#other_ip_topics

1 messages · Page 12 of 1

prime pollen
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Doesn’t rhs get to have a higher data limit on their mod or is that hearsay

dark tulip
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All I see is a lot of false information being shared as "facts", and then claim something which is completely unrelated to the topic 🤷

But I guess that's the average user on the internet anyway...

meager fractal
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check Brandolini's Law please, otherwise it's going to take some time…

coral juniper
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They were exploiting a bug at some point, which got fixed

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(From what I know)

prime pollen
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What about rhs getting the new character rig days before anyone else?

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That’s hearsay as well I suppose?

meager fractal
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!mute @prime pollen 1d rumours cooldown, really

bright brambleBOT
trim peak
zenith turret
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ask your staff

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the modding community is probably more informed than you guys want or like

meager fractal
near swallow
# zenith turret

Isn’t that just them exploiting a bug and not getting special treatment?

meager fractal
near swallow
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Well this debate went nowhere

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It’s a cycle lmao

covert bear
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It never does, some people like to find/speculate about things that just don't exist

meager fractal
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"RHS trial for a thing RHS did not commit goes nowhere": pikachusurprised

zenith turret
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i know if i exploited some bug, the story would probably be very different

meager fractal
near swallow
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Here’s the cycle from my perspective:
-rhs does something/ something involving rhs happens
-anti rhs people get angry
-bans happen
-more anger
-no clear point
-repeat steps

covert bear
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It doesn't need to involve RHS for people to be mad at RHS 😂
some random mod gets banned for stuff and people cry RHS didn't get nuked bc one of their devs did something bad in his personal project unrelated to RHS

zenith turret
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so we're all just gonna ignore this comment? - sorry vergy

near swallow
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Well I’m gonna hide in my fallout shelter until this ends

zealous ore
near swallow
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Haters gonna hate

meager fractal
rancid stone
#

As an outsider, I think rhs shot themselves in the foot when they decided to keep a banned modder on the team and chose not to make a statement about it, leaving people to wildly speculate.

zenith turret
#

change channel name to ip-optics

meager fractal
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enough off-topic for the year, let's stahp

zealous ore
zenith turret
vast stump
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since these issues seem to be linked here all the time

zealous ore
meager fractal
#

ta-daaa
intention matters? pikachusurprised

zenith turret
#

all the evidence of rhs bias exists inside this discord, its only a matter of time before somebody collects it all and presents it

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that being said, im done. time to get to work

trim peak
tepid lion
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Again could we pay attention to this please instead of ignoring Vergy.

coral juniper
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Not every dev knows from everything

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They are only hired to perform their functions and that is it.

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The green names you see here, are devs that can either be artists, community managers, programmers, etc

coral juniper
trim peak
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I really want to chime in here on that topic but I’m afraid of the shit storm it may cause lol

tepid lion
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That’s what I’m trying to avoid as well. I have much more than I’d like to say here.

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There’s people who aren’t modders or have no part or care here and are just purely to add fuel to the fire.

coral juniper
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You won't get muted there

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Thing is that people get muted here because this is for IP rights

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Not for all this discourse

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If anything the change on something will end up on my side

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Which is why I keep saying that the point of contact is me, and that my dms are always open

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And if I miss a DM, then you can always ping me here to check it

near swallow
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I’ve not had a response yet so I think you’ve missed it

hot wolf
normal pond
jolly jewel
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oh no i have to go cry now because @rugged prawn left a clown emoji on my message. More RHS favouritism lmao! jkjk

rugged prawn
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There we go, show us how you fight for the free and the oppressed

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Show us your true nature

jolly jewel
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Yes I must! i must start first by insulting people in a discord thread then i can truly be free

vast stump
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maybe you two had enough fun now.

rugged prawn
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If you spent half the time learning how to mod that you do plotting these time wasting squabbles you would probably actually make something useful

jolly jewel
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rrrriiiiggghhhhhtttt

rugged prawn
jolly jewel
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yout right i can brag to all my friends i made a t shirt

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classic Soul, Just go an throw a tantrum

vast stump
jolly jewel
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oh boy

bright brambleBOT
jolly jewel
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bye guys lol

vast stump
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oh was supposed to be you too

jolly jewel
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ik

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i understand

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no worry

vast stump
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!mute @jolly jewel 1d offtopic squabbling in ⁠other_ip_topics

bright brambleBOT
vast stump
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Im guessing next time there is the same urge, close discord thanks.

meager fractal
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b-but he was RHS, how could you not give him free range - we had evidence!
haaah, calm.

near swallow
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Someone needs to make an ad for noise cancellation headphones with these chat logs

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It’d legit be perfect

inland sphinx
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!whois 527024575515459584 105577187570094080

bright brambleBOT
# inland sphinx !whois 527024575515459584 105577187570094080

@jolly jewel: 527024575515459584 | mortalisares#0000
Account created at: 2018-12-25_07:27:30 UTC
Joined the server: 2023-03-21_02:28:02 UTC
Roles: @-everyone, muted and @user
Muted until: 2025-05-29_19:35:04 UTC
2 known usernames: Mortalis Ares and mortalisares
0 known nickname: None
They have 10 warnings, with these notes:
1) 2022-09-18: Please take a very good look at our #rules Advertising in #communities_xbox is 1x per 14 days per community, 3 post within 48 hours is not 1x per 14 days and considered spamming (see the #rules what consequences that eventually can have!).
2) 2022-09-25: once again please take a look at our #rules, advertising in #communities_xbox is 1x per 14 days, 8 days is not 14.
3) 2023-03-19: Muted for 1 day with reason: - offtopic in RHS topic / failling to follow moderator's instructions - read the #rules + pinned messages
4) 2023-03-21: unneeded spam in multiple addon topics
5) 2023-08-27: flaming / personal attacks and name calling is not allowed on this discord server - see #rules
6) 2023-11-14: abusive language, name calling, targetd insults, please re-read our #rules
7) 2024-09-04: Muted for 1 hour with reason: as promised. If anyone wants to report an issue to moderators, they are free to use #discord_tickets.
8) 2025-02-11: Muted for 1 day with reason: offtopic in ip rights channel
9) 2025-05-28: Muted for 1 day with reason: offtopic squabbling in ⁠other_ip_topics
10) 2025-05-28: name-calling, please re-read our #rules

@rugged prawn: 105577187570094080 | soul_assassin#0000
Account created at: 2015-10-19_08:06:03 UTC
Joined the server: 2015-10-19_08:06:03 UTC
Roles: @-everyone, @veteran, muted, RHS team, hide : PC-linux and hide : Arma 3

bright brambleBOT
# inland sphinx !whois 527024575515459584 105577187570094080

Muted until: 2025-05-29_19:34:31 UTC
1 known username: Soul_Assassin
1 known nickname: [RHS] Soul_Assassin
They have 3 warnings, with these notes:
1) 2023-08-27: responding aggressively to flaming post. Personal attacks are not allowed even the the guy deserves it.
2) 2025-05-28: Muted for 1 day with reason: offtopic squabbling in #other_ip_topics
3) 2025-05-28: insulting emoji reactions, insults, name-calling, please re-read our #rules

inland sphinx
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"Mods are not doing anything about what he did! See! Proof of favoritism towards RHS"

Meanwhile, mods warned the RHS guy for what he did. Just no-one saw it because thats not done in public.
How about you finally stop this bullcrap of making false assumptions and posting them as fact, its getting really annyoing.

This I don't know what to call this is starting to get on my nerves.

A group of people who violated the rules, together boast about wanting to intentionally keep violating the rules that they were banned for (and make several attempts to do so).
is set equal to
one guy who on his own, independent of the group he's also working with, violated the rules on a mod that is independent of the group. Says that he wasn't aware of it being bad, but understands the reason and fully accepts his ban without even arguing about it.

That is not the f'ing same and you guys know that. You just have some other issue with RHS, and are grasping at straws you can use to rile people up against them.

If you just want to flame or rile people up, do it somewhere F'ing else.

rancid stone
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holy crap, 10 infractions? is there no limit?

inland sphinx
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There is no count limit. We handle it based on history/frequency, and how lenient we want to be.

rancid stone
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I cant believe all that escalated from an emoji response 🤦‍♂️

trim peak
inland sphinx
near swallow
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Mine is offtopic stuff and flaming

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It’s not too difficult to check for urself

abstract crest
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Damn, times have changed, I got banned years ago (can't remember when but FM was still a mod then) just for calling one of the Blue Mafia a c___ 🤣

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Think that was my first infraction... And I took the ban because I deserved it (but they deserved being called that lol)

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Two week ban iirc

frozen bramble
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It really is tho. I feel rhs has ruined the community more than help. But to not be held to he same standard as other mod authors is just sad

coral juniper
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Usually what I see people complaining about is them using an IRL brand for some equipment, while other mods have been sanctioned for it.
Why is RHS different?. Because they obtained permission from said brand. That is the difference.

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It's the same case with another modder here that obtained permission.

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They are quite careful with what they put in the workshop, that is why all accusations always fall flat. As they always end up being misinformed.

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And when they report something, it goes fast because they provide a proper actionable report. Which reduces the amount of proper research that has to be done to action on it.

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It's not that their reports have priority, in fact there are some reports from them from months ago that has not been actioned on yet due to some missing info here or further development needed.

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It's a team that takes time to do some things properly which speeds processes for us, that is it. If another modder does the same then the same would happen.

frozen bramble
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All I'm am saying is that rhs is given favoritism. Which I see as wrong. Just going off jedi's comment.

coral juniper
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Or you are just stating it baseless?

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How do you want us to handle it if you do not tell what you saw?

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There are lots of rumors that are not true, just saying.

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But they keep being repeated over and over

small hamlet
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Rumouring something into existence is in itself a problem tbh.

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It does seem like a bit of a black hole of a topic at this stage, though.

coral juniper
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Company wise, officially there is no favoritism.

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There are BI devs that work with other teams, they are free to mod however they want on their free time

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That does not mean nor link the company to those

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Nor represent some favoritism.

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The company is big, and the devs that are tied to RHS, ACE, etc are not even 1% of it

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It's like tying google to some other group because 5 developers in there engaged into something.

small hamlet
#

It's the same at a lot of companies tbh.

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There's a lot of Bethesda staff that are active in their respective modding communities that really only make up a fraction of the company.

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And that's before you get to the inverse, i.e. the modders that work on a contract basis for the company.

celest sundial
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In any case, any modding work done by employees in their free time is under even more heavy observation as everyone tries not to put their employer into a bad light due to their out of work activities. So with that e.g. RHS is at a slight disadvantage even.

small hamlet
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That's where social media policies for staff start to come into play, although my general experience with those I've had to adhere by has been "there's a lot of loop holes in this."

frozen bramble
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Nah just stating that it is a wild comment to say that rhs has done more for the community. It's an opinion just as mine is an opinion. You can say there is no favoritism all you want. It would be false.

However and this goes off topic, we shouldn't even be having this conversation as mods should have been so far on the back burner for this game that they would of been a sticky note on someone's computer with a question mark. Make your full road map, then bug fix it , then think about adding mods. Atleast then when people complain. You could say "well there a really good experience over in vanilla "

Just a viewpoint and agreeing with a fellow community member.

meager fractal
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so moving goal posts.

next topic please!

wild copper
# frozen bramble Nah just stating that it is a wild comment to say that rhs has done more for th...

Regardless of the favoritism stuff, saying Bohemia don't care about mods is just false.

They built their own infrastructure to host mods. They have released a pretty comprehensive series on how to mod in Reforger. They have released one of the most comprehensive modding tools I know of. They have put up job postings for people specifically to moderate and help maintain the quality of the workshop. They got Sony of all companies to agree to allow mods. They're hosting a $100k prizepool mod competition. They have a Discord with prolific mod makers so they can communitcate changes with them before big game updates come out and get feedback.

Most importantly, they actually let us discuss IP rights and the moderation process in these channels. Although it often turns into a shitshow, I like that we can directly ask BI employees why certain things are the way they are. I like that transparency. They don't have to do that, and it probably costs them more time than it's worth.

Don't get me wrong, I disagree with a LOT of stuff BI does in regards to mods and their moderation, and I think there's things they could be doing better, but saying they don't care is plain silly.

frozen bramble
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Can I ask when I said they didn't care. I said they shouldn't have cared about mods till vanilla had all features of road map and was bug fixed.

autumn brook
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you would be extremly hard pressed to find a company with a modding department / focus as much as bohemia throughout their games especially with how active mario is (being able to actually contact someone in a company and having documentation is generally a very high goal)

frozen bramble
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Agreed

wild copper
meager fractal
frozen bramble
meager fractal
#

!ban @frozen bramble 30d emoji spam and not following moderator's instructions - buh-bai

bright brambleBOT
arctic prairie
meager fractal
oak hare
#

Reading this was entertaining. Feel like there should be favouritism; by my estimation RHS driven at least a couple of million euros in sales of ARMA games. If it were my company I would favor the guys that did that for me.

meager fractal
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what I mostly see is people mixing topics in pair:

  • it's not uncommon for a company to help its biggest modders

  • this does not mean if RHS did a EULA breach that we would turn a blind eye

  • an RHS member did a EULA-breaching thing on his side and got punished for it

  • RHS as a project was not aware nor involved in any way

it's all about "the rippers/monetisers (who won't stand down, confirmed by them) were all taken down" - yes, because the whole project and team was about that
so nothing in common

haters gonna hate, but RHS is here to stay until they actually do something bad 🤷‍♂️

remote comet
#

What the hell happened here D:

meager fractal
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the usual cringe

remote comet
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That happening in any other game channel is "usual". Here it's just bizzare

pliant oracle
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another footnote in this server history

strong stirrup
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Whats the general process for using structures and props from other mods on your own map in Reforger? Assuming all mods that I'd be using assets from have either an APL or APL-ND, do I need the mod-authors' permissions to use those assets, or can I just use them so long as I provide the appropriate attributions? Additionally, for the APL-ND, does that prohibit putting, say, a helicopter pad on the roof of an APL-ND covered building on my map? As in, it cannot be modified in any way, even if that modification is placing a base-game asset in one room of that building for that specific map, or is it more in regards to making a derivative of that building and bundling that derivative in another asset pack?

arctic prairie
# meager fractal I didn't ask!

I don’t condone the RHS hate but like I stated in a post yesterday people who have opinions on a certain topic gets silenced by moderators in the discord and it’s been like that for years now. Yes, there’s a few people who don’t contribute to the conversation. I’ll drop it here but leaves a bad taste in my mouth when it comes the future of the game.

Also thank you for the clarification on the RHS situation.

meager fractal
# arctic prairie I don’t condone the RHS hate but like I stated in a post yesterday people who ha...

it's nothing about having opinions really - people can think and express what they want within the limit of the #rules.
however, intellectual property channels tend to have a certain group of people that come and push and insist even when they get proven wrong, they cycle back.
emoji spam is not the full reason here - it was insisting on having the last word and putting themselves as victims at the same time (messages I deleted)
as for the future of the game (or modding), I don't think the EULA or TOS are prohibiting having a bright one.

Thanks for your (civil) feedback about it, unfortunately this channel is not hosting these enough 🍻

minor cove
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You are a guest on this discord, if moderators advise you multiple times to stop and you ignore it, they have all the rights to throw you out.
It's not like the games license, includes access to this discord.

quick wigeon
# strong stirrup Whats the general process for using structures and props from other mods on your...

As far as I understand the licenses, and someone may have corrections to add:
APL: Use how you want. provide attribuition
APL-ND: You must get permission for use, if you have permission for using the building in a map, then adding a helipad by adding other assets should have no issues. Modifiying the building asset directly would require separate permission.
APL-SA: Sharealike applies to anything using it

abstract crest
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Also is a discord with 22K people, so rules do have to be enforced

quick wigeon
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I think all of the APL licenses need attribution, and even if the license doesn't need it, it's still good to have attributions/credits someplace

strong stirrup
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For sure, yeah. I just wasn't sure about whether permission to use the assets was required, mostly

abstract crest
quick wigeon
abstract crest
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Er, no license means full restriction, not that it is free to do what you want

fiery egret
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That's correct, that why Raven said "ask always" 🙂 (not "anyways" 😉 )

abstract crest
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Ah, my bad, read that sentence wrong in my head 😦

fiery egret
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Me too, I know the feeling 😆

quick wigeon
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I updated it, it was anywas, but always is better here

fiery egret
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Consider rephrasing it to "always ask", to minimize confusion

abstract crest
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They already did lol

fiery egret
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No, I mean "always ask" is less probable to be confused with "ask anyways", than "ask always".
Aaaaanyways, that's enough off-topic for me 🙂

coral juniper
polar veldt
#

@coral juniper is this ok

abstract crest
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Just gonna say that I hope that it is okay with a mod (would understand maybe needing a link to the ICRC in the mod description) but also understand, with BI's relationship with the ICRC why they use the Red Crystal. But militaries don't, they use the other symbols

ivory dock
#

That's why in Halo, the med packs have an H instead of the Cross

tepid lion
soft vale
tepid lion
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Red Cross is super protected

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Funny enough Bohemia actually has theirs painted on the model

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You can’t alter it

soft vale
tepid lion
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I’d avoid Red Cross stuff it’s a slippery slope

abstract crest
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Or play ARMA 2 where many Red Crosses can be found on vehicles and tents (and modded ARMA 3 ofc)

polar veldt
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I mean wouldn’t mods fall under reforgers Red Cross license

abstract crest
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I'd actually like to see what BI's official position (BI not us) is on this. In previous ARMA's we were told the official position, Hell, we had an entire DLC, but there was no issue for modders to represent it, so long as done realistically.

polar veldt
tepid lion
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If you wanna find out how to violate the Geneva convention quick go ahead and use it

pliant oracle
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Play the Mighty Swiss Army, with white cross and red background

normal pond
polar veldt
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Red Cross so mid

humble ravine
tepid lion
minor cove
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Just use a different colour and you are fine.

"In order to avoid this conflict, other generic alternatives are used, such as a green cross, a white cross on a red background, or the letter H."

near swallow
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If ur so worried about using the Red Cross don’t use it

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Pretty simple

tepid lion
hot wolf
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How so?

covert bear
# hot wolf How so?

The symbols are protected by the Geneva Conventions, any unauthorized use of them is technically a breach of international humanitarian law
https://www.redcross.ca/about-us/about-the-canadian-red-cross/red-cross-emblem/it-may-just-be-a-game-to-you-but-it-means-the-world-to-us

abstract crest
covert bear
near swallow
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Especially international humanitarian law

abstract crest
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Heh, I did like Banned Inc.'s reaction to that press release from the ICRC though 😛 https://www.youtube.com/watch?v=pknPSNWVghY

@ EVERYONE Please DO NOT Commit war crimes in video games. This has been a reoccurring issue, and I'm not sure why some people have such under developed social skills that they think that a server full of mostly male strangers would need to know that. No one is going to be impressed and give you a high five (especially considering where that han...

▶ Play video
abstract crest
hardy bone
abstract crest
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My question is specifically about using the Red Cross and Crescent in appropriate usage cases.

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Some, though players not Mario have suggested that mods with those symbols will or should be banned. The OP showed an image of an armband with the red cross on it, not an inappropriate use of the symbol in the Cold War setting of Reforger (or now tbh)

hardy bone
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You'll have to ask the IFRC since it's their symbols that's protected (even though it seems counter productive to disallow the association of "safety" with the symbols)

abstract crest
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No need to. Am simply asking for clarification on the answer for the Reforger (and presumably future ARMA 4) workshop?

covert bear
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not an inappropriate use of the symbol in the Cold War setting
Appropriate != Authorized

abstract crest
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Agreed and not the point. Can people reastically create vehicles with these irl symbols. So far all we have are people's opinions, not BI policy. Despite a lot of opinions, the original question is as yet unanswered: #other_ip_topics message

covert bear
abstract crest
#

Okay. Cool, thank God I love ARMA 3 😛

covert bear
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Different game, same violation. don't upload stuff you don't have the rights to, its quite a simple solution

hardy bone
covert bear
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Red crystal indeed has the same protected status

vast stump
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just put big red dot on white background

abstract crest
abstract crest
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HMMWV and LR ambulances, medical BMPs and M113s, all medical tents other than USMC, MASH tent...? Red cross flag, red cross one legged sign...

hardy bone
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That a lot of assets lost to a petty squabble

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But law is law...

covert bear
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nothing is "lost" just replace the red cross icons

abstract crest
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But muh immersion! Sort of mean that in a half-serious manner though

covert bear
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I'd say it being A2 data changes nothing and still constitutes a violation, but @coral juniper can give the final answer on that

abstract crest
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And his opinion is pretty much the only important one on this specific issue

covert bear
abstract crest
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Wait til they found out what we did with Laws of War DLC 🤣

hardy bone
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straight to jail

meager fractal
covert bear
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well what you did is irrelevant, but BI worked closely with the ICRC to make sure laws of war depictions of their logo's were proper

abstract crest
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Did appreciate more realistic cluster munitions and the ability to simulate artillery scatterable minefields though 👍

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I do have a suggestion though. Would it be possible to have a channel, like the discord tickets channel called something like 'IP Questions' where we can create threads but only those approved on the BI side can answer? Would be useful for cases like this where someone has a valid question of what they can do, but the only people who can comment/answer are providing official BI guidance, not just the random opinions of myself and others?

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Not sure whether possible with discord though, we'd have to have the ability to see the questions and BI answers, but not add to thread.

icy linden
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Unless those answering are lawyers I don't see the point

abstract crest
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Those answering would be Mario or Dwarden I'd assume

covert bear
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my "random opinion" was solely based on facts.

You are not authorized by the ICRC to use the red cross and related emblems.

Reforger workshop ToS states "The game content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way."

Using those ICRC emblems without Authorization is illegal. hence violates the ToS.

see also: #other_ip_topics message

crimson garden
abstract crest
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Without explicit permission from H&K

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And no Glock, Colt or other trademarked symbols on any firearms either.

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I had thought that, with reasonable restrictions, the rules on UGC were different from what a game company may be under

covert bear
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UGC still follows copyright law

dark tulip
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For most weapons you are allowed to use the military variants (and naming), similar to vehicles, gear, and basically anything. So that's an easy solution.

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Might be different based on the country though

covert bear
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the "simple" solution is and has always been, don't upload anything you are not licensed to use

abstract crest
dark tulip
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If you create the models/textures yourself, you can easily change that to "Sau(e)r Sig's".

Like, if people make stuff themselves it's very easy to stay away from the issues discussed in this channel. Problem is those people who don't 😉

abstract crest
dark tulip
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ask RHS team? 🤷

covert bear
abstract crest
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I'm sure PuFu will be here soon™️ 😉

abstract crest
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To paraphrase you: "Using those H&K trademarks without Authorization is illegal. hence violates the ToS"

covert bear
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I dont know specifics of H&K copyright or what their rules for using their trademark are, some manufacturers allow use of their trademarks to be displayed in games etc. I do know the ICRC dont allow it. H&K/RHS has nothing to do with this conversation

abstract crest
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*As a side note, I really like the RHS mods - they are very well made, some of the best," and I only bring it up because they happen to make realistic weapon models and that fact is relevent in the discussion of ICRC stuff

abstract crest
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Even SCUM has a Block-21, not a Glock-21 😉

covert bear
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Again I don't know so I cant comment on it.

vast stump
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I dont know of this case but I recall them mentioning they do have permission to use various trademarks. They are the only ones who can answer this.

abstract crest
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Also Colt trademarked symbol...

dark tulip
#

Just keep in mind that if a game company uses trademarks in their games, companies will know a lot faster and act a lot harder as well.
Where as with mods (and as long as not monetized) are usually ignored by the IP/TM/C lawyers, and are even rarely DMCA'd unless it really gets traction for some reason.

I think in the past 10 years of Arma 3 I've only seen one (confirmed) case of a mod being taken down because of trademarks, by the manufacturer.

However, that does not mean that it's allowed and, at least for the Reforger Workshop, BI has all the rights to deny/remove mods which clearly break TOS, even when a manufacturer doesn't care enough to DMCA it.

#

And, not to forget, BI is "required" to put that line in their TOS, to protect themselves from lawyers as well.
Now they can just say "we don't allow it, and we told the uploader so, therefor not our fault"

trim peak
abstract crest
#

As I said, entire point is that if BI will preemptively ban mods with red cross/red crescent then they need to enforce all copyrighted/trademarked symbols - unless a mod has explicit written permission

covert bear
#

The entire point is that none of that matters and that our enforcement is a secondary step, the first and primary step is to make sure you have the rights to use what you want to upload, which in this case you do not (if you ask the ICRC for permission and its granted its an entirely different story)

#

Would it fly under the radar? probably, we cant ask every copyright holder if they gave the mod permission. but just because it probably wouldnt get DMCA'd or reported doesnt mean you are allowed to and should

#

we do enforce all copyright/trademark violations, once we are made aware(via DMCA of the copyright holder) or if we 100% know there is no permission given

abstract crest
#

Definitely do need clarification from @zealous ore then...

#

Hopefully they have the permissions and may well do...

covert bear
#

Do you work for H&K/Colt? I dont see how RHS connects to you wanting to use red cross emblems

#

H&K/Colt havent yet filed a DMCA against RHS(that I'm aware of, I dont work at legal/workshop moderation) if they did it would be handled by the respective team

#

PuFu/RHS doesn't have to justify their licensing/use of trademarks to you

abstract crest
#

I don't but I want rules to be consistently enforced

covert bear
#

They are, its what DMCA complaints are for.

abstract crest
#

So, when you say, "You cannot use red cross, it is a violation of TOS" then I want it also to be said that "Use of company's trademarks in any way are also a violation of TOS"

green portal
# abstract crest Also Colt trademarked symbol...

This isn’t the colt trademark symbol—Punky intentionally made a fake one. If the HK symbol is indeed an issue, we will take care of it—the artist chose to use the real markings for accuracy reasons and we are hesitant to edit textures that we received in their finished form (thereby altering the artist’s work and intent).

abstract crest
covert bear
abstract crest
covert bear
#

using the emblem is perfectly fine as long as you are authorized to use it

#

going back to my point of don't upload stuff you don't have the rights to, our eventual moderation wether that is instant or based on DMCA is completely irrelevant

abstract crest
#

Fair enough. And I pretty much agree with everything you've said so far... I have done and am doing many mods and IP rights are something I very much take into account before using anything. Don't know why the idea that we can't use realistic military markings "triggered" me so much, but I made my point (probably not in the best way). I am old enough to enjoy ARMA 3 for the rest of my life 😉

zealous ore
# abstract crest Definitely do need clarification from <@105574759248437248> then...

sorry, why would you ping me for?
we have quite a few agreements to use real world copyrights from various weapon and gear and accessory manufacturers. I have had several discussions with people representing various brands who said they cannot provide agreements but they legally tolerate it (due to our full non commercial nature). However, there is nothing to explain, or clarify outside of BI, or the copyright owner.
Not sure how you manage to bring RHS into the mix out of the blue (*edited)…it’s tiresome to see some random person expect clarifications on subjects with no concern to him.

edited for clarification

abstract crest
#

In fact you can search for my user name and RHS in this discord... And if anything my comments are almost always positive.

zealous ore
abstract crest
#

You could have left your message without the end bit with "Not sure how you manage to keep bringing RHS into the mix out of the blue with every single occasion you have" but no, you decided to strawman and defame my character.

#

Are you gonna remove that defamation? Or is it okay for a mod to lie about someone to make a point?

hot wolf
zealous ore
abstract crest
#

Bollocks. This is defamation: Not sure how you manage to keep bringing RHS into the mix out of the blue with every single occasion you have

#

Where? Which post? About RHS?

#

every single occassion you have

#

bringing RHS into the mix out of the blue

hot wolf
abstract crest
#

Please do...

hot wolf
#

Calling it defamation is a stretch

abstract crest
#

Not really... Defamation is a false statement of fact that harms someone's reputation

hardy bone
zealous ore
zealous ore
# abstract crest *every single occassion you have*

i have edited it because indeed it might not be with every single occasion you have. i stand corrected

edit - further edited my post to avoid unwanted understatement of the original message that was being delivered

hot wolf
abstract crest
hot wolf
zealous ore
abstract crest
#

I would have just 👍 your comment had the current one been all you wrote, but you wanted to use me as a strawman and defame/libel me

hardy bone
zealous ore
coral juniper
abstract crest
coral juniper
#

You just can't for this

covert bear
#

@polar veldt final answer above ^^

polar veldt
#

@covert bear I skimmed through most of it so what you’re saying is if I get authorization from the Red Cross to use the emblem I am ok?

autumn brook
# polar veldt <@1316774446240890990> I skimmed through most of it so what you’re saying is if ...

per the red cross they only license it for approved fundraising requests (which would not include a mod to my understanding), and in some countrys you can be fined for it as well as it violating the geneva convention. overall id say just use an alternative like the ones they list in one of the photos additionally certain countrys change the symbol so id imagine even the arma 3 IDAP symbol is somewhat close the edge (obligatory not a lawyer attached)

#

main thing is just change the colour / logo significantly afaik

polar veldt
autumn brook
abstract crest
#

Would think that the Knights Hospitaller would be more appropriate than the templars, not sure how much healing was done by the latter, more the killing bit. But Knights Hospitaller is trademarked for the Knights of St John ambulance services

near swallow
#

Damn so the use of any form of Red Cross seems to land you in either copyright trouble or in violation of international humanitarian law

stray rover
#

So basically the community now has to come up with their own agreed upon protected symbols

autumn brook
near swallow
autumn brook
#

many different options basically just not anything red really

#

can likely take a look at somethings arma 3 mods used just beware the red diamond is not kosher

proven sleet
#

How does the red cross on the medical vehicles and med tents in game work then?

near swallow
covert bear
subtle spade
#

The Red Cross stuff is so anoyying like come onnnnnn

proven sleet
#

So does that technically mean that if someone uses the base game assets they are breaking IP?

fiery egret
# autumn brook FYI i am reading this off of https://www.icrc.org/en/guidelines-red-cross-emble...

This includes any use of a symbol so
closely resembling a red cross that it could
be mistaken for one
I have always wondered how close you can be color-wise or shape-wise and still be "legal". Like, when exactly does a red Christian cross become a Red Cross or which shade of red is still okay and which one is not. (i.e. how about a cyclamen cross?)
I guess it's open to interpretation, which means "sucks to be us" 😓

I understand the reason why it's the way it is, however it's really unfortunate as to me it's as immersion breaking as if we had to apply the blaze orange tip to all Arma firearms to show that these are not real firearms, but replicas shooting e-bullets. (yes, Crumble, I said that I understand that we can't use the cross, I'm just saying how it looks to me 😛 )

covert bear
#

We have permission to include it. so you can use it in gameplay etc. but you cannot create your own mods/assets with it

autumn brook
near swallow
polar veldt
covert bear
covert bear
autumn brook
#

interesting makes me wonder about medvac vehicles then in way of driver not being a medic i suppose that falls under self defense weaponry etc then

polar veldt
polar veldt
#

I will now strictly be using the in game medical vehicles and bags to store grenades and AT mines lol

autumn brook
#

the UN hates this one simple trick

autumn brook
covert bear
proven sleet
#

Im just going to make a red and white staff of asclepius

polar veldt
fiery egret
# polar veldt Can you confirm idt the templars cross breaks any rules

I can't talk about it breaking the rules or not (personally, I think that there is no way for it to be mistaken, so my opinion [which you should not rely upon 😛 ] would be that it's okay), but honestly, I'd advise against using it, because it would simply look... silly to me.
As in: when I'd see that white cross on a green background, I could think that it's because it's supposed to blend better with the forest environment or something, but if I'd see a templar cross in-game, that would look so off to me that instead of playing the game, I'd be thinking "that guy is trying to cirumvent ICRC policy" all the time 😦

polar veldt
polar veldt
#

Is he providing medical aid or reclaiming the holy land? Who knows

covert bear
fiery egret
# polar veldt Even better

I mean... if your point is to make a statement rather than making something believable... then who am I to stop you? 😅

autumn brook
#

extremly offtopic but makes me wonder how many medical kit manufacturers have broken the geneva convention

polar veldt
polar veldt
#

Green or blue cross just ain’t doing it for me

polar veldt
covert bear
#

"appropriate use" is way harder to police. you'd need an expert on international law and ICRC rules

fiery egret
#

I’m more so about the asthetics
I understand, but as I said: IMO the templar cross is looking worse, to me. Feel free to ignore that, but at least I gave you my input 😛

polar veldt
covert bear
#

and you can always ask the icrc for permission yourself

polar veldt
#

lol

autumn brook
polar veldt
#

Crumble iss ok imma Deus Vulture my way around this lol

fiery egret
#

How about a thin white cross inside a thick red cross? (This is not legal advice 🙃 )

polar veldt
#

Hold up

subtle spade
#

Call it the Swiss +

autumn brook
# polar veldt Hold up

dont think its kosher
"This includes any use of a symbol so
closely resembling a red cross that it could
be mistaken for one"

polar veldt
#

How cringe is the Red Cross imagine wanting to portray their organization accurately now imma be teaching people everywhere that the green vetinarian cross is a place they can go for medical treatment or that Switzerland is a hospital country

polar veldt
near swallow
autumn brook
polar veldt
#

I mean if they allow Bohemia to use it for reforger u legit cannot think of a way the Red Cross emblem could be misused beyond placing it on armed vehciles

#

I’m speaking in a modding sense

covert bear
#

adding it to bombs etc, there is lots of ways to misuse it

autumn brook
#

main thing i can think of is people in help being drawn to it can be used in many bad events

normal pond
#

If there's a way to warcrime, it was done in Arma notlikemeow

polar veldt
near swallow
polar veldt
#

You guys have full access to the workshop and plenty of Bohemia glazers that’ll report on the spot

covert bear
polar veldt
autumn brook
polar veldt
#

We’ll crumble here I go emailing an international organization 😔

autumn brook
#

funny reference found when researching it

near swallow
#

What does this reference

autumn brook
#

arma 3

near swallow
#

I thought that was a Bohemia thing lol

autumn brook
#

the better arma series released this decade

vast stump
near swallow
polar veldt
#

Not trynna get muted again 😔

normal pond
autumn brook
near swallow
autumn brook
#

a much more finished one than reforger though

near swallow
#

Seems like a 2042 but better thing

abstract crest
near swallow
#

If my understanding is correct they do lose that medic status when they start shooting

covert bear
polar veldt
#

Guys please stay on topic I don’t want you guys to get muted

abstract crest
#

Until they are not fighting anymore if no one else saw them 🙂

near swallow
abstract crest
#

But tbf, the individuals themselves respect their status and will not do so unless they really have no other choice. But have even been times in Iraq.Afghanistan where US or British medics have been forced to do so

polar veldt
#

Guys idc who they are if they’re Russian im shooting em medic or not

#

Bohemia Shoudk out soemthing in the game to protect unarmed medics tbh

#

Put*

covert bear
normal pond
#

Theoretically, if you are red crossed and walk through open field between trenches, no one should attack you.

Reality however is very different

abstract crest
#

Does Reforger punish you if you are a medic and shoot someone or are not a medic and shoot one who doesn't have a weapon. Should be easy to do with event handlers? 😉

autumn brook
abstract crest
covert bear
#

Lets try to get this channel back on topic atleast a little bit 😄

polar veldt
# covert bear morals, its on you to not shoot them 😂

Crumble this is a genuine question, since we are not allowed to create our own meshes with the Red Cross emblems can you guys add some actual medical clothing to the base game? Liek maybe a version of each helmet with the Red Cross emblem or a armband or maybe even a vest/bib with the cross

#

Maybe you can even allow a system in which people with these items cannot equip weapons

abstract crest
#

Crumble's ARMA 3

polar veldt
#

Shit

covert bear
#

^^^^

abstract crest
#

We have them

polar veldt
#

I really woudl like to be a medic in all theatres but there just ain’t nothin out there

#

A real people pleaser content this would be

#

Ain’t no one not shooting me if I’m wearing a satchel with a Red Cross on it

dark tulip
#

Could always make a medic focused mod and ask permission from the Red Cross 😉

autumn brook
#

in short in way of red cross regulations for logos it basically means the below
"Some nations have chosen to adopt a red crescent or a red crystal rather than a red cross as alternatives for protection in armed conflict. The emblems are restricted under international law, in the same way as the red cross."
"symbol so closely resembling a red cross that it could be mistaken for one"

polar veldt
#

Yeah I read their whole site just now

#

Think it work ve easier for the reforger devs to give us the tools

autumn brook
#

i dont see how they can help besides being in this channel

near swallow
#

I’m pretty sure you can make a Red Cross with the tools available

polar veldt
#

With the emblem

#

Seems to be in reforger and the ICRC best interest

prime pollen
hardy bone
stray rover
#

This one looks like the best alternative they propose tbh.

pliant oracle
coral juniper
#

Ask the owner. In this case you know who it is

#

Not us

#

When it comes to a ban, for the appeal you need the actual license prior to the ban.

#

So in any way or another you need the correct permission beforehand

#

The default answer you will get from us is not allowed, unless you get direct PROPER permission

#

About making inspired symbols and what not. You will also should not receive an answer from any of our devs as we are not accessories to this. Do your own research, from a responsibility standpoint, we can not give it to you and it is not part of our jobs to provide legal support to you. If you really want it, consult a lawyer on the matter.

#

That is their initial point for such things

#

You will see in this case how extremely regulated this is.

#

Specially if you read the PDFs down below

#

Even then if you get allowance to use in game, how you use is an issue.

#

From our perspective, just to avoid any issues. It is never allowed.

#

Just do an H like many other games do.

hot wolf
pliant oracle
tepid lion
coral juniper
#

This difference is also the reason why textures are not readily available to you. As many of them contain partial work of other base textures licensed to us only.

tepid lion
#

Yeah all of that’s understandable. A lot of people don’t get it though

dusky cliff
#

#ip_rights_violations message
this reminded me of a question I had a while ago. can you block access to your mod to some users, e,g. based on the users' IP, SteamID, etc.? (by disabling your mod)

celest sundial
#

Answered in IP rights FAQ blog. You can add non malicious DRMs but the users can also simply mod it out again. There is not really a point in trying to publish something publicly and then try to exclude individuals again. Impractical

dusky cliff
#

yeah but what if it's a dll (closed source) and not so easily modifiable? (Arma 3)

#

I could be misremembering but I think it was against the Steam Workshop TOS or something?

abstract crest
#

A4Sync... will be essential

#

Though will only be relevant to Leopard20's case if extensions are supported, and at least so far it seems like BI are resistant

mossy yarrow
#

I recently played A3 RHS Again, how did they got away with the medical red cross ? I thought its not allowed to use in games anymore

dark tulip
mossy yarrow
dark tulip
#

If you have permission from the Red Cross, sure.

As for RHS or other mods; they might have gotten permission.
CoD rips are 100% without permission, so worth an easy removal.

mossy yarrow
dark tulip
#

RHS probably has more permissions than half of the mods on the workshop, so I wouldn't be too sure of that 😉

inland sphinx
rugged prawn
#

and it may very well be that we missed some inclusion, I'm not saying otherwise and maybe memory is failing me, but all this stuff was added in early 2010s before broader understanding of such topic.

#

Ah I see now there might be some us medical vehicles, ok we can clean it up for future release.

inland sphinx
#

For reference, the ICRC "Use of emblems" site is from august 2024.
The red cross's Trademarks flyer is from January 22.
The ICRC guidelines on the use of the symbol are from February 2024.
The ifrc page about their emblems is from October 2022.
This post #other_ip_topics message (Yes this is not the first time this discussion happens in this channel, as usual) was created October 2018.

https://www.polygon.com/2017/9/19/16330216/international-red-cross-pr-disaster-arma-3-laws-of-war-dlc
The first focus onto games started in 2010/2011, back then internally in the ICRC, not publicly.

Nowadays the rules are made very clear. Back then, people didn't consider games.
That is why you will find lots of old content that did not consider it. Simply because it just wasn't something to be considered back then.

Polygon

Arma 3’s latest add-on asks players to experience what it’s like after the war is over

mossy yarrow
mossy yarrow
abstract crest
#

Don't know which assets in this case but ports of ARMA 2 Samples will often have the ARMA 2 red cross textures on them, see UH-60 MedEvac, M113s, HMMWV ambulances, the field hospital tents in CUP (funnily in CUP the CDF and Russian ones have red crosses and the USMC has the red crystal, which I assume got a new texture)

pliant oracle
#

yes with Operation Arrowhead

abstract crest
#

Wonder whether that change was with the A2OA release in 2010 or subsequently patched when ARMA 3 assets were being worked on later?

#

Not important other than as a trivia question, but if at release it would indicate that BI were considering the issue before the debate escaped into the public sphere

wicked sequoia
#

Yes and no. BI sort of adhered to this but either forgot about it entirely or just stopped caring by the time of ACR's release, since the red cross explicitly shows up on Military Offroad ambulances (added in ACR) instead of red crescent/red crystal on the HMMWV ambulances.
https://i.imgur.com/asQC3TG.jpeg

Wonder whether that change was with the A2OA release in 2010 or subsequently patched when ARMA 3 assets were being worked on later?
Red crescent/red crystal was always used from the get go on OA vehicles. CorePatch and Community Configuration Project didn't change those textures.

zenith turret
#

is there a specific channel to discuss this new monetization stuff?

covert bear
#

Not really, you can ask your question in here

zenith turret
#

we want to monetize cosmetic packs for OUR gear (clothing and cars) and not for any other mods.

why do we need permission from other authors that have nothing to do with our mods (we have a few dependancies) to do so?

vast stump
#

you monetize the server, not specifically your content

covert bear
#

All the other mods on your server combined with your own are what makes your server your server
You might not be monetizing {insert random mod here} directly but that mod is part of your gameplay/experience
And most mods are licensed under the APL license which does not allow monetization

abstract crest
#

Remove the mods that do not get permission. You are using the mods to attract people to the monetized server and not go play elsewhere

zenith turret
#

so another question, say somebody uses my car pack on their server and they want to pay for new skins? can they do so?

abstract crest
#

Not without your permission

zenith turret
#

no i mean pay me to make new skins for my mod

abstract crest
#

No

covert bear
#

they want to pay for new skins
They are not allowed to pay you to make skins in your mod

zenith turret
#

but if im the owner of the models, why cant i sell them a skin?

abstract crest
#

Well, they can pay your for pngs of new textures that they can put in a server mod but you cannot give them anything that went through the Reforger Tools

zenith turret
#

so i can, but only the raw png\tif?

vast stump
#

sure within the rules source material can be paid for

#

but then you could not put them in game

#

since you were paid for them

zenith turret
#

why not

vast stump
#

the modding tools are non commercial

#

but if you want clarification

zenith turret
#

so if i sell a png, i cannot add that same png into my mod?

vast stump
#

DM @coral juniper

#

since this is not going anywhere.

zenith turret
#

whats with the attitude goat

#

go away

abstract crest
zenith turret
#

THANK you @abstract crest

#

wasnt that hard there goat did u see that? a direct answer to a question

covert bear
zenith turret
#

no im asking for clarification and transparency. not a answer thats open for interpretation

vast stump
#

im not sure how to be more clear than this simple statement

covert bear
#

Answer is simple, tools are not allowed to be used commercially. selling pngs and then integrating them into your mod etc is obviously just semantics at that point and still obvious commercial use

zenith turret
#

but i didnt ask "can i get paid to put my png into the game"

#

i asked, once i sell a png am i allowed to then put it in game in my own mod

vast stump
zenith turret
#

thats not the same thing

meager fractal
#

anyway, that's offtopic as monetisation is about server monetisation - not mods.

zenith turret
#

but it is mods that you would be monetizing...

meager fractal
#

you can absolutely monetise a vanilla server

zenith turret
#

how

#

what can i charge for on a vanilla server?

meager fractal
#

put an officer cap behind a paywall
no gameplay change, just aesthetics

zenith turret
#

so i can put bohemias property behind a paywall?

covert bear
#

Once you are approved for monetization, yes
as long as all monetization rules are follow

abstract crest
#

Would be nice if Reforger file types were added to that Biki page. Especially noting the "conversion services" bits that are the prohibition to selling a png, then integrating it for the customer...

meager fractal
zenith turret
#

but if i put my own property behind a paywall, i need permission from people that have nothing to do with my property?

#

IF i have dependancies

covert bear
#

Already explained above, we will not be answering this again

meager fractal
abstract crest
#

Because you are adding those mods to a server to make more people pay money on that server...

meager fractal
#

you're thinking of it as "paid mods" and that's absolutely not the thing at hand

zenith turret
#

but thats not whats happening, thats what you are using as the language

#

you are saying that if someone buys a cosmetic item for a mod thats on my server, its server monetization when clearly its a monetization of the mods content

covert bear
#

for a mod thats on my server
answered your own question

abstract crest
#

As an example, when I had a large community on my ARMA 3 server they played it because of my mod selections and what I did with them. While I have never contemplated monetization of the server I would not have been allowed to because I heavily use CUP. And without CUP the server would not have been what it was, nor as attractive to players.

zenith turret
#

just like if i had a vanilla server with stuff behind a paywall, i am monetizing the content from bohemia, not the server itself

#

the language needs to be clear.

meager fractal
#

your mods are on the workshop, anyone can download a mod from the workshop
again, you think of it as "putting a mod behind a paywall" where it is "allowing a server to place some benefits behind a paywall"
change the mindset you use to look at the matter, otherwise we will never match in conversation

zenith turret
#

just because you say its server monetization doesnt mean it breaks down into those definitions.

#

logically.

abstract crest
meager fractal
#

I have genuinely no idea of the point you are trying to make.

zenith turret
#

the distinction and actual definition of what is occuring.

covert bear
#

The final answer is simply
You need approval/appropriate licensing for all mods running on a server you wish to monetize
all of this is explained in the guidelines and blog post about it which you can find with a simple google search
thats the end of this conversation

abstract crest
#

And this has been the case since 2015 and is a rule in place because people were monetizing other people's intellectual property who can not make money monetizing their mods...

zenith turret
#

thats what i asked for

#

you bohemia guys say one thing and hope people interpret it the way you said it

#

when theres many ways to look at it

meager fractal
#

if you don't know, just ask
don't state otherwise 🤷‍♂️

#

glad we're on the same page though

abstract crest
#

I am on a different page, I have always hoped that one year, on the expiration date, BI would end server monetization 😛

meager fractal
#

the damage is done, all we can do is control it

normal pond
zenith turret
#

one more question.
if someone buys a cosmetic item on my server and i add it to the mod.
and that mod is public.
isnt that mod monetization?

abstract crest
#

Yes, if that asset did not exist until they paid for it

meager fractal
#

if they pay for you to create it, that's monetisation

normal pond
#

buy a creation of specific cosmetic item, like a patch with a clan logo

meager fractal
#

don't use server monetisation to cover that

abstract crest
#

Gator here is trying to implement Star Citizen monetization in a mod 😉

zenith turret
meager fractal
normal pond
#

yeah, I am aware

#

tbh, the rules are overall very fucked up haha

#

I do not envy whoever has to go through applications and then check compliance haha

zenith turret
#

you guys mistake me coming here with an attitude, when its me just trying to poke holes in the gray areas

meager fractal
zenith turret
#

but if the loopholes exist, and u are never adressed about them. how are you supposed to enforce the rule

meager fractal
#

also: ask questions about what you want to do, not "hypotheticals"

normal pond
#

same with special funny cars, someone comes with "I want a nyam cat uaz"
that imo should be allowed, but there's no other way than a mod to get it in game

meager fractal
normal pond
#

everything is a mod kalm

abstract crest
zenith turret
#

we cant take the regulations at face value because alot of bi rules are worded in a way that leaves them open to interpretation

normal pond
#

we don't have a way to store stuff in missions anymore
mods are the only way

meager fractal
abstract crest
#

Personally now that Reforger has server monetization, when will ARMA 2 be allowed to @meager fractal ?

#

Asking for a friend...

meager fractal
zenith turret
#

examples of what is allowed and what isnt allowed ALONG with the ruleset, should clear any questions people or staff have about the rules

#

every time i come up with rules on my server i try to put myself in the shoes of someone who will go line by line and pick apart the rule and try to find holes in it.
thats the best way to figure out if what you wrote has any loopholes in it

#

and if there isnt a clear distinction for some things you provide real world or in game examples of how that rule applies

meager fractal
# zenith turret we cant take the regulations at face value because alot of bi rules are worded i...

just to be clear, you are the one trying to graft plenty of things on what was said:
BI says "if you successfully apply for server monetisation, you can put non-gameplay aesthetical features behind a paywall"
you come up with

  • "why do I have to ask for permission from other mod creators?"
  • "can we take modding orders?"

etc etc. NOTHING that has to do with anything that was stated officially.

If you wonder if something is within our tolerance, you can ask here. But:

  • don't state that you can do anything that hasn't been specifically negated in the text
  • don't glue something unrelated to the official statements
  • don't ask about a hypothetical perhaps maybe something situation

ask about what you want to do, RELATED TO THE TOPIC, and we can bring an answer.

zenith turret
#

so no, i cannot take a payment and then ADD a item to the mod

but yes, i can take a payment to unlock something that exists in the mod

#

is that correct?

meager fractal
#

yes - if you successfully applied for server monetisation.

zenith turret
#

cool, that should be part of the rules

#

so people have a clear distinction

meager fractal
#

yeah let's bloat the rules with all the possible examples and cases

#

we cannot cover all the hypothetical cases and I sure hope you know that.

zenith turret
#

well if you did this convo wouldnt have happened, and trust me this same point will be made by 100s of more people

south belfry
#

Quick question, if I make a mod of a potato. Can I say "use of my mod on monetized server is not allowed without explicit permission"?
Thanks for the help!

zenith turret
#

up to u guys.

meager fractal
zenith turret
#

thats not what im doing

#

but u know that there are people who do

meager fractal
#

"they" will ask if they are curious

covert bear
#

first one even

#

ignore that it still says A3, that should get fixed

zenith turret
#

see what i mean?

#

you have to tell me to ignore that it says a3

#

lol

#

have i made my point?

meager fractal
#

🤦‍♂️ now you're being obliviously obnoxious

#

"let's not make a point, just prove that something is not perfect to a T!"

zenith turret
#

if its a rule, it should be correct. and u shouldnt have to moderate it in discord to make sure someone understands it

#

how are you guys so dense

meager fractal
#

this channel is for IP questions, not for typo complaints

#

!ban @zenith turret 120d no personal attacks - hope your application will go through!

bright brambleBOT
meager fractal
covert bear
#

We forgot a spot caught
This was announced barely 2 days ago
but instead of asking "hey this says A3 in the FAQ, does that also apply to reforger now that monetization is allowed" you go of on rants trying to find workarounds that fit your narrative

prime pollen
#

When are u guys ever prepared ?

south belfry
#

Just going to reask my question since it was lost in the chaos.
Quick question, if I make a mod of a gun. Can I say "use of my mod on monetized server is not allowed without explicit permission"?
Thanks for the help!

covert bear
meager fractal
#

gun or potato even

south belfry
#

Ok, so I can restrict my mod further than BI, perfect. Thanks for the clarifcation!

south belfry
abstract crest
#

Potato gun. An ARMA tradition

prime pollen
#

Banned a guy for pointing out incomplete rules

covert bear
#

Banned for not being able to have a civil conversation and refusing to accept answers given

prime pollen
#

So those rules are complete?

#

I’ve seen goat say way worse things to people but ok

meager fractal
#

and the whole conversation

covert bear
prime pollen
#

Rules for thee but not for me

meager fractal
#

!mute @prime pollen 7d here just to argue about IP topics? Here's the door ❤️

prime pollen
#

Do you not see he was making himself an example of how someone can interpret things?

bright brambleBOT
meager fractal
#

kalm

abstract crest
#

Now that's over it would be nice if ARMA 2 server owners had a route to server monetization. But would need a change to DML I guess in most cases

inland sphinx
# zenith turret we cant take the regulations at face value because alot of bi rules are worded i...

In the end, it doesn't matter.
Because when you request monetization permission, you will explain in detail what you want to do, and BI will tell you then if that's ok or not.

I don't see why you want to poke holes in gray areas, when at the end, it doesn't matter because you'll need a definitive decision before being able to monetize.

The rules are more a guideline of what to expect (don't expect to be allowed to sell gameplay altering things). Because the actual decision, will be made case-by-case on your precise situation.

inland sphinx
inland sphinx
# prime pollen Rules for thee but not for me

Asking legitimate questions/concerns is one thing.
But trying to make up non-existent situations just for "poking holes" into perceived gray areas that in the end don't matter at all.
And then refusing to accept the answers you're given.
Smells like trolling.

There are no "loopholes" to be found to begin with.

alpine smelt
#

I read through your conversation, and it looks like there's a bit of a disconnect, thats all!

arctic prairie
trim peak
icy linden
#

"How are you people so unintelligent" is definitely better thanks bro

trim peak
#

On a serious note. It’s the internet, people need thicker skin.

abstract crest
#

Also any situation will be judged based on previous infractions... always worth looking at that in the Valkyrja message

lethal grove
#

remember when BI employees (Crumble) were clown reacting people in Ip_rights_violations about a month or two ago? i’m sure it’s been unsent by now as i can’t find any ss but rule 3 & rule 4?

#

but “dense” gets a 120d ban…

trim peak
south belfry
vast stump
south belfry
exotic nova
calm ridge
jolly jewel
#

4 months for the word dense. oof

inland sphinx
woeful zinc
coral juniper
vagrant saffron
#

you should definitely do Arma: Potato Wars for the next april fools

stone geode
halcyon moth
#

Potentially off-topic: I'm claiming a refund after seeing this shiz
Edit: steam denied my claim for being over 328 hours over the refund limit :(

meager fractal
# alpine smelt Lou, Gator's a good friend of mine I've known him for a while, he really is just...

then please let him know that it really comes across as "trying to find a loophole to make money" (even when trying to be in his shoes)
the point is: he applies towards BI for what BI said was OK - if he has shenanigans and other plans that nobody could plan beforehand, he asks them questions in the application form. he cannot get "all the cases that are wrong" because (as everywhere across the globe) cases where rules apply are stated - everything else is out of scope. If BI rejects his application he will be told why - if he wants to circumvent things he will do so unapproved and potentially later ban-hammered.

I rescinded the ban from 120d to 30d as I admit I was fed up and he kept going without reading what we wrote - he must keep it civil still, hence not unban

halcyon moth
meager fractal
near swallow
tepid lion
coral juniper
#

They are general and open in purpose

#

You will never find a legal document that states every single edge case

#

Once you do that, that is when you mess yourself for exploits and considerations

meager fractal
# tepid lion I think he’s more so pointing the possibilities out. Gator has never had ill int...

Gator has never had ill intent
this is the part we look at the most - we could not read the "I just want to help you guys / I just want to cover my bum" feeling from what he wrote, it really looked like "ah-hah, you did not specify X and Y cases, so you guys are idiots and I will try to monetise this way"
and as Mario says (and I said earlier), nothing will every cover everything
given BI must validate your application in the end, all clarifications can happen during the process

I am however glad it is just a misunderstanding and not an antagonising monetisation scheme

tepid lion
#

People will try anything to avoid following the rules I think he just really wanted to get the point across that there could be existent problems or oversights

coral juniper
#

Which is why there is application process

#

that can be denied

#

or it can be revoked at any point

#

That is why there is moderation as well

tepid lion
#

Which is a good thing to atleast filter it out yeah

coral juniper
#

But when moderators spot that, they might do something to stop and mitigate it.

#

This is why you will see other green names stop or go in a circle at certain cases

#

It is what seemed to happen here as well.

small hamlet
#

Morbid curiosity for APL-ND / APL-SA.

#

Say we're releasing samples of a project under APL-SA; is there a way to append / add to the license to prevent certain content being recreated using it?

#

I believe RHS has a similar policy r.e. the Russo-Ukrainian War, but curious to know how that can be implemented.

inland sphinx
#

RHS can do it by making it APL-ND, but choosing to tolerate derivatives that they consider to be fine.
Even with APL-ND on the mod, you can give anyone the permission to make a derivative anyway

rugged prawn
small hamlet
#

Roger that, I think I understand - in that vein, would something simple like this work?

This repository is released under Spearhead Expansion Project Public License (SEP-PL), a full summary of which can be found below.

With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:

  • Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
  • Noncommercial - You may not use this material for any commercial purposes.
  • Arma Only - You may not convert or adapt this material to be used in other games than Arma.
  • Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

Depictions of groups involved in war crimes

Cover Fire Studios do not condone or support the actions of groups involved in war crimes, and as such have chosen to prohibit the depiction of insignia, symbols or flags associated with these groups that are not otherwise included in the main Spearhead Expansion Project mod.

fiery egret
#

I'm not a lawyer, but IMO it's not really clear what exactly you're prohibiting here and you may want to be more explicit with what it is that you cannot do with the mod

small hamlet
#

I'm awful at wording things like these admittedly. 😆

fiery egret
#

Like if you don't explicitly state something like that you prohibit the use of your mod on servers that depict those insignias or use mods that depict them, then someone will surely try to misinterpret your text in a way that fits them

small hamlet
#

Aah, I get what you're saying. Hm. Will have a further think about that.

fiery egret
#

Yes, because in your license all you're saying is that you prohibit the depiction of some symbols.
Okay... good, "so what?" 😅

tepid lion
#

Ai can create an EULA no problem

#

I thought about making one but APL-ND works just fine

small hamlet
#

Like, we emulate Spearhead's approach - i.e. it's all generic symbols, insignia representation is fairly limited / simplistic, etc.

abstract crest
#

Also might consider a different term other than war crime, since you are limiting symbols from certain irl military/paramilitary groups I assume. Do you mean proscribed groups, and if so proscribed by whom? Do you mean groups/units accused of war crimes (that can include NATO military units), those convicted of war crimes. Just might want to make that less vague too

#

Alternatively, leave it to BI and just report mods that derive from yours to BI because depiction of groups is something that they deal with now 🤷

slim roost
#

Theres a mod with the following in its descrition: "It is forbidden to use the contents of the mod, its parts and fragments on any game servers without prior approval from the author of the mod."

Is that enforceable?

calm ridge
alpine smelt
#

Quick question: We will add this to our application, but to avoid submitting only to get denied for this reason, I wanted to clarify upfront. We really don’t have plans at this point to monetize beyond (if permitted) offering a priority queue for donators. Since they’re helping keep the lights on, we feel it’s fair to give them that benefit. Would this be allowed?

abstract crest
near swallow
#

Only one for admins

haughty sinew
#

Morning 🙂

Had a quick query about the Licensed Data - I downloaded one to take a look as I was interested whats included. The file is titled ALDP_A2OA_PBOs_DPL_APL_part1.zip

The P3D files inside the zip dont open in Object Builder as theyre binarized, would I be right in assuming then that these arent intended to be used/modified, despite being APL as it would require debinarising which would be against the license terms?

covert bear
lavish basalt
#

That zip is only to tell which files are licensed under APL/ADPL etc

#

Not the source of these files

steep niche
#

Question so are mod developers allowed to tell you aren’t allowed to use their mods on your server . Or am I able to use any mods that are in the workshop since they are public ?

haughty sinew
#

Thanks @covert bear @lavish basalt, good to know!

wild copper
# steep niche Question so are mod developers allowed to tell you aren’t allowed to use their m...

@slim roost Because it's the same question:

https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq

"Q: Can mod authors restrict who uses their mod?"

TL;DR yes they can put that in their license, but BI will not be involved in enforcing it, unless your server is monetized. The mod maker can take their own legal action against you, but I have no idea what that is.

Mod makers are allowed to alter their mods so that they do not function on servers they do not want using their mod, but it cannot negatively affect the player experience. It isn't clear what that looks like, but BI have said you can configure the mod to not work at all or use watermarks, but at the moment it seems mostly case by case. If a mod uses a malicious technique to enforce their license (e.g crashing a server) then BI will remove the mod from the workshop.

That said, if your server is monetized you MUST have permission from the mod makers of all the mods you use to use their mod on a monetized server. If you don't, BI will remove your approval to have a monetized server, and take further action from there (I'm not sure what that is).

Arma Reforger

We clear up common misconceptions about the Intellectual Property rights involved when making and publishing mods on the Arma Reforger Workshop.

small hamlet
# abstract crest Also might consider a different term other than war crime, since you are limitin...

Slow response here, apologies - it's a difficult one. Target goal is to allow people to retexture our uniform assets and so forth, without allowing them to go haywire and start doing every Waffen-SS / etc unit under the sun. We're still tackling some ourselves using fairly non-descript names (see; Men (French Volunteers) in Sturmtroopers), but want to restrict people to either adding to what we've done without making it... overtly weird, I guess?

#

I'm probably not explaining this in a particularly clear manner.

vast stump
small hamlet
#

Interesting. So that'd clap the likes of GEIST, the Spearhead 1944 Realism Project, etc?

vast stump
tepid lion
#

That didn’t last long

near swallow
#

Well this is a turn of events I didn’t catch

tepid lion
coral juniper
tepid lion
near swallow
coral juniper
near swallow
tepid lion
coral juniper
small hamlet
vast stump
#

Steam worksop is more difficult to moderate though.

small hamlet
#

Yeah, I imagine.

#

Hm. Still need to work out a way to word our license, but I think I can theorycraft something.

polar veldt
polar veldt
tepid lion
#

But I think the other portion was removed do not quote me

polar veldt
tepid lion
tepid lion
coral juniper
polar veldt
icy linden
#

I suppose it is based on reports sent about the mods as there's no background audit going on its own

tepid lion
coral juniper
#

There is more than 10k mods

#

And there is even more unlisted

small hamlet
#

What's the reporting process look like for flagging mods like that? Is it a miscellaneous email address, or is there a purpose-built form?

coral juniper
lime belfry
# tepid lion

i rmebr someones ww2 mod had the symbol for the GM showing the german soldiers but that is still around im pretty sure

lime belfry
tepid lion
#

it’s forged in Europe

#

ofc it is

lime belfry
#

not the only flag ether

polar veldt
#

Mods just so badly made no one bothered to report

subtle spade
#

and the iron cross hell we didnt even dare to add black uniforms for the sake of not crossing lines lol

worn frigate
#

Wikipedia references the flag of Germany as such for the time period the mod covers...

#

I limit the use of swastikas only for the flag, and faction. If requested I can modify it if absolutely necessary.

worn frigate
#

You know what. I'll just change it nbd

worn frigate
#

All set.

#

If I could file for an exception, please let me know the process

blazing nest
#

Is there arma 2 ambient/environment sounds anywhere in data?

grim portal
#

Not sure where to ask this, but if I was paid to do a project involving Eden Editor (e.g. editing a scenario in said tool), does Arma 3' Tools EULA apply, or just Arma 3's EULA? And in either case, does this count as commercial usage forbidden by their agreements?

I would assume only Arma 3's EULA applies, the most relevant clause being this one:
https://www.bohemia.net/community/licenses/arma3-end-user-license

  1. End User's Obligations
    B. You are entitled to use the Program for your own use, but you are not entitled to:
    iii. Exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cybercafe, computer gaming centre, computer aided training center or any other location-based site where multiple users may access the Program.
vast stump
grim portal
# vast stump Yes that would be commercial use and forbidden.

Thanks! Would that also hold true if Eden Editor's involvement was incidental to the work being provided?

This is more closely related to my last recruiting post #creators_recruiting message , where we expect Eden Editor to be involved in their workflow, but the end result would only be the written source code sent to us directly. I assume the post was fine given that I wasn't warned, but Vicious is concerned about it, so I thought I'd ask to make sure.

vast stump
#

if someone can sell you working sqf code without testing it in game then I recall that was allowed. but you might get some AI generated slop that just dont work and lose money

#

they could not offer you game implementation for free on top of writing the code

grim portal
vast stump
#

I believe so at least

#

money and modding dont mix too well

grim portal
#

alrighty, ill drop playtesting for now and see if we'll still keep the payment offer for future posts

keen pivot
#

Did anyone got reply of some sort from takedowns email? Waiting for over two weeks now notlikemeow

coral juniper
vagrant ether
#

Heey heey, this might be a silly question, but how do I make it clear that I created said IP and that I hold all rights for it? 🙂 (I dont have much experience with virtual modding ((protection)).
For more contest: I created an IP. (includes: Lore/weapons/gear/assets/terrain ect) how do I protect it from being "stolen" in the modding scene? (I am a nurse, so I dont know much technical/laws outside medicine/nursing. -> I am learning Enfusion to switch carreer from Nurse to Game dev/level designer, so I use Enfusion as the step before unreal))

Thank you for your time 🙂
hope to hear a reply when you've got time ^^.

celest sundial
#

There is nothing for you to do to protect it. Don't publish it under a license that allows things you don't want. E.g. choose APL-ND or custom "all rights reserved" license. If someone reuploads parts or full contents of your mod send a takedown notice for it.

vagrant ether
rich lotus
sand cobalt
prime pollen
#

I can absolutely do stuff for free for people out of my own good will, but only doing it after a sale is very suggestive that they paid for the ‘free service’ the lines need to be distinguished in legalese

sick bane
#

whoever updated workshop api is a godsend, just uploaded a 20gb mod, am downloading now at 12 GB ( 48 /s) steady

#

It hasn't even been five minutes

#

This is also while I am sftp the mods to the sever

wild copper
prime pollen
#

The part that’s against the rules is if it’s not my own discretion but part of a sale

#

Legal documents are not open for interpretation as all things and language are predefined in the document

#

I can sell someone a model, and then a month later that person can ask me to put it in the game for them, if I do it for free that is not part of the sale, I can also decide not to, it’s my choice

#

But they want to throw all those instances in the same category of monetization because apparently people that sell things are not able to also gift people things in their eyes

#

It’s probably just easier for them to throw all those instances in the same basket and enforce them even though it may not be true

wild copper
# prime pollen I can sell someone a model, and then a month later that person can ask me to put...

if you only give your mod to people who have given you money in the past then that is gating access to your mod which is against the EULA and GCUR

If you have a proven history of giving away mods or implementing mods for other people for free then that would help your case, but otherwise it would be not be out of the realm of possibility for BI to interpret that scenario as you selling a service that uses BI products.

wild copper
wild copper
prime pollen
#

Judges and lawyers are there to find flaws case by case, if the document has no flaws they have no jurisdiction

#

If they do find a flaw there needs to be sufficient evidence to support the claim beyond a reasonable doubt

vagrant ether
prime pollen
vagrant ether
vast stump
#

@prime pollen you would basically have to show you actually make the implementation for free for everyone to have any chance of that not getting you burned.

#

If you do it only for people who have paid you it is likely to be seen as extension of the paid service

vast stump
#

If you want to debate or discuss that further you can talk to Mario about it.

For most cases it would be a no.

dawn canopy
#

I am making a Tarkov themed HUD for the players stance, noise, etc... On the lower left of the display, I've used in game icons.

I didn't copy them, I'm just using their file paths, am I allowed to do this or do I need to make my own?

meager fractal
dawn canopy
normal pond
unreal egret
#

Ok I know we can’t copy stuff from arma 3 to Reforger….but can there be a special exception for Redburger and Bluking 🍔 🙏

meager fractal
vagrant ether
wind beacon
# prime pollen If they do find a flaw there needs to be sufficient evidence to support the clai...

I am not sure if you're speaking in the context of US law or what... But in the context of civil litigation it's a lot more complex than what you lay out. And there is such a thing is preemption and common law which can make certain clauses within civil contracts null and void.

Additionally, in the context of civil litigation. It is not the burden threshold of beyond a reasonable doubt. Beyond a reasonable doubt is a standard used in the United States in criminal law, not civil tort and contract law.

icy linden
#

Okay so imagine I am making a mod that includes things like sounds and models that were purchased and I want to add a contributor to the mod.

In order for the contributor to be able to update the mod on their end, they need to be able to access the mod files.

To enable them to access the mod files I need to distribute them to the contributors.

I do not have the rights to redistribute the purchased assets.

Therefore, I cannot have contributors added to my mod, correct?

wild copper
inland sphinx
#

You could split the licensed things into a second mod.
So that your contributors only get the packed version of that mod, and load it as a dependency. So they do not need the original files to work on it. Unless they are supposed to work directly on the models/sounds..

fiery egret
#

Depending on what the mod does, I guess you could also do the final build on the CI and have that CI added as the contributor as well. The other contributors would just be pushing the changes to the repo

icy linden
#

Right

coral juniper
# icy linden Okay so imagine I am making a mod that includes things like sounds and models th...

Be aware that some sound libraries only license you to use the sounds in a transformative manner, or require that you distribute them using either an in-house container or audio file format that is sufficiently difficult to extract.
In the case of modding with our addon files and the fact that we do not have our own audio file format... many of these licenses are not technically suitable for use in AR mods

icy linden
#

Yeah I know models can be distributed as xob to contributors but sound being wav is a different story, thank you

cedar pine
#

how do I know that bohemia interactive received my email about the IP violation? sadcat

vast stump
cedar pine
#

About my IP being used by someone

vast stump
#

Have you waited for long?

cedar pine
vast stump
#

There might be some backlog in the emails though

cedar pine
icy linden
#

It's ok mario ignores me too

#

Patience

coral juniper
#

Dont expect some answer during weekend btw or holidays

#

But seen now. I will check.

#

Some other things are being handled at the moment. Sorry for delays.

cedar pine
celest sundial
vagrant ether
#

Heey heey,

I've got a question (again) regarding laws and rules regarding Owned IP's.
The short version of my question is:

I am making a "game" within the Enfusion engine, does this mean that I can legally do this? (It will be a MOD but it is so large in content wise that it is basicly its own game, including its own mechanics/"gamemode/gameplay" /assets/weapons/gear/creatures/Terrain/Story(Own written IP) ect.)

And lets say I licence this concept fully, does this mean that for example BI doesnt "take my mod" and claims it as its own basically? (Not assuming you guys will but just to be sure I am legally coverd).
I am asking this since I want to pratice my concept and to learn more about game engines before I for example do this thing in UNREAL engine for example. (so I can legally monetize it). (also it will be my next step into my conversion from nurse to game developer).

I might know that this is one of the silly-er questions you guys receive.
Also sorry for any english grammar mistakes.

I hope to hear a reply! 🙂

vast stump
#

whatever you make for the mod belongs to you though.

#

@shut forge Im not appreaciating your emote use here.

#

Im hoping theres solid good explanation for that or it may be 🚪 for you

rugged prawn
old jay
rugged prawn
#

Incubator could open up the doors for more legally commerciallyu safge options if your pitch is correct

vagrant ether
# vast stump it would not be its own game. Reforger would still be the game and your project ...

Heey HorribleGoat, thanks for your reply, yeah I am well aware that it is not its own game since it is still a mod. But due the size and effort and the adjustments it make you can almost call it a "game" therefor the " around the word game.
I just want to make sure that what I am doing is ok and what I am expecting is correct 🙂 I dont want to make any false assumptions therefor it is safer to check things out with you guys from Bohemia 🙂

vast stump
#

if you talk about it as its own game that confuses things

#

calling it a mod keeps it in its own space on top of the original game

#

for example my Lost Dragons project is a total conversion for Arma3 but not its own game

#

so call it a mod like it is and its fine

vagrant ether
# old jay In this particular instance, Unity or Unreal will be the better option. Also, Un...

Heey FM, Thanks for the tip! 🙂 The (plus) I got from using Reforger/Enfusion is that it is easy for me to test of the concept I've made is "correct" and provides the playerstatisfaction that it needs to be a solo game.
Personally I am bit to affraid that (since I have no real experience in the field itself) I totally misfire the mod by for example that I didnt think things completly fully out. So in otherwordst, I am very insecure about going so deep direcltly without the right practise. (Basicly jumping in the deep water without learning to properly swim.)

vast stump
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and like I said youll own the original content you make for it

vagrant ether
# rugged prawn Enfusion is not a good platform to do this legally speaking. No matte the scope,...

Heey Soul_assasin, thanks for the tip! I will definitly take a look into this. I am just a bit insecure since the lack of experience I have in "the field". Also I am a bit affraid that people will just take my concept and put their own claims on it.
For me it is more that I can test the concept and check if what I plan is seen as a "good" idea and fun to play. So I see Enfusion basicly as one big concept test before I turn it into a standalone game in a engine where I can legally ask money for my work. (paid product).

vagrant ether
# vast stump its important to talk about it in real names

Thanks, I will do this in the future. So yeah my mod will be a total conversion of the game.
I am just a bit affraid also about the legal side of things like this, for example I know my limitations and rules/laws in the medical field but this is completely new and I am just a bit affraid someone just takes my idea and runs off with it basicly. So i want to protect it within it's legal rights.

Thanks for clarifying this! 🙂

It is a very new situation where I am slowly getting in, step by step.
Within a month I learned how to import models, how texturing works, how to make my own ground textures for example ect, so this entire thing is a massive learning curve for me.

vast stump
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and if your thing becomes popular then that is likely to happen

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that is the realism of it I think

vagrant ether
vast stump
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Sure imo modding can be good stepping stone for that

vagrant ether
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Besides everything that I learn is some experience I can take with me to the "Unreal" project for example. I mean I have learned so much in the last month, things I didnt even concider I could do that, so it is also good as a reflection.
Also I can easily test public opinions by posting screenshots of the project to see if people "like" the idea and such, with direct feedback from example this discord or others.(examples are screenshots that I posted in the showcase in this discord)

vast stump
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indeed yeah. skills needed for modding like that are basically same as required for game making

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game making just involves a ton more stuff on top 😅

icy linden
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Copy pasting scripts out of the game to files to test a language server is reverse engineering correct?

celest sundial
shut forge
smoky oriole
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jUsT FOr YouR iNFo

rugged prawn
vast stump
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his toxic behavior has already earned permanent vacation. This is not his first rodeo. No need to flock the dead horse.

ocean thunder
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Hello!
I'm a big fan of the 2035 Armaverse and its lore. I've been working on a DayZ server project and retextured a few items with the IDAP logo as a nod to Arma's worldbuilding. I just wanted to check, is it acceptable to use the IDAP logo from Arma in this context? Pictures included for context.
I would also like to retexture some tools and construction items with the Vrana logo in the future.

vast stump
ocean thunder
stiff ruin
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Is there some kind of form for modders to fill out to approve monetization of said modder's mod? Or can the written permission needed be something more generic as an ask and an approval through discord chats?

Also with written permission from the modder, are they at right to revoke this permission at any point and time and if so are they required to inform approved server owners before the server owner hears from Bohemia?

vast stump
stiff ruin
vast stump
cedar pine
rich quarry
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What IP protection can I expect from BI for my mod? If my license clearly states "do not remove or override watermark" and someone goes and does jsut that. What action BI takes aganist them?

dark tulip
vagrant saffron
vast stump
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removing someones watermark to make the work look like yours/someone elses is a bit disrespectful move too

surreal yacht
dark tulip
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So basically any form of DRM is allowed to be removed because "it doesn't alter it's integrity"...

It DOES break the license...

vagrant saffron
# vast stump if the mod has no derivates license then it cant be altered like that I believe.

it can be, because the offending mod is not a derivative in legal terms. there is no copyrighted material from the original included. derivative != dependent. and that particular mod is not altered, the user loads two mods side by side that happen to affect the game in a certain way when loaded together.
of course it is disrespectful, but that's not an IP infringement unfortunately.

icy linden
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it might be smart to make the watermark work in a way such that it requires modifying the mod itself in some way to get rid of it, instead of simply changing the vanilla game circumstances in a way where it doesnt show

vagrant saffron
# dark tulip So basically any form of DRM is allowed to be removed because "it doesn't alter ...

yes, that is exactly the reality with enfusion. whatever DRM you come up with, someone else may just disarm using a modded script on top. which is a good thing or a bad thing, depending on how you look at it.

it MAY break the license, but think about this: I can create a mod that has dependency on X, but I don't ever have to download X to do that. I can just put their GUID in my mod dependency list (which is just a hex number that is publicly listed in the workshop). if I never download mod X, I am never agreeing to their license. these terms do not apply to me.

of course it's blatant that it's in bad faith, but it'd be a perfectly plausible defense in court. and good luck trying to get through with an international court case like that, it will easily take years and thousands of dollars.

vagrant saffron
icy linden
#

technically if my DRM class is called BaconDRMChecker and you add this in your mod

modded class BaconDRMChecker

Then just by adding my class name you have infringed on no derivatives license because it is my class name, as trivial of a modification that is (may not apply for vanilla classes of course)

#

The code that I write that is new and separate is my IP. There are exceptions, though.

vagrant saffron
# icy linden *technically* if my DRM class is called BaconDRMChecker and you add this in your...

see the BI post linked above:
And even though the other strings "APL_ND_LicensedMod" and "GetReasonOfLife" might appear more specific, they are usually also not protectable on their own. Copyright under Directive 2009/24/EC protects the expression of a program, such as its source or object code, but does not extend to ideas, principles, or functional elements like class and method names, which are necessary for interoperability (Article 1(2)). For example, in SAS Institute Inc. v. World Programming Ltd. (C-406/10), the Court of Justice of the European Union clarified that neither the functionality of software nor the programming language constitute a form of expression and therefore are not subject to copyright protection.

icy linden
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Then how come all those mods got banned for copy pasting code

vagrant saffron
icy linden
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Yeah but the post is not legal advice so it doesnt matter

#

I will check out the directive tho

vagrant saffron
icy linden
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It's more like, if it was legal advice signed by some lawyer then I would simply trust it (even though lawyers can be wrong too)

vagrant saffron
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this post gives reasonable arguments to assume "there would be strong arguments to challenge my claims in court", and most lawyers would tell you the same. keep in mind that even DMCA can be challenged by the other side (unless they know they're blatantly in the wrong and have zero chances of defending) and then you have to take it to court anyway.

icy linden
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Okay so it seems like ideas and principles are not protected but the expression of those ideas and principles is

vagrant saffron
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of course there are also local law intricacies on top of that and so on, so it will differ if both sides are in EU, or if it's some 3rd world country, etc.

icy linden
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Which to me means how you build up those ideas and principles together (ie. how you write your part of the code) is expression

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So if you modify the way how my code expresses my ideas and principles then you are infringing

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I will go over this with an IP lawyer in a few weeks to make sure, until then I'm assuming that if I make thing and you include thing or change how thing works then it is a derivative

vagrant saffron
icy linden
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bet

#

I think it'd be good to finally see something like that

vagrant saffron
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btw I think the only solid way for a DRM would be to have extremely long methods with the DRM inlined inside. so in order to override it, one has to either copy-paste substantial amount of original code (which is an obvious infringement) or rewrite it preserving the logic (which is an infringement, unless they can prove they did a clean-room reverse engineering).

icy linden
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it's very easy to make scripts that work on your server only, but I think the scripts we talking about here are the ones that are on clients

vagrant saffron
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yeah right, server-exclusive content and server-oriented communities is not my pond at all. I have regular mods for regular joe in mind.

icy linden
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does intent not matter? if I make something a certain way and someone changes how that certain thing works which goes against my intention or expression (ie. I want my work to do this and not that) when does it qualify as malicious intent?

dark tulip
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No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.
So removing/replacing a watermark (to stay within the example) is a derivative of the original mod, so based on the license not allowed (especially when specifically targeted on the original mod).

chrome fox
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You are not modifying the licensed material and further distribute it.

This was explained so many times already, but maybe Arkensor or Mario will go over it again

surreal yacht
icy linden
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I'm going to add "get a definition of what build upon means" to the list

icy linden
surreal yacht
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IIRC, yes

icy linden
surreal yacht
#

it's even mentioned in the article, did anyone read it fully?
-# Or as usual people are discussing about stuff in it after briefly skimming it over?

If a mod author does not want their script APIs to be used in such a way, it is suggested that they use “sealed” on their classes to block inheritance and the “modded” keyword on a technical level. Similarly, member variables and methods of such a class should be “private” or “protected.”

surreal yacht
icy linden
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thats fair

#

I keep forgetting it exists

surreal yacht
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and modded is inheritance under the hood. Thus it will not be possible to mod the class.

#

Though... I wonder how putting a script under the same path as the original would be treated... hide

As that is very similar to the mentioned inheritance case:

For the same reasons as above, inheritance may not be considered Adapted Material. Even though the technical means are different, the kind of usage remains the same. Some might expect that because "MyMod" would not compile without the "APL_ND_LicensedMod" present, it builds upon it and thus is a derivative. This thought process is not unreasonable but leaves out the consideration of what "MyMod" is actually doing on a technical level. The same mod would also work if an entirely different, but compatible mod was offering the same methods under the same names. Because this interoperability is possible, and the only common ground is the programming language used (which neither author owns) the connection simply can not be made that "MyMod" must be a derivative of "APL_ND_LicensedMod" and would be forbidden from publishing.

icy linden
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It will just complete overwrite it

surreal yacht
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I know. Thus technically it's not a derivative. I mean the path is not really the "creative expression of the author, and thus not copyrightable"

icy linden
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But it would be malicious intent

surreal yacht
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I guess shruge

icy linden
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You dont accidentally modify a file called Game/1234567ABCDEF/BaconScripts.c

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For modders that make scripts called scripts/Game/TAG_ScriptComponent.c it doesnt apply since severe skill issue

surreal yacht
vagrant saffron
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yeah, sealed is not a definitive solution because entire script file can get overwritten.
my point is however that you can restrict/demand anything you want in your EULA, even that the user agrees to wear shorts in the winter and otherwise they owe you $100. but that's not an IP infringement and you need to go to the court to enforce that (and realistically this is out of reach for majority of modders).
but if something is an IP infringement, then BI as a publisher of the workshop is required by law to take action, which can be leveraged.
so in my understanding, one effectively needs to funnel the offender into an IP infringement to have any real agency.

vagrant saffron
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actually hold on, big brain moment - put entire codebase of the mod in a single script file. voila, overriding it nullifies the mod.

surreal yacht
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yes but... BI as the owner of the workshop can take down your mod on its own agency, so doing something with malicous intent while "ackchyually" not breaking IP laws can still get your mod or account banned anyway.

vagrant saffron
icy linden
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I could make myself a repacker to just create one long script file from all scripts in my mod

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whats the limit for how long a script file can be?

vagrant saffron
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this could be even automated as part of a CI process

icy linden
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there has to be some limit, maybe its string limit? maybe its 65535?

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my galaxy brain idea is to store all scripts in an API and fetch them on game start and compile them with ScriptModule.CompileScript

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though you cant use modded keyword with it

vagrant saffron
icy linden
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lmk if there's a limit

vagrant saffron
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will do mate

pliant phoenix
#

Does adding items that are from another mod to my entity catalog so they can show up in my factions arsenal box count as a derivative?

rugged prawn
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Some people will say yes, some people no. Technically should be yes because using anything from A to create anything in B is deriving something, but ultimately it's up to the interpretation of author of A whether they consider it as derivative and enforce their license or not.

dark tulip
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According to BI it's not... 🤷
While the rest of the world says yes...

coral juniper
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They are different things.

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Also it heavily depends on your license for the mod.

icy linden
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Does BI have some sort of helpdesk where I can ask a question that would increase the likelihood of getting a response?

icy linden
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doesnt work

mystic roost
#

Professional Inquiry Regarding IP Rights and the Bohemia Interactive EULA for Arma Reforger Workshop

I have a professional question involving intellectual property rights, and I was hoping you could help clarify it, as you seem to have a strong understanding of these matters. This issue was brought to me through an unrelated community, but it directly relates to content created for the Arma Reforger Workshop, and I want to ensure I provide accurate and informed input.

I've been asked to mediate a dispute between a mod creator and several former volunteer contributors. The situation is as follows:

The primary mod creator uploaded the mod under their own license through the Bohemia Interactive Workshop. However, during development, they collaborated with a few volunteers who contributed primarily to texturing—no core mod development or scripting. These contributors never released their work under their own license, nor was there a formal agreement or contract established beforehand outlining ownership or usage rights.

Now, post-release, these former volunteers are asserting intellectual property rights over aspects of the mod they contributed to, specifically the textures. They claim that because they helped with asset creation, they are entitled to ownership or control over the entire mod or a significant portion of it.

My question is twofold:

  1. From an intellectual property standpoint—both in general and under the terms of Bohemia Interactive’s End User License Agreement (EULA) for the Arma Reforger Workshop—how is ownership typically determined in cases where volunteer contributions were made without a formal agreement?

  2. How would one go about navigating and resolving such a dispute fairly and in accordance with the relevant IP laws and Bohemia’s terms of use?

I’d appreciate any insight or guidance you can offer regarding the legal, ethical, and procedural aspects of this situation.