#csla_iron_curtain
1 messages · Page 8 of 1
right but then does that really warrant 10 dollars?
what was much better?
That must be alot of people, hundreds, thousands
I didn't see any comparisons showing CSLA content being better
You have the ctrl+F tool, I've repeated myself enough
Shouldn't be used for cdlc then
in the end paid mods are MUCH less inaccessible to other poeple anyways cuz it is PAID
15+
10$ for me is not even a full meal i order daily at my office
Funny enough, SOG is closer to "paid mod" than GM and CSLA, because it taken the niche that been taken by the mod. (given the excuse it is made partially by the same people). Neither GM nor CSLA was available before CDLCs were released.
CSLAs vehicle interiors are generally better.
"How dare you drive my ford?"
"What do you mean, I got mine from that dealership, the same as yours, and mine is blue"
"No, this is mine."
"Dude."
That's up to each buyer really... If I was starving nope, if it means I won't notice it on my bank statement, sure all good
Congrats, and I have a 1000+ community which will be adding CSLA as a required mod
and neither of our numbers matter
Because we are not BI
who has the entire picture on the sales
so we'll be back to cup in a week wont we?
may be not that boomed. It's the very first time I see soo many "RNM Give my money back" comments 🤣
yes, and?
I think it's safe to assume that RHS would be a CDLC if it could
It would
i hope you get it doh...and please dont take it the wrong way
good for who? for myself or for yourself
^
if you were to release RHS again today, would you take the free approach or the cDLC one
And it would be actually worth the buy
legal issue, never
"If it could"
Ah, agreed.
what i meant was rhs would prob not become a cdlc cuz they are stated non profit in my understanding at least
Person speaking for RHS on legal departmet with 0 knowledge..
No. cDLC just aren't allowed to repurpose content that was once free or build off of their current assets.
If cdlc's are a thing in the next arma title mods are gonna be low effort
hMmMmM
most likely cDLC
well
cool
still everything aside i never get to say this
thanks
for everything rhs included
Ha, if RHS would be a cDLC - pricetag would be 30-40$ and even then I doubt it would be enough to cover it. And imagine how mad people would be.
Would being a cdlc allow you to do more that you wanted with rhs?
Yeah, that's what I thought, as well.
To make a general comment to all: Trust me, I appreciate my free mods as much as the next guy, but I also know that out of 1000 people using free mods, maybe ONE of these guys will even consider throwing 5 bucks at you.
BIS missed the defective CDLC and they are happy
and this is talking from experience, it isn't just conjecture.
even then i'd fully understand that, if they bunch up all the mods into a dlc, and release for 30-40? yeah i'd buy the shit out of that
And then there are those who support it
I'll make a lil document, maby people will like it, soon™
comparing every single asset in CSLA
with the best one I can find publicly available
They are, as announced by the main dev that there is already a hot fix coming for the most major issues
Well, because there are people who understand how things work, appreciate other people labor and grown up enough to pass by things they don't like.
if out of 1000 people one would through 5$ on a monthly basis, we could at least cover the development costs externally without having to pay that from our own pockets
Unlike the "big brain" r*dditrs, I'll make sure to give full credit to both sides of the coin
honestly i was angry as fuck at csla when it came out, then i just found a strichtarn mod and made my own stuff in custom comp and maybe orbat creator with cup and rhs
Yeah. Back when I ran a server for 250k people, we barely made 200-400 bucks a month. And most of it was covered by whales.
I value real work not fake work
like fuck you can easily make your own version of gm with a soviet faction in like 4 hours without buying a dlc
3d models aside
the donation model requires people to actually donate, but most people simply don't
What is real work according to you?
it would surely allow us to do more, including not using any A2 ported content to begin with
Good morning
oh heyyyyy
I'm back!
GM, SOG
you're finally awake
Is real work buying models from 3rd parties?
no no trying to cross the iron curtain illegally
If it isn't, then you can't value those. If it is, then so it what CSLA did
This is better than what was done in CSLA
actually SOG did that as well
Exactly my point
here
in the end, cdlc or not cdlc, there will prob always be a mod like rhs or cup that would be free when those two becomes cdlc, its a matter of power and something something ya know?
in the end free mods for arma isnt gonna die
You extremely under estimate the amount of work that goes into creating content for Arma, let alone any 3d asset
You know what guys, I'm gonna signup for a CDLC and call it Chernarus Expedition!
Sarcasm
I make content for Arma
And my job is selling 3D assets
i really don't get all these nappies in a knot....you can choose not to buy it, or if you did and consider it not worth the money, to refund it
Anyway capitalism is taking care of this DLC and I hope they can improve it but It's not looking al to good
yeah thats what i did, after some rage honestly 8 hours later i could give less of a damn
its their thing
their money, their dlc
I can tell you right now:
If I could take my probably 5-10k manhours that I put in for basically 0 bucks in return, piss of 70% of the people and at least have made minimum wage to the count of 85k€, I'd burn their houses down happily :)
they're just letting us play with it for a price
What prevented CSLA from buying finished models like SOG and GM did
People taking the "moral highground" above CSLA praise SOG which did the same.
People taking the "mods do it better" said the same about GM.
People saying "this CDLC adds nothing new" are simply delusional
Real complaints are very poor QA, and very easy to notice-and-fix bugs being released.
Aswell as the supposed poor handeling of the testers
Which I read here, but I don't know if its true or not
GM was the first CDLC GM got done dirty "Paid mod" but most of it's assets are all custom
for A3, nope, for a future iteration of the franchise, i wouldn't be so sure
as long as the steam workshop exist
In the past... 8 years (?).. probably more, actually, I learned that the moral high ground doesn't put food on the table. So unless you start supporting content creators reliably, that's just how it's gonna be
there will always be free mods for arma
if not, we can always revive armaholic
...
-barfs-
I bet you $ 100 that in a year CSLA will not fix half of the bad textures and models?
Can't deleted the database cuz people were mad

a2 didnt have steam ws and armaholic was created in its absence
Yet you cry about betting $10 on a CDLC for a gmae
when the us government banned alcohol they just brewed their own
we're humans we'll always find a way
Cuz we innovative
and arrogant
I don't care how much this shit costs
And dutch
Same people complain about GM complained about CSLA, before the release, before testing began.
I highly doubt the ArmA models in CSLA was something they knew
considering about 50%+ of what is available on SW is actually ripped assets from various places, i would say that is precisely what will still remain in future iterations
no thats the opposite
If the money was for disabled children, I would understand this
If we look at all the Pre-release footage there has been little to no improvement
how come? copyright?
False
Where are all the jets that were in? Not in
Are you afraid that BI might go with their own workshop and actually start charging money for mods? Because free mods actually played in favor of Arma 3 and keep it relevant for so much time.
If we look at pre-release footage there has been more than "no improvements"
But I do share concern about ripped assets.
that'd just be straight fucked
The 1 year delay alone saw lots of improvements
cuz heres the deal i think arma 3, is dead without mods
The Jets which where never said to be in
But the Arma 2 type vehicles were?
no, but why would i spend my free time to create content from scratch for a franchise when i could just sell it
imagine arma without cup, rhs, ace where the hell would we be?
Adding jets is a improvement in content and average quality of said DLC
it's an addition which was never meant to be added, atleast in the begining
I doubt they'd do that. It's more that content creators like putting food on the table.
New content isn't improvement, it's new content
People severely underestimate just how much time goes into creating mods
and time = money
note that making mods for A3 at the same quality level or above vanilla, is not as easy as it used to be back in OFP and A1 days
It improves the quality of the CDLC
With A2 planes?
every minute you don't spend on creating mods, you could be spending on making money or relaxing to stay happy or improve your productivity.
Idk I believe they had some nice custom planes
I won't argue semantics, since you clearly refuse to see that there where improvements
Well, yeah, that is understandable. And it is an issue for a lot of modding communities.
Just in the 1 year delay period alone
a few things to consider. if engine changes, porting content won't be as easy as it is now from A2 to A3
see with cdlcs, arma players always like free stuff, even if they are worst, 1/3 the quality i would prob still choose it over paying for a dlc, cuz sometimes people just cant be bothered anymore, and that comes with expectation of what arma is
Also if I remember correctly modding tools and BI internal tools are not exactly the same. But PuFu might correct me on that
so, a lot of the content will have to be redone from scratch.
wait so correct me if im wrong but a3 is on the same engine as a2 this entire time??
You say that, but all the people ripping RHS content into DayZ say otherwise))
Same as A1, same as OFP, I believe
dayz is only partial new engine
Improved, but yes
Well, not exactly all Arma games are on different iterations of the RV engine
ya know the mods should unironically make an arma 4 channel if they havent made one already
it still not as simple, and yes, while possible, most of these rips are not actually using the engine to its full capability
My message was also only partially joke)
But also partially true, if only slightly
I believe the reason why Arma 4 is not announced or released yet is they are remaking the engine
for the purposes of understanding it's simpler to say yes
Yeah they're pretty bad most of the time
It's because free mods give too good quality, that makes paid normal CDLCs become awful... 🧐
I do not agree, it is saying that game made on Unreal engine and Unreal 4 engine are using the same engine.
in short, i doubt there will be, even withot any cDLCs programmes, as many mods for a future iteration as they are for A3
kinda? but its more like for free, they are just doing a too good of a job
It still used the basic Unreal Engine at it's core.
again, free market if thats the case then people will jsut migrate back to a3
I mean. It's a bit like saying a game running on windows 10 is still running on windows. I think the general understanding is that ofc there are improvements over time.
unpopular opinion, but it's too true
if you heard of this game, its called steel division 2 you'll know exactly what i mean
Arma is only alive cuz of mods
no its not unpopular
that is very true. but try and imagine a cDLC programme without having mods
its true
So A4 would need to be really good to be able to fight A3 on release
Look at the Source2 Engine for example.
It's updated from the Source Engine
Source engine is from the Gold Source Engine
which is from the Quake Engine
also true, and also something that BI si well aware of
After some time, and if mods exist & can be ported "easily" - it'll win, but eventually
and iirc cup was already there by then and rhs soon?
Let see MSFS or X-Plane for example, most of their mods require payment, and high quality mods can sell, while low mods can only for free.
IMO it really depends on instruments and documentation that will be provided with A4 (if it ever be released)
i am not saying that a future iteration will have no modding
Anyway, back on CSLA topic - I'll post a comparison like I promised soon™
Not like this in Arma. High quality for free, medium quality or low quality for sale... (SOG is Great!)
i am saying that a lot of the people who can make and inject content in the engine will most likely choose a different path
true and yeah except sog and gm in some aspects
i kinda lowkey do not like gm guns but loveeee the tanks, and equipment (radios, uniforms and shit)
What are some good mods to use to comparison pictures? I have RHS, CUP, CWR, DHI, US mil, Veteran, NIArms, S & S, 3CB factions, Project Opfor, Sov armed forces, Warsaw pact retextures, cold war: CSLA, Livonian peoples army cold war, free world armoury.
And all 3 CDLCs
I'd like to talk about it in a sensible way.
and yes, just look at modding in general. these days, making content at the same level as vanilla requires the same process, the same software, the same skills
if that is then if everyone does it, then we might just see an oversaturation of the market
remember what happened to atari in 82?
Throw me some names of hte best mods there that can stand against those, i'll see how CSLA stands and how ""bad"" it really is
@inner urchinwas born in 86, so not sure what you are talking about
Quite possibly, but easier process of working with engine and injection of assets may spark influx of new enthusiasts making mods for the game. (minding the issues with pirated and ripped content)
that is also something that is very true
That is a big hope
so a brief backstory atari released a console called the 2600, now the 2600 before the nes was the hottest shit in north america, until when everyone saw you can make big bank making video games suddenly everyone and their mother was doing it and the market was flooded with shitty games (VERY shortened version)
I know so many people who want to start modding arma
but stop because how user-unfriendly it is to the absolutely lowest denominator
check out ahoy he makes a video about it, https://www.youtube.com/watch?v=ikIeaCE3Ljc
I mean, you don't need to go that far for examples, look at the state of mobile gaming. 🙂
I'd like to talk about it in a sensible way. A DLC must have a point to sell, it should provide things that no current mods can provide. GM for it's high quality vehicle design, Contact for it's splendid single player mission and imagination (if you call it a CDLC), SOG for it's detailed terrain and "situation awareness" module, so what about CSLA?
that too
very true, also not being able to inject directly from the industry standard software and workdlows into engine is also cringy
Cold war Rearmed
"CWR"
Sorry didn't see it
although, paid mods could work if the dlc policy for a3 is just, better...
Also added PO and 3CB Factions
the fact that everyone needs to have the dlc means no one will
PO is just retextures
Think thats all I can think of now, google document comming in a few hours
No, PO has some uniforms that are in CSLA
The FIA ones
and some civ ones
So I'm comparing everything I can think of
Oh boi, I hope you never look at certain tank game modding. That is even more unfriendly than Arma. >_<
(within reason)
bruh thunder?
T00T east vs West?
nope, the other one
wot?
That is 1 to 1 CUP A2 stuff, don't believe there is anything new or different there that isnt in CUP/PO
Hello everyone 👋 how's the discussion going
here, have a gun join the battle royale
barely different from yesterday
anyways, back on topic
more civil than usual
Good 😄
def better than yday
Yesterday was... interesting
cheers

imo if cdlc becomes the norm then we'd probably just get free assets available in the workshop if we can be arsed to find any and make our own units
thats what i did when gm came out
i doubt cDLC will become the norm
For someone who "creates arma content" you sure want to dunk on other creators just for the fuck of it. Why don't you let it go and realize that piling shit on is counter productive.
true otherwise it'd just go atari, it needs to be exclusive atleast somewhat to keep up standards if they want to compete with mods
I think mods still have a place but for the RHSs and CUPs of the world, cDLC is a good way to actually be rewarded for their work for once.
Excuse me? I think you got the wrong guy
I have been defending CSLA and GM both from day 1, and my only big critism vs PF was the main menu
I know what I said
hey! if you want someone who shits on csla you talk to me! leave toot alone!
Now that everybody probably has calmed down a bit people will be able to discuss more factual and this discussion will lead somewhere hopefully so everybody (or not lol) can be happy ^^. Even though I worry that the CSLA devs don't pay attention to his channel because their own Discord also is on fire, at least it was yesterday...
I don't, so please elaborate
:((
oh god its a shit show in here
I mean, compiling the list of issues to hand it to cDLC devs is actually is not a bad idea.
Or rather, it's offtopic, so take it to DMs please
i am saying that there is very little incentive to make mods these days, considering the amount of time it takes to
a. create said mod
b. bug fix said mod
c. update said mod with each game version update that breaks said mod
d. make sure some arsewipe doesn't sell/rip/ missuse your mod
Look at all of the games with the biggest modding communities - why are they so big?
cuz people care(?)
Because most of the mods are ripped form other places, other mods
oh
Keep in mind, if you have issues with CSLA, bugs, stuff you think should be changed.
CSLA has their own project on the feedback tracker and you can post your bug reports and such in there.
I took a quick look for the M203 crash (which wasn't ticketed up) and its pretty empty still
They don't need to worry about actually creating the mods, so they don't need the time, money, and sometimes effort
Yesterday was cancer af
Is anyone else having issues with scenarios? Anytime i try and open one it crashed my game
Arma doesn't have that, so making mods for ArmA is a way bigger task than anywhere else
cancer and fun
Do you have GM or PF CDLCs loaded?
If you do - the M16 with M203s insta-crash your game, and very likely the scenarios have an M16 M203.. somewhere
so try without
yeah well, i get it was a testbed for A3, but for RHS at least, considering the current requirements, it surely not an option
Devs already know of the issues, devs already fixed the issue. Big CSLA man said hotfix soon™
Have to say GM is about average level and acceptable, SOG raises my expectation about CLDC, not soon after, CSLA take me down a lot. 😭
It happens with only CSLA loaded.
Devs fixed it in their configs, I also just fixed it in Arma
GM is awesome, not sure what you are on about
Is CSLA good or not?
"GM average level" will never stop making me laugh
you mean because of the whole "no repurosing of free content" thing?
I'm mainly talking about A4, just to be clear
That is how you know who you're arguing against
In honesty, I would have prefered to see CSLA as an addo to GM
"Meh". If you want it for the map, go for it. Otherwise, we'll go for a cautious no
If comparing mods that haven't been updated in 2-3 years is being productive, then lets start comparing AiA to the latest CUP Terrains version. I said what I said and don't feel the need to continue this conversation.
Check out the free compatibility on the workshop and decide yourself.
also that
If you are interested in the theme - most likely yes
If you are not - most likely no
The missions any good? How many are there. Personally dont care about the map
Im a singleplayer guy
Might because of culture. I'm in an eastern country and we are not familiar with cold war...
Not a lot 😦
GM is great, but may not meet my taste personaly.
Are you upset over me loading up different mods and comparing them?
What use is any new content without anyy good campaign or missions
I'm not upset over anything
So the answer is yes, gotcha
It's not being done to attack any mod if thats what you're implying - I am doing this to have a nice handbook to answer people on "What is new in CSLA" and "What is good in CSLA"
I mean, for multiplayer communities? A lot of use.
lmao
I won't decide what is good, I will simply have pictures comparing everything side to side
I'm glad you can determine how I feel or don't feel. Quality discussion.
Let's not go personal, it is not okay.
I mean we've discussed the same things ad nauseum now
Agreed

Also CSLA gave me an itch to run Wargame:Red Dragon style mission 🙂
If anybody got more for the list of comparisons, please say
Stop flaming man
just like with mods, just like with cDLCs, no one is forcing anything on anyone, so i doubt what the issue is
see thats what i was hoping for
@inner urchinGlad you could contribute to the conversation in a positive manner.
i guess its just an amazingly large amount of dissapoinment channeled into anger
something something
dark side
Mostly expectations not meeting the reality
what is the disappointment about? the fact that it doesn't meat the expectations some of you had?
what people are angry about is that there's A2 stuff.
What people should be angry about is that said A2 stuff wasn't improved enough
but as pufu said
no one forced that expectations onto you
ik and its not the devs faulyt
im just saying we hyped ourselves up, we got angry and we probably almost lynched dedmen cuz of proximity
nobody forces you to buy it. If it doesn't meet your expectations, don't buy it.
We already established that there's deffo issues with CSLA, some small, some huge, part of the responsibility is on BI, but as dedmen said, if the devs says they're ready, what are they gonna do? Cancel something they already spent multiple years on?
This must be cast into the bronze tablet. And then crashed against people's heads who are blindly hating stuff.
😄
USP Gear & Uniforms AiO
dud no one really not get what i said?
this was at launch
before everything was revealed
Is there anything in USP that is in CSLA?..
everyone thought csla was gonna be this mod at the same level as gm
in hindsight it wasnt
unlikely
but thats because we didnt have hindsight cuz we cant time travel
oh that's what you're looking for I thought "overall" comparison for gear. nevermind then lol 😄
Nah, just CSLA
Yeah sorry
Since I am in #csla_iron_curtain afterall)
hey toot if you wanna compare heres a good one if you wanna do the czech needles camo
https://steamcommunity.com/sharedfiles/filedetails/?id=1124452523
Already got that loaded too, forgot to add to the list, ty
this is what i used to supplement for strechtarn when gm came out and made my own ddr faction for a zeus op
Also sov forces
UwU always happy to help
just for the webbing
no offense but these are some ugly ass textures...
but they're free
compared to gm they are eh passable
at worst ill give it 2/3 the quality
T00T you already have "Cold War: ČSLA" in you list?
They are, but I gotta compare everything
not everything that is free is shit, just like not everything that is free is great
Also props to CSLA devs for Russian writings in the hangars 🙂
No, could you link?
i get that but ill take what i can take cuz its free
no one is really gonna complain cuz no one paid for it
I know of it, But I through it's only configs
Given the CSLA is set in 1985 - Soviet presence was quite heavy in Czechoslovakia
¯_(ツ)_/¯
And the awesome new aircraft bunkers
those are the ones I am talking about 🙂
just worded badly
https://steamcommunity.com/sharedfiles/filedetails/?id=2077107235&searchtext=CSLA Cold War: CSLA Mod for GM (GM requirement) Link for workshop
Yes. It's the whole asset that's great.
Holy shit loading 4 things that all break change the main menu at the same time.. hope it doens't create chaos
hi
oh so thats why you dmed me
no
oof. didn't know that existed
i only donated a helmet to that mod
oh
ngl it was a cool helmet, might not protect you from anything but shrapnel but hey
its czechnology
anyways like huh
Funny enough, my father actually was stationed in Czechoslovakia during his service in 1988, even participated in a big army games (Autumn-88).
why tf didnt gm and csla just partner up?
and release csla as an addon to gm
like a dlc within a dlc
There could be a lot of reasons.
I'm not sure if BI allows that for their CDLC Project
but what were the cons?
gm was first meant to have a lot of factions but instead was limited to east and west
is there a full list classes (stuff) in someplace that has been added by CSLA?
Well, with updates they have more
honestly they should its not a bad idea
a CDLC within a CDLC could work IMO and since this whole Creator program is a big experiment it could be done
Pretty sure it was meant as a baseline framework, which would be expanded upon with the factions
some people disliked the overlap between csla and gm, the m16a2 in csla looked great but sounded horrible, gm looked ok but sounded cool
and things like that
Afaik CDLCs with dependencies on other CDLC is a big no
just avenger it up in this motherfucker already!
you wrote GM twice)
But obviously all 3 Partys would have to agree and if you release a CDLC as a CDLC for a CDLC the quality of the assets should share the same "standard" especially if both play in the Cold War and just represent different factions.
For one there are also technical issues with being able to buy one thing without owning the other thing
thanks
mods have dependencies, i think dlcs should too
So why in bloody hell does makarov know you
Well, BI specifically stated that a CDLC is not allowed any dependencies
Or create more
Again though, mods don't cost money. Making DLC C which also requires DLC A is a surefire way to piss people off.
overlap is second, and so on
also teams are (mostly) created through like-minded people
In short mods can get away with more in the public eye just because the user didn't have to part with money.
If BI would pair two CDLCs together, and their teams very didn't click.. that could be a problem
Yeah but the controversy around CDLC's as a whole is already big. Now allowing Creators do make a CDLC for other Creators would be another level of differences within the community. And I think these "basic" rules BI established for CDLC are to protect themselves from unnecessary hate etc. which I can totally understand. You want to make a experiment sure... but limit the damage that could be done if you understand my metaphor 😄
Besides, there's actual livelihoods at stake here. Sure, "experimenting" is fine. But experimenting really isn't
at some point it goes from "an experiment that will probably work" to "an experiment that can lead to the company's reputation and multiple lives being put at risk"
then if they were to experiment then csla would have been the perfect one
but eh wahtever
its done
we cant time travel
yet...
A bit offtopic - til - loading 4 mods that change your main menu doesn't destroy arma.
Therefor arma is a well optimised game
Exactly. Maybe not livelihoods so much but a lot of rep could get damaged. The devs from the CDLC's and BI.
People saying BI's rep got hurt badly with this are wrong since Arma 3 and CDLC's aren't that interesting for most "BI Followers" anymore I think. Everybody is either waiting for the next big iteration of Arma and the true veterans and hardcore fans still play. See all of us (at least most of us) that are here and discussing are really interested in either Arma or BI or the CDLC. Those who don't care are just gone. Also I know some people are just silently watching how this unfolds. Just remember... everything will be alright 😄
true
but that reminds me
all this questions all these speculations
why not just be honest and open up about everyhitng? when in development specifically
like idk how to phrase it
What are you getting at?
but hype these days and games getting killed by hype are from lack of transparecy and awareness
My wishlist for Arma 4 is simple: Optimization
then ofc, there's a lot more, but as long as the game becomes a bit better in that department, I'm sure more people will pick it up.
If we could then remove some of the arma jank (not necessarily arma moments), that'd be lovely.
If we then get a non-degrading feel of content on release, I'll be ecstatic
But in the long run, I'm pretty confident that arma 3 as well as 4 will be perfectly fine
Because situation can do a total 180 on a spot
If you mean the CDLCs, afaik they can only say what BI approves they can.
cyberpunk, fo 76 and now csla
see thats kinda fucked
its their product
And BI is the publisher, and in the most situations publisher has the say.
yeah i get that doesnt mean its right just because its true
I agree but on the other hand, the teams agreed to that stipulation when they entered the program.
Cyberpunk suffered more from management and publishing decisions
Damn we still talking here lol
yes cuz i dont have anything else to do
not really
oh great i got an infraction im in the cool kids club now, anyways moving on
Same
That was a big problem for the cDLC Testers that participated in the closed beta for csla.
Some of us raised their voices pointing out real issues like the models etc. but the devs mostly ignored our calls for more insight or worked around our questions since they could not legally talk to us about the smallest things regarding development because they signed an NDA, the testers did not.
That's a whole other topic though which I could get into... Basically imo Tester would also have to sign the NDA that the devs signed so obvious problems and further development stuff could be openly discussed so that testers don't feel ignored by the devs.
fucking ndas man
i swear these things should be outlawed
To be honest, I have 5800X + 3800MHz ram + 3070, My machine runs smoothly with 60GB mod loaded and 150 AI combating on cam lao nam with ultra graphics quality...
when someone makes another person not say something it is usually out of fear
bbut yeah it is another whole can of worms
NDA's actually have their place. Or would you rather know 100% of everything about a product before it's released?
i would appreciate honesty and knowing whats up instead of blank hollow hype
Though I agree it's really silly that arma can use only one core/thread and I still cant understand why...
Honesty yes, but like most things it's a fine line to walk.
Cam lao nam is a very very optimized map
true
similar situation for me, minus the fact that people in my unit can't say the same
Are you serious? No other in my community can goes up to 20 fps...
Yes I'm completely serious.
I've got a very very shitty laptop I play with
ok you know what? imma try and tryyyy dipping from this channel
And I get 40 FPS against AI
yes, agree, not all people have money on buying high end PCs.
Yeah before you get warned 😦
You might playing vanilla and have the "dynamic view distance" feature provided by the DLC enabled.
Negative with UNSUNG, S&S and such
Lets go to #sog_prairie_fire
@rough vortex
Lastly, the textures are better than CUP's across the board.
I do not and did not join into the chorus of negativity here, but complaining about people complaining about CSLA and then turning around and bashing CUP is a wee bit hypocritical to me. I would prefer if people left CUP out of this, on whatever side. That includes you.
Thank you very much
I love cup
Thank you. But my point is, I don't want to see CUP wielded as a bludgeoning tool against anything, and I do not appreciate it being bashed by the same people that complain about the bludgeoning.
Pretty sure that guy said he worked on CUP in the CSLA discord yesterday 🤷
I know who he is. He was part of the CUP team but there is not a single commit of his in the repository that I can find, so "worked on CUP" is a stretch. But that's really off-topic, all I wanted to say was what I said above 🙂
Righto. Just thought it was funny/ironic
Do the tanks in the DLC have interiors?
And the world burns.
Yes they do
Definitely. Players sign NDAs for alpha/supporter versions of games. Why shouldn't testers?
i dont think not signing an NDA hampered testing or feedback, but its just standard practice
I'm suprised people like LJ from JSRS wasn't hired like in PF
Or liberation from the KP team stuff like that
Pf out the box came with a lot in regards to MP and editor modules and the like
Testing and feedback from the testers side didn't get hampered. Not at all.
What did get hampered was the discussion between us (the testers) and the devs from csla. Yes in a usual case it's not a testers field to go poking around why certain stuff is the way it is and how it should be changed for a better result as they are mostly there to provide feedback and report found bugs etc. but with CSLA it was a bit different once the inital discussion about the model and asset quality started and the devs couldn't really respond because they could not talk about certain things. Sure an NDA which is suited for testers also wouldn't have totally solved that since the devs still have other NDA's with BI which prohibit them from sharing certain things even with the testers... but it still would have helped our discussion in the channel. which I don't want to disclose here publicly but I see you have access to the channel and can see for yourself.
The devs for csla do not work with anyone else, apparently theyre totally arrogant and think they dont need help from anyone. with a 20% approval on steam that says it all. good riddance
dedmen said it yesterday as well that the devs for this mod didnt reach out at all while all the others did
lets all hope this is the end for cdlc and lets everyone return to modding as a hobby, not as a business
want money? go professional
I do not hope this is the end for cdlc's, obviously opinions on them always have been varying some find it a cool thing like me to enable "modders" to get some reward for their work and maybe make a name for themselves. Also the money will most likely encourage them to work more and harder then they would normally which Mondkalb already said yesterday IIRC. But as I said that's my opinion 😄
Nope, it's specifically Cold War Czechoslovak forces as opposed to 21st-century Czech troops (as in not including Slovak)
not to me specifically.
But maybe they didn't need anything ¯_(ツ)_/¯
Why stop? CDLC project was a huge success so far, for everyone involved. Devs, BI, Players.
Yeah shouldn't stop the cdlc program just because of 1 iffy one
But this does not mean that you need to produce such a hack and earn money on it
Is there a BI QA pass that it has to complete? (Genuine question)
So you say everything should be stopped just because you don't like one of the results. If you don't like it, don't buy it. Noone forces you to even look at the CDLC
No one knows this, but I am extremely surprised by the fact that the game developers allowed this to be sold
I mean as long as a cdlc doesn't impact the core games reputation 👍
It is put up for sale on behalf of BIS, this is enough for criticism. If you want to sell a project, work hard.
BIS has nothing to do with this?
Iron Curtain was not worthy to be sold as a CDLC, that's all the claims.
Oh bis
yes 😄
Sorry thought you meant bi lol
Criticism, yes. But what you're putting out there is not criticism. It's just you complaining. There's a difference.
Furthermore, BI does have some responsibility in this, however, this is still the creation of the CSLA studio.
BIS have a direct relationship to this, they act as a publisher.
BIS is not BI
BI*
BIS is another company
No, BIS is only associated in name only with BI
I think because in the past wasn't it called bohemia interactive studios?
Not simulation
The name is never not going to cause confusion lol.
That's when BISim and BIStudios were under the same company
Gotchya
The main thing is that you understand
Have you seen DShK?
Cringe.
That's... what CDLC is?
The shape, the sounds, the textures, it's all terrible. The only thing that is well done in Iron Curtain - T-72, the rest is garbage.
That's overreacting imo
It has problems and would've benefitted from more development time
But saying the T-72 is the only good thing in there is just ridiculous
Well, the map is also good.
Map, T-72, 5T trucks, UAZ off the top of my head
And so is the abrams. And so is the LAV. and so are most of the czech ground vehicles.
and some of the unarmed vehicles, too
The biggest problem right now are some of the infantry assets and the soundscape, then there's of course some bugs
To summarize - as long as the devs don't give up on it and keep improving it, it has good potential
Ahahah
provide a description to those links or they will get deleted
I don't see what's wrong with those pictures.
I don't see an issue with the two SKOTs
No but Discord rule states do provide a description when posting links
Yeah, but I was referring to him
The SKOTs are both pretty nice
One is clean, one is not. Congratulations. Horribly scammed by CSLA /s
It's two different renditions
They'll never be perfect either
For example the one in GM, while perhaps being a bit more visually pleasing, has the driver's protective shield missing
It could definitely use some work
Yeah I was referring to Funnypig 😄
#csla_iron_curtain message tbh the CSLA one looks just as good
not sure if the GM one has an interior either, CSLA does no?
Both have interiors
What is AFMC?
AFMC is a fictional army that appeared in A2's ČSLA mod
Interesting since the CDLC contains a ton of files called AFMC. Check the depot here on steamdb for yourself:
https://steamdb.info/depot/1294440/
but they never would just sell their arma 2 mod in arma 3 yes?
Well, they're not in the DLC 😄
Mod for Arma 2 sold in Arma 3. Yes.
I didn't go data mining, but if it's just the naming convention....
The T-72 has not
They spent 10 years making a mod for arma 2, tweaked it a bit and sold it to arma 3.
At least the T-72 has blacked out interiors and somehow I can't change seats by Scrollwheel but by the right mouse button
In that specific one
Right mouse button? How does that work?
Can you send a screenshot? That's weird
I click it and am switched to the other position
You should be able to see black interior but with "windows" outside if you look around
It's only noticeable by the position of the main "gun"
No, I#m somewhat locked to the zoomed in vision, can't look around either
but Im running only the compat version
Maybe it's that
Exit the vehicle altogether
Hell, at best, exit Arma and validate files 😄
Are you running any mods maybe?
I am running mods
I did restart Arma, but it's the same
Position changes by RMB
That does not happen with the CUP T-72
Note that in the CSLA-version there are no place entries in the scrollwheel menue
But there is a short blending out and blending in with the RMB functionality so it clearly triggers the animation
Oh my, no. Im not switching positions! It is actually the "zooming" in.
there is no rule against selling your own mod as part of the cdlc project as long as the mod itself remains available
as an airplane fan, I'm disappointed that the dug-in hangar doors cannot be opened with the "Edit Terrain Object" module As a side note, while only 4 doors show up when you put the module nearby, the module has 6 door options in its attributes
iirc the proscription is against removing your released free A3 mod to resell as CDLC... whereas they never released for Arma 3 at all because the CDLC program got announced first and thus they chose to pitch to BI instead
Remember, this channel is about a CDLC. So please stay on topic, yet again
oh. I was also referring to the person, not you. Apologies
No worries 😄
Turret rotation speed on tanks has been fixed internally
I think Rimmy's take on it is the best so far, displaying all the quirks and bad parts while still showing some of the cool stuff
Yeah, there was a bunch of 'huh?' going on above and beyond the looks, but so much that was unironically liked... and I vaguely recall this including the assets with no A2 counterpart (and thus no CUP or RHS comparisons to make negatively)
It seems some of the assets people call out as being cup assets really are just a different flavor. CUP already has two different MLRS classes for two warhead types, and this cdlc is adding another. The turning out and front slats are nice too. I'd probably replace weapons with CUP versions though, but I hope they fix many of the issues such as sound and rof
quad bike motorbike is sad though
This is the motorbike! It doesn't even lean anymore 😅
https://youtu.be/4lgHVz2HGQM?t=636
i was on stream for that. I don't use it, but come on!
Yeah, it has to be the worst bike ever made
Tbh, quality of this low tier mod (Let's be honest, it is) could've been predicted when they didn't bother going further with their website than using blogspot. And they link to it using http instead of https 
I'd rather them spend time on the mod than making a better website personally
most browsers redirect to https anyway
Tbh, I think they would've spent less time just using squarespace or something than blogspot, and it would've looked way sleeker.
searches CSLA iron curtain
Majority of the vids are titled "csla not worth it" or "why you shouldnt buy CSLA"

not a good 1st impression but ill see what they say
It's a very mixed bag, which isn't to say 'more bad than good', but rather how much do you weigh one aspect over the other... e.g. people who spoke up have tended to like the included terrain, whether or not they thought that it alone was worth the current CDLC price
It's gaining percentages slowly, up to 23% now. So the initial wave is fizzling out perhaps.
If people suddenly think terrains are worth $12 im going to learn how to make one and have it as a cDLC 
If Bohemia Interactive says yes... 😉
They say yes to CSLA? Can't be that hard...
Id pay 12 for BI to "port" Chernarus from DayZSA tho
Terrain building Can't be that hard 🤣
I know the terrain building is hard as fuck but getting accepted clearly isnt
Terrain Building isn't hard, just annoying and difficult to learn
also, you need a pretty good CPU
unless you plan to use your PC as an overnight heater, of course
fwiw, in regards to the M163 VADS having vanilla target lead indicator (TLI) support instead of vanilla sensors, according to CSLA Studio's SunCZu on their Discord that's intentional: the radar IRL was ranging-only, not search/track capable like the Cheetah/Tigris turrets' IRL counterpart, so the TLI instead represents the lead-computing sight
The VADS gives off horrible artifacts when fired full auto while ADSd
won't buy the DLC, but not planning to cry about it in public channels
nice map, but I'll stick with prairie fire as my preferred DLC
and the map is based
Also fwiw, same developer regarding the T-72 versions in the CDLC in its Discord... the laser rangefinder's red dot is apparently not center-of-screen IRL, but Arma doesn't simulate the LRF being off-center as well
I almost pitched that as a CDLC
I would love that
Yeah so the problem is if you wanted to do a decently sized terrain yourself you're probably looking at one year at least... without custom assets. Depends on how much free time you have though I guess
And there is Chernarus 2020 which is a separate thing/not compatible with missions based on CUP Terrains' original Chernarus
Id pay to have 1:1 scale altis and stratis on the same map
I swear there was a mod for that
True but I would rather say that "Missions made for the older Chernarus map are not compatible with the updated Chernarus 2020 map" rather than saying that "Chernarus 2020 is not compatible with those missions made for the older map".
bc i think altis is 75% scale compared to irl lemnos
I also believe I have seen something like this somewhere on the workshop though I don't recall a name.
Yup, among other differences that the then-project lead for Arma 3 mentioned in the wake of the infamous arrests... I believe while the Bohemia Interactive developers in question were still in jail...
It isn't possible without altering the map significantly. They have different cell sizes (I think)
So watching Rimmy's video, is the Arma 2 (let's call it what it is) Motorbike actually the ATV?
yes, weirdly enough 
I'm not even sure why
just makes no sense, maybe it was a placeholder and forgotten
people saying Rimmy's video is "balanced" its pretty much shitting on it but being a bit nicer than the people in this Discord lmao
placeholder like the Arma 2 bike model itself?
Or the Sa-61 pistol reload animation in the sidearm slot?
Though they have a regular Sa-61 reload - just so messed up
I wish I could give it that but no lul
he's still shitting on the bad parts which is fine. But he also points out good parts about it, i t's not just "THIS IS GARBAGE" or "MYYAAA"
If there's one asset that this mod really got me pissed, it's this
The tank crew helmet
For the czech
Can confirm, was there when it was live
I really love some of the Czech vehicles, like the Dana (?) Howitzer, the Goliaths, the map is alright too but that's it for me tbh
what about the amazing dirt bike lol
which is about most I can say, as well
Kinda thought the US Airborne troops were kinda funky (in a good way)
Some of the czech vehicles are based
we just talked about that, looks as if the Dirt Bike is using the ATV's hit box
Sounds like what you liked was the stuff that no one else but CSLA ws depicting
handling and hitbox*
Just a reskin pretty much.
it's not even a reskin
The F813 Goliath = https://en.wikipedia.org/wiki/Tatra_813 and the ShKH-77 DANA = https://en.wikipedia.org/wiki/152mm_SpGH_DANA
The Tatra T813 was a truck produced in Czechoslovakia by the Tatra company. It was produced from 1967 to 1982. The basic representative of this series was a military version of the 8×8 Kolos (Colossus), which was able to pull trailers up to a total weight of 100 tons. Tatra also produced a civilian version in either 6×6 or 4×4. After fifteen yea...
The DANA (the name being derived from "dělo automobilní nabíjené automaticky" (gun on truck loaded automatically)) is a wheeled self-propelled artillery piece. It is also known as the Samohybná Kanónová Húfnica vzor 77 (ShKH vz. 77) (self-propelled gun howitzer model 77); and was designed by Konštrukta Trenčín and built by ZTS Dubnica nad Váhom ...
Yeah, but are 8 vehicles and an OK map worth $12? The rest of the stuff isn't to me
it's a 1:1 port with worse physics 🤔
Like even the T-72s don't hold a candle (is that the saying?) to Glob Mob's tanks in unique sounds and quality
As odd as this may sound, I've come to believe that this CDLC would have looked better were it released with just the stuff that no A3 mods were depicting
I mean for the price I'm not expecting globmob quality. But I do expect everything to work and for it to at least meet A3 standards
I am really pissed at the horrible sounds for this cDLC, so much vanilla stuff - like hello, 8 year old sounds here
SOGPF set a standard with their sound design imo, loved the atmosphere
I say looked, mind you... that wouldn't excuse the sounds, or the config weirdness
like vanilla sounds.. sure.. annoying, but fair. But as long as it works.
I'm not weighing SOGPF against it at all because I'm not getting that... even moreso after hearing about the massive disparity in number of developers and budget
but the thing is that it doesn't work
Hopefully JSRS pulls thru and un-fucks all the sounds 
they will, just give it time for the compat
I love the end to Rimmy's video "I am never booting that again"
I mean rn it's not in a state I can genuinely suggest
I mean, idk if Drewski is going to make a video, idk if I can do it any better than Rimmy... Don't forget how Drew treated GM when it released, so I mean.. CSLA shouldn't hold it's breath for Drew to be nice at all
i cant believe i sat around for months and months asking "release when" for this

this is why I intentionally keep myself deprived of info
no expectations, just going in as blind as possible
looks at the omitted F-5, L-29/L-39, and MiG-29
Not that I blame them for that one if they came to the same conclusion as Mondkalb did about jets in Arma 🤷
Best to work from bottom up, infantry, wheeled, tracked, rotor, fixed wing.
To be fair, the best comment I saw on fast-movers recently was someone flagging how ridiculous it is that a jet can cross a map that's a (scaled down) representation of South-East Asia in two to three minutes.
That applies to some rotary aircraft as well. But this is a subject for another channel, really.
Even if the maps were smaller... how much can infantry get to do when fast air can 'do it all'?
But yeah, if CSLA Studio came to that conclusion too then I can see why there's only the An-2 (like how GM's only fixed-wing are both transports)... though more helicopters would alleviate that
show me a crewman RandeZooking on the top of a building and rescuing hostages
"way too small" -> 100-250km²
Meanwhile something like GTA is barely 20km²
well yes. But altis and malden are both 75% scale iirc? Like.. if that's your AO, that's just how it is. Not like Jet pilots go "I really wish this island was bigger!"
GTA V map is full of unique locations with a lot of interactions while in Arma you have 5 buildings within a kilometer square without even one shitter
GTA and ARMA are apples to oranges, different theme, engine and mechanics
ok and?
that you cant compare the two of them
someone mentions both then that's the topic now
Drewski's GM video was a shame tbh
jet pilots are begging for bigger maps and PMC Terrains delivers, but Arma 3 can't handle such at all
Arma isn't trying to appeal to the flight sim crowd tho
I would hate for them to cost map quality so they can stretch it thin
why stretch anything if you can just optimize your game
thats not how arma works
and all are islands
I don't expect arma to ever try and reach like a DCS size map
I mean the engine is possible for Attack on helicopters maps
what more do you need
They can't possibly create a terrain of that size and still offer a good ground experience
I would like bigger maps ofc. Or more optimized ones so we can have more detail (urban maps), but I think optimizations are deffo the more important part
The bigger cities you have the less individual detail you can allow
modern technology definitely allows for pretty damn detailed maps though
so what, you're gonna force modders not to make bigger maps instead of forcing developers to make the next arma iteration handle more assets better?
do you want to play on 1x1 Bastogne map over and over?
the engine is what it is. It has its limitations
that's why a new engine is being made
There's a limit to what you can expect, why work overtime to optimize an engine for a map size only a niche community would use
either way we're off topic
I'm sure it will be bigger
community as a whole reacted wrongly to GM, shame because they bit the bullet and I think did an amazing job, yeah their campaign made me ragequit too lmao and the AI was a bit emssy but the assets were great and GM team really added so much content for FREE over time!
yeah that's why the next arma iteration will likely handle that stuff better?
yeah and modders doing big terrains give developers some feedback about how big should maps be in the next iteration
modders have likely tried doing big terrains, that feedback is goin around fine. There's only so much modders can do though
Arma 3 cant even handle missions with basic ai 
so CSLA not worth it though?
no
Depends on what you want
if you want to make screenshots in a M113 with GAU on the new map then buy it
if you want to actually play it than eeeh
CSLA is a dumpster fire
https://www.youtube.com/watch?v=4lgHVz2HGQM
Uploader: Rimmy
Video on CDLC
Not from me
But its a good watch and might be good for the devs to watch 😊
it was posted and mentioned here a number of times
and yeah it sums up everything we have noticed so far, however I must say the ability to drag dead bodies is cool
map is... cooln't but delivers
everything else just has to be redone
I first found that out in Rimmy's stream
i aint touching this DLC with a 10ft pole
I really enjoy the r-34s features

this
Being able to mount it as a mine or the offensive / defensive modes
pretty cool features for something like a grenade
Having an on the fly fuze system to change from a traditional to impact grenade
never even knew those existed for the czechs
I mean if you're not touching it with a 10ft pole, why continue to talk about it here?
in Rimmy's video they both were impacts lmao
^
hmm, they seemed to work properly for me, ill have to check that again
I'd like to see that fixed quickly tho
because the concept is wonderful
Yeah I think mine worked fine although I couldn't place the stick one. I wonder if Rimmys both exploded on impact because they hit an object
notices that the CDLC's MH-60A DAP (FFAR) currently looks like the UH-60 but with fuel tanks when the ESSS is enabled... now the lack of dynamic loadouts for the UH-60 being dependent on the ESSS annoys me a bit more than it used to
I don't understand what you mean tho, hitting an object would cause an impact explosion
Did someone compare the CSLA Blackhawks to the Arma 2 models?
iirc the A2 models and the CSLA both say "rescue" on one side and say "rescue" but mirrored on the other
Yeah, that came up yesterday, but I find that a cosmetic issue 🤷
Things can behave differently when they hit the ground versus when they hit an object
oh copy that
down to the "rescue" being writted mirrored on both models? It's 2021 not 2009
I was throwing them at the range so
I'm more annoyed at the MH-60/UH-60 not being a single model with 'want the DAP? Enable the ESSS component and you get pylons, so you can stick fuel tanks or the rocket pods on them'... though the MH-60A DAP (FFAR) at least has fixed-forward Miniguns as well as the rocket pods 🤷
I mean arma 3 fixed this issue on some of their models by just not including text, some of the skins are still the same trick of flipping them
It's a trick to save space on textures
Not horribly irredeemable
Thanks to Grahame, here's a quick-fix for the lack of Editor-visible CSLA buildings: https://steamcommunity.com/sharedfiles/filedetails/?id=2519349256
kinda weird that has to be made into a mod.. The reasoning of "We don't want to clutter the editor" is ridiculous to me as there are ~12 Alice backpacks that are literally the same, same goes for other Backpacks
Agreed. The mod shouldn't be needed for long. I needed it myself to do stuff for the Epoch mod
any server for this dlc?
capture and hold? where is that gamemode?
on the server
ah is not a type, is the mission name
Don't know sorry
Is the M113 AA not supposed to destroy the Hip?
Put over a 100 rounds into the cockpit and just killed the crew.
Or blow it up with zeus lightning bolt
Good option.
Arma 3 and big urban areas don't really play ball with eachother, sadly
it was related to next arma
Ah, thought it was related to the CDLC,
I hope its the next thing they imrpove on for arma 4, if they don't add proper urban enviroments then it will just be a pass for me. Atlis did it good but I am more looking forward to more larger scale buildings. Dayz is a pretty good look into whats possible
don’t put your bets on it, arma 3 had smaller sized interiors from previous games
Instead of every room of a building being enterable, it was simplified to just a lobby
I mean I dont mind if the actual cities look realistic and good
I dont expect them to fully detail every room with a bunch of furniture since that will lag the game I just want stuff that can actually pass off as real
like I said dayz now is a pretty good look into what to expect for arma 4
I wouldn't mind having simplified building interiors, but I deffo want furnished and proper interiors as far as that goes. As well as AI that doesn't phase through walls
exactly
Realistically arma 4 won’t break too far from arma 3, the formula already works it just needs some optimizations
I mean. I want arma 4, not arma 3.5
So you do not want Reforger then 😛 or that might even be Arma 2.5 from what I've seen/heard so far
I am not expecting the gameplay to change, I dont want it to change. I just want actual urban enviroments, which I think they should step up
if it will be like arma 3 with no barely/slight changes to it then I really dont care for the series anymore
Arma’s never been known for its urban combat tho, it’s new turf
like I said dayz, dayz shows whats possible
DayZ is focused on individuals, having a heavy urban focus pulls away from combined arms functionality
I'd say it's quite the contrary
Reforger apparently is only MP according to that known leaker
So a little bit like Argo
But who knows how accurate
If Urban combat becomes a thing that isn't jank af, then armor working closely together with infanty and JTAC/air providing intel becomes crucial.
But ig this is more of a non- #csla_iron_curtain convo
you know, aside from the jankyness that is what we have now, im kind of still excited, i think the vehicles look great, the camo textures are very crisp. i just wished we had more, that said i think ill keep my CDLC purchase, in hope that the thing gets fixed, and then maybe they will give us a free expansion that might add alot more things that they missed later down the road. i mean if things get working properly this would look great alongside CWR3 and mixed about, arma 3 really needs some quality 80's 90's rather than the over saturation of ultra modern we have now.
I don't doubt it will eventually be good. I think the problem is that they released what basically was a CUP clone for 13 usd and that it was offically backed and approved by bohemia. It just shows that we could be in a position where large ok quality mods could just be labeled as expansion dlcs.
Sad that CUP had to come out and say that (which reflects poorly on CSLA), but I am glad they came out and said it
that wasnt meant to throw anyone under the bus, some people were making dishonest accusations and speculations so we made a statement to clarify things
What I wrote wasn't an attack on the CUP team, just think it's good you guys put that out there, before any theories get traction.
i didnt interpret your message that way, no worries ☮️
tbh i get where the fuss is comming from, but regardless of where the assets came from or how they were made, almost everything has something from another mod, arma 3 has models from arma 2, the dlc's have models from arma 3, other mods have things from other mods and dlc's i mean thats how we get duplicate structures and sandbags in the eden editor that are named the same, look the same but have the mod, or dlc's logo next to it. i dont know why it happens maybe its because they have toadd it to there mod or dlc to add it to there maps idk just my thought, no grudge here though just the way things have been.
Are official CSLA servers on the new map?
yes, all of them
sog
SOG appears currently like it's more well baked... but more expensive
The maps will each offer a very different but good experience
its up to you xe, i personally have both, like all things that just come out, CSLA just needs work im confident it will be fixed. both add to arma 3 differently.
you can keep your czech... i just wanted the 80's 90's US military stuff 😛
i know i was just yankn your chain lol
The map seems the main selling point currently.... I hope the vehicles get polished up too
yeah CSLA has a pretty cool map i can tell alot of work whent into it anybody check out the big giant sink hole thingy, and a couple caves?
the roadway turned airstrip is pretty cool too, i wonder if it works with autoland and if it does does it smck you into a bridge? xD
Whenever I try to place a squad down it crashes my game any help please?
What is done is done... but Bohemia Interactive really needs to intervene now and do some damage control. Otherwise rather than victims they will end up looking like accomplices on this whole fiasco.
In McDonalds if they spill your coke they give their customers a free ice cream in compensation or at least an apology or a "we will fix this" statement but BI gives us nothing so far.
And BI is no longer a small indie garage company they made millions with DayZ and Arma 3, they need to step up their PR game!
BI wont say anything, saying something implies fault
Yeah and I can’t place squads😡
The revenue is 50/50... but the fault is 100% just CSLA team?
Hey, I'm just the messenger
But yeah clearly BI signed off on this, and they are at fault
BI is the only responsible party involved here that has the resources to do something about the situation and besides their brand image is worth far more that what doing some damage control would cost them... Additionally BI has a lot more to loose (customers trust, quality/professionalism image etc) compared to the small and unknown CSLA team that just looses some revenue but nothing more.
Hell, the whole cDLC program will end up looking bad and hurting if they don't damage control this
We called BI out on this back when CSLA was first announced dude, when we got to test it
And a 2nd test was NEVER allowed, though we asked!
So they just don't give a damn then... incredible!
Well idk who controls that, but one test was done
And never a second after 7-8 months of CSLA work
And now we have things like the CAR-15 having bugged audio in full auto suppressed fire, something that would've been caught in 5 SECONDS by any tester
Or the Helos knocking over trees which was marked as fixed but still is broken, 2nd test would've found this
But I assume, the negative reaction from testers back in late 2020 put CSLA/BI off from doing more tests, dropping this cDLC without much fanfare or advertising
There are like hundreds of infantile bugs that wouldn't even be hard to fix but I guess both parties were so disinterested on the project that none of them could care to fix them or even test it for that matter. The saddest part is that situations like these not only hurt the current community but I am also even loosing hope for Enfusion and the future of the franchise. This is behaviour you could expect from a 20 employees small local company but never from a multinational "AAA" company with over 150+ employees...
If you are waiting for anything from BI, I think you shouldn't hold your breath. CSLA devs called tester feedback in 2020 "Toxic" so they aren't fans of receiving comments or feedback it seems. I am very disappointed in how this has all been handled, mostly because some parts of the cDLC are promising
And so the whole "this is our homecountry cDLC and we are very exited" was just a bunch of huge bull💩
The lack of marketing spoke volumes to me
Now that you mention it... their words said "we love this" but their actions actually said "we couldn't care less about this" given the virtual CERO marketing it got...
GM had a bit of marketing, they even gave me some exclusive screenshots to make a video with
SOGPF had a whole website with legit 200 screenshots and pictures
CSLA was hidden from testers as I assume BI/CSLA team knew testers wouldn't stand for it's current state
Stuff like "Reammo Truck" or the CAR-15 bug are so easy to fix
Yeah or the object placement on the maps where you have lamp lights inside rocks under water etc... lots more optimisation could have been done. The bike doesn't lean, one tank has inverted PIP images for left and right.... the buildings show door icons that open invisible doors etc
Lamp is on purpose, allegedly
The bike (from Arma 2, lets not act like it's not, with those textures lmao) is actually using the Arma 3 Quad bike hitbox
Exactly and don't even get me started on the sounds! Lots of the sounds are just vanilla sounds for "futuristic weapons and assets" that could hardly fit 80's asset sounds... not even remotely!
Like the sound is the worst part of this cDLCs... even worst than the models, the reused A2 content retextured or even the countless bugs
The lack of good sound design is so obvious after SOGPF did such an amazing job
Well SOG even surpassed vanilla in the whole sounds department if you ask me, but GM for example had far better sound, new and on part with vanilla in quality but fitting their assets and the time period.
What GM lacked was immersion via amazing custom UI and scripts and innovation in terms of mission design like SOG had, but other than that GM could have easily been on par with SOG in terms of overall quality. In fact to my eyes both are equally good!
Some think GM passes SOG in quality... are we still on topic 😅
Anybody posted a map fly-over yet?
If your comment is in relation to CSLA compared to SOG and GM then yes we are still on topic 😅 
Speculating on why the community has bad vibes is a bit of a moot topic and I'm not sure if there's any update from devs yet?
Lots of people, including very influential media people and us the fans and players are waiting for an official update really, from BI, CSLA or whatever... But none so far
They could just be waiting if the community forms a consesus or changes opinion somewhat
The general consent is that BI remains quiet on the matter because they are too focused on whatever they are going to announce on June 22nd...
They could be dealing with the issues and working on a hotfix. They are active elsewhere. Don't blame them for not being here
Sounds like the smartest thing to do, tbh
Dont think you have to expect one, CSLA devs said they wont even break even on the cDLC so I doubt they care anymore, but that's my view.
"you complained... look we already fixed. And B and C too..."
Yeah but if they are working on a hot fix why just not say it in advance?
They have... elsewhere
Bro they were told a bug, they claimed they fixed it 8 months ago, and its still in the release build lmao
Oops... reply meant for Valmont
Where?
The CSLA discord 🤔
Well, after all the crap here yesterday I can hardly blame them
Speculation or true story? Because we often get copy paste images of everything important said over there... and we got nothing
Because we'd assume it anyway. And wouldn't probably give them a good controllable narrative.
Maybe some of the crap is deserved? People pay money for a paid thing, they feel they deserve a certain thing in return, quality wasn't there across the board. Not excusing any prrsonal attacks, that isn't good
Don't know... just know what I see on that discord
Got no issue with criticism. I have been vocal. But 95% of the posts here yesterday were just trolling
Some is deserved, but nowhere close to all of it
Well in the meantime they are getting review raped on steam for not declaring "don't worry we will fix the issues"
@visual leafAlso I don't think many very small dev teams are good or active in communication...
Criticism is good - baseless attacking isn't
BI could help them 👀
You assume that they are not ofc
Yeah I was talking about BI really, I am not expecting anything from the CSLA team after what sherman shared with us
Good controllable narrative? I doubt 😅
In fact, they should probably do something about this before june 22nd not to spoil the party with angry players shoving their so recent shameful display regarding the cDLC
BI could just say they learned lessons and will improve in the future
what party is there 22nd btw? 😃
20 year of BI iirc
They have already said that during the DayZ development, like a million times... no one believes them now
Sigh... 20 years of OFP/ARMA not BI
Okay, sorry sir, lmao
They had that celebration in 2019 🙂 https://www.bohemia.net/blog/20-years-pf-bohemia-interactive
And they're saying nothing of ARMA 4? It must still be ways off 🤔
Reforger first
Makes me intrigued what exactly they can say to us
nobody asked for reforger
Bi suddenly turned into a fish and no longer has ears to listen
Nothing, no announcements to be made they said
They can help us celebrate 20 years basically... some of us have been playing these games for 20 years
Project Argo 2
Argo was cool but OT for this channel #end_of_life_arma
just let tencent step in and $upport the project for CSLA :3
There also is a dedicated Argo Discord
Sees Dedmen typing ... ... Hides 😉
so theres no mention of a fix in the future? for csla?
The CSLA devs are working on a hotfix yes
right on!

dedmen, your pfp should be an emote 
@copper jackal
That would be like handing out the dad role to players 
Some dev should restrict Dedmen to the Feedback_tracker and/or dev/perf_rc_branch channels exclusively. No more distractions for him! 🤣 😅

needs to be an emote here, I only have 
Why is the No Spam Please emote locked behind Nitro 😭
Since it's animated
I gotta say it seems the CSLA M1A1 is much tougher than the CUP one, and I like that
~3 shots from CUP t-72 on CUP M1A1, ~6 on CSLA M1A1
~2 shots from CSLA t-72 on CUP, ~3 on CSLA M1A1
All shots taken on upper frontal hull plate.
Perhaps one of those teams did a better research regarding the defensive properties of the M1A1.
Still resisting 6 shots seems like a lot for "gameplay reasons"
Well, 6 was with the CUP cannon. For CUP on CUP and CSLA on CSLA, they were both three, so the CSLA cannon is buffed relative to CUP as well
That's just dlc/mods not working together, as per normal Arma..
Two CSLA compat mods
First adds CSLA buildings to the editor, 2nd gives most CSLA guns JSRS sounds
So now the community come and fix issues lol wouldn't take long haha
holy crap dwarden just sopke
oh now im really upset... looking through the objects on Eden editor, they didn't even ad a whiteboard map... all the other official maps on arma 3 get a whiteboard map... 😢
Compatibilities exist for every mod and every CDLC, if you're referring to the 2nd mod. The 1st is an intentional decision by CSLA Dev team to reduce clutter in the editor
Also - just noticed who made it, thanks for the compat @inner jackal ))
I know it is off-topic, but I wanted to correct this because I was wrong. There are number of commits by him. I stand corrected and apologize for the false claim
Taking a wild guess here that you do not own the cDLC then...
He is more active than you think!
ahahahaha im not wasting my money
Then your opinion on it is honestly worthless
Very funny. Doesn't even own the product but is bashing it. 🙄
Generation youtube university
Could even have come back saying they'd checked out the compat mod and weren't impressed, but we all know that wasn't gonna be the case... 😉


