#reforger_questions

1 messages · Page 3 of 1

haughty sail
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Its the lore bro. I was pretty amazed and happy to see a statue of a french soldier with a little description on it. BI 🥰

sand verge
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Spit less fire and more understanding 😄

half locust
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don’t

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also don’t

sand verge
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Will experimental work the same as dayz experimental?

viral plank
#

How do I rent a server on Xbox? If that's available currently

slow pagoda
drowsy badge
#

do tankers and gas station terminals explode if we shoot them enough?

thorn furnace
tepid torrent
thorn furnace
tepid torrent
thorn furnace
#

Checked the roadmap; fuel stuff is on 2nd milestone air assault but no mention of repair.

magic pebble
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Next item added: Flex tape to fix bullet holes in your fuel tank.

fathom python
#

is this game still a cash grab or is there anything to do yet?

sand verge
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yeah its a big cash grab akin to unity asset flips made by teenagers...

fathom python
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damn feelsbadman

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nice about me btw ?
seem like a cool guy.

peak thunder
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I don't think he gets the joke @sand verge

tepid torrent
past hamlet
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why are AI so bullet resistant it’s like they have body armor fr

prime wigeon
random cape
prime wigeon
sand verge
#

the AI are not, neither are the players. its dsync problems

haughty sail
tepid torrent
deep torrent
haughty sail
lyric vortex
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Anyone knows if all the buildings \ props will get a realistic thickness\penetration values in the future? Right now wood seems to be working correctly, but brick\concrete\metal materials are very thick...

quaint copper
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Third major update on the roadmap will add better building and prop damage values. Thats at least a year away

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For now, just use a PKM

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Basically does all the work for you, and chews through everything from jeeps to half the buildings on the map

lyric vortex
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Nah, I was just adding some 5.45 ammo types and realized that AP dont penetrate concrete walls. Oh well, ill just leave it for now. Thanks!

quaint copper
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Would 7n14 penetrate concrete? I know it'll chew it down over time but it wouldn't pen a foot of concrete brick

deep torrent
#

bro what is 7n14

haughty sail
quaint copper
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It's Armor Piercing ammo for 7.62 rifles, and is usually used in SVDs and PKMs

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There's another version for 5.45, but if 7n14 can't pen concrete then 7n whatever the AK74 one was wouldn't be able to either

stray blade
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Its an odd question. And answer is noyes. Depends on thickness

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But for most standard outer wall concrete carrying pillars which are 30cm thick, most defo not.

However most buildings you see in reforger would be brick. Brick would most likely be penetrated yes.

quaint copper
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Brick and drywall. 7n14 would chew through you, the wall you're hiding behind, and the next six dudes behind you

stray blade
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I mean for brick and dry wall, it doesnt really matter if its ap or not. Sure the trajectory would deform but... also, we arent talking them brick slabs but hollow ones

haughty sail
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Idk how brick building are made in your country guys. But here there is 3 or 4 bricks wide. So its 40cm thick. For big building. Little house are maybe half

stray blade
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The house walls in reforger strike me as quite thin

deep torrent
#

aside from maybe tracers or no tracers

haughty sail
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😄 i know but it is what it is

lament sinew
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Do dashboard lights work with the light portals feature or are they just not allowed to cast shadows outside of vehicles? I know that a flashlight from a cabin casts a light and shadows to outside of the vehicle. However interior lights in vehicles don't

earnest iris
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I've been wondering about the tail lights. In some of the early screenshots, they were emitters.

sand verge
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the interior lights work in experimental. it has to be dark

lost moon
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So does shrapnel not work right now ? Small grenades don’t seem to inflict any shrapnel damage considering adding a sharpness mod in.

timid galleon
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Is there a way to host server for my Xbox buddies and I from my PC? would I have to buy the game again on my PC and just create a server? Any help on this? Interested in making a zombie server or some sort of game mode where we can do little missions to acquire more weapons, ammo, outfits, etc thanks in advance.

lament sinew
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Especially weird because the enigne doesn't seem to have that much trouble with light emitters/shadows for the most part

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I'm also still pretty sure explosions don't emit any light either

earnest iris
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Probably just lots of stuff to work on. When they find something that doesn't work right for whatever reason, it can often be easier to just short-circuit it until they can prioritize a fix.

sand verge
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why muh RGD-5 no make shrapnel 😦

dusky inlet
#

I've been looking at getting Arma reforger, is it worth getting? (I'm mainly looking for the RP aspects)

rough brook
random cape
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Reforger is closer to DayZ-before-modding (despite having modding on day 1 😬) than a regular Arma title... I would advise you to instead keep an eye on what kind of RP/Life modding is out there for Reforger before hopping in

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The game is currently almost five months into Early Access out of an originally planned twelve, so that should conclude in mid-May 2023; here are all the assets, features, and gameplay changes planned that Bohemia Interactive has promised before the end of said period: https://reforger.armaplatform.com/news/roadmap

Arma Reforger

View our roadmap for the future of Arma Reforger development. You will find detailed information on some of the main upcoming assets and features that await you in the future.

tawdry citrus
brittle agate
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The reforger server software is free, you already have it in your steam. No need to buy a second copy.
You can just download it and run a server locally (if you know how to set it up and do port forwarding)

chilly briar
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Is it possible to have long distance engagements in this game? I'm talking about 800+ meters

half locust
chilly briar
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I was planning on setting up a scenario in game master and I want to have a long distance firefight

lost moon
primal blade
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When are tank gunna be added?

half locust
primal blade
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Damn

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I swear I saw a teaser a couple months back

half locust
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there is a roadmap available in #announcements channel, there is no mention of any tanks

random cape
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The roadmap is for the Early Access period so if tanks are added it would be after that period (probably concluding in the second half of May 2023)

lament sinew
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Are there any plans to drastically increase view distance? With a new engine this would be the perfect time to try several methods of doing it and would make the world feel so much more real.

sand verge
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I believe in the workbench you can increase the distance past 5000m so the limit is set up for the early access testing and or so that players don't complain about bad performance since they probably limiting the players to certain aspects of the game itself. maybe when helicopters are released they will increase the view distance

austere nimbus
#

If you have a supercomputer at home we can try 🤣

Not sure about the current view/object distance though, but in Arma 3 it's usually enough to have something around 3000m, unless you're flying jets (which isn't possible in Reforger/Enfusion yet)

sand verge
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reforger does a good job with LOD and can process more geometry than arma 3 ever could.

lament sinew
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Modern game engines have methods not to impact performance too much for viewing environments at distance, It would be cool to see Arma Reforger push the boundary especially because it's a combined ops focused game. I don't expect to see everything perfectly but distant terrain with smoke really far would be cool to see

random cape
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Nah the roadmap indicates to me that even by 1.0 it'll still be infantry focused

lament sinew
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Maybe we'll have to wait for Arma 4

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Or 5

random cape
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Could be... and maybe not even then, if by combined arms you mean a focus on vehicle simulation roughly equivalent to that of infantry

lament sinew
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I mean Jets, drones, artillery, infantry, armor, etc. and how they're used together in the battlefield and how a grater view distance would enhance the feeling of the battlefield

random cape
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Oh yeah, in that regard Arma 3 got closer than previous titles while the roadmap is aiming lower

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Then again many a mission maker has talked about scale and 'things to do' issues with combining air and land gameplay to the point that this was why Global Mobilization - Cold War Germany CDLC has no armed fixed-wing

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As for drones... somehow I believe that part of the appeal for some 'Cold War gone hot' setting fans is not having to look up...

lament sinew
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That was just me looking to the future of Arma and Enfusion

sand verge
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the vehicles in reforger like the ural are highly detailed with user interactivity

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so I have high hopes with the up coming vehicle fidelity.

random cape
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It is an interesting change that 'interactive cockpit' is vanilla... though parts/functionality simulation is separate from that

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I vaguely remember Peral's A-10C cockpit for Arma 3 amounting to 'all these steps before Engine On will work'...

lost moon
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Does upgrading server ram make server runs more better ?

slow pagoda
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only if its running out when server is on

lusty vector
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Will arma 4 come to PlayStation 5 or even reforger like for arma 4 just on a PlayStation and for reforger to come on ps5 in like a year or 2 from now?

random cape
quaint copper
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If the game is releasing in around May 2023, and the progress is going as slow as it is currently, then I don't see any other possibility.
Unless that's just the release date of the first update and you mistake them, I don't see them getting all of those features including the new vehicles, weapons, etc in time

magic pebble
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1.0 Is the finished product which is supposed to release in 5.23. Ground support should be released in Q4 of this year.

quaint copper
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I sure hope so, the new logi system and AI commanding will be fun to play around with

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Wonder if they're gonna add tracked vehicles and boats and stuff after the game properly releases

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Seeing a BMP-2 and an M1 and shit would be amazing

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Anything a little bigger than an IFV with an HMG ontop

random cape
quaint copper
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Yeah i saw that on the roadmap
Didn't know if it would be a 25mm variant or one of the lesser, MG only infantry support variants

sand verge
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there is only one type of lav 25

quaint copper
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What's the LAV variant with the two MGs on the top of it?

drowsy badge
sand verge
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never heard of that lav before

random cape
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Final Strike update would also have a BRDM-2, but unless one of the variants is depicted then the 'baseline' vehicle would be comparable (not quite a gameplay clone) to the BTR-70 in terms of role, protection, and weapons (also a 14.5 mm HMG + 7.62 mm MG)... I've guessed that it may become a FIA vehicle since it's the historically older of the two (entered service 1962 to the BTR-70's 1972)

sand verge
#

are you from canadia ?

drowsy badge
quaint copper
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I know there's multiple types of LAVs themselves, but I'm unfamiliar with the specifics of them as a class of vehicle
All I know is the Canadians made them, UK and US Marine Corps (used to) use them, and that there's a few different variants, and even inspired the Stryker family of vehicles

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There very well might be only one LAV-25
LAV 25 mm cannon, is my guess, rather than a model or year like most other vehicles are designated, and only denotes a specific model with that specific gun

quaint copper
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Like how the Easy Eight and Fireflies are both M4 Shermans, just with bigger guns on them

drowsy badge
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no but sure

quaint copper
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Looked it up, I was thinking of the LAV-III

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CROWS and Top Mounted M2s, anti personnel IFV
The LAV-25 is the one with the 25 mm Bushmaster

drowsy badge
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yea

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American gun in an Canadian vehicle

quaint copper
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Mhm

sand verge
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its a swiss apc...

quaint copper
sand verge
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Mowag Piranha 2

quaint copper
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Never heard of it

drowsy badge
sand verge
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its not maple syrup so it cant be

quaint copper
#

Mowag Piranha is a predecessor model of the LAV
Similar but different, and produced by entirely different companies

drowsy badge
quaint copper
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Like a Century Arms VSKA, and a Kalashnikov Armory AKM
Similar, same systems, look the same, but different

lament sinew
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If you host your own server do you get admin privilege? Because technically you're connecting to a dedicated server don't know how that would work... Mainly looking for the ability to set a certain person as GM but only one person has the power

quaint copper
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You have to go to your servers Config files and set an admin password

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So, question on that vein

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In a conflict server can I use admin to become a GM

stray blade
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Yes. As admin you are also GM.

gaunt mortar
# lament sinew If you host your own server do you get admin privilege? Because technically you'...

Yes you can log into admin using the #login command while in game. Type in the global chat #login and your server admin password. With admin abilities in server you are able to disable GM abilities to anyone but an admin. You can also soft reset the server as well (does not always keep your assets you have placed. It Can bug out and do a fresh restart of the entire server deleting everything placed) but normally soft restart will clean up all bodies and equipment on the ground. Meanwhile still keeping the entities you have placed. Hope this explanation helps.

little sapphire
#

hi is official capture and hold mod working in singleplayer?

eager sandal
eternal heart
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Would it be easier to create a LAV-25 mod as opposed to tracked heavy vehicle? Considering treads aren't functional in game

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Would it be possible to attach the same wheeled part from the BTR? Is it at all possible?

random cape
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Keeping in mind that the LAV-25 is already coming before 1.0

stray blade
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Ooh, so i guessed correctly that lav would be added?

quaint copper
stray blade
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Yeah, tbh i havent checked

random cape
# stray blade Yeah, tbh i havent checked

No Black Hawk helicopter, however... this quarter is supposed to have the fixed- and folding-stock versions of the vz. 58 rifle (Sa-58P and Sa-58V respectively) and the 4x4 km terrain Arland, next year is the Mi-8MT (Soviet/Russian designation for the franchise's Mi-17 helicopters) and UH-1H, and then by the time the game leaves Early Access it's supposed to have gained the BRDM-2, LAV-25, M252 mortar, and 2B14 Podnos mortar

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The AI isn't mentioned as being able to pilot the helicopters (the roadmap specifically says controllable by players), but they will be able to operate the mortars and by default occupy the new HQ role in Conflict mode; both changes will be in the last update on the roadmap

quaint copper
#

oh
oh no
oh my god im fucking retarted
The UH is a huey not a black hawk

sand verge
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Well.. blackhawk is UH too but UH-60 not UH-1H

quartz lance
stray blade
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UH stands for utility helicopter, if it has guns it becomes AH attack helicopter, if its large and can carry cargo it becomes CH cargo helicopter 😉

magic pebble
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How many guns for it to become AH though

stray blade
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Mainly gunships, like apache many guns, but then again little bird has the ah designation too...

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So dedicated gunships i guess

rough brook
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troop transporters can be both UH and CH. UH-1/UH-60, CH-47.

stray blade
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Yes but CHs are ussualy large and can carry large cargo

sand verge
stray blade
thorny quiver
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I want to report an issue about Reforger experimental

rough brook
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OH means observation, right?

stray blade
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Ye

haughty sail
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And the MI of MI-8 means "Maximum Inside"

stray blade
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Wait until you hear about mi 6

sand verge
stray blade
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mi 6 comes to mind because on one incident, helicopter crashed into minefield and all 127 troops were lost

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Now THAT is "maximum inside"

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I stand corrected that was mi 26

random cape
sand verge
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Mi 8 best because can do everything

quaint copper
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I wonder how fluid the controls will feel

random cape
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That's what we're going to find out next year when the Air Assault update comes

sturdy bay
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Here is a short document on the US DoD Aircraft/Missile letters.

It was the shortest and simplest one I could find instead of linking an actual manual.

I never knew coffin was launch method for missiles meowawww

protective enclosure (regardless of structural strength) and
launched from the ground. ``` 

https://www.nationalmuseum.af.mil/Portals/7/documents/education/teacher_resource_aircraft_mission_symbols.pdf
quartz lance
primal blade
#

Do you think they should add jets in the game? If so what kind

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And do you think they should add tanks and more anti armour weapons

stray blade
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No.

heavy dawn
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i have a fresh install of windows 11 and arma reforger keeps crashing on startup.

quartz lance
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That's exactly why i'm still on Windows 10. 😉
Early Acces game + Early Acces OS = 💩

heavy dawn
eternal heart
next whale
#

Is anyone else having issues with bandages disappearing from quick slot after use instead of assigning another one?

past hamlet
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yes

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even though the stack has 5-6 bandages

eternal heart
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Yes

stray blade
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Ye you need to put them back in the quick slot after every use.

eternal heart
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^or die trying

ember raft
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Is anyone here able to make a mod for me?

eternal heart
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Try asking again later on

ember raft
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When’s a better time?

magic pebble
uneven rose
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Hey idk if this is the right place for this but I know the major update is supposed to happen in this quarter of the year but is there more exact time? Like a month or so?

random cape
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None has been announced, only that the Ground Support milestone update was scheduled for this quarter of this year

tepid dirge
#

Hello

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is anyone working in a Exile type or Wasteland type of script ? Is the DynamicSpawn Script complete enough to use it for the zombies Ravage mod in your opinion?

polar lodge
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Hey guys, is there a way to have supportive AI fight alongside you with you giving them orders yet?

quaint copper
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Closest thing is to drive up beside an AI with a vehicle, and have them man the gun

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Theyll do it automatically sometimes, had it happen with both HMMWVs and BTRs

novel wigeon
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Will the Reforger get helicopters? ah64

tall berry
quaint copper
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US will get a Huey, Soviets will get a Sky Bus

novel wigeon
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Ooh, that's awesome. Huey's are cool

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Perfect for the Fortunate Sons vibe

stray blade
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Oh no...

novel wigeon
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What? xD

random cape
#

After that comes Final Strike, the last milestone update on the roadmap to 1.0, which mentions a Helicopter weapon system without elaborating on it

novel wigeon
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So loooong, but worth the wait!

random cape
#

Note that both will have a Standard helicopter flight model, there is no mention of an Arma 3/Take On Helicopters-style Advanced Flight Model (AFM), and the devs have promised no specifics for post-1.0 support outside of it lasting until Arma 4 comes out

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So it might be a bit more arcade-y than some people had hoped for 🤷

novel wigeon
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Has there been confirmation on the release date of Arma 4? I'm thinking about preordering it.

random cape
#

There's also nothing publicly available about Arma 4 development other than it having begun (announced in mid-May 17 as part of Reforger's reveal), although someone who previously leaked Reforger's existence over a year before that has claimed ||2024-2025||

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Then again I believe that this claim was before Reforger's player count and reputation tanked... so who knows what BI leadership is thinking about keeping schedule or not. On the one hand they still have the same CEO who chose to have Arma 3 beat GTA V to market by a few days despite the SP campaign and several assets still being months away from being ready... on the other hand, I presume that the devs have to determine whether the issues uncovered in Reforger 1) can be overcome soon enough, and 2) are specific to Reforger (that is, not already in Arma 4's code)

novel wigeon
#

I see

random cape
#

Community manager Niles George said months ago (also back before the player count and game reputation plummeted) that they expected Early Access to run for twelve months, so the game was supposed to leave EA/be declared 1.0/launch in mid-May 2023... unless that changes, you may expect all of what's on the roadmap to be what's in the game by that time

stray blade
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I wouldnt be surprised if release date was moved. But then again, same thing is seen in many games nowdays.

eternal heart
eternal heart
#

Is there a civilian mod pack being made to include realism? AI civilian bots

sand verge
#

Will the simulation cap ever be raised? Can it be an option for it to be raised if crossplay is turned off?

random cape
sand verge
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Well then definitely interested in raising the simulation cap then, my 12700k should be able to run a few hundred AI just fine

lost moon
#

Any news if the new Arland map will be out in the next content update ?

random cape
sand verge
#

Is there a mod that I can be a suicide bomber?

haughty sail
wary crown
random cape
wary crown
#

ah thanks

wary crown
#

👀

quartz lance
#

🧐

foggy ridge
#

q4? quake 4?

cerulean token
austere nimbus
#

31st of December is still a long time, so more than enough time for me 😉
But others expected it yesterday, so already late 😛

Guess we'll need wait just a bit longer for the update, but at least we know what is in there #reforger_experimental

quartz lance
#

I hope they will suprise even experimental user's with 0.9.6 stable!
Like releasing another experimental like patch on top of experimental to become stable. meowawww

magic pebble
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Won't that defeat the propose of experimental though

quartz lance
#

Yeah that's what i thought right after posting it... 🤪

random cape
#

And I swear that when experimental first went up that there were known issues in the changelog...

quartz lance
#

At least the A.I. melee behavior.

magic pebble
#

Melee still needs five hit to kill someone which sucks

#

I want to whack someone into next week

random cape
elfin imp
#

helicopters?

random cape
# elfin imp helicopters?

Already on the roadmap for the first quarter of next year it seems, the Mi-8MT with cabin door PKTs and the UH-1H with door M60s... no AI piloting or mention of A3's Advanced Flight Model though

sand verge
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the basic flight model for reforger is 10 better than the A3 one,

radiant grail
#

is crossplay coming to playstation?

half birch
#

Is the game coming to Playstation?

eternal heart
#

Yes and yes

foggy ridge
stray blade
#

Thats understanable

lost moon
random cape
sand verge
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no it uses the one from the game, they originally decided on making their own and gave up when they got help from one of the devs

peak thunder
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The idea being the in engine flight model will eventually surpass what we could script, so we settled on BI's model. No reason to waste time working on our own.

eternal heart
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Understood. Didn't realize it's that hard to make helicopter. I imagine modding a chinook would be a nightmare from scratch

floral shadow
#

Whens there gonna be a content update

lost moon
#

Just was 😂

bleak arch
#

I see that not all the things listed in the road map made it in the update, will there be a second part to the update or we’re they moved to the next updat?

eternal heart
#

It's not 1.0 yet. You're too soon

bleak arch
ancient sun
#

Why unlisted and private publishing options are not available anymore?

bleak arch
#

But this the first one was not released with everything

magic pebble
crimson fractal
lusty vector
#

M113? Or even tracked vehicles to reforger or anything ?

wraith kindle
lusty vector
#

But Russia has a damn BTR with a turret like ever time you fight it you lose

sand verge
#

skill issue

lost moon
#

There is a module named tracked vehicles in the enfusion tools so yeh, either a mod or will be added after 1.0

lusty vector
#

Will this come to PlayStation? Like Christmas next year ?

eternal heart
#

Possibly sooner but yes 2023

peak thunder
stone zodiac
#

Anyone else having private server issues

lost moon
random cape
stray blade
#

Even m14 or m60 does it

still patrol
#

anyone have a list of the new server commands now that they added #missions ??

upbeat hamlet
#

Having been a long time player of arma 3, I have been a bit hesitant to play reforger due to its lack of large maps(such as lythium), do these large maps exist in reforger now or is everon sized maps pretty much the norm?

topaz whale
#

well a year I would say. Probably more but maybe some people have a lot of free time

upbeat hamlet
#

ah I see

#

that brings up my other question, is there an equivalent to ACE3 and TFAR/ACRE in reforger right now?

twin escarp
#

how do you use the ban feature now

random cape
# upbeat hamlet that brings up my other question, is there an equivalent to ACE3 and TFAR/ACRE i...

ACE3 no, while a very light version of ACRE2/TFAR is in vanilla... the AN/PRC-68 and R-148 radios are available for short-range 'handheld' use, the AN/PRC-77 and R-107M for mid-range 'manpack' use (they're worn by the RTO loadouts in Game Master mode)... here's the state of things as of late July; afaik the main difference now is that the objectives are taken by proximity-in-the-cap-zone in the classic sector control style instead of by interacting with the vehicular radios shown: https://steamcommunity.com/sharedfiles/filedetails/?id=2814452333

Learn the basics to advanced communication with team-based radios and more!...

stray blade
twin escarp
#

i tried it and it said wrong perimeter’s

#

i did #ban and their name spelled correctly, with caps properly

stray blade
#

maybe it has to be player id

random cape
# upbeat hamlet that brings up my other question, is there an equivalent to ACE3 and TFAR/ACRE i...

Not yet implemented but mentioned is the possibility of periodical changing of cryptographic codes for voice comms, meaning that stolen opposing-force radios will only work for a limited time before the codes are automatically changed, and restoring function would be by finding/stealing the radio codes: https://reforger.armaplatform.com/news/dev-report-13

Arma Reforger

Read about new additions you may encounter in the Workshop and Workbench, some words of warning regarding mods, and our plans for addressing unfair advantages in the game, and more.

twin escarp
stray blade
#

Ban button on admin interface works, we just tried that... But be careful, we have no idea how to unban, default is 1 day

twin escarp
#

i can’t figure out how to ban them from that interface

stray blade
sand verge
#

How do you increase the AI budget in the Game Master mode?

stray blade
#

I dont think you can, unless maybe making your own version of gm in workbench (if its not hardcoded)

lost moon
#

Does anyone even know the hard limit on # of ai allowed to spawn in gm ?

quartz lance
#

In "SCR_AIWorld" it say: Max budget of AI characters = 1000

gilded marsh
#

How do you use the map pencil on console or doesn’t it work

eternal heart
gilded marsh
eternal heart
#

Lmao controls should be on bottom left of screen while map is out if you wish to test it that way. Keep in mind its still new so not all control aspects of map are "mapped out"

shy turret
#

Is there a way to turn off the camera shake when firing weapons?

tepid torrent
bright kettle
#

failed to start
MH60 Black Hawk
Where Am I

I HAVE ON NITRADO
},
"mods": [
{
"modId": "5965550F24A0C152",
"name": "Where Am I",
"version": ""
},
{
"modId": "59D64ADD6FC59CBF",
"name": "MH60 Black Hawk",
"version": ""
}
]

ANY advise would be greatful thanks

#

@ancient rapids

shy turret
#

I really don't like it. Would be nice if there was an option to turn it off

south bronze
#

Camera shake? I thought that only weapon moves when you shoot

#

Or what exactly do you mean?

#

Camera moves a bit when you shoot, but simply put, that's because of weapons recoil.

random cape
bright kettle
#

thank you @random cape

random cape
bright kettle
#

ill give it ago another time i have removed mods and havce it standard for now

#

ill retry later

ancient rapids
#

Where am I mod gave me an error and failed to launch FYI.

obtuse night
#

You guys gonna put the fps back to 60 at some point?

runic ivy
#

What do I do if I can't download mods? Because I right after the current update I can't download, update, and possibly even use mods

random cape
random cape
#

That's all I've seen for official word on this

stray blade
#

Is it possible to rotate protractor?

lyric obsidian
stray blade
foggy ridge
#

are the lines visible to other players or is it just for you?

stray blade
#

Good question, i have sneaky suspicion its just you

foggy ridge
#

it's always me duckcry

stray blade
#

What do you mean?

foggy ridge
#

I was making a bad joke

stray blade
foggy ridge
#

well, maybe that's better, it might get a bit spammy

stray blade
#

and avoids needing to calculate TTD or TTP.

foggy ridge
#

Transport Tycoon Deluxe?

stray blade
foggy ridge
#

uh

stray blade
#

"Time to Penis" -A phenomenon that online game developers had been aware of for years, which didn't have a name until someone came up with TTP. It's traditionally measured in nanoseconds.

foggy ridge
#

oh, I get it, but with max 3 lines it would require people to cooperate, which is impossible

stray blade
#

You underestimate dedication and cooperation of ppl when it comescto such things...

limber minnow
#

Greetings! I seem to be slightly mentally handicapped and I can't figure out how to deploy the bipod on PC. I've been trying to use the 'deploy weapon' to no success and one of the XBOX players mentioned inspecting the weapon. Please assist me in figuring out how to use the foldy bits on the bang bang dispenser.

stray blade
#

have your weapon out, not like at your waist, short press Ctrl + R (to inspect weapon), look at your bipod and you will get interaction. But im unsure if it affects anything recoil or stability wise.

limber minnow
#

Ah, seems simple enough. Thank you much!

eternal heart
#

Query:
I encountered an session error where "game resources dont match server resouces labeled as RDB mismatch. Does this mean the server cant read the mods?

#

Or unable to detect the mods?

foggy ridge
eternal heart
#

Everyone

eternal heart
foggy ridge
eternal heart
eternal heart
#

This is just my thought spectrum since this update. Wouldn't it be possible to equip your player model with the weapons/equipment in server before spawn and save loudout? I know it may cut back a bit on realism but it may help with overall performance. In addition to that, hopefully a little personality to the models themselves like beards, freckles, blemishes and so on. Something we can customize to look how wed imagine ourselves to appear within the realm of arma

cloud grail
#

Hey guys need help here. I am an Xbox player and whenever I download mods to use it doesn’t allow me to use them and constantly makes my game crash while downloading them. Is this a reoccurring issue as the game is new? Or is it a problem on my end

stray blade
modest tapir
#

@cloud grail. It does that to me in a couple of my friends when we tried to download them

limber bison
#

Is it now possible to command AI soldiers or not?

stray blade
topaz whale
#

And in Game Master the limit of your commands is pretty much, "go over here". No individual stance commands or scripting or anything like that.

foggy ridge
#

in GM so far you've got a few flavors of move, a search and destroy and a hold/defend

#

I'm probably forgetting one or two

topaz whale
#

and Hold/Defend is pretty much stand in the open until you get shot at and then shoot back

foggy ridge
topaz whale
#

isn't the Get In waypoint for that?

#

and really if I wanted a guy on a turret I would just put him on the turret directly

foggy ridge
#

Get In is squad level I believe so it'd put the team inside a vehicle like a truck, I mean hold is also squad level but they won't get into a truck with it

topaz whale
#

but I imagine they would get in a turret with it

foggy ridge
#

possibly, not sure about multiple turrets

random cape
# limber bison Is it now possible to command AI soldiers or not?

It should be in for players before the end of the year, however the only commands publicly named have been follow, search & destroy, get in, and move... GM has the first three plus defend, while the GM-specific versions of the move waypoint are move relaxed (basically walking with weapon lowered) and forced move ('ignore enemies on the way to the destination')

little sapphire
#

Is there something like Dynamic Recon Ops for Reforger ?

random cape
#

Not yet as far as I know... there's an upcoming dynamically-generated scenario for vanilla that's supposed to arrive before the end of this year

keen valve
#

What’s the status with reforger have they fixed the networking issues?

cloud grail
modest tapir
#

Ggs

wary galleon
#

Will you get banned for using Reshade?

#

I want to make the game look even better

sand verge
#

dont know about ban but it probably will not start the application since reshade (which imo is just bloom up to 11 so why even bother) injects code into games which anti cheats will typically terminate on start up

eager sandal
#

Is there a way to set rain intensity in game master?

uneven rose
#

So I’m assuming 0.9.6 is not ground support is there a more clear time on when that update will be happening?

uneven rose
uneven rose
sleek wharf
uneven rose
#

Roger, I can’t wait to see what’s in store

quaint copper
# uneven rose Solid so still expected for q4 of this year?

Yea, judging by how things are going they've finished alot if work on the engine itself and are finally working on the actual content of the game. They're releasing the milestones drip by drip - the milestones aren't huge updates themselves, but more like guidelines of stuff to add by a certain point.

The Ground Assault Milestone is just a time limit they gave themselves to get it out out - all the content should be added by mid December, a little bit at a time
First the new conflict, then maybe the new map and the mines, then the dynamic campaigns to top it off, spoon-feeding us content as they create it and use that as their bug test instead of waiting for huge updates that might have a million bugs on release

#

It's honestly preferable this way

tepid torrent
quaint copper
#

There will be support after launch, too
After release, with the LAV and the Mortars and shit, they might even add stuff like MBTs, more rifles, another playable faction or three, etc etc
That roadmap is only for the closer future, from now until Q2 next year as a likely time frame

magic pebble
#

That might is doing some heavy lifting.

quaint copper
#

There's still much more to be added after 1.0

magic pebble
#

The developers never promised any of this. To assume they will is setting up yourself for disappointment.

quaint copper
#

In the announcement devstream they said they will
You know, the one they streamed the same day Reforger dropped? Literally dropped a bombshell, "Hey, go check out our new game, live in steam right now" mid stream?

magic pebble
#

Read everything written they released since then. The situation now is they will deliver what they promised on the roadmap and after release they will continue to support the game by bug fixing and keeping the official servers running.
No new content was promised. Definitely not MBTs or another faction.

quaint copper
#

Here's for hoping and optimism🍷

eager sandal
uneven rose
#

There is no way to change intensity unfortunately

eager sandal
#

Okey, thank you. 🙂 I hope they can bring it later down the line...

tepid torrent
restive marlin
magic pebble
#

It's not.

tepid torrent
tepid torrent
quartz lance
#

Hmm... Just let them do their thing.
Switching stuff new roadmap etc. it will just add additional work and confuse ppl.
Guess they will release whatever they have whenever they feel.
Guess at this point even they can't tell exactly.
At least this is how it sounds to me.

sleek wharf
final harbor
#

Hey need help, how do i set a permanent base with the compositions intact even after a reset for the server etc? Thanks

narrow vector
#

Are there any plans to introduce a queue for when joining a server?

wispy solar
#

Any Stryker Mods?

topaz raft
#

Any idea of a ps5 release soon?

stray blade
#

Not before full release

topaz raft
#

But the question is, when is full release 🤣

stray blade
#

summer next year

quaint copper
#

summer or fall next year

topaz raft
#

Awesome, something to look forward to, thanks guys

flint dragon
#

{
                "modId": "5A64DE35CCD36695",
                "name": "7th Ranger Battalion Modpack"
            },

Anyone knows why this mod won't show up in my server??? Used to work before major update

wraith kindle
unborn stone
#

Why are mods not working on xbox

modest garnet
#

How can i use bipods in arma reforger ?

quaint copper
#

Inspect your weapon then look at and lower the bipod
You have to do it manually instead of pressing a button

long hound
#

@willow rampart ask your questions here

willow rampart
#

I keep on getting this problem every time I’m running arma

#

Saying that somethings wrong with the memory when I just download the game

granite sandal
#

Anyone know when keyboard will work on console on Reforger. The mouse is now working but keyboard isn't?
Thanks

fringe badge
#

how do i get started on this game?? like the basics

granite sandal
rough brook
#

@fringe badge you can also go into Game Master, run it locally on your PC instead of joining a server. Place down a man from any faction and an arsenal box next to him, or whatever else you want. Then right-click on him and "play as unit" or something. By pressing esc, you can exit that man and go back to the Game Master mode.

eager sandal
#

Yep, totally do the tutorial first. I hope more games even if they are MP only focus to have at least an offline tutorial scenario so the player can familiarize with key bindings, game mechanics or what have you.

quaint copper
#

I hope the dynamic campaigns will do a good job at teaching that. The tutorial needs more stuff in it, such as reacting to gunfire and spotting the difference between a friendly and an enemy uniform, both close up and at range

vapid silo
#

Has anyone fiddled with ai driving yet ?

graceful fulcrum
#

I feel like im gaslighting myself but i remember the interior lights in reforger being on but now i cant find any buidling with active lights

does anybody know if the lights were ever on? And if so, how can i turn them back on.

stray blade
#

Hmm tried light switch?

graceful fulcrum
#

none of the light switches work, its so weird

stray blade
#

Oh, did someone cut underwater cable?

wraith kindle
graceful fulcrum
stray blade
#

In vanilla interior lights werent on. Just street lamps.

quartz lance
# vapid silo Has anyone fiddled with ai driving yet ?

Yes BI A.I. Dev's.
Guess no need to spend time on something already officially in development.
Also this is something engine related and therefor BI will probably do this part much better than any script based mod.

random cape
bleak arch
#

Is the sound design of the guns in game realistic?

cerulean token
#

From what I've heard, yeah

eternal heart
#

^

bleak arch
#

Nice

sand verge
#

more so than battlefailed

tepid torrent
fallen valley
#

Anyone having a issue where when using multiple mods that add assets to the GM menu the game seems to not like spawning in the correct object? For example trying to spawn a UH60 but getting one of the GM effects like artillery. I’ve tried messing about with several mods and combinations but it seems like the menu has a hard time handling multiple new assets

austere nimbus
#

I believe this is caused by having the server and client running different load orders of mods, desyncing the configs and thus using the correct index but incorrect objects.

fallen valley
#

Ok so hopefully re arranging the load order to match will resolve it, thank you for the speedy response!

foggy ridge
#

the point is it doesn't match, imo server should dictate which order they are loaded in

stable glade
#

Devs question: Any plans to flesh out the character facial rigs for animation? Or at minimum, improve the 'dead eyed' look the character models currently have? Thx 👍🏼

foggy ridge
#

they've seen some stuff

primal blade
#

For consoles how do you draw on the map?

signal whale
#

Does anyone know what the star icon is when you're looking at the map and hovering over a friendly base?

There's several icons for vehicle depot, sleeping quarters, armory, etc. Then theres an asterisk/star that's always greyed out.

quaint copper
#

Id assume a hospital, for the upcoming medical updates. It's speculation, but probable

#

Build it to get extended medical supplies for cheaper supply cost, and maybe even summon an ambulance that acts as a mobile hospital, allowing players to fully heal wounds.
If you've played A3 with ACE, KAT Medical, and have PAKs set to CCPs only, it's kind of like that - only medics in medic uniforms at a hospital or ambulance are able to fully heal players, who would otherwise be working at half efficiency/health bandaging themselves

Again, just speculation, but with them adding ambulances and huge medical changes very soon it's more than likely

stray blade
#

Does anyone know what "Block" does in scoreboard, its next to mute?

primal blade
stray blade
quaint copper
#

It blocks the guy....? Self explanatory to me
If you mean how does it block them, probably perma mutes them across all servers and you cant see them typing in chat

stray blade
quaint copper
#

give it a test, ive never blocked someone
If I were to block someone thats how I would see it being most effective

stray blade
#

I did mute, but that ofc doesnt persist. Thats why i asked, if block does just that

deft turtle
#

Press Space to climb and S to interrupt the climb....

#

Why is it so hard for the devs to simplify controls instead of creating one thousand keybinds? I thought we were past that!

#

Why wasn't the climb just (HOLD SPACE for climb and RELEASE SPACE to interrupt the climb)

#

Can someone explain that to me please?

magic pebble
#

Because holding buttons to preform actions sucks

deft turtle
#

is that so damn hard?

#

Jesus these devs are charging money for this... come on...

magic pebble
#

fair. Although I don't see how this is different from pressing s. It's literally right under your finger. it's not like thye bind it to numpad enter

deft turtle
magic pebble
#

I think you are nitpicking and this is a none issue.

topaz whale
#

I agree with him. It's a weird combination to do. It really should be holding SPACE given that you can't do anything else while climbing anyway since you're using both hands to climb. Not sure why holding buttons sucks. You do it all the time while moving.

primal blade
stray blade
atomic meteor
primal blade
#

Legend thank you

atomic meteor
primal blade
#

If you die with the lines and someone picks up the map will the lines be there? And how do I remove them

atomic meteor
primal blade
#

Thank you

atomic meteor
#

No problem man

topaz whale
#

Also on the climb with SPACE and press S to back out front, I just watched the video of it and it seems more hacky than anything. I think you should be able to use SPACE to hold yourself up on the wall for X amount of time and if you are carrying too much you shouldn't be able to do it for long if at all. Then you can either let go and drop back down or go over the wall.

tepid torrent
eager sandal
topaz whale
crimson fractal
#

It definitely seems more like an unintended feature, but I'm all for it

tepid torrent
#

i feel like peeking and climbing over should be different actions possibly accessible through a menu of some sort, also i don't like the idea of being able to easily just jump on over a 2m tall fence with an m6 and 500 rounds in your bag and not getting exhausted after it, also i don't like that you can climb over wire fences i feel your hands would get cut up pretty bad

sand verge
#

yeah but with wire fence you can stick your toes through your boots so you can climb it

distant nymph
#

any more game modes in the works? really hoping for Wasteland pvp

topaz whale
eager sandal
#

you can climb wire fences without the barbed wire. With barb wire on top you cannot. But there is a barbed wire fence in the compositions that you can climb and stand on...

sand verge
#

all the arma soldiers are 65 year old retirees, cant climb, can run... cant carry 10 pounds of ammo

cerulean token
#

Ngl the stamina is pretty ridiculous. Even if you're just wearing basic clothes, you sprint for a few seconds and the guy is exhausted as hell. Even my weakass could do better than that. 😅

sand verge
#

the excessive lack of stamina is appalling, these are riflemen that are between 35 to 18... not fat lazy desk jockeys.

thick silo
#

@coral sorrels so, when is BI going to address these griefers/trolls?
we vote kick them and they immediately rejoin.
two of these morons that don't change their screen names are Pink Top 1 and Pink Top 2. they have a third buddy that changes names on every re-join.
the vote kick system is broken if they can rejoin a server right away.
and yes, all three of them are on Xbox.

cerulean marsh
#

they will take as long as they want and maybe someone will come around and ban the guy and even that is a charity considering

#

theres games not even on the market that dont even have servers anymore and you need to download old rip files that have more players than reforger

sand verge
#

why did you AT that player??? also if your playing on a private server... thats the admins job not the devs. and by admin I dont mean the ones on this discord or the forums

thick silo
crimson fractal
#

A lot has been broken with last night's update

cerulean marsh
thick silo
#

indeed. what happened to using the experimental build to keep that shit off the stable build?
vote kick: broken
ban from a vote kick: broken
auto kick for 3+ TKs: broken
ADS toggle: broken (stuck on sights up)
Vehicle driving: broken (vehicles sliding around the map at high speed clipping through everything), (turning on a vehicle now has 50/50 chance of clipping through the ground, where you take a nice ride to the bottom of the ocean)
AI: broken (they spawn and do f-all.. just sit there and block the way, can't kill them at all)

cerulean marsh
#

Reforger is a experimental build. You paid to help them make arma 4 for free man.

#

You're not a customer you're free quality assurance just like anyone who pays money for beta access lmao.

tepid torrent
vocal harness
#

Servers still kick you out every 7 minutes?

stray blade
magic pebble
#

I made a feedback tracker about this issue. It been reviewed by the developers but still isn't fixed.

grand sluice
#

Does anyone know who I can go to, go get a weapon mod created for my group? Tryna have the m4 Urgi created since the karma kut one is broken sadge

gilded sand
#

How do i switch role in multiplayer?

stray blade
#

You dont, there are no roles per say. There is ussualy armory/arsenal, where you can adjust loadout to your needs

#

In gm you can save it on arsenal box, on conflict you cant.

quaint copper
# gilded sand How do i switch role in multiplayer?

Find an armory and grab a new weapon/gesr set.

There's specialized vest rigs for every weapon almost, and two kinds of backpacks you can wear (radio and ALICE). That's how you change your class in Reforger, find whatever is sitting around and make do.

crimson fractal
#

Pro tip, Russians have more bags

indigo knot
#

Cool

quaint copper
#

I only play US unfortunately

quaint copper
#

Bruh, reread what I said slowly
Go to armory
Get gun
Thats your class

crimson fractal
#

Don't like your class? Get a different gun

gilded sand
#

How do i access the snpiers?

stray blade
#

In da box...

gilded sand
#

They dont exist there for me

stray blade
#

Then in da other box

foggy ridge
#

ground support still planned for Q4?

quaint copper
#

Yea

foggy ridge
#

dope

merry acorn
#

Is this worth it

austere nimbus
# merry acorn Is this worth it

Depends on what you expect blobdoggoshruggoogly

If you expect a full AAA game, no, Reforger is still in Early Access and will most likely never become a triple A game. For that you'll have to wait for Arma 4.
If you want to see what BI has to offer with the Enfusion engine, be a part of the development by providing feedback or learn the engine for future mod development; then it's worth more than the $30.

eager sandal
#

I suggest watch dslyecxi video about it... He shows what Arma Reforger is and what it is not, and manage your expectation

kind meadow
#

I havent played in awhile and was wondering if the game still has disconnection problems

eternal heart
#

Yes although much better than first launch

quaint copper
#

It's playable now. There's some issues relating to visual glitches and a few frustrating crash causers, but for the most part it's playable and enjoyable. This is the state it should have been released in.

topaz whale
wary nacelle
#

yo is there a way to make mods for arma reforger without having the base game?

quaint copper
#

No
To make for the game you gotta be apart of the game

wary nacelle
quaint copper
#

You need the PC version to download the workshop

wary nacelle
signal knoll
#

tf speaking icon with lock means
same for speaking on radio icon with lock

quaint copper
#

You can't talk

signal knoll
#

But why

wary nacelle
quaint copper
#

Comm banned maybe

signal knoll
#

And sometimes it appears outta nowhere, I just casually walk and megaphone icon with lock appears even If I am not touching any button to speak

wary nacelle
signal knoll
#

Alrite, so now I need to find out why it's toggling my mic, my bindings might be broken, can I revert them to defaults? If yes how

wary nacelle
quaint copper
#

Double tapping the mic button usually hot mics you

signal knoll
#

Ok so know I steped into another problem while assigning controls, I noticed default they are set to hold and double click, but Idk how I can make my custom keybndings hold and double click (I want to replace proximity with Caps and radio with T)

random cape
# merry acorn Is this worth it

What Grezvany13 said with the caveat/addendum that there's a public roadmap for what the devs have promised will come to the game before/by the time it leaves Early Access and is formally launched/game version 1.0: https://reforger.armaplatform.com/news/roadmap No promises of what post-launch support will look like though, With the release of the game's 1.0 update next year, the support of Arma Reforger definitely doesn't end there and it won't end until the release of Arma 4, but that's a story for the future! As it says, Arma Reforger is a foundation for Arma 4, the beginning of a multiple-year journey.

Arma Reforger

View our roadmap for the future of Arma Reforger development. You will find detailed information on some of the main upcoming assets and features that await you in the future.

grave ferry
#

Anyone know how to find scenario ID if you are on console?

foggy ridge
stray blade
azure cave
#

Did the porthole update drop with the latest patch? Still can't see anything in buildings even with the sun shining directly in windows.

hybrid viper
#

When is the next patch?

Update 0.9.6.xxxx was delayed for several months and when it and its subsequent hotfix were released it broke many aspects of the game from the workshop to automated banning of team killers.

Is there any push to fix the workshop soon or will it be another 3 months before the next update?

random cape
#

No idea... they went from weekly updates to biweekly updates to experimental (three updates there before the third was pushed to stable, then one update there that was pushed to stable)... which in hindsight seems to have spelled the end of 'trying to keep a chronological schedule'

quartz lance
random cape
quartz lance
#

@random cape Well to me 0.9.6 experimental was a huge improvement.
I just read about all the bug's and problem's ppl reporting lately esp. on console.

random cape
viral sky
#

Does someone know the location of the ingame settings file?

stray blade
#

Profile folder

viral sky
stray blade
#

Xbox?

viral sky
#

no PC

stray blade
#

Its in Documents\My Games\ArmaReforger\Profile

viral sky
fallen valley
#

Is there a way to change the mod load order on console? Trying to find a workaround for the bug where the wrong assets spawn in GM

river harbor
#

what is the right channel hire model makers for arma reforger?

foggy ridge
merry acorn
#

In reforger when I load into game master I can’t use the mods any help?

grave ferry
thorn furnace
#

Is the very high accuracy of AI since 0.9.6 a bug or a feature?

crimson fractal
#

Yes

quaint copper
# thorn furnace Is the very high accuracy of AI since 0.9.6 a bug or a feature?

It's a feature to slow down gameplay. They have player like accuracy

Slower vehicles with more weighty handling, more AI and AI objectives, slower gameplay speed with a focus on logistics above all else (can't hold a base that you can't respawn at), and the dominancy feature are all gameplay elements intended to slow down the game and discourage solo bush woolies

Previous conflict, one man could win the match just by being speedy. This conflict, you're basically required to cooperate as a team

magic pebble
#

Except the bots seems to only slow down the US since the Russian can still get into the APC and be infront of US HQ killing supplies truck within ten minutes.

quaint copper
#

Americans get the HMMWV faster, and an HMMWV can shred a BTR
Players getting shot off a turret of an HMMWV is a skill issue I've been seeing, drivers being retarted and driving straight into an enemy point and gunners not knowing how to turn the turret

As US you should be taking advantage of the fact that every man can carry a Pringles can, so that when a BTR does come by you don't gotta be scared that a single man in the squad with rockets gets killed and you can't fight it, like the Soviets kind of have to if the US gets a BTR

Plus if soviets get an APC within the first ten minutes, those people deserve fucking medals. They're true chads and the best players ever and deserve a spot in eSports if they can get to Lieutenant that fast

magic pebble
#

It seems you play full conflict. I play smaller maps conflict in which players can spawn the bar at match start.

quaint copper
#

Like in PBS
I have most of my experience in Full Conflict, yeah
I usually PvE until I'm lieutenant, then run BTR or Infantry and generally wipe the floor with whoever I come across

#

I tried out PBSs server this afternoon - pretty sure you were there as well - and I kind of enjoy the smaller conflict. Next time do what I did and, while everyone else is taking point, sit on a road with a trunk full of rockets and just wait for something to come along. I mostly just fuck with logi by skirmishing behind enemy lines, or watch major routes people take for opportunities to cut off reinforcements and slow down assaults

#

Like in the Saint Pierre/Morton server, just find a spot in the road where you have good visibility, and you and a buddy can single handedly destroy an armored column - something people SHOULD be doing anyways, with that high a player count on that small of a map

magic pebble
#

When I spawn in Morton I kill enemy BTRs before they cross St Pierre pass.
When I spawn in saint Pierre I will kill the enemy BTRs before they cross Simon's wood.

The problem is I have to take back roads and drive over hills or the bots will shoot me out of the humble.
Meanwhile the BTR doesn't have to worry about that and the Russian team can deal a lot of damage if they were a bit competent.

quaint copper
#

It's all a matter of playstyle with the tools available
The BTR us formidable but not invincible
Clear the riads, drop FIA hooligans, and do your best to halt enemy armor advances, while the other 31 players capture shit and do logi. Those acts alone help the team out entirely

tepid torrent
#

i tend to set up an m60 on the mountain outside Monfort castle so it overlooks the main road out of the soviet hq, then every uaz or truck that comes through i put around 50 or so rounds and that usually does the trick, had 5 vehicles burning in Vermont in just one game, never sent a squad to get me

quaint copper
#

I usually set in the main road from Durras to Levie, cause HMMWVs and BTRs usually frequent that area.

modest hull
#

Any news on the maximum terrain size? Are levels going to be bigger than Altis?

stray blade
#

You can already make terrains bigger than altis (32x32km or 64x64km)
There is official terrain coming up which is gonna be smaller than everon which is 13x13km

quaint copper
#

You mean 4x4
Arland is tiny bud

stray blade
#

No, i said smaller than everon which is 13x13km, as in everon is 13x13 and other is gonna be smaller.

modest hull
#

Oh, thanks for the heads up, what about disabling Island mode?

stray blade
#

A what now?

modest hull
#

Like the ability to create landlocked terrains?

stray blade
topaz whale
#

Also, there's currently some kind of terrain size limit around the 30x30km range (don't remember the specific number) but it might be due to a bug

topaz whale
#

I mean there isn't anything stopping you from making a square terrain but I'm 99% sure it is surrounded by ocean ingame

slow pagoda
crimson fractal
#

Anyone know what the actual respawn rate for the AI defending supply depots is?

quaint copper
#

If there are no friendly players in a certain area around it it's usually 5 to 15 minutes for 2 dudes
Means that if you ignore a depot for like an hour in match you'll be fighting upwards of 10 to 15 FIA, I've seen that many stacked up on depots before

crimson fractal
#

Interesting

stray blade
crimson fractal
#

Are we ever going to get a warning about the server shutting down before it happens?

stray blade
#

Like rcon/system messages in a3. "Scheduled restart in [x] minute(s)"

#

Be rcon does not support "say" atm

magic pebble
#

What is the refresh rate on the servers?

buoyant gust
unreal pine
buoyant gust
faint wadi
#

Is anyone making multiplayer game modes for reforger?

I see lots of assets but nothing like wasteland or exile something like this, does anyone know if there is something in development?

half locust
#

generally speaking expect nothing from others, want something done, best bet is to do it on your own. Existing MP issues aside, It also takes a bit of time to get accustomed to the new workflows (new type of editor, new scripting language etc)

quartz lance
#

Probably my main reason to get started with modding.
Back than when BI moved from OFP to Arma 1 there was NOTHING AT ALL!
Real pain after having like 1 mil. mods/addons incl. all the full/total conversion mods of OFP... 🤪

faint wadi
foggy ridge
#

I think there's many modes in development, also anyone can learn how to do this, if you have no experience it'd just take longer

half locust
faint wadi
#

Message received I'll be shutting up now, damn mods are twitchy in here. Can't even ask a simple question without them getting bent out of shape. 🙄

foggy ridge
#

it seemed like a general question to me, maybe there's a better channel to ask it

stray blade
#

It was a question tho 😄

earnest echo
#

its there any plan to show the medic system soon? There's some interesting animations who show some info about how will work

random cape
#

No plan announced outside of what's on the roadmap, so more likely than not it'll appear some day out of the blue in #reforger_experimental branch

sharp estuary
#

Will servers still be up on reforger after they stop updating the game?

slow pagoda
#

quite likely

foggy ridge
#

yea hopefully they keep the master server up since it's a requirement for servers to run

sand verge
#

I think it will be kept online for at least 2 years post arma 4 release

distant nymph
#

is ANYONE around that can get rid of this guy that blows up jeeps infront of the spawn tent so no one can spawn... hes been trolling for the last month , seriously driving people away
IwnaFKBonBon is his name in game, Xbox player

#

and also logs on as IHeartChuChu

distant nymph
#

and IbreedChuChu

sand verge
#

Yeah I can confirm this guy is pushing players away from officials quite a lot.

half birch
#

PS5 release + Keyboard and Mouse support for consoles?

crimson fractal
floral shadow
#

Whens there gonna be a update???

austere nimbus
random cape
# floral shadow Whens there gonna be a update???
#

No promises about when it comes to stable build though...

safe sable
#

you guys ever gonna fix multiplayer?

random cape
dire blaze
#

Have they added helis to the main game yet? Or are they still just a mod? Haven’t played in forever and would love to try the helis in an actual game

safe sable
#

@random cape this is the error i get every time i play multiplayer, no matter what internet i use

#

i can't post it, but it's the group 1 stalled error

vale edge
#

Does anybody on xbox know if there is a way to setup up a joystick to Arma Reforger? And if so what joystick and what key i da would i need to change?

austere nimbus
#

I'm not even sure if it's possible to properly setup a joystick on the PC

magic pebble
#

Are you considering changing the darkness level of night time? Currently, the only way to barely see is to sit in a completely dark room while playing.

shut cosmos
magic pebble
#

The other day, I literally face body slammed someone and barely realised that there is someone there.

shut cosmos
topaz whale
#

Pretty sure flares are coming soon aren't they?

supple wigeon
safe merlin
#

is there way to disable platoon radio while keeping short range radio open?

stray blade
#

No

safe merlin
#

ah what a feature, spend last 2minute on public server listenbning bzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

#

because I am out of rangeeeee bzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzz

stray blade
#

Yes. It annoys me as well.

silk sedge
#

Haven’t played in a while, did they fix single player saves yet, (can we save our games yet)

fossil sparrow
#

Hey, has the issue where mods had a backdoor into your system is a major issue been fixed yet?

#

Also I heard that some of the modules for gameplay mechanics are locked to mod devs (preventing things like ace from being made). Why is that?

silk sedge
#

Cross post

stray blade
silk sedge
#

Can the dlc sahara be played solo as single player and does it save, I want to play single player to brush up my skills and learn the game, but not if nothing saves

silk sedge
#

Why arma 3 I’m talking about reforger, Sahara is only on arma 3? I thought it was added on reforger too

sand verge
#

does anyone know how to add in mods for a nitrado reforger server?

sand verge
random cape
vale edge
#

Does anybody know if the group that’s making the Blackhawk and Littlebird will make a Chinook?

fossil sparrow
quaint copper
#

Noone has an answer for that. Ask Bohemia themselves on their forums website

foggy ridge
fossil sparrow
#

Well, I was waiting for a developer to answer that

foggy ridge
#

Fair

#

I think it was mentioned in changelogs

fossil sparrow
#

Well, I can't go look the changelogs up, I'm on the phone, could you link it to me?

foggy ridge
#

I don't know which one, will check when back home

fossil sparrow
#

Is ACE possible to develop in reforger?

#

I heard it was not possible

tepid torrent
#

i cant see how ace wouldn't be possible, it will just need to be made from the ground up but i don't think they will bother right now because of the games instability

tepid torrent
sleek wharf
fossil sparrow
#

Then who made this rumor?

#

Also, are the ACE devs developing an arma reforger ACE version?

quaint copper
#

I don't think so, at least not yet
But RHS is making an RHS mod
The preview is in the mods page rn

fossil sparrow
#

Why not? And RHS isn't that great. It literally spams copies of the same weapon with the most minor of differences, its just a bloated mod, prefer waiting for CUP

quaint copper
#

Ask the ACE devs themselves why they aren't developing ACE, not me

fossil sparrow
#

Oh, ok. Do they have a discord?

quaint copper
#

They added variety for minute preferences
Like a lighter SAW with more recoil, or a heavier 240 with more controllability
Sure, it's a tad overkill, but all the options that it adds makes up for it. Same with CUP

#

As for the discord thingy, I don't know

fossil sparrow
#

Well, its more like they are literally doing such thing as adding every possible variation of the AK with the most minor difference in reforger including one with such minor thing as a different green stock for the KGB

bright kettle
#

Can I get advise with regards to mods and nitrado

I have tryed serval times with mods and then I join my my server and the game fails to start due to mods

If I remove the mods I can join no problem

Are people still having issues

Or is it because my coding is layer out incorrectly

quaint copper
fossil sparrow
#

Also, it isn't that optimized at all of a mod

quaint copper
#

Good for Zeus roleplay
Put a couple discarded weapons, and one has a green stock, letting the players who are knowledgeable about that stuff know they're up against KGB forces

quaint copper
#

I wanna see the eventual addition of slide on underbarrel GLs for things like M4s

fossil sparrow
quaint copper
#

The current ingame ones for the M16 change the barrel itself, so I see why that one is a separate model
And the VOG-25 is pretty much screwed into the AK barrel, so that's not just a slide on slide off thing

But Reforgers new engine is designed for this stuff. So hopefully mods will be better than A3s

quaint copper
# fossil sparrow I'm doubting that so freaking much since an uniform would be better telling than...

You've never had a good Zeus

I had a Zeus where he was putting USB drives hidden in things like pockets and on tables, and if we plugged em in a nearby computer - say, a Russian commanders terminal - we would get Intel on things like QRF and story towards future missions in the campaign we were doing a mission of

All depends on how you look at it, I guess

Plus, soldiers wouldn't just discard their uniforms
Their weapons, maybe, those are a bit easier to just drop and run

#

I guess I just like playing tactical barbie too much before OPs

fossil sparrow
eager sandal
#

It's just a mod. Some like RHS some like CUP. Some like both. Made free of charge. No need to bash the other mod just because you disagree with some aspect of it. It is all down to personal preference really. And that's what makes Arma great

quaint copper
#

I like cup more

fossil sparrow
#

Also, what I mean by looking at uniforms is try to spot if the enemy has a different uniform, also there's lots of AK in rhs which were used only for the shortest of shortest times for the most obscure of border garrisons

quaint copper
fossil sparrow
#

Why would a soldier leave their weapon even at imminent artillery strike?

quaint copper
#

Have you seen modern Russia? That shit happens literally daily in Ukraine
I wouldn't be surprised if it happened in the past

fossil sparrow
#

I guess, but that's like a thing that probably is rare and niche to even do as a Zeus. Outside of that, those minor weapon variance that aren't for grenade launchers is probably useless

quaint copper
#

It's incredibly niche and rare - I praise mods like CUP and RHS for adding enough variety to make it possible

languid lodge
quaint copper
#

Oh sick, ACE's discord is in there

fossil sparrow
#

Yeah, though CUP adds more variance that isn't just weapons that are the same weapon but with a different colored buttstock. Such as different countries weapon that aren't just Russia, Serbia, and the USA. So I guess I prefer CUP, plus its less laggy

quaint copper
#

Ye

quaint copper
fossil sparrow
#

Ok, just checked the discord for ACE, apparently ACE Anvil has too many roadblocks to even be developed to begin with

fossil sparrow
half locust
#

lol

#

if that is what you mean by optimization of content, then there is no point having this discussion anyways.

fossil sparrow
#

Why not?

half locust
#

RHS assets are, in 99% of the cases using vanilla's standards, in terms of textures, polycount, number of section count and LODs

#

if you would check, APEX content is higher in terms of polycount and texel density than vanilla for instance

quaint copper
#

I think they meant bloated as in, theres many many MANY models of the same weapon with minute differences
One AK has a green stock, the other 100 have slight differences to their weight and model, etc
When they could have got away with 50 or so

I think thats what they mean by unnecessary assets, that theres too many crossovers and in general repeating assets that are the same without too much change, which bloats the file
Tldr, so many duplicates

half locust
#

the fact that you do not consider some of the assets provided necessary, does not make things un-optimized all of a sudden

fossil sparrow
half locust
quaint copper
#

Dont consoles have size limits for mods cause of BS microsoft restrictions? I know thats how it is for things like fallout 4

half locust
#

whatever, it is a free mod that we make for ourselves to begin with, you are free to use another mod that fits you better, or make your own

fossil sparrow
#

Ok, I didn't knew why we didn't have RHS in my unit, its because we are trying to keep the mod list small sized and trying to save on performance for those with lower-end PC’s

half locust
#

i think the discussion was about the A3 mod

fossil sparrow
#

Yeah, it was, maybe we should've moved there a long time ago. Originally I was curious about some of the technical problem with reforger

half locust
fossil sparrow
#

Basically my unit cannot afford to all have some ultra high end gaming pcs, so we can't like all have RHS, plus having to keep mod list small

half locust
#

that doesn't mean that RHS is not optimized as you have stated here, which is 100% false

austere nimbus
#

The amount of mods is not the issue, it's how well they are optimized script wise. Assets don't make the server/clients slower, unless they generate errors... In which case you shouldn't use that mod.

half locust
#

the number of 4K texture for instance (and there are 4k textures used in tanks DLC by BI btw) are under 8 or so

#

so from a assets point of view, there is literally no difference between vanilla and RHS in terms of optimizations. from a scripting pov, we have very very few scripts running at any given time, and that's usually for FCS

#

if you don't like it, sure, don't use it

quaint copper
#

This is probably an ignorant question, but
Reforger strives to rework, change, and move on from the original arma games
Why the hell arent Bohemia making a new, better anticheat, to compliment their new engine, instead of using the shitty battleye anticheat still?

half locust
#

but don't go spreading false info just because you have no idea what you are talking about please

austere nimbus
quaint copper
#

And yet here we are with Enfusion

fossil sparrow
#

I do want to play with RHS, though my unit hasn't found any use for it I and I didn't understand why they didn't use it

austere nimbus
# quaint copper And yet here we are with Enfusion

True, but game engines is the core of BI (RV engine is build by BI, not a third-party), and this almost 16 old tech has reached its limits, so they create a new engine for the future (like all studios do).
Anti-cheat is not a part of their business, and others are more experienced with that. So I don't see how and why this should be a feature build by BI.

Keep in mind that Enfusion is still a work in progress, and so is Reforger, so don't write it off before it's done. It already has massive improvements over the RV engine, but also some issues for being new.

fossil sparrow
#

Will The enfusion engine be improved more for development of mods like ACE?

#

I checked on their discord that they can't even make a medical system for ACE Anvil because of such thing as an inaccessible dll

austere nimbus
#

CBA/ACE will expand on whatever is supplied in Enfusion, however since it's still in active development without exactly knowing what and how, there's no need to already work on CBA/ACE.
And knowing BI they will listen and support large mods like CBA/ACE to make the engine more accessible, but at this time that's not a priority.

And yes, I put both CBA and ACE together, because they both do the same thing; make improvements to the engine/game. Which is only possible when the engine/game is finished 😉

fossil sparrow
#

Oh, ok. So, basically ACE Anvil will be developed when Enfusion is completed? Cause when I asked on the ACE discord, I got that they haven't even started the development

quaint copper
#

Hes saying they should do what they want, but cant make progress cause the engine is constantly changing, and any work done now could completely fuck up mods made before any future changes

fossil sparrow
#

Well according to developer tcvm

with rv, a lot is mod-able and you can really push the game to the limits. with enfusion the last i heard you can’t even make basic ace medical in it. the amount that scripters want to do is incongruent with what the engine devs want you to do
also at least sqf is kinda functional (paradigm). with enfusion everything is component based so you can’t really make total conversions because the modded would need to add it to their prefab or we
it’s good and bad
imo the bad outweighs the good
let’s say o want to modify the damage system. i can’t because it’s in a dll somewhere locked down in the engine
in sqf you could intercept the damage value and effectively cancel out any damage. in enfusion you can’t because they didn’t have the frameworks to do so
also at least sqf is kinda functional (paradigm). with enfusion everything is component based so you can’t really make total conversions because the modded would need to add it to their prefab or we

tepid torrent
fossil sparrow
austere nimbus
#

The ACE team will keep an eye on the development of Enfusion, and give feedback on features they feel are wrong or need to be opened up for modding like the medical system (not implemented in Enfusion yet), the radio system (worked on), weapon/gear attachments (worked on), just to name a few.
And why would you put a lot of time in building something when in 2-3 months it will be part of the Engine?

And yes, the RV Engine is very simple to work with for modders, but that also took years to get to that point. Enfusion does make a lot of things easier, but also harder (mostly due to missing documentation). In the end I think Enfusion will be superior for modders, but don't expect that to happen within a year.

fossil sparrow
#

Sorry, I just don't have a lot of info on this, I'm pretty confused since I originally got told that ACE Anvil had got many roadblocks to even being developed for reforger

tepid torrent
fossil sparrow
#

Also got the reforger player count steamchart instead of an actual answer on the ACE discord server for ACE anvil

austere nimbus
#

The main roadblock is that the engine is far from done, and no one knows where it will end up. And I do understand the answer on the ACE Discord, because that is one of the reasons; the engine is not done and not fully opened up for modding, so not possible to expand on it.

fossil sparrow
#

Oh, ok. I feel stupid

#

I also got told that one of the roadblocks is the inability to intercept damage.

#

Don't know what intercepting damage does though

austere nimbus
#

That's because Enfusion has a big damage overhaul planned (according to the roadmap), and the current damage handlers are not accessible with mods.

Intercepting damage is simply reading the incoming damage (eg. unit gets shot with a damage value) and being able to modify the damage value before applying to the unit.

Eg. shot with bullet in chest: 10 damage => intercept => increase damage to 20 => actual damage to unit is 20 (instead of the default 10)

#

In Arma 3 ACE this is being used to bypass the default damage handler (which is just a hitpoint system on the full body), and instead add damage to specific limbs with different damage types.

fossil sparrow
#

Oh ok

half locust
#

really, this particular channel is for reforger, not in regards to any 3rd party community mods

#

if you want answers from their particular developers, asking them directly is your best bet for a proper answer

austere nimbus
#

Technically it is about Reforger/Enfusion and why certain mods/modded features can't be developed yet 🤔

frank phoenix
#

Hi all. Created an arma reforge server with the mission "{ECC61978EDCC2B5A}Missions/23_Campaign.conf" - conflict for the whole map. Maybe someone knows the gameid of other conflict missions, for example: the conflict of Mortno and Saint-Pierre?

austere nimbus
# frank phoenix Hi all. Created an arma reforge server with the mission "{ECC61978EDCC2B5A}Missi...

If you look up the mod on the Reforger Workshop website (https://reforger.armaplatform.com/workshop) and click on the mod, it will also display ID. Although you probably need to check the exact filename of the config with Workbench.

Arma Reforger

Arma Reforger marks a first foray into the Arma franchise with the all new Enfusion engine; it is a standalone, multiplayer sandbox and glimpse of things to come.

stray blade
frank phoenix
stray blade
half locust
frank phoenix
stray blade
#

Try -listScenarios launch paramter and it should be dumped to log. Also its scenarioId you are looking for. Otherwise vanilla scenario ids can be viewed using a workbench.

fossil sparrow
stray blade
fossil sparrow
#

What are some interesting things being developed for reforger? And what was Everon like before the cold war?

magic pebble
#

Will molotov and napalm rocket launcher be possible with the new engine?

graceful trench
#

Hey, can someone show me the ropes in reforger? I just got it and it seems very complex

foggy ridge
#

go over the tutorial first, probably

eternal heart
#

Will there be a way to turn on radio locations for long range radios without using respawn function?

regal moss
#

maybe this is the wrong place to post this, but any idea when the ground support milestone will be completed?

stray blade
#

So more or less "when ready"

regal moss
#

thanks my friend

random cape
# regal moss thanks my friend

As of August 1st its contents were scheduled for this quarter of this year, but now there's about seven weeks left to the year

regal moss
#

im sure they have a lot on their plate as it is i cant rush perfection

#

im just hoping they are able to fix all the crashes and whatnot soonish, the crashing is the most anouying thing to me atm

flint dragon
#

Is anybody else experiencing frequent crashes while playing modded scenarios?

foggy ridge
#

yes, everyone

#

usually it's the server that crashes though

wraith kindle
#

When I’m in a modded server it’s usually server crashes, but unmodded it’s usually a crash to desktop

peak thunder
vale edge
foggy ridge
signal whale
#

I got a new glitch, when I'm aiming down sights my turn stick won't work. I can strafe fine.

#

Happened after I raised the ADS multiplier to max to increase my turn speed while on a modded server, but...it didn't happen until later on different vanilla GM server...and now it seems persistent.

mystic flume
#

we, the idiots who bought reforger will get arma 4 for free?

#

I tried refunding back in the day but had played for like 12h when tried that.

quaint copper
#

If not free, then for a HUGE discount

#

Maybe just play reforger and help make it better

crimson fractal
#

We should all get discounts on games because we bought different games

quaint copper
#

Pay for a demo, get that price taken off the full game

mystic flume
#

exactly... this is a demo

#

a couple of guns and vehicles, jesus

quaint copper
#

Its a tech bed for the engine

mystic flume
#

should have spent time and money in the game instead of the presentation and press pictures

quaint copper
#

mhm

crimson fractal
#

It's a different game

quaint copper
#

And yet bohemia said theyre giving a discount on A4 to anyone who buys Reforger

#

Said it in their reveal livestream back in march iirc

sand verge
#

how me read ABD and 124? me cant read store page, me very mab...

modern axle
#

I've got a question for anyone here who can assist.

I'm unable to download any mods from the workshop. I'm aware that it's a finicky beast, and am on top of the typical issues. But this is different. It happens with any and all mods.

My downloads will all fail at like 1-20%, or simply never start downloading at all.

I have plenty of space available on my console, and have done the following already to attempt to remedy the situation:
-Reset Game
-Hard reset console
-Rest wifi
-Delete Game save data
-Delete Cloud Data
-Uninstall all mods
-Uninstall/Reinstall Game 2× now.

The only thing left I can think to do is a full console factory reset.

If anyone has experienced a similar situation and found the fix plz plz plz let me know.

foggy ridge
subtle edge
#

will we get some sort of AI control like A3 has? so we can command AI to drive somewhere, move, switch stances hold fire ecetera?
used the search function but didnt find answers so tought i might just ask here

stray blade
#

There will be improvements to ai, it is said in the roadmap that one of the first content updates will add ai commanding and issue them a driving loicense.
As to what extent you will be able to command them? That is unknown.

random cape
stray blade
#

Also it says rejoiner will retain full price (30 us pesos) after full release

eternal heart
#

Will there be a way to select preset character models instead of having it randomized?

flint dragon
#

Hello, I've noticed that many servers use way less mods than I do in my server I was trying to understand, is this because having too many mods causes stability problems of some sort?
I've used so far around 30 mods.. Performance is fine. I had a milsim with 17 /18 people and we had no big issues with it.. Just the usual... But overall no big deal, so why?
Maybe there's a total amount to better stay under, or gb?

stray blade
#

If it works fine for you, then its good. There is no prescribed amount of mods.

eternal heart
random cape
# subtle edge will we get some sort of AI control like A3 has? so we can command AI to drive s...

According to https://reforger.armaplatform.com/news/roadmap , before the end of this year (Q4 2022) we're supposed to get AI driving of ground vehicles on-road (dunno how well they'll be able to do off-road if at all...), AI being able to be part of groups, and commanding of them... however, so far the only commands for players to AI on that roadmap are follow, get in, move, and search & destroy.

Arma Reforger

View our roadmap for the future of Arma Reforger development. You will find detailed information on some of the main upcoming assets and features that await you in the future.

native sleet
#

When can we expect the player limit to be increased ? and when can we expect to have server persistence (it's annoying to lose all the conflict progess)?

cerulean token
#

So what do you guys think the ambulances in Gound Support will be ? Humvees and UAZs with those ambulance cabins in the back ?

eternal heart
#

I'm thinking soft top humvees with medical logo and function

spice fern
#

Does anybody know if the Re-Light mod By TheSpaceStrider works for Community servers ?

wraith kindle
undone stirrup
#

can ai drive in reforger now? i havent played in long time

undone stirrup
#

thanks

#

where can i find a channel and tell players i want to play in reforger

flint dragon
#

Quick question, every time I RESPAWN with a saved loadout the gun won't work, advice?

foggy ridge
flint dragon
subtle edge
random cape
# subtle edge cheers! well i hope since we have a get in we also get a get out 😂 but thanks f...

I presume there'll be a get out command... move, get in, and search & destroy are shared with the current GM orders (waypoints) but the GM also has access to defend (hold position, fire at will), forced move (ignore enemies on the way to the destination... basically A3's Go, Go, Go! mod), and move relaxed (walk speed with weapon down, basically a faux patrol movement style)... and mission-makers have almost triple the number of possible orders/waypoints in the World Editor

tepid torrent
#

been looking at the btr rig and it seems there are a lot of unused bones like the back amphibious flap and the hatches, will these be utilized in a future animation update?

quaint copper
#

They probably will whenever we have the ability to use our weapons out the sides of vehicles

sand verge
#

does the trim shield come up on the btr?

quaint copper
#

I know the drivers ports do

vivid tundra
#

When’s Xbox getting 64 slots?

slow pagoda
half birch
#

When will it work right though?

slow pagoda
vivid tundra
stoic gorge
#

Sorry if this is a dumb question. Is there a plan to add an arsenal and loadout system similar to Arma 3? I want to be able to save and load custom kits across the game.

fossil storm
#

Hi all, am thinking of grabbing this for PC like I did with A3 back in 2016, partly to get into modding and mission making. I haven’t seen the in-built workshop for a while; can anyone say if its really picked up? I know there won’t be as many mods as A3 until A4 come out but are vehicles and units starting to be made?

Also, is the editor as intuitive as A3s?

random cape
fossil storm
#

Thank you. Sounds like I should stick to A3 on the PC if I want to do mission making for now then, and Reforger for the Xbox. Thanks all.

random cape
native silo
#

Do private servers on Xbox work?

stray blade
#

Yes

wispy crater
#

R they pc crossplay

stray blade
#

Yes. But mind you, you cant host server on xbox

native silo
#

Alright thanks

stray blade
#

You need a dedicated server for it

native silo
#

How do I do that

stray blade
#

Ussualy by renting it. You can also use pc to host

native silo
#

How do I rent?

stray blade
#

Uhh, some server provider i guess

long hound
#

im having issues, everytime i try to join my server is says SCRIPT_MISMATCH even tho i got all the mods
any solutions

stuck hazel
long hound
stuck hazel
long hound
#

gotcha, thank you so much man

stray blade
#

Script missmatch means, you and server arent running same mod version

foggy ridge
#

classic bug

slow pagoda
#

No spam thanks.

pale pelican
#

Still happening,
Some key binds, Walking left Q and backwards S doesn't work, even after switching language on my pc or rebinding it!
After reinstalling i was hoping this issue was already fixed since it was told me it is a known issue...
Here we are 2 months later, did you guys already gave up on this game?

merry acorn
#

in zues editor thing u know game master why dont the ai see eachother untill like 2 meters away

cerulean token
#

Have the devs ever said anything about the advanced driving controls ? The gear shifting and so on ? It's there in the options but nothing comes of it. Not even in the roadmap. monkaThink

stray blade
hollow yew
#

my friend got a free server cuz he pre ordered Arma 3 and when we try to start it doesn't work, and we don't have a dedicated server id and gamehost address thing can someone help me?

stray blade
#

You mean dedicated server app in steam? everyone gets it free. And it will not start without configuration

cyan phoenix
#

hey all ive just set up mt dedicated server and it works awesome untill i try to add mods then my server crashes with a game destroyed que if i remove the mods from the server config it works fine i checked the json with a validator says its all good any advice or anyone else have this issue before im about to pull my hair out!!!

chilly briar
#

Do you think we'll be able to command AI in singleplayer conflict when the ground support update comes?

cerulean token
#

That's what BI states in the plans for that update atleast

chilly briar
#

Thank God. I love sp conflict but sometimes I feel outnumbered when capturing objectives. I wouldn't mind having a small fireteam with me to cover my ass lol

#

Will AI be able to revive when the medic update arrives?

#

Will there be voice commands for the AI?

random cape
cerulean token
#

Far Cry AI does it too. Maybe a weird example, but I enjoyed it in those games. If you took the time to keep your npc teammates alive, they will do the same aswell.

chilly briar
#

Is BI planning on adding any bolt action sniper rifles at some point?

random cape
cerulean token
#

I wonder if they'll make the PSO scope fit on the AK once the M16 gets the colt optic. Otherwise it's kinda unfair. ok

quaint copper
#

Soviets right now are pretty OP, with the BTR and the RPG-7V1
So to balance it out, the PSO is being held off for later, while the Colt 4x20 is releasing before christmas

cerulean token
#

Didn't read about that in the roadmap so.. 🤷‍♀️
Thanks though

quaint copper
#

Under the second update, theyre adding two soviet scopes
The 1P29
And the PGO-7V3
One for the AK-74, and one for the RPG-7V1

cerulean token
#

I mean the PSO scope that is already in the game. It should fit onto the scope mount of the AK already, yet it doesn't. Was disappointed when I found out. notlikemeow

#

But yeah the soviets are OP, I agree on that

quaint copper
#

Thats cause the current models for the AKs dont have mounts

#

Nowhere to put a PSO into

cerulean token
#

Do they not ? This is the second time I fail to notice. First in DayZ now here. Jeez. Oh well.

chilly briar
#

Will they add some sort of chest rigs to the US faction at some point? I think it would be cool to see. There were light chest rigs around during the 80s but they became more popular during the Gulf War

#

Gen 2 NVGs would be cool to see as well

chilly briar
#

Do we have any ETA for Ground Support?

#

I would be stoked if we get it before Christmas

foggy ridge
#

supposed to be this year

random cape
#

While the Sa-58P/Sa-58V will remain iron sights only, as it's the Sa-58Pi which had the optics rail (along with a bipod, conical flash hider, and fixed stock)

stray blade
#

Oh will all aks get upgrade to N variant?

random cape
#

On the Armed Assault Fandom wiki the AK-74 has been shown from the left without the side rail, so presumably it will be added visually... either that or the rail just appears when the optic is attached

stray blade
#

Oh N variant does not have rail, rather the same 2 hole mounting mechanism like SVD has.
"Rail" is integral part of scope. Like check how pso scope looks like.

chilly briar
#

Will the FIA faction get specific weapons?

stray blade
#

Yes.

chilly briar
#

I hope they remain as a sort of insurgent style faction

random cape
random cape
stray blade
#

Oh... strange rail that is...

random cape
sage delta
#

Are they going to add warlords to reforger? New to the game, apologies if ignorant.

#

With AI^^

native silo
#

How do you name a server on Xbox

stray blade
#

In server config on your server (you cant host xbox)

native silo
#

So I need to buy arma reforger on pc to host Xbox?

crimson fractal
sand verge
#

you can put the pgo scope on the AK also they are getting the combat optic sight

stray blade
#

Yes, but only n variant. The ones that have milled what is called apparently "warsaw pact rail"

#

Not on any ol yee yee ass ak74/akm/ak47. Unless you get creative with cable ties/tape/drilling holes into your upper receiver

random cape
#

Or swap the regular handguard for a Picatinny railed handguard and mount the optic forward 'scout' style

sand verge
#

most by this time have been retrofitted with a rail or come from the factory. also this is arma so you might as well put on a rail

stray blade
#

Current weapons lack such rail xcept svd, but let me double check

sand verge
#

its a easy thing to add in enfusion so its not such a huge deal if they already dont come with them currently

stray blade
#

I dont mind if they change model (and designation). But im saying as is weapons cant accept it. And they dont. Otherwise there would be no reason why you couldnt plop pso on ak. But imagine "soviet side op pls nerf nao" as if btr isnt "op" enough.

stray blade
sand verge
#

the rpg 7 and AK have the same rail. the SVD can accept the AK optics and SVD optics.

stray blade
sand verge
#

where is the problem? we just make a prefab rail and attach it like how you can change out everything in the game so far :C

sand verge
#

well its coming to the game regardless.

stray blade
#

As long as attaching scope doesnt magically transform off the mill ak74 to ak74N. Mikhail Kalashnikov would turn in his grave every time scope is attached in such case. And russians would gain infinite source of power.

chilly briar
#

Will there be more friendly AI added to solo conflict? I want to see friendlies assaulting objectives with me

eager sandal
#

Question for the future future. Can the engine/terrain handle season change? Like we have tides (RV engine, not tested in Reforger), moon phases, night cycle, rain, puddles, wet texture, etc... Would it be possible to have seasonal change also? Like now when we chose the scenario date on december, it is still summer everon. Would be nice if it becomes snowy and the tress all shed its leaves (some species of trees)

foggy ridge
stray blade
#

Thats not even 85.155327%....

spring cypress
#

hello, I have a problem unlocking this folder, can someone help me with this?

I have seen many videos and everyone has already unlocked it and to me it locks me and it is impossible to unlock it.

Sorry for my English, I speak Spanish.

https://i.imgur.com/8jIzYQx.png

cerulean token
#

Does the feedback on the inbuilt feedback tracker in Reforger actually get reviewed ? Just wondering if it's worth it to use that. Otherwise I'd use the actual website for the feedback

stray blade
#

They say yes

uncut prawn
#

10 people playing the game hey? Oof

lost moon
foggy ridge
#

more like 30 minutes past noon

chilly briar
#

Will Arland be a tropical island or will it be what Stratis was to Altis in Arma 3?

quaint copper
#

Itll be temperate forests during summer time

#

probably more akin to Northwestern Everon, but on a much smaller scale being a smaller map

cerulean token
#

Arland sounds scandinavian to me, so maybe that sort of climate/area

chilly briar
#

An island near the Arctic would be interesting

#

I'm hoping Ground Support brings in new players. Probably would be a good time to put it on sale when the new content comes out

stray blade
#

From what their FAQ says, i wouldnt hope for a sale during EA

topaz whale
#

Arland is an island in the Baltics so think Sweden or Finland

chilly briar
#

I hope we see snow

#

Or at least a winter theme

foggy ridge
#

arland is summer

lost moon
#

I believe they teased what it will look like in the recent dev blog

random cape
random cape
lost moon
random cape
#

I can imagine a thing where mortars are omitted from official Arland Conflict matches but allowed in Everon Conflict matches

gilded marsh
#

Any update on the big update

#

Med stuff etc

eager sandal
#

Any latest than this, your guess is as good as mine 🙂

near mural
#

kb+m when

crimson fractal
chilly briar
#

Has BI considered testing gore mechanics in Enfusion?

#

I hope they do add gore in the future. The higher the caliber of the round, there's a chance it could take a limb off or even make someone's head explode like a watermelon. I think that would be a nice added touch of realism

crimson fractal
#

There's a mod for that

magic pebble
#

Gore should be vanilla

austere nimbus
#

it's already P-16, adding gore mechanics will push it to P-18, meaning a lot of problems to sell it online