#western_sahara

1 messages · Page 2 of 1

hallow widget
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we are currently discussing ideas and approaches to improve the journalist handling in mp. however, it's unclear when we can release the next patch. it's likely going to take a while still.

celest trellis
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Nice, how does one do that?

hallow widget
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before starting the mission, there is a parameters button in the top right corner. the interface design is terrible, which is why that one can be easily overlooked

celest trellis
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Hrmm, not sure if I have that option. When I joined that server it went straight to cinematic movie mode. Lemme see

hallow widget
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if you're playing on the official servers, i'm actually not sure right now if that menu is accessible.

celest trellis
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I'd be inclined to expect as much

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Joined, movie, unjoined, rejoined, no movie, squad screen, I saw Parameters, but I don't believe I can change them

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Can't vote self admin there

robust fractal
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You have to type in the chat #voteadmin youringamename

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Iirc

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Then you can change the parameters

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If you're the only one in the server you'll become admin instantly

solemn girder
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Depends on server settings really. It can be completely disabled.

robust fractal
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Yes, I'm talking about the official WS servers

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Iirc it's enabled

junior cape
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I am again looking for volunteers for the extraction scenario dm if interested

drowsy fog
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!lfg

mortal raftBOT
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Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups

Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.

remote adder
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Hey does ace tend to mess with the drone connections or am I just being dumb?

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I can't seem to connect to the IED drones

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Hm, this might be a DRO thing actually, works fine in the editor

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Disregard all of the above, freak bug

spiral flame
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how do the tura weapons (slr, galil, etc) compare to nato/csat weapons?

hallow widget
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slr is very powerful, galil is similar to the ak rifles

ruby basin
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They have le recoil though

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So I'd recommend using 84mm mortars to counter any hostile infantry

subtle meteor
royal cove
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Is it possible to save the coop/multiplayer mission's progress for future use on a new server ?

autumn vortex
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Bro it takes like 30 minutes to complete it

hallow widget
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just to answer here again you cant save, but there are mission parameters to skip tasks. check which tasks you have completed and disable those for the next session. it's not great, but a compromise for the missing save system.

brave mantle
hallow widget
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like said, you can skip tasks now. arsenal is free anyways, so there's nothing really preventing you from jumping in at a later point of the mission.

strange linden
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This is a bit of a minor thing, but the portable ballistic shields don't actually stop gunshots from behind while wearing them. I'm unsure if it's actually possible to give the backpack version any form of damage resist similarly to how they are when actually deployed, but it'd be a nice bonus given how heavy the shields are.

hallow widget
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not possible, engine thing

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there is probably a hacky way to make it work, but it seems quite excessive for maybe someone at some point has a shield on his back

strange linden
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Ahh yeah I thought so, that's too bad. The fact that BI has them show the usual damage/explosive resists that vests and helmets had made me wonder if it was possible, but I kinda figured since I've never seen any mods or otherwise that add backpacks that function protectively

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cool piece of gear either way though, they're fun to use. But yeah definitely not something that warrants working around since I've only ever rarely seen people use them. Just had the thought if it was at all possible

hallow widget
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sadly backpacks in general can't have firegeo. they will never block any damage

tame timber
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How do I start this CLDC as a mission on a private server?

obsidian flax
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I actually like the UNA and SFIA camos so are there any mods that has vests and helmets in these patterns?

rapid bronze
obsidian flax
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I have it but UNA vests and helmets are blue since it’s based off the UN lol

raven fog
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Question, recently decided to replay the Extraction Singleplayer scenario. And at certain points the game will lag uncontrollably due to everything in the game re loading, ex: buildings in the distance and my player model refresh and re appear.

I recently did a speed run and noticed that it happened around the time where Arb Said was located and then Micheal sully. I am running a modpack, and i am also running a mod that give me Zeus in all singleplayer scenarios

static sand
hallow widget
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i dont think this is caused by scripts in extraction. we don't really have control over such stuff

raven fog
hallow widget
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in the final part there is a fight with more reinforcements, etc. but this is not something that would cause object flickering, etc.

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it's pretty much using the same mechanics as it was in the scenario before -- just some more units

brave mantle
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I was deactivating a minefield and a civilian truck decided that's the time to pass through and boom

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Am I supposed to account for that or is it unintended

hallow widget
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in war, shit happens

robust fractal
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You should have shot the driver

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For his own safety of course

hallow widget
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i once was clearing the mines, then a civ offroad came by, drove over a mine, got disabled. the driver left the vehicle, started walking away, right into another mine and exploded. felt kinda sad.

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at least he helped me disable 2 mines

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back then we werent using the robots / idap drone yet

robust fractal
brave mantle
ruby basin
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Call it the Adams Effect

brave mantle
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And idk if this is a bug either, due to me reloading the save file too many times or something --

But when it asks me to clear an area of enemies -- I'll be halfway through, then I'll drive around trying to find the other soldiers. It's like they don't spawn in until some predetermined time has passed, because I'll have to drive around and to wait for a few minutes before I come back and see them

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After I kill them Knight tells me to expedite

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But yeah, is this a bug, that I have to seem to wait for a while before the last two enemies arrive

brave mantle
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Often I'll take the Heli and see them 800m out

prisma adder
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Gonna run an extraction tomorrow anyone down?

ruby basin
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I wouldn't mind, when are you planning on doing it?

autumn vortex
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I bought this cDLC!

rich pike
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come play with us

silk gust
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Are there any active king of the dune servers?

hallow widget
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woops. this happens if the cat runs over the keyboard.

hybrid patio
autumn vortex
errant roost
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Please god, give the UNA and ION blufor factions an AT solider

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It's all I ask

hallow widget
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ok

errant roost
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Trying to make an africa campaign in ALIVE and they just get annihilated by APCs 😢

hallow widget
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i've added it to the todo list, but it will still take a while for the patch to be ready. don't have any release date right now

errant roost
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agony

errant roost
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Also some armed variants for UNA MRAPs would be nice 👉 👈

cursive furnace
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i want more shotties

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the aa-12 is a masterpiece

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but i want more

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like the saiga

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also there should be non desert variants of una and ion soldiers

old night
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just put the vest on any other faction and voila, UNA variant

cursive furnace
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oh

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i never thought of that

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what abt ion?

old night
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put black vest on ION

cursive furnace
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ok

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i think there should be more shotguns though

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they're awesome

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i know this might also sound a bit redundant and much but mark 19 grenade launchers

old night
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the engine is pretty wack on implementing pump action shotgun, but not a problem for magazine fed shotgun

cursive furnace
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i wanna see that without a mod

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i think it would be cool to have desert spetsnaz too

old night
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another issue with implementing shotgun is, the combat engagement mostly happens at 100m - 300m so having shotgun for that range is not really helps, unless you use special type of ammo (like the AA40 with HE shells)

cursive furnace
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oh its an aa40

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i thought it was aa12

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i mean the 40 is obviously based on the 12

hallow widget
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well, technically it is

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just future magic

cursive furnace
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you should make desert spetsnaz

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i would pay for that

hallow widget
cursive furnace
hallow widget
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it's a bit of a video game myth that shotguns get useless at longer range

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i kinda tried to reflect it with ours. not sure if i succeeded

old night
cursive furnace
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its just so they aint too op

cursive furnace
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and the 40mm pellet grenades

old night
cursive furnace
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see i haven't played the campaign or scenarios or whatever

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i make missions for myself to play

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they aint good at all

hallow widget
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eh, not that it matters. it's how i started.. just placing 2 squads in mission editor and then have at them

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i did this for years

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until i scripted my first campfire

cursive furnace
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but seriously i would pay for a syria or ww2 pacific theater dlc

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i would love that

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hmm

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one of my messages didnt send

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but

cursive furnace
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maybe a Stalingrad dlc too

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but i adore the sefrou ramal map

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its beautiful

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i just want more historical and middle eastern stuff

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MAKE AFGHANISTAN 😂😂😂

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or the 2003 invasion of iraq 🤔

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i would pay for both

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frfr

cursive furnace
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using a trigger and an ied

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my second one was one i copied from online somewhere

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to give the missile launchers luna nukes

hallow widget
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that's how it begins. just small steps.

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nobody wakes up in the morning and builds a laws of war campaign

cursive furnace
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lol

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best part about all this

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my pc is weak compared to what you probably have

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i have a repurposed optiplex 3020 minitower

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it has an intel i5 4590 and an msi gtx 1650

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its at 3.3 ghz the cpu

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it seems weak from specs but for what i do it's perfect

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im a very casual gamer but still get mad real easy

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but you've actually made me feel more confident in myself

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thank you :))

tiny lintel
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Shotguns are effective up until used as a sniper

ruby basin
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Snipe with shotguns ez

iron sparrow
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Are the WS CLDC scripts for money, intel and such available for mission makers who own it? I kinda wanna do an extraction scenario but set on Tanoa, and this could make it much easier.

rain willow
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look for them in functions viewer.

hallow widget
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not really. it would be easier to just write new scripts, since everything in the scenario is tied into each other specifically for that scenario

iron sparrow
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Understandable. Now, regarding the DLC's own lore, what other countries would be affected by NATO's Goldseam program (assuming it is being done on more than one country, like the Apex Protocol)?

fresh wasp
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as i cycled and updated all official servers including CDLC with A. hotfix B. profiling binary C. new CDLC data, please report to me (or just @dwarden me (the correct me)) if there are any server issues

tame timber
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Is there somewhere I could find an example of how the Western Sahara CDLC team made their Pegasus support? (For those who don't know its a scripted helicopter support that you can have land at a 'click on map' point, Loiter and engage targets, or RTB and land on a marker). I haven't been able to find a mission file for extraction to examine.

rapid bronze
# tame timber Is there somewhere I could find an example of how the Western Sahara CDLC team m...

Rydygier made a great heli taxi service mod that might interest you. https://forums.bohemia.net/forums/topic/221095-hermes-airlift-services-mod/

nova brook
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I wish that I could find a server that actually used this DLC without having to download 50 mods

rapid bronze
# nova brook I wish that I could find a server that actually used this DLC without having to ...

Playing with human players is always better, but you can play the WS campaign solo with a helpful responsive AI team if you use the SOG AI mod, as shown here: https://www.youtube.com/watch?v=0THE3_gGQdo

SOG AI now works in the awesome Western Sahara DLC. It works for SP only right now. The MP Extraction seems to work, but if you Fast Travel and parachute, your spawned AI team are left behind (so that needs to be fixed). And the other MP missions need to allow you to spawn groups consistent with Western Sahara (currently it defaults to picking...

▶ Play video
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It does require you own the Prairie Fire DLC though (it's dependent on some PF components).

cunning junco
nova brook
cunning junco
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You can simply install Compat Mod

nova brook
cunning junco
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I thought I've told you to install SOG compat to play SOG AI?

nova brook
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I'll probably mess with it later

bronze ember
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does the ied drone have a seccond camera like the demining drone

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or does it not

hallow widget
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yes, it works the same as the demining drone

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ctrl+right click should activate it

bronze ember
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how do you change to it?

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thanks!

cursive furnace
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i always used numpad plus and minus

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i only just the other day found out how to switch nade types and now this?

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maybe i really dont need a numpad

rain willow
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You're gonna wish you had a numpad if you end up with a keyboard that doesn't have it. It comes in handy everytime especially if you play with mods

upper sphinx
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Or a mouse with as many buttons

upper sphinx
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Just found out that the gundrone turret view can't see the gun it's holding, or its shadow #arma3_model message
I'm trying to make a turret using the same system. Is there any more information or maybe a work around that was deemed too hacky for a CDLC?

hallow widget
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i actually have no recollection of how it works

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just went over the code again quickly, but i can't even see what exactly defines the visual weapon. though i think it is using the vehicle inventory now since the mechanics were reworked

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originally it was using the proxy/pylon system, but that's long gone now

upper sphinx
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yeah it's the weapon cargo/inventory. It's a very cool system regardless! I'll play around with some stuff like local simple object only for gunner view or something

cunning junco
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Unfortunately this is a part of engine limitation. Somehow (well, it is understandable but) you cannot see the cargo item from interior LOD

silk gust
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ANY KOTH SERVERS?

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i couldnt find any

daring cosmos
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Is it possible to retexture the light combat fatigues?

hallow widget
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yes, same way as other uniforms

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can't remember right now, but i think it also uses vanilla textures

daring cosmos
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Well I guess it uses three different textures since its made from three different uniforms

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So the hiddenSelectionsTextures should be camo1, camo2 and camo3 right?

hallow widget
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you can check in config viewer

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   hiddenSelectionsTextures[] = {
      "lxWS\characters_1_f_lxws\uniform\data\lxws_gloves_brown_co.tga",
      "\A3\Characters_F\OPFOR\Data\officer_noinsignia_hex_co",
      "a3\characters_f\opfor\data\clothing_co.tga",
      "\A3\UI_F_Tacops\Data\CfgUnitInsignia\csat_scimitarRegiment_ca.paa"};```
daring cosmos
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Great

long sage
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yo, last time I played WS about a year ago it's always bugging (end mission/next mission not triggered), is this bug still exist?

cunning junco
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We don't know what bug you mean without elaboration

hallow widget
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nobody ever reported anything like that as far as i am aware

exotic axle
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-world=wsahara is not working for me does Sefrou-Ramal has different class name ?

cunning junco
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sefrouramal IIRC

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If you wonder save a mission on Sefrou-Ramal and check the map name that is written in the folder name

twilit moon
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Alternatively in the editor load the map and then bring up the console (ingame, ESC) and type worldname into one of the readout fields.

brave mantle
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anyone wanna try getting a populated zeus server up tomorrow at like 2PM EST?

remote adder
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Hey what's up with CSAT riflement being tagged as a WS thing? Or is this a mod acting up?

hallow widget
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just a bug that is fixed with the next patch. it has no influence on anything

tribal haven
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Nice DLC though, but it has an issue of trying to force objects into a map. A vanilla map that I created almost didn't load because it tried to load WS buildings, even though it's strictly a vanilla map. Is that just something I have to deal with?

cunning junco
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"force objects into a map?"

hallow widget
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that is not something we do at all

rough sundial
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Does anyone know a good way to take out the AP-5 Bustard? They seem to be immune to small arms and I haven’t tested if the titan can lock onto them yet

old night
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make sure you hitting the bustard and not the gun

rough sundial
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So it's all about the angle then?

old night
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also bustard has limited ammo depending on the gun, so you can wait until it fires of all of the bullet and kill it

rough sundial
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That helps a little, I'm doing an Antistasi playthrough with some friends and those things are a pain

hallow widget
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best approach, imo, is to use something with lots of bullets and just spray around it. it's hard to hit, so use more bullets

rough sundial
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Sounds good, thank you guys

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Just gotta find a way to get them out of the jungle so they stop shooting me through trees

old night
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arma 3 gun in known to deflect bullets so take that in mind

hallow widget
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dont think it deflects often with higher caliber, tho

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usually it just penetrates

remote adder
cursive furnace
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lol

iron sparrow
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Hey, so uh... In the extraction mission, sometimes the objectives to eliminate Arib and rescue Michael Sully pop up outta nowhere without me having 100% intel.

rain willow
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It is on purpose, you are time limited with finding intel.

snow haven
rain willow
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Dunno and dunno. It's a HVT situation where there's no ransom and you're working off the charts. It would be rational to just make the player fail the mission if you don't get enough intel on time but it could be to harsh after playing this for hour or two.

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I remember you can change the amount of intel you start with. No idea about the timer itself. You can check the scenario properties when in lobby.

hallow widget
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there is only a limited set of missions. if you complete all main missions, you will get a target location. however, it is way more guarded than if you find 100% intel before that.

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also the location changes

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risk of the journalist dying is much higher this way

rain willow
hallow widget
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well, he isn't all knowing

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main difference is, if you get 100% intel before finishing all tasks, the journalist will be somewhere in a shack, and it's easy to get him out alive. if you fail to get 100% intel "in time" (before finishing all main missions), he will be at the fortress of main bad guy, and it'll be much harder to keep him alive.

iron sparrow
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I see. I thought it was a bug lol. Good to know it's actually a feature.

amber heron
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SPOILERS!

drowsy fog
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INTEL 101%

amber heron
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that require achievement for sure!

obsidian flax
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I like the UNA camos in this CDLC, are there any mods which add the default gear in these camos?

cunning junco
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"Camo"? I don't think I call that a camo 😄

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Default gear as in? You want some blue vests and helms?

obsidian flax
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As in instead of blue the vests, headgear and backpacks use the same UNA or SFIA camo lol

cunning junco
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So white vest or such?

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I mean, IRL UN forces uses White livery with Blue vest or headgear so...

obsidian flax
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nope the same UNA desert tiger and SFIA semi-arid patterns that are on the fatigues

cunning junco
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Ah you mean that camo

obsidian flax
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yep

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I've been thinking of how the UNA would look like as a standard military force without the blue gear

cunning junco
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I heard the origin of camo pattern source is somewhere lost during a dev 🤔

obsidian flax
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lolwut

cunning junco
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Pretty much literally, somehow they lost their source

obsidian flax
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wow

cunning junco
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Lexx boo Lexx boo

obsidian flax
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yeah I'd love to see these camos be used for gear and accessories haha

cunning junco
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The country/military that deployed UNMA is Unknown country because they wanted to have some "space" to expand after all

cunning junco
obsidian flax
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yup haha there's already mods with gear in the Syndikat camo pattern such as the Ample Camo mod which is similar but the Syndikat camo is meant for jungle environments lol

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if only someone made a variant of the SFIA and UNA fatigues for the TCGM female mod lmao

cunning junco
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Maybe I can try to recreate the camo pattern, throw them to Ample guy and call it a day

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Dunno, don't quote me

obsidian flax
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haha it'll be nice to have this in SFIA camo too lol

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like maybe for SFIA spec ops since their infantry already use BDU-style fatigues

hallow widget
cunning junco
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Guess I misrecalled, and figured out that it is

hallow widget
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so if someone wants to make more stuff with it, need to replicate the syndikat pattern

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the sfia camo was custom made. however, it never really had "real" sources in the first place. i made it specifically for the gear that is currently in the game.

cunning junco
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And figured out the same too by look very closely XD

hallow widget
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since for uniforms it's only like 2 textures, so was never a big deal. and on vehicles it's hand painted anyways.

hallow widget
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they originally used those uniforms, but i changed it later so they are more different from the UNA soldiers.

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should be \lxws\characters_f_lxWS\data\SFIA\ig_sfia_1_2_co.paa

obsidian flax
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Oh okay, maybe there can be an official update or mod that adds gear and accessories in SFIA & UNA camo?

old night
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AEGIS/ATLAS has some complementary stuff for WS

obsidian flax
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Ohh nice, are these in the respective camos too?

old night
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sure

obsidian flax
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Which version of AEGIS/ATLAS has these then?

old night
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get both as those are from the same team

obsidian flax
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oh i meant the standard versions or the dev ones?

old night
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standard

obsidian flax
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Ah okay, thanks!

robust fractal
obsidian flax
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Ohh

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Which mods have infantry gear in the UNA and SFIA camos then?

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I’ve been wondering if there’s mods along the lines of Ample Camo that adds these camos.

ruby basin
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They're unique to weastern sahara

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Also the SFIA camo template as I recall was lost and can only be found in El Dorado now

cunning junco
obsidian flax
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Yup haha

cunning junco
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Pretty much literally. SFIA camo's source is gone

obsidian flax
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Ohh, how so? Is the UNA camo gone too?

hard ginkgo
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I'm also looking to use the UNA infantry camo for a mission.
Do you know where we can find it?

old night
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try asking in their discord server, it's in pinned comment

obsidian flax
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Which server?

rain willow
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their server

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see pins

ruby basin
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Where does it seep in?

little frost
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it's been a whole 10 minutes and no one posted it yet 👀

snow haven
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What is it?

dreamy kindle
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Idk if it belongs quite here based on how they've renamed their discord (from ws to the company name), but we'll see

cunning junco
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Rotators? Yeah I guess... it's a rotator... a rotor wing

snow haven
old night
drowsy fog
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Miller riding a bike in Bikinis? Just... Why??

cunning junco
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Why not

unborn acorn
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can a player connect a server for example stratis using western sahara buildings, with the compatibility mod files or are they cdlc owner only?

hallow widget
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they would work with the compatibility data

tall lotus
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good sunday aviator i have buy the dlc western sahara there is multiplayer servers that i can play like in arma 3 launcher have??🤨

hallow widget
robust fractal
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There's almost never anyone playing on those

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Sad

maiden swallow
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will these servers also add reaction forces when it releases? itd be nice for there to be some servers that host both DLCs

tall lotus
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@hallow widget many tnks 👍🏻 yea@robust fractal almost anyone play in the dlcs servers its sad😒

cursive furnace
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i dont play on servers

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but when i do its usually on the GM server

fresh wasp
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as today was release of Arma 3 2.16 update and CDLC branch update , official WS servers were updated too, please ping me if there is issue , thanks

ancient wolf
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Hey, just noticed that in the editor asset list, SFIA exists in INFOR compositions but not Objects.

hallow widget
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yes, on purpose

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it's only in compositions for warlords game mode

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ugly workaround

ancient wolf
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I see, thanks! Would be great to have them as objects too, though. Would be great for mission makers!

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(Allows ION/UNA/NATO and SFIA to be neutral to each other while hostile to Tura)

warm owl
ancient wolf
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True... I could also just put down the composition and ungroup/delete them too.. but extra steps

bitter nexus
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does anyone know what causes the issue that randomly unaims your gun? im playing the extraction scenario and when i try to aim it very quickly unaims me

hallow widget
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any other mods active? this is not default game behavior

bitter nexus
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a few cosmetic ones

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the weirdest part is, it doesnt occur consistently

hallow widget
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could it be your mouse having click issues?

bitter nexus
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it happened earlier, now its fine again

bitter nexus
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it seems to occur rythmically?? and it occurs more often when time is sped up

drowsy fog
steel meadow
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Is there a way to have the IED UAV engage targets while under AI control?

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I put one in the editor with a seek and destroy waypoint just to watch and see if it'll drop any of it's bombs, but it just flies about and never drops any on the enemies below.

robust fractal
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Nope

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Could probably script it, but otherwise no

steel meadow
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Bummer 😕

balmy plinth
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hello devs. please let me mount a Titan MPRL on my brand new AP-5 Bustard. Those Tira Kamyshes won't see what hit them Man

clear jackal
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theres a drone with a law mounted to it i think

spark sphinx
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Doesnt make much sense paying a fixed 250 dollars for any gear change, no matter how big

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In extraction

hallow widget
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i mean, sure, but it is what it is

balmy plinth
weary dagger
cunning junco
fresh wasp
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server updates for new CDLC shall be done, please report to me or ping me in case issues arise

balmy plinth
weary dagger
snow haven
hallow widget
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this is not that easy

#

also extraction has mission parameters that allow you to skip tasks. in the end it's pretty much the same thing

snow haven
clear jackal
iron sparrow
clear jackal
hallow widget
#

i mean, maybe 😄

iron sparrow
iron sparrow
#

Check the arsenal

clear jackal
#

I also won't mind attaching an rpg42

iron sparrow
#

Goated weapon fr

proven bluff
#

Anyone have issues with IED UAV dropping the AT grenades? It just falls to the ground and does nothing

#

No mods and CDLC besides WS

cunning junco
#

Aware

#

We still haven't got a time to hotfix it

proven bluff
#

Ahh ok, thanks. Wasn't aware of it until a friend tried it the other day

hallow widget
#

you need to drop it from higher up for now. it's an issue with the fuse timer

woeful pulsar
#

If you start DRO Altis with WS loaded then there's some epic SQF error spam in lxWS\functions_f_lxWS\Functions\Vehicles\fn_DroneWeapon.sqf

cunning junco
#

Can I some favor while I'm outside still? What is spamming?

woeful pulsar
#

well, there are at least five undefined variable errors in that function, which appears to be recursive given the context.

cunning junco
#

What are spamming actually?

#

Or some part of RPT itself

woeful pulsar
#
5:10:18   Error Undefined variable in expression: _x
 5:10:18 File lxWS\functions_f_lxWS\Functions\Vehicles\fn_DroneWeapon.sqf..., line 175
5:10:18   Error Undefined variable in expression: _mag1
 5:10:18 File lxWS\functions_f_lxWS\Functions\Vehicles\fn_DroneWeapon.sqf..., line 507
 5:10:18   Error Undefined variable in expression: _muzzles
 5:10:18 File lxWS\functions_f_lxWS\Functions\Vehicles\fn_DroneWeapon.sqf..., line 524
 5:11:05   Error Undefined variable in expression: _weapon
 5:11:05 File lxWS\functions_f_lxWS\Functions\Vehicles\fn_DroneWeapon.sqf..., line 471
cunning junco
#

This doesn't look alright like at all

woeful pulsar
#

Had 6MB of this stuff in a few seconds. It doesn't stop.

cunning junco
#

It is incredible to see this. Why this could happen? I'll see what I can do

hallow widget
#

what's DRO

cunning junco
hallow widget
#

why would it conflict with the gundrone

cunning junco
#

Seriously no idea

#

I'm trying to repro

hallow widget
#

maybe something else went wrong and it just affects the script

cunning junco
#

Okay, couldn't confirm

woeful pulsar
#

My guess would be that DRO creates and deletes the AR-5 drone very quickly (eg. to read the mass). Your init script is spawned, and doesn't appear to handle the case of the drone being deleted halfway through.

#

Couldn't replicate with the debug console though. Might need very specific timings.

elder furnace
#

Hello there - I am wondering if it is possible to add the alchemist magic to a player via script e.g. if a player interacts with an object

hallow widget
#

depends. if it's for sp, you can probably just sync the module with a condition. in mp this is more complicated and probably needs custom scripts

tall ivy
#

I just ran into this issue with the drone, and I went with an atomic option - making a patch that gives all the AP-5 drones a scope=1 has "fixed" the issue 😄

hallow widget
#

you mean you just disabled them?

#

could have just made the same patch but with fixing the fuse timer

tall ivy
#

I have no clue what makes the DRO generate those errors other than that it's this single drone. Disabling it from the editor made the map not load them, while the drone is available for the missions.

#

ah, AR-5 drone, not AP-5. What's the bug with AP-5?

hardy grove
#

Does anyone know the file name for the Co-op extraction mission from the Western Sahara DLC? I cant seem to find it anywhere. Trying to setup a persistent server for that mission. Thanks

hardy grove
ancient wolf
#

Hey I was wondering if there's an easy editor driven way of adding the 40mm and 58mm grenades for the IED drone to an ammo box? It doesn't appear in the arsenal choices.

hallow widget
#

it's just the regular rifle grenades. you can add them to the ammo box like any other magazines

ancient wolf
#

ah thanks! found them now, was looking in grenades instead of rifle magazines

#

uh btw do these 58mm AT actually work? on profiling branch they seem to do nothing, just disappear when they hit the ground or vehicle

hallow widget
#

there is a bug with the trigger delay right now

#

it's fixed on our side but we don't know yet when we can release the new patch

ancient wolf
#

ahhhh thanks!

hallow widget
#

currently we are trying to get the new RF patch out asap. once that is done, we will be pushing on the WS patch

ancient wolf
#

thanks for your work, looking forward to the patches!

ancient wolf
# hallow widget there is a bug with the trigger delay right now

Just for completeness of info, I tried the HE grenades too, and while they explode correctly on the ground they don't explode on vehicles (at least not tanks). AT grenades seem to not explode in either case. I didn't drop a smoke grenade on a vehicle but it does work correctly when it hits the ground.

ancient wolf
#

Also, how does the Camel module work? It doesn't seem very reliable -- i placed a few down on the map, but seems just one or none of them actually spawn camels

hallow widget
#

it spawns random camels in the amount you define. nobody ever reported issues with it and it always worked fine when i tried it

#

it's also used in the extraction scenario, so should not cause issues in mp as well

cloud anvil
#

Sir, free camels.

ancient wolf
#

Okay... i don't know what else to say, i'll check if there's an MP vs SP difference or a performance branch vs stable difference

#

mystery solved

#

the camels don't render unless the player character is nearby

hallow widget
#

ah well. yeah, that's part of the idea behind the module

#

for performance reasons etc

ancient wolf
#

right. so as zeus or splendid camera they don't spawn / despawn if the players aren't close enough 😅

hallow widget
#

that's why we have a crapton of camels in extraction and they dont hit the performance at all

#

yes, zeus etc. is not working like regular player

#

it's same mechanic as the goat spawn etc

ancient wolf
#

Could there be an option added to customise the spawn radius? like how close the player has to be... i don't plan to use many camels, just don't want them popping in visibly

#

(although what's the default distance?)

hallow widget
#

probably not. as said, it's basically same module as the goats etc

#

wait

ancient wolf
#

ah, fair

hallow widget
#

there is a radius option

#

_radius = _site getvariable ["radius",10];

ancient wolf
#

isn't that the radius of the camels spawning?

#

like how far from the centre the camels spawn

hallow widget
#

true

ancient wolf
#

(related to "stay in area)

hallow widget
#

but it also influences the spawn/delete distance

ancient wolf
#

hmmm i'll experiment and see

#

thanks!

hallow widget
#

you can also just spawn regular camels and dont use the site module at all

#

then they stay at all times

#

it's not a very complicated system. would be easy to write your own too

rain willow
#

Alternatively download Leopard20s advanced dev tools, view the module function in game, rewrite code to your liking and execute as a script

ancient wolf
#

i did poke at the config entry

#

but it's fine, it seems to be quite a big radius actually

#

probably over a km

#

MP server viewdistance default is like 1600m anyway, should be okay for my purpose

#

thanks again

ancient wolf
#

Haha no just set decoration 😛

drowsy fog
#

or a camol

ancient wolf
#

what's a camol

hallow widget
drowsy fog
#

didnt know there was a video of it pepyay

ancient wolf
#

lol

novel trellis
#

i have a camel if someone wants to modernise the scripts let me know ive not done arma 3 for a very long time .

rain willow
#

I wish I had a camel too though

novel trellis
#

seems MY camel is private

drowsy fog
novel trellis
#

ah my vids private 🙂 , cheeers i didnt recognise the pic

void trellis
#

That's a smooth character there 😎 🐪

fresh wasp
#

Arma 3 official servers should be all running at 2.18, please report if any issue Vote_Check

fresh wasp
#

as all the Arma 3 official servers were updated to hotfix build, please ping me if there is problem with CDLC servers, ty in advance!

strange vapor
#

Does Western Sahara have a Rhino (Rooikat version)? Someone said that but I don't remember that, can't find anything on it and don't have the cdlc installed right now

cunning junco
#

Hidden texture is there

hallow widget
#

the textures are lxws\vehicles_f_lxws\data\AFV_Wheeled_01\rhino_africa1_co and 2_co

#

there is at least one mod that enables it

#

not sure if aegis enables it as well

cunning junco
#

Aegis IIRC did

clever flower
#

Seems like Marid HMG leaves some agents(invisible uniform) when they're deleted.

#

They are visible because i'm using ZEN.

#

However I'm afraid if those remnants will remain and harm any kind of mission design or maybe performance issue in persistent games.

tall pike
#

Confirm.
And yes, they harm missions, for example, friendly units attack Marid wrecks instead of doing something more useful.

hallow widget
#

known bug, fixed with next patch

tall pike
#

Any ETA?

hallow widget
#

we hope to release it sometime next month

#

no definitive date yet

tall pike
#

Oh, nice!

#

By the way, has the issue with wheels falling off and jumping weapons been fixed?

hallow widget
#

wheels falling off?

#

jumping weapons etc. is an engine issue. there is nothing we can do about it

tall pike
hallow widget
#

engine issue, we cant fix it

nimble spire
#

hey, where can I find the missions list for the dedicated server?

hallow widget
clever flower
#

Just simple suggestion... It would be great if AP-5 drones could use weapons with attachments such as lasers. Then we could let them use lasers. Wouldn't it be cool?

#

Seems like currently the attachment is not rendered when attached to drones.

hallow widget
#

i don't think that's technically possible

cunning junco
#

Indeed it is not happening for technical limitation/purpose

clever flower
#

T_T

final path
#

Question. I am trying to use the Units from Western Sahara for warlords but for whatever reason Its not recognizing unit names. E.G...

"B_UN_medic_IxWS"

Anyone here ran Into this problem before?

#

Seems I can use the units but for whatever reason warlords will not show It.

tall pike
final path
#

Found the Issue. IxWS Is suppose to be a 1xWS

rain willow
#

it's lowercase L, not uppercase i.

#

definitely not a 1.

old night
#

and definitely not |

grim dagger
#

Huh I noticed that the ZU-23 (I_Tura_ZU23_lxWS) has the electric turret moving sound when being, well, moved/turned
is that intended? Sounds a bit funky

clever flower
#

@cunning junco
Is lxws_fnc_droneWeapon meant to be run on server or client or its local?
I'm trying below code to set drone use full tracer when it's spawned.

if ((typeOf _newvehicle) in ["O_UAV_02_lxWS"]) then {
    _newvehicle setVehicleAmmo 0;
    [_newvehicle, {[
        _this,
        "SetWeapon",
        [
        "LMG_S77_lxWS","","","",
        ["100Rnd_762x51_S77_Red_Tracer_lxWS", 100],
        [],
        ""
        ]
    ] call lxws_fnc_droneWeapon;}] remoteExec ["call", _newvehicle];
};

However, when this is run on dedicated server and when I inspect drone gunner with zeus, the drone does not have any ammo left.
Previously, I tried remoteExec on every machine and it ended up not removing basic weapon magazine and additional dozen(which is same with player number) of mags. Now I'm trying something in zeus command. But I can't determine where the function should be run. Thank you in advance and would appreciate anyone ping me when answering or need more information.

#

Some of players also noticed me that when they arm the drone with another weapon, they still can use default gun and changed gun with 'F' button.

#

maybe should I change drone's weapon after the function? It would be best if those actions were done in the function.

#

Yes. I should press F several times to change fire mode to the weapon I added to the drone. How should I delete firemode from default gun?

cunning junco
#

What is "default" firemode?

clever flower
#

For csat ap5, it seems zafir single shot seem to be default fire mode. Even though I set it to SA-77

#

In clean scenario, one can change the weapon. They still can press F to use zafir and new gun together.

cunning junco
#

🤔 Will check

#

So you set, eg SA77 midgame (through script) you can still use Zafir along with SA77?

clever flower
#

Yes. Even not by script but also with action menu.

#

I will post video asap after work.

cunning junco
#

Prioritize the investigation, will back home in 1

clever flower
#

🫡

cunning junco
#

Oh before I test, is it SP or (dedi or local) MP?

clever flower
#

I run dedi server with remote PC

cunning junco
#

So dedi Bustard, local player controls?

#

Who controls the Bustard when you execute the script?

clever flower
#

Tried all. Player local, server, target exec(guess it should be local or server)

#

I'll prepare short vid in 1-2 hour.

hallow widget
#

but if you place a drone in 3den with custom weapon setup it will work fine?

#

the issue is swapping the weapon via script mid-game?

#

or also if a player swaps the weapon manually via action menu?

clever flower
#

Didn't test first case, but it happens for second & third case.

cunning junco
#

Hmm, cannot really confirm

hallow widget
#

neither links work for me

cunning junco
#

Works to me

#

And TBH no, I wanted a literal vanilla, empty mission example

clever flower
#

Ok I'll try.

#

Hmm.. it's not reproducing. Maybe the mods are the cause.

weary dagger
#

Reporting problems with mods installed. Cue the Homer d'oh gif.

clever flower
hallow widget
grim dagger
snow haven
weary dagger
#

You may want to post links to social media that people actually use, and not some obscure one that many people won't even click on.

hallow widget
#

nope

weary dagger
#

Ok, I just though it may be helpful to have more visibility.

hallow widget
#

sometimes things take time. and not many people browse around here anyways.

#

the same was posted on all other channels as well

grim dagger
#

I mean it might be nice to post the direct link to the video too, but eh

hallow widget
#

pretty sure bluesky doesnt block posts if you aren't logged in

drowsy fog
#

that was indeed a nice change of pace 😄

robust fractal
#

Arma Platform is on bsky too

barren scroll
#

@robust fractal many devs and BI official account are also now on bsky

cunning junco
#

BIsky

old night
#

Marek should buy X/Twitter and name it BI

glass dew
#

Truth social BI account when

tribal haven
barren scroll
#

Or just keep track of #announcements / #socials on discord, all news from blsky is copy and paste and also gets posted in those channels 😉 Armaplatform is even on insta threads 😁

tribal haven
#

Yeah true, I get the info from there and everywhere I can so I'm covered, just wanted another avenue of information when I doomscroll there.

barren scroll
#

I know the feeling and suspect more official CDLC accounts to hop over at some point, as X really is not twitter anymore, but enough of the social channels and back to #western_sahara 😬

tribal haven
#

Fair enough, I saw the video with the motion tracker. Now we need an LV-426 map and go on a bug hunt. Looking forward to the update though.

agile sand
#

is it possible to give a player the alchemist magic midway through a mission?

#

seems like the module is go all in and add it at start or nothing

hallow widget
#

you'll have to call the script on your own

agile sand
#

got it

hallow widget
#

but syncing it with a trigger should be possible?

agile sand
#

so whoever walks into the trigger acquires the magic?

hallow widget
#

no. you have to prep the module as usual but also sync it with a trigger

agile sand
#

ahhhh

#

I'll try that out

#

seems easier than using scripts and functions

hallow widget
#

ok i just tested it. trigger doesnt work, we didnt implement that

#

so you'll have to run the script on your own

agile sand
#

ah

#

shame

hallow widget
#
   if (isPlayer _x) then { _x setVariable ["Alchemist",true,true]; };
} forEach allPlayers;

if (isNil "lxWS_magicTime_value") then {
   lxWS_magicTime_value = 200;
   lxWS_regeneratePoint_Value = 2;
   lxWS_slowmoPrice_Value = 1.5;
   lxWS_teleportPrice_Value = 30;
   lxWS_teleportDistance_Value = 60;
   lxWS_RagePrice_Value = 50;
   lxWS_RageDistance_Value = 30;
   lxWS_HealPrice_Value = 35;
};

[] call lxWS_fnc_init_alchemistMagic; 
[] spawn lxWS_fnc_alchemistMagic;```
#

this is the module setup

#

you can easily change it to whatever you want

agile sand
#

perfect 🙏

#

thanks!

hallow widget
#

i've trimmed down the code example above. running that will give all current players the alchemist ability

#

one thing of note is that you can't really change the magic stats per player. that requires more work and possibly some deeper script changes

hallow widget
hallow widget
fresh wasp
spring jay
#

Hi, random question of the day: Currently mission making for some friends and I plan on utilizing the Alchemist Moduel. I am wondering if there's a way to disable two of its features. Those two being the Explosion and Time Focus. Current work around I have is just upping the price to be unusable, but still makes the explosion sounds.

hallow widget
#

no other way except upping the cost

spring jay
#

sadness

#

thank you

hallow widget
#

you can always make a copy of the script and take out what you don't need. it's accessible via the function viewer

spring jay
hallow widget
#

if you sync the module to only one player, it should only for work that player

spring jay
#

Might just be something I’m doing wrong, thank you anyways friend!

hallow widget
#

nah, looks like something is going on 🥲 we'll investigate

#

it's possible that this is only an issue with team switch. in mp it could work fine, but havent tested yet fully

spring jay
#

Hopefully there’s a way to go around. The whole premise I’m going for is the guys are infiltrating a base to capture a guy but he has the Alchemist abilities so it’ll be a wild goose chase

hallow widget
#

did you test this in sp with team switch or in actual mp?

#

because for sp this 100% will not work. it's not designed for that

#

i just tested it in MP and it works fine.

spring jay
#

I am such an idiot that was the fix

#

THANK YOU!

drowsy island
#

@fresh wasp Cheers and thx for the update, however it completely bricked both CDLCs - invisible units/vehicles/weapons, cannot be placed in the editor etc... Been playing Steam version on Mac, running the game with "mod=WS". Same stuff with the recent Reaction Forces update.

hallow widget
#

mac version has issues right now, sadly because version 2.18 is not out yet

#

to solve this issue, you can opt-in to the current 2.18 beta branch

#

beta key is Arma3Update218MacRC

drowsy island
#

+, thank you! Alternatively - is it possible to install pre-Dec-17 versions of WS/RF with Steam?

hallow widget
#

sadly not that i am aware of

drowsy island
plush marlin
#

Yes, unfortunately we did not expect the Mac 2.18 update to take this long. RC should hold you over until early in the new year. Sorry for the inconvenience.

drowsy island
fresh wasp
quasi lark
#

i need a little help
im trying to make a single unit have the powers but synchronizing the module with that unit is not working (everyone in the server can use it)

clever flower
#

Has this bug been reported?
Once you use motion sensor, you no longer able to use gps even if you change to gps/uav terminal. This time, tested in no mod/only WS loaded, in virtual arsnel.

#

And... it does not fit to side window if you changed the ui size.

cunning junco
#

First is fixed internally and pending to the update. Second, do you restart your game?

clever flower
#

Yes

#

It always render in square. In rectangular side window, both sides are clipped

cunning junco
#

Clipped how?

hallow widget
#

can you show a screenshot?

clever flower
#

wait

#

seems i cant upload pic here?

cunning junco
clever flower
hallow widget
#

looks like your box is not a square?

#

how does it look like with e.g. the mine detector?

clever flower
#

FYI

hallow widget
#

ew

cunning junco
#

Then this is your UI's issue

clever flower
#

the white dots still visible out of square

hallow widget
#

so basically our ui should stretch to the borders. it will look ugly in some sizes, but it'd be like the mine detector

clever flower
#

If its to be used in square window, sides better get covered and no dots and direction marks(N,E,S,W) should be visible. Just my thinking.

cunning junco
#

What I can suggest is, reset your UI

#

This is not what we intended or the game itself does anyways

hallow widget
#

for now at least.

#

also becaues as you can see on your mine detector, not even base game stuff expects such window sizes

clever flower
hallow widget
#

it's different system. not super comparable to our sensor, which is mostly scripted

#

we need to investigate first. dunno right now.

cunning junco
#

Anyways, what I suggest is reset your UI. It still is not supposed to happen on vanilla screens

clever flower
#

Well. thank you for your suggestion. But i prefer this way as it has wider gps view 🙂

cunning junco
#

How it could happen anyways?

robust fractal
#

Pretty sure he's running custom FOV no?

torn girder
#

i'm pretty sure you can resize the panels freely in the ui editor

#

at least some UI elements can be resized

cunning junco
#

(Late but) Actually I've never figured how it is possible. Tooltip shows nothing about it either

cunning junco
#

Oh... oh, I see. That is exclusive to Right Panel

torn girder
#

wait the left one doesnt allow adjustment or just doesnt have the hint? I didn't check

cunning junco
#

Nope

#

No other elements do, AFAIK

#

Correction, Chatbox can resized

torn girder
#

that's... really odd, the left panel at least, that seems like an oversight as its not like the left panel has exclusive elements or anything

opaque pelican
#

Hi, hope it's the correct thread to post in. Is there any chance (even the slightest) of having a small re-texture/livery option for the UNA variant of the Marid-3 APC ("B_UNA_APC_Wheeled_02_hmg_lxWS")? The interior features a distinct OPFOR feel (Russian texts and interface). Would it be possible, let's say, for a more international usage, that these could be retextured to English? 2nd part of the question would be, if it's possible to retexture these elements of the vehicle in the scope of mission .pbo (not creating a new dedicated mod). Thanks!

cunning junco
#
  1. Unlikely
  2. Due to 1 no
opaque pelican
#

i've read up on the setTexture options for a "mission .pbo only" use, but I guess the interiors are a whole different ballgame then? Well, thanks anyways! Will try to adapt the use differently.

cunning junco
#

No. Not possible anyways

restive ruin
#

Looks like none of the 5.56 75rnd tracer mags have tracers. Can't post the screenshot here for some reason, but the config viewer is showing me that "tracersEvery" is set to 0 on all of them. I'm just running WS, btw. (Also, I think the discord link is expired in #channel_invites_list)

cunning junco
restive ruin
#

The bot says I already verified, and I did react to the thing in #rules. Weird.

#

idk about the discord link, probably just bugging out on my end.

old night
#

regular user cant post screenshot in these chat, best you can upload the picture to an image hoster and post the link here

restive ruin
hallow widget
#

no need for screenshots for this

#

it's inheriting from default mag and has different tracer ammo defined, but it's missing the actual tracer config

#

however, i just saw that it is exactly the same with regular 5.56 tracer mags

#
    {
        picture = "\a3\Weapons_F\MagazineProxies\data\UI\icon_30Rnd_556x45_Stanag_green_CA.paa";
        author = "$STR_A3_Bohemia_Interactive";
        displayName = "$STR_A3_CfgMagazines_30Rnd_556x45_Stanag_green0";
        ammo = "B_556x45_Ball_Tracer_Green";
    };```
#

30Rnd_556x45_Stanag_green and 30Rnd_556x45_Stanag_red inherit from non-tracer mag and should in theory not show tracers either

#

ah wait, i see

#

they inherit the lastRoundsTracer = 4;

#

the 75rnd are reload tracers, not full tracers. same as the regular 5.56 mags

restive ruin
#

oh

hallow widget
#

this looks like an issue with magazine string names

restive ruin
#

okay that makes a lot more sense lol. mb

hallow widget
#

yeah, the magazine names are wrong. they should be reload tracer, not "just" tracer

#

this kinda sucks

#

maybe i should just turn them into full tracers

#

ok, will change them to full tracer

#

easier to do it like that, and i feel like it's more useful as well

old night
#

so are we getting new mags for next update?

hallow widget
#

nah

#

too much 5.56 mag clutter already. arsenal list is just madness

old night
#

hidden assets for modders to use?

hallow widget
#

modders can do it even easier than we can

#

if we add a new string it has to go through localization

old night
hallow widget
#

modders can just inherit the class, rewrite the name, add that other shebang and done

#

press release button

fresh wasp
grim dagger
#

@hallow widget love the new ZU sounds blobheart

#

the rotation reminds me a little bit of trying to start a lawn mower 😄

tall pike
#

Hi, @hallow widget, do you check Feedback Tracker? I'm just wondering why my tickets weren't resolved neither in the recent update nor in hotfix (the same for RF). Maybe you're unaware about them, and I should have written about issues here?

hallow widget
#

i rarely look there

#

it's often spammed by bots

#

stabilized turret is on purpose, because it was a pain to use them

tall pike
#

But this is unrealistic, especially considering that even Nyxes have unstabilized turrets!

hallow widget
#

yes, i call that a bug in the nyx turret

#

it's weird that it isnt stabilized

#

it's not really about realism, but being a pain to use when actually playing

tall pike
#

Why wasn't this done for all offroads then? It's weird that armored offroads have stabilized turrets, but regular offroads don't.

hallow widget
#

because it's not good for us to change it in vanilla vehicles

#

mods like aegis do this

#

which is what we adapted to in this case

tall pike
#

OK, understood.

hallow widget
#

it's like that for years. nobody ever complained 😄

tall pike
hallow widget
#

nah, it was on purpose. we have no texture variant for that

#

snake camo is just sprayed over the black one

iron sinew
#

I don't know when it happened, but the motion sensor has been not working since some time ago . It doesn't detect any living things within range. Is there any way to solve this? Of course, I tested it without loading any mods or CDLC other than WS.
https://imgur.com/a/X7OR1iE

tall pike
#

Works fine for me.

marble pumice
tall pike
#

It works in Arsenal for me.

hallow widget
#

arsenal can always be tricky

#

bewt to just test in 3den

cunning junco
#
  • 100% vanilla?
  • Ever moved UI elements in the settings?
cunning junco
#

Verify the game?

iron sinew
#

It might take a very long time, so please wait.

iron sinew
#

Cause identified.

#

Motion sensors do not work in profiling builds.

#

But to use multithreading I have to use profiling build, anyone knows when this will be fixed?

cunning junco
#

We don't know. Up to us or them

old night
cunning junco
#

Indeed issue is found. But due to how Profiling is having frequent changes, I'm not going to push into our internal

marble pumice
#

The Profiling build always breaks everything. One time it made it so** all missile launchers could not lock on** (luckily they fixed it very quickly).

grand briar
#

Actually Dedmen should use the dev branch for these experimental stuff until they're ready, but since pretty much no one uses the dev branch at this point and there are no dedicated testers for A3, he has to use the perf branch to get as many testers as possible 😅

hallow widget
#

i'm always on dev

grand briar
#

Me too 😅

#

But still too few people use it compared with prof/perf

night charm
#

Please can I request SIFA get a Rifleman with a PSRL-1 in Eden/Zeus.

marble pumice
past quartz
#

Why do you ctrlMapSetPosition every frame 😢

// dunno why I have to do this but somehow I need to tweak map pos
But whaaai notlikemeowcry

Yeah 2.20 you can just do ctrlMapSetPosition [] once, instead of that babble, and it'll stay in its control group. and ctrlSetPosition to set width/height

cunning junco
#

Initially, it was actually done once, but due to IIRC some issues especially with save/load it is just really easier to implement the "fix"

hallow widget
#

save&load is really a huge pain in the ass when it comes to scripts. a lot of stuff breaks when you reload the game

cunning junco
#

And the intention is to do this is to sync the control with the UI elements

past quartz
#

Ah but the UI is closed on save&load anyway right?
So if you store variable on the control whether it was initialized yet

#

huh the map isn't even in a control group 🤔
ctrlMapSetPosition is only needed as a workaround for a bug with maps in controls groups.
If your map isn't even in a group, which that one isn't, then you can use normal ctrlSetPosition

#

uff something is broken there notlikemeowcry
The map IS inside a controls group.
But ctrlParentControlsGroup returns null 💀

cunning junco
#

Huh, does that mean we did something bad or?

hallow widget
#

i bet this is all dedmens fault 😡

past quartz
#

AH gosh, its the display of the side display that is positioned 💀

cunning junco
#

wtf is that emoji

hallow widget
#

yeah, it's very.. uhm.. you know.. i can't write it here 😄

old night
#

The emoji that shows love and affection to Dedmen of course

ancient wolf
#

official a3 server lore

snow haven
#

It is an easy fix for the WS team, they need to add the hold action to an invisible wall (EDEN ITEM) and then place that invisible wall on top of the object that is supposed to have the holdaction. Otherwise the players have a very hard time aiming at the exact model of the object that has the hold action. The smaller the object the more chances that players are not able to see the hold action interface...

marble pumice
#

Are you on the Profiling/Dev build? They break A LOT of stuff.

snow haven
#

How are your FPS now compared to before?

plush marlin
#

It would be great to report such issues in Profiling branch to #perf_prof_branch , otherwise they may easily slip into 2.20 main salute

past quartz
#

Even right at start, the very first hold action for recruiting contractors on the laptop, is already not working for me.
Maybe its all hold actions in the mission 🤔

But non-profiling also has its issues 😄
on profiling that atleast says 0% like it should

past quartz
#

Mh. extractions initPlayerLocal is a bit weird.
That question mark, is a zero-width space.
But that will break the remoteExec

#

&& cursorTarget == lxWS_MerLaptop
There is the bug that breaks WS.

cursorTarget only finds AI targets that you're looking at.
cursorObject finds the object you are looking at.

In profiling branch, I didn't want to waste performance by making AI groups calculate targets for hundreds/thousands of static objects that realistically will never ever be targeted. Guess I have to revert that optimization...

hallow widget
#

when does the update hit? we can squeeze out a hotfix for ws in the meantime

#

well, could try to

past quartz
#

The optimization is only enabled on profiling branch. It won't go into 2.20 update

hallow widget
#

ok, so we have time to do it

#

however, now all content that uses cursortarget probably needs to be investigated, not just our stuff

past quartz
#

Maybe I can just exclude the players group for that optimization. So for player it should keep working.
But its still a waste

hallow widget
#

feels like a pretty big change that can break a lot of missions / mods

past quartz
#

The target has to be known to the player to some degree (knowsAbout > 0). If target is completely unknown, command returns objNull.

That part of the wiki is the part that matters here.

cursorTarget also returns locked target for the duration of the lock even if there is another target under the cursor.
And that isn't what you want anyway is it? You don't want the locked target, you want what the player is looking at. What if player locks the laptop as target, but then turns around and looks away.

so cursorObject is anyway what you're actually intending to be doing.

hallow widget
#

sure. just saying. i actually never saw cursorObject being used anywhere at all

#

even if you google issues relating to "looking" at stuff, you get people mentioning cursorTarget, and not cursorObject

snow haven
#

Perhaps already exists?

past quartz
snow haven
worn warren
#

Whoosh

cold holly
#

cursorObject is more precise tho, cursorTarget mostly behaves like a scroll menu in terms of detection IIRC

grand briar
torn girder
#

yeah when cursorObject got added I basically stopped using target entirely

gleaming anvil
#

Has anyone experienced an issue where the motion detector for whatever reason functions as a GPS only? Some patterns I noticed are usually after dying and respawning.

Not sure if this is a bug or maybe one of my mods is causing an issue.

hallow widget
#

in mp?

gleaming anvil
# hallow widget in mp?

Yeah, in MP.

There's one mod that's immediately relevant that comes to mind, enhanced GPS, but I don't have a clue if that would actually be the issue. I'll test without it.

cunning junco
#

Actually, according to some codes, that does not have a check of Respawn. That might be it

#

Fixable but don't expect it in days

cunning junco
gleaming anvil
cunning junco
#

If you play a Workshop mission that happens, post the link. I'll check later

cunning junco
#

Failed to repro still after some tests. It even already checks for respawn (TIL EntityCreated is working for it). If you believe there is an issue, please report more info @gleaming anvil

snow haven
#

It is a known issue on the dev brach that dropped weapons keep jumping in the air every 5 seconds or so?

#

I don't play on stable so I don't know if that happens there too

#

Also, the "Press Space to Skip" on the extraction starting cutscene doesn't work on DEV either

hallow widget
#

it's a bug in a3. known, but for now nobody seems to know how to fix it

#

happens on all terrains. on some more often than others

#

regarding press space to skip, did you rebind the use action key?

snow haven
#

Pressing SPACE makes the UI flintch but it doesn't continue

#

I guess the UI lies because it states SPACE when it should state "Action Key"?

snow haven
hallow widget
#

no it has something to do with terrain size / cell size

#

ws terrain has a smaller cell size since we needed more terrain detail. this is likely the reason why the issue pops up more frequent there. however, it has also been reported on spe terrains, and i saw it on livonia and at least once on tanoa

snow haven
hallow widget
#

no that's not how this works

#

i just checked the intro code in extraction. pressing enter key should also do the trick. even though it says to hold space, different keys can skip it as well

snow haven
#

I've had some instances of running around buildings getting killed by the building's physics and then falling into its geometry while unconscious (so inaccessible for revives from other players)

#

Don't know how fixable is that without messing with handledamage to prevent building collision damage on players

hallow widget
#

we cant fix that at all

ancient wolf
#

Would it be possible to make UNA an INDFOR faction as well? Currently there's no (easy?) way of having them neutral (which would probably be the most common use case for UNA assets)

brave mantle
#

Why is the map blacked out with the error message "cannot connect to the positioning system" when I'm flying a drone?

#

is this normal?

cunning junco
#

Yes

#

It's not about Western Sahara though

brave mantle
#

No I'm talking about the western sahara senario

hallow widget
#

it's always with drones

#

drop a drone into 3den, connect to it and open the map screen - same behavior

#

oh wait, it's not. maybe difficulty settings

past quartz
hallow widget
#

it's the same issue with the vehicles / wheels jumping. i posted videos about it some months ago

snow haven
#

Also, when the engine teleports the thing above ground it does so unnecessarily high for some reason and then when it falls back to the ground the object again rests beyond the threshold that is considered by the engine "below ground" and then does the teleport thing over and over again...

marble pumice
#

You should be able to vote yourself admin.

glad turret
#

Are there any mods that take extraction to other maps? Such a good scenario 👏

tall pike
#

We need Western Sahara - Playable Content Plus! 😄

old night
tall pike
#

I know, but it's for RF, we need the same mod for WS.

hallow widget
#

tbh it's kinda for both by now

#

it adds content for both dlcs

#

at some point in the future i might rename it

tall pike
#

Extraction would fit perfectly for Takistan or similar terrains.

hallow widget
#

we cant really port it. it's too tied in with the ws terrain

#

and tbh it's more fun to make something new than reheating the old

tall pike
#

I used WS assets in my Wasteland Takistan and they fit perfectly.

hallow widget
#

it's not the assets, it's the text, vo, videos, images, etc

tall pike
#

Yes, agree.

cunning junco
#

Technically "if you don't care you can use, otherwise ignore it" would work

sharp maple
#

Anyone want to do this Coop?

marble pumice
fresh wasp
west adder
#

Hello, is it possible to somehow use animations from the WS dlc in Zeus? specifically "Acts_ws_anim_prayer_loop" I tried playMove/playMoveNow and SwitchMove but neither worked when I tried to enter it into init AI. Could someone advise me how to do that?

rich basalt
#

Holy fuck. How many mines did you put in this village to disarm? I know it's an optional mission but I have to have removed at least 50 over the last hour. Jesus Christ.

marble pumice
amber heron
weary dagger
hallow widget
#

you can ez skip the mine task. it's mostly made for the mp version. however, it shouldnt take that long even in sp if you use the demining drone or the robot to drive over them

#

regarding the bodies, that's what the hold action is for. go to body, hold space, and it will tell you if there is something or not

#

if there is not, no need to go into the inventory and you can move on right away. takes a second

robust fractal
#

Or spot all the mines with the demining UAV and shoot them with the Marid

old night
hallow widget
#

or that

#

surviva, adapt, win

robust fractal
amber heron
robust fractal
#

I'm talking about the game tho 🥲

#

The village has like 1 house that's not in ruins

hallow widget
#

it's a precious house

#

historical landmark

ebon nest
#

The village has like 1 house that's not in ruins
yet :D

amber heron
# robust fractal I'm talking about the game tho 🥲

i am talking about game too.. i doesnt have 1 house that not in ruins.. I have feeling that players here have really hard times with basic counts.. since you are saying there is 1 house and other say there is in SP more than 50 mines which is also not true at all .. 😄

robust fractal
#

I mean, I'm not exactly being overly serious. Just goofing around lol

#

But the village where the task usually spawns is very small. There's like 2 intact buildings inside the mine area iirc?

#

I think I've only had it spawn in the other larger village in MP

#

Not sure if intended or not, but that's what I've observed anyway, from rough recollection

#

It's been a while since I last played extraction. But I completed the demining task on every playthrough coolfrog

rich basalt
west adder
#

Is it possible to disable the changed running animation in WS cDLC?

cunning junco
#

Whut?

hallow widget
#

ws does not change the running animation

marble pumice
#

All servers or just some? I image you have a corrupted/old file.

#

!steamverify (I love the bot)

mortal raftBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

marble pumice
#

I tried to join 2 or 3 yesterday and they all worked.

heady brook
#

Hey is there still an issue getting the IED drone to drop it's grenades?

marble pumice
heady brook
#

So they will autonomously drop the grenades? Becuase I'm having trouble tryingg to get that to work. It works if I take control, but I want the AI to do it

marble pumice
heady brook
#

Look I know you're trying to help, but guessing doesn't help.
The demining drone will drop it's demining bombs just fine, it's only the IED UAV that seems to struggle

marble pumice
heady brook
#

Yes it does, I literally just did it

marble pumice
heady brook
#

I said i literally just did it. If you don't believe me why would I waste my time proving it to someone who calls me a liar?

marble pumice
heady brook
#

And I'm not your dancing monkey

#

And now it doesn't matter because I've got it working with the IED drone too...

marble pumice
heady brook
marble pumice
hallow widget
#

the IED drone is pretty much using the exact same mechanics as the demining drone. just with a stronger payload

hot sequoia
#

Is anyone else getting this issue with RC40 drones, expecially the Scout version, where it just randomly gets deleted? It only seems to happen when I get it far enough away from players.

#

Oh my god while writing this it just occured to me: is the RC40 somehow being added to garbage collection? My scenarios in which it happens only use vanilla garbage collection which has a minimum distance from players before deletion

#

Also on the topic of the RC40, could their Visible/Audible coefficients be adjusted so that the AI is not able to just spot them from 200m away? The AI goes nuts as soon as one is in the air, while I struggle to find it when its right next to me so that I can pick it up.

cunning junco
hot sequoia
jaunty scarab
#

hey @cunning junco idk if you remember me lol

but I posted this bug that Independent Faction's Tura Infantry group doesn't show up on Zeus back in 2022...

#

and I'm still not able to post images 😆

cunning junco
#

Is this an appreciation post or bug report? Why I got a ping?

old night
#

a report of appreciation

cunning junco
#

Also re check #rules and react it

jaunty scarab
#

I did add the ✅ but I still cannot post...

also it's a bug report

Independent Tura's Infantry group is not showing up for Zeus somehow... again now in 2025...

also I DM'd you the screenshot for proof

hallow widget
#

zeus configuration is just absolutely terrible. i have no idea why indep tura classes dont show up

#

they use the exact same setup

jaunty scarab
#

damn, so we don't know why?

#

I'll take a look if the pbo files are decrypted later today I've done some share of scripting with Arma

hallow widget
#

they are not decrypted

#

the vehicle groups show up, only infantry doesnt. but the soldier classes themselves are all fine and show up

#

so why the infantry groups dont show up... makes no sense to me

#

ok, fixed it. had to create new classes for some reason. should have made that a long time ago anyways, so whatever

jaunty scarab
#

omg thanks!!!

#

How does the release for these creator dlc's work?

Will it be out in the next big patch or will it be released in like a single minor version bump fix?

hallow widget
#

next patch. dont know yet when exactly

jaunty scarab
#

btw super curious what do you mean by need to make new classes to support these groups for Zeus?

#

I'm also wondering this to see if it's possible to write my own patch in the meanwhile before this is officially released

marble pumice
jaunty scarab
hallow widget
#

no, pboproject automatically fills the array on compiling

jaunty scarab
#

dang so what is the real fix and what are the new classes for?

hallow widget
#

I dont know the conditions for units to show up in Zeus. it is not just the scope Curator property, but might also be related to the base class config

jaunty scarab
#

so you made separate classes for the units for blufor/opfor/indep as the fix?

hallow widget
#

if you inherit from a class that has scopeCurator=2, it won't work. your new class needs to have scopeCurator=2 as well.

#

the independent tura soldier classes are still the very old names, which all others are then based on. what i did now, was disabling those classes (hiding them, to keep old compatibility intact), and adding new classes with correct names

#

basically class I_Tura_scout_lxWS: I_SFIA_scout_lxWS { DLC_META_PUBLIC; uniformClass = "U_lxWS_Djella_O_02_Sand"; }; etc

#

for generic player, nothing changes

#

old classes are still valid and exist

#

technically nothing in those classes is different from the base class. but zeus can see them now, unlike before

jaunty scarab
#

ahhh I see, that does sound like some shenanigans in there

so blufor/opfor had new classes that inherited the base indep class, and has scopeCurator: 2

and the base indep did not?

and we just had to create a new class for indep with scopeCurator: 2 that inherited the original base indep Tura?

hallow widget
#

long story short, i still don't know why zeus can't see the old classes, but it sees the new classes, so whatever - i don't question the dark arts, i'm just glad the problem is solved

#

base indep class also has scopeCurator=2

jaunty scarab
#

that is indeed dark magic...

hallow widget
#

which is why i say that i have no idea why it doesn't work

jaunty scarab
#

maybe it's a compiler bug

#

so the base indep Tura class was not added to the array at the beginning of the CfgConfig class

#

the class having scopeCurator 2 and being in the array at the beginning of the CfgConfig class is the only two conditions I'm familiar with for groups with those units showing in Zeus that I know of anyway

hallow widget
#

the classes are there, you can check in config browser

cold holly
#

make sure you list them in CfgPatches

hallow widget
#

they are

#

as i said, pboproject adds them automatically

cold holly
#

are the working and not working classes in same addon?

hallow widget
#

yes

#

it's possible that some other object causes them to now show up in zeus. my theory is that it's the uniform connection.

#

similar to how vehicles wont show up in zeus if the driver doesnt also show up in zeus

past quartz
past quartz
hallow widget
#

for example I_Tura_InfSquad_lxWS in current release version

#

wait, wrong

#

😄

#

no, that was correct indeed. i did not change the group name, i changed the soldiers inside that group

#

I_SFIA_enforcer_lxWS to the new I_Tura_enforcer_lxWS etc.

#

as mentioned before, the classname was wrong anyways. the guy was part of SFIA pre-release and then got moved to the tura faction. should have been changed years ago.

#

i'm 90% sure the group works now in the new build, because i swapped the uniform in that new soldier class.

#

however. still odd that the vehicle groups are showing just fine, and they used the same soldier classes. so it might as well be something else entirely. who knows (certainly not me)

past quartz
#

The group gets hidden because `vehicleClass = "I_SFIA_deserter_lxWS"``is not allowed. Probably the one you said is missing

hallow widget
#

it's not missing, and it does have scopeCurator=2

#

since the soldier class itself does show up in zeus

#

just the group doesnt

#

it's.. weird

#

actually wait, deserter is the only class that is missing?

past quartz
#

Ok investigating, it has that unit down as not allowed. Its not in the allowed units list.
But that should also mean its not shown as single unit.

Only the direct members are checked, Not crew in vehicles in group.

After that class it aborts..

hallow widget
#

i think i see the problem then

#

for some reason, this class is set to be protected

past quartz
#

yess only the deserterr is missing

hallow widget
#

ok, then i understand it

#

I_SFIA_deserter_lxWS is indeed an old class. i have added the new I_Tura_deserter_lxWS already in patches before for some reason that i can't remember anymore. in that same update i did not update the group configuration, since who the hell can think of all of that shit

#

this is why in an earlier update the soldier classes groups were showing correctly, then not anymore.

past quartz
#

I'll try to add some debug log there to tell you why its missing

hallow widget
#

since i have now revisited everything with new classes, i accidentally fixed the issue at the same time, so the groups are showing up correctly again.

#

still, though. is this really necessary? why can't a group config force the units to show?

#

why would the whole group hide from zeus because of a single unit?

past quartz
#

The unit is considered "not alllowed".
And not allowed units should not be spawnable. And can't spawn the group with a missing unit

hallow widget
#

a debug log entry about it would be useful indeed

#

who knows what else is missing 😄

#

in any case, i'm happy that i finally changed the unit class names. this was bugging me for years 😄 (old classes remain for compatibility, though. just hidden now)

old night
#

Hmm Lexx is active in WS chat, i sense Yupdate

hallow widget
#

not exactly a secret

old night
agile dawn
#

Fairly sure scopeCurtator had to be defined explicitly in each class - maybe it has changed by now [A3 uses also macros for that along with author from what i recall]
one can check via sqf if a parameter is inherited or defined by a class; naturally the engine can do the same

hallow widget
#

yeah, i'm pretty sure it's a must-have. i've added it to my own macro, so by default it will be everywhere, specifically because i ran in to this very issue in the past.

brave mantle
#

hi

#

good dlc

#

☃️

hallow widget
#

The Arma 3 Creator DLC: Western Sahara update v1.1.7 has been released! Changelog can be found here: https://store.steampowered.com/news/app/107410/view/537746474022209056

FROM: Rotators Collective TO: Arma 3 Creator DLC Users UNIT: Western Sahara ACTIVITY: Update 1.1.7 SIZE: ~2.7 GB Changelog DATA ADDED: Offroad (Zu-23) variant for the Tura and FIA factions ADDED: Zu-23 texture variants (Black, Beige, SFIA2, White) FIXED: Side window on the Offroad (Desert) variant wouldn't hide correctly on destruction FIXED: Re...

old night
#

jokes on you they barefooted

snow haven
#

jokes on you that is not a toyota

fresh wasp
#

Official Arma 3 CDLC WS servers were updated, due to some issues they on #perf_prof_branch server binary , please let me know if there are any other troubles.

snow haven
#

The Offroad (Zu-23) is amazing!
Now more than ever WS is, besides APEX, the must have extra content for any and all Arma 3 fans.
God I wish those middle east buildings made it into the vanilla pool so we didn't rely on CUP or JBAD anymore but the world can't be that perfect

fresh wasp
#

Official Arma 3 CDLC WS servers were updated, due to some issues they on #perf_prof_branch server binary , please let me know if there are any other troubles. {forgot to post it, already happened yesterday around 15:00-16:00 CET)

snow haven
#
2.20.153799 new PROFILING branch with PERFORMANCE binaries, v71, server and client, windows 64-bit, linux server 64-bit
 - Fixed: When PhysX object repeatedly falls below terrain, it will now be put on top and put to sleep to prevent it from falling again
#

☝️ Did that fix the issues in WS @hallow widget ?

hallow widget
#

it will have influence on it

#

since it's an engine issue, there was never anything we could do about it