans in there too

#

Or there is some other hidden requirement, like that you have to do it on official server

pure gyro
#

There is no fucking way I'm hauling logistics for the next few months lol especially if server performance is this bad and I can't even fly past the first 40 minutes of the round on Official due to FPS going to 5-22 and staying there (yes I would be okay with 22 if it was steady 22 but it drops to like 2 fps and you rubberband)

brisk brook
#

BTW on unrelated topic, did anyone notice that Repair truck keeps getting stuck on air, like siddenly stops? Like engine had heart attack? Been happening to me since last update and only with US Repair Truck

#

(Not related to server fps btw)

pure gyro
brisk brook
#

Its not that laggy thing where vic fails to init on client.

This is diffrent. Its like hitting a wall every 50m

pure gyro
#

Its like the getting stuck on rocks reset almost

#

It just stops you dead

brisk brook
#

Yeah

pure gyro
solemn fossil
trim zealot
#

So nothing is clearing on official conflict. Had a 2 hour long fire fight and not a single thing despawned after words. It got so bD the town disappeared.

fair dove
#

Are you guys gonna fix the garbage collector before your Christmas break or will we be stuck with broken servers for the holidays?

olive trail
steady sluice
#

Lovely, just figured out why I can't rebind all of my keys properly. I'm left handed, so use my Numpad for several actions, including moving and driving, etc.
If I rebind my Num8 (move forward), Num5 (move backwards), Num4 (strafe left) and Num6 (strafe right), then my character does not move as expected. I can move forward and right perfectly fine, but cannot move back or left.
I tried to remove the previous binds, reset binds, etc., but no luck. However, today I tried doing it again using advanced binding, and found that if I try and bind my "move back" key, it shows assign character moveforward as the bind option, as per screenshot. Same applies to the strafe left key, that binds to strafe right.

#

Pain in the butt

fair dove
#

Maybe Tuesdays would be better for updates so we aren't left with a bugged out update for the weekend.

errant leaf
fair dove
#

My server pop is down like 75% after this last update...

vocal trail
# olive trail Before the update, automatically neither vehicles or bodies cleared. You had to ...

On officials bodies/destroyed vehicles would vanish after 20 mins or so.

Now, the bodies of FIA killed when the base is originally taken will still be there until the game ends. I was in a server where the counter reads 12 hours uptime and there were still FIA bodies from the very first base the team had taken.

I’m unsure if it was due to a difference between community and official servers, I’m assuming you’re speaking on experience on how it was working on PBS, but it was clearing without manual intervention on officials. Up until Thursday, that is.

#

The combination of living quarters spam + the recycle system breaking down is leading to absolutely insane piles of bodies around though. It’d be entertaining if it wasn’t murdering the servers lol

rare pilot
fair dove
#

Known by us yeah, but have the devs acknowledged it yet?

main tide
vocal trail
#

Small thing while I’m thinking about it - can we get the current server name somewhere in-game? Unless I’ve been completely missing it all this time somewhere lol

Would love to have it on the players screen!

#

It’s a good problem to have, but there’s so many populated servers now I can’t just say “I’m in the official NY server” lol

shrewd nymph
#

Remove “High” graphics option for xbox series X as it clearly cannot cope with it, with poor FPS almost constantly. This’ll apply to all XSX players and is a pointless graphical option as its not fit for purpose.

errant leaf
olive trail
#

Here is something a customer will never ask from a gaming company, remove family sharing from steam, and whatever the equivalent is on xbox. It is being constantly abused to bypass bans. +

zinc river
#

There is family sharing on steam? Thats news to me

olive trail
#

yep. It get abused in pretty much any multiplayer game that has it.

tawdry bluff
shrewd nymph
trim zealot
#

So this game is becoming unplayable for me. The constant fps drop and server over load is becoming unbearable. 😑 Hundreds upon hundreds of assets that will not clear on official servers is killing the game.

fair dove
#

Yep horrible problem, I have players crying every two hours that the server needs a cleanup

#

I have a job, I cant be a full time server admin 🤣

stray frost
#

This is the kind of thing that I mean when I say the game is janky. I'm getting shot at and trying to go prone but I can't. I keep pressing Z but it just doesn't let me until I finally am able to: https://youtu.be/PQREVHEUwA4

and then there's just other weird animation snapping. Not sure if there is any actual way to fix this but it feels wrong to me. Pretty much when you go into an animation and then turn your character will continue the animation and then all of a sudden snap backaround: https://youtu.be/apmeAe69_o0 & https://youtu.be/M_7INrKqeCk

vocal trail
fair dove
#

I think that's one of the things that gets fixed if you fall off of something?

austere juniper
#

console graphics preset should be set to low on default, i’ve heard a lot of new players complaining about fps and they don’t know that the low preset gives way better fps.

errant leaf
brisk brook
#

This wall just next to entre-deux tower is half wall but has full sized coliders, bullets ppl and cars bounce off thin air

final comet
#

Could just be a skill issue but I can not get the helis to turn off. I can turn them on but for some reason on Xbox the left stick + X button does not register for me after the heli is running

timber sparrow
#

Are you holding the X button? It is necessary to release it quickly after pressing

olive trail
#

We reached levels not believed to be possible before.

#

This is only a three hours match.

fair dove
#

Yeah it's really really bad, I'm sure I sound like a broken record but, needs hot fix asap!

vocal trail
olive trail
#

yep. It was a slideshow

vocal trail
#

Blah. As much as I adore conflict, I’ve abandoned it for the time being

astral valley
final comet
#

Would it work better holding left stick down and than quickly tapping x or do they both need to be tapped quickly simultaneously?

vocal trail
#

Should just be a simultaneous click on both

timber sparrow
#

actually you need to hold left stick down and tap X - the LS works as modifier

vocal trail
#

Does that work for most of the other ones using the sticks / LB / RB as modifiers?

final comet
#

Ive gotten it to work a few times now. It seems inconsistent with the tap. Some times it takes me like 4 or more attempts to get it to shut off. Which is better than me not being able to get it to shut off at all.

timber sparrow
#

The modifiers are working as hold. In case of leaning/stance adjustment, the modifier activates with short delay. Leaning specifically is planned to be changed to a more simplified system in future.

final comet
#

Okay im able to get it to turn off fairly consistently. I think I’ll try it on another controller but on my main controller at least it feels like the tap has to be a bit too fast. Like I can’t casually tap the button. It feels like I have to attempt to do the world’s fastest tap to turn it off.

vocal trail
foggy relic
pliant hull
#

Why is the radio not a wearable / interactive item like the flashlight?

Would it not make sense for someone to attach this to their clothing and reach up and activate the device to speak into it?

solemn fossil
#

RHS did this with their AN/PRC-152, plus adding custom encryption keys so its definitely possible. Id love to see more in depth radio stuff in base game

pliant hull
#

I’d just like to see a animation for it tbh

zinc river
#

Like six days in fallujah?

craggy orchid
#

Barracks in Conflict need to have some kind of cooldown or "out-of-combat only" spawn system. In the current implementiation, they spawn 3-4 AI soldiers out of thin air every minute or two, which is somewhat unbalanced and immersion-breaking.

white kernel
#

Talking on balance- we need server balancing. Getting steamrolled as a team of 3 against 16 seems a little masochistic.

pseudo dirge
marble kindle
#

Maybe there's a reason it's not in, but why not add a headlook animation to the M2 jeep/humvee gunners ? Currently freelook does not have the characters head moving

misty lantern
real dome
misty lantern
stray frost
#

Any chance we could get 1 or 2 official Capture and Hold servers (assuming C&H still works and if not can you fix it)?

spare matrix
#

Quick ideia i had on the shower :

i think we should have some sort of soft role system, leaders being the only ones to freely spawn vehicles, other squad mates having the ability to request vehicles, sql having to approve the request for the vehicle to be spawned.
Medic is defined by if the player is using the medic bag and medkit, he simply receives a medic icon and a little medical cross ( or diamond ) next to their name.
Mechanic is defined by if the player i carrying the wrench, also receives a icon and the little indication on their name.
Crewman is defined by if the player is using the crew attires and has been active using vehicles, also receives the icons and such.
Support is defined by if the player is caring a Lmg or Hmg, also receives their respective icons.
I think something like this really helps in organizing squads and easily identifying coordinated players

west sparrow
#

can we get a change to the supply transportation mechanic please?
only being able to load/unload supplies at depos and base elements is very limiting.
we need the ability to drop cargo from a vehicle to the ground, which would open up the possibility to transfer supplies between vehicles, and also make supply caches around the map possible.
also, when a vehicle catches fire from damage, we would be able to dump the cargo out instead of loosing it.
this would make the supply mechanic more versatile and realistic.
currently, if a vehicle rolls over or engine/transmission is damaged, the supplies may be lost if the vehicle can't be rolled back onto it's wheels, or the damaged vehicle repaired.

on a related note, supply depos/caches should be destroyable.

marble kindle
#

It can despawn though, that is the catch

west sparrow
west sparrow
#

yea, i can view the cargo in a truck, i can not drag to vicinity at all. if this worked before the current patch broke it.

stray frost
#

You should be able to carry individual supply boxes in your hands like you can carry wooden crates in DayZ

west sparrow
#

you can carry up to 20 supply in a backpack already

pure gyro
ornate marlin
silk trench
#

Killfeed option: Teamkilling only.

pure gyro
ornate marlin
real dome
#

Hummer with 50 cal doesnt i think

ornate marlin
real dome
#

Okay

zinc river
#

BTR now vulnerable to LAWs and RPGs as it should be...

oak flare
#

RPL (E): RpcError: Calling a RPC from an unregistered item! itemType='script::Game::SCR_PlayerRadioSpawnPointCampaign', rpc='UpdateSpawnPosBroadcast' This is spamming in my server console. Are others seeing this today, or it could be mod related?

pure gyro
# ornate marlin Please do, thank you

so this is what I mean by inconsistency with supplies to vicinity, you can't drag and drop to/from the large vehicles in Conflict mode while in them but it seems to work just fine in Game Master mode; it turns out from what I can tell so far it affects the large trucks on the Soviet side as well. It used to be that way for more US vehicles but I think some were fixed within 1.0 moving to stable or shortly after

https://www.youtube.com/watch?v=BesK7gtIneY

Screenshot shows what it looks like outside vs inside the vehicle, in GM it is the same outside as it is inside while in vicinity and you can drag supplies onto the ground in no matter which vehicles. In Conflict, large transport/service vehicles(except ambalam) lose the ability for supplies to be transfered in/out while inside the vehicle.(a very useful time saving mechanic for experienced players)

#

Also sometimes supplies need to be drag and dropped to/from the vehicle twice in order for it to actually move(yes the 0-100 supply selector show up both times)

ornate marlin
ornate marlin
ancient quest
#

holy crap u guys fixed the overcast/rainy weather. thank you. it only took a couple months, but thank you. i can now do my moody scenic drives in rainy weather again. (please also add windscreen wipers functionality)

limber warren
#

yet another update and the night time lighting is still fucked😑

paper palm
#

TrackIR is still borked, which results in a less than optimal piloting experience.

steep current
#

cause of maybe wrong chat: "looking out of windows or even drive cars is a big issue and problem with the new system.. for me and most of my friends the game could even get a good bit darking in lighting - with that the quality of the game looks and feel increasngly better! @devs please check this out - the bright lighting is make the game unnesseryly looking not armaful :) <3 thx for your hard work and love to all of ya ;)"

solid vortex
#

Guess I'll repost this here in feedback: #reforger_discussion message

Camera position seems like it was lowered below the character's shoulder, and is pretty much totally unusable. When crouched and moving around, I literally can't even see in front of me. My character takes up SO much screen space and it's just literally unusable. If there is a way to move the 3P camera actually back to being above my shoulder so that I can see , it would be great.

#

I mean.. whats the point of thirdperson if I can't even see in front of my character or over my shoulder?

#

so much so to the point where I cant even see the area where my gun would be aiming or literally anything in front of my character

oak flare
solid vortex
#

doesnt mean I want my character to take up 95% of screenspace. It should still be useable

oak flare
#

you can change fov in settings

solid vortex
#

fov is not the issue. FOV doesnt change the position of the camera.

#

camera should be over the shoulder/character. It was fine in previous iterations or arma2/3 style

#

even in a slightly upward angle my character is taking up SO much of the center of the screen that it's unusable

#

but now im constantly having to look around my character like he himself is an obstacle, which is pretty ridiculous tbh. I like to play thirdperson arma when im playing coop or singleplayer

solid vortex
#

yeah.. this is not okay, lol

weak flax
stone oar
#

Different topic. This might not be the case, but my main theory for the newer server lag issues is the new vehicle damage system.

Yes, I do base this theory from experience and testing it, but I can't be 100% certain. Maybe it's just a coincidence that when I see or know a vehicle crashes or get shot up, the lag definitely gets worse and stays that way while the damaged vehicle is still in play.

Idk

trim zealot
#

We need a report system for trolls that when enough evidence is collected by the system they get hardware banned.

earnest lark
errant leaf
errant leaf
solid vortex
#

Yeah I dont really need to be convinced lol. Ive been playing ArmA since the OPF days. I like 3p for coop and singleplayer, but definitely first person for multiplayer.

olive trail
#

More feedback on where my bullets are hitting could go a long way. Right now, it feels like I'm shooting blanks at long ranges because I have no idea where my shots are hitting.

brisk brook
#

They land where you aim - elevation.
Grab tracers i guess

#

On that note, the fleshhit.mp3 sound seems a bit too loud, almost like cod X on the crosshair, feels a bit cheap

olive trail
#

I do tracers right now, but I would rather feedback with dirt/dust kicking, and soldier animation when shot. Other than feedback, when dusty and dirt kicking all around you, It will also look cool af from the shooter perspective, and from the guy getting shot at perspective.

solemn fossil
#

Correct me if im wrong but firing 5.56/5.45 into semi-damp earth like everon is covered in doesnt really give much visual indication that anything has hit it, especially from 1-200m out

#

Trees/sand/bricks/etc should throw particles and a bit of dust but i feel like what we've got now is fairly realistic

#

The BetterHitEffects mod does what youre talking about but for me personally it feels a bit over the top. People dont explode into smoke when shot

foggy wyvern
#

tbh those mods should be renamed to More Effects, Louder Sounds etc instead of Better

pure gyro
#

Soo uhh, my progress for the achievement "Army of One" has been stuck at 303 since the new update came out.. not sure but I think Battlefield Angel might be the same(I can't recal administering meds to someone today)

I have pretty much only been playing Official conflict servers

pure gyro
errant leaf
#

as far as shot feedback i think it is reasonably realistic rn, you can see the hit effects at ~100m

errant leaf
nocturne flicker
#

This is why the servers are running like garbage! nothing de-spawns!!! Game is not playable in late game because of this....

errant leaf
#

i do agree though, they completely broke the garbage cleanup, it is a joke, but once they do fix it i think we could get a decent few more players, maybe push it up to 150?

nocturne flicker
#

agreed!

remote sail
#

SSsS

vocal lance
#

its a shame indeed

distant ore
white kernel
#

Atm the rank system feels underutilised. Eg you need to be a corporal to build a living quarters tent, sergeant to build a helipad, but a private can fly helicopters.
Suggestion- weight the ranking system even more overtly to team play by rewarding those who rank up with access to higher tier assets, including grenade launchers. Make building in the HQ tent for privates, corporals etc only available for a few assets in limited number to avoid tent spam, inefficient placement, inappropriate use of limited supply with no awareness of supply mechanics etc. Eg 1 x radio tower for privates, 1 x radio twr, 1 x arsenal, 1 x lvd for corporals, unlimited for major etc.
Anticipated/hoped for outcome- grenade launcher spam reduced, more focused gameplay by those new to the franchise eg take a position, supply that position, build a radio tower, these three actions being sufficient to trigger a radio message along the lines of "keep it up soldier and you'll make corporal and gain access to better assets", less frustration for those attempting to play a team game, less frustration for experienced players, more focus on existing game mechanics like supply, experienced higher ranks would have to decide where supplies are needed for which bases that they themselves would need to travel to in order to construct higher tier assets, team objective focus etc. Experienced players generally understand mechanics better and so can better direct the flow of resources, especially when resources are limited. They woukd also understand the significance and importance of promotion and if prepared to focus on it, would be more likely to effectively utilise it. Players across the knowledge and experience spectrum would in general have less grounds for complaint as the ability to use assets however inappropriately, would have been earned through previous labour.

#

Additional- add to radio promotion speech by not only saying congratulations etc, but point out that now the player has access to said features.

errant leaf
#

GL spam is the biggest thing i keep hearing, while it is a viable tactic i think it can be toned down realistically by making ammunition cost supplies and having longer GL reload times of m203 for shell extraction, i also like the idea of adding a rank wall, or even a personal allowance for each player, that handles how much weapons and equipment can be obtained, this is more realistic and would keep the freedom to a good extent while also preserving more supplies, the allowance of ammunition etc can increase as the player achieves objectives

astral valley
#

Meh, ppl will get bored with GL eventually. Imagine what happens after the mortar update 😉

errant leaf
#

based on the detail that has gone into the tree destruction objects i am going to love dropping mortars into forests, i would love some sort of ground deformation though...

astral valley
#

Warlords didn't even have any artillery-type assets. Maybe they will also consider to not have artillery in Conflict as well or only severely limited.

errant leaf
#

warlords FOBs were preset and static throughout the match however, in future when freeform bases come to reforger mortars wont be to much of a problem because bases can be shifted possibly, it will bring a whole new layer to base defence and logistics

#

can just imagine, recon will be a viable playstyle along with base guard/patrol to ensure FOB locations are not discovered by enemies, also blackouts at camps will have to be enforced to ensure bases arent spotted by helicopters

astral valley
#

True, being able to place FOBs anywhere makes mortar a bit more balanced.

errant leaf
#

i think when these features drop, nights are fixed, server performance/cleanup is further optimized, stamina is further improved upon along with movement and animation fluidity, radio static is reimplemented we will have ourselves one of the most advanced ARMA series titles yet and arma 4 is going to look very nice

astral valley
#

The construction trucks actually already have a hidden category for placing command posts and encampments I noticed in the workbench 😄

errant leaf
stray frost
errant leaf
#

if reforger manages to get up to 200 players eventually without GRENFOR AI this will be glorious

astral valley
#

And the clusterf when AI can do supply runs and try to find a path to a FOB out in the wilderness xD

stray frost
errant leaf
errant leaf
#

i want to be able to shoot out lights, i am surprised this isnt a thing yet? considering if you had lights in every town and vehicle and destroying them would just mean less things for server to process blobdoggoshruggoogly

#

lol i also completely for gor about power system, BI has a lot on their plate

pure gyro
#

Something def not right with mr garbage collector

#

Either that or it is not aggressive enough

hoary dragon
#

Yeah it’s terrible I fought in Simon’s yesterday for an hour and the forest was littered with bodies

brisk brook
#

did it give you ww1 vibe?

pure gyro
#

That was the best we got our Official server, only 4 bases on the entire map had a single barrack 25 fps

#

Both sides had to pitch in and remove all the barracks bc it was 2-7 FPS

hoary dragon
zinc river
#

Is garbage collection is handled manually by GM now? I don't see anything is garbage collected anymore, I played for 2 hours, and all the FIA dead bodies, and mine still there for the whole two hours.

#

I played on official server btw.

brisk brook
#

Its borken still by the looks

astral valley
nocturne flicker
frosty gulch
# errant leaf GL spam is the biggest thing i keep hearing, while it is a viable tactic i think...

This is sooo true, been saying this since the start about GLs, spam is crazy. Also I hate how fast GL sight pops up on m16, there should be animation for that. Now if you run out of ammo just hold V and boom he is dead. I really like the idea of weapons being locked in ranks. It would promote teamplay also and like you said it keeps freedom aspect of the game, you just have to work a bit harder adds another reason to grind for. I hope devs think about that. And mby even make it so that everytime you switch back, your character takes out the granade from GL or something. Rank lock + supply cost and boom we have a winner...

olive trail
#

iirc you can carry over 50 40mm on your vest alone. That is crazy. You also load grenades in too fast, like they are attached to your chest, and not inside pouches.
another issue is reload speed doesn't change between grenadier vest, other vests or backpack.
the rpg launcher have the same problem with reload speed. The animation looks like someone is standing behind you, and simply handing you the rpg, instead of your character taking it out from a backpack.

frosty gulch
stray frost
#

On the topic of animations, we could all get out of the huey faster if everyone stops closing the door after they get out

frosty gulch
olive trail
#

I'm pretty sure the helicopter animation will be reworked when we get the door gunners, since the doors will have to stay open.

frosty gulch
#

yeah for MG variant, dont think they will change transport varian anims

stray frost
#

I think it's the same problem on the BTRS though right? The animation for closing the door always plays

frosty gulch
#

They should let us have doors open and add another anims or figure out how to connect anims beetween players or idk

marble kindle
#

The way DayZ handles vehicle doors is still 😎

#

I tried to make a mod that makes them like it, but the way the colliders are implemented make it close to impossible

frosty gulch
#

I also hope for UI customization, I hate seeing F everywhere. I know that I have to press F to open this door lmao and its too big

olive trail
#

A simple tiny white/gray dot will do just fine imo. similar to how tarov does it

hearty whale
olive trail
#

Makes sense. This way the uh1 with guns will not have doors at all.

main tide
zinc river
#

cue the British Grenadier marching song

errant leaf
#

a lot of things could be balanced by adding more immersive animations like reloading the .50, flipping up m203 sights and extracting shell, the GP25 will be superior in that aspect but its ammunition will be limited by the amount carried by GL pouches, i agree with RustyFork that reload times should vary based on what piece of equipment you are grabbing your ammunition from

olive trail
#

look at this guy. he is a sniper, a grenadier, and a radio operator.

errant leaf
#

and he can probably run a marathon, and reload at same speed 😆 even adjusting stances should be significantly slower if you have extra heavy equipment

#

@olive trail have you thought of hosting pbs server without roadblocks and additional emplacements that would have otherwise be used by FIA? could removing them possibly increase server performance in any way?

olive trail
errant leaf
olive trail
#

We are using a garbage collector mod now, and it been working great. There been some complaints about players weapons and vehicles being cleared, by over all it been great for performance.
I think it is only on the US server now, being tested.

subtle plume
main tide
errant leaf
#

just played Gramps modified conflict and really liked it, would be nice if vanilla conflict took some inspiration from this, i think there are a few too many points however the additional relays and island fobs are quite amazing, would be cool if both factions start on one of the islands and have a HQ set up there, it would solve the HQ camping issue while also make more sense because supplies are coming in from the sea, a preset HQ and freeform fob placement, keep main bases visible an don same places of map however allow automatic collection of supplies from those points, make the game victory based on the percentage of territory owned and possibly have an updating frontline shown on map

vocal trail
#

Freeform FOB placement is on the roadmap I believe, isn’t it?

errant leaf
#

having freeform bases in coordination with preset main bases like the costal bases and main towns will make confict so much more fun

vocal trail
#

yeah I’m looking forward to it

errant leaf
#

matches will be much more drawn out though so hopefully server performance can keep up and AI is able to efficiently deliver supplies

#

the islands however vary in distance from the mainland significantly giving the other team a headstart, but i guess this means there is more mortar protection?

frosty gulch
warm ridge
#

Some feedback for the Vote to Kick system:

I think it would be better to include the gamertag of the person that initializes a vote to kick, because lately i found out that there’s trolls running around on servers that just start vote to kicks on random players that didn’t even do anything and these trolls can just keep doing it over and over and no one know’s who starts them. This leads to random players constantly getting temp-banned on their favorite servers and the trolls remain unharmed since no one knows who starts them. If we know who is spamming these vote kicks, the players can then vote to kick the spammer instead, or the players can record the spammer and report them to their respective server admins and get them banned.

white kernel
#

Too many people vote without knowing what they're voting for. An infiltrator into a base can make it look like teamkilling is going on, or a genuine accident can be responded to emotionally. While I agree, a quick message in the chat before starting the vote explaining reasons normally ensures speedy response and allows explanation or apology. No explanation, no vote is how people should generally roll..

#

But I agree 100%. The person initiating should be visible.

fair dove
#

Yes please show vote starter, had a report of these trolls last night but there was nothing I could do about it, even the logs don't say who started it.

dusty rune
#

I need help my game is stuck on vs 1.0.0.47 insteadd of being on 1.0.0.70 so i cant play any games on reforger experimental

olive trail
#

Reforger experimental is outdated. Don't play on it.

dusty rune
#

Wym they both the same game version rn on xbox

#

And it has na servers so my serves are green instead of the yellow n red pings i play on what i can get better ping on

#

I got bot installed incase one is more popular that day

olive trail
#

They are not. Experimental was last updated a month ago to 1.0.0.47 and wasn't updated after that. The stable version has got few updates since then, and is now on 1.0.0.70
Experimental is at least three updates behind, and it has zero players.

warm cypress
#

stables always gonna be more popular, only use exp if you really want to try out some new features a few weeks early. right now there are no new features on exp.

velvet owl
#

Please add possibility to draw something on vehicles using a Spray item, or even walls

calm slate
astral valley
#

Yeah, I thought about mentioning it, but they eventually shut that down too 😉

calm slate
#

I know - BOOO!!!!

#

it was my speciality. My fav was destorying everything that moved at Molos Airfield from kms away 🤣

#

and they had no idea where is was coming from!

calm slate
calm slate
errant leaf
warm ridge
calm slate
misty lantern
solemn fossil
whole estuary
#

get rid of this archaic kick system and implement a proper report & ban system. i haven't seen this much vote kick trolling since fps games from 15+ years ago when people would kick others better than them.

save everyone's ingame voice chats, messages, actions, etc. if someone's being racist, tk'ing, deconstriucting bases to troll, or whatever, you guys can verify ingame reports with logs.

olive trail
#

Using the workshop is torture.

olive trail
#

funnily enough, the current reload for the rpg is faster than doing it via the inventory.

craggy orchid
#

Since there is no enfusion_feedback thread, I'll write my two cents about interacting with EnScript here:

  1. Add some kind of contract type support - abstract methods, abstract classes or interfaces. Yeah, you could just do empty methods and then override it, but it's somewhat clunky.
  2. Honestly, the absence of public access modifier is weird. Why not?
  3. "Comment highlighted section" hotkey.
  4. Expose language server (if this is a thing in Enfusion) to allow the usage of third-party IDEs (Rider, VSCode, Fleet etc) with EnScript. Workshop script editor is better than notepad but is still miles away from VSCode with plugins.
  5. It's probably too late (as many code is already written that way), but forcing hungarian notation in codestyle convention is strange decision too. IMO it was useful only when IDEs weren't much good in showing types, but it's not the case for the latest ~15 years. Right now it just introduces another "human factor" layer and since refactoring tools are almost nonexistent (can't, for example, rename public field solution-wide), it will lead to wrong/forgotten-to-be-changed type prefix in some cases.
astral valley
#

With regard to (2). Specifying no access modifier makes it public, hence the keyword isn't really needed.

foggy wyvern
#
  1. select a few lines and press /
#

I would like something like namespaces with classes inside accessible via dot notation MyNamespace.MyModule.MyClass

#

otherwise I have to do MyNamespace_MyModule_MyClass which is a little stinky

astral valley
#

Welcome back to the world of SQF 😅

foggy wyvern
#

a feature to collapse blocks would also be interesting

#

but at that point probably better to just use an external editor, would sort out a lot of usability issues

marble kindle
#

Hope we'll still get the official christmas tree mod back before christmas again. Priorities! blobcloseenjoy

ionic vapor
#

I believe it’s already out

marble kindle
#

Oh you're right. Should've checked, derp. derpWolf

hallow turret
#

Ps5 release please 🙏

frosty gulch
#

I think that its coming just give em some time

fair dove
#

would love to see focus on clearing up that massive list of known issues, id be embarrassed of that

hallow turret
#

Personally I’d just like to have access to the game

hallow turret
fair dove
#

What does that even mean?

hallow turret
#

That the game is not on ps5 did you not see my message? You don’t even have to scroll up

fair dove
#

Oh rip

#

Buy an Xbox then lol

stray frost
hallow turret
olive trail
#

didn't the bohemia account on twitter confirm that it will come to ps5 some time in the future

hallow turret
hallow turret
white kernel
#

Regarding the ai not getting out of the way of vehicles feedback over on BI website- I've noticed they do if you use your horn.

solemn fossil
#

I once honked at an AI who was slightly off my right bumper about 10m away as i was driving, rather than move right he full sprinted to the middle of the road and died instantly when i couldnt brake in time

errant leaf
brisk brook
#

Do it 9 times and try explaining it to autoban system

harsh laurel
#

I just returned from a civil mission in Geronia and that put me to think how such activities could be presented in ARMA

frosty gulch
pseudo dirge
hallow turret
#

Not getting an Xbox 😐

pseudo dirge
#

Sounds like a YP then. Even the S is $199. I don’t see PS5 getting it for a bit

main tide
#

Its not about money but not wanting to buy a seperate system for just 1 game. I can kinda relate as I was in those shoes as a pc player having to wait what felt like ages for gta5 to come out.

#

Anyways if one doesn't want arma enough to buy another console youl just have to wait

errant leaf
#

would be really nice if they made US uniforms a bit darker, looking very grey, i know this has been requested quite a bit

low flax
#

For me this still does not feel like the classic Arma feeling all the other games have. This seems to be more for the kids on console. But thats my opinion
Just does not give me hope for the franchise if Arma4 will be like this

olive trail
#

how come

stray frost
#

I feel the same way but mostly due to the lack of editor, poor AI, consoley UI, and minimal vehicle classes.

#

Oh and the substantial number of other misc features

white kernel
#

Yeah, it feels like it's lurching towards a dumbing down in many ways. Dumber ai (work in progress I know but they can't aim or in fact do much at all) dumber ui, less punishing, less visceral, less consequence for mistakes etc since you just respawn within seconds on a radio.. the list goes on..
Some good mechanics too like the logistics systems and base construction but it's got to keep an eye on the shoulders it's standing on.

solemn fossil
# white kernel Yeah, it feels like it's lurching towards a dumbing down in many ways. Dumber ai...

I definitely agree with the less punishing aspect. Currently there is no real reason to value your own life (at least in official conflict) other than maybe losing an enemy radio you picked up. With the ability to essentially disregard teamwork, teleport, and always have your custom loadout, dying is just being reset to a different location after 10 seconds rather than something that genuinely sets the player back

cold cairn
#

Strange bug, think I got killed while spawning in and now cannot even respawn via menu. Gonna see if re-joining fixes it.

#

Well re-joining the server did work

main tide
pure gyro
errant leaf
#

reforger has many more tactical considerations and a larger variety of situations than arma 3 in many cases

naive widget
#

I noticed that NPC's can now loiter and sit down. I think this is a fantastic feature, I really hope this is added for all furniture. Be nice to see them be able to sleep, sit and use furniture. That being said. I would like to see NPC's and players being able to be captured. If say a player is shot near a base NPC's can zip tie them, and then capture and move them to a prisoner area or loiter point. Despawn the player. Then when players retake the base they have new NPC they can free which can then help them in the fight. A prisoner tent would be cool, accumulate enough of them and be able to turn them in for supplies. Just some general idea's.

stray frost
foggy wyvern
#

how to assault a base without crashing the server

olive trail
#

Leave someone in the car so it doesn't despawn.

errant leaf
#

all the above 😆 but also night combat situations where light emissions need to be managed, and stealth is a much bigger consideration, while all of this was applicable in arma 3 it was very limited by the graphics of the time, reforger will be perfect once they nail distant vegetation and more weather variations come into play

stray frost
errant leaf
white kernel
#

Using concealment is a big upgrade from A3. Now you can actually hide in bushes. Sadly the ai seeing through grass is still apparently a thing so getting nailed by ai you can't see over a slope is something you need to figure a workaround for.. at least that's my perception.

#

Another situation where being able to modulate grenade throwing strength and/or trajectory with a finer degree of control would be useful..

white kernel
#

Moved from discussion as it more like feedback now-

I offer the following as an insight into the frustration that current gameplay can produce.

Just ran supplies up to a newly taken outpost (start of the game so the first one) and unloaded them to build up infrastructure there. Geezer rocks up in a jeep- "Ill just take these supplies" Im like WTF??!! Heres an idea, when you spawned at the main base why not grab a truck and load it up with supplies there... Then someone else takes the truck I used to run them up there in.. so no supplies at the base and no truck to supply it with.. If there's one thing thats going to ruin my enjoyment of Reforger its gameplay like that.. might as well go back to SP arma3 antistasi where the ai bots show more intelligence.

#

Either that or vehicles need to be lockable, supplies in the HQ tent allocated purely for construction and only able to be utilised by the person who dropped them in for a short period of time. If the supplies are for general use then drop them into another building where they go into the pool for consumption by that particular entity tree EG living quarters supply for ai bots, LVD supply for light vehicles and so on... This would also curtail the supply hungry induhviduals who spawn light vehicle depots as the first building, or spawn in when they see an arsenal (why was the supply depot removed) play arsenal barbie further depleting any possibility for infrastructure expansion, spawn a single use jeep, die, rinse and repeat.. then wonder why the frontline has stalled, bases can no longer be spawned into and the other team is roling them over.. if supplies in the HQ were ring fenced, a lot of this behaviour would be either curtailed or no longer an issue for other team minded players. It might even cause them to think that taking supplies with them is a good idea as it would appeal to their short sighted need to get that LVD built and the only way to do that would be to supply the HQ tent first in order to build it and to then drop their remaining supplies into the LVD.. No supplies in the building concerned, no output from that building. If someone else who IS playing a team game wants to build a radio tower, they can do because either after a short period of time supplies in the HQ tent are unlocked from the person who deposited them, or they bring their own which are ring fenced to them for a short period of time.
Currently though Im rapidly losing any desire to play because of the lack of any clear guidance for players who need it, the lack of team play in what is allegedly a team based game and the lack of clarity and appreciation on the importance of the underlying mechanics.

#

Finally, supplies at present fill up each entity based on its proximity to the HQ tent. If an entity is located a long way away from the HQ with other entities in between, its supply storage does not fill up until they have, unless a player deposits supply directly into that entity. If its something like the heavy vehicle depot, with an arsenal in between, it makes zero sense that a truck can be spawned depleting the arsenal of supply when the truck depot has no supplies at all.. make each entities supply store actually function for that entity alone. Once its out of supply, it cant spawn stuff. That would force some thought into base planning and if theres no supply in the arsenal, light vehicle depot etc, you either have to wait until the HQ starts distributing supplies outwards or you bring supply with you. Supply depots would almost naturally fit at the outside of the base structure as an overflow storage facility which would also be most accessible because of its physical location. Make this structure the one generic structure that all others pull supply from, not the HQ construction tent.

#

Trouble is, this would all go against the dumbing down of arma which is currently on display in reforger. It would make it all a tad too cognitively challenging. I suspect what we see is it. Thats why Im in all likelihood going back to arma 3 and will view the launch of arma 4 with scepticism.. I just wanted to feed back to the devs the reasons why. Nice concept, but leading to frustrating outcomes.

olive trail
#

One of the biggest shortcoming of arma reforger is the developers not implementing a proper systems to manage anti-social behavior, which is prominent in any games, but especially bad in 'milsim' games, since they attract the biggest losers on planet earth.

white kernel
#

Yup. As its stands in what is ostensibly a team game, team players are punished by having to wait around for the HQ tent to tick over in single digit supply upticks because a non team player stole their truck, jeep etc while other non team players who have zero interest in or knowledge of underlying mechanics spawn in on an undeveloped base and empty it of magic one type creates all supply playing arsenal barbie and spawning jeeps for single use one way trips. I think my frustration and irritation is clear on this..

stray frost
#

Especially with a ton of gear on that's going to get stuck on branches and hang you up.

olive trail
#

Running though bushes without losing speed is a bad mechanic.

foggy wyvern
#

they should at least add minor cuts every time you run through one

stray frost
foggy wyvern
#

minigame for taking out splinters

stray frost
#

Of course wearing goggles would protect you from that

#

But seriously if they're going to make it so you can walk through bushes, which I don't think should be applied to all bushes, it should at least slow you to a walk and vehicles should knock them down.

white kernel
stray frost
white kernel
#

I still can't see what the issue is unless you're a pedant.

#

I mean of all the issues to fixate on 🤣

stray frost
#

And I would argue that bushes not having geometry is a bigger issue because it affects all game modes. Dumb supply things only really affect Conflict and to a lesser extent GM.

foggy wyvern
#

they do have geometry it just covers the whole bush and isnt used to stop you from walking into it

olive trail
#

Does the bushes having no geometry means we can't blow them up in the future?

stray frost
# white kernel I mean of all the issues to fixate on 🤣

I mean I think the bigger issue is that the game is missing 90% of A3 features but you brought up hiding in bushes so I went with bushes. I don't particularly have any insight into anything else you talked about because I don't play Conflict.

stray frost
foggy wyvern
white kernel
#

I also brought up supply in a very lengthy post. But as I couldn't give two shits about your opinion I'm content to leave it there 👍

stray frost
foggy wyvern
stray frost
stray frost
foggy wyvern
#

for example a glass window will collide with bullets but will not stop perception traces

#

if you change the layer preset of a bush to something that blocks characters you'd probably also want to do something to stop players from vaulting on top of a bush or something, also it might stop bullets as well

errant leaf
stray frost
foggy wyvern
#

without collision layers everything would collide with everything so probably undesired

errant leaf
stray frost
errant leaf
foggy wyvern
stray frost
foggy wyvern
#

there doesn't seem to be any level of detail versions on the colliders, layer presets are not part of the mesh

#

it does say Fire Geometry, View Geometry and those would be collision layers

#

I don't get the LOD part of the name

stray frost
foggy wyvern
#

I remember this haha

#

sqf was easy, just swap someones bullets with rockets with addweapon and addammo, or was it addmagazine

stray frost
foggy wyvern
#

there's no runtime scripting like with sqf so this convenience isnt here

gentle iris
#

indeed, FireGeo LOD etc is left over from OFP - in object builder you had various geometry level of details like separate View Geometry LOD, FireGeometry LOD and so on. Some people in company (including me) are still using this term but I try to keep correcting myself. If you have some example from Wiki, where it is referenced like that then please share and I will try to correct it

foggy wyvern
#

I'm confused about the LOD part, why are there level of detail versions for colliders?

marble kindle
#

Maybe it had to be ultra optimized in even the tiniest bit for it to run nicely

modern wind
#

Are profiles planned like in Arma 3? The truth is that using the Steam name and not being able to choose a face is a bit meh

oak flare
white kernel
#

Why use the radio when the faction chat is not limited by range as well as totally secure? I don't bother with it much at all any more..

oak flare
olive trail
#

easier

#

also, telling someone to get fucked over com is more effective than over chat

white kernel
#

That's true 🤣

#

I gave someone both barrels earlier when they tried to take a load of supplies I'd just delivered to an empty base. As it's my pet peeve atm I rather let myself go...

#

Typing it wouldn't have had the same zip to it, as you rightly point out. I also found the radio to be extremely useful on occasion. Just ruminating really about the chat and it's relationship with the radio..

ancient quest
#

i just went for a lovely stroll in nature on everon during the rain (see screenshots thread). it was very lovely but it sucks that the game keeps all the ambient sounds (such as footsteps, nature, rain, environment) very quiet compared to gunshots. since there was no shooting i turned my volume up all the way to hear the nature, and it's really well done! sucks that u are barely and rarely able to hear it. at the very least i would like a slider in the audio settings to make this stuff louder.

frosty gulch
real dome
#

Bring back the radio becoming hard to hear and unkown source when u are coming to the radios max range, kinda hard to know when ur about to be off its just simultanious

zinc river
#

On discussion about nametags, can the nametags be repositioned near the chest when in vehicle? Or when super close? Like I have to look up above someone's head to see his name... not really game breaking... just a bit annoying... Alos giving an animated waveform when they talk would be helpfull too I think. Just the name changing colour when talking does not convey the necessary info quite well.

errant leaf
errant leaf
gritty arch
ancient quest
#

ah ok i shall try this, thanks

jade glade
#

Please fix the issue where mods enable and disable on their own every time you leave the main menu

white kernel
gritty arch
#

No worries

worthy slate
#

Hi guys, I can't join any modded server because whenever i try to join an error occurs group=4 'DATA' and error=2 'SCRIPT_MISMATCH'. To solve it i tried to disable any mod then try to join any modded server, delete all the mods and download them again, delete the cache of the game, veryfing game files, delete normally the game and download it again, delete the game completely including registry keys and any file and download it again, nothing worked.

As other people has had the same problem in the past, do you know of any solution about it?

fair dove
worthy slate
foggy wyvern
#

yeh clear that addons folder restart game try join again

white kernel
#

Doing supply runs. Climbed out of supply truck. Truck despawned. Meanwhile everything else that does need cleaning remains until the server basically dies..

#

It needs to be better than this guys. Its a shambles.

pure gyro
limber warren
#

because on official i stash cars full of stuff in the woods and they will still be there hours later

ancient quest
warm cypress
ancient quest
#

but i does not want to become deaf by gunfire. or maybe i need to use earphones rather than speaker

warm cypress
#

well, i guess there isnt much you can do then

ancient quest
#

:(

haughty pivot
#

i wish barbed wire actually did something, and it also for some reason is removed with enty clear

errant leaf
#

would be a really nice touch if the everon radio hostess adressed where player forces concentrations were on everon, would be a small but cool touch, perfect for those tuning in to find enemies main base

white kernel
white kernel
#

The garbage collection system needs work to iron out these kinds of creases otherwise players won't feel comfortable investing their game time hauling an asset that might arbitrarily despawn on them, let alone the other issues surrounding official server fps. If new players first experiences on official servers are of 4-8 fps then I can't imagine how that can be classified as a win.

#

Given the winter sales have just landed, I'm surprised this wasn't fixed in time for new players to have a positive first experience rather than a lagging server where the only stuff despawned is anything remotely useful. I've literally had a truck full of supplies despawn in front of my eyes while a burnt out wreck of a supply truck remained right next to it, again on an official server.

astral valley
#

I mean the breaking of the GC is like a prime example, why it would be better to push updates to experimental first.

olive trail
#

or why small patches should be more prominent

fair dove
#

As a result we've got a broken game for the holidays! 💩

main tide
#

Yeah deadlines to meet and push 1.0 before Christmas holidays

fair dove
#

RIP, I'm probably going to take a vacation as well and play another game until they come back and fix some things

main tide
#

Mod garbage collector does a pretty good job of keeping server stable

fair dove
#

Yeah I'm just tired of having to fix my servers literally every day since 1.0 release when I could run them for days on end before 1.0

main tide
#

Reforger is still better place then it's ever been. I don't know how if someone bought day 1 got disconnected every 5 minutes, can't appreciate the progress made. If anything releasing teforger in that state of ea was what made people dunk on bi. And leave a bad first impression

fair dove
#

Not to mention the client issues with downloading mods, same old problems

main tide
#

All I can hope is that reforgers foundations being laid, and with mistakes learned of new enfusion. Arma 4,s day 1 release isn't remotely as rocky as reforger was.

trim zealot
#

Bug report: when the flash light is dropped from your hand it disables your ability to reload and swap to your first weapon. Swapping support items fixs the bug.

noble beacon
#

Merry Christmas 🎁⛄🎄🎉

I wish you all to stay positive, not get sick, and play more of your own games.

I hope that in the new year a lot of effort will be aimed at improving the basic mechanics and creating those that the Arma series of games have long needed
meowheart blobcloseenjoy aviator

white kernel
#

kick vote initiators need to be named or some other solution implemented. Spam kick votes are detracting from the experience.

#

I was just on an official server and it was near constant.

#

I always try and spread the message that a kick vote without a reason wont get my support, but naming the vote initiator will illuminate trolls rapidly, while legitimate reasons can be actioned on.

white kernel
#

I'm tempted to think that some players are trying to thin out or disrupt the opposing team using the method.

#

@oak flare why the downvote?

errant leaf
#

i do agree, i have seen people alongside me randomly get voted to kick without doing anything, people blindly accept it

errant leaf
fair dove
#

Agreed, big troll move rn, probably because trolls know they can get away with it. Can't wait till we get to find out who initiated these votes to weed out the trolls.

oak flare
olive trail
#

not if the kick reason is valid

oak flare
olive trail
#

why not

errant leaf
olive trail
#

If someone is being so toxic that you think they deserve a kick, you vote them out, and they get kicked.

oak flare
#

trolls need a target... so, give them one?

errant leaf
fair dove
#

What if i decide to vote kick steve-e just cuz, and everyone blindly votes yes just cuz.

olive trail
#

which isn't a theory, it is something that actually happens, often ^

oak flare
fair dove
#

And then I do it to 9 more people cuz I know nobody will know who's calling for the votes

oak flare
#

social dynamics go both ways

errant leaf
#

and then i blindly bump f9 bc it is easy and i dont know why i am vote kicking someone

foggy wyvern
#

I've added vote logging to get rid of those spam voters

#

Just voting all the time trying to kick

#

More than this I would like if someone fixed the hacks tho

#

Sending chat messages as someone else, taking stuff out of people's inventory

fair dove
brisk brook
#

Not to mention, friendly fire events should be logged

errant leaf
olive trail
#

then who will run bacon inc.

errant leaf
#

bacon can be sliced into clones

#

they are pretty much the same piece of bacon

still canopy
#

Can we get better download servers for mods, especially because we only download mods in game and not through steam? Arma 3 uses Steam so it can do 800 mbps or more for me, but reforger can barely do more than 30.

still canopy
#

this is especially important as this is almost 30x slower than what steam can do, and we are not getting steam workshop

white kernel
foggy wyvern
#

There also is an event that logs deaths which includes whether it was friendly fire or not

#

If you use my services there is built in functionality for piping those into a discord channel

white kernel
#

It certainly needs a solution. I was aware that my enjoyment and immersion were suffering as a result of the spam kickvoting I was witnessing yesterday. I can only assume I wasn't alone in that and certainly if new or newish players suffered that it's not at all helpful. We all have our off days and I'm the first to put my hand up on that and admit sometimes I trigger too easily (like shooting my truck thief in the face), but new players often are too cautious to ask for help or don't have a mike. They can make unfortunate errors (like taking my supply truck) without appreciating how inconvenient that might be. Kickvoting even then without providing a reason isn't the best outcome. Naming, having to provide a reason etc etc can all be good ways of circumventing these pitfalls. Trolls very quickly become apparent if named as the initiator.
A feed into a discord channel is a good passive way of monitoring and repeat offenders can be policed.

#

I'm trying to think why a cool down timer wouldn't work..

solemn fossil
#

Just an FYI to BI, it seems that the hack(s) allowing players to noclip, fly, and spoof other players names/gamertags as their own in global chat is becoming more prevalent. BattleEye does not detect this issue and it works on both offical and community servers

limber warren
errant leaf
olive trail
#

I've been seeing it daily now.

brisk brook
# tulip wind https://youtu.be/LlzLC77xORI

Lemme quote BI SA introduction blog post here:

Cheating prevention

Cheating is simply impossible and the experience cannot be compromised. The client sends their inputs and the server simulates them. Inconsistencies are impossible, as the server is the only source of truth.

foggy wyvern
brisk brook
#

Simple google search will find at least 2

foggy wyvern
#

do they list the chat exploit in features?

brisk brook
#

Idk, i didnt bother to research them.

#

Not my job to do battleyes work

foggy wyvern
#

I only see one and it doesn't mention it

errant leaf
foggy wyvern
#

that truck looks like some hack that just teleports truck to heli like pressing space in GM

errant leaf
brisk brook
olive trail
#

Can't ban trolls, can't ban cheaters, and from what we've seen so far, we will never be able to. The bag has been fumbled on this one.

brisk brook
#

Why cant you ban them?

olive trail
#

The process of making a new account, and getting back in is so simple a child can do.

#

So, you can ban them, but not really.

tulip wind
olive trail
#

Unfortunately, not even.

#

Make a new steam account, and share the game to it with family share, and you atre back in

tulip wind
#

🥺

brisk brook
#

You can detect their main acc using steamapi so you could ban both the familiy share and main steamid

#

They have only 5 acc + main margin

tulip wind
#

waiting to have a lot more players, later, to make the server PC only

#

no cross

brisk brook
#

Also if account is marked as cheater, fam sharing is permanently disabled

tulip wind
#

one reason more to do PC only

foggy wyvern
#

yeah with xbox you can get trolls but with pc you get trolls and hackers so PC is better

brisk brook
#

But with pc you can ban more reliably

errant leaf
white kernel
#

Should the training scenarios need to be completed before multiplayer is available? Up for yes, down for no.

stray frost
pure gyro
#

This is also why we keep track of our bans, and keep as much information as possible to correlate information on some griefers.. Like those who get temp/perma banned on the same IP we have in our records(even months apart, bc they get bored and leave reforger alone for weeks) then we just cut off the IP. and that is enough to stop 95% of the 'free new account' griefers

#

One might say, I have a naughty list

foggy wyvern
tulip wind
#

I've already seen many many players having exactly same IP, although they have nothing to do with each other, other than just having same internet service provider or living in the same area etc

foggy wyvern
#

Right so you risk banning them. Maybe not with current player counts but in principle.

silk scroll
#

how do i copy and paste objects into certain locations in the editor?

oak flare
#

Forest rendering is really poor. Need some solution for indirect light/GI. Interiors are a little better bcs you can put probes & portals, but it's barely an improvement; it's less dynamic and no more accurate than having direct lighting only. Also WTF is the game building BSP for, when manually placing spot lights in the centre of windows gives the same result?

stray frost
# errant leaf this would be so good!

It really wouldn't. You would be blocking people from playing game modes that don't require the knowledge from the tutorial anyway. And stopping friends from just hopping into games with one another to learn.

pure gyro
# foggy wyvern I can get a new ip address by cycling my ISP router without using a VPN, and if ...

You'd have to be knockers banning an entire ISP(ISP is not equal to VPN provider) lol I'm not saying SLAM ban the IPs attached to those who do bad, I'm more or less pointing out that is very well possible to keep track of more metrics to help take care of the problem. I thought it was kinda obvious that the only ones that can truly solve the problem is the devs, you can't solve any of this with IP bans but it can definitely help with certain repeat offenders that are unaware of how ignorantly the operate and how we allow them to continue without providing SOME resistance besides the solution provided by the devs.

pure gyro
#

But I mean hey that's gamers, most won't care about secondary logging and performance statistics or useful tooling

fair dove
#

I do IP bans in an attempt to punish those who use alt accounts. Seems to be working great so far, then again, maybe that's whos been trying to ddos me... 🤷‍♂️ 🤣 If people try to appeal and contact me via discord, I'll listen to them, but most dont, which I believe insinuates a bit of guilt.

errant leaf
#

think of it like the basic training mission you have to do before action in OFP

foggy wyvern
stray frost
errant leaf
stray frost
naive widget
#

Macgyver him self could not build a battle plan out of rubber bands and paper clips that would hint what to do for these goof balls.🤣 I would say more but... I'll leave that discussion for general chat. And no the community is not that bad... But sometimes it sure feels that way!

foggy rune
#

kick cause code: grou=4'DATA',reason=2 'SCRIPT_MISCHMATCH'
Check console log for more details

#

HELP ME PLEASSE ??

olive trail
marble kindle
#

People shouldn't be able to join a side when it already reached half the player count, that doesn't make much sense.

#

128 players, 64 on one side, 64 on the other.

pure gyro
#

Where is the petition to put bacons Team Balancer mod into the base game, I would like to sign

stray frost
marble kindle
#

I just think it's silly to have 80 players fighting 40 players on a 120 player server, for example

stray frost
marble kindle
#

I'm not talking about a team balancing feature by the way, just that both sides are capped to half the max players. So you can still easily join the team with lesser players together

pliant hull
pliant hull
olive trail
#

it's silly that my guy turn back to close the heli door after disembark, when we are under heavy fire

white kernel
#

I seem to recall hearing somewhere that if doors were to be left open they had door pins that needed to be fitted to prevent the doors from potentially jumping off the tracks and potentially hitting the rotors. They flew more doors open than not for various reasons so I think having the huey modelled doors open or doors off would be better. I might have miss-remembered that though.

#

Might have been in Chickenhawk.

slow cradle
oak flare
slow cradle
#

ah makes sense void space between christmas and new years

oak flare
#

Doesn't make sense that they don't fix it.

slow cradle
#

but am I missing something to get mods to download?

oak flare
raven roost
#

please open squad comms in the spawn screen so we can coordinate (or enable the squad leader to nominate) spawn location. Not being able to keep the Squad together is currently killing this game for me.

thorny seal
#

Wish enemy ai wouldn’t detect enemies if they’re wearing said sides uniform

opal raven
#

Detection range should be lowered, they should still suss you at closer range. Perhaps a call out to identify yourself before they open fire. Getting into edge cases with that though.

odd mural
#

Please for the love of god add a queue function...

loud scaffold
gritty arch
#

Grenades and other throwables becoming stuck in hand bug seems to be back again, I’ve had it happen so many times over the past couple of weeks, very frustrating bug

earnest lark
#

Please can we have the option to choose to store mods somewhere other than the C: drive?

tribal edge
raven roost
#

Removing the ability to kick disrupted players from your squad encourages people to lock squads and not play with new people

pliant hull
#

Squad radio channels should be able to be changed by the squad leader if not in use. As well as changed channels should save when saving load-out.

solemn fossil
#

You should be able to set your squad default radio channel the same way you name it

pliant hull
marble kindle
#

Hit a stationary Huey with an RPG right in the main rotor mechanism, it was fine and flew off. Well, into a tree and broke it's blades. But yeah, please fix. notlikemeowcry

#

Hitting a helicopter that's flying and probably desyncing is one thing, but a completely stationary one ? Something is wrong with the RPG and M72, and has been for a while. Very unreliable

marble kindle
#

Yeah probably. 🫠

oak flare
#

The design of Action Contexts is bad. Basically every game ever uses colliders for this sort of thing instead of an arbitrary point in 3d space

#

Why reinvent the wheel... doors are clunky AF because you have to guess where is the invisible point, instead of just looking at door like any other game

#

Alll input point should be defined by colliders, it's more precise, more flexible and easier to configure + debug.

errant leaf
foggy wyvern
#

so it's like you look at something, it does a trace against a collider, then tries to find the closest action context to the hit position? or something

gentle iris
#

you can see how it works with action debugs

oak flare
#

The result is very fiddly; a dude bleeds out surrounded by guys holding bandages trying to find the right spot, or groups taking several minutes to board the MI-8; these actions could do with better implemention.

#

Maybe visual feedback is part of the issue; in other games interactable collider will have transparent glow when you look near it to give an indication of where to look

foggy wyvern
#

I think you're spot on, the issue is not the actions themselves but the game doesnt tell you which body part is injured

tribal edge
white kernel
#

They do, but trying to get the bandage on is a different matter. Quite a few times I can see where the wound is but I end up circling the patient trying to find the interaction sweet spot..

foggy wyvern
limber warren
olive trail
#

I prefer the current way over doing it though window popup, or the inventory.

white kernel
#

I prefer the ACE interaction menu in arma 3. The current reforger menu seems a highly dumbed down version which going by the large number of prepubescent voices one hears on the radio these days maybe isn't an accident..

#

What's the age classification of reforger?

olive trail
#

Having to look at the injured area to treat it, instead of doing it though an all encompassing menu on your screen is the opposite of dumbed down. It has more depth than looking at a menu, and clicking rmb

marble kindle
#

Yeah I think it's nice. However checking for injuries should tell you which body part needs bandaging, and the area you need to look at to bandage could be bigger

white kernel
#

Try being a medic for a day. If nothing else, you'll get good at look8ng for wounds 🤣

white kernel
#

This intensity is what is missing from reforger.
https://youtu.be/xxwsgNRwwZc?si=bA5T30UteWoZA1HO

Grumpy medic (i.e. me not dealing with pressure too well with a badly injured player). How did I do?

FAQ:
This is CO-OP gameplay from European Tactical Realism. Feel free to pop over to our Arma 3 public server or hop onto to our 24/7 TS channel

http://tacticalrealism.eu -website
Discord :https://discord.com/invite/N8zEGGn (pop in and have a...

▶ Play video
#

The fact that 95% + of reforgers player base would never have the wherewithal to figure out medical stuff, especially with penalty free respawns means the medical system will always be a waste of time in reforger. There simply is no requirement to try to save people. Getting in vehicles with multiple other people is another area where the quick menu is anything but..

olive trail
#

I want them to go away from menus, not lean into it.

white kernel
#

With getting into trucks, the climb mechanic could work if it just sequenced you into an available seat. Instead you have to scroll down in a menu to get in as passenger, hold F, fail to get in yet again, rinse and repeat. It's a clunky simplified mess.

#

So we find ourselves at a point where people who dislike menus are defending menus that don't work very well...

tawny brook
#

I think if the gameplay was suited for it, and it was good and fun people would use it. If there were single player scenarios where you don't respawn, medical could be even more important maybe

white kernel
#

Agreed.

nocturne patio
#

Fix the connection issues why is it still so bad after 2 years, most servers have high ping. Even if you have good internet you still disconnect atleast 10 - 15 times in 1 - 2 hours and it happens to so many people

foggy wyvern
#

game works fine, then suddenly kicked out for "stalling" thonk

trim zealot
#

Limit the number of ai spawns per team to 5

sage wedge
#

I want to report an exploit that ruins the ranking system. How do I do it?

white kernel
#

Change promotion points from whoever unloads the truck to whoever drove the truck.

fair dove
#

I made a ticket for that on oct 29th, it finally got confirmed internally on the 2nd of jan

#

but yeah i completely removed the points in my scenario to solve that myself

white kernel
#

Fix the diff lock on the trucks. Also fix the slipping clutch 😉 Drive up a steep hill in the wet with supplies to see what I mean- no wheel slip, if there was wheel slip youd engage the diff lock, but instead its like the clutch starts slipping on drive to only the rear wheels.
https://youtu.be/4U1SLSV9wNk?si=7jKQn3jAUxDDhUow

This video is all about diff lockers, how and when to use them off-road. We share tips which are not well known but very handy to know. If you are new to diff lockers and would like to know more this video will fill the gaps for you.
FRONT LOCKER vs. REAR LOCKER https://youtu.be/bSKrEFcY-C4
For more info on Lockers how and when to use see this l...

▶ Play video
#

Subjective- the balance of the US and Soviet trucks seems off. Soviet are faster, certainly in reverse, and are much nicer to drive supply in.

hidden thistle
#

any one have anyissues with the american repair truck when driving under trees?

errant leaf
fair dove
hearty whale
harsh laurel
frail shale
harsh laurel
#

digging....trenches....

white kernel
#

Training and delivering supplies achievements appear not to be working..

white kernel
#

Trucks sometimes seem to go into No Assist mode, or neutral gear sometimes. Rectified by allowing revs/speed to drop which seems to fix the issue.

foggy wyvern
#

hopefully fixes are coming for the voice chat slowing down or speeding up

fair dove
#

I prefer that to the robot voice 100%, can be quite comical!

foggy wyvern
#

yes but now when I use a voice changer people tell me my mic is glitched

errant leaf
errant leaf
thorny seal
#

Vehicle cook offs should not be counted as team kills

thorny seal
#

That and mines placed by gms going towards another player

frail shale
#

Even snow, heavy rain and ice slowing down supply runs due to reduced friction on road

frosty gulch
#

yeah that would be gamechabger, just imagine how much more important would roads be and bridges

errant leaf
bold laurel
#

Speaking of materials. I really wish clothes would remain wet for a longer period of time. They dry up almost instantly.

nova quest
#

conducteur : gratuit

the translation is bad they translated free ( a free sit ) as free ( that doesnt cost money ) instead of "gratuit" should be "libre"

tulip wind
#

@grim coral haven't they offered you enough money that they had to use google to translate stuff? 🤣

grim coral
#

welp

violet quail
#

Please improve the gamemaster vote system. I suggest displaying all votes on the side of the screen and stack all active votes.

real dome
#

i have a suggestion on the system for building, since people can carry supplies, why not make it so that you can build a sand bag anywhere or like a simple fox hole, that way people can entrench themselves without having to use a building truck

errant leaf
olive trail
#

An option to disable the notifications will be greatly appreciated. Even after their rework, they still mess with the experience.

nova quest
warm ridge
#

Devs, please consider to finally turn off the air raid siren whenever a base is under attack, it is unnecessary and just completely dis orienting for only one team while the attackers have perfect audio and can actually hear whats going on.

Please consider this, the visual UI to tell you the base is under attack and being captured is enough, thank you.

real dome
#

Sirens come only when same amount of enemies i think

#

Its not disorientating at all and pretty usefull

warm ridge
#

It is about as useful as already knowing theres enemies in your base but you have a guy shouting in your ears that theres enemies nearby for 15 seconds

#

Again, there is a visual sign on your screen saying “base is being captured by enemies”, you dont have to play a loud siren through my ears to let me know about the issue that i already know of

real dome
#

Your suggestion ruins immersion

#

And its not loud

errant leaf
#

true, if anything get rid of the notification and keep alarm

real dome
#

Also since we are in this topic, remove the tip screen on taking bases popup eberytime ur near a base, that way you would make findin bases harder

nova quest
#

If the alarm come from the actual HQ its ok. But the alarm just ring in your ears from nowhere

white kernel
#

Yup. Make it come from a klaxon on the HQ tent so it's equally impactful for all. I've been hiding in bushes or listening to enemy radio chatter and the siren is intrusive and only affects those defending the base.
On a related note, hide players in the build menu. That can be abused.

nova quest
#

I agree with you about hiding players while we are on build mode

nova quest
#

also, moving a mounted weapons feel so smooth and good, love it

teal jolt
#

READ IT! | My STEAM CRITICISM-REVIEW OF ARMA REFORGER on Friday, January 12th, 2024. by FinalBiologic | ArmA RF - FIXLIST /6 languages | READ IT!

violet quail
#

Agree with a few of those but a few of those are silly

teal jolt
violet quail
#

For a few,
Brightness controller, arsenal flaws, loadouts, shovel, AI, those are all problems the game has definitely.
Proper training camp, server whitelist by hours played, those are things that ppl can just mod and deal with on community servers

teal jolt
violet quail
#

oh i didnt know training was a thing built into the game, yeah that should probably work if it already exists

I still think it should just be up to community servers to filter out unexperienced players. Bad idea to filter out people on official servers IMO

olive trail
#

It's called a tutorial, and already exist in the game. Any player can use.

teal jolt
olive trail
#

GM exist, and it gives way more freedom than any training course.

teal jolt
#

Bro. i talk from "moving objekts" wehre you can train your aim and scope to a person.

#

the ai + players dosent stop for you that you can shot it. +long range training. 800 meters aso

olive trail
#

there are cardboard, that you can place at any distance you want.

olive trail
#

a suggestion would be, to add cardboard that can go left to righ, that would be a cool suggestion.

teal jolt
#

everybody can send me dm i think