#creator_dlc_discussion
1 messages · Page 3 of 1
Yes.
Well the answer is easily no because Bohemian's decision's exception is very small
Maybe, but even if there is a chance that it could change - I would still ask about it.
I also nearly thought about doing a petition or just a poll to see how many actually would be interested in paying maybe one, two, three euros more to enjoy them as normal DLCs.
I'd just think that it is slight wasted potential of non overhauling cDLCs that fit Arma 3 so well (and it's lore). I can understand the reasoning behind GM, S.O.G, CSLA, Spearhead - they all fundamentally change the game, being more like traditional expansions. But those cDLCs like WS or RF are expending it nicely and imo beg to be added to the game officially.
Some older arguments where that it would add to much GB, but I disagree, especially in the current age where Games tend to be much bigger with less content that Arma 3. And WS even isn't that big, just 4.82GB on Steam. Or that updating could be annoying or problematic - but that problem existed or still existis with regular smaller or even larger updates (Dev Branch is currently a 2.9 GB update).
There is also a fact that you want to consider is, Vertexmacht ever told BI to add their German voice lines into base game - they said no
It's a bit frustrating to hear that - would have made a really nice addtion to the game
The community also said no to Refoger, so I guess they got a taste of their own medicine in the end... too bad to have that sort of stiff mentality, because Karma eventually catches up to you, no matter if you are a person or a company
I feel like it is sometimes a bit of a self sabotage, especially for Arma 3 by the management (or whoever decides things like this)
It truly is, the people who make the decisions are clearly too comfortable with just their current salaries and don't really care if A3 of the CLDCs get more sales or make their fanbase happier, they care about the end of the month and that is all. The saddest part is that the creators of the CDLCs do care about sales but they are at the mercy of tyrants, or perhaps worst than tyrants, becasuse tyrants at least care for something
I wouldn't say they are tyrants, I would just say that they do not really think about it and just go with what they feel like might work better.
When you base your responses on ambiguities or in decisions made years ago under completely different circumstances (CDLCs were truly big back then, and there wasn't a saturation and cannibalizations between CDLCs back then like it is now) and you are not able to hear your playerbase nor your own staff and specially when you make up stories that "changes cannot be made" just because you don't want to do the work it requires for the changes to happen does makes you look kinda like a tyrant doesn't it?
I'd say more a bit Ignoret (there are good people behind it, but some desicision I cannot understand) in a few cases
Still bad... perhaps worst. A "good" tyrant can at least get things done... it might not listen but he gets things done. An ignorant not only does not listen but also won't get anything done, not even the simplest change
But I still believe in the possbility to see those changes. A good portion of the playerbase wants it - cDLCs could even bring in more addtions to Arma like what Polpox metioned with Vertexmacht.
Going to do a feedback ticket and see how it gets likely nowhere.
Don't waste your time, not even the people being paid to "care" are caring and you want to do a feedback ticket, not even God is going to read it, just let it go and have a saying with your wallet
I know that some will read it (likely not respond though) - and the latter won't work for a few reasons for me 
But trying to gain more attraction with this doesn't hurt and can always persuade BI if they get a bit more pressured.
Creative Assembly had the same issue of not hearing their fanbase, and they only listened and issued a public apology when their latest game flopped so hard that it only sold 4.000 copies over the previous worst performant title which sold like 12.000 copies. In the end they had to lower their latest game's price and issue public apologies but by that time the damage to the community's trust is mostly done and a lot harder to revert...
My point being that CA only listened when the fans talked with their wallets, not before, and perhaps the same desease is present here
The difference being that CA's main title (Total War) has no real competition, while Arma and other BI titles are not so lucky and competition might get fierce at any moment. It hasn't happen yet but if it does happen, can it be survivable? Or you have kept your fans so much in the dark that they will jump ship at first sight?
Time will tell
There are technical and legal and operational (staffing) reasons why the creator dlc pipeline is like it is. Using derogatory terms about BI creator dlc team members is in poor taste as they are governed by these limitations. We all had to accept them when signing up for the program. We may not like it, but there are no other options available. That doesn’t make the staff there mean or tyrannical or whatever other bad words you apply to them unfairly. They are doing their job. Game production pipelines are complex things. And expanding a 10 year old game with 9m owners is fraught with challenges to not break a mass of historic content. Caution and separation make total sense from a risk/ technical perspective.
My only criticism of the creator dlc project is that BI takes profit out before creator teams cover their expended costs. That seems unfair and shortsighted - and we were very vocal about this before signing the contract. As a result there is little incentive to make updates. We do it because we love what we do and the players love it and it helps sales, but our profit is far away while BI has earned huge profits.
It does not help incubate us into a strong studio for future partnership but again this was not BI’s vision. We earned some money and created a professional product and that was the limit of their vision for this project.
We are glad we had this opportunity to establish a team, and cheerfully working now on new projects that will be published in future with better terms/ initial investment.
It’s not Bohemia’s staff’s fault the terms are what they are, the initial vision was determined before any successes could be measured (although I would argue that we made Jets DLC with a strong brief and few bugs and high quality) and so caution was exercised in the scope of the project.
I don’t think many of the creator teams are happy with the basis of the contracts but it was the only opportunity we had to make our dreams come true. So we were resigned to the terms and got on with it.
Complaining about the vision and structure of the project is completely pointless for us. We need to learn from the experience and then move ahead on our journey, looking forward, not back.
Keep up the good work CDLC guys, please make the fire shoot back.
but it was the only opportunity we had to make our dreams come true.
💯
"Take it or leave it", fair enough.
Just like me there are lots of people on every platform (reddit,steam etc) asked why this vanilla lore based CDLC reaction forces is not a part of the base game? It doesn't have a big file size (4 gb is nothing these days, other games bring 10+ gb updates sometimes lol) I would prefer to use this small sized vanilla lore based assets in a non-modded server with other players instead of trying to find people who download from workshop.
For example if you check the most populated no mod required servers, there are hundreds of regulars and new players who don't like to download mods and play
popular missions such as koth,invade annex and much more, for example these players play with any other dlc assets because it's added to base game when it got released even if they don't buy it they see there is an vehicle standing when they try to take it they can't use because it requires purchasing a dlc so most of them go to store and buy the dlc and start using the asset. It's an huge profit for the bohemia every day, I just don't see any sense in letting this game die day by day with no new content updates, just take an example from other 10 year old successful trucking simulator game.
yes WS and RF are very nice expansions to vanilla lore, we don't ask to bring every god damn cdlc to base game.. Huge pottential buyer loss in my opinion.
you do realize that "successful trucking simulator game" has DLCs made by their own team, not 3rd party people right? Not to mention that they sell vehicle skins in price of a fully-fledged DLC and a single map costs the same as SOGPF. You all would be shitting blood if BI had to raise the prices all for the sake of not "letting this game die day by day"
Arma 3 is maintained by how many, 5 people? Maybe less if we check who is ordered to fix old stuff rather than add new.
yes I know, they also recruit modders into their dev studio day by day such as some big map mod developers.
also why would they delegate more people to A3 if you want A4 already?
so does BI, but these people are working on Enfusion, AR, A4
Probably it is better to realize that how they do the CDLC pitch is well discussed in studio already and already and already
All CDLCs sign in to the same contract Rob talked about. They can't be treated differently.
also that game dying day by day seems to be in a great condition even though last official DLC was published 5 years ago
well it's great if it's in great condition, then why no to content updates?
also they literally added new content last year with the futura tank and others.
Also the game (more like the engine) is more than two decades old. The engine is pretty much facing its limitation
I'm not saying I know everything but I would make a contract with cldc studios to expand the base game lore, with low file size just like jets dlc.
that's why everyone was moved to work on Enfusion, Reforger and Arma 4. why is it so hard to understand?
no it's not hard, I do understand and appreciate their work on that next titles. I'm just a daily arma player who share his thoughts here and play on both sides of players with mods and without mods.
CDLC studios will not get the same permissions and treatment as normal BI employees, unless they are actually hired and paid money every month. BI would have to hire them and maintain few times bigger group to keep this stuff up to date.
That means paying more people to work on A3. CDLC teams aren't paid, they receive a share of the sales, I'm sure BI doesn't want to pay them, or anymore people to work on a game that's EOL. In the gaming industry nowadays this game should be well dead and forgotten. We're lucky it's still somewhat maintained and there are still official servers.
Most of the A3 players seems to be closed communities anyway, and these do not care much if it's integrated or not.
You're beating the dead horse anyway, Rob said all that's to be said.
CDLC program was created exactly as a countermeasure for all the negative stuff coming with having to create your own DLCs and then spending a ton of money on maintaining it in-house. Jets DLC is nowhere to be compared to that, BI outsourced this to have the rotorlib or whatever working in the game
Quick question, does this drama happen every time a CDLC drops?
yes
every time vanilla themed CDLC drops 
A2ACR actually is the first third-party DLC idea
wait until a CDLC helicopter has a "SS" designation and people start bashing devs for subliminal nazi propaganda (like it was before with Speerhead having Germans in blufor or CSLAs unfortunate helicopter number) 
Just appreciate CDLCs for what they are. They're professional work made by teams that otherwise most likely wouldn't be able to make them if not for the program.
CDLC for Arma 4 in 2035 having Russian combat ID marks from 2022
well I want Arma 3 to be running in 120 fps like any other shooter I have yet no one even thought of making a Framerate DLC, not to mention integrating it with the base game
- Screw pub Zeus, 2. You can, join the CDLC servers with your friends
You can if the server and players run the CDLC.
Actually those modders get rarely asked, but apply for job openings just like everyone else, they do have a "higher" succes rate for getting the certain job as their skills set and knowledge of the engine/game and have proven their skills within the community/Arma Franchise in the past.
I believe only on rare occasions they hire "externals" for certain tasks, if the task is done they job is over.
the biggest obstacle, need to be able to speak Czech and relocate there.
czech is not required. Relocation is usually wanted but they hire a little bit of remotes.
FYI:
Requirements
(...)
Good spoken and written English
https://careers.bohemia.net/position/engine-programmer-praguebrno (random job opening on their "Careers" page)
oh neat
Now go polish that CV of yours! 😂
if only there's a job opening as 'Target Audience'
How do Czech salaries and cost of living compare to western Europe and NA?
bad
Allegedly this was a challenge for BI recruiting a decade ago, and why they were so selective about hiring remote
What negatives would there be to have the DLC files included with the base game and loaded by default? Surely the CDLC still gets maintained, it would just be a matter of bundling files with the game rather than a separate download
WS and RF would fit very well in popular missions like warlords, but because they are opt in, I doubt there will ever be a populated public server running them.
that the Bohemia Interactive would have to maintain it rather than the original devs, which would also mean spending money on license and possibly having to hire more people to work on a game they literally want to leave in the past once Arma 4 comes out (just like it was with Arma 2)
Negatives in the way you think of it probably not much.
But it is not as simple as you think.
The deal between BI and cdlc maker would have to be renegotiated, money would likely need to exchange hands due to possible loss of sales due to content being integrated into main game
All in all. It's never as simple as people think it is.
But apart from the agreement with creators there isn't much difference?
also using public servers as some leveraging argument is like saying BI is killing Arma 3 through removing support for 32bit version of the game in upcoming updates - has no sense and impact is minimal
Minimal imapct? I think there are lots of people who have bought Apex or other DLCs because they can play with them on the servers they already play on
anecdotal evidence. There are people who bought the game but they can't play on 64bit because their rigs are more than 15 years old.
It's basically same type of question/idea that if everyone buys the CDLC and uses it then there is no problem in it since every community will be running it
not to mention that if these "lots of people" have been playing with content they are already given for past years it won't change with another CDLC being released
And that does not happen either and would still be more realistic
What does 32-bit have to do with anything? Also 15 year old hardware can play 64-bit arma just fine...
because you seem to not understand that no is a no and it's a conscious decision from BI's side. Too many things to settle, too much money to spend on, too many people to have involved for a game that will be basically replaced in upcoming years. Thought that using a similar situation of BI's decision to cut off a certain minimal amount of players from content is necessary for their development plans would help visualising the problem and solution, but I guess it's hitting a wall
Arma 3 received the futura update last year bringing some of the cut dev branch content and Argo stuff. I can't fathom why is this being ignored by most of you. They are well able to include content in thhe base game if it is possible
"a certain minimal amount of players" what are you basing this on?
Majority of the most popular servers are vanilla, I am sure if you checked the top n servers by players (right now or over time) you would find that the vast majority of players are on unmodded servers.
vast majority of the multiplayer playerbase plays on private servers within their units, they create the bigger chunk of stable number of ~10k players tormenting the old engine. Public server playerbase are mostly the every-month spikes that show up whenever Arma is on sale.
availability of CDLC "as a base game" won't change these numbers at all while it will be an inconvenience for the 5 or so people left maintaining the game. Hope that clarifies the subject
But what inconvinience is there for the 5 people maintaing it?
It is just a matter of adding the PBOs to the package with the base game, the maintance work for keepign the DLC up to date would be the same regardless
It's won't work in the business model cdlcs are made in.
Now that should be enough of an answer
I know, but Honger is referring to an inconviencen for the people maintaing the game, and I don't really see how downloading something by default changes much in that regard
Doesn't matter
Cursiours to understand what he knows about making content for arma, that I seem to be missing
I don't want CDLCs I don't own in my drive. Thank you
Maintenance refers to QA, bug fixing, balance etc
- we ask something here to BI officals as players meanwhile a random dude with veteran role keeps answering and saying no

I would like to hear an answer from BI staff that it’s possible or why it would not work, if they notice people here in their free time thanks 🙏
?? but you want the dlcs you don't own on your drive?
I own all official DLCs
I don't own all CDLCs, and won't
Imagine 20 more (exageration, but endulge me) are released over the next 3 years
You'll end up with a 1TB SSD just for Arma CDLCs and mods
Even COD can't beat that 
And before someone says "oh, but just the ones expanding base game"
If I was Dev for a cold war CDLC I'd want to know:
- How do you measure that? I can make a cold war CDLC and technically be expanding the base game.
- Why is rotators getting special treatment that's directly boosting their sales when we signed in to the same program and conditions?
I am a cold war CDLC dev and strangely I dont have those questions, but mostly because "it's what it is". Almost 5 years into it...
You'll measure your success your own way and then live with the results. I dont agree with a lot of CDLC practises, predominantly the reselling of old Arma 2 assets and retexes, but if it works, maybe thats the correct strategy if you're in it for profit incentive. Personally looking back every major content update we did could apparently have been a followup DLC? 🤷♂️ How much should we have charged for the free update that brought 3 helicopters, 2 planes and a new tank? I better not think about it 🤣
Pretty sure that BI didnt force you to do free updates and it was your decision? Or did they told you that you should come up with few free platform updates?
I am not sure if these internals can be discussed in the public here. But avenues were explored of course.
What can be said of course is that a lot of rules and guidelines changed since then and no longer apply today, leading to a lot of headscratching on our side.
Surely the CDLC still gets maintained
On whatever schedule the devs decide, which isn't up to BI...
I hope y'all were well paid for the extra work y'all put in for the large updates. Sales of GM alone don't cut it given the extra work put in for the CDLC itself and the GM faction extensions over on the workshop. The work is really appreciated. 👌 I definitely wouldn't mind paying extra to continue supporting y'all.
It remains predominantly a labour of love and an amazing hobby. So reception like that is what keeps us going, thanks!
You keep getting an answer from multiple people over a subject that has been explained years ago and as a random you still don't understand what "No" means 
No need to be rude. HG is a board member at savage and privy to all negotiations between savage and bohemia. As such he speaks with some considerable insight.
That’s a great way to describe it
when i already have a 1TB SSD just for Arma already
Based
Since only two CDLC fit the vanilla setting, those two's compatibility data could be bundled with the game. I don't think people buying WS and RF CDLCs will take away from other CDLCs, I'd argue it will add to them as buying one CDLC is an incentive to also buy another.
What if there's 5 more that fit the theme, and more
Anyways they're not produced with that in mind.
I feel like we're just going in circles aren't we
as long the cdlc thing could be implemented more friendly it would be ok too. there still alot players which keep asking "how they can enter this server" (ws server). maybe make compatibility data default when connecting the server OR ask if the player would like to download the preview, buy the cdlc or cancel the connection.
Now that kind of solution I can get behind
easier access to the compatibility data is the only way to handle this
Would agree and support any initiatives there
(Though initiative is not a defining characteristic of the creator project hehe)
Wouldn’t the world be a nicer place if bohemia had a proactive, well resourced team that regularly touched base with creator team leads and canvassed their opinions and issues and worked diligently to improve things and market the dlcs, and develop new ways of working and marketing that made us all feel great? Yeah no that’s not how it is. Shame, but it is what it is.
They work hard enough. But the project is by definition very limited.
Not their fault. And the minimum is just enough to help.
But to request big changes of the project or to accuse BI of tyrrany or whatever is literally to misunderstand the reality we all work with. Everyone does their best
I’ve said since the very beginning that BI is killing the baby in the manger. As some of us could grow with their support into powerful allies
But the team managing the creator project has no scope to go there.
I think czech and british/ us/ western european culture around partnership in business is very different.
A lot of czechs have explained it to me and recently i met with an important czech figure who gave me a deep insight into the czech mindset, which had me amazed and laughing hard as it made everything clear. I could see exactly why things are like they are, and hold no hard feelings about the whole endeavour
It is what it is. No point to “fight for change”
BI has been incredibly helpful with us and didnt have to do half the things we asked for, they are not “tyrannical” as someone said previously here.
But in some technical areas it’s practically impossible to do the things some people request here. It just won’t work out well.
sorry, I didn't mean to be rude just I was overwhelmed at that time a bit but I understand what he tried to explain to us.
all good mate
we know Bohemia isn't able to say too much, so we're trying to fill that gap from our better understanding. our team has a long history of debating these subjects internally too
Do I understand it correctly that the person behind a CDLC that already gave 50% off after a bit more than a year and 66% off approx 1.5 years AND had multiple content updates indirectly complains about not making enough profit?
That sounds way more like having a bad business sense rather than BI not being supportive enough to be quite honest.
SOG at least kept it at max 33% off all the time whilst adding massive updates which, whilst making large updates seems to be a large monetary impact, at least still allows them to earn money and not only cents on the dollar.
we're all in that boat due to the way the contract was structured
this is also why we kept SOG discount quite conservative for some years
the "bad business model" is splitting revenues 50-50 with a multi-million dollar publisher without allowing production expenses to be deducted first.
in our case we'd be half a million in profit now along with BI, if that was permitted, but instead BI is 1.5m in profit and we are 0.5m in the red.
however, it didn't stop us from completing the vision.
we gained a brand, a team, a track record, and a lot of assets. If we don't break even from the dlc sales, which is a possibility, we'll license the assets into our next title to cover the full costs to 100%
did BI need that $1m more than us?
hey, i'm not complaining 😄
Lexx had the most clever setup - small 2035 based DLC's and covered all the expenses himself
so he'll be in profit very fast
we had an expansive vision, that is not super profitable now but will lead to a long-term studio development with our SF partnerships in the US
different models
I was not talking about you. Apologies if it came accross like that.
Your concept seems more logical, at least from the outside perspective.
I was talking about Glob Mob.
it didn't, just wanted to chime in 😄
Well if you want to use lots of content, you'll use lots of content, if its mod or CDLC.
If you don't use it, you can just untick the CDLC checkbox to free up disk space
You can't do that with official DLCs tho (as far as I know). And what was proposed, and what I was replying to, was integrating CDLCs in the same way official DLCs are
Which I disagree with
Everyone who installs Arma 3 has Apex installed with it, even if they don't own it. I imagine someone who only plays Cold War content would be very happy about being forced to add some extra GB's of content to their Arma installation every time a new 2035 CDLC comes out
Where did I complain about"not enough profit"? Maybe you're reading too much into things that dont exist, and it shows your own biases...
Or perhaps you forget that we were the first CDLC out and had to pave the way, take the brunt of the negative "omg paid mods" to establish the CDLC concept as a whole. We're only at 60% steam average because of that massive "political" debate about the concept at the start. If you deduct the intial blow, we're way ahead, with a YoY average at 80% as of today.
What I am trying to say: The CDLC concept, rules and structures of what/how/when things can be published are very different now than they were in 2019/2020. 🙂
Ultimately we are extremely happy with what we have built, and also the reception it got. The mentioned 1.2 helicopter update was bombastic, but given the way things are today, i don't think it would have happened the same way in 2024.
Most are extremely happy with what you have built 🙂
Thanks, and almost 5 years later, we're still continuing. Probably also "bad business sense". 🙃
I don't have biases, hence why I started my first sentence with Do I understand it correctly..., as I wasn't sure.
You mentioning I dont agree with a lot of CDLC practises, predominantly the reselling of old Arma 2 assets and retexes, but if it works, maybe thats the correct strategy if you're in it for profit incentive. as well as It remains predominantly a labour of love and an amazing hobby. sounded to me like you maybe not being especially happy with how much money you made or the strategy you took, which made me look into the limited amount of data you can get from steam regarding sales which I then compared to SOGs limited data.
If that is not the case and you are happy with what you achieved with GM, who am I do shit-talk that.
So no, I was not reading too much into things that don't exist, I was reading into things that exist, as you wrote them. Nevertheless, seems like I misunderstood those.
SOG is probably the least profitable dlc - biggest team, largest content, - largest price too by a slim margin and probably largest sales in units
and largest costs by a long margin. it's just how we rolled
TLDR we'd prefer a more forgiving rev share model
but long term we have a solid rep, huge reusable asset base, plans to pay off the assets fully through licensing into our unreal game, and we have us special forces relationships that activision would give their left nut to have
and a AAA team addition for the next title
so the business model is very different to other creator teams
it's worth repeating this set of facts, as often players say "why dont other dlc teams release as much content as us"
well, we're the least profitable, most generous dlc
so not the best strategy for everyone
we always had our eye on the next title right from day 1
because we came from jets dlc, and saw sog as a logical next stepping stone to a standalone game
if we just wanted money, we'd havbe made 3 or 4 separate 2035 DLC's
which was actually the advice we got from john spartan who masterminded jets dlc originally
we just didn't want to go in that direction
whats this supposed to mean?? 😂
Make smaller packages like the jets dlc which don't have their own map and add content to vanilla arma 3 rather than creating a whole world.
Hence having smaller costs and larger ROI.
Like for example (just some random thoughts):
- underwater dlc - with more divers, submarines, underwater bombs etc
- artic warware dlc - with arctic adaptations of uniforms, weapons, gear, vehicle skins of vanilla assets plus a few new ones
At least that's what I get from past messages.
yes, nailed it
small packages make a lot more profit
we knew this going in, from jets dlc experience
we kinda hoped that the 9m arma 3 owners - maybe 1m would buy our dlc
I don't even want to know how much cam lao nam in itself costs, considering all the assets required
maybe when the price is low enough they still will
making the biggest most expensive dlc - well the price sensitivity seems to be the biggest single factor affecting buyer behavior
so as our discount grows now, 3 years after release, maybe we'll see a high volume of ongoing sales
so far the curve is constantly upward
so fingers crossed. no dips yet
both in revenues and in units
but it's a long slog
well if you set out to just make the map and convert all the assets from A3, and add all the other assets we made for use in it's construction - about $600,000
maybe 500. hard to call it exactly, but about that figure
the later maps cost a lot less
smaller and all the assets were already made
Will you also be able to use those assets in the future game or rather not because of different engines?
not arma 3 assets we converted - foliage, rocks, buildings
but ones we created yes
although tbh looking at the unreal art pipeline we've designed (with a technical art director from xbox) we may end up making those from scratch
or buying existing quality packages I would guess
BI is being helpful and nice in allowing us to reuse / repurpose our own source assets
well there aren't many we'd buy as our technical needs (destruction models, shader types, historical base and compatibility - like entrance and stair sizes, window heights etc etc) all need sorting out in advance
we're talking to other studios about outsourcing whole packages
as our core team would focus on the really important stuff
I was more thinking about trees, rocks rather than buildings but understandable
again we would buy a foliage pack but the destruction and performance characteristics need designing from scratch
overdraw, and technical lods, and the way transparencies are handled, plus movement fx
we've been admiring the new game gray zone warfare - their foliage looks yummy
but again it won't be what we need
makes sense to have it cohesive
so we start from a technical prototype then plan it all and outsource it's creation to that spec
we did this a lot in SOGPF creation
started small, set up prototypes and then experimented and expanded horizontally
it's partly why we spent a lot of money on it
reworking foliage and rocks and buildings from BI as well as making new ones
we handled over 4000 terrain models i think
the results speak for themselves, although some people will look and say "recycled assets"
explains why you are still in the red numbers
what they're not seeing is retexturing, removing anachronisms, adding walkable roofs, climbable drainpipes, better optimisation for AI
added damage fx
the drainpipes really are a nice touch
all kinds of work
we had fun doing it all and it's a fun map as a result
but it cost a bomb
To the trained eye it is really noticeable... but the average player might miss them indeed
yeah thanks
the guys did an awesome job
nearly 10 map makers on one map, a team of 8 guys redoing 3000 imported assets over 2 years
literally all they did was open the next asset and go through a checklist of tasks
on repeat weekly for 2 years
we had 3 students who drove every inch of road
and blew up every building with pistols that shot point nukes
It could have easily been a game on its own... well you will hopefully do that in the near future 😉 GM and SOG are truly stand alone material and the only category that should be under the CDLC figure. Smallish DLCs should be under the Art of War program or something
we even added a vast underwater area with easter eggs and caves for divers
i still dont know all the easter eggs they put in
but whatever, I am happy to have supported you guys and had at least 8 of my friends buying SOG
andsome of them are pictures with me with tits lol
Going back to the 1mil out of 9 mil players goal, I'd guesstimate, based on your numbers, the profit share with BI and the cut from steam that you are at approx one 3rd of the way, would that be somewhat correct?
we have nothing but admiration for the other creator teams and their achievements
we all just have slightly different business models
and different ambitions
(one presumes)
we've made no secret of our sales - currently 330k units and climbing steadily
we just exceeded $6m gross recently
Indeed, and different business models require tailored revenue models too... which you guys did not get but whatever, it was an amazing experience as you said and you made history by peaking what A3 could deliver
Same - even bought at least 3-4 times for others 
our new website goes up tomorrow
and you can read about our team's vision and direction when it does
(just in time for GDC)
We will be supporting you guys all they way
we have 5 proposals going in this week alone, for related projects
to a few select funders
who are outside of the game industry
I'm not much involved in the community, don't read much posts and especially no social media, but nice that my guesstimation was more or less spot on.
I hope you do the the mil users in the future.
we hope that as discounts grow now, the volume will grow too
we have a cool new game mode coming down the pipe
Just make sure your funders aren't BI and aren't intrusive in the decision making, vision and timing
which should attract players
so you plan to go higher than 33% off I guess
of course, like all DLC's we'll follow the BI curve, but we held back for a while due to the large costs of the updates
I'm still amazed that Factorio never goes on sale and the price just rises whilst everybody else goes on sale.
Such a different approach.
I will always admire the transparency with which you guys operate... That sort of unexpected behavior from a dev makes it impossible for fans not to support such unique team
To be honest, without BI Savage wouldn't be where they are today.
So ruling them out like this seems unfair to me.
yeah it might be risky to be so open, but it's how i've always run my companies since setting up my first workers co-op in 97
what's cool is - having done that, and learned a lot of lessons about NOT giving ownership to the team early on, we've now passed that mark, and guys who have been with us for the past 4-6 years are now looking forward to taking some ownership of the studio
just as we start reaching out to large corporate investors
we're looking for about $8-15m to do our next game
we could cut features and make it smaller and less risky
but for now we've set out our store at that AA sized target
Gotta bounce, dog needs a walk, was fun talking.
thanks
right now the game market is really shit for investment in new IP
but we have a LOT of fans in the military and intelligence communities
so we're exploring that, with half an eye out for studios that can see our potential
(based more on the material than us as individuals)
will be interesting to review all this in 5 years time and see where we all are
it's not some competition of course
just more like an interesting set of journeys
dean hall in auckland in his lambo, brendan greene in amsterdam with a private jet (probably) and us lot, all in different spaces, doing different creative stuff
the arma creators club
our goal isn't personal fortunes and the high life, it's telling real stories of special ops, with real special ops guys, in TV, documentaries, graphic novels, games and museums as well as supporting educational projects, memorials, medal upgrades and recruitment into NATO special operations units
so we're on a mission that's not about making money but should, if done right, make plenty
we never had funding from BI, and they also kept well out of decision making, and vision, as per our agreement. Timing is a necessary choke point but doesn't cause too many problems. and they work well with us to try to accommodate us. but as the number of creator DLCs expands, we moved out of the pipeline to allow others space, and to allow us more freedom and flexibility
and to generate a little extra income from patreon
this is our goal in a nutshell
we have AAA guys with 30 years experience joining the team saying "with this material you cannot fail"
i mean, of course we can, but it's a motivating thing to hear from quite a few really experienced people
TLDR band of brothers and call of duty 1 at the same time, both set in macv sog, with the same characters. so you can watch the show and play with the characters in game
crazy ambitions (and budgets)
so SOG is a different beast to the other creator projects. it's not trying to outdo them, or make them feel anything less, because they all stand apart on their own terms, and are generally more profitable than us
we're just a bit crazy, and going for broke
oh ive liked all the cdlcs ive bought, just missed out one but thats not the cdlcs fault. (spearhead its called i think)
its just annoying to explain every 2nd person why they cant connect onto a cdlc server.
its not the fault of the cdlc devs.
Funders with proven rigid business models, unable to adapt fast to changing market conditions and indie devs are never a good combination. Indie devs need versatility and room for innovation just to be profitable and competitive. If the CDLC program has shown something is that it wasn't made to cater to all the business models that it would end up "accommodating" and that its creators are not able to make the changes necessary to maximize player satisfaction and/or sales
Besides, these guys have shown such talent and passion that funders are raining down on them, they have the opportunity and blessing on choosing who they partner with
we are talking to some very interesting potential partners lol
seeking to align values and goals without their being acquisitive or seeking IP ownership
we think if we can make our next AA game on a max $15m budget, and land $100-200m in sales, they'll be happy and get a decent return, and we'll have enough money to do everything we want to (except the tv show)
maintaining financial independence is key
there are quite a few studios who would finance us now, but want to own the IP
well frankly Screw them
we're not dumb
That is the spirit, you can get a helping partner but not by selling your souls...
we have a special forces general on the board
and a former secretary of defense opening doors for us in DC
so it's hopefully gonna work out nice in the end
the TV show author Ralph Pezzullo is a literary god
You deserve all this guys, and so much more, I am just so happy that there is still opportunity for the good guys in this world
and as a favor he's writing the character arcs for our next game
he got blown up by the VC
and his dad was (probably) involved in the assassination of president Diem in 63
his memoir about it "Saigon" is being made now into a major movie. we have a prodcution company formed in Hanoi with an NVA general on the board.
so we can get all the NVA we want for the tv show
it's a wild world we're in now
who knows how it will pan out
he's talking to AAA oscar winning actors to play his dad in the movie
so we're in good hands with our writer
and his contacts are amazing for the TV show development
i'm about to spend easter at his home in beverly hills meeting heads of movie production companies
from arma modding to the next band of brothers with a 120m budget
we hope
🙏
and may 3rd we're attending the special forces regimental ball, and having a photo taken with all the surviving medal of honor recipients
I've got you guys in my prayers so that everything turns out as intended
the purpose of the photo is to use as a thumbnail in our video which promotes the congressional gold medal campaign for MACV SOG
it will go out to every member of congress
this work is as important as our game dev work
this is why we're looking outside the game world for finance
because the lootbox brigade would have none of that
Indeed, you guys have more connections at your start than most AAA companies after years in the market, that surely is a good starting position to be in 😉
having generals and secdefs in our orbit makes a huge difference
in terms of access, but also their gravity distorts our direction
and we're ok with that
frankly, in 5-6 years we'll have outgrown a lot of current competitors and be rapidly becoming a household name
and we're ok wit hthat
but at our core is a creator team, and we won't be selling / exiting to make millions for our founders
this is explicitly stated on our new website
so many game studios (cough cough insurgency, squad, etc) grow to exit
It is important to stay humble no matter how big/influential. Boots to the ground. Hell let loose was skyrocketing until they sold out and now it is a shadow of its former self, just like Insurgency Sandstorm
the owners exit with $20m in their pockets
and the creatives get fecked by the deal
fully agree
we believe our mission is broader and more cultural, so we're seeking foundation and private finance that is sympathetic with our cultural and economic goals and not just using a formula to make money from its partners
so yeah - as said earlier - our business model is a bit unique
what do you all think is the best thing to come out of sog prairie fire?
for us, and @knotty ore said this in our interview with Tilt, "it's the team"
previous modders turned pros who are now multimillionaires didn't take their team with them
rocket has also taken a large amount of investment from tencent
we won't touch russian or chinese money, period. we can't, not with our access and connections/ supporters. it would be career suicide as well as highly unappealing.
anyway i'd be interested to hear other creator leads' perspectives but most are quiet about their goals. it would be a great evening sat around the firepit, drinking beer together and going over our challenges and experiences making our DLC's
maybe one day Ivan can make that happen for us
given how hard it is to deliver a product and handle the public reactions, and manage relations with BI and diverse team members, we'd all have a lot to talk about
our next jump to unreal is unimaginably complex.
thankfully we have some outstanding AAA guys on board
to help show us the way
You can with contact
What does Contact provide besides the Magic Shovel?
Contact Platform != Contact, aka enoch != contact
Which means the optional part, like Alien, is included in 1.18 gigs there
Yeah the optional part you can.
But CDLC's would also be optional. They already are.
Mh actually, don't know if steam can let you download DLC packages that you don't own 🤔
That's probably the blocking factor.
If the choice is mandatory forced download for everyone, because Steam doesn't support anything else, then that's obviously not going to happen.
But if its possible to have it show up in that list, disabled by default, even for non-owners. Then we have a potential option. If not then we can forget about it and stop discussing.
like said before, adding a direct link to the workshop compat data, or preferably even (optionally) automatically singing up to it if the dlc isnt owned and the user clicks on it, could be a viable solution to make it easier
we'd support that Lexx
Mh actually, don't know if steam can let you download DLC packages that you don't own 🤔
it does not, you can set some packages to not automatically download if owned but must own them to be able to download at all.
You would need one AppId/Depot for the data other for licenses I guess.
🤔 There's a ton of depots I have access to, that weren't consciously opted into, like the dedicated server builds of various games, so you could be auto-subscribed to those and dont auto-DL them. Maybe thats a way?
I just wish you could use them in a vanilla environment
Well, at least for RF servers one probably can even join with the compat data
Since no new map, I guess they'll be running vanilla maps
To have it stated, if not already done, please open a proper feedback tracker ticket with your suggestion regarding linking the compat data directly or even potentially having people automatically opt in when cdlc is not owned.
You know the drill 
Looking for it I found this https://feedback.bistudio.com/T144483
Which would still be a problem
https://feedback.bistudio.com/T157714 There was this, which we have done
i only see "install dlc" button
or did i misunderstood what you mean
that screenshot in the 2nd ticket shows a "get compatibility data" button
Yeah we added that
i think the launcher ain't the problem, alot players just start the game without checking the launcher options. they just try to connect the cdlc servers
like, right now or in the past? because i don't see it in my launcher 🙂
Won't show if you own the DLC
ofc i checked with cdlc that i dont own 😄
actually let me double check 😄
well damn. you are right. i didnt even knew i owned that dlc 😄
yea
Not sure if it being black is supposed to be like that
Clicking on it opens the workshop page
ok, then i dunno. is the issue that if you join a server, it will download other mods, but not compatibility data?
The server sends a modlist, collected from the meta.cpp files from loaded modfolders. Which contains the workshop item id.
CDLC's don't have a meta.cpp. The server doesn't know that a workshop version of it exists. So it also doesn't tell Launcher users about it
I think simply adding a meta.cpp into your servers RF folder would fix that
Then when you click on server, it should say mods are required, and list the compat data workshop item
Maybe the solution to this problem is simply for us to add meta.cpp files to all CDLCs?
could we add the meta.cpp by default to the dlc download?
sure
i mean.. i guess it shouldnt cause any issues. doesn't look like there is anything fancy in it
Just need someone to verify that it actually solves the issue, it definitely should but with Arma you never know
Problem though.
It will also tell CDLC owners that already have it, that they need the compat data to join the server...
But filtering that out in Launcher wouldn't be much effort
I think you could do it either way: since you have that "compatibility data" button that is present, that means that you have the connection between CDLC X and mod Y hardcoded in the launcher already, meaning that if the server advertises a given CDLC (seen as "mod" from the launcher point of view) you could use that mapping to point to the compatibility data, as well
Aegis Discord is actually tired of lxWS something is missing any help? despite the Workshop website shows WS is a dependency
I don't know if they actually advertise CDLC.
There are no DLC flags for them
I wish if Launcher suggests to install compat if you don't own the CDLC, or just load it if you own it
They should advertise it as mod ID=XYZ and have the isDLC flag set, for that mod, from my experience (and also according to ServerBrowserProtocol3)
I mean BI's DLCs have their separate DLC flags at the top of the structure and CDLCs have that flag next to the mod ID
So you basically just need to remember which "mod" ID it is
That still leaves the case when a server is running a CDLC terrain, because then the compat data will not work.
But leaving that unsolved and solving the rest is still better than nothing
I like where this is going…
We solved that by having a "whitelist" of CDLC terrain names. There's not that many of those either
But yeah, if the mission rotates after the player has joined, you can't do anything about that 😢
That already happens with official DLCs too. If a player doesn't own Apex, they get kicked out if the server switches to Tanoa.
As expected
One different thing which possibly could increase player experience with CDLCs, as we are already working together:
When more than one CDLC is loaded main menu should revert back to the vanilla menu instead of different CDLCs trying to overwrite it.
well, that's up to the dlc creators. not really something that can be fixed globally
since we have soft dependency now, maybe those creators could add a config mod that checks for other conflicting cdlcs and then reverts the menu, i dunno.
True. But there could be a check in base arma which switches from 0 to 1 when more than one cdlc is loaded. Then the CDLC creators could hook into this and disable the menu overwrites for that case.
Would be nicer than every cdlc having their own check.
But then the same would apply for regular mods (which I would be fine with)
But you are not changing the message UI box that appears when you click the checkbox to enable an non-owned dlc? I am talking about this one: https://images-ext-2.discordapp.net/external/tbPCC6esJUWA42uYrujJiKuaoKXbPZOkmPGmvBP2sfg/https/i.ibb.co/N6dZh8X/Old-Vs-New-Message.png?format=webp&quality=lossless (the one that says OLD)
Because that UI https://media.discordapp.net/attachments/568088159959777281/1217095398087331870/arma3launcher_MZiysuHEp7.png?ex=6602c76b&is=65f0526b&hm=dcaeebea7fe6431094790af7268e61e608c0b48ebd31f326e0a2aadbd461d37f&=&format=webp&quality=lossless is hidden most of the time, so also adding a reference to the COMPAT DATA on that popup UI (like the one that says NEW ☝️ ) would do wonders to present players with said option... without having it hidden from some "idiots like me" 😅 who would only ever try to click the tick square rather than the rectangle that displays the hidden UI
Besides, the current popup message (OLD) is actually a lie now because you CAN load the CDLC even if you don't own it, just that it has to be by using the COMPAT DATA, when it currently says: "Is not owned and cannot be loaded", it should say instead: "It is not owned and can only be loaded with the COMPATIBILITY DATA"
Just my two cents, bye
useful suggestion @young geyser
simple to implement? let's hope so
It seems that nothing is "simple" when it comes to the launcher 👀
But when I said simple I actually meant "simple compared to other alternatives", since it is mostly adding a button to an already existing UI and having that button do exactly what the other button on the hidden UI already does... so in theory the code behind the implementation is all already present in the launcher, it is just a matter of extra exposure and changing the translation files so that the UI text reflects those changes
As always, the theory doesn't always match reality so, we will see...
id like to see a Ships CDLC
🛳️
like they can add the modern USN ships LHDs and aircraft carriers
Taking notes for my imaginary CDLC project
very unlikley to happen
ships are big objects and take a lot more work to make
especially in the level of quality CDLCs would need to be
and ship combat is not really a vanilla feature in Arma so that would have to be developed on top
its not very financially realistic theme
alr
If there is one, we won't know until it's either announced or someone breaks NDA... that said, besides what HorribleGoat said Bohemia already previously implemented aspects of what you're looking for with the USS Freedom in Jets DLC (done with Bravo Zero One Studio(s)) and then later the 1.84 game update 'Encore' added the USS Liberty
That was us more than bohemia
You guys did the USS Freedom?
I always assumed you did the jets, being the actual DLC assets, and everything in the platform update by BI
No we did most of it. BI did some of the upgrade code basically
Nodunit made the freedom and liberty, me and john spartan rigged and encoded them. Mainly john, i helped.
By some of the upgrade code I'm imagining that this refers to stuff like the sensor overhaul... I distinctly remember conversing with oukej about it
Yeah he and hladas and a few others handled that
John did a lot of prototyping. He would make a mod with proof of concept ideas and they would take it and adapt it in the engine code
A good partnership approach
Things like the pylon manager
But the ships that was 99% us
The geometry of the carrier deck took a lot of joined up tinkering
When it came to the destroyer John rigged most of it then handed it to me to finish up
BI were hardly involved at all. Just QA which was extensive
Is CSLA Iron Curtain still riddled with bugs, missing textures and so on like 2 years ago or is it a decent CDLC nowadays?
you can test it with the compatibilty data
What does that mean? I don't understand.
All the CDLCs can be tested with the compatiblity data addons that are available in the Steam workshop like the one linked above
What HorribleGoat said, they do the equivalent of what BI does with Arma 3's first-party DLCs-when-not-paid
I will note that apparently some CSLA Studio stuff was released as mods because it was faster to release that way than to get BI to greenlight them for a 1.1 update 🤨 nevertheless they did at least one official update
i wonder what CDLC will come out after RF
RF 2
WS 2
Cars
GM 2
Planes
IR (Infrared)
U2 (Bono Sunglasses edition)
Just for you: ships
so hyped for the new cdlc
i want that
i dont even know what its about
are they gonna add the desert eagle?
this looks awesome
Well it won’t be SOG 2!
But can we expect SOG: Reforger instead?
I want to see "The Dutch Struggles for Land Reclamation" aka sandbag carry simulator
id like to see these CDLCs:
ww1
interwar
korean war
gulf war
modern current present day
okay
Didn't you want ships tho?
They are
whats makes you to say that? Is that wrong that new cdlc is not SOG 2 or is not that big?
Gulf War armored battles, air sorties, or Delta / SAS SCUD Hunt missions would be fun.
He is the head of SOGPF
i especially want number 4
i also want Panama 1989
mostly because my dad was in both of those conflicts
not front lines
at least not in the Gulf
but yeah i especially want the Gulf War one
niiiiiiiiiiiiiiiiiice
i mean CSLA has it but a more modern Deagle is even better
Csla has a deagle? That'd be news to me lol
yeah
it has one
weird
i cant find it
i might be thinking about the CUP deagle
yeah sorry thats what i was thinking about
im an idiot
Personally, I can't wait for SOG2: Prairier Fire
D.O.G. Prairie Dog
Reaction Forces will have one too so maybe you thought of that also
id like to see 2 other CDLCs:
SPECIAL FORCES
WW3
Female Recruits for all factions included Civilians CDLC
Lol like it, it has a working title of SOG Out of Shadow rn
Explain these two ideas please
Omg having female troops and civis would be great. I love having variety.
More From Rotators Collectivehttps://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/Fight fires from above in the Cougar medium utility helicopter or swerve from the beaten track in the MOOSE pickup truck to take on tier-1 operations with new weapons and equipment, from pistols and rifles to remote-controlled mortars and mi...
$7.99
Kinda sad that I'm faster then the announcement on the official Arma discord
How often did you have to refresh the page the past couple of hours?
I did it three times in the last 10. Just luck I guess
Just ended up being too fast for me 
Its called Wildfire, the module
hmmm not seeing it
cant upload pictures
ah wait, it's in eden
i was hoping it was a zeus module as well, but hey I can live with it being in eden
regardless, playing with all of this stuff is a thrill lol
the twin motars and suicide drones are particularly cool
oh yeah the helicopters are so well done
easily my second favorite CDLC, purely because of the amount of options it gives for Zeusing, with such a small file size
and it ONLY costs 8 euros in europe
im buying it 1st thing in next month
100% worth it, you wont be dissapointed, espeically if you liked West Sahara
i have WS CDLC
i can now use the Cougar heli to do transporting
like troops into a AO in A3 ZEUS OPs
the other helicopter is really nice too for small scale transport/attack
the hellcat
have it rn
yuhhhh its awesome
nice
trying to make a huge forest fire
XD
Anyone have a wildland firefighter server up
Id Like to see a ww2 eastern front CDLC
okay
Are the items from reaction force like guns and others available in base game Arma without starting the dlc?
next cdlc please add a humvee 😦 would even spend 7,99 € on just 1 humvee
I just wish that the Launcher would automatically download the Workshop Compatibility Pack for each CDLC when you don't own it. I would make me at least add some of them to my Server.
It would be interesting to see todays millitary vehicles as run down 2035 versions
Had to say compat file and actual DLC file handling is terrible, wish it is better
At least when joining a server from the launcher, that would be cool. Especially with Reaction Forces, which you can as far as I know, play on the servers with just the compat patch
Since all game modes and missions are on vanilla terrains
didnt CSLA and GM has Hmvee
GM doesn't.
oh i meant a modern one.
Would be a good idea to put answer the question about adding CDLC to base game and why in this FAQ post
or for a good explanation to be pinned
Just make sure it's a satisfying answer or else people will still ask
"Why is Creator DLC optional to install? " is listed there
did you just add that?
no
Not sure if it fully answers that question though?
And "Why not included in basegame" == "optional to install" maybe most people don't make the connection that these mean the same
Doesn't fully answers it as there are exceptions (proposed solutions to size, size not being a issue for most, 2035 CDLC, ect).
But generally something else feels to be a reason as well, like contracts between Creators and BI, cost to BI, ect
I don't know if there is a good way to put it as i bet there's multiple reasons, all not good enough reasons on their own.
Most people, frankly, are idiots 🙄
Welp
Another DLC that would have been perfect for the base game
Nope
Another cDLC that I will never even think about again
Sucks too
Alot of good potential
I would have paid double the price too
Buy twice 
Please...
This is by far the easiest CDLC to use for non-owners
The compat data is tiny, and you can join the official servers with it (you can with other CDLCs too, but only if they're running vanilla terrains, which in this case is always)
humvee is in CSLA
anyways i hope the next cdlc is a Gulf War one
they'd probably add humvees to that
but if they add a Gulf dlc they'd definitely have to add jets
so it probably wont happen
honestly other than that it would basically just be a desert CSLA
which i wouldn't be too opposed to
i would love to see the CSLA team make a Gulf War cdlc
It is this attitude that is the main source of the problem imo. If everyone got the dlcs, then there would be absolutely 0 issues of using them since everyone has it. Can join any server, play with anyone.
i was talking about a modern humvee not one from 1980s.
if they make the ingame connection for non owners more user friendly (which was discussed and they said they will take a look at it) that would be fine too. (then its like connecting a modded server)
id like to see the t14 and t15 armata added in a Future CDLC
i didnt get my dlc's in first place too, ive tried that was possible to use out on public servers (with watermarks) and bought the dlc's after. same will end up with cdlcs.
Bruh
bruh what
T-140 is already a thing in a first party DLC in the first place
Regarding that. I saw that all CDLC keys are now included into the Arma 3 keys folder (owned or not). Is this a hint to some better compatibility? (Question to some ppl with kinda inside knowledge)
whats the difference really
plus CUP exists
the T140 Argana
I believe the later versions are uparmored. The humvee in CSLA gets swiss cheesed by everything. As far I can tell the glass on them isn't bullet proof either.
ah
what about CUP tho
cup humvee wasnt modern either
zEro is correct about CUP's humvees. I could've sworn CUP had recently created modern and high resolution humvees..... maybe Q2 last year?
Are there any plans to integrate reaction forces into the base game, it fits really well into vanilla and having it work similar to the helicopter or jets DLC would be cool
It would be very cool to also have this for Western Sahara but I think that’s pushing it
Well it's been about 5 years since this has been discussed without any break, and we have no answer than "it will never happened"
☹️
Have they given a reason?
It is how it is and that's how they intended all the time
is the new cdlc like laws of war?
Depends on what exactly you see in LoW and RF. 2035? Yes common part. Campaign? No RF doesn't have one
the emergency services stood out for me in LoW, especially after seeing IDAP in the steam page it felt a lot like LoW
Kind of. The main scheme in RF is not civilian perspective anyways
okay thanks
i beg to differ. our air control scenario is at least campaign size with something around 6 hours of gameplay, depending on how you play it
Mmmm I thought of more of deeper story in that word
#485873988531126302 message they're being replaced, only availble in dev branch currently, but not for much longer
i think some of the more basic variants have already been replaced years ago in stable as well
Ah, thank you for the clarification.

Id Like to see a WW3 CDLC called: THE GLOBAL WAR
And a POST COLD WAR CDLC
And more COLD WAR CDLCs set in 50s 60s and 70s
And another ww2 CDLC set from. 1939 Till 1945
Ah yes, just a comprehensive and exhaustive collection of every single uniform, weapon, vehicle, and obscure piece of military equipment ever operated by humanity spanning almost a century.
I'd like to see less useless "I'd like"`s 
Team of 3 ought to be able to knock that out in a month or two, easy peasy 😉
let me out of the basement
I would, but I got locked in the motorpool to get photogrametry references
It gets cold at night
Only if you ask nicely
Late 70s would be good. Force Match would be on par with each other for the Big Two (US v USSR). M60A1/A2/A3 vs T-62s and T-64s. Tbh just Combat Mission Cold War
Alr
I'd like no I DEMAND!
i just want a desert storm dlc
I just want my boss to give me extra vacation days so I can play the new CDLC non-stop 
Id Like to see in a CDLC is the seaknight and pavelow
🙄
Be the change you want to see
Bruh
i want a desert storm dlc
i will keep saying that until one is made
i think CSLA or someone else would make a good one
maybe vertexmacht
1 step closer to get banned or kicked for spam, keep an eye out
Vex would probably do a good job. Though I mean that would be a huge task to complete. giant wide open desert map where whoever's CPU is better wins. Air Campaign Missions or Just mainly Tanker missions from US/UK/French/Saudi etc, very limited infantry combat. You would need a lot to just do US forces excluding every other major participant. Plus Iraqs list of diverse equipment. Definitely would be awesome but an incredibly demanding job
Wasn’t much of a ground war at all, bar some SOF actions and a couple of tank battles
The Battle of 73 Eastings would like a word
One battle does not make a war.
The new RF cdlc is pretty neat
the air control mission especially is right up my alley
it was momentarily confusing in MP for the ground team to be seeing/getting what seem like chopper missions
I'm wondering if the QRF mission was at some point planned to be bigger/more dynamic than it ended up being
has anyone had any trouble with the new 12.7 rifle and optics? seems like it shoots way above some of the default zeros (didn't do proper testing, just picked one up off the ground)
the bullet probably has a lot of drop as it's slower than normal assault rifle calibers, so if you have the gun ranged to some distance and shoot at a different one there will be a noticeable mismatch
(if im understanding your question right)
basically the bullet trajectory is much more arched than, say, 5.56
Yeah we would want to hear more info if you're certain of the issue
Well I can try to recreate it as best I can, though the arch explanation seems likely
same thing happens with 9mm/45acp smgs and the asp-1 kira from marksman dlc
yes, it's quite related to the asp-1
Yup, that's pmuch what's happening. The arc is extreme and shooting it with an RCO is a challenge.
The defauly zeroing on that optic is 300m iirc, so it's a bit cheeky with this bullet velocity
But not a bug by any stretch, fun gun
Ac...tually... yeah, it is how it is. The bullet drop and optic will not match in every case
One is designed for 6.5mm, one is for 5.56mm, one is for 300m, one is for 500m etc...
I think there's even an smg variant of the holo sight
That reminds me of the first time I tried using the ASP-1 Kir at larger distances, after reading that it's a marksman rifle (so it should do well at that, right? 😄 )
I still believe it is very suck at being marksman rifle anyways
It has terrible accuracy due to subsonic
The bullet drop made me go "huh? Wait, where did that hit? There should be a small puff of dirt somewhere around. Hmm... the zeroing seems correct 🤔 " 😅
Yes, the bullet impact is well above the point of aim with the VRCO optic. I just tested in the arsenal, and at 100 meters, I was aiming at the beltline of a unit, and the round went over the unit's head.
The SMG optics have a much closer point of aim, point of impact for the Veles rifles, out to the effective rage of the rifle.
For the Veles, you want an optic with a 200 meter zero. If you need a magnified optic, the Nightstalker is good, because it's zero goes down to 100 meter.
DMS Kir is probably good too, since it has 25m increments
Also, FWIW the Veles is designed for CQB, so it's probably best run with a red dot
hate that BI didnt make Russian variant of Rahim (change camo or name) and give it to Spetsnaz marksman in Contact.
There's a black one in RF. Goes nicely with the black AK-12s
And tan
spetsnaz in general could use some fleshing out I feel
Man, why is there only a few people playing Cashpoint? It's so much fun!
id like to see a SF units and factions CDLC
like SAS Delta force GIGN and others ETC
alr
i will start working on it right now
when do you want it released?
idk
do you want a free key or would you like to pay for it?
ill pay for it
like a true cdlc supporter 💪
yes
Epic
I want a free key though
from which cdlc? i received some documentation on my DM's, so this is the list of upcoming CDLC's
1800s
ww1
ww2 from the years 1939 till 1945
eastern front of ww2
korean war
gulf war
post cold war
and modern present current day
and WW3
and by 1800s i mean the ENTIRETY of the 1800s
all of it.
no stoneage? (prehistoric and after ww3)
would look jank in the engine
pfff
Forgot Ships CDLC
Yes
they'll be added in the Estonian latvian lithuanian finnish and red army units and factions and etc factions units CDLC (literally the name provided to me)
Ah okok good good
Also Emu war
lets go FDF
Rolls off the tongue, I like it
ELLFARAUAF CDLC
I cant wait for the marketing images
We have ELLFARAUAF in home!
ELLFARAUAF in home: Grzegorz Brzęczyszczykiewicz
Chrząszcz brzmi w trzcinie w Szczebrzeszynie
Bless you
how come there's no category for RF?
Do you mean channel? It's been a month since it's up
So yeah, it's about dumbness, not on you, but Discord
Yeah, they change stuff too often
I made the mistake of updating the mobile app today, due to a bug I was having
and now I have new mobile discord.....
are there any plans yet, when the more user friendly join function will be added? for the non cdlc owners... (msg OR option with buy/download compat data and not just a error)
There are no plans announced yet
Where do I find the discussion for the reaction forces CDLC?
Nevermind I found it lmfao
When destroying the tanks, they launch flares. Is it because of Global Mobilization?
flares?
do you have mods?
classic ace cook off
I read that GM had that feature, I think it's ACE.
Thank you
I have the brightest flares mod and destroyed tanks shine asf
mods dont always work together
Thats not a thing we did in GM.
anyone know how to uninstall the creator dlc?
via manage dlc on steam, just uncheck which cdlc u want to remove
thanks
Is there any more CDLC in the pipeline or is this it for arma 3?
If there are more CDLCs in the works, then anyone who knows about them has signed an NDA that prevents them from telling you anything.
As a result, the only answer that you'll be able to get is "Perhaps 🐮 yes, perhaps 🐮 no"

Well, according to SteamDB there are still 2 unknown DLCs out of the 3 that appeared around October 2023 ☝️ 🤓
(One of them being the Reaction Forces DLC)
But don't forget that nothing is confirmed until it's confirmed.
Or maybe its just a internal test DLC used for testing something CDLC related, and its not an actual CDLC
Potentially
Of course
Would like to see another one tho cause arma is v good v epic as they say
We have a bugfix pack in “dev branch” that will be one of those. Other published dlc’s with an update are likely the other one
How do we restrict users joining server with CDLC? If only some of them come with CDLC, other people may see it as transparent gun and vehicles.
But we don't want to force other players to bring CDLC/compatible data.
I don't see any option to restrict using them in Faster.
@red saddle Bro, I need your wisdom.
Or, how do I force using specific CDLC/Compatible while whitelisting few mods?
So you want to block people who have the DLC loaded.. Enable signature checks and don't allow the cdlc key?
wouldnt this need to be done with any mod.
I was confused. I checked keys folder and noticed when I do integrity check, the cdlc keys are automatically added to keys folder.
But if I make another folder in keys folder and put cdlc keys in that folder to restrict the mods, my game cannot start but crashes.
Is there way to prohibit those keys automatically added to the keys folder?
Seems like there is no reason to backup keys in same folder...
@red saddle If I set -mod=csla;, I can force people join with CDLC, but it seems like people without cdlc can join server even with compatibility data. Is it right?
https://imgur.com/EKKho3b
https://imgur.com/04Ogkez
How should I set CDLC as required mod while allowing people join with compat data?
Put the key in the folder
Yes I did.
I heard that players are not able to join server with compat data via launcher but joining in game is available. Is it intended action?
Don't think there should be a difference
I guess its a matter of ux... We don't have method to let people know that they can join with compatibility mod if new users are in our discord or community..
I think such unnecessary inconvenience frustrate server admins from using cdlc even with compat mod...
Yeah that’s been well discussed here before on many occasions. Nothing will be done.
Also in case you were not aware, compat data does not allow you to join the server if a creator dlc map is loaded for the mission. They can only play on vanilla or modded maps, not on unowned dlc ones.
A CDLC on the falklands would be so cool
Or one on the troubles
There are a couple of Falkland’s mods but they are dubious quality- and basically nothing to do with the troubles/ IRA
The best you could hope for right now is if GM adds BAOR with the update they’re cooking.
Now i havent played all or even the majority of these CDLC's -but one of the main issues i have with them is using all kinds of custom animations for the advertised game -but seemingly no new ones that function in game. meaning, the scenes often look interesting with units taking defensive positions in numerous ways but in-game its the the same standard animations. id be far more likely to buy should they start including functional in game animations rather than just static cutscene -ones
got any examples? not sure what you mean
Well i just did a quick check of Shahara -you see soldiers walking in different animations, guards hanging with rifles leaning against shoulder, a guy in a mask with his back to the truck with his pistol in a certain way - meaning we never get real animation enhancements that occur during battle etc. Arma has been doing that since forever -rememeber the cutscene of Arma 2 Red harvest where the unit stacks door and bursts thru? Did we ever get that actually functioning animation in game? No. Its always the same. Devs have their own motion capture studio yet only give us fluff/idle/cutscene animations -which makes the battlefield extremely Same-y. it'd be nice to buy a dLDC with actual varied animations taking place in and around battle. How aboutdifferent walks for different soldiers? How about defensive postures and blind firing? We've seen modders like Smookie and WebKnight do it -even without a motion capture studio -why isnt it never official advanced?
ofc those animations are in the game
But do they occur dynamiclly or in battle? Not just as a backdrop
obviously you cant override player animations with those, since they would lock you into a sequence
you can script it if you need it
thats insane
that's game dev
you obviously dont get my point
i get your point, but it's unrealistic
but they could is my point. Others have done it WITHOUT a studio
you can to
you just choose not to
hence my complaint
arma animation system is very stiff. if this would be easy to do, BI would have done it themselves
have you seeen webknights?
yes, my point still stands
Smookie had blind fire in arma 2
Again, BI chooses not to. They take the path of least resistence
there's crapton of technical reasons for why things are the way they are
as does mine
also animations are super expensive, expecting cdlcs to do something with animations that not even BI did is insane 😄
i kmow why. Ive been neck deep in the code as long as you if not longer
ok, cool
Again. WebKnight
then why havent you done it yet
no budget
his budget is time
because i work on AI
those animations would have to be tied to AI. seems right up your alley
look man, make all the excuses you want. I told you my complaint in priorities of the dlcs.
They are tied, buts thats not the scope i work at
cool
plus i dont have a motion studio like BI does
Also I did add real time reaction/animation to my one mod -that being Spec Ops will use quick Evasive maneuvers when a gun pointed at them in CQB. My area is almost exclusively Ai Perception/Spotting and startled reactions. And yes it did take a long time. But id expect a Pro team to try and be more innovative. Basically we have a cool looking trailers and cutscenes de-volving into the same old every unit running around with sights up doing their various chicken dance routine. And yes, i call BI out on this as well. Been way too same-y for years
it basically boils down to "making character animations for arma 3 is really hard and no one has the skills to do such a complex system anymore, if ever"
so lost knowledge
idk what you think a cdlc team is like but it's tiny studios with very limited resources
and by tiny i mean like 1-2 guys as core team with some freelancers attached
the fact that you can point to just a single mod that overhauls character anims the way you like (idk what webknight's mod does) for a game that's about to be 11 years old should tell you how exceptional that is
webknight has some really good animation work, but yes, he's like 1 of 2 people who have the skills to do that in the arma engine and have it not look like total jank.
considering the quality of his work, i would blindly assume that he's really expensive to hire (if he even takes jobs from cdlc teams, i have no idea, maybe he just likes to do his own stuff).
Hes not the only one. Yes i know its "difficult" but that doesnt excuse some advancement -ANY advancement. First off, WebKnight didnt start it , it was a guy who did a grappling mod (very well done chokes btw) that inspired him. VCOM first invented AI that can vault fences on their own as well as multiple people creating the "Jump/Vault" like Zooloo75 and others long ago. Like my own example as well as Smookies, it simply aint true. Yes, I know its hard, but to some some lone modder can pull off all of this due to "time" as compared to a multi hundred million dollar company (yes, im blaming Bi as they create the trend) -is just lame and utterly short sighted
you started talking about cdlcs and now suddenly we are in multi hundred million dollar company area
Pretty simple, just like solus of slx magic (ofp mod) was recruited for what seemed to be OFP magic, recruit this kind of talent to pull the rear on this stale aspect of the game
Thats why i specifically made th disclaimer- surely you're intelligent enough to make the distinction
you are expecting stuff from cdlcs that just isnt in their budget
i mean, someone can prove me wrong and do it.
after all, what do i know.
or their specific skillset. I know about Prairie fire -they could have made innovative choices they chose to decline
why did they decline those? maybe because they evaluated the costs and decided against it, i dunno 😄 (pure guessing)
nope -work was already done for them by a talented modder im friends with
but i digress -hence the NDA
still. sog is a big exception. they had a humungous budget, which we - as example - for ws and rf didn't have and never will have.
to circle back to the beginning where you pointed out ws as an example
Well - i never pointed out your specific one - it was you who came in to challenge me so i quickly briefed your trailer as I know -they all do that. So yo utook it personally - i was merely stating that i dont support the CLDC nor DLC's because of this. never a personal shot at you
challenge you? bro i just asked for examples because i had no idea wtf you were talking about 😄
and i tried to explain to you why your request is not very realistic to happen
but whatever 😄 you know better
and iresponded with many illustrious exmples of why they could and should. Youre just taking this personally. This fault lies mostly wiith Bi as i said. Had i come into WS thread and stated this -well, than youd have a point.
but i didnt
Ask BI, they cn afford it and they should further this development.
but that's not how cdlc work
Neither does asking Froggy
anyways. whatever. getting sidetracked here, i actually dont really care
get it
so when is your stuff getting released?
just curious how it's going to look
always like to see new stuff in the arma engine
I only released to my friends -i didnt wasnt able to keep it totally bug free. https://forums.bohemia.net/forums/topic/205892-ego/. i also joined nother team who have been working on pure open world mesh for years now.
Are you a lonely guy? Do you get down when your AI dont speak to you for more than 15 minutes? Do you get bummed when #2 didnt tell you how awesome that shot out at 500m was? No more. Ego Mod This very W.I.P mod is really just something I made for myself but figured some others might enjoy it too...
but you can see the features and proof of conept i was going for way back then
what kind of bugs were there?
The amount of features i was going for was too vast - i got hit with feature creep. Mostly just needed long script re-writings to get rid of debugs etc.. it just wasnt clean enough for release and maintenance
i see
Also optimization as I had constant loops running on all units to keep up to date info of there whereebouts -indoors, outdoors, running, hiding in shadow etc
Anyway -sorry if i turned aggro - its really meant for BI development, I just get reminded everytime i see a new trailer
dont think i would ever put such a huge overhaul system into a cdlc. source of bugs is way too big, potential influence on performance too high, and then a huge risk of incompatibility with lots of other mods. even simple stuff can already conflict and cause issues. this all will be a huge pain to handle and maintain.
also im a SP only guy
we already scrapped smaller ideas for similar concerns
MP would be nightmare for that
it reminds me of famous "ai cdlc" idea, which very likely would be a terrible thing to do
I would love a SP version of that. Im just not sure the SP base is still large enough. But then to slowly gently merge that functionality to PVE
past animation work which is splendid his stuff is total spaghetti of sqf code that wouldn't go past any reasonable QA process. And is beyond unreadable and unmaintable. That is fine in mods but not in paid product.
Well apparently BI reached out to him and he declined -so im not so sure about that
I think the topic has gone far enough -ultimately its BI that should lead the charge into creating a much more robust battlefield. Varying animations for injured, over encumbered walking and scrambling for cover is not an insane thing to ask the worlds #1 Mil-tac game after 20 years
considering how stiff the animation system is (can't even cancel healing / repair animations), i still believe it is not as easy as you think. 🫣
The entire system engineering doesn’t allow for easy changes, if any.
Mods are cool for proof of concept but they wouldn’t likely pass QA because once you begin robustly testing all use cases you start to reveal the flaws in the design which make the “improvement” untenable.
And reengineering a system with already thousands of interconnected animations built up over a decade, and having it still work with 70,000 mods on the workshop… it’s not a task anyone would agree to undertake.
It’s simply impossible.
We added handsignals, melee, and dragging and carrying.
we wanted to add other things but the system is really not very flexible.
Whiplash and polpox have some great static animation mods for people making screenshots, but making all of those poses somehow dynamic is a very complicated job, just in concept, but then somehow plugging the anims into the AI and player action system, well it’s more than a years work. And it still wouldnt likely pass QA due to unforeseen jank.
Essentially youre howling in the wind with your complaint.
I wonder if any other game has an animation system where a third party can come along and change it in this way and it works? Seems unlikely but id like to understand the architecture used if it does exist
well it does in fact excuse no advancements, CDLC operate with incredibly small budgets and they can't afford to dump a ton of time on a risky feature that ultimately may get cut by BI during QA because it's unreliable.
on top of this there's the skillset issue, yes, which is a substantial obstacle because having to rely on a freelancer/external who does the animations for you means that you're at the mercy of someone else's commitments and schedule (on top of the fact that animators capable of complex tasks for A3 like what you're describing are simply gone).
I TBH wouldn't mind to make such very big animation project if I have enough money, time and passion, (yeah I only know I recently got a clue how to make a nice RTM) but if it could be very unreliable and hard to make any compatibility with anything, that'd be a big commercially setback real quick, as most of A3 players rely on their gameplay over tons of scripted features and Mods
ummm ackchually 🤓 we're all cdlc devs
Solus mentioned. Legit good dude. He was my intro into all the anim work I eventually learned how to do and produce the workflows and tools involved in following iterations and generations.
There are restrictions on how much scripted solutions cdlc makes and they can have very little jank unlike mods that make them. Also sogpf provided about 2million dollars (if I recall right) worth of content and has not yet got all of that investment back.
How you say "chose not to" really rubs me the wrong way
so speaks our master animator... 
I was trying to ignore the whiff of entitlement and focus on the technical response hehe
basically we'd all love a game that has Arma's vast battlefield simulator, in land, sea and air, with eden editor and live zeus commander, but also we'd all like new AI and movements and optics and stealth mechanics, and popular game modes with AAA polish, and so on and so on.
To make Arma (4?) like that you'd need to invest $100m+
We're moving into a different world now with UE5, focusing on single player and stealth, with fluid mocapped movements and complex lodded AI behaviours, but it won't be anything like Arma. We'll still play and mod Arma for that.
It sometimes gets to me that there are discussion where it's said that people who have spent whatever time to learn to do X should do something (modding Arma for 10 years and sure I can quite confidently do all kinds of fancy things with the animation system)
Nobody has anything to say what people should do in this format unless people is themselves and they say I'm gonna spend time to learn to do this.
The public pressure has already pushed out a looooot of talent out of the scene and for example with the animations I can probably count the people who mess with it actively and any deeper than reload animations (you guys rock too though) with one hand.
The Animation system is the probably the most complex system in Arma 3 there is that can be modded. The crowning achievement there is for anyone to bring in custom animations on a custom skeleton for a custom character. I.e new animals, monsters or other unworldly abominations. And of course dinosaurs. 😁
First of -since youve decided to continue the discussion -I never said it was "easy" - I said it was doable and not some impossible unrreachable achievement. Everyone is speaking in vague terms, "100million+ to get right" etc. Ridiculous. Again, I have stated ultimately it starts with BI (read that again.Digest it), but as modders invented the Vault animation before they did despite the janky and tough animation system, they 've finally decided to test the water and add it themselves. Was it approaching the Void of Insanity to strive for this? -for Christs sakes no. If youve been following Arma progress as far as "functional animations" , the Devs basically decided to feature lock it after they gave Ai the ability to crawl under fences. not because anything more is "near impossible", thats just their business decision of cost productivity and "scope" Firing from vehicles was the next pseudo one and really the last until Reforger. What i am and have always suggest is for BI to incrementally keep adding functional animations - varied walks and runs to negate the Flock of Birds effect -these are not impossible standards so everyone crying Mary here needs to check their collective panties.
kay
Technically possible doesn't mean durable and reliable that can satisfy majority of situation
Are you seriously telling me that BI cant achieve multiple Walks and Run aninimations that are durable? Sorry but i dont buy it for a second
Yes. GM even failed to do it
The game itself has always had a Jank quality to it . Do you remember Smookies pack from Arma2?
Read again my post. For the fifth and final time -IT Starts with BI
And he was amodder that created alternate firing positions such as the prone lean to's as well as Blind fire
They hired him
and incorporated his Lean to positions from prone in Arma 3
Ah well. Just recalled that Mod
You're entitled to your opinion but you're ploughing a lonely furrow with everyone else so far disagreeing with you, as far as saying that CDLC's should have included new dynamic animations.
i dont mind being the "lone objector" - sometimes things need to be said.
As a consumer -I would be the first to buy one that was innovative in that aspect
I'm sure we'd all like to see them too, but having heard from at least two dlc leads that it wasn't feasible, you have some qualified answers.
eh what GM did was a bit different as it was a different action set
Three, even
$100million+ - yeah thats a legit truthful answer...
and tbh it was very much possible for it to be implemented but it would have needed programmer support from BI
if you read thru the posts - i always stated BI has failed in this aspect and the CLDC's follow suit. Meaning they look interesting in their trailers and ads -but the game is always the same exact playthru the only disparity being units, gear and environment
This is true and why I say BI has badly neglected this aspect
walk/run animation variations are potentially possible as the animation system does allow for it (i think, there's the variantAI etc arrays) but as HG and mondkalb said the animation 'tree'/system in arma is a very unknown beast that not many modders have experience with - and then you have to consider mocap animation costs, and the import of such animations
They have their own Mocap studio. And they are not a poor, solo indie Dev. Honestly, think back to OFP in which we had a melee functionality 'Buttstroke" - sure it was jank but it was something. They took that away and just left zero ability for Melee until Reforeger. A ridiculous thing to do.
Modders have shown proof of concept -that much more was possible even without a Mocap studio.
I think I see something you misunderstood. BI does not provide any technical supports to make CDLC
Because the discussion drifts back and forth between BI and CDLCs way too often -I ll state for the 6th time -It starts with BI. BUT, CDLCs could also push innovation in this area. My whole point being why I dont support them , and what would have made me fully support them. that is all.
Its the same with BI moving away from fully SP to more PVE - they started it, many CDLC's followed it
No cdlcs don't have leeway to push it.
They would have to get that approved at pitch stage
And BI is likely to not approve cdlcs built around a new "core mechanic"
It is completely unrealistic idea.
But you can make such a pitch if you doubt the people who make cdlcs
this is such a lame response- "Do it yourself". Ill check out now
Hopefully for a looong time
We answered your question.
Maybe take it up with BI outside of the creator dlc discussion thread
LOL -your still a rude old codger -remember, I didnt enter anyones personal CDLC space and make my complaint. I came into general. You actually answered nothing except your absurd fallacy of needing "100Million dollars" to implement ANY new functional animations. That level of ridiculous renders the rest of what you said of low credibility
You misread what i wrote to suit your own purposes. I was talking about making an arma scale game with all the awesome AI and animation features that everyone wants - the shangri la of game design. We all aim for what we can withon a scope of a sensible investable budget. Now off you go to annoy some other people with your demands.
He really didn't, you're just taking it out of context. If you can't talk without insults then we can show you the door
because i called him rude? Ok. Ive tried ending the conversation multiple times yet people keep wanting to challenge my opinion which is totally valid. Like i said before -over and out
No because you called him a codger.
If you wanted to end the conversation, why are you still replying
fair enough
Because i thought it was a topic worthy of discussion - but apparently not
We discussed it
all the people you're talking to have real experience developing CDLCs (and more) and know what is possible and what isn't, is it really so hard to believe that it doesn't just boil down to "being ambitious"?
You just didnt like the response - which was considered and developed by a boatload of arma talent here
you got plenty of explanations why what you're asking is not doable
I wasn’t planning to respond at all when i saw the original post because it was very poorly framed and quite insulting. In the end a whole bunch of us posted our thoughts - and that was interesting to share and see if we had a consensus, and we did.
i wanna see these CDLCs:
1800s
ww1
ww2 from the years 1939 till 1945
eastern front of ww2
korean war
gulf war
post cold war
and modern present current day
and WW3
Ok we’ll get right on that.
omg thx
finally someone who listens
Oh damn sorry… it’s vietnam again
aah hell naw, that's not the 1800s cdlc
Never failed. Decided that the script hackery is not worth the effect. 😉 In line with our general strategy to reduce scripted systems overall for ease of long term feasibility.
Even had prototypes of animations and actions of soldiers taking their helmets off and putting camo onto those. 😁
Proof of concepts and all, but ultimately decided it didn't fit into the overall vision of "Seamless integration into Vanilla"
Wish we could play with your hipfiring system
We have an mg42 and a m1919a6 that would enjoy it
It all hinges on one eventhandler to make it a nice implementation that doesnt rely on per frame loops. 😦
that cant be added?
Id love to have an m79 in the launcher slot too
Hey maybe we can form a super team to tackle such issues lol
Maybe that guy can cause an amazing outcome for all of arma
Arma 3.5?
i rather have dayz renderer in a3 than anything else 😄
No budgets, not much support resourcing, no appetite for difficult jank-ridden solutions in a paid product… this is partly why we moved to making a mod to allow us to dick around a bit more
Once you go full PBR, there’s NO going back man
Well except for this
https://drive.google.com/file/d/19jPeYhIkqfWkrqVYHYJtCqdW9Ge9L6q9/view?usp=drivesdk
My son made that model - proud dad moment
Finally, a weapon to rival the Vertexmacht spud gun
Not by me, needs a BI dev to actually code it.



