#other_ip_topics
1 messages · Page 4 of 1
If you need help finding a suitable open-source licence for software/code there is https://choosealicense.com/
Non-judgmental guidance on choosing a license for your open source project
GPL...
So i've just been informed that my mod Simple persist has been ripped and re-uploaded into other Modpacks by a couple of users.
Aside from submitting a DMCA request on the Workshop, is there anything I can do about that?
Bohemia game ban them for violating workshop T&C?
You can contact them through an email that's in #ip_rights_violations desc, but to my knowledge workshop-wide bans are given out for repeated violations.
No "game ban", not sure what would it even be.
game developers can issue game bans, which prevent the users from even utilising their game.
as well as the workshop ban
only for repeat offenders
You mean a VAC ban? Not sure if it revokes the workshop privileges, you still own the game afterall
If you have time and you're feeling lucky you can find the uploader's postal address and send them a physical CnD letter 
nope, VAC != Game ban.
Game bans are distributed by the publisher, VAC is when the Steamworks anticheat does it. It's Valves Ban from all its like servers.
Russian and Chinese
Wild video about a game studio stealing assets from OHD: https://www.youtube.com/watch?v=C_7Y0zz1tUk
Instead of paying $40, you can play our game here for free instead:
https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/
a bit absurd considering the guys views on modding a few years ago…
I was thinking exactly the same, when Candy Van was a thingy BD views were WILDLY different
How so? i.e. What were his views on modding?
"its ok to rip as long as you dont profit from it if its in sake of the community" basically
Then, wouldn't that game be in conflict with those same views?
Like, that game's got ripped assets, and they're profiting off it
I’ve read pieces of the EULA for his game. I’d never mod for it. Moment you inject it into his game he can do whatever he wants with it, even make money off of it.
There’s so many ways you could screw that one up
I went and looked up expecting it not to be that bad, but it's even worse than that. 😕
Yup, it’s mind blowing.
He liked Mods with ripped stuff etc. Basically BD proves what i have been thinking of him the whole time
Apologies if this isn't the right area to bring this up in; does anyone know what the policies are regarding "official promotion" of ripped content on Twitter? How would I go about reporting such occurrences?
you can DM Nillers or LeClair (community managers) about that I believe
Got it thanks
Is it allowed to port and modify Arma 2 models into Arma 3?
AFAIK yes, just asking to be sure though 🤔
Thank you.
This is the world we are heading towards folks... https://fxtwitter.com/icebreakr/status/1732097795719397649
13k rookie numbers 😆
Some people probably made 5-10 times the amount with Altis life for example.
True, but in our community we at least try to close them down and those who infringe in our community are not so bloody blatant about it.
And read the thread, man, the guy just keeps advertising the fact that you can buy his shit! Doesn't care... nothing will happen to him and he'll keep on bringing in the money
And, honestly, if he's the future in Enfusion then I am happy to stay on ARMA 3, I am old enough for it to keep me happy
https://www.reddit.com/r/ArmaReforger/comments/18fmcz9/ah1_cobra_mod_donations/ people are just straight up putting their cashapp nowadays
and he's not even the actual dev, just some random man in the middle 💀
So he bought a model, added it to the game, doesn't even fly yet and he's asking for money 😂 the cheek of some people is unbelievable
i wonder who the modder is...
Yeah... Let's see how this goes;
smells like a scam…
It's even worse;
- guy buys model (from wherever)
- asks on Reddit for someone to add it into the game
- asks for donations to support him
"b-but how im I supposed to finance the models if no one donates??"
🤣
i don't think he paid money for that model, or made it himself tbh
RIP E3
https://www.reddit.com/r/ArmaReforger/comments/18fmcz9/comment/kcz3pw4/?utm_source=share&utm_medium=web2x&context=3
No need to wonder anymore.
Ah so the modder is a guy that is already perm banned on here for content theft, commercial use and "scamming"
Even so far as selling other peoples models on fiverr
yes
Regarding fiverr, it correct to sell "model 3d to be imported to arma 3, scripts and config" , and doing the importation to arma free...
ill like to offer a service like that, but i dont want to have any troubles like i had in the past
no you cant do part of paid service free
since you would not do the free service free if you were not paid
which makes the stuff you do for free actually paid
if you did "free importing" you would basically have to do everyones requests at the order they come in without any prefrential treatment to anyone who pays you to do models. and even then it might be on shaky grounds
“I’ll do any free importing if you give me the models ready to import”
I know is like twisting the rules, but in the end, putting the stuff in object builder and build the PBO is like the 1% of the Job
I guess I’ll limit the service to “ready to import to arma” and that’s it
that twisting the rules part is the wrong part
you can just give them a tutorial video, just cant give them anything produced with arma tools
make the damn video just public then
Im very dissappointed to see people I've helped to learn this shit do shady crap with what I've given them
you wanna work in arma, make a cdlc
yes do this
for the love of god if you think importing is 1% of the job please show us how youre importing
Is this actually also the same for DayZ? Because I see so many paid vehicle and other mods floating around the workshop.
it is the same
What you can do is.
Offer two things.
- Paid 3D model making
- Free importing of 3D Models to Arma, without any benefit/priority to paid customers. Which means you will get flooded by TONS of people that want their stuff imported and you gotta do that for them.
Pretty sure that's not what you want.
If the tutorial is free and also available to everyone who didn't pay
Making money by teaching Arma tools, would also be commercial use of the tools
I’ll do the tutorial then, the idea is not change ppl for importing stuff to arma, is just offering the service for ppl who just don’t want to do it and prefer to pay for it
Once you have the models, textures and configs, it’s not that much to need to with arms tools
I have sent Bill for my advice on the makers channel from time to time
Oopsie 
If they see you have a tutorial, even if it is free it still adds value because that might make them think you know your stuff well
man, that reddit thread.. " right now we won't have rockets due to no mod having working rockets since the helo update but when we get a mod that had rockets we will add then" basically, we can't do it on our own, but once there is a mod that does the feature we want, we'll steal from it and add it to our own stuff.
Well you can decline it ?
Thats ilegal, you are not allowed to get paid for importing using Arma 3 Tools
@plain sedge chill.
...and the thread was deleted from Reddit. The 💡 must have finally turned on.
you mean the AH-1 cobra one?
prolly got all the money in to pay himself and the person who put it in Arma...
The problem is, if it ever makes it into the workshop, it's now tainted and probably gets removed.
So way to go ruining the modding scene with you money making schemes
no probably, i will make sure it gets removed edit - if it breaks any existing EULA/TOS
100% probability 🤣
BI is proactively banning content from the workshop, I like this new BI 👍
Pssttt it's in the workshop😂
Yup, uploaded yesterday, it's ID 5F154436B036F281 🔨
its known, itll be handled sooner than later.
Is there any decent methods of getting licenses for lack of a term archived I was just gonna link to a uploaded format will that be the best method?
Any of our licenses will always be available under their URLs. Other licenses you can always just include license.txt in your mod. That is a common practice to make sure its always there together with the content.
Affirm thanks Arkensor just ironing out rest of licensing details prior to going public
I wish more people did that. See a lot of stuff under ADPL-SA that has no mention of the license (even in mods that aren't illegitimate rips)
Is on topic despite the fact that those mods are for DayZ... but they are taking ARMA 2 stuff and not mentioning it
But that space is the wild west and BI don't care...
Sorry if this isnt the right place for this but im not totally clear on what the guy who made the Cobra mod did wrong. Im not associated with the mod/modder in any way just curious about why the mod will get pulled. Is it a ripped asset?
@vapid orchid ^
This sums it up
So its just violation of BI TOS? Due to the no payment for use of workbench/tools etc
Yes.
It's the same with other game engines, although specific rules are different.
Unreal Engine is free to to and you can publish mods/games made with it, but you have to pay for a license (5-6 digit number) the moment your revenue is above a certain number.
Unity has included a similar limitation to their software.
BI just made it simple: not allowed to do any commercial work (aka getting paid) with their tools/software.
Is patreon/KO-fi allowed then?
I pretty much know the guy who made it and everything was sort a donation he received from the group who was announcing the mod not an sort of commercial payment to import or anything like that
Also had the case of the Strider crowdfunding the M113
modders can get donations. but donations are not donations if they are to pay for something
a modder cant say I'll do this when I get donations
donation = nothing is received/expected in return
the actual "modding" part as putting stuff in game can not be paid for
and if you know the strider and m113 have been also paid for you can report those to infringements@bistudio.com
paying for source models/textures/other material made externally is allowed. but paying for use of the BI provided modding tools to get stuff into the game is not
@scenic holly
Hopefully bohemia will analyze that with an unpartial and TOS based view and not an pretty partial view with intentions of getting the mod down for no reason like a guy from a big mod
size of mod does not matter, breach of TOS/EULA is the reason a mod would get taken down in these cases
Yeah this discussion was pretty intense in another discord servers and couple guys were well partial in getting the mod down even if the mod breaks or non the eula
are you certain the mod breaks no EULA?
afaik they just did something other modders do too
I might be proven wrong in the future but that's what I believe
can you be more specific?
asking for donations to fund the model -> get the model bought -> making a mod
well if that ends up being the case then it might be even fine.
there are also cases where the makers have no intention of making mods without donations
which makes them not donations
but payment for doing X
Can I potentially have a list of banned people?
no
Can i talk to admins somewhere then?
depends on the issue I suppose to who we might refer you to
To do with my discord “modders lounge” would like to clear issues up
list of banned people on this particular discord server? not gonna happen
Well it’s related to mine and has been flagged . I can update rules but nothing more in particular unless someone could guide me on certain rules
probably something you can ask through community managers?
I think they might be the right first contact point
and probably can point you towards right people
Ive had one admin in dms but i would love just a general area i could talk to so i can fix the issues
#discord_server for this-Discord-server-related things, @thick vigil DMs otherwise
What was done for the cobra is nothing like what strider does. Strider has a patreon. His patrons donate whether he makes stuff or not. He puts a list up from time to time of vehicles he plans to work on and asks which one they would like to see first, like he did with the m113, but thats it. No commissions. The Cobra was literally crowdfunded to pay a guy to work on it. Created a reddit thread and all. That reddit thread was seen by bi before the author deleted it. You can't pay someone to make something for you.
This ⬆️ the guy already bought the model before asking for donations therefor the donations went towards injecting the model into the engine with is a breach of TOS.
that's the official statement about the cobra afaik
So on reddit he said he bought the model for $300 but now he is saying donations bought the model. Mixing up his story isn't going to help him.
Going out of your way to ask for donations is just shady business. Never ask, if people want to donate they will contact him first, not him ask for money then use the donation label as a cover.
Also, deleting the post asking for money afterwards doesn't look good either. But like I said above, BI saw it before it was deleted.
these things are not really handled in public because people doing the shady stuff also lie to the public. These things get handled by any evidence provided and actions are taken accordingly.
things may turn out one way or another. For the players enjoying mods, the most imporant thing is to not support any shady business.
i have honestly got no clue whats happening lol
been issues in threads in my discord lol
lots of fun
"a donation for his time and effort" sounds like someone saying make me this mod and ill donate you money
yeah no strider wasn't paid at all
this is the model btw - https://sketchfab.com/3d-models/bell-ah-1s-cobra-blank-static-3747e5fe920043cd9885e9d0b67282dd / https://www.cgtrader.com/3d-models/aircraft/helicopter/bell-ah-1s-cobra-blank-static - 99usd
The Bell AH-1S Cobra is a single-engined attack helicopter
Basic and Complex Animation versions are available as seperate models (see my profile models)
File formats: 3ds Max 2021, FBX, Unity 2021.3.5f1
Weapon:
-
- Launcher M-260 with Hydra 70 missiles
-
- Launcher M-261 with Hydra 70 missiles
-
- Missile Launcher BGM-71D TOW-2 X2 ...
So it isn’t even the price he said it was LOL
my units is the one who pushed…says it all, this one slipped the truth
try to push any modder worth its weight, see what happens…what’s the incentive if you don’t mind me asking?
Man i wish this guy had gone about this the right way, i love the AH-1
the posting does mention
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
so I'm assuming they paid extra to get that work done as well
https://www.cgtrader.com/3d-models/aircraft/helicopter/bell-ah-1s-cobra-blank-complex-animation
is probably the one they bought
Doubtful. The rig on the mod is very basic. Didn't even have bones for controls. The rotors were not animated, just reused the Huey ones from base game. Smart move, but didn't take any animation work.
what bigben said. I have checked all versions, buying anything but the model would be dumb dumb (keyframe animations and character anims)
Bump, the server closed
https://vxtwitter.com/Dexerto/status/1743044636661232102
Disney going after a themed Car Wash
Disney just hates the fanbase, we could be doin a charity for like kids with cancer and they would go sue
Because they want to you to contact them, tell them about the charity idea and make an agreement on this. That's what Games Workshop's modus operandi is and it mostly works
They "want" you to contact them but unless they gonna profit from it they don't care and won't allow it cuz they hate the fanbase.
lucasfilm use copy pasted responses in everything that you contact them with regardless of how hard you try to make a discussion with them
well their stance on mod stuff is probably become pretty standard
even trying to contact about non mod stuff
it previously used to not even address what your email was about but now theyre using ai to do that
if (message contains "permission") {
return "nope.avi"
} else {
forwardMailToRealPerson();
}
But not asking at all is also equal to no as an answer, so there's that
relevance to conversation = 0
we arent discussing getting permission from them
we're discussing trying to get any communication from them that isn't copypasta
Or from automated ai messages, they literally don't communicate
With proper prompt you probably could make the AI sell you rights to Star Wars IP for a single dollar.
You can already buy cars for a single dollar, so I don't understand why you used the word "probably" in your sentence! 🙃
https://gmauthority.com/blog/2023/12/gm-dealer-chat-bot-agrees-to-sell-2024-chevy-tahoe-for-1/
unfortunately its not a completely ai response
it just goes into some system which says this is what this email is actually about or something
I wonder if the buyer can get away with it
So star wars ip issues would it be possible if Disney said no but lets say the people who own the game rights to sell etc to studios etc etc
Would that be an issue if i went to them?
I think lucas studios or whatever they called own the video game rights
lucasfilm deal with star wars ip
And Lucas Arts is owed by Disney. 😉
They arent going to sell "Star Wars" to anyone now. Its too valuable which is why they so aggressively protect it.
Ubisoft does Star Wars stuff now
well they have bought a license to do that
they cant share that license forward though
ubisoft have to get rights for every game they produce, its not like the agreement ea had
the game companies own the content in their games but lucasfilm stil owns the IP
So basically gotta get lucas to attee
Agree
that is not gonna happen - see pinned messages
step 1 is not getting a copypasta response from them
Step one is understanding that none of what you are proposing is ever going to happen.
What are you even talking about? It's Lucas, ofc it can happen, they've given tons of fan licenses for people to do things with.
i know i didnt mean something else, just wanted to share that Ubi is the Star Wars Partner now
As the (former) moderator who spoke face to face with the head of IP at Disney, the response was “absolutely not”. I consider that a pretty definitive answer.
Disney has no say in the matter, if Lucas says yes. They tried to block a fan project that had a license from Lucas like, half a year/year ago and got a real legal thrashing for doing so, when disney decided to claim the content and monetize it, in violation of the license that fan film had received (from Lucas).
lucasfilm do not distribute fan licenses
said project disney got thrashed for was done in the court of public opinion
disney is one one that has the final say in the matter. You want a license for anything star wars, disney is the one that will set the terms and provide that for you (or not)
The project had a valid license from Lucas
Pretty irrelevent. The contacts are known and until someone actually gets permission to do a Star Wars mod for ARMA then no one can do one, and even if it happened only that mod can
Curiosity but where could I find actual Info about the Star Wars IP about saying we can't make fanmade stuff? Cuz only info I can find about fanmade stuff (including videos, parody's, mods etc.) as long as you don't make a profit or ripped assest's Disney don't care, now if someone knows if there's info that says otherwise about this that's what I wanna see and if it say's it somewhere in a long thing just tell me where at
find where it say's I can't
like how you gonna tell me to find where it say's I can do it if I just asked where I could find info about it, like what please read the message next time😭
because its completely irrelevant
youc annot find where it says you can so you cannot
(lucasfilm terms of use are unfindable)
Neither can you find where it says I cant it seems so
no, because if you cant find where it says you can then you can't 🤯
not sure what's so hard to grasp about that
Seems your comments seem irrelevant now since you cant find where it says I cant
"where it says I cant" has no bearing on the conversation at hand even slightly as you do not go searching for legal text that forbids you from doing things when it comes to IP rights
So unless you got ACTUAL info please stop giving me "irrelevant" info that doesn't answer my question ty
you can also email and see the copypasta for yourself 🤷
standard response that everybody gets
Again I said fanmade which as far as the community has seen Disney doesn't care, that email is a "standard" because they have it if you want to make profit out of the Star Wars content more than likely
oh my god its almost as if i asked about arma 3 mods 🤯
"doesnt care" doesnt mean legal
just because the police do not care about me handling a salmon suspiciously it doesnt mean its legal
doin somethin suspicious isn't Illegal as well but ppl get in trouble for that alone so
Hey @vast stump #ip_rights_violations message Literally the same conversation getting repeated
The Salmon Act 1986 is a United Kingdom Act of Parliament which outlines legislation that covers legal and illegal matter within the salmon farming and fishing industries. Among the provisions in the Act, it makes it illegal to "handle salmon in suspicious circumstances", which is defined in law as when one believes, or could reasonably believe,...
oh its the same guy again 😂
oh thats the UK no wonder why it sounded stupid XD
#other_ip_topics message
Literally why I put this 
You ppl just cant get actual info and its insane I came here lookin for info and u cant produce any so
do you have your screen turned off or something
ive presented you with an email as well as telling you that an absence of permission means you cannot do it
You know this exists right? #ip_rights_violations message
no i just dont listen to stupid ppl who cant read
how do you know what you're saying then
i asked about fanmade stuff and u didnt even answer my question dum dum
yes i did
and fanmade stuff doesnt matter
do you think you get some special treatment under the law because you just like star wars??
bro ppl make fanmade stuff all the time if it was "illegal" wouldnt disney do somethin
no they wouldnt because it would destroy their reputation 🤯
like i said before
court of public opinion
(it doesnt matter to a judge)
Disney throws lawsuits and cease and desists like its candy so obviously if fanmade stuff was an issue we would see a bunch of them would we not?
no they dont
and uh....... clearly fan made content
not like its competing with disney's car washes
(they dont have any)
theyve issued plenty of cease and desists for fanmade content before
did i say that was LOL if theyre making profit so thats the bigger issue with it
almost as if that doesnt matter becuase theres 0 provision for use either commerically or non commerically 🤯
you'd know this if you actually read the tos
i mean yea if they makin the money or if it was ripped assests, lets not forget disney stealin content from ppl
and now we're onto the unfounded accusations now
*with commercial purpose
refer here
where was your source for that was it "that i made it the fuck up" or "idk where it is but imma say it just in case its real"
or was it an actual place u found it
have u read it? cuz if u have u could probably point me towards the location where it says it like how i ORIGINALLY asked but then again u never did actually read that question so :?
thats a very strange way of spelling no
so my advice to you
go read it
educate yourself
then try argue about things
because im not memorising disney's terms of use just to prove somebody i know to be wrong wrong
hollowbrain is this guy a relative of u? cuz it seems so cant answer my question 😭
ive already lost enough brain cells today goat whats a few more
judging by how this has gone so far
anyway youve warned him previously to not do this again
oh well
i asked a question and he gave me a smart remark like cmon
there goes that chance then
^
@wild island he is right, fan made use of the IP is not allowed by disneys IP policy
and ^ / #ip_rights_violations message
Where exactly i asked that question and my question wasnt answered thats all until he decided to get smart with his response like it cant be that hard to just say "oh hey yea its here in so and so"
so now we have a response from both disney and lucasfilm's lawyers as well as the terms of use saying you cannot
really no abiguity left for you to argue about
you were quite off point in your answers too
we can call it a tie in being an ass and leave it at that
I dont want to waste my evening on this
fair enough but still can you tell me where it says it so i can read it, i got some buddies who i was talkin to about this and they were curious
have you read the disney policy?
i skimmed it lookin for the important shit mainly 
like im not about to read all of it just so i can find 1 thing im lookin for
that is how you learn
I dont remember the exact line where it is either
so ig the answer is no no one knows where it says it yay
no we know its there
more rights/access/approval than that would be obtain through license, which you'll have to ask either lucasfilm or disney
just not the exact position
which you can find easy enough if you are really interested
i meant like which part
alr i look in that part i appreciate it thx for the actual help, welp im out of here thx for the help
2.B.ii. says no unless permited
also part 7 of disney TOS
Im still readin the part 7 one but the 2.B.ii is for people with a license
On what sources would you base your star-wars mod? After that you look at the user licenses that apply to said sources which by default go back to part 2 of disney TOS
remember that those TOS are used for blanket covering, which include any "product" in relation to disney
Strictly speaking you cannot publicly distribute a mod that contains star wars IP, i.e having "Yoda" and " Lightsaber" would be illegal if it were posted on the workshop. If you change the name and look of these things enough then you're legally okay.
That said, it is very, very unlikely that Disney will issue a DMCA for your mod unless it negatively affects their reputation or public image, or if you make money from it (which would be illegal under BI's TOS anyway).
Disney is busy enough to take of small indi-mods, which is why BI helps them by removing the mod from the workshop and when people try to reupload it even get a ban 🤷
In short; without explicit permission from the IP owner it's not allowed. And it's known that Disney won't give it, unless you pay them (a lot...)
I've got $5 and a Snickers who's with me
I can't find any recent examples of a Star Wars mod being taken down personally
I'd feel pretty confident if I were a modder that an Arma 3 Star Wars mod wouldn't be taken down by Disney
But living in fear of something you spent hundreds of hours on potentially being nullified at random isn't something I'd want to deal with
you have been warned before about the same sort of behaviour. You can indeed make fanmade stuff if you choose to (under fair use btw), you just cannot distribute that (distribution is not covered by fair use) - which happens to be the case of distributing a mod. BI can also force their own rules in regards to their own products just as well. Steam does in fact asks the users, according to their TOS, to attest to the fact you have the IP/copyrights on mod upload just as well - and with disney owned IPs, you don’t
That's basically the thing. If you do not have explicit permission from Disney then you cannot upload to the Steam Workshop without breaking the workshop's EULA
well aware. I wanted to address the fanmade stuff part, which doesn’t really cover video games mods
So what's the reasoning behind BI taking down IP-infringing content preemptively as opposed to just complying with DMCA's when they come?
Same sort of behavior? i asked a question jesus christ calm down besides i already stated why i was askin and it got sorted with goat didnt need u to add more to it
respecting Steam Workshop rules, respecting other IP owners licensing
isnt that enough?
do you feel like respecting IP rights should not be a thing?
if they want to do the right thing why do you question it
Here's some food for though:
The Disney Products may ask for or allow you to communicate, submit, upload or otherwise make available text, chats, images, audio, video, contest entries or other content (“User Generated Content”), which may be accessible and viewable by the public.
So it's allowed to create content based on Disney's IP's
... you may not submit or upload User Generated Content that is defamatory, harassing, threatening, bigoted, hateful, violent, vulgar, obscene, pornographic, or otherwise offensive or that harms or can reasonably be expected to harm any person or entity, whether or not such material is protected by law.
However it's not allowed to harm Disney in any way. In this case 'voilent', which Arma is (as it's a shooter).
... you grant us a non-exclusive, sublicensable, irrevocable and royalty-free worldwide license under all copyrights, trademarks, patents, trade secrets, privacy and publicity rights and other intellectual property rights ...
And this is not possible when submitting it to the Steam Workshop (or BI Workshop for Reforger), since it requires that you have full rights of whatever you upload and Valve requires you to grant the same rights (which legally isn't possible).
source: https://disneytermsofuse.com/english/#Submissions-User-Generated-Content-DMCA-Takedown-Notices
That linked license is for someone who has a license from Disney, not someone thinking of producing content. That is why it is phrased that way
if someone WITH permission is already limited to make mods for Arma, how would it be for someone WITHOUT permission 😉
See the agreement assumes that they know who you are: G. Electronic Notice. You consent to receive notices, including agreements, disclosures, and other communications, electronically from us at the email address you have provided. You agree that these electronic notices satisfy any legal requirements that such communications be in writing.
Best part of Disney and why they don't answer e-mails:
Note Regarding Unsolicited Idea Submissions: It is Disney’s policy not to accept unsolicited submissions of creative ideas or materials, including without limitation, product samples and prototypes. For more details regarding this policy, please go to The Walt Disney Company’s “Terms of Use” at http://disneytermsofuse.com/.
So that's why nobody can ask for permission, because they simply ignore it 🤣
If they want you to make something, they will contact you
Every movie company has that clause... otherwise if someone sends them an idea and they acknowledge it then they could be sued if they produce something similar...
Even authors ignore ideas people send
I don't think moral grandstanding is nessesary, BI is a business, there's gotta be a better reason than it just being "what's right"
Because BI doesn't want to be in the news because some modder got into a legal fight against Disney (or any company for that matter)... it's bad for BI as well
Valve is a business. Use of the Workshop means you agree to their Workshop EULA which says you cannot upload stuff you do not have permission for lol
BI are the enforcers of that clause
well those are the reasons anyway.
if you dont like it you dont have to be here
and you dont have to play Arma ever again
I never said I disagreed with the premise, Im not against it, I just find it hard to believe a business cares about doing the right thing you know
Like the cost vs the gain type stuff
I'm aware, but BI are absolutely way more on top of enforcing the rules than almost anyone else. I was only curious as to why specifically
I think I'm just cynical
There is history in the ARMA modding community of serious problems that occur to it if IP theft is allowed to be rampant (to the point where many modders left and a major portion threatened to down tools). As a result, the community and BI are quite active in preventing this in any form. I would note that this is not the case in DayZ for BI or its community...
And we here have long memories 😉
Makes sense I spose
Yeah I've defo heard bad things about DayZ in comparison, which is why I was confused as to why it seems lopsided
Server monetization rules did not exist until that time either. They were introduced because ARMA was about to lose its modding community. Many of us believe that server monetization should be banned even now
I'd agree with that sentiment, but from my understanding A3 Life servers bring in a heap of players for the game
Despite being some of the worst offenders for breaking the ToS
That's why the monetization plan is renewed every year, but only for a year. Tbh, most of the Life servers on the list do things right, and those that don't are often spotted and reported by the community if they are noticed.
I wasn't aware they were renewed each year
But yeah, the "Life Crisis" changed a lot of things...
Yep, every January
Current one expires on Jan 31st
Yeah just saw that lol
Very long!
Im sure this has been asked before, but it seems not too recently.
When someone open sources their code for a mod with no license, what is the implied copyright? Everything I know says that its the msot restrictive.
Then, the owner of the code says in thier github issues that it is open sourced to be used, edited, and redistributed freely. Does that change the implication?
The specific example im talking about is here:
https://github.com/Dankan37/Guided-AT-missile/issues/1
If no license is specified for something you have no right to do anything with it. The source can be readable but that does not mean you are allowed to do anything with it.
i only upload my projects to github to serve as a portfolio
If the author intended for "my work is meant to be available for everyone to use and modify, you may fork, edit and redistribute all of this freely" he should have put it under a license like MIT
no license always means no permission unless you are told otherwise by author
no exceptions
Well this right here is the question. Is this a valid consent to use, edit, and redistribute?
Screenshot the author's response in that issue. They explicitely give permission...
Can't really get more explicit 😉 Yes, of course, I don't use a license as my work is meant to be available for everyone to use and modify, you may fork, edit and redistribute all of this freely.
IMO in this case you can use that, as he has given explicit permission in that link you posted.
It's just that because his lack of knowledge, he thinks that licenses only serve to restrict access to the code.
However, I would suggest commenting in that issue as well and suggesting that adding a permissive license MIT/CC0/Public Domain would be better (more explicit)
thanks yall!
And don't forget to thank them...
Brain fart, but shouldn't you be emailing Lucasfilm Games now anyway? As they handle the licensing side for games and game-related content for Disney-owned IPs.
who should?
Hey, what license does the TerrainBuilder/Armatools icons fall under
can I use them in a mod for A3?
As can be found in the EULA (which can be found by reading the readme.txt in the Arma 3 Tools directory):
This computer software program, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such software program and materials (the “Program”) are the copyrighted work.
...
All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, methods of operation, any related documentation, and addons incorporated into the Program) are owned by Bohemia Interactive a.s. (the Licensor) or its licensors. The Program is protected by the Czech copyright laws, international copyright treaties and conventions and any other applicable laws. All rights are reserved.
So in short; not allowed to do anything with it, other than using the software for their designed purposes.
Also BI has a handy FAQ on game content usage that specifically answers the question on usage of BI logos (what Grezvany13 said 😉 ) but also answers a number of other questions too https://www.bohemia.net/community/game-content-usage-rules
cheers
Lately I'm playing on a DayZ Server and they are using a huge amount of paid stuff, especially models and other things. Some of the prices of these items are very high. In Arma 3, this would be a break against TOS. But how does it look like in DayZ?
The DayZ community is the wild west. Many of the best modders are fine, moral and do the right thing. Then there are a large number of sites that sell mods and so much ripping that seems unbelievable looking at it from the ARMA community. I've been quite involved in the fight to make things better but unfortunately it really seems like BI doesn't care - very little support is given - maybe it would hurt the cash cow that is DayZ?
In addition, a large portion of the DayZ modding community actually wants mod monetization in the future of Enfusion, including ARMA 4
The funniest thing is people selling mods complaining publicly and reporting people for stealing and reselling their paid mods 🤣 That is how bad it is...
I would note that they don't contemplate the fact that if you allow mod monetization then you have to remove all the rules on server monetization... i.e. make server monetization unrestricted (other than perhaps not allowing free mods from being run on them without permission - that permission could ofc end up being monetized) but the modders don't consider the consequences of what they want
I would also note that Dwarden does a great job fighting this when he can, and works well with the modders who try to improve things, but otherwise BI (especially Legal) basically don't care as long as the player count keeps growing
I mean, I also bought scripts (sqf, config) for Arma in the past. But for a, in my opinion, small price. But there are websites out there who sells group/map marker systems for DZ for 150 Euro. Thats some heavy stuff.
You can sell anything that does not pass through BI Tools legally. So mods with scripts or non-paa images that use Mikero's tools without binarizing the pbo are completely legal to sell under the rules and Tools EULA
But that's not what people are mainly selling in the DayZ space
Well, if it would be only that.. but as you mentioned, its not. Even car mods are expensive as hell... 50 Euro for a car.. idk why people even buy that.
Because they think that they will make more money with those mods on their servers, often they do, often without monetization permission. Funny thing is that the paid mods are almost always crap compared to the free vehicle mods 🤣
As I said at the beginning, DayZ is the wild west of monetization right now
You even have one group who claim that they have their own data centre for DayZ server hosting that is actually just getting OVH and other servers and selling slices (probably just running multiple instances of DayZ rather than true server slices knowing their technical illiteracy) of them... profit 🤷
You should see the amount of people that pay $270usd for a slightly modified var name version of expansion AI. And try and hide it with garbage obfuscation.
(that they pay $400usd+ for)
I mean, nothing against using bare metal servers instead of housing. We do it too. We have one dedicated server and hosting 3 Exile servers. But I see people using cheap things like Nitrado and wondering why their servers lag with 20+ players. Also using a huge amount (40+ mods) on it. If I give my (sometimes not nice) opinion about it, I get shut down and sometimes banned. Sure, Arma 3 is a bit more harder compared to DayZ, but still...
It's not uncommon to see 75+ mods on nitrado servers.
Poor persons who fail for that.. we also considered to open a DayZ Server. But when I saw which mods, we use daily on the ones we play, are paid mods, I skipped the idea. Because servers who don't pay for that expensive, fancy stuff are in the negative about player base. Sadly.
Expensive yes, fancy, no.
If you look at the code most of the time, you wouldn't pay for it.
Oh, you misunderstood, not using it for their own servers only (I have an OVH server for my stuff) but then reselling as if they have a data centre
Well, true actually. But, let's example the group system we use with map markers I mentioned. 150 Euro, the scripter even wants 30 Euro for a 14-day test period. I mean, wtf. And there is nothing in the Workshop what can be compared to that.
Expansion is literally the thing compared to that and it's free.
I was thinking the same... 🤷
As well as SchanaModParty and it's variants.
That one is known to me, actually.
I mean, I can DM you both the website I mean, if you are interested.
We already know what one you mean. 🙂
And many others... 😭
All in all, it just feels the dayz side is understaffed as far as the legal side is concerned. Individuals might do their best, but it feels like there's a lot on their plate and they can only do so much.
Heh, has got so bad that Enfusion Modders discord locked up their legal channel lol 😉
So now there really is no place to report rippers or illegal monetizers because we all know that the BI Legal email is a black hole when it comes to DayZ
So there is a mod author that edited an arma 2 APL-SA model and refuses to give out the source files. From my understanding derivative works from APL-SA content is also covered as APL-SA correct?
If so, that would be breaking the license
I don't want to name and shame just yet, but what could be done about it?
Also got screenshots of the DMs
if it helps
You could email infringements, see channel description in #ip_rights_violations
As its a A2 model, it would be BI's concern (their license being violated)
will do thanks
to my knowledge they do not need to provide their source files - i have read the apl-sa her - https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Please point it where in the license it says you are required to provide source files
You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Adapted Material that restrict exercise of the rights granted under the Adapter's License You apply.
Wouldnt not providing an unbinarized copy count as Effective Technological Measures?
well, I guess I was wrong https://www.bohemia.net/community/licenses/faq#!#c4
Also, we recommend respecting the original data under APL-SA you modify: if somebody released his addon in MLOD format as well, it would be a matter of courtesy to release it likewise.
I guess it was just a reccomendation
100% that SA means the license of the derivative cannot be changed, i.e. also has to be APL-SA. Does not require the author to provide sources
APL means that whatever you release can be modified and released to the public without the need to ask original author. SA ensures that downstream addons can furhter be modified and on and on, without anyone being able to switch it to CC-ND or something
Is scp allowed for reforger
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
Alright thanks
Did something happen recently regarding IP vio in a mod called Sierra Golf? There's a (quite funny) Reddit post whining about a ban after asking about it.
NVM found it
Under what Liscence can i publish my Mod that have models that were made exclusive for me and i have full rights off them ?
You can also say
Everything in my mod EXCEPT the 3D models, is licensed as X
the models have no license, thus noone has the rights to do anything with them
So basically i can say Everything in my Mod is APL SA ecept the 3D Models ?
yea
ACE3 also does that.
Everything is GPL, except one folder/pbo and specifically one sub-folder of another pbo https://github.com/acemod/ACE3/blob/master/LICENSE#L25-L30
is it a breach of any reforger license to organize a small modding competition with a monetary reward?
Probably a gray area, but ultimately probably against TOS
Unless organized by BI or course
You were going to organize?
You should probably also state what's going to happen with the work being evaluated, at the end of the competition.
Is it a competition for fun and everyone gets to keep what they've done, or is the organizer basically buying that mod for himself, providing compensation in the form of the reward?
that's fair, this is not a commission and monies are just the award
no rights transfer
Or. specifically permitted by BI
Which is an option. Best ask MarioE about it. I wouldn't expect there to be a problem if there is special permission from BI for this one time thing
Get BI to sponsor it with some store swag maybe?
Get BI to compete 😏
BI had competitions themselves several times with A3, so I guess asking for permission might even include some support (and additional prices) officially.
and a chance of working for BI in the future
thanks dedmen
I just found these mods on the workshop. hilariously petty to be so fed up with identity politics that you remove funny colors from a mod 
Not really IP related, but funny (and childish) indeed
I suspect if this violates Workshop TOS anyhow
Tbf... These mods are not harmful in any way (even when you don't agree with it), and the original mod is still a dependency (as it should).
I've seen weirder things on the workshop (also other games) which seemed to be "ok"
The comments on those mods are questionable though
Can anyone lead me in the direction of the person that created the UH-80 stealth hawk? For the armed assault update on 3?
Or was it BI in general?
armed assault update on 3
What's that term
Why you want to reach to the artist directly?
I have questions for him! And I’ll rephrase. I’m looking to ask questions to the artist that created the UH-80 stealth hawk that came out in arma 3 I believe it was in the armed assault update!
Probably you can just ask. I really doubt we anyhow know who is the artist, or even still in BI, or not even sure outsourced like at all. It is BI's property after all.
the armed assault update
And still not quite sure what does this mean
Just going on what the wiki says it’s in again I’m not certain exactly if it was an update or an older BI title
And I’m curious I suppose first and foremost since assets from older arma titles are becoming allowed for use in this game for modders is there any way we could use the UH-80 stealth hawk for reforger? If it’s property of BI I would like to ask permission if we could use it then! I was unsure if it was made by an independent artist or by BI
Ghost Hawk is introduced in Arma 3 Beta 0.70. Also who made this is not a concern. It is a BI's property now
Ah okay I understand!
And no, we have no way to port Arma 3 assets anywhere for now until Arma 3 Samples drop more unbinarized P3Ds
Ah okay I’ll have to have one 3-d modeled then but thank you!
hello so in regards to enfusion and reforger, i was using a mod that had one of its dependencies banned. this mod did multiple different things and not everything was in relation to the banned mod. to complicate matters further, the creator of the mod i was using has deleted their discord account. so i assume im not allowed to take the non-banned material out of the mod and reupload it but i figured i would ask anyways, cause though i could do it myself i really dont want to.
without any hateful imagery/text i would be doubtful; some people do just want to hide them because it's not tacticool enough
You can't reupload anything that you do not own the intellectual property of unless you have the permission of the owner, no matter what the circumstances
ok thats what i thought. appreciate it.
I'd contact and work with the modder whose mod had the dependency banned to get that dependency removed. Best way forward
the point is that he deleted his discord account a few days ago for who knows what
so fun stuff
That is the nature of mods, sometimes they are lost forever.
In the simplest of terms, it is dead, there is nothing you can do.
flashback to armaholic fiasco
Arma 3 Licensed Data Pack (like what you mention for older Arma titles) is in the process of being made.
When it comes out, and IF it contains the heli you want. You would be allowed to port it as per its license.
But its not out yet
if I take something licensed APL into my mod and release it as APL-ND is that a breach of the APL license?
APL has a No downstream restrictions clause
also, can a mod change license from APL to APL-ND at some time in the future? and do APL-ND restrictions then apply to all usage prior to the change?
You could make your additions be ND. But the original stuff you took, would still be APL.
As they might aswell take it from the original source, where you also got it from and then have it as APL
iirc you would have to re-release the mod as it's almost impossible to reach out to previous users to make sure they know about the change, especially if you don't track every user email etc. And it would definitely be against the law to throw CnDs around, lex retro non agit after all.
yea you're right, I might re-release
Tips in what sense
Do you get something in return
Like someone offered me to teach me completely free and voluntarily. And I want to reward him. Can I tip him or that’s agains rules?
I think in that case it would be equivalent of being paid for a service.
So no tips?
If you do it after the fact. And no payment was discussed (or expected) beforehand. It could be a donation which would be fine.
If they didn't expect to get money, and go "oh wow, thank you" then its clearly not a payment for a service
If you don't give them money and they go "hey, where is my money" then it clearly is a payment.
Thank you for the info!
That should be prefixed by "Imagine what the person would do"
And by that I mean what the person would realistically do, excluding lying and pretending.
that's walking on the grey line.....
Donating to people is perfectly fine.
Whats not fine is so many people calling things "donation" that simply aren't
If there is a 3d model with a CC BY-NC-ND 4.0 Deed license. (Aka the NonCommercial-NoDeriatives), is allowed under the license to port it into for example Arma 3?
Cause i'm still a bit confused by the NoDeriatives part, does it mean that i just cant edit the model itself/Modify it into something else?
NoDerivatives would make me think no 🤔
Yeah that i was thinking about as well
i would suggest you ask the author of their intent regardless
^
But yeah, derivative would make me think "I can't modify any parts of the model (and maybe texture?) and publish it"
Or using parts of the model to "lego" it into something else (e.g. reusing an unarmed humvee model to make your own armed humvee)
Well there was a license file withing that has text on it from the author where he says it can be used. Will try to track him down and contact anyway.
Id propably guess it for model? The model anyways has only UVMaps so dont think i can modify texture in a deriative way lol
What's the stance on AI generated textures ?
Well that topic is debate both ethically and legally in many countries. What concerns us is that the workshop terms of use you ensure that you are the holder of rights to anything you upload. In my personal experience I have seen enough AI's "copy paste" pre existing work if the descriptions matched it so you might commit IP infringements by using it even if you were not aware. Also I am unsure how useful AI is given that you need to fit existing UV mappings etc. In the end you are responsible for anything you share on the workshop so it is up to you how your workflow is done
Thanks. I don't think AI is there yet, but it's advancing rapidly
the significant majority of ai companies also own the IP to anything their ai produce
which can be questionable since they might not own the IP to the material their AI uses
What concerns us is that the workshop terms of use you ensure that you are the holder of rights to anything you upload
makes it more clear cut though if the AI company owns the IP anyways
Same question as training a person in making art by first copying and/or watching others art. Is it something different that's produced or a copy (as bad as it can get)?
copying someone elses art is still a derivative work and is often not permitted 
yes
so it's the same problem and question that's applied
its not a "problem", its very clear cut in ip law if you do not have permission for derivative works you cannot do them
the only vagueness that AI brings into it is whether or not the ai is using them for inspiration or just directly copying -- at the moment it is the latter
The only way you would be certain to not breach any copyright using AI is:
first you're the maker of the AI, then you trained said AI with your own work to do more of the same kind
is it creating something new it invents or is it just a fancy tool to copy paste stuff
if it created something new the IP would belong to it
those are the questions around the AI generation
afaik there were some rulings that "an IP can only be held by a person (real or virtual), but as the AI (that may be owned by someone) generated something from the user's instruction, the IP is going to the user"
but ofc, fresh topic, many countries, many rulings, so let's wait and see 😬
at the moment all AI is doing is just predicting the next data point given data shoved into a fancy algorithm -- if you can ensure the licensing is compliant for every single one of those given data points and you have the full ownership of anything that ai produces then yes you can use ai, else no you cannot
those rulings require the ai to generate exclusively from the user's instruction iirc
which is completely unfeasible
Only the Owner can DMCA right? So if the owner isn't active anymore then it can't get taken down unless Bohemia steps in?
afaik, yes
BI or perhaps Steam after reports are made
no one can dmca it but also uploading it violates steam mworkshop rules
so it can be taken out
Steam Subscriber Agreement #6
D. Representations and Warranties
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
You furthermore represent and warrant that the User Generated Content, your submission of that Content, and your granting of rights in that Content does not violate any applicable contract, law or regulation.
If your follow on question were to be "What if its not on Steam", you will find that most if not all of the points listed above are the same across the vast majority of platforms and 3D sites.
speaking of, creating a mod based out of another one and without modifying the original but only writing on top of it (basically like a patch) its considered derivative?
do the same rules apply in licensing for that situation?
Let say, someone doesnt allow derivatives from their work and is no longer able to provided user-based-permissions for exceptions. Is creating a patch for the original mod a legit way to expand upon or does this violates tos?
You would add the mod as a dependency and create a mod that does what you need to change the things within the mod. Iirc you cant name your patch as if you are the owner of the other mod
but in a most basic form of patch the only parts that actually come from the original mod are classnames, so... I am not sure if that would be enough to consider it a derivative being and breaking the agreement. Maybe if you were to rewrite full functions and stuff.
sounds close enough to what I was assuming
Technically anything you use to base you mod on - even by just patching on top - is a derivative. But in most situations most authors won't mind as long as you leave the original pbos/work unmolested.
The caveat here assumes that you don't have to hack the original apart to make you're own mod eg reverse engineer a model to get the UV etc - in the first place. But even then it's simply just good manners to ask the author anyway.
You never know he might actually give you the UV you need or a template.
Isn't GCAM https://steamcommunity.com/sharedfiles/filedetails/?id=909893746 also violating the rules then?
Oh wow i thought making a small config mod that just changed values for instance as long as the mod is a dependency it was fine. Good to know
typically it is Id say.
but depends a bit on the license
You can absolutely make config mods no matter what, variables, names and simple words cannot under any circumstance be copyrighted, a variable named "magazine_capacity" for example does not fall under copyright protection and you can change it as much as you like :I
A no derivative license cannot stop people from altering things that do not have copyright protection, if that was the case then literally nothing in this world of tech would work
if you have to extract the mod and include something from it then its probably a derivative work (retextures etc) else it most likely is not
Not if what you're including isn't copyright protectable in the first place, if you grab textures and put those in your mod, or use the textures to make your own textures then that's probably infringement, and derivative, yeah. But if you just change texture references around to other existing textures in the mod then it's not, since you're just changing factual information. Same goes for adding decals, you're not actually editing the texture and including it in your mod, but just telling the engine to display this image over it, such as putting nation flags or symbols on tanks, I've heard is possible, though never done my self.
that's not including something from the mod lol
thats just referencing something in it
Explained here: #ip_rights_violations message
Just playing devils advocate here as I have no issue with the mod in question, but there was a mod created using two different mods as dependencies in Reforger. One of those dependencies used was RHS. The mod maker was informed in the showroom chat they would need to use the RHS license for their mod. How does this work exactly if the mod in question is using two different mods as dependencies, with two different licenses.
the mod in question is creating derivative content based on a non derivative mod. As such the derivative mod, at the very least, needs to adhere to the same nd license (we use cc-nc-nd 4.0 license). APL (the implicit one) is not ND
I get the RHS as ND part. But what if my bradley had been APL-SA. How would that have worked if one part of that derivative content required share alike, and one required ND? How does one mods license take precedent over another if both are used by third parties?
Dependencies, when not modified in your mod, shouldn't be an issue at all. For example using the RHS factions in your custom scenario by only including the GUID's and config files (as is).
When including modifications based on a dependency, then at least those modifications must comply to the license, which for RHS would be impossible due to the ND part.
It is possible to have multiple licenses, as long as it's clear which parts are under which license (as can be seen in A3 RHS, where some parts are ND while others aren't).
good question - in general when two license collides, the most drastic one applies. If there would have been 2 parts, each part could have been covered by 2 separate licenses. Afaik for the one subject to this discussion that is not possible
This gets even deeper if we look at the dependencies for one of the dependencies. The bradley has 2 dependencies with their own licenses. So now that's 4 mods with the possibility of 4 different licenses. This is getting to the point of needing legal council to publish.
for reforger that isn’t an option anymore
Put a text file in the mod called license.txt that says "No license" 😉
Also note that you are not allowed to upload mods that contain "excessive violence" 🤔
It makes sense tbh
I hate having to wonder if I can repackage a mod into my units modpack when there's no license and no response from the uploader
Not really
The person could have just not thought about it
Hints why you ask at that point
no, no permission means no
If there's no response then don't do it
Um no?
theres no "having to wonder" about it
Then let me be wrong
Smh
no
Xd
hes right, in absence of license the strictest form applies
just use the mod as dependency and dont create repackaging bloat
->
If there's no response then don't do it, I'm Essentially agreeing XD
I'm just taking 1 extra step
Ye but I agree no license means no
and also yes not everyone even bothers with license adding and still allow whatever
but that just cant be assumed
Ye
so asking is the key
Mhm
Tbh I really care about continuing and improving code/mods so I'm very up front about asking
That's why my project will be completely usable by everyone when I'm finished cuz what if I die or smth XD
Better someone pick up the torch at that point hopefully do a better job then my team
isnt it possible to have different content licensed differently?
Can you elaborate your question please? Do you mean different files inside your mod having difference licenses? Yes that is possible. You can put e.g. put multiple licenses in your license.txt file and tell which directories inside the loaded mod they apply to. But generally doing this will decrease your chances of people following it properly. Most people won't spend more than 10 seconds trying to find out the license, and if it is too complicated ignore them or not use our mod at all.
correct, you can make a different license for every file in your distribution
ie. stuff that uses rhs - nd, other stuff - apl
correct, this is possible
I have a mod that uses some modified ace files. Ace is under their license, my stuff is under my license. I dedicate the ace files to their own subfolders to make sure its easy to identify
also if I use rhs as a dependency but do not actually create anything with it in my mod, how is it infringing on the ND license?
it is not unless you have anything from rhs in your mods files i.e retextures etc
I have a question about the APL-SA license. When someone uploads mod in the Workshop and gives this item APL-SA license but states that no reuploads (Workshop) are permitted. Is this then still APL-SA or am I wrong with understanding APL-SA?
When giving two licenses that seem to contradict each other the more restrictive one usually applies. The author might want to express that full mod reuploads are not permitted, but you may take individual parts like a cool script method helper they have and reupload that. Best to ask them what their intent is. Normally APL-ND would have been the appropriate license.
Well, if the author would be available 😄 he rejects any kind of permission. Then I saw the APL-SA thing stated and just wanna make sure. So no touchy then, sadly.
why would you even use a non ND mod as a dependency then?
what do you mean? one use case is creating one mod to hold dependencies as sort of a collection of mods to add to servers instead of adding the mods individually
But were you told by RHS that you're infringing the agreement? Also is it about Steam or BI Workshop?
fixed
thx
question
I am aware Debin of a p3d and reuploading/repacking it into your own mod or redistributing it is bad
but is it ok to debin it to make a texture? like for example putting it into substance painter, the model never entering your mod at all
and if it is, then how would you even be able to tell
While I'm not the best at answering these, I would personally just look at the license or straight up ask the creator (they usually dont bite)
oh I know they don’t bite but I don’t think licensing has much to do with this, as no assets are being redistributed or taken
And debinning as far as I know is just an 100% no no. You would need the non-binned P3D or the base model in another format like FBX
and I’m curious because I am aware of people who use a mod i work on and might be debin the p3d’s to make textures but there’s really no way to prove it
and personally I don’t mind but I was wondering if it was an issue to do so, or is the debinning an issue once you reupload it somewhere else/distribute it
no
you cannot reverse engineer BI's file formats apparently
for some reason people draw the line at p3ds
but don’t people reverse engineer configs and rvmats when they’re binarized?
and yeah idk it seems strange that only p3d’s are like a huge no no
Bohemia provides official tools to debinarize configs and (binarized) rvmats
We also provide official tools to unpack pbo's and look at and convert/extract textures.
ah that makes sense
so like
using any third party tool is bad?
if it’s capabilities exceed tools Bohemia provides?
correct
armatoolbox trembling rn
it does not reverse engineer anything
import p3d
still reverse engineering if you need to get the format into a format useable by blender innit
the binarization is the issue here
lol
no lol
unbinarized p3d is still a BI file format 🤯
A p3d you own, yes
well if you think there is an issue here, do write BI an email about it
beyond that, there is nothing to discuss here just to kick up drama
ive sent BI legal plenty of emails about issues in their terms of use and all have been ignored
Might just be my workflow but when making mods, I'd say that probably 95+% of the time goes into the content of the .p3d so it might be partly related to trying to protect mod makers in the best way?
My favourite part of mod making is baking and texturing but that's often only 20 or so hours on a 1000 hour project with config-ing being perhaps 5 hours.
theres no license reason for p3d deconstruction vs creation is what im getting at
i.e the arma eula sucks
Actually, what I've said won't be entirely true. 30-50% of the time will be research which also contributes to texturing and config-ing as well. Although again, I'd say the bulk of that research contributes most to what goes into the .p3d.
I'm quite grateful that .p3ds are 'protected'. When you invest thousands of hours into mods only to see your work ripped, it's massively demoralising and I've considered quitting many times. (Not released a great deal new in a year due to lack of motivation caused by content theft...)
You could argue a better worded EULA would be beneficial but rippers are breaking the EULA anyway so would different words have much of an effect?
only thing the eula does at the moment is add ambiguity to something which shouldnt have it
but of course BI legal dont care
I’ll be honest
People can rip anything
Even binarized p3d’s
Really easily
sure sure
and I’ve given up caring because I make no money off my arma mods lol
didnt it take like 2 weeks for the cdlcs to get de-ebo'd lmao
its not a laughing matter
it really is when BI legal is this useless
so like, is it against EULA to debin P3D’s 100% or is this an assumption based on people’s stances and a lack of information? if there’s something that says debinning a p3d is 100% illegal under the terms then I haven’t been able to find it
100% against it
…what?
debinning a p3d is indeed against eula but so is most third party softwares
can I have a link please to where that is the Eula then
why?
reverse engineering of the file formats
…because I want to read it?
even then the only thing about reverse engineering on
https://www.bohemia.net/community/licenses/arma3-end-user-license
is the game itself
ok, so like mikeros tools and stuff like that is against the EULA? or am I misunderstanding then
very strangely i cannot find the part about file formats any more....
and thank u for the link I’ll look at it in a moment
No
but then if that’s not on the EULA what says debin p3ds is bad
legal stuff is confusing
get those shades off man
not a good look
is the game itself
so no u here
BI dont own the copyright of my p3d
what are you on about?
This computer software program, any printed materials, any online or electronic documentation, and any and all copies and derivative works of such software program and materials (the "Program") are the copyrighted work.
there is also not an eula for the arma 3 tools seperately
I feel like your are here just to fight for some reason
modder raises point about the eula being really bad
youre just here to fight!!!11!!!11!!!
seriously?
this eula covers all of my work as well
i just want an eula that is coherent and not held together by good will
no eula ever anywhere covers each individual use case possible.
they are written broadly like that
lmao
I dont know what point you try to make
unless the point is you feel like youve been ignored by BI legal department
im not even sure there is a BI legal department at this point
see this here is why I think you are just picking a fight here
am i not allowed to criticise things any more
oh no
but in context of this discussion and it moving forward or being your circlejerk no
theres nowhere for the discussion to move forward unless someone else can find where it specifies the file formats
it probably dont specify which file formats you can or cant reverse engineer
you may consult a lawyer about the reverese engineering part and if it covers the file format that is part of the program
if you find it does not tell you enough
I'm not sure what his point is as well
The EULA is quite clear, at least for most scenarios
The introduction defines the 'Program' as Arma 3 software program and materials (and also derivative works of these.) The use of the word 'materials' will (legally) include compilers and tools hence bespoke A3 file formats are included as part of the 'Program'.
Section 3A then states you can't reverse engineer (and other things) the 'Program' (as defined in the intro) without prior written consent of the Licensor.
Although I've never seen anything from BI in writing that says we're allowed to de-pbo something (and in fairness, I've not really looked), the fact that there's a tool specifically to do this as part of the Arma 3 tools is more than a suggestion that we have consent from the Licensor to de-pbo something!
However, there are no tools given to de binarise a .p3d and no one that we know of has ever seen any wording from BI suggesting such a thing is allowed.
Given that most law is founded on fairness and proportionality, I suspect you'll have a hard time convincing a judge that what HorribleGoat has said isn't correct.
Could the EULA be more specific? Yes, probably but what every you write, you will always get people trying to exploit it for their own means.
I suspect BI legal do care that this isn't as clear as many would like but simply don't have the resource to do better.
Would it be great if BI spent more on the legal side to make better EULAs? Sure - but that money has to come from somewhere so what do you sacrifice for that? (Keep in mind the $/hour for lawyers will be a lot more than probably any other person that contributes to the Arma series!!!)
If you want something really specific about X third party software then you need a lawyer as Goat said
Great point there
you cannot copyright a file format
There has been an attempt with Reforger to make a separate EULA for the tools and game but even with the latest clarification, I still think that invites people with ill intensions to exploit what's written for their own preferred interpretation.
(And it's still the reason I'm not starting to port my stuff over to Reforger despite being super excited at the fact it's got PBR lighting!)
So it shows how hard it is to make EULA!
EULA is a pretty redundant thing given it gets tossed out in most courts if its too long for a reasonable individual to read
I'm not sure about that but you absolutely CAN copywrite the tools that create it.
yeah but you cannot copyright the file format
meaning reverse engineering points are defunct
A quick google says you can
Erm - so point 3 there is exactly what we're arguing about!
that meets certain requirements
EXACTLY!
it needs to be legally distinct enough
and i very much doubt a .p3d is so legally distinct from a .fbx that it meets those certain requirements
given we have tools to very easily import p3ds then export as fbx in 15 seconds tops
binarized p3d is just a p3d in binary
and there is nothing stipulating the file formats either
p3ds that work in A3 normally have A LOT more info than what's in an fbx
And conversion from geometry from one specification to another is like converting from IGES to STEP.
They are both very different and specific file formats that are legally distinct
rvmats?
No!
fbx does not carry all the p3d specific information
and p3d does not carry all the fbx specific information
if I may intervene: what is the topic and end goal of this conversation?
if it's to keep moaning / ranting / moving goal posts, please do it somewhere else.
good question who knows
so far looks to be ranting
eula is bad
youre just looking for a fight
you are overly simplifying the matter
im really not
which does put a point on picking a fight column
whos the one ranting vs trying to raise issues with the eula
you are
whatever you say 🫡
i will be returning to the realm of knowing that file formats are not protected you are welcome to join at any point
EULA could be better but so could everything. Like I say, personally, I'm more upset by the Reforger EULA than the A3 one. 🫣
Try writing a set of rules and then open them up to a few million clever people and see how well they stand up!
(F1 is a good example of this where just a few hundred clever people find loop holes in rules that have a huge amount of scrutiny before release.)
And a file format specification that has the contents required to make A3 work - i.e. a .p3d can be copy writed as the section you've pasted above shows!!!!
so… is there any conclusion or is it just don’t debin p3d’s because it’s up for debate if it’s against Eula
bc I’m still confused after reading all that
it is forbidden.
but you can consult a lawyer if you dont like that
they are likley to tell you the same thing
I’m just trying to get a 100% answer, what should I link to reference it’s forbidden if the EULA is up for debate on it?
as I understand, with the current wording in the EULA, debinning p3ds couldn't be illegalized, it would be like copyrighting the process of writing a book or creating an audio/video file
THAT BEING SAID
it should be mentioned that republication of the work in that p3d (or any other file format for that matter, IE .mp4, .mp3, .txt, .paa, or .png) would be plagiarism, and mod authors still have the say on whether or not you're allowed to debin their own mod content
the file format is just a file format; the content in the file is what people are meant to be concerned about
I think people are getting hung up on the file format and storage thereof rather than the actual issue of "hey, that's my work, don't pirate my work"
basically: Wheaton's Law applies.
I mean, I guess, but like
I wouldn't trust people like that
not anymore at any rate
You're not allowed to reverse engineer, which is the only way you would be able to read/write a specific file format.
So yes, it's 100% legal to forbid it and 100% in BI's right to sue your ass off if you do
There is also the point that some 3D model licenses when you buy models. Forbid you to redistribute the source files, and only allow you to redistribute in a packed/protected format where the original model cannot just be extracted. (Because most people don't want people to get their paid product for free after they sold it to one customer).
The binarized p3d is such a protected format. And legally is important for anyone who purchased/imported such licensed models into Arma. Which are quite a few people.
We can't control what you do in the dark corners of your room at home.
But we can control whether you are able to play our game, contribute on the workshop or participate in our community platforms. And if you violate the EULA, you shouldn't expect to be safe from reactions.
On a related note, it's more than a bit of a gamble working with purchased models rather than something you've done yourself; there's a lot of times when it's difficult to verify if the individual listing the model created it themselves or stole it from somewhere else, which is why it's often best to commission something directly and be sent in-progress shots / copies.
There are genuinely reliable modellers out there whose product you can trust - Akinaro, luchadordev, steffe_engdahl, creation-wasteland, etc - however they are vastly outnumbered by less upstanding individuals.
Free models generally ought to be looked at with suspicion as well, although again, there are cases where they are entirely legitimate and you can trust them.
From what I can find (various forums, so take it with a grain of salt I guess) reverse engineering file formats is legal for the purpose of “interoperability” (see image attached).
For reference, none of these forums specifically mentioned .p3ds; they only spoke in the broad sense of file formats, which tells me that .p3ds aren’t specifically protected against reverse engineering.
That said, I did see something pop up that alluded to patents; from what I gather, if BI were to have a patent on the .p3d format, they would likely have protection at that point. I don’t know if they have a patent or not, it’s a hypothetical, but without it, P3D file formats are, as I’ve been trying to stress, just a format. You can’t illegalize file management, but you can illegalize content theft.
Debinning a P3D for personal use, say modelling an extra component around it, likely wouldn’t be enforced by a court. Republishing that P3D on the steam workshop however is another thing entirely.
if BI were to have a patent on the .p3d format
IANAL, but don't you have to precisely explain something you are patenting, so that would actually force them to publish that format by themselves?
(also, can you patent file formats at all? I thought that patents apply to inventions)
ditto on that IANAL, but for the sake of conversation, cuz I'm bored
I don't know the specifics on patents, but every patent I've seen for an invention has included a diagram. That being said, I see no reason why a file format couldn't be considered an invention; someone has to come up with it for the first time after all.
As far as being able to patent file formats in the first place, I'd be willing to wager "no" specifically due to the relation between Microsoft Word and Open Office; if there were any tech company on the face of the planet which would want and have the ability to patent a file format, it would be microsoft, and Open Office would be violating that patent every time they reverse engineer the new file format.
Microsoft having (as near as I can figure) no legal recourse against Open Office for reverse engineering word document file formats tells me that there is no legal protection for specific file formats; only the content contained within that file.
I find it strange that Bohemia would be able to protect a file format against reverse engineering, but Microsoft is left grinding their teeth at open office
I see no reason why a file format couldn't be considered an invention
It would surely have to contain something new and unused earlier, like a new type of compression or sth, probably.
A friend of mine who was in charge of checking patent submissions, years ago, told me that he was rejecting like over 95%(!) of submissions because of the lack of uhh... "substance"? (or also people maliciously trying to patent math or something that would map 1:1 to the digits of Pi in a non-obvious way, etc...)
In practice, he was more like "in charge of rejecting patent submissions" 😉
that's hilarious lol
eh, I could imagine it's not impossible to grant technical specifications for a file format when submitting a patent, but if there is a prerequisite of "what does this do that others don't," the best answer I could come up with is that P3Ds work with arma and FBX files don't, so you might be right
one way or the other, I do think a law like that would be unfounded even if it did come to pass; I've alluded to it before, but trying to protect a format like P3Ds would be like trying to protect any other file format, or indeed method of storing information in general; you can't protect MP3s or MP4s, Microsoft can't protect their word doc formats, there's probably an argument to be made along the allegory slope that trying to protect file formats would be like trying to protect books or actual physical files.
The file isn't where the focus should be, it's the content in the file.
this question is still yet to be answered 🍿
Given that the notes for the Licensed Data Pack samples says Binarized data from the Arma series (from CWC to A2:CO) in PBO files. The purpose of this package is to clearly identify which game data is licensed for public use and modification, and what are the related conditions and requirements. it implies pretty specifically that everything else is covered by the game EULA which says no reverse engineering. Whether that EULA will stand up in court can only really be answered by a lawyer knowledgeable about the law around intellectual property and EULAs
from my understanding (again, not a lawer), but I have heard that a lot of EULAs brought up in court are thrown out due to high technicality or just straight up being too long.
It's interesting to me, cuz it tells me that lawyers drawing up EULAs have to play a game of making them short and concise, as general as required for the average layman to understand, and cover all legal ground that the company wants.
One EULA in particular I'd like to see in court is the Destiny 2 EULA, simply because while it is in the EULA that content people paid for can be taken away for an indeterminate amount of time, if someone got banned from Destiny 2 after putting like, thousands of dollars into the franchise (assume a Destiny 1 Beta player for example), whether or not the EULA would save Bungie in that case
that reasoning will not hold up in court for even a millisecond
doesnt even begin to border implicit thats just wishful thinking lmao
On the last part of that there’s been interestingly no court case to do with that argument however a few settlements make your own assumptions on that one.
Interesting, but completely useless for P3D, because the whole format (non-binarized) is already public information: https://community.bistudio.com/wiki/P3D_File_Format_-_MLOD#File_Format (among basically all other formats used by BI)
So no need to reverse engineer that 😉
Reverse engineering the binarized version is not needed to understand the file format, but only has the single purpose of "stealing" the contents which are protected.
But in the end; when you bought and started the game, you agreed on the license (EULA) in where you promised not to do anything of sorts, and otherwise you agree that the license is revoked and therefor you lose access to the game (and/or other services).
Not sure how this can be something "questionable" or "unclear" in any way
I mean, no, there is another purpose for debinning
consider:
If I relayed a model to my unit's dev team, and then a few weeks later, we see what looks like the same model in another units mod without a dependency on ours. Well I mean, there are only so many ways to skin a cat, especially when you and someone else are modelling the exact same thing, but I would be suspect with that time frame.
The easiest way for me to compare the two models to ensure piracy didn't take place would be to debin the P3D and compare the two meshes, things like their topology and UV Maps would be clear indications that someone ripped the model if they happened to be identical.
If debinning models itself is disallowed in any capacity, I have 0 way to verify whether or not a model of mine has actually been yoinked, which means I would have to send an email to Bohemia about it and hope that they do their due diligence to verify, which is something I'd rather not trust to someone else.
That, and I'd rather not be that guy that sends BI Legal on wild goose chases just because I couldn't be assed to verify it myself, you know?
oh yeah, and that's assuming that's even there jurisdiction in the first place, cuz as near as I'm aware, the onus is on me to DMCA rather than BI
The easiest way for me
So the purpose is lazyness?
I have 0 way to verify whether
Look at their texture, if the UV's are the same you'll see that.
Also diag binary has wireframe drawmode. You can spawn the model ingame to compare the mesh.
laziness would be immediately jumping to emailing BI legal. As for the other methods, comparing UVs wouldn't be fool proof, and I was unaware of the wireframe drawmode; this is the first I'm hearing of it in like, over a year now of making models for arma.
Some mods break diag binary, believe it or not
What you do with your private copy in your time without sharing it is entirely up to you.
oh, I'm aware, that's what I'm saying; from the information I have, the only way that debinning a P3D could end up being illegal is if you A) loaded it into blender and traced the model, therefore still copying the work even though you put in the labour, and/or B), literally redistributing it
I don't see how A) is illegal. You're just doing stuff on your private computer and not sharing anything.
I mean it would be illegal if I then re-released the traced model, cuz it'd effectively be the same work
What some EULA says is especially moot if you got the mod of GitHub, you don't have to agree to any BI EULA to download from there.
Ah yeah
I try not to use 3d models for references, but I will buy an STL that can't be imported if I'm stuck for a 2d orthographic, cuz then I just take screencaps and run the contrast up for proportions
you could argue that's still tracing, however the orthographics are more for making sure that proportions are consistent than anything else
I have a question regarding licensing of materials that are included in a distributable product. For example, licensing a code file (e.g. script) for use in one way but allowing for it to be packaged for public distribution but still retaining the limitations of the source code files.
So if the scripts were licensed such that author retains ownership and rights to changes (like GPL) but is used in PBO that declares "you can modify and distribute at will without citing or source etc.."
I assume as an author, the PBo packager or mod maker would still have to include the script source and license for them? correct? or no?
Me being the script author. Just trying to consider different concepts to ensure my scripts are protected to my desired license and not BI or other provided license.
Technically you can use/include any license you want. Or no license at all (aka nothing allowed). Or a custom license if you prefer.
But when using files from others, you should follow the license of that content, and include it when required
this is still confusing 
so
basically
p3d’s that are binarized
no one will do anything if someone does it privately and keeps it to themselves but it’s against the rules to redistribute
so therefore is then using the debin p3d in substance painter against the law
I just want to know if it’s an issue that other people are doing it, as I’m fine with photoshop textures on open PAA’s, but if I don’t release the SPP or share the file publicly, I’d prefer they ask me, and want to know if the debin is genuinely illegal without a doubt so I can properly approach someone if they do it
not again......
and can I please have some sort of concrete thing to link to, so I can say “hey you shouldn’t do that here’s why” without it being word of mouth
I’m sry I’m just trying to navigate this legal stuff that doesn’t make sense
I can stop asking if it’s an issue but I’d like to figure this out for sure
Emailing BI legal might be a nice next step to see what resources they have maybe?
this convo been going on for like 3 or 4 days
they already said no
the guys in here (mods) arent a legal team
if you want to know about it email their legal team, instead of asking guys who only do game devving or are "just" discord mods
I figured someone in here was related to legal stuff since it’s an ip topics channel tbh
sry
This is the channel. And what L1nx said. If you want to make sure, write a mail to BI Legal team
How would anyone know to do anything if no one knows about it?
But once you announce/talk about that you're doing it. People will know.
And we apply the games EULA on this discord. So I suggest you don't tell people that you're violating it, otherwise you will see yourself not be part of this Discord.
It's not allowed. It's also not allowed to consume many drugs, do people consume them anyway as long as police doesn't know?
The only way to get yourself in trouble is by others getting to know about what you did.
So how about you don't let anyone know?
But that also includes going to this channel and saying "Hey I wanna do it. But if it's not allowed I'll just do it in private"
So how about we agree that you will never do it, because you know it's not allowed. And we close this topic.
Not saying I would ever do it lol, specifically was asking about others doing it
but yeah sounds good
it is as simple as saying you may not reverse engineer the files in this mod regardless of whether or not BI eula does/does not allow for it
easy problem solved
ok thank you
Am I correct in understanding that if I make a mod the copyright on that mod belongs to me, not Bohemia?
In this case, retextures
If you made the content it's yours yes
This depends if there is any significant amount of the original texture left. If all you do is put a little text on one of the doors and everything stays the same it's still copyrighted by us. That being said re-textures used within the game they were taken from are generally accepted. We definitely don't want people porting them to other games/applications however.
I swapped the MTP fatigues from vanilla for a custom camo pattern across all variants of the uniform. Custom as in I made the camo and chose the colors for it.
If you replaced the whole texture. And only used the original as orientation of where the parts are. That new texture is yours.
(It (the end resulting mod) is still a derivative though, but in case of BIs content that doesn't matter)
I only intend to use it for my units uniforms
Hello since im going to add a humvee to my mod is it okay to name it "M1151 HMV" ?
if you call it HMV and not HMMWV (because the latter is trademarked, as "Humvee" is too) then you should be safe I guess. Or name it just "M1151" which is the military designation, I think both RHS and CUP went that way and everybody's happy
if you want to be safe, just M1151 as mil designations are not copyright
alright thanks guys
You can call it a HMMWV if it's indeed a HMMWV, it's not trademark infringement, that's been settled in court already.
not a lawyer, but I think what was settled in court is the depiction of HMMWV in a game as art not infringing on trademarks. The name HMMWV®, and Humvee® are registered trademarks of AM General, LLC Hummer® and H1® are registered trademarks of General Motors Corporation Kascar, LLC and might still be infringible I think so to be safe I would avoid it
ICYMI: Arma 2 named it HMMVX after a community patch
It covers the trademarked name, not just the depiction of the vehicle, considering they call it a HMMWV and Humvee in the game
ok cool, didnt know. Although I still would stick with M1151 tbh
Have you got a link to the case judgement that says that?
Because when I looked into it it made no mention of the reuse of a trademark name. It was purely about copyright and tradedress.
Afaik the use of a trademarked name without authorisation is still enforceable. Just not likely for something like our arma use case.
Gotta say I prefer M1151 (or other variant name) rather than HMMWV given that there are tens of variants
At the end of the day HMMWV tells you nothing about the vehicle itself and avoids any doubt on infringement
And from a military standpoint, using military names make more sense too 🤔
everybody will call it a humvee no matter what its called ingame so just save yourself the potential cost of a lawyer
because you still need to get a lawyer if youre right or not
AM General sued Activision in 2017, alleging that Activision closely copied the Humvee military vehicle in several games in the popular Call of Duty franchise. It also said it repeatedly invoked the “Humvee” trademark within the game and utilized the vehicle and trademarks in promotional materials.
IIRC part of the lawsuit was that Activision was selling Call of Duty branded HMMWV toy cars that were explicitly called "Hummer," "HMMWV," & "Humvee"
I'm looking for the details of the actual judgment. I've seen the same summary of claims. But i cant find the Judge's statements.
There's a link to a pdf of the ruling here: https://www.aipla.org/detail/news/2020/04/08/activision-beats-humvee-trademark-claims-over-call-of-duty#:~:text=The court applied the Second,summary judgment on all claims.
The string "Humvee" is not registered in the EU for any applicable category that would involve software, digital services etc. Only vehicles, childrens toys and clothing. https://euipo.europa.eu/eSearch/#basic/1+1+1+1/Humvee. They do have registered design for the exact logo which you can just not use anywhere. Similar case for "HMMWV" (https://euipo.europa.eu/eSearch/#details/trademarks/W01271846). That being said they (or anybody else exercising the name) could register additional categories at any time.
If it is worth the hassle to use known trademarks and potentially having to deal with lawyers sending letters is on another piece of paper (they will do it even when they have no legal grounds and try and bluff people into submission). Calling it KA-M instead of AK-M, Or HMMVX instead of HMMWV does not really impact my gameplay but keeps everything clean.
Exactly this.
LOL... I have a mod that turns KA-Ms, etc. back into AKMs, I hate it 😉 Especially since those designations are not contested
After all, we're on the ARMA discord and Reforger felt no reason to change those designations. That said, Glocks are a different matter and most games I play change those to Mlocks or Blocks and the ARMAs just don't put them in game anymore...
We are playing Amra Refroger
We playing Frogger 2
But important question is whats the difference with dayz and reforger, for the ak 74 to be ka 74 but on reforger its ak 74? Is it because dayz has parts you can take off or is it some wierd legal stuff
Or just a thing thats only for dayz?
Someone there made that decision at that time... someone else made another decision at another time. Doesn't make sense for those changes but other things are important. Anyone remember the "Hand-Over Offender" in ARMA 2? 🤣
All I can say is KA-M is weirdest AKA47
While not directly being able to answer that @strong dirge , sometimes games simply decide to purchase licenses or already have some to use trademarked names for their game series. Sometimes court rulings change the playing-field in the mean time. Sometimes there is no time to go through a lengthy process to get clearance from legal experts on it. So many factors come into play on if and how branded assets are part of games.
i see, unfortunate that legal stuff is hard, thanks for answer.
Fun thing about this is in MW2 2022 They modeled a GM Hummer GMV and named it like that. I guess GM is not angry anymore
@chrome plinth can you do something against that ?
Steam workshop, file a DMCA if you are the author, if not, contact the author. You can report the workshop item too, but that does not replace the previous step.
Thanks, yes iam the author thats why i give my textures, pbos a prefix
Saw the Reforger EULA FAQ go up... any news on the same for DZSA?
Hey idk if this is a good place to ask since my question is about RHS EULA, especially about ACU I know you are not permitted to retexture the uniform itself but what about the flag that's on a uniform it's a separate hidden selection (kinda like the identity thing that set up for rank tabs and name patches)
you would probably have to reach RHS team to ask that
yeah I was hoping maybe some of them are here
Yes they are, especially PuFu
If I am correct, which I could not be. But they are ok with people making things to attach and/or run as a dependency off their mod but they do not want any retextures of their own work that they have created.
Any one from RHS please correct me if I am wrong, I only had a quick read through of the terms of use for the licensing....
RHS ACU - base class name: rhsusf_army_acu_uniform
RHS ABU - base class name: rhsusf_airforce_abu_uniform
RHS BDU - base class name: rhsusf_army_bdu_erdl_uniform
RHS Boonie - base class name: rhs_booniehat_camo & rhssaf_booniehat_camo
RHS 8point - base class name: rhs_8point_camo
RHS Covered M1 - base class name: rhsgref_helmet_M1_mit .
Notes
exceptions include, where available, insignia, identity and rank HiddenSelections```
https://www.rhsmods.org/page/EULA
i would say it is pretty clear ^^
Is the list complete? Cuz things like mi-28 also can't be retexed right?
last i checked it was complete.
ok just to be clear and since I'm stupid
{
"camo1",
"camo2",
"camo3",
"identity",
"flag",
"insignia"
};```
this of course is the list of HiddenSelections on ACU, well common sense would say suggest that flag is like things included in exceptions (insignia, identity and rank) since it's in separate texture file and not part of uniform texture but EULA is a legal document so I assume legal reading would be flag is not mentioned in exceptions so you are not allowed to retexture it. The reason I was even asking is well ACU I'm pretty sure is the only uniform that uses "flag" HiddenSelections across all RHS mods, I don't want to imply I know better then you of course you are one of creators of the mod but with this being such extreme edge case I just wanted a clarification. So can the flag the on ACU be changed through the means of retexturing, yes or no ?
yes
Thank you very much
indeed, yes it can be changed. The ban on retexture is only for the uniform texture itself
Do CDLC assets follow the same rules as vanilla assets, i.e. textures can be extracted and modified for custom textures. Like retexturing a truck or something?
Had someone ask me and thought it was an interesting question.
given theyre .ebos i doubt it
and those arent rules for vanilla assets either
its just tolerated by BI
check the discords/channels for cdlc specific things; they probably provide templates if they allow retextures
You can't extract textures because it's encrypted.
You'd have to screenshot it off
BI tolerates editing BI owned textures.
For CDLC better ask the specific CDLC team
They might even give you the texture directly if you ask nicely
You can usually get them if you’re nice and the team is ok with retextures. Though, it’s up to the team
Cool, that's basically the answer I was expecting, it's a per-team thing
Hello,
I'm currently sifting through a ton of discussions on topics like "Obfuscation" and "Protecting Mods." It's made me wonder about the possibilities of safeguarding the work we do. It seems many in the community, including players, developers, and server owners, are interested in finding ways to protect their creations. However, there's a noticeable division, with some staff members opposing the idea.
The opposition's arguments often don't resonate with me. While I'm a big supporter of open-source projects and sharing work with the wider public, the primary concerns raised, such as the fear of hiding stolen content or not benefiting the community, seem off-base.
I believe many of us looking to protect our work aren't trying to shield it from BI. We're okay with sharing our source code with them. Our issue is with making it accessible to everyone. Platforms like FiveM offer a model where the content is obfuscated when players join a server, which seems like a sensible approach.
This system allows server owners to control their content, preventing players from accessing and copying the code directly, yet still enabling the game to function as intended. Many developers and server owners invest countless hours crafting unique servers, and it's disheartening to see others lift their work without permission. Licensing isn't a practical solution, especially considering the lack of regard for it within certain communities, such as role-play groups.
The goal for many of us isn't financial gain but the satisfaction of building something popular and enjoyable, evidenced by a bustling server.
Could maybe someone from BI give a reasonable response to this?
If there are plans of implementing something in this direction (becuase of high demand amongst owners)?
Or if every server owner has to deal with it on their own (Like Elan)
PS: It's about Enfusion / Arma Reforger / Arma 4.
BI policy at the moment for enfusion games/stuff uploaded to BI workshop is no obfuscation, expect you won't hear anything until that changes just like the reverse was true when the policy was made up 🤷
What's the demand for server owners? What are they setting up? If they benefit from mods being open why would they not publish openly? If someone is stealing from you you can report
I understand the questions and concerns raised. The demand for private mods exists because many server owners and developers wish to offer unique experiences on their servers. By searching for "private mod" on this discord server, you'll find numerous discussions from individuals wanting to ensure their mods remain exclusive to their server.
Sharing creations like code and models is a choice that many in the community happily make. The GTA modding community is a prime example, where modders freely publish mods for everyone's use when they choose to. However, when a modder prefers to keep something exclusive, for instance, a unique feature for their server, they should have straightforward options to protect their work. The goal isn't to obscure stolen work but to safeguard legitimate creations.
Addressing theft through licensing and reporting is not only time-consuming but often impractical. For instance, discovering that a unique car you developed for your server is being used elsewhere is daunting. Considering the openness of source materials, tracking down every unauthorized use becomes nearly impossible, especially if you need to join and play on various servers for hours to spot your content.
The question arises: Why is it so challenging to protect one's work? If openness and sharing are encouraged, why doesn't BI adopt a completely open-source model under a strict license? Likely, the answer involves avoiding the complexities and potential misuse that come with open accessibility.
For those of us investing thousands of hours into creating unique models, scripts, and more for our servers, the desire to retain exclusive use is reasonable. We also aim to prevent security vulnerabilities, which can be easily exploited if the code is publicly accessible, from being discovered and used maliciously.
Why is it so challenging to protect one's work?
A thief only needs to break the least protected entrance to your house to get in (whether it's a window, a door or a wall), you need to make sure everything is locked and impenetrable to be certain that no thief can come in.
Same problem apply to protecting your creation, the weakest link will always be used by the people that want your creation.
If this comes, 100% of the legit makers will encode their work against thieves, 100% of thieves against showing that they are thieves. 100% of new people will have nothing to learn from. Plus with unique experiences you get a very incentivized path to monetization
At RHS we've had our work stolen for 20 years now. Filed 1000s of DMCA literally. Took down thiving teams and communities. And still I don't I don't really see from your viewpoint other than "let me retain my (paying/donating) customer base" and instead of doing it from innovation standpoint you want to lock it up and monopolize
For us, this has nothing to do with a paying customer base. We just want to keep our work to ourselves. It's not even about simple copy and paste, it's about how we did things and the concepts behind it. The same amount of time goes into the conceptual design as the programming itself and we want to protect that too.
Many people are used to going the easy way and adapting existing systems - which is fine. But the time we put into our development is so enormous that we want to keep this work to ourselves. @frigid bay has summarized that very well.
Would it be fair if servers who don't share couldn't use public mods?
That would be fine for me.
You sure? That means no weapon mods, no vehicle mods, no maps
Etc
Yes, I am aware of that.
We don't currently use dependencies at all and have used very limited ones in the past
you'll find numerous discussions from individuals wanting to ensure their mods remain exclusive to their server.
That's because a significant amount of "private mods" are either rips or content taken from legitimate creators and have been chopped up or rebundled.
i.e. "we only needed that one particular gun from a 4 GB mod"
That is big part of it yeah.
I can even understand all that. Many people try to obscure stolen content in this way. That is a problem.
But there are also people like us who just want to do their thing and protect their stuff.
The simplest answer is: "If you want something to remain private, don't make it public".
Oops, sorry.
wasn't done yet
might add that from what Ive seen GTA modding to be its pretty much wildland stolen content from other games running rampart. 
Hey @rugged prawn, @hardy bone, @vast stump, and @old jay,
First off, thanks for sharing your perspectives. However, your responses touch on the very points I highlighted earlier: concerns about hiding stolen content, the importance of sharing for learning, and fears about monetization.
I want to clarify that many server owners, including myself, are not opposed to providing source code to BI. This means BI would have full access to verify the integrity of mods and address any IP concerns without restricting visibility to the broader public. Yes, I could obfuscate my code or employ other means to render my scripts inaccessible to others, but that would exclude even BI from reviewing it, which isn't what we want. It's important to note that this approach mainly applies to scripts, not models, due to different technical constraints.
The main issue isn't about completely locking away content; it's about preventing everyday players from having unrestricted access to everything. This openness not only facilitates content theft but also poses significant security risks.
While it's true that any protection might eventually be circumvented, having some level of security is undeniably better than none. It's more manageable to address a few servers infringing on your work than to combat widespread unauthorized use.
The argument that server monetization is inevitable is not entirely accurate. BI currently prohibits monetization, and players can report servers that violate this policy. This issue is easier to monitor and enforce compared to scrutinizing code for copyright violations on each server. The monetization concern, if taken at face value, should apply universally, not selectively.
Suggesting that servers be kept private or that owners using private mods should not access public mods misses the point. Server owners aim for public servers to enrich the gaming community. The average player's experience isn't diminished by their inability to access the backend. It's the ease with which other server owners might exploit this openness that's troubling.
Mod creators decide whether their work is public, and if they choose to share it, why should that preclude its use on servers that prefer to keep certain elements exclusive? This isn't about hoarding or gatekeeping; it's about preserving the unique aspects of a server without fear of replication or theft. It's one thing to inspire others; it's another to have them copy your work outright.
The support from at least six others on my previous points shows that this is a shared concern within the community. It's not just about keeping things exclusive for the sake of it; it's about fostering a space where creativity is respected and protected, even if only to a degree that makes unauthorized replication more challenging than it currently is.
your casual normal player does not even think of the backend
I do agree that taking someones mods is a problem, but thats not your players who do that, they just play
but also what fosters the problem is the privatization
I think you need to understand that its not going to happen. If I can give an analogy.. Its like being in someone else's house. If you don't like their rules, find another (platform).
We work within their (BI's) framework (and rules).
mainly in Arma context only place Ive seen this issue is the life mods, where there is huge competition between servers
which I dont personally understand at all except when it comes down to servers raking in money
Also, we (as a community) hear this story once a month or so (since 2019)
Im not strictly against content protection like that really but the way BI is going with their own workshop it already does give easier control over theft. Reporting systems and response times could perhaps improve.
but in my years of experience it always seems to come down to money.
I appreciate your perspectives, @vast stump and @old jay, but I feel there’s a bit of misunderstanding about my stance. To clarify, I’ve never suggested that the average player dives into or even thinks about the backend of mods. My argument has consistently been that ordinary players aren’t the ones who pose a threat to unique content; it’s other server owners and developers who might exploit access to replicate successful elements from competing servers.
The competitive nature of roleplay servers, particularly in the Arma and gta community, stems from the extensive time and effort required to develop immersive experiences. It's not merely about setting up a server with a few mods; it involves intricate planning around gameplay mechanics such as time management, farming systems, and player jobs. This depth is what draws players in and why roleplay servers are a significant portion of Arma 3’s and gta's player base.
Every server owner's goal, regardless of the server theme, is to attract and retain a vibrant player community—not for monetary gain but for the satisfaction of knowing their creative efforts are recognized and appreciated. However, this sense of achievement is undermined when there's a risk of others easily copying and deploying your hard work on their servers.
This isn't just about protecting content for the sake of exclusivity; it's about encouraging a diverse and dynamic server landscape where each can offer something unique to the community. If anything, providing secure ways for server owners to protect their content could enrich the overall ecosystem, benefiting BI by sustaining a large, engaged player base.
@old jay, regarding your analogy and BI’s current stance, I understand we're operating within their platform and rules. However, initiating this discussion was aimed at exploring whether BI recognizes the concerns many of us have and if there’s room for adjustments that support both content protection and the community's growth.
any chance that kind of competitive hosting culture is the problem then?
Did you read everything what i wrote?
I kinda doubt it, because I wrote so many arguments why it's something players want.
players want the servers to compete?
and Im asking these questiosn because that culture is something I dont really understand
Sounds stupid but yes, players like that. At least in the life bubble. But that's not the reason for us.
I appreciate the curiosity about the competitive culture within server hosting, which might seem perplexing to some. It's an aspect of the community that evolves naturally from the desire to offer unique and engaging experiences to players. This competition isn't inherently negative; it drives innovation and improvement across servers. However, the challenge arises in balancing competition with the protection of original content.
Regarding the use of licenses for mods and server addons; they theoretically restrict the unauthorized use of code and models. Yet, the reality is that enforcing these licenses is impractical on a large scale. It's exceedingly difficult and time-consuming for creators to monitor every server for potential misuse of their licensed work.
This is where the idea of automatic obfuscation by BI comes into play. By obfuscating mods upon download, a basic level of security is provided, making it significantly harder for one's work to be directly copied. This doesn't eliminate the possibility of theft, but it introduces a barrier that respects the creators' rights while still allowing the mods to function as intended on servers.
The self-obfuscation approach, as seen with Elan, presents its own set of challenges, including the risk of hiding stolen work and making oversight by BI nearly impossible. My suggestion aims to strike a balance where BI retains the ability to review and verify content for IP infringement, which isn't feasible with private obfuscation methods.
I understand the skepticism towards content protection, especially if the dynamics of competitive server hosting aren't clear to everyone. However, this isn't just about understanding the "why" behind it; it's recognizing the "need" that many server owners express. Implementing such measures wouldn't detract from the community; it could actually enhance the overall quality and diversity of server experiences.
Moreover, if developers encounter difficulties and believe a protected mod contains a solution, reaching out directly to the mod's creators or server developers could foster more collaboration within the community. This approach encourages communication and potentially leads to shared solutions, without compromising the protection of original content.
if it really only serves the "server competition" then I cant get behind it. Id say theres strong need for a change in such culture
Agree.
At Antistasi for example we don't care of we have 2 players on our servers or 200 and also not if people play our Antistasi version, plus, ultimate or the original by Barbs.
We enjoy what we have, who we play with and that people in general like what we do.
Certainly a more healthy approach.
Think about how you can serve the community, not how you can (directly or indirectly) make the community serve you (like for example getting donations to keep the servers running etc).
oh how I like you two 🍻
@vast stump and @teal pecan
Thanks for your thoughts. It's great to hear how you guys focus on the joy of playing and sharing with the community, like with Antistasi.
That's a cool way to see things, and I get where you're coming from.
But, I think we're missing each other's points a bit. My worry isn't about making servers fight each other or hide stolen work. It's about fairness and making sure people's hard work doesn't get stolen.
When I ask what's in it for server owners if their work isn't protected, I'm really asking why should someone else get to use what you've spent so much time and maybe even money on without asking?
It shouldn't be about changing how server owners think because someone doesn't get it.
It should be about respecting everyone's effort. Everyone should not just take what you made because that leads to stealing.
The thing with licenses, thats what BI suggests, is they're good in theory but tough in practice. It's too hard to check every server to see if they're using your stuff without permission.
That's why I was saying it'd be easier if BI helped protect mods right from the start.
And about making everything open so others can learn from it, I get it, but there should be a choice. If someone wants to share, great. If not, that should be okay too. If a developer wants to learn how something works because it's done well on another server, why not just ask the server owner or the modder?
I already talked about the whole money thing before. Just read the older messages.
When Arma Reforger came out, loads of people wanted roleplay servers. Now, many have stopped playing because there is not really something.
This is because server owners and modders are worried their work will just be copied. And if it's easy to steal, why would they bother making something?
I appreciate @frigid bay for formulating his point thoroughly tho. I think it's good discourse. You have to remember also the bad reputation Life servers have around the official arma community places, so our skeptical nature should be clear to you. In GENERAL, Life mods and servers were always known for blatant disregard to ip rights, monetization rules, paying to people for scripts against EULA etc.
I believe the mindset difference is exactly what is at hand here:
BI does not want peeps to "fight through mods" but "collaborate to enhance and improve Arma's ecosystem"
So obfuscation almost falls into this pattern " I wanna protect some script I paid for, so that other Life server can't steal it and I don't lose my monetization platform"
I mean this what it looks like
And in what way does the current approach help to fight against that?
Isn't this approach right now the cause why it's even happening?
It's not like BI has a statement that every work on enfusion is under the MIT license.
Scripts are a bad example, because they can be monetized... But the point is valid nonetheless (at least in ARMA pre-AR)
Well u can't obfuscate a texture
Once again, monetization is not allowed anyways and is way easier to spot which servers still do it.
But finding out which server is using stolen work is much harder.
So it should be allowed that another server just uses this texture / model?
Everyone knows about monetization that is disguised under donation
It's not allowed
You can report them
Good, so why allow everyone to see the raw model files / texture files?
Any obfuscation would not stop IP theft anyway... How long was it before ebo was broken? Server side addons are what you really want, something that exists in ARMA 3...
because available does not mean free
You wan't to help me to go trough hundreds of mods to find out if they are using the model?
tools (can) exist
It's not about stopping it completely. But fighting against it.
If I don't want that someone just uses my models for something like police uniforms.
Then there should be a way that BI protects this work.
Because currently it's very easy to just join a server, download the content and just opening it inside the workbench and just get what you want.
Everything obfuscated can eventually be cracked with enough time and knowledge. And if somebody has malicious intent, they will do it.
Sure, if there would be an easy way to have people protect their creations whilst BI still has the option to check and control, that would be nice.
But at least I do not have a clue how that could be facilitated so we are talking about a ton of hypothetical "if's" and "when's".
And they have to upload that content to the Workshop at which point a crawler can easily find it.
Also no way BI have the resources to manually check every upload and update to their workshop
Honestly, I doubt whether they would want that policing role either since they can then be liable if they miss something
At the end of the day it's a hypothetical that BI don't at least so far care about, and the community here - primarily ARMA 2, 3 and before modders - probably doesn't either.
Could you please educate me about existing tools via dm? I haven't looked into that yet.
I would also like to learn more about such tools
I'm more diving into (potential) internal tools rather than public ones. Sorry
@teal pecan and @abstract crest
It's true that anything obfuscated can eventually be cracked by someone with enough time and malicious intent.
However, taking a page from FiveM's playbook shows that a middle ground is possible. In FiveM, when players join a server, the content downloaded to their hard drive is obfuscated. This doesn't make it impossible to access or steal the content, but it significantly increases the effort and skill required to do so, compared to simply joining a server and downloading all resources directly.
Years ago, FiveM faced similar issues with content theft among server owners, leading them to implement obfuscation. This move has, to a certain extent, mitigated the problem by adding a layer of difficulty for those intent on stealing content.
I believe a similar approach could be beneficial for the Arma community. If BI provided an option for modders to choose whether their mods should be obfuscated upon upload to the workshop, it could alleviate many concerns without requiring BI to manually check each mod. This would be a tool in the hands of the creators, giving them the choice to protect their work if they wish.
Of course, for those who prefer to share their work openly or under specific licenses, the current system of licenses and reporting would still apply. This isn't about restricting the sharing of content or learning from each other but about giving creators more control over the distribution and protection of their work.
We are also interested in working with and contributing to the community. However, this does not mean that we want to make our work open to everyone.
It still would give the evil ones a tool to hide their actions though, unless there is a backdoor to check things. Which in itself is unsafe.
I believe two things are mixing here:
- protecting sources to prevent them from being stolen
- protecting in order to have server-exclusive content
I am OK with the first one, not OK with the second one.

