#creator_dlc_discussion

1 messages · Page 19 of 1

ebon sedge
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I'd assume that unannounced CDLC projects are allowed to advertise role openings with the fact of them being CDLC projects

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as we saw with Rob advertising role openings on the S.O.G:PF project, before it was announced

sinful cape
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that's what i mean. otherwise finding people for certain tasks becomes unnecessarily hard (/stupid)

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cdlc is more serious business than "need help for my mod" :>

hallow parrot
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Yeah, I've ever seen Rob is recruiting some people for a CDLC project, which is most likely for SOGPF before SOGPF

knotty ore
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he did mention it

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I recall.

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if CDLC project wants/needs to do so, Id ask BI first if its cool

ebon sedge
devout turtle
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Ah yeah that ad bagged us Jaaziar and then sape brought in barry the cat who was a magnificent find. Two awesome poster artist/ designers. I advertised even as far back as 2018, and even gave some screenshots of example content in some of our more remote artist adverts

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But i never once confirmed the topic of our project, but if you looked at our website and then the advert you could have worked it out, we just never confirmed anything

ebon sedge
pine aurora
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have the missions for the contact campaign been released yet?

knotty ore
pine aurora
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I read creator as contact, god thats embarrassing AwkwardKid
Okay cheers

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Dont.. even ask I don't even know how haha

knotty ore
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beer_2 😵 beer_1

modern solar
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All that made it in as well

ebon sedge
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ooh yeah

devout turtle
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note the wording

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examples of functions

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i.e. I'm still not confirming anything

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or promising it

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so, so long as you're choosing your words carefully, you can say quite a lot about your project, without saying anything conclusive

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that's not against the rules of NDA, because you're not saying "content X is coming in our dlc which is set in theatre Y and will be released on date Z" kinda thing

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"this is the kind of thing we might be considering" in the context of a recruitment, should be ok

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saying that in the context of talking about your project as some kind of announcement, is not advised

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i.e. an advert has no public discussion or further responses

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technically, even talking about your DLC content would not actually breach your NDA with bohemia, as the information is yours and not theirs.

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but it's not advisable to annoy your publisher and only customer

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and partner

mint nebula
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at least for us the issue was not in the least lack of content, we would have enjoy it more if it had less stuff and a better map and some other things that detracts from the experience. Also I don't think it's unbalanced entitlement in the least, I paid for a product, used it, in the end should be able to criticise it for it's ups and downs, after all I'm not hating on SOG, it's a good product depending on what you're looking for, imo it does somethings well(gun sounds and soundtrack, some assets) and others put me off from enjoying it further, I know that's harsh to read that as a content creator and I hope you don't take it in a bad way as I'm not stating it is "utter trash" or some unbalanced opinion like that, what I'm saying is that there are things that detracted from the experience that took away our enjoyment of it.

devout turtle
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yep each to his own, but saying it's not good value for money is frankly deluded.

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I'm not being all butthurt here, I just feel for future creator DLCs who would be held up against our massive amount of content and criticised for not being so extensive.

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the level of expectation of a creator DLC on release day is way too high

silk jolt
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Isn't "value" more of a personal preference? Also maybe it is true, that many who buy are still in school. Since your CDLC is the (slightly) priciest, one could point out that the price differs not that much from the base game.

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I´m not to sure what to make of it, but DLCs in general spark a lot of discussions.

devout turtle
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Apex $35, our DLC $23 (and frequently on sale at $20). Roughly the same content.

silk jolt
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It seems regional prices differ quite a lot

sinful cape
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with prices you really can't win when it comes to arma. check out other games where simple reskins or a horse armor costs you 2,99 and nobody really cares / people learned to just accept it. imagine how the arma community would react if BI starts selling 2,99 texture packs.

silk jolt
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That's what I meant with "DLCs in general"

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Also, that a game just pushes content into DLCs effectively hiding the price "the game" actually demands

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But that might mean that some are already frustrated from other games

sinful cape
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maybe it's just too easy to voice the opinion about arma. other companies like a take2 simply dont't care. they are faceless behemoths.

silk jolt
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I take it also from Rob's answer, that apparently not everybody talks about the same price situation. I somewhat assumed that prices where roughly the same everywhere

uncut meadow
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Sports gamers seem to just accept a lot of questionable practices, looking straight at you fifa and madden, though take two's basketball game was also awful

round rock
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I have 19.99€ for APEX and 22.99€ for SOG.

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Actually on Steam

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Both full price

uncut meadow
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That is most curious

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$24.99 for Apex and $22.99 for PF here.

round rock
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Mmh.. interesting

wide steppe
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Apex has it's priced adjusted for euro/usd, but SOG doesn't, it seems

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19.99€ & 22.99€ here too

devout turtle
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Apex was $36 on release

wide steppe
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good thing they reduced it, def not worth that much

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esp now compared to CDLCs

karmic harness
silk jolt
sinful cape
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keep in mind that features such as weapon deployment, etc. were also added with dlc

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a3 without all the dlcs and their mechanical updates would look a lot different to what it is today

silk jolt
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Yes, like the advanced helicopter model, but I think quite a lot got came also as platform update, right?

sinful cape
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yes but it was financed by dlc sales

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without them it is doubtful that a3 would have gotten the same attention

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anyways. not really relevant for cdlcs, as they aren't adding such engine changes. not really sure where this was going now :p

barren pasture
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Am i the only who want a creator dlc in a modern warfare ?

ashen geyser
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Everybody and their mother makes mods for that setting. You can simulate the Afghan war in a billion different ways already. Why do you want a CDLC for it?

torpid hearth
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I'll take a cdlc for anything tbh

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Top of my list is Korea tho

mint nebula
hallow parrot
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Korea sounds cool. As a Japanese also think oppressed Japan is a nice idea

jade otter
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Japanese occupation of Korea could be cool too

ebon sedge
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good luck keeping the pegi rating with anything to do with japanese occupations heh_r

hallow parrot
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Honestly one thing I miss in the gaming industry is post-WW2 and modern-ish Japan faction in war games. Wargame: Red Dragon is an example, but just one of the very very few something

prisma mountain
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I'ma actually very surprised the Korean war hasn't been covered at all. Proto-style tech, WWII tactics, interesting terrain, etc.

silk jolt
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Maybe too close to Vietnam

tepid lance
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Too close to WW2 in gear and equipment. Something like "WW2 but with jets".

devout turtle
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would be quite cool with some module that created AI who ran and hipfired or blew bugles, with minimum simulation on them, so you could mow down waves of attackers.

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or be overrun

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not many games do hordes that well. you need something akin to L4D

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chinese tactics were generally overwhelming waves on repeat

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would work well for WW1 too

knotty ore
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Could probably be done with custom AI FSM + animation set. It's just slightly unexplored area of developing Arma stuff

ebon sedge
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Hm I think I saw a ww2 script or something that did attacker hordes like that, been a while since I looked at it though

knotty ore
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Yeah it can be done with scripting. Also needs good terrain+assets that allow good AI movement.

FSM behavior would just perhaps be better performing and more reliable way than constantly overwriting the underlying behavior with scripts

karmic harness
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so you could mow down waves of attackers
Arma 3: Tower Defence? 😉
(after seeing Super Miller Land, nothing and I really mean NOTHING will surprise me, anymore)

nimble hatch
red saddle
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Naming is very much unrelated to performance
Giving your car a different name doesn't make it go faster

nimble hatch
red saddle
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I don't see how it would

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The game doesn't care about naming rules, all it sees is a series of bytes

nimble hatch
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well, from my uninformed view, the same way animations are found via naming structure, the objects would have the same kind of process kind of thing

red saddle
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the same way animations are found via naming structure
They are not

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The naming structure is for humans, not for the engine

nimble hatch
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so this animation titles BS, also, has no effect on performance?

red saddle
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it doesn't

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Not on game performance

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it has effect on human performance

nimble hatch
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without making me look like as much of a tard

red saddle
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With a naming standard, a human knows what the animation is by looking at the name

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Because the name says whats inside

nimble hatch
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human performance when developing/maintaining animations in a game, i get it

red saddle
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yeah

sinful cape
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wasnt there something about variable length and performance though? :>

red saddle
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not relevant

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models and animations aren't really loaded that often
And even there the length of its name is a fraction of a percent..

sinful cape
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i mean variable names now, not names of animations and models :p

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could swear i have read something about it once, but it's been so long, i barely remember

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that said, not sure why this discussion is in the cdlc channel 😄

red saddle
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yes it makes a difference.
And is measurable if you compare 2 letter with 30 letter long variable names

But readable code is more important versus short variable names.
If you cannot read and understand you have a harder time seeing the real performance issues

nimble hatch
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i know this was already covered in an earlier message somewhere, but cannot find it, but how would one name their object?

knotty ore
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name what object?

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object can be named anything.

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usually it is good idea to name it something that tells what it is

nimble hatch
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so lets say its an m113

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and it was rhs (not my mod, just example)

knotty ore
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AEDH¤%Q#¤aehbi4135.p3d does could work but makes no sense

nimble hatch
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something like 'rhsm113..'?

knotty ore
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usually yes

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Project/ModTag_ prefix is preferred to distinguish files to belong to a certain project

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but its just good practice, stuff works fine without it. until someone else uses the same file name

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for example if you make \houses\house1.p3d it works

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but if someone else also makes \houses\house1.p3d, we have a confict

sinful cape
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yeah but only if there is no project tag in the path

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myAwesomeAddon\houses\house1.p3d

knotty ore
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sure

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but worst case scenario there is no project folder and no tag_

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which is why tag_ is good idea to use

tepid lance
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Proxies can also be affected by this naming conflict.

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so best to tag all files, both model and textures. And of course addon file names, too.

mild solstice
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With model.cfg it's also easy to create conflicts without properly tagging the skeleton classname there

teal zenith
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Hi

solar geyser
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m confused about Update 1.1 for the S.O.G. Prairie Fire DLC is now ready for testing!, can somebody explain.

knotty ore
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whats confusing? @solar geyser

solar geyser
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im confused about is it like public testing or somethin

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and the steam access code

knotty ore
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Release candidate branch is common practice in Arma yes

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its not compatible with stable build if I remember right, but it allows you to test and feedback on upcoming things

olive vortex
knotty ore
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you may need to own the DLC though. 🤔

solar geyser
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may, i think you mean i need

knotty ore
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it does make sense though

loud apex
nimble hatch
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Anyone know of some good video game dev job websites please, need to post two jobs pronto, coder, gui

uncut meadow
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I hear linkden is popular

nimble hatch
uncut meadow
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that's the one

feral basin
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hitmarker

devout turtle
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coder you can get any programmer and sqf is easy to learn.
gui is really arma specific, you're best bet is here

olive vortex
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sqf is easy to learn
language is easy to learn but there's a lot of traps in the game itself. Stuff like optimisation for minimal network usage or general code optimisation needs quite a bit of experience.

devout turtle
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very true

long sail
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what would be some cdlc themes you guys would like to get? im interested

hallow parrot
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I'm kinda interested in Korean War (first, maybe second too), or something like modern occupied/oppressed Japan as a Japanese

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More like... I'd like to see a 2010-s Japanese force in a modern game!

long sail
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i am interested in terrain making but i need a good pc first (only have an old laptop right now) and i really want to make a japanese island with all that stuff.

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the biggest problem is that there are no japanese props in general and i dont have the money to pay model makers all alone

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so i either need some model makers who just want to make something for the game or more people with money lol

hallow parrot
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Sounds like you're voluntold to run away the highway of hell 🙂

long sail
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yeah maybe

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ive made a long long list of props assets and so on and i had like even 200 different models to make

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i even asked loads of anime fans what i need to let a map look japanese (and yes i asked animeguys rather than japanese people since i suppose more people imagine japan like in anime than in real life tbh)

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but if i will do anything i would never do this as a cdlc i suppose.
first i dont want people to have to pay for my stuff
second i fell like i have a lot of duties to update this for a long time and thats not really what i want

ebon sedge
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I'd be interested in a 2035 cdlc

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so something that expands the base-arma 2035 universe

jade otter
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I'd like to see someone's original fictional creation

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historical CDLC is amazing but I think someone with a really great fictional universe could shine

long sail
ebon sedge
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I think something set in africa would be cool to combine 2035 and 'modern' as in 2010s or so weapons

long sail
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yeah thats a think arma does i really like. use nowadays stuff and make them slighty more future like but not scifi

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imo the kuma is the best example for this

ebon sedge
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Thats cool but not quite what I mean

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I mean in the sense of adding 2035 content (so nato/csat african forces or something like that), but also local forces like local national armies or militias which use older stuff

long sail
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so like a fraction with outdated stuff since its a poor fraction or something

hallow parrot
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Or something like Third-World

ebon sedge
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although that'd be similar to the way the aaf is equipped think but could props do something with sanctions etc. so the equipment is different

long sail
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maybe another equipment style that forces them to also fight in another style

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like more use of improved explosives and so on

ebon sedge
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Yee

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Or a very armor-centric doctrine, stuff like that ablobshrug

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so little infantry but a lot of vehcles

long sail
ebon sedge
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eeh unreliable weapons might be too scripty to add as part of a cdlc

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would be cool tho

hallow parrot
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I defo would like to love it if there is a 2035 DLC

long sail
ebon sedge
long sail
long sail
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maybe some highly mobile armored force that relies on speed and shock tactics

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so literally blitzkrieg doctrine

ebon sedge
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Yee

long sail
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the good thing in arma imo is that balancing isnt always needed

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sometimes one side is just stronger than the other one

ebon sedge
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Ye, although usage of the content outside of the cdlc itself should be kept in mind tho

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in user missions like koth for example

long sail
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yeah im more that of a coop player so i wouldnt really mind

hallow parrot
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Balancing itself is not a job for an asset IMO, 100 men of AT soldiers are OP against a tank 🙂

jade otter
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there is an aspect of balancing tho

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It’s very easy to tell when content is unbalanced

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i.e. mods with near invincible armor sets

hallow parrot
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I know the idea. One weapon can be OP but my point is tactics has the superior against the balancing

long sail
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i suppose this would never be part of a cdlc or dlc

ebon sedge
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Imo available assets in a cdlc is very important for allowing balance
So for example one side having MBTs and Attack helicopters, while one side only has a few APCs and a littlebird with 50cals on it

long sail
hallow parrot
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A new Marvel comic lore? 🙃

jade otter
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I wonder if Bohemia would allow an explicitly 2035 dlc

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I feel like that would cause a lot of confusion

long sail
jade otter
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Like in future games people wondering why X faction wasn’t included and having to explain it was non canon

long sail
jade otter
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then it’s not really a cdlc

long sail
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dlc yeah

jade otter
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but yea not happening, no more official dlc for arma 3

long sail
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i also kinda expect arma to make it downward mod compatible

jade otter
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If there’s a new engine no way

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new coding language as far as I know

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atleast i hope

long sail
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that would be awful

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so much work

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so much money

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so much time

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lost

jade otter
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Well Arma 4 is going to be on a new engine with a new language

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If we can base it off what exists already for DayZ

long sail
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i hope they will find a way

jade otter
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Yea you have to rewrite the mod in the new language

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It hopefully the new language makes it easier

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anyway back to topic, while a 2035 cdlc would be neat, I feel like Bohemia doesn’t want anything released that could be misinterpreted as canon

long sail
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they should talk with the cdlc makers a lot to make it canon

jade otter
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I don’t imagine that level of effort is put into arma 3

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Because at that point it defeats the purpose of the cdlc for Bohemia to have direct involvement

long sail
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yeah maybe

jade otter
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And I’m sure all the story writers and content devs are long gone from the arma 3 dev team

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Moved on to arma 4

long sail
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i can be the new story writer

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i dont know shit about modding but im good in telling stories

jade otter
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then we’ve gotten back to the original point that Bohemia probably isn’t interested in putting a blessing on fanfiction

long sail
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sadly only a very few companies do that

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i suppose fanfiction is such a big blessing for companies or at least it could be

nimble hatch
devout turtle
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GUI - there are a few guys who know arma GUI coding very well, and a few more who can do it if pushed

olive vortex
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The good ones? Yes, there's not many of them and most of them are busy.

karmic harness
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With a strong emphasis on busy

nimble hatch
nimble hatch
olive vortex
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Arma is not really an ecosystem where you can appear as some unknown guy and get a lot of talented people working for you. You would need to offer good money and have project with good potential.

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Also big chunk of the talent in the community is just doing it as an hobby and are not interested in doing stuff commercially as they already have a well paid jobs.

Turning your hobby into work is a great way to kill all enjoyment from it 😉

nimble hatch
ebon sedge
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Also big chunk of the talent in the community is just doing it as an hobby and are not interested in doing stuff commercially as they already have a well paid jobs.
and for the ones that are interested, there's the problem of transitioning from their current jobs to cdlc work, since CDLC work usually doesnt get paid before release

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thus making it sorta difficult to live off of

olive vortex
nimble hatch
# ebon sedge > Also big chunk of the talent in the community is just doing it as an hobby and...

'already have a well paid jobs.', ' for the ones that are interested, there's the problem of transitioning from their current jobs to cdlc work'

my commission/work order based contract and very leanient/flexible deadline days, alongside only giving each team member the minimal, easily manageable workload, they can work to whatever pattern they want, if they work one hour one day, two the next, a few hours on a saturday, thats up to them, the last thing i want is to give them stress or interrupt their daily work

ebon sedge
nimble hatch
random crane
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its not really a rule written in stone that you must be paid after publishing if you do work on a cdlc as a subcontractor or part-timer

nimble hatch
wraith sleet
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they the arma 3 devs and theyre creator partners and etc could do create and make DLCs from 1800s 1850s 1860s 1870s 1880s 1890s 1900s 2000s 2010s and beyond like in WW1 INTERWAR WW2 COLD WAR MODERN PRESENT TIME AND NEAR FUTURE

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they could add many new factions

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like ESTONIAN DEFENCE FORCE,FINNISH DEFENCE FORCE, RED ARMY and others

loud apex
muted narwhal
wraith sleet
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the developers and theyre creator maker partners thats Who

muted narwhal
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you don't seem to understand how cDLC works

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@nimble hatch say what?

ebon sedge
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ConfusedDog Where did this come from

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thats, uh, ok ablobshrug

nimble hatch
ebon sedge
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but you did just that with your first message, no FoxBlepDerp ?

red saddle
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!issuewarning 540584779977064470 abusive language

unkempt ridgeBOT
jolly ingot
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sigh

random crane
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sad

nimble hatch
red saddle
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You just started attacking him out of nowhere, unprovoked.
He didn't even talk to you.
No not unreasonable, start to behave and if you have personal issues keep them outta here

nimble hatch
red saddle
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Good, then keep it that way Salute

nimble hatch
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when will i lose them other infractions?

red saddle
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Never

nimble hatch
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best that i just block pufu while hes blocked me, just to be safe to not interact with him again

muted narwhal
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@ebon sedgedon't worry about it

nimble hatch
red saddle
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and of course he was speaking to me
He was clearly talking to "MRM/PMRMTGI"

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He was already talking to him one minute before.
And you didn't post anything for 20 minutes.

excusing myself out of this situation
Yes I really suggest you do that.

loud apex
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Who's Pufu ?

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Mea culpa, I'm just blind lmao

karmic harness
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Shaiapouf (シャウアプフ, Shauapufu), nicknamed Pouf (プフ, Pufu), was a butterfly-humanoid Chimera Ant and one of the Chimera Ant King's Royal Guards. - everyone knows that, duh!

wraith sleet
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did i do something wrong? i just gave ideas

red saddle
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Your ideas sounded more like demands

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You basically said "They should do everything!" which... is not that useful and feels more like trolling than anything

wraith sleet
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alr fixed the msg

wraith sleet
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they could add these new guns firearms and weapons:
M16A3
M16A4
M4
M4A1
XM4
AK47
AKM
TYPE 63

red saddle
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@wraith sleet Please stop. It doesn't help anyone if you post in 4 channels at once what you want someone to do.
Devs will do what they want to do.
And yes they "could" of course they can, they know what they can and can't do you don't need to tell them that.

wraith sleet
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alr alr sorry

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there should atleast be a main ideas suggestions channel here atleast

red saddle
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There is a reason why we don't have such a channel

gritty hound
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because it likely won't be done and there is no reason to release a project since mods are keeping this game on life support

devout turtle
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Many people in Arma discord have autism or ADHD some diagnosed and some not. We don’t need to feel responsible for precise responses to everyone - offered purely compassionately.

jolly ingot
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ouch

gritty hound
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Yikes

sinful cape
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what's going on here, i'm away for a little bit and whole place burns down? typical

gritty hound
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i wouldnt say burn down, more like home to bad takes

lunar rivet
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Eh, I've come back to worse situations. This is tame in comparison.

sinful cape
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t'was more a joke, coz usually not all that much is going on here :>

cursive sorrel
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Is mike force like warlords

knotty ore
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in sense that you fight yes, in other ways, not as much

devout turtle
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Its PVE not PVP and its a community release not official

cursive sorrel
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Community release? Isn’t the prairie fire dlc official?

olive vortex
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DLC yes. But MikeForce is developed independently.

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It's available on Steam workshop.

devout turtle
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Warlords is part of ebo

ebon sedge
nimble hatch
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ignore my last

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😂

cursive sorrel
knotty ore
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what do you mean by official?

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its made by people who made SOGPF

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SOGPF being the DLC and MikeForce being a game mode developd for the DLC but separately

devout turtle
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Mike Force is a steam community release, you don't pay for it, it's not part of the ebo files in the SOG DLC

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it is managed and updated separately

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we host it on official servers, along with other community game modes and bohemia game modes

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i've seen a review on steam complaining the dlc isnt finished, and im assuming they meant the mike force game mode, as the dlc content is completely finished (though we plan future updates ofc).

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mike force has a separate, published roadmap, as it's not part of the dlc (dlc = content licensed by Savage to Bohemia and released as ebo files on the steam store)

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we can discuss future of mike force but not future of dlc. i can see why some people may be confused as the ypresume a game mode is part of the dlc, but it is a separate WORKSHOP download, not released or licensed on the STORE

burnt stratus
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The true is that I would like to see achiviements for the cdlcs. I dont really understand why they dont have any

knotty ore
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steam limitation

sinful cape
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i think some people would be unhappy about having to own "unofficial" dlcs to get 100% achievements

devout turtle
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we had fun dreaming up a ton of them, just for kicks

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shame they can't be implemented, it is what it is 😉

burnt stratus
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Could a mod from workshop make "achiviements for cdlcs and base game"?. I am not talking about steam achiviements something more like +extra stuff to do.

knotty ore
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perhaps. its not quite the same thing though

gritty hound
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I don’t think so

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The only time for mods to have achievements is if the DLC is on another store page

burnt stratus
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In this moment I only remember two skyrim and minecraft that have mods for extra achiviements, repeat im not talking about steam achiviements. Can a mod store values from diferents sessions and gamemodes? I think it could be a plus for this community if this "mod concept" let you creat achivements for your own missions and store the values in a database for your group.

#

In a MP enviorament i think it could be hard if there are a lot of conditions checks also it would cause bad performance.

#

But if you could make a list/choose and attach that to server/hoster params.. In SP i dont really know

dusk peak
#

That’s actually a pretty neat idea a community achievement mod.

cloud quest
mint nebula
#

I liked the honesty

loud apex
#

Nice !

valid zealot
#

Damn, did not expect such a cdlc

somber ice
#

Will there be a closed beta test as usual?

jade otter
#

Really the first of its kind for this

#

It’s 2035 themed and much smaller in scale

#

I hope this theme continues

red saddle
pure marten
#

Congrats on the reveal. Couldn't wait till they my account back...

jade otter
#

really the first one meant to compliment vanilla instead of overhaul the game

cerulean remnant
#

Looks really good!

wide steppe
#

New channel when?

red saddle
#

soon™️

#

If you were invited to the closed beta, you should've received a E-Mail already.
If you were in past beta tests, check your mail

molten ice
#

awesome to finally see a CDLC based around the 2035 setting

prisma minnow
#

Looking forward to the Marshall variants.

#

Finally a proper successor to OA's Stryker with all those configurations.

sinful cape
#

the mortar variant is much fun

#

it's my fav 🙂

#

and the ai goes nuts with it. they will follow you around while bombing you. it's a fast mobile artillery.

random crane
#

carries ludicrous amounts of ammo too

jade otter
#

Desert terrain is my favorite part

#

Not enough good desert terrains out there

pure marten
#

Always wished something African

steady gale
#

so this one is just 7 bucks and only about 5GB?

#

I can see this one being adopted by a lot more communities just because of that

jade otter
#

Yea I hope it does well so we can have a trend of smaller cdlcs

#

Not just overhauls

sinful cape
#

yes, it's much smaller in scope than the other cdlc.

tepid lance
#

Fair price for sure!

kind imp
#

I like the exclusion of South African peacekeepers but inclusion of South African vehicles and weapons

rich mist
#

Is there a slight chance we could get this cdlc in base arma maybe?

red saddle
#

I would say no

rich mist
#

It would be really great

sinful cape
dull siren
#

Honestly I already am thinking of historical/fictional missions people could make on this map

red saddle
#

Lexx do you actually do storytelling in there? About what happened around that area, and can it be connected to the Arma 3 lore?

prisma minnow
#

including the top-rated Arma 3 mini-campaigns Callsign Minotaur and Dunes.

serene breach
#

I think it would be a great a candidate to be loaded as base game content is

#

It seems to fit thematically in a3 verse

prisma minnow
#

Oh my. Now this is a campaign that sounds promising.

sinful cape
serene breach
#

Missed opportunity to pass this one up!

sinful cape
waxen lynx
#

Kudos to Lexx, Chair and everyone else involved 👍

solemn pelican
#

Seems like we are paying for a campaign and reskins

dull siren
#

I hope there are new mechanics that come with this CDLC (like the ones that came with PF). Something relating to the heat comes to mind

kind imp
cerulean remnant
prisma minnow
static moth
#

Can we get on the camel in the new CDLC?

solemn pelican
#

The terrain is the only redeeming item to me.

solemn pelican
sinful cape
static moth
#

sad...

tepid lance
#

Wait, no "Get in as Driver in Camel"? ofp

static moth
#

but we get a new drone right?

pure marten
#

But anyways, we have some scripts for it

graceful willow
prisma minnow
#

Modular drone with customisable weapons.

solemn pelican
#

No camel vehicle . Boycott cdlc

static moth
#

That....what i call....fps russia drone

wide steppe
#

Just use the 'Invisible seat' mod and attach it to the camel

sweet edge
gritty hound
#

So this stuff is 2035 expansion, so why is it not going to be vanilla

sinful cape
#

it's not impossible i guess

sweet edge
#

I was thinking about the animal being kept hostage in the EBO file incident

#

but I'm hoping for the best anyway

gritty hound
#

I get that it’s creator made but this whole CDLC thing really sucks. I can’t use these outside of expansion dlc

static moth
#

The good news is that I bought a fallout 4 and refunded about 10 dollars, and the better news is that CDLC is 7 dollars.

prisma minnow
#

It's going to be pretty cheap and is much smaller in size.

red saddle
calm aurora
#

the fact the new dlc is 7 dollars and the heli dlc is is 9 is just sad

gritty hound
#

Hell I’d pay 12 just to have it be vanilla at this point

#

Bohemia sleeping on some real money here

wide steppe
#

Paying 12 for it to be free?..

calm aurora
#

Good that the CDLC creators are backing off from the cold war type of dlcs

prisma minnow
#

Prays to Kydoimos to incorporate the DLC's setting into the Armaverse timeline

wide steppe
#

I don't think bohemia is sleeping on any money with your suggestion

gritty hound
steady ravine
#

is it lore friendly?

gritty hound
#

Vanilla dlc isn’t free

wide steppe
#

But the content is free to use

gritty hound
wide steppe
#

yes always

sinful cape
wide steppe
#

Only content that isn't free is the map, and that is regardless of CDLC or not

gritty hound
#

You can’t sit in naked seats in locked cars, you can’t pickup locked guns

#

You can’t be in anything without a giant screen covering your eyes begging to pay

#

It’s not free to use

wide steppe
#

I use Apex guns just fine, I sit in CDLC vehicles just fine too

#

And having a "giant" screen covering your eyes doesn't make it impossible to use

gritty hound
#

You literally cannot use named seats unless you own the dlc. End of discussion

calm aurora
#

They are making a fucking drone with a m240 on it

gritty hound
calm aurora
#

we are getting it

gritty hound
#

Not in vanilla

wide steppe
#

Wth is a nama'd seat? You mean crewing vehicles?

calm aurora
#

I'm just mad that they are making it as a part of a CDLC not a normal DLC

gritty hound
wide steppe
#

That is a limitation of not paying for it, but it can still be used for free without owning the DLC/CDLC

gritty hound
#

It’s not “using it” if your kept from really using it

wide steppe
#

You aren't stopped from spawning in it, controlling a unit in it, or teleporting into it

gritty hound
#

Yeah but those are workarounds

jade otter
#

I don’t think Bohemia is looking to make arma 3 open source, the cdlc is the only route that makes sense

calm aurora
#

if u have the non-owner mod for the cdlc

#

u are able to use vehicles and infarty

#

infantry*

#

just not the map

gritty hound
#

Why can’t they release more vanilla dlc assets

#

Cause this CDLC thing really sucks

jade otter
#

Because the vanilla team is gone

#

This is made by a 3rd party

gritty hound
#

Yeah, why can’t Bohemia buy the work, and sell it with due credit?

jade otter
#

Because that program exists, called cdlc

gritty hound
#

But why does it exist

#

Saying it exists because it does is circular

#

I just want vanilla content dang it

knotty ore
#

U weird

jade otter
#

the point is there would either be this dlc as a cdlc, or it wouldn’t exist at all

#

there is no path where it’s an official add on

red saddle
#

Not everyone can get what they want

graceful willow
#

I was a fan of the Arma 3 approach to DLC's at first, but I'm against it now. Reason: there barely are any servers that have Tanoa or Livonia as their maps, even Prairie Fire maps have only a couple of populated servers. Makes a hardcore multiplayer fan like me sad

gritty hound
#

How am I weird for wanting some content I can use

steady gale
#

but you can use it

wide steppe
#

You can use this content too just fine

knotty ore
#

It would have same restrictions if it was normal dlc

gritty hound
#

No I can’t

wide steppe
#

Why not?

steady gale
#

yeah you can?

#

what's stopping you?

wide steppe
#

inb4 "Cuz its not released yet")))

gritty hound
#

I play pub Zeus mostly

wide steppe
#

Thats your problem

jade otter
#

the only difference between this and truly vanilla content is it’s become an optional download

steady gale
#

okay so play on servers that will have the DLC running

gritty hound
wide steppe
#

Your choice of what you play is you limiting yourself

gritty hound
gritty hound
steady gale
#

that's not really BI's problem is it

wide steppe
#

Nobody else is limiting you, and i'm pretty sure there are pub zeus servers for CDLCs too

gritty hound
#

As a paying consumer I have a right to voice my issues

wide steppe
#

kek

graceful willow
wide steppe
#

have fun screaming at clouds then)

gritty hound
#

I paid just as much as you, my opinion does matter

jade otter
#

The basic fact is this content wouldn’t be available to you at all if it were not for the cdlc program

cerulean remnant
gritty hound
#

Again, circular fallacy

graceful willow
steady gale
#

it has to be that way because there's no other way it would exist

steady gale
#

there is if it was made by BI

#

but it's not

gritty hound
#

They just buy it and release it under normal dlc channels

steady gale
#

so there isn't

gritty hound
wide steppe
#

Indeed, they can't

red saddle
#

Including all CDLCs into the basegame is not viable

gritty hound
#

I don’t get why y’all are limiting what BI can do. Just because the program exists doesn’t mean squat

red saddle
#

do you want the Arma default installation size to be 200GB? no.

jade otter
jade otter
#

developer gets royalties instead of one flat fee

#

Less of an investment on BI

gritty hound
jade otter
#

and the players don’t have to participate

gritty hound
#

Also considering the CDLC is fairly small

jade otter
#

If they don’t want to

red saddle
#

yes this one specifically might not

graceful willow
#

Release DLCs as standalones. Gib plz giveMe

red saddle
#

But when they do it, and the next 5GB CDLC comes up, and the next, and the next, and...

jade otter
#

Why would this get special treatment in the program where others have not?

red saddle
#

exactly

gritty hound
#

Almost as if a new game would have to be released :troll:

jade otter
#

I’m sure sog or GM would like the option to increase their scope and market by being basically official

gritty hound
#

Because it is effectively an expansion on base assets

#

That would mesh with vanilla well from what I’ve seen

jade otter
#

This path is also less invasive on what is essentially a completed experience

#

That is Arma 3

#

other than bug fixes theyre done with the story and whatnot here

gritty hound
#

Then I suppose I’ll be skipping out on this one too.

#

I ain’t paying for a mod

wide steppe
#

But you're not

steady gale
#

it's not a mod, it's a CDLC

wide steppe
#

You're paying for a CDLC)

gritty hound
#

Same thing at this point

jade otter
#

what’s the difference in calling this a paid mod and the method you describe

silk jolt
#

Is that upcoming CDLC from the same who made the Dunes minicampaign?

steady gale
#

by that logic apex is a mod

gritty hound
#

No, because it was added to vanilla

jade otter
#

full circle

#

You can’t please everyone

#

this program is best for the majority players, sorry your very niche issue isn’t addressed

sand bay
#

yo im huped with new dlc

#

bu honestly i would like to see it as actuall part of the game

gritty hound
#

“Niche issue” I guess the base game is niche

sand bay
#

new content is too nice

gritty hound
#

Same

#

What a lad

wide steppe
#

Playing on pub servers with no mods running is the definition of niche

graceful willow
wide steppe
#

Arma is alive because of mods and communities, so unlike most games - that isn't the majority in arma)

gritty hound
red saddle
sand bay
#

"alive"

wide steppe
gritty hound
#

Well there loads of people like me that don’t like units

wide steppe
#

And loads more that do, hence the minority is "niche"

graceful willow
silk jolt
gritty hound
#

Very different

wide steppe
#

Sorry, English is not my first language, to me those words mean the same

graceful willow
#

I'd just like to remind that Arma has spawned three (3!) major revolutions in the global gaming industry, which I find insane for a single game series: DayZ, Life/modern day RPG and Battle Royale. All of those are/were played on public servers and not in units. My point is that we should not underestimate the power of gamemodes based on public servers

red saddle
#

Don't also forget the revolution of game footage being semi-regularly showed on TV and sold as real 😄

jade otter
#

So yes it is very niche

#

Most people wanting to use this content will just load it into their servers or use the available public zeus servers for this cdlc

#

The suggested route is forcing all players to download this content that they may not even be interested in

graceful willow
jade otter
#

which would be more of an issue

graceful willow
jade otter
#

then what’s the issue if the cdlc program is just a standalone?

#

that’s the point of it, vanilla players can opt out of participating at all

#

the argument presented is this dlc should be treated like apex tacking on more forced downloads

serene breach
#

it is entirely dependent on the cdlc imo

#

Vietnam dlc totally changes base game stuff, can’t follow that approach

#

this new one, is lore friendly and fits into the overall theme

#

sooo

jade otter
#

Yea but what if in theory 10 more vanilla like cdlc are added

#

You’re gonna sell a game that now requires double it’s vanilla size in dlc

#

The biggest complaints about dlc are not being able to opt out

gritty hound
#

Yeah actually, it should be that size. Arma is a performance heavy game in every aspect of the word. If people load up with hundreds of gigs of mods what’s a few more

#

Especially if the devs aren’t making a new game

steady gale
#

I'm pretty sure people who load up with "hundreds of gigs of mods" is a very very low percentage

gritty hound
steady gale
#

not hundreds of gigs of mods

jade otter
#

If you yourself load with 100s of gigs of mods anyway, why complain about vanilla public zeus?

steady gale
#

at 100GB of mods your game would probably barely load

gritty hound
prisma minnow
#

Well...BI does listen to feedback on CDLCs (...to an extent). You need not look any further than what happened in the aftermath of CSLA's release.

#

If reception to Western Sahara becomes overwhelmingly positive and there's enough "demand"...who's to say that they might not bend the rules for it and incorporate it into vanilla.

jade otter
#

The existence of the compatibility data supersedes this tho

#

The problem and solution has already come and gone

#

People who play public zeus are probably playing the game mode since other zeus games force them to download lots of stuff

#

You’re just trying to force that experience on people who don’t want it

#

adding more and more gb of data to public zeus will only kill the playerbase

#

They specifically play it to not have to worry about downloads

graceful willow
#

And then there's me who'd like to play expansion and DLC stuff on public (and populated) servers... KEKSad

hoary ridge
#

but adding less gb to public, and nomore new content.. it will also kill the playerbase somehow

#

players will get bored.

jade otter
#

ask the reason why the servers with more mods and dlc aren’t as popular?

#

People already like the vanilla experience as is

#

people wish they could opt out of apex

gritty hound
#

Many players (myself included) hate normal units because they’re so boring. Drive here, shoot 4 people, leave. No atmosphere

#

You have to get a rank in order to play basic roles, everyone without long range radio is left in the dark

hoary ridge
jade otter
hoary ridge
#

no, but maybe add a optional function to the launcher so they choose themself.

gritty hound
#

Ranks matter a lot to people that play higher stuff but you end up losing it when you inevitably get bored of the group

jade otter
#

They have the option to download the compatibility if they want to enjoy it that way

#

It’s already like that

hoary ridge
#

there was a tool for dayz mod in the past that made it optional, for everyone. let the players choose themself.

graceful willow
#

I think that either adding the expansions to the base game or letting them work as standalones could still spawn some new revolution – if not in the global gaming industry, in Armaverse at least – and generate BI a lot more sales. Lose a battle, win the war

steady gale
jade otter
#

because all the available dlc require heavily on base arma 3

#

you can’t cut it out of the picture

hoary ridge
steady gale
graceful willow
hoary ridge
#

new players, start the game, choose what they see and play. they dont visit workshops..

steady gale
#

using CDLC compat data and having DLC that's integrated is pretty much exactly the same, one just requires you to go to a webpage and click a button

gritty hound
steady gale
#

if going to a webpage and clicking a button is too much for some people then I don't know what to say

#

sounds like you're just in bad groups then

gritty hound
#

I left 8 others that did

jade otter
#

the only mod that tried to go standalone failed massively

gritty hound
#

Every Arma group is bad, you can’t change my mind

hoary ridge
#

well mods are not must have, creator dlcs are part of arma 3, and should atleast be in the launcher optional for anyone. atleast the content.

jade otter
#

not really gonna happen

#

And it’s been tried and failed before

#

You’re only taking away by making it a standalone experience, nothing is added

graceful willow
gritty hound
#

Exactly

jade otter
#

arma 2 never had the cdlc program

gritty hound
graceful willow
#

I'll be forever salty for not really having populated servers hosting Tanoa and Livonia (and maybe the CDLC maps too)

gritty hound
#

Think outside the box about other potential solutions

jade otter
jade otter
#

What’s the third option? You either have cdlc or the dlc ends at contact

#

There’s no inbetween here

gritty hound
steady gale
#

"drop the program" means no more new content for A3

graceful willow
jade otter
#

Bohemia isn’t interested in buying content for the base game, the cdlc program is a service to the community

gritty hound
#

I don’t care about sog or clsa, just add more vanilla 2035 for the love of god

red saddle
jade otter
#

It has to end somewhere

steady gale
#

also "buying" would then mean that maintaining it would be on BI's side which they can't do

gritty hound
jade otter
#

Cdlc is a service to the community to get more dlc where Bohemia isn’t interested in making anymore

graceful willow
steady gale
#

I'm sure you know a lot of about the inner workings of BI

red saddle
jade otter
#

I’m sure you’re also super educated in running a development company

hoary ridge
#

wasnt the jets dlc, a dlc from a different studio?

red saddle
#

And there we are back and auto download and increasing installation size not being wanted
And there we are back at where the discussion was an hour ago

gritty hound
nimble hatch
#

Can i still submit my CDLC application without a mission and/or video? strugging to find a coder

red saddle
hoary ridge
#

zero studios or something like that

gritty hound
red saddle
red saddle
nimble hatch
jade otter
gritty hound
#

“Small fan developer” still a larger team than the rest of Arma

#

And they get paid

#

So there really isn’t much a difference

hoary ridge
#

creator dlc is a nice idea, to keep the game alive. i just wish there would be a newbie or more user friendly way in the launcher for non owners. (optional download function)

gritty hound
#

That’s literally the only benefit of CDLC

#

The point is that it is optional

#

Which isn’t ideal if you actually wanna play it with more people

red saddle
hoary ridge
#

my bad then, got all cdlcs.

jade otter
#

the benefit of cdlc is it wouldn’t exist otherwise

#

arma would end at contact

gritty hound
#

Again,, your view is so limited

#

It doesn’t “need” to be like this

#

Just release as normal dlc

#

“Oh noes, Bohemia would actually have to do something”

wheat scaffold
#

How would one be selected for trying out new DLCs and stuff?

jade otter
#

I guess Bohemia should just drop any development and budget for arma 4 and instead spend their time and money on endlessly supporting content updates on a game from 2013?

#

Is that the alternative idea

gritty hound
#

You’re being obtuse on purpose

jade otter
#

The point is the cdlc program requires extremely minimal resources dedicated to it

#

It’s only limited by the passion of the community for arma

gritty hound
#

Just drop their free to play cash grab, boom, more resources

jade otter
#

free to play cash grab? You’ve really lost me on that

hoary ridge
red saddle
wheat scaffold
#

Ah

jade otter
jade otter
gritty hound
#

In fact it’s kinda the exact opposite

jade otter
gritty hound
#

!arma4

deep cragBOT
gritty hound
#

Read and despair

jade otter
#

The enfusion engine

#

You know

#

What arma 4 will be on

#

Resources are focused on that

gritty hound
#

Oh wowie they have an engine!! That’s a big step but dev or even announcement is so far away

jade otter
#

an entirely new engine is a massive step, arma 3 is running on an upgraded version of the engine from the original games

hoary ridge
#

the engine aint being made by those devs which make models and skins?

jade otter
#

yes but they’re clearly working on something judging by the teasers Bohemia puts out

hoary ridge
#

dayz?

#

they just got more games running

red saddle
graceful willow
#

Well, BI did register the "Arma Reforger" trademark both in EU and US already

cerulean remnant
#

This seems a bit off topic now

red saddle
#

yes very much

graceful willow
#

Oh, I'm still on creator DLC channel. Oopsie, soz 😄

jade otter
#

Far off topic, the point is there’s no room left for devs to just sit making content on arma 3 till times end

#

That’s where the cdlc program enters

#

Which is just a nice thing for the community

gritty hound
#

But it doesn’t need to be the way it is

#

I would pay twice the price for vanilla assets

red saddle
#

I don't think discussing in circles for about 2 hours now will get much closer to the goal 😉

gritty hound
#

Better than nothing

jade otter
#

I’ll just concede and say it’s much smarter to keep developing a game from 2013 into bankruptcy so you can have more assets for vanilla zeus

gritty hound
#

!arma4

nimble hatch
#

Speculation is like fill an empty void that never gets filled, or feeding the troll expecting the troll to get full from it, and then get full of its own supply, its just not going to happen

gritty hound
#

What a bummer

#

Guess I’ll skip this one too

wide steppe
#

deja vu

cerulean remnant
jade otter
gritty hound
#

I wish I was

nimble hatch
#

water the plant you want to see grow, whether its CDLC, or ARMA 4, yes you can water both plants, but, considering ARMA 4, is, lets say, is an oak tree, and the CDLCs are like an almond tree, the almond tree being alot smaller, dont water the big plant so much you suffocate its roots with water, but keep the supply each requires, flowing steadily, we the people could be seen as the water

graceful willow
#

Damn poets!

wraith sleet
#

so

#

are the stories of these CDLCs canon to the armaverse?

nimble hatch
#

on the same token, let the CDLC get some attention/rays of light while it grows, because, once the oak tree is too big, the small tree will be in the shadow, such is the way

wraith sleet
#

I dont think GM is since I believe that depicts ww3? im not sure since I dont own it.

#

But I feel like W. Sahara could be canon

#

not sure about PF or CSLA

nimble hatch
grand sequoia
#

Arma 4 is still 2-4 years out probably.

#

And probably another 2-3 years until it gets as good as Arma 3 with all the dlc.

solemn pelican
#

Something other game makers should take note of

prime hollow
#

True

still sky
#

Unfortunately due to cdlcs some potential mods become paywalled while other also high quality ones have no legal way of monetizing their work.
Given the fact most of cdlcs rely heavily on old A2+A3 assets the direction A3 modding is going is not healthy

somber ice
#

Only CSLA and now the new Western Sahara cDLC do that currently partially. WS only uses A2 assets on the map IIRC, which are improved see the text from Lexx, the lead I think of the WS cDLC:
"We have updated the A2 buildings with tweaked textures, new doors, etc. to make them stand out more. It pains me that we had to use old models as base in the first place, but sadly making completely new buildings is quite expensive and out of scope for most cdlc teams." (From Reddit)

GM and S.O.G have done it differently (S.O.G does use some reused assets on their Map, but thats it and they are rextextured etc.)

still sky
#

and GM costs 23$
50% cut to BI makes the price look like a new game you could buy.
I know I may be in minority here in discord, but if you look at the online servers status in A3, we know CDLCs are not doing anything for community. Maps are not used, CDLC assets are not used. People refuse to play them, server owners don't host them

jade otter
#

It’s also not potential mods becoming paywalled, developers are spending money to create cdlc because they know they’ll get paid back for it in sales

somber ice
jade otter
#

The cdlc only exist because of the incentive of getting paid for their work

#

Also it’s really rude to expect this level of quality for free

#

They just wouldn’t exist without rewarding developers for their labor

still sky
# jade otter Also it’s really rude to expect this level of quality for free

I don't expect anything for free. I think it's really not helping pricing some dlcs as brand new games/DLCs, it also doesn't help having no market for modders to release their work, cdlc and 50% cut is not a reliable way and BI is not some1 to be taken example of.

Good example is Unreal marketplace. Anyone can release, yet all paid content is still heavily moderated to meet quality criterias.

jade otter
#

I don’t understand no market for modders to release their work, all the cdlc so far have been developed by those with a heavy presence in the modding community?

#

I mean SOG PF was the outlet for a few Unsung devs

#

I’ve been playing the maps from the GM devs for years

#

CSLA was an arma 2 mod originally

#

and now West Sahara is from a number of very well known faces

still sky
#

are you trying to tell that only a few very well known faces who had previously released free content can monetize their work? Well ok, that has nothing to do with my words. Anywy g2g, was my 2 cents on the matter, hope bi won't be trying to sit on that chair with their new titles.

somber ice
#

They can't monetise work, which has been released already. But as Dedmen states, everybody can apply to make a CDLC.

red saddle
#

are you trying to tell that only a few very well known faces who had previously released free content can monetize their work?
Anyone can apply to make a CDLC, no need to have made previous free content nor to be well known

jade otter
#

I’m just arguing that modders are using this as an outlet, not saying you have to be well known

#

You can’t just remove something off the workshop and sell something that was previously free

still sky
safe ether
#

hey, I have a question - at what point is a project submitted for a cDLC proposal? Does it have to be far into development or does the idea and scope need to be proposed and greenlit before starting?

sinful cape
#

it can happen if you have a really solid idea, documentation, etc. but generally it's best to already have a prototype to show

dim narwhal
#

Will there be any more CDLCs after WS?

loud apex
# dim narwhal Will there be any more CDLCs after WS?

According to the « Meet Joris » article published on June 9 by Bohemia Interactive (https://www.bohemia.net/blog/meet-joris), at the question « Can we expect more C(reator)DLC to come ? » from David K. the answer was « We should be very close to releasing CSLA Iron Curtain, so that Creator DLC will join Global Mobilization - Cold War Germany and S.O.G. Prairie Fire in the lineup. There are more CDLC in various phases of the program, from pitch phase to being in production. However, we deliberately don't share specifics until we and the third-party developer feel relatively certain a project is nearer to release. ».
So there will probably be other CDLCs after WS.

knotty ore
#

😱

untold elm
#

I hope so. I’ve been really impressed so far. GM and SOG got me back into Arma, and I would have paid for either as a standalone, as we had to with Iron Front in the A2 days. My hope is that we see more cooperation and asset sharing - at least within the 3 Cold War Teams. The Crossover DLC mod on the workshop is a fantastic initiative and I hope people are paying attention - though I understand CDLC teams may not know what other teams are working on and some work will be replicated. Ideally more cooperation allows for CDLC to go in really interesting directions, and I think a CDLC using the 2035 setting is a good sign.

long sail
#

yes thats a thing. to be honest i wouldnt have thought of western sahara to need a dlc. its also kinda strange to get 2 cold war dlcs imo but yeah gm and sog are so frickin awesome i love it

steady ravine
#

would love to get a Naval cDLC

long sail
# steady ravine would love to get a Naval cDLC

the problem with that is that there is basically no real focus on any of that in the whole game yet. not saying that would be bad. but then you would need a lot of new stuff imo. like:
planes that can land on water, maybe some aircraftcarrier with full interior and all of that. a whole bunch of new ship types since there is kind of nothing about this yet. and a map that really supports that warfare.
the point is that in history battles have most likely been fought on land if there was any land nearby to fight over. so in order to not to do that you would basically need a map without any islands but just water and maybe oilrigs or anything. guess thats all a hard thing to make when it has to look good

ebon sedge
#

big difference between fully open source and only certain parts

untold elm
# steady ravine would love to get a Naval cDLC

That HAFM mod did some really interesting stuff with naval systems, but I guess the big mods like ACE, CUP and RHS didn’t approach them, nor any CDLCs to my knowledge. Like Pook’s SAM, EW, ECM systems, it seems like another example of great systems being siloed by the compartmentalized nature of the modding community. The shared financial benefit of working together on CDLC presents an opportunity to encourage people to cooperate that otherwise wouldn’t and I think represents a chance to combine a lot of interesting ideas and systems that right now everybody is keeping to themselves in self-contained passion projects.

random crane
#

you can count the number of mods with big ships on the fingers of one hand probably, maybe you like them a lot but as someone who has to put in the work it doesnt make much sense to spend tons of time on an asset that is going to be used once and then forgotten

#

i did it for cup with the anzac frigate just to see what the engine could handle, i used it maybe twice and never again, and i dont see people talking about it ever so it should tell you there's just no interest in such things

#

big ships as mobile floating bases are enough for arma

#

like the vanilla destroyer/carrier

hardy drum
#

I hope to see some more PMC scenarios for the next CDLC for multiplayer. Personally I like to play the role of a Private Military Contractor more than anything

#

Also this is just me but 4 players donʻt seem like enough for the new scenario and gamemode

gritty hound
raven urchin
#

Pretty sure theres more

#

Also theres like 4 mods

gritty hound
#

But the others only add helis or marines

grand sequoia
#

Do any of the cdlc assets that are created get benchmarked by BIS ?

knotty ore
#

benchmarked how?

grand sequoia
#

Like the benchmark chart on the simple object wiki. By placing 400 of those objects around or in it's fov I think.

knotty ore
#

dont think they do.

#

but on the other hand maybe the do

#

50/50

#

is there a specific reason you ask?

hardy drum
#

Anyone know when Western Sahara is coming out? Or atleast a good estimate?

hardy drum
#

Pretty damn close then eh?

raven urchin
#

2 weeks of beta testing

#

1 week on top for bug fixes

#

Assuming no major issues crop up

hardy drum
#

Hope so, playing as a PMC would be amazing honestly

#

Although I do wish they increased player cap

raven urchin
#

I think 6 would be fair

hardy drum
#

Or 8

raven urchin
#

Youre already gonna roll every mission with 6 lol

grand sequoia
# knotty ore is there a specific reason you ask?

I'm just wondering because bis always said that modded content is never as optimized as their content. And now they are publishing modded content. I mean I have been amazed by the sog maps and how performant they are so I'm wondering if bis helped with that.

I also tried creating my own benchmark scenario in VR. But after one run of spawning 400 simulated objects and then deleting them. My frame rate doesn't go back up to it's original values. So you have to start thinking further like rotating missions and other things. So I'm just wondering what tools are being used for optimization of objects.

knotty ore
#

Where has such things been said?

Im not aware of such benchmarking being done in QA but we did quite a lot of optimization on changes towards better performance on our own for CamLaoNam and its assets. There is no magic behind it though and no special tools make stuff "optimized". Mainly it focuses on good mesh control to keep polycount in check and good texture/material design to keep section count down and good technical lods that dont cause extra strain on the simulation engine.

#

That said simpleObject benchmark does not really tell me much at all and is not really useful for terrain making or optimization as terrain objects still behave differently and have different properties than simple objects.

#

for me it merely shows that if you want to populate a mission with props, simple objects are usually the best performing option

#

and simple object has become a thing only very recently too so anything built before it has become an config option cant really be compared with it when you consider older community content

grand sequoia
#

i'm referring to this bar chart https://community.bistudio.com/wiki/Arma_3:_Simple_Objects#Performance
I don't think they tested 3000 objects manually. I did not know map objects behaved differently. I mean i have done the create a map tutorial but have no real experience with map creation and it's objects.

Could a benchmark not help determine what objects are already good enough and which ones could use some more work? For example i saw generalodst showing a map in progress that had a bunch people working on new Mombasa map(a city in the halo universe). And the fps was bad and it made me wonder what objects could be such a drag on performance. Out of my simple testing it already appears like Skyline Tower (Part A) class "Land_J_Tower_a_2". IS really badly optimized just trying to spawn 400 super simple objects reduces my frame rate to 3fps from 200fps in a VR space.

So i feel like there might be some need for benchmarking.

knotty ore
#

blobdoggoshruggoogly Nowhere in the text is there mention about mods. so I dont know where you get your statements.

Anyway there is a bit of truth in that and mods having sometimes more issues in them than vanilla content due to different levels of maker experience and dedication to fixing and figuring out problems. Your statement though expects all mods to be of "poor quality" which they are not and that same applies to the "published modded content". Which I do kinda take offence a bit.

The simple object benchmark is more a mission maker tool than anything else. I dont know what skyline tower is but I've seen pics of tall things in the halo maps so I assume its part of something like that. And if it already behaves poorly on the map the simple object benchmark cant really tell anything useful. The tower would not be possible to turn into a simple object anyway and there would be nearly no gain from it as it is a house simulation type object. The object is likely just too big or has too many parts or combination of many other wrong things.

#

There simply is no magic "optimization" to be done to make everything work great.

grand sequoia
#

Apologies, if you feel attacked it was not my intention. I should have worded it better. The only reference i have is dyslexie who has said something like this in one of his videos can't remember which one.

The object i'm referencing to has to many parts. So a benchmark would show that they might want to take a second look to decrease the amount of parts.

knotty ore
#

its a very specific case with probably far more complex reasons than you think.

random crane
#

most modders dont really care, or dont know, about optimizing their content, but there's nothing magical behind it

#

often times modders are just happy to have their stuff in game working semi-decently and thats the end of that

red saddle
#

All my models are high poly lod0 only :D
That's sufficient for my needs 🛃

nimble hatch
devout turtle
#

Not easy to find

sweet edge
nimble hatch
#

100% to eggbeast and honger, There is one benefit to the waiting, each day im learning a little more on code, be it hands on, a course, or a video, trying to not make the time waiting futile, heck, at this rate i might get the modpack working myself, and fill my own job vacancy 😢 😂
https://tenor.com/view/raised-eyebrows-good-jocko-willink-gif-5513484

grand sequoia
#

Your job post requires c++ knowledge. That is not a easy language. I'm also wondering where does c++ get programmed in Arma ? I know it uses c++ configs but i can't really think of code examples or any bis wiki about this.

red saddle
#

I know it uses c++ configs
not really, its just similar-ish but actually not at all
besides having the same class keyword and : thing, thats really all there is

jade otter
#

Arma uses custom a language that’s kinda like a C type

#

But it’s definitely not C++

sinful cape
#

good point. the job post makes me think that someone is needed who can write custom dll's and do code injections and stuff :>

red saddle
#

And its a Backend job even.
I'd call Arma Extensions "Frontend" blobdoggoshruggoogly, so it must be something more deeply involved

nimble hatch
grand sequoia
nimble hatch
#

Who knows blobdoggoshruggoogly

grand sequoia
#

Look at the first #job-vacancies of the sog discord. The description might be closer to what you are looking for.

nimble hatch
#

@devout turtle hey how long did it take you to fill that programmer role on your SOG discord by chance please?

#

Ok, so basically i need someone who can help me put the mod together, then another to program some stuff, so

  1. what is the job title of the guy who will put the mod together?
  2. Back end Programmer is back end programmer AFAIK, might just be a scripter, but too early to know
devout turtle
#
  1. Encoder
#
  1. Scripter
#

Very different skillset and area of interest

#

For encoders we have me apollo helion and crash, pretty much

#

We teach each other a lot as we go along

grand sequoia
#

Can encoders be payed ?

#

isn't that using arma tools ? unless you are cdlc programmer. Which you are.

devout turtle
#

Crash handles buildings helion weapons and statics apollo vehicles and i do characters and vehicles (but not as well as apollo who is a master of his craft)

#

I also do base config setup (usually with fucked up UBC errors lol)

#

And a lot of the lore and naming stuff

#

You kinda need a guy who is into the lore of your world to do the naming and descriptions

red saddle
devout turtle
#

I wont let anyone else write displaynames etc as they have to be just-so

#

And uniform

#

In the early days we had chair in the team whos a top shelf encoder too

#

We had londo for a while too, who’s quite accomplished. Considering a team size of 125 having 5 solid encoders shows how rare these guys actually are

#

Id give my left nut to clone apollo

#

For scripting we have UI programmers, function devs, mission makers and feature devs

#

And a few guys who work on dlls and tools

#

We did get a few part time programmers join us which has been good

#

There are a few other encoders about like Evrik and da12thmonkey maybe giallustio and a few CUP and ACE guys

#

But not too many more experienced in asset importing, configging and animating

#

I trained 5 apprentices over 6 months leading up to our dlc team forming but sadly they all buggered off before the contract was signed

#

An hour a week each and all wasted

#

Sad really

#

Its not that hard to learn but there is a lot to develop

grand sequoia
#

I admire your perseverance.

devout turtle
#

Animationsources, inheritance, workflows, and something you dont do a lot of as a modding encoder - actual asset design

#

Our encoders work very closely with the art team to help design the asset for the engine. A lot of our artists have very little understanding of the arma engine or what is needed to get their creations into game - so encoders hold their hands to ensure that each lod (cargo, shadow, geo etc) is well designed and optimised, including policing poly and section counts, and advising on texturing and decals planning and also planning animations.

#

So encoding isnt a solo task its about pairing with artists and designing from the first proto right through to gold

#

Its great fun and sadly i dont have a lot of time for it due to all the sodding admin needed for a dlc lol

#

When i get back after this weekends surfing i’ll be encoding solidly for the next month and im looking forward to it like a fat man invited to a banquet

pastel pendant
#

yo, just saying, in case anyone with an idea is reading, i would surely buy a map pack cdlc

devout turtle
#

I think bohemia would want something more substantial than terrains alone

nimble hatch
#

eggbeast with them oneliners 😂

devout turtle
#

Making a lot of new buildings for terrains would be very cool but also costly in time and effort

pastel pendant
#

a terrian is the empty piece of paper where you put your stories in it

#

1 or 3 maps wouldnt be much

nimble hatch
pastel pendant
#

but a good quantity of very well made maps, idk, personally i would be satisfied

devout turtle
#

We revamped over 1700 assets for our terrain and made about 300 new

#

Took 2.5 years

grand sequoia
devout turtle
#

If we’d made those 1700 objects new we’d still be working on it when arma 3 is free to play and we’re all waiting for arma 5 to come out

pastel pendant
#

oooh, i could explain a bit of what would be interesting in my eyes, but it would serve no purpose if the idea is not wanted 😅

nimble hatch
devout turtle
#

Indeed

pastel pendant
#

but in basic terms, asian maps (of regions like japan or korea in semi modern settings) would be a dream coming true

#

same for south american stuff that is not jungle and american maps (for those nice red dawn missions)

#

its more about making interesting maps of places not made before in arma

#

as you two mentioned, its quite an effort to create specific assets for such, which imo totally justifies charging the value for a map pack

grand sequoia
#

don't the two Vietnam maps scratch your itch a little bit ?

devout turtle
#

Nepal would be a cool terrain

pastel pendant
#

i would really like to see something based in the region of hokkaido in japan, that would be a battlefield of great proportions in case the soviets attacked japan

#

the architecture there is really specific and so are the ways towns are structured

pastel pendant
#

the options are infinite, one thing this planet doesnt lack are interesting places

random crane
#

terrain making in arma is probably one of the hardest things to do, the tools are hard to learn and use and there's a ton of hidden knowledge

pastel pendant
#

yup

#

which is why i wouldnt be opposed to paying for a terrain pack

random crane
#

buildings are just a matter of getting the art done, if you can do weapons or vehicles its more or less the same, with a few different bits

pastel pendant
#

i know there are some community members who managed to make beautiful terrains

devout turtle
#

Rhodesia / zimbabwe would be cool - scrubland / bush and savannah

pastel pendant
#

and regarding sog maps... no dissing or anything, but vietnam jungle maps have been presented before in other mods, so its not an uncharted ambient

#

which is why IN MY CASE the vietnam maps didnt scratched my itch

#

what caught my attention in them were the urban areas, i really like Hue, vietnam urban combat is my favorite subject in the war

#

but... red earth and thick jungle.... i had my share of it

devout turtle
#

Vietnam has a huge range of biomes - snowy mountains, white sand beaches, sprawling swamps, scrubby clay highlands, steaming triple canopy jungle and moody rainy ravines and mountains

pastel pendant
#

i dont doubt that

devout turtle
#

We could make maps of nam for a decade and not run out of original ideas to create

pastel pendant
#

keh sahn is a beatifull map that blew my mind in some of the views in some areas of it

devout turtle
#

Its a magical country

#

Well Temppa is a terrain god

pastel pendant
#

i believe you're quite aware of real fake guns vietnam trip videos?

pastel pendant
devout turtle
#

I am still finding new things that icebreakr or goat or mike or razorback (or dl++ or holo or hog) placed down on cam lao nam, new areas ive never walked through before

#

Easter eggs or just really cool viewpoints or interesting rock formations or secret caves etc

#

It’ll probably take me another year of playing on it to have seen everything

#

I dont feel the same desire to explore Tanoa or Altis

pastel pendant
#

tanoa is still impressing me today

devout turtle
#

Is Stratis the big one?

pastel pendant
#

no, stratis is the little boy one

#

altis is the main island

devout turtle
#

Ah well when alpha came out i loved exploring stratis

#

But soon decided that mediterranean (or Fijian) holiday resorts are not as compelling for me as say Khe Sanh combat base or St Mere Eglise or even the Gallipoli peninsula or the Choson Reservoir or Stalingrad or the Somme

#

I like to play arma with a story and a feeling of history

pastel pendant
devout turtle
#

A Tibetan guerilla army fighting the PLA would be cool though for a fantasy war

#

Rhodesia or colombia or nicaragua would be cool

#

Korea in the 50s for sure

#

We added a lot of wartime features to hanoi - craters and propaganda posters and sandbagged shelters - and it really made it feel different - like a wartime scene more than a holiday destination

#

Id like to see Tanoa and Altis redux with added destruction and craters and abandoned battlefields

pastel pendant
devout turtle
#

They feel too pristine to me, just a personal pref ofc

pastel pendant
#

understandable, i preffer the prestine maps

devout turtle
#

I loved isla duala when ice made that many years ago - the story of the molatians and the border fence and the sense of impending battle it created

pastel pendant
#

that's is one of the few instances where i can agree the imposed conflict is acceptable for me

#

but in maps like weferlingen, tanoa... even altis, conflict is not an obligation, its an option

devout turtle
#

I play arma as a wargame exclusively so yeah im looking for immersive battlefields

#

I get that not everyone wants that though

sinful cape
#

hm. i play them for fun :p

#

i really wish we would get more crazy terrains, but it's just so damn expensive to develop.

pastel pendant
#

i play for the limitless scenarios (combat being most of them), but some times i go into scenarios where a battlefield isnt part of them

devout turtle
#

The 100m and 200m cliff faces HG developed for sog were pretty radical

#

We were all a bit sceptical that they would work

#

Makes for some great mountains

#

The riverbank objects developed by DL also were very cool

#

As previously arma rivers were always just smooth slopes

#

There are so many things on the wishlist for next gen eh?

pastel pendant
#

yup

#

personally my number 1 item is a "accessible" map editor

jade otter
#

Everything on the modding end needs to be way more accessible

#

I’m sure Bohemia is gonna put some big effort into having easy to use modding tools

#

I wouldn’t be surprised if things like retextures could be done with little to no effort or previous knowledge

silk jolt
#

Ah, it's the wikitext:

Enfusion is announced to allow far more flexibility and scalability than Real Virtuality, specifically through modding with the availability of extensive development tools and ability for modders to create their own plugins for Enfusion. Furthermore, Enfusion would also allow modders to interact with the games' core features and mechanics.

jade otter
#

Yea exactly, very excited for us to laugh about how hard modding arma use to be 😂

silk jolt
#

We'll see. Sounds quite ambitious. It surely is not easy to do and guarantee still stability and performance. And as the text states the graphics part is finished (or at least useable) since 2018.

grand sequoia
uncut meadow
#

Not necessarily, it sounds more like they are taking an approach similar to unity and unreal in regards to plugins and possibly ditching o2, relying solely on external modeling programs.

That would be amazing especially if texture conversion is done and tweakable "ingame" and in realtime

#

A bit of but that is what I'm hoping for most, graphics are nice and all but it's the versatility of those tools that get me excited.

nimble hatch
#

Can someone tell me what you call someone who creates the configs and puts the modpack together please

sinful cape
#

encoders

nimble hatch
#

so whats the technical difference between a programmer, an encoder, and coder?

sinful cape
#

hmm encoding isn't really programming. it's "just" data management, i guess?

knotty ore
#

I mean compared to many other games Arma modding offers exponential possibilities with how much one can do.

#

But the caveat is that you can't make modding in that deep level super simple.

random crane
#

i found it very prone to breaking 😦

devout turtle
grand sequoia
#

I think he is a bit overwhelmed by all the new info. Making everything more nuanced.

wraith sleet
#

I just watched a report on the first Gulf War 👌and thought it would be so great to have a dlc on Operation Desert Storm with the quality and content of the Global Mobilization and Sog Prairie Fire dlc's. I'd be willing to pay a lot of money for this dlc🙏🙏💶💶💶😃

devout turtle
#

We had the honour to play Bright Light from the sog campaign with Jason Lilley who drove the second humvee in the real Generation Kill before it was dramatised on HBO

#

Just a bit of a crossover from vietnam to GW1

#

A top quality AH1Z and F16 would be very cool opposed by Mi24 and Su22

nimble hatch
#

@devout turtle any of these guys available for encoding, by chance?

devout turtle
#

Not likely

nimble hatch