#arma3_troubleshooting

1 messages · Page 58 of 1

modern carbon
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No mods. The logs say "Launching the game failed". The problem disappears after turning on VPN.

radiant schooner
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Does anyone know when this memory leak issue is going to be sorted as my game is still causing a memory leak to my os

pure yacht
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there is no mem-leak on my end

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tried using another allocator?

radiant schooner
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no but Ill give a try and see if it works

worn jungle
#

Did you get this working/ found solution how to fix?
I did same.
Deleted everything and re-verified, still no dice.

lethal marlin
#

Nada. But it doesn’t affect my gameplay so no biggie tbh for me

worn jungle
worn jungle
lethal marlin
#

Ahhh Roger ty

fringe salmon
#

how to join mp games with friends everytime he tells me the code it just ports me to the list of servers and nothing happens

umbral narwhal
#

It's the host who has to do the work. If they've set it up correctly then clients can join like any other server.

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If they haven't then there's no way you can join them.

rich yoke
#

Are you sure it is a memory leak and not an access violation?

mental narwhal
#

They are verrrry different things

short pollen
#

I am having an issue with my view distance. The problem is that even if I max out my view distance, it just stays stuck at a very close distance visually, the fog is always there around 600m. Does anyone know how to fix it?

uncut trellis
#

Clear weather? Foggy weather?

quaint jewel
quaint jewel
# worn jungle Error is from ~~Jbad~~ mod. <-- Albasrah mod does it.

This is the second report I get about that broken mod in one week.
I posted about their bugs on their workshop page but it doesn't seem like they'd fix it
Apparently it also breaks lighting on some other mod terrains, but they haven't fixed it in 2 years so probably no fix coming.

worn jungle
scarlet maple
#

hello- I am trying to make a custom controller layout in Arma 3. I'm running into an issue mapping the look stick.

On the normal configuration the look stick works fine. However, if I make a custom binding where I assign the look left/right/up/down to my right stick it moves the view extremely slowly. Adjusting the sensitivity does nothing to increase this speed
is there some other binding I should use for the look stick on the controller other than the look left/right/up/down commands?

radiant schooner
#

A friend of my has just reinstalled arma and they have previously purchased the DLC but they cant access it not they have reinstalled it

copper bridge
#

So, does the DLC come up in the owned products list? If not, it's an issue for Steam Support.
If it does and it's not downloading, right click the item in the library, and check that the DLC is set to download.
If it still doesn't, Steam Support. There is nothing we can do for him here besides ensuring it is active in the DLC list.

stark pebble
#

Hey I’m having trouble getting arma 3 to let me talk in game. I’ve been working at it for about an hour and a half now and I’m at a loss of what to do to fix it.

waxen sail
#

What are you using and what have you already tried?

stark pebble
#

using in reference to what.

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ive tried restarting the game, testing my mic in different applications(which it worked in them all), using the config in game, verifying the integrety of the game files, restarting my pc, redownloading the game, and whatever i seen when i looked it up to troublshoot it myself before coming here.

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also checked if i needed to update drivers

radiant schooner
#

okay thanks i dont think it was so ill tell him to get in touch with steam support

bronze river
#

okayy that as fast, about to tag moderator cuzof scam bot

versed viper
#

Yesterday we have restarted the arma dedicated server app 2 hours prior to the event. Somehow logging in as admin to pick mission didn't work, and mission didnt even start when 6 people voted for it (wtf?).

We had to restart server entire system PC and then it worked. Super strange. Does anyone know how that could even happen??

spice spear
#

I have noticed that after a while, when I have more than 500-600 add-ons subscribed to as a Steam user, the add-ons start to disappear and Steam downloads them as if they were never subscribed to, even though they are (the launcher cannot detect this...) Is this a known problem that could be solved, or just a limitation of the system?

quaint jewel
umbral narwhal
stark pebble
waxen sail
#

More descriptive. What mic? How does it plug in?

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Do you see the mic active flag when you press the PTT keybind? What shows in the audio tab of settings?

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Give as much info as you think is relevant and helpful so others can help you

stark pebble
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when i key push to talk i see it activate on my end but my name doesnt show up that im talking. no ones able to hear me. im using a hyper x cloud core headset with a mic plugged into an adapter with a 3.5 jack and the adapter is plugged into the pc with a usb port. arma does not access my mic when i check my settings in windows and windows doesnt receive a requst from arma to access my mic.

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this mic has worked for arma 3 before. i have tested it on multiple devices, applications, and other games and works everywhere else

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and this is playing on vanilla servers only.

obsidian swift
#

can anyone help me? Im running MRHMilSimTools and have been for several months at this point without issue. However while testing a map today, in multiplayer LAN, I keep getting this to pop up at start and not allowing me to spawn or respawn. I know its the MRH admin menu but i never use it and i havent had this issue appear. Even on old maps Ive already done ops on it is suddenly having this issue. so yeah... can anyone help me? and if this isnt the right spot i apologize.
a few quick notes is that I do have the auto failure to 100% in the settings, i have clicked all of the the buttons, i have done everything possible on the admin menu itself and i cant fix it

blazing sleet
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It seems that half the time, when I run arma3diag_x64.exe, it loads some mods I have downloaded, and half the time it doesn't. It doesn't seem to matter whether I have the mods activated or not in the normal launcher. Anyone know what causes this? I just run it directly from double clicking it in file explorer.

spice spear
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Hi Any ideas on how to fix downloading add-ons on Steam? I canceled all add-on subscriptions, but even after restarting Steam and my PC several times, Arma is still trying to download add-ons from the workshop, even though I don't have any subscriptions there.

thorny otter
#

Program Files (x86)\Steam\steamapps\workshop downloads and temp

spice spear
thorny otter
#

what does it show in steam library UI right click ARMA 3 -> properties -> Workshop

spice spear
#

I deleted everything, but it still tries to download. In reality, however, nothing is actually being downloaded.

thorny otter
# spice spear

it's not actually downloading anything? i was gonna say the steam servers for workshop subscriptions seems out of sync with some CDN somewhere so it's trying to retrieve your old list of subscribed mods

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that would have just been my guess

restive sequoia
#

it should into temp folder and then move it, once its done,
you need to unsub in the workshop from all mods and restart steam possibly

spice spear
#

Yes, it happened because I deleted all the workshop add-ons... then I restarted Steam and my PC... then I tried to download the add-ons again, but the mods got stuck at 100% after 6 hours at this value. When I opened the game, 3cb factions was actually downloading twice in a row and still didn't download... So I canceled everything again, and it has been stuck like this ever since.

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Yes, I deleted everything again, restarted, etc., but the Steam UI says it's downloading the add-ons.

restive sequoia
#

abort the download, delete it via steam, close steam and delete the download cache
Go into steam folder in windows and delete the contents of "downloading".
You can find it in "Steam\steamapps"

Or maybe this works

spice spear
#

thanks 😄 you save me

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clear cache fix it 😄

rapid ferry
#

Hello, with reference to TFAR, has anyone ever experienced pushing other keys while holding CapsLock to disrupt the SR and LR push-to-talks?

It's been happening ever since I made the switch to Linux

quaint jewel
stark pebble
umbral narwhal
#

@stark pebble Right-click Arma 3 in Steam. Properties, betas, select "profiling - performance" from the dropdown. Then wait for steam to swap it over. Switch it back the same way (change to "none") when necessary.

stark pebble
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Oh ok. Ik how to do that. Alright. I’ll try that when I get home. Thanks

worn jungle
# stark pebble didnt work

Check from your .rpt file if you arent launching perf .exe, you may need rename arma3_x64.exe to arma3_x64_org.exe, and take copy of arma3profiling_x64.exe and rename that copy to arma3_x64.exe .
And you should able see in .rpt file ->

Type: Public
Build: Profile
Version: 2.20.153368
stark pebble
worn jungle
#

!RPT

rustic eagleBOT
#
Arma RPT

Arma generates an .rpt log file on every run. This log file contains a lot of information like the loaded mods or any errors that appear, and can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out with you the problem you encounter.
Note: RPT logs can hold personal information relevant to your system, the game or others.

stark pebble
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im sorry idk what im doing. when i go to look for arma3_x64.exe i cant find it anywhere

uncut trellis
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if not try verify arma install

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!steamverify

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

stark pebble
stark pebble
uncut trellis
stark pebble
#

I was in armas specific folder. And did a general search. So was supposed to be in a different folder

uncut trellis
waxen sail
#

I'm not sure what all this is for, steam update should replace the relevant binaries and I'd be very surprised if it failed to do so
The potential fix which is a part of perf/prof also shouldn't need the profiling specific binary so no need to go hunting for .exes
I'd say the only thing to look for right now is the .rpt for checking if the headset is recognised

#

You can also easily tell if you're running performance because it now appears on the launcher and the loading splash

stark pebble
waxen sail
stark pebble
#

right i get that but what to i look for after i pull it up

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11:54:16 InitSound ...
11:54:16 Selected Audio Output: Speakers (USB PnP Audio Device) - Channels: 8, Freq: 48000
11:54:16 InitSound - complete
is this what i need to look for?

waxen sail
#

No you're looking for input

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or you can just post the whole thing in here

royal hemlock
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not sure if this is a bug or a feature, bu every time i look at this destroyed lorry, my hud has this perculiar glitched effect. It only started happening once i had destroyed it

quartz berry
royal hemlock
#

it only seems to occur with this particular fire though. i will do some tests

quartz berry
south mango
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can i ask a arma 3 editor question? its something here that isnt working correctly for me

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in this tutorial im watching, this guy gets this menu thing in the lower right, which i usually also always get but this time when im selecting units or triggers etc nothing appears for me making it so i cant use triggers

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wtf i turned off all my mods and it still persists so i cant do anything with the units

royal hemlock
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aaaaand now my gun wont fire at the locked enemy target and it has a green box arround it

quartz berry
royal hemlock
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i have switched to manual firing

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whenever the green box appears arround a target i can't fire the gun

quartz berry
royal hemlock
#

now it seems to work. No idea what changed. Computers love me

spark shard
#

anyone here having problems with firing the Javelin with ace? I have no problems getting a lock but for some reason it wont fire

spark shard
#

will do

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it wont let me post a screen shot for some reason

uncut trellis
spark shard
#

The one on the left is the RHS and the left one is from CUP

quartz berry
#

You have ACE menu up which could be causing some kind of issue.
I would try on a moving tank.

quartz berry
spark shard
spark shard
quartz berry
quartz berry
quartz berry
# spark shard yep

And I assume that tab is also you ACE action key? I would try rebinding the ACE lock key to something else.

torn abyss
#

How to prevent AI from dropping its weapon when it dies in Arma 3?
Using the RHS mod, it often happens that the AI's dropped weapon spins in the air, which is quite frustrating...

umbral narwhal
#

hmm, not seen that. Usually your car just gets Arma'd by a javelin dropped in the road.

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You can't prevent it. Best you can do is delete the simulatedWeaponHolder on spawn.

pine kite
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Can't remember having seen a spinning weapon either. Maybe flung in the air, like the body flip when killed. But always motionless afterwards.

restive sequoia
#

In multiplayer they can spin. Especially if you eject dead units from vehicles etc

wise egret
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Hey, I've got a pretty big issue that's preventing my server from booting,

2:09:12 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.\na3_characters_f

I have no idea where to find na3_characters_f or what its a part of

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Anyone run into this issue and is able to help?

fair kestrel
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Your server most likely won't start not because of this warning. At least, I had the same one, and my server worked fine.

wise egret
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If I run the server with no addons it runs perfectly fine, no issues

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But I'm starting to think something in SPE and SOG might be causing issues since i Have both on the server

fair kestrel
#

Then the issue is in your mods.

wise egret
#

definitely but i'm really not sure what

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i'm betting its the dlcs so i'm gonna try something........

quaint jewel
wise egret
quaint jewel
#

No its not

wise egret
#

Looking on my console it's telling my that it's dependent and from that point on it's not doing anything, I have the rpt here and all signs a point to it being an issue

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sorry if that's come off as hostile but rn I have an op tomorrow and I'm getting really annoyed cause I can't find the issue for the past 2 days

quaint jewel
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That error is printed while the game is still starting up. BEFORE loading your mission

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so it cannot be your mission

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Try removing mods maybe? I don't know why it would hang there 🤔
I think that would be mods preStart scripts area

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Ah no preStart already happened

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After animation preload is the server setup.
loading basic.cfg, loading server.cfg, port binding, connecting to steam..

If you run server with -netLog parameter, you might get more detail if it hangs somewhere in the server setup stage. It will log when it port binds and such

wise egret
#

thank you btw Ded

quaint jewel
umbral narwhal
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Is that the 32-bit server exe? Seems optimistic with that modset.

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Won't be the issue because it's not getting that far, but still :P

feral lodge
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hello, do y'all know whats causing this visual bug?

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it goes away for a bit then it comes back which can be quite annoying

steady hawk
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A Mod or script can do it. Or maybe ReShade kind of thing

feral lodge
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i dont really use reshade

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thats weird because i used the same mods that i have and this never happened

steady hawk
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It never happened can make no sense to troubleshoot since you load some Mod

torn abyss
craggy robin
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I was updating one of my music mods and was adding a few tracks (which I've done plenty of) but it's returning this error when I launch the game now?

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does anybody know what this means?

steady hawk
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Broken config or Mod. How do you pack your PBO

craggy robin
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aha

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I've just been updating the bisigns with dsutils in arma 3 tools then publishing it

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I have it sorted like this rn

steady hawk
#

What...

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BISIGN is not a part of PBO, you have to config file, both are problematic

craggy robin
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is there anyway to roll back a steam workshop mod so I can troubleshoot it?

steady hawk
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What is the point of it when you have your source folder?

craggy robin
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well I'm honestly not sure what I broke is the issue

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I just updated it the same way I've been doing so the last 6 or so years

steady hawk
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And how do you pack the PBO?

craggy robin
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I've just been cutting and pasting materials into the PBO manager itself

steady hawk
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Throw that software from your window and use at least Addon Builder

craggy robin
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I'll give it a go

craggy robin
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got one of my friends to send me the mod again, so got it fixed.

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it just seemed like a bunch of the files in the mod got corrupted for some reason, utterly strange tbh

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a reminder to keep a backup ig

steady hawk
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What? It wasn't your project?

craggy robin
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it was, I just had them send me it from their mod directory

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the config.cpp converted entirely into hexadecimal for some reason

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😵‍💫

steady hawk
#

You are seriously misunderstanding something and inventing an issue, from what I can see

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Better to re-read some trustable documents

craggy robin
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I agree aha

bitter sequoia
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Hello! Ony of my friends is having a peculiar problem joining the server I'm hosting. We're ~4 people playing in total and he's the only one having the issue. He gets stuck in an infinite loading screen when joining using "Profile 1", When he makes a new profile, i.e. "Profile 2" He's able to connect without any issue, but as soon as any setting is changed, either graphical or controls he's unable to reconnect. If changes are made during gameplay he's not disconnected and can play without any issue. Any ideas for a solution? Arma 3 is recently re-installed, iirc PC was wiped a few months back as a precaution for this issue and it still presists. (asked about this a while ago to no success)

tropic hinge
#

A friend of a friend is having a very peculiar issue:
They are attempting to play using the Western Sahara CDLC, which they do legitmately own. However, every time they try to launch the game the content doesn't properly appear and the launcher disables Western Sahara.

tropic hinge
#

i'llcheck

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okay nvm it inexplicably works now

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god bless arma

steady hawk
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Launch the game, how? Do they try to join a server?

worthy gale
#

Hey need some help with this. I believe I've seen it once before but forgot the fix for it.

50% of people in my unit are crashing when loading into the server with the common 0xC00000005 - STATUS_ACCESS_VIOLATION issue. For some context, we have recently merged our dagger island training map to the updated 2025 version. Since then, this issue has been happening.

Below is the rpt comment, I'm just not sure what to do because the fault module is unknown.

=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 00000000
cpu:  AMD Ryzen 7 7800X3D 8-Core Processor
graphics:  D3D11, Device: NVIDIA GeForce RTX 4070 Ti SUPER
resolution:  2560x1080x32
Addons (Paste in web-browser to view):
Version 2.20.153411
Fault time: 2025/11/18 11:52:54
Fault address:  00000000 00:00000000ll Unknown module
file:     13th_MEU_Training_v_11_12_25 (__CUR_MP)
world:    dagger_island_summer
=======================================================
note: Minidump has been generated into the file C:\Users\lc\AppData\Local\Arma 3\Arma3_x64_2025-11-18_11-50-08.mdmp

Any help would be greatly appreciated. (removed data and mods section from rpt to fit into this message)

umbral narwhal
#

You're running perf branch there. Try stable.

worthy gale
waxen sail
#

Submit the .mdmp and .rpt to dedmen directly if you haven't already used the automatic reporter

waxen sail
#

Will just need to wait then, you might be able to get around the issue by isolating the issue and removing it

worthy gale
umbral narwhal
#

Probably a map bug?

waxen sail
#

If it's instant on loading in yeah, map or mod, try removing 1 by 1 or binary search

worthy gale
#

So trying to see if theres a workaround or if someone knew issues with merging a map onto an updated version of the same map

waxen sail
#

That sounds... janky?

umbral narwhal
#

I've done it for different texture versions of Chernarus & Napf. Only thing I can think of is that some objects might really not like spawning underground.

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Crashing clients suggests it's not that though.

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simple+local object isn't gonna care about being underground.

worthy gale
#

Yeah idk its just driving me nuts

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Normally I can debug these things myself but i cant figure this out for the life of me

umbral narwhal
#

If you have a consistent replication then you could still binary search it by copying in chunks.

worthy gale
umbral narwhal
#

yeah.

worthy gale
#

Hmm okay, ill give that a try

umbral narwhal
#

Would take a while, but quicker than rebuilding from scratch.

worthy gale
umbral narwhal
#

Note that if you have a lot of players with the same crash then Dedmen has almost certainly seen and diagnosed it already :P

worthy gale
tiny imp
#

major crash and out of memory fixes in today's performance binaries in #perf_prof_branch

quaint jewel
quaint jewel
subtle orchid
#

looks like CloudFlare outage is impacting BattleEye service and that is also impacting Arma 3, your game might not start

bronze river
#

just play without BE

#

unless you planning on playing MP

worthy gale
molten birch
#

TLDR; obs cant capure any ingame video from arma 3 sync. does anyone know how to fix it?

its my second time i am trying to stream game capture from a3sync but obs cant recognise it as any open application nor as a valid source. i would love to fix that issue without having to use monitor capture. does anyone have experience with any issues and fixes that relate to that?

bronze river
#

what is A3Sync?

molten birch
# bronze river what is A3Sync?

arma 3 sync is a modloader which allows you to use mods that are outdated/not updated yet to avoid compatibility issues or bugs that might occour with newer version of the mods in question

you have to use it to play older updates of mods since the arma 3 launcher automatically forces the mod updates

quaint jewel
#

"ingame video from arma 3 sync" what, arma 3 sync is not ingame
You want to stream ingame or the arma 3 sync window? Use window capture?

bronze river
#

@molten birch ^

molten birch
quaint jewel
molten birch
quaint jewel
#

I don't know how arma 3 sync would do that.
A mod could potentially do that, but I've never seen one that does

molten birch
#

okie thank you for letting me know

shut socket
#

Im trying to 100% arma, Im doing this achivement and I am stuck on the first mission where you have to roll left and right. Nothing I seem to do will get the flag to go

steady hawk
#

Is that an Advanced Flight Model question or achievement not achieveable question?

thorny otter
pseudo island
balmy jewel
#

@misty widget this

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when i wanna change fov

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and i want to play this problem happen

misty widget
#

im not here m8 im in Gen_chat 🙂

quaint jewel
balmy jewel
#

ohh

#

change fov?

quaint jewel
#

Don't make a typo

sage basalt
#

I cannot seem to pack my mission with Addon Builder. I have already tried using binPBO but my friend crashes when he plays the packed mission. Any help? Thanks

ember lantern
#

Hello! Arma 3 was always working fine for me but suddenly I get the error in the screenshot when I try to start the game from Steam on PC. Does anyone know how to fix the problem? I did not modify the Arm3.cfg at all before.

ember lantern
#

I tried to delete the file but it does not get regenerated. I am using Arma profiling version. Is the filed stored somewhere else?

high salmon
quaint jewel
#

It does get regenerated. Maybe you're deleting the wrong one

ember lantern
#

Thank you. I will look into it.

balmy jewel
#

he can help it

quartz berry
balmy jewel
#

i fix my problem with chatgpt hehe

quartz berry
balmy jewel
hidden pier
#

I use PBO Manager. Works with no problem for me and my group!

sage basalt
#

Cool, I'll try that out, thanks! :)

tropic meteor
#

Not sure why this happens, but whenever I get into a helicopter, my game freezes for a second or two and comes alie with a significant FPS drop

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I tried this with mods and without mods

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Same thing

golden nova
#

what are your pc specs

tropic meteor
# golden nova what are your pc specs

8 gigs RAM, 11th gen i3, 512 VRAM. Despite the horrendous specs, the game runs well and I have been playing it at a solid 40-50 fps for a few months now, until now that is. For the past few days, this particular thing has been happening. Other than that, the game runs well

golden nova
#

are you on the performance branch?

tropic meteor
#

It seems a tad bit better, but that's about it

#

The issue still persists, kind of

waxen sail
#

run the profiling binary and capture the slow frame

#

There was an issue with MFDs I think? quite a while ago

tropic meteor
waxen sail
umbral narwhal
#

Specific helicopter or all helicopters?

tropic meteor
native lodge
#

Hey, my game is crashing when i enter a specific mission i created (it works in editor)

If i send an rtp can someone help me with this?

steady hawk
#

I said perform no hesitation. Just throw your info so people may check

barren temple
native lodge
steady hawk
#

This RPT does not tell any obvious game breaker at least

native lodge
#

the minidump will help you?

steady hawk
#

Not for me

#

Maybe for Ded

waxen sail
#

-cpuCount and -enableHT :(

barren temple
#

It might be easier to have a look at the mission PBO

native lodge
native lodge
barren temple
#

yeah

#

and mod set

native lodge
native lodge
barren temple
#

👍

native lodge
barren temple
#

maybe

native lodge
barren temple
native lodge
barren temple
native lodge
#

saw it

quaint jewel
odd vortex
#

Pboproject...if you want to create addons that work

native lodge
feral lodge
#

hello I have a question regarding rpt's specifically whats causeing the Exception code: C0000005 ACCESS_VIOLATION at 1C5F0150. Idk if this is a common thing for arma 3 but it just happened recently with the same mods loaded i cant really tell whats the issue but I dont have the time to unload all the mods bruhcatsad

umbral narwhal
#

It's a generic crash error. RPT doesn't contain any usable information about it. It might be related to another error in the RPT but it probably isn't.

feral lodge
#

i see

umbral narwhal
#

Generally the only way you get these diagnosed is by sending the .mdmp to Dedmen. Looks like you're running perf branch, so you should ideally check whether it crashes on stable.

feral lodge
#

oh yeah i just saw it aswell

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ill try to reproduce this

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if it crashes on the stable branch

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is the perf branch unstable or does it have possible incompatibilities with mods?

waxen sail
#

It's mildly unstable as it's a bleeding edge branch but if you report things they get fixed

#

I don't think we've seen a particularly problematic build in a while

feral lodge
#

i see thank you

pseudo island
#

crash on perf but not on stable is still bad as most changes from prof make their way to stable at some point.
perf/prof is easy to fix, stable is not.

feral lodge
pseudo island
#

If you could reproduce it on perf and use the crash reporter that would help us fix it before it reaches stable next update

feral lodge
#

I will thank you

quartz berry
quaint jewel
tropic hinge
#

There's an odd issue me and friends have when we die and respawn on our dedicated server. Sometimes the chat no longer shows up after you respawn, though you can still send messages in it.

humble wagon
#

@trail niche cleaned up 👍

wise barn
#

+1

vocal lantern
#

PboProject. Period. EOD.

#

just be prepared to be forced to do things properly. which honestly, benefits us all.

#

😀

wise barn
#

and another +1 from me 😄

modern blaze
#

hi guys i have problem with arma 3,when i lunch my game without mods it launch completly fine but when i lunch it with my mods it says "Battleye game or service failed to start" is there any way to fix that?

uncut trellis
modern blaze
#

yes

uncut trellis
#

what does the battleye page of the launcher say?

modern blaze
#

it doesnt say anything

#

i tried to lunch it without battleye but its still the same

modern blaze
#

maybe its beacouse i have to many mods? i have 545

uncut trellis
modern blaze
#

it runs without

#

i checkrd with battleye and without

#

so i think its the mod but idk which one so is there any options to check it withouth playing one single mods

uncut trellis
#

running 545 at once is insane amount though

modern blaze
modern blaze
uncut trellis
modern blaze
#

oh

#

okay im gonna text back when it works

modern blaze
#

ive had 900mods and right now when the game works i have 450

vocal lantern
#

what is the cause of this message, fresh install of tools after having cleared out some seemingly conflicting entries from old tools (that used to work fine!). i let BI tools build/map the P:\ which is pointing directly to the tools folder where the .exe is indeed located. https://gyazo.com/674d48d7ee39b4996c74f3fcf733d271

pure yacht
#

it tells you everything you need to know @vocal lantern
the exe is not located where it is expected

#

thus --> find out where it expects the exe

vocal lantern
#

yeah... i'm pretty familiar with it. it's just ticking me off right now. first time in years my tools have been dicked up.

#

i fixed that, but still no external viewer out of OB..

pure yacht
#

as a basic rule for every tool you ever find: if something requires you to have a setup that is more complicated then "put this here and it will work" then wipe your system everytime you do a fresh install

vocal lantern
#

yeah no i cleared out the registry a couple times now. this is probably the 3rd time in the last couple of days.

pure yacht
#

"wipe your system"

vocal lantern
#

i have buddy, CC'd it all, a couple times. if you mean wipe the OS and reinstall, im laughing on the inside. 😉 i'll get it right sooner or later. either way, i find this all a bit absurd compared to all the other engines and tools i play with..

pure yacht
#

CC is waste of time

#

i talk about: wipe your OS

#

reinstall it

#

its something you should do on regular base anyway

bronze river
modern blaze
#

heh😅

merry finch
quartz berry
# merry finch

And what mods does it need and what do you have loaded?

merry finch
#

everything

quartz berry
merry finch
#

CBA_A3
Arma 3 Aegis
Arma 3 Atlas

#

i got both

#

and cba

quartz berry
merry finch
#

yes

#

when i try to staret it

quartz berry
merry finch
#

okokok

#

i see

#

ill try using onla a few

quartz berry
merry finch
#

i dont use ace

#

btw

quartz berry
merry finch
#

yeahp

#

ill try to get to it asap

merry finch
#

thanks papi

modern blaze
#

does anyone know why i dont have the apply button and the rest?

high salmon
modern blaze
#

i have on english and it doesnt work,what is perf prof?

high salmon
#

DIfferent branches selectable in steam, probably not running then
Perf-prof is compatible updates
Dev branch is breaking updates
Basically versions in development

modern blaze
high salmon
modern blaze
#

okay

modern blaze
#

it worked thanks

pastel pumice
#

I need help in Arma do i just send the file in the chat or just the error codes?

waxen island
#

So, I bought some DLC today, including reaction forces which is the one CDLC. Enabled both optional DLCs (in photo) but when I start up, its on the contact screen and I can't press or interact with anything. Run RF on a compat before and it worked fine so im confused.

pastel pumice
#

Any help? The game just crashes on me.

waxen sail
#

Have a search around this discord and online for DXGI_ERROR_DEVICE_REMOVED, there are a few solutions for fixing it

pastel pumice
#

thx

quartz berry
waxen island
# quartz berry What are you trying to do, what do you expect, and what is happening?

trying to do - boot up ace arsenal, ensure the content is still there. tried earlier but was dumb and forgot to load RF (only unloaded the compat mod) so obviously all RF content disappeared. Loaded up the optional DLC, expecting things to work normally, and what happens is the screen just opens onto the Contact main menu screen but doesn't allow me to press anything. Can't alt tab back into it, crashed once, other times ive had to close it with task manager

quartz berry
waxen island
quartz berry
restive vale
#

uh, great, i head over there ty

odd vortex
#

Hey hatchet. Did you redo arma3p resent love you babe?

#

Ong

#

Omg

#

Autocorrect. Hahahahha

vocal lantern
#

lmao awww

odd vortex
#

Or is it....😘

vocal lantern
#

yeah, i finally f'n fixed it. literally wiped all record of BIS things from the rig, and just reinstalled everything. first time in about, oh i dont know.. 3-4yrs..

odd vortex
#

Oh your whole os?

vocal lantern
#

hell no...

odd vortex
#

Hahaha. Oh just the p drive. Gotcha

vocal lantern
#

yeah and all the registry foo, everything..

fringe salmon
#

oh hey guys

vocal lantern
#

it's straight now. but BIS tools does not make a proper p:\ drive setup.. dunno about that still. but dont really care. arma3p works fine.

fringe salmon
#

didnt see there was a troubleshooting channel

odd vortex
#

Yea when I ran arma3p a few weeks back ( lbs cause prior to that I hadn't run it in like 6-9 months lol) I was having issue with buldozer. I had to run some patch thing from the buldozer config in that program in your screenshot

fringe salmon
#

anyways, whenever i try downloading certain mods from playwithsix they dont work and all i see in the modfolder is a file name null.null. you guys got any clue here?

odd vortex
#

Pita. Never had any issues with the tools prior

sour plaza
#

related to Hatchet problem, does your buldozer from OB loads the model straight away?

#

on mine I have to alt-tab a few times to the OB popup saying "looking for external viewer" to actually make it able to launch

odd vortex
#

That's weird

sour plaza
#

while it's instant if I "send to" a p3d to buldozer from explorer

odd vortex
#

I get some dodecahedron error

vocal lantern
#

buldozer was not firing period. that was the only real issue. but it was partly me having old reg entries from old tools. which used to work, but not now apparently.

sour plaza
#

same here, from a couple updates ago 😛 (the dodecahedron)

odd vortex
#

But i can click on it and it goes away and doesn't affect anything else

sour plaza
#

yup

odd vortex
#

Stupid tools 😂

sour plaza
#

just to add some folklore

vocal lantern
#

and yeah.. i've been medicated.. so i swung the stick at a few things i probably didnt need to, but all is well. kinda pissed they finally got me though after all these years..

odd vortex
#

I knew I shouldn't even updated. I only did because smokedog was having so many problems I wanted to be on the same level as him to try and help fix his issues

#

@vocal lantern broke his monitor lol

vocal lantern
#

oh noes, i cant afford that. almost lost another keyboard though..

odd vortex
#

Haha.

#

I remember getting mad at skate or die and punching my friends game boy and breaking it.

vocal lantern
#

wow, i remember that one haha

odd vortex
#

I was like 7 I think. I remember putting it in the closet and hoping it would magically be fixed in the morning

#

Lol needless to say I had to purchase another one

short phoenix
#

Is anything known about Arma making PCs stutter after running for about 2-3 hours or when opened and closed repeatedly? Basically after a while of my game being open I sometimes start to get stutters on my PC even after my game is closed.

Thermals are at an acceptable level and it continues even after my temps cool down to the usual daily usage levels. Easiest way to tell is when I switch between tabs while someone talks on TeamSpeak 3 for the stutters to occur, but they can also occur when my system is idle.

#

I do have plenty of mods loaded and ReShade running in the background but without any effects enabled, which probably doesn't help.

waxen sail
#

Are you maxing out your memory on a long running session? That might explain the stutters
No idea about opening and closing repeatedly, or why it would persist

short phoenix
#

RAM - likely, but I have swap and it's not an issue for other games so far.
VRAM - potentially close to it since it's either 4 or 6 GB, can't check atm. Would it really persist though if it was a VRAM thing?

#

I do see system interruptions in task manager spiking my CPU usage when that happens, but a reboot fixes it usually

vocal lantern
#

@fringe salmon for what its worth our unit has dropped six related things as of right now. PwS I believe is no longer going to supported (nor did it ever really do all we need, granted our stuff is magical, we were still using SixUpdater for some repo foo), and we had little success with whatever the new SixNetwork app is ... we are currently looking for a better solution, using/working with Swifty currently, hoping it becomes what we need.

#

TLDR: I have no clue personally.

silent nest
#

I just got arma 3 and was playing the prologue, when in the 3rd mission i couldn't enter the car, I also tried in another campaign mission where i did board a helicopter but couldn't enter the truck after.

steady hawk
#

Unload all Mods

silent nest
#

I didn't get any mods, I'm not sure if DLC counts.

short phoenix
#

CDLCs are usually not advised unless the campaign comes from them. If you mean base DLCs like Apex, Marksmen, etc. then those are fine

silent nest
#

i tried without any DLC's too but it's the same.

quartz berry
silent nest
#

I tried when the icon appeared but nothing happened, I also tried with the scroll wheel to no avail, I could access the inventory though.

tropic meteor
#

Not sure what's happening, but when I hold alt for freelook, I can't zoom in (I use Hold sec. Mouse button)

#

But it is working as long as I do not hold alt

quartz berry
tropic meteor
#

The problem is, I don't know what

scarlet sapphire
#

For some reason everytime i plug my flight stick my game insta crashes
someone knows what i can do to solve?

quartz berry
tropic meteor
quartz berry
tropic meteor
#

Hmmmm

#

True

azure ibex
#

Sounds like a key conflict so maybe using alt for freelook when the default key is * on the numpad.
Change it back to that and you don't' need to hold it down for it to work. Press to use and press again to stop using it.

tropic meteor
#

Had to change a certain user action

azure ibex
tropic meteor
azure ibex
#

it is one of the best features of Arma no one talks about

azure ibex
tropic meteor
shadow forge
#

does anyone else have issues with their mouse not being locked on the mac os version of arma 3?

leaden heath
#

nope, but i have issue with units

barren owl
#

hi,
i keep getting my arma game volume lowered after each restart where i have to put it back to full

any idea how to set it permanently?

scarlet saffron
vapid fjord
#

hi i need help with an issue i have in the game, for some reason my game is still running an older version of the game and it is unplayable.

waxen sail
#

which version?

shadow forge
#

does anyone else have issues with their mouse not being locked on the mac os version of arma 3?

barren owl
deep nova
#

I'm having a very strange problem with arma 3. I'm running a 7900x3d, 64gb of ram and a 9070, but it won't get above 45 fps

#

the strange part is that the GPU won't go above 40% utilization, nor will the cpu

#

it's clearly software bound somewhere but I can't find it

umbral narwhal
#

Nah that part is normal for A3.

#

Issue is that you should get far more than 45 fps from 40% utilization.

waxen sail
#

Do you have the CCDs working correctly for the 7900x?

deep nova
#

I've done nothing to try and configure the ccds

#

it hasn't really been a problem for other games

waxen sail
#

are you using any startup parameters?

vapid fjord
waxen sail
#

that's a reforger version

#

you're in the arma 3 section

vapid fjord
#

Sorry, what does that mean ?

waxen sail
#

those are two different games

vapid fjord
#

Oh ok 👍

deep nova
#

everything else makes it worse

quaint jewel
bronze river
#

how about faster CPU?

quaint jewel
#

a faster CPU is still memory limited
More cache tho

umbral narwhal
#

There's even a risk that using more cores makes it slower. If they're all running memory-limited code on different data then the cache size is effectively divided between the active cores and so more cores => more cache misses.

deep nova
#

I watched the cores and it seems to be parking them properly too

umbral narwhal
#

I've seen a few dozen cases where A3 runs around 2x slower than it should do on the hardware. Don't know if you're one of them without a YAAB run on standard settings.

mystic bone
#

What is recommended for Arma 3 server?

umbral narwhal
#

No commonality anyway. Some guy fixed it by changing pretty much everything at once :P

golden nova
mystic bone
#

oops I meant specs wise

burnt star
#

I have a player trying to join a server using one of those geforce now machines.

#

They join but as soon as they select their player slot and click "OK" the game kicks them out

#

Anyone familiar with that or know of any solutions?

#

There is no error in server RPT, nor is there one being displayed for the person who gets kicked. It just throws them back onto the home page without context

pine kite
#

The only thing I can think of (I never used Geforce Now myself) is that Geforce Now doesn't like to cooperate or work with some mods that use DLLs. Like ACE (heard frequent issues with it). So better try and find that client RPT log file in his session and see what mods are loaded or not.

burnt star
pine kite
#

Not sure they can even access their appdata folder of their profile.

sour cypress
#

trying to add mods to a server for me and my friend but having a hard time figuring out how to download them onto server

pine kite
#

You can copy the folder and upload from your client install. In the install folder is a !workshop folder. It is actually fake and contains links to the folders where mods actually hide elsewhere in your Steam library/-ies. The easy part is they have nice readable names. The hidden location folders are just the modID numbers Steam gave them.

#

How you can upload or send to your server depends on the methods your server hoster provides.

sour cypress
#

they have sftp and ftp but there guides haven't been very helpful

stone verge
#

Hey everyone, I am having this error appear: arma 3 bin\config.bin\cfgVechiles/offroad_01_lxWS/Turret/M2_Turrent/: Cannot find base class main Turret. Any Idea? I have some starwars mods installed.

steady hawk
#

Though we don't allow Star Wars Mods, the error is ultimately unrelated with it. It is a part of Western Sahara config. You either forgot to load it or our recent change made some incompatibility with one of your Mods

stone verge
#

Ah Ok

#

Thanks 🙂

#

So I do have it loaded though yea unsure why its still erroring out.

steady hawk
#

That means the latter suggestion might be the point

quaint jewel
#

I have seen a very similar error reported by kju, caused by a mod.
It's some other mod, and the logs don't tell you which.

strange agate
quaint jewel
stone verge
#

Hey, sorry for the delay in responses everyone. Ya I had it loaded and I removed it and it worked.

steady hawk
#

You... what

quaint jewel
#

Yeah thats one way to solve it, but I would've assumed you loaded it because you wanted it.
There is still some mod breaking the turret config

tranquil sonnet
#

hey! im trying to run an arma 3 server on my computer, the server starts and the config works correctly, but when i try and join the server, its just stuck in a perpetual loading screen that i cant escape. any thoughts on how to fix this?

umbral narwhal
#

What does the "loading screen" look like?

tranquil sonnet
#

lemme grab a picture real quick

umbral narwhal
#

That's the expected behaviour if you define an empty class Missions in server.cfg

#

If you want the mission selector then the easiest way is to just delete the class Missions section.

tranquil sonnet
#

well i preferably wanted a specific mission, lemme post the missions class in a second

umbral narwhal
#

The server should respond to commands though. Like you can use #login serverpass and #missions to get there.

#

It's also the expected behaviour if you list a mission that isn't found.

tranquil sonnet
#
class Missions {
    class MissionRotation1 {
        template = kp_liberation.Altis;
        difficulty = "Custom";
        class Params{};
    };
};

This is what i have for class Missions

#

where should kp_liberation.Altis be located? in MPMissions in the games base directory? or in the specific profiles directory?

umbral narwhal
#

kp_liberation.Altis.pbo should be in the MPMissions folder in the server base directory.

tranquil sonnet
#

.pbo? i just have kp_liberation.Altis as a folder p_pepe_thinks_eng

#

lemme have a quick look around for a liberation pbo

umbral narwhal
#

I never had folders working with a DS. Some people say they do.

tranquil sonnet
#

well, thats what i have now and it doesnt seem to work, so ill try a .pbo instead. Is there a way to pack the folder into a pbo? or do i just have to go find one for liberation altis?

umbral narwhal
#

Is that actually the server base folder?

#

Not many people re-use the client install for a DS.

tranquil sonnet
#

Yes, im running the server just using the launcher "server" parameter, i just personally find it easier to deal with

#

when i want to start the server, i just set the profile to the server profile, then tick server and config. to load the client i just select the profile i want to use and untick server and config

umbral narwhal
#

I just went to the KP Liberation github and the release zips all have PBOs in them...

#

I guess those do date back to 2020 :P

#

Can test those though.

tranquil sonnet
#

I might have done an oopsie and extracted the zip file into the MPMissions folder without checking the contents 😭

#

im so dumb sometimes im sorry

burnt star
stone verge
gusty swift
#

quick question

did anyone else had issues with the 40mm UAVs since the last update?

#

i can no longer control them,
I got the Nato UAV terminal, but i dont get anything

quartz berry
#

Are you in the virtual arsenal?

steady hawk
#

What 40mm UAV? RC40 from Reaction Forces?

jolly elbow
#

i was trying to add AFAR to my mission, but for some reason mission.sqm became mission.sqm.bak
arma 3 wasn't opened while i was adding it

main forum
#

Greetings, does anyone know why does my game keep launching windowed instead of fullscreen windowed (my preferred choice for gaming), and so at any resolution but the one of my monitor? It can vary from 2k to 1024x768 (4:3)... Here are my launcher settings as well as what my game looks like on startup

#

I have created another profile but in vain, same issue

pine kite
#

Ok, that does mean it looks for your profile in that Z-drive.

#

Did you also move your Documents\Arma 3 folder there?

#

Can you show a screenshot of the files in 'Z:\Jeux\Arma 3 Profiles'

main forum
#

moving it to another drive was an attempt to fix the issue, i was thinking that maybe arma didn't have the permission to write to documents or smth, but it appears that's not it

#

worth mentioning that Arma autogenerates a profile named after my windows username, and I don't want to use that one cause I don't want to bill my real name on public arma servers

pine kite
#

Yes, the primary profile is named after your (Windows) username. The only way to change that is making a new profile in game (puppet icon in top right). I do not know where that new profile would show up in the Z-drive. But probably also in the Users folder.

#

Can you upload "Wojtek.arma3profile"? Or whatever profile you have those screen resolution issues with.

Consider stopping the game, making a backup of the file, deleting the original and start the game new. Do the screen resolution issues keep happening?

main forum
#

Deleting said files didn't solve the problem, but atleast now it boots with the correct resolution I guess...

pine kite
#

You can delete this message now. It wasn't what I was looking for anyway. Video settings are in Arma3.cfg, which should be near that primary profile file. My bad.

jolly elbow
waxen sail
#

What happens if you name it back

jolly elbow
jolly elbow
#

it did worked, thanks

astral tapir
#

there were RC40 changes on the main branch as well so i wouldnt be surprised if that was what caused it

steady hawk
#

Branch doesn't matter. The update is distributed on every branch

steady hawk
vale jay
#

Hey guys, I'm using a dedicated machine and using a Pelican panel. We play with Mods in our server. When I want to check how big the mod is in the server, the server has twice the size and looks like there are twice as many mods. for example, the mods in the Home folder (like: @843632231 for RHSSAF) and the mod has another folder in the /Steam/steamapps/workshop/content/107410/ with folder name 843632231. Is the mod has double folder making it double the size and if this is normal thing or it from my side that the mod has a double folder?

astral tapir
gritty remnant
quartz berry
# gritty remnant

Do you have Arma 3/Orange/missions_f_orange.pbo.a3.bisign and Arma 3/Orange/missions_f_orange.pbo?

quartz berry
gritty remnant
#

yea

quartz berry
gritty remnant
steady hawk
#

Having no such files are not alright at all. Did you verified the game through Steam, and it finds all files?

steady hawk
#

Try removing entite Orange folder and verify again

gritty remnant
steady hawk
#

What is?

gritty remnant
steady hawk
#

No, I did not asked to re-answer it
I'm suggesting to do what I say

gritty remnant
#

It's not there man

steady hawk
#

And? I say remove the folder and verify again

uncut trellis
steady hawk
#

He's no longer here

uncut trellis
high salmon
astral tapir
high salmon
#

Hmm
Binary search time then
I'll try to find a reproduction for the issue better than giant list of mods

woeful ibex
#

Does anyone know how i can fix error 0xc000007b? im trying to use Object Builder from arma 3 tools but every time i try to launch it i get this error. other tools work fine but i have this problem with OB

umbral narwhal
#

Maybe object builder is still using vc2013 runtimes.

steady beacon
#

I would like to speak with the person responsible for the Steam Workshop content in Arma 3 (regarding bans, etc.).

#

Due to misinformation and false claims, content is now being removed from the ArmA 3 Zeus community, simply by someone arbitrarily tapping and then banning. This is happening indiscriminately and has NOTHING to do with any guidelines or "game security," as it is purely a crusade driven by anti-game sentiment and is completely subjective in this context. Legally speaking, the suspension of a Steam account is subject to US and EU law.

#

And I'm talking about this exact user who's trying everything to remove anything related to the Public Zeus topic. Who is responsible on this server for offering someone like that "such a platform"?! That's absolutely negligent.

#

This will remove the last remaining players from ArmA 3 Zeus.

pseudo island
steady beacon
pseudo island
#

Says who?

steady beacon
#

Did you impose the restrictions? If so, then direct communication would probably be better than a public one, simply to avoid cluttering this channel with so many messages.

steady beacon
pseudo island
steady beacon
#

It was only for me and Admins Visible. And get Blocked.

steady beacon
# pseudo island you re-uploaded malicious script/code to the workshop > I said I would remove t...

I uploaded it because neither the creators nor I see any malware in it. The user wrote, "It supposedly has malware and a backdoor." Yes, it has a backdoor, but this function has been known for YEARS. And there's nothing "illegal or harmful" about it, since, as far as I could see, it only involves executing scripts, a function that's enabled by default on the server (ScriptCompositionLevel = 2;). That's how it was communicated. I don't know how the user came to that conclusion when, in principle, it doesn't matter which script can be executed in the same way. ScriptCompositionLevel 2 is active, so it doesn't matter whether it's activated directly via a provided console, via composition, a chat command, or some other method. Even removing the code still results in a ban. Since only a certain part was mentioned, and the user referred to that, where is the rest of the alleged malware? There are active users who script malicious things, but the ZAM/EZM team is not one of them. This script has been running on your servers for years, and now it's supposed to be a problem, even though the relevant code snippets have been removed? I set it to private as soon as I heard about it, and if I'm not at home, I can't work on it for the time being. I understand your concern, but (as far as I know) it wasn't malware.

pseudo island
#

it only involves executing scripts, a function that's enabled by default on the server (ScriptCompositionLevel = 2;)
wrong, that config only allows the Zeus to run scripts, and ONLY the zeus. (first player in the slot on public servers, or voted admin taking over, or usually whitelisted players on other community zeus servers)
the backdoor allows the authors to bypass this and run whatever script they want while not being the zeus (the only person allowed to execute scripts) on ANY servers that ran the EZM script including servers where server owners have no idea they just granted the script authors the ability to run whatever script they want

I understand your concern, but (as far as I know) it wasn't malware
malware: "specifically designed to disrupt, damage, or gain unauthorized access"
hiding code to give yourself script execution on peoples server without them being aware or approving of it is "gaining unauthorized access"

#

Yes, it has a backdoor, but this function has been known for YEARS

I uploaded it because neither the creators nor I see any malware in it
Which one is it, both can't be true at the same time

steady beacon
# pseudo island > it only involves executing scripts, a function that's enabled by default on th...

I understand. Now, it's not entirely EZM's fault if their concern is that "only Zeus" can execute scripts. But if that's their point, I completely understand. Unfortunately, there are so many private users and the like who can execute exactly that without ever having a Zeus script. More needs to be done than just blaming EZM. And as far as I know, other scripts that "weren't malware in this regard" were also removed. A user was banned, a unit was deleted. All things unrelated. It was about [EZM] Enhance Zeus Modules, if I'm correct? And about the aforementioned code snippet. It's quite different to be told by a "no-name" that something is "allegedly" problematic than to receive information from someone who is actually to be taken seriously, like you. People can say a lot of things, but I'm sure that if one of you had provided information via a Discord ping or something similar, the matter would have been resolved more quickly than through this channel. I'm always willing to follow instructions, but I don't see the point of blocks that are unrelated or that have already removed the code. They don't look at every code before simply deleting and removing it. That wouldn't have been possible in my case anyway, since only two people had it before I took it offline. The way you explained it is very clear, and I thank you for the conversation. It's much easier to understand things in a conversation than through a block where you're not given any information. Communication is key.

steady beacon
pseudo island
#

it's not entirely EZM's fault if their concern is that "only Zeus" can execute scripts. But if that's their point, I completely understand. Unfortunately, there are so many private users and the like who can execute exactly that without ever having a Zeus script
It is entirely their fault, they added/hid a non-documented backdoor to run scripts for only themselves that bypasses all normal security measures and didn't feel the need to mention it anywhere.

that have already removed the code
neither the original script nor yours had "removed" the code at the time of the removal

adding malicious code to your mod is not something we kindly ask you to remove first. this wasn't added by accident and was blatant and intentional.

pseudo island
#

If such a "feature" exists it should also clearly be stated
this is also not me or BI condoning a reupload that simply has "has a debugging/support feature for the devs" in the description or anything similar

uncut trellis
#

Mayhaps this has been hashed out enough.

@steady beacon reuploading banned material is never good idea. You have put yourself into a bad situation by getting involved in a wrong way.

The original authors are the ones who need to contact us through the official channels (email) if they want to appeal/try to explain themselves.

Your method was not correct.

steady beacon
# pseudo island > it's not entirely EZM's fault if their concern is that "only Zeus" can execute...

This isn't/wasn't quite how it's being communicated. Whether something is intentional or not can't be judged by anyone else. From our conversation, I naturally assume that this backdoor was intentionally built in, but as I said, my initial intention was to verify the information, and that's why I rightly removed it/set the content to private. And private content is essentially the same as deleted. If the content had remained public, they would have had the right to remove it, since (as they also say) they don't politely request it when something like this is discovered. But banning an entire Steam account, including units and scripts that had nothing to do with it, and permanently excluding me from the Steam Workshop, is, in my opinion, far too excessive. They didn't provide the essential information for the ban, but instead "referenced" something. They could have removed the content with a clear explanation, as they would have given me here, and the content would have been removed.

-> In response to your reply regarding the lack of approval: Understandable, but what should it say then, in your opinion? (Obviously, the removal of the code, but I think you know what I mean.) Furthermore, the complete code is available everywhere, outside of Steam. What happens to users who still use it as before? If you go ahead with this, you need to be transparent; otherwise, in my opinion, it's an unfair settlement.

steady beacon
# uncut trellis Mayhaps this has been hashed out enough. <@572903427533832200> reuploading ban...

-> In response to Horrible Goad: That's true, but many things weren't clear. It's true that I was put in an unfavorable position, but bans and deletions still occurred that had nothing to do with it, and that's why I definitely wanted to speak up and say that such things should be thoroughly investigated and not just based on "hearsay" from a user or similar. I've already tried deleting it several times, but the content doesn't seem to be deleted (I don't know if that's due to the ban). In principle, excluding ArmA 3 Workshop is not the right approach. To be honest, I don't consider it particularly appropriate, as I'm open to discussion and have many future projects, such as a completely new media system for Public Zeus based on ACE and Arma Reforger. With this ban, I would no longer be able to upload such projects. Therefore, I would definitely prefer to reach an agreement, whether directly or here.

uncut trellis
#

you can send email to infrigements@bistudio.com But I would guess replies may come after the holidays at this time of the year

steady beacon
upbeat spire
#

Quick question. So I have Show script errors and Debug mode enabled on Launcher and i see script error box in game but when i go check my RTP i dont see what error is is there a setting i am missing to enable the errors in RTP.
Also i dont have No Logs on launcher enabled if you were wondering.

umbral narwhal
#

Nah, if you get script errors then it should write them to the RPT as well.

#

Hell, it'll do that even if you don't have show script errors or debug mode enabled.

quaint jewel
quaint jewel
umbral narwhal
#

Could be under "command line" or "parameter file" I guess.

#

-noLogs is pretty distinctive anyway. It stops after the DLC table.

upbeat spire
#
=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -skipIntro -noSplash -cpuCount=16 -exThreads=7 -enableHT -malloc=mimalloc_v224_20250703 -world=VR -showScriptErrors -debug "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Virtual Arsenal Shop System - 3den Editor;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Advanced Developer Tools;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@3den Enhanced;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@ace;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Zeus Enhanced;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@HR Garage;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Gruppe Adler Admin Messages;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Crows Zeus Additions" -beservice

Nope even when i try to do diag_log "test" it dosent show.

umbral narwhal
#

What's the last line in the RPT?

upbeat spire
#

19:08:26 [CBA] (settings) INFO: Reading settings from settings file. 19:08:26 [CBA] (settings) INFO: Finished reading settings from settings file. 19:08:26 [ACE] (common) INFO: Parsed Settings Configs [1.0 ms] 19:08:26 [CBA] (xeh) INFO: [1409,25.249,0] PreInit finished.

#

that is the last line

umbral narwhal
#

curious. Pretty sure those are diag_logs.

#

Remove mods until it works, maybe.

upbeat spire
#

but i dont see why or how is that possible.

#

and if you try to load another scenario it disables logs for that as well i am so lost.

umbral narwhal
#

I don't know any way for a script to disable the logging intentionally.

#

Might be a bug, like it's doing a diag_log that breaks Arma.

quaint jewel
umbral narwhal
#

hmm, I can reproduce it by running that mission from the editor as SP. Mods are just Zen/CBA/ADT

#

I can't see what it actually does in preInit though. It looks like the mode defaults to "Open" which doesn't exist.

#

diag_log already stopped working by then apparently.

#

Uh, I can replicate by loading any SP mission. Creating a new one is fine.

lean verge
#

Hey, idk if anyone would be able to help, but I've been having an issue with arma lately for a halosim unit I'm in for the past 3 weeks. I join the server through the launcher, all the mods are up to date and I've got the recent modpack enabled and when I try to connect to the server I'm just stuck on a loading screen and it says I'm connecting to X-Cam Taunus for the map, which is not the map loaded. I've tried a lot of things so far like swapping versions and even uninstalling and reinstalling Arma 3 and the mods. I have not tried a full wipe at this moment as I'd like to see if there is any other way beforehand. Any and all help will be greatly appreciated

uncut trellis
lean verge
quaint jewel
sharp frigate
#

have been getting this issue for like an hour now, I have no idea what it means and all my research on it led to nowhere

#

Its 100% an battleye issue

#

If i run it without battleye on it, it runs fine

#

nvm, Ill just reinstall the game

sharp frigate
#

This hasnt fixed the issue

sharp frigate
#

Im genuinely clueless, Ive tried everything on youtube and nothing is able to fix it

#

''15:51:23: Starting BattlEye Service...
15:51:28: Updating...
15:51:29: Update failed (1, 35). Please check your internet connection and/or firewall.
15:51:33: Launching game...
15:51:42: Failed to launch game.''

#

Firewall isnt the issue, cause its all been turned off

#

I wil lcompletely reset my laptop to see if this fixes the issues

#

Same issue with reforger

#

So it's 100% battleye

uncut trellis
umbral narwhal
#

Oh, it's fine on stable. Fair enough.

sharp frigate
modern echo
#

any idea about the game failing to load with this on windows 7 with battleye enabled?

high salmon
uncut trellis
#

try those

modern echo
#

oh hm

#

not a battleye issue

#

im on profiling

uncut trellis
#

could be profiling issue

#

try stable

modern echo
#

im sure stable works fine, no need to try

#

something in perfprof that broke win7 :harold:

pine kite
#

Win 7 broke Win 7

tepid talon
#

Hi all, having error in .RPT about a lot of uniforms and wests. Ex.: "CUP_V_RUS_6B45_3_BeigeDigital" is not a valid backpack name. can somebody advise what can it be? main problem is that part of equipment disappears when trying to put off uniform, vest or backpack

umbral narwhal
#

6B45 is a vest, isn't it? So it's definitely not a valid backpack name

#

I don't know what "put off" is supposed to mean.

tepid talon
umbral narwhal
#

As a player?

#

Give an example of exactly what you do and exactly what happens.

tepid talon
umbral narwhal
#

My guess is that you have a broken mod that's doing additional inventory changes when you drop stuff.

bronze river
#

seems like you are missing mods

#

can you post the error message?

tepid talon
#

at mission init it throws this to .rpt
Warning: "CUP_U_O_RUS_BeigeDigital_VDV_gloves_pads" is not a valid backpack name
8:45:23 Error in expression <everyContainer _object;
[(_newContainer select (count _newContainer -1)) select >
8:45:23 Error position: <select (count _newContainer -1)) select >
8:45:23 Error Zero divisor
8:45:23 File mpmissions__cur_mp.tem_kujari\core\fnc\log\inventorySet.sqf..., line 62

bronze river
#

how about the error message when you enter a server?

tepid talon
#

nothing unusual. default arma skeletons errors + Error compiling '' in 'ace_hdbracket' that is not critical

flat totem
valid bobcat
#

Variable zoom scopes and changing zoom within weapons in vehicles doesn’t work for me; in Controls, there is not even a control listed for it. I can ADS and everything looks normal, just can’t change the zoom of the scope. any suggestions?

#

I’ve tried “+/-“ and that doesn’t work, either

carmine star
#

hey guys, I can't join any multiplayer server on the browser because of this error message, and it seems like this file it's mentioning doesn't even exist anywhere in my computer. Although somehow I can still join my milsim unit's server. Is this caused by a mod?

steady hawk
#

So that was literal transcript

waxen sail
#

Erm, it kind of looks like one of your PBOs is open for editing by another program

#

The only thing I've seen do that is word and associated products though

waxen sail
#

Probably need to look through your Arma 3/Addons/ folder for that odd file, it may also be hidden so you might need to enable viewing hidden files

steady hawk
#

No, that's not how that error message is shown. Read-only or such is not even related with that error

waxen sail
#

No but those programs open a shadow copy with a similar name

#

It generally looks like that

steady hawk
#

Well if that's what you mean

#

@carmine star Do you have that file in Arma 3\addons folder

carmine star
#

nope, its all like this

#

not a single file that just says "f_data.pbo"

steady hawk
#

No, searching with that name doesn't tell anything valuable

#

~$_f_data.pbo, does this file exists

waxen sail
#

Do you have hidden files enabled?

carmine star
#

absolutely nothing

waxen sail
#

Have you looked in the folder without search?

carmine star
#

its not a hidden file, but its also a pbo file

carmine star
steady hawk
#

What is the second pic

#

Do you mean you have that file or not

carmine star
#

yeah I just realized both screenshots were confusing as hell sorry

#

anwyay it seems like this thing probably only exists when the game is running so I might just try that

steady hawk
#

Try what?

carmine star
#

running the game and looking for the file

#

its a shot in the dark but might as well give it a shot

steady hawk
#

Ehm, you won't hit anything with that attempt

#

Check RPT may help

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates an .rpt log file on every run. This log file contains a lot of information like the loaded mods or any errors that appear, and can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out with you the problem you encounter.
Note: RPT logs can hold personal information relevant to your system, the game or others.

waxen sail
#

The other things I can suggest is checking resource monitor for the file handle, or just nuke the folder and verify game files

carmine star
waxen sail
#

Hm

steady hawk
#

Verify won't remove an extra PBO

carmine star
steady hawk
#

I meant post RPT

carmine star
steady hawk
carmine star
steady hawk
#

The file that writes about the "kick" issue

carmine star
steady hawk
#

No?

#

An RPT file is just a text file, you can read it so check which file has that kick issue log

carmine star
#

I really have no idea which part is significant here

steady hawk
#

Search by "kicked"

carmine star
#

Arma 3 is really confusing in terms of files

steady hawk
#

?

#

I wanted you to just find a log file that is produced upon the "kicked" message

#

If that was just happened very recently (a few hours), post the latest RPT

carmine star
#

okay wait I'm just so confused right now

steady hawk
#

You sent an image, not a file

steady hawk
#

You have -noLogs options that makes the log file empty

#

Remove that option and try to reproduce the kick issue

carmine star
steady hawk
carmine star
# steady hawk

absolutely did not remember enabling that and I dont know if its automatically enabled but okay

steady hawk
#

21:59:46 addons\~$_f_data.pbo - unknown
Sure you have that unknown PBO

#

Make sure and make sure and make sure you have no that file

carmine star
#

I dont

steady hawk
#

I would suggest NOT use search function

#

But find one manually

carmine star
#

absolutely nothing

#

it also starts with ~ and I haven't found any file with that sign

steady hawk
#

You don't see it in Arma 3\addons folder?

carmine star
steady hawk
#

But it is there in that folder. I would suggest to completely remove the entire folder at this point (not just the contents within) and verify again so you will reinstall the folder and should have no suspicious PBO

carmine star
#

my eyes are so tired

steady hawk
#

But it is there. At least Arma 3 believes so

thorn swift
#

Running a dedicated server on my machine for testing purposes, but trying to figure out how to set up mods on it is proving... annoying. The mission was made with this exact same mod-load, and I've confirmed the server has the mods loaded, but no roles are available.

carmine star
#

you were right

#

thanks for the help

waxen sail
#

🙃

thorn swift
#

Actually, lemme double check, i'm switching profiles so much (and cooking for the holiday) that I'm not sure which rpt is the current one T_T

umbral narwhal
#

server RPT anyway

thorn swift
#

Where would the server rpts be for starting from the launcher? Not alongside the client ones, as far as I can tell

umbral narwhal
#

-profiles=C:\Games\Steam\steamapps\common\Arma 3\TADST\CAMain2

thorn swift
#

Last entries for the TADST ones tend to cut off at problems with Webknight animations, I tried adding Zombies And Demons but that didn't change anything (and isn't part of the client or mission mod load anyways)

umbral narwhal
#

You're running the 32-bit server though. Might be too many mods for that.

#

Also this is madness: CPUCount : 24

thorn swift
#

Good point, I didn't consider that.

umbral narwhal
#

you want the one with _x64 on the end.

thorn swift
#

Yeah, I have it, just never bothered to change over. I'll give it a try.

#

Blech, TADST has been doing this thing lately where it hogs the config and doesn't give it up when I close the server, so I have to make a whole new profile just to tweak one setting T_T

thorn swift
pine kite
pine kite
river compass
#

anyone know why my skies are turning out like this?

#

so far it happens on every modded map

#

tried it on vanilla aswell still tweaking

bronze river
still pumice
#

Hello guys, I need help.
When I play an Arma 3 single-player mission on the Weferlingen map as a tank platoon commander, after about 5 minutes the game starts over-lagging and stuttering. When I pause and then unpause, the game completely freezes. This has already happened three times.
My PC specifications are:
CPU: i5-6600K
GPU: RX 580 (8 GB VRAM)
RAM: 16 GB DDR4
Storage: Arma 3 installed on an SSD
What should I do to fix this?

umbral narwhal
#

Are you using any command line parameters for startup?

still pumice
#

no i just left it default "64 Bit"

umbral narwhal
#

Sounds like it might be running out of RAM but I'm not sure why it would.

#

RPT would tell.

#

Although if it's just that mission then it's probably just that mission...

pine kite
#

Is it a custom or workshop scenario for Weferlingen? Or actually a scenario part of the CDLC?

still pumice
#

custom scenario i make with dynamic simulation enabled

#

i am using only asr ai mod and lambs

pine kite
#

Never leave out mentioning that you use mods. Consider playing without those and test if the lag/stutters remain.

still pumice
#

okay

uncut trellis
umbral narwhal
#

What Valen said anyway. Remove the AI mods, see if it improves. If not, paste the RPT.

river compass
#

this looks straight out of an arg lol

river compass
#

Had my friend run the same modlist with no issue

#

I also havent changed this modlist for a while now and it was working fine up until like yesterday

umbral narwhal
#

GPU driver update maybe?

steady hawk
#

It still does mean it maybe is a Mod bug, you still need to confirm via unload all Mods

umbral narwhal
#

yeah sometimes a mod does something bad and gets lucky.

oblique kite
#

I need help the files keep validating on a loop. How do i fix this??

#

I have this problem past 2 days and i can't do anything help

#

i tried all the things

#

i have like 600gb of files in Arma bruh i dont want it to check my shit

umbral narwhal
#

I would guess it's never completed because there's a file locked somewhere.

#

Try restarting windows (not shutdown/powerup) and then immediately do the verify.

heavy kettle
#

Is there anyway to outright Disable LOD rendering, atleast to the point of rendering the graphics not too extremely

steady hawk
#

Excuse me? That's not how a graphic or the word LOD works. What do you expect/want?

heavy kettle
steady hawk
#

No, that's not even a feature Arma 3 has

heavy kettle
#

i figured that.. thanks for the answer anyways

pine kite
oblique kite
#

its too slow takes like hours then it just starts all over again

#

its so annoying

oblique kite
#

steam giving me this error whenever i subscribe a mod in workshop causing validation loop.

#

this bug also effects other downloads too

river compass
#

any possible way to ticket this issue since it seems to happen only on my rig's specs?

#

Nvm i was mistaken it still happens

fringe salmon
#

been having this issue when trying to play sog prairie fire. disabling atoc and fsaa makes the issue a bit better but the tress still lack textures and are black for like 90 percent of them. I have no mods enabled in the launcher at the moment. Ive tried rolling back my drivers and then re doing them to get it to fix but no luck so far. Current gpu is an amd rx 7600xt. Issue only happens with sog and all other cldcs and my mod list work pefrect but the moment i enable sog the issue comes back

barren temple
#

hmm it would seem a lot of people are having similar issues

fringe salmon
umbral narwhal
#

Huh, other guy had a 2070 though, so it's not gonna be GPU drivers.

river compass
umbral narwhal
#

Christmas hotfix of what?

river compass
umbral narwhal
#

That was June

river compass
#

omg

#

im fuckin slow

#

mb g

#

i saw 25

umbral narwhal
#

I don't doubt something changed, but it wasn't Arma :P

river compass
#

and it happened on the 26th and im likee oooh

river compass
umbral narwhal
#

That's what I expected but there are a couple of guys having similar-ish problems on AMD cards too.

bronze river
#

nvidia latest update was on the 18th, so probably

#

not sure about AMD

umbral narwhal
#

10th for the RX 7600 apparently.

raven cipher
#

Arma 3 publisher - can't update a mod.
Steam error code: 8, invalidParam

subtle orchid
#

Hi, just a question, is the -mod startup param supported in MacOs, and will the mods load if I provide one?

subtle orchid
pine kite
#

Probably better something Steam Support should troubleshoot. Your screenshot doesn't even tell what it is about. Or what you tried to do there.

#

I have never seen such an error ever.

raven cipher
# subtle orchid I also have the same problem

I bypassed this, by using steamCMD
Download the tool from:
https://developer.valvesoftware.com/wiki/SteamCMD
[NEVER CLICK A LINK ON THE DISCORD - it can be obscured and lying. Use browser to find it]

Make a folder, where it will install [place .exe file there and double click it].
Log in into your account with
login USERNAME
password

Make a file inside like 'mod_x_update.txt'

"INSERT MOD NAME"
{
  "appid"           "107410" // The Steam App ID of the game - arma 3
  "publishedfileid" "MOD STEAM ID" // Your Workshop item ID (if updating)
  "contentfolder"   "C:\Users\USERNAME\Desktop\MOD FILES" // Full path to your mod's content
  "changenote"      "version x.x.x - you can edit it later on steam client" // Notes for the update
}

workshop_build_item mod_x_update.txt

Mod got updated succesfully.

subtle orchid
golden nova
river compass
#

Though i do have a 5600G as my cpu if that has something to do with it.

#

Not sure if I ever DDU'ed the graphics driver for that properly tho

lilac canyon
#

WITHOUT DLC BTW

fringe salmon
lilac canyon
fringe salmon
#

And gotten no luck

lilac canyon
#

whats the issue

fringe salmon
# lilac canyon whats the issue

No clue tbh. Disbaling fsaa and atoc in settings help a bit but i think its just a driver issue or game issue as it happens with both amd and nvidia tbh

lilac canyon
#

must be like

#

drivers

fringe salmon
lilac canyon
#

and my C driver has 200+, moving with 117 GB might ruin it aswell

fringe salmon
lilac canyon
#

I don't know when this will be fixed

lilac canyon
#

well.. whats the short fix?

#

for now i mean

#

verified it twice and still there aswell

fringe salmon
lilac canyon
#

we are fucked ig

#

Don't know when is the fix

#

@fringe salmon BRUH

#

nvm

#

it gone back to black

#

weird

lilac canyon
fringe salmon
#

or was it just from loading the game

lilac canyon
uncut trellis
#

when I had this last time it was driver issue

uncut trellis
#

its been few years though

lilac canyon
#

let me try

lilac canyon
#

wait

#

it works?

#

rip C storage

#

@uncut trellis i fixed, but i need to use the D drive

#

if it works on C now

#

does it work on D too?

uncut trellis
#

Not sure what you mean by that

#

what did you do with C drive?

lilac canyon
#

i just moved it to C drive

#

and it works

#

but does it be normal if i move it back to D drive

#

also i didnt launch with battleeye btw

barren temple
#

thats not what they meant when they were talking about driver lol

lilac canyon
#

oh

uncut trellis
#

yeah no lol

#

driver as in gpu driver

lilac canyon
#

so i have to be stuck in C driver

uncut trellis
#

but if moving it worked it maybe refreshd some files

#

so yeah try move it back

lilac canyon
#

long asf

#

😭

uncut trellis
#

wont hurt to try move it back

lilac canyon
#

@uncut trellis it only works on c

#

C drive

#

bro

#

this sucks

#

I dont wanna lose 100 GB on C

#

and more

uncut trellis
#

that is weird

lilac canyon
#

i don't rlly wanna move back again

#

(RIP GB storage)

#

so is there any way?

#

@uncut trellis just asking

uncut trellis
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I dont know any more about it unfortunately.

barren temple
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@lilac canyon are you using 2 hard drives, or 2 partitions (1 hard drive split in 2)

lilac canyon
barren temple
lilac canyon
barren temple
lilac canyon
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SSDs

barren temple
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speed?

lilac canyon
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C one I don't think I can switch

lilac canyon
copper depot
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No matter what I do

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nothing can get it to work

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and I literally have upnp on and everything

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idk wtf happened

pine kite
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It is likely disabled in your router.

copper depot
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I've checked my router and it's enabled

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it all started when my wifi decided to shut off for a few minutes

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and now it's doing this nonsense

pine kite
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restart router perhaps

copper depot
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Ima see if that works

pine kite
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Well, if you tried to configure your router via wifi, and it somehow blocks you out, then your game can't configure UPnP either.

copper depot
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Keep in mind

pine kite
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And what does "UPnP and everything" mean?

copper depot
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I just worded it badly but I was just saying that my router is working and I've already checked the login for the router

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everything seemed fine