#arma3_troubleshooting

1 messages · Page 45 of 1

fathom hollow
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i mean a screen shot of jsut the file location, but i don't see any that mentions audio input

steady hawk
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Open rpt and check whats inside

fathom hollow
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is it just named RPT ?

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i see the animdatacache

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i see 12 files that end in rpt

steady hawk
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RPT is just a text file

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You can open it with nearly any text editor

fathom hollow
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ok i have it opened

steady hawk
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And?

fathom hollow
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not sure if i clicked on the right one

steady hawk
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You have 11-05

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The latest

fathom hollow
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ok i opened it and i see a bunch of text

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i see this

steady hawk
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It's output

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Not 100% sure input is listed in RPT tho

fathom hollow
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yeah i don't see anything related to input

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and when i go into audio options in game and click auto adjust it pops up then disappears fast

steady hawk
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I don't even recall that is actually do anything

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IIRC devs ever said even broken feature

fathom hollow
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ahh

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well then im stumped on how to fix it

fathom hollow
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im gonna reinstall windows

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maybe that'll fix it

steady hawk
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It won't

modern echo
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@fathom hollow dude, do not do any of the usual tech support things because it really wont fix the issue

fathom hollow
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I’m outa options then

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A lot of people have the issue but no solution it seems lol

modern echo
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@fathom hollow the problem here is that arma 3 does not support wireless and usb devices very well. please try analog wired connections.
also your internal audio is picked up but not the usb one

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in the rpt

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it seems????

fathom hollow
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Analog wired connections mean just the 3.5 thingy right?

modern echo
# fathom hollow

also you were told no screenshot and you post a screenshot. pls paste the text that seems relelvant.

modern echo
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¯_(ツ)_/¯

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ss = screenshot

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meh

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polpox language is unfortunately non-sensical oftentimes

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anyways, do not do anything

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you're going to cause more headaches to yourself than fixing any issues

fathom hollow
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Ok gotcha well I appreciate ya for helping me out

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Maybe I’ll buy a cable for my mic to allow the 3.5 jack instead of the usb

modern echo
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its related to how the device is picked up in arma 3 unfortunately

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is it a usb mic or a usb headphone?

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Does it have a 3.5 jack?

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you're sol and need other headphones if its usb only

fathom hollow
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No I use the hyper x quad cast and it’s only usb unfortunately

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The headphones are a 3.5 jack so that’s not the issue

modern echo
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Ah ok

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then use your headphones for arma 3

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do they have mic?

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And if you play with ts3 vc via acre or tfar

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you wont need to worry about a3 von at all

fathom hollow
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How so? I have ts3 but never used it within arma before

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Yes they do have a mic but I plug it into the headphone input

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And don’t know why but the mic never worked on them

modern echo
modern echo
fathom hollow
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Ok I can try that real quick

modern echo
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if the headphones has three rings, it requires a combo jack

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generally phones have that not computers

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but modern good ones do have support for that

fathom hollow
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yea mine have 3 black rings on the end of it

modern echo
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yeah, you need to check if you can set the jack as headphones with microphone

fathom hollow
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and i would do that within the device manager?

modern echo
fathom hollow
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and where would i find this?

modern echo
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this kind of thing

fathom hollow
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im not sure i have that lol

modern echo
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uh it varies

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but usually thats a realtek thing

fathom hollow
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ahh would it be pre installed?

modern echo
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depends if your computer installation is the factory one

fathom hollow
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could i just install it?

modern echo
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i can already tell you dont have the audio drivers installed

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you should install them

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from the manufacturer website of your computer

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search your model and get the right driver for your operating system

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this should/will unlock the additional functionality of your audio hardware

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including combo jack support and connector reassignment and goodies such as stereo mix in the case of realtek

fathom hollow
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and as in manufacturer that would be intel or AMD correct?

modern echo
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output splitting, etc

modern echo
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your computer brand

modern echo
fathom hollow
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so where i bought it from?

modern echo
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Do you even know what a brand/make and model is?

waxen sail
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Generally no, it'll be the inbuilt sound card

fathom hollow
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ima be honest no lol

waxen sail
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Some computers aren't bought pre-built lol

modern echo
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right, i know

fathom hollow
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i know that lmao

modern echo
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but usually in laptops and non-tech savvies buy prebuilt

waxen sail
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99% it'll be realtek, check device manager

modern echo
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dont make a non-tech-savvy search for pid and ven stufff..........

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its even more confusing than it should

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Please look up your computer make and model or the motherboard or audio interface model and download the audio driver and other possibly necessary drivers from their support page

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this is getting unrelated to arma 3

fathom hollow
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my bad not that tech savvy

modern echo
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figured that much

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please use a search engine such as google to figure out the necessary information

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or i guess i could resolve it for you.......

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and then never reinstall again or at least backup the drivers to install it when you reinstall

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or remember to reinstall them

glad dome
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I have an issue that I don’t see the window to select a unit when I use U for unit switching. When I use a different userprofile it works. But I don’t want to delete my normal user profile. Is there something I can edit in my user profile to get that window back? Btw only the window is invisible I still can change the unit by using arrow keys and enter. But I don’t see the window

glad dome
fathom hollow
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i have no clue now ppl hear me in game \

pine kite
modern echo
weak aurora
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How does one get the necessary load order for mods for a server?

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I copied the load order arma 3 launcher proposes for the modlist, but some mods don't initialize or work so I'm assuming the issue the load order

quaint jewel
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Properly made mods define the load order inside the mod itself. The order that you specify the mods doesn't matter

weak aurora
quaint jewel
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correct

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the parameter is -mod, not -mods

weak aurora
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Typo my bad

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Ok so then it must be a broken mod. I'll try figure out which one it is then thank you

quaint jewel
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Make sure your -mod line doesn't have a typo in it 😄
You could also send your server log, maybe it says why

weak aurora
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Sure I'll restart it and post it here if thats ok

quaint jewel
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This channel is made for such things

weak aurora
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If you have any tips on troubleshooting I'd appreciate it, I'm not sure if you can run commands from the debug console to troubleshoot

quaint jewel
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Some mod named prototype_uniform is messing up weapons configs.
Some mod, might be something else, is messing up animations configs.

Besides that I don't see anything

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prototype_uniform is from black watch infected

weak aurora
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Ok thank you, I'll try it without black watch loaded

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Unfortunately did not work. Essentially my issue is things like TFAR are endlessly waiting on unique radio from server, Zeus Enhanced is not adding editable objects to the Curator etc. So I'm sure there is some initializing problem with the mods

quaint jewel
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That means its a script error on mission start

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Or a script intentionally breaking the initialization

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you have only posted rpt to server start, not into mission start

weak aurora
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I stupidly did not think of that 😅

quaint jewel
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Mh nothing

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5:43:53 [CBA] (xeh) INFO: [8661,174.846,0] PreInit started. v3.18.1.241014
5:43:54 [CBA] (xeh) INFO: [8661,176.148,0] PreInit finished.

PreInit works. But. PostInit is missing completely.

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Some mod has a bad script which is halting the init. No further solution than just keep removing mods
Probably start with Webknight first, they are known for bad scripts

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15:45:51 [CBA] (versioning) INFO: [4953,254.434,0] VERSIONING:grad_adminmessages=1.0.0.2, cba=3.17.1.240424, zen=1.15.0.35, ace=3.17.1.86, tfar=1.-1.0.334, ctab=2.3.0.0
15:45:51 [ACE] (common) INFO: ACE is version 3.17.1.86 - CBA is version 3.17.1.240424 (min required 3.16.0)
15:45:52 [CBA] (xeh) INFO: [4953,255.344,0] PostInit finished.```
That part you are missing
weak aurora
umbral narwhal
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oh never mind, forgot I had case searching enabled.

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I'm kinda surprised that one mod can kill PostInit. Seen it before though...

quaint jewel
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waitUntil{false};
And everyone after you gets killed

lime sphinx
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is it just me, or is "Controls" > "Controller" > "Customize" menu broken for anybody else? tanking

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or is it supposed to be this empty?

quaint jewel
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I don't remember ever seeing that menu

ocean cosmos
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Common Dedmen W

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Fuck aircraft

fair quest
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Hello i was reading the bohemia interactive forums(the topic: Development branch changelog) and i did see this :

Added: Replaced Real Virtuality multithreading system with Enfusions version.

Does it mean that we will get an fps improvement ?

ocean cosmos
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yes

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not huge

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but yes

fair quest
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Oooh that’s great 👌 , i would like to know is it present in the standard version or in beta ?

ocean cosmos
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its in profiling and development branch

sweet shadow
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one of my mod subscribers is having this issue with all custom .p3ds... what seems to be the issue?

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its a singular case, also a mac user...

pine kite
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Has the Mac version been updated yet to 2.18? (last I heard it hasn't yet)

sweet shadow
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im not very familiar with that tbh...

ocean cosmos
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it has not been afaik

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basically the mac version is still on an old game version

bronze river
pine kite
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Hey, Hazer is back!

bronze river
winter karma
glad dome
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Today I had a message in my RTP that I never saw before: „Server can’t keep up“.
Does anybody know what that means? How does that differ to the „messages pending“ error?

mental river
winter karma
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Yes I confirmed it in relevant channel. Thank you for the information. It can be fixed by downgrading to main branch.

quaint jewel
quaint jewel
pine kite
bronze river
glad dome
quaint jewel
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It says there are too many incoming network messages.
Thats what its caused by. Exactly as it says.

glad dome
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@quaint jewel Is it safe to say „pending messages“ is cause by to much Traffic Out and „server can’t keep up“ is to much traffic in?

umbral narwhal
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It seems common to get both at the same time. Like the outgoing (pending messages) jams first, that kills server performance which then causes the incoming message jam.

quaint jewel
glad dome
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@quaint jewel Today in our operation we had an ACCESS VIOLATION crash. Does it make sense to post the rtp file here? We use several mods.

fiery crow
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Another question, what exactly do I do with this cheat code? Do I type it in chat? I'm sort of a noob when it comes to Arma 3 scripting or what not so

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oh whoops forgot to reply to the original comment

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This

steady hawk
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Literally written in that article

fiery crow
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I've not been on Arma in ages so

steady hawk
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Maybe Windows' Virtual Keyboard

fiery crow
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Thank you

wary flint
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Can anyone help me since the 5th of november my arma 3 just freezes after not even 5 minutes of playing

steady hawk
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You can at least elaborate like pinned post suggests

wary flint
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um ok so I have been playing arma 3 since last year and there had any problems 30 to 40 fps constant with or with out mods but since the 5th I play for 5-10 minutes and it would just freeze there is no consistince for the freeze's and I would open my task manger and the game will not be responding and crash.It would also just freeze if I would enter the arsenal mods or no mods I don't no how I would get a picture of it happing.(sorry for the English)

steady hawk
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List info like pinned post

quaint jewel
glad dome
quaint jewel
glad dome
modest sun
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Is there a good way to figure out what exactly is being exchanged to trigger the "Exceeded anti-flood limit" message

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Basically what requests are being spammed

umbral narwhal
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Is it your mission?

modest sun
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I dont believe so as we've been having request spam issues for a couple ops now

quaint jewel
quaint jewel
fiery crow
main wing
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Huge thanks to @quaint jewel with his help and insight on what I needed to look at I was able to figure out my issue thankkk you<3 still confuses me but its working!

kindred solstice
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on a friend's server some players sometime spawn in 0,0,0 and are stuck on the map, sometime zeus can kill them and they'll get the respawn menu

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We don't understand why/what is making this

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right now a player cannot spawn at all

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and zeus can't even kill him because he's already "dead"

uncut trellis
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1st possible issue is mods conflicting

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2nd is player mod list mismatching

kindred solstice
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we all have the same modpack and it only happens for SOME peoples sometimes

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it's inconcistent

waxen sail
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Checked RPT and server log?

kindred solstice
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RPT is logs right ?

waxen sail
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well there's the actual server log and also a .rpt

kindred solstice
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yeah i think i remember

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i'm asking my friend for the server log

empty orbit
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I have a reoccurring issue where mods randomly get unsubscribed from, even mods I was using only a few hours ago are suddenly unsubscribed from.
I don't have a storage problem, and when I verify Arma it says its all good, so I don't know what the issue is at all

mystic mountain
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Arma 3 is freezing randomly then unfreezing

golden nova
empty orbit
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How do I 'ask steam'?

golden nova
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Log in to your Steam account to get help with your Steam games, contact Steam Support, request refunds, and more. Help is also available if you can't log in, need to reset your password, or recover a hijacked account.

stable island
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I have a problem where i can open the inventory or map, and it will just instantly close out. ive rebinded the keys and its still having the issue, is there any way to fix ts

half furnace
ashen egret
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I've been trying to use zeroteir to run an arma server through a lan connection but even with me and my friend on the zeroteir network with and making sure everything was set up right it still wouldn't allow my friend to find the server

somber zodiac
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yeah It just says left ctrl in red and it still won't disappear when I let go of it, coul we hop in vc and I could screenshare and show you?

distant frost
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does anybody has a helpfull link with a good explanation for opening your own antistasi with friends (sick off all the adds with no info

umbral narwhal
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There's never going to be anything straightforward.

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A lot of the stuff on portforward.com is actually pretty good. You don't have to buy their software.

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If you don't want to learn network engineering or fiddle with your router then your best bet is probably radmin.

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But virtual LAN software often fails to work for no clear reason.

distant frost
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im from ps1 time man i used to press x and it started lol

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but thank you

pine kite
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Yeah, No!

somber zodiac
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Hey could someone please help me with the ACE action menu? I hold L CTRL to open it which is what I want, but when I let go of L CTRL, the menu doesn't go away like it used too. Any ideas why that is?

glass saddle
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a coop scenario I like to play on LAN (just me not trying to connect with anyone else) sometimes doesn't load properly, on VR you can choose from some custom layout (subway, a prison, junkyard etc) and always has 2 defined spawn points for them. Often the map just shows below.

The creator said the syntax doesn't work properly because it's old, or something to that effect. Is there anything I can edit to fix/correct the syntax? I don't know how the mission files work in arma 3 so I wouldn't know if I definitely can or can't. Thanks

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^this is the map not working properly, which ever loadout I select and doesn't work, they all look like this. If it's anything notable, the top left info tabs doesn't show the parameters defined in the mission before loading. When the scenario does work properly, it does show, maybe that means something, maybe it doesn't, I have no idea

somber zodiac
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could someone please tell me what the right keybinds are for the ACE interaction menu? My interaction menu will not go away when I let go of L Ctrl, which is what Im trying to fix. Also, restoring my keybinds to default didn't solve the issue so just know I already tried that. Thanks.

waxen sail
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you have both of the toggle keybinds set to left ctrl, unbind them

somber zodiac
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what should I bind them to?

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or what I mean is which one do I leav blank

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and which one stays on L ctrl

waxen sail
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do you want to toggle the menu or just open while you hold the key?

somber zodiac
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I want the interaction menu to open when I press L ctrl and then I want it to go away when Im done holding L ctrl

waxen sail
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ok, unbind Interact Key (Toggle) and Self Interaction Key (Toggle) by opening them both and deleting the Left Ctrl binding

Then change Interact Key to Left Ctrl, and Self Interaction Key to something else, maybe Left Ctrl + some combination

somber zodiac
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Ok I’ll try that

somber zodiac
waxen sail
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yes, I wrote the exact names so there was no confusion

somber zodiac
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Alr

somber zodiac
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Do you want to just hop in VC and I can screen share?

waxen sail
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you're not looking at anything

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did you mean the self interaction menu?

somber zodiac
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Yea

waxen sail
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because that's on ctrl + left windows

somber zodiac
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L Ctrl plus left windows still doesn’t do anything when Im not looking at anything and trying to open the self interaction menu

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ok wait so I think I figured it out a little bit more. I want the self interaction menu to be opened when I press L ctrl and L windows, but there isn't that option in the keybind combination list thing to the right

waxen sail
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just press the buttons when you're binding it...

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I actually have mine bound to nearly the same, do you have something weird bound to Ctrl?

somber zodiac
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i dont think so

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imma try it a few times rq

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wait nvm sorry i was on the toggle one. Ok so now I put it as that. But my self interaction menu doesn't come up when I press and hold down L ctrl and L windows

waxen sail
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in that case I'm not sure. try binding it to just one key that isn't either of those

somber zodiac
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can I just hop in vc with u rq and screenshare?

waxen sail
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no

somber zodiac
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ok

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I cant change those to be the toggles?

waxen sail
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toggle means you press it once and it stays open, you press it again and it closes

somber zodiac
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oh

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ok then yeah i dont want it to be the toggles ones then

somber zodiac
waxen sail
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it looks fine. do you get a small cursor when you hold JUST left ctrl?

somber zodiac
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when i hold L ctrl a red circle just appears in the middle of my screen

waxen sail
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that's working then

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perhaps your windows key is blocked, try something else

somber zodiac
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would you know how I can make it unblocked?

waxen sail
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I think running Arma as admin does it, else find what is blocking it

somber zodiac
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cuz id really prefer it to be L windows and L ctrl to open self interaction menu

somber zodiac
waxen sail
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what does what mean

somber zodiac
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running arma as an admin

waxen sail
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you right click on the shortcut or the exe and select Run as Administrator. Apparently doing the same for Steam does it too

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also check if your keyboard has a "Game mode" that disables the windows key functionality

somber zodiac
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Im on a laptop tho

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is there still a way to change it for me?

waxen sail
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I have no idea

somber zodiac
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ok

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well i found a setting and I turned game mode off

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should I have to restart arma for it to work?

waxen sail
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probably not

somber zodiac
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ok

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yeah I rlly dont know what to do

waxen sail
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bind it to something else

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alt is right there

somber zodiac
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it was always before L ctrl plus L windows always worked but then I accidnetally changed it and then it got messed up

somber zodiac
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also if I were to delete and then reinstall ace, do you think that might solve everything?

waxen sail
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no, you'd need to clear the ACE settings from your profile

somber zodiac
somber zodiac
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idk Ill just deal with having it at L CTRL C, maybe ill try and fix it in the future or do what u said about deleting ace from my profile and then reinstalling

pine kite
waxen sail
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It's not ace interaction specifically, but key capture priorities

pine kite
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I never play Arma 3 with ACE needing administrator level. That key is just a key to Arma 3. Nothing special needed for it.

waxen sail
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Not necessarily for everyone. Some keybinds still have OS precedence (think alt+tab). The windows key is one of those special ones

high salmon
#

Arma 3 has successfully intercepted the windows key for most players
So it's not just key capture priorities
Windows key does have stuff coded in the OS, but it can be intercepted by programs or changed in the registry

A similar issue with HP laptops was solved by changing settings in the Omen Gaming Hub, or disabling it through task manager
https://www.reddit.com/r/ValorantTechSupport/comments/xvp7a8/comment/j1lll40/

lone patio
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Exception code: C0000005 ACCESS_VIOLATION
Fault address: 1A30BDFF 01:0166ADFFll E:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe

Things I've tried, none sucesfull:

  • Reinstalling windows
  • Trying all 3 system memory allocators
  • Setting all files in ARMA root to admin perms
  • Limiting ram by half to 16gb from 32gb
  • Doing a memtest to see if ram was faulty
  • Reinstalling ARMA to another drive to see if it was faulty
  • Reinstalling and repairing all mods
  • Performance profiling build
  • CPU, GPU temps all normal
  • Game files verified more times than I can count
  • Directx, Visual C++ 2013 reinstalled
  • Windows System file check tool done
    probably more ive been at this for a few weeks so forgive me, if anything comes to mind all add to the list

C0000005 ACCESS_VIOLATION at 1A30BDFF

Multiplayer

All servers vanilla/modded

Everything, currently primarily on Antistasi ultimate

Any mods but my main modlist will be attached

RTX 3070
32gb ram
AMD Ryzen 5800X

Ive been at this for weeks, it all started mid campaign without me making any changes im at my fucking limit please help

tough root
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Hey, when playing operations in arma, i at random intervals get disconnected from the server. I dont have any network issues with other games, just arma. it always happens and ive tried many solutions from google which havent helped. does anyone know why it could be happening?

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it happens in any server, regardless of mod or mission

golden nova
tough root
#

no

golden nova
#

also would be better if you could get the game to disconnect while playing with no mods and upload a "clean" RPT because this one has ton of shit related to buggy mods rather than your actual problem

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unless it's related to a specific server

tough root
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ill try the preformance branch thanks

stray kindle
#

Hi guys, i have a problem with Arma 3 crashing constantly.. i dont think is a performance issue due the the PC being very new and powerful.

The game crashes with and without mods. I've tried all the troubleshooting i could find on the internet, nothing worked...

Here is my RPT, some help would be much apriciated.

RTX 4080 SUPER
64gb RAM
1TB SSD
Asus Rog Strix z790-f

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I get the exit code 0xC0000005 - ACCESS_VIOLATION

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  • I cant seem to upload the rpt here.
uncut cradle
humble wigeon
#

Ive got a problem where whenever spearhead is loaded and i load up a scenario, it doesnt give me any player slots to select

spark ingot
#

any ideas what could be causing this? Shows ai move text and red lines.

uncut trellis
#

maybe from some mod

spark ingot
topaz onyx
#

I've been hosting an ArmA dedicated server for a while now, just now the server no longer shows up on the server list, it only appears in the "Recent" tab

strange drift
#

Ive got a problem where whenever

fading pulsar
quaint jewel
quaint jewel
# lone patio hey me again same issues as before attached is a zip file with mdmp and rpt with...

Crashed while drawing shadows.
You could try turning off shadows temporarily to see if that fixes it, or maybe profiling v9 releasing today fixes it.

That is not a full dump. When you launch the game in debug mode, and it crashes, it pops up a message box asking if you want to create a full dump.

I can't quite see how the crash happened, because the data is not included in the small dump.
But I think this is also different from the other crashes you posted

lone patio
#

The thing is that it always just freezes on crash I can hear the windows error sound though

glad rampart
#

hi, when I try to open my project in TB, it crashes without any information. I even tried with project backups that previously had no issues, but it still crashes. I also tried reinstalling TB, but that didn't help. Do you have any idea what could be causing the problem or how I can troubleshoot it?

uncut trellis
#

it is unfortunately possibly the project has corrupted beyond recover

glad rampart
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I’m ready to accept that a project could be completely corrupted, but why would none of my saves work either?

steady hawk
#

Before wonder make sure at least TB is faulty or not

uncut trellis
#

does that work?

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Id assume you work through P drive yes?

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you have not done any changes to folders?

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I think I may have mentioned before in this same problem context that folder changes crash it

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just making sure

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you can try loading the project with templates moved elsewhere to see if templates are the issue

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objects would still load, just be "0" sized

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or you can try moving the v4d files out of the save folder and try load then

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to see if those are the problem

strange drift
#

@glad rampart you can recover height data and objects positions from the wrp

uncut trellis
#

stuff marked green can be moved out for test load

glad rampart
#

Thank you for your feedback. I'll run the tests and keep you updated

uncut trellis
#

the grid file can be deleted too. it gets regenerated when you generate layer tiles

#

if its teh tv4p thats broken, you can still try make new project, save it and assuming it can be loaded without crashing copy the green marked files into that

#

and see if they load up along the new save

glad rampart
uncut trellis
#

then it usually means theres 2 same named templates

glad rampart
#

I just checked, but there don’t seem to be any duplicates

uncut trellis
#

well you can try copying each template into the template folder and see which on crashes it

#

and then look into rebuilding that one in an empty project

#

and then copying that into the old project

#

duplicates could be in different tml files too

glad rampart
uncut trellis
#

👍

half furnace
#

@quaint jewel Any possible fix for the steam compositions not showing up on the zeus interface? Prior ticket submitted here. Fix suggested in the ticket does not work. https://feedback.bistudio.com/T170351

topaz onyx
bright aurora
#

Hey, can anyone here help me?
I got this message

Bad version 75 in p3d file
z/ace/addons/maptools/data/mapgps-display.p3d

what am I supposed to do?
I have a MAC

umbral narwhal
#

Repair/reinstall ACE. I don't know how you do that on a Mac.

patent kettle
#

won't do anything

#

Bad version 75 in p3d file
your arma version does not support P3D format introduced with Arma 3 v2.18

#

update your arma or if it's not yet available on Mac you will need to download previous version of ACE from our GitHub.

bright aurora
#

Thank you

#

Can you tell me which one?

patent kettle
bright aurora
umbral narwhal
#

Oh, still no 2.18 on Mac...

spice oasis
#

Hello, I haven't played arma 3 for a long time, I went into the game today and I have a battleye lock what to do I never used cheats and did not wind up the currency

uncut trellis
spice oasis
uncut trellis
#

youll have to ask battleye support about that I guess

mental latch
#

Yo does anyone here know how to fix arma 3 saying "Connection Failed" when trying to connect to servers, my friend has been having this problem and we feel like we've tried everything. If anyone has encountered this and has managed to fix it, could you tell me how?

umbral narwhal
#

To all servers?

bright aurora
#

Got this message, does someone have a fix?

Bad version 75 in p3d file 'x\cba\addons\optics\cba_optic_big_90.p3d'

#

Is it the same ace fix?

#

If so, can someone send me the file please? Im very dumb when it comes to this stuff

bright aurora
#

Yes

quaint jewel
#

You cannot use the latest ACE version because mac is not up-to-date to latest game version yet.
Stay updated in #linux_mac_branch
the update will come in a few days (for early testing)

bright aurora
#

The ace one I downloaded the older version already

#

I guess Ill do the same with cba and see if its fixes it

quaint jewel
#

oh I've not seen it before with cba, but yeah same thing

lone patio
#

i got the full dump just waiting for it to generate

#

took a while for the game to crash i think turning off shadows really did help

#

im gonna have to put it on a google drive

mental latch
quaint jewel
#

uff rar in low compression :sad: big download

unkempt vessel
#

hey i am getting the 0xC0000005 - ACCESS_VIOLATION and i need help

quaint jewel
quaint jewel
unkempt vessel
quaint jewel
#

to me, whichever way

quaint jewel
#

Something overwrote some memory, wrongly.
I know what did it, but don't know how it could manage to do it

lone patio
#

the hamster in the wheel running my pc got tired

unkempt vessel
quaint jewel
#

you have 8 cpu cores?
You could try running game with -cpuCount=4
I wouldn't expect that to change anything but maybe its magic?

lone patio
#

yeah 8 cores ill try tommorow next sesh

unkempt vessel
quaint jewel
#

Send it to me

#

How you do it doesn't matter

unkempt vessel
#

like the file?

quaint jewel
#

yes

#

the file that the "make report" button in that crash dialog tells you to send to developers

unkempt vessel
#

done

distant frost
#

hello

im joining my friends server and every time i download the antistasi plus mod the green dot turns orange and im not able to go in the arsenal vehicle spawn etc my friend is just im not without the plus mod in a dif server no problems any ideas

distant frost
#

im making sshot of error code now

uncut trellis
distant frost
#

hes playing with the same and if we delete plus theres no problem

uncut trellis
#

maybe its not same version of plus

#

or the download is corrupted

#

missing file is missing file none the less

distant frost
#

i take them from his list but yeah true

#

i see what i can do thank you

uncut trellis
#

you can try verify game files on steam

#

!steamverify

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

uncut trellis
#

and mod on the launchers mod list via the repair tool

distant frost
#

yeah did that

stray kindle
#

Hi guys, I desperately need help. My game crashes in the first five minutes, first i thought it was the mods, but it isn't.

I have reinstalled it, now I have 0 mods active. I've tried all the troubleshooting i could find on the internet, nothing worked...

I get the exit code 0xC0000005 - ACCESS_VIOLATION

Specs: RTX 4080 SUPER
64gb RAM
1TB SSD
Asus Rog Strix z790-f
Intel i7 14700

Any help would be greatly appriceated.

golden nova
#

!steamverify

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

stray kindle
pine kite
gritty sphinx
#

hello, my friend and i had a small problem, we are trying to joing king of the hill eu #5 but everytime we join there is an error saying

Script init_debug sqf not found
i restarted my game and it worked and made me join the game, but my friend restarted many times but it didn't work for him

#

anyone knows why?

pine kite
#

But it may be a file transfered from the server that is getting corrupt/failed to download. I don't know how to prevent that.

fringe salmon
unkempt vessel
#

none but i have some downloaded

fringe salmon
#

Hmm. Does it give you an error?

unkempt vessel
#

yes

fringe salmon
#

Can you send a picture please

unkempt vessel
stray kindle
#

I get the same error

unkempt vessel
#

so whats the problem because i dont know

stray kindle
#

I have no idea, Im asking for help as well, i have tried everything...

unkempt vessel
#

i looked on the wiki but nothing

unkempt vessel
#

man i still need help

humble wigeon
#

Ive had this problem for as long as ive had arma. Ive managed to suppress most of the bugs ive experienced except for this bug i get where i cant see the text chat

#

It just randomly disappears mid game

#

I might load in and have the ability to see, read and interact with text chat

#

But after a minute it just blinks out of existence

unkempt vessel
strange drift
#

patience

steady hawk
#

And polite. State your issue. Error messages.

pine kite
# stray kindle I get the same error

That 0xCbunchofzeroes5 is a common error but can have different causes. Not neccesarily the same as Thatotherplayer's issue. But you posted a link to the details and report file, so Dedmen can analyse the .mdmp file inside it for more clues. Best is if you can explain what happened shortly prior in those first 5 minutes. So he has some context to search for issues.

#

@unkempt vessel same goes for you, besides uploading the dump file/report, please explain what happened prior to it. Give as much details as you can, other than "It crashed".

stray kindle
solemn turtle
#

Hosting on a dedicated server and recently popup started appearing : No entry 'bin\config.bin/CfgWeapons.'.
I want to find the source of the problem, the weapon asset name that is missing. How do I go about it, what logs should I search for? On the server logs or client logs? Seems like almost impossible to narrow down the specific asset in fault.

unkempt vessel
distant frost
#

im super annoyed im still truying to play antistasi with my friend i did all the things u can think off and still missing mod gott them repaird verified in steam deleted even steam and downloaded again still same error but dont show wich mod is missing i checked them all myself

distant frost
#

what can i do more to find the missing or corrupt mod ?

pine kite
#

Post the RPT log file so we have an idea what mods you are talking about, and which are not actually loading despite you wanting it. Or which might conflict.

Just unselecting the mods that could be the cause is the proper way to test it. Some mods are dependant on each other so you might have to group them. 16 mods does not seem so much, but if you have dozens more, then disabling halve of them and check which halve still has that error. Then subdivide that halve further down.

#

And which of you two is hosting it? Meaning, which of you has the modlist that you must have to play as you want it? (so compare RPT log files of the both of you)

distant frost
#

thank you here is an answer i can work with my buddy is hosting we will check this now

#

i don not find more then the dlcs

lone patio
#

limiting cores to 4 did not help im going to be sending another mdmp soon

#

if it helps i just got this error for the first time

#

saw corruption and thought it might be intereting idk

digital oasis
#

@long dome , I am suspecting the composition being the issue, because obviously its a missing asset, so unless the whole thing is already grouped together, you would'nt be able to find it in the props section, and that may be why its having a hiccup

lone patio
quaint jewel
# stray kindle The crash report

I have absolutely no idea how that can happen. I've never seen it before.
Maybe something GPU or GPU drivers, but also I don't see how bad drivers could cause that

quaint jewel
quaint jewel
quaint jewel
#

Well blobdoggoshruggoogly

gleaming flicker
#

Im doing the East Wind campaign and I'm doing the Beyond Recognition mission, but before that I ofc have to rearm. But it won't let me rearm and idk what to equip?
Normally it would just give me everything I need but now not

pine kite
# distant frost i don not find more then the dlcs

There are 2 text tables in the RPT file. The second one further down contains the list of mods you told the launcher to start the game with. (assuming the -mod= parameter is properly written) This does not contain any mods.

quaint jewel
distant frost
# unkempt vessel

i got this in the beginning when i bought my pc my driver was broken

stray kindle
#

It's really weird, my pc is brand new.

unkempt vessel
stray kindle
#

Yes

#

Latest ones

pine kite
#

Maybe it was assembled with someone with static-y fingers. Better use some memory diagnostic tools.

waxen sail
#

XMP enabled on RAM?

pine kite
#

Or some wannabe-whizkid had fun with it's bios settings. Who knows.

stray kindle
waxen sail
#

Try disabling it, it may be unstable

stray kindle
#

Will do

fathom crag
#

Not sure if I should post this in here or #arma3_launcher

Whenever I click play in steam to open the launcher, I get the attached error message. I have tried the following fixes:

  1. Uninstall & reinstall Microsoft Visual C++ (various years) Redistributable
  2. Uninstall & Reinstall Arma 3
  3. Verify Integrity of Game Files
  4. Delete Launcher & launcher folder then re-verify
  5. Disable Steam Controller Input
  6. Restart PC after each of these attempts

Yes, my GPU drivers are up to date

I can launch the game itself just fine via the exe in \steamapps\common\Arma 3, it's just the launcher that doesn't work.

#

System Information:
CPU: Ryzen 5800x
GPU: Radeon 6800xt
Installed SSD: Samsung 970evo
OS: Windows 10

#

Also, the only thing I can think of that could have caused this issue is this:
I enabled controller support last night so I could mess with a vehicle more easily. Earlier today I tried to launch arma for the first time since then and was then met with this.

And now it is magically fixed. I have done litterally nothing aside from get lunch.

lone patio
stray kindle
#

I'm getting to that point

umbral narwhal
#

You guys should run CPU/memory test utilities, but I'm not sure what's good for modern CPUs.

#

I used to run prime95 torture tests in large FFT mode for CPU and blend mode for RAM, but large FFT probably fits in L2 these days.

#

Also the difference in 2-core vs all-core speed makes it difficult to test every case.

#

New PC doesn't mean reliable PC. Intel 13xxx and 14xxx chips kill themselves routinely, while AMD and Intel both push at the edges of stability these days.

pine kite
modern echo
torn cobalt
#

I’m having an issue that says something about the curator not being defined and there’s another one that says about NC can’t interact with something something about a letter either l or I missing

#

May be 1

uncut trellis
torn cobalt
#

Well my laptops already shut down and I’m gonna sleep, I’ll send one first thing tomorrow

hidden hill
#

tf do i do here

#

its the tutorial

steady hawk
#

!steamverify

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

steady hawk
#

Verify your game first. Maybe wait a few seconds more too

hidden hill
#

i literally just installed the game but ok

pine kite
hidden hill
#

@steady hawk

safe swan
#

How come my friend joins my server and then immediately disconnects, tries this three times and then the server disappears off the server browser?

#

It's hosted off my internet

leaden anchor
#

Hello everyone !!!
I took a year break off of arma 3 😁 and it feels Great to come back to this community with all the wise advices and great personalities!!
Im trying to get back up to speed with the community and the game all over again .
Can anyone tell what this error code it pops up ever time I deceased a bad guy

umbral narwhal
#

It means that either a mission or mod you're running has some broken code in it.

#

If it's your code, it looks like you're doing a forEach over an array containing [a, b] elements, but one of those elements is not what it's supposed to be.

uncut trellis
#

Some mod called GR

leaden anchor
#

@umbral narwhali cant do nothing about an broken code within the mod correct ?
i don't think i has nothing to do with the elements because i can run a whole new mission with new personal and the same code will still pop up

umbral narwhal
#

If it's not your code then you can ignore the second paragraph :/

#

There is nothing you can do about other people's broken code.

leaden anchor
#

@uncut trellis when i type up gr in my mod search rhs mods pop up i know its NOT them !

waxen sail
#

That's probably RHSGREF, I doubt it's that

umbral narwhal
#

RHS stuff is all prefixed with rhsafrf\addons or similar, as far as I know.

pine kite
leaden anchor
#

@pine kiteoh shoot lets see

#

@pine kiteThank you you have solve my issue do i get ride of the mod or can i repair this mod some how
and also everyone else as well, thank you, for trying to get to the bottom of this rabbit hole with me the atmosphere community has not change at all over the last year i been gone

waxen sail
#

It doesn't seem to have been updated in 3 years, you are probably best off removing it unless you know enough SQF to fix it

pine kite
umbral narwhal
#

I'm actually simplifying for the audience :P

#

It is possible to fix other people's mods but if you don't know what a script error is then you are very far from that point.

pine kite
#

The mod seems like it has the right mindset against warcrime behaviour. To bad it doesn't work.

leaden anchor
#

yeah, the mod was pretty cool when it was working.
I don't know what made it bug out also this is have one more question this pops up as well

uncut trellis
#

or you can try use western sahara compatilibity data

torn cobalt
#

What does this mean?

golden nova
#

that you have very shaky hands

waxen sail
#

Does nobody know how to screenshot nowadays? 😆

torn cobalt
#

I was rushing to make sure I could get the picture

golden nova
#

it's some RHS USAF related error so either there's a bug in the mod or you're running something dependant that is causing it

#

it says bft_update.sqf there? Or something. BLUFOR Tracker related maybe.

torn cobalt
#

Does it cause any issues?

golden nova
#

if your game seems to be running fine then no, if you notice weird behaviour then probably yes

torn cobalt
#

Alr

umbral narwhal
#

Possibly the code assumes that the player isn't dead.

torn cobalt
#

Ah

#

I hit respawn

#

Again

umbral narwhal
#

Note that if you don't want to see these, you can turn off the -showScriptErrors parameter in the launcher.

torn cobalt
#

Thank you

sullen wren
#

So found a strange bug that was encountered.

When a player on a public Zeus server shot folks in a helicopter including the admin, the admin lost the ability to see who was joining, team killing.

uncut trellis
# torn cobalt Thank you

If you turn off the error messages and play with faulty setup don't be surprised if it breaks later.

limpid tusk
#

Asking for a friend anyway to fix LOD. His view distance is up, graphics are all on ultra. 32gb of ram. Not exactly sure what could be causing this. Tried it out without mods and this is still here.

steady hawk
#

What really do you mean by that issue

#

I don't see any LOD issue

limpid tusk
#

click on the image and look at how blurry the trees are for some reason

steady hawk
#

It is not an LOD but Post Process > Depth of Field

limpid tusk
#

uh is that an option?

steady hawk
#

Video Settings

limpid tusk
#

oh yep

#

found it and tested thanks a lot

steady hawk
#

Expect something won't work. Maybe it will

torn cobalt
#

Well can you notice any errors?

steady hawk
#

Maybe

torn cobalt
#

Tell me what you do see

steady hawk
#

Don't know. Anything can happen

uncut trellis
pine kite
#

Dividing by zero causes the world to implode in on itself.

keen basalt
#

Why does my server list keep deminishing?? I start the game and go to SERVER BROWSER > OFFICIAL SERVER tab and they're all there. Then I go into a server, and when I come out, there's only half the number of servers. Then when I go into another server or click on a different tab and come back there's nothing there until I restart Arma from the Launcher. This has been happening all year. It was never like this before; maybe like 5 updates ago. Why's it doing this!??

trail niche
#

Hi

I'm having an issue I can't solve by myself and google is not helping either, maybe someone here will know

problem : when the player goes near an enemy AI in "CARELESS" mod, the enemy AI moves, and if the player goes too close and in front of it, the AI shoots (gun goes up, shoot one bullet, gun goes down, gun goes up again, shoot one bullet, repeat until player is dead)

  • the problem happens both on dedicated and local server (and singleplayer, but that was to be expected), it also impacted other people playing on a mission I prepared while I was a Zeus far away from them
  • the problem happens only when the player is on an enemy side to blufor. When the player plays independant (and the independant side is friendly to opfor side) or civilian, the opfor AI ignores the player
  • the problem happens on vanilla
  • if the player uses a vehicle, the distance within the AI reacts become larger
  • when opfor AIs are more than 1m away, they throw grenades at the player but do not shoot
  • when creating and using a new profile, problem persists
  • I have almost 4,500h of gameplay, and that is a first for me

any idea please ?

uncut trellis
#

You can post your rpt here in case there are any clues in there

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

trail niche
uncut trellis
#

If you put it in pastebin and link here people on mobile can read it too

trail niche
#

oh it's supposed to be a link, mb

fringe salmon
umbral narwhal
#

@trail niche So what's the actual problem? Like what are you expecting the behaviour to be?

trail niche
nimble oracle
#

Issue popped up last night i'm hoping someone knows about. Had a mission going last night, about 40 players. About 2 hours into the mission, several players crashed out.

They reported that they froze and were unable to move. Game black screened on them, some of them it hard froze, some it threw up an in-game error window with DX11 error device removed and then crashed.

The exact error is Error Message: DX11 Error : Buffer Map Failed : DXGI_ERROR_DEVICE_REMOVED

A few of them were able to restart their computers and rejoin, but others were unable to rejoin until we reset the entire mission.

Only thing the server RPT shows is client's ticket has become invalid. Code: 6

Any idea what is going on here? First time i've seen this where users could not reconnect after a crash.

golden nova
#

device removed error is usually about faulty drivers or faulty GPU.

nimble oracle
#

But why would several players crash at the exact same time due to a driver error?

golden nova
#

couldn't reconnect probably because server required some time to figure out that they are not in there anymore or something.

#

at least two people at the same time can have the same driver.

#

tell them to roll back drivers and see if it helps next time.

nimble oracle
#

is there a known nvidia driver that is causing issues with arma?

golden nova
#

no

#

Nvidia and AMD release drivers every couple weeks. Some might work some not. Some might be fine with stable branch but not with performance.

#

If they see the error on their current driver version, they should roll to the previous one where the issue did not occur.

#

usually it's better to stick with nvidia studio drivers rather than game ready as the former are tested thoroughly so big corpos don't sue them for bricking the hardware. Game Ready stuff is released as soon as possible to support magic for new and upcoming games.

nimble oracle
#

So several people that had this happen had AMD cards, but atleast one guy has an Nvidia card. He didn't get the black screen, his game just froze and he was unable to move, had to alt-f4 out and restart, and then couldn't get back in the server.

molten mason
#

When doing a uniform the hand does not change color when switching the player race, can anyone help me why that happens?

ocean cosmos
#

which uniform

#

either uniform is bad or face is bad

molten mason
#

there's a guy trying to figure out what the issue was, i'm trying to help him, he had the hands hidden selection in the config setting the texture through there, i told him to remove it from there and only use it if he wants to remove the hand for gloves and stuff, i'm still waiting to hear from him

strange drift
uncut trellis
trail niche
strange drift
#

the more you reduce the effort for BI programmers + high/100% repro rate, the more likely it gets fixed 🙂

trail niche
#

yeah I'm kinda concerned about the repro tbh, because it is very very basic and like I said in my previous 4500h of gameplay (and dozens of missions as mission maker) it never happened
and can't find any answer online, meaning I'm certainly the first (or one of the first) to experience that bug

strange drift
#

cant speak of Zeus handling with making AI to ignore
can only say that setCaptive isnt 100% safe either. at times AI decides to engage regardless (especially when very close)

trail niche
#

they were set to Careless using group attributes in editor, nothing Zeus-related
granted it was not through the init of the units, but I never had that issue before, and it's kinda problematic, because even if AIs shoot the player only when he is really close (like less than 50 cm), they move and throw grenades if he is within 5-6 meters (on foot, more if they are in a vehicle). And my current team playing a lot of infiltration so I need my AIs to ignore them completely if I want to

and before last week, AIs I set to careless ignored players even if he was dancing right in their face

strange drift
#

careless should work for that i think. havent used it for that purpose tho. disableAI is probably stricter/offers more control

trail niche
#

problem with disableAI is that I need to be able to turn my AIs back to Aware if the players go loud

#

as Zeus I should be able to apply a line of code to the AIs if needed, but turning off DisableAI with every single unit is gonna be tedious and take time, and if the players are close-by I need to be fast

strange drift
#

does Zeus Enhanced not provide some utilities for AI in that regard?

trail niche
#

To my knowledge Zeus Enhanced does not offer the possibility to edit more than 1 unit at a time, but I might be wrong

Anyway I'm not really looking on a workaround (as I already figured out one) but more of a definitive fix

molten mason
# uncut trellis (also <#105462541215358976>)

i didn't know if the issue was models or config, in the end it was config, he added the hands selection in the code and added the texture there, so when a player changed it, it wouldn't change, i asked him to remove the hand hidden selection from the code and it worked

uncut trellis
#

yeah that would interfere with the engine driven identity swap

golden nova
#

there is no "fix" because this is not a bug

#

unless you want the thing about careless units shooting if enemy is too close, then there might be a fix once you make a ticket.

trail niche
# golden nova unless you want the thing about careless units shooting if enemy is too close, t...

yeah I don't really care about the enableAI to multiple units thing, I'm looking for a fix so careless units stop being semi-aware when players are nearby
for now I believe it may come from a corrupted file on my end so I'm re-installing the whole game
it really feels strange, because even when the AIs are shooting, it looks like they are fighting against an order from the gmae not to do it and get back to their safe animation for a brief moment before aiming and shooting 1 single bullet

golden nova
#

have you thought of setting the players as captives dynamically? They will be ignored by AI and won't be shot at at all since they would be seen as civilians

trail niche
#

yeah I've thought of multiple workaround already, but I'd like to find a fix to this "AI units in careless acting aware when player is nearby" thing
I don't like that kind of bug, plus it may f*** up some scripts/composition I'm using for roleplay

golden nova
#

then again, make a ticket with repro

trail niche
#

I will, if reinstalling does nothing

vital shoal
#

Any idea as to why the missile lock sound is so quiet when in first person but perfectly fine in third?

golden nova
#

are you playing with ace? Or any other mods that might change sound.

#

I recall some that would lower the sound loudness in 1st person to simulate you having a helmet on (or a headset).

vital shoal
#

Yeah a significant number of mods, I'll quickly run it vanilla

#

Yep still a problem on vanilla

vital shoal
golden nova
#

nope

#

never noticed it in vanilla although I play in first person most of the time. Maybe it's not a bug but a feature.

vital shoal
#

It'd be the dumbest thing ever if it's a feature considering those sounds are practically essential in the sorts of fights I do where I often have the person be out of FOV view and use missiles like the aim-9x, and plus I can't always look to my radar on the bottom right for indicators on when I'm about to die to a missile
I guess I'll live with it though, thanks for the help

golden nova
#

if you indeed can replicate it consistently in vanilla then you can make a ticket on feedback tracker

#

I assume this is about locking in planes or does it happen with manpads too?

vital shoal
#

Seems like it's only planes

#

And it also affects the noise of "Missile inbound" too

umbral narwhal
trail niche
umbral narwhal
#

I don't know what "should" is supposed to mean here.

#

IME they always did, but I've only been working with this shit for a few years.

trail niche
umbral narwhal
#

lol

trail niche
#

so, for some people you have been dealing with bugs for years without even knowing it is one ? 😂

umbral narwhal
#

I'd be surprised if a bug was introduced recently, because the devs don't touch the AI code.

#

It's so riddled with bugs that it's hard to tell what's intentional.

trail niche
#

fair

umbral narwhal
#

Hell, it's so riddled with bugs that it's hard to isolate just one of them in a repro mission :P

trail niche
#

until last week (and I play the game since 2016), careless AIs are basically braindead, not reacting to anything going on except for the part where they look at players they noticed

#

hence why any change is a bug to me

umbral narwhal
#

IME they always shot what's in front of them. They just won't do any combat-related movement.

#

Which may include turning towards a target.

#

When in vehicles, they'll still turn turrets.

trail niche
#

the part where they shoot at players standing right in front of them is no biggie, but the fact they move around and throw grenades is problematic

#

well vehicles can't be careless

#

I usually drain ammo from vehicles and give it back if needed in Zeus

patent kettle
#

I recall being surprised that careless AI shot me when I've bumped into him few years ago

#

so that's not new.

trail niche
#

gosh
so I've been blessed the last years and the "true" feature is getting back to me ? ^^

patent kettle
#

not sure about the nades

umbral narwhal
#

Throwing nades is pretty rare anyway. Difficult to force unless you take their other ammo away.

patent kettle
#

You can try Arma3Legacy216 branch code to test.

#

I had the issue with AI throwing nades while developing EF DLC, but I'm not sure if it was 2.16 or 2.17. And I'm 100% sure they were captive but idk if they were set to careless.

trail niche
#

imo they send nades because they can't shoot but they are in a agressive pattern so they have to somehow make damages
interestingly, if you are inside a vehicle, they won't send nades but shoot from further to hit you

#

I'll test the legacy branch once the game is downloaded again

mellow sluice
#

can anyone shine some light on where im going wrong with trying to launch a locally hosted server mission for testing? the code works fine when packaged into a PBO for my dedicated, but when i leave it unpacked for local testing i get this error:
Warning Message: No entry 'mpmissions__cur_mp.Cam_Lao_Nam\mission.sqm.version'
i assume ive done something very dumb

golden nova
#

any dev able to tell me what went wrong here? RPT reports Fault address: C34EE926 01:0003D926ll C:\WINDOWS\system32\XAudio2_7.dll so I assume it's either JSRS or Dynasound bug causing CTD, but perhaps it would specify a sound classname or something.

quaint jewel
golden nova
#

so it's just about resampling? No mod issue whatsoever indicated in there?

quaint jewel
#

yes

golden nova
#

alright

waxen sail
#

Two issues that are bugging me recently -

Strange desync on player incapacitation, players appear to become stuck in place and remain visibly incapacitated after being revived for certain observers, happens across both vanilla and modded (ACE) servers

A minor issue but assignTeam seems to drop the assigned team randomly and for random players, I really have no idea what causes it to do this

Any ideas on what I can gather to be able to debug and fix these?

wispy horizon
#

hello, today i started getting CTDs upon joining our own server, either after loaded in, or simply before spawning. (i am the only one having this issue)

i am getting C0000005 ACCESS_VIOLATION

can i attach a few minidumps?

umbral narwhal
#

@wispy horizon Are you running the performance/profiling branch?

umbral narwhal
#

See #perf_prof_branch. You can send the mdmps to dedmen but I suspect he already knows about that crash.

humble gale
#

Is anyone experiencing STATUS_APPLICATION_HANG error when you run Dynamic Recon Ops or other scenario?

golden nova
#

no

strange drift
digital root
#

Hello! I am having an issue logging into my alliances server. Nobody else seems to be having an issue but me. I am able to connect to the server, choose my slot, then hit okay. It downloads the file, goes to that map loading screen, then back to role selection. It shows Receiving Data and then the whole game hangs. Dead. Have to restart pc. Has anyone had this issue or know what the hell to do?
There are mods on the server. I have the right modpack which we have used before now (with no issue).
I saw somewhere to delete MPMISSIONCACHE which i just tried. Am now verifying game files.

stray kindle
#

Do you guys know if having a slightly less powerful power supply for my PC can cause the game to crash to desktop with 000000005 ACCESS VIOLATION code?

pine kite
#

If devices don't have enough power to do whatever they do, then yes, they can malfunction and the operating system or other software with it. Or an application dependant on that gets stupid input so it goes stupid because of it and gives up.

digital root
pine kite
#

Access violation means code touches memory that it shouldn't. If somehow addresses are 'calculated' based on nonsense, it can end up doing the wrong things.

stray kindle
#

The power supply is weaker 650w

#

I know, it's dumb, I'm getting a new one

#

I was wondering if it could cause such a crash, because I've exhausted every other option for the cause.

digital root
pine kite
high salmon
pine kite
#

Yeah, definitely not unless you can replicate the issue in pure vanila Arma 3.

stray kindle
#

I need to buy a more powerful one anyhow.

#

I have also tried every possible solution out there

#

The question was, is there a possibility that that could cause the game to crash.

#

Helldivers 2 also crashes in the first 3 minutes

#

However Cyberpunk 2077 on max graphics doesn't.

golden nova
#

650W is enough for your rig. Question is if you have an actual PSU or some offbrand chinese bomb in there.

#

and if it was a PSU issue, be it overheating or overvoltage it would cause your PC to turn off, if it's just game crashing then it can by any other hardware part.

golden nova
#

also Arma 3 crashing generates an RPT file along with mdmp archive, upload the mdmp or send it to Dedmen and let him see if the cause is detailed there

stray kindle
#

I have, few days ago

#

No avail

golden nova
#

:/

#

still, I highly doubt it's caused by the PSU*. Arma 3 barely uses what modern graphics cards are capable of, if anything it would be Cyberpunk in this place.
*unless it's an offbrand bomb you still did not specify

stray kindle
#

No, all parts are original

viral tulip
viral tulip
#

search - event viewer should see application events the logs

#

windows log and and check both application and system, if an error about DCOM comes up that might be the culprit

stray kindle
umbral narwhal
torn cobalt
#

Can I have some help

#

It’s not letting me close it

#

I keep clicking close window but it’s not working

lone patio
#

@quaint jewel i hope you dont mind the ping but i contacted bohemia support and this appears to have fixed everything magically

#

incase some tard like me has the same issue

steady hawk
torn cobalt
#

U fixed it

#

I*

#

I had to restart

pine kite
#

Silicon chips can die if you touch them on the pins. Or when improperly cooled. You can't see that on the outside.

#

It is unlikely with a brand new PC. But it can happen.

trail niche
#

@patent kettle @umbral narwhal @strange drift @golden nova
Sorry for the ping
You tried to help me and I thank you for that
FYI, reinstalling the game and using legacy branch 2.16 did not solve the issue, I opened a ticket in the feedback tracker
Thank you again for your help

fringe salmon
#

game won't load past arma 3 logo when using mods
been using the preset without any issues at all
no mods, loads fine
latest stable version, windows 11, 16GB DDR4, i7-8700, 4070 Super

steady hawk
#

been using the preset without any issues at all
This does mean nothing

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

steady hawk
#

Check/post RPT

fringe salmon
#

alright give me a second

fringe salmon
steady hawk
#

You have -noLogs and the RPT contains no info

fringe salmon
#

so i'm guessing that's an option in the launcher

steady hawk
#

Yes

fringe salmon
#

should i enable any other paramaters as well

#

i.e. check signatures

steady hawk
#

Disable noLogs first

fringe salmon
#

alright i'll start up arma 3 again then

#

i disabled it

fringe salmon
steady hawk
#

Unload ACE and try

fringe salmon
#

do i only unload ace or do i unload its dependencies as well

steady hawk
#

Don't know

#

Just try

fringe salmon
#

unloaded dependencies as well

#

now it loads, but i kinda do need ace & its dependencies

steady hawk
#

Try to fix ACE first

fringe salmon
#

i'll reload the preset & repair ace

strange drift
#

you can try to add -noFreezeCheck as custom parameter in the launcher

#

that aside a good bunch of your mods are done poorly/have config issues

fringe salmon
steady hawk
#

You have a lot of bad Mods

fringe salmon
#

alright but bad in what way

steady hawk
#

Poorly made

fringe salmon
#

well there's not much i can do about that

steady hawk
#

Other than unloading them

#

But anyways, fix ACE

fringe salmon
#

done, loading arma 3

strange drift
#

one thing i'd recommend is to make multiple presets with only the set of mods you actually need for the session

#

ie one for WW2, one for Cold War, etc

fringe salmon
#

the thing is the preset of the server i'm playing on is pretty dumb

#

i.e. advanced vault system messes with antistasi carry object

still tiger
#

yo anyone know how to fix this memory crashing problem am tryna host a server on antistasi or even in the vanilla game and aparrently its out of memory i
i was playing it couple months ago and it worked

#

?

fringe salmon
strange drift
#

beyond that someone with enough technical expertise would need to analyze the errors, group them, approach the mod authors and try to educate them how to fix their work - and ofc the mod others to fix it

#

@still tiger is Arma 3 on stable or a different branch?

still tiger
#

branch ?

#

wdym am sdoorry idk anything

strange drift
#

ok than most likely you are on stable

#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

strange drift
#

try to do that next for your crash prob

fringe salmon
#

yeah still not loading

steady hawk
#

Are you sure none of your Mods are overwriting anything

fringe salmon
strange drift
fringe salmon
#

or is it somewhere in the arma launcher

vivid bough
#

BattlEye today does not want to work all over the world

fringe salmon
vivid bough
#

we found a solution:

  1. launch all mods without BattlEye and turn them off
  2. launch with BattlEye
    don't thank me)
pine kite
#

Can you translate @vivid bough ?

vivid bough
pine kite
#

Not sure if you are being serious. I just would like to know what those 2 bottom lines in the last screenshot mean. I have no clue due to that cyrylic alphabet. Something with Battleye, but that is it.

vivid bough
#

this means that everything is fine and there are no blockages

viral tulip
vivid bough
viral tulip
#

battleye servers could have an auenrysm so, best thing is wait it out. even if you manage to have a workaround, theres no guarantee it wont kick you off again

vivid bough
#

I gave a solution - you can use it or not use it.

viral tulip
#

just saying

vivid bough
mellow sluice
#

any idea why the first line works, but the second line doesnt?:
hint str diag_stacktrace;
diag_log diag_stacktrace;

steady hawk
#

In what context even

mellow sluice
#

im trying to debug some sqf function, inserting these to see what parameters are being passed

umbral narwhal
strange drift
mellow sluice
#

derp, thank you

glossy zephyr
#

can't seem to find the ffedback bug reports, but i am sure it must be somewhere there - is it a known bug of glitched zooming in and out constantly sitting in the vehicle?

winter karma
#

Hello, I'm struggling with editting the mission.
The mission & dedicated server worked fine until yesterday, but somehow, after arma update? I'm having some problem.


2. When this happens, the server seem to be stopped. I checked with #monitor and the monitoring stops at random point.

3. Afther this, even if I shut down the dedicated server, the server is still visible in server browser, however the server is not able to join. And the server exe is visble in task manager.```
Would there be efficient debugging method?
Thanks in advance and plz ping me.
quaint jewel
#

Which version is the server running? The full number

winter karma
#
 2:08:27 BattlEye Server: Initialized (v1.220, Arma 3 2.18.152428)
 2:08:27 Game Port: 2302, Steam Query Port: 2303
 2:08:29 UPNP initialized
 2:08:29 Mission Hello_Liberation.Altis read from bank.
 2:08:29 Host identity created.
 2:08:34 Sáky uses modified data file
 2:08:35 BattlEye Server: Player #0 Sáky (127.0.0.1:2304) connected
 2:08:35 Player Sáky connecting.
 2:08:35 BattlEye Server: Connected to BE Master
 2:08:40 BattlEye Server: Verified GUID () of player #0 Sáky
 2:08:51 Roles assigned.
 2:08:51 Reading mission ...
 2:08:56 Mission read.
 2:09:01 Game started.
 2:09:09 Admin logged in, player: Sáky, playerUID: , IP: 192.168.1.2:2304.
 2:09:14 Server load: FPS 0, memory used: 1403 MB, out: 0 Kbps, in: 0 Kbps, NG:0, G:0, BE-NG:0, BE-G:0, RQ:0, Players: 1 (L:0, R:0, B:0, G:1, D:0), JIP (T:0 Q:502)
#

This is the video for your ref

quaint jewel
#

428 is known to cause freezes.
It was updated to 431 an hour ago

winter karma
#

Damn

quaint jewel
winter karma
#

Let me do it again-

viral tulip
#

huh thas weird, i dont see any update on dedi server, unless that is dedicated profiling branch?

quaint jewel
#

Profiling branch got it

winter karma
#

Fixed! Thank you

distant kite
#

Anyone got any way to fix a local host server not showing up for friends? Ports are open, and induvidually declared to try fix the problem.

pine kite
#

If you truly forwarded the needed ports (incomming UDP portrange 2302-2306) then the only cause is your firewall not being open on that too. Or your internet service provider is not allowing you to host a server or has you on a carrier-grade NAT network type. The last of which you can do nothing about.

#

Also, what in heaven's name does "individually declared" mean?

distant kite
pine kite
#

Ok, some routers don't accept it as a range. Makes sense.

plucky estuary
#

Using ARMA ver. 152431
Crashing immediately when I click "ok" at the lobby in CodeFourGaming - King of the Hill US#5 - RHS Vehicle . Other CodeFourGaming servers work normally.

Where do I post my rpt, bidmp, and mdmp?

quaint jewel
plucky estuary
quaint jewel
dusty oyster
#

anyone aware of any mods that make it impossible for you to reload (the SDAR) or access your inventory underwater?

quaint jewel
#

inventory not working underwater is vanilla "feature"

dusty oyster
#

rip

glossy zephyr
#

guys where should i look at reasons for

stray kindle
#

it a generic message, could be a number of reasons

#

Google the most common troubleshoot methods and do them

glossy zephyr
#

ok i bet not via proton (unchecked)

pine kite
#

The first text in orange.

pine kite
violet cargo
#

I might have found an interesting bug:

  1. In Virtual Arsenal when you export a loadout with an insignia you can properly see it exported (if you check in notepad).
  2. When you import it back using the Vanilla import button the insignia is gone.

I reproduced this in vanilla 2.18 and legacy vanilla 2.16 as well, so I'm wondering since when is this broken.

golden nova
#

could have been like this forever. If you can reproduce it in vanilla environment, make a ticket in feedback tracker

violet cargo
ocean cosmos
#

yes

keen bolt
#

I cant configure my mod settings in arma 3

I cannot open the "Configure Addon" in the settings, and when i hover my cursor over it, a text pops up that says "You need to start a mission first.". I also tried opening it while playing in the editor but met with the same thing, it was just fine like 10mins earlier, then I restarted the game and now it's like this. I have tried installing the game again, i've search around online and i cannot find a solution. Anybody here got an idea what the problem is? and is there an answer to it?

high salmon
#

Try starting the virtual arsenal (or ace arsenal) and opening "Configure Addons"

still tiger
#

yo me and my friend are trying to play togheder we are a using zerotier for LAN conections and when my frined trys to join it just keep saying connecting connected disconneted and its like it all the time PLZ help we really wanna play

robust wedge
#

Can't get others to see my public internet coop server

#

Ugh

fair wigeon
#

I am having an issue joining my private dedicated server. When I connect I get the error "BattlEye intialization failed" and the server console will show " BEServer: cannot find channel #789526608, users.card=0".

I already tried the usual stuff like reinstalling BattlEye or updating the server, but it doesnt seem to work. It used to work before, and I didn't change the setup since, besides updating it.

Anyone have any ideas what the issue could be?

waxen sail
#

Did you crash out of the server before?

fair wigeon
#

Not really, I couldn't connect to it at all, and I just started the server up again today.

high salmon
keen bolt
high salmon
#

If blocked documents folder is the issue, you can create a new profile in a different location, and point to it with the -profile parameter in the launcher

#

You can also allow arma through controlled folder access instead

timid vessel
#

Anyone else experiencing this error?

quaint jewel
timid vessel
quaint jewel
#

The latest profiling branch fixed that issue. Seems like steam isn't Auto updating you for some reason

#

Probably click on prepare report and send me that to confirm

timid vessel
#

it’s sorted now but thank you

still tiger
#

hello guys so me and my friend are playing antistazi mod and i can take stuff guns i can see ui but my frined cant do anything he can only walk open his inventory and his map nothing else any fixes ?

pine kite
#

Did he too have the Antistasi mod enabled in the launcher? Double checl that.

still tiger
#

he just move around

#

thats all

pine kite
#

Also, you should only use one Antistasi mod at a time. Never multiple.

Let him upload his RPT log file, and you do to. Then we can compare what mods you to have. This very much looks like a mod conflict.

#

If you localhost in the game then anyone can join with whatever. Sorry for not taking your statements at face value. It has often been proven right with it ending up mods being incorrect.

still tiger
#

RPT log file what is that sorry i aint really good with this stuff ?

golden nova
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

golden nova
#

follow this and upload the file here directly or on some code hosting like pastebin

#

and share a link

pine kite
#

Yeah, forgot to trigger that bot response.

still tiger
#

says that

golden nova
#

in pastebin?

#

can you upload the rpt file directly here?

still tiger
#

like that

golden nova
#

and this is yours or your friend's?

still tiger
#

mine

fair grove
still tiger
#

any help greatly apreciated

golden nova
#

did you take it from the folder the bot mentioned?

fair grove
#

yep

still tiger
#

is my one good ?

fair grove
#

its the newest one

golden nova
#

do you have No Logs enabled in the launcher parameters?

fair grove
#

oh yeah

#

i have tehm

#

them

golden nova
# fair grove i have tehm

then please turn it off and try playing again so it generates a full file with info that we can browse through

pine kite
#

That last paste bin has you loading both Antistasi The Mod and ANtistasi PLus. The game picks the code from one of them at random. BOTH need to play the same thing! And ONLY ONE mod

golden nova
#

that too

still tiger
#

and play one or am i dumb

pine kite
#

Also, I don't know what Antistasi The mod you are trying to load there. But they have version 3.7.1 by now, your friend's trying to use Antistasi The Mod 2.3.2 or something.

pine kite
still tiger
#

do you know what version am running ?

pine kite
#

The second table in your pastebin link isn't showing, so no. Not enough info in there.

#

You start the game with -noLogs parameter. So that is not a surprise that it doesn't provide all the needed info.

still tiger
#

thats not me that my team8

pine kite
#

Well, tell them to remove that parameter, or else you are trying to troubleshoot blindfolded.

still tiger
#

ye hes aware

#

am sorry for keeping you waiting his internet is borken rn so he cant launch his game

pine kite
#

Wait, you responded to honger as if the first was yours (RPT upload), and the second pastebin to also be yours. Try to be clear about this.

#

Oh nevermind, other person posted that.

#

Anyway, Antistasi Plus is outdated. No longer updated. And that Antistasi The Mod is way out of date.

still tiger
#

how can we get the updated version if you know cuz we just subscribed to it on the steam workshop

high salmon
#

I think Antistasi Ultimate may be the continuation of Antistasi Plus

high salmon
#

Assuming that both are actually pointing to the same mod on the workshop, and one isn't a deprecated version still on the workshop

still tiger
#

@pine kite @golden nova thank you very much for your patience with us and thanks for your help we really apreaciated and we can play now it helped alot ❤️

vagrant thicket
#

Is anyone here familiar with ACE3 earplugs and how to get them to work? we have them on server, but they are not able to be used, even if they are in the inventory, regardless if theres a helmet on or not

high salmon
vagrant thicket
#

we ended up fixing the problem. combat deafness wasnt enabled on server for some reason. applied the setting and restarted the server.

high salmon
#

That would do it
Ace has a lot of settings

stray kindle
#

Hi guys, thanks for all the help so far I appreciate it.

I have solved my problem thanks to Bohemia's support troubleshooting idea.

The problem was that my game was crashing due to that 0x000005 ACCES_VIOLATION error and every method I tried during 3 weeks failed.

I have solved it by performing a clean boot of Windows and disabling all the processes as described here https://support.microsoft.com/en-us/topic/how-to-perform-a-clean-boot-in-windows-da2f9573-6eec-00ad-2f8a-a97a1807f3dd

It turned out to be an idiotic sound driver called Nahimic Service....

It is a painstaiking process to isolate which one it is but worth the trouble.

Thank you.

uncut trellis
robust wedge
high salmon
#

Don't know how to make that work consistently
You might want to do a dedicated server instead, especially if you want it to be persistent and visible for long periods

still tiger
#

hello anyone can anyone help me am trying to load a cargo box for a mission for antistasi and it says refuel helper unable to load any cargo

#

?

robust wedge
uncut trellis
#

!localhost

rustic eagleBOT
#

Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”

uncut trellis
#

👆 these are the requirements

waxen sail
#

Ah I read about that Nahimic driver recently, I think a Microsoft blog debugging an odd crash. It's essentially the closest you can get to malware without being malware

pine kite
# stray kindle

Thanks, done that too. Didn't have the crashes, but couldn't get this MSI installed bloatware to keep it's head down.

turbid relic
#

When I launch Arma 3, I get no sound. After checking the logs, it seems like the XAudio2 creation is failing. After googling and trying many solutions like reinstalling DirectX, VC Redistributables, Restarting PC, Restarting Windows Audio, Refreshing Audio status in the services I still have the problem. Only Arma 3 is having this. Anyone have any ideas / possible fixes?

golden nova
#

tried without mods? Do you have a usb/bluetooth headset?

turbid relic
golden nova
#

have you tried changing the audio settings to 44.1khz?

#

also you could get it to crash, grab the generated mdmp file and send it to Dedmen, perhaps there is something in there pointing to the issue

#

although bear in mind it's weekend so he may not have time for this until monday

cunning trench
#

having lag spikes after start up for around 5 mins then they stop completely (i've validated my files already no fix)

golden nova
#

are you subscribed to any scenarios or compositions?

cunning trench
#

yes

golden nova
#

bookmark or write down any names of those you want to keep and unsubscribe both compositions and scenarios and see if it helps. There used to be an issue where Steam would try redownloading some stuff while you're in game over and over because of whatever

#

usually it's caused by a broken scenario or composition (wrong name, ID etc), unsubbing makes the game behave right again

cunning trench
#

i dont have to unsub any mods right?

golden nova
#

no, mods are okay, just the compositions and scenarios are workshop items that can be downloaded while you ahve your game open, hence the issue

#

could be that it's also caused by a broken mod but I assumed you already tried running the game with no mods loaded, broken composition is the more frequent cause

cunning trench
#

yea

#

is there a quicker way to redownload all the comps?

golden nova
#

you can save them into a Collection with the option to subscribe to all items from it

cunning trench
#

thanks

cunning trench
#

seemed to work, thanks for the help.

oak hollow
#

Could someone explain how I adjust server settings whilst hosting a LAN server for Antistasi? I just can't find video settings.

steady hawk
#

Why you need to adjust video settings for a server?

oak hollow
#

It seems to have overwritten the ones I set on my client.

umbral narwhal
#

What exactly are you trying to change?

#

If you mean view distances, the client is capped by the server values. That's set with viewDistance and preferredObjectViewDistance in the profile.

oak hollow
umbral narwhal
#

well, probably. It's not documented anywhere and I never confirmed it.

#

You should be able to change it live using the debug console once you've logged in as admin.

#

The commands are setViewDistance and setObjectViewDistance. Run as server to change the server settings.

#

I don't know how that interacts with the client when changed live though. Also undocumented.

oak hollow
#

Okay mate, thanks.

modern echo
#

there's apparently a deadlock issue on dual cores (-cpuCount)

fathom mountain
#

I have a problem

#

I can't update Ace to its latest version

#

I tried repairing it from the launcher and it didn't work.

pine kite
#

Unsubcribe should get rid of it. Then resubscribe. If the old version remains you need to locate the mod folder that contains it.

fathom mountain
#

The same results when unsubscribing and resubscribing

pine kite
#

It could be you have a mod that contains an ACE version inside it.

fathom mountain
pine kite
#

Yes, unfortunately people creat mod packs to supposedly make it easier to get the right mods. .... Until one mod updates and the other does not. Then you get funny mismatches.

fathom mountain
#

So, now I have to find that modpack and remove it for Ace to update