#other_ip_topics
1 messages · Page 3 of 1
because the license is super open and states content should be released under the same license, and publishing on the Steam Workshop restricts a part of it AFAIK
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
the only thing that I could find that is not allowed to use is a old outdated character
I found something talking about such. the only problem with workshop content is not attributing the original authors.
scp is kind of entering "kleenex territory". They only have their name and existing scps that they "own" If I was going to make an SCP game, I would make a game that in all ways had the "heart and soul" of SCP. Just never calling it "scp" They certainly don't own the idea of "mysterious government agency investigates paranomal things" They don't own the idea of "story information delivered through documents" So if you made a game that was really SCP like, people would probably call it an "scp game" and as long as you yourself don't call it scp then it just is what it is.
like how "kleenex" is a specific brand name but people use it as a general term now. Same with "Band-Aid"
i think the closest analogy is probably hoover rather than kleenex or band-aid
though i feel this is probably more region dependent
If I get permission to use an ip can I make a mod or does bohemia not allow shit cause I been struggling to find a clear answer and I don't really understand all this
If you have permission then no problem
Just remember to keep a written version of the agreement
And/Or screenshots, definitely have proof ready
Ok cool
true
this belongs to #other_games_chat
sorry, wrong channel
so? report this to BI, this is not a reporting channel
hmm actually dcription says these are from BF3, I know how A2toCUP humvees look like and they are different to what is here.
looks like its not indeed arma related and could be best to not post links to known rip sites like that
you can report that to EA though if youlike
The Stretches, Tent toll and Red Flag Decal are all A2.
then report this to BI, there is a mail pinned in #ip_rights_violations
Is it Possible to see what which license the user uploaded it to the Arma Reforger workshop?
if no license present, most strict one should be presumed
is there still a way to see what they use or not?
there seems not to be any UI info
https://reforger.armaplatform.com/eula
For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download. You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.
. . . I dislike this
i asked bi legal. each mod can use whatever license the author deems necessary
this license text rework is long overdue!
Will there be a ui for it soon Or Not?
Funnily many ripping others' IP in the DayZ workshop use the similar statement in the DayZ EULA to justify their doing so, effectively saying "BI said we could"...
for now, if it is not written explicitly in the mod description, there is no license info — I have no other info about it
Is that stuff STILL not fixed?
Gears sure are turning at...... a speed..
Will it be fixed? DZSA has the same clause...
As I mentioned, in the DZSA community rippers use the fact that that clause exists as a justification, claiming erroneously that no one owns their own IP LOL. They have recently been trying to use that to justify ripping Taviana again, despite the fact that even if it did mean what they think (it doesn't), ARMA 2 (and 3) do not have such a clause (they assume that they do...)
Its news to me that reforger just copied that from DayZ apparently.
Should push the DayZ community managers a bit too then
Yeah, DZSA's is: ```If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules.
- This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any
other way. - For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.```
Remember when ARMA modders quit after the move to Steam Workshop and the clause there about IP ownership? 🙂
Interestingly, they are probably not talking about mods in this clause, rather missions and compositions, but if it remains then the language should be tightened up. After all, mods are covered by the Tools EULA and the variety of APL, DPL, etc. licenses. But bad actors in the community have been trying to persuade the wider community that they are doing nothing wrong by only focusing on the game's EULA. Fascinating spaghetti logic, but annoying nevertheless.
Wait so you can't copy other mods in Reforger with e.g. APL-ND but then you can cause the "You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license."? 
As I said when this originally surfaced - they secure the rights to do so - they do not automatically give third parties any additional rights that you as mod maker were not expecting them to have. They just could if they had a reason for that. This is because they share your files via their workshop (or steam workshop for that matter). And they want rights to e.g. use your mod in promotional material. They need to change the wording to make this more clear - and maybe not have a typo in it (we must be lower case).
The clause
You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.
does explicitly not state "redistribute". So yes I can download your mod, and change it if I want to, but this licenses DOES NOT grant me permission to share that again anywhere.
But is is easy to understand this differently if you have no legal background and are not used to how literal something like an EULA has to be read. It would help if BI explained it in more common terms to people - or if they made the eula lile 4 sentences longer to make their scope more clear 🙂
" We allow other people to "
Should really have been
" We can allow other people to "
or
" We may allow other people to "
That change recommendation has been brought up a year ago and nothing happened since then
I'm curious after reading the EULA and all that jazz about the IP stuff mainly about the Star Wars section, isn't the main reason no one could "legally" do mods/games because EA had exclusive rights to the name until this year? So with that ending wouldn't people be allowed to make Star Wars mods since they wouldn't make money off of it and not have to worry about getting a Cease and desist, because from reading everything I didn't see anything say anything about mods of the sorts.
No, Disney's own eula does not allow it, nothing to do with EA. You probably could make a licensing deal for a game now that EA does not have exclusivity.
Anyone wanting to do that would have to get green light from Disney, which nobody has managed to do.
(and even if someone did get it, it would very likely to be only for their project)
where does it say it for mods tho? like i said havent seen it stated anywhere about that
The point is that this statement is incorrect: "isn't the main reason no one could "legally" do mods/games because EA had exclusive rights to the name until this year?" Disney own the IP and they do not allow anyone to use their stuff without permission, doesn't matter that they licensed stuff to EA. In addition, whether EA still have exclusive rights or not, they still own the IP that they produced for the games, at least those not covered by Disney's IP rights...
So no matter what you're technically not allowed? So if I made a Star Wars mod for here would it get flagged/taken down? I mean theres already Star Wars mods out there that haven't been taken down even in ARMA 3
If it was truly a huge thing that they cared about wouldn't they take action about it?
you can obtain permission by asking
I doubt any mod authors previously got permission tho, so if I made a Star Wars mod would it be taken down or not is the real question?
Car thief's also didn't get permission and are doing it anyways.
So that means it's fine.
That's not how the world works even if it would be nicer for some people.
If you want to be safe, you can ask them for permission.
Until then you're violating their trademark rights
I mean I haven't heard them going after people making mods so it's gotta be just as safe as asking for permission
Back in 2016, an ambitious group of fans began work on an Unreal Engine 4 “reboot” of role-playing, light-sabering classic Star Wars: Knights of the Old Republic called Apeiron. The project has made impressive progress since then, but it emitted a tragic Wilhelm scream this week when Lucasfilm lawyers zapped it out of…
“Notwithstanding Poem Studios affection and enthusiasm for the Star Wars franchise and the original KOTOR game, we must object to any unlicensed use of Lucasfilm intellectual property,” reads Lucasfilm’s letter. It goes on to call Apeiron’s use of Star Wars characters, artwork, and images on its website and social media “infringing” and demands that 1) Star Wars materials are removed, 2) the Apeiron team ceases development and destroys its code, and 3) they don’t use any Lucasfilm properties in future games.
If they find out about it. Probably.
Excluding Empire at War mods (since that game is owned by Disney) the biggest games I've seen that has Star Wars mods would be Squad and ARMA 3 and those are all over the internet. Would be kinda hard for Disney not to notice them
That I've heard of but remembering correctly they were basically making a new game from the original in the new engine and not as a mod
the real question is why do you absolutely want to do something forbidden and ask for guarantees
ask for permission, when you have it you know you can work on it.
if you are asking for law/IP rights workarounds you won't find them here; we might also invite you to look at this server from the outside.
do the right thing, contact people. you already have the no, all you risk is a yes
https://steamcommunity.com/sharedfiles/filedetails/?id=2900051266
DESCRIPTION
--Tavaiana map
--cus it got taken down
--iam not the creator
It is what it is. Disney is known for being a company that aggressively enforces their IP rights. The best answer anyone can give is that it will likely be taken down if it ends up on their radar. Projects like those are usually just cursed from the start. Sure some random person can make a star wars mod and Disney isn't just going to magically know about it. But if it starts getting cool and popular, that's when they will likely know about it. And when it's the most likely to be taken down.
Why work on a project where you know that the project being successful is the thing that will end up killing it. That's a cursed project if I've ever heard one.
Who here emailed asking about galactic contention? Was curious what the response was as no way its not on disneys radar
my discord doesn't want to load further but somewhere around here:
#other_ip_topics message
Ah was arkensor, expect he'll read this channel soon anyways
Never got a reply from general purpose contact or the individual email from that guy that previously responded to a similar inquiry. So no idea whats up with the squad mod. They do try to at least not mention starwars agressively anywhere, its just visually obviously starwards, but not trademark useage, only design patterns. maybe that is why disney does not care enough about it.
My prediction was correct 😄
Possibly, though no response is certainly odd; it's not like not mentioning star wars etc is enough to keep Disney's lawyers at bay 🤔
Though the KOTOR fan remake getting shut down was due to it conflicting with an upcoming disney project; Arma is too niche of a market really, so may ask and see if I get any reply at all
The optimistic interpretation is that Disney is only enforcing trademark violations as far as they have to to not loose their rights to it. The pessimistic and probably more realistic interpretation consindering their fucked up stance on copyright is that a big company is slow and they're still drafting the cease and desist.
they are 100% not that slow with how long galactic contention has been on the radar of most star wars fans
i get clips from it appearing on my instagram explore quite often and i've no interest in squad at all; its purely due to the SW content i consume on it
either way, interpretation doesn't matter
Their def not slow have you seen the lawsuit about the guys car that "looks to much like Lightning McQueen" that guy got hit pretty quickly
They honestly probably straight up don't care, it's not like they'll lose much of anything with the Squad/ARMA 3 Star Wars mods even tho they're pretty huge.
you are free to make such assumption, but nobody here can confirm it for you or give you a go-ahead. You will also then bear the potential consequences if any ever come up. But if you end up starting one, help here stops since it is not IP owner sanctioned and we cant support that by helping in it either.
I don't really need someone's go ahead to do it, and I seriously doubt any consequences will happen while there is already Star Wars mods out there and I doubt BI would do anything since they haven't done anything about the ARMA 3 mod but I appreciate the heads up for when decides to do anything which won't come to fruition.
well first off you might get kicked out of here for blatantly ignoring IP owners licensing. Might not mean anything to you but we do take that stuff seriously. Mainly because we have a lot of legit people who make their own stuff and deserve their rights to be protected too
You say that you take it seriously but still doesn't seem BI does care tho? ARMA 3 still has it's Star Wars mods even reforger has a Star Wars mod on it based off a character of the franchise.
then you can report the mods and they will be reviewed once their tickets come up. There isnt really any active search since nobody has that kind of manpower
Im still waiting for an answer (10 weeks now) from Disney to make a star wars mod 
Gaw damn
If you have it all figured out then it is unclear why you continue to post about it.
he's been thrown out after trolling.
I guess that making money on Youtube by playing on a ripped ARMA 2 map in DZSA and advertising the server running a ripped map, encouraging people to play it, in violation of the APL license and demonstrably forbidden by the map maker is pretty acceptable now? 😦
Probably is not accepted. Author should be able to dmca the video maybe?
Hmm, a "Veteran" here even retweeted a tweet linking to the video too. I'll give you one guess which map 😉
Being veteran here does not always mean right things are done. Though it can be lost if enough shady business happens.
However handling of such things usually start from the author
Yeah, I messaged them
@vast stump Just out of curiously how do you detect ripped assets from other games
Why does it matter?
just asking
kind of a weird question…each has his own methods
we feed the Big AI with files and it returns personal data of rippers
good system
“The AI rips our game!!!!”
lol what?
You didn't know? 🤨
AI isn't just some magic genie in a bottle. You can't just feed it files and have it spit out information that isn't there. And if the information is there...then you don't need AI to find it.
That's what they want you to think 🤣
I am "they"
Actually, that's exactly what current and next gen AI is doing.
Otherwise it's just a database
simply put, in the specific case, You can't feed it files and have it magically spit out personal information that you couldn't just locate in the file. That isn't a problem that Ai can solve.
There are already tools you can use to scan through files and pull out any interesting "information" it finds, even if it's some obscure stuff, no AI needed. just regular software
Am I the only one that noticed honger's comment was a joke?
I think only one person didn't get it 🤣
I think the second person taking the conversation seriously never read the original comment. I think both didn't read the comments before that set up the joke... 😭
This channel is full of dumb comments and people who need education, so I did my part to solve that 😉
And honger wouldn't be wrong though, it would most certainly be possible to make an AI which could detect ripped content and match a database with the "creator" and their personal data.
Would be a lot of work to set up and train (and gain access to personal data), but technically very possible.
personal data crossing with the "creator" data would be, "at best" in the grey area of the law and at worst strictly illegal (depending on the means of acquisition)
aaanyway, back to the topic of this channel 😉
sorry for seeing how dumb they wanted to go with it. Sometimes you just have that morbid curiosity.
@rugged coral
A.) Bi has total ownership of Al workshop content and therefore
B.) they say anyone can use anything another modder makes in their mod however an automatic dependency is made, I’m sure there are complications with things like purchased assets and obviously you can’t extract a mods models and edit them in blender```
the premises is 100% false. BI does not own mods. It has been discussed yes, and also has been checked with BI legal. So nope
BI has some sort of responsibility for it at the least right?
As with any platform ownership
@storm dagger - if no license is present, then the strictest one applies
yes, to make sure the uploader respects their TOS
for the Nth time -> BI does not own content from 3rd party
RHS owns all RHS content, and RHS EULA 100% applies
If that's the case then why can't people have mods for things such as Star Wars? If BI has no legal hold over it
Because it breaks their workshop TOS, which is somewhat similar to Steam's (Valve's)
hence the recent heavy hammer of COD ripped content
- you need to own the IP for the content that is uploaded (so you need to own the files)
- you may not infringe on other's people's IPs (so you cannot use Disney own stuff - or other's)
- you can use any existing (or make your own) EULA for the content you upload if 1 and 2 are correct
current RHS eula - CC BY-ND 4.0 is then possible.
disneys IP and licensing applies too
same goes for other mods out there, so this isn't an exception. I know a lot of people think BI owns content uploaded to their workshop, but that is 100% false, and would be (legally) a huge can of worms for any company that has no real control (besides bans and blocking stuff based on user reports) over what is being uploaded
if people can get permission from disney, all good
this is not very complex thing. people just need to let go of their selfish "I just want" attitude
For me I don't personally have a horse in the race of other people's IP. I'm not gonna get upset or bent out of shape on Disney's behalf if someone makes a star wars mod. But it's funny when they want to create whatever they want to create and then use other people's services to host it, and want it to remain untouched. The gall.
its not just about disney. Thats just stupid to say. But if breach of Disneys IP rights were ok like you kinda hint you feel like it is, then what would keep the next guy infringing on some small indie devs or modders rights
Yeah, it's the big IP owners that generate the legislation that protects all of us... for this particular issue
I mean, look at the Hell Martin is going through right now with the DayZ modding community...
I don't think It's "ok" it's just between them and disney.
And nothing stops people from infringing on anyone's rights, the ones that do. do. We see it in here all the time even for things like arma mods, which are pretty indie and obscure in the grand scheme of things.
you just enforce it where you can. Play dirty if they play dirty and thats all you can do in life.
That attitude is part of the problem. You accept it and it does not really bother you.
So basically you say OK by me go ahead. You don't say don't do it it's wrong
I'm literally advocating to defend your own rights,up to and including "playing dirty" (whatever that means to you) if someone else is playing dirty by infringing on your rights.
so take from that what you will
It's not like you can actually do much to defend the rights of others without their specific authorization to act on their behalf
Wait... so just because it's possible to steal a bike, and you say "well, others do it, so why don't you, and the owner didn't say it's ok to steal his bike, then who cares", we just have to allow people to steal bikes?
That's not how the world works...
I believe he's saying "hey, my neighbour got his bike stolen. too bad. but I bought a lock for mine and will shoot anyone trying to grab it"
it's a selfish, non-community-oriented stance but it is not (let's hope it is not) "hah, you can go steal my neighbour's bike if you will"
If I see someone stealing my neighbors bike, I would stop them.
But you are correct, its not anyones duty to care for other peoples stuff. But if you don't, everyone will hate you (except the bike thief). and never trust you with their stuff again. If thats the life you want to live then thats okey. But that's not our life.
That's a slippery slope argument, there's a difference in caring and "helping" a smaller studio defend their recent IP vs a 50 year old IP from a multi billion dollar corporation that practically wrote IP laws themselves.
And no that's not endorsing IP violations, that's me stating that the current IP laws, for example the copyright length of death of author+70 years didn't appear out of thin air but was the result negotiations that one can disagree with.
you can't shoot someone for stealing or attempting to steal a bike.
uh, I literally never said anything to the effect of "Others do it, so why not you"
You can do a citizen arrest, if that's where you're going
just that "not my IP, not my problem" brings the issue of an insecure environment for creators and it's the wild west all over again
let's try and be careful/caring for this community's creators, this is where we want to go I believe
The internet has always been the wild wild west
@celest sundial the thing is why cant we have a Workshop feature that only allowes the mod to be used on an specific Ip of a server to prevent people from doing it anyways since a liscense isnt gonna stop anyone just changing logos.
I really dont see a point in Developing a big mod that is meant for your Community and then having to rely on licensing to make sure noone just takes it and uses it on his own swerver.
Because it's technically not feasible. People will find a way to copy the mod and upload a version no matter what you or BI tries. Watermarks and IP right protection through licenses and swift action from BI is the only real solution. Servers who are repeated offender should get their ips banned and the workshop uploaders accounts should get game bans.
Also it's in the overall community interest if mods are not made just for your server. If you have a cool idea for a mod then try and make it accessible to many other people. If you are a German like me why not allow an English or Spanish or Chinese community to use it too if it does not steal any of my German speaking players for example
the Thing is though I cant do anything if they dont break the license thus if they use our mod that we upload but have their own server what can we do about that ?
If you really only want to make something for your own community you have plenty of ways to discourage people copying your work. But that's a mindset you might want to rethink. It will make you more happy to have more people appreciate your work
If they decide to run your mod with your watermarks on their server that does not accept donations then indeed nothing can be done by you easily. But is that really a problem then ?
If you are the mod maker you decide when you update as well. Nobody will use your mod then if they know you can decide to delete or not update it etc
well the point is if you want to build a community then yeah its a bit of a problem if someone can just take what you made over years and then just take it and run a server to steal people from your own community ... ?
If they re-upload without permission and they are bit enough for you to care and see it then it's gone on a day after you filed a takedown and they probably get their servers shut off too. That seems acceptable
I love how you talk about stealing people like it's a merchandise.
Also you could upload your mod to a private repository
I get that you want to build a community. But I believe and speak from experience that it is very much possible
that does not work thats the whole point ....
We have highly specialised community mods in DayZ and theft without illegal reuploads has yet to happen. And the reuploads are taken down and the repeat offenders banned. It works believe me 😉
And that was all at the mercy of valve and their incompetent handlers of DMCAs. With BI we have people we can complain to much more easily
I've made a A3 mod for my community which is useless when used anywhere other than our servers (due to required database connection), and although it's open source, it would still require too much work for others to make it workable.
Of course there are enough things which you can't make "not work" other than not having the mod loaded, but in that case it's the question if it really matters when others use it.
thats similar to what we have planned but there are also allot of assets that are unique to our community and the point is that these should not be out there for everyone to use like they want to. I dont know why I am not able to just do it how I would like to why does Bi make it so difficult.
tbf... the moment you share something with your community there's a chance someone takes it and runs off with it, no matter how hard you make it for them to do so.
Not saying that you shouldn't even try, but the chance that it really stops others from using it is pretty slim if people really want to use it.
well yeah that is unavoidable but would not make sense to make it even easier for people to do so.
so you want to blacklist everybody who isnt part of your community from using the content? theres been a lengthy discussion about why this isn't possible on the steam workshop before (see the ban list conversation) but tl;dr boils down to steams rules
Yeah, just not feasible, people could bypass it easily
how do you identify "the mod" specifically, and what mechanism do you use to prevent it from being used elsewhere?
@austere fog Let's move the license discussion to the correct channel.
This is a follow up from: #enfusion_audio message
Since you are required to state that it's not allowed to use content to be used outside of Arma, you're not complying to the CC-BY "no additional restrictions".
CC-BY:
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Workshop Terms:
Any Content You upload to ARMA REFORGER Workshop has to be licensed to other Users who download it under one of the following license terms: APL license, APL-SA license, APL-ND license, ADPL-SA license or any other custom license of your choice.
and
The custom license shall explicitly prohibit the use of the Content for any commercial purposes, shall explicitly prohibit any direct or indirect monetization of the Content and shall explicitly prohibit the use of the Content outside Our own products.
okay then how should one be able to do anything if you cant even use cc Content that is crazy. I do not have multiple thousands of dollars to spend on sound files just to meat the Eula that crazy.
- create it yourself
- royalty free audio (can be paid or free)
- ask for permission from creator/owner
AR EULA proving once more it has been written by chatgpt
Actually, how does it make sense for me to not be allowed to use CC ridiculous!
I'm actually surprised they updated the terms (not EULA, that's something else), and in a good way.
Before you actually gave all rights to BI
CC is still a license which prevents abuse and unwanted usage of content (like limiting usage/sharing of the content).
Again, there are alternatives available which are perfectly fine to be used in cases like this (which is not unique to Arma modding).
(was not the case, but was what was written iirc)
(still trying to get it a proper wording)
I know it wasn't the intended message, but bad wording (or unable to read it properly) makes a huge difference 😉
yes, yes and yes
also, yes
Had to
Got a feeling that BI aren't gonna change their EULAs on User-created Content, looking at the Silica one it's got the same clause: • For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We may allow other people to use, copy, modify and adapt Your content under the terms of this license. If You do not want to accept these rules, do not create and share any content using Our game.
That said, as I have pointed out before, pretty sure this is not refering to modding via Tools...
Yeah... the (Workshop) Terms and (Reforger) EULA are not in sync at all...
Guess we (as a community) need to annoy the legal team and have this solved... But I guess if even BI employees themselves can't have this changed, not sure what we can do about it...
simply stick with the games that have correct EULA on UGC rather than subscribe to the ridiculous notion of signing away your rights
its just another reason to not buy AR
Would be nice if they just added "These terms do not apply to user-created content made using BI Tools, which are covered under the Tools EULA" ... but worded to be legally correct.
Even then though, they are saying you don't own missions, compositions, etc.
I 100% understand (and agree to) the following part:
For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition).
Because BI needs to have the rights to display your content on the Workshop and I (personally) don't mind if they end up using my mod to improve their game (within limitations though).
I do not agree with:
You also agree that We may allow other people to use, copy, modify and adapt Your content under the terms of this license.
Because this means it simply becomes a "it's allowed, so I just take everything and make it my own". Even when it states "we may allow", it's still not fool-proof.
Instead it should state that mod licenses may apply, and those are leading in what is allowed or not.
this level of ambiguity is enough of a red flag to just... not bother
Completely agree, especially with the removal of server-side mods. Personally back when I started running ARMA 3 servers I kept getting reports of people just taking my mission file from the client cache and bringing up servers that were named pretty close to the name of my server. I'd look at their mission files and they'd changed pretty much nothing and there was little I could do. So I moved what functionality I could to server-side mods and no more copying. That's not possible in Enfusion at this point, if ever...
if you don't like it, please don't talk about it... your trolling is getting pretty annoying...
I don't see trolling. I fully agree with what he says (besides the not buying AR, buy it, but don't publish mods)
It's like back in the days where modders were afraid from steam workshop. Just this time it's not something shady potentially bad, it's VERY clearly bad
The only comments I see from you are "BI is bad", "Arma is bad", "don't play this game", etc...
Instead try to give actual feedback and take part in a discussion
yes, my feedback to a game with bad EULA around UGC is to not even buy it let alone create content for it 🤷
I find these terms to be interesting.
- They don't say that your custom license has to irrevocably do those things.
Looks like I am free to make a custom license that explicitly prohibits the use of the content for any commercial purposes, and explicitely prohibit the direct or indirect monetization, and explicitly prohibit the use of the content outside arma. And this license meets their description.
I am also free to add a clause in my custom license allowing me to terminate the license at any time, with or without notice. Because it's a custom license and they don't say that these things have to be irrevocable, just that the license has to prohibit it while it's in effect.
Licenses can be revoked or be conditional per the terms of the given license after all. And a custom license is custom.
"any other custom license of your choice" is pretty broad.
can't really argue with that.
I'll write my version of this license now.
The cssoftware revokable gaming-use license (CRGUL) Allows users and bohemia interactive to make available, distribute, publish, display or otherwise disseminate the digital content that this license is applied to, for the duration of the license's lifetime.
While the license is in effect, you may not
1) use the content for any commercial or monetized use
2) Use the content outside a bohemia interactive or Arma product
License Lifetime and Duration:
The license may be revoked at any time, with or without notice, by cssoftware
Like any other compliant license, this grants a license meeting their written specification for license requirements under "any other custom license of your choosing" and the specific license requirements of monetized use, and use outside of arma products.
Like any other license, this license's validity and lifetime is defined by the contents of the license. And the contents of this custom license specify that I can revoke it at any time with or without notice. And then the license has "concluded" and is no longer valid.
Just like if you sold someone a 2 year license to use a collection of your music comercially. That license is only valid for those 2 years per it's terms. After that it's null and void.
Or you could specify a fixed lifetime of the license, after which it becomes null and void automatically
You would think they would require that you grant an irrevocable license. But they apparently don't.
However I applaud them for giving content creators as much control as "Any other custom license of your choosing" which greatly respects your rights to control your own intellectual property.
It also doesn't say it has to remain licensed to players and bohemia forever.
""Any Content You upload to ARMA REFORGER Workshop has to be licensed to other Users who download it under one of the following license terms: APL license, APL-SA license, APL-ND license, ADPL-SA license or any other custom license of your choice.""
Yep check, my content is licensed to users and bohemia under the CRGUL license. which is "any other custom license of your choosing"
I would definitely use such a revokable custom license if I ever uploaded anything, that way if I wanted to take it down at some point, I could do so and retain full exclusive rights
as it should be.
I would appreciate this channel not turning into an intellectual property fanfic forum.
Just discussing ways in which to have control over your IP
If a mod initially uses a license that allows reuploads, but then changes to one that doesn't, do I have to take down my reupload?
Yes, unless the initial license explicitly says it's irrevocable/permanent. If it doesn't have an irrevocable clause thingymajig, then you'd be best off asking them, could be maybe they don't care about reuploads of the old code base but don't want anything new re-uploaded etc.
I released my mod for a different game that I no longer work on such that anyone can use it indefinitely, and if I do remove the license, anyone that downloaded and edited it before my removal of said license are still covered by it, in case I want to pick development of it back up.
Tough situation. We didn't keep a copy of the old license but are we expected to check for license change on a regular basis or something?
Use way back machine to grab it
We dl'd it from the WS so I don't think there's a way to get it
And no clue about checking on licenses tbh
Workshop should have version downloading abilities, but if you got it through the download then why don't you have the license anymore?
Coz we only needed a p3d, not the whole mod
Uh my dude, when you use someone else's work that's licensed, you must include that license in your mod in the appropriate spot
That's like, license 101
Yeah that makes sense in retrospect lol
Anyway we've stopped using the asset, I'm just unsure on who's responsible for keeping up with license changes
No clue, my guess is whomever is using the license is
Depends on what you upload.
If you reuploaded the version that had the old license, it can stay (unless license specifically states that future license changes apply to old stuff or are revocable or bla bla)
But if you update your reupload to a new version of said mod that was published under the new license, you can't
Here's some dude selling mods:
https://realfx7.myshopify.com/products/arma-4-graphics-mod-early-access
arma 4 🤨
So basically he created a mod preset and sells that for $5... wow...
if I am not mistaken this is the same dude that was spamming his _ZONA videos all over r/arma and Arma facebook group
there's even more on his tiktok.
it's most likely just a SweetFX thing. the "50 mods" part should be checked, yes
on another note, what do you think of an FAQ on IP rights?
Doesn’t even look that good, with that glow on everything
this should be pinned
oh noes
appearance can be changed ofc
what about the content?
No idea, I just looked at the pics on the store page
oh, I thought you meant the FAQ, not the "arma 4 graphics mod" - mb
FAQ is a great idea
appearance can be changed ofc
b-but I wanted that FAQ with that glow on everything 😔
I was told by a user that the pack contains free mods from the workshop including gameplay mods like Exocet Inspect Weapon and Helmet Mounted Camera mod. And that the immersion mods were from collections on the workshop, too.
This same person said the pack used to be priced at $1 and wondered when it switched to $5
Are you all sure about that $5 price tag? It shows the equivalent of $10 in my currency 🤨
it was for 5 bucks on June 12th
They certainly value their work, innit?
if you happen to know a person that could provide the files, that would be nice (I won't personally spend 5$ for curiousity, and talking with BI budget is most likely not going to happen :p)
A FAQ would be useful as to answer many of the common questions displayed by members of this community within the rules of IP, although I barely contribute I enjoy watching the discussions and learning about it and the intricacy of such areas.
it exists 😎 #other_ip_topics message
it will be revised in case I wrote some unexpected bullsh— inaccuracies (hence the disclaimer), but the general idea is here
Ah my apologies didn’t see that
nay no problem, it is all fresh! if you have any Q&A suggestions, they are welcome
Thank you would you mind if I dm you?
I would absolutely mind but I would reply nonetheless 😉
(…it was a joke, just in case 🙂)
Thank you
I can confirm he's joking: he never replies 😩
||(…it was a joke, just in case 🙂)||
hello, i'd like to know if retexturing altis buildings for a arma 3 mod is allowed or if its a breach on BI IP
retexturing them how?
changing the colors of the wall to another color
and that's IF there's any kind of template or if the textures are acessible legally
Can't do that without an unbinarized model for houses
roger that, thanks for clarifying
You can always email BI and ask for permission to do that
Unbinarize ARMA 3 models... I can easily guess the answer to that request...
Iirc they've given permission in the past
Negative
Nope they wouldn't.
But they might give you a unbinarized version of the model
or you just wait for the A3 data pack which should come soon™️
I wanna know how soon it is 👀
reforger's roadmap soon :))
AR soon = with luck 2025, which is also my personal project definition of soon 🙂
Taking forever just like the roadmap
https://twitter.com/icebreakr/status/1671284113842511873 any chance anyone can respond to him? I tried to get him on discord, or is @ocean ibex here?
Hey @bohemiainteract please consider giving us a license to use two tenement buildings from #Dayz in our beloved #Arma3 ? https://t.co/Hbqfe2L4SZ
We would make them new / from scratch, but it would probably take me and couple of guys additional weeks, maybe even a month+.…
such things are rarely handled in public. IceBreaker is here though as you can see 😛
Yeh, I suggested that to him because of another question he had. But I just realized it was another person and not him
Here
Been afk
Yeh. I think you will get a much quicker response to the tweet in here 🙂
I told another guy to check out discord for the upcoming improvements and thought it was you
Also please release your new map
don't...
My friends mod got dmca'ed with 2 of the pbo's in question being currectly accused.
But 3 others in question he got full permission from the authers to use. Or they where open sourse.
Is my friend able to reupload the currectly licensed mods/open souce mods without having to worry?
Thanks
he can reupload something that is correct, nothing wrong with that
note that "open source" does not mean "do whatever you want with it"
when I say "something that is correct", it's "something he has permission to (re)upload" as per Steam & IP rights criteria ofc
Of course
I just wanted confirmation uploading after the dmca would be okay. If we have the correct permissions involved 🙂
Quick question. I'm fairly sure this is fine, but just want to make sure.
For making a weapon mod, are CGTrader blender models with a Royalty-Free License okay to use?
As far as I can tell, the following section of the Royalty-Free License seems to suggest that this is fine:
21.3. If you use any Product in software products (such as video games, simulations, or VR-worlds) you must take all commercially reasonable measures to prevent the end user from gaining access to the Product. Methods of safeguarding the Product include but are not limited to:
-using a proprietary disc format such as Xbox 360, Playstation 3, etc.;
-using a proprietary Product format;
-using a proprietary and/or password protected database or resource file that stores the Product data;
I think that making a gun mod involves precisely making it into a proprietary product format, no? the p3d format? Or is it rather that the blender model is "binarized" and processed by Arma tools when making the asset mod, and THAT is the proprietary format?
I see other people here posting about buying CGTrader blender models under the Royalty-Free License. It would be my first time, so I just thought I'd double-check and see if that is generally frowned upon, or if acceptable.
(I understand that if I distribute the bought models to others, etc, that would immediately be a problem, but just using the blender models myself to make the mod seems fine, no?)
you must take all commercially reasonable measures to prevent the end user from gaining access to the Product imo binarization covers this
as you need some ripping tools that are not commonly distributed with the a3 tools or mikero tools
so to answer your question yes, you can use cgtrader royalty free models in an arma mod
and even a commercial product, as that's what royalty free is about (you dont have to pay royalties/a percentage to the artist/website for any copy of the software you sell)
Is there any methods that Bohemia / steam can use to make servers / community's remove certain parts of code that they are using against ip laws?
If you are the owner you can dmca steam workshop entry, server provider/host etc
BI are not involved in takedowns of your content, DMCAs are handled through steam who are little more than a forwarding service for it
Can you elaborate on this? How would one do this and does it require consultation from a legal expert? I'm just someone who codes and had a server steal my code against a license
easiest method:
doesn't "require" consultation from a legal expert; though it's a legal process that you are starting. counter dmca can be issued, however filing a false dmca is a felony in the US -- so it is a felony to falsely counter and can be taken further in court
Problem is it isn't a workshop item it's a mission file so I'm just asking if there are any ways to deal with that and how hard it is to proceed with them
then you can dmca their server host
as long as they use it, you can shut that down
server hosts/ ISPs dont really want any of that
plenty of dmca templates online too if you so desire; hosting services would rather just boot the one customer rather than get involved in legal challenges 90% of the time
Thanks for the help got pretty annoyed when I got screwed over in a group because of drama this seems like the smartest way to get my code out of their hands
I suggest to first talk with them, ask to not use your mission/code, and tell them that if they ignore your request you can (and will) DMCA their server.
Which will usually result in the server being taken down for at least a couple of days, or in a worst case losing the account.
Most of the time they will listen, since it may cost them quite some money if they lose the server completely.
yeah i tried that they just replied with a f*** you to me so this is the path im looking at
If a A3 modder is paid by commission to write, debug test and organize scripts for a client is this a violation of ip
no, that has nothing to do with IP (= Intellectual Property).
It is however against the EULA, ToS, etc. and therefor a breach of contract. Which means you can loose access to the service (in this case the game) or get sued for it.
Weird, ok
writing & selling code is ok, the testing part is the conflicting point
(afaik)
Which currently is a bit of an issue with Enfusion... of course you can still use an external tool to write code (or almost anything), but is near impossible to do without the Workbench.
Not saying that I want all coders to get paid for their work (and people abusing it), but perhaps something for BI to look into.
With 3d models and textures it's simple, you require external tools to make stuff, and it's easy to separate them. But code, which is getting even more important, it becomes impossible.
Exactly, in theory if I test my script that replaces "Arma" with "ArmA" everywhere inside AR and then sell it I would have involved BI tools in my commercial operation - in practice it nearly impossible to proof that I used the game to actually test it. With technology like chat gtp it could have been generated and never been run and I just sell it regardless 🙂
the question was about A3, it is indeed different for Reforger yes.
Arma 3 scripting is often fine if done entirely out of game and without using A3 tools.
Which is definitely possible, can even be tested with things like SQF-VM.
"debug test" though cannot be done in-game then. Which depending on the script is easy or impossible.
it just depends on what the client is having you do specifically during the "writing, debugging, testing and organizing" of scripts. If they set you to work reverse engineering and extending someone else's mod, then this is obviously an IP violation. If you are producing original content for them, then you are just a developer who has been hired to do some work
What is the "conflict" with testing code as a hired developer?
testing implies using Arma
(unless using a VM)
Doesn't all of this use arma? Aren't we talking about someone being hired to develop arma mods?
I don't see an issue anywhere
modelling doesn't use Arma
config writing doesn't use Arma
writing script itself doesn't use Arma
testing all this does
But what is the issue?
every time you fire up arma you could said to be "testing" peoples code
And if you are a developer, you will of course need to test
*ding ding ding* hence using Arma for monetary purpose, testing your creation fits the needs
lol
Are you against selling or buying used physical games because that violates the terms that say the license to play the game on the disk is non transferable?
thats how silly this is
ok
It's true that you hiring a developer is not violating any IP lol.
it's true that the physical game license applies to the disc owner lol.
it's true that pushing people to go near the line will get you out of here lol.
And then it's up to them as a developer to ensure that they don't do anything illegal during the course of their development.
so we will just leave it there 😉
thank you.
Yeah, this server is just so cucked sometimes lol
I get the feeling many of you guys would be morally opposed to the sale of used physical games because it's a clear violation of the license
you obviously don't read my answers and only speak your bs now
I am genuinely curious though. You have to draw the line somewhere and say "no this is bullshit, I reject it" selling a physical game is a clear violation of it's license. Are you ok with doing that
read what I posted above
it's true that the physical game license applies to the disc owner lol.
it is legal in most if not all places to re-sell physical games
see first-sale doctrine. legal is legal is legal, period, there's no debate on that.
I know, I love situations where existing laws and caselaw nullify things like EULAs, licenses, etc. I've posted about those types of situations before and was met with huge resistance lol.
ok lol.
and that's not the topic lol.
long live consumer protections lol
It's good to know that this server recognizes that legal precedent is a thing
And can act to nullify these types of overreaches from companies
the one and only point BI wants to defend IP rights is to protect its community and its creators
so yes, defending rights involves the law in the calculations - glad you notice.
it's not random people saying random things just to get things moving in these two IP channels 🙄
So if you pay someone to do everything but the testing, and test it yourself it's ok with the EULA?
I don't understand how that would work?
why is my thing removed, it's true and does not violate anything
because you're pushing and trying the line, won't let that happen
technically, yes
the idea, the spirit behind the EULA is that you cannot use Arma's software license to make money - selling it as a military training tool, using its engine to do things you sell, etc.
so in theory, selling code is right on the fence; on the good side it's edited through an external editor (e.g VSCode, Notepad++ etc), and the service itself is code-writing - on the bad side, you have to test your code at one point and using Arma as a validation tool is using it for money, on paper - even though nothing comes out of Arma itself but "hey it works"
in practice, there may be tolerance from BI due to that, but that's not up to me so… don't take my word from it
legal lou
So the person would sell the code without being certain that it works...... sounds squetchy but ok
yep
again, one can ask BI to have express permission, as for almost if not all things
as it stands now, one can 100% sell his advising on SQF, just not sure about selling code itself from a legal pov
couldnt you just get a client to test it for you
...if you found a patient enough person
Yeah, you could write the whole test procedure in a "For dummies" way and give it to your client, but it sounds counter intuitive since you won't be certain as to how the test will be run
Any programmer out there will tell you that it is outright impossible to write any code at all without testing it.
The moment you write 30 lines of code, run that code and it just works as expected you start to wonder: "Wait, something is not right! I must have written buggy code with a bug that doesn't show up!" (and I'm not joking)
i would rather do it for free than have someone with likely little modding experience try test my code
Now I understand why my QA professors were so adamant about documentation for a project given to a client....
i wrote an entire arma mod on the toilet
and that still would be counting on someone else to test, or to justify selling
like modelling and importing a model - things have to be kept separated
anyway, if we could talk about real and non-hypothetic cases (unless issues at hand) here, that would be nice
(I'd still use a computer)
then uploaded it without testing
"Someone hire that man!" ☝️ 😄
it only didnt work because setobjectscale on units in dedi mp is different to local host
7/10 dad joke
You're only a good SQF scripter if you can execute the scripts in your head 
I can execute SQF just fine in my head, it just always returns errors 
I run code in his head and can confirm
I can run any sqf command in my head so long as it's sleep
you can also change the post process settings of your eyes just gotta take certain mushrooms
last post got timed out but ill post again without links if that was the issue.
Was not sure where to post about this but there is currently an account on tik tok that is getting alot of traction that is selling A3 reshades. They are also selling reshades for Dayz. Essentially scamming people for publicly available reshades and the graphics settings.
arma4graphicsmod - tik tok account
Hopefully this violates some kind of TOS because the account keeps growing and more people are getting scammed.
hi, this has been internally transferred and is in process
thank you for the report
I can send more information if needed
Not sure if this is the right thread to ask, but I cannot find any information on Arma3 PC (internet) cafe licencing ... if an admin could PM that would be great (have tried contacting BI, Steam and googled for some time with no answer) cheers.
have you tried contacting BI legal department?
they handle that sort of things
have emailed their commercial team, and hold a Steam Site licence but nothing coming up on the commerical end of that either
Id perhaps try the legal department or straight support email/contact form through their website in case the email never got through
Will do cheers
If I understand the licensing you cant use Arma for commercial purposes by default which a internet cafe would be
so youd need to obtain a permission
Yeah, thats what I understand just cannot find any info on the process outside of "email us" which i did but nothing has come back in over a week. Working on timelines so a tad frustrating.
week might not be long time especially since it might be vacation season
such question would need to reach correct person
of course an email note on someones absence would be nice
anyway, try the other contact points too, maybe those might work
@vast stump thanks for your help
Afaik Arma 3 EULA specifically forbids
You are entitled to use the Program for your own use, but you are not entitled to
Exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cybercafe, computer gaming centre, computer aided training center or any other location-based site where multiple users may access the Program.
You can also try contacting LeClair (see green userlist on the side)
its really case use, unless you expect the client to understand what and how of a system, you wont be giving documentation for, lets say, eating a pie.
what was the conclusion of ban lists again? so long as they're not running malicious code? can't find the conversation 
The conversation: #ip_rights_violations message
I don't remember the outcome, so can't help you with that, though
ah thanks
convo picked up again at #ip_rights_violations message
And although there are no written "rules" about it, it's not something you should do (as in; break game when running mod).
Limiting (all) features of a mod based on name/SteamID/server IP/etc. is still a gray area, but more accepted in general.
My question from the discussion on the RHS EULA in #production_releases:
While I don't use RHS, I am curious - are depictions of the Ukraine military allowed outside of the context of the invasion (i.e. Soldiers with the UA flag, MM14, and AKs)? Not allowing this would sound unreasonable to me because of the RHS published mod RHSAFRF which depicts the Russian military outisde the context of the invasion.
Cc @grizzled venture ↑ & @zealous ore ofc
This was kind of the point I was getting at. Seems like it can only benefit Russia and the pro-Russian viewpoint to limit conversation and content featuring the ongoing war.
Just because a mod (or even Arma as a game) contains factions which depict real countries, doesn't mean it should be (an)used in a political way.
RHS is doing that by not allowing any form of political signals on/by/with their mods.
The has come up before, I remember the answer being depicting Ukraine is fine but directly associating it with the war is not
Some examples being:
Z markings on vehicles
Coloured armbands
First of, all retextures are tolerated, not allowed (see license).
Secondly, we have never stopped anyone to make their own content, be it russian army, or ukrainian or whatever else they might prefer.
But we have the last saying in what we choose or not to tolerate in relation to our own content. We do not need to explain ourselves or have a debate over it.
We do not limit anything, and arma shouldn’t be a tool for political discourse anyways.
We not condone the invasion or any other war out there. We do not take sides as a group, one or another, we will publicly remain politically agnostic.
Good stuff 👍
Any update on this issue?
nope
What’s the difference between selling models and selling script?
you get models with the former, script with the latter
but you may have a more specific question in that
Yeah so basically I’ve been told I cannot pay someone to write scripts for me to build a server; but I noticed I can pay someone for a model they have created
I’m curious as to I guess A. If that’s true and B. If it is, why?
cannot pay for anything produced with BI tools
so addon builder, object builder etc
code to build a server would realistically have to be tested within the game
so it does go through it and becomes non commercial
Wouldn't that make stuff like TCAdmin impossible?
"build a server" as in sqf scripting, not admin panel 🙂
this is not the place for reports, and from what i can tell it is already in the system
Sorry for placing it here
It's OK to ask. I'll remove it to not give the guy any more visibility though.
We prepared this and #ip_rights_violations to discuss/ask how it is a violation or not and/or are aware. Reporting should be done not in Discord but their dedicated e-mail, so they can take care of it professionally.
The position of the lead dev is
And many are offering to help make non-monetized uniforms for the mod
This mod doesn't include Sterben's files currently.
The mod authors were informed that Sterben selling rips is not cool and they are rethinking including his work.
ripping??? in this economy?
Please make a report on the infringement email on the topic or #ip_rights_violations selling mod work is against the eula of the tools and this may lead to further consequences.
There is a difference between getting donations (nothing specific gained from it)
And selling such specific service to make a living.
Also content must not be paywalled
Don't worry, I'm not porting Skyrim, I was just asked to help. 👌
this option was proposed by the voting method, of course this method will not be used. (most were against it)
So I can access all your mods (as promoted on your Patreon) without donating?
Because I can't find them 😅
Yes, the mod is in the steam workshop, you can always download it
Not to mention a shitload of other IP's which are "ported" (aka ripped) into Arma...
your Patreon says otherwise.
not to mention that you already paywall other content that you illegally ported: Witcher, Killzone, Fallout, everything distributed on 3rd party websites. Always happy to report these to the actual owners 🙂
Yes that's right. donation is a donation. you are not required to do so.
I meant that you wrote "I'm not porting Skyrim" and this statement is false, because your Patreon says you indeed are porting these assets.
Your Patreon says
All content will be publicly available for free at release, and all source files will be open for download.
But on your Patreon I see
Killzone
The Witcher
Atomic Heart car
Aliens Colonial Marines
Wolfenstein
Splinter Cell
Metro Mod
Where are these available then?
he may not have "released" them yet, if somethings in Early Access, is it released?
Early access would be paywalled mods which isn't allowed
Just thinking what kind of logic they would use
So you've just suggested that Dayz was released when it came into Early Access 😛
There's multiple problems here anyway, the guys ripped assets from other games
I was commenting on the mental gymnastics they were trying to use to get around it
A mod is different from a(n official) game...
Mods are not allowed to behind any form of paywall, since it's against the EULA of the tools... No matter if you call it donations or not.
The ripped part is something else, and probably the reason why non of the mods are public (and thus paywalled).
aaand he left all Bohemia servers (-: the man is honest, promise!
Not like he's blitzed his links or posts.. can still report him to patreon
Either that or find the most feral video game legal team he’s taken stuff from and throw them at him
didnt even had to fire the railguns, nice!
Unfortunately lot of talent gets wasted in this kind of stuff.
So did the arma devs go and delete the fan skyrim mod? Calling it "incompatible"?
Despite it violates nothing
I do not know, but most likely involved in ripping and mod paying
maybe the user hid it himself
Fml
There goes a good chance to make a GATE op
Wish people would think before doing things
if it didn't violate anything it wouldn't have been removed, simple as
Meh coward talk find a middle ground. The dev stated that stuff to avoid problems
Its not direct profit n you can easily attempt to mitigate while keeping base mod
again, there wouldn't have been problems if it didn't violate anything.
dude what are you talking about?
The only reason it was removed as far as i saw,a misinterpreted money thing
Which is dumb
Ask the dev himself
I would ask but he left in fear of being banned for violating rules 
so I don't care, I've seen enough on his discord and Patreon page.
Riiightio
ripping is not allowed
Hopefully mod comes back on the shop though its a terrible thing to lose a good mod just cuse uniform method was deemed bad
"uniform method"?
ripped assets
As far as i know map n such are original
Uniforms might be ripped
Idrk
But the uniforms and something to do with money are the main contention as far as i read
But anyways i digress,im sure mod will come back devs know not having it on shop is gonnabe pain,just hope itll be within the rules and no profit via money happens
as far as I know, you don't know why it got removed, right?
so don't be a keyboard warrior here, keep your "coward talk" to yourself, and assess information when obtained and don't assume anything - all this without promoting ripping, of course
thank you and have a nice day
I would just note to correct what some have said, the mod was not removed by BI, it was marked Incompatible. The mod's devs removed the mod or made it private...
It wasn't, an ace compat mod that was made by a friend was wrongfully "marked incompatible" by BI yesterday
Marked "incompatable" when all it did was have lines of code
I told him to come in here to find out info, so whenever he gets a response from steam he will probably post info here
I dont promote ripping
As far as I know, Skyrim mod content is mostly ripped from.. Skyrim.
And it was made by the same team that already made mods with ripped stuff from Fallout games, which as far as I can see is also not on workshop anymore
And btw also had the uniform ripping/selling guy from above involved in it.
If you steal content, you have to expect to be gone-ed
Has anyone got experience contacting the BBC for licensing? I cannot find an email for the life of me -- interested in enquiring about dr who
Found it after half an hour of searching, jesus christ
Yeah, that was it
didn't take that long to find it, but boy is that website shitty to find what you want
you must be much better at navigating this stuff than me then
I used to work for local government research center, and their website used to be much worse than that. Some parts you had to know that a few words were text links to access, others had button just in plain back ground, and others you had to navigate page by changing the page number in the adress field (because making two buttons for that was apparently too hard)
Doctor who is unlikely for you to get a license for it’s possible however if the bbc are unresponsive I’d direct my attention to the dedicated email bbcw.licensing@bbc.com and state what assets you wish to use as older items of doctor who mythos can be owned by original creator and licensed to the bbc by said creator.
I’d also consider contacting the doctor who fan forums and finding contact through doctor who specific channels as it’s been easier in the past to contact the department to get responses (sorry doctor who nerd and one of my volunteer projects was a doctor who experience when I was in college)
I’ll see if I can dredge up the email we used
that'd be really helpful, thank you 🙂
Would you like assistance in finding out who owns the rights to the assets your interested in as I can’t access that email on my phone and I won’t be home for a few hours
Well about 7
tbh i literally just want to check about tardis licensing as mod ive been working on is capable of having shit fly as well as bigger on the inside interiors
think itd be neat to just include a tardis with it as the base
Yeah TARDIS you can’t use as a word
fine with that, though concept of bigger on the inside police box is probably too specific too
I know that one for a fact as they’ve taken others on over it
Now here’s the interesting bit you’d be incorrect on this assumption
oh?
As it’s not a original concept having something with more space inside than outside to doctor who
As long as you can do as a parody a company used to make a timey wimey box closet will try and find photos that was based on the tardis but because it doesn’t claim to be it’s just a similar
so a bigger on the inside flying portapotty would be fine? 
yeah time travel is out of the scope of my arma scripting abilities sadly
Joy of it being parody capable as other shows have done similar ideas
Hell you could use a modern phone box and cal it x as long as it’s not TARDIs and you should be fine
base game has a portapotty i can scale up slightly, will probably just go with that lol
Great glass elevator for example would be a problem if it was considered as it’s bigger on the inside and flies
For a cheap performance friendly way of doing a interior I experimented with a method using teleporters and compositions
yeah ive got it all mostly working ready save for some mp bugs
bugs that arent fixable by me 🙃
anyway, thanks:)
Is Arma 2 ALDP model cannibalization allowed for the creation of Arma 3 mods?
For example, let's say that I want a wheel from an A2 model that's on the data packs which I will use for a model that I'm making for an Arma 3 mod.
that would be allowed yes. though texture count wise it may cause either need for lot of extra textures to be loaded or you need to combine texture parts together to make better use of them
I see.
Would be funnier to use the Enoch outhouse
easy enough to change with one line of config in my mod, just need damn mp direction interpolation 🙃
oh yeah change it from Phone booth to Portable toilet
Hey peeps just wanted to know if this is official enough or if not any tips. Thx
Date: 28th of July
Signed: Jup Wellz```
yup
The one I got was even less professional.
Just a steam message, just took a screenshot of it and done
eventually add the year
@shell scaffold your message got blocked by the discord protection, but the link you shared is already known and reported to BI 😉
ah good just checking
is it possible to have my projects change which license is applicable after 6 months or something? have got some health concerns currently and dont want all my work (given ive spent months and months on some of it) to end up in some grey area if anything bad does end up happening lmao
You can always change your license. Any release going forward after the license change will follow it. Any release optained before it will follow the old license. License changes often make no sense. Choose the right one for your project from the beginning. I recommend you stick to the ones BI provided built in during publishing. But feel free to ask about any custom licenses
I mean without having to provide any input myself in case of being unable to do so; I want to have APL-ND on my projects for the first 6 months after they release then change to APL-SA after that 6 months
You can do that. Going from restrictive to open is always good. The other way around and you ask for the internet to try and cancel you.
Yeah, am I able to do that without having to have any input in case I am unable to provide any input? i.e After 30.12.23 (DD/MM/YY) this project uses the APL-SA license in the description be sufficient? 
I suppose you can add clause that in case of your( untimely) demise this license turns to aplsa?
not like i'll be around to dmca the content i just dont want it to end up going into the arma black hole of no license listed no author contact no usage
For sure yeah I get your sentiment and it's nice that you consider it despite the grave circumstances. Want g to leave a legacy is understandable.
But if you add a date that can't be revoked later if you end up feeling you want to.
But if that's ok no problem
I intend on open sourcing it at some point regardless, though may be worth having after 6 months of no updates to the mod files or something?
Most of the reason behind keeping it APL-ND is so that all updates end up going to the same place and such regardless
Just because you are not around, whether through health or just leaving the ARMA community does not change your license. I really hope everything will be okay mate, but if something does happen we'll have your back
In the case about humvees (AMG vs Activision), it was mostly based on the first amendment (that realistic depictions of military equipment are allowed in games) -- so would European countries not have this same backing? 🤔
A key item to point out is that the First Amendment is unique to the US.
Tho steam rulling is based around the US (tho i do think you may be right)
While the First Amendment has no bearing in the UK or EU the ruling can be used as precedent. And given the caveats in Copyright treaties if AMG tried to sue a UK or EU game developer for the same issue it would more than likely fail due to the precedent and the law of the host country.
But re-Steam in particular: any interaction you have with them is controlled by the Laws defined by the State of Washington, USA.
Thanks 🙂
Not a problem.
It does seem a shame that we cannot pay for a mod makers time and work.
I’d imagine the workshop could have some even better mods and assets if a person or community was able to pay for them to be made.
Like Polpox - great mods! If I could chip in and show my appreciation, I likely would…
But we cannot! 
You can
@zealous ore Yes I agreed to non-commercial use of BI tools. But Blender isn't a BI tool. Therefore could I could infact make models for money and then import said asset for free because they are 2 separate transactions. One occurs for money and the other doesn't.
But not for a project I ask you to do/commission you to do
The EULA only forbids to “paywall” or “return” for a money, “just grab my money and I want nothing” is okay
Like, if you want, you can visit my Ko-fi
There isn't anything in the Eula or tos that says I can't make models for money then import for free .
But I will do nothing to appreciate you, only with words
Correct
Example:
“Polpox, make me a ladder tweak but for 4x speed! And I’ll chuck a fiver your way” - bad
“Polpox, make a ladder tweak for 4x speed. And I absolutely won’t chuck any money your way wink wink” - acceptable?
Could you not then use non-BI tools completely?
Let’s say you managed to avoid every bi tool, could this then be bypassed? Just a random thought
@lavish basalt PuFu seems to think otherwise and tells people that the person that they pay to make models can't import said model. Which is complete bull because that isn't in the Eula or tos. And if BI feels that way then they should update their tos.
I personally don't care what people do. But, moderators shouldn't be spreading false information about what is legal and what isn't.
I would say I'll try to avoid to answer at this point, I definitely not a professional about legality and such to tell you absolutely correct answer
You can pay for a non-Arma ready model. You cannot pay for implement. What's unclear?
It is impossible after all. Making PBO or something requires BI-made tool whatsoever to make it work in Arma
@lavish basalt being paid to make a model doesn't mean I can't import it for free.
If person A pays you for making a model (bespoke / commission based) for a mod, and you provide the model and also import it, from a legal POV the two are connected, thus providing paid services for modding
my dude, mind your words, also feel free to check that out with a lawyer just like i did
Doing something for free is doing something for free.
if it is non co-dependent, sure
Just in case is that what Bohemian lawyers told you?
I'd like to see where in the tos it says that I can't make a model for money then import it for free.
Link please
no, it is my own business lawyer that told me that
Oh okay
In what country?
if cannot grasp the difference between a software TOS and commercial laws, it’s on you
I don't make any money modding.
neither do i.
I'd just like to know where the tos states that "if you make money from creating assets, then you're restricted from importing said asset"
for the nth time, TOS covers just the tools. You won’t find it in the TOS that you will need to declare your income, that you will need to have a contract or at least an invoice for the services provided etc etc
there has been countless people who have tried this technique to get paid for modding. I will do the model for money and get the injection part in for you for free. If you do that you cannot legally differentiate one service from another
also, considering you are simply trying to argue, feel free to get in contact with BI legal department about it and/or your own lawyer about it
i’ve noticed you are trying to argue, yes
I've just seen you quote that numerous times and have never seen it written anywhere in any legal binding contract between BI and the end user.
again, feel free to contact bi legal department about it.
In the United States, doing something for money and then doing something for free is completely legal.
I'm just confused as to how one limits the other, especially since there is no mention of it in any agreement between BI and the end user.
so is in europe. if the free part is the incentive (necessity) for the paid one, the two are considered a single service. And if that service is a paid one, then it breaks bi’s non-commercial clause
It's not like that in the US though. Here the free portion is free, regardless.
That's literally how corporations are getting by with selling CBD and giving away THC for free.
for the 3rd time, feel free to contact bi legal, considering european /czech laws is the one valid when it comes to their contractual clauses
yeah that is something that would be 100% illegal in EU
Are there not free third party tools??
I swear there was
It still relies on BI Tools
Yes as creating software to create PBOs requires reverse engineering of BI tools.
And reverse engineering is already a forbidden, so, you know what I mean
Yet mikeros tools exist, and he charges a subscription fee

last i checked mikero has been vetted by bi legal department
Oh didn't know that.
This makes the commission/importing make sense then. The confusion lies in country differences.
hence why i keep saying one should speak with a lawyer about it / bi legal department (i have done it several times). Also, when it comes to legal things, Prague is where things would be sorted out (so eu/cz laws applies)
you can. It is called a donation and that is 100% allowed. What isn’t is getting something in return for that donation because that turns into a sale
Dawg, if there was a way PuFu and RHS could turn a profit I guarantee he would know it by now.
modding is not about money for most of us old farts. Turning a modding project to profit has never been an aim.
If ever, CDLC and/or what Project Reality did is a better alternative anyways for anyone interested into turning modding into a business (also getting hired into the industry)
“They don’t make em like they used to anymore”
As much as I love Arma coming to console, I truly fear what path the game and community will go down as they “OG’s” start retiring on us.
Like after Arma 4 in 15’ish years, there won’t be a PuFu to strike my enemy’s off topic conversations into the either anymore. 🫤
(O/T ik)
I feel that is wrong, As I and many of the " OG's " who have been around for a long time,
People Like Beton, Petr, Branizk and such. Don't plan on disappearing for awhile. We all try to do our best to either fix the mistakes of the past or improve the current conditions of the future.
Me, I am trying to make sure the WWII Community remains that. I try and do this through reforger.
Petr Remains vigilant in his veiw, He wants well made assets and well made models.
Beton, Though hes been quiet, Hes still around, and he even hopes after me and the team finish porting his arma 2 era assets, that he will be able to try and port some of his older maps!
🥲
There will always be people who leave modding behind (for various reasons, including rl commitments) but there will always be new blood jumping in. in 15years most people including myself will be in mid 50s.
i think arma in general has a more mature audience, even most of the new community members seem to adhere to the rules
So don’t know if this is the right channel to ask in but got asked if I’d be willing to share models I’m implementing into arma 3.
Their intention is to implement them into reforger I was thinking the best way to do this would be written agreement that says you cannot profit off x y and z and must maintain credits in mod description as I’d like to be credited and don’t want my assets commercialised.
Now the models are based on modern guns but adapted and adjusted to a sci fi aesthetic would I be within my rights as the creator of said model and concept to do this type of licensing or would it be not possible due to being inspired by modern weapons specially the g36c as a example ?
you're welcome to set whatever rights for use of your assets you wish. Whether it's based on a G36 or not isn't really much of a wrinkle - the closest issue I could think of is if you called it a H&K G36 there may be trademark issues, but that's as likely as any mod being taken down for using the colt or H&K or glock logo.
Having been on both sides of this situation, I'd suggest only sharing with people you genuinely trust and just treating the models as 'gone' as far as your input is concerned beyond your initial agreement. Anything more than that will just lead to headaches.
The difficulty is not in how you want to set the rules, more how far you want to go with enforcing it. If you wanted the user to take them down and they didn't, what would you do next? Would you want to report it to BI? What if they start selling the models? Would you take legal action? On the flip side, is it fair if this team spend ages working on this project and you decide you want to pull out and wreck their work?
Yeah that’s the headache I’ve kinda got at moment with it all
At some point in the past wasn't this encouraged? I remember vividly seeing answers to recruitment where mods told the person that commisioning the asset is ok as long as you pay for the asset and not the implementations as all AiO package 😮
doesnt mean it was correct
no idea…unlikely to be encouraged per se.
Commissioning anything that doesn’t touch the tools is fine, but it quickly turned into modding for money kind of deal (with the inclusion of xbox into the mix where the commission also included encoding/ injection as a requirement but that was treated as free). The above legal explanation stands true no matter.
As long as it is "I'll only pay you if you also do the importing" it isn't "importing is free".
"Model paid, importing free" would work, if you would also pay for the model if they don't do the importing. Which I'm very very very sure most people wouldn't, because for most people its the importing that they want.
Pretty much what I meant with mods answering something similar in the past. Wonder how it actually works in practice legally and how you actually prove that the import is not being paid for
as i have explained above, my own lawyer, when asked about it, said that breaking the 2 services is legally impossible (according to eu laws) if done by the same person, because one could argue that the payment part is conditioned by the free service (the free part being unpaid for only due to the TOS non commercial clause) and/or both are being paid as part of a service deal.
It would basically turn into a he said/she said situation. Just best to stay clear of it.
Pufu is right. Even in the US you would have a hard time separating the Paid & Free. You would have to get two separate people to do it (One to make it the other to port it) for it to be "legal".
Someone used the "CBD/THC" thing as an example. But legally its a very very different thing as the two actions are substantially the same transaction as Pufu's lawyer confirmed.
... more like next year for me 😉
you are an even older fart then :))) ❣️
neat
I'm horribly close to that already. I'm 51 in 3 weeks and I'm still here making mods. I may need psychiatric help.
So you can make more mods? Will the psychiatrist also make mods? Extra hands can often help.
Well i could do with a scripter for my birthday.
I think the Pshrink will likely have more common sense. Or more of a life outside than me 😛
57 and still modding and making servers...
I just turned 30 last month. After reading these comments I guess I will not complain anymore 🤣
Yes. Your back pain is relatively fine, now! ||It'll feel worse in a few years! 🙃 ||
i still wont mount a p drive even by the time im 70
Hey, hey, please don't derail and don't let us sad after the freaking time we've wasted
im 16 and already regret making a p drive
Stop, that kinda negativity is not allowed, I'm not ready for chronic back pain 
i already have chronic knee and back pain and im not even 20 yet
No, he’ll just import the mods for free!
What we need is someone who can be a lighthouse for importing mods for the community
People pay for others to make the mod, then all the mods are trafficked to someone who imports it.
New crime created “mod trafficking”
We are just talking about the way the law works. Not suggesting work arounds.
nope
Ik I’m sorry, just having a bit of a laugh.
In all seriousness could this then qualify as “legal” or would that lighthouse just become a accessory to the crime?
If the intention is to work around the law then yeah it would be illegal.
Thank you for your time😭💀
Is this a mental shortcut that you've taken to explain this or can the intention actually impact the legality of something? (in this very case)
Isn't it either legal or not legal regardless of whether it's a loophole or not? (or otherwise it wouldn't be called a "loophole")
No intentional shortcut, Just not in a place i can easily sit and write an essay on "intent to subvert" legal clauses. I'm currently sat on a Tractor in the middle of a field waiting for a mechanic to turn up. Signal strength is crap and i don't have my reading glasses with me.
should've played FArma 2 instead!
Just helping a friend out. Moving some stuff around. Back to making mods tomorrow.
What should I do if someone sends me Star Wars helmet models for texturing then he says if I don't delete them he will take legal action against me? (TO be clear i do not have any such files)
did you sign an NDA or a contract or anything?
then i guess you can send him a laughing emoji and tell him to stop bothering you
does he even know who you are?
like name/surname/address
Nah
then what is he going to do, tell his lawyer to sue this WetBandit guy on discord?
over a star wars helmet model
that he probably didnt make anyway
hahaha, cheers I tell him to swivel
I don't suppose there are any, perhaps practicing/past practice, English IP lawyers lurking around these parts?
unlikely, why?
I'm just writing my Masters paper on AI and the CDPA, would have been nice to have someone to discuss/nerd out a little with 👍
So, bringing up that stupid DayZ EULA again (that is in Reforger too)... Seems to lead to things like this, where someone, for the second time uploads a Taviana rip to the DZSA workshop and actually has the lack of self-awareness to include this notice: Any false and/or fradudulent DMCA claims will be legally countered exposing for further prosecution. According to ToS these files are the property of Bohemia Interactive only. 🤣 https://steamcommunity.com/sharedfiles/filedetails/?id=2986858653
Okey these are the property of BI only
So.. Why is he uploading someone elses property?
Because... stop asking so many questions. It's legal, okay?!?
I realised that. He didn't even understand that if that statement was true then he was ripping BI's Taviana map that is under the APL license 🤣
From Enfusion Modders discord...
🤦
nice guy
indeed
So the guy above got the Taviana rip removed from the workshop this morning 🙂 Then he uploaded it (with the same Bisigns he used in the original) to another Steam workshop account 😡 Sounds sort of like ban evasion? Reported to Martin anyway, but hopefully both uploaders will face more serious consequences now?
People who are dead set on uploading to the workshop will burn one account after another. Wasting the game key each time, as BI is rarely able to keep up with them instantly reuploading.
Nuke each workshop
hey free money
Recommend infiSTAR, their global ARMA 3 ban list saves a lot of headache...
Unfortunately, apparently most of those on the list shouldn't be because their sister, brother, uncle or friend played on their computer and they had no idea they were cheating 🤣
Funnily enough I burned my old arma 2 key when I got global BE banned for "cheating" on my own server, for doing literally the exact thing in Arma 2 that Zeus does in Arma 3 now. I was ahead of my time. 
@stuck panther - you aren’t paying for any sort of ice-scream, any sort of flavor. You might desire to receive icescream but instead you might end up with applepie.
By supporting us, you will give us the opportunity to continue to deliver great content at even higher quality than before.```
emphasis on `reference materials ` & `software licenses `
Is there a rule against using reaction emojis? Like tf is this
Wheaton's Law usually, "flaming" in our rules otherwise - be constructive in a discussion, otherwise don't participate
So you can’t even add an emoji to a conversation if it’s not considered “constructive”?
was that the case 🙃
I mean sure, I wasn’t constructive with my conversation but that’s not what the warning was for. It’s for a emoji
clown emoji reaction here #reforger_workbench message
such constructive, much wow.
basically, quit flaming when things don't go your way (and when apparently many people are wrong at the same time)
I do believe you can trust PuFu on the EULA aspect, he has most likely filed more DMCAs than you have created mods
Didn’t say it was constructive, I asked “So you can’t even add an emoji to a conversation if it’s not considered “constructive”?”
I don't care about "what ifs" really, we deal with what is at hand. Again, it all boils down to Wheaton's Law.
@hasty plume
#discord_server as well
nobody made 1127 mods 🙃
something something imitation is the best form of flattery
sometimes imitation can beat the real one
imitation is fine. ripping isn’t
yeah look at that modular carrier with sidearm holster on chest mod, that's a good imitation almost looks like the vanilla one, but not a rip.
@zealous ore regarding the discussion from yesterday in #reforger_workbench . Just to recap it once more in a simple way: Is someone allowed to let people pay for the creation of models outside of BI Tools and then when coincidentially the model finds its way into the mod of the said modder it would be totally fine? I cant quite believe that to be honest 😄
And to which mail do I write such questions to get a statement from BI´s legal department. Is it the infringements one or the normal support one?
nope. You cannot have the same person do both.
you can commission someone to make you a bespoke model, just like you can purchase said model.
The person making the model cannot do the injection/ encoding because then one would not be able to separate paid work from free work
And what if a whole team is working on a mod? Is the team seen as one individual in this case or can i say Member A creates the model and Member B imports it?
the discussion from yesterday was in regards to donations versus commissions, the bloke simply does not understand that donations are not transactions
if you wanna contact bi legal, the email is legal at bohemia dot net irc
that goes into a gray area i’m afraid. It depends on how the contract is done, and why someone not part of the contract would work for free
Short version - payment for modding is simply not allowed.
Well thank you anyways 😄 I´ll try to get in touch with the legal department and talk with them through it
I get that. Thats why i was wondering
my answers were in regards to commissioning assets (which doesn’t involve the use of bi tools), not modding in general or in particular for reforger
It is worth pointing out that with the streamlined import process in Arma Reforger for industry standard file formats, for example models - you can of course pay somebody to do work inside blender and paint/texture it in substance painter etc, and maybe even do animations in blender too. The import of properly setup source models created without BI tools is often as simple as just dragging and dropping it into the workbench now so you do not need to get into hot waters over who is maybe paid to do the "import" process or setup configs etc. That is a relict of Arma 3/RV/P3D days. I personally am straight up too bad to create any models, I have and always will pay some talented artists to make the model I want and I just do the last bit of getting it into my mod and rename some things if needed.
I do think we should work towards a legal framework for commission work so people can be paid to do the full mod creation - with the condition that the result is available to everyone for free afterwards. If my community wants some certain feature to be created, and we collect money too pay somebody to create it we have what we wanted and if anybody else wants to use this cool new thing too they just us the mod for their server. One off, individual commissions cause no harm imo. We only need to set some basic rules to avoid any repeated selling of the same content as some kind of "product" or pay-walling of a mod with artificial limitations unless you pay to use it etc.
sure. You can have everything prepped for direct reforger import (model, textures, weights, bones, collisions etc). Same goes for sounds, animations etc.
You cannot do the encoding (prefabs etc) and the scripting etc - everything that has to do with the workbench (in case of reforger)
unfortunately that would open a can of worms, just like server monetization did. As noticed with obfuscation (so one mission is exclusive to a server / ripped content as mod trying to be hidden from public eyes). Such framework is really hard to enforce
People already do and always will pay people for commission work for their servers, it is just a matter of if we want to put some regulations and nudge it towards something more desirable for the overall community or if we want to keep shoving those people into a dark corner where they usually get ripped off by moon prices e.g. "pay 250€ for my helicopter mod" and people who are doing it well for fair hour rates risk being banned.
is 3D modeling profitable these days?
yes
This can was opened when arma 2 dayz mod got popular. People have been paying ever since. There are few people who have skills, there are many people who look for people with those skills, running the server already costs money so server owners have some to spare for content. So they will waive around some cash for anybody willing to spend their time with them instead of other "competing" servers.
i’m aware, and bi dropped the ball with dayz. it is a cesspool these days. The can is not even officially open, if bi wanted to, they could shut most down
I am not saying its easy to enforce this or come up with a plan that does not back fire, I just mean anything is better than the current situation. We can close our eyes and pretend that nobody should be paying for commission work and all modding should be done for free, but the games are way too popular.
Our end goal should be mods are free, nobody should be paying to use an already created mod, that is just a giga fucked concept. But if those mods are created by people in their free time or by people who earn some coffee and pizza money with it should be none of our concern. We have seen the cancers that develop if there is 0 regulation, I doubt we can make it worse. We will see 🙂
The wording here https://www.bohemia.net/community/licenses about APL-ND is a bit odd/could be improved.
The header states
With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
and then later in the list;
No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.
Maybe change the header to
"With this licence you are free to adapt (i.e. modify, rework or update) the material under the following conditions: "
It's more a language barrier and misunderstanding of legal wording than unclarity.
And since I'm neither a native English speaker nor a lawyer, it's also unclear to me 😅
Although the way that I read (and use) it;
- it is allowed to create a faction mod using the units, gear and assets from the original mod
- however it's not allowed to create reskins for the original mod
Only real issue I have is with the "you may not distribute the modified material", which basically means that you're still allowed to do everything (as long as no ones knows about it)
That's pretty much what the Creative Commons ND license says though too...
reproduce and Share the Licensed Material, in whole or in part, for NonCommercial purposes only; and
produce and reproduce, but not Share, Adapted Material for NonCommercial purposes only.```
It's more that the headers are the same for all licences, no matter if they do allow that or not. Of course the actual bullet points are what matter but maybe removing the "....share" would be nice.
Well you're always free (EULA permitting) to do whatever you like with your private copy of some software so that entry is more about the fact that you can't share that result imho.
So basically I need to add a custom EULA to my mods, otherwise people can still ignore the licenses?
Open Source (without license) is read-only, not copy and modify (even when not distributed).
Depending on the country you're in, you're allowed to modify a program or part of it for it to work as you want as long as:
1 - You paid a license if it's a payed service
2 - Keep the modification of said program strictly to yourself (you're allowed to share how to, but not the result, like firearm fabrication)
3 - The modification should not impede on others if your program as interaction with other
And that's wether the EULA/License allow it or not
hello if i open a funds pool for people to fund a server with mods on it ($$ -> Server host) Is this considered monetization? I have a server but don't want to pay the full fee and players have offered to donate to the server rental. Does not offer percs and does not change gameplay. Any info is appreciated thanks.
if they get nothing in exchange then that is a donation
Okay thanks, I was hesitant and just wanted to confirm with respect to all the mod creators and their licenses as well as BI. 👍
question if one makes scripts for a server under an agreement does that person still have "ownership" of those scripts if they send it to another person to test it?
also if you make a script by yourself that you test on bi's software and then give it to someone under an agreement and they dont follow the agreement are you still the "owner"
Ownership can never be transferred. You can only allow other people to use the content too or give them an exclusive license so you can not share your work with somebody else afterwards. It depends on your scenario if e.g. you were commissioned to make such scripts and the agreement between you and them. But in a situation where I make some script, upload it here on discord to tell people "hey if you have time, check my new script that kills you every time you fire a weapon" they have no rights to e.g. repackage that into their own mod, in its original form or even if edited.
Only once you have given the usage rights to somebody they can do what the terms allow them e.g. repackage into their mod with or without credits. Sub licensing has to be explicitly included in your original agreement. Even if I give you rights to repackage my script, you have no rights to allow others to do the same for example.
I hope this is what you wanted to know, if not please give me some more details on your situation.
thank you that clarifies things to the extent i needed it to
and is there any way to view mission files from servers you are banned from if those servers are commiting ip theft?
other than contacting the server provider ( sent them an email already explaining the situation to them stealing my code)
Ownership can be transfered but not by simply sending a script over
not to my knowledge
What I meant is authorship and the rights associated by it, e.g. being listed as the original creator. I am not sure what the appropriate legal term in English is but in Germany its "Urheberpersönlichkeitsrechte". Those can never be transferred. This is mostly irrelevant to this situation, just a little side info I could not resist mentioning. This becomes interesting when the copyright is due to expire due to time after death of the original author. But yes otherwise I guess ownership in this sense might be better interpreted as "hold of the copyright at a given time"
Ask somebody else who is not banned to download is is afaik your only way
ahh you are rights you cannot sell it but you can assign rights up to 99 years afaik
ip rights really is something that makes me want to quit arma dev work
It saddens me to hear that. it really should not. The community authors should be able to focus their time on creating nice and fun things for themselves and others and not deal with theft etc. I hope future platform policy and tool update can take away some of the burden so you can focus on what you should.
As long as scripts/code/etc is open source (since you can "unpack" mods), it will be a problem because people think they can do whatever with it.
When I hear people talking about "open source" the definition that comes to mind is the one from the open source initiative:
https://opensource.org/osd/
not just unobfuscated code
Just because the source is visible, doesn't mean it's open source 😉
And copyright still applies, with or with an attached license.
I know that the source being available doesn't mean it's open source (as in free for modification/use); but some people use "open source" for that definition, instead of the one I linked previously, and get surprised when others use/modify their creations.
My opinion is that people that don't want their creation to be used/modified, should either clearly specify it (before it's even accessible in any form) or compile/binarise/whatever process make it "unreadable" without using tools other than a note pad or the original creation tool (for 3D models for example).
Though it doesn't remove the worry a creator can have about his creation being stolen/copied by others
My opinion is that people that don't want their creation to be used/modified, should either clearly specify it (before it's even accessible in any form)
not specifying it is that.
Yeah, if no license is specified then the most restrictive is assumed iirc
No license means you can't do anything with it at all. All rights are with the creator only. Not even non commercial use with credits would be allowed
I didn't 😄
Same as I didn't update Lingor after I got accused of stealing BI content, but I just used Mikero's tools that are linked in the official tools 🙂
Was more for the guy pushing for you to release 😉 Like the forum rules ....... they also count here 😉
hehe I know
apologies if this has been asked before, what is the stance in regards to deRtm (one of mikero's tools, part of the premium license)?
is it treated just like looking at a config to learn what a certain author did?
can you freely dertm animations from any mod as part of the usual workshop license or even from the game pbos? I'm trying to educate myself here, since debinarization is regarded as ilegal while deRtm seems to be used by some?
:))
Generally BI seems to have allowed use of dertm for their A3 files for Arma mod purposes though technically they could remove anything made with that if they wanted.
Taking someone else's rtm from mod is not covered by that though I believe. In such cases permission from mod author would have to be obtained.
We don't care if you look at things on your own in private (When you show it to people, or tell them about it, its no longer in private).
If you use it to create and share stolen content, then it becomes a problem.
alright, thank you
thanks as well for the explanation, makes sense
Is deleting main menu elements so the game cannot be easily used if an incompatible mod is loaded considered a violation of steam subscriber agreement? From my POV the mods are so incompatible the gameplay experience is already negatively impacted so this just ensures that users do not load both
more precisely, if incompatible mod x loaded, delete all main menu elements and replace with text saying the incompatible mod loaded
mods are so incompatible it would break key elements of the gameplay experience
Why not just throw a huge annoying message in the players face, without deleting the main menu?
I can remember Dedmen was very angry when he saw a mod deleting main menu items 😅
while obstructing the game use is not strictly forbidden, its really frowned upon. There is a convo around here of a mod that was making the game itself crash, iirc that is actually un-allowed.
about 3 people would read that and they'd have the common sense to realise running both the mods causes a conflict anyway
rather than dealing with people go hurr durr medical broken ur mod broken
Breaking the main menu / intentionally bricking the game when your mod is loaded, puts you at risk for your mod being marked incompatible with the game. Which is basically taken down from workshop.
If your mod won't work, pop a message box and disable your scripts
You can also use the new CfgPatches thing to just make your mod not load if dependency is missing
there is no dependency that will be missing if the other mod is loaded
i cant disable my scripts because its function overwrites that cause the incompatibility
...which i cannot resolve because theres no way to skipwhenhasdependency or something
you could replace the main three boxes with your big red text but keep the rest?
Still has The Popup Issue -- people who don't want the popup to appear generally will not read it and still complain that it's not working properly
Aside from a few exceptions and those people are not daft enough to run two major medical mods at the same time
remember to blame the other mod in your error message to minimize people posting on your workshop item 🥷
them going and harassing the other mod is the entire point of having an error to begin with
whilst im sure the free advertising would be brilliant i am not particularly interested
There is pbo manager and its not from A3 tools
What that is illegal ? Since when .
Forever.
Interesting
paying for anything produced with bi tools is not allowed
Paying for a 3d Model and import it is illegal ?
Import it by myself for free
read what pufu has said in here before
That's not what you said just a few posts up. You asked since when has it been "illegal" to pay for a mod makers time and work. That is not paying for a 3d model then importing it yourself. Two completely different scenarios. Also.
There is pbo manager and its not from A3 tools
PBO manager uses BI tools to complete it's tasks. Mikero just added extra checks and his own UI.
No i didnt said since when its illegal to pay for a mod makers time and work.
My post was about that one post of Will who said "its a shame we cant pay for a model makers time and have it imported for Arma.
You just added two extra letters in there that change everything.
mod != model
I just want to know is it illegal to pay a 3d Modeler for the model and have me importing it ?
No. You can pay a 3d artist to make a model They just cant touch Workbench or Reforger Blender tools in it's creation.
edit: Originally said Yes, but meant No.
Alright i missunderstood what Will said
You just said its illegal to pay a 3d modeler for their model and having me for importing that said Model for free
Can you link where I said that?
Here
He meant to say "No. You can pay a 3d artist (...)"
Ahh, correct. That should be a No.
Alright nearly got a heart attack, thanks for clarification
no, you cannot import for free after making a model
like i said, read what pufu has said in here
But i mean if i dont make the model i just import it after i comissioned one
Simple
As long the model is done without the usage of official BI tools and doesnt need any BI tools you can pay for it. (So you get it as example as .FBX, .obj or .3ds) you are allowed to pay for that work.
Texture work same, you can pay for .tga, .png, .jpg etc
Doing it in any kind of OFP/Arma/Reforger compatible needs BI tools, means you are not allowed to pay for that procedure and also not for that kind of filetype cause it needs BI tools, needs to be done for free.
Example convert .png / .tga into .paa
Example convert .FBX into .p3d
Example config work to implent into OFP/Arma/Reforger to make it gameready
As long the workflow doesnt need BI tools you can pay for
As long BI tools are in use, you are not allowed to pay for.
Yeah thats what i thought
You can say that for everything. This runs to nothing at all. Then whoever claims something has to be able to prove it
how should that work to not allow people to do payments if models are done in other 3d model programs which dont involve BI tools
wont work, the time procedure to make the model gets paid, the time procedure to make it ingame doesnt get paid.
these are 2 different tasks and also with different tools
easiest way
stop import export function and all have to work with ObjectBuilder, so no Blender Tools for Arma anymore
so noone will be able to import FBX, obj or 3ds and also no export function for blender to make p3d
like ive said, if someone claims about anything he has to prove that. there are 2 different tasks.
you pay for a visual mesh, with unwrap and textures, its only a visual mesh, so no arma geometries, or memory points, animations or whatever, its just a visual mesh. done in a no BI tool. task 1
you got to make it game ready for arma means you have to do the procedures it needs and this needs a lot of time, depends what it is but to make it correctly working how it has to be it needs a lot of time at least and also BI tools are needed. doesnt get paid cause it would violate BI's terms. task 2
when nothing gets violated is also nothing to prove
if someone tells me im violating anything, he has to prove me what im violating or i can tell to anyone that anyone is violating anything
thats a other thing with battleye
here is the problem that 2 things got mixed up
so the one is a tool is in use where you can get paid for
and the second one is there are tools in use you are not allowed to get paid for
but both steps are seperated, 2 different tasks
like ive said, to stop such with models getting paid, the import export functions need to be disabled, so models can only be done in a official BI tool
but this would make no sense and would destroy the modding community aswell
im just keeping it there where it has to be, as long no BI tools are in use you can pay that work
as long BI tools are in use you are not allowed to pay
The problem is that BI basically ignores it in the DayZ space... in effect allowing it. The same way that they do not clamp down on people who spout the nonsense about how the DayZ (and Reforger) EULA suggest that anything produced for those games are not owned by the creators... Dropping the ball on this for other games causes a ripple effect, and the DayZ modding space is toxic and full of IP theft
Paid mods are an integral part of that game's environment...
And BI don't give a shit about it. Thankfully not the case for ARMA 3
Only reason ARMA is different is because of the "Life Crisis" I think, where they almost lost the modding community... In their other games no one is threatening to quit because of it so they don't care as long as they sell copies of the game...
We got a message about IP theft in our anniversary SITREP... I'd be impressed if they ever mentioned that in a DayZ update. They will not ofc... A lot of the big DayZ servers use paid mods and they do not take non-BI tools modified files, they buy the full mods, ready to use and everyone knows it...
i dont know anything about the DayZ modding community, mods or whats going on there cause i dont have DayZ and i dont have any informations about DayZ / even never read any infos about
but thats a other case
It is another case, but the wild west there suggests a future that we might not like... As I say, without the Life crap we may have been living that too. And remember, the DayZ modders are well into Enfusion modding, sure that they are looking for more financial opportunities
The fact that it is tolerated there means that BI honestly does not really care
thats a completly different thing. im not saying that its ok to sell mods or something like that.
im saying there is no violation against BI terms when a model gets paid wich is not done with BI tools
and there is no violation against BI terms when such model gets into arma 3 without payments
The only reason that the rules are enforced in ARMA 3 is because the community makes BI enforce them
thats ok and also good, i support that, thats not what im talking about
And yeah, sorry, while I replied to your comment, I was not implying you were saying otherwise
Was just saying that the rules are only rules when we make BI enforce them... otherwise they don't care and giving the prime example of what happens when we don't
Someone elsewhere brought up writing scripts or other stuff via ChatGPT. Got me thinking; if ChatGPT wrote them, or you generated AI art or in the future models, can you claim IP rights...
Iirc there was a recent case in the US where a judge ruled no
Lemme see if I can find it
https://www.theartnewspaper.com/2023/09/02/artificial-intelligence-lawsuit-decision-us-copyright-law
It looks like it's more nuanced than just "no" here, since the judge ruled it was unable to be protected because it lacked human work
That said
I wouldn't want to be credited for anything gpt spits out lmao
Especially since it's murky with how it just yanked wholesale from github and I can't track down the license of what it used for generation
The big question is: who is the copyright owner since (usually) copyrighted content is used to generate the "new" content.
That said, none of the AI tools that I've seen are capable of generating content on their own and always require human input (and tweaking in output). And yes, there are tools that can "think" on their own, which is probably what the court ruling is about and not the stuff we currently do at home.
Was it reported to infringements@bistudio.com?
yes 4 times
apparently its not just CoD Mw2019 Rips but its SMA, Dega Vehicles, D3s Vehicles, apalon vehicle and other pbos
What if the mod author is AWOL?
then they cant take it down 
Lucky for some people then, hey sturmfall?
It will be taken down.
yes ?
finally thank you
nobody around to take it down, only stuff that is ripped gets pulled from the workshop
#ip_rights_violations message
hence why non-ripped SW mods still exist on the workshop
the funny thing is my original shadow company mod was taken down like 3 days of existence, thats why i dont want the reupload of it to exist
Unfortunately, it's a manual process. Someone may see it a day after it was uploaded or 3 months after. Additionally, this doesn't mean that it will be struck down immediately either.
I don't consider this to be the "ultimate" document regarding IP, but its a good very start https://community.bistudio.com/wiki/Intellectual_Property
This is not my Mod i just upload it on the steam workshop for easier accessibility!
"got permission" deletes it anyway 
#reforger_discussion message
@jolly trellis - there is a difference between copyright laws (across the world, or at least the US and EU variants - these are pretty similar) and fair use. People who haven't considered talking to a lawyer always go fair use because it isn't commercial, which is 100% false. The few exceptions covered by Fair Use do NOT cover any sort of modding work where there is any sort of distribution.
If you want to make your own Mikey Mouse in whatever game for your own enjoinment, then that is indeed fair use. The very moment you share that mouse with anyone else it stops being covered by fair use
Which is a fair point.
But I'm a lawyer, and I'm telling you that things like fan fiction, because of their non commercial and transformative nature (something that has to be determined on a case by case basis) can be categorised as fair use as well.
The law on the topic is, as expected of the US, fairly messy and often deliberately so.
There hasn't been, to my knowledge, a specific case relating to mods; but they should be covered by the same law as fan fiction works.
I could ask someone who does deal specifically with US IP law if you're certain about it.
But that may take some time
My own business deals with IP rights due to my field of work, and i license it to my clients contractually, my own lawyer has clarified a lot of my modding questions based on the European Laws, and before that one of the lawyers that has worked before for Google Ireland (a old friend of mine).
Feel free to check that on the US side of things, but Fair Use doesn't apply for things that are shared between a maker an audience.
There is also a matter of trade dress, patents and likeliness to the original works
I'll ask my guy.
Might take a while, but I'll get back to you with what he tells me.
One other thing to bear in mind though that lawyers (as a matter of principle) will err on the side of caution, so they'll try to avoid areas that are contentious (such as fan works) even though there's no definitive ruling against the principle/stance.
Just note that there is a difference between fields of work. Disney doesn't make real life products (they license it to several companies - toys and alike), they create IPs (and one of the reason they bought Lucas).
The moment you compete with them in the same segment market they can say they are loosing money because of said alternative (mods for game A or B). It is not the same thing with say Glock, they won't loose money if game A or B will portray their handguns in a videogame, quite the contrary.
And i mentioned Glock here because they are one of the most drastic ones in regards to their licensing deals, and yet they are open to allowing their stuff to be use (including branding) with modded content.
That's entirely false, modding doesn't make something fair use or not, what you do with the mod is what makes it fair use or not, if you make an Africa centered mod focused on criticizing Shell for their atrocities, then using their logos and name are fair game.
yes, but making a mod using shell logos without having a critique/ journalistic approach is fine as long as you do not redistribute it further, which is the point i was trying to make in the context of the previous discussion
You can redistribute it just fine if the other factors are in your favor, just like you can draw a mickey mouse poster with critiques written on it, and hand it out at a protest against wage theft, no problem. It's an affirmative defense against copyright claims, meaning you have to prove it's fair use in court if the copyright holder after having done a reasonable assessment of fair use (I think it's reasonable that's the standard) decides to not accept your counter claim, and you do that by satisfying the 4 factors of the fair use test.
https://arma3projectlife.com/pages/custom-work
How is that allowed under Arma 3 tools TOS?
Need some custom work done for your server? We can provide you with an affordable quote to create Custom Scripts (literally anything you can think of!) Optimizing and/or fixing your scripts Dialogs Convert any vehicle to ArmA 3 (model and textures provided by you) Import buildings into ArmA 3 (model and textures provid
its not
Technically a SQF script is not a part of Arma Tools. But others are so yes it's illegal
Well technically
but if youre like me and never test your code then sure
It is as impossible as having another universe
Yeah I'm more talking about the importing assets into Arma 😄
this has been up like for years now, I wonder why it just managed to go under the radar for so long.
also why is it always French lifer people doing weird stuff with assets that don't belong to them?
Well you can also purchase/rent their mod for your server for the cheap price of $90/month
vengeance
you could test your code with sqf vm which runs completely outside of the game
I love how their mod requires TFAR... Dedmen must be so proud 🤣
Illegal if paid, Legal if not obviously
Monetized servers get special permission/exception
Mh.. They were approved, they are not on the approved list anymore
What is the problem with this?
https://community.bistudio.com/wiki/End_User_License_Agreement_for_BI's_Tools
In short one cannot be paid to provide Arma ready content
So i Cant pay someone to Do scripting or create a Server for me
?
scripting
SQF is just a text so probably not, but don't quote me because I'm not a lawyer or employee
a Server
Not even a scope of that EULA
if it requires arma or arma tools you cannot pay for it
so you can only pay for untested scripts
makes me curious as to the remote debugger with vs code but im pretty sure it uses arma in the background right?
tool made using arma so would expect it cant be used for monetised purposes but im not too sure on that one
My SQF Debugger just connects to Arma. The code is running inside Arma and being tested there
Also my Debugger is CUP-L
Subject to the terms and conditions of this Agreement, Licensor grants You a non-exclusive, worldwide license to: Use the Licensed Material, as whole or in parts, for ArmaOnly, NonCommercial and NonMonetized purpose only.
so no-no commercial use unless you ask for a specific exemption
Yo, I found this site selling mods for ArmA3 and I wanted to know if it is allowed or not.
https://www.the-programmer.com/arma-3/
Paid Arma ready asset is illegal
So do I contact authorities or the admins do it?
I also know a server that uses those assets
email in channel topic of #ip_rights_violations
its your average altis-life mod store, not that it makes it any better.
Could I make a AR mod with a custom license and make some files have one license and other files another license? e.g the code is APL-ND but some models are APL-SA...
in theory yes, in practice it depends on how you deliver the files/ structure
What exactly do you mean with deliver files?
in A3 you could have different license for different pbos. In reforger you would ideally have 2 mods one dependent on another
I wanted one mod with different licenses for Reforger
Either "All files in this folder are APL-ND" or in the main custom license file "fileA : APL-ND, fileB : APL ..."
You are free to license individual files as you please. All within the same mod. You can put e.g. multiple licenses in the license file and prefix them with "The following applies to all files under prefabs/".
Most projects just use one license to fit it all. But having to split mods by license is a urban myth. Licenses have no technical requirements. You could define a license for every other byte in a program if you fancy so. It's just decreasing the chance that people follow it correctly.
Not very familiar with licenses, but I'm essentially trying to find a license that's roughly: "You may use asset(s) with explicit permission from the author(s), and must be credited in some sort of public display"
Mostly just to give people the ability to ask "Hey can I use/modify X script/texture/whatever?"
creative commons licences like CC BY-SA or CC-BY-NC
https://creativecommons.org/share-your-work/cclicenses/
though I have no idea if these would apply to mods, someone from bohemia would have to confirm that
Creative Commons licenses give everyone from individual creators to large institutions a standardized way to grant the public permission to use their creative work under copyright law. From the reuser’s perspective, the presence of a Creative Commons license on a copyrighted work answers the question, What can I do with this work? The CC License...
You can put any license to your own creations, or use multiple licenses for different parts.
And as long as you don't use anything from Arma itself (which already have a license attached), you can take anything that suits your needs.
Thanks! 👍
while that is 100% true, unlike PBOs, for reforger everything is distributed under (a single?) .pak file(s). It isn't just about prefabs, but also for all other file types. It is possible to make a list of delivered files and assign individual license to each ones (or based on prefix to cut it shorter). It just means that it would be 100% impossible to have a license prohibiting derivative content (for instance CC BY NC ND) together with (APL-SA) considering dependency mods don't care about individual files but rather published mod in its entirety
Please do not use creative commons for code: https://creativecommons.org/faq/#can-i-apply-a-creative-commons-license-to-software
For what you asked the best license is one you can choose from the publisher window: e.g. APL. This chart explains you how to arrive at the correct license: https://www.bohemia.net/community/licenses/
Listing a mod as dependency does not reuplaod the original mod as part of yours. You just publish an additional mod with patches on top. As part of those you can change or entirely replace individual files.
So there are two very different usecases:
- A mod that is published under e.g. APL-ND can still of course be used as a dependency. I can override scripts from it or do what ever as long as all the patches I create on top (if there are any) are entirely my own creation. I can not e.g. take the mod model, modify it slightly and reupload it as part my my patch-mod. That would be against the license. But that is a rather nieche usecase. The majority will either replace entire files or merge changes with their own original IP. For these cases the originally license code/model is not re-distributed and there is no violation of the ND clause.
- Mods that are published under APL with or without SA can have individual pieces of it extracted and republished given they follow the license restictions such as attribution etc. Usuall it makes no sense to create straight up copies of content as then you need to maintain it yourself and you just bulk up your mod install with larger file sizes, but from the licensing standpoint alone that is very much possible. Since @potent moat asked about difference licenses on particular files in his one mod this is the scenario that applies to him. He could for example want to a) make all the scripts APL-SA but b) make the models+prefabs folder contents APL-ND. And that is as I said possible. The users of his mod will never have a problem if they jsut use it as dependency and those who want to extract remix and reupload parts of his mod can only do so with the scripts in this case 🙂
The concept of PBO, PAK or ZIP or what ever archive is used has no implications on this matter what so ever. The legal framework for ip rights does not know the concept of files, archives or computers for that sake. If you have a piece of intellectual property, be it physical or digital that can be identified as such by a rasonably educated user, and the license was given insdie the file, alongside with it or the user was forced to accept it to optain the file this is all fine - at least in the EU. Not sure if the US has different rules but those do not apply here.
Though you then have to take into account the terms of the Steam Workshop when republishing, whether there is an APL license or not...
For the steam workshop certainly, they have their own clauses that must be followed on top of the EU and the BI EULA define. The mod in question is about Reforger though and our own workshop 🙂
Oh right... 😅
The Non Derrivative clause from the CC-NC-ND link - https://creativecommons.org/licenses/by-nc-nd/4.0/ states clearly that
ND - If you remix, transform, or build upon the material, you may not distribute the modified material. It is irrelevant if you publish it separately - good example here are re-textures
I agree that from a license (law) perspective the way the files are distributed has no implication. From a way of accessing there files with the other that has been provided with these files, it does.
You can re-texture by applying your own texture you made. You can of course not just edit the existing texture and put a little text on it or something.
Textures are not baked anymore in Reforger. You can apply your own materials without the need to reupload other peoples or the game contents 🙂
For the second time - non-derivative, in terms of licensing, mean: no remix, transformation or material built upon the original material. You can texture if you want for your own sake, you cannot distribute these further
here is the legal code - https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode.en
For the avoidance of doubt, You do not have permission under this Public License to Share Adapted Material.
the very definition of derivative is one thing based on another thing (https://dictionary.cambridge.org/dictionary/english/derivative)
how do you intend on making your own texture without using the original as a reference anyway? 
It is actually a good question if your own original compatible texture counts as derivative or not. Built onpon is certainly met if it still contains part of the original work, but if its an independent creation that is just comapible it might be a different story. But I have not yet dealt with such case yes, so I will read up some more and see if I can find any calrifications or rulings on that situation.
You'd have to spend a lot of time randomly hacking away at the texture to get the mapping proper etc
You are very much able to draw over an original texture if all you are concerned about is the UV mapping. I would argue that: As long as there is nothing on the texture from the original source they are not connected in any way legally. Just having the same layout to be UV compatible is not something you can protect under IP rights because its a technical necessity. I do not find any obvious examples that are game development specific, so take it with a grain of salt. The closest comparsion that comes to my mind is: That you are also allowed to create third party accessories that are compatible with e.g. a devices shape (like phone cases) or a cover that fits a car perfectly. You do not need permission do even any commercial operation. You just can not use any protected trademarks in advertising for them.
So it's... built on the original material..?
No, building upon something in the legal world has a specific meaning, it is not the same as if you tried to interpret it with plain english - as its sadly often the case. Just because you used something as inspiration or schema along the way does not mean you violate those ip rights. Only if your end product contains any of the other persons expression of work it does.
If you have a fancy idea how to e.g. layout an advertisement banner and I take yours, change all the text, color, fonts in many cases that is entirely legal. You could only defend against something like that if your particular arrangement was so creative that it itself has become more than just the sum of all pieces and is thus protected. But these are super rare and always go to court. There are not clear set lines for "this is theft ... this is an independent creation"
You usually know if you create something original or if you just did some minor changes to a texture or model or script or what ever. The one thing you need to keep in mind for these things is that ip rights apply to only individual expressions of work. Morally you should always seek permission to e.g. re-texture somebody's model. They spent time on it and your texture would just be a boring 2D graphic if it wasn't for their model info to display it in the game. So I advise to always respect that. From a strict legal point however these two are entirely unconnected. If you had a court case about "theft" of the texture you would be putting the two texture files side by side. The context of them existing in a game and what not is entirely irrelevant at that point. Assuming none of the pixels are identical of the two textures to compare and an independent observer is clearly able to distinguish them (e.g. its not just all pixel values changed by a single digit rgb value) the only question that remains is if the particular arrangement of shapes, their position, sizes, contrast etc were copied. At least of general position and size this might be the case - since it should be UV compatible. But then the question is if that was actually protected. Here again - I am not certain - but from my experience in patent disputes the argument of a technical necessity to layout these things as is rather than creative expression is likely to be followed. The decision here is if the degree of transformation is significant enough, apart from the pretty much identical layouting, to consider it your creation.
Surely if a texture for a model has to have a certain layout in order to fit the specific model then it has to be derivative, because the texture layout is unique to that model?
another completely different model could have same layout technically
it just just part of the model itself, not a separate entity
texture drawn to fit it from scratch is its own work but texture drawn over existing texture is derivative
but using that new texture on the model via hiddenselections is still derivative since it uses the existing model
On what legal basis exactly? Or is this just your personal interpretation of what you consider to be a derivative?
well I suppose its my interpretation.
it it requries the other mod to work it is derived from it 
The legal terminology is often distinct from the common understanding. I was very careful to disclaim that I do not have a paragraph or ruling backed explanation yet and thus my above statements try to approximate this from other things that I know for a fact. I am trying to get a reliable answer and will share it here, because this "re-texture" situation has man facets to it that can not be boiled down to a simple "you use their mod in some way, thus its a derivative". Please don't put any absolute statements here like that as others will 📸 it and claim it as proof for their opinion without any context.
I am not aware of any cases against people who have been doing this in any game or other 3d-applications - so I am optimistic of this not being a problem - and as such the people who are already doing this for years do not need to get scared when lurking on this channel. But a definite answer will be the only thing to settle this, no personal opinions. If you or somebody else has relevant primary sources on this topic feel free to share them in aid of clearing it up. I have reached out to a few ip rights lawyer friends with this particular situation and hope to hear back from them within a few days.
a model contains UVs in order to be able to texture it. But just like 2 individual models of the same things are different in terms of typology, number of verts etc, so are the UVs. No 2 artist doing the same weaponbox will have the exact same 2 UV layouts and set. Having the UV is the technical requirement, the layout/setup of the UV isn’t. Considering 3d models are considered art form - unlike say a cover for an existing phone, i’d say things cannot really be compared.
Sure, you own the rights over the textures you have produced (if it is original enough, not if it is a color conversion btw - not to say that the texture in real time 3d engines are basically more than albedo/diffuse - and the overall aspect of said mode is driven by a set of minimum 4 - albedo / roughness / metalness / normals) even if you have not created it by remixing the orginal one, using it over the original work in ways that it does transform the original work (which is the pupose of a re-texture) is derrivative work
To give you an example - if i write a book (create the characters, the story etc etc) and you come and create the continuation (using the same setup, characters - which you further develop, add, maybe change) that is derivative work from any legal perspective you want
A phone case does exist without a phone, It’s a product. It might have little purpose without the phone, but it is not a necessity for the phone to exist in order for the case to work / exists (i still have about 6 in a box for my current iphone and older ones) It is not the same with a texture - sure the texture does exists without the model but serves no purpose. Also slapping a case on a phone does NOT change the phone base colors, functions, internal components etc - which is precisely what most re-textures / code changes etc (not all but most dependency mods) do
I’m glad you asked some IP lawyers, i have had a back and forth with my own years ago when i had things that needed to cleared up
Which also relevant to note here that, despite your role as a BI developer, the comments in this channel are your own, and do not have anything to do with BI stance / BI legal department view on the matter
in case CC-NC-ND is not clear - this has a clear overview > https://whc.unesco.org/en/licenses/10/
I meant to ask, but why should creative commons not be used for code?

