#arma3_troubleshooting

1 messages · Page 34 of 1

pine kite
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The primary profile name cannot be changed. It is based on your Operating system user account. Only the profiles you make manually in Arma 3 can get a custom name. They end up in 'Documents\Arma 3 - Other Profiles'

heady pewter
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I still get that Error and cant get rid of it

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Its a Status Access Violation error

hidden wasp
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But it turns out it was OneNote 'using' the folder while I was trying to change it in Arma or manuall in the folders.

north spire
pine kite
hidden wasp
#

Yeah was a fun discovery. lol

fringe salmon
#

I'm having an issue with my mission displaying this upon loading Specifically with a gamemaster module down.
No entry 'bin\config.bin/CfgPatches.babe_am_firedeh'.

limber drift
#

Any recommendations, ai during paradrop using rhs infantry paradrop waypoint either detach from their parachutes half way or collide with each other. Anyone know any solutions?

trail niche
fringe salmon
golden nova
#

babe is related to Enhanced Movement I think

fringe salmon
golden nova
#

unloading a mod does not remove a dependency, once you made a mission with mod like it or JSRS you're done

fringe salmon
#

Well I'm loading brand new missions and getting the same error

golden nova
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with no mods?

fringe salmon
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Correct

golden nova
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then post full rpt

fringe salmon
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I get no entry errors, I tried it on my server with the same result

fringe salmon
keen beacon
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Is Arma 3 still dependent on PhysX? I installed the newest nvidia drivers without it (with debloating tool), and getting game crash when I start the game / alt tab, however, only some times.

14:14:31 DX11 error : CreateBuffer failed : DXGI_ERROR_DEVICE_REMOVED
14:14:31 DX11 - device removed - reason: DXGI_ERROR_DEVICE_RESET
14:14:31 DX11 error : CreateBuffer failed : DXGI_ERROR_DEVICE_REMOVED
14:14:31 DX11 - device removed - reason: DXGI_ERROR_DEVICE_RESET
14:14:31 Virtual memory total 131072 GiB (140737488224256 B)
14:14:31 Virtual memory free 131059 GiB (140723513208832 B)
14:14:31 Physical memory free 51 GiB (54957051904 B)14:14:31 DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED
14:14:31 Page file free 58 GiB (62406569984 B)
14:14:31 Process working set 4.3 GiB (4608192512 B)
14:14:31 Process page file used 8.2 GiB (8773615616 B)

14:14:31 DX11 - device removed - reason: DXGI_ERROR_DEVICE_RESET
14:14:31 DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED
14:14:31 DX11 - device removed - reason: DXGI_ERROR_DEVICE_RESET
14:14:31 Virtual memory total 131072 GiB (140737488224256 B)
14:14:31 Virtual memory free 131059 GiB (140723513208832 B)
14:14:31 Physical memory free 51 GiB (54956331008 B)
14:14:31 Page file free 58 GiB (62405607424 B)
14:14:31 Process working set 4.3 GiB (4608987136 B)
14:14:31 Process page file used 8.2 GiB (8774578176 B)
14:14:31 Longest free VM region: 560529408 B14:14:31 Longest free VM region: 560529408 B

14:14:31 VM busy 1090113536 B (reserved 609169408 B, committed 480944128 B, mapped 75935744 B), free 3204722688 B14:14:31 VM busy 1090113536 B (reserved 609169408 B, committed 480944128 B, mapped 75935744 B), free 3204722688 B

14:14:31 Small mapped regions: 31, size 126976 B14:14:31 Small mapped regions: 31, size 126976 B

14:14:31 VID: dedicated: 25314721792, shared 33886257152, system: 0, max: 25000148992, used: 3126980608
14:14:31 VID: dedicated: 25314721792, shared 33886257152, system: 0, max: 25000148992, used: 3126980608
14:14:31 ErrorMessage: DX11 error : CreateBuffer failed : DXGI_ERROR_DEVICE_REMOVED
14:14:31 Application terminated intentionally
ErrorMessage: DX11 error : CreateBuffer failed : DXGI_ERROR_DEVICE_REMOVED
14:14:31 DX11 error : Device removed:  : DXGI_ERROR_DEVICE_REMOVED
14:14:31 DX11 - device removed - reason: DXGI_ERROR_DEVICE_RESET

ocean cosmos
#

yes it is still dependent on physx

keen beacon
#

that might it then. I'll try to install with it and get back to here if the issue still persists cuz then it might be the newest driver that was released yesterday.

keen beacon
#

Seems to be working now :)

worn jungle
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 9:24:25 Inventory item with given name: [ItemWatch] not found
 9:24:25 Inventory item with given name: [ItemMap] not found
 9:24:25 Inventory item with given name: [ItemCompass] not found
 9:24:25 Inventory item with given name: [ItemWatch] not found
 9:24:25 Inventory item with given name: [ItemMap] not found
 9:24:25 Inventory item with given name: [ItemCompass] not found

hello, giving above error.
It will go away when remove compass and watch . Anyone knows why i get this kind of errors?
Yes.

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Using mods. i bet no error with vanilla , just thought if there is some fix / where i should look issue

uncut trellis
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if you can figure that out maybe what it tries to do can be figured out

tidal goblet
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does anyone know how to fix cup_building2_data
i m getting this trying to launch server and it's preventing the server from starting

round sparrow
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@uncut trellis

uncut trellis
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I used the default profile folder blobdoggoshruggoogly

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dont have extra profiles myself

round sparrow
#

hm let me try that

uncut trellis
#

did you use one of the arma3 face textures as base?

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where did you make the texture in?

round sparrow
round sparrow
uncut trellis
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I dont know if this is really worth my time

round sparrow
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it is

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also

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i tried other but they didnt work

uncut trellis
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well this isnt a jpg file it seem

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its a .webp file

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I dont really know more than this though

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it should work by putting a face.jpg file in the profile folder

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and using the custom face in the profile menu

round sparrow
uncut trellis
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yours

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at least the one you posted

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mine is jpg

round sparrow
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right jsut converted it to jpeg and compressed it lets see

round sparrow
uncut trellis
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blobdoggoshruggoogly thats all I got anyway

round sparrow
tidal goblet
uncut trellis
uncut trellis
tidal goblet
#

does anyone know how to fix cup_building2_data
i m getting this trying to launch server and it's preventing the server from starting

round sparrow
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😦

tidal goblet
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i have australia liberation on testing and i can t get it to work on the server

tidal goblet
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oh sry

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here you go

uncut trellis
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you are missing addon cup buildings2 data

tidal goblet
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it's on the mod list

fresh jetty
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propbaly missing CUP Terrains - Core or something similiar

tidal goblet
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both CUP core and CUP maps

fresh jetty
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by using google, seems to be just an error with the australia map

round sparrow
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for custom faces it needs to be 500 x 500 pixels aparently

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i can only get it to 500 x 496

uncut trellis
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it probably needs to be square

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mine is 1024x1024

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and i dont use paint.net but you likely are scaling it wrong

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as in not scaling each value individually

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most image editor programs can do both individual and linked scaling but youll have to figure out how to use the program

uncut trellis
#

43.4

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try this

golden nova
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HG's face reveal PogSpin

round sparrow
uncut trellis
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ye

round sparrow
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Not even that worked

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Maybe it’s something to do with me

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My pc

uncut trellis
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could be

bronze river
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some official server may not allow custom face

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or maybe all

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i forgot the details

uncut trellis
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True. the "does not work" has not been defined

solar current
#

Anyone know why zeus won't let me add existing objects to curator? Using the Update Editable objects module does nothing, so I can't even add players to zeus to heal or teleport them

tropic brook
#

Question, is there a way/script that can animate a weapon bipod on a player/AI?
With some trickery using playable units, you can deploy a bipod and switch to the players unit and the AI will still have the bipod down

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Looking to have the appearence of AI MG gunners with bipods down to simulate an emplaced position

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I know AI can't USE bipods like players can, but I'm wondering if it's possible for whatever weapon they have if it has a bipod for it to be animated so it's down

knotty panther
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hey guys what do i do with this

trail niche
knotty panther
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theres already slots

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they just dont work

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for me

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my friends play on that server just fine

uncut trellis
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mod mismatch perhaps

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try joining through the launchers serverbrowser so it can set up mods for you

umbral narwhal
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You can get a hang there with connections issues.

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Restart router, restart Windows, make sure you're not running any VPNs.

mental river
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Another reason I've seen is messing with cpuCount and exThreads

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Leave them unchecked

quaint jewel
quaint jewel
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Verify game files in steam

sick junco
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and this bug

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when i binarize something in arma tools

sick junco
uncut trellis
sick junco
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when i delete p3d file the binarize is working, how can i fix my p3d file i tryed other p3d files but nothing changed

pine kite
#

Are you sure it doesn't just gracefully end the binarize task if it doesn't find a p3d file?
"Yo, Arma tools, binarize!"
"Sure, binarizing, will do"
"Ehh, missing something to binarize."
"All right, job done!"
"Prompt whatever means ready for next command."

(Caveat: I have no idea what entails that binarizing/modding process)

sick junco
#

one is i made it and the other one is steam workshop mod

uncut trellis
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use that steam workshop mod as dependancy

sick junco
#

okay

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how can i fix that bug

uncut trellis
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unfortunately the error message does not really say what the issue is

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so no idea

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you could try using mikeros toolset and pbo project

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though that will require proper P drive setup

sick junco
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ty

serene pilot
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I've bot a multiplayer mission I'm testing on my own machine with multiple clients (all on my machine). A week ago this worked fine.

Today, the clients cannot connect. They get kicked after about 1 second, with only the message (player disconnected).

Rtp shows:

15:32:37 No player found for channel 1537778560 - message ignored```

Anybody know how to resolve this?
umbral narwhal
#

Have you restarted windows and your router?

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Unfortunately Arma doesn't say why a connection was dropped in the RPT.

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but then it doesn't necessarily know anyway.

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It's like back on IRC where you'd get "connection reset by peer"

lost plaza
#

ok so I am running antistasi ultimate but it runs horribly even on low settings. for reference, the karmakut server runs fine at ultra/extreme settings at 1080p

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I was told to do something with arma3server_x64.exe but idk if thats correct

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and something with DS+client on the same box

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If i could get some help on this that would be wesome

uncut trellis
lost plaza
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same machine

uncut trellis
umbral narwhal
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What's karmakut anyway

nova plinth
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everytime i try to boot up arma, i immediately get a status access violation crash when i hit the loading screen, even with no mods enabled, i verified the intergrity of my game files, restarted my computer, fucked with the parameters according to the wiki, and still nothing, i did check the report log and it kept repeating a line every second about something between ace and cba

umbral narwhal
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What, even if you disable mods?

nova plinth
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yes, i can play with absolutely no mods and dlcs and i still get the crash

umbral narwhal
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Yeah but do you get the ace/cba spam in the RPT?

nova plinth
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yep

umbral narwhal
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ok, paste the RPT.

nova plinth
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give me a sec

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21:25:50 Cannot find base 7:24:18 [ACE] (common) INFO: ACE is version 3.16.3.79 - CBA is version 3.16.1.231025 (min required 3.16.0)
for C:\Users\USER\Documents\Arma 3 - Other Profiles\ao\ao.vars.Arma3Profile/ProfileVariables/Item43/data/value/Item53/
21:25:50 Cannot find base common) INFO: ACE is version 3.16.3.79 - CBA is version 3.16.1.231025 (min required 3.16.0)
for C:\Users\USER\Documents\Arma 3 - Other Profiles\ao\ao.vars.Arma3Profile/ProfileVariables/Item43/data/value/Item53/data/
21:25:50 Cannot find base common) INFO: ACE is version 3.16.3.79 - CBA is version 3.16.1.231025 (min required 3.16.0)
for C:\Users\USER\Documents\Arma 3 - Other Profiles\ao\ao.vars.Arma3Profile/ProfileVariables/Item43/data/value/Item53/data/data/

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see that /data/ line at the end of the second one

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it keeps repeating that, adding a new /data/ until it crashes

umbral narwhal
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No, paste the whole RPT.

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The question is how you're loading ACE when you have no mods selected.

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From that snippet it looks like your profile is damaged though.

nova plinth
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i literally cant without it crashing my entire discord

umbral narwhal
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Are you trying to paste in the text or something? Just paste the file.

nova plinth
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im trying to verify cus i think thats why i cant send the file, its giving me trouble to verify though so

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there we go

steady hawk
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You clearly loaded a LOT of Mods

umbral narwhal
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Delete your profile vars file and it'll probably work though.

pine kite
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One of the mods: 767380317 is having an empty folder though. Whatever that mod does.

nova plinth
steady hawk
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You clearly do

pine kite
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But looking at the RPT messages after the mod table, it is trying to find profile variables and gets stuck in a /data/data/data/data path loop. Which it spams for the entire rest of the RPT log file. So unload any mods

steady hawk
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Make sure you have no Startup Parameter

nova plinth
umbral narwhal
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The one you're using. Apparently it's other profiles/ao

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Note that you will lose arsenal loadouts, mod settings and various saves.

nova plinth
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whatever will fix it

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it worked, thank you a ton

dense hemlock
#

When using Arma 3 on my Mac laptop monitor, the resolution caps at 1440x900, despite the fact that all other things work at full resolution
I saw on the reddit someone had a similar problem with their mac, do you guys know of any fixes?

golden vale
dense hemlock
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for sure thank you

grand ivy
#

Hello. Today I was in Vanilla Editor of Arma and I came across a strange behavior regarding Mortars. I have tried to use mortars manually without the in-game artillery computer and with the help of a spreadsheet i found online for calculating. i found out that sometimes for some reason when I calibrate the mortar to hit a target (all the numbers were correct) it actually hit somewhere completely random which was also impossible to achieve with that configuration - exceeding all possible deviations by multiple hundred meters away from target

has anyone also encountered such a behaviour with mortars or artillery vehicles?

uncut trellis
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elevation differences between you and target?

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was mortar at an angle?

grand ivy
grand ivy
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mortar on flat ground, targets on same altitude as mortar really as sterile as it can get on the map but still this discrepancy occured

umbral narwhal
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Was the spreadsheet intended for Arma?

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Because Arma mortar shells don't have anywhere near realistic behaviour.

grand ivy
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Yes here let me show you

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idk how old it is but it actually was very reliable most of the times

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for Mk6 Mortar, M5 I have not tested yet and M4 I think should be also good like Mk6 Mortar

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what I suspect just now from looking at my map screenshot, Arma seems to be calculating with the wrong Charge

umbral narwhal
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hmm. How do you pick the charge without the artillery computer?

grand ivy
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I for sure had Semi (medium) selected but Arma calculated with Semi (close) the charge i had selected previously on the test for which the angle would actually match up on the marked Rogue Impact

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F - cycle

umbral narwhal
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oh, it's a fire mode.

grand ivy
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yes

umbral narwhal
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Not really sure how that'd happen. I'd have to fiddle around with it.

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Actually I guess the artillery computer fire modes might not be the same as the visible ones...

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But then whoever made the sheet was surely going by the visible modes.

grand ivy
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I did not thoroughly compare the angles between w/ Artillery Computer and w/o Artillery Computer but so far they always seems to be matching withing a couple of hundredth of degrees difference

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So they issue seems to be the Fire Mode when selected manually without Artillery Computer does not always get selected as displayed

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ex. medium selected, close used

grand ivy
naive kraken
#

Hello!
I'm not sure if this is the right room for this but i have a little problem. For the first time i wanted to try those pop up practice targets but those that are supposed to be swinging from left to right always gets stuck in the right most position and doesn't move. What could be the problem?

naive kraken
# uncut trellis where are you trying them?

just placed them on the ground as they are, saved mission, started it and this happened, in editor they are swinging normally but once the mission is started they get stuck

ocean folio
#

Hi, currently having an issue when running the SOG Prairie Fire DLC where I can't select units as zeus and the UI isn't fitted properly to the screen. Originally thought it was a conflict with ace, but the problem persists with no mods active. I've had the glitch before, but it went away after a few relaunches and I was able to play with no issues. However, this time no matter what I do I can't get zeus to work.

Curious if anyone else has encountered such a bug before

ocean folio
#

Nope

golden nova
# ocean folio Nope

what if you create a new profile? Maybe something got corrupted in the current one, if relaunching the game helped perhaps that would be the case

gray iron
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Hi, currently I've been attempting to use the Antistasi plus mod on altis, but for the longest time I keep on getting the same error of "Deprecated Mission" and my arsenal won't work at the start of the game. Is there an updated version of the mod or game I need to install, or is there some other way to fix this?

umbral narwhal
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Read the text. You're running a non-mod mission together with an Antistasi mod.

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Probably means you're just picking the wrong mission on the selection screen.

gray iron
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The only thing I see and click on the selection screen is "Antistasi Scenerio"

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I selected Antistasi Plus as an avaliable mod but it won't work after that

umbral narwhal
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Are you running CBA?

gray iron
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what that stand for

umbral narwhal
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Community Base Addons, but no-one knows that.

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It's fucking CBA :P

gray iron
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crazy

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but uh

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I just got the mod from steam workshop

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regular vanilla antistasi works

umbral narwhal
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It's the only mod you're running?

gray iron
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yea

umbral narwhal
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Paste screenshot of your mission selection screen

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On Altis.

gray iron
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bruh

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lemme get perms real quick

umbral narwhal
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Antistasi mods don't support singleplayer directly. You need to go to multiplayer -> host server.

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Works the same other than escape not pausing the game.

gray iron
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where's host server?

ocean cosmos
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click quick play then itll be at the top of your screen

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i think its quick play

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maybe server browser

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who 👃

gray iron
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oh shi ty

gray iron
umbral narwhal
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yeah but you shouldn't use ACE solo in Antistasi unless you like suffering.

gray iron
#

fair

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aight tysm

umbral narwhal
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well, ACE medical specifically.

gray iron
#

ya

gray iron
umbral narwhal
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What was the mission called that you selected?

gray iron
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no idea it brought my to the UI builder then allowed me to press play scenario so I did

umbral narwhal
#

blinks

gray iron
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it gave the option to be fair

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so uh how I fix

umbral narwhal
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I don't know. I don't know what you did.

gray iron
#

this thang a lang

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do I click antistasi plus? or any of the orange options at the bottom?

umbral narwhal
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Antistasi Plus in white at the top.

gray iron
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then just make myself default leader and start?

umbral narwhal
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yes

gray iron
#

holy shit tysm

ocean folio
gray iron
#

can someone help me I can't persistant save when I walk up to the map?

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and if I go into the digital map it allows my to press persistant save, but doesn't do anything after, any solutions?

delicate oasis
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Hello, any idea how can i update ACE

golden nova
delicate oasis
#

nope

golden nova
#

what

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that's literally the process, unless you pirated the game.

golden vale
#

sometimes steam downloads can fail try repairing the ace mod in the launcher

peak tree
peak tree
#

Where these profiles are stored ?

north spire
bronze river
#

in your Documents folder, inside ARMA 3 Profile or Arma 3 - Other Profiles

peak tree
# north spire Documents I think.

i deleted these two , and also deleted launcher folder from steam apps coomon arma , steam cloud saves are disabled and it still managed pull out second profile from somethere , just realized where is alos the green line gona delete everything again

north spire
#

I don’t know sadly?

peak tree
umbral narwhal
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That's not documents, that's AppData.

peak tree
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i deleted all 3 folders from appdata and these two arma folders from documents , also launcher folder from steamm apps common arma , second profile still exists

worn jungle
peak tree
#

uninstalled onedrive deleted all this stuff, second profile still up

worn jungle
ruby trench
#

can anyone help me with this? im trying to run the dedicated server: PTDL_CONTAINER_ERR: There was an error while attempting to run the start command.

worthy olive
#

Does anyone have the most recent changelog for Arma 3? As in the update that happened today? Please reply to this message

worthy olive
#

Most definitely Arma itself that updated

uncut trellis
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no announcements on that so far

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so maybe you are mistaken?

worthy olive
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I am unsure. It's a change to the profiling branch and the delta_test branch

peak tree
worthy olive
jaunty topaz
#

anyone know what to do?

trail niche
#

a dependency is missing, but the error says the name of the file that it can't find, not the mod's name

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I think the mod is Project Opfor

mellow mesa
#

Having some issues uploading scenarios to the WS, Tags wont save when uploading. Cant Remove tags for some reason. Any ideas?

vapid whale
#

one guy trying to join my dedicated server is having an issue where the player slots arent appearing when he joins, it works for everyone else and he has all of the correct mods

golden nova
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

raw bay
#

I dont how common this issue is but, Whenever I load in to a server, no other players can see me, I cant interact with anything from objects, vehicles or players. We all use the same Modlist but im the onl;y one experiencing it, Ive fresh installed the game, Mods, and my TS but nothing seems to resolve it. Ive switched to different accounts and there is no change

It was working finr earlier tonight when I initially logged in as zeus but after a short while of player loading in it stopped updating their interactable unit icons, and begun the process of me being soft locked out of interactiong with anything

golden nova
#

not sure how first is related to second... editable objects don't update themselves automatically unless a specific mission setting is enabled. If you're using Zeus Enhanced then there's a module or context option that lets you add new editable objects to the "list".

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"We all use the same Modlist but im the onl;y one experiencing it" - are you the only Zeus when this happens? Others not having such issue is not really an argument if they are not doing the same things as you do

raw bay
#

there 2 other Zeus' for this instance

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and we are using ZEI but I cant use the update Editable objects as my modules fail to work when I begin to get locked out

fringe salmon
#

I have an irritating little thing that is driving me crazy. Whenever I'm in a gunner seat using the optics (Both vanilla AND DLC) my mouse movement becomes sluggish and unresponsive, as it it ain't registering half of my inputs.

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Does anybody know what could be the cause?

uncut trellis
#

got any controllers plugged in?

fringe salmon
#

Nop

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It also only happen on the lowest zoom level

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zoom in once and it's fine

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Same with the gun not being freeform..? Like it sticks to the point I put it.

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Like its tracking it

golden nova
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are you on stable or performance/profiling build?

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also check for mouse smoothing option in settings menu

fringe salmon
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Stable branch and I have smoothing off. I don't have ANY issues flying driving or walking, It's legit ONLY when in a gunner seat

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I understand the small delay cuz well it's a camera in the end but the stuttering is driving my insane

golden nova
#

can you switch to performance branch and see if this still happens (with no mods), maybe it's some bug no one noticed before and/or could be already fixed

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also I know that old games could start behaving weird when frames were too high, maybe this is the case too? While it would be something new for me in Arma 3 I wouldn't be surprised at the same time. Or FPS too low and if there's smoothing applied to turrets, your low FPS make it behave like that. Can't tell on what framerate you're sitting in that video

fringe salmon
#

60FPS

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I did some more testing. It ONLY happens when I'm not zoomed in. And.. a drone works fine? It's ONLY in the most zoomed out mode inside a gunner optic.

golden nova
#

even on performance branch?

fringe salmon
#

Yep

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I have repaired my game as well (No issues found) I tried turning smoothing on and off, I reset my control scheme and rebooted..

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Nothing helps

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It's this really specific case when it's happening too which makes this even more painful to troubleshoot.

golden nova
#

do you have any custom parameters defined in Launcher? Maybe toggle them all off just for the sake of debugging

fringe salmon
#

Nop. I turned those off too.

#

Another example showing different zoom levels

umbral narwhal
fringe salmon
#

Yeah, it does. Microstuttering is the only way I can describe it.

#

I even changed mice.

supple sigil
#

my friend and I are on the antistasi plus - takistan scenario and when we try to change our equipment in the default arsenal, it resets back to what we had when we first spawned, even if we try to save and load the loadouts. any ideas on why this happens and how to fix it?

amber night
#

antistasi plus, with the moron above. I was undercover and the mode removed itself unprompted.

#

again

#

shit scenario which doesn't fucking work

golden nova
#

if you think it's a bug and not your fault (e.g. wrong mods loaded) then maybe report it to the author instead of crying? This channel is for troubleshooting not whining.

#

that reupload of this scenario (original was taken down probably because OG creator does not support it anyone) was updated two years ago, however I can see livestreams of people who played it just a few months ago with no issues reported so perhaps it's not the scenario that is shit.

#

procedure of troubleshooting "shit" scenarios is as follows -> make sure if you have only the mods required (or none if not needed), a properly configured MP environment and both host and client mods are 1:1. If it continues, try it again local-hosting to rule out an issue with one of you being a host. If it still persists, open the RPT file and look for any warnings or errors that might be relevant. If it's an error caused by one of your mods, you know what to do. If it's an issue with the scenario, report it to the creator and find something else to play.

exotic jewel
#

does Arma3 suffer from some kind of GPU render issue? I get screen black outs occasionally. freaked me out at first, but then realized it only happens in Arma

uncut trellis
umbral narwhal
#

I don't know Plus's undercover rules. It was changed from Community.

compact harbor
#

Did anyone have the same problem with ACE3 mod map tool?
When I open map and try to use small map tool, compass appears a little flattened on one side.

Did anyone had the same issue? How to fix it?

golden nova
trail niche
#

(FYI, for a screen capture using steam, press F12)

compact harbor
next creek
#

something is wrong with my arma it never done this before

next creek
#

fucking hate this game playing for many months shit like this never happens

umbral narwhal
#

Close the Arma launcher and run a steam verify on Arma. Might be a lower-level issue than that though.

#

In fairness to Arma, it can't break its own exe.

modern beacon
#

looked around on google to try and understand this little rpt error:

Ref to nonnetwork object 1c90bece080# 1890110: gm_b_alnus_glutinosa_01_summer.p3d

anyone know what would cause this ? and sorry if it has been answered already

golden nova
#

it's not an error, just a notification

#

local object referenced by a command, object is local to you so you get that logged in the rpt

#

I assume a mod issue, maybe an AI overhaul

modern beacon
#

seen.. cheers

candid sphinx
#

Hello, I have question regarding addon configuration not saved in server.
In details: How do I change the addons settings to make them work correctly on the game server?
From editor everything works, addons settings correspond to SERVER, MISSION AND CLIENT and it goes, loading the pbo on the server changes everything and you can't modify them, what to do to overcome this problem?
Is there anything to change or add? A script, a description, an init, a user_config, cba_settings or nothing at all?
Or is the solution simpler than we think?

#

Actually the issue is in KAT addon configuration. Please help me I'm going crazy 😅

untold fractal
timid sparrow
#

Hi. Does anyone know where to find the arma3.cfg file on the native apple silicon version?

cursive seal
#

Does anyone know of an issue/fix to the ACE interaction menu going missing? I don't have any weird RPT file messages on the server. The interaction menu just goes away for some players after some time.

worn jungle
pine kite
#

Or make sure you are using the rightplayer profile that has the interaction keybing properly configured.

worn jungle
#

Hey.
Is this a problem only in my terminal or is there a problem with the calculation with decimals. Tested without mods (vanilla).
Type: Public
Build: Stable
Version: 2.14.150957

worn jungle
#

Thanks, i take a look

tired shoal
#

Guys, how do I edit the key permissions? I have already made new keys but where do I put the bikey folder? or code?

pine kite
#

You put the bikey files of the mod (just the files) in the keys folder of the server. If that doesn't exist, make one named 'keys'.

tired shoal
livid wasp
#

how to fix this ive been trying for hours

#

please😭

#

ive tried everything it feels like and just cant get it to work its only when i try join a server through launcher i can launch the game through the exe file and go straight to the main menus but its just refuses to work if i try use the launcher

pine kite
pine kite
# livid wasp how to fix this ive been trying for hours

The error suggests that whatever you are trying to start, it tries to modify/create/extend files in the install folder of Arma 3. As it is in the protected Program Files folder where Steam install into by default. You can try to run the launcher temporarily as administrator. Maybe it needs to do something with Battleye. I would not go online with a launcher started as administrator or start the game as administrator and go online with that. Might even be best to not load any mods while you do that. Games generally don't need administrator priveleges. There is a risk a hacker might abuse as of yet unkown vulnerabilities. Best not give it free reign on your system.

livid wasp
umbral narwhal
#

So you can run Arma3_x64.exe directly and it works?

livid wasp
#

yes

umbral narwhal
#

And it's in the specified location? It hasn't been moved anywhere?

livid wasp
#

yup

umbral narwhal
#

I don't even know how you arrange that. Basically the launcher doesn't have permissions to access Arma but you do.

#

But then the launcher should have the same permissions as steam, which should be the same permissions as whoever launched Steam.

#

You'd need to have done something very weird.

livid wasp
#

idek i dont touch that area of my laptop i dont mess with things

umbral narwhal
#

Is it your laptop?

livid wasp
#

yes

umbral narwhal
#

It's not some business/school provided thing?

livid wasp
#

no

umbral narwhal
#

Is the windows account you're using an administrator or user account on this laptop?

livid wasp
#

its the only user on the laptop i dont know how id check if its an administrator or not

#

i assume it would be

signal sonnet
#

Is this warning in the RPT an issue? Warning: Data compression error. Using a fallback option

Happens just after someone connects, and everyone gets stuck in the map screen.

No mods. Latency is ok, ran mtr both ways several times, no losses on the route. Server resources are barely touched.

Chat commands are unresponsive, can't login as admin or vote missions.

umbral narwhal
#

Dedicated server RPT?

signal sonnet
#

Yeah. Was searching through the Discord and found one other message indicating it could be something with the keys folder. Turns out it was.

umbral narwhal
#

It's not one of the "normal" errors anyway.

signal sonnet
#

Yeah, doesn't say much. Since there's a few messages asking for this in the discord with little answer, I'll write here in case someone finds it in the future:

If you have error Warning: Data compression error. Using a fallback option, check your keys folder. Might be named wrong, or empty, or whatever.

marble fiber
#

Has anybody ever had an issue where you can't exit first person perspective after controlling a unit with zeus?

narrow bane
#

The rear wheels of my vehicle are WAY in the air, and bounces around when i first spawn it in; haven't touched the memory lod/land contact.
Nor the config file from the test car from arma 3 samples.(it all looks right)
I'm new to all this; got it to drive though after it stopped bouncing, but the rear end is still floating.
Edit: It was the lod.

quaint jewel
quaint jewel
# signal sonnet Yeah. Was searching through the Discord and found one other message indicating i...

What specifically was wrong with yours?
Can you send me a full log file of the server?

I assume there was an error message earlier in the log about this.
That error doesn't just happen when the keys are not found, that log message says the server didn't load any pbo's, or all pbo's loaded are server-side only mods. There is something more wrong.
Maybe keys missing break other stuff too, we should fix that then

signal sonnet
#

My keys folder was empty. I was following method 3 here https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server, but didn't copy the keys to the new folder after creating it.

I don't have the logs right now, but I'll reproduce and generate a new one for you later today, since now I know what's causing it.

But there wasn't anything weird in the RPT from what I could tell. After someone connected, it would spam the "player has no identity" (or something like that) on STDERR, and show the data compression warning on STDOUT. Then the client got stuck on the map and couldn't vote missions or login.

quaint jewel
#

It sends a message to the client, and waits for a response before letting them in.
When it prints that error, it skips sending the message, and then waits for a response to something that was never sent.
I don't understand how missing keys can cause this.
If you don't have logs thats fine then I'll try to repro it myself

signal sonnet
#

It's easy for me to get them, just can't right now as I'm at work.

quaint jewel
#

I won't look into it before monday anyways

signal sonnet
quaint jewel
#

Whatever you prefer

signal sonnet
#

Thanks for looking into this.

quaint jewel
#

Indeed its clean.
I wonder if it being linux server has anything to do with it 🤔

#

The last two people in 2022 also had linux servers
But there's one from 2020 with windows

As the kids would say: sus

signal sonnet
#

Yeah, I had absolutely zero success googling for this one, except for one German forum that didn't really have answers. Glad I decided to search the discord yesterday and found the one person talking about the keys folder.

quaint jewel
#

I'll probably get back to you on monday or tuesday

signal sonnet
#

Sure thing.

north spire
#

Well my access violation was solved, took to a repair shop and they told me my SSD and CPU were borked and got them replaced. Wonder how it got like that I don’t play much besides Arma 3 and a few older games

umbral narwhal
#

SSDs die on their own occasionally. CPUs don't.

quaint jewel
#

One of my CPUs did

#

But die like completely gone. Not just half working and causing corrupt stuff

quaint jewel
north spire
umbral narwhal
#

I think the last unreliable-at-stock-speeds CPU I saw was a 1.4GHz Athlon that'd been running at 90C for far too long.

#

but it is theoretically possible

#

bad RAM is a vastly more common cause of the same symptoms.

dapper arrow
#

Anyone having issues with Arma freezing when looking at map screen? Game runs fine but once I open my map it lags hard and I can’t move around the screen. Push M and I’m good.

#

Running i7 14h gen
Rtx 4070
64gb or ram

dapper arrow
#

I have validated files

#

I have the same issue in a scenario and in the editor

#

Only lags and freezes in the map view

uncut trellis
#

have you tried reinstalling your gpu drivers?

#

is the game installed on a fast drive?

dapper arrow
#

Just did an update a few days ago

#

Yeah it is on a ssd drive. All I have on the computer

#

Like I said the game runs fine until I open my map.

#

Was in last night with no issues until I had to look at my map.

hot oasis
#

Hello, have someone the same issue what i got? When I try to open arma 3 it won’t start and tells me Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item

#

I tried literally everything

golden nova
#

then write down what did you try because if you really tried every solution possible, we can't help you shrug

also post screenshot of the error you get

#

I assume you get that error with no mods loaded, no custom parameters, on the stable branch with nothing else installed/loaded on top of the game

fringe salmon
#

Ground_H_simc_mc_m1_bitch anyone know what mod this is? causing me mission to die

spring imp
#

Been crashing while trying to make some "artwork" / scenes, Only happens when I open the uniforms / vests in the ACE Armory,

Warning: preNLOD format in object edaly_items_assets_1\ui\edaly_item_water_bottle_empty_01_f.paa
is what i recieve when I crash, But just incase thats not the issue ill send the entire log

umbral narwhal
#

I think all the edaly stuff is from Libertad AIO, so repair that.

#

The preNLOD message is generally corrupt mod data.

red dust
#

Hey, can anyone help me with dedicated server setup?

#

I have a server on personal PC behind router, and an AWS EC2 instance between users and the server for DDoS protection

#

Direct connect via IP (AWS EC2) works fine and server does show up in recent/fav server list, but not on the server list (internet)

#

I have all 2302~2306 ports forwarded

uncut trellis
spring imp
#

oh

#

i mean i uninstalled and reinstalled all my mods this morning

#

unless its the mod itself

umbral narwhal
#

sighs

#

Are you saying that it didn't work either before or after you reinstalled?

spring imp
spring imp
somber zodiac
#

Hey can someone help me please?

#

i cant tab back into arma 3

#

i just captured an airbase in arma 3 antiastasi and i dont want to turn my game off

teal owl
#

hey so, im just getting back on arma, and i reinstalled everything including ts3 and acre, now i noticed ts is of a new version, and acre cant seem to install itself automatically even though i have ts3 installed, any help?

#

oh i know whats wrong, its that i installed ts5 not ts3

trail niche
somber zodiac
#

Thanks

trail niche
golden nova
#

"Details are stored in a text file on your desktop" you know what to do now

#

Also explain in detail how did you import that modlist and make sure this happens with a simple one, and/or even with an empty preset file.

hearty wigeon
#

Hello, I have recently lost my 'bombing crosshair' from my planes. I changed my FOV settings and ever since I dont see the bomb crosshair anymore.

I am playing modded, but i've never had issues with different modpacks before.

#

I ocasionally see thius thing though

#

I tried vanilla, still wont show up

#

Fixed by deleting all my profile files in Documents > Arma 3

#

Now i have to reconfig everything but atleast I get back stuff I wanted

hot oasis
# golden nova then write down what did you try because if you really tried every solution poss...

The specified device, path or file cannot be accessed. You may not have permissions to access the item.
https://streamable.com/l3rbdd
The game opens without battleeye normally.
I tried open it as an administrator and put steam and arma 3 to administrator rights, tried to find error through clicking on steam check files, run it without antivirus defender and deleted files from battleeye but nothing changed. This problem occurred like one week ago.

Watch "Desktop 2024.03.02 - 22.45.55.02.DVR - Trim" on Streamable.

▶ Play video
umbral narwhal
#

What does the battleye tab say about it?

hot oasis
umbral narwhal
#

The battleye tab in the launcher has log messages for when it blocks stuff, right.

hot oasis
umbral narwhal
#

huh.

hot oasis
#

a couple seconds later it ask me if i want to start the game without battleeye

#

and it work normally

umbral narwhal
#

It did break before you messed around with adminstrator requirements, right?

hot oasis
#

yes

umbral narwhal
#

Out of interest, try starting it in 32-bit instead.

hot oasis
#

it start's normally

#

and it not ask me before game start to get administrator permission

umbral narwhal
#

well no, it's a different executable.

hot oasis
#

so whats wrong with my first one

umbral narwhal
#

No idea.

hot oasis
#

Do you mean my game or the battleeye file?

#

maybe i delete it

umbral narwhal
#

I don't know. Battleye is a black box.

#

Normally it at least says what it blocks, but not in your case.

#

Other things you can try: Delete the arma_x64.exe, close the launcher, then do a steam verify/repair.

#

Also try switching to perf/profiling branch.

hot oasis
#

@umbral narwhal nothing changed, same error.

#

i deleted these files but when i checked every arma file only on arma3battleye comes the same error what i got above

umbral narwhal
#

Perf branch as well?

hot oasis
#

whats this?

#

i reset here everything

#

when i start arma from the folder as an administrator it works fine, on the launcher dont have acces for some reason

#

i started the battleye launcher as an administrator and it open the game fine

serene dove
#

Hello! From time to time I have an issue where during the process of zeusing an operation, most of my modules will stop working. I place the module, and the icon appears but does nothing.

It seems to be random when it occurs, but I can sometimes recreate the issue by placing a large number of units or objects on the map. However, doing that does not always cause it.

I have experienced this with the vanilla respawn position module, KAT medical's modules, ACE's heal module, things like that. Does anyone else ever get this or have any advice?

pine kite
# somber zodiac i cant tab back into arma 3

Make sure the game is set to Fullscreen Windowed resolution. Then it works better with Alt Tabbing. (But no garuantees) As for this case, consider it lost and revert to the previous persistent save.

pine kite
somber zodiac
dull wagon
#

I’ve been stuck on loading adding repeatedly for half an hour repeatedly my mods a not corrupted and I verified integrity files as well. My ping is 170 which is not bad since I am in Korea joining American servers wether it’d be mods or vanilla servers I still wait for a long time and then when I load in Arma 3 it freezes for 2 minutes and runs fine for 10 mins and then does it again. I feel like it’s my CPU or mods but anything helps please .

raw bay
deft juniper
#

Hello all, relatively new to ARMA here and have been experiencing consistent game freezes for the past 2-3 days of playing now. Playing single player Antistasi with mods which was stable until the freezing began randomly around Thursday of last week. Found "No alive in XXXXX ms, exceeded timeout of 10000 ms" multiple times in the latest troubleshooting report. Any help is greatly appreciated

#

Here's a photo of the aforementioned error log, the timeout messages are the end of the log so I'm just assuming they are directly related to whatever is causing the freeze/crash. %localappdata% also has numerous MDMP files with "FROZEN" in the file name

umbral narwhal
#

IIRC those message are some sort of AI routine taking much longer than expected. If it's freezing then I guess there's an infinite loop.

#

Doesn't help you though. Maybe strip your modset down to the minimum.

deft juniper
umbral narwhal
#

Depends. What's your modlist?

safe ibex
#

I need help please!

I am trying to host a 3d editor server with my friend, and he cant join. I dont understand what this upnp stuff is please help 😦

golden nova
#

if you don't have it, you have to go the long way of configuring ports (and having IPv4 which also is not common, at least not in Europe), or host through hamachi/radmin.

#

and to make sure you can't join because of your router settings, not mods, host a completely vanilla server first. There is no 3den editor "multiplayer" unless you use a specific mod for that, then troubleshoot your issue with the mod maker

quaint jewel
# signal sonnet Sure thing.

I found the problem.
We only process pbo's that are registered into a key checking thing, but if there are no keys, the key checking thing never loads and thus no pbo's in there.
And it cannot handle there being no PBO's.

There is actually a log message for it, but only in internal builds 😄
The stupid thing about this, it doesn't actually even need the bikey files. It can extract the bikey from any bisign file for any pbo.
So it does have the keys, and there is even code to extract them but somehow it refuses to work

signal sonnet
#

Sounds like one of those fun ones.

quaint jewel
#

Ah it can read them from bisign, but the "Keys" folder is just a "accepted keys" whitelist. And it ignores all bisigns that don't have a key in keys folder

signal sonnet
#

That makes sense. Having the log message would've saved me some headache. 😅

quaint jewel
#

Clients will just not care and load from bisign anyway, just so they get some bikey for each pbo.
But there is specifically a check for dedicated server to not do that.
I'll just edit the log message and remind to check keys folder

signal sonnet
#

Sounds good. Thanks again for taking the time to go over this.

quaint jewel
#

WARNING! No bikey's were found in 'keys' folder. Please check it, there should always be atleast one key for the base game.
That should do it

crystal pelican
#

Hey all got a question

pine kite
#

No, you had an technical issue with playing steam games, among which Arma 3. Explain the details of what you tried to make it install, and how or why it is not working. Any error messages.

#

Basically, don't bother asking if it is ok to ask a question. Just state the issue.

crystal pelican
#

Im not getting any error codes, I try to load in the game and it will not get past the very first loading screen. Just goes black and I have to end it through TM which it will then take 10-15minutes to actually close even when going to Steam and hitting "Stop". Also I am 3 days into using a PC ever so excuse me for not just diving right in with my problems

trail niche
#

giving you have problems with other games, do you meet the requirements ?

#

more clearly, does your pc meets the game requirements about hardware ?

crystal pelican
#

I am running AMD Ryzen 5 7600, with a with Radeon RX 7600 graphics card, 32 GB TForce RAM. I have no clue about PC operations but I had assumed if it could run FiveM it could most games no>

#

?*

pine kite
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

crystal pelican
#

Is there somewhere else I can send the RPT log to? The sqfbin link will not load

steady hawk
#

Either just post in this channel or pastebin

trail niche
# crystal pelican ?*

not really as FiveM have medium requirements, I've seen games that ask more
your specs are ok for Arma 3
did you install the proper drivers ?

crystal pelican
#

I believe so, my Alt+R AMD menu says up to date

golden nova
#

are you starting the game with any mods or custom parameters? also gib rpt

#

you might be missing some necessary vcredists, if you're on win11 it's pretty common

crystal pelican
#

there is the RPT sorry it didnt show yall had replied. Also honger I do not believe so the PC is 3 days built I havent downloaded any mods or anything

steady hawk
#

The log told us you have no Mods clearly. I think I want to disconnect your BT controller

crystal pelican
#

Yeah all of that looked like a foreign language to me haha and how would I go about that?

steady hawk
#

I don't know as I don't know which controller you have. Maybe just disable BT

crystal pelican
#

Oh my fault Im a dummy lol yeah I have Xbox controller I use for FiveM I can disable

arctic grove
#

Not even sure where to begin with this question but every time I try to load into a custom server of any sort I get error messages like game assets aren't being loaded. None of the mods need to be repaired and I did the check file integrity through Steam so I'm confused

pine kite
#

Make sure you don't have any mods enabled in the launcher before you join a server through it's server browser. Then when you join a server let it download all the needed mods. Servers can refuse you if you have mods enabled it doesn't want/know about.

deft juniper
# umbral narwhal Depends. What's your modlist?

Hey, continuing the troubleshooting yesterday, I've got 64 active mods so quite a few. Usually start-up to crash is about 20 min, so going through and idividually turning off mods would take quite a while

grizzled pendant
#

Hey, I have a problem with my server on Linux. When I add verifySignatures = 2; in the server.cfg and connect to the server, the server print this:

22:16:37 Henne uses modified data file
22:16:37 Warning: Data compression error. Using a fallback option

When I delete the line from the server.cfg, all work fine:

22:17:06 Henne uses modified data file
22:17:06 BattlEye Server: Player #0 Henne (91.22.67.161:2304) connected
22:17:06 Player Henne connecting.
22:17:06 BattlEye Server: Connected to BE Master
22:17:06 BEServer: registering a new player #1781375414
22:17:07 BattlEye Server: Player #0 Henne - BE GUID: 94c722de2503f5dc3ecbeb85a0568394
22:17:08 Player Henne connected (id=76561198010416315).
22:17:08 BattlEye Server: Verified GUID (94c722de2503f5dc3ecbeb85a0568394) of player #0 Henne

Anyone have an idea?

  • Client and server installations are verified
  • Client and server have no mods
  • No mission loaded
  • No other errors in logs
uncut trellis
#

see if that crashes

#

that way you might be able to see if its the other mods at all or some probelm with the mission itself

#

(it is likely issue with some extra mod you have)

#

but its not possible to say for certain

deft juniper
#

given that it's not a linear mission, I mean

uncut trellis
#

well you have said it seems to crash relatively fast

#

so just play it for time and see if it crashes or not

deft juniper
#

I'll give it a shot

umbral narwhal
#

It's the correct approach anyway. Reduce modset to required mods, which for Antistasi means whatever is required for your factions, plus ACE and map mods if used.

#

If it doesn't crash then the issue's somewhere in the other pile.

uncut trellis
#

yeah this is basically only approach you can do on your own

deft juniper
#

okay, thanks for the help all

#

is it possible to duplicate an antistasi save? I'm not at risk of corrupting my main somehow, right?

uncut trellis
#

other thing would require BI techs to look at your crash files if there are any

umbral narwhal
#

Can't really speak for Plus but removing mods is pretty safe in Antistasi usually.

uncut trellis
uncut trellis
#

yeh the rpt does not really have anything useful

#

the minidump file might but like i said BI techs are the ones who can see whats in it

umbral narwhal
#

You do need to load whatever mods were required for the factions you're using, but that's normally closer to three than 64.

#

For the other stuff you'll get a few blank entries in the arsenal but it won't cause a problem.

deft juniper
#

Alright, I'll bump the save time way up as well so it doesn't save while I'm doing this

quaint jewel
grizzled pendant
umbral narwhal
#

Ah, I was wondering how we got two people in a row with that issue.

#

Felt like intentionally deleting the keys folder would be rare :P

deft juniper
#

So if I verify the game with the minimum mods required, should I then slowly add mods back until I start having the same issue?

uncut trellis
#

yes

umbral narwhal
#

You should probably keep a lot of those mods gone regardless.

#

64 is a lot for Antistasi.

deft juniper
#

Yeah I mean I have both CUP and RHS installed, which are both pushing 10 mods a piece

pine kite
umbral narwhal
#

Plus forces the new save method which would be AntistasiPlus.vars.

deft juniper
#

Also, I'm playing on ultimate, not sure if that makes a difference

pine kite
deft juniper
#

Is this a concern? or normal after removing mods?

umbral narwhal
#

Normal.

deft juniper
#

ty

umbral narwhal
#

Hopefully you're not using both CUP and RHS for factions.

deft juniper
#

I had cup for my main faction, and rhs as invaders, but am only playing rebels vs occupants

#

had dome some reading in the past that they don't create game crashing issues though, just balance stuff

umbral narwhal
#

Also it's a massive increase in load time and arsenal spam if you load both.

#

but yeah, RHS and CUP are both "safe", even in combination.

deft juniper
#

seems fine for now, adding weapon mods back into the mix

cold snow
#

Anyone have an issue with ACE installed where frames drop to like 2 FPS and the view distance goes to 0 meters and everyone starts T posing and extremely low texture and poly?

umbral narwhal
#

If you run out of memory then a lot of things like that happen. Not sure about the T-posing though.

deft juniper
deft juniper
#

have a DX11 crash now, not quite sure what that means or how tho

umbral narwhal
#

Video driver stopped responding for some reason.

#

Windows event viewer might give you more info but probably not.

#

AMD and Nvidia both prefer to pretend that their shit is working fine.

tired shoal
#

How do I fix?

deft juniper
pine kite
tired shoal
quaint jewel
# tired shoal

Sqm is corrupted.
Looks like someone edited a binarized file with notepad.
Not fixable, editing with notepad has deleted tons of content from it because notepad couldn't handle it.

#

Go back to a older non-broken version

celest jacinth
#

I'm having an issue with 3CB factions: the mod causes the game to crash on launch, giving the error STATUS_ACCESS_VIOLATION.
Now, the weirtd part is we've been using 3CB F. for years without an issue; I even launched the game two days ago with no problem.

I can launch the game fine with the rest of my unit's modpack loaded, as long as I unload 3CB factions. There haven't been any updates to the base game or to the mod itself, and I haven't changed anything on ;my pc afaik.

Some people online seem to mention memory leak issues with the mod, but I wouldn't know how to fix it.

I verified the game files, updated my Nvidia drivers, still crashing.
I woudn't know how to change the memory allocator either

steady hawk
celest jacinth
steady hawk
#

Don't know. It looked very same

#

And if it is, it is introduced VERY recently

celest jacinth
#

thanks a lot!
I hope they get to fix it eventually

nova elm
celest jacinth
nova elm
#

If you go to that channel, the first message you will see is that a fix should be up in about 60 mins. And also an explanation as to why the crash happened.

celest jacinth
#

I just saw that, thanks a lot

delicate shuttle
#

@quaint jewel Not sure if i should ping, apologize if this is the wrong channel. I'm happy to make a proper report somewhere if thers a better forum.

I'm having a problem in my community with the most recent mission we put out. I have reports from around five individuals of the generic error "0xC0000005 - ACCESS_VIOLATION" and "0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION". The error occurs randomly throughout play whether an hour in or less. One of these users is crashing several times per hour. I have tried investigating it but i, as well as those in my dev team, do not have this issue.
I have an RPT and mdmp files. I haven't been able to parse anything from the rpts themselves. As i understand it only BH can look at these mdmps? I can collect additional files if necessary.

quaint jewel
umbral narwhal
#

I don't suppose you can see what's above or below the data in memory :P

quaint jewel
#

Doesn't help

umbral narwhal
#

Not likely to be an out-of-bounds write?

quaint jewel
#

Could be.
But I wouldn't know what thing is/was infront of it.
I can see bits in memory, doesn't tell me what it is

delicate shuttle
#

thanks!

umbral narwhal
#

@delicate shuttle Anything unusual in your mission? :P

delicate shuttle
#

you mean besides the players?

umbral narwhal
#

(it's not really a plausible question to answer)

delicate shuttle
#

Not too different than how we've run it for a while to be honest. Nothing i can think of that breaks the norm except adding the convoy mod
We've also never ran gunkilzi before, but thats an old map

umbral narwhal
#

Old but maybe rare.

delicate shuttle
#

Its only happening to a minority so its hard to really say whats up. walking them through some steps listed on the wiki that may help

umbral narwhal
#

If it's what it sounds like then that can be pot luck. Like there's some code that's always corrupting something, but usually you get lucky and it hits non-critical data.

#

Given that Arma is usually fairly stable, but you have five players tripping on one mission, that may mean that the mission is exercising some code that doesn't often run.

quaint jewel
#

A full dump might help (profiling branch with -debug start parameter)
But, I don't have the time to look through it

pallid locust
#

i downloaded some scenarios called sniper alley and creeping death,they are downloaded but the launcher doesnt see it

#

and some survival mod i forgot the name of also doesnt show up

steady hawk
#

Scenario is not a Mod. Launcher won't show them

pallid locust
steady hawk
#

Main Menu > Singleplayer > Scenarios

pallid locust
#

oh my god thank you

pine kite
#

Or if the scenario is made for multiplayer, when you start up a local ingame server (or use #missions as a logged in admin on a dedicated server)

river latch
#

hey I just installed teamspeak with the Arma3Helper from ninelore then I ran the helper again but I got the error teamspeak is not installed can someone help me?

modern lark
#

Anyone ever lose the ability to use end or del in the map or Zeus?

trail niche
#

For what action ? I use del to setup the speed limiter when driving

modern lark
#

Things like deleting map markers/entities in zeus

#

I think it works for my speed limiter, I'd have to check again.

trail niche
#

Oh that action
Never had the issue myself, but some markers can't be deleted by Zeus (mainly the markers set in editor)

modern lark
#

It's even markers I place myself.

trail niche
#

Try switching zeus slot when it happens, always solved my problems before when Zeus bugged (can't control AI, place anything, etc)

viral rivet
#

New issue coming up while airbourne in a heli or fixed wing for a few minutes error 0xC0000409 STATUS_STACK_BUFFER_OVERRUN. Feel like i've done just about everything except uninstalling the game. HELPPP

pine kite
#

Is that a vanila (base game) heli or fixed wing? Or modded?

viral rivet
#

100% Vanilla in singleplayer

golden nova
#

do you have a USB and/or bluetooth headset?

#

I remember multiple people reporting crashes with USB output devices when they are in helicopters, dunno about jets. But this could be the case

viral rivet
#

USB soundcard plugged in. It's doing it with that and 3.5mm output

golden nova
#

no custom parameters? 64bit version, stable branch?

pine kite
#

Make sure to report this on the Bohemia Feedback tracker site. With crash files and all that, description of what was happening at the time, etc. https://feedback.bistudio.com/

viral rivet
#

Yeah just reported it. Parameters set to 64bit, full core count and mem limit to 26 out my 32gb of ram

#

CPU 5800x3d

#

Tried it with a new in-game profile too... same issue

golden nova
#

what if you change the parameters to default? as in no custom settings. Maybe try switching to performance branch in case it's a faulty file or something

#

I assume you already tried verifying files throughh Steam

viral rivet
#

Game is set to performance profiling

golden nova
#

what if you go back to stable then?

viral rivet
#

I'll try all defaults with the profiling. I'll report back in a few mins. Thanks

#

interesting. so I should note that all this was happening in the dynamic combat ops scenario and it would promt "saving game" when approching the AO then it would crash. Went back to the original game build in steam and had all the default parameters and no more crashing... but the game runs like poo now like it's 2013 lmao

golden nova
#

the game is stuck in 2013 tbh. But in that case it means there's something wrong with perf branch, it was updated recently so perhaps something got broken again

#

stable might be running worse because it has used ram limited to some silly value, and probably other things that performance branch features. You might want to get that mdmp from perf branch crash sent to Dedmen through DMs or something so he can look into it after the weekend

viral rivet
#

It should be noted too that this was NEVER and issue in mp on long flights. Just wanted to try SP missions and boom this shit

#

It crashed everytime mid air while in a "saving game" promt

golden nova
#

last perf branch update was yesterday

viral rivet
#

Source?

golden nova
viral rivet
#

Can we ping dedmen on this thread?

golden nova
#

yeah I guess, but you could just post your mdmp there and he would see and probably check it anyway

viral rivet
#

Ok i'll DM him. Thanks for all your help 🙏

jaunty crescent
#

Anybody know about this Zeus bug? Never had anything like this happen to me. Here are the list of problems I am currently experiencing

  • Can't Ctrl+Shift+C and Ctrl+Shift+V to place units down. It just won't work, it'll make the sound of me ctrl+v'ing it but it won't actually do it.
  • I am locked out of a majority of the zeus options such as teleporting players, making people invincible, ect.
  • It only happens after a couple minutes of me using zeus, and then the problems start.
golden nova
#

aren't these shift keybinds a mod thing, like Zeus Enhanced or something? Maybe it got (or has been from the start) buggy. Can you replicate this in singleplayer? And without mods

barren owl
#

Reverted to stable and it fixed it

jaunty shale
#

when i try to save game in WLA: Amalgamation, it crashes and says STATUS_STACK_BUFFER_OVERRUN.... any advice?

river latch
#

why don't the mods appear in the arma 3 launcher? on linux ?

golden nova
jaunty shale
golden nova
#

no, I mean the game version. Are you on stable or performance branch?

#

yesterday two people came with the same issue (sp saving causing crash) and it was tied to them running the performance exe of the game, it's okay on stable.

jaunty shale
#

how do i know what game version im running?

pine kite
#

Check the top right icons in the Arma 3 launcher. Shows launcher and game version.

jaunty shale
#

you mean this?

golden nova
#

well does it say "branch: profiling"?

jaunty shale
#

well, yes, but you said "performance"
thats a difference

golden nova
#

alright, my bad then

#

go to steam -> RMB on Arma 3 -> Properties -> Beta -> select Stable

#

performance might get a bit worse because it won't be the performance/profiling branch anymore but at least you'll be able to play comfortably

jaunty shale
#

alright, lets try

jaunty shale
#

works, thx

jaunty crescent
#

Have tried running a defalt arma 3 mission, have tried reinstalling every single file on the server, i've also tried reinstalling it on my side to see if it was a problem there

pine kite
#

Then compare if your client is running the same mods as the server.

jaunty crescent
#

i am

#

I have the same mods

pine kite
#

Compare the tables in the RPTs, telling the game/server to start with them through launcher/commandline paremeters doesn't mean they are actually working/found.

#

Plenty of people end up with tables mentioning nothing is found in the mod folders specified.

#

But you probably won't find the cause if you don't know what mod is adding those keybinds.

opaque sage
#

Every time a scenario gets auto-saved (ex: Extraction from WS/ Old man from Apex) the game closes and hits me with "STATUS-STACK-BUFFER-OVERRUN"

opaque sage
#

I see, thank you

rare stream
#

@brave hawk What do you mean by fixing it on steam?

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

rare stream
#

I've done that

#

Here, I'll do it again

brave hawk
#

starting arma3launcher.exe, I get the launcher
so there is something wrong on your end - I don't know what

rare stream
#

So what am I supposed to do?

ionic fern
#

why embed fail

uncut trellis
ionic fern
uncut trellis
#

you can use other channels too

ionic fern
#

to run the verify?

uncut trellis
#

or you have hidden it with the hide offtopic

ionic fern
#

oh

#

perhaps

#

there we go

#

shall try again now

#

.

#

ok bubba

#

what

#

embed isnt disabled in medal either

uncut trellis
#

discord dont like mkv then

ionic fern
#

medal is supposed to be the one thing that you use to upload to discord

uncut trellis
#

blobdoggoshruggoogly no idea about that

ionic fern
#

:/

uncut trellis
#

maybe you need a link from medal instead of the file

ionic fern
#

well anywho

#

out of random

#

all the objects and terrain in a certain distance would just start dissapearing and reappearing very quickly

#

causing alot of lag

#

figured it was a DMP issue cause it stopped after i removed it from the server, but then like 10 minutes later it started happening gaain

#

again*

uncut trellis
#

memory leak maybe causing you to run out of memory and game starts having trouble loading up stuff

#

could be something broken in whatever mission you run

umbral narwhal
#

It's fairly normal behaviour at high display settings.

ionic fern
ionic fern
#

google said it automatically copies but it didnt

umbral narwhal
#

Link worked fine for me btw.

ionic fern
#

yeah I cant figure out how to get a link

#

or do you mean the one that didnt embed

umbral narwhal
#

I wouldn't know, I don't have embedding enabled.

ionic fern
#

pain

umbral narwhal
#

Do you only get the object flicker on a specific map?

ionic fern
#

I mean this is the only time I have ever seen it do this in general, I've used this map many times before without the issue.

umbral narwhal
#

In that case you need to play spot the difference. We can't do that for you.

#

Stable branch is limited to 4GB by default so it can run out, but just a map with no entities wouldn't normally need more than that.

golden nova
#

is it a bug or a feature that adaptive vsync does not work in Arma 3? I thought I did something wrong but I tried applying the setting (through nvidia control panel) both for arma3.exe and arma3_x64.exe and I still get frames way over my monitor framerate.

amber night
#

the game crashes whenever I try to save a mission while playing

#

this is the last thing which is written in the rpt

ocean cosmos
#

change from perfomance profiling build to regular build

amber night
#

but it has always worked for me in that build

#

I was always able to save

ocean cosmos
#

yes, then an update broke it

#

change to regular build

amber night
#

ah I see

quaint jewel
#

Was broken recently, will be fixed later today

thorn swift
#

Is there a discord autoprompt for setting up multiplayer?

ocean cosmos
#

!localhost

rustic eagleBOT
#

Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”

sharp yarrow
#

yo i need help arma dont want to work

thorn swift
golden nova
sharp yarrow
trail niche
sharp yarrow
#

ok i was playing around with mods when it crashed since then even running in vanilla i would get the launcher then click play from there it does a pump fake which seems like it would run but the screen will only tun black i could see geforce launch but even after waiting more then 20 minutes nothing happens

trail niche
#

alright
so first step is always to verify files using steam (properties - local files)

sharp yarrow
#

its verifying right now

trail niche
#

Great

#

That only checks that every file is there and has the right weight, logically if you have a corrupted file it will have a different weight than normal but it's possible that the change is so tiny it doesn't change the weight of the file

sharp yarrow
#

its done verifying

trail niche
#

Did it redownload anything ?

sharp yarrow
#

dont think so if not it would take much longer

trail niche
#

Check your download history on steam

sharp yarrow
#

nevermind its validating atm

trail niche
#

Can be really fast as it only download the missing file

#

I have to go to bed, so I won't be able to help you more rn, if validating does nothing you can look on google with "Arma 3 launcher corrupted" to find tips

#

Or maybe somebody else here will continue

sharp yarrow
void fjord
#

does this program still exists somewhere?

#

it fixed the bug some people have with "continue." not being added infront of saves so you can't resume scenarios/campaigns

#

it basically automated this process for you
"You have to go to C:\Users"user"\Documents\Arma 3\Saved\steam, chose the mission that was getting deleted, and rename the save file to "continue"."

#

if some1 still has a backup of it would b great

ionic fern
#

what happened, why so big

uncut trellis
ionic fern
#

was perfectly fine before that

#

is the sa'hatra map broken?

uncut trellis
#

maybe

ionic fern
#

:/

uncut trellis
#

or combination of mods is not going to work

ionic fern
#

hmmm

uncut trellis
#

not everything will work together

ionic fern
#

idk, i just closed game, verified file integrity, reopened, its fine now.

trail niche
#

Maybe a mod didn't load properly

fathom raven
#

MP Bug:
If Stomper RCWS is placed by zeus, it can be driven by him from the gunner controls.
Other players cannot drive from gunner controls.

Workaround: Taking driver controls, waiting a while until it reacts to WASD, taking gunner controls, now its drivable.

Problem about it: Modded remote controllable vehicles, where driver is not meant to be available, but only gunner controls, are unusable if given to players by zeus. 😔

Question: Is this fixable by scripting/cfg editing, or can this be fixed by an update at some later point? 🤔

tropic brook
#

Anyone know how to fix this error?

0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION

#

(Already verified steam files)

#

Arma3_x64 only has this issue

x32 runs fine

pine kite
#

My guess: didn't install the Microsoft Visual C++ redistributable 2013 for 64-bit

#

Or maybe it is related to a buggy profiling/performance branch released recently. Might be solved already though.

tropic brook
#

I'm on profiling so that might be the issue

#

thanks for the reply

pine kite
#

Just a guess. There was talk of a buggy release recently. Try stable first.

quaint jewel
#

!rpt

rustic eagleBOT
#
Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

quaint jewel
quaint jewel
#

the .mdmp file

#

its next to the rpt

#

might have to pack it with zip

tropic brook
#

I also get this

despite not having ACE loaded at all

tropic brook
ocean cosmos
tropic brook
#

Fixed the ace error

#

Still can't boot up Arma

ocean cosmos
#

check for anything in here with -mod

#

and also try !steamverify

rustic eagleBOT
#

Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

tropic brook
#

I've tried verifying it numerous times, stable and profiling but I'll do the changes and adjust

tropic brook
tropic brook
#

Still the same error

tropic brook
#

after verifying the cache and validating game files, same error shows up

#

only when running x64 for some reason, x32 is fine

#

@quaint jewel any idea what could cause this?

quaint jewel
#

maybe tomorrow

ocean cosmos
#

aka dedmen is at home now and will check the mdmp tomorrow

tropic brook
#

I've sorted it out @quaint jewel @ocean cosmos

#

It's a case of going into your settings, apps & features and repairing the Microsoft Visual C++ applications

#

Might be worth noting that on a fourm somewhere in case this error comes up again, thanks for the reply and time gents

pine kite
#

Afaik it doesn't need the Visual C++ redistributable of those years. But I'll let Dedmen be the judge of that.

ocean cosmos
#

prof does

lunar gorge
#

So I was getting a insufficient memory error in the launcher after clicking Join and sellect mods screan..(error happens at this point)

#

I tried many things

#

Answer - I had my Display Scale and Layout set to 300% and changed it to 200% in windows settings....problem solved....might help others.

quaint jewel
# tropic brook

ErrorMessage: Include file z\ace\addons\main\script_mod.hpp not found.
Application terminated intentionally

If there is a red exclamation mark error message, with a error sound. And you click it away and afterwards the game crashes.
Its probably worth mentioning what the error message said, instead of just saying "game crashed"
But something is wrong with that exit code there, it should be 0xDEAD

quaint jewel
#

We gotta update that troubleshooting wiki page with that someday

tight tide
#

Has anyone managed to get rcon working when arma3 is running inside a docker container? Everything else seems to be forwarded fine, but the rcon doesn't connect/respond

tight tide
#

Welp, turned out that beserver_x64.cfg needed to go into battleye/launch and not battleye, this doesn't seem to be documented anywhere

untold fractal
pine kite
terse void
#

anyone know what mods can specifically break the game so it cant start

#

like what types, obviously not map ones right? maybe mechanic rework

golden nova
#

any mod can break the game, depends on use case

#

if your game doesn't start then just check what each mod does instead of loading random shit, start from being a purist and play with only the required/recommended stuff, then you can add minor clientside things. "engine" overhauls are a no-go usually unless you play stuff designed specifically for them

terse void
#

i made the mistake of adding a shet load of mods at once

#

because i wanted to do some battles around the entire world on different maps based off modern-modernish factions

#

its probably 200+ mods act

#

mm no

pine kite
#

200+ that 'll teach ya.

golden nova
#

why make such abomination instead of creating different presets per faction/map? It's faster to close the game and switch to a different mod preset than waiting for all of that crap load at once.

golden nova
#

maps can be incompatibile with eachother, mods generally can be incompatibile, that's why you shouldn't "Skyrimize" especially if you don't want to spend weeks on verifying the compatibility and being up to date with the game

pine kite
terse void
#

hmmmm, yeah i was thinking that some mods alone may not be an issue but if i have either or of two at the same time it could break

terse void
pine kite
#

Sure, let semantics distract you off from facing the real issue.

terse void
#

its really late where i am, is another reason but ill look up some vids tomorrow on how to organize my mods properly

pine kite
#

Then do it tommorrow. But there is no easy fix if you decide to pile up. We are not going to narrow it down for you.

#

We can't really.

terse void
#

honestly ill probably find it soon

#

my mods will be a mess but ill be able to play

pine kite
#

I make mod presets in the launcher for specific scenario mods, or servers if they keep playing the same base stuff. Then make variants of it if it needs different mods. Like a CUP factions variant and RHS variant or RHS+3CB variant.

Unloading all mods is just a single click. And selecting the mod-preset is just a choice in a pull down list. Easy peasy.

terse void
#

the maps i could culminate with the factions i use

pine kite
#

The scenario determines which classes of faction stuff are used in the game. But if the faction mod isn't included, you will never see it in game.

terse void
#

like if i wanna play finland v russia ill have a preset for both those factions by their time period, and maps that fit them in their own presets

terse void
#

is that what your saying?

#

abit annoying i havent found the broken mod(s) yet

pine kite
#

Not really, it depends on the scenario what factions you face.

terse void
pine kite
#

You can load all the faction mods you want. If the scenario insists on throwing vanila factions on you then that is what happens.

terse void
#

honestly just wanna see the US destroy someone other than some insurgency or rebles

#

as thats what they are mostly used for, maybe also fighting a russian style faction

pine kite
#

Unfortunately the launcher unloads the mods you enabled when you chose another mod preset from your list. You can't merge them easily by say load a terrain mod set first, then select a faction mod set and have them both stay in the list.

terse void
#

well thats very annoying

#

that means i have to like

pine kite
#

I suppose you need to get dirty by editing the HTML files after exporting in a text editor. But that risks typos and syntax mess ups.

terse void
#

oooo yeah if i wanna play with someone and theirs certain mods i have in all my presets like JSRS sound mods and instead use something else it becomes a problem

pine kite
terse void
#

before i just had a shet laptop

#

i couldnt even run base game arma 3 on that prob

#

OMG

#

I THINK I FOUND IT

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FINALLY

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it seems to be an issue with the project bulgaria mod, which is more a collection of seperate mods

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also a russian map i had too is breaking the game

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oh theres something wrong for sure

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yeah what you were saying before is defo true

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something quite a few mods i added might be breaking the game because of some mod they all use or somthing ig

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wow yeah something is really messed up, guess ima goto bed then

quaint jewel
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I only now saw it. Do you still have that issue?

silver latch
fathom raven
abstract forge
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when I press 1, 2, or 3, to select primary, secondary, or special firearm, I get this menu and it does not select the corresponding weapon.

any ideas? Just reset my controls to defaults.

steady hawk
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Because you set your controls to default

forest cosmos
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I keep getting "An item with the same key has already been added." when updating a mod on workshop, then it crashes, what gives? I can't find much online about it.

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There's not actually any signed keys in the with mods either so I'm not sure what the problem is.

tropic brook
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Any idea what's causing this?

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Arma boots up fine, load into the editor fine

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as soon as I play the scenario game shuts down and shows this error

steady hawk
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ca the prefix that is usually used by CUP

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Do you have any of CUP Mods

tropic brook
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Yea, I have core/terrains/units/weapons/vehicles

tropic brook
steady hawk
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Probably. Try without them first

tropic brook
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I'll try launching without them, next would be re-validating CUP mods

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Yea no errors without the CUP mods

steady hawk
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Then fixing CUPs are the solution

oblique slate
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even without mods i still have the interger divide by zero issue
any ideas?

weary sky
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are you sure you really have no mods?

becaue some people tend to just move mod folders to the Arma 3 directly, and then have no idea they are automatically loaded in the game (and can cause issues)

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Best thing to do is grab the .rpt file and post it here (as in, upload it to pastebin or something similar and send the link)

oblique slate
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well i unloaded them all

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what ended up fixing it was resetting the parameters

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i reneabled the cpu core count and the additionalt threats

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worked with them

pearl ridge
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In launcher and game, public servers won't load

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After waiting for 15 minutes, it always asks to check my internet connection

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My connection is fine, idk what's wrong

uncut trellis
pearl ridge
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You mean the server section in Arma 3 Launcher right?

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Nothing

uncut trellis
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then your firewall might be blocking arma

pearl ridge
uncut trellis
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I got no clue how your computer is set up

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so blobdoggoshruggoogly

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and its just a guess

pearl ridge
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It's new ._.

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Windows 10

golden nova
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it's not the game's fault anyway, especially that everybody else can see server lists just fine. Add Arma 3 to firewall's exception list (as in to the list with all apps and checkboxes which connection types are allowed) and see if it works again. Or just disable firewall at all and check for the same.

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if it's brand new then it is highly possible you had a popup from Windows Defender regarding whether you allow the game to connect in public/private networks and you either deselected everythhing or just closed the window without confirmation

vast ruin
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when i start the game the actual cursor is moved a lot to the left in the game from where it actually is

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for example i want to press close game in the main menu but is appears like the cursor is on multiplayer button

steady hawk
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Does your cursor visually there at the position where you want to click, but the actual cursor is located more of left?

wind bane
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I host a game with my friend with mods, and the servers dont appear. We try no mods, and the server doesnt appear though it has in the past? Why

rustic eagleBOT
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Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your router’s status page in the settings to confirm. (If in doubt, ask your ISP, Websites like “whatismyip.com” give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your router’s manual on how to do that, or ask google: “<your router model> + port forwarding”

uncut trellis
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youll need to make sure your portforwarding is right

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if you have done it in the past you may need to refresh the settings

wind bane
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how do I do that?

golden nova
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and consult your router's manual

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alternatively use radmin or something alike to host in a virtual local network

minor merlin
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I'm having an issue with the launching of the game, it pops this up and I've waited like 30mins and it hasn't launched. I had this issue before and just reinstalled it, I'm on a new computer, so it may be a setting issue with that.

minor merlin
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new issue, it allowed me to open the launcher and now this is happening, this was the issue before the reinstall and I attempted to fix it by reinstalling the game.

uncut trellis
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it seems like it cant install the VC redistributable right so youll likely have to manually install it

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there is a wiki page for unusual process exits where that 00000135 is given few fix suggestions

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installing the redist was one of them if I recall right

minor merlin
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okay, I'll try reinstalling with no mods subscribed to, then that, then I'll chock it up to Arma hating my new computer. Because I just tested it and War Thunder works

uncut trellis
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and Warthunder likely does not need it so it runs fine