#arma3_troubleshooting
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Yes, Search in Steam\steamapps\workshop\content\107410 for folders with files that have "ace" in the filename. Only one folder named 463939057 should have the real ACE in it. If there are others then you need to verify if the mod is based on ACE, or have a copy of it inside.
I have many mods that depend on Ace
But lets assume you don't have a stowaway ACE mod.
Unsubscribe from ACE in Steam. Make sure the launcher and the game is shut down. Then shutdown Steam too.
Delete that Steam\steamapps\workshop\content\107410\463939057 folder and resubscribe in Steam. The launcher should then get the proper ACE new.
If you can still not get the correct version number of ACE then I suspect you have a stowaway ACE mod inside another mod.
Hold on
Ok. The issue still remains. I did what you said. I even went as far as unsubscribing all of my mods to make sure nothing interferes with the process but it was all in vain.
Sorry, I don't know what else can be done. Maybe the people of ACE can help in their forum/discord/website/whatever.
Sometimes it's tricky to get steam to update a mod properly. ACE don't have any control over that.
Best to figure out which end (server or client) has the old/broken version first anyway.
Two recipes that sometimes work are deleting the actual mod data and restarting steam.
Has anyone else had issue with "Disable AI" (disable AI in playable slots) in MP causing empty vehicles to be deleted?
I have a mission that when tested in editor in singleplayer has no issue, but when in multiplayer (editor or an exported mission) it deletes certain empty vehicles if slots aren't filled / if units are culled by disabling AI taking playable slots?
So Arma crashed in a SP scenario and my frames went from above 70 to around 30. Has anyone ever encountered this?
And it just crashed again lol
any mods?
Lots. Most are cosmetic add ons like camo packs. I have some effects mods and ai mods too. Ace to top it off. Total of around 45 mods.
hi I'm wondering if anyone can help me, I've made a liberation server and trying to add Zeus, and change the zeus_synchro.sqf but when I log into the server it don't show the squad leader and shows a bunch of things that fail, how do I fix this issue and comes up with, You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ace_explosives, USAF_ServiceMenu, ace_sitting,emr_m
does it crash with no mods?
Nope
Im 90% sure its a mod issue but i cant tell which ones cause it
Also i have lots of drive space so it cant be my pc
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
ofc the one that was generated when you crashed
So I have turned on the option of closing the arma 3 launcher when I trying to record with the new steam clip feature, it used to work but now its back to having it with no sound. Anyone else getting this issue again?
How to find rpt file? I cant find it the traditional way
it says in the bot message
i know the date says 23 but i had it on overnight.
also i have no logs checked
in settings
you shouldn't if you want to debug
anyway there is soemthing here Fault address: 1E75E926 01:0003D926ll C:\WINDOWS\system32\XAudio2_7.dll
change the sound quality to 44.1khz and see if it helps. if it doesn't then it's some audio mod broken probably
Thanks, how do i change sound quality? i will send in a rpt with logs
Windows -> Sounds -> select the sound output and there should be an option to change the sound format
48 khz is thr only option
then it might be something wrong with your audio drivers, I assume you're playing on a laptop and they have their own "quality" drivers blocking anything else
what about ditching sound mods
Heres a rpt with logs unchecked
I do have a lenovo laptop so that could be it
Enhanced soundscape could be whats causing trouble. Doesnt ace also alter sounds though?
I would start from ditching @Improved Game Sounds and @Death and Hit reactions, and maybe the AI voice control system just in case
also if you have an mdmp file there you can send it to Dedmen so he can look into it tomorrow and perhaps he could be more specific about the issue, it cannot be read without proper tools and rpt isn't as detailed
Alright thanks. I have the mdmp file
I recall experiencing some crashes (with vehicle sounds I think) when using either AMZ, JSRS or Dynasound and I fixed it through changing the sound format to 44.1khz. Not sure how can this be changed on your laptop, maybe Google would help or writing to the manufacturer
But it never made the game just not start, only after a specific object played a specific sound.
from what I see Improved Game Sounds is just repacked JSRS with some edits, so it may be the culprit being incompatible with 48khz
Funny thing was i was doing combined arms stuffs when randomly the game dies.
load the game without those sound mods and let me know if it happens again
until you switch to 44.1 it may be the only solution
Don't know if this belong here, but I've recently been having an issue with ACE involving AA launchers. Basically I can't get a lock on anything with any launcher that has an AA overlay like the vanilla titan. Do the AA launchers work different from AT or are they just broken.
Titan AA launchers lock like vanilla launchers in ACE, I think both are thermal, air only
Titan AT launchers lock differently in ACE, thermal only on anything that is hot
Ok, so it's likely some other mod that's making it so that AA launchers aren't locking when I use the regular inputs got it. Back to troubleshooting I guess.
So I don't what I did, but it randomly started working again, odd.
š¤·
Sometimes Arma is just weird
has anyone experienced Textures become sluggish/not loading properly after playing for a few minutes?
iām using CUP and Antistasi mod
I was able to pare this down to just a few elements. In this example, if the mission is launched in MP (either editor or exported to a mission file), one of the tanks is deleted if AI taking empty is disabled ("Disable AI" button), but both tanks appear if the mission is launched in SP OR AI slotting is not disabled. No mods, just a pair of missions merged together and then pared down to the essentials to demonstrate the bug.
send the rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
it appears that the game is running on your integrated GPU. don't you have a dedicated GPU?
also remove these parameters -cpuCount=6 -exThreads=2 -enableHT -malloc=system -maxmem=13464 -maxvram=1025
they just break the game
i donāt have a dedicated gpu.
the game have decent fps with integrated GPU in the right settings itās just the rendering is not stable.
is the texture issue showing up because iām using integrated GPU?
maybe. but try removing those parameters I told you
thanks, i turned it off 
i found out that the problem was the antistasi mod.
i turned it off with rest of the mods enabled the render issue disappeared.
You shouldn't use the Antistasi mod unless you want to play Antistasi. And that is either Antistasi Ultimate or Plus. Antistasi Community The Mod works better imho.
It won't be affecting rendering unless you run it either :P
well, can't speak for Ultimate but I doubt they changed anything in that direction.
In general Antistasi uses a lot of different assets, so if you're very short on VRAM then Arma might need to start dynamically unloading textures.
i was using the ultimate, switched to plus earlier but it happened again.
well i just accepted it because i donāt have a dedicated GPU anyways lol
Everytime I try and launch the launcher I recieve this message. My computer is infact my computer and I have no idea what device guard is.
Do you have OneDrive enabled
I believe so.
Set texture quality to low if it isn't already. Might help.
i was wondering if anyone could help but the ace medical is bugged and the timer dont work and just stays on 6 secs and i just sit there with a timer
RPT?
If you're playing on a server it needs to be restarted
Try increasing the integrated video memory in BIOS (if it supports it)
bro, thank you very much. 
iāve been playing with antistasi for two hours now so far i havenāt encountered the rendering issue.
itās after i set my integrated video memory to 1gb from the BIOS
Most of them do flexible memory size these days. Surprised you still have a control for it.
Looking for an current updated fix to using HOTAS on collective for Heloās. Iāve done Z+/- on each axis respectively and itās still being rough af.
All the old forum post are from 10+ years ago for software that doesnāt currently existing or downloadable š¦
Check that everything is working in windows game controller or another program
Check that arma is getting suitable input from your hotas, in arma control options > controller > customize > show
That will show the raw values that arma is getting, and allow changing deadzone and sensitivity curve in arma
Everything Is showing correctly
Is your hotas throttle not acting smoothly ingame?
You might be able to check by watching the throttle indicator of advanced flight mode
Iām trying to fly Hatchet and get it to work currently. I just have very limited collective control. Iām either like 90-100% on collective or none
The Hatchet may just be very heavy,
All of the vanilla helicopters need at least 50% throttle to take off, and more needed for heavier helicopters or when carrying a load (passengers, pylons, or slingload)
Iāll fool around with it more. 50% collective to jsut take off is wild
It might be a bit less, but that's what I recall for the vanilla transport little bird with AFM on
Having a bit of issues finding a control scheme for ARMA 3.
I have a Logitech 3D Pro Flight Stick along with two VKB Glads. One is a NXT. Tried different things but no setup seems to work on them. Anyone got a control scheme for them?
just bind the controls manually, Arma has like 20 of them that are relevant for flying š§
For the logitech, try loading the binding for Logitech extreme 3d pro
Same button and axis layout iirc
Unless the VKB joysticks have a preset, you will likely have to bind stuff manually
Even if the axes are bound correctly, you will probably still want to move buttons around to be more useful
Hi, Since v2.18, players have been randomly leaving their groups on their own, and by the end of the mission, I get the error: āTried to create group while group limit is reached on side BLUFOR.ā
I canāt reproduce it on my own; it happens randomly when there are some players already in the game.
What's the best way of finding the broken mod?
Tried running this but didn't help, (I couldn't detect the fault):
addMissionEventHandler ["GroupCreated", {
params ["_group"];
private _side = side _group;
private _id = groupId _group;
diag_log format ["Group Created - Side: %1, ID: %2", _side, _id];
diag_log (diag_activeScripts);
diag_log (diag_activeSQFScripts);
diag_captureFrameToFile 1;
}];
diag_log "Entity and Group logging script initialized.";
logs: https://drive.google.com/file/d/1X4RZtxNkwTo7jPGmjjvlIrhGFlJiWlgT/view?usp=sharing
Normally, Iād remove half the mods until I find the broken one, but I canāt remove someoneās favorite mod or a mod they made; it would make people cranky.
"but didnt help" specify why? didn't detect the fault? Or didn't fix the fault?
Surely it won't fix it, because you aren't doing anything to fix it
https://community.bistudio.com/wiki/diag_stacktrace You'd want to use this, to hopefully maybe find out which script caused it.
I don't know if it will catch context above the eventhandler, probably not.
To do that, you need to cause a script error, while the game is running in -debug, and it will print you all contexts to log, including the context that lead to the eventhandler being triggered.
causing script error is easy, a simple
""-0; should do it
any way to fix the scroll menu options not showing up when remote controling AI with Zeus?
Anyone know to how fix my scroll menu not appearing
Does it function in other applications/windows?
Yes it works in other games and everything else but not Arma for some reason.
Are you using any mods currently?
What do your keybinds look like? Common/Previous and Common/Next
No mods and my previous and next keybinds are default which is mouse scroll up and dowb.
Are you sure you don't have a different profile selected that has different keybinds active.
Explain more about how you experience this. What are you looking at. What scenario or campaign are you using this in. Testing in Eden editor perhaps. Basically provide more info on the context you experience this in. As I can't imagine any other way than previously mentioned.
Hi, Since v2.18, players have been
thank you kju
device guard can be found in windows security settings
disable core isolation if you can
also i suggest removing device guard via optionalfeatures.exe if you can as a extra measure
thats not a onedrive issue, it clearly states the issue :p
Anyone know why It's prompting me to buy arma 3 apex when I load into a scenario I'm messing around in? I'm pretty new to the editor and It's kinda driving me crazy. I don't own the dlc, I can't even load it in the launcher, I checked show required addons, I skimmed through my equipment and there doesn't seem to be a trace anywhere, yet when I load in, the prompt to buy apex still shows up. Any help is appreciated.
apex is a built in dlc and you have to buy it if you want to use tanoa
the scenario you're messing around in has apex elements that maybe were accidentally added
@stiff snow hey excuse me, im not sure if i should use the scheduled collect allocator and i am experiencing significant "memory leaks" with arma 3 and severe performance drops due to paging to a fragmented disk
I'm using a map from a mod, and it worked before with no pop ups. I managed to track it down to the loadout by making a new scenario and using the loadout, but all the attachments, guns etc come from mods so I'm kinda lost
Yeah I guess I'll just buy apex later on
That's probably it, I'm kinda new to this whole thing so
particularly the core/base dlcs such as apex, etc
well there's #arma3_editor and #arma3_scenario
you can try those channels to learn more
anyone know why my left click is doing like a toggle or something when in game? it doesnāt do it in editor or anything, just in zeus camera, arsenal, and for a few seconds when shooting guns. this doesnāt happen on any other application
You may try scheduled collect variant and see if it improves, though I suggest consider upgrading your RAM first. š
Pressing retry should make it crash, and the launcher should create a crash report.
Probably in appdata Arma 3 Launcher folder.
Not that one, but one folder above it:
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
it kind of improves perf but also i need to defragment my disk and put more ram. even still, i run chrome which takes all my ram. its the hdd not the ram the issue here
i need to replace the computer but no money around
its just weird that arma 3 memory climbs so fast even without mods
Enabled data link receive on vls and data link transmit on darter?
Latest ArmA update has caused connection issues with my ethernet connection, since yesterdayās update Iāve been having rubber banding issues with any arma server, Iāve noticed by bandwidth has been extremely low, when I switch to wireless, the issues are gone, I canāt play multiplayer while connected with ethernet, meanwhile any other games, programs, downloads, anything related to internet connection has 0 issues with my ethernet cable.
ArmA has not been updated for over a decade
But you're in the Arma 3 channel, if thats the game you mean, then that also did not get an update yesterday
I have a problem
so you know the ui for the squad and stuff i closed the game and when i opened it up again its just gone i dont know who is in my squad and not
Are you the squad leader?
Hey folks,
I know, this is a very vague question, but does anyone else experience freezes and crashes since a few weeks? Especially when working in 3den, I have very often freezes and when I close Arma, it often ends with a crash and errorcode. The freezes happen mostly ingame, sometimes random, nearly everytime I do something in Zeus.
I didn't bother to much about it because I thought it was something with my Win11 update, but yesterday we had a little coding session with some guys from my clan and they told me the exact same thing.
Of course I checked with or without mods, but that didn't change a thing.
So, here I am, checking if anyone else experienced this or maybe if somebody knows something else I could try.
Regular artillery in A3 is strictly ballistic.
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
also if you are crashing you should be getting an error code but you did not specify it.
Hey, wasn't sure if I could upload this here.
Error Code is: 0xC0000005 - STATUS_ACCESS_VIOLATION
those reports are over 2 weeks old (Current time: 2024/11/07 00:25:42), is it not crashing anymore then?
Zeus freezes can be related to number of objects involved, I had a 1~2 minute freeze when I tried to add too many objects to editable once
would be good if those came from an unmodded "playthrough" since you said you can crash with no mods either
Na, even happens on nearly empty Virtual Maps
Of course, will upload it if it happens again.
Haven't encountered that before
Nearly empty virtual maps shouldn't have any issues
The freeze I had was at least 200 objects, probably a lot more, being added all at once
if you have any custom parameters set in the parameters tab in launcher (or you add them through the command line), get rid of them and see if the game becomes more stable
Okay, FPS loss is real, but seems to solve the problem, with or without mods.
FPS loss?
Hi guys. I use translation because my English is not good. I am a former player of Arma 3. I downloaded it again for the old days, but my sound is not going to other players. I am using Win 11. My headset Razer Baracuda X has no problems and works in every application. I tried everything for 3 days but I couldn't get any results. I finally came here. Please help.
Things I do;
Re-download the game twice.
Integrating Steam files.
Buying a new microphone and trying it out.
Trying with another gaming headset.
Microphone test on Steam is positive.
It works on Discord and TS3.
There is no Hz change setting on the gaming headset I use.
I tried 16 bit 44800hz DVD and 16 bit 44100 CD on the new microphone I bought, but it didn't work.
While doing these operations, I restarted the computer 50 times.
I also deleted the Arma 3 files in the documents.
Yeah, Altis Pyrgos has now around 80 compared to 95 earlier. Tanoa Georgetown is at something between 40 to 50 compared to 60 earlier
What are these magical parameters that actually speed things up?
Is the headset microphone set as the default recording device in windows?
yes there is no other device anyway
Extra Threads, Hyper-Threading System memory limit and the JEMalloc memory allocator
First three usually don't do anything positive. JEMalloc would be... surprising.
Are you running perf/profile branch?
his RPT says stable
Not right now. Sometimes for testing new mod scripts
Hmm, it also says -malloc=system though
-maxmem=25000 is a bit mad but I doubt it'd get past 8GB anyway.
Hi im trying to create a mission and im having some trouble with the coding
This to specifically
When i enter and the trigger goes off to enable movement it says it fails
Worked pretty well together with Lasso. Well, at least performance wise. But stability is more enjoyable as frames. As @golden nova suggested, parameters turned to default and tested now several times with different modsets and no crash at all.
If you cant read it its saying "S1 DisableAI"MOVE";"
You need a space between disableAI and "MOVE"
Oh also at enable ai
you might want to switch to performance branch now if you want to have both (with minor visual glitches). It supports multithreading to some extent now.
just keep the parameters on default and it should be all good
Will have to keep switching nonetheless to see how mods behave on different branches. But to be honest, I will get over the ten fps compared to game crashes when in the middle of scripting or editing.
Will stay with that. Thank you, totally hadn't considered that.
Error still happens
What's the error?
I think its something like expected group or object
let me open up the game
Get the error from RPT-file.
Probably S1 doesn't exist (yet).
What is that
Is S1 the unit that the script is running on?
and S4 gets the error as soon as i start but the others only start when the trigger goes on
Or are the scripts cross-unit?
Cross unit
Yeah don't do that.
Do i put them all in one unit
?
Also why did my hud randomely refuse to work and i cant see whos in my squad or my targets anymore idk why
I can see all other things
Maybe make an initServer.sqf. It's less horrible.
What is that
Im new to eden editor
Go to #arma3_editor or #arma3_scripting.
Ok
hello
dedicated server used to work perfectly
i updated the server files and mods
and now
i get this fella
i would send a log
but after a bit of research
turns out this is about the cpu being old
i just want to play arma 3 with my friends
please help.
this is my exact scenario tbh
okay this says #perf_prof_branch has it figured out
so downloading perf branch of dedicated server
okay it works
alright, im just going to write this shit out so if anyone likeme has this issue and looks for it here, they can find the solution
IF, you are using a really old CPU to run arma 3 dedicated servers, arma 3 itself whatever, use the .exe from the performance branch to run the game
Hello. Does anyone know why Antistasi isn't showing up under my Steam Workshop Scenarios? I've never played it before but I am subscribed and I have it loaded.
Which version of Antistasi?
hmmmm
"Circular addon dependencies detected (0 addons)"
Theres literally no addons at fault according to this report
There are only two crashes in there that happened at game exit.
Both the same reason and its already fixed in #perf_prof_branch
Maybe it is a mod now. Which you would find show up in the launcher mods tab.
so you know the ui for the squad and stuff i closed the game and when i opened it up again its just gone i dont know who is in my squad and not
so you know the ui for the squad and stuff No, I don't know what you are talking about. Please post a screenshot of it. Also what scenario or mod are you playing with and get this problem with?
The ui for squad like the square around your squad members
and its in everything
im using the editor though
Doesn't make it much clearer though for me. But I need to go to work now. So can't help anyway.
At the least it rules out a mod/scenario menu to recruit squad ai..
The editor menus are not supposed to stay the same when you shut down the game. So really do post pictures to explain what you are doing or trying to get.
I cant get a picture of it
You mean bar on bottom left that shows squad members their role etc?
Why not? Print Screen button, and then paste it here. Or make a photo with a smart phone or something.
Its difficult to photo/screenshot something that isnt there š
Why does my server list keep deminishing?? I start the game and go to SERVER BROWSER > OFFICIAL SERVER tab and they're all there. Then I go into a server, and when I come out, there's only half the number of servers. Then when I go into another server or click on a different tab and come back there's nothing there until I restart Arma from the Launcher. This has been happening all year. It was never like this before; maybe like 5 updates ago. Why's it doing this!??
I got this picture
The squad ui and stamina doesnt show up
anything else does
Isn't the unit on the right the squad leader? might be your difficulty settings also
Yes
Its on veteran
but its not the point
i have 2 computers on one it shows up on the other it doesnt
Like at diffrent parents houses
im not rich
Same exact units
the squad UI is shown only when you are this squad's leader. On the screenshot you are just a teammate. Stamina is in the upper right corner, the white bar.
at least I remember it has been like this since the game was released.
Do you have any weapons on you person?. Because it looks like the squad command bar AND the person status (ammo, weapon) is not showing. So i wonder if you have mods that somehow breaks that.
No i didnt equip my weapons yet
the current campaign i created it so the player can pick their own class
instead of a preset one
and then a start flag when ready
Then i think honger is right. You are not the squadlead.
Yes but i am not even in that picture
in the picture im not squad lead
and when i am squad lead it still doesnt show up
Isnt that you viewpoint then?
It is mine
but its for my 1st pc
It works one place and the other not
It doesnt matter if im squadlead or not it doesnt show up
I left to eat and when i came back the ui was never to be seen again
Then look for the differences between them. Mods, mod settings, difficulty settings.
Same difficulty no mods
its the legit same mission
Cat walking on keyboard and manages to press Ctrl Space keycombo for high command bar. That is my only possible cause i can imagine. (not really likely)
Ok let me try
Ctrl space doesnt do anything
I have no clue then. Things like that dont suddenly change because you are afk. At least, you are the scenario creator. You know what you are doing in there.
I left the game
like alt f4
and came back in
and its gone
I want to know where my squad is
In the mission im making theres only gonna be one squad but i would still like to know where my squad is
Your statements make no sense. First you state you are in the editor. Now you state you are playing, then alt-f4. That basically kills the game. You cant get back to it then.
I play my missions to test them
And yeah i couldnt get back to the mission i forgot to save š¦ but thats not the point
We cant tell where they are. You need to show exactly first what you are doing with them in the editor. Make a video or something. Because it can show who actually is their squadleader. Or how you are involved in that scenario.
Anyway, if you dont save, then alt f4 is like pulling the powercord plug. Everything is gone.
Wdym
And i am not that familiar with eden editor scenario creation.
Its in the entire game im pretty sure
Save the scenario. Upload it to the workshop. Let others with eden editor experience test/try it out/confirm or reproduce your experience.
Let me finish the campaign first
is there any way to like to merge missions to make a campaign
Ill ask in editor
but the ui problem is annoying me
would any one know why when i host a arma server why my friend cant see it
Maybe it isn't exposed to the internet, not enough information
how would i get it to expose the information
Port forwarding, firewall rules, CGNAT
would i have to watch a vid for port forwarding
Your router may not support UPNP. You may be able to configure port forwarding in it. (UDP portrange 2402-2406 to your computers lan IP). But it may also be possible that your internet service provider denies you that ability.
so some internets company's just deny it
Probably, but most videos i have seen dont know what they are talking about. Dont have propper networking knowledge.
Well, then choose to setup their network in some way that is most economical for them. And it turns out this causes their clients to not be able to host servers at home.
ok good to know but my friends are able to host a server so i think it might be my provider
Hey yall, i got this circular dependency detected error and this is my rpt, I have no idea what it means and I did look up on the internet but there was no concrete way to fix it. Any help would be aprreciated!
Post your RPT, not a part of it
I have tried WS nothing worked, havent tried sog and not ace yet
I am saying loading three the same time, not one by one
Because RPT complains some about not loading them. Not sure how it is related with circular dependency
Hi I'm getting a problem trying to launch an Antistasi server with a friend. I tried loading both LAN and Internet but they either can't see it or if I try running it on Internet with UPnP on it says I have a port-forward error. Does anyone know of an easier way to host a server or know what I'm doing wrong? Thanks!
Ooo oki, ill give that a try, thank you for your help
Rent a server from a hosting company. They have the network issue avoided. There is no other good and stable way to host from home if you can't port forward.
!localhost
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your routerās status page in the settings to confirm. (If in doubt, ask your ISP, Websites like āwhatismyip.comā give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your routerās manual on how to do that, or ask google: ā<your router model> + port forwardingā
I'm trying to play SP Air Control, but for some reason a good way into the mission (several days) I can't target things properly anymore. My radar won't pick up enemies (or friendlies) and my AI gunner won't engage very much if at all. I've seen something called "AI Mirror" pop up when I try targetting things, but other than that I have zero idea what's going on. I have LAMBS and HATG, but Air Control has worked perfectly with them before. I'm not sure if I should ask here or in #reaction_forces , so I'll put it in both. Please ping me with any suggestions/solutions.
There are many kinds of LAMBS mods, best is to be specific on which you are using.
alright, gimme a minute
Turrets, RPG, Suppression and Danger are currently loaded, along with Hide Among the Grass. As stated before, air control has worked just fine with them not long ago.
"AI mirror" is related to HATG I think. I read it is part of their mechanic to prevent them seeing you. Some how. It's magic I don't understand.
Hm, I can try without it
Main way to debug things like this is try without mods to make sure things work and the add mods and try again and repeat until it breaks again.
I know, I just don't have time to do that right now.
Problem with this is that I can't load the save (to get the same conditions with different mod configs) because it's reliant on HATG now
Do you know if AI Can't See Through Grass uses this too?
I heard AICSTG used invisible blocking objects around the player. Which can lead to big processing loads when you play with many in multiplayer. If you play solo then it is probably fine.
But if you are in a plane, why would you even be using AICSTG or HATG?
I mean, you can land and fight on foot. If you crash or use parachute you might need to. But it seems an inapropriate mod for most of that scenario gameplay.
Mainly because I don't like closing the game to load mods
That doesn't work too well in the long run. Loading too many mods because you are lazy maintaining the right mods will get you into trouble like this. Some mod behaves strange, but you can't tell what it is.
Only use the least number of them for what you actually need.
"It worked last time so should be good now" is not a valid argument. Things about mods change due to updates in them, the scenario or the game, and you probably didn't notice they got updated.
In the time you're staring at the game loading with all the mods you have you would already close the game, change preset and go back to gaming
Well remove mods till the problem disappears, to figure out which mod is causing it
Something is very weird at the top. The same addon being skipped multiple times.
The same addon name should only exist once
The "SUBMOD" there, makes it look as if a macro is missing and the addon was badly packed
Unable to post screenshot, About 20 minutes ago, received:
DX11 error : CreateRenderTargetView failed : E_INVALIDARG
What's this about?
Ah i see, I did try the way polpox said and that didn't work and so I unloaded everything first and it load lmao, time to go through each one again
for screenshot posting you need to complete verification at #ārole-selection and accept rules at #rules
Game is running fine but the window isnt opening
Same thing happening for discord im talking through the browser rn
it happened once for discord but i fixed it and this is the second time
Any help?
Man, I have no idea what mod is causing my issue tbh, I have gone through everything and I still have the circular dependency issue, idk what im doing wrong
Why don't you start with making a list of all the mods you used for that RPT log file. The commandline is cut off so we don't have a clear idea. Also, the 2nd table it creates with mods wasn't made yet due to the crash.
But in general, start with no mods, then add 1 mod at a time with the required dependancies. Don't add more until that works.
good to go, i can post the most recent rpt file if that works if you have time to take a look
try restart computer. something got very broken
Already did
Didnt work
Only if it has second mentioned table in it.
oki let me take a look and see if there is such table
It doesn't look like there is a second table from what I can see. I can see a the circular addon dependency detected ( 0 addons) and a list of addons that can't be resolved and their dependencies with nothing listed unfortunately
Yes, that is the same as before. Make a list of the mods you enabled in the launcher. If you save them as a preset then you can export it to an html file. Do make note if you have any local mods though. Only those from the workshop end up in the html file.
Or just start with no mods. And work your way up by adding one at a time.
good to go
What kind of mod could cause a character's model in a mission to be invisible?
The ones you didn't load, but your budy did. Or the one the scenario needs.
It's a singleplayer mission though
Hey peeps im having an issue with certain mission.sqm files where when I load it into the dedicated server the mission keeps reverting to role selection screen, but its not for all missions
I figured it out, it was Advanced Garbage Collector, a mod that can remove bodies past a certain distance
Are we talking about a live or dead character?
Dead, his body was gone
Know anything else?
ive lost all hope
for warthunder and this
reinstall gpu drivers
Hello!
Should Arma 3 support the Radiomaster TX12 controller? I've seen a video on YouTube with it but my mac-ported game doesn't recognise my controller.
Mac may be the problematic part of the equation.
Hello, when I enter the Arma 3 game, no matter which server I enter, I get a warning saying I am kicked out of the game and I am kicked out of the game.
@uncut trellis
No need to tag me specifically. If people have answers they answer
The official is not responding
Exit game, go to launcher, select BattlEye tag, tick Play with Battleye (smthing like that)
Thank you
How to change camera angle in game
what camera angle
Use google next time you'll have better luck and wont bother a support volunteer who is super busy writing in other channels that they couldn't just tell you its battleye needing to be reinstalled or verified
are you refering to me?
seems like you have some sort of problem about me not especially liking to be tagged like that. And yes I was busy elsewhere
Guys with any modpack i decide to run i get this error
Try to verify game files
This error on my ai and trigger? when blufor present it enables ai to move, bu i get this and im pretty sure the ai moves at start
Apparently heli1 is a group, not an object.
hmm so maybe just make the pilot of the heli
i mean idk ill try doing the pilot cause i did the actual heli
like the group thing so
The group, the heli and the pilot are all different things.
disableAI almost certainly needs to be applied to the pilot, but it probably wouldn't give that error unless you'd tried to apply it to the group. Unless it's bugged.
it means what's written. Don't load mods that aren't allowed by servers when trying to join 
Seems like whatever mods you are using, it needs Eden Enhanced that is not part of it or it is not fully downloaded/is corrupt.
Don't load mods of your own liking before joining a server. Disable all of them in the mod list. Then in the launcher serverbrowser, find the server of your liking. Then it shows what mods you need for that and has a button to get them for you before starting the game.
THX
Different servers need different mods most of the time. Mod x is good for server y, but bad or unwanted by server z.
So shut down the game and go back to the launcher if you want to get on a different server.
How to talk on walkie talkies in Arma 3
Your regular VOIP keybind is default caps lock, if you mean the more realistic radios you will need to mod your game with ACRE or TFAR
Im tryna look for the 3edn mod to try run arma
if it works
but cant find
and i dont have it in the first place
Disable all mods, try again
then add mods one by one to see which ones are broken
I just tried again
modpacks are poop
they contain broken mess old mods
have you put mods in arma3\addons folder?
does arma start normally if you dont enable any mods?
Nope. you have somehow broken your game
delete arma3\addons folder and verify game files
assuming you have steam copy...
Hi, I have someone who has their textures locked to Standard and cant go any higher. I cant find anything even remotely updated on google and trying to figure out if this is a Graphics card thing or if they .CFG file is maybe being misread.
If you got onedrive on you got to disable that
it messes up with the profile
I see
For some reason I can't save certain settings
When running game as adminstrator it happens too, also checked to make sure if the profile folder and cfg file was set to read only
If you start a scenario in singleplayer or multiplayer straight from the game instead of via the eden editor (for testing like you seem to do) then you can also not change those settings. You need to change those difficulty settings before you start the scenario. Not during it.
Just had a weird bug today I thought was related to something else and turned out the game had just broken on my system. Verified files and all is solved but this was just weird
What am I supposed to understand from this clip
Sound cutting i guess?
Yeah if you turn the sound on you can hear it, the gun sounds were very low and almost inaudible in first person but when you switched to third person, and used the command view to distance yourself from the player it sounded completely normal
Only gunshots were effected, and only for the player. I could stand 1 m from an AI and their guns sounded fine
It had happened after I changed some textures on a map but turns out it was not related
Hey so UPNP hosting isn't working, despite UPNP being enabled with my router running on a static IP address, what the hell?
If your ISP doesn't allow hosting games, then turning UPnP on won't help.
They do though
If they give you an IPv6 address, then Arma 3 (or most of Steam games) can't do anything with it. It needs a unique IPv4 address on the internet. Technically speaking it doesn't have to be static. As long as it is stable for some time.
I am unaware of any way of properly diagnosing UPnP configurations. Never seen an app or menu in a router for that. At most a checkmark to support it.
You mean UPNP isn't working or hosting isn't working?
I think if UPNP isn't working then Arma itself complains about that when you try to host.
It's arma telling me it doesn't work "Port forwarding setup failed. Please check UPnP/IGD settings on your router"
I have a unique IPv4 address that's static
Behind NAT, not CG-NAT
Yeah same here, my router just has the option to turn UPnP on/off and a setting for NAT-T support (Which I have enabled ofc)
Might be Windows blocking it instead. It'll do that if your connection is marked as "public" rather than "work" or "home".
There are some other requirements that I forget.
Windows is not big on UPNP these days.
I've set it to private network as well
Also make sure host discovery is enabled.
Host discovery?
Maybe called network discovery. I think it's enabled by default for private connections though.
It is on already
Beyond that I think you're down to windows services that you may have manually disabled. Or the router not actually working.
"access violation?"
Are you running Hide Among the Grass?
ya
Probably the hidden/discovered UI in Hide Among the Grass, but localized to your language
Having a signature check timed out issue, tried reinstalling, turned off windows firewalls, allowed that app thru the firewall just in case, have launched as admin. Any other ideas? Canāt find much else to try
Uh, are you the host or the client?
Already fixed on #perf_prof_branch
It didn't like you dragging something in inventory
Stop the scenario, change the difficulty settings, then restart the scenario.
Hello guys, every once in a while I get this problem where my game crashes after about 20 minutes of playing, especially when I zoom. Or rather my game gets a black screen and it even becomes hard to close the game (I think something crashes the GPU or something).
I feel like this is a common issue, do you guys know what's the best way to fix this?
Oh and my computer is fine, I got a ryzen 9 5900x, an RX 7900xt and 64 gigs of ram.
Edit: Exit code: 0x00000001 - UNABLE_TO_INIT_DXGI
Not sure though if this is from the "crash" itself or from when I killed the black screened game with task manager.
Not sure why now im getting BattlEye Initialization Failed trying to join my dedicated server
Just getting back into game and noticed i never used to have any problems Alt/Tabbing out and back in Arma but now it crashes everytime whether alot of mods or next to none. Only thing i can think thats changed is that i have a much more powerful Videocard than before with alot more Vram -maybe this needs to be addressed in Parameters?
I launch vanilla with no mods and can't use targeting pod panning around in helicopters. I enter targeting pod, and it's glued on default point. Nor mouse nor aim up-left-right controls work. Any ideas?
Targeting pod can have a way to fix the camera into a desired position. I don't recall the keybind right now
But it works in wipeout. Only helis don't work
UH-80 Ghost hawk or MH-9 hummingbird. Tried both pilot and copilot seats (it won't even open in co-pilot). I can share my screen if you have time.
This is not a targeting pod
This is only to check your underslung. You cannot aim anywhere or lase
Roger, which ones have targeting pod?
Wipeout has one
thank you
What about Gazelle minigun mod? This is my initial problem. It lools like it can be panned, but it doesn't
Dunno about Mods
Doesnt work
It works when i wanna take off things but i just cant enable anything
And now i cant disable anything
Show what you are doing then. Because it works fine on my side.
I have a server running the ACE mod that I cant connect to because it says BattlEye Initialization failed but when I join another server I have setup without any mods it works fine?
Sometimes battleye decides that ACE dlls aren't allowed.
I think that tends to resolve itself silently after a bit?
Modern shitty background update logic I guess.
I guess you were right now it works lol -.-
How do I join my friends server
it doesn't appear on my friends server list
do I put is ip address? how do we find it?
!localhost
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your routerās status page in the settings to confirm. (If in doubt, ask your ISP, Websites like āwhatismyip.comā give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your routerās manual on how to do that, or ask google: ā<your router model> + port forwardingā
these are the requirements for localhosting
If he was smart he would have given his server a unique name. Not something like "Arma 3 server". Then you just type the name in the search field of the internet tab.
But yes, depending on his type of internet connection, or him not properly setting up his router to allow you to connect, you may not be able to see it.
He did
Can other people join his server? Why doesn't he himself show up here for help? There is not much you can do to make this work. He needs to either get into his router and make sure UPnP is supported (not disabled), or he must manually set up port forwarding in it (for UDP port range 2302-2306). Never do both, it can conflict.
Additionally often their Windows firewall (or whatever operating system they use) blocks incomming traffic from the internet, unless manually allowed.
In his router he can also likely find his Internet address, often called WAN-address. A set of 4 numbers 0-255 seperated by dots. Though he might see a bunch of numbers like that. You can try to direct connect to that IPaddress. That is the extent of what you can do.
It is very likely that his internet service provider has a kind of internet connection for him where hosting a server over non-standard ports doesn't work. If the above is correctly executed/checked, then there is little you or he can do about it.
Alternate methods exist such as ZeroTier, Tailscale. But these require a bit of technical setup
Yeah, well. Let them fix/figure this first.
Having big delays loading into zeus on a listen server using an NVME drive and pretty conservative on mods, RHSUSAF and ACE/CBA
It's like the caching doesn't work at all 
I'm used to max 2 seconds or so, but we're reaching 8-10 seconds where the server freezes for my players
using mimalloc on perf and a bunch of mods though so I'll try to isolate
If it's perf-specific then Dedmen will probably want to know about it.
Will do once I can clearly show the culprit
got this when i tried testing my scenario from the editor
repeatable?
Need more info like pinned post
Aight, busy rn but when i get back to it iāll let you know
Client
Do you get any random crashes or just the signature verification failures?
@stoic reef
my arma 3 keeps spitting out a access violation error also I do not know how to upload the error log if I can not send files here
#offtopic_bot_cmds verification and check #rules reaction
AMD Ryzen 5 3600 6-Core Processor, 3600 Mhz, 6 Core(s), 12 Logical Processor(s) (3.60 GHz)
ASUS NVIDIA GeForce RTX 3060
32 gb ram Gskill trident z rgb 8gb 3200 MHz ram
12 gb vram
ROG STRIX B550-F GAMING (WI-FI)
WDC_WDS100T2B0C (1 tb ssd/ 2,400 MB/s read) (ssd) (sn550)
WD black p40 (1 TB external nvme ssd )
those are my specs
It is super frustrating because I have an arma 3 milsim op to attend to right now but can not due to constant access violation crashes and it not explicitly telling me why
so if somebody can help and tell me why I am crashing I would very much appreciate it
Is there any pattern or mission/mod dependency to the crashes?
no It just started happening , nobody else in op was having the issue ,
Which access violation?
Unplug USB headset
Try without
Though I think that bug was fixed, maybe it wasn't
Did you change anything recently? Install anything new?
nope
Oh, you're running the perf branch?
Switch to stable for now if you need it to work. Dedmen will probably look at the crash dumps.
@quaint jewel crash on perf
There is an audio file with "54741" audio channels.
I'd say some corrupted pbo, can't see which.
Another crash looks like out of memory? But could also be a corrupted pbo. rhsusf/caiman
And another crash, is weird. While trying to read cup/airvehicles/ch47. Maybe also corrupt files?
I am having trouble launching any mission in the Contact DLC it keeps loading the wrong mission, firstly almost all of the missions will, not launch despite completing them previously. The only mission that launches is the first one and it loads a mission from a different DLC it loads the mission remnants of war instead of the Contact DLC I am then booted with the prompt. Mission terminated DLC content required. I dont not own the remnants of war dlc so I dont know why it keeps trying to load it.
Which DLC/CDLC have you enabled in the DLC tab of the launcher?
If you want to play the Contact singleplayer campaign then you need to enable that DLC. But if you want to play any other workshop scenario on Livonia then you can do without the Contact DLC enabled.
Anyway, it doesn't hurt to have Steam do a file verification on the install of Arma 3. There is a tab with a button for that in the properties of Arma 3 in your game library.
I have all the base that I own enabled and the contract dlc thats it really but i found out that the game isnt busted the arma profile is creating a new one solved all my issues
Only enable the DLC and CDLC that you want to play at that time. All CDLC create their own changes in the main menu, so they can conflict with each other in that regard.
But yeah, a corrupted profile can happen. Good you have it solved.
Is there a way to disable eye light adaptation effect in ArmA3?
Outside view and then ""inside"" view from an open tower
This effect is utterly horrible and makese no sense
And before someone says "duh this happens in real life" - yes, it does happen in real life, but it's never that severe.
This doesn't even work properly in the game, there's no roof on that tower
Battlefield 1 had the same issue and it was impossible to disable it. I was wondering if maybe Arma has an option to disable it
what else are you running there to make it that bright/contrasty
Nothing
have you tried how it goes in just vanilla without mods&stuff
perhaps a direct GPU enchancement then
I just switched HDR from Low to Standard and it partially mended the issue
This is with HDR set to Standard (the previous "internal" screenshot was HDR set to Low)
This is just bad HDR implementation
Standard HDR also decreases performance
this is horrible
22:03:23 Server: Object 17:69 not found (message Type_98)
22:03:23 Server: Object 17:68 not found (message Type_98)
22:03:23 Server: Object 6:102 not found (message Type_98)
22:03:23 Server: Object 6:103 not found (message Type_98)
22:03:23 Server: Object 17:57 not found (message Type_466)
22:03:23 Server: Object 17:56 not found (message Type_466)
22:03:23 Server: Object 17:99 not found (message Type_466)
22:03:23 Server: Object 17:100 not found (message Type_466)
22:03:24 Server: Object 6:55 not found (message Type_466)
22:03:24 Server: Object 6:102 not found (message Type_466)
22:03:24 Server: Object 6:103 not found (message Type_466)
22:03:24 Server: Object 6:54 not found (message Type_466)
22:03:24 Server: Object 17:65 not found (message Type_466)
22:03:24 Server: Object 17:77 not found (message Type_466)
22:03:24 Server: Object 17:78 not found (message Type_466)
22:03:24 Server: Object 17:64 not found (message Type_466)
22:03:24 Server: Object 6:71 not found (message Type_466)
22:03:24 Server: Object 6:106 not found (message Type_466)
22:03:24 Server: Object 6:107 not found (message Type_466)
22:03:24 Server: Object 6:70 not found (message Type_466)
22:03:24 Server: Object 6:46 not found (message Type_466)
22:03:24 Server: Object 6:47 not found (message Type_466)
22:03:24 Server: Object 6:50 not found (message Type_466)
22:03:24 Server: Object 6:51 not found (message Type_466)
22:03:24 Server: Object 6:58 not found (message Type_98)
22:03:24 Server: Object 6:59 not found (message Type_98)
22:03:24 Server: Object 6:94 not found (message Type_98)
22:03:24 Server: Object 6:95 not found (message Type_98)
i have a shit ton of this spam in the server rpt and i cant find anything online about this... what could it be?
tell me if you need any info
you're 11 years too late to even hope that would be fixed 
server on performance branch?
Maybe force aperture and the camera settings with scripting?
But without a lot of work you would lose the advantages of the dynamic light adaption
These are the script commands you would need to handle aperture
https://community.bistudio.com/wiki/setAperture
https://community.bistudio.com/wiki/setApertureNew
https://community.bistudio.com/wiki/apertureParams
yeah I figured
I fucking hate dynamic light adaptation in games
flatbraindead idea, just like chromatic aberration, lens flare or motion blur
how to fix"ace_xm157.pbo is outdated"?
How
?
Unload some Mod that have ace_xm157 and let ACE handle that
How to check which modes have ace xm157
Open up RPT may help
I will try
But yesterday was wprking fine
Maybe arma 3 got an update and ace didnt updated uet
No Arma 3 has not updated.
You might have added something that contains old obsolete ace though
Hey guys, my Arma 3 keeps crashing whenever I play antistasi. I play on a dedicated server, the server is fine but it seems my Arma 3 crashes more frequently then it used to. I have already checked in the antistasi discord and they suggested I check here why my arma is crashing
I've verified my files, steam says everything is fine.
But i do play on really high enemy resources (like 2.8x0.8x1.5) with RHS. I previously played a CUP campaign on 2.8x0.6x1.5 and the frequent crashes didn't start until like war level 8, but now they are happening on war level 2-3.
I've uploaded my modpack and my two RPT files made around the time my game crashed. I think the one ending in 44 is the one where my arma crashed
Fault address: AF05E926 01:0003D926ll C:\WINDOWS\system32\XAudio2_7.dll ditch whatever sound mods you're using and try again
and make sure your audio output is running in 44.1khz mode, Arma 3 doesn't really work with 48khz
Hey thanks! How do I change it to 48khz? I don't ever remember changing audio output for arma
right-click on sounds, find your output, select its properties, there should be a tab to change the sound frequency
Thanks!
Regarding the sound mods, is the problem with either Improved Game Sounds, or with Virtual Projectile Sound Mod or with the Enhanced Sound Mod?
Or should I just get rid of all of them?
Because the improved game sounds mod was specifically made for RHS and Karmakut uses it for his liberation servers so I'm surprised that sound mod is causing issues
Karmakut's mods are ass so I am not surprised that people might have issues with them
idk, all I know is that your audio DLL is crashing so the issue is audio-related
if you want to have more info, get an mdmp file, send it to Dedmen and wait until he has time to look at it
if you disable all the sound mods and the crash does not happen again, you can try adding them back. Sound mods usually don't introduce dependencies if you don't make scenarios with them loaded (or if they are clientside only but dunno if it would matter in this case) so you can switch them in and out without losing progress.
ok thanks!
We already know that crash.
Setting to 44.1khz should fix it.
Microsoft already knows about it for years, but I assume they're never going to fix the old XAudio 2.7
Thanks a lot @quaint jewel !
I could have sworn I had other MDMP files in my arma folder but they seem to have disappeared or have been replaced since I played Arma this morning, I've attached the latest MDMP file for whenever you happen to have the time to take a look at it
If it's a sound mod issue, the sound mods I was using were Improved Game Sounds (and it's RHS compat), Enhanced Soundscape and Virtual projectile Sound Reality mods
I've since removed virtual projectile sounds reality and Improved Game Sounds. It would be great to know if the arma crashing was caused by Improved Game Sounds whenever you have the time to take a look, it's my favourite sound mod but I suppose I can live without it
Thanks!
That dump is a "freeze" but it doesn't look to be an actual freeze. Your game is just being very slow at loading terrain from disk.
hmm strange, my arma had crashed, not hanged/frozen, so it's probably a seperate issue. Anyways thanks for the help, I've changed the sound thingy to 44.1 khz so hopefully that fixes the issue
no
and this is why i use -skipFreezeCheck
"nofreezecheck" is the parameter.
It exists so we can analyze why game freezes/slowdowns happen. If you don't want to help with that then that's on you.
In the above case, its a engine bug. It should not detect a slow-ness like this, as a freeze. There is a wakeup missing in there.
oh understood, sorry for my faulty memory
as said, in systems where you know you're going to be cramped on memory consumption and have hdd slowness all the time it's acceptable to use that to avoid unnecessary storage consumption
i understand it hampers devs
but disabling the freeze dumps should help detect actual crashes
i suggest also enabling windows crashdump creation and, is steamerrorreporter any useful to you folks?
Afaik we get nothing from steam reporter.
Didn't even know that was a thing
Vehicles placed under objects hidden using the hide terrain objects module explode on dedicated server(only) mission start, is this normal, is there a way to fix this? the base is in the middle of a forest moving vehicles away from where the tree's would be is near impossible
youll need to disable the vehicle simulation for a bit so server and the object hiding is first initialized
the vehicles blow up becuase they spawn the same time as the objects that are not yet hidden
@molten mason
k, ty
after i installed windows, and restored all my old profiles, they no longer show up in arma 3
When i try to make a new one, it shows up in the install location
My RPT contains a whole bunch of "Cannot access My Documents" which doesnt make sense, as arma is being launched as admin, and there's a Documents folder (Not a onedrive one)
Is the name of your account the same as for that old profile? Or did you place the old profiles as a folder in 'Documents\Arma 3 - Other Profiles'
old profiles are all in Arma 3 - Other Profiles. which is located in documents
Ive tried moving it and setting that folder via params, and making a symlink, nothing works
Make sure there are no typos in the folder or files for the profile.
Start Arma and see where it's actually writing the profile using the modified times.
it writes them to the same location as the .exe
not to any of the profile locations
only params are skip intro and no splash
Ok, remove both profile folders and try again.
no profile folders are being created, and here's the RPT
Is that win11 24H2?
yes
I wonder what they broke there.
Try setting the profile folder to C:\Armaprofiles in the launcher.
creates an RPT, and nothing else
Oh im not sure how CSER works with valve and third party developers but it does generate dumps in steam\dumps folder and its... well, its designed for steam/source engine/goldsrc, no idea about other games but it prepares a "better" mdmp apparently
No "users" folder?
weird, you sure you don't have a parameter that sets the profile folder elsewhere?
He didn't.
is onedrive backing up documents?
It's clearly trying to use documents and failing.
what is your documents folder set in windows?
nope, onedrive is gone
like the virtual folder
nope
Did you uh, remove it without disabling things?
because thats likely causing problems
If Arma can't even create a new file in C:\Armaprofiles then it's probably a deeper issue than that.
disabled sync, disabled backup, then uninstalled
Although kinda odd that it can create RPTs.
what does the rpt say? nothing useful?
that requires admin run to write, odd that its able to write but does nothing
It does not.
arma is being run as admin anyway
you do not need admin perms to create a directory in a disk root.
in an os drive you do
you don't. stop spreading bullshit like you often do.
please stop talking about things you clearly know nothing about
cmd > mkdir C:\test
d----- 2024-12-11 12:41 test
can you try launching arma directly? instead of via steam?
newish PC so doubtful, only thing old are my HDDs, and those are under 3 years old
would make no sense for steam to have some low perms but idk.
steam uses admin perms in first run to overwrite permissions so users can access steam folders without being admin
cool, the issue is with arma.
well it checks and sets it on startup if needed
cool, it does not touch any arma related folders.
As they're outside of steam jurisdiction
Any chance you have a malware/antivirus that protects your Documents from being targeted by other programs?
good call, i forgot about that and it does sound likely that conflicting software is the prob here
fresh windows reinstall, with a formatted drive, so doubtful
Plus its only an arma issue
You can definitely try the following: point arma 3 profiles within steam folders where access is guaranteed
anyway moving on from the permission issue
did that, it created profiles in with the .exe
works fine there?
no
rpt from that run?
Wait, do you have any symlinks or weird stuff like image execution options by chance?
symlinks in windows do not work as you expect, junctions and hardlinks are the way to go instead, symlinks are incompatible with most windows programs
there was one, not anymore though
are you intentionally running 32bit version?
no, i just launched it by the 32 bit one by mistake
nothing meaningful in RPT (as expected ;d)
game works fine if you launch arma3_x64.exe -noLauncher -mod= -profiles=..\profiledir from a cmd window in the game directory? @sacred lodge
no, it creates profiles with the .exe and a rpt in .appdata
um, does arma 3 show useful information in a debugger?
my suggestion is to attempt to run the above with a debugger such as windbg
@sacred lodge weird that a fresh windows install is cursing you, can you try a different windows user profile? did you change the login username of a microsoft account without converting it to local?
Tried a different profile, and no
also the debugger exits with a code 80000003
wtf
the game or the debugger doesnt even start or what?
nothing, it doesnt even allow me to go after the breakpoint
oh um, what does the output say?
hmmmmmm do you have vc++ redists installed properly?
in windows its md, mkdir is wsl/linux
yes
no
again, talking bullshit.
maybe consider testing your knowledge before actually speaking?
mkdir been there since MS-DOS
weird, i got my neurons really confused today, again its my ADD
im distracted
might need an update? very weird, and this is without conflicting software?? can you hmm, check your disk and see the smart info with crystaldiskinfo please just in case the disk is failing?
disk is newish, 96%
running a chkdsk should do
no errors
11
24h2
im not sure if others with latest win11 are having the same issues or not
this is stable or profiling branch?
stable
try dev or profiling just in case?
i'd wait on dedmen
is your user profile composed of latin characters?
yes
in the separate windows profile which i hope it was a local user, whats the rpt output of that? and about the debugger, i guess it depends on the version regarding how readable the error codes are, desktop/classic windbg from windows sdk should tell you why it stopped, you can always look up the status codes anyway
i dont remember/know off the top of my head what 80000003 is
generic error
point of the debugger is to learn more about why the generic error lol
It existed as both in MSDOS
hmmm
debugger doesn't expound on the error
in the first breakpoint you should hit go which is the normal debugger entry initial breakpoint
after that if its still happening we got a issue
which you're using? windbg (preview) or windows sdk debugger?
also lol i forgot that -nolauncher is an arma3launcher specific command line
WINdbg
the windows sdk debugger is called WinDbg too. im asking if you're using the microsoft store windbg app or the other one
Anyways, i personally dont like the microsoft store remake they did, but the original is too basic
um, okay, so you're not getting past the initial breakpoint?
yes
i've had no problems with that usually, so im not sure
reinstalled arma 3 onto a different drive, works with the custom armaprofiles path
My Arma is convinced that my 2560x1440 monitor is actually 2048x1152, what do I do about it?
do you use display size scaling?
Stuff like lossless? No
no, like in windows interface size
no, windows DPI, like, set it to 100% instead of 125% or 150%
I have no clue, I just upgraded to Windows 11
Or should I say, bloatware 11
lol, just open display settings and look for the scaling option
Of course it affects arma on w11, it never did that before
That did fix it though (at the cost of everything else being smaller, but its ok), thanks for the help
or maybe dont nitpick this, im pretty sure the same resolution issue happens in earlier versions, but take me with a big grain of salt
i guess win11 is trying to be like macs
Yeah..
First 15-30 minutes has just been spent on trying to get rid of all the bloat lol
Extended right click menu hidden behind "Show more options"? Gtfo I want the original
"Learn more about this picture" Gtfo
I just came from windows 10 lol, I caved in to some friends' demands
I can't wait for 24h2 to mess things up
You can disable scaling for a single application in the exe compatiblity settings.
check these two checkboxes and it should be disabled for the application.
view distance is fine in the editor
but looks foggy in game, anyone know why? is it something to do with Ace?
#arma3_editor check your settings? could be placebo due to the height/horizon, you can tune the fog in the mission settings
Maps also have varying haze settings, you could try turning off haze in the graphics settings
Im getting this weird asf issue with shadows on some textures when moving where they turn BLUE?
What's the cause?
(the gaps in the panels)
game is at ultra 1440p HDR, cannot figure out whats causing it, only happense when camera is moving
wait its not showing in the clip, only in game
wtf
Fogs all the way down in the settings
use mod if you dont like the haze then, maybe its just how it is by design shrug
Marko! (I had to)
The hell is making the water glow like this?
you tell us.
I'd say it's a shitty mod or you're running reshade on top of the game.
Neither
so this is taken in a completely vanilla environment?
Only mod that can change lighting I have on is Real Lighting and Weather, a mod I've used for years without this issue
a mod I've used for years without this issue
Can never be a valid counterpoint
so it still can be a shitty mod. Start the game with none, open the map in the same weather settings and see if issue persists.
judging by the size of the stars it could be messed up aperture, but how could we know if you provided 0 specifics.
That might be it
That was it, thank you <3
how is ch view distance still in my game if i had removed it?
sorry, but those mods suck and do affect rendering and performance
lol
you either didn't or you're using a mod that has ch view distance files in it.
i did i check my addons folder too there's nothing there
please dont use random mod packs
any idea what mod would be using it?
no, do a binary search
how do i do that?
open your mods one by one and see if there is a PBO archive that would be CH View Distance.
alternatively don't use shady modpacks
check the mods workshop pages, launch without mods and add one by one, you can launch the game without -mod= and without the launcher to make things easier from the in-game expansions dialog
besides what honger suggested
it could be either packed differently or under a different name tho
How?
And how bad is it?
im not a user of them but weather mods affect servers performance.
the other one, usually rendering mods tend to not be performant but heavy on the hardware. especially effect mods such as blastcore
lighting can be expensive, especially if you go realistic
livonia lighting is a meme btw
I'm pretty sure it doesn't add new weather, something like sullen skies
It does add actual skyboxes though, which is nice
aaren's blast effects look like counter-strike: source explosions
yeah that's more weight for the server
I do blastcore but I might swap it out for proton
the everchanging weather stress hits server cycle performance
photon, whatever it's called
How much?
Sahatra is better anyway
i dont have benchmarks but groups have tried and rejected it because of that
This specific mod or any weather mod?
In my own anecdotal experience (antistasi server with the boys) it doesn't really touch performance
try hosting a dedicated server with 20 players and see how it goes for everyone
That's an odd hypothetical
the specific mod, and pretty much most similar mods
Of course in such environments it starts to matter
causes fps issues
Of course
ĀÆ_(ć)_/ĀÆ
What a niche issue for me lol
moving on
What was that lighter weight SFX mod called? Is it photon?
I ask because I know blastcore doesn't work with defo munitions
sfx mods are unlikley to work/have effect on all other possibe addons since some might use custome effects to begin with
sound effects are not visual effects lol
i think you're now really mixing up mod types
uh sure, that's not SFX
brain moment
maybe take a break?
that's what happens between sets
I do set, sit for a couple minutes, then I go again
for those wondering, if you ever have an error like mine, make sure windows security doesnt have its controlled folders setting on even when it says its disabled
I knew it!
Microsoft ugh :/
why did you even have had that configured in first place? O_o
Upgrade to Win11 and find out
Itās auto enabled as part of w11. And itās only able to be turned off via command line or registry edits
ah yes, more reasons to avoid windows 11
Could someone help me with ace? My game crashes whenever I try to use it the game crashes while loading, I only have ace and CBA_A3 loaded, anyone know how I could fix this? I am playing on geforce now
your file there has weird date and file size
so it probably is not from the game
delete it and verify install files from steam
Yeah I just did
Hi guys, I came here a few days ago because my Arma 3 kept crashing while playing Antistasi.
I'm just posting my RPT's here again to confirm while it crashed again?
Was it because of the soundmods like last time? I've changed my sound settings to 44.1khz (it was previously at 48khz).
Wanted to check again because I've noticed whenever the enemy sends tanks, that's when my game crashes, thanks
geforce now does not support mods and has issues with some like ace
figure it out with nvidia
Hey so im trying to launch arma 3 and i downloaded the ace 3 and the A3TI REAP IR after this my game wouldnt not launch and would be stuck on not responding in the loading screen. I tried to disable all mods and it worked normally again. I have turned off my antivirus runned arma 3 on admin mode and still havent gotten it to work could anyone help ?
try enable one mod at a time to see which one breaks it
there may be just broken mods out there
or possibly you got a some combination that does not work together
its most likely the new mods i downloaded im guessing
turned out to be ace 3
never mine it crashed again
Hello! what is the 2 letter short name for the spearhead DLC? like, how west sahara is WS, Prairie fire is vn...
It's apparently SPE
huh, hope it'll work
At least that's the prefix for the files, are you looking for the mod parameter name?
i want to make a mod list for the server
so right now for example the list for my vietnam preset is like vn;@CBA_A3...
etc
with West Sahara lists its ws
Yeah it's spe
Add rf; to mod parameter for Reaction Forces
Add spe; to mod parameter for Spearhead 1944
Add gm; to mod parameter for Global Mobilization - Cold War Germany
Add vn; to mod parameter for S.O.G. Prairie Fire
Add cslr; to mod parameter for CSLA Iron Curtain
Add ws; to mod parameter for Western Sahara
gotcha, thank you!
First one has no crash info, third is another XAudio, second is:
13:12:49 DX11 error : CreateDepthStencilView failed : E_INVALIDARG
That steam_api64_0.dll is suspect. I don't have that. Seems like steam_api64.dll somehow got replaced and the original was left. Make sure you don't have a malware on your system. Or it is a pirated version of the game.
I have some workaround for it ATM
1.Get in zeus, it loads very slowly
2.delete the zeus module as an editable object
3.use the create zeus module from ACE, this one loads instantly
I'm guessing it might be related to what addon gets loaded. I still have acces to the same things though
weird issue with disk
probably bad mod, check other TI modifying mods and stuff like that. also look at the last updated date on workshop for your mods, chances are if its too old it might be incompatible
let's move on
lmao caught in 4k
hey thanks
It seems based on some googling these are both directx issues so I repaired my directx, hopefully that works
AND Please lemme know if its not a directx issue! I've already switched from 48khz to 44.1 khz so I was surprised my arma crashed again after making the switch
you can also see on the screenshot the file modified date is newer than the other files, meaning its from a repack or unknowningly recently installed :^)
Well, that particular DX11 error should be pretty much impossible to generate...
The more common ones are just triggered when the GPU/drivers crash.
Three different crashes makes me wonder about your hardware reliability.
The crash in kernelbase is odd, points to the same thing
I've got a 2070 Super, 3700x AMD processor and 2x8GB RAM (I think it's DDR4)
I've noticed the crashes almost always occur when there are enemy tanks involved, IDK if those tanks have fired or not (maybe something about the sound when the tanks fire caused the previous crashes? IDK)
Also the other error was caused by something related to reshade so I just uninstalled reshade, I haven't even used it in months anyway
all my drivers are updated as well, including audio and nvidia drivers
Is the RAM using XMP speeds?
Any ideas why when I go to convert a cpp to bin with cfgconvert, it is deleting content from it
Is it automatically deleting a typo or incorrect syntax?
It was indeed force deleting a whole class block due to something that had a typo. Normally it displays an error. That was unusual
If arma 3 tools, shows a mod to be signed, and launcher confirms the mod is signed, but attempting to join dedicated server invokes the xyz mods are not signed by a key accepted by this server message, what could the cause be?
Yes bikey, is in \keys folder, and server is green in launcher
I've also attempted to create new keys and upload the mod with those keys, error persists, so I'm missing something...
when i dont have arma open its at around 8gb. When i open up antistasi (just a locally hosted server, beginning of campaign), it shoots up to 15/16gb
IDK if it's using XMP speeds, I don't think it is
Do I need to download more RAM? šµāš«
if you run out. yes
Ok so basically my arma is crashing because insufficient RAM ok thanks
yeah unfortunately that's how bad arma 3 is in terms of memory.
windows paging should help, you should set that to automatic instead of static to avoid ooms and slowdown
Ohhhh yeah. I used to have problems with arma crashing when I turned off my page file. Turn it on and either automatic it or give it a couple of gigs on a spare drive, might help
Did it get fixed with steam verify? If not what is the A3 version number you are running?
Yeah it works now
heh
yeah, its going to always exhaust things, without pagefile you need lots and lots of ram if you dont want to frequently have oom crashes
with a static pagefile its going to be only as good as secondary memory that is living on disk storage which is slower
Nah it wasn't a problem of capacity, I had plenty at the time, it just didn't play nice without a page file and I don't really know why
the os needs memory too.....
might be that detecting low free ram makes it bail
it doesnt play nice because it tries to allocate more than it can/needs
you can try limiting it with the max memory parameter
Meh it's not a problem any more since I bought more memory and turned page file on
Hi guys i have problem with Arma 3. I almost have 200 hours in game and there was no problem. But i installed Arma 3 again like before 2 days and it just start crashing idk what to do ? Before like for 200 hours evrething was okay now its just crashing after few min ? Any help
Make sure to do an install verification through steam. Not always does it install correctly the first time.
Another option might be that somehow your Arma 3 profile got corrupted. Consider temporarily renaming the Arma 3 folder in Documents. And let the game create a new one with default files. (I presume you have not made a secondary profile in the game that is stored in 'Documents\Arma 3 - Other Profiles')
If it crashes then it should show a message with an error code. That message also instructs to report a crashdump to Bohemia Interactive Feedback tracker site. Only the developers can analyse such a crashdump file. However, they won't do that during the weekend. So you will have to wait for a response on monday at the soonest.
Nope i only have one profile
In Arma
@pine kite How do u mean install verification thgrough the steam sorry i need more time to understand š
Yeah i triend and it said it was okay all files
Steam app\Game library\Arma 3 (rightclick to get properties)\that screenshot
Il try put Arma 3 tonioght to install sow i woud see tomorrow
Bdw i said one guy this but i will said here too
Try to recreate the crash and look for the common unusual exit codes shown here: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit
I have one game installed theat i don t play not but i have on D disk 300 gb space woud it help if i deinstall the game and i make more space for Arma
No, space is not the issue I think.
Bdw tnx for help
I mean, if Windows itself does not complain about lack of space, Arma 3 should work fine.
I mean as i said i have alomst 200 hour of course over few years but no problems at all no crash no anything in some situations there was a lot going but it was okay
But now after i enter server it just crash after few min
Maybe the mods the server is using are bad and prone to crash. I don't know about what server or what mods it needs. That error code could help to narrow down the issue.
It doesn't matter that you managed to play X hours without issues in the past. Something is going wrong now. And you need to provide the details about what you are doing when it happens. Which server, which mods, what action precedes it.
Got a problem with Arma 3 forgetting my profiles all of a sudden. I have the associated files Owner.3den.Arma3Profile / Owner.Arma3Profile / Owner.vars.Arma3Profile file types
but I can't access any thing associated with the mission making, keybinds, or even game visual settings, this is the first time this has happened in almost 9000 hours of playing arma 3. I still have all the mission files and profile files for it thankfull but how do I fix this issue?
That probably mean your ingame profile is not set to that profile
I've set it to that profile manual in parameters including the folder location too
in game my main profile doesn't even appear
Okay, I have an issue, when I play arma (Zeus ops with a group) about an hour later, I get "no messege from server" and my teamspeak also looses connection to TS server (TFAR mod).
TS tries to reconnect to server and it doesn't, many times. BUT if I quickly restart TS and than rejoin the server manually, it works.
While I do that, game still goes "no messege from server for ## seconds" even tho TS is back up after manual restart. Which forces me to leave and reconnect to the server.
I know it is not internet issue, because I installed a network monitor, and it indicated no issues, also discord also doesnt loose connection. I am the only one who gets this issue, and its kinda bad, because it can happen every hour or every few min, and its not good when I am the Zeus.
No mods and i check but no mods install now i play like Domination maps
I will install Arma next month becozuas i will have fresh net sow i will try then till the ni am going to play DF
And maybe they change something i played before here but maybe they change something
No problem, have fun.
I'm having problems setting up UPnP and port forwarding in Arma. As in the Arma specific ports can't be opened. The specific problem is a port timeout, not a rejection.
I can open other ports (25565, minecraft, for example), but not Arma's UDP 2302-2306, nor the TCP ports
I have set the correct firewall rules to allow traffic, even tried disabling firewall altogether
I am on a static IP aswell
Don't use UPnP and manual port forwarding in the router together. It is either one or the other. One of the two takes the ports and forces the other to fail because of it.