#arma3_launcher

1 messages Β· Page 5 of 1

woven tendon
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if someone can help me

meager talon
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Have you tried verifying game files?

trim needle
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hey everyone, I hope someone is able to help me

the arma launcher no longer saves settings, or modsets. it always resets back to a previous 'save' from about a month ago. I can change which mods are loaded, and i can change the background and all that, but when I restart the launcher, it goes back to before I changed anything

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I've reinstalled, verified, deleted certain launcher files, and a few other things, but nothing has worked so far

drowsy junco
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  1. check the logs at C:\Users\XXX\AppData\Local\Arma 3 Launcher
  2. rename the folder and launch it again
trim needle
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rename the logs or the launcher folder?

hollow urchin
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so i want my mods to be on my 2nd HDD, and i move it, and it copies to position i want and mods stay in same place their default position in game files? any fix to that?

drowsy junco
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@trim needle the logs folder in 1)

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@hollow urchin symlinks/junctions

hollow urchin
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whats that

drowsy junco
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Windows Developer Blog

Overview Symlinks, or symbolic links, are β€œvirtual” files or folders which reference a physical file or folder located elsewhere, and are an important feature built in to many operating systems, including Linux and Windows. The Windows’ NTFS file system has supported symlinks ...

idle breach
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Hey, I'm trying to launch arma 3, but BattlEye keeps blocking 'E:\SteamLibrary\steamapps\common\Arma 3\Dll\x64\PhysXCommon_64.dll', with and without mods. Anyone know a fix?

frail mica
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this file might be corrupted and does not meet BE's expectations. verify game installation and retry

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@idle breach

idle breach
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Will do, thanks!

woven tendon
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Hey guys i am stuck with a problem for a long time i tried a lot of solutions and its not work my pc is 64 bit and i am trying to open the game on 64 and its crashing with code
"STATUS_ACCESS_VIOLATION" if someone know how to solve this problem i will be glad πŸ˜‰

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just saying in 32 bit its working clear

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but my pc is 64 bit

drowsy junco
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@woven tendon you need to upload and link the rpt log file for the whole error context
or better upload all the crash logs via Arma 3 launcher option to Arma 3 feedback tracker

wraith monolith
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Question: Has anyone made a suggestion/feature request for the Arma 3 Launcher to allow the downloading/syncronising of community hosted mods as well as local/steam workshop mods?

This would mean people wouldn't have to download all these 3rd party launchers, and bring the whole modded experience more inline with the base game's user experience.

Steam Workshop is great! But it doesn't offer version selection like npm does (discord.js@11.5.1), plus there's the licensing issue that isn't an issue otherwise when uploaded to private servers. As far as I understand it, a launcher that downloads from a private repo wouldn't have a licensing issue for merely downloading the mods.

lyric elm
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Haven't read one. And won't happen

wraith monolith
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You seem awfully certain about that, mind elaborating as to why not?

frail mica
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plus there's the licensing issue
what issue...?

wraith monolith
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Re-upload of a mod isn't allowed on Steam Workshop even if the mod's licence does allow it, or am I understanding that wrong?

frail mica
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that's no issue

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that's well in the rights of steam to have a legal ground on their end

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because the original creator must grant valve certain rights that only the original creator can grant

wraith monolith
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I'm not having a jab at Steam Workshop

zinc depot
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as if people care about EULA's and licenses if they just want to rip your stuff

lyric elm
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You seem awfully certain about that, mind elaborating as to why not?
Because I would probably have to implement that, and I won't.

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There are more important things to do, and for your thing its kinda late

wraith monolith
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Eh. Wait, you got the job? Last I heard you had merely applied

frail mica
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look at his role color πŸ˜‰

lyric elm
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My name is green

wraith monolith
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Haha oh shit! Nice one! Congrats (late)

frail mica
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My name is green
no, your name is dedmen

zinc depot
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Although, Steam Workshop has a new feature "Visibility: Unlisted" which allows you to create a community HTML linking to a mod on the workshop which isn't publicly visible (unless you know the URL)

frail mica
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but can't be synced with the launcher iirc

wraith monolith
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That... I had not seen

zinc depot
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I have a mod on the workshop which is unlisted and works perfectly fine in the Launcher (including updates)

frail mica
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oh, that's nice

zinc depot
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even stuff like dependencies work; the only difference with 'public' is that you can't find it when searching the Workshop

frail mica
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totally passed me unnoticed

wraith monolith
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Huh.. I didn't see that there a few weeks ago. When was it implemented?

zinc depot
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only noticed it last week, and is actually a brand new feature

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I believe 1-2 weeks ago πŸ˜‰

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even the Workshop SDK hasn't been updated yet

wraith monolith
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Well, that definitely is a cool feature, and saves on the "friend this account and I can give you access to our framework mod issue"

turbid brook
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You're talking about private/unlisted mods and what I'm sorely missing is One. Single. Thing: automatically installing the TFAR plugin for TeamSpeak after you download the Arma mod.

You'll be surprised how complicated that is for randoms, on open servers πŸ€¦β€β™‚οΈ

vast pewter
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Help me pls! 12/09/2020 20:07:46 - Bloccato caricamento del file: 'C:\Windows\System32\SortWindows61.dll' Blocked Load of the file

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It launch the game but veeeeery slowly

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wait, is this the right chat?

lyric elm
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SortWindows61.dll
huh... Never seen that

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Seems to be from microsoft though

broken shard
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ConfusedDog BE is doing weird stuff

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someone else had a windows dll blocked by BE yesterday too

vast pewter
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alot of dll blocked for me

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can't play nothing

drowsy junco
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run anti malware check

turbid brook
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Not sure if that will actually help, but I had the same issue once and what solved it was... rebooting my computer. Yup! Just that.

broken shard
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Btw I've had a question about the launcher for a while, why are there 2 different ways to export a preset and why do they do different things ConfusedDog ?

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I mean you either export a list which you have to import through the import button or you export a preset which you can just export by dragging it into the launcher

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Wouldnt it make sense to unify both export buttons to be preset exports? Or is there some hidden functionality of lists that I dont know?

zinc depot
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There are 2 export buttons? I only know the HTML export one, which you can either import or drag&drop

broken shard
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yeah @zinc depot you can either go to
More -> Export modlist to file
or
Presets -> button with round icons next to preset

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In the mods page of the launcher

zinc depot
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which both output the same HTML file; only difference is that the name isn't stored

broken shard
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which both output the same HTML file; only difference is that the name isn't stored
Nope, I just tested it again and the html file you get when you go through More doesnt auto import the preset when you drag it into the launcher

zinc depot
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for me both didn't πŸ€·β€β™‚οΈ but that could be the preset I exported

broken shard
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Also the header for the two is different
the first one exported through More is defined as a list

<head>
    <meta name="arma:Type" content="list" />
    <meta name="generator" content="Arma 3 Launcher - https://arma3.com" />
    <title>Arma 3</title>
    <link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet" type="text/css" />
    <style>

and the one exported through the icon is identified as a preset

<head>
    <meta name="arma:Type" content="preset" />
    <meta name="arma:PresetName" content="Bebop Fallout" />
    <meta name="generator" content="Arma 3 Launcher - https://arma3.com" />
    <title>Arma 3</title>
    <link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet" type="text/css" />
    <style>
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Also the preset has the name in the list which is used during the auto import

zinc depot
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ahh, I see... exporting from the Preset dropdown (with proper name) will export the preset, saves it and subscribes to mods not existing yet.
Exporting from "more" will only export the mod list and only subscribe to mods not existing; not making a preset.

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makes sense in a way

broken shard
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Yep

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I'm not quite sure what the reasoning for having 2 different ones is

zinc depot
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one word: Arma

broken shard
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maybe

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But ye I'd personally be for making both a preset so my unit finally stops exporting them as a list AwooAngry

zinc depot
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or teach them how to export properly 🀣

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or like my unit; have a website where you can download different presets per mission, automatically generated depending on mission settings πŸ˜‰

broken shard
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jeez look at mister fancy over here

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I might throw up a feedback tracker ticket later with the list vs preset thing

zinc depot
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I don't think it's a bug though...

broken shard
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Shrug there's feature request tickets on the feedback tracker too

broken shard
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Btw I looked around the launcher a bit more and I havent found a reason for the list vs preset distinction yet

zinc depot
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  1. share preset for specific missions
  2. share list for general mods

I can see the use for both.

hollow urchin
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how can l invite a friend to play arma3 in a public server

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????

zinc depot
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Ask him to join the same server

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And he should be able to quickly join through your Steam account

feral raven
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Just idea for the launcher, it would be great if it also could generate dedicated server configurations. There is a number of community-made tools, all with something broken. πŸ€ͺ

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While the launcher looks like a good starting point to have this implemented. Since it already has more than half of that, and has good UI.

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Although unfortunately it will impact maybe only 10% of people who have had to do anything with dedicated server, since all those other hosting services have their own control panel.

zinc depot
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Well, that 10% actually know what they're doing (or should be). So could technically do everything without any tools...

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And yes, IT people are lazy people, but for those the current tools do their jobs.

feral raven
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No, there are people which are not very IT people, they want to start a DS server on their own, and they have to navigate through some problems with community tools. I'd say it would be very nice if launcher could also launch dedicated server.

solar sentinel
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I work in IT and recently set up my own dedicated server for bunch of mates to play on. And I think majority of community is so well versed on all aspects of how things work that they dont fully appreciate how much Black magic there is involved for the new folk.
It has been an absolutely painful process drudging through poor and outdated documentation.
While scouring the forums for obscure information and possible tips on where to find the mods, logs, profiles etc.

lyric elm
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If you have improvements for the dedicated server guide on wiki, drop it in #community_wiki and it will be added

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Yeah the wiki is outdated and poor in places, but somehow most people seem to think that they have no say in the COMMUNITY wiki, and no hope to fix it and just keep complaining about it instead of helping to fix it

drowsy junco
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i'd say a get started page with a simplified, most important parts only overview. there is loads of info on the BIKI but its very extensive, several pages, without a simple how-to

solar sentinel
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@lyric elm I usually tend to write things up when I feel like I have expertise on the subject matter. Banging my head on the wall while trying to troubleshoot myriad issues for hours on end does not really make me feel like writing up some articles on how others could follow suit πŸ‘€

lyric elm
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well better something than nothing

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"I managed to solve it this way" is better than Β―_(ツ)_/Β―

feral raven
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Yeah the wiki is outdated and poor in places, but somehow most people seem to think that they have no say in the COMMUNITY wiki, and no hope to fix it and just keep complaining about it instead of helping to fix it
Registering there should be allowed then, doing it yourself is better than searching for some guy who has an account there so he takes your changes in, if he has time and will and doesn't forget.

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somehow most people seem to think that they have no say in the COMMUNITY wiki
Unfortunately that's the first impression if you see that you can't register there

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Sorry for off topic

lyric elm
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Registering there should be allowed then
you can register via Dwarden.
Look at the spambots on BI Forums and Feedback tracker, do you want that times 10 on wiki? no.... no no no.

broken shard
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awe But what if I want 20 articles that just copy pasted the first line of the wikipedia description of what a car is?

hollow urchin
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just a quick question long time ago i switched to Linux Pop!_OS, and i decided to try it out and when i downloaded arma 3 i did not have global mobilization nor contact dlc, nor launcher itself what seems to be problem with steam and everything hating linux or porting games to linux takes time

frail mica
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are you using the linux port of arma?

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@hollow urchin

hollow urchin
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i used yes i downloaded it through steam

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im just curious

frail mica
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arma 3 linux port is outdated and not longer supported. it also does not support the latest DLCs iirc

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you can use an emulator / vm on linux to run windows steam / arma i think

hollow urchin
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hm

turbid brook
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The performance od going to be abyssal probably ;)

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I've heard that Arma works quite well with Proton

hollow urchin
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linux is better than windows so ye ig

turbid brook
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Without BattlEye, obviously

frail mica
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I've heard that Arma works quite well with Proton
this is what i had in mind

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just forgot what it was πŸ˜„

turbid brook
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linux is better than windows so ye ig
Windows, on the other hand, is better at running Windows executables ;P

frail mica
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#fakenews
πŸ˜„

hollow urchin
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perfectly balanced as all things should be

lyric elm
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@hollow urchin you can run it in proton, performance is fine, most mods are compatible (you need some tricks for TFAR/ACRE, but they work fine) and you get all DLC's. Only thing that's missing is battleye.
For more info you can visit the ArmaOnUnix discord in #channel_invites_list

turbid brook
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@lyric elm I'm curious what needs to be done for TFAR. Is there a way to sum it up in one sentence? (run TS in wine, alongside, maybe?)

lyric elm
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run TS inside same proton environment as Arma

fresh hazel
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not sure if this is the right area but I've been trying to link a bohemia account to my steam account so I can access units in the launcher and it's not letting me link the two

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when I'm in the bistudio.com account site I go to the "login" square and go to "connected accounts" at the bottom and click the steam button

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I'm already successfully logged into steam in the browser

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when it redirects me to the steam verification page, I hit sign in, and it kicks me back to the bistudio.com account page

simple surge
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recently i have had players reporting that one of my required mods is not showing as a required mod in the mod list when trying to load into my server. This is causing a lof of players to not be able to join if they do not maunally know to select the mod that is not loading. Is there a solution for this?

Here is my start.bat
https://pastebin.com/Pbs3tFSb

zinc depot
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which mod is causing issues, and does that mod have server keys?

simple surge
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it is Project Legacy - Server Edition (which is mine) and yes it has a server key. i will get a screenshot of what the launcher is showing

turbid brook
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Could you post the ip and port? (you can PM it to me if you don't want to send it publicly)

simple surge
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192.187.120.122:2302

turbid brook
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Hmm... πŸ€”

In [5]: s.mods_names
Out[5]:
['Project Legacy - Server Edition',
 'CUP Vehicles 1.16.2',
 'CUP Weapons 1.16.3',
 'CUP Units 1.16.2',
 "Ryan's Zombies & Demons",
 'NIArsenal',
 'Enhanced Movement',
 'Community Base Addons v3.15.1',
 'Chernarus Redux',
 'CUP Terrains - Core 1.16.1',
 'Exile Mod']

So it actually is in there

simple surge
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i have a preset saved so i never knew this issue was happening until new players started joining

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blue highlighted is supposed to be required and yellow is optional

turbid brook
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That's interesting. The mod steam_id seems to also be reported correctly (1166020646)

simple surge
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i have just been telling players that are apart of my discord to load the preset i gave them and save it and then load that way but new players not in the discord will not know this

zinc depot
turbid brook
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I dunno, the signatures at this point should not have any impact on this, but these are the ones you're broadcasting:

In [8]: s.signatures
Out[8]:
['a3',
 'badbenson',
 'cba_3.15.1.200418-5fde716b',
 'ChernarusRedux0.97',
 'cup_terrains_core-1.16.1',
 'cup_units-1.16.2',
 'cup_vehicles-1.16.2',
 'cup_weapons-1.16.3',
 'exile',
 'jsrs_cup_compat_2020',
 'jsrs_soundmod_2020_v2',
 'ProLeg_v0.1.5',
 'RyanD',
 'Toadie']
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So everything looks okay, tbh πŸ€·β€β™‚οΈ

simple surge
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i know. it just started happening yesterday.

turbid brook
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I'm afraid i can't help you further. If you find out why this was happening, ping me, please - this is relevant to my interests πŸ™‚

simple surge
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ok cool. i will keep looking into it. thanks for trying though

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been runing servers for years now and have never had this issue

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btw, are you able to look the server up in your launcher and see if it show that mod as suggested or required

turbid brook
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On your workshop page, I can see that you issued an update on the 9th of October. This seems to roughly match your "started happening yesterday". Double-check that you've not messed up anything while doing the update πŸ€·β€β™‚οΈ

simple surge
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roger, i will chekc that too

turbid brook
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(yes, I know that the 9th wasn't yesterday :P)

simple surge
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it just may have been when someone finally reported it

turbid brook
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btw, are you able to look the server up in your launcher
Sorry but i can't and it would be too complicated and off-topic to explain why. TL;DR: My router makes my launcher not function properly. Maybe someone else reading this may try doing that.
Wish you luck in finding the solution

simple surge
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ty

zinc depot
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I'm trying to find it, but takes some time (from the EU)

simple surge
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ok thank you @zinc depot

zinc depot
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ok, I found it; and it doesn't show Project Legacy at all

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I'll check the mod for issues πŸ˜‰

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found one major issue... repacked content from MGP...

simple surge
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ok so since you dont even have the mod downloaded, you dont even get the option

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i will have to re-upload the mod i guess and see after i repack and sign

zinc depot
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and remove milgp_vests.pbo, and include Military Gear Pack in your modlist

simple surge
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??

zinc depot
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milgp_vests.pbo is ripped from Military Gear Pack, another mod

simple surge
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its not ripped, we have premission from the original owner

zinc depot
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πŸ€” πŸ€·β€β™‚οΈ

simple surge
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i guess i never put that in the workshop description. i have added it

stuck minnow
drowsy junco
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whats the reason A3 launcher takes a long time to scan all the mods - does it do a hash on each file each time?

zinc depot
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checking if there are changes from Workshop (subscribed/unsubscribed/removed/updated/etc.), checking if local mods still exist, and I'm sure a couple of things more... which IMHO is done pretty fast

simple surge
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So I am still not getting a mod (Project Legacy -Server Edition) to show as "required" in the server launcher. Players are having to manually load this mod to be able to join. Some of you tried helping a few days ago but I still need help with this issue. I am seeing a lot of players trying to join and are not able to since they do not know to manually load this mod.

Server IP: 192.187.120.122:2302
Server RPT:
https://pastebin.com/HfvW4hnW
Server Start.bat:
https://pastebin.com/5j7Eudis

frail mica
simple surge
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I have done that. I have even resigned with new key and re-uploaded to steam to see if maybe the key was bad but still no luck

simple surge
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Ok so did some more troubleshooting. I added a new mod to the server and it shows up correctly as required. So I then decided to upload the mod as a new mod and then tried adding it again to the server with new key. I am still getting the same issue I was getting with the old version. I am wondering if I am uploading the mod wrong or am doing something else wrong with the mod. I have been using this mod for years now with no issues. Wasnt until the last update I did a few weeks ago that I have had an issue

drowsy junco
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@simple surge which mod?

turbid brook
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Project Legacy -Server Edition

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I have already checked that it correctly shows up in the mods list in the network packets (a2s_info) and the signatures seem to be correct (unless I messed up sth πŸ˜„ ) @drowsy junco

simple surge
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i didnt think it was something that i did when i updated it. it is just so weird that it does not show as "required"

turbid brook
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Plot twist: you ended up on some secret BI blacklist so the A3 launcher ignores the mod πŸ˜‰

simple surge
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just my luck

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This is a server side mod and my server depends on it so it can not be taken out

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i am having a buddy publish it and see if its maybe my arma 3 tools

drowsy junco
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if you use old pbopackers, they can cause signatures not to work

simple surge
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I am using the arma addon builder

lyric elm
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mod has mod.cpp/meta.cpp, and is loaded as -mod= on server yeah?

simple surge
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Yes

lyric elm
simple surge
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Yea I know. I will come back to this in a bit. I need to run errands. Thank to all that are trying to help

simple surge
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So even with my friend publishing the mod under his account, it still shows up as suggested. This causing so many new players from being able to join. I have been running servers for over 3 years and this is the first I have seen of a mod that is listed as required to show up as suggeated

lyric elm
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Ah

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Maybe it needs to be listed in the mods required for the mission you're running

drowsy junco
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@simple surge is the unit/asset placed in Eden or only created via script?

simple surge
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@lyric elm I didnt even think about that, will have to try

vivid lava
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Would it be possible to add an option or default the the launcher so that on the server join menu the Suggested and additional mods are above the Content required by the server

It's more likely people will adjust the optional than what is required and new people seem to be unaware it exists having never scrolled to the bottom.

Apologies if this is the wrong channel for a bit of feedback/suggestion i did a quick check over all the channels and couldn't find one that matched.

spice zodiac
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Is the Arma 3 Units not working for anyone else in the launcher?

frail mica
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known

ashen heath
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any plans for a "repair all" button to repair all mods

rather than clicking through 60 plus things hahaha

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might be a good little button to have to make sure no mods are broken for big units with big modpacks

lyric elm
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no plans as this is the first time I read that :D
Not sure if that really makes sense. I think if you verify game files via steam, itll also verify all mods?

frail mica
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I think if you verify game files via steam, itll also verify all mods?
as far as i can tell, no

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only game data in the game installation folder

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the workshop folder seems unaffected by that operation

lyric elm
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I made a ticket for it.
I would probably do all active mods, not ALL downloaded mods

frail mica
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sounds good.

drowsy junco
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yup would help a great deal

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also if its exposed more prominently than current repair action via submenu

ashen heath
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Oooo yeah selected mods only sounds good

primal hound
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What is the best launcher to be as user friendly ? (Actually i using A3 Sync) but A3 sync is too hard for casual players.. i need some thing where i setup full config for addonpack and user only install aplication and update his local addons..

lyric elm
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Swifty is pretty simple. Afaik it's a one-button solution.

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Maybe JustSync. Afaik also one-button

frail mica
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Vanilla launcher and mod collections

primal hound
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Vanilla launcher It does not support custom addon storage

sterile moth
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It does

ashen heath
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Yes it does lol

primal hound
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i thing with automatic updates by me.. (without workshop udpates..)

zinc depot
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I use the launcher all the time, including on my own projects which only exist locally. And those are "updated" manually on my local machine.
It's even possible to add local mods which are updated though A3Sync or other tools, so I don't see a real problem there.

ashen heath
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^ Good spot
You can tell the launcher what folder to watch per say and that could be a a3sync one or anything

last ibex
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My arma is stuck in offline mode is their anyway to fix this i have already uninstalled and reinstalled arma

river niche
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Was your steam client in offline mode?

earnest wing
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when i try opening arma 3 i get a missing file or corrupted file error

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it just auto crashes then gives me a note on my desktop

sterile moth
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What is your error?

earnest wing
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i cant sind pictures @sterile moth

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can i dm you?

sterile moth
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No. imgur

earnest wing
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ive reinstalled and verified

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and i still get the same error

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i emailed them 5 hours ago and i havent got a responce

sterile moth
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Because they're living in Czech so midnight...

earnest wing
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alright but do you know any solutions

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and when i run it through the file

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when i load into a game

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it says battle eye and restart game

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when i do that

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i still get the same error

sterile moth
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Okay your explanation kinda doesn't make sense. Write all of your steps and error logs, precisely

earnest wing
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So i try running trough steam

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it gives that error

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i verify the files

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then i retry launching same error

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then i reinstall

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and verify same error

sterile moth
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Try to run what through Steam? Just click Play of Arma 3 in your library?

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Or can you launch Arma 3 Launcher?

drowsy junco
#

probably manual deleting the corrupted files works. check the said log file on what it says exactly

earnest wing
#

the corrupted thing is the launcher

#

i will delete it after this maych

#

@drowsy junco can i dm u the log?

#

i deleted the corrupted file

#

and now i get this

#

Errors

Message: The configuration section 'appSettings' has an unexpected declaration.

#

thats the only error

drowsy junco
#

upload the log to pastebin and post the link

#

try the steam verification for Arma 3 next

earnest wing
#

wait what do you mean upload to paste in then link

#

i don’t know how to do that

drowsy junco
#

you drop the text in there, submit and post the link to it

earnest wing
#

can you link a vid if there is one it’s easier for me to follow

turbid brook
#

The above is a link to a form. You paste your log there. There is literally nothing more to it

earnest wing
#

like this? @drowsy junco

turbid brook
#

Yes, most probably.
If I were you, I'd check for a section named appSettings in the configuration files (don't ask me where they are) and look what is in there and search for strange values or corruptions

earnest wing
#

for my first issue

#

the problem was the launcher

#

i deleted the file

#

that issue was resolved

earnest wing
#

@drowsy junco

earnest wing
#

anyone help?

turbid brook
#

I understood that the issue described on pastebin was fixed?

earnest wing
#

the one i just sent is my current issue

#

@turbid brook

turbid brook
#

If I were you, I'd check for a section named appSettings in the configuration files (don't ask me where they are) and look what is in there and search for strange values or corruptions

#

Have you done this?

earnest wing
#

ive been trying to find the location for a while but i just cant find it anywhere in the arma 3 files

#

@turbid brook where do you think they would be located?

turbid brook
#

Check maybe %appdata% or MyDocuments

earnest wing
#

its not there

turbid brook
#

Check in C:\Users\XXXXX\AppData\Local\Arma 3 Launcher

earnest wing
#

not in there

turbid brook
#

Gotcha! Found it!
It's in Arma 3\Launcher\Config.json

#

@earnest wing

earnest wing
#

alr

#

wait is this in the steam folder?

turbid brook
#

Yes

#

steamapps/common/Arma 3, AFAIR

earnest wing
#

do i delte the config.json?

turbid brook
#

Open and see what's inside first

earnest wing
#

its appsetting

#

its the possibly corrupted file

turbid brook
#

I know 😏

Does it look "okayish"?

earnest wing
#

smart boy

#

u shall have my present of happieness with a bowl of rice

#

cause u very smart

#

must be asian

turbid brook
#

totally

earnest wing
#

xD

#

Errors

Message: The configuration section 'appSettings' has an unexpected declaration.

#

this again

#

do i delete all the configs?

turbid brook
#

although ore wa gaijin Β―_(ツ)_/Β―

#

If I were you i'd first make a backup

earnest wing
#

how xD

turbid brook
#

or, I dunno, rename the file

#

Dude, make an effort, ok? 😐

earnest wing
#

i made a copy of it

#

same thing

#

appSettings

#

im verifying files

turbid brook
#

same thing
Cool story, bro!
"I did something. I'm not going to tell you what I saw in the file, nor what I did. I'm just gonna tell you that it still doesn't work and expect you to help me" πŸ€¦β€β™‚οΈ

earnest wing
#

the first file said app data

#

the second one also did

turbid brook
#

what second file?

earnest wing
#

other config

turbid brook
#

[02:26] Stack (Overflo): (...)
Does it look "okayish"?
Still haven't got an answer for this question πŸ™„

earnest wing
#

wdym okayish

turbid brook
#

I don't know. Use your best judgement. I know as much as you do now

earnest wing
#

3 Files failed to validate and will be recqired.

#

thats what it said when i verified

#

Errors

Message: Configuration system failed to initialize

Message: Unrecognized configuration section startup.
File name: D:\Steam\steamapps\common\Arma 3\arma3launcher.exe.Config
Line: 11

#

there is no error

#

-_-

#

Errors

Message: The configuration section 'appSettings' has an unexpected declaration.


Trace

System.Configuration.ConfigurationErrorsException: The configuration section 'appSettings' has an unexpected declaration.

#

i fucking give up

#

literally wasted 40 bucks

turbid brook
#

Message: Unrecognized configuration section startup.
File name: D:\Steam\steamapps\common\Arma 3\arma3launcher.exe.Config
Line: 11

Since on my computer, line 11 shows: (you could have checked it and posted it yourself, you know? You're really making it hard to help you πŸ™„ )

<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1" />
</startup>

I'm guessing that maybe your .net installation is messed up? It's that or something is wrong with the launcher itself. But if it's the second part, then someone else should step in and help you with this.
Otherwise, I suggest googling the error message (the one with "Startup" in the contents)

earnest wing
#

now the error is corrupted configuration

turbid brook
#

"I did something. I'm not going to tell you what I saw in the file, nor what I did. I'm just gonna tell you that it still doesn't work and expect you to help me" πŸ€¦β€β™‚οΈ
Have fun, goodnight!

earnest wing
#

ive never had these issues so i have no clue what to say and talk about

#

but thanks for the little amount of help

#

i knew i shouldve got something else god fucking dman it

#

worked for nothing

frail mica
earnest wing
#

i already refined

#

refunded

#

😐

frail mica
#

Β―_(ツ)_/Β―

turbid brook
#

@earnest wing i've seen that you've already refunded, but just so you know:

Otherwise, I suggest googling the error message (the one with "Startup" in the contents)
For the record, I googled it myself (I'm too curious, I guess... Β―_(ツ)_/Β―) and almost all the reasonable answers to that issue, that I saw, mentioned a possible issue with the installed .NET Framework. Looks like there is even a ".NET Framework Repair tool" - you could use that.

Anyway, the bottom line is: if you had corrupted Launcher configuration files AND a possibly corrupted .NET installation, I'd suggest checking if your hard drive isn't starting to fail (and you're about to lose those sweet photos from a year ago πŸ˜‰ ) so consider checking it and maybe replacing your disk, in the near future

earnest wing
#

it didn’t give me a file error

#

no answers online

#

everytime i fixed a issue more appear

turbid brook
#

I was talking about googling "Unrecognized configuration section startup."

#

Literally the error message

#

everytime i fixed a issue more appear
Better backup those photos πŸ˜‰

#

it didn’t give me a file error

Νate: 3 Files failed to validate and will be recqired.
The above plus a suspicious issue with .NET suggest an imminent drive failure, to me, but you're gonna do what you want. It's your data

frail mica
#

download CrystalDiskInfo and check your drive health status

lyric elm
#

A different user contacted support with a similar issue, we also don't know. Seems like some windows/system weirdness/brokedness. Or Steam messing up some files maybe

hollow urchin
#

When I try to launch arma 3 tool it closes almost instantly

#

can anyone help

drowsy junco
#

check C:\Users\WINDOWSACCNAME\AppData\Local\Arma 3 Launcher\Logs

broken shard
#

Btw I have a question about the 'Force Update' button in the Mod section of the launcher, does that actually tell Steam to start the download or?

lyric elm
#

I think so yea

broken shard
#

Oki thank you bongocat

heavy rock
#

Hey does anyone know why my Arma wants to "update" all my mods I have downloaded

#

even tho none of them have got updated and I cant download any new mods before everything is "updated"

zinc depot
#

Ask Valve, since Arma doesn't care about that.
It's a Steam issue which invalidates mods and triggers a redownload.

obtuse helm
#

can someone help me out? I am having a problem with ACE client server mismatch (server: 3.13.4.55 Client: 3.13.5.57) and have a sreenshot, I could dm you the screenshot if you can help

turbid brook
#

Update the ACE mod on the server, if it's yours. Ask the server admin to do it, otherwise

lean gulch
#

Is there an option or mod to be able to sort the mod list in the launcher?

frail mica
#

sort it like what?

lean gulch
#

Alphabetically, for example

frail mica
#

the launcher is already sorted alphanumerical

lean gulch
frail mica
#

use imgur and post the link here

#

Β―_(ツ)_/Β―

frail mica
#

you could have mentioned that you are talking about the "loaded mods"

#

they are not sorted, indeed

#

they are sorted by loading order iirc

lean gulch
#

Yes, I was unprecise there

#

I understand

frail mica
#

you can drag and drop the mods in that list to sort them in what order they are loaded

lean gulch
#

Problem is, with mod dependencies. Like when I load ace, it immediately wants me to load CBA too. I can ignore and load by hand later, but this is not too user friendly.

#

Anyway, thanks for your help πŸ™‚

frail mica
#

I can ignore and load by hand later
why would you do that?

lean gulch
#

To have the loaded mods sorted. It is not that important. Just thought, there was a possibility to sort the loaded list somehow.

frail mica
#

as is said, the loaded mods list resembles the order in which the mods are loaded by the game. this was and might still be crucial to this date for some mods

lyric elm
#

yes, if thats the case I cannot make it sorted. Because yeah that can still matter

final ice
#

my arma 3 launcher is doing something weird where i can't import mods from a file. i click more, import mods from a file, and then try importing the mods from the file. once i import it, it just says "no new mods found to subscribe to."

#

it doesnt even import the mods themself

#

so now i have to manually pick each one out...

#

anybody know what might be causing this, or even how to fix it?

stuck pewter
lyric elm
#

would be neat, but I'd call that very low priority πŸ™‚

grizzled hedge
#

hey, I'd like to see a feature that allows you to unload and completely remove mods from your system for disk-cleaning purposes, thanks ❀️

broken shard
#

cant you right click and deinstall or something like thta?

grizzled hedge
#

@broken shard yes but either you have to do it manually or it doesn't directly remove the mod files from your system

amber hornet
frail mica
#

restart PC then

#

and retry

amber hornet
#

still doenst work

#

it still does the same thing

#

@frail mica

frail mica
#

mods?

amber hornet
#

nope

frail mica
#

verify installation via steam

amber hornet
#

how do i do that

amber hornet
#

@frail mica ty so much dawg

frail mica
#

πŸ‘

gritty elm
#

thanks

ebon oracle
#

When my game loads in, it gives me a message saying: "Addon sg_cw_sm requires addon gm_characters_gc_characters". I can still play the game but this particular problem won't let me load a saved spot in the campaign. plz help

broken shard
#

one of the mods you have loaded props required globmob @ebon oracle

ebon oracle
#

oh okay thanks

celest verge
#

My friend just installed Arma, when clicking play in the launcher he gets a crash, error 0x00000035. He can launch the game exe from the steam folder, and this is a fresh install

#

Does this look familiar to someone? We already tried simple things like reboot and Steam file integrity

drowsy junco
#

try checking the logs in C:\Users\USERNAME\AppData\Local\Arma 3 Launcher\Logs

celest verge
#

There is nothing there

#

Somehow it doesn’t generate anything

celest verge
#

He reinstalled the whole game, now he can’t launch A3 exe directly anymore but logs are being generated now

frail mica
celest verge
#

Again it generates the 0x00000035 error the logs indicate [ INFO] 16: GameExecutor: Game exited (with exit code: 53)

#

β€œalso done: cache validation, reboot steam in every step, force admin rights to everything involved A3, try winsock clear again, disable any firewall or shit related to that altogether (this one stopped generating browser seizure in logs but 0x00000035 once again), close anything related to GPU, have nothing else but Steam running”

frail mica
#

@strudel_97#2315
Did you read my message above?

celest verge
#

Yea sorry, also already done

#

Deleted them and let Steam first time setup reinstall

#

But well try a manual reinstall

drowsy junco
#
celest verge
#

We tried pretty much everything from the list above, but it didn’t work

#

Also reinstalled VC Redist and tried another drive

#

Tried every Admin combination, eg Steam as admin game without, other way around, both not, etc

#

Since the reinstall the game claims Steam is not running while it is when tried to launch by exe

#

Via launcher it always gives the 0x00000035 error + GameExecutor: Game exited (with exit code: 53) in logs

#

It also logs the below message, sometimes a lot of the same

kohteessa System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
kohteessa System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result)
kohteessa System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result)
--- Pinon jΓ€ljityksen loppu aiemmasta sijainnista, jossa palautettiin poikkeus ---
kohteessa System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
kohteessa System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
kohteessa Launcher.Steam.Servers.BiServersList.<GetBiServersFromWebAsync>d__21`1.MoveNext()
--- Pinon jΓ€ljityksen loppu aiemmasta sijainnista, jossa palautettiin poikkeus ---
kohteessa System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
kohteessa System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
kohteessa Launcher.Steam.Servers.BiServersList.<LoadAsync>d__b.MoveNext()

hollow urchin
#

thinks of a fix

#

says the fix

dreamy scarab
broken shard
dreamy scarab
frail mica
#

questions like yours are best asked in the channel Pi pointed you to.

wraith monolith
#

http://prntscr.com/we1hw4 I'm confused. If the dependencies aren't taken from the Steam Workshop... where are they taken from? I removed Achilles as a dependency a month or two ago, and realised just now that the launcher doesn't see it that way....

zinc depot
#

perhaps a dependency of a dependency?

#

and after doing a short search I found out that 2BNB-Extras has a dependency for [FOX] Suicide Bomber, which has Achilles as a dependency; which causes issues on your end now

frail mica
#

dependencies are primarily defined in the requiredAddons[] array of the mods CfgPatches class inside the config.cpp
@wraith monolith

#

so even if the dependency is removed from the workshop, the mod itself that builds the requirement must be edited also

wraith monolith
zinc depot
#

the launcher only checks Steam Workshop, while the game itself only checks the configs

wraith monolith
#

^^^^

#

That's what I understood also

#

Which is why you can have no dependencies listed in workshop, but then when loading the game it'll have the popup saying that an addon is required but not found

#

If it's listed in requiredAddons[]

zinc depot
#

usually it breaks the game though πŸ˜‰

#

But again; the problem is [FOX] Suicide Bomber which is a dependency (both on the workshop and configs) for 2BNB Extras, which has Achilles as a dependency.
So the launcher will see Achilles as a dependency as well

#

btw... I saw the github repo's and noticed the music addon... be VERY careful with that, because you don't own that music (breaking copyright laws and Steam Workshop EULA)

wraith monolith
#

Also, you were right about the deep dependency crawling that the launcher does. I removed Suicide Bomber and Achilles also disappeared. Fascinating, I didn't think the devs would go this in depth with it, since it's fair to assume that whenever the immediate dependency is loaded, but missing IT'S dependency... then surely the launcher could just leave it up to the check relating to that second dependency set.
Instead, the launcher compiles the whole dependency tree. Pretty cool stuff really. Thanks for the insight

short dust
#

hi someone can help me how to play on amrama

#

arama 3**

#

?

#

please

#

😩

dreamy ice
#

well.. just hit the play button?

#

and it's just Arma, not Armarama nor Obamarama. πŸ˜›

placid lichen
#

@dreamy ice its Armed Assault 3

#

And @short dust ArmA 3 is a very hard game that you cant just explain, read the guide on steam

placid lichen
broken shard
dreamy ice
broken shard
#

^

dreamy ice
#

ArmA: Armed Assault (or ArmA: Combat Operations in US) was the first one after Operation Flashpoint (or now Arma: Cold War Assault). After than it was just Arma 2 and now Arma 3.

broken shard
lyric elm
broken shard
#

You know, a !namedebate command would be nice ablobderpy

placid lichen
#

Popular belief is that ArmA is simply an acronym of Armed Assault. It's in fact true as that is how the name really started with the release of Arma : Armed Assault in Europe. However, it picked up its own independent life already with the release of Arma: Combat Operations in North America.

lyric elm
#

Jup. As said, its not Armed Assault.

#

!namedebate

vapid haloBOT
broken shard
#

bingyay We finally have a bot?

lyric elm
#

you can try

azure stone
lyric elm
#

read the error message that you got before that message

halcyon sorrel
#

Hi everyone, I have a issue, everytime I try to log into this one specific server, it always starts the loading screen, and then right as it should be transitioning to the actual game launcher, with the server loading in full screen, it ends up stopping entirely. I've tried redownloading the mod pack used by the server several times, I've tried direct connecting, I've double checked with the server host several times, and asked him to help me several times (but the dick says "did you refer to google before asking me")

#

I just need help connecting to this damn server basically, and its making me stressed everytime i try and it doesnt work.

#

i can get into other servers just fine.

#

oh I've also tried fixing every single mod making sure they arent corrupted

zinc depot
#

got any errors, entries in your log files, just a messed up server which requires registration?

halcyon sorrel
#

nope, no error messages, and no logs of it crashing in my crash file, I don't understand it

#

its honestly baffled me

#

I can hop in vc for someone to help me in about a hour from now

#

if anyone can please ping me

halcyon sorrel
#

anyone? 😦

drowsy junco
#

@halcyon sorrel upload the rpt log of such session

pastel plank
#

Having multiple errors trying to start up the Launcher, got some error reports if I can put them here

drowsy junco
#

upload the log file

halcyon sorrel
#

yea um how would one do that..

drowsy junco
hollow urchin
#

It's my first time playing ArmA 3, and I can't use the "PLAY" button on the launcher. It says something like "it launched in an unusual manner", and I can't play it for said reason. Any fix?

turbid brook
#

!namedebate

vapid haloBOT
turbid brook
#

As for your question, you need to provide more info. See the video that Kju posted above

drowsy junco
#

@coarse plover you can try to launch the arma3.exe directly from the game direction in steam folders

#

.\Steam\steamapps\common\Arma 3

lilac crag
#

So Erm I’m gonna be real dumb for a sec. all the expansions are currently showing up as mods in the launcher (even the ones I don’t own) and I’m in no mood to break the game (again) so is there a way to solve that or better yet does it even matter?

broken shard
#

Hm is there a way to get the parameters that the launcher uses when you click play?

cursive tulip
broken shard
#

Ooh yeah thanks

inland parcel
#

Is there any way to force a mod loader in the launcher? It constantly throws CUP mods to the back of the line which pushes forward some old maps which in turn brakes things

#

It's funny since it's not even consistent from what I can tell. If I put CUP first, then launch the game it, sometimes, moves them. Do it the same thing again and it leaves them alone where I put them.

hollow urchin
#

Does it matter for mod positioning?

sterile moth
#

Sometimes. If they had same order to load (not launcher order but defined in MOD's config) it does

zinc depot
#

Back in the Arma 2 days it did matter in which mods were loaded; now it's mostly handled through proper dependency handling (if the mods were build correctly).

#

The Workshop has a dependency list which gets used by the launcher (aka; which mods must also be loaded), and if this isn't setup correctly stuff will break.
And mods themselves have dependencies which will ensure that other mods (or actually addons) are loaded before them, so ensure that stuff doesn't break.

azure mango
#

But back in arma cwa we used to Launch mods by shortcutd

#

Like -nomap -nosplash -mod=@ReforgerW

#

For example

zinc depot
#

it's still the same now, just hidden and handled by the launcher

azure mango
#

Yep

#

But now it sounds easier with the Launcher

broken shard
#

ablobderpy I broke it

#

time to make another FT ticket

lyric elm
broken shard
#

I think the launcher just doesnt check if there's already a window open when you import a preset and it tells you to download another mod

#

should be an easy fix, I assume

drowsy junco
#

is this a known issue? or is there something that can be done about (from server or client side)?

drowsy junco
lyric elm
#

have you tried the same steam limit increase in server config

drowsy junco
#

well its not our server, but 3rd party - but it turns out that one has a huge mod list..

turbid brook
#

Too bad there is no way automatically contact the server owner. Maybe logging sth to the .rpt would be a good start?
Like if Arma truncates the mod list/signatures list it logs a message to the rpt informing the owner that the list has been truncated and some people may not be able to join, and they should change <insertVariableName here> to remedy the situation.

Maybe this could be a step in the right direction?

drowsy junco
#

for arma/the ingame server browser it logs the warning to rpt, but not the server name/ip (also the message is quite cryptic to the average guy)

turbid brook
#

But I'm talking about the server side i.e. the only place where someone reading the message can do something about the situation

drowsy junco
#

fair point. that said at times only user/players complaining to admins help πŸ˜›

lyric elm
#

I thought we had RPT logging for that

#

atleast I once had it in my head

drowsy junco
#

there are these in the client rpt:

19:02:27 Skipping mods and signatures due to overflow flag being set.
19:02:27 Skipping signatures due to overflow flag being set.

#

but without context these are kinda useless (and it gets logged multiple times - probably per server encountered)

lyric elm
#

thats different

#

afaik

#

OH

#

its not

#

thats what that is facepalm

#

I probably knew and already forgot again

#

I thought I added serverside logging for it, maybe I didn't. I'll try to recheck tomorrow.
Might need to remind me

drowsy junco
#

reminder at Dedmen

lyric elm
#

yes there was no logging. I'll add

#

"Steam Mod/Signature data overflow, data doesn't fit and Mods/Signatures will not be correctly read by Clients"
you have better idea for text?

drowsy junco
#

for the server?

lyric elm
#

ye

broken shard
lyric elm
#

Not sure, it can cause issues editing that, so hestitating to officially "recommend" it

broken shard
#

Ah, hm

turbid brook
#

I also would suggest adding the variable name or at least any resource that will point a clueless owner in the right direction

#

I'm guessing a biki URL is even worse, right? πŸ€”

turbid brook
#

Or maybe, since you stated the problem (data overflow), continue with a proposed solution: "Remove unused mods or change your server configuration to allow for more data to be sent"?

It's vague enough that you can change or add further config options and the admin will at least know that it's something that's configurable so they may start googling the problem

drowsy junco
#

Too much Mod/Signature data - Steam cannot transfer the full list and thus client mod sync won't work. Tweak steamProtocolMaxDataSize parameter in server.cfg.

#

on the client rpt, it should say which server is affected (name + ip:port)

turbid brook
#

thus client mod sync won't work
Is this the original message or your suggested one?
"client mod sync" may not be obvious what it is

I prefer Dedmen's part that uses plain english :). Also, I still think that the suggestion to simply use fewer mods is very valid

drowsy junco
#

an average guy understands what "(mod/signature) overflow" means?
or "correctly read by the client"?

#

to me these are technical terms and explanation of the cause/situation, but not the effect

lyric elm
#

"Remove unused mods or change your server configuration to allow for more data to be sent" sounds better

broken shard
#

Ye that sounds good

drowsy junco
#

well you can still have a big warning on the BIKI page

#

if server admins dont became aware of it, you wont get much testing/feedback, right?

lyric elm
#

wiki page already has the warning yeah

turbid brook
#

or "correctly read by the client"?
Actually this part will be understood πŸ˜‰

My point is it's better to have something in plain English, even if it's not fully understood by the user (yes!) than a message that sounds too technical and will simply be ignored

#

"Arma clients won't be able to join your server because potatoes not planted" will make the admin investigate and google about these potatoes.
Things like "Error: DX11NetworkPacketOverflow: 40 bytes over ValveProtocolSizeLimit" will probably be ignored

lyric elm
#

clients should be lowercase

turbid brook
#

OMG Arma 3 source code leak! 😱

lyric elm
turbid brook
#

I'm wondering how long and descriptive can we go before that becomes counter-productive. Thinking about something like "received by clients, preventing them from connecting" but maybe that's superfluous? πŸ€”

#

Anyway, even that is much better than what is currently present (nothing)

lyric elm
#

doesn't prevent people from connecting if they load the correct mods

turbid brook
#

"which may prevent them from connecting"? 😏

#

I don't know; maybe I'm putting too much emphasis on scaring admins, prompting them to do something about it, but you know why I'm doing this...

ashen heath
#

What does the question mark Inside the green circle mean?

It says partial additional data but is that meaning the servers required files are slightly different to my client mods?

zinc depot
#

it means that you only have a part of the required mods (so still need a download) + there are additional mods you may use

broken shard
#

Dont think I've seen that second window be shown before

zinc depot
#

do you use WPF (Borderless Window)? Because I don't think this has anything to do with Arma πŸ€”

broken shard
#

Think so

quasi frigate
#

Checkmate libs 🧐

tame chasm
#

just asking are you guys working on a ARMA3 launcher for linux?Cause I cant find any multiplayer servers on my mint 20.4

frail mica
#

native linux port, or proton?

#

@tame chasm

tame chasm
#

native

#

i could use proton tho

#

@frail mica

lyric elm
#

use proton

#

the native version is like 3 years out of date

turbid brook
# tame chasm just asking are you guys working on a ARMA3 launcher for linux?Cause I cant find...

Based on https://dev.arma3.com/ports, the native linux version is 1.82.
Out of all the servers running right now (5517) there are only four (4) servers running that version. FYI: You can only play on servers that have the same version as your client.
Two of these are passworded. One is in the 'Selecting mission' state (so you can't play either). This leaves you with literally one Exile server your linux non-proton client can connect to.

And no, I didn't make these numbers up

lyric elm
#

We should just remove the native linux port, so that steam defaults to proton πŸ™ƒ

turbid brook
#

But no BattlEye then 😒

lyric elm
#

yes. In theory we'll remove the ability for people to play on linux, with battleye, on the single old version server thats available.

#

Do we even offer a steam branch so you can download the old 1.82 server files?

broken shard
#

nope

broken shard
#

be sure to create a feedback tracker ticket with the relevant information

lyric elm
#

nothing I can do. Its steam messing up

tame chasm
#

k ill redownload with proton experimental

tame chasm
#

wait i have a question will anticheat be on every server? cause i think it will think linux is osme sort of cheat or soemthing

turbid brook
turbid brook
coarse spade
#

If I install a mod that I already had would It get replaced or would I just have a copy of them?

frail mica
#

if you use the steam workshop, it will update if needed. no need to redownload

#

if you manually install mods from other places, no... it won't magially replace the old installation

tame chasm
#

how do i turn battleeye off?

hearty valve
#

literally on the launcher there's a battleye tab

#

click off the checkbox

hollow urchin
#

anyone else having issues connecting to the A3 units page? i tried connecting my launcher to the bohemia site and it just times out. whenever i go to units directly through my web browser it just times out.

#

Check the Internet Connection maybe?

#

i did. it times out across the board. the launcher, the browser, and i even just tried to go to the units.arma3.com or whatever site through my virtual box. it too timed out

turbid brook
#

So I'm guessing that whatever tries to open the page or access the API (if there is one) times out at 60 seconds, just before the page renders itself

#

Actually, it awfully looks like the units page is trying to fetch something and it stalls for exactly 60 seconds, times out on that thing, gives up and continues rendering the page without it and does that in one second, totaling 61 seconds.

It seems to be doing that consistently, each time I refresh the page, because it always takes just a tiny bit over one minute.
No idea where to report that. @lyric elm ?

#

Because the feedback tracker is probably for another bug category?

broken shard
turbid brook
#

I know that he doesn't have anything to do with that. He may know who to poke by DM, though.
Or maybe they have that one guy who watches over the websites and he knows who that person is πŸ€·β€β™‚οΈ

broken shard
#

blobdoggoshruggoogly I'd go through nillers

turbid brook
#

It looks like units.arma3.com is pointlessly stalling over something for 60 seconds and may need restarting a service it depends upon or something. See the messages above
@lime phoenix

#

It's more of a technical issue than a community issue though πŸ˜›

broken shard
#

Ye but he's likely to know the right people to forward it to

turbid brook
#

Oh, so it's going to fix itself? Cool! πŸ˜‰ (yes, I got what you mean 😦 )

lime phoenix
frail mica
#

This happens every weekend.....

broken shard
crisp valve
#

Please exit the game to manage your mods/DLC

#

despite the game not running

#

it has been like this since yesterday

#

so i wanted to ask if anyone knows how to fix this problem

sterile moth
#

Make sure there's no Arma 3 in your Task Manager

crisp valve
#

there isnt, not even background processes

broken shard
#

tried restarting your pc?

crisp valve
#

as i said its been like that since yesterday

spark beacon
#

when i try downloading arma 3 launcher and click download now nothing happens someone help?

#

Ive tried downloading it in a new tab and nothing happens

frail mica
#

use the vanilla launcher...
ez

#

Β―_(ツ)_/Β―

echo hawk
#

Anyone know any good memalloc

lyric elm
#

The default one πŸ‘€

mild spoke
#

I need help with my units not showing up in the launcher, I've changed my email address so Bohemia account and Steam account use the same email, and it still won't work.
(ping if you're answering)

lyric elm
#

@mild spoke its probably down right now. Try again tomorrow or monday

mild spoke
#

i joined the unit two days ago

#

i joined another unit the day before and it didn't show

#

and now it says it can't collect unit data

frail mica
mild spoke
#

sigh

scarlet raven
#

Hey guys

#

Question

#

An friend of mine doesnt have any DLC

broken shard
scarlet raven
#

Sorry

#

My connection died

#

A friend doesnt have DLC

#

None

#

But either launcher

#

How one can get it

#

How one can get it

unkempt badge
#

Buy it

broken shard
#

Do you mean how to get the dlcs or? You can buy them on steam @scarlet raven

scarlet raven
#

No

#

I mean the launcher

#

Separately

broken shard
#

Do you mean the standard arma launcher?

scarlet raven
#

Yes

broken shard
#

You can just open that by starting arma on steam

scarlet raven
trail mantle
#

hey is there anything i can do to improve my fps in the Parameters section in arma 3 or should i just let it stay default my specs are
Intel Core i7 9700K
ram 32.0GB (xmp activated) 3000mhz
NVIDIA GeForce GTX 1060 6GB
SSD

trail mantle
#

ohh thanks bro

hollow urchin
#

Does anyone know why my Arma 3 Launcher always says "Battleye Service Startup Failed"?

#

Or does anyone know how to fix it?

sacred veldt
#

so when i click play on the launcher everything starts loading then it gets to "Loading Addons" then just stops and the "Arma 3 is not responding" messages pops up any fixes?

jade ether
#

which parameters actually affect performance and which do i need to set myself? For instance do i need to manually set the system memory limit or is that automatically set?

frail mica
#

leave everything as it is

#

the gamy / system calculates itself

cunning flower
cunning flower
sacred veldt
golden ember
#

what does exit code 0xC0000005-STATUS_ACCESS_VIOLATION mean?

#

For context, I was using NMD sandbox and remote controlled to test some of my mods.

#

I can provide a modlist if need be

frail mica
#

how often does it happen?

verbal frigate
#

if you look into your Eventviewer you can probably even see what program module that was (what might help you identify the issue)

drowsy junco
#

seems if you start the A3 launcher two times in quick succession/"at the same time", it deletes the launcher profile/settings..

#

is this known? does it keep some kind of backup?

drowsy junco
#

hope you can appreciate my paint.net skills πŸ˜›

#

(PS: I own GM, so had to modify things a bit πŸ™„ )

zinc depot
#

Q: lately we've been noticing a lot of issues with the Launcher/Workshop not updating mods automatically anymore, causing downtime and unneeded support before we can start our missions.
Is this something only caused by the terrible Workshop API, or is there something that can be done in the launcher?

Do note that it has nothing to do with not being able to retrieve the modlist from a server, since we always use presets within our community.
At the moment the only workaround is by manually repairing each mod in the list before a mission to ensure everything works πŸ€¦β€β™‚οΈ

broken shard
#

yeah we've had a that happen a few times in our unit too iirc

drowsy junco
#

is there something that can be done in the launcher?
an explicit button for the "repair" action (called "sync mod")

lone grove
#

So is there some way of putting mods into different categories so they're in different lists?

frail mica
#

not on the arma 3 vanilla launcher

mortal bluff
#

For some reason it says β€œgame failed” when I try to load the game

lone grove
# frail mica not on the arma 3 vanilla launcher

Sad day. It'd be nice to be able to sort them into categories like terrains, weapons, real militaries, fictional factions, civilian vehicles & police... I've got more mods than I can keep track of.

frail mica
#

the mod list in the launcher also represents the loading order, which was important in the past for quite some mods to work properly. not sure if that's still the case

broken shard
#

Being able to categorise the unloaded mods would be nice though, but eh blobdoggoshruggoogly

frail mica
#

if it was possible to split the list between "subscribed" mods and "loaded" mods, sure

#

only sort / categorise subscribed mods, but loaded mods still represent loading order

broken shard
#

Yeah

lone grove
broken shard
#

basically just let players gve mods a category and when they're unloaded they're sorted in that category and when they're loaded they still show up in the load order

zinc depot
#

Loading order isn't a problem anymore, as long as the mod has been developed by someone who can count to 3...

lyric elm
#

It can be a problem with optional mods sometimes. But it basically always can be worked around by the dev

fast stream
#

ok everytime i load into a server i get You were kicked off the game. (Battleye Restart Game required like what do i do to stop that

broken shard
fast stream
#

fixed it

tame jasper
#

evening, been having the strangest launcher issue, no mod ever update on there own, but if i repair a mod that has an update pending, the rest of the mods at least then show they have updates pending

unkempt badge
#

May be that you don't have enough space. You may also need to manually download them through steam

tame jasper
#

4tb free so its not a space issue

vital robin
#

i'm having an issue with the mod list, when ever i download a mod list it automatically makes a list for the mods, mine is not doing that.

unkempt badge
#
  1. This is ment to be
  2. How is this an issue?
broken shard
#
  1. top of the mod tab
  2. clicking the icon to the right of the saved preset
#

cant remember which one is the right one

vital robin
#

alright thx man

lapis narwhal
#

small question, i just noticed in the launcher that the S.O.G DLC is available however when i checked the Steam Store I noticed that it is still unavailable. I just wanted to verify that is hasn't come out yet right?

tame jasper
#

available to buy, not available to play

sterile moth
#

Nope, not available to buy. Blame someone in Bohemia, they used available now banner but it's not happening yet at all

unkempt badge
#

Blame dedmen

lyric elm
#

Soon

lapis narwhal
#

Soon as in the upcoming week maybe?

unkempt badge
#

More than

#

Much more

unborn vessel
#

Why does the launcher show a different file size for a mod versus what's on the workshop page?

#

For example I'm downloading Community Factions Project and it says on the workshop page that it's around 1gb but the launcher shows that it's almost 3.5gb while it's downloading

frail mica
#

not quite sure if the workshop shows the compressed download size (before installation), or the size of the last edited files

unkempt badge
#

May be download 2 mods at once, I know my arma sometimes does that

broken shard
hidden lake
#

It is annoying if I subscribe some mod then I change my mind then I just wanna stop the download but I can't. Everytime i unsubs mod the launcher crashed and after I close it I cant reopen it bcs steam stuck at validating

broken shard
hidden lake
#

I searched google for it tho. I solved by deleting steam download cache, login steam again and the validating thing is gone. But still it's annoying

broken shard
#

wat

unkempt badge
#

Maybe let the mods validate

#

So they don't break

broken shard
#

bongocat got a crash I havent had before (I think)

System.AggregateException: Ausnahmen einer Aufgabe wurden nicht ΓΌberwacht (entweder wegen Wartens auf die Aufgabe oder wegen des Zugriffs auf die Ausnahmeeigenschaft. Daher wurde die nicht ΓΌberwachte Ausnahme vom Finalizer-Thread erneut ausgelΓΆst. ---> System.InvalidOperationException: Die Sammlung wurde geΓ€ndert. Der Enumerationsvorgang kann mΓΆglicherweise nicht ausgefΓΌhrt werden.
#

I'll throw up a ticket if I can reproduce it somehow

frail mica
#

dafuq is that? i've never seen such an error

broken shard
#

Good question, me neither

#

Or well I've seen System.InvalidOperationException before I think, but not that specific error

tame jasper
#

we have a few folks (including myself) that after an arma crash steam wants to reinstall every thing, including mods

languid siren
tame jasper
#

ty

turbid brook
#

Hmm... interesting πŸ€”
So basically overwrite the contents of WorkshopItemsInstalled with the contents of WorkshopItemDetails?

languid siren
turbid brook
#

I'll bookmark that url for when Steam acts strange again and I'll check if it works, then πŸ™‚

hollow urchin
#

hallo

left bridge
#

@hollow urchin this is the correct channel BTW.

And to clarify, you hit subscribe on workshop on some mod, then what happens? Do you see steam downloading workshop content in the steam download list?

hollow urchin
hollow urchin
#

Im sad for this

shell pasture
#

Ik strange question but are you using the standard arma launcher or are you using one someone has made for the game

shell pasture
#

Hmmm did you go into the steam workshop from the arma launcher mod section or did you doing it straight through steam

lyric elm
#

wat

#

EBO files cannot be in modpacks, they are for Arma DLCs

broken shard
#

hm are the CDLC compat mods ebo'd?

lyric elm
#

ye

#

They are the exact same as the DLC files

broken shard
#

Ah oki

#

because I thought the same thing as you first, but then thought of those

#

whats that modpack you're talking of?

#

do you have a link to it?

lyric elm
#

EBO's are a bohemia exclusive thing, you cannot make them for mods

broken shard
#

btw if they repackaged individual mods into one mod, then yes thats not allowed

lyric elm
#

Very much illegal yes

prime fossil
#

wtf, A3 updated today apparently. now I cannot launch it.

----------------------
Process exit
----------------------
Exit code:           0x00000001 - UNABLE_TO_INIT_DXGI
Running time:        00:00:13.3153623
lyric elm
#

thats graphics card/driver issue πŸ€”

#

try verifying game files in steam

prime fossil
#

nope. verified, still crashing.

#

I was just in another game, the card/graphics are fine. literally it is the A3 updates this morning that have broken things.

lyric elm
#

You can try switching to profiling branch

prime fossil
#

two updates are suspect, SPOTREP#99 TECHREP#49

#

broken with SPOTREP#99

lyric elm
#

TECHREP can't be, thats tools only

prime fossil
#

what's the profiling branch?

#

roll the #99 back; it was working the other day. #99 needs to be corrected before it gets deployed.

broken shard
prime fossil
#

#99 broke, does not launch now.

#

where can I upload my report log

broken shard
#

arma 3 feedback tracker

prime fossil
#

I logged in there, I do not see an option to create a ticket

broken shard
#

click on the star in the top right next to your profile pic

lyric elm
#

Profiling branch:

special profiling Steam branch for Arma 3 following this wiki page :

https://community.bistudio.com/wiki/Arma_3_Steam_Branches.

In short :

  • Right click on Arma 3 in your Steam Library, then Properties
  • Select the tab BETAS
  • Enter the code CautionSpecialProfilingAndTestingBranchArma3 then click CHECK CODE
  • Finally, still in this BETAS tab, use the dropdown list to select the branch profiling - Performance Profiling Build
prime fossil
prime fossil
broken shard
prime fossil
#

best guess, something Arma Script Profiler broke with the latest SPOTREP.

lyric elm
#

nope, not aware of any changes there

prime fossil
#

or at least it does not crash

lyric elm
#

Wouldn't cause graphics errors though

prime fossil
#

it's not crashing for a graphics error

#

SEE THE LOG

broken shard
lyric elm
#

The RPT's from your ticket say nothing about any crash

prime fossil
#

this is as far as it gets, loads fine when I take ASP out.

11:20:57 Intercept initialization part 1/3: 1
11:20:57 Intercept initialization part 2/3: true
11:20:57 Intercept Loading Plugin: SQF-Assembly
11:20:57 "Intercept: Load completed [SQF-Assembly]"
11:20:57 Intercept Loading Plugin: ArmaScriptProfiler
lyric elm
#

So there's nothing wrong with the update then? problem solved

prime fossil
#

@lyric elm well, the jury's still out on that. I was running with ASP yesterday before the update and it was just fine. now the update deployed, and apparently with ASP in the mix, I get a crash.

#

I can open an issue on the ASP github if you prefer @lyric elm

lyric elm
#

yep can repro, crashing with ASP

#

Probably won't fix until I have my computer back in a month or so

prime fossil
#

yes, consistently. when I take it out, loads to the start screen just fine.

#

fair enough, as long as it gets on the radar screen.

lyric elm
#

its a bug in sqf-assembly

#

Hotfix would be to run your arma with -sqfasm-no-sqfc start parameter

prime fossil
#

okay I can try that, thank you...

#

next stupid question, where do I set custom command line options? I'm not seeing it, in the launcher, or through Steam...

lyric elm
#

I think launcher doesn't let you.
Steam right-click Arma 3 -> properties.
Then at the bottom you have launch options

prime fossil
#

added parameters. still crashing tho.

sterile moth
#

How come it relates to here?

cobalt jewel
sterile moth
#

I thought you're trying to play DayZ?

cobalt jewel
#

i am

frail mica
#

dayz is not arma 3

cobalt jewel
#

im confused im trying to play Arma 3 dayz mod which is why im here

#

i wasint sure what server i could join for help

frail mica
#

see, that's important information...

sterile moth
#

I thought there's no such thing? Write what exactly you're doing

cobalt jewel
#

you want me to tell you what i am doing like when i try to enter the server

sterile moth
#

Yes and no. What Mod, what server, what error anything

cobalt jewel
#

the server is Finders Keepers 8.0 PVP|survival|DayZ and i have all the mods installed now when i go to play on this server it pops up with message saying my steam files to not have an accepted key im not sure what a key is

sterile moth
#

Server, okay. Mods? Errors?

cobalt jewel
#

wym mods and errors

#

sorry im like pretty new to arma 3 and the a3 launcher iv only played arma 2 dayz before

sterile moth
#

Unclear? Write every Mods and what error says

cobalt jewel
#

ngl i cant write out all the mods theres like 100

#

can i stream to you like in vc or do you not want to if you dont feel like helping thats fine too i can look online again

sterile moth
#

No

#

Post error then

cobalt jewel
sterile moth
#

Error message

cobalt jewel
#

alright give me a sec

sterile moth
cobalt jewel
#

alright thank you

#

im not sure what mods they want me to delete tbh

sterile moth
#

Launcher should tell you

#

Or, corrupted Mods. It seems bad CBA is causing it which is real common Mod

#

Wait, how do you install CBA and load it?

cobalt jewel
#

idk what a CBA is

#

but the only mods i downloaded is the ones needed to enter the server at lease i believe that

sterile moth
#

Then how did you do that

cobalt jewel
#

im confused on what your asking

sterile moth
#

How did you install the Mod

cobalt jewel
#

where you click to play on a server if you dont have the right mods installed you click a download button

sterile moth
#

That's "load" not "install". Rephrase it, how did you download the Mod?

#

Disregard

#

Did you loaded ANY optional Mods?

cobalt jewel
#

no

#

i got it now

sterile moth
#

You got what

ashen heath
#

its very vague lol

#

maybe Warlords - Altis
Warlords - Stratis yada yada

#

or would you rather I put it on the feedback tracker as a feature request?

atomic marsh
#

what does it mean when a dedicated server has a question mark by it's listing and says "partial data + additional data"?

atomic marsh
#

any help would be appreciated

#

it's a green circle with a question mark in it so im not sure if there is something wrong or not

dense saffron
#

Can we get a "delete mod files" option for the launcher ? Since steam causes so many problems when not updating the mod properly and people struggle to delete the files manually because they always delete the mod folder link instead of the files. Same thing if you use repair, doesn't update properly. So we have many users that ask us for help notlikemeow
That would make things a bit easier.

lyric elm
#

steam should delete stuff for you if you unsubscribe

#

:u

dense saffron
#

It doesn't properly sadly πŸ˜…

drowsy junco
#

unsub often does not help when ppl end up with stale files

#

quite a big headache to sort it out as usually its to weird mod behavior

turbid brook
#

Been there, done that (I've created my own launcher) πŸ€·β€β™‚οΈ

I've even included a patronizing message in case someone would do something reeeeeeeeally stupid, resulting in them deleting their whole Arma installation because of not reading the instructions correctly. (the message was displayed instead of deleting the directory, obviously)

It's sad how many times people came back to me with "I got this message that says <<(...) Seriously, think twice, next time!>>, what should I do?" πŸ€¦β€β™‚οΈ

dense saffron
turbid brook
#

Mods contain more than one pbo πŸ˜‰

#

They contain directories, etc

dense saffron
#

Yea but most of the problems are due not deleted/updated .pbo's

turbid brook
#

And, as I said, I was able to make a check to ensure they don't shoot themselves in the foot

drowsy junco
#

some overview/notification of sale pbos/files in a modfolder would be a good start

mellow timber
#

So when i first installed i got the message about 'files too long' i read up and people said to reinstall so i did, however it says the same thing but for a different file. It seems to be a problem with the addons. How does one go about fixing this?

broken shard
mellow timber
#

or just the error code?

broken shard
#

the error that you're getting

mellow timber
#

0x0000DEAD

'Data file too short 'D:\Steamlibrary\steamapps\common\Arma3\aow\addons\dubbing_f_aow.ebo' . Expected 1782133051 B, got 7342208 B'

@broken shard

broken shard
#

try verifying game files

mellow timber
#

Did that after install the first time then the second also

broken shard
#

Hm odd

mellow timber
#

I bought the Apex edition if that makes any difference, like do i require extra dlc or something?

sterile moth
#

Still worth a try. It's the vanilla file so something's wrong on it

#

No. Every official DLCs (except a bit of exceptions) are already built-in for everyone

mellow timber
#

Oh ok

#

I shall verify files again then
Fingers crossed it works this time

#

Thanks for the assistance fellas

drowsy junco
#

the message means the file got corrupted

#

so yes verifying game files should do the trick

grim dust
#

Hello, guys! I have strange problem, after my ssd died and i reinstalled everything. I cant even start Arma 3 Launcher if i have dedicated server instance on my pc.

#

Steam simply gives me an error like "Arma 3 is already started"

ruby glade
grim dust
#

Thanks

hollow urchin
#

If i change my character my game is crashing

frail mica
#

more details needed

hollow urchin
#

If i change my character and click to apply then my game is crashing

frail mica
#

which character?
where do you "apply"?

hollow urchin
#

come to general_voice

sterile moth
#

Nope

hollow urchin
#

im streaming my game

sterile moth
#

Must be done by words

#

Or images

hollow urchin
#

ok

#

im sending a image

frail mica
sterile moth
#

Wat? Is this a troubleshooting?

#

Not really sure why it's listed in Troubleshooting tab but as it's suggested in the topic title and description it's for Launcher not the game itself. Also write more info

ruby glade
#

make sure the aspect ratio is 16:9

ruby glade
#

what is the maximum you see?

rugged yew
#

how do i join the game

sterile moth
#

Wat?

willow coral
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anyone else having trouble downloading the a3 launcher im trying to download it but it just wont install?

broken shard
willow coral
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idk its just called a3 launcher

broken shard
#

the normal launcher should be the one that starts when you launch the game via steam

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not sure why you'd need another launcher, but also been a while since I used any

willow coral
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obviously i know u wont click on links from strangers but its this one im trying to install its the one ive always used ive not played arma in over a year https://a3launcher.com/

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ill launch the game and see what happens

lyric elm
#

Why do you want to use that?

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why not just use the normal one ^^

willow coral
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i dont know its the one i used when ever i played arma

broken shard
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Dont think there's much of a reason to use it anymore

willow coral
#

yh ive not played arma in over a year i didnt know the stardard launcher existed thx for ur help anyway

broken shard
oak frost
#

Can anyone help me? When I open my launcher and press play it takes me to the Arma 3 loading screen but instead it shows me a black screen what do I do? PLEASE DM ME ASAP IF YOU KNOW HOW TO FIX THIS ISSUE

broken shard
#

no caps please #rules @oak frost

oak frost
#

Oh sorry mb.

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Just been trying to fix this for so long.

languid siren
oak frost
#

I didn't add mods

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I let it load for 24 hours

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I checked and I was loading into the game not a server.

drowsy junco
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check rpt log

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change start up parameters

oak frost
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thank you!

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I did it and itsa fixed.

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its

hollow urchin
#

I have this issue to where I can open the launcher, but when I go and click play to actually start playing, if gives me the issue of saying "The code execution cannot proceed because was not found. Reinstalling the program may fix this problem." However, I have tried reinstalling, I have tried checking the files integrity through steam (which was all good) but I still get that issue. Does anyone know how to fix it?

hollow urchin
ruby glade
#

why?

hollow urchin
#

To not flood this chat, if not its fine.

ruby glade
#

it's fine

hollow urchin
#

@ruby glade I downloaded x86 and x64 and im still getting the same issue.

hollow urchin
ruby glade
hollow urchin
#

Yeah, they did install successfully.

rugged cobalt
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I have a problem with ARMA or I think it is the launcher. It seems there is a limit to the number of mods the launcher can show or profile? I have over 8000 directories in my !workshop folder. Example. I had subscribed to CBA a long time ago. but it does not show up anymore. If I add it manually, it shows up. But IF I unsubscribe it, it seems to let me d/l a more recently subscribed mod. Like there is a mod limit and new subscriptions sit waiting to be downloaded and listed inside the launcher.. The main problem is that when I launch a game, the Steam client is trying to download and process all these mods, but the !workshop folder never creates the new links. But the folders or mods are physically being downloaded into the HD at the 107410 workshop folder, HD space allowing.

#

The worst thing is during an active game, the steam client is "updating" with the greenline, not downloading anything, like its trying to write something but never completing it. Or is this a Windows 7 file system issue with a limit on directories or symbolic links in the !workshop folder? One fix is for me unsub EVERYTHING, but then I have to redownload all the mods or missions again which I do not want to do.

#

It creates a hitching interupt in game, if online, this is extremely annoying and takes about 10-15 mins to stop. After that, the game runs smooth but I have no idea what the launcher is actually trying to do.

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I know it is workshop related. Like a mod limit inside the launcher app itself. If i run Steam OFFLINE, the launcher will not create the hitching or drive writing. But the oldest subscribed mods disappears from the launcher itself same, as before.

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If I close the launcher, it still goes through the workshop mod "update" or "write" process until it stops. If I PAUSE steamworkshop downloads , then it stops. Appears to be an updating loop that never ends due to too many subscribed mods?

lyric elm
#

There might be a limit, but no deliberate one.
pretty sure noone in QA tested running 8000 mods

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neither Bohemia QA nor Valve QA πŸ˜„

rugged cobalt
#

What should I do? I really don't want to lose or re-download all those mods! I tried to see if I can manually show all the mods and the launcher shows a cut off at 30xx listings if I point the launcher manually into the 107410 workshop folder.

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It would be nice to have a filter in the launcher to separate mods from missions / campaigns or sort only those mods that are updating or has errors or missing another mod for example.

long abyss
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Pls help

hollow urchin
#

download everything under the Microsoft C++

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the x86 and x64

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or google Microsoft Visual C++

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and download x86 and x64

long abyss
#

I did

wild shoal
rugged wolf
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Well, downloading to your download folder isn't enough. You have to execute it to install it.

long abyss
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I had to restart my pc

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lol

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that was it

wild shoal
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i got a blue screen after trying to start arma for 7 times lol

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πŸ˜‚

left bridge
#

Anything to do when the Launcher often crashes on first server join?

rugged cobalt
# lyric elm neither Bohemia QA nor Valve QA πŸ˜„

Hello Dedmen and BIS, just checking if anyone will be looking into issue? I see Steam is downloading a TON of workshop updates. It is sitting on my HD in the workshop downloads folder, but not moved into the !Workshop folder yet. But, If I RUN the launcher, Steam DELETES all of the mods, and starts to download the updates again, but never really updates the list within the launcher or the !workshop folder. So I am stuck for now unable to play ARMA or fall into the forever workshop mod update loop and wearing out my SSD. Please advise if there is a possible timeline for a fix! Thanks!

languid siren