Diwako's STALKER-like anomalies rework 2.4.0
More info about the changes in the GitHub link
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
https://github.com/diwako/stalker_anomalies/releases/tag/2.4.0
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Diwako's STALKER-like anomalies rework 2.4.0
More info about the changes in the GitHub link
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
https://github.com/diwako/stalker_anomalies/releases/tag/2.4.0
ADuke Kiowa Warrior
RC2
https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
EricJ Taliban Fighters
RC25
https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
EricJ Taliban Fighters
RC26
https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
Made a small addon that renames the CUP factions to look like this for better orientation and to prevent overlap with certain mods
https://steamcommunity.com/sharedfiles/filedetails/?id=3367106827
SOG AI mod just updated to include new AI Take Point feature. You pick an AI in your squad to run point and he will move ahead and sense and spot enemies for you (gives more tactical info to you). I find it immersive. This release also includes the option to use hip fire animations from the great Spearhead DLC. You obviously must also own Spearhead to use this (and you should because its an awesome DLC!).
Just released newest version of SOG AI that has feature where you can designate an AI unit to "take point". He will move in front of your team at your direction, and alert you to near enemies. Also included in this release are "hip fire" animations if you are running the Spearhead DLC. This adds more SOG immersion as their standard operating...
General Arma Utilities
I decided to update one of my existing mods and keep it to generic quality of life features.
With that change, I added some optional ACE actions to let players change the camo / textures on their vehicle.
If you haven't seen the mod before, here are the two current features.
Core Features
https://steamcommunity.com/sharedfiles/filedetails/?id=3346952826
https://steamcommunity.com/sharedfiles/filedetails/?id=3356449847
An update for the AF - China
Added
Winter/Mountain troops branch plus groups.
Winter headgear.
Custom Naval cap.
Custom Officer wide brim hat.
Star and type 58 badge to the NVG slot to be used with SOG Libhat.
Winter gear backpack.
Changed
Some loadout tweaks.
The first Moldovan Map of the village Dorotcaia. This place has a history of heroism in the 1992 conflict.
https://steamcommunity.com/sharedfiles/filedetails/?id=3365161510
EricJ Helicopter Pack
RC118
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Mod using the new engine support for headgear models switching based on NVG being on or off added in 2.18 update
https://steamcommunity.com/sharedfiles/filedetails/?id=3368801414
My first scenario, its nothing special but I'd appreciate if you guys could drop me some feedback
Steam Workshop: Arma 3.
Tutorial Video----------> https://www.youtube.com/watch?v=V4ip67kpRT0
Discord---------> https://discord.gg/C9UGKqeK
VR Warlords Total War: Team death match video---------------> http
Mission update incoming that'll make it more immersive and adds a proper ending
ADuke Kiowa Warrior
RC3
https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
https://steamcommunity.com/sharedfiles/filedetails/?id=3306016130
*Warlords battles have been uploaded so that AAF destroyers no longer have AAF turrets. Players can now just board by boat or chopper.
*Warlords battles game mode combat medic roles now act as a spawn point.
Steam Workshop: Arma 3.
Tutorial Video----------> https://www.youtube.com/watch?v=V4ip67kpRT0
Discord---------> https://discord.gg/C9UGKqeK
VR Warlords Total War: Team death match video---------------> http
EricJ Taliban Fighters
RC27
https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
EricJ Helicopter Pack
RC119
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
https://steamcommunity.com/sharedfiles/filedetails/?id=3370789922 - The mission has been updated with a new medevac segment to finish the mission with and various other changes that'll greatly improve the immersion
Trijicon Reap-IR TWS - Dedicated Dual Render Thermal Scope
https://steamcommunity.com/sharedfiles/filedetails/?id=3370946091
HIVE - strategic AI self commanding script https://forums.bohemia.net/forums/topic/290922-hive-ai-a3/
EricJ Helicopter Pack
RC120
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
FOW - A CTI AI led mission. Commander can now buy mercenary units. New game end mode FOBs. https://steamcommunity.com/workshop/filedetails/?id=1981883271
👋With the new Expeditionary Forces CDLC being out, I made a little Arma Commander RTS game mode mission to try it out 
https://steamcommunity.com/sharedfiles/filedetails/?id=3372118851
Pilot UH-1Y (Coop 7)
This is a mission I developed for the Expeditionary Forces CDLC. It's still a work in progress but otherwise fairly complete. The EF CDLC is required for play, as well as the mods listed on the mission page.
https://steamcommunity.com/sharedfiles/filedetails/?id=3372439758
EricJ Taliban Fighters
RC28
https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
EricJ Weapons Pack
RC114
https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266
Requires Aegis, Western Sahara, Reaction Forces and Expeditionary Forces
https://steamcommunity.com/sharedfiles/filedetails/?id=3372430138
This marvel will have a high demand among Expeditionary Forces buyers
SOG AI Update: AI may react and investigate to the sound of spooked wildlife. Happy Turkey Day! 🦃 https://youtu.be/_oAPKchyhF0
Enemy AI may react and investigate the sound of spooked animals.
Released awhile ago. But great for mission makers who want to add intel.
Can also be useful just for adding actions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3053334491
I've updated the development branch of Aim For the Bushes with some new changes.
Notably, boats can now be loaded through a custom 3DEN property for those not familiar with scripting (video demo attached). I'd love to get some public testing before merging it into the main branch. Feel free to try and break it.
Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3312012350
EricJ Helicopter Pack
RC121
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
(Shout out @eager plank for feedback.)
Changed spawn system for NVA, performance upon contact is massively improved.
Added a new intro and outro thanks to a script from OnlineCombatBN.
Removed US Artillery as it was causing frame drops.
Dependency issues should be fixed. https://steamcommunity.com/sharedfiles/filedetails/?id=3370789922
Worked hard on It. Hoping the warlord fans enjoy this lightly modded version.
ADuke's UH-1Y Venom
RC17
https://steamcommunity.com/sharedfiles/filedetails/?id=667728800
AH-1Z
RC18
https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051
'Lesser Swamp' micro-terrain I made sometime ago and decided to release.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375033347
Twin Lakes 2.0 is now an all new map featuring revised urban areas with Project America, improved landscaping/terraforming, additions of military bases and airstrips, and an all new underground base.
https://steamcommunity.com/sharedfiles/filedetails/?id=2596550096
Joker006's U-2 Spy Plane https://steamcommunity.com/sharedfiles/filedetails/?id=3375773751&searchtext=
EricJ Taliban Fighters
RC29
https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
AEW | Radical Insurgency
Sequel to my Up and Gone scenario. Night-time infantry combat with goal of recovering any survivors of a crashed helicopter and destroying enemy anti-air assets.
https://steamcommunity.com/sharedfiles/filedetails/?id=3376643786
(Pinging @eager plank because he nagged me about AEW missions)
Update 0.2 - Vehicles and Groups:
https://steamcommunity.com/sharedfiles/filedetails/?id=3372430138
Why no embed for me T.T
Hello, dear Fellow Nerds.
I know some of you use immersion cigs and immersion cigs hotfix.
I'd like to advertise the replacement for my Immersion Cigs Hotfix.
Immersion Cigs - RewriteA new standalone mod, rewritten and packaged with WW2 Cigs and Immersive Crayons + SOG:PF Compat.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375788189
Ace Combat Factions: Leasath. made a medium sized faction from the Ace Combat universe of games.
https://steamcommunity.com/sharedfiles/filedetails/?id=3380008549
EricJ Helicopter Pack
RC123
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
https://steamcommunity.com/sharedfiles/filedetails/?id=3382476737 No Modded release.
https://steamcommunity.com/sharedfiles/filedetails/?id=3381596698 HIVE Battle Generator for A3
ADuke Kiowa Warrior
RC4
https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
EricJ Helicopter Pack
RC124
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Added a new mission, Pilot UH-92 Cherokee CLA Clafghan (Coop 7):
https://steamcommunity.com/sharedfiles/filedetails/?id=3383534401
Required mods are listed on the Steam page.
https://steamcommunity.com/sharedfiles/filedetails/?id=3372430138
Updated mod requirements to use Aegis stable only.
EricJ Taliban Fighters
RC30
https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
Modular Shoothouse Parts updated: https://steamcommunity.com/sharedfiles/filedetails/?id=2975882889
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants```
ADuke Kiowa Warrior
RC5
https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
Assassin (Coop 9)
This is a mission that I came up with. It's not very complex, just go kill the dude and return the intel to the ship and so on. It requires a few mods, but with the right group should be okay to be somewhat fun. Special thanks to pierremgi for helping fix the issues that I was having earlier. More or less tell me what you think and so on. Note for the return to USS Liberty you need to assign the task, but otherwise pretty fairly easy to play.
https://steamcommunity.com/sharedfiles/filedetails/?id=3385265711
With just 2 scripts Liberation becomes a flight sim with decent fps. 1. is AO-locking from base and 2. is enemy infantry switch on-off, this mission has those and some other modifications: https://steamcommunity.com/sharedfiles/filedetails/?id=3383223489
Updated all maps/collections so that players may use a view distance script to adjust on the fly. Helps with the big battles between AI and the players that create lag. Enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=3382476737
EricJ Helicopter Pack
RC125
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
New mod from
🇷🇴 : TR-85
https://steamcommunity.com/sharedfiles/filedetails/?id=3385691471
I wanted to have liberations playable with just jets and helicopters. In this composition the scripts I use are in editor friendly form:
New Cigarette Brands
Updated Modular Warehouse assets are now released, download here: https://steamcommunity.com/sharedfiles/filedetails/?id=2958273599
EricJ Weapons Pack
RC115
https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266
MODERATION ISSUES RESOLVED
https://steamcommunity.com/sharedfiles/filedetails/?id=3385749388
I'll check out Tunnel Rats, thnx jb
EricJ Helicopter Pack
RC126
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Let me know if you like it, ty for playing bro
Includes:
ADuke Kiowa Warrior
RC6
https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
Please for the love of God finish this! Yes it's been cursed but will still be used by many!
Any plans for a Reforger version in the future too? Will gladly host this and have it available on our ArmA 3 server till ArmA 4 launches
No plans for a Reforger version, I don't have any plans on getting the game
This is the release channel, not the request channel 🙂
New halo full conversion mod Alpha release was today! Heavy WIP but lots more to come in the coming year.
https://steamcommunity.com/sharedfiles/filedetails/?id=3389065865
Steam Workshop::The Cole Protocol
EricJ Helicopter Pack
RC127
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
https://steamcommunity.com/workshop/filedetails/?id=3382476737
*Minor sectors can now be captured In 1 second rather then 60 seconds. Huge AI battles make It hard for new players to capture
*Fixed an Issue with how players spawn on medics
*Added custom configs for each map. Livonia now has native faction (LDF or some shit) defending.
*Starting factions on Tanoa and Livonia now have proper camo (TOOK ME ALL NIGHT) Instead wearing desert camo.
*Fixed an Issue with end music when players reach enemy base
*Fixed Issue with Nuclear bomb radiation
*Added script that allows players to adjust view distance automatically by scrolling wheel butting and going to settings. Read and follow directions. It adjust the view distance based off If your boots on ground or In the air.
*Made max view distance 10k cause... yea
If you like It favorite and show daddy Dox you love him.
Which ever map you like hit the plus sign. No mods needed. Plug and play...
ADuke Kiowa Warrior
RC7
https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
Enter & Escape - Cytech
An "Instant Action" style Full Arsenal scenario using the Cytech terrain (Recent LARGE update) against primarily Webknight's Zombies & Creatures.
https://steamcommunity.com/sharedfiles/filedetails/?id=3390735574
So I haven't been able to deliver updates for Arma 3 Elite Forces as fast as I expected. To make up for it, I've decided to release a public Development Branch. This will be updated weekly with whatever additions, tweaks, fixes, etc. I have in the pipeline, and therefore is not a stable release - please keep this in mind if you decide to subscribe. Included in this Dev Branch Release is the P320 / M18 sidearm in Coyote, courtesy of Grave. Fitting for Airborne and Marines alike...
https://steamcommunity.com/sharedfiles/filedetails/?id=3241563282
EricJ Helicopter Pack
RC128
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Big thanks to Lukin for most of the assets.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3390711462
Updated modular shoothouse parts: https://steamcommunity.com/sharedfiles/filedetails/?id=2975882889
Fixed the issue that broke it from working and re-signed it. If you used it, right click-> repair it in your A3 launcher please.
*Replaced the vipers for players with combat engineers.
*Added to CSAT UGV class
*Reduced amount of divers around nuke computer and added boats on surface.
*Replaced the vipers for players with combat engineers.
*Added to CSAT UGV class
*Reduced amount of divers around nuke computer and added boats on surface.
*Replaced the vipers for players with combat engineers.
*Added to CSAT UGV class
*Reduced amount of divers around nuke computer and added boats on surface.
*Replaced the vipers for players with combat engineers.
*Added to CSAT UGV class
https://steamcommunity.com/sharedfiles/filedetails/?id=3382469948
*Reduced amount of divers around nuke computer and added boats on surface.
*Replaced the vipers for players with combat engineers.
*Added to CSAT UGV class
Brought back the Pilot MH-245 missions, both MP and (SP). You'll need the Reaction Forces CDLC, and Helicopters DLC for sling load, and the EricJ Cherokee Containers mod for this mission:
https://steamcommunity.com/sharedfiles/filedetails/?id=3392349097
https://steamcommunity.com/sharedfiles/filedetails/?id=3392360838
EricJ Helicopter Pack
RC129
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
https://steamcommunity.com/sharedfiles/filedetails/?id=2582780947
Integrated AI Voice Control System
After three long years, the v2.0 rework update of IVCS is finally here! I've reworked the code for the mod and extension, added more regional English languages, begun setting up non-English language support, and introduced lots of new commands—including the highly requested AI healing commands!
Now you can control your AI squad members using your voice, without relying on any third-party programs.
(As with every update, you may need to disable BattlEye, as it will block the loading of the DLL files until they are automatically whitelisted)
ADuke Kiowa Warrior
RC8
https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
EricJ Weapons Pack
RC116
https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266
*Updated collection. Each map has been brought up to date with vanilla maps.
https://steamcommunity.com/sharedfiles/filedetails/?id=3372557356
Another Pilot mission, this time "Pilot MH-60M Black Hawk Clafghan (Coop 7). I figured that since my Avatar-like helos aren't that popular, you can perform the same missions with the MH-60M from my EricJ Helicopter Pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=3395182377
ADuke Kiowa Warrior
RC9
https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
EricJ Helicopter Pack
RC130
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Race against time destroying key targets on REDACTED island to prevent a nuclear detonation in this (short) Ace Combat inspired scenario.
https://steamcommunity.com/sharedfiles/filedetails/?id=3397156484
Greetings. This is a duo composition for Zeus missions that work in public Zeus servers and more. It expands on the EZM's hostage module functionality by creating hostages that can be dragged and inserted in and out of vehicles. Additionally, the second composition creates a 'Rescue Point' for hostages, where if they get within 20 meters of it, they disappear, and a notification saying that a hostage has been rescued appears.
The reason why I made this script is because in public Zeus lobbies, that don't use any mods, you can't make good NPC hostages with EZM. They're basically static interaction spots but they're not much else. You just click and hold to rescue a hostage and that's it. It's boring, and goes against milsim aspect. This script expands on it, by forcing the players to actually evacuate the hostage from the area and bring them to a safe zone where they get extracted.
https://steamcommunity.com/sharedfiles/filedetails/?id=3397299588
EricJ Taliban Fighters
RC31
https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
EricJ Helicopter Pack
RC131
https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
*Fixed Issue with the map of ChernarusRedux fog and AI not having flashlights
*Had to add re-add ChernarusRedux map due to an error made during an upload by my son..
*Fixed Issue with floating base on Wild desert map on blueFor.
*Lowered all sectors on certain maps. When placing some modules they would....float. Ai would spawn In the sky.
*Fixed Issue on Livonia and other "Green" maps were LDF was the defense force and would not spawn due to an Issue In the config.
*Fixed Issue with NATO Carrier spawn room being below the spawn room causing players to spawn In water.
*Custom music added to the VR room warlords maps.
*Changed the starting drone for one UAV class to have AP drone with machine gun.
*Added a script that allows players to have view distance automatically adjusted depending on If they are on foot or vehicle. Removed fog that stop rendering of distance because script was added. This helped reach 60fps or higher during large battles.
*Added landing ships that have starting vehicles
*Added new Python DLC helicopter to carriers for NATO maps.
*Added the XIAN to CSAT carriers.
*Removed Infinite ammo from the VLS and hammer on destroyer that required UAV operators to hack.
*Fixed Issue where JTAC on "Green" maps could not call for supports after a player would connect and leave role.
*Removed unarmed APC due to AI buying this like crazy.
*Added wild fire on city sectors with a 50% chance to be present. Zombie spawn that protect H.A.L.O jump and NUKE computer now has a fire raging and requires players put out fire before use.
*Added water buckets under gear. When under defense you start flying for whatever reason. Buckets come from the sky!!!
*Added fire truck civilian to vehicle list for players to use.
*A bunch of minor stuff...
https://steamcommunity.com/sharedfiles/filedetails/?id=3372557356
please don't list the full changelog 🙃 try to keep it a succinct overview thanks 😉
besides… it's just a server ad, nothing else? 🤨
game mode ready for testing
I require players for tomorrow time 1800 UTC in the sub_alpha VC
the only mod needed is the zombies and demons
Would it perhaps be possible to more clearly define the rules of posting in this channel?
I think some people confuse it with the "Steam workshop changelog"
I browse this channel in order to check for whatever **new **and interesting has someone released, or maybe some sort of a big patch bringing a lot of new content to an existing release.
I don´t browse this channel to see if AI Jamsheed is now firing his RPG at 500 meters instead of 600, or to read a wall of 20 server ADs. This is what should be put into the mod´s changelog on the steam workshop.
This is what the channel names logically evoke in my mind:
Production showcases: Fancy pictures and media for stuff that is work in progress.
Release showcases: Fancy pictures and media for stuff that got released.
Production releases: Links to and short descriptions of mods that got released.
But maybe I am wrong
I will remove the server Info. Its suppose to be a collection. My fault Lou. I packaged everything under one thing. I seen a few people post with some changes so I thought this was acceptable.
@winged crescent The collection has been changed so no Info on the server Is In there.
A channel for changes might be a good Idea. Many people do not even know how to read It on the workshop or even know It Is a thing. They just tend to download It.
while I am not the (only) one to take such decision, I tend to agree with you about this channel - I would go with either releases or big updates, not for this channel to be "updated: task description" very minor updates; and definitely not a 50 lines changelog, more like "Steam link + BIG STUFF updated to v2.5: changelog here <link>"
Maybe put the "updates" on #1056183665706668032 instead of here? In that way all your post is in one thread
It would be nice to have some rules on this topic so people can be clear on what this channel is for, so I'm not "spamming" and so on, and something to go by rather than just post or so on. I'm down with whatever personally, just as long as there's definable rules to go by. That would help a lot. I mean I understand people complaining about my posts, and updates, but it's hard to change it when there are no definable rules to work with. So unless things change I'll keep on doing it until real rules are posted because I can't be held accountable if there are no rules to break as well.
Or why not be considerate of other people make a thread for your mods in #1056183665706668032 and post your updates in there. I don’t see the issue with that, respectfully you single handedly clog up the channel cause you update multiple of your workshop items every day. There’s so many good mods that get posted and then get lost because you post 2 updates on a faction mod and 3 on a helicopter all in one day. The purpose of the channel is in the name, theres a reason people post their mod updates in #1056183794979328120. Its just a simple common courtesy to not flood these channels and you’re be arrogant cause you know what you’re doing and its embarrassing my guy
Excuse me? Other than a few other people who are posting, I don't post every day like you suggest. It's the fact that other modders don't use this most of the time, so it's just a fact that there are no rules to posting here, yet everybody seems to think I'm "clogging" the feed because other modders don't post? How about working on a mod and posting it here. I intentionally post every few days because I'm cognizant of what people think. But futhermore it's been going on for a month or so? Only users complain, and the moderators haven't publicly DM'd me or publically called me out on this. So apparently I'm not breaking the rules of this channel, if there were rules here in the first place. In no way shape or form I'm "controlling" this channel. Ignore or or block me, it doesn't matter, but you can't hold me to a standard, when a standard doesn't exist. Nor for a fact I don't control the posting frequency of the other modders. So if they're not making an effort to post their content, then that's not my problem either.
I would also recommend #discord_server for further conversation on this topic, thanks everyone
Atlantis is a 5km island map for historic, WW I / WW II, or modern special ops with distinctive visuals and a native theme. Situated in the south central atlantic, its volcanic past and natives with stories of unknown ancient techs have stirred up mystery through the ages. Colonial powers sought to control the island in order to provide harbor for shipping and influence over trade routes. The airstrip that was build in the 1930s became an important asset during WWII against allied shipping. In modern times the island has become abandoned and faces an unknown status in the current geopolitical environment. Terrain features a high resolution cell size and custom satellites to provide for a detailed and immersive environment.
https://steamcommunity.com/sharedfiles/filedetails/?id=2896053338
Svalbard is a massive 500x500 km arctic archipelago for plane and helicopter operations. Featuring 5 towns 4 airstrips, 2 oilrigs and loads of space to fly. Terrain is optimised for high fps gameplay with maximum view distance
https://steamcommunity.com/sharedfiles/filedetails/?id=3401164850
Today we released NFEXTRA - The Toolkit for Mission Maker.
It gives mission makers easy to use tools to achieve commonly scripted tasks, but still gives them full control. As well as some advanced features.
It includes the following features:
You can watch a short showcase video on the workshop page:
https://steamcommunity.com/sharedfiles/filedetails/?id=3401163298
Update to lambs danger dev version
Changelog in the GitHub link
https://github.com/nk3nny/LambsDanger/releases/tag/2.6.2_dev1
https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231
New update for Africa Ablaze, adding Indian and Irish peacekeepers for the Congo.
Mod now consists of 11 factions.
For the Congo:
For SW Africa/Angola:
For the Rhodesian Bush War:
https://steamcommunity.com/sharedfiles/filedetails/?id=3266412790
ALiVE Release Build 2.1.8.2501021
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v2.1.8.2501021
https://steamcommunity.com/sharedfiles/filedetails/?id=620260972
ALiVE Release Build 2.1.9.2501091
[FNC_ANALYSIS] Fixed issue where C2ISTAR global map intel was not displaying
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v2.1.9.2501091
https://steamcommunity.com/sharedfiles/filedetails/?id=620260972
LazyArmaDev Release 1.0.2
A VS Code extension aiming to make Arma mod development just a bit easier. It features some snippets and an option to copy a macro'd path to a file.
For feature requests or bug reports, create an issue on GitHub, https://github.com/DartsArmaMods/LazyArmaDev
https://marketplace.visualstudio.com/items?itemName=DartRuffian.lazyarmadev
i released the Mod version of my Blackfish Gunship script. Maybe you will also have your fun with it.
Downloadlink: https://steamcommunity.com/sharedfiles/filedetails/?id=3407540432
Discussion: https://discord.com/channels/105462288051380224/1328980074648567828
Field of War now has custom server browser at https://fieldofwar.net/list from where people can join registered games (Experimental) https://steamcommunity.com/sharedfiles/filedetails/?id=1981883271
Arsenal Time Limiter - Unscheduled & Improved
This a rewrite of R. Gonzalez's mod of the same name (https://steamcommunity.com/sharedfiles/filedetails/?id=3407083413) but it had some glaring issues. I offered to fix said issues was told to do it myself, so here it is.
This mod adds a configurable time limit to players in arsenals (default: 10 minutes). Once this timer expires, players will be kicked out of the arsenal and won't be able to enter again unless their timer is reset by an admin. Respawning will also reset this timer.
This mod requires CBA and is compatible with ACE, but not does not require it.
This version offers more performant scripts and is open source and welcoming contributions.
GitHub - https://github.com/DartsArmaMods/ArsenalTimeLimiter
Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3408041319
📢 I'm excited to announce the release of JSRS SOUNDMOD 2025 Beta - RC1 for Arma 3!
This latest iteration elevates your in-game audio experience with:
Enhanced sounds for pistols, rifles, assault rifles, machine guns, and launchers.
Improved audio for vehicles like cars, MRAPs, tanks, and helicopters.
Realistic sounds for footsteps, movement, stances, and reloading.
Authentic ambient audio for different environments, including wildlife and weather.
Advanced soundscapes that adapt to various terrains and combat situations.
🔗 And with the AiO Compat Files you can take the audio experience to multiple new levels, covering multiple beloved Creator DLC's and Mods such as:
Creator DLCs: Global Mobilization, Western Sahara, Reaction Forces
CUP - Weapons and Vehicles Mod, Arma 3 Aegis, NIArms AiO V14 Onwards Mod, JCA Arsenal Mod, and many more are planned
⚠️ As this is a beta release, your feedback is invaluable. Expect frequent updates and adjustments based on community input.
Join the discussion and help shape the future of JSRS SOUNDMOD! - https://discord.gg/A4vfJ9ZPBW
For those looking to support the project's development or gain exclusive access to early development builds, consider becoming a Recruit Supporter or a Operator Supporter on Patreon - https://www.patreon.com/c/lordjarhead/membership
🫡 Your involvement directly contributes to the mod's development.
💾Download now and transform your Arma 3 experience with a new audio immersion!
Steam Workshop:
JSRS SOUNDMOD 2025 Beta - RC1 - https://steamcommunity.com/sharedfiles/filedetails/?id=3407948300
JSRS SOUNDMOD 2025 Beta - AiO Compat Files - https://steamcommunity.com/sharedfiles/filedetails/?id=3407970596
❤️ Thank you for your continued support over the years and this wonderful Arma 3 community.
Dennis (LordJarhead)
Creator of JSRS SOUNDMOD
Elite Forces Armoury - Arsenal is a standalone package containing only select gear, items and weapons from Arma 3 Elite Forces. Features the Amphibious Assault Vest and Commando Chest Rig, from Creator DLC: Expeditionary Forces, in all standard vanilla NATO US camouflages: MTP, Woodland, Desert and Tropic. Compatible with the Arma 3 Aegis Mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3408703405
TFAR Radio Profiles adds the ability to save multiple radio "profiles" for short and long range radios.
This mod is entirely client-side, and does not need to be run on the server to work. It can still be installed on the server to force clients to use certain settings.
GitHub: https://github.com/DartsArmaMods/TFARRadioProfiles
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3412554962
Steam Workshop Link - https://steamcommunity.com/sharedfiles/filedetails/?id=3317533489
The Martial Kingdom of Aristava, second faction of the series is out now
https://steamcommunity.com/sharedfiles/filedetails/?id=3220508669
@light yacht this message does not contain any valuable information nor the link to said content, also it is way too long, don't include the whole changelog
Please edit your message
Can’t edit a forwarded message but understand
SOG AI mod updated. Change log:
-Enemy AI patrols may pause to hunt animals
-Player can order his AI to hunt animals
-New Nickel Steel RT team can be spawned with the awesome Nickel Steel mod weapons
-At mission start you can now dismiss some team members for more flexibility when configuring a spawned team.
-Improved Melee
-New action to reorder squad unit numbers in squad bar to eliminate gaps in numbering.
-Fixed bug when running on LAN and arrow objects appeared when ordering AI to do tasks (these arrows should be hidden)
https://youtu.be/sO6xzalgFH8
Features included in this release of SOG AI:
AI are getting better and better at hitting birds in flight (about 20 to 30% of the time with shotguns). Wait for flamethrower at end...pretty funny.
New side missions and modding capabilities https://steamcommunity.com/sharedfiles/filedetails/?id=1981883271
(the Steam item is named Sokoloko btw)
oi cheers 😄
made a typo in my nickname which, in fact, is a typo itself
now I want to know more
I've made that typo back when I was like 13 and I just stick with it like a stubborn donkey I am, but the intended word shall remain... a mystery
Giant update to Africa Ablaze today with an expansion mod to integrate additional mods to add more armour and air support.
This release adds new Portugal and PAIGC factions for the Ultramar, and a CIA faction for the Congo including the Swift boats they historically operated on Lake Tanganyika.
This mod adds Alouette helicopters, Unimogs, Eland 90 armoured cars and a variety of aircraft. Also includes a new improved config for the Alouettes to fix various issues from the original WIP version.
Mod now includes 16 factions for the Congo Crisis, Portuguese Colonial Wars, Rhodesian Bush War and South African Border War.
https://steamcommunity.com/sharedfiles/filedetails/?id=3423406705
SOG AI updated. Change Log:
Added a new type of "freaky shit". May occur once per mission.
No longer apply burned face to player when using Burn Em Redux as it partially blocks first person view.
Now compatible with Web Knight's Hit and Death Animations by disabling hit animations for player squad. Enabling the hit anims on player's AI made them stop responding to commands.
Added CBA option to toggle if "Leave My Squad" and "Join My Squad" actions available for entire mission or not.
Default is any units dismissed will be deleted after 4 minutes, and the 2 actions are also deleted. But if set to false,
you can use these actions the entire mission. One possible use case would be to place an MG or Sniper unit on overwatch, while rest of team leapfrogs or follows you. But the only way to get that unit back on your squad is to return to him and use the Join action, so this might not be that useful.
New shot signal mod I created for Arma 3. I think it will be very useful for new players.
https://steamcommunity.com/sharedfiles/filedetails/?id=3426116212
Very professional work right there! I wish it had a less intrusive option with just subtle red borders on the screen rather than the indicators being so in the middle of the screen but other than that it is a must have for new players
Very nice work ! Thx
Hi, great work with updating. I've created a download link for the non steam users. https://arma4base.com/downloads.php?cat_id=5&download_id=39
Thanks! That will get out of date pretty quickly though, I'm pretty regular with updates
Hi i've added a seperate download link for non steam users here https://arma4base.com/downloads.php?cat_id=5&download_id=40
Why
You didn’t even do any of the links correctly
Haha no problem. Please let me know if you have a new update, and i’ll change it . Looking forward to it
This should have been a CLDC. BI dropped the ball. Beautiful work.
All of these were done by mrschick, big thanks
GitHub - https://github.com/DartsArmaMods/AimForTheBushes
Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3317533489
Updated Nassau 1715 with some smaller additions/changes.
https://steamcommunity.com/sharedfiles/filedetails/?id=1726376971
Added
Changed
Fixed
https://steamcommunity.com/sharedfiles/filedetails/?id=3431202060
Russian RATNIK 3 Future Soldier Armor and Exoskeleton. Adds the Russian Ratnik 3 Future soldier armor and exoskeleton in 5 camos; Urban, Arid, Woods, and Jungle. Includes units with loadouts and a new OPFOR faction under Russian Armed Forces RATNIK 3, alligned with CSAT.
Version 2.5.0 released!
Added a new anomaly, this time from Stalker 2! And some more tiny features for existing ones!
(full change log in GitHub link)
Downloads:
https://github.com/diwako/stalker_anomalies/releases/tag/2.5.0
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
Malden will never be the same... This is the successor to my old CBRN map.
Enjoy this post-pandemic map which includes:
CONTENT ACROSS THE ENTIRE MAP
CBRN Camp in a small town
Beached destroyer and other ships
Bandit Camps
POI's such as cache's, downed vehicles, and more.
New cities/towns
LINK:
https://steamcommunity.com/sharedfiles/filedetails/?id=3424483082
Updated ALiVE | Operation Cobra Multiplayer Scenario to v.1.00.7
New release:
Mount Laguna, CA: 10x10 km terrain based off the Mountain Warfare Training Facility in Campo, CA.
https://steamcommunity.com/sharedfiles/filedetails/?id=3428266402
MDH Revive is a modified version of the original Arma 3 Revive System, created by Moerderhoschi for Arma 3.
Features:
Discussion: https://discord.com/channels/105462288051380224/1344584243753521172
€dit: fixed an error with Addaction entry and update released on steam, had not checked that before release, sry
https://www.youtube.com/watch?v=rGv-qVfXBW8
First Bohemia Forums post has been released this has been in the works for damn near 2-3 years 😆
https://forums.bohemia.net/forums/topic/371347-mp-flo-frontline-operations-alpha-release/
Come check us out!
[Alpha Release] FLO - Frontline OperationsFrontline Operations is a dynamic, large-scale PvE experience where strategy, teamwork, and adaptability decide victory. FLO is designed to entertain a hardcore audience (i.e Milsim Community!). Frontline Operations focuses on extending game-mode for larg...
Your discord link doesn’t appear to be working.
Fixed!
MDH Ragdoll is a mod, created by Moerderhoschi for Arma III to enable ragdoll for all AI Units hit by weapons.
UPDATE 03/25:
Discussion: https://discord.com/channels/105462288051380224/1345727916209733784
MDH Ragdoll Mod - made by Moerderhoschi
update 03/25 changes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3387437564
https://steamcommunity.com/sharedfiles/filedetails/?id=3436445088
Come check us out!
We have released publicly as well as our github is now public enjoy!
MDH AI Tracer is a mod, created by Moerderhoschi for Arma 3.
HOW THE ADDON WORKS?
The addon automatically replace all AI units magazines with Tracer variants.
IS THE ADDON MP COMPATIBLE?
Yes, in MP only the Server needs the Addon.
https://steamcommunity.com/sharedfiles/filedetails/?id=3437872589
Discussion: https://discord.com/channels/105462288051380224/1346181770160111697
FPV Drone RPG is a mod, created by Moerderhoschi for Arma 3.
HOW THE ADDON WORKS?
Get a UAV Terminal and a Backpack with RPG Grenades and you get an actionMenu entry to assemble a FPV Drone RPG.
You can also use the RPG Grenades of other Units Backpacks, only thing you need then is an UAV Terminal.
https://steamcommunity.com/sharedfiles/filedetails/?id=3361183268
https://www.youtube.com/watch?v=HgT04VilMeI
Discussion: https://discord.com/channels/105462288051380224/1346846166767239198
FPV Drone RPG Mod - made by Moerderhoschi
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3361183268
Fulton Recovery is a mod, created by Moerderhoschi for Arma 3, to enable a fulton recovery like in MGSV for units and vehicles.
HOW THE ADDON WORKS?
At missionstart sleep 3 seconds and Check all units/vehicles if anybody has the special variable assigned mdhFulton
2a. if variable not assigned, add fulton actionmenu entry to all units/vehicles
2b. if variable is assigned, add fulton actionmenu entry only to units with assigned variable
sleep 5 seconds and start check from beginning
https://steamcommunity.com/sharedfiles/filedetails/?id=746299408
https://www.youtube.com/watch?v=cW1s8F3prxc
Discussion: https://discord.com/channels/105462288051380224/1347111074620772433
Fulton Recovery Mod - made by Moerderhoschi
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=746299408
https://steamcommunity.com/sharedfiles/filedetails/?id=3438988923
This mod provides the players with a system that allows them to initialises a Remain Over Night Time Skip themselves, no Zeus shenanigans needed.
it also supports "Interruptions", meaning the players RONcould be interrupted by an enemy patrol strolling by.
Its highly inspired by the RON scenes expierenced during the SOG:PF Campaign Missions.
CDLC: SOGPF
CBA
DUI - Squad Radar 1.12.0 released 
The line compass component has been added, see the wiki entry for a bit more information
https://github.com/diwako/diwako_dui/wiki/Module-Overview#linecompass
Changelog in GitHub link
https://github.com/diwako/diwako_dui/releases/tag/1.12.0
https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
Alpha release since I cannot fix some bugs, but I have spent too much time on it so I cannot not share it 🙂
Small bugfix release, addressing some issues
https://github.com/diwako/diwako_dui/releases/tag/1.12.1
https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
Advanced Developer Tools has been updated to Version v4.0
Added:
Fixed
Vietcong: Fist Alpha COOP coop campaign for 2-6 players.
Version 1.0
Language support: English, Czech
DLC needed: S.O.G. Prairie Fire
Mods needed: StaminaPLUS, S.O.G. Nickel Steel
Features
English version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3442600541
Czech version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3442599304
Drondrop
This mod will add the ability to drop anti-tank mines with a timed explosion from the AR-2 drone. Mine territory with anti-tank and anti-personnel mines, from vanilla and RHS AFRF. Units can throws anti-tank mines with a timed explosion to hostile fortification.
https://steamcommunity.com/sharedfiles/filedetails/?id=3442072341
Pylon Anywhere
New keybind to aim a Remote Turret without using a UAV Terminal. New 3DEN Attribute to allow remote weapons to auto engage enemies. Added base game MRL pod as a pylon magazine.
https://youtu.be/EP5Xm2Vx3Qg https://youtu.be/B7R0q7wsKq8
https://steamcommunity.com/sharedfiles/filedetails/?id=3046009388
When you just want to send S8.
The photo https://armourersbench.com/wp-content/uploads/2025/02/s8-launcher1111.png
Pylon Anywhere mod on Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=3046009388
New keybind to aim a Remote Turret without using a UAV Terminal. New 3DEN Attribute to allow remote weapons to auto engage enemies.
Pylon Anywhere mod on Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=3046009388
Hello,
❤️ and 🧠 mission had a major update here: https://github.com/Vdauphin/HeartsAndMinds/releases
Enjoy and have fun!!!
After a years work, Arma Factions Reimaigned has been released!
This mod introduces 14 completely reimagined Arma factions, over 100 pieces of new gear and equipment, as well as over 25 retextured vehicles.
https://steamcommunity.com/sharedfiles/filedetails/?id=3444112751
Update, what's new in steam change notes https://steamcommunity.com/sharedfiles/filedetails/?id=1981883271
https://steamcommunity.com/sharedfiles/filedetails/?id=3390125193
Chinese PMC faction added, also some small minor things to make the main faction more solid
JBM - Africa Ablaze updated, this update mainly around the Portuguese Colonial War or Ultramar. FRELIMO faction added for Mozambique, era appropriate rural and urban civilian factions added, and many Portuguese uniform variants and aircraft textures.
https://steamcommunity.com/sharedfiles/filedetails/?id=3423406705
New mod preview release
QTE ACE 
Provides QTEs for ACE interactions, mostly for actions that have a progress bar. The goal is to allow people with quick fingers to wait less.
This means if you ignore the QTEs or disable it, you wait the same amount as you'd normally would with ACE, but if you solve the QTE before the time runs out, you are technically faster than the normal wait time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220
👋 Hi ARMA Community. A few days ago in the thread it was mentioned that BTRs and other blue side vehicles were a bit weak against RPGs, so I tinkered with that. I hope you enjoy... 😁🤙
https://reforger.armaplatform.com/workshop/64D8A99927DA4F08-CIE-VABEnhanced
More futura stuff:
https://steamcommunity.com/sharedfiles/filedetails/?id=3448508012
Quick action scenario for Western Sahara that can run on dedicated and geared for single or multiplayer, including the ability to quickly spawn in vehicles, customize loadout, and deploy teams.
https://steamcommunity.com/sharedfiles/filedetails/?id=3444640484
Capsule
This mod fixes some bugs in the vanilla Arma 3 configuration (in hope to be fixed by the developers), and also gives some improvements and unused content/features. «Capsule» is an independent part of the «O&T Expansion Eden» mod for those who do not need other assets but only fixes for some bugs in the Arma 3 configuration
https://steamcommunity.com/sharedfiles/filedetails/?id=3448989111
QTEs for ACE3 has been updated
Changes since last announcement
Fix surgical kit interaction
Add support for mag repacking
Add support for repair
Lock down settings for use on servers + key signing
Add support for explosives
Add adjustable max sequence length
Add module specific words support
Add setting that QTEs must be completed for a success
Add position option for QTE window
https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220
New Release:
Unconscious Collision Disabler - https://steamcommunity.com/sharedfiles/filedetails/?id=3450571478
This mod lets you walk through unconscious players and AI. Small QOL thang.
Steam Workshop::Unconscious Collision Di...
Project Red Dawn v1.9 is released! Features include integration of JAM Basics assets, integrated Aerodynamics Lab/F-14/Pook Soviet Aviation soft dependency, new Collaborators faction, and support for CSLA's latest update.
https://steamcommunity.com/sharedfiles/filedetails/?id=2870121348
Looking for a interactive EOD mod
@surreal pasture Like something that gives EOD more to do, makes it more then js clicking a button to defuse a mine
Preferably UI based
This is not a looking for a Mod or simple question channel, try #arma3_questions or #reforger_questions depends on your game
Thank you
My CQC "Enter & Escape Cytech" scenario got an OPTRE version against the Covenant!
(This discord doesn't embed my links for some reason.)
https://steamcommunity.com/sharedfiles/filedetails/?id=3452572346
QTE ACE updated,
Several bugfixes, hide cursor on qte, ace cargo and rearm support.
https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220
https://steamcommunity.com/workshop/filedetails/?id=3375788189
Update 2.5:
Smoking:
Modders/Mission Makers:
https://steamcommunity.com/sharedfiles/filedetails/?id=3447902000
This addon let AI units stay low in combat situations. AI Units in combat situations go down, use kneel stance and lay down on the ground (so they are harder to hit and the aiming of them is better because they lay on the ground -> harder for players to hit them -> more realistic play style)
First alpha version, many thing will be added, but here it is
https://steamcommunity.com/sharedfiles/filedetails/?id=3455523587
Bigfoot Lite is a cooperative multiplayer mission original created by nkenny for Arma 2 and ported to Arma 3 with CUP Assets by Moerderhoschi
https://steamcommunity.com/sharedfiles/filedetails/?id=3457779062
QTE ACE updated,
Translation - Update French
Add option to add more words
Add option to filter out words
Exclude more keys and fix M on French keyboard
Exclude media, app keys and treat underscore as whitespace
https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220
ARMATAK is a Arma 3 mod that allow player's to use in game information inside ATAK devices
Features:
https://steamcommunity.com/sharedfiles/filedetails/?id=3459981650
QTE ACE updated,
Fix medical menu not working
Add arrow styles and progressbar countdown switch
Close inventory on QTE
Fix recursive actions by adding a QTE queue
Fix modded A3 keybinds passing through QTE
https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220
Snapping for Eden and Zeus
Updated to enable snapping to terrain objects.
https://www.youtube.com/watch?v=BUSC3cn4hV0
https://steamcommunity.com/sharedfiles/filedetails/?id=2961167812
Snap to terrain objects, useful for extending piers, repairing walls, etc.
Snapping for Eden and Zeus - https://steamcommunity.com/sharedfiles/filedetails/?id=2961167812
QTE ACE updated
Add overheating / clear weapon malfunction
Multiple fixes
Blame Patty, would have pinged if i'd know whic patty it is here
https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220
SOG DLC Singleplayer Mission: Battle of Lang Vei
https://steamcommunity.com/sharedfiles/filedetails/?id=3465578951
AI dubbing throughout. Linear plot.
https://steamcommunity.com/sharedfiles/filedetails/?id=3455523587
Update with new helmet and Vodnik 2035 is here
https://steamcommunity.com/sharedfiles/filedetails/?id=3439232009
Release overhaul of Gamemode, using our built in-house Virtualization System to create a Virtual Battlefield with an AI Commander that can move troops across the map virtually!
First version of my lighting mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3468294814
Field of War CTI now has nukes https://steamcommunity.com/workshop/filedetails/?id=1981883271
Vietcong: Fist Alpha campaign has been reworked for SOG AI, and is out now!
The campaign now fully supports singleplayer, and is available in English and Czech versions.
ENG:
https://steamcommunity.com/sharedfiles/filedetails/?id=3469121360
CZ:
https://steamcommunity.com/sharedfiles/filedetails/?id=3469120278
ty primkup, was looking forward for this for the longest, real G
also, can u play without staminaplus mod?
Yes, it is possible, but I wouldn't recommend it. StaminaPLUS was purposely chosen for my VC campaigns and stamina is always turned ON in the SP version.
QTE ACE updated
Fix rounding issue with every tries related setting
Add colors for arrow QTEs
https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220
MDH CAS
https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
https://www.youtube.com/watch?v=z8EvHPaEkFo
MDH CAS Mod - made by Moerderhoschi
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
Pylon Anywhere
Added individual hard-point mountable munitions: Venator Cruise Missile, S-750 Rhea, MIM-145 Defender, RIM-162 Centurion SAMs, and 82mm Mortar Shell for Demining Drone.
https://steamcommunity.com/sharedfiles/filedetails/?id=3046009388
https://steamcommunity.com/sharedfiles/filedetails/?id=3473818869
#CLV82
we started to re-write all configs of the CLV mod, and started with the vehicles used in 1982 (more info in description and discord of the mod)

https://steamcommunity.com/sharedfiles/filedetails/?id=3473934702
https://steamcommunity.com/sharedfiles/filedetails/?id=623475643
8.4.0
ADDED
CHANGED
Minor update for Warriors Haven Framework:
update 2025-05-09:
https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
https://www.youtube.com/watch?v=ujvDWqxIYs8
MDH CAS Arma 3 Mod update 2025-05-09 (CAS at red smoke and more)
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
Its a new persistence mod. Check the github for using scripts with it. The mod comes with 3den modules for some basic functionality.
And the second link below has a script that can be dropped onto crates to create player lockers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3424518221&searchtext=persist
https://github.com/BAXENdev/bax_persist/blob/main/components/locker2.0.txt
Armor Plates System version 0.11.0 released
Added support for ACE fire, overpressure and vehicle damage instant death. Even in standalone mode!
Full changelog in GitHub link
https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183
https://github.com/diwako/armor_plates_system/releases/tag/0.11.0
Hey guys, I want to show you my mod that remasters the group graphically using only vanilla elements and I use an advanced detection system so that the game improves the FPS up to 20 without losing even a minimum of visual quality or strange appearances or strange visual problems.
https://steamcommunity.com/sharedfiles/filedetails/?id=3486629888&tscn=1748191113
A small mod that lets you sling your helmet, nvgs, and facewear. Mostly for Sci-Fi nerds.
https://steamcommunity.com/sharedfiles/filedetails/?id=3487820370
Gotta use a cat lol
Very simple fix for TSP Animate Rewrite's walking/jogging animations
https://steamcommunity.com/sharedfiles/filedetails/?id=3487944904
Update for Warriors Haven Framework:
Regero port on workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3484096450
Full changelog on GitHub: https://github.com/Warriors-Haven-Gaming/WHFramework/releases/tag/2025.5.27
Finished implementing a few generic spaceships to (hopefully) go with whatever scifi setting.
Ships are flyable (vtol) and can be customized as far as weaponry etc. goes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3490140797
Made a micro-terrain themed around TKE, set on ganymede. Mod also contains some other small additions:
https://steamcommunity.com/sharedfiles/filedetails/?id=3491048928
New update! Version 2.6.0
Two new features, one is to have random blowout events throughout the mission's run time. The other is to populate the whole map with anomalies!
Changelog and more info inside the GitHub link!
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
https://github.com/diwako/stalker_anomalies/releases/tag/2.6.0
Ride Where You Look has been updated with FFV Anywhere!
From any vehicle seat, get placed into an FFV turret attached at the same location via CBA keybind. Exit the vehicle to be placed into your original seat.
While in this mode, units may not be visible to regular vehicle occupants, but will be able to see ViV cargo and other FFV enjoyers.
https://youtu.be/hBnwFTMeZXQ
https://www.youtube.com/watch?v=ezk32hkx7Hw
https://steamcommunity.com/sharedfiles/filedetails/?id=2153127400
From any vehicle seat, get placed into an FFV turret attached at the same location via CBA keybind.
While in this mode, units may not be visible to regular vehicle occupants, but will be able to see ViV cargo and other FFV enjoyers.
CBA Setting for mission makers and server admins to enable or disable this feature.
Ride Where You Look https://s...
Coming soon as an update to Ride Where You Look!
Creates an FFV turret and attaches it to your current vehicle at your seat position.
Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2153127400
Field of War CTI mission. Improved bases among other things, see steam change notes for full list of changes. https://steamcommunity.com/workshop/filedetails/?id=1981883271
New update! Version 2.6.1
A few tweaks and fixes from the last release
Changelog and more info inside the GitHub link!
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
https://github.com/diwako/stalker_anomalies/releases/tag/2.6.1
AI Helicopter Decelerate No Climbing
Prevent AI controlled helicopers from zoom climbing when they try to decelerate.
Detects deleration based on altitude, speed, and attitude. Uses addForce to maintain a level trajectory until deceleration is complete.
Compatible with AI and support mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3496308284
https://youtu.be/wnTm_PQy2EE
AI Helicopter Decelerate No Climbing
Prevent AI controlled helicopers from zoom climbing when they try to decelerate.
Detects deleration based on altitude, speed, and attitude. Uses addForce to maintain a level trajectory until deceleration is complete.
Compatible with AI and support mods.
What is this?
This is a small mod that makes variants of the RHS USAF M72A7 LAW and M136 AT4 with different penetration, damage, and ACE backblast values.
Weapons
NAMMO M72 Series
SAAB M136 AT4 Series
Modern M136 AT4 series munitions produced by SAAB are now confined space with 1 meter backblast distance and 10 degree backblast angle.
https://steamcommunity.com/sharedfiles/filedetails/?id=3496189944
January, 1991. American and British Special Operations Forces operate deep behind enemy lines to neutralize the threat of Saddam's most lethal chemical weapons.
https://steamcommunity.com/sharedfiles/filedetails/?id=3497086380 Steam Workshop::Desert Storm: The Hunt [SP]
https://steamcommunity.com/workshop/filedetails/?id=3438988923
Until i have time for a better solution:
If watch overlay disabled or SOGPF not loaded, the RON transition default to new, simple transition: Simple fade to Black and Back.
I have some idea's for a better alternative but i make no promises about the if and when.
!!! Due to the rework and detachment from the SOGPF DLC I decided to change the prefix from vn_ron to ron.
-> all previous CBA settings have new "name".
-> API Variables are updated! I added support for legacy but it might not be 100% perfect.
Finally managed to finish up my Nassau 1715 extension enough for a public release.
Powder and Blood adds a lot of new content such as new ships & weapons, but also aims to fill gaps which Nassau itself has such as AI ships and a simplified sailing alternative.
You can find it on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=3498265396
All-in-One Command Menu and Advanced Developer Tools have been reuploaded. Sorry about the inconvenience.
Let's just say I shouldn't touch my PC when I'm angry...
I just wish I hadn't pressed delete...
https://steamcommunity.com/sharedfiles/filedetails/?id=3499977893
https://steamcommunity.com/sharedfiles/filedetails/?id=3499990419
Spartan HUD
a lightweight, tactical HUD overhaul for Arma 3, inspired by Escape from Tarkov. This HUD delivers information in a clean, lower-left interface. Perfect for players who crave a minimalist yet functional UI.
🍵
https://steamcommunity.com/sharedfiles/filedetails/?id=3499541892
Source code:
https://github.com/TenuredCLOUD/Spartan
our prayers have been heard 🥳
Urban MJTF for EF: a new MJTF branch with urban theme.
https://steamcommunity.com/sharedfiles/filedetails/?id=3499923140
You need to get with the BIS Devs and get this implemented stat though, great mod.
Warriors Haven Framework has been updated across all three map ports, including improved compatibility with ACE, support for six more factions, two new side missions, and autonomous FPV drones. In addition, we've released a new gamemode port for Variable.A's Mogadishu map! Best suited with Western Sahara's Tura faction.
Mogadishu port: https://steamcommunity.com/sharedfiles/filedetails/?id=3500539207
Full* changelog on GitHub: https://github.com/Warriors-Haven-Gaming/WHFramework/releases/tag/2025.6.16
-# * not including 2025.6.17, 2025.6.18, and 2025.6.19
https://steamcommunity.com/sharedfiles/filedetails/?id=623475643
8.6.0
ADDED
Went and made this based on my previous mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3503555950
missionProfileNamespace for more reliable persistence.Full civilian AI overhaul including:
Civilian presence now directly affects AI commander decisions, influencing aggression and unit allocation.
https://github.com/FrontlineOps/FLOPS_FLO/releases/tag/V1.9.0
(SoonTM on the Workshop)
New update! Version 2.7.0
Add razor anomaly
Changelog and more info inside the GitHub link!
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
https://github.com/diwako/stalker_anomalies/releases/tag/2.7.0
Now with a full AI system for those of you that wish to play PvE or PvPvE
# Alpha Version v0.8.0
- Added AI Systems
- AI will now fill player slots (still keep AI disabled in description.ext)
- Each group has their own personality (Neutral, Offensive, Defensive, Chaotic)
- AI will sort silo locations by priority algorithm
- AI will use vehicles nearby (independent AI can steal your vehicles so beware!)
- AI will select random loadout of available loadouts at current and previous tiers
https://steamcommunity.com/sharedfiles/filedetails/?id=3488401821
Gave the vanilla little bird a new paintjob and a working FLIR! Time for Killer Egg
https://steamcommunity.com/sharedfiles/filedetails/?id=3506624540
Armor Plates System version 0.11.1 released
Several fixes, like being flung around by other mods will not permanently down you anymore if you are not unconscoius.
The Zen context menu heal option now works in APS' standalone mode
Full changelog in GitHub link
https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183
https://github.com/diwako/armor_plates_system/releases/tag/0.11.1
https://github.com/R3voA3/3den-Enhanced
8.6.2
CHANGED
Released my intractable boat mod the CCA
https://steamcommunity.com/sharedfiles/filedetails/?id=3508172783
This is my first mission that I have made so any constructive criticism would be nice! Its designed to be played with a few people, and it SHOULD be possible with only 1 of the 3 squads as long as the team is competent. Phases 2 and 3 should be out within the next month or so, im not sure how long i plan this campaign to be.
Hope you guys enjoy 🙂
https://steamcommunity.com/sharedfiles/filedetails/?id=3508259258
Hetman War Stories remastered for multiplayer compatibility, enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=3412763627
Features look insane! Well done!
Hotfix: Neptune Airburst Ammo were not functional for a player host - this should be fixed
Update for Warriors Haven Framework:
Tanoa port on workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3511439205
Full* changelog on GitHub: https://github.com/Warriors-Haven-Gaming/WHFramework/releases/tag/2025.6.29
-# * not including fixes in 2025.6.30 and 2025.7.1
RHS Recalibrated is a fixpack for RHS that fixes a lot of unrealistic ballistics and other unrealistic/placeholder values. New update out which overhauls a lot of inconsistent indirectHit values.
https://steamcommunity.com/sharedfiles/filedetails/?id=3365823931
Config overhaul mods like this are so underappericated, its a lot lot lot of work!
Salute In Vehicle
https://steamcommunity.com/sharedfiles/filedetails/?id=3513102483
The S-60 AA gun is out
https://steamcommunity.com/sharedfiles/filedetails/?id=3513865313
Here are first versions of my 2ACW mods based of Kaizerreich and my personal alt-his approach to it
Update of the Standalone Helmet Mod Posted: https://steamcommunity.com/sharedfiles/filedetails/?id=3364755279
KAM Redux is released,
Features include
Wound and damage rework, including a host of new bandages and wounds.
An airway rework including catastrophic airways, and many new items.
Hardcore breathing treatments.
Reworked cardiovascular system.
New surgical options
All new medication systems
And a reworked vitals loop
https://steamcommunity.com/sharedfiles/filedetails/?id=3515265216
Just a small mod about hidden pathways, the concept sounded interesting.
More updates to come eventually.
https://steamcommunity.com/sharedfiles/filedetails/?id=3513273128
Released a brand new mod!
D.I.R.T. - Dynamic Textures
This uses the UI2Texture feature to add dynamic texture layers to arma units.
https://steamcommunity.com/sharedfiles/filedetails/?id=3518145984
https://github.com/diwako/dirt/releases/tag/0.1.0
Awesome! Can the textures be restored to a clean version after some time?
For people who enjoy pain:
https://steamcommunity.com/sharedfiles/filedetails/?id=3518473416
will it make your stamina go down 😂
https://steamcommunity.com/sharedfiles/filedetails/?id=3516924433
Little SA release from my 2ACW stuff
Yaz
actually, not yet, forgot that is not merged just yet
Hello everyone, does anyone here by any chance have the Arma 2 Benny Warfare mission?
https://steamcommunity.com/sharedfiles/filedetails/?id=3520531408
Post colonial african armies
idk why its not showing
.
Summary of updates from last two weeks for Warriors Haven Framework:
Full changelog on GitHub: https://github.com/Warriors-Haven-Gaming/WHFramework/releases
Available on workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3514182772
D.I.R.T. - Dynamic Textures update released
Added ability to wash of dirt by rain or swimming. Also possible to wash of dirt using ACE water bottles.
https://steamcommunity.com/sharedfiles/filedetails/?id=3518145984
https://github.com/diwako/dirt/releases/tag/0.2.0
D.I.R.T. - Blood Textures
New release, it is a compat mod for the mod above. It adds dynamic blood textures.
On top of that it is a reference mod for other modders how to make compat mods for D.I.R.T.
https://steamcommunity.com/sharedfiles/filedetails/?id=3525653940
Guardians of Damascus Redone 2011-2017
Hello! some of you may remember my faction mod I was working on aka Project: Guardians of Damascus, Well I finished it along with the Extra factions in the mod's description!
The Main mod adds the Assad divisions/paramilitaries/police etc etc factions into the list, it is very massive but that was my idea of it, while the 3 other extra mods add the FSA, SDF, Hezbollah and 2 other Assad Military Formations along with another FSA faction, I do plan on making my next faction mod to be focused on the Iraqi Front and others!
PS some of the factions I had to rush working on, so quality might be a mix mix
So enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=3525673545
https://steamcommunity.com/sharedfiles/filedetails/?id=3514722203
New update removing SOG dependancy and adding SPEX and simc_lcd_44 dependancies for proper weapons
https://steamcommunity.com/sharedfiles/filedetails/?id=3046009388
Pylon Anywhere updated with ability to jettison pylons from aircraft, with WIP for handling and re-mounting pylons and munitions on the ground through gameplay interactions.
A small mod for people who don't like KAT/KAM and still want a functional stretcher in the game. In future updates should come improvements in the form of an additional seat for the medic who will be able to treat during transport and better animations.
https://steamcommunity.com/sharedfiles/filedetails/?id=3530778693
Another project got into public stage
https://steamcommunity.com/sharedfiles/filedetails/?id=3531672091
3den Enhanced
https://steamcommunity.com/sharedfiles/filedetails/?id=623475643
Did this mod for the solo players out there.
Functional for public now but still tweaking and adding.
Gives reforger a living environment like Far Cry.
https://reforger.armaplatform.com/workshop/65ED065F066CD593-SoloEventSpawner
Solo Event Spawner - Arma Reforger
SIG P320 M17 M18 Random Discharge
A P320, M17, or M18 pistol, when equipped or holstered, will have a chance to randomly discharge whenever the unit's animation changes. The chance defaults to 1 in 10,000, and can be changed by CBA setting.
https://steamcommunity.com/sharedfiles/filedetails/?id=3533685172
https://www.youtube.com/watch?v=s15YsQL_w2A
Spearhead 1944/SPEX Extension mod featuring a Sdkfz234 and T17E1:
https://steamcommunity.com/sharedfiles/filedetails/?id=3534196798
https://steamcommunity.com/sharedfiles/filedetails/?id=3375788189
https://github.com/CVO-Org/immersion-cigs-rewrite/releases/tag/v2.5.0
SIG P320 M17 M18 Random Discharge Updated:
Discharge vector is now randomized to simulate holster movement. https://steamcommunity.com/sharedfiles/filedetails/?id=3533685172
https://youtu.be/MyRH5nMu2AU
Discharge vector is now randomized to simulate holster movement.
Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=3533685172
Realism and Immersion!
A P320, M17, or M18 pistol, when equipped or holstered, will have a chance to randomly discharge whenever the unit's animation changes. The chance defaults to 1 in 10,000, and...
MDH CAS update
changelog since last post:
added more callModes / changed minDistance parameter to all friendly players not only CAS caller / added support of USAF AC130 / added support of Blackfish Gunship / added usage of unguided rocket pods / added usage of pylon machineguns / added support for CDLC Prairie Fire Napalm bombs / now all available Planes with Bombs/Rockets/Missiles/Gunpods of all CDLCs, CUP, RHS should work / CAS strike can now be called on red smoke found 1000 meter around player / CAS strike options can be switched in moddescription tab
https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
Discussion here -> https://discord.com/channels/105462288051380224/1400375376215150693
Small mod to expand scifi vehicle variety.
https://steamcommunity.com/sharedfiles/filedetails/?id=3539476763
Updated Warriors Haven Framework from <t:1752596400:d>-<t:1754176740:d>:
WHF_deadzone* and WHF_safezone* special area markers for mission creators to suppress mission generation and mark friendly-fire safezonesFull changelog on GitHub: https://github.com/Warriors-Haven-Gaming/WHFramework/releases
Available on workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3514182772
https://steamcommunity.com/sharedfiles/filedetails/?id=3375788189
https://github.com/CVO-Org/immersion-cigs-rewrite/releases/tag/v2.5.2
https://github.com/FrontlineOps/FLOPS_FLO/releases/tag/V1.9.4
Changelog is way too log.
The General Objective of 1.9.4 was error fixing, optimization, and handling cases where issues may arise from invalid data.
Additionally the initial work on entertaining the player outside of battling for the objective.
Also V1.9.5 will continue to focus on error fixing, optimization, and continued expansion on engaging the players as well as the most important fact of allowing players to more easily download and just fucking play FLO. haha
FPV Drone RPG update 2025-08-10: added more actionmenu entries to choose which warhead should be used on FPV Drone
https://steamcommunity.com/sharedfiles/filedetails/?id=3361183268
https://steamcommunity.com/sharedfiles/filedetails/?id=3375788189
- General Code Refractor and Cleanup
- Cigarettes are now based on puffs instead of time
- Player Smoking Habbits can influence how long your cigarette lasts
- NIL - New: Nil Cig Brand
- Core - New: Ace Action to Pay Respect to the fallen
- Core - New: Light Effects for Smoking
- Core - New: Incompatible Mods Message
Full Changelog: https://github.com/CVO-Org/immersion-cigs-rewrite/releases/tag/v2.5.4
https://steamcommunity.com/sharedfiles/filedetails/?id=3549433900
The first Extension for Immersion Cigs - Rewrite has been released!
MDH CAS update 2025-08-20:
https://www.youtube.com/watch?v=stl_pOK1m-8
https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
MDH CAS Arma 3 Mod
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
#closeairsupport #ac130 #ac119 #vietnam #napalm
Tinter-Furniture 🪑 gets its first update in years. Adding optimisation, new furniture, new CDLC support and finally fixing some bugs I'd promised to fix ages ago.
Script for mission makers: https://github.com/Tinter/Tinter-Furniture/releases/tag/v2.2.0
Mod on the workshop for others: https://steamcommunity.com/sharedfiles/filedetails/?id=2248165312
Africa Ablaze v2.5 released
Main new content
Africa Ablaze is a mod covering Cold War era conflicts in Africa (1960-1990). It currently consists of 26 factions covering the Congo Crisis, Portuguese Colonial Wars, South African Border wars, Nigerian Civil War and Rhodesian Bush War. Many factions, props, textures and flags covered nowhere else.
https://steamcommunity.com/sharedfiles/filedetails/?id=3266412790
RHS Additions is out now!
https://steamcommunity.com/sharedfiles/filedetails/?id=3553838240
RR Zeus Animations Mod 1.0 released
Finally, you can use animations outside of the selected list of Zeus Enhanced/Achilles, etc...
https://steamcommunity.com/sharedfiles/filedetails/?id=3555117652
New Release:
Modular Cages & Armory - https://steamcommunity.com/sharedfiles/filedetails/?id=3555295736
Cage walls and armory props
The Cole Protocol Update 0.2.0 has now been released
Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=3389065865
https://steamcommunity.com/sharedfiles/filedetails/?id=2853828143
I built a simple little vehicle reinsert composition since I didnt like the ones I commonly used
The composition comes with:
-A reinsert pole that players can use the teleport to reinsert vehicles
-Plenty of vehicle options to use
-Customisable vehicle names in the reinsert menu
-Dynamic menu that wont show deleted vehicles
Feel free to use it and give feedback
https://steamcommunity.com/sharedfiles/filedetails/?id=3561693434
https://youtu.be/7s3OUmJerjQ
IPSC & paper targets for all your larping needs.
https://steamcommunity.com/sharedfiles/filedetails/?id=3530633783
https://steamcommunity.com/sharedfiles/filedetails/?id=3555117652
https://steamcommunity.com/sharedfiles/filedetails/?id=3567067667
Since this mod hasnt been updated since 6 months and the author hasnt responded to me since several weeks, i took the effort to create a more accessible community version of this mod.
https://discord.com/channels/105462288051380224/1416234646311665837
LX - Custom Main Menu
https://steamcommunity.com/sharedfiles/filedetails/?id=3568158414
# FTT: Steam Enhanced for Arma 3
2.0 release
+ New UI elements across the entire interface
+ Local Presets
- Redesigned user interface
- -mod= line generator for streamlined setup on generic panels
- Mods now sorted by priority/weight
- Color-coded organization added
- Various bug fixes and improvements
+ Mod Dependencies Editor
- Completely redesigned interface
- Auto-add mods feature when importing presets
- Warning notifications for unsubscribed mods during addition attempts
+ Steam Workshop Mod Pages
- Enhanced user interface improvements
- One-click mod ID copy to clipboard functionality
the button says -mods= but the output is correct (-mod=)
https://ibit.ly/A7Kao
I made a mod to add simple civvie interactions to your arma missions with 0 setup, allows people to ask civvies if they have seen enemies (marks nearby enemys on a % chance) and ask if they've seen any explosives planted nearby/minefields
https://steamcommunity.com/sharedfiles/filedetails/?id=3569579833
Any feedback or ideas to add are appreciated.
https://steamcommunity.com/sharedfiles/filedetails/?id=3460981677
This mod adds ability to launch cruise missiles by player configured path from planes and helicopters. Also, missiles launched by this system are Interceptable. It means that it could be as a target for SAM systems or MANPADS or ANY weapon which is able to fire.
https://steamcommunity.com/sharedfiles/filedetails/?id=3573270158
Urban Warfare is an advanced dynamic mission creation system that is fully modular and customizable supporting urban defense force scenarios.
https://steamcommunity.com/sharedfiles/filedetails/?id=3566274997
Updated Warriors Haven Framework from <t:1757697780:d>-<t:1758734640:d>:
D.I.R.T. - Dynamic Textures update released
A few fixes and a new features that just initalizes the whole dynamic texture pool
Full changelog in the GitHub link
https://steamcommunity.com/sharedfiles/filedetails/?id=3518145984
https://github.com/diwako/dirt/releases/tag/0.4.0
Heads Up:
Next update will be released on stable next week.
Immersion Cigs - Rewrite 3.0.0
Upcoming New Feature:
AI - Automated Dynamic Smoking for Units
Africa Ablaze updated (v2.6)
Last couple of updates were about the Nigerian Civil War and Angola, this one is about the Kagera War of 1978-1979, the war between Uganda and Tanzania that toppled Idi Amin. Various random additions to the mod as well but the key additions are new factions for Tanzania and Uganda (including their PLO fighter allies.)
https://steamcommunity.com/sharedfiles/filedetails/?id=3266412790
I created a code base mod so you can command the MFR Dogs k9's to do a wide variety of tasks. Check it out if you want a furry friend in your squad
https://steamcommunity.com/sharedfiles/filedetails/?id=3576759846
I added the M4 Recce Suppressor.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3577760933
Updated Warriors Haven Framework from <t:1758734640:d>-<t:1759667100:d>:
Update to lambs danger dev version 🎉
Discord:
https://discord.gg/NFFApYb
Changelog in the GitHub link
https://github.com/nk3nny/LambsDanger/releases/tag/2.6.2_dev2
https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231
Tiberian Genesis has been updated to Version 0.7.2 Alpha
Are you a Command & Conquer Fan? You like Tiberium? If you play our modification, please feel free to suggest or bug report in our Discord
https://steamcommunity.com/sharedfiles/filedetails/?id=2336555877
O&T Kvarnik — is an optional addon for core O&T Expansion Eden mod that equips scenario authors with unique content straight from the developers mission content. This mod delivers a collection of objects and map markers used to create the atmosphere and design of the official "First Contact" campaign.
Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3588485905
Amazing idea! 🔥 Does the mission maker need to load the Contact CDLC to get the assets or is just owning Contact enough?
Updated Warriors Haven Framework from <t:1759667100:d>-<t:1760721660:d>:
Field of War mission reached 2k subbers 🥳 Some people say its the best CTI for arma 3 https://steamcommunity.com/workshop/filedetails/?id=1981883271
Hello everyone, back after a few weeks with some more updates to the Force Through gamemode (https://steamcommunity.com/workshop/filedetails/?id=2427506774)
For those who haven't seen this, it's a customizable game mode putting the player in an AI-heavy battle where a constant stream of soldiers from both sides try to push each other back.
A lot of focus and effort went into making the AI groups maneuver as sensibly as I can - they move between cover, flank to attack from advantageous positions, etc.
You're able to switch to any friendly unit on the battlefield, allowing you to play either as a group leader, or just a follower.
-Made some improvements to the way targets are assigned:
--- Groups will distribute targets among themselves in a more sensible way.
--- Groups will get targets assigned to them as soon as they spawn without needing them to wander closer to known enemies first.
-Added a setting to prevent units from breaking formation to engage targets.
-Show what groups are attacking what targets on the map.
Give these scenarios a shot if you haven't yet.
Steam Workshop: Arma 3. Force Through is a game mode where two sides fight to push the front line of the battle towards the starting position of the enemy side.
Discussions thread: https://steamcommunity.com/app/107410/di
Africa Ablaze v2.7 published
This update adds the Ogaden War of 1977-78 (I think the first mod to ever do so in A3) with new factions for Ethiopia, Somalia and Cuba. Mod now contains 31 factions for Cold War era conflicts in Africa.
https://steamcommunity.com/sharedfiles/filedetails/?id=3266412790
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3595979374
Github: https://github.com/CVO-Org/ace-wardrobe-extended
Provides ACE Wardrobe Compatibility to many other 3rd Party Mods.
Your favourite Assets Mod is missing? All Contributions are welcome!
We also have a Discord for Question and Help: https://discord.gg/ag4v6kxYAa
3CB Factions
Version 9.0.0 - released
Download
https://steamcommunity.com/sharedfiles/filedetails/?id=1673456286
Full change log
https://steamcommunity.com/sharedfiles/filedetails/changelog/1673456286
MDH CAS update 2025-11-03:
https://www.youtube.com/watch?v=O25en_oNI-E
https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
MDH CAS Arma 3 Mod
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3473212949
active mods in this test:
HighLightS is a custom lighting tweak and tonemapping for Arma 3.
https://steamcommunity.com/sharedfiles/filedetails/?id=3587581054
Plan. Organize. Dominate.
Meet ArmaPlanner – the web-based mission management hub built for Arma 3 creators, unit leaders, and event organisers.
This is the first public release of ArmaPlanner!
Your feedback, suggestions, and bug reports are highly appreciated — help shape the future of Arma mission management.
👉 Try it now: https://arma.i2s.cz/
💬 Hit me up with any suggestions, feedback, questions or requests 🙂
Update to lambs danger dev version 
Discord:
https://discord.gg/NFFApYb
Changelog in the GitHub link
https://github.com/nk3nny/LambsDanger/releases/tag/2.6.2_rc1
https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231
Polish Armament Mod – Update 0.5 "Patrol"
The biggest update since release is here!
Version 0.5 brings a wave of new equipment and long-awaited additions:
New content:
Jelcz 442.32 utility truck
Iconic wz. 96 Beryl A/B/C and Mini-Beryl B/C rifles
VIS 100 pistol
Swiss Eye Raptor protective glasses
Insignias of 10th Armoured Cavalry Brigade, 25th Air Cavalry Brigade (incl. dark variant), 23rd Tactical Air Base, and 8th Tactical Aviation Squadron
Changes:
Reworked Grom missile flight model for improved realism
https://steamcommunity.com/sharedfiles/filedetails/?id=3310020577
Discord: https://discord.gg/antistasi
Changelog is on the Github linked releases page; it is the largest update in about 3 years
https://github.com/official-antistasi-community/A3-Antistasi/releases/tag/3.10.0
https://steamcommunity.com/sharedfiles/filedetails/?id=2867537125
Update highlights:
- 18 new enemy factions, and a handful of new rebel and civilian factions alongside
- Game save files now use JSON and can be exported and moved between computers
- Rework to cities and HR, additional dynamically generated missions spawn in cities
- Rework to garrisons and QRFs to make gameplay and enemy responses more intuitive and fun
- New role selection menu and mechanics
- Even more updates and work on the new battle menu
- Buildable helipads!
and more! See the changelog for a full list of changes.
Wardrobe - Outfit System
Massive update to this mod!
The system has been expanded to allow for ANY equipment or inventory item in the arsenal to be used.
You can effectively have as many helmets, goggles, backpacks, etc as you want. (visually)
You're no longer stuck picking whether you want a beard, watch, camo hood, etc in your goggles slot. Now you can have them all!
https://steamcommunity.com/sharedfiles/filedetails/?id=3352708204
Updated Powder & Blood
Adding new content such as weapons, crocodiles, gear and compatibility for 'WebKnight's Zombies and Creatures' among various fixes and improvements.
https://steamcommunity.com/sharedfiles/filedetails/?id=3498265396
MDH Explosives Actions:
You get the better holdAction menu entries to put down Explosives or you also can deactivate actions complete and put down and activate explosives manually.
https://steamcommunity.com/sharedfiles/filedetails/?id=3606788696
https://www.youtube.com/watch?v=hmc9hlED5EI
MDH Explosives Actions - made by Moerderhoschi
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3606788696
Minor update today for Warriors Haven Framework:
D.I.R.T. - Dynamic Textures update released
2 small features which should improve applying of the textures and sorting units.
Full changelog in the GitHub link
https://steamcommunity.com/sharedfiles/filedetails/?id=3518145984
https://github.com/diwako/dirt/releases/tag/0.5.0
Huge update to Africa Ablaze (v2.8).
Dozens of new uniforms, headgear and vehicle and aircraft textures with the focus in this release on the Congo Crisis. Swedes in the UN make their first appearance, Irish get new gear, many new textures for Katanga. Also appearing the CIA-organised Cuban Makasi forces.
Outside the Congo, many units get new gear, exotic Zairean Leopard camo etc etc
https://steamcommunity.com/sharedfiles/filedetails/?id=3266412790
Going public today. Yet another slotting tool but with a sexy interface, steam login, lots of options to automate slot unlocking and the ability to share slots across communities via invite for joint ops.
https://arma.events/
Your free Arma Event Manager. A sleek ORBAT slotting interface, beautiful briefings and an invite system for coordination with other clans.
Jenna's Jetpacks 1.1.0.3
THEY FLY NOW?
Thanks to @tcvm , Arma AI have learned to fly. It's terrifying.
https://steamcommunity.com/sharedfiles/filedetails/?id=3327438842
RKSL Studios Combined Vehicle Weapons Pack
The Combined Vehicle Weapons Pack is a library of 161 unique weapons with over 350 magazine options.
ATTENTION: I am still working out some issues with the pack. So please be patient.
The plan was to consolidate all the various weapons used by our projects into a common library to reduce addon sizes and help with maintenance and config bugs. Originally intended to support solely RKSL projects we decided to document it and try to make it easier for other community members to use too.
My plan was to give each 'side' an equivalent weapon in each classification type. Making a balanced weapons set of UK, US, Russian, Chinese and Israeli or EU weapons for use with anyone's addons. I've yet to to make it truly balanced but I am working on it.
We are always adding to this so make sure you check for updates.
https://steamcommunity.com/sharedfiles/filedetails/?id=3612124287
First to exploit the CVWP publicy:
Hermes 450 Armed UAV
FEATURES:
https://steamcommunity.com/sharedfiles/filedetails/?id=3612171742
RQ7 Shadow 200 Tactical UAV
FEATURES:
Aeroshark Mini Tactical Rotary UAV
FEATURES:
https://steamcommunity.com/sharedfiles/filedetails/?id=3613221920
MDH Stop Show Actions:
You are able to set the showWindow config attribute for many A3 actions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3612801655
https://www.youtube.com/watch?v=mRF2cdVjymo
MDH Stop Show Actions - made by Moerderhoschi
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3612801655
Made a new M202 without any dependencies for the guys to play with, the one currently in-game is kinda dated and requires RHS for some reason
https://steamcommunity.com/sharedfiles/filedetails/?id=3614202944
Here are two packs of uniforms for Arma 3 roleplay fans. One for justice and the other for religion
https://steamcommunity.com/sharedfiles/filedetails/?id=3617430637
https://steamcommunity.com/sharedfiles/filedetails/?id=3429890423
Civilian Presence Extended
Adds Mod Civilian Factions to Arma3 Civilian Presence Module.
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3617266753
Github: https://github.com/Andx667/civilian_presence_extended
MDH AI Skill Switch:
You can set AI Skill values any time on the fly.
https://steamcommunity.com/sharedfiles/filedetails/?id=3618182727
https://www.youtube.com/watch?v=UJ4qx1nsHG4
MDH AI Skill Switch - made by Moerderhoschi
Download:
Steam: soon
Incredibly useful! Thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=3620068340
Little private stuff released currently As Is for public usage
Updated Warriors Haven Framework:
https://steamcommunity.com/sharedfiles/filedetails/?id=3460981677
finally released my Osea faction mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3620477879
MDH AI Skill Switch update 2025-12-09:
Update to lambs danger dev version 
More performance improvements!
Discord:
https://discord.gg/NFFApYb
Changelog in the GitHub link
https://github.com/nk3nny/LambsDanger/releases/tag/2.6.2_rc2
https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231
Fly high gentlemen: Aerodynamics Lab v1.6.3 has been released!
Enjoy more aircraft brought up to AL standards, including the Pook Tu-16, FIR F-15EX, Luca MiG-29M, TeTeTe3 Su-35, and more! Helicopters also make their debut, with enhanced functionality and compatibility. Oh yeah, the numbers on drop tanks mean something now too.
Aircraft MFDs, HUDs, and HMDs, have been overhauled! HUDs are now completely vanilla-alike, meticulously and mathematically calculated to line up with what you see outside your canopy. HMDs now match vanilla standards, and require an HMD compatible helmet to function. Wanna to fly that Black Wasp with nothing but slicked back hair and a pair of Aviators? Hope you like instrument flying. In addition, some errors on vanilla helicopter MFDs were fixed (notably RAH-66 pylons).
Hard dependencies on SOG:PF, FIR F-15, and FIR F-16 have been removed. These are now modular just like every other aircraft. Removing the SOG:PF dependency also was more intensive than I thought, causing me to completely rework the US rocket pods to match my latest standards. Vanilla "Shreiker" rockets are now standard, referred using the fictional "Mk70" designation for the rocket motor. While I couldn't get a working 19x rocket pod model, I've also ensured "AGR-20B" (DAGR) rockets are available.
For the nerds: https://designation-systems.net/
Note: Anti-radiation missiles no longer have autoSeekTarget = 1; set. Due to a vanilla bug, this allowed them to automatically guide towards any target, RADAR emitter or not. I decided it's best to prevent OP "anti-everything" missiles at the expense of a function that has cost me more friendly lives than enemy ones.
Full details in Changelog!
Certain mods with AL soft dependencies may have errors pop up until I update them, namely Total Warzone. If Project Red Dawn or NATO Improved have errors, please tell me!
https://steamcommunity.com/sharedfiles/filedetails/?id=2850427506
Here is a shotgun pack with Remington 870 and a custom Tech 7.
https://steamcommunity.com/sharedfiles/filedetails/?id=3624100923
Now includes Support for Global Mobilization, SOG and CSLA CDLCs!
https://steamcommunity.com/sharedfiles/filedetails/?id=3617266753
More Information: #1446055137687896084 message
New release: Simple Cinematic Camera
My idea for a spiritual successor to GCam. A little sparse on features right now but still feels very capable for what I wanted it to be.
https://steamcommunity.com/sharedfiles/filedetails/?id=3624526073
can this mod be used to create camera scenes and export them directly as code to execute it later from sqf file?
It can't, it's a user-operated mod and not scriptable.
New release, Gunner down!
Small little mod that allows for people to take a primary weapon from a downed unit, along with take a launcher from the back of a unit
Designed for PVE, not balanced for PVP
https://steamcommunity.com/sharedfiles/filedetails/?id=3625916235
ace and cba without your mod allow you to pick up weapons and a grenade launcher without using inventory
https://pixsafe.online/i/J0k7W
Santa said you guys stayed on the nice list, so Hasty Ambush feature just released for SOG AI:
Linear ambush video: https://www.youtube.com/watch?v=X6Fd2Vwkp1c
A new feature has been added to SOG AI where player can quickly set up a Hasty Ambush (either an L ambush or a Linear ambush). This feature is available in any ARMA scenario when running SOG AI. If you are being tracked, set up an ambush. If your mission task is to do an ambush, then this feature greatly simplifies setting up your team. And ...
If you hooligans can stay off the naughty list, maybe Santa will bring this soon!
Hope to have this new feature in SOG AI by Christmas.
Get SOG AI here: https://steamcommunity.com/sharedfiles/filedetails/?id=2812560646
After several months of work, I finished the winter version of Chasiv Yar in Ukraine
https://steamcommunity.com/sharedfiles/filedetails/?id=3630446987
Just in time before Christmas ended, my new Extraction scenario:
https://steamcommunity.com/sharedfiles/filedetails/?id=3631492164
New update! Version 2.8.0
Happy new year 😉 (soon ™)
Main change: Added Will-o'-wisp anomaly
Changelog and more info inside the GitHub link!
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
https://github.com/diwako/stalker_anomalies/releases/tag/2.8.0
Minor update for Warriors Haven Framework:
Diwako's STALKER-like anomalies rework
New update! Version 2.9.0
Had some more time between the holidays
Changelog and more info inside the GitHub link!
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
https://github.com/diwako/stalker_anomalies/releases/tag/2.9.0
try mentioning an update of what 😉 hehehe!
I wished the embed would work... now it works.
d e n i e d 😁 or not 
My little SEP-SPE expansion mod paired with NF soft compat
https://steamcommunity.com/sharedfiles/filedetails/?id=3628848218
New update (v2.9) of 'Africa Ablaze'
Lots more new gear, props and textures with an emphasis this time on aircraft textures especially for Biafra, the Congo Crisis and Uganda. Also a lot of work in integrating optional submods and CDLCs with our African factions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3266412790
Hi folks.
Finally released the Mortain port of the Force Through scenario:
https://steamcommunity.com/sharedfiles/filedetails/?id=3642941572
For those who haven't seen this, it's a customizable AI vs AI game mode putting the player in a relentless infantry battle where both sides try to push each other back with reinforcements continuously streaming in as old units get wiped out. A lot of focus and effort went into making the AI groups maneuver as sensibly as I can - they try to stick to areas with cover, flank to attack from advantageous positions, etc. You're able to switch to any friendly unit on the battlefield, allowing you to play either as a group leader using your own initiative to give your side the edge, or just as a regular soldier following the leader and going with the flow of the battle.
Diwako's STALKER-like anomalies rework
New update! Version 2.10.0
Vacation is now over, time to go dormant again.
Changelog and more info inside the GitHub link!
https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695
https://github.com/diwako/stalker_anomalies/releases/tag/2.10.0
Hey all, long time no see. I've released completely reworked version of my map for all of you. Go check it out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3640732171
Updated Warriors Haven Framework:
I've uploaded my first ever scenario called Broken Rotor. It's a spinoff of the official Gunship showcase, I hope you enjoy and I'd be happy about feedback!
https://steamcommunity.com/sharedfiles/filedetails/?id=3645571272
I have finished off a couple of singleplayer missions. First for Spearhead 1944:
https://steamcommunity.com/sharedfiles/filedetails/?id=3644095765
The second just for vanilla:
https://steamcommunity.com/sharedfiles/filedetails/?id=3646055584
Removes the need for tedious manual placement of units inside of buildings by providing a modular and customizable dynamic urban warfare mission creation system.
https://steamcommunity.com/sharedfiles/filedetails/?id=3566274997
https://steamcommunity.com/sharedfiles/filedetails/?id=3638203885
Yet another suppression mod
A couple of missions I've put together for the KAT Medical mod.
First, a singleplayer mod called Company Aid Post:
https://steamcommunity.com/sharedfiles/filedetails/?id=3646751034
Second, a coop mission called Pedro - MEDEVAC:
https://steamcommunity.com/sharedfiles/filedetails/?id=3646099883
DUI - Squad Radar 1.12.3 released 
This is mostly a maintenance release. One new feature has been added, two languages have been updated.
Going forward from here, the same server key is being used per release again. Like it was before switching to a key per release. After this update server owners do not need to update the server key anymore!
Changelog in GitHub link
https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
https://github.com/diwako/diwako_dui/releases/tag/1.12.3
Updated Warriors Haven Framework:
WW1 German Empire https://steamcommunity.com/sharedfiles/filedetails/?id=3656193279
https://steamcommunity.com/sharedfiles/filedetails/?id=3658826792
Released a patch mod for S.O.G. Prairie Fire that changes the display names of the M127, M128, and M129 flare magazines for the M127 flare launcher. 🙂
解放军新型单兵综合系统 (New PLA Soldier Integrated System)
https://steamcommunity.com/sharedfiles/filedetails/?id=3658728207
ALiVE Release Build 2.2.0.2601221
[ALL] Updated ALiVE version to 2.2.0.2601221 - Clusterbuild 2.20.152984 - A3 Public Stable.
[INDEX] Added index: Rung Sat Special Zone. S.O.G. Nickel Steel required.
[MIL_CQB] Fix for bad parameter parsing in 'Merge pull #819 from martin509/master. CQB start spawn positions'.
[VARIOUS] Add Chinese translations.
[MIL_CQB] Shuffle CQB start spawn positions.
[FNC_STRATEGIC] Adjusted vehicle spawn parking position.
[AMB_CIV_POPULATION] Added percentage chance civilians will get in vehicles.
[AMB_CIV_POPULATION] Added civilian interaction: 'stop'.
[AMB_CIV_POPULATION] Reduced volume of baby crying sound fx.
[MISSIONS] ALiVE Operation Cobra v.1.00.7 - Fixed issue where arsenal did not contain the correct weapons and items.
[MIL_PLACEMENT_CUSTOM] Fix guards/garrison and bring in line with mil_placement.
[SYS_PROFILE] Import entity profiles "objectType" field on saved data load.
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v2.2.0.2601221
https://steamcommunity.com/sharedfiles/filedetails/?id=620260972
Steam Workshop::S.O.G. | Single-player Modpack Collection
https://steamcommunity.com/sharedfiles/filedetails/?id=3548082265
New mod: Tactical Sit
Adds a deployable folding chair for your tactical recon needs!
https://steamcommunity.com/sharedfiles/filedetails/?id=3661804628
Updated Warriors Haven Framework:
Another update to Warriors Haven Framework, linked above:
WHF_prison area marker or near an arsenalArmaSVGExport is a simple tool allows you to generate map SVG without diagnostic mode enabled.
Github : https://github.com/Aaren882/ArmaSVGExport
https://steamcommunity.com/sharedfiles/filedetails/?id=3668042555
Contribute to Aaren882/ArmaSVGExport development by creating an account on GitHub.
A little companion sorta mod to my NASA CWU retextures, as of right now it only has an F-15D but more aircraft are planned for the future, including the F/A-18.
https://steamcommunity.com/sharedfiles/filedetails/?id=3671801330
Livery of the Jatkosota School from Girls Und Panzer for the BT-42
https://steamcommunity.com/sharedfiles/filedetails/?id=3672436842
** v3.0 of JBM Africa Ablaze released. **
** Highlights **
https://steamcommunity.com/sharedfiles/filedetails/?id=3266412790
Hello, Arma community!
Wanted to let those who are interested to know that I made a huge overhaul for my AI vs AI battle scenario Force Through and it now finally allows you to configure the factions.
Find the scenarios here: https://steamcommunity.com/workshop/filedetails/?id=2427506774
Updated Warriors Haven Framework:
Collection of vanilla based maps with no mods required. All Warlords for CTI lovers. If you enjoy share and like. Thank you.
V.R maps are meant to be played with a few friends In extreme close quarters CTI. It also contains no Vechs In V.R maps.
https://steamcommunity.com/workshop/filedetails/?id=3603856625
https://steamcommunity.com/sharedfiles/filedetails/?id=3678888441
Just released an expansion mod for JCA - Hand Flares mod, meant to be seamlessly integrated with the original mod. This mod currently adds 4 colors (Blue, Purple, White, Yellow) on top of the original ones (Red , Green) and adds ACE3 compatibility to remove fragmentation from all of hand/signal flare grenades from both mods.
TGP Simple Cockpit Slew has been updated with a workaround for the RHS A-29 Super Tucano
https://steamcommunity.com/sharedfiles/filedetails/?id=2680118205&tscn=1772816006
https://www.youtube.com/watch?v=rzdZ5DJmEQM
Bukrek's WW2 Cricket Mod
A communication mod that adds the 101st Airborne Division's iconic cricket device to Arma 3 with realistic sound and ACE3 integration.
https://steamcommunity.com/sharedfiles/filedetails/?id=3680068486
This mod brings the iconic "Cricket" device, used by the 101st Airborne Division during the 1944 Normandy Landings (D-Day), to the world of Arma 3. It is designed specifically to eliminate the risk of friendly fire and to communicate silently during night operations.
How to use?
Bukrek's Biometric Scanner Mod
A tactical identification mod that adds an advanced facial recognition system to Arma 3, allowing for covert identity checks and hidden status analysis.
https://steamcommunity.com/sharedfiles/filedetails/?id=3680104963
Bukrek Jamming System
The Bükrek Jamming System is an advanced mod that brings a realistic and dynamic weapon malfunction mechanic to the world of Arma 3. Built upon the ACE3 overheating infrastructure, it completely disables standard and automated ACE3 procedures. In their place, it offers a multi-stage intervention system based on real-field experiences, requiring the player to make the right decisions under stress.
https://steamcommunity.com/sharedfiles/filedetails/?id=3680659957
Urban MJTF for Expeditionnary Forces Updated, new models added, ALtis Military Police Faction added https://steamcommunity.com/sharedfiles/filedetails/?id=3499923140
JSRS 2025 compats for Sci-fi Vehicles Pack and The Kuiper Engagement
https://steamcommunity.com/sharedfiles/filedetails/?id=3681699004
https://steamcommunity.com/sharedfiles/filedetails/?id=3681701148
Altis Stratonomia released as standalone: https://steamcommunity.com/sharedfiles/filedetails/?id=3682493804 (still require EF)
Updated Warriors Haven Framework:
JSRS 2025 compat for Operation TREBUCHET
https://steamcommunity.com/sharedfiles/filedetails/?id=3683983448
Star Sphere Tweaks (fix bugs and tweak the mod Star Sphere by POLPOX):
https://steamcommunity.com/sharedfiles/filedetails/?id=3684665929
https://www.youtube.com/watch?v=-AzOVg3boZs
Arma 3 Mod: MDH Star Sphere Tweaks
Download:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3684665929
FLO is dynamic frontline warfare for Arma 3.
Communities that want replayable, campaign-scale operations with persistent strategic pressure and squad-level gameplay.
https://github.com/FrontlineOps/FLOPS_FLO/releases/tag/V2.0-Alpha-25
EFA - Arsenal
https://steamcommunity.com/sharedfiles/filedetails/?id=2867537125
Update highlights:
- New map Stubbhult
- 10 new factions
- Singleplayer support
- Rework to vehicle ammo economy
- Artillery and SAMs are now persistent and capturable
and more! See the full changelog below for a full list of changes.
Changelog: https://github.com/official-antistasi-community/A3-Antistasi/releases/tag/3.11.0
Update to lambs danger dev version 
Fixes for current Arma 3 profiling branch changes, and hopefully last RC update before release 🤞
Discord:
https://discord.gg/NFFApYb
Changelog in the GitHub link
https://github.com/nk3nny/LambsDanger/releases/tag/2.6.2_rc3
https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231
Update Star Sphere Tweaks (fix bugs and tweak the mod Star Sphere by POLPOX):
update 2026-03-25:
SteamWorkshop -> https://steamcommunity.com/sharedfiles/filedetails/?id=3684665929
DUI - Squad Radar 1.12.7 released 
Skipped a few versions, oops
Some cool features between 1.12.2 and now
For the new features check the wiki on the GitHub page!
Changelog in GitHub link
https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
https://github.com/diwako/diwako_dui/releases/tag/1.12.7
Big thanks to mrschick
GitHub - https://github.com/DartsArmaMods/AimForTheBushes
Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3317533489
https://steamcommunity.com/sharedfiles/filedetails/?id=3678888441
Update v1.2.0 added compatibility for the same hand flares from JCA Infantry Arsenal and Arma 3 Aegis, making the mod dependent on either of the 3 mods to be run instead of being hard-restricted to just JCA Hand Flares!
[AFR] - Vanilla Replacement Mod has been released.
After a year in the making, the Vanilla Replacement mod expands upon my original [AFR] - Arma Factions Reimagined mod.
This mod replaces the vanilla units, uniforms and weapons for all vanilla factions. This means you can enjoy the campaign and any mission which uses the vanilla units, in a reimagined setting. The Replacement Mod builds upon my Arma Factions Reimagined mod and transforms vanilla into a more grounded experience.
https://steamcommunity.com/sharedfiles/filedetails/?id=3692105739
Hunt Statis update
Short action packed SP and COOP scenario updated.
What's new:
Same Hunt scenarios are also available on other terrains for CDLC owners (SOG,GM,CSLA).
https://steamcommunity.com/sharedfiles/filedetails/?id=3439503740
Altis sandbox map with NATO Naval fleet. nothing much but it comes with a arsenal on both vessels and only one group that can use zeus
https://steamcommunity.com/sharedfiles/filedetails/?id=3699806158
https://steamcommunity.com/sharedfiles/filedetails/?id=3460981677
My new Boshin War mod intended to pair with mods like Victorian Altis or Livonian Rebellion.
https://steamcommunity.com/sharedfiles/filedetails/?id=3706322244
My new release, still could use some feedback for improvement!
The dynamic checkpoint duty simulation for ArmA 3 — man a vehicle checkpoint, process passers through, and see how long your shift holds together.
!purgeban @short blade 1d crypto scam hijack
*fires them railguns at @short blade* Ò_Ó
QTE ACE updated
Sync with latest ACE release
More (dumb) words for your typing pleasure
Server key now stays the same for every version!
https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220
Updated Warriors Haven Framework:
New Release:
Modular Ship Interior
Modular snapping parts to build a ship's interior. Some editor experience required.
https://steamcommunity.com/sharedfiles/filedetails/?id=3716493672
New Release:
Sidewinder Mountains
20x20km, fictional winter mountains terrain.
https://steamcommunity.com/sharedfiles/filedetails/?id=3718583187
https://steamcommunity.com/sharedfiles/filedetails/?id=3460981677
i love giving rescue breaths
kjws airways available now
https://steamcommunity.com/sharedfiles/filedetails/?id=3728508055
TunCon More info for unconscious v1.4.0
Both can be toggled in CBA settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=3029597297
Updated Warriors Haven Framework:
Thanks for checking it out.
Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3730364730
Arma’s menus are slow; combat isn’t.
VoiceAttack delivers powerful scripting with an intuitive interface—turning complex multi‑key sequences into instant, reliable actions at the speed of the fight.
Thanks for checking it out.
Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3562843932
Thanks for checking it out.
Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3556482681
Work continues on Field of War Arma 3 CTI mission https://steamcommunity.com/sharedfiles/filedetails/?id=1981883271
https://steamcommunity.com/sharedfiles/filedetails/?id=3733765709
Some mustache faces to replace the beards
FYI: this is strictly no SPAM channel, ...
I would greatly appreicated it if any of you guys could give my new mission - CLOSE AIR SUPPORT: CHERNARUS - a shot(edited)
http://steamcommunity.com/sharedfiles/filedetails/?id=885153529
Requires CBA, all of CUP (except for CWA) and RHS AFRF/USF
PMC Real World Data Terrains project launched (few of days ago, new terrains added today)!
http://www.pmctactical.org/forum/viewtopic.php?f=69&t=22660
The Holy Land Israeli Defence Force miniseries launched with the first episode, Hashba'ah; a mission where you play as a tank crew assaulting a heavily entrenched Takistani position
I will be grateful if You could check out my new mission - Operation TAIFUN
Requires ACE+RHS+CUP
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=886207077
PMC Real World Data Terrains update #3 seven new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187721#p187721
Background info about these terrains from the first post:
http://www.pmctactical.org/forum/viewtopic.php?f=69&t=22660
PMC Real World Data Terrains update #4 seven new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187722#p187722
Background info about these terrains from the first post:
http://www.pmctactical.org/forum/viewtopic.php?f=69&t=22660
ArmA.Studio 0.1.6293.24366 got released
you will be prompted when you start ArmA.Studio if you are not up to date
Changes:
- Fixed Auto-Crash-Report not working
- Fixed invalid sorting
- Fixed crashes with non-ascii characters in workspace path
- Fixed crash when no debugger is present
- Changes layout of workspace selector dialog
- Added info about current workspace to title
- doubleclick on error info will now lead to line (for now only when document already is open)
Special thanks goes out to @vague badge and Knight (not in this discord) for this update
https://forums.bistudio.com/forums/topic/203020-armastudio-the-open-source-community-made-ide-for-arma/
@hot perch you should cross-post also in #arma3_tools
PMC Real World Data Terrains update #5 three new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187723#p187723
SQF integration in eclipse including live syntax check and more: https://forums.bistudio.com/forums/topic/202181-sqdev-sqf-developing-in-eclipse/
PMC Real World Data Terrains update #6 three new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187725#p187725
PMC Real World Data Terrains update #7 three new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187726#p187726
PMC Real World Data Terrains update #8 three new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187727#p187727
PMC Real World Data Terrains update #9 three new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187729#p187729
PMC Real World Data Terrains update #10 four new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187731#p187731
Update 0.7.2 is out for the SQDev plugin and with it comes further improvements to the live SQF-Error-Check:
https://forums.bistudio.com/forums/topic/202181-sqdev-sqf-developing-in-eclipse/?do=findComment&comment=3172973
PMC Real World Data Terrains update #11 new terrain have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187733#p187733
PMC Real World Data Terrains update #12 four new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187735#p187735
CUPdate 1.9 of Weapons, Vehicles and Units available
Available on http://cup-arma3.org/download, and Steam Workshop
Changelogs and additional Informations can be found here:
https://forums.bistudio.com/forums/topic/179326-community-upgrade-project-cup/?do=findComment&comment=3174848
PMC Real World Data Terrains update #13 two new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187737#p187737
PMC Real World Data Terrains update #14 three new terrains have been released:
http://www.pmctactical.org/forum/viewtopic.php?p=187738#p187738
PMC Real World Data Terrains update #15 six new terrains have been released and phase 1 complete!:
http://www.pmctactical.org/forum/viewtopic.php?p=187740#p187740
do PMC got buildings?
nope, atm empty islands + prolly better to move to #arma3_terrain
Lythium map is released, a 20x20 km afghan real map based.
https://forums.bistudio.com/forums/topic/144930-wip-ffaa-60-spanish-army-mod/?do=findComment&comment=3181104
👌👌👌
Very nice
New british Army Body Armour https://forums.bistudio.com/forums/topic/204074-mpx-baf-virtus-body-armour-system/
PMC Opteryx Objects v0.1 middle eastern style structures has been released!
http://www.pmctactical.org/forum/viewtopic.php?f=69&t=22663
SQF parser and static analyzer. It essentially helps finding all kinds of bugs in SQF: https://forums.bistudio.com/forums/topic/204193-sqf-parser-and-static-analyser/
ArmA.Studio 0.2.6331.26237 got released
you will be prompted when you start ArmA.Studio if you are not up to date (unless you disabled Auto-Updating)
Open panels will appear empty due to internal changes, just reopen those
for changelog check #arma3_tools
Special Thanks goes out to @vabene1111#5492 and trdwll for this update
link: https://x39.io/projects?project=ArmA.Studio
What is Arma.Studio?
I suppose the Link would tell you ^^ An Arma IDE with syntax-highlighting error-checking and an integrated Debugger
ArmA.Studio 0.2.6333.12157 got released with minor fixes related to file & project creation
https://forums.bistudio.com/forums/topic/203020-armastudio-the-open-source-community-made-ide-for-arma/
sqf linter 0.2.0 released. Numerous bug fixes and support for lots of new things; as a benchmark, it can parse ACE, ACRE, Exile, Epoch source codes, and it as been used by the respective devs to find actual bugs.
https://github.com/LordGolias/sqf
MPX:BAF Virtus Body Armour Mod SW release http://steamcommunity.com/sharedfiles/filedetails/?id=927414389
OBE - OneButtonEnhancement V0.1 released
http://steamcommunity.com/sharedfiles/filedetails/?id=929435958
Just released the 25 KKiv Model 2035 Anti-Materiel Rifle
https://forums.bistudio.com/forums/topic/205201-25-kkiv-model-2035/ BI Forums
http://steamcommunity.com/sharedfiles/filedetails/?id=933340798 Steam
OBE (OneButtonEnhancement) V0.2 is out (Now with Vehicle Support)
http://steamcommunity.com/sharedfiles/filedetails/?id=929435958
Project Uncut - Australian Defense Force - 0.1 RAR Release
http://steamcommunity.com/sharedfiles/filedetails/?id=934785894
https://forums.bistudio.com/forums/topic/205285-project-uncut-australian-defense-force-mod/
DesolationREDUX is leaving closed Pre-Alpha testing. We will be wrapping up pre-alpha in a few weeks. Until then, we have removed the whitelisting on the test server, and have opened it up for anyone to join.
https://steamcommunity.com/sharedfiles/filedetails/?id=868032727
Latest Changelog
http://desolationredux.com/forums/threads/desolationredux-pre-alpha-changelog-v-0-1-2017060608.298/
https://forums.bistudio.com/forums/topic/203678-wip-desolationredux-dr-project/
DR will be releasing REDUX on the 30th of June. With REDUX will come the new Arma Plugin Management System. The Plugin system is a new framework for mod and mission creation using drag and drop plugins. Developers can create server-sided "plugins" that can add key binds, add events, add buildings to the map, and most importantly add SQF code. While REDUX is the showcase for APMS, it has a lot more to offer. For developers interested in taking a look at APMS, we have created a new Discord channel to facilitate development. https://discord.gg/jrJwxph
Prei Khmaoch Luong 1.0 is out! Get your boonies fix here: https://forums.bistudio.com/forums/topic/206159-prei-khmaoch-luong/ Make sure you bring bugspray, malaria tablets, prophylactics and never walk around with your canteen half full.
The Community Upgrade Project (CUP) got another CUPdate
Steam Workshop, Torrent and GoogleDrive links should be updated within the next few hours
http://cup-arma3.org/
http://steamcommunity.com/id/cup-a3/myworkshopfiles/?appid=107410
https://discord.me/cup-arma3
Released version 1.4 of my Virtus Mod for arma 3, check it out here https://forums.bistudio.com/forums/topic/204074-mpx-baf-virtus-body-armour-system/
DesolationREDUX has released our first Alpha build, v0.1.0. Server files are now available for hosting your own server.
http://desolationredux.com/Release/Alpha/Release Candidate 0.1.0.rar
Instructions can be found at wiki.desolationredux.com/index.php?title=Installation
Support at www.desolationredux.com
RC of OBE (OneButtonEnhancement) V0.3
First release of Desktop based server and steam workshop update manager for windows.
https://forums.bistudio.com/forums/topic/206609-flaxs-arma-server-tool-fast/
@simple onyx well fucking done, don't mind if i twit that on RHS twitter do you?
No sure, go for it.
Hold up, your service provider is an orange and you have 4g with full bars?? @glossy mica wtf
¯_(ツ)_/¯
Orange DLC
It all makes sense now
Haha awesome @glossy mica, thanks for tweeting it out.
Added to GitHub for those who requested - https://github.com/alec-hs/Flaxs-Arma-Server-Tool
Tiny Release of ArmA.Studio
https://x39.io/projects?project=ArmA.Studio
https://forums.bistudio.com/forums/topic/203020-armastudio-the-open-source-community-made-ide-for-arma/?do=findComment&comment=3212306
just pushing the latest developments to the "major" build
sqf lint 0.3.0 released. Some bug fixes and two new features:
calledTo install follow https://github.com/LordGolias/linter-sqf
To upgrade, use pip install sqflint --upgrade
PMC Real World Data Terrains v0.1.1 released!
http://www.pmctactical.org/forum/viewtopic.php?p=187769#p187769
Van Door Actions - Adds ability to open doors on DLC vans.
http://steamcommunity.com/sharedfiles/filedetails/?id=1111709730
https://forums.bistudio.com/forums/topic/209284-van-door-actions/#comment-3224698
@simple onyx The screenshot on the mod page, shows a van with doors that can be opened by the guy sat in the seat next to them, does this sort out the vans without visible windows like the ambulance and service truck?
It applies to all variants - all 4 doors on all vans can be opened from inside and out.
Cool, I might have to suggest this to my group if we use the vans occasionally.
@foggy badger the vans have a certain paint coating in which it appears to allow visibility inside and out. But the windows appear to be tinted
Or rather the logo
Yeah, from the outside they look windowless but inside the ambulance you can see through
When I last looked ^
Not necessarily windowless, but the logo is plastered over the window to make it look like there is no window
Hi! Some of you could be interesting by the last Pre-Release of Hearts and Minds mission with a wide mods support (202 factions available).
Overview: https://github.com/Vdauphin/HeartsAndMinds
Download: https://github.com/Vdauphin/HeartsAndMinds/releases/tag/1.17
Have Fun!
@regal kiln awesome. Been following for a while, keep it up
Thanks @obsidian horizon 😃
Yep 👍
South Zagoria an extended Chernarus map initial release v0.1 http://steamcommunity.com/sharedfiles/filedetails/?id=1113631358
@quaint cipher
congrats!
RE: dynamic lights
do you inherit them from CUP Core?
the NPP could do with a bigger structure that represents the plant core + turbine hall and less cooling towers... just saying ( sry, was browsing through my npp pic library today :/ )
that whole island is wip
assumed as much. Was just a comment, no crit.
crit is good as long as it's constructive in my opinion
PMC Balkans Montenegro v0.1.2 has been released!
PMC Iraq Basrah v0.1.2 has been released!
PMC Libya Ajdabiya v0.1.2 has been released!
Server Transfer System v1.0.2
A modification from KillZone_Kid's last blog post. Adds a function to easily transfer clients from one server to another, even as far as forcing them to load into the new server.
http://steamcommunity.com/sharedfiles/filedetails/?id=1119362304
@leaden barn is there a BIF thread?
@molten barn
i don't think so. this is the original source
http://killzonekid.com/farewell-my-arma-friends/
It's very WIP. He's only been working on this iteration since Monday or Tuesday I think. I'm sure he will do more documentation as he works on it more.
@naive acorn oh wow, KK is even unistalling the game? gulp
@molten barn not yet, waiting until I get it into the state that I want before posting a thread
Working with the dev branch now to find a solution to overlay the transfer with a "Please Wait" screen
kk
xd
PMC Libya Benghazi v0.1.2 has been released!
PMC Libya Misrata v0.1.2 has been released!
Thanks to #arma3_scripting for helping out:
https://forums.bistudio.com/forums/topic/210049-full-screen-mission-loading-screen/
PMC Libya Msallata v0.1.2 has been released!
Server Transfer System v1.0.3
A modification from KillZone_Kid's last blog post. Adds a function to easily transfer clients from one server to another, even as far as forcing them to load into the new server.
https://forums.bistudio.com/forums/topic/210052-server-transfer-system/
PMC Libya Sirte v0.1.2 has been released!
Cheap and Easy Backup for Mod Makers
https://github.com/alec-hs/OVH-Object-Storage-Backup
@simple onyx nice one 👍 in what cases would you use it over git? large binary data and full automation?
Yea - it was initially a response to Snake Man wanting an easy way to back up all his terrain data 100's of GB worth.
I personally use it backup my 1000's of photos.
@simple onyx got me looking at storage/backup through there - what pricepoints did you check out?
Personally for long term storage I use their Object Storage which is £0.007 per GB per month
And they only charge for download traffic so the backup itself is free.
On the website it says they charge for the cold storage and extra for traffic
Half the price as Amazon glacier btw
I'll buy that right now. Btw.. We should move this to #offtopic_arma right now
South Zagoria Updated https://steamcommunity.com/sharedfiles/filedetails/?id=1113631358
-New grass, textures, and lighting
PMC Libya Tripoli v0.1.2 has been released!
PMC Somalia Kismaayo v0.1.2 has been released!
Visual Studio Code: SQF Language v1.0.4 released!
https://forums.bistudio.com/forums/topic/182917-vs-code-~-sqf-visual-studio-code-sqf-language/?page=3#comment-3229843
https://marketplace.visualstudio.com/items?itemName=Armitxes.sqf
PMC Iraq Tal Afar v0.1 has been released!
Sorry to go a little offtopic in here, @solid steppe Do any/one of the maps have buildings on them? Been a while since I last checked them out. I'd be tempted to suggest them to my group for huuuge ops involving convoys and defenses etc
released ones not, the ones under development in my HDD yes: https://www.youtube.com/watch?v=GGXNavMhx6Y
sqflint 0.3.1 released. This is a minor release to fix two bugs.
To install follow https://github.com/LordGolias/linter-sqf
To upgrade, use pip install sqflint --upgrade
For more info, go to https://github.com/LordGolias/sqf
For those who do not know, this is the best static analyser for SQF out there. It is extremelly useful to both starters and advanced SQF programers.
https://github.com/X39/sqf-vm/releases/tag/0.1.1-alpha 0.1.1-alpha release
highlights:
PMC Syria Damascus v0.1.2 has been released!
PMC Vietnam Da Nang v0.1.2 has been released!
PMC Vietnam Dong Hoi v0.1.2 has been released!
https://github.com/intercept/intercept/releases/tag/v0.9.0
Intercept 0.9.0 just released.
Notable changes:
Added 1.76 (LawsOfWar) compatability
Added Cross-plugin Communication system
Added new Eventhandler system. Can now bind addEventhandler/addMissionEventhandler/ctrlAddEventhandler to any function including class member functions.
Added game_value_static where you can cache stuff that won't crash the game when it exits ^^
Added full UTF-8 Support for Plugin and Modfolder names
Added Code-signed Plugin verification (Checks if your Plugins were signed with your code-signing cert before loading them)
PMC Vietnam Hanoi v0.1.2 has been released!
just released SQF-VM 0.1.2 https://github.com/X39/sqf-vm/releases/tag/0.1.2-alpha
now with createVehicle support! 😄
PMC Vietnam Saigon v0.1.2 has been released!
PMC Vietnam Vinh v0.1.2 has been released!
We've released updates to our 3CB mods today:
3CB_BAF_Equipment v2.2 https://forums.bistudio.com/forums/topic/182771-3cb-baf-equipment/
3CB_BAF_Units v4.2 https://forums.bistudio.com/forums/topic/174740-3cb-baf-units/
3CB_BAF_Vehicles v6.1 https://forums.bistudio.com/forums/topic/174743-3cb-baf-vehicles/
3CB_BAF_Weapons v2.2 https://forums.bistudio.com/forums/topic/180966-3cb-baf-weapons/
Ergon County Version 0.4 out:
https://forums.bistudio.com/forums/topic/210200-ergon-county/
Now Announcing Afghanistan Frontline Pt.3 [Operation atonal]! Check it out! http://steamcommunity.com/sharedfiles/filedetails/?id=1138547770
BMR Insurgency v1.47 released https://forums.bistudio.com/forums/topic/171050-bmr-insurgency/
Golias' Antistasi v0.1 released [Tanoa/Altis]. https://github.com/LordGolias/antistasi/releases/tag/v0.1.0
This is a variation of antistasi (35k lines deleted, 28k added) that refactors the code for scallability in CPU usage, coding practices, and modularity.
As an example of CPU scallability, we are measuring +30 server FPS on a dedicated with 4 players and +200 AIs (as measured by the official antistasi community)
As an example of scalable coding practices, the code was split into components with respective documented APIs, it has unit tests, 99% of all functions are declared in cfgFunctions.
As an example of scalable modularity, a new map takes at most 10m to add. Same for a new faction.
It also modifies some of the original features (e.g. arsenal is always finite).
@tough quail from a quick check i wasnt able to find the license of the original nor your fork. can you specify please
also from what i know some ppl made a WW2 version of the original - how hard is to port it to your version/make a WW2 version?
@molten barn good point. I just added it to github [BSD-3] (the original code I do not know, but quite franquely I changed almost everything by now.)
It is fairy easy to port. This version does not have the +1k list of items; it just fetches them directly from the faction you plug in (i.e. soldiers classes, e.g. from RHS) and populates everything accordingly. The README contains a detailed how to add a new faction / world
if you tell me which mod adds WW2 to it, I may be able to help doing it
@tough quail thanks for the info and respect for the type of license
there have been versions with IFA3 like
https://www.reddit.com/r/RedditBrigade/comments/4vh57q/arma_antistasi_42_suggestions/
http://www.a3antistasi.com/forum/m/38173738/viewthread/29023644-iron-front-world-war-2-antistasi
http://www.a3antistasi.com/forum/m/38173738/viewthread/30810411-making-antistasi-ww2/post/132273499
(cant find any download atm - there might have been one or two in workshop)
Ergon County Version 0.45 Released! https://forums.bistudio.com/forums/topic/210200-ergon-county/
SQF-VM 0.1.3 just got released, main features: groups, sides and object commands 😄 https://github.com/X39/sqf-vm/releases/tag/0.1.3-alpha
in case you want to test the whole thing without downloading the tool, feel free to message the bot @mighty crest (via pm as not in this server)
Four PMC Real World Data Terrains have been released!
http://www.pmctactical.org/forum/viewtopic.php?p=187800#p187800
Four PMC Real World Data Terrains have been released!
http://www.pmctactical.org/forum/viewtopic.php?p=187801#p187801
@molten barn not sure what kind of license the original code has, Barbolani prolly knows though.
MPX BAF Virtus Body Armour System V1.5 has been released see link for details https://forums.bistudio.com/forums/topic/204074-mpx-baf-virtus-body-armour-system/
FAST - v1.3-beta released - Aded ability to launch servers and hc's.
https://forums.bistudio.com/forums/topic/206609-flaxs-arma-server-tool-fast/?do=findComment&comment=3236520
DSR_Weapons have been released. All weapons from DesolationREDUX are now available, unbinarized, to be used in other ArmA projects. DSR_Weapons is released under APL-SA
https://forums.bistudio.com/forums/topic/210776-dsr-weapons/
Just updated the SQDev plugin that is now able to detect SQF syntax errors in your complete project for you! See https://forums.bistudio.com/forums/topic/202181-sqdev-sqf-developing-in-eclipse/
RHS 0.4.3 was just released. change logs available on www.rhsmods.org
withSix says RHS 0.5 just released 😄
You can get RHS version 0.5 on playWithSix!
Oh. And they also have 0.4.2.3!
we have no control over SIX
@glossy mica Congrats on the new RHS release 😃
Lowgrass. Reduced Clutter For Arma3, CUP & CUP CWA Terrains
https://forums.bistudio.com/forums/topic/211093-lowgrass-reduced-clutter-for-arma3-cup-cup-cwa-terrains
First version Dictionary released. Dictionary is a set of SQF functions that implement a (nested) dictionary API (think Python dicts). The dictionaries are fully (de)serializable to a string, allowing for persistent storage.
It is signed, is BSD-3, fully tested (run [] spawn DICT_fnc_test) and being used in production.
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1166863961
github: https://github.com/LordGolias/dictionary
DesolationREDUX v0.2.0 has been released
http://steamcommunity.com/sharedfiles/filedetails/?id=868032727&searchtext=Desolation
CUP just released the latest CUPdate for all mods.
CUP Units 1.10.0
CUP Vehicles 1.10.0
CUP ACE Compats 1.10.0
CUP Terrains Core 1.4.0
CUP Terrains Maps 1.4.0
CUP Terrains CWA 1.4.0```
https://forums.bistudio.com/forums/topic/179326-community-upgrade-project-cup/?do=findComment&comment=3241701
GDrive links:
Units: https://drive.google.com/open?id=0By04o_GxOry3cm5TVXV4LXhuLVE
Vehilces: https://drive.google.com/open?id=0By04o_GxOry3OG1qcC1oUEwyUXM
Weapons: https://drive.google.com/open?id=0By04o_GxOry3eHppeUpoNTZ6SjQ
Vehicle ACE: https://drive.google.com/open?id=0By04o_GxOry3SlZqY2plUEE2QmM
Weapons ACE: https://drive.google.com/open?id=0By04o_GxOry3UENRUFIxa3ZkZFE
Steam Update in progress, this might take a while. Also Terrains are still being build and will be uploaded soon to GDrive and Steam
👍
dveeerrrrreeeeeeeeeeeeeeeee
Updated the SQDev eclipse plugin to v0.7.4
see https://forums.bistudio.com/forums/topic/202181-sqdev-sqf-developing-in-eclipse/#comment-3237605 for more infos
RHS updated hotfix to 0.4.3.1.
Nice work PuFu 👍
i actually did absolutely nothing for this hotfix 😃
so nothing to thank me for, most of the time is a team effort, and also most of the time 80% of features are reyhard's anyways
Welp, how about this. I am congradulating all of your efforts so far 😃
Yours, and the RHS team
ArmA3URLFetch v0.8 is out now: https://github.com/TheMysteriousVincent/ArmA3URLFetch/releases/tag/0.8 . ArmA3URLFetch is a simple tool to request URL's in/to ArmA 3.
Have fun!
More infos here (German): https://native-network.net/forum/thread/10548-arma3urlfetch-eine-neue-möglichkeit-für-arma-3-backends/
Epoch 1.0. released! https://epochmod.com/forum/topic/44467-epoch-10-release-changelog
PMC Real World Data Terrains have now been released, all of them. http://www.pmctactical.org/arma3/
Awesome @solid steppe 👍
Ergon County terrain. Winter map built with inspiration from Canada: http://steamcommunity.com/sharedfiles/filedetails/?id=1125425768
Unsung Echo is out on Sunday. If anyone here ever donated time or advice or cash or models, please message me if you'd like ot join us for games on Friday in the pre-release server party. it's a mix of PVP and co-op that goes on for a couple of days before launch. traditionally, a very mellow and enjoyable party with a lot of old hands from the ofp/arma community.
Strv 103 aka S-tank have been added to the Swedish forces pack https://steamuserimages-a.akamaihd.net/ugc/105107289895413802/ABA2AAB3F3374F2BD7CB3CB2942000622ADBDF22/
Unsung Echo was released early (as we had no emergency fixes - hoo-ah!)
It is now on Steam Workshop here
enjoy!
congrats
My Script Profiler was just released!
https://forums.bistudio.com/forums/topic/211626-arma-script-profiler/
^ this is extremely helpful guys, it's a godsent
Project OPFOR was updated 2 days ago, feel free to check out new stuff http://steamcommunity.com/sharedfiles/filedetails/?id=735566597
Ergon County, winter map based off of a fictional part of Canada is now out on A3 Launcher! http://steamcommunity.com/sharedfiles/filedetails/?id=1125425768
@quaint cipher That's dope
Is it signed and you think it might make its way onto the A3Launcher any time?
make its way onto the A3Launcher
thefuck
RHS 0.4.4 just released
italian translation, what else do you think?
@silk sinew italian strings = italian entries in stringtable.xml
Shameless self-promotion - fans of TTT/Clue gameplay will enjoy this mission, MP only.
http://steamcommunity.com/sharedfiles/filedetails/?id=1198370086
Athena just updated: http://steamcommunity.com/sharedfiles/filedetails/?id=1181881736
@fallow pasture looks fun! dont worry about CBA/ACE deps, everyone should have those mods anyway ;)
removing the heavy RHS dependency sounds more interesting though
@earnest linden i have neither
@glossy mica ok, but they're quick to install at <150MB
and many (most?) mods depend at least on CBA
sure but there are some that don't
my view is: only use dependancy if you really need a thing from that other mod
and if you can live with the fact that you have no control over what that other mod does
admittedly, ACE does a lot. :D
i wouldn't know, i am not using it
the question is, does one mode requires a different mod, or can it simply be compatible...?
depends, for ACE3 you can just add compatibility via config entries
hell, RHS has AGM (yes, the thing that has been deprecated for a few years by now) support
yeah i know, but say, if i make a mod and i don't wanna reinvent the wheel, i can make my own self-interaction addon make use of ACE one = dependent
same goes for all the people creating country uniots and are using existing assets from other mods
that's totally different tho
but to get back to the topic, not sure why that mission has 3 dependancy
it's very likely that he uses ACE funcs, so that's at least CBA + ACE requirement
could be yeah
just released a tiny update of ArmA.Studio replacing the clunky autocomplete popup with another one that is working pretty well
https://x39.io/Files/ArmAStudio/ArmA.Studio.0.2.6536.4317.setup.exe
as usual, update should be prompted at you unless you disabled auto-updating
happy coding 😃
IFA3 Preview v24 is out
http://www.ww2ina3.com/viewtopic.php?f=11&t=179
ArmA3URLFetch just had a new release - v1.0-beta: https://github.com/playnet-public/ArmA3URLFetch/releases/tag/1.0-b
ALiVE Release Build 1.5.2.1712071
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.5.2.1712071
Game and util tweaks
https://forums.bistudio.com/forums/topic/212254-game-and-util-tweaks/
A3_HideAssetsFromEditor
http://steamcommunity.com/sharedfiles/filedetails/?id=1088231264
Hides all A3 assets from BI from the editor an...
@knotty spire i feel like i am going to be seeing more stolen code from invade and annex now
Ehhhh...but still. You took your time out of your day just to have some lazy ass pick it up and throw it in without any care
@knotty spire well you certainly took time out of each day, not necessarily one day and done. None the less, why are you quitting out?
@knotty spire Well hopefully you don't get totally burned out. Big return for supposed A4?
created a small utility mod which will inform everyone in a vehicle when anyone but the driver or pilot uses an action, https://steamcommunity.com/sharedfiles/filedetails/?id=1230124312
@shell flower can you give an example?
like "player x has ejected" ?
player x has used open ramp etc
Unsung Vietnam War mod 3.2e patch is out on steam
Files
http://steamcommunity.com/sharedfiles/filedetails/?id=943001311&tscn=1509760434
Changelog
http://steamcommunity.com/groups/theunsungvietnamwarmod#announcements/
IFA3 v25 is out 🌄
New fronts await - new stories to tell and new battles to be won!
http://ww2ina3.com/viewtopic.php?f=11&t=187
👍
[DM] Taquila Sundown Released to the Workshop !
http://steamcommunity.com/sharedfiles/filedetails/?id=1250102513
Soviet Markers by Republic of Folk released!
http://www.republicoffolk.org/index.html#markers
SPS-Weapons V1.1.0 released: http://steamcommunity.com/sharedfiles/filedetails/?id=1069692316
Vanilla verions here: http://steamcommunity.com/sharedfiles/filedetails/?id=1078436541
Released SQF-VM Standalone Alpha 0.1.4 (tool allowing you to run arbitrary sqf code)
highlights this version:
spawn (executed after the sync context of the VM is done, might suspend a script to give other scripts a chance to run)configFile mergeFrom__ parseConfig__ "<YOUR CONFIG>")Oh no, CUP just released an update for their terrains to 1.4.2.
All sources are updated (Steam, Google Drive, Torrent, Six, Armaholic)
http://cup-arma3.org/download
https://i.imgflip.com/22kr3o.jpg
(image is a personal statement, not related to CUP)
New Map for OFP in the FFtA3 Project !
Please say hello to the A3 version of [TDM] SNIPER SHOWDOWN
https://steamcommunity.com/sharedfiles/filedetails/?id=1269676284
https://forums.bohemia.net/forums/topic/189063-ffta3-from-flashpoint-to-arma3-pvp/
Hello, Hearts and Minds mission has been updated to 1.17.7!
See here for more information : https://forums.bohemia.net/forums/topic/165948-mp-btc-hearts-and-minds/?page=35&tab=comments#comment-3260831
Hey all, new to the whole mission creating, but would like some advice and feedback on my SF Mission http://steamcommunity.com/profiles/76561197980919252/myworkshopfiles/ a tweaked version of Jesters
RHS 0.4.5 was just released :)
https://forums.bohemia.net/forums/topic/183435-rhs-escalation-afrf-and-usaf/?do=findComment&comment=3263134
https://www.facebook.com/redhammerstudios
https://twitter.com/rhsmods
https://www.reddit.com/r/arma/comments/7qwfyt/rhs_045_released_physx_fixes_and_general/
I could be looking into it too much, but are the camouflage fatigues added in GREF as of late a hint of a Takistani/Middle East faction later on?
Swedish Forces pack 0.6.9 was releases last saturday! http://steamcommunity.com/sharedfiles/filedetails/changelog/826911897
RHS Class Documentation: http://class.rhsmods.org/
New Mission from OFP in the FFtA3 Project !
Please say hello to the A3 version of [TDM] URBAN SNIPER
http://steamcommunity.com/sharedfiles/filedetails/?id=1286464644
https://forums.bohemia.net/forums/topic/189063-ffta3-from-flashpoint-to-arma3-pvp/
that typo scared me for a second
map? please there is no map. use terrain or mission / scenario.
yes sorry, i'm used to saying map from back in the days ^^
thanks for the correction
many people do that, but somehow in "releases" channel when you read like onto second line before figuring out what the guy is releasing is bit frustrating 😃
great to see you porting OFP stuff btw, always nice to play old stuff on new tech.
Yeah 😄 thanks man
First public release of Nikoaton's static animation pack http://steamcommunity.com/sharedfiles/filedetails/?id=1173474166
ALiVE Pre-Release Build 1.5.3.1801061
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.5.3.1801061
Functional swivel targets for MP fix:
http://steamcommunity.com/sharedfiles/filedetails/?id=1294610498
Arma IntelliJ Plugin was just updated to version 2.0
Tons of improvements
https://github.com/kayler-renslow/arma-intellij-plugin/releases
(I'm not involved with that. But it looks awesome and I feel like it's getting too little attention)
He also said this might be his last update and that he is dedicating his time to other projects now. So this might be the perfect time to start contributing.
VX Labs King of The Hill https://www.youtube.com/watch?v=Hw95tMS-F0Q
PMC Iran Jahrom and PMC Somalia Bosaso real world data terrains have been released! https://www.pmctactical.org/arma3/
ARMA 3 ADDON: STALKER VOICES FOR AI [release]
http://steamcommunity.com/sharedfiles/filedetails/?id=1310092312
Hello,
Hearts and minds mission has been updated here: https://github.com/Vdauphin/HeartsAndMinds/releases/
Have fun!
Arma 3 chess mod finally reached public release!
http://steamcommunity.com/sharedfiles/filedetails/?id=1312298850
See you on the next SITREP! 😄 @karmic saffron
Chess mod is cool - human chessboard in future releases? With AI killing each other on the board? 😃
Miller as king? 🔥
Breaching Charge for demolition walls and opening doors. First mod release =) http://steamcommunity.com/sharedfiles/filedetails/?id=1314910827
it's a slam mine with a cord object attached to it O.o
Visual Studio Code: SQF Language updated to v1.0.5.
https://github.com/Armitxes/VSCode_SQF/releases
https://marketplace.visualstudio.com/items?itemName=Armitxes.sqf
Arma 3 chess mod updated 1.2.5 to exclude the .dll.
http://steamcommunity.com/sharedfiles/filedetails/?id=1312298850
Swedish Forces pack 0.7.0 was released today: https://forums.bohemia.net/forums/topic/143603-swedish-forces-pack-071-updated-4th-of-march/?page=22&tab=comments#comment-3245320
[MP 8v8v8] Capture the Flag | Kavala released: http://steamcommunity.com/sharedfiles/filedetails/?id=1320168087
Exile 1.0.4 is now out 😄 http://exilemod.com/downloads
Isn't mine in any way
Hello!
The Hearts and Minds mission 1.18 major update is here: https://github.com/Vdauphin/HeartsAndMinds/releases/tag/1.18 !
Now H&M requires CBA and ACE3 only.
Enjoy!
**Unsung 3.3 echo just went live on Steam**
http://steamcommunity.com/sharedfiles/filedetails/?id=943001311
All six public servers are updated
Barden will be publishing a changelog in due course
Warning - mission makers! missions will need updating, in particular pre-placed jeeps, O-2 skymasters, UH-1s and ch47's will likely be underground in 3.2 version missions, and will need lifting up in the editor. this is because we fixed an issue with the autocenter property in those vehicles. Apologies for the inconvenience!
http://steamcommunity.com/sharedfiles/filedetails/?id=1334412770
DualArms Mod
-Allows use of another primary weapon in your launcher slot.
-Retains original weapons weight so if you have fatigue enabled it will slow you down..
-20 Mods initially supported with over 2.8k weapons that can be used
-With missionConfig you can override my code if needed, block weapons from going on players backs as well as control actions/dropping of weapon on death. (MP use mainly)
-No dependencies needed, if you have a mod loaded and it is supported it will work! No need to change PBOs around.
Please see the bottom of the SWS page for supported mods!
nice work!
Thanks! 😄
Awesome work!
BMR Insurgency mission pack has been updated to v1.48
https://forums.bohemia.net/forums/topic/171050-bmr-insurgency/
@knotty spire Thanks for announcing, this is actually the first that I'd heard of this mod!
@iron wharf thanks for including unsung in your dual arms mod i imagine people will love that for the m16 / m79 possibility. Will check it out
😄
Hi, I just made my first mission in ArmA. It's not the greatest thing mankind has ever seen, and it (unfortunately, due to a foolish mistake I made) requires alot of mods, but I'd really appreciate it if you guys played it and left some feedback.I'm trying to get better at mission making.
http://steamcommunity.com/sharedfiles/filedetails/?id=1351478411
(Also, pardon my English.)
Just released ITC Air V1.4 for those interested, including an experimental feature(off by default) to weigh/slow down an aircraft based on its pylon contents
https://forums.bohemia.net/forums/topic/215419-itc-air-systems-v14-pylonbombs drag-weight-sadl datalink-messaging-fuel-consumption-indicator/?do=findComment&comment=3281790
You're doing a phenomenal work with this add on, keep it up.
😄
Just released version 0.7.5 of my plugin SQDev which highly increases the speed and stability of the live SQF syntax and type checking 🚀
https://forums.bohemia.net/forums/topic/202181-sqdev-sqf-developing-in-eclipse/?page=2&tab=comments#comment-3282085
PMC Opteryx Objects v0.3 release https://www.pmctactical.org/forum/viewtopic.php?p=187858#p187858
ALiVE Pre Release Build 1.6.0.1804112 clusterbuild 1.82.144647 - Public Stable (Tanks DLC)
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.6.0.1804112
Campaign «Range of Death» - https://steamcommunity.com/sharedfiles/filedetails/?id=1360746995
DesolationREDUX has released v0.3.0 - http://desolationredux.com/forums/threads/desolationredux-v0-3-0-release-notes.895/
https://steamcommunity.com/sharedfiles/filedetails/?id=868032727
ACE 3.12.2 is released!
https://steamcommunity.com/sharedfiles/filedetails/?id=1367765484 ZSL WW2 Static poses released v1.0
Arma 3 RPG Framework now public on github - https://github.com/SimZor/A3RPGFramework
Hearts and minds mission has been updated here: https://github.com/Vdauphin/HeartsAndMinds/releases/
Now, it requires CBA and ACE3 only!
Enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=1367765484 ZSL WW2 Static poses released v1.5 Commonwealth + IJA
Community Factions Project (Early Access) released - https://forums.bohemia.net/forums/topic/216320-community-factions-project/
Requires the latest version of CBA A3
Requires the latest version of Community Upgrade Project (Weapons, Units and Vehicles).
...
Sick dude! This looks epic!
Discord Rich Presence integration for Arma, https://steamcommunity.com/sharedfiles/filedetails/?id=1326839989
@round citrus you might want to take a look at this. seems pretty interresting community wise
nice release btw. and think about something like gitlab for bugtracking. easier on the nerves 😉
@crystal vigil
yeah, I haven't made the GitHub repo public yet 😄
probably should
might be possible to do some join button thingy but doing steam integration is a bit clunky
the world images are stored at discord dashboard so won't need to update the mod for additional maps thankfully
should probably switch topography map for satmaps
looks a lot nicer
Dynamic Unit Loadouts Release: https://forums.bohemia.net/forums/topic/216338-release-dynamic-unit-loadout/
ALiVE Release Build 1.6.1.1804271
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.6.1.1804271
Armed Forces:UK Virtus Body Armour (formally MPX BAF: Virtus Body Armour System Mod) Version 1.6 has been released https://forums.bohemia.net/forums/topic/204074-armed-forcesuk-virtus-body-armour/
South Zagoria has recieved a big update https://steamcommunity.com/sharedfiles/filedetails/?id=1113631358
Arma 3 Aegis has finally updated! https://forums.bohemia.net/forums/topic/205858-arma-3-aegis-beta/?do=findComment&comment=3288984
ZSL Static Poses [WW2] has been updated!
v1.7 POLPOX Artwork Supporter patch! All shooting animations now support POLPOX firing effects.
https://steamcommunity.com/sharedfiles/filedetails/?id=1367765484
Release: [FOX] Mosque Prayer
https://forums.bohemia.net/forums/topic/216705-fox-mosque-prayer/
Patch & I are proud to show you:
Tactical Position Ready.
Tactical Position Ready allows players to quickly raise and lower their primary weapon in order to avoid friendly fire (or simply to look tacticool).
Furthermore, the mod contains an optional "auto obstacle avoidance" feature which raises/lowers the player's weapon when getting too close to an obstacle.
It does so in a non-disturbing way and comes with a corner detection for maximum playability. The feature takes the weapon's length into account, meaning shorter weapons are a lot more suitable for CQB.
The mod requires CBA, can be configured via the CBA Addon and keybinding options and is MP-comaptible.
The mod is technically client-side but other players have to run the mod in order to see the animations.
```#
this should be mandatory on PvP servers... no more "weapon through the wall clip shooting"
👍 🤘
Custom EH Pos Changed Function: https://forums.bohemia.net/forums/topic/216753-release-custom-evh-position-changed/
It's EventHandler not EVentHandler.
@smoky canyon Fixed 🔥
ITC Land Systems just got its first release
https://forums.bohemia.net/forums/topic/216794-itc-land-systems-v10-release/
If you enjoy artillery, you might very much like it
@knotty spire nice stuff, looking forward to a description how it works. jfyi - i noticed that the elevation angle in the gun sight is based just off of the gun angle to the turret. It doesn't account for movement of the chassis (After first shot the angle can for example deviate in the range of 0.5°, depending entirely on vehicle suspension and weapon recoil) and of course doesnt account for uneven ground.
Description for how it works can be found on the wiki https://github.com/itc-addons/ITC_Land_Systems/wiki
As for the angle the gun sight is based on, what are you basing that comment on? It takes in to account more factors than just the gun angle to turret, and as you fire, or stand on uneven ground, the sight readouts will adjust accordingly.
i meant the vanilla elevation values displayed in gun sights. If you have adressed that, that's awesome
We override the vanilla sight and display our own data
The only UI elements on those sights that are held over from the origonal are, the magnification readout and vision mode display
cool, good to know
The one and only Swedish Forces Pack version 0.7.3 has been released!
Patch notes and steam mirror: https://steamcommunity.com/sharedfiles/filedetails/changelog/826911897
PMC Yemen Aden v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187864#p187864
The SQDev plugin has received an update to version 0.7.6
https://forums.bohemia.net/forums/topic/202181-sqdev-sqf-developing-in-eclipse/
PMC Iraq Al Qaim v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187865#p187865
Chat about PMC addons https://discord.gg/PJs5ngv
PMC Yemen Sanaa v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187866#p187866
Chernarus 2035 Update https://steamcommunity.com/sharedfiles/filedetails/?id=1113631358
Unsung 3.5 update is released to steam: https://forums.bohemia.net/forums/topic/211600-the-unsung-vietnam-war-mod-30e-echo-released/?do=findComment&comment=3293123
PMC Yemen Mocha v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187867#p187867
PMC Iran Keshvar v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187868#p187868
PMC Yemen Al Bayda v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187870#p187870
PMC Yemen Taizz v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187871#p187871
Hello everyone, my solo/coop mission Recon finally hits the shelves! Find it here:
https://forums.bohemia.net/forums/topic/217190-spmpcoop-lms-1-4-recon/
Recon is a Singleplayer or Coop mission for 1 to 4 players, featuring a small PMC recon group.
Mission goal:
Simple yet hard: identify a target among the resistance, hidden in the woods. Once your target found and not killed, contact your HQ to know the next steps - kill or spare.
Functionalities:
camera intro and mini-cutscenes
fully voiced
translated (EN/FR)
randomised: the target identity and location changes on every game
server-side mission settings
stealth is rewarded
interactive actions
Enjoy! 😉
SQDev v0.7.7 just got released
https://forums.bohemia.net/forums/topic/202181-sqdev-sqf-developing-in-eclipse/?do=findComment&comment=3295544
PMC Iran Kharg v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187872#p187872
ITC Air 1.6 released, tons of stuff redone and tons of new shit added
https://forums.bohemia.net/forums/topic/215419-itc-air-systems-v16-fcr-mavericks-new-mfd-system/?do=findComment&comment=3295909
PMC Yemen Zabid v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187873#p187873
PMC Yemen Perim v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187874#p187874
PMC Iran Hormuz v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187875#p187875
PMC Egypt Suez v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187876#p187876
Upcoming 2nd Screen flight simulation application to support Bohemia Interactives incredible simulator, ArmA 3: https://forums.bohemia.net/forums/topic/217417-wip-advanced-avionics-addon-a³/
If anyone is interested and looking for experience let us know!
but its not released, is it?
ITC Air 1.7 released
Small update with performance improvements, and usability features like letting aircraft slowly reverse while on the ground in case they get themselves stuck on things
https://forums.bohemia.net/forums/topic/215419-itc-air-systems-v17-performance-usability-update/?page=5&tab=comments#comment-3298124
PMC Suwalki Gap v0.1 release https://www.pmctactical.org/forum/viewtopic.php?p=187877#p187877
Suwalki Gap! I wanted to make it after I finish my Southern Poland
We’re proud to announce that Community Factions Project version 0.4.5 is now released. As always, the only requirement to use CFP is CUP. We hope you enjoy it. https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841
Hearts and minds mission has been updated here: https://github.com/Vdauphin/HeartsAndMinds/releases/
Now, it requires ACE3 only!
Enjoy!
Unsung 3.6E is out on steam today https://forums.bohemia.net/forums/topic/211600-the-unsung-vietnam-war-mod-30e-echo-released/?do=findComment&comment=3300345
ALiVE Release Build 1.7.0.1807121
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.7.0.1807121
Loot to Vehicle utility for ACE and Antistasi
https://steamcommunity.com/sharedfiles/filedetails/?id=1439779114
ALiVE Release Build 1.7.1.1807171
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.7.1.1807171
ACE Ragdolling mod just updated to 1.1, custom unconscious animations have been added!
https://steamcommunity.com/sharedfiles/filedetails/?id=1435263885
Here's how to set the main menu Spotlight to connect to a server https://forums.bohemia.net/forums/topic/218185-server-spotlight/
We're also looking for qualified MP Testers, must have a 2nd screen, must be willing to QA/critique work as necessary. Contact immediately if interested; project is still NDA level, so non distribution is enforced.
Hearts and minds mission has been updated here: https://github.com/Vdauphin/HeartsAndMinds/releases/
It requires ACE3 only!
Enjoy!
WINGS, Windowed Instrument Navigation Guidance System Version 0.84 has been released:
https://steamcommunity.com/sharedfiles/filedetails/?id=1448469100
See https://forums.bohemia.net/forums/topic/217417-wip-wings-windowed-instrument-navigation-guidance-system-formerly-advanced-avionics-addon-a³/ for more details!
Many Thanks,
VolumeInfinite
LMS CO 1-4 Recon updated:
https://steamcommunity.com/sharedfiles/filedetails/?id=1405129258
SQFlint 0.3.2 available. Minor bug fixes and improvement of interface.
pip install sqflint
My new mech release on steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1459724182
DesolationRedux v0.3.2 has been released.
Client: https://steamcommunity.com/workshop/filedetails/?id=868032727
Server: https://drive.google.com/drive/u/1/folders/0B_tt2mPGRJWyNDI0QkdzV3V4TzA
http://desolationredux.com/
@frank night Is possible to use the mod with a smaller resolution second monitor ?
@livid cobalt wrong channel for asking questions. PM him/her for that kind of question 😉
Sorry
ACE Ragdolling just updated to v1.2
Added 8 more animations made by KokaKolaA3
https://steamcommunity.com/sharedfiles/filedetails/?id=1435263885
Luftwaffe Reskin of the J-39 SAAB Grypen.
https://steamcommunity.com/sharedfiles/filedetails/?id=1467353175
RHS 0.4.6 is live
https://twitter.com/rhsmods/status/1028809676568375296
https://www.facebook.com/redhammerstudios/posts/2113894578623524
Red Hammer Studios. 8,959 likes · 17 talking about this. Armed Forces of the Russian Federation | United States Armed Forces
Please report issues here: http://feedback.rhsmods.org/view_all_bug_page.php
ALiVE Release Build 1.8.0.1808241
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.8.0.1808241
Just released a discord webhook mod. Send simple messages and full embeds directly from your Arma 3 Server.
https://forums.bohemia.net/forums/topic/218988-discord-embed-builder/
nice one @lunar crystal
Discord Embed Builder updated to v1.1
Changelog: https://forums.bohemia.net/forums/topic/218988-discord-embed-builder/?do=findComment&comment=3311315
Just released a discord rich presence mod. It allows you to set custom rich presence from your mission file.
https://forums.bohemia.net/forums/topic/219014-discord-rich-presence/
just noticed you published yours at the same time
got inspired to make an official release for mine based on your webhook mod
had no errors reported since march
I guess yours is a bit more moddable where as mine is a bit more "batteries included"
so why don't you combine forces?
@crystal vigil @lunar crystal
now kiss!
Touch your ring pops together
haha, yea I think it'd be cool to have the features both provide merged into one. if ur up for a chat @crystal vigil dm me and will see what we can work out 👍
[FOX] Mosque Prayer updated: 1.0.1
https://forums.bohemia.net/forums/topic/216705-fox-mosque-prayer/?do=findComment&comment=3311401
Password Keychain mod:
https://forums.bohemia.net/forums/topic/219124-server-password-keychain/
Surely there is one of these already out there, but I couldn't find it.
fn_DropSelectPossition.sqf - bis heritage was well taken care of. 😛
ss? yes i'm confused on that
i use translator and i get the same with double "s" and single
so?
or not xD nvm, will change that
just making fun of bis's setDammage ^^
ITC Air V1.8 Released with many new features, CCRP bombing being one of them!
https://forums.bohemia.net/forums/topic/215419-itc-air-systems-v18-ccrp-encore-updated-compatibility/?do=findComment&comment=3313420
Including many new compatibility mods for FIR and RHS aircraft
https://steamcommunity.com/sharedfiles/filedetails/?id=1501767670
Just released a Java library for working with PBOs and (binarized) config-files. Right now only reading is supported out of the box but writing-functionality should be fairly easy to implement on top of it (and probably will be in the future).
https://github.com/Krzmbrzl/ArmaFiles/
Chernarus Redux v0.79 has been released.
https://steamcommunity.com/sharedfiles/filedetails/?id=1128256978
nice!
cool to see its still developed 😃
Was a long grinding 4 months since last release with tons of blood, sweat and tears from the dev team
Northern Fronts - Scandinavia in WW2 released on Steam!
https://steamcommunity.com/sharedfiles/filedetails/?id=1507586063
Swedish Forces Pack has been updated
Magazine proxies for Ak5
Added new rifle grenade (smoke) to the Ak 4.
New model for the Strvm5 (Anti-Tank mine 5)
Bv 206 now finally have working tracks after BIS patch that allow UV anim, thank you!
Fixed more balanced weight on the AT launchers
Adjusted rvmats for Ikv 91.
Fixed passengers clipping in the Strb 90.
Kpist m45 was missing reload sound.
Radios compatible with TFAR have shorter names to fit into the UI.
Rework of Strv103 multiplayer scripts.
https://steamcommunity.com/sharedfiles/filedetails/?id=826911897
SPS AI AXMC stand-alone pack released:
https://steamcommunity.com/sharedfiles/filedetails/?id=1510335080
in case anyone missed, RHS has been updated to 0.4.8
some formatting issues with the CHANGELOG_0.4.8.md or is it supposed to say
## ADDED IN 0.4.8
{CHANGESADDED}
most likely formating issue. the changelogs are available on website as well:
http://www.rhsmods.org/mod/1#changelog
http://www.rhsmods.org/mod/2#changelog
http://www.rhsmods.org/mod/3#changelog
http://www.rhsmods.org/mod/4#changelog
thanks 😃
first weapon of my weapon pack released https://steamcommunity.com/sharedfiles/filedetails/?id=1516734571
I have created HEMTT, a build system for Arma 3 mods powered by armake. It can be found at https://github.com/synixebrett/HEMTT. Feel free to leave any bugs or feature suggestions on GitHub.
Sure, I can put one together this weekend
Hearts and minds mission has been updated here: https://github.com/Vdauphin/HeartsAndMinds/releases/
It requires ACE3 only!
Enjoy!
Wa Lancer made a release of his german terrain Rosche. https://forums.bohemia.net/forums/topic/219592-rosche-germany/
I've also released the objects that were modified and created inorder to make rosche. https://steamcommunity.com/sharedfiles/filedetails/?id=1527517525
Not a mod for Arma, but an online tool. I have been wanting to reuse some vanilla stringtable values in my addons for things like "Zeus" and "Switch to Spectator". I created this online tool where you can search by key or by text in any language and find stringtable values. Feel free to send me a message if you have any feedback.
https://synixebrett.github.io/stringtables/
S.T.A.L.K.E.R.: Live Zone project update.
We've just removed our addon protection and provided server key!
As of now, you are free to add our modification to dependencies and run dedicated servers. However, if you want to use content provided by us to create your own modifications, please refer to workshop page description and contact to us.
https://steamcommunity.com/sharedfiles/filedetails/?id=1242546403
ALiVE Pre-Release Build 1.8.1.1810091
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.8.1.1810091
Breaching Charge mod now includes a Door Wedge! https://steamcommunity.com/sharedfiles/filedetails/?id=1314910827
Arma Mod France - French Faction v_0.0.2 is out: https://steamcommunity.com/id/armamodfrance_build/myworkshopfiles/?appid=107410
SQF-VM Release 1.1
https://github.com/X39/sqf-vm/releases/tag/1.1.0-RC1 (Changelog is available here)
https://x39.io/Files/sqfvm/sqfvm-1.1.zip
2018 Altis Conflict mod has been released: https://steamcommunity.com/sharedfiles/filedetails/?id=1545272914
Version 0.2 of Config2JSON has been released. It is now fully working with Windows and Linux binaries available for download. https://github.com/synixebrett/Config2JSON
Just released my "punish unknown weapon" script in mod format on the workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=1549103861