#reforger_questions

1 messages · Page 17 of 1

tawny shale
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okay

terse cloak
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well in other games he may have set the microphone to not be the default

old adder
keen bone
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i keep crashing any help?

old adder
celest granite
clear sparrow
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Is there any conflict modes on like everon that have no AI ?

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Just player vs player on a big conflict match

amber echo
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Is there a notable benefit in terms of performance when using a dedicated server on the same machine you're playing on vs hosting in game? I know in ArmA 3 there was a huge difference but what about reforger? (I want to play against some ai)

tardy rune
foggy ridge
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for something like under a dozen players maybe not worth it

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I know the server bottlenecks at 4 or so cores of a ryzen 7700

fluid hornet
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Would it be possible to have more detailed destructibility of buildings, like blowing up a hole on a wall of a building, or is it off limits because of the scale the game is running at with big maps and so?

magic pebble
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It won't be a thing in vanilla. The destruction will be akin to what we had in a 3.

fluid hornet
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That's what I expected to hear

tepid torrent
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there will be some cool particles it shatters into but like what Ivan said there will be a fine state and a destroyed state, a little bit dissapointing but i understand the reasoning behind such decisions

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we just need someone to reveal the frostbite engine secrets

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but being able to knock over trees will be a very welcomed change

terse cloak
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being behind a damaged btr, with the engine having the black smoke, affects the frames by atleast -10

fluid hornet
# tepid torrent we just need someone to reveal the frostbite engine secrets

I guess the walls have sleeping, individual and divided models that activate once damage is applied. The building could have a single hitbox, but upon impact it calculates the point of damage, activates the sleeping models from that wall and hides the static model. This solution would save up resources as long as the walls are intact

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Could be a fun project to try and implement that in the workbench

cerulean token
terse cloak
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yeah, burning vehicles need optimization

tepid torrent
tough abyss
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Not yet out

terse cloak
fluid hornet
magic pebble
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I'm cool with a3 type destruction as long I don't get a slide show every time there is an explosion

tepid torrent
tepid torrent
magic pebble
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hot take, I won't even mind it if destruction was fully removed for performance

fluid hornet
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But what if... we had 1%:er servers with complete destruction simulation for people with super computers at hand? Not that I would be included lol

violet lava
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How do you drive the Mi-8 on the ground?

stray blade
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Release brake, tilt forward and do slight collective

tepid torrent
drowsy geode
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Is the BTR we currently have feature complete? I'm wondering if we'll be able to open those side port holes to shoot from, top exits, using the vision sights and there's a bunch of interior lights we can't turn on.

molten rampart
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shooting from vehicles not planned rn, cant comment on the rest

lucid tulip
magic pebble
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that 'akin' is my sentence is doing a lot of heavy lifting. I just want to make that clear. The exact words were "Will use solutions that was used in a3, but it will feels, look, and sound betters".

cerulean token
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Even in it's most basic form it will be an enormous amount of work. Really curious how they will pull it off, already have a picture in mind.

quaint cargo
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Saw a long time ago a video of the destruction turned on somehow. It seemed pretty in depth. Like wood panels breaking apart on an outhouse as it was shot at.

But maybe that was just some wierd dream and I’m mis remembering

cerulean token
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Thats already ingame

quaint cargo
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Silly me

marsh pagoda
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We want killable trees and squishy houses.
There were plans for "advanced" destrcution before.

The advanced was probably the procedual destruction 😭

quaint cargo
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I knew I wasn’t crazy and the wording did infact change.

Very sad, but understandable

magic pebble
lucid tulip
marsh pagoda
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I am on a samsung pro nvme and the game still stutters when entities are being streamed in
Could you please report stuttering on the feedback tracker, maybe it will get fixed faster if more of us reprot 🙏

foggy ridge
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QA probably doesnt play the game with 5 GB worth of mods, though, so those assets are probably being loaded when it stutters

marsh pagoda
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hardware survey for repro
I get stutters on vanilla even

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Just join any vanilla conflict and fast travel to the target town 🤡
Stutter speedrun any%

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The game is ~14GB, there shouldn't be any stutters at all.
There's clearly a big issue somewhere 😭 (unrelated to storage devices)

tepid torrent
tepid torrent
marsh pagoda
tepid torrent
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lods are still broken in some cases as well, and exiting vehicles makes your game somehow foreget the texture on your weapon forcing it to reload the textures

foggy ridge
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The long building load is a different thing

tepid torrent
slim raptor
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can you save loadouts on server so if you join again your loadout is still there?

terse cloak
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No

foggy ridge
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not in vanilla

slim raptor
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okay

snow fossil
topaz whale
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There's a better screenshot of a mosque or church showing it but I couldn't find it.

slow pagoda
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Technically it could be done I'm sure. Just all the parts would need to be modeled and put together. Even in RV engine you could do a multi part destruction and in A3 make physx gib parts fall down. It's just immensely more time consuming to develop

foggy ridge
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just implement voronoi shattering with the ability to texture faces differently (ie. bricks on the inside faces, plaster on the outside)

stray blade
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Nah model each brick/beam/concrete block. All physix. And they have to be structually sound to begin with. So you can make new entrance by crashing btr into a building

violet raven
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I'm not hearing bullet snaps/cracks on certain modded maps. Is that a map issue or something else going on?

quasi marten
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anyone noticing AI "teleporting" through doors recently? On a dedicated server I run. Everything seems to be running fine like usual but recently noticing AI just... don't open doors anymore?

chilly briar
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When AI driving and commanding arrives, will conflict feel like a real war?

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I'd love to see AI convoys and small skirmishes throughout the map

drowsy geode
deep galleon
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Why doesn't BI make shotguns? Is it an engine issue or a lack of experience/knowledge? The shotguns added to Arma 3 are terrible and don't match real life shotgun ballistics (buckshot spreads far too fast and drops like a rock, velocity is also rather slow), which is odd considering that their other guns do match real life ballistics very well. The zero on the double barrel also is incorrect, after 25m the slug drops below the top of the bead, at 50m, the slug is roughly in line with the rail instead of the bead, at 100m aiming at the head is a thigh shot, but hard to hit since you can't see your target anymore.
The Promet SG is even worse. the slug misses completely most of the time (like to go left/right by ~15 degrees, yet the type 115 underbarrel doesn't?) and the buckshot shoots kinda high from the point of aim. For all the weight an underbarrel SG would add the rifle has a lot of recoil too, same with the type 115 and its underbarrel)
They also can't reload individual rounds (double barrel for example) and have to treat them as mags.
Is this a baked in engine issue or do they not know how to code it in from lack of experience? Not trying to be antagonistic, simply trying to understand why shotguns aren't given the same treatment as rifles. Is it the same reason there are no shotguns in Reforger? Breachers normally use shotguns as they are great for the CQC urban environments which Reforger has plenty of with all of the towns.

molten rampart
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I didnt read that entire message (sorry) but I think its because shotguns are kinda poop to design for-fun

terse cloak
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probably cuz russians didnt use shotguns during that time

deep galleon
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I can understand mechanically that they'd be harder to program (single loading rounds instead of mags, pump action animations. We don't even have bolt actions, everything is semi auto or full auto, not sure if that's engine issue or just not wanting to make animations for racking bolts).

molten rampart
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I mean the game engine is 1000% capable of doing any type of weapon action and shotguns

deep galleon
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yet we never see them. even the .408 CT rifle is bolt action yet functions like a semi auto. No animation for the bolt to cycle, it just moves itself.

terse cloak
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well i dont think the us used shotguns either in the 80s, so why should they add shotguns in to the game?

molten rampart
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dunno

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is the FIA supposed to be a proper military or like a native militia sorta thing, would be fitting if they are a militia

terse cloak
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i think they are the military of everon and arland, i mean they have vz 58s, ukl59 and svd so i dont think its a poorly equipped army

molten rampart
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Right, fair enuf

celest granite
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Would be nice to be able to find one here and there as well as a bolt action and revolver in farm houses

deep galleon
molten rampart
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I dont know very much military history but almost certainly all of the weapons discussed just now have been used in conflicts

terse cloak
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i think giving a quirky gun just for one side is kinda unfair.

molten rampart
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bolt action rifles obviously. Revolvers maybe, that one i dont know. Shotguns of course as well

terse cloak
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best to leave it for arma 4

drowsy geode
deep galleon
molten rampart
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A problem with shotguns, especially in arma though, is how do you balance it.
The only reasonable solution is that shotguns suck extremely bad compared to rifles. Except for maybe a (full?) semi-auto shotgun

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A double barrel, even a pump action, are meme weapons in comparison

lucid tulip
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Of course. A meme weapon. Even soft armor like pasgt vest would catch buckshot pellets, since it's capable of stopping 9mm

terse cloak
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and also i havent seen pictures of sovbiets in afghanistan or americans in panama with shotguns

maybe someone can correct me on this tho

molten rampart
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When was that like the late 80s?

terse cloak
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invasion of panama and soviet afghan war, invasion of panama was in 89 and afghan war was the whole 80s

deep galleon
molten rampart
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I just mean as a game, how do you make shotguns more effective than rifles in close quarters?

lucid tulip
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A bolt action rifle isn't a meme weapon because your probably firing a large cartridge like 7,62x51 or 7.62x54. With an high enough magnified optic a bolt action hunting rifle basically becomes a sniper weapon. Eg The us m24 was based off the m700 hunting rifle after all.

deep galleon
molten rampart
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Rifles are amazing all around so when you add a shotgun, what does it do differently

terse cloak
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i have checked a few combat videos and i dont really find any shotguns, even in reforger ones(irl), only rifles and mgs.

molten rampart
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I dont think anyone here is opposed to bolt actions, they have uses in probably ever military conflict since their invention

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and in terms of game mechanics, it can have larger calibers, higher velocity, higher range, etc

terse cloak
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the stuff in the game are good and best to just wait for a4 to bring all kinds of guns.

lucid tulip
# deep galleon limbs and head are unarmored. and slugs exist. People forget how dangerous shotg...

Issue is even within a shotguns effective range is that someone can just shoot you center of mass semi auto with a m16 and ak74 using a a 30 round magazine and armor wont stop the round without having try to aim for smaller non armored spots, but in turn you trying to pump action someone in a non critical area like legs because thier armor saves them . Your just at a disadvantage. Plus sights on shotguns generally suck.

terse cloak
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range is a big issue if you are fighting around farmland, its just fields of wheat or grass, now imagine trying to fight there with a gun that hits max 100m.

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think that the scenario of nato vs warsaw was between the germanies

molten rampart
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in my opinion a shotgun would really only be appropriate in this game as a civilian weapon, and the game would have to acknowledge that it would be much less effective than other alternatives

deep galleon
terse cloak
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and close quarters is less than 5% of the battle. it can be more depending but for me 5%

molten rampart
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really depends on the game mode ur playing

lucid tulip
deep galleon
terse cloak
deep galleon
molten rampart
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Well thats a whole different problem

terse cloak
molten rampart
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Unless shotguns could knock people unconscious from an armored chest shot i guess?

terse cloak
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Just wait for a modder to add a shotgun

molten rampart
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minimal direct damage, but downs them so you can just execute them idk

deep galleon
molten rampart
terse cloak
terse cloak
molten rampart
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mods rnt the roadmap

terse cloak
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No i mean the shotgun

molten rampart
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Thats what im talking about

lucid tulip
deep galleon
# molten rampart Yeah, seems like a fine thing to just wait for mods

Modded shotguns in A3 were pretty bad too. suffered the same issues. Main thing was that tube fed shotguns couldn't reload individual rounds because the engine only recognizes magazines. We also don't see any top fed rifles in Arma games that let you reload rounds without reloading the whole thing. Might be an engine thing?

terse cloak
molten rampart
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Arma 3 I have no idea, i looked at modding one time and it looked horrible so i never touched it lol

terse cloak
molten rampart
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But that makes me bring back the point. There is damn near no use case that a pump shotgun is gonna be better than an automatic rifle

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Which is fine! it can just be worse, there are plenty of game scenarios that are "unbalanced" as a feature

lucid tulip
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I mean sure a3 had civilian weapons including shotguns as I'm sure a4 will have.. but for obvious reasons I don't see them getting much use in contemporary combat scenarios.

molten rampart
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Yep

deep galleon
molten rampart
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I just think about garbage like arma life servers. obviously we hate those folks (/s)! But they would probably appreciate having a first party high quality shotgun implementation. Or countless different scenarios out there. It'd be good for the game

deep galleon
terse cloak
molten rampart
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I kinda changed my mind. I definitely agree. I think reforger should have first party implementations of all common types of weapons implemented to their internal standards for the sake of modders to be able to make higher quality content.

deep galleon
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Modders can only do as much as the engine allows. If we can't single load rounds then that also prevents things like WW2 mods with top fed rifles from being reloaded with only 1 or 2 rounds. Its dumb seeing your character fire 3 rounds from a 7 rounds tube and then shove 7 rounds in (the 4 in there just disappear) when you reload. baking that function into the game would impact more than just 1 weapon type.

molten rampart
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Yeah. Im not certain but im pretty sure the game as-is could support it if someone spent the effort

deep galleon
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If the Battlefield series with its large maps can have shotguns so can Arma. Yes its arcadey and doesn't take body armor into account, but it has even worse ballistics for shotguns and they still work. No reason a milsim can't do the same.

molten rampart
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I think the correct answer is just to implement shotguns in a mostly realistic fashion, they will suck balls against armor, they will suck at fire rate unless automatic, but theyll definitely put down unarmored targets, and thats all fine, it'll still have uses in certain game modes or scenarios

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What does salvo mean

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if salvo size means projectiles fired per trigger pull, I think the game is already set up for shotguns

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BaseWeaponComponent is actually based on magazines. But I think you'd be able to code it like an "internal magazine" (tube) and your reload anims just adjust how many are in there. I think it'd work

deep galleon
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Unsure what it means for ingame modding. calling it salvo size doesn't make sense. projectile quantity makes more sense. A Salvo is multiple guns firing at once, so maybe its for vehicles? Like an AA truck with multiple barrel AA guns?

deep galleon
molten rampart
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Leaving that convo there bc idk shit about what I'm talking about now

jade dune
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Having an issue joining a private server with password but it wont even let me click join server example

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I type in the right password

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then I click join and this happened

celest granite
brisk lark
slate crown
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hello everyone we are starting on the configuration of our arma reforger server and we would need help for a setting or a mod to remove the squad markers on the map which removes a certain interest from the topography thank you in advance

foggy steppe
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Tomorrow stable update?

quaint cargo
quaint cargo
terse cloak
quaint cargo
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When I get my automatic M4, it’s officially GG’s

manic hazel
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Is there a way to make people's voices louder in-game? I'm having a lot of trouble hearing people talk.

snow fossil
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Bros my friends are playing Insurgency Sandstorm and are intrigued by my talking of Arma series and Reforger. How should I present them Reforger so we can enjoy it together? Or should I go to Insurgency instead?

foggy ridge
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idk what answer to give you but I miss jagged alliance 2

snow fossil
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Its a great game. Love guerilla tactics and I RP'd it in Arma 3

foggy ridge
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Overthrow game mode might be something up your alley then (modded game mode)

crimson hare
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When will mismatch be fixed for modded servers? NONE of them work!! This has been going on for MONTHS!

austere nimbus
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Whenever mod developers and server admins keeping their mods up-to-date

bold aurora
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Is there any way to change your name in reforger? I found this file Documents\My Games\ArmaReforger\profile\ArmaReforgerOnline.bin and I wonder what would happen if I fill the "user":"" argument with a cutom name, would that work/be enough?

terse cloak
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change your steam name?

chilly briar
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Will AI be able to fly helicopters?

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I hope AI commanding/driving is coming soon

tepid torrent
austere nimbus
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Flying shouldn't be an issue, taking off and landing without destroying the heli and killing everything inside it is another thing.
Just like my fly skills... 🫣

slate crown
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hello everyone we are starting on the configuration of our arma reforger server and we would need help for a setting or a mod to remove the squad markers on the map which removes a certain interest from the topography thank you in advance

bold aurora
celest granite
quaint cargo
celest granite
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I steer away from mods especially thoses that add vehicles

terse cloak
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in infantry you can just go around tp anywhere but with btr you have to physically get to places and its slow as fuck. But i mean i love playing with it, just would be much greater if there was periscopes

digital crane
slate crown
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hello everyone we are starting on the configuration of our arma reforger server and we would need help for a setting or a mod to remove the squad markers on the map which removes a certain interest from the topography thank you in advance

slow pagoda
fathom furnace
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hey, does anyone happen to know why my mods for reforger are going to my C drive instead of my E drive with all my games on it? Is there a way to fix that in anyway, because I'm lost and its just eating my storage.

slow pagoda
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there should be a setting somewhere where you can change that but cant remember exactly where it was off the top of my head

fathom furnace
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like on steam or in the game?

fathom furnace
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not trying to sound like a dummy here but how do you do that stuff?

topaz whale
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In Steam go to Arma Reforger, right-click it, go to Properties, and put it in the Launch options I think

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note that I haven't actually done this before

fathom furnace
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i just it and it didnt work .

topaz whale
hallow slate
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In arma reforger I don't know how to load mp scenario in my private server. What should I do?

I want to load the conflict scenario of tw-easternfront.

wary badge
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I know I'm being a big dummy, but how do I go about adding my discord to the communities_arma channel? Do I just add arma bot to my server or is it something I have to request through the amdins?

wary badge
hallow slate
magic pebble
wary badge
wary badge
hallow slate
wary badge
brittle agate
wary badge
half birch
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Anyone know how to fix the internal error problem when joining community servers?

foggy ridge
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Patience until devs fix

ancient rapids
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Oh no! Don't tell me it's down for the weekend! 👀

true cape
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Are mods required to play a more modern conflicts rather than the Cold War ones?

austere nimbus
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no one is required to play anything blobdoggoshruggoogly

plucky pebble
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I have a question. I’m fairly new to this server and I’m thinking about advertising a group that I am making for Arma. How and where do I advertise my server?

austere nimbus
true cape
austere nimbus
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Which is the power of Arma; if it doesn't exist, there's probably a mod for it. If not; you can make one yourself 🙂

true cape
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Sorry if these questions are a little repetitive or agitating, I just want to confirm any uncertainties I have prior to purchasing.

dry bronze
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They are all contained within an in-game mod workshop

stable topaz
# true cape Thank you

The game automatically downloads whatever mods are required for each server. But you can also download them independently.

hallow slate
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Does anyone use the arma reforger dedicated server tool? I can't edit the JSON file. Is there a way to use the previous version of the add-on?

slow pagoda
hallow slate
ancient rapids
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just specify the version number in the json (read the wiki)

hallow slate
past kayak
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Any inkling of when the Air update is coming -I mean quarter-wise?

terse cloak
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i mean helicopters are here

past kayak
terse cloak
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well we never know what next updates have, mostly just know what we wont get

ancient rapids
mighty horizon
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can anyone help with some modded stuff on reforger

slow pagoda
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otherwise nobody can know if they can assist

fallow whale
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Hey I have a question

slow pagoda
fallow whale
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Ik I just don’t want to be rude abt it

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Do anyone knows how to make scope mods for arma reforger

slow pagoda
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its how the channels here work. no worries

fallow whale
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Ik ik

slow pagoda
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some do im sure. we have various _makers channesl where you can ask about specific modding related topics

fallow whale
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Ok

slow pagoda
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so what is the actual question you have

fallow whale
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The question I have is who can make optic mods and bring them in the game of reforger

slow pagoda
fallow whale
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It’s already paid just need someone to add it to the game

slow pagoda
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yeah the adding to game part just cant be paid

fallow whale
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Igh nvm then

slow pagoda
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?

mighty horizon
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anyone know the discord for the darkgru servers

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tried to look it up its not there

fallow whale
mighty horizon
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anyone kno why i cant download m4 block, laser attachment or suppressor mods? and i did on the discord and it didnt show up

tardy rune
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how can i make the reconnect load timer longer. like the period of time where you can reconnect and everythings saved, i think its usually 1 minutes but i want it to last say, 3 minutes

ancient rapids
violet lava
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Does anyone know how to fix this?

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I’ve restarted my game 5 times and uninstalled all my mods and reinstalled them

tardy rune
proud thistle
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Herroh, is there some way of looking at how others peoples mods do things ingame (for example like the config/script viewer in A3 or unpacking the mods files)?

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^Not to take them for myself/reupload of course but to learn from

foggy ridge
#

you can open mods in workbench

proud thistle
# foggy ridge you can open mods in workbench

Ah derp am stupy, I thought that was only in a restricted view where you could only see configs or stuff like that, but that was just because of the contents of the mod I was looking at

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Thanku

tardy rune
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thanks

fluid arrow
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Hi do you have news about arma reforger in PlayStation ?

slow pagoda
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no news

ancient rapids
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Or where lain said, I just saw that lol

snow fossil
#

Whats now at the experimental? Meaning - what can we expect on stable when the update comes?

ancient rapids
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check the exp patch notes (lots of bug fixes)

pearl pawn
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My LAW (M72) sight is completely out of focus ... Any ideas how to fix this?

cerulean token
tepid torrent
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turing off DOF is the only way to fix it

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i think they did adjustments to it in experimental though

pearl pawn
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Re DOF; will try that, thanks

sand verge
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Does anyone know how to fix the issue with mics not always working?

shut mesa
#

Does anyone know if this game is coming to ps5?

languid lodge
rugged mist
#

what is the difference between the "Normal" and "Deluxe" Reforger Game?

terse cloak
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deluxe gives soundtrack and both maps and some wallpapers

rugged mist
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Is it necesery when i want to play Milsim

terse cloak
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no

rugged mist
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Or is it Recommendet

terse cloak
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no. Milsim is a category, so if a community is milsim then it depends on them what you need for example if you need mods or not, but deluxe edition doesnt change or add anything in the game

rugged mist
quasi marten
#

Anyone having issues where AI teleport through doors? What in tarnation causes this? It's frustrating when they teleport through a door and get the jump on players

austere nimbus
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Doors are technically just openings with a path for AI to walk on, and since the AI in AR is still very basic I guess the doors are still a work in progress (aka AI doesn't see/use them).

It's a common problem with other Arma titles, especially with modded buildings. And even other games have this issue, so not Arma specific.

foggy ridge
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most of the time I see AI using doors correctly, also reacting to me opening doors

past kayak
foggy ridge
past kayak
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Thats a shame - i dont know what animations player has as havent had it installed for long time -i just check in on the updates to see wheres it at waiting for AI update to drop. I disagree with their fundamental thinking that AI can only have same animations as player -it looks so robotic to just have a unit already at the ready when a door is magically flung open. Thats why I respect the AI devs for Ready or Not so much -they spent a sh*tload of time on micro transitional animations

cunning flume
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How does someone give game master to another player?

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Considering I'm logged in as admin and I have game master as well

foggy ridge
past kayak
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Well again I dont know -i only go by what i see and read here to get a general sense of direction. If this is the testbed to Arma 4 -then whats being focused on should give us a general sense of its trajectory. Hell I been checking Star Citizens AI update logs for longer than my daughters been alive and shes in the 4th grade. It at least lets me see in great detail where their focus is -here, i dont see much of anything

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Also animations are not necessarily developed congruently with AI

foggy ridge
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You're right about that. I'm salty the game is out for almost 2 years and the AI doesn't know how to drive to a waypoint

snow fossil
#

Where can I find Reforger group that does what I would like to do as well?

slow pagoda
#

!lfg

steep stumpBOT
#

Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups

Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.

snow fossil
topaz whale
snow fossil
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Ok. Hopefully it all comes together. Reforger is great just kinda thin atm. And UI is messy.

woven gazelle
#

Guys, how do i replenish spawn count on deployed radio?

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got car parked next to radio; have supplies in it

azure flume
stray blade
quasi marten
# austere nimbus Doors are technically just openings with a path for AI to walk on, and since the...

I know they're basic, but they have ALWAYS opened doors in reforger from my experience. So for them to randomly regress is weird to me. The only time they would "teleport" was when I was in GM and players weren't around. I figured it was an optimization thing. However, they've started using doors less and less, as if players are GMs or something and they don't care to use doors.

I actually wanna say, it's the players who login as admins who have AI teleport on them. I'll have to give this a try but it seems like things are normal until I login as admin

sand verge
#

when hosting a server, what exactly is Network view distance?

cerulean token
foggy ridge
sand verge
#

should it be set to the same as maximum draw distance? or maybe a bit more?

#

and what do you think is the ideal/realistic draw distance

sand verge
foggy ridge
#

if you dont want to use default values then use the values you want to use

#

its your server

sand verge
foggy ridge
#

default values were chosen by the developers, you can change them if you want, your choice

sand verge
#

oh well thanks man

quaint cargo
foggy ridge
fallow quarry
#

Can you control the A.I now and order it around?!

terse cloak
#

not as a soldier

drowsy geode
#
  • Fixed: Items and Vehicles are now correctly cleaned up

Does that mean that Arkensor Disablevehiclegarbage mod has been implemented? Only destroyed vehicles gets deleted in conflict mode??? I don't see his mod anymore in the workshop.

magic pebble
#

No, the mod no longer work, and they reverted to the old system while they finish testing a new system that they want to add.

drowsy geode
#

Can only use flashlight in hand while wearing the 6b3 vest is this a new bug? Before patch you could put the flashlight in your jacket inventory to attach it to your body.

stray blade
muted axle
#

Anyone know why I can’t make myself game master in a private game I go to start the vote n nothing (haven’t played this since early last year only just started again)

true flume
#

So, I'm running a nitrado server, it told me the server was outdated and mismatched, so I restarted them hoping for them to update and it completely broke them, they won't restart or go online at all just go in a loop of constant restarts won't even force stop itself? What am I doing wrong

flat atlas
#

Anyone know why people are crashing in Kunar I been placing down Soviet faction and getting system failure after placing them down

gleaming holly
# true flume So, I'm running a nitrado server, it told me the server was outdated and mismatc...

Fwiw, nitrado is absolutely awful to host with and you will likely continue to encounter problems like this one, i did when i used them. That being said your best bet is to save your config file, do a full reinstall of the server, then re-add your config file and restart the server in order to add all your mods/etc. Every time Reforger updated when i used nitrado i had to do a full server wipe in order to update

true flume
gleaming holly
# true flume We already tried that, still nothing, what's the best to host from?

I cant speak to "the best", but i currently use GTX Gaming and its night and day difference. You get better specs for the same price as the lowest nitrado tier and the interface for managing your server is way better. Plus you have filesystem access so mods like Server Admin Tools are actually usable. If a full wipe didnt fix it i have no idea, id say contact nitrado support but Reforger will have hit 2.0 by the time they get back to you

stray blade
gleaming holly
#

We used to have to do reinstalls every time a large mod updated back when delta patching for servers was broken, which sucked because nitrado servers will force restart when they detect a mod update from BI backend

#

In the middle of a match and your server suddenly shits the bed and its 30 minutes before you can get it back online

true flume
stray blade
#

Json isnt a script.
That means one of the mods you are using is broken and preventing startup. Eliminate them until it starts

true flume
#

Normally on nitrado tho if it was a mod error it would tell you

#

But instead there is no alert or anything, the server says it has started stays like that for a while and then force restarts itself

gleaming holly
#

What does console.log say

hollow oasis
#

Anyone know how I can adjust the screen border for arma reforger on Xbox?

foggy ridge
#

try looking for overscan settings in your tv, seems like the only way

snow fossil
#

What do people enjoy the most regarding latest update? And least?

terse cloak
#

it makes your kits cost take supplies from a base, which makes epople theoretically carry lighter kits

sand verge
#

Anyone else get stuck at this screen when trying to fire up Everon - GameMaster
(have tons of mods)

austere nimbus
#

Try without mods and check If it also happens

true flume
# gleaming holly What does console.log say

We switched over to gxt gaming and have the error log, we can run vanilla perfectly fine, but the second we add ANY mod even if it's just one it doesn't come online

Do we need to enable mods somewhere or something?

austere nimbus
#

Is the config.json valid and are the mods (still) valid without any issues?

gleaming holly
true flume
#

I don't wanna paste the entire error cos it's huge, but all the mods are valid and still work, but we get an engine error and then it says that every single mod we add it can't read

#

Hang on I'll add a mod and screenshot the error

#

@gleaming holly it is just this repeatedly

#

But works completely fine without mods.

gleaming holly
#

Did localization change in the update? I know there was a point in the changelog regarding arsenal string localization.
All these errors are related to that. Can you try adding only RHS - Stats Quo and removing all other mods and starting it? My server starts with that mod (plus some others) so if yours doesnt the issue is perhaps somewhere else

true flume
#

Will do

#

@gleaming holly still errors

gleaming holly
#

The same ones? Or similar

true flume
#

Oh wait, it is loaded with RHS.

gleaming holly
#

It came online?

true flume
#

I'm loading in now to make sure it isn't fucked, we got a huge error list but the server is up and running

gleaming holly
#

Huge error list in console.log is actually fine as long as you never see "game destroyed" and the server shows up in the browser

true flume
#

But it won't come up when we add all of our mods

stray blade
#

Then mods are broken

true flume
#

We are currently adding the modded map we run to see if they will start with that, and probably just add one mod at a time just one by one

stray blade
#

If you narrow it down to which, contact mods creator to fix em.

gleaming holly
#

Gotcha, its definitely a mod youre running then. My guess is it isnt all the mods that throw errors that are actually causing problems, but rather 1 or more mods that affect something globally

true flume
#

Okay so, one mod will give you errors for all of them?

stray blade
#

If one mod fails to compile server wont start. That simple

gleaming holly
#

It can, if you have a mod that somehow changes localization and is broken, it can look like localization is broken for all mods

austere nimbus
#

one mod can break the whole server, but multiple mods can break the same thing (as can be seen in the error log), which can either be seperate issues (just the same) or one mod breaking all the other ones

gleaming holly
#

We've also had issues where a dependency is broken/missing and it'll throw an error about the gamemode

true flume
#

Gxt is so much nicer

gleaming holly
#

You can also view the full log (with the server shut down) in Profile/logs/log_[date]/[file].log

true flume
#

So, it failed when we added the custom map, we use an everon expansion and it ran it fine before, and then when we did a restart yesterday it just wouldn't come online, same again we just added it and it failed

austere nimbus
#

worked mod, working game
game updates
working game, broken mod

🤷‍♂️

true flume
#

Yeah, guess it's the mod lol

#

Thank you for your help lads.

cold oxide
#

Who do I contact for a Mod on the Workshop with malicious behavior in the workbench, not being able to initialize the World Editor etc?

stray blade
#

Think MarioE, not sure tho

cold oxide
#

and I really dont intent to bother him even more.

stray blade
#

As u wish

slow pagoda
quaint cargo
#

We run a 24/7 campaign in our unit but on server resets each platoon has to rebuild our COP’s. Is there a way to save the world after they are built so that at reset it loads up the world w them already placed down?

stray blade
#

servers do save GM scenarios, at least default ones

#

question is, can you load them, for that you need access to servers launch parameters

quaint cargo
#

So we have to save it as a scenario? And then what

stray blade
#

you dont save

quaint cargo
#

Say I could direct the way to do it, to someone that does. Can u tell me what I need to tell them to do?

quaint cargo
stray blade
# stray blade you dont save

it autosaves every ~5 to 10 minutes.
You have to load it with following parameter: -loadSessionSave to use latest save, or -loadSessionSave saveName without .json extension to load a specific one

stray blade
#

@quaint cargo

quaint cargo
#

@lone cliff

rapid isle
#

anyone having an issue where you cant even connect ? like backend issues

rapid isle
#

come back from playing for a bit then boom shit ping and a grey thing over my name

light compass
#

@rapid isle you getting this to?

rapid isle
light compass
#

@rapid isle did that to didn't work

rapid isle
#

it worked but its high ping

#

proily just connection issues tbf i was running smooth then it went downhill

sand verge
#

Is it possible to use the Arma-visions filter while playing the sim?

terse cloak
#

Bi, do you guys plan to at some point polish up the weapons and vehicles on the later stages of the game? For example how the uaz 469 has really low quality bottom area but buhanka has high quality

tepid torrent
grim otter
#

Hey so what's with the AI and turning super slow on Turrets?

terse cloak
#

prolly cuz they aint designed for it

grim otter
#

It's any vehicle with a turret

#

Even the BTR and Humvee. I think they bugged out when helicopters were added.

terse cloak
#

Yeah cuz i dont think ai knows how to use em

cerulean token
#

The one I tried it on didn't even do anything, he just sat there till the enemy finally hit their 10m shot after an entire mag

grim otter
#

I see them move like a sloth.

alpine raft
#

Having an issue where my inventory and arsenal boxes are blank in my server and I can’t even equip the weapon that’s on my character. Anyone know a fix?

digital crane
tame fjord
#

Controller (not gamepad) support still missing or is it in?

chilly briar
#

Will AI commanding come with the AI driving update?

#

It seems like AI commanding should come first since it's a lot easier to implement

past hamlet
#

why is nothing placing in GM and when i am able to place then the people are invisible?

foggy ridge
sand verge
#

Any chance we could split out #enfusion_scenario into 2 channels?

Campaign GameMode and ScenarioFramework GameMode. They are 2 distinct game modes, each with their own setups, methods and troubleshooting.

thorn furnace
prime wigeon
#

Are we ever getting the vanilla team kill kick thing back? I know it was a mere coincidence that it was “bugged” after BI released landmines that would have you accidentally team kill. But this has been broken since land mine update.

stoic citrus
#

Does anyone know who can do me some vehicle skins

west jacinth
#

What's the deal with one-shot kills from any distance by the soviets? Recently it's a plague.

normal crystal
#

Does anyone know how to prevent the ammo bug where your mags disappear in a tank?

stoic citrus
past hamlet
burnt temple
#

How do I change the time acceleration

tepid torrent
topaz whale
true flume
#

Anyone know why I can't access admin stuff on my mates server, I type the code get gamemaster but only he gets the admin section, do we need to change something in the code?

sullen path
#

Ivan Buchta mentioned soviet camo uniforms coming in the near future in the altest devblog. Do we know what kind of camo we can expect? Will it be same as the pilot's uniform or something else?

trail cloak
#

i'd say it'd be KLMK suits or TTsKO

sullen path
#

Yeah Im hoping KLMK for that sweet OFP vibe, but wouldnt that require a new uniform model to be accurate

trail cloak
#

yeah, but for BI i feel they could do one uniform extra, though i wouldnt mind ttsko Obr88's seeing the setting is 1989

sullen path
#

Yeah, there's still civi clothing and the (presumably) vehicle crew uniform models to come

past hamlet
#

just realized bacon is the mod guy

steel yew
#

Anyone know how to get the Joint Light Tactical Vehicle mod to work? I’ve tried the last two versions of the mod long side SpaceCore mod and it still doesn’t show

west jacinth
atomic hawk
#

So is there a way they can stop babies from throwing tantrums and trolling the team by deconstructing everything? Kicking doesn't really work if they have alt accounts so I'm curious if it's possible for them to implement anything

tawny sapphire
foggy ridge
#

5.56 to the head means unconscious now instead of death, with vanilla helmets

tepid torrent
tepid torrent
foggy ridge
#

I think so but the effect is pretty much the same regardless of distance

tepid torrent
#

ahh i see, i think that a PASGT stopping a 5.56 is a bit unrealistic though

sullen path
tepid torrent
sullen path
tepid torrent
sullen path
#

It looks cool, but I can't really give it a fair judgement because of the quality of the screen. Looks like it has some kind of blue haze on top of it

topaz nexus
#

So with development of AI taking cover, will we be able to put AI squads in buildings to have them defend them?

prime wigeon
#

So when are we planning on fixing the whole garbage manager script and the team kill script?

lament edge
topaz nexus
lament edge
topaz nexus
#

True

tepid torrent
#

next experimental confirmed then

#

ai coming, and boy will it be fun, the videos of them taking cover, holding a position, and utilizing smoke screens make me confident that this update will make the game play in an entirely different way 👍

vivid mantle
#

Garrison feature like in arma 3 would be nice for game master scenarios.

terse cloak
#

Just realised

tepid torrent
vivid mantle
slow pagoda
#

Reforger does not have such positions marked on the buildings does it?

#

I wonder if they can make the ai find the windows and other such positions on their own

vivid mantle
slow pagoda
drowsy geode
#

Does anybody know what's the purpose of these buildings? There's only a couple around Everon and one on Arland.

supple wigeon
drowsy geode
#

only on the side you can't really access XD

stray blade
#

immersion ruined

terse cloak
#

alt+f4

drowsy geode
supple wigeon
topaz whale
burnt temple
swift basalt
#

Anyone know if they plan on fixing track IR, or adding hotas support? At the moment it really hurts going from arma 3 with full hotas, analog collective, and track ir to reforger where I can't even invert my mouse specifically for helicopter flight.

thorn furnace
plain nimbus
slow pagoda
burnt temple
#

there is no crossposting this is the rules to type it in the right chat

slow pagoda
#

I'll answer your question where we are already talking about it

burnt temple
#

For Arma 3

slow pagoda
#

For starters

burnt temple
#

but Arma Reforger dosent have .cpp

slow pagoda
#

After that I can answer for reforger

#

So send answers to my questions when you get back home.

burnt temple
#

I ONLY asked about the file type of the cards/mapp. Not more.

slow pagoda
burnt temple
sharp estuary
#

Any idea when it’s coming to PlayStation? Have a couple of buddies that I can’t play with and it sucks lmao

austere nimbus
#

When either BI is done making it work or when Sony has approved it 🤷
Which is between now and never

sour surge
# plain nimbus

What's annoying is seeing people getting so worked up over the smallest things. Did you really have to go on a semi-rant, questioning the developer's intentions, becuase you couldn't use your fancy dancy plastic head-spinny-tracker-3000...

old adder
#

I don't get why people are so worked on about HOTAS support as Arma (and especially Reforger) are not flight simulators

foggy ridge
#

not many other games give you the ability to pilot an xwing over mars shooting down cylons

old adder
#

Reforger does that ? Sounds cool

foggy ridge
#

not yet, but the previous arma games do

old adder
#

🔜

#

Arma 3 kinda does have a respectable flight model, but I doubt there will be a similar one in Reforger

foggy ridge
#

hmm fair

terse cloak
#

Hotas is good to have but people need patience

slow pagoda
slow pagoda
#

@burnt temple wrong channel and nothing to do with what I asked.

woven gazelle
#

Heli controls is too random: heli starts spinning mid air in different directions not sure why; anyone knows that could be the cause?

cunning wolf
#

Is there any way to add more storage for mods on xbox? Every server has like 10gb now so it limits me to 2 servers really

austere nimbus
woven gazelle
amber sentinel
#

Guys, are there vietnam war mods for arma reforger?

amber sentinel
#

do you have it?

digital crane
amber sentinel
#

Also, do you can play singleplayer

digital crane
amber sentinel
#

Nono, i mean if i can go and make like a mission

#

like in arma 2

slow pagoda
#

no

#

it does not work quite like that anymore

amber sentinel
#

How does it works like?

slow pagoda
#

there is no in game editor

#

missions are made through the modding tools

amber sentinel
#

oh

#

fr i really wanna buy arma reforger

#

i am trying to claim steam giftcards

#

in steam tappalm or smth like that

sullen path
sullen path
#

It’s how I’ve been playing the franchise for decades, but I fully understand others might need a more fulfilling experience

amber sentinel
#

Yk what lad, dont even expend your time on explaining to me

#

ill prob never get any arma game atleast from an original source like steam

sullen path
#

What you’re alluding to is… frowned upon. But OFP is free I’m pretty sure

sullen path
#

The first game of the franchise. Rebranded now into something I cant remember.

amber sentinel
#

also what is franchise (id guess is a company like bohemia)

sullen path
#

The Arma series

amber sentinel
#

Can ya send link?

sullen path
#

Reforger is sort of (but not really at all) the spiritual successor of operation flashpoint

amber sentinel
#

oh

slow pagoda
amber sentinel
#

you mean to i download like old arma games? like arma 2 or arma assault?

sullen path
#

Bohemia Interactive's debut game published by Codemasters as Operation Flashpoint in 2001, became genre-defining combat military simulation and the No. 1 bestselling PC game around the world and has won many international awards, including “Game of The Year” and “Best Action Game”. Over 2 million copies have been sold since its release. S...

Price

$4.99

Recommendations

1970

#

Mmm could’ve sworn it was free

amber sentinel
#

with that i could buy food for all my family

slow pagoda
#

life is sometimes unfair.

amber sentinel
#

but anyways, we have to accept it

swift basalt
#

is just outright better than flying with default inputs

#

going from playing games with eye tracking support, where you literally just move your head a bit and you look over, actually hurts to where you have to completely cut your control input to hold alt and move your mouse

stable topaz
#

I would usually fly with mouse and keyboard but still find the lack of peripheral support disappointing.
I also think the idea of using mouse, keyboard, head tracker and rudder pedals is really cool.

old adder
#

Arma 3 has support for some controllers (the game is 10 years old, it can't support everything)
Reforger likely will never have such in depth fly model, so insulting people and their work because it does not support some stuff is even worse ...

snow fossil
#

Can you use mouse and keyboard on Xbox?

sweet lagoon
#

Long as you can plug that shit into your console it works

snow fossil
#

Great thanks

sweet lagoon
#

Np

lime prism
#

how easy is it to play a custom/private Zeus match with a few friends

half locust
lime prism
#

sorry *game master

tepid torrent
lime prism
tepid torrent
lime prism
#

okay thank you

sturdy adder
#

Do you know how to get the russian radio into the rhs taktika vest pouch on the back?

@half locust

sturdy adder
#

Nvm, I found a fix for now

swift basalt
#

Anyone know a way to only invert the mouse vertically when flying aircraft?

#

As opposed to blanket inverting the mouse for all inputs

frosty vector
#

Is the space core mod still needed on my server???

slow pagoda
#

if you use mods that need it then yes

steel yew
#

Does anyone know if there is a mod that can turn the Russian or FIA ai in conflict into another faction? I tried downloading modern ru with rhs but doesn’t seem it’s working

slow pagoda
steel yew
#

I didn’t see any other version. I have a conflict remix downloaded.

atomic meteor
#

Does anyone know if pvp is a priority for reforger and if the tools for modding is configured mainly for pvp? Or is that nonsense?

slow pagoda
atomic meteor
umbral harness
#

no, its just more documentation towards the conflict gamemode, its all up to the hands of the modder what they want to make.

slow pagoda
#

PVE or singleplayer stuff may be more difficult to do

#

in sense that AI may not be able to do all stuff one might want it to do

quaint copper
#

The AI are braindead and have little to no depth, so making PvE gamemodes is indesirable for most people

#

Both to play and develop

topaz nexus
#

Well hopefully with coming changes this won't be the case

topaz nexus
#

Where is the capital of Everon?

#

I figured Sainte Philippe but there isn't much that looks very... huge government building-y

quaint copper
#

It's on Kolgujev is it not?

topaz nexus
#

It is?

quaint copper
#

Malden Archipelago?

topaz nexus
#

I though Kolgujev was abandoned and part of the USSR

quaint copper
#

Maybe
I know that out of the 5-6 islands in the Malden Archipelago Kolgujev is the biggest

#

Like twice the size of Everon, if not more

tepid torrent
quaint copper
#

Googling it sheds no light on the subject
The two most populated cities are Montignac and Saint Phillippe so it's probably one of those two

tepid torrent
#

Kolgujev was ghost island that only had soviet military emplacements

tepid torrent
topaz nexus
#

Ohh ok

tepid torrent
#

Malden was always a NATO influenced island however

supple wigeon
#

According to the capture and hold scenario description it’s actually Sainte Philippe

tepid torrent
#

makes sense though, especially since it has such a big port and other important infrastructure

topaz nexus
#

Yeah

#

The real question now is where is the Everonian legislature?

lost moon
#

in the secret tunnels below levie

lime prism
#

is it possible to change players team in gm?

topaz whale
quaint copper
topaz whale
gleaming holly
#

Anyone else having backend issues right now? My server threw "failed to download" errors twice befofe suddenly succeededing and server ping is all over the place for me. Mods also downloading very slowly

soft tulip
#

Hi guys!
I need help. I recently published a mod in a workshop.
The scenario is in Capture and Hold mode. Locally, everything works fine at startup. When running on the server, the player is connected, the selection menu works, the choice of the loadouts works. But when trying to spawn, the player is kick off the server.
Server logs time:
Virtual Machine Exception

Reason: Caught request on locked player!

Class: 'SCR_PlayerFactionAffiliationComponent'
Function: 'Rpc_RequestFaction_S'
Stack trace:
scripts/Game/Respawn/Factions/SCR_PlayerFactionAffiliationComponent.c:207 Function Rpc_RequestFaction_S
scripts/Game/Respawn/Factions/SCR_PlayerFactionAffiliationComponent.c:188 Function RequestFaction
scripts/Game/GameMode/FactionManager/SCR_FactionManager.c:691 Function OnPlayerDisconnected
scripts/Game/GameMode/SCR_BaseGameMode.c:781 Function OnPlayerDisconnected

I would be very grateful if someone could explain what the problem is and how to fix it?

plucky glen
#

Ie: 33.0, 33.1, 33.2, 33.3, 33.4, 33.5, 33.6, 33.7, 33.8, 33.9, 34.0

With Reforgers Comms is it possible to mod this in? For each channel instead of only having 2 per number we had the full bank?

vivid mantle
#

Yes it is possible and quite easy in the workbench, but not realistic at all.

#

Depends on what radio model you are trying to change though

plucky glen
#

Not realistic?

#

lol we use the Motorola apx 6000xe at work and I can get that joker dialed and programmed more ways than I could even fathom

#

Pretty sure the Harris radios are relatively the same way

vivid mantle
#

I actually tried changing that once and while it was pretty easy to change in the radio prefab I realized that you also have to change the UI to display more digits.

plucky glen
#

Yea is that hard to do?

vivid mantle
#

I have no experience with editing UI so cannot really comment on that

plucky glen
#

When in a rather large milsim unit having more of these sub channels would be really helpful

vivid mantle
#

It is on my todo-list to overhaul the vanilla radios to be more realistic.

plucky glen
#

I’ll provide you lunch if you put it closer to the top lol

vivid mantle
#

Oh believe me I really want to do it too for my own milsim unit but so far I have had more pressing issues to chase like no backblast etc.

#

But that example is easier said than done so I probably should take a break from it and look at the radios

plucky glen
#

I mean have they added back blast to Reforger?

vivid mantle
#

Nope

#

And they said that due to various reasons probably will not be adding it either

plucky glen
#

That’s what I had thought.

quaint copper
#

They won't add backblast because the AI won't move out of the way

plucky glen
#

Interesting

vivid mantle
quaint copper
#

Bring it up to Bohemia
I thought the exact same thing and it made no sense to me
Just tie a similar script to AT soldiers and have friendly AI avoid them like the plague

void inlet
#

Will they add tanks in the game?

magic pebble
#

no

quaint copper
quartz lance
#

It's just some distance and angle calculation using sin cos.
So i bet it "would" be possible.

tepid torrent
#

an even more simpler way could be implemented through voice commands, there could be a "clear backblast" and all the AI clear area or find nearest cover, it would be such a funny feature that i expect the devs to skip out on, but i would really love to see it

magic pebble
#

I think it's a 'it's not worth the time' type of feature.

vivid mantle
#

However I personally disagree with that statement.

tepid torrent
eager forum
#

🧌

quaint copper
vivid mantle
#

Arma 2 had quite a bit of advanced stuff made by talented modders 🙂

topaz nexus
quartz lance
quartz lance
tepid torrent
twilit junco
#

is it possible to shot down the flying rocket ? like 4 machine guns are shooting and some rocket get shot by pure luck, does engine allow to "create" collision bullets with rocket ?

tepid torrent
plucky karma
#

Does that post on twitter with FIA guys mean something? Do they tease me?

eager forum
magic pebble
#

anyone over 30 got dunked on by a 14 years old with the reflexes of a cat in fortnite before deciding to play arma

drowsy geode
#

Question, can AI repair vehicles now?

terse cloak
#

no

thorn furnace
tepid torrent
terse cloak
magic pebble
#

stevee is a broke boy going around with the default skin.

#

you rather spend your money on rent, grocery, and going out on date like some kind of loser

terse cloak
#

Shun the lifer, glory to the non lifers

steel yew
#

How do you decommission vehicles? Do you get supply points back?

tepid torrent
ancient rapids
steel yew
#

Hey gramps are there instances on your remix scenario don’t spawn enemy ai when we go around capturing flags?

ancient rapids
steel yew
#

Ok thank you

stray blade
terse cloak
#

Not very cash money

polar veldt
#

Does anyone have a picture of all the new civilian clothing?

cerulean token
#

Does the engine startup chance currently work ? I havent been noticing any differences in the time it takes for ages now

supple wigeon
cerulean token
#

For some while the engine instantly started yeah, but that was readded. I dont think engine damage affects how long it takes though, idk

vestal meteor
#

@spice bone are you able to assist or answer some questions about the map editor tool ? workbench

topaz whale
vestal meteor
#

i got his info from some ppl and they told me he is the creator of the map tool creator in enfusion

so he might be able to help out

#

the map is smaller than some peoples maps and xbox S cant run it

topaz whale
swift basalt
#

Anyone have any possible solution on being able to invert mouse vertical inputs specifically for flying?

#

maybe an external program that inverts mouse bound to freelook key?

#

Also is it just me or does autorotation not exist in reforger

green pike
#

Hi all...
With RHS I have trouble spawning with my custom load out (previously saved form the inventory menu)...I'mPlaying a GM game....
Any idea how to fix it?
I can access the predetermined loadout but not the custome...
thx for the help...

quiet moat
#

Will the Tobi5 tracker be supported in any future updates ?

#

Currently the Tobi5 Eyetracker does not work for headtracking in reforger, just wondering if it will be supported in future updates

tired raft
#

is there any way to report people on here

magic pebble
#

no

tired raft
#

theres this guy who consistently vote kicks for no reason every time hes in a server

magic pebble
#

there been losers doing this kind of things for almost two years now. We just don't have the technology to ban players. human civilization did not progress that much yet.

void shadow
#

R there any mods that add proper arsenal? Where all the guns and gear are in there?

old adder
#

sticks too

#

anything really

wraith kindle
sage delta
#

What tool do I use to begin creating a map?

rain jasper
#

Any arsenal have to be for a faction and show the items of that faction

#

Did any of you able to add a arsenal to a vehicule ?

minor acorn
#

There are already arsenal vehicles, like the arsenal trucks for each of the factions.

void shadow
rain jasper
minor acorn
terse cloak
#

Unless somebody disabled supplies they shouldnt be unlimited

broken hatch
#

anyone know if camo paint for faces is in scope ?

void shadow
#

That was my point

terse cloak
#

Ah i get you

old adder
void shadow
old adder
foggy ridge
#

try customizing my m4 in it, that's the best part

topaz whale
shut cosmos
flint dragon
#

does anybody know why in my scenario the timelapse is broken? I have seen that once Im inside the server if it is night time it will remain night

flint dragon
#

even ifm time passes it will always remain night time

ancient rapids
#

Can we please go back to having a visible cube for ai spawn points when they are not selected? Would make editing ai in scenarios much, much easier IMHO.

foggy ridge
cloud locust
#

Btw. does anyone know if we ever get Boltaction Rifles in Reforger? A Mosin or a M700 would fit so well in this game.

magic pebble
#

with the current update, we are all done with new weapons to the vanilla game.

#

except for mortar and flare gun.

vivid mantle
#

But yeah unfortunately no new weapons remain on the roadmap 😢

lethal furnace
#

The game has medics but came to think of this: are they just riflemen with a loadout that has more medical supplies? Does a medic (character) have differing traits or capabilities when it comes to treating wounded in-game? I mean, as far as I understand any type of character can use the currently available medical items on other characters which makes the medic character a bit of useless (unless it has some specific traits/better stats/whatever for treating wounded)

magic pebble
#

They have no different stats.

#

If you have a medic in your squad, they should carry a medic box instead of extra ammo, but because of how the weight system works, everyone carry everything.

lethal furnace
# magic pebble They have no different stats.

You are certain that this is the case? Maybe taken a look (in their 'stats')? Asking since..I guess I just want to hear a confirmation that if they do or don't (I'm not sure where I should look if I'd wanted to go look myself)

terse cloak
#

there arent any class stats.

lucid tulip
# vivid mantle I have not heard about this but I have been thinking the same. M24 adopted in '8...

M21 imo already works better as a sniper as opposed to a svd like designated marksman rifle just due to the higher magnification optic. And was irl considered a sniper weapon system that was used with sniper scout units until its replacement. In any case m21 doesn't see its full potential in reforger because the trajectory cam doesn't work for it. The bullet cam would basically change the elevation of the scope to compensate for the bullet drop,. So all one had to is zoom until the mils fit to the upper half of a body regardless of the assigned zero. Matched and based on the level of variable zoom you used you not only had your range but didn't need to manually adjust the zeroing before firing.. You just squeezed the trigger.

elder hazel
#

are randomly-spawned civilians & a "population" planned? everon seems a bit too desolate

steel yew
#

Any mods that have black body armor/chest rigs and backpacks for like night op outfits?

magic pebble
brisk lark
wraith kindle
#

Ambulances are already in the game. Police vehicles are probably going to be a no, and vehicle radios are also probably a no

magic pebble
#

I think I saw police cars, they are a reskin of uaz

wraith kindle
#

There are police car retextures of cars in Arma life mods, but I wouldn’t expect one to be included in the base game. Maybe if BI does a civilian faction it’d be different

magic pebble
#

the reskin uaz is the truth

steel yew
#

Anyone know what benefits Enfusion Persistence Framework does to a server if I include it in my modlist? Does it help with vehicles being left on the map if we use them?

tardy rune
tawny sapphire
steel yew
#

What’s the difference between the two living quarters, the small and larger one?

terse cloak
#

4 ai for small, i think 8 for big one.

quaint copper
still rain
#

I have problems with micro stutters, game goes on 60 fps fine, but it doesnt feel smooth. When it gets to 80 fps, thats point where it starts to feel smooth. Probably this is one of the most asked questions, but will DLSS ever be introduced to Reforger? many of us would benefit from that a lot. Does anyone have any Info on this topic?

shy charm
#

Does Reforger treat Hands/Gloves as separate item slots? (I see feet/boots are separate. Also torse and legs.) This is a must so we can pick gloves. Example, medics could wear medical gloves when they need to.

foggy ridge
#

no but mods added this ability already

shy charm
magic pebble
#

They need to add it so they can sell gloves skins in the future

drowsy geode
#

Will weapon damage be more than just a cosmetic feature?

sage delta
#

what does this even mean?

ancient rapids
wraith kindle
flint dragon
#

Is there a list of all reforger scenarios?

snow fossil
#

Not sure if this is right place to ask since it is related to my gaming experience. I have NAT Type D where I live. I tried all the damn tutorials about opening ports and I got no results. Thinking of getting VPN. Anyone any experience? Is it suitable for gaming? Whats the price?

bleak depot
#

When 60 FPS on Xbox ?

supple wigeon
bleak depot
old adder
#

This is a very WIP game, and even if some marketing team at BI call it 1.0.whatever, it's still very Early (on console and pc) and optimization is never a priority (for developing reasons), if it's meant to be played and playable (which it is)

bleak depot
#

So bad too stay blocked at 30 or 45 FPS with drops I like the game but I just want he get more optimized

supple wigeon
bleak depot
#

Really?

#

For Xbox or pc ?

supple wigeon
bleak depot
#

Okay

#

Thanks for the information

topaz whale
half locust
bleak depot
#

Me I'm on S

exotic marsh
#

My game runs great on Xbox Series S for both

stable depends on my graphics quality being low as High locks frames at 30 from what I know

experimental runs really well but I've only done GM so I wouldn't know about conflict.

supple wigeon
steel yew
#

I’ve noticed that when I’m using a the .50 cal on a humvee, the game eats my can of ammo very frequently (using humvee variants and whatever mods asscociayed with it” any ideas on why this happens online for me?

vivid mantle
#

probably the garbage manager problem, should be fixed in next update (though I have not tested)

steel yew
#

What’s the comparison between vanilla and mod garage manager?

vivid mantle
#

wut?

steel yew
#

So the garbage mod says dead characters:5 mins, items on floor 2 mins etc, what is it originally?

quaint cargo
clear sparrow
#

@grand parcel hey you’re the owner of the spectator mod?

whole fossil
uneven smelt
#

Does anyone know of a button mod for putting your weapon into high ready with it being a seperate animation?

uneven smelt
#

Yeah I want there to be a quicker button combo 😂

digital crane
uneven smelt
foggy ridge
#

aim up lol

sage delta
#

Suggestion: It's be cool and immersive if AI were to make small conversation, American conversations could be about cliche 80s topics, Soviets could be about soviet leadership.

terse cloak
#

Probably a4 stuff

sage delta
#

It's an easy and simple idea, Reforger will be supported after Arma 4 I believe

terse cloak
#

Very niche stuff

stray blade
#

You mean like half life where an npc asks "a question" and another gives "an answer"?

Ie: 1: "its a lovely weather we are having"
2: "sometimes i dream about cheese"

terse cloak
old adder
#

Sounds like a lot of work for a very minor detail, but would be cool if they do
Also not everyone speaks english

sage delta
#

Only three languages would be needed at about 60 lines of dialogue

delicate turret
#

Can't connect to my friends server, nor can he connect to my hosted one. Keeping getting code group one replication, reason 3 connection failure. how do we solve this?

stray blade
#

Port forward, publicPort UDP inbound

delicate turret
#

This is on experimental

delicate turret
stray blade
#

Firewall or isp doesnt allow inbound traffic

flint dragon
#

is there a way to increase time to rejoin after crash?

#

maybe on server json config?

tardy rune
flint dragon
flint dragon
#

"slotReservationTimeout" maybe?

shy charm
#

How is Reforger handling ballistic simulation and damage models? Are they simulating impacts like Gunner HEAT PC or just hit boxes and points?

magic pebble
#

b sim is pretty nice, you can check it out in the tools

terse cloak
#

i think the rpg heat shoots shrapnel around.

#

inside the vehicle

magic pebble
#

it shoot a bunch in i a cone

#

it even works on some walls. hit the wall on one side, the shrapnel go out of the other side

bleak depot
#

Someone know if that exist a mod with just AKS-74U ?

lyric obsidian
#

RHS

bleak depot
#

I know this one but I don't want Download 4go for just one weapon that ridiculous

#

They talk to add this weapon in full game ?

lyric obsidian
bleak depot
#

I see they had red dot in experimental game and that not in roadmap

#

So that why I ask

lyric obsidian
bleak depot
#

Okie

tardy rune
sturdy adder
#

Is there a fix for the radio selection menu being disabled/hidden after entering and leaving arma vision?

granite gorge
#

Is destruction planned in terms of buildings? Maybe a similar destruction to battlefield, or the older battlefield games like bad company where u can mainly destroy only walls

terse cloak
#

On roadmap ye

granite gorge
#

Or maybe if not in Arma reforger is it a possibility for arma 4

tepid torrent
granite gorge
tepid torrent
granite gorge
granite gorge
vivid mantle
#

They talk a bit about their destruction plans in one of the RFI:s

magic pebble
#

"will use solutions used in arma 3 for the destruction" is what green arrow said.

nocturne cliff
#

I wondered if anyone knows how to code mods into a server really struggling can’t seem to get it right

tepid torrent
nocturne cliff
half locust
granite gorge
#

Its a joke man

half locust
#

that surely is more useful than any petition, joke or not

brisk lark
mossy gyro
#

just wondering if anyone knows the craic with two missiles, will the tow1 or tow2 atgms be coming to the game at any point?

magic pebble
#

they are not on the roadmap.

haughty glacier
#

bruh

#

is My steam tripping? The Reforger experimental is saying 19 GB update

lusty sedge
#

In game master is there a way to give a higher rank to a player? I'm trying to make it so players can use the living quarters to spawn AI

#

Currently it is locked to the rank of Sergeant

foggy ridge
#

wow this comes up a lot maybe I should look into this

ancient rapids
lusty sedge
#

Im assuming it is not a feature then in Vanilla

tardy rune
ancient rapids
#

it did, i used it to rank up my player in gm to test conflict features way back when

ancient rapids
#

Do you guys plan on adding a reserved slot option for server owners? I'm tired of not being able to join my own server cuz its full all the time.

gaunt basin
#

How will you be able to get civilian clothing and vehicles in the future I’m on experimental now in conflict and no civilian cars or clothing anywhere

magic pebble
#

cars are dotted around the map. clothe only exist in the combat ops mode afaik.

onyx spade
#

When I try to aim in on console it just zooms but doesn’t ads.

#

How do I fix that?

chrome sphinx
#

Can you host a coop server in experimental?

digital vortex
#

anyone knows how to use the RHS's 2S1 range tab?

topaz nexus
#

So with the new M16A2 model, has the Bohemia firearms division gone under?

supple wigeon
topaz nexus
#

True deep lore

lucid tulip
#

its funny lore becuase it reflects RL. iRL Colt was struggling finacnially and ended up being bought out by the Czechs a few years ago. CZ owns colt.

cerulean token
#

Anyone else think people take more bullets in expy ? Maybe they made limb shots do less damage or something ? Would benefit the medics

#

I can shoot a guy in the leg with a PKM twice and he's alive, he would've died on stable

quasi lance
#

How do I use this game mechanic? It seems to have no use and I can’t find any answers online.

quaint copper
#

If you bring vehicles to a repair depot you can cash them in for supplies
Half their cost - Damages done to it

cerulean token
#

So is the czech UK59 gun actually held the way it is in AR ? I would think the barrel gets quite unpleasant to hold

steel yew
#

Anyone know if there is a mod out there that makes supply points generate on their own at capture points?

mint crypt
#

Can someone point me in the direction on how to post in communities?

slow pagoda
#

pinned messages have instructions what you need to do

topaz nexus
topaz nexus
reef temple
topaz nexus
#

Neat.

wispy solar
#

Is there any mod for artillery?

long cradle
# cerulean token So is the czech UK59 gun actually held the way it is in AR ? I would think the b...

https://youtu.be/MmwM2ttFZYc?si=H__kGJYm9aQypW9U hopefuly this answers the qustion

Magazín Tacticoolny naleznete zde:
https://tacticoolna.cz/

Produkty na jejichž vývoji se podílíme naleznete zde:
https://www.tacticool.cz/

Ve videu se zabýváme střelbou z lehkého kulometu UKL 59 na krátké vzdálenosti. V případě středních a dlouhých vzdáleností je třeba zaujmout kvalitní polohu v leže, najít si kvalitní oporu či použít standard...

▶ Play video
coarse plaza
#

does morphine give your character any side effects?

terse cloak
#

You cant od

vivid mantle
#

unfortunately no it does not, just makes you recover faster

coarse plaza
#

Some facts:

  1. It takes exactly 16 minutes to fully recover blood loss - from "uncon from blood loss" state to fully recovered
  2. it takes 1m 20 se to recover 70% of blood recovered with one saline solution
  3. With 2 saline solutions you can fully recovery blood in about 2m 45 sec - 3m
  4. A serious injury is fully healed with 4 morphines within 2 minutes (1 morphine works for 30 seconds)
  5. You can fully heal any injury within 3 second with a first aid kit + ambulance in the proximity - costs 1 supply loaded into ambulance. You cannot heal yourself with first aid kit
#

Like why do you need medics

#

Just hit yourself with morphine 4 times

vivid mantle
coarse plaza
undone epoch
#

Is the Reforger soundtrack on Spotify?

terse cloak
#

no

undone epoch
#

That's a damn shame, beautiful music.

terse cloak
#

its on steam

undone epoch
#

Noice! thank you.

long yacht
#

Hello. I'm trying to make my own map and I'm having a problem with the grass, it's just white. The grass is white in the editor and in the game. How can I fix this?

magic pebble
#

satmap decide the color of grass

long yacht
#

thx

lucid tulip
#

are we going to be getting the PASGT helmet without the helmet camouflage cover acessible via armory? Its in the game files

alpine raft
#

Anyone having issues with the royal marine vehicle pack mod? I see in the description that the chinook should be in there but for whatever reason it doesn’t seem to show up in the vehicle list

topaz nexus
sand verge
#

how can i fix this issue with the mod?

bleak cedar
#

Good afternoon.
As you know, in Arma community there is a part of players who play big TvT games with more than 150 players.
Do you plan to optimize the network code of the game to be able to play with such number of players?

There is also the issue of network issues when the number of players reaches or is close to the existing limit.
Do you plan to address this issue?
And if so, what is the priority of this task?

remote nebula
#

Hello, i have this error message each time i try to join a server. Can someone help me ?

magic pebble
fading stirrup
#

in the new combat ops everon scenario, is it persistent? what I mean is, can you like close the scenario and come back to it later and your progress will be kept?

white bluff
#

Hey, don't know where else to go for this issue, I have tried so many things and cant find the error and have searched through so many threads. I am able to load up a server on my own, and my friends can join it, however I cannot. I am almost confident it is because of something with me being connected to the same router that the server is hosted out from. I am unsure though if anyone has any fixes, please do help!

stray blade
#

And reforger server disallowing connection on local loopback (localhost)

white bluff
crude copper
#

doesnt anyone know why every server is at 400+ ping but my internet is stable and fine on everyother game?

lunar shadow
#

good morning Ladies, hope your Sunday it going well! could somebody tell me the difference with the "non experimental" and the "experimental" version and is that the one you all play?

terse cloak
#

people mostly play on stable, experiemental is more for modders and testing updates before they arrive to stable, experiemental has players but not many untill update goes to stable where it dies.

shy vapor
#

I know this is the wrong channel for it but how do I use the arma bot in #communities_xbox

slow pagoda
clever swallow
#

does anyone know if there are any Dress Uniform mods for Reforger?

slow pagoda
clever swallow
slow pagoda
silk jay
#

Does anyone know if any more Canadian mods have been added? Haven’t played in awhile

austere nimbus
#

no, sorry 🇨🇦

silk jay
#

Damn has reforger + been added yet

terse cloak
#

Whats that

clever swallow
#

does anyone else ever have an issue with game master on a dedicated server not allowing you to spawn in AI troops randomly? the budget is turned off but myself and my other game master at random times it will not allow us to spawn in AI troops, all other items spawn in just fine tho.

also it appears that when it happens a clock icon will appear on my cursor in game master mode, anyone know what that means?

azure ruin
#

what’s the new key binds for switching from voice to radio? Has it changed in the past few months. I can go into local voice, but I cannot switch to radio. It used to be tapping Left Bumper to switch between the two, but it no longer does the action.

I’m on Xbox

brisk jewel
#

Hello,can anybody help,my friend trying to Join my players hosted server shows error group1 ‘replication’ reason=3 connection failure something like this

tepid torrent
silk jay
terse cloak
spark hound
long yacht
#

Hi, could you help me? Why is map not working? I added the SCR_MapEntity component, created Map Geometry Data and Satellite Background for it, when entering the game when pressing M, the character just gets the map, but it does not open

topaz whale
topaz whale
silver quest
#

Is there a way to record gameplay and then play it back like Halo 3's theater mode?

#

Like a replay

charred dawn
#

kind of a dumb question, but what’s the lore of the game? like who are the fia, where is everon and arland?

drowsy geode
#

check out the armed assault wiki page

unreal parcel
#

Any idea if there's a place where we can know what to expect for the next update?

unreal parcel
unreal parcel
terse cloak
quaint cargo
#

If I wanted to reduce the distance that friendly names appear, would this be server side, or require a mod?

quiet token
#

I think require a mod or put inside the mission edit you Run

vivid mantle
#

Only doable by a mod that every client needs to have.
It is a really simple config change though.
And if you ask me BI should make it so that it is configurable on the server config.

random cape